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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sxtxixtxcxh</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-11T11:27:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:String_dump/raw&amp;diff=250833</id>
		<title>DF2014:String dump/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:String_dump/raw&amp;diff=250833"/>
		<updated>2020-02-25T03:34:39Z</updated>

		<summary type="html">&lt;p&gt;Sxtxixtxcxh: added &amp;lt;pre&amp;gt; tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;assume identity&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/identity_id&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;regionpop incorporated into entity&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;pop_race&amp;gt;&lt;br /&gt;
&amp;lt;/pop_race&amp;gt;&lt;br /&gt;
&amp;lt;pop_number_moved&amp;gt;&lt;br /&gt;
&amp;lt;/pop_number_moved&amp;gt;&lt;br /&gt;
&amp;lt;pop_srid&amp;gt;&lt;br /&gt;
&amp;lt;/pop_srid&amp;gt;&lt;br /&gt;
&amp;lt;pop_flid&amp;gt;&lt;br /&gt;
&amp;lt;/pop_flid&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact transformed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;new_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;old_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/old_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact stored&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;trade&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;trader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/trader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trader_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/trader_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;source_site_id&amp;gt;&lt;br /&gt;
&amp;lt;/source_site_id&amp;gt;&lt;br /&gt;
&amp;lt;dest_site_id&amp;gt;&lt;br /&gt;
&amp;lt;/dest_site_id&amp;gt;&lt;br /&gt;
&amp;lt;production_zone_id&amp;gt;&lt;br /&gt;
&amp;lt;/production_zone_id&amp;gt;&lt;br /&gt;
&amp;lt;allotment&amp;gt;&lt;br /&gt;
&amp;lt;/allotment&amp;gt;&lt;br /&gt;
&amp;lt;allotment_index&amp;gt;&lt;br /&gt;
&amp;lt;/allotment_index&amp;gt;&lt;br /&gt;
&amp;lt;account_shift&amp;gt;&lt;br /&gt;
&amp;lt;/account_shift&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;gamble&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;gambler_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/gambler_hfid&amp;gt;&lt;br /&gt;
&amp;lt;old_account&amp;gt;&lt;br /&gt;
&amp;lt;/old_account&amp;gt;&lt;br /&gt;
&amp;lt;new_account&amp;gt;&lt;br /&gt;
&amp;lt;/new_account&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site dispute&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;dispute&amp;gt;&lt;br /&gt;
grazing rights&lt;br /&gt;
rights-of-way&lt;br /&gt;
livestock ownership&lt;br /&gt;
&amp;lt;/dispute&amp;gt;&lt;br /&gt;
&amp;lt;entity_id_1&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id_1&amp;gt;&lt;br /&gt;
&amp;lt;entity_id_2&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id_2&amp;gt;&lt;br /&gt;
&amp;lt;site_id_1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id_1&amp;gt;&lt;br /&gt;
&amp;lt;site_id_2&amp;gt;&lt;br /&gt;
&amp;lt;/site_id_2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf confronted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;situation&amp;gt;&lt;br /&gt;
general suspicion&lt;br /&gt;
&amp;lt;/situation&amp;gt;&lt;br /&gt;
&amp;lt;reason&amp;gt;ageless&amp;lt;/reason&amp;gt;&lt;br /&gt;
&amp;lt;reason&amp;gt;murder&amp;lt;/reason&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf body state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;body_state&amp;gt;&lt;br /&gt;
active&lt;br /&gt;
buried at site&lt;br /&gt;
unburied at site&lt;br /&gt;
unburied at battlefield&lt;br /&gt;
unburied at subregion&lt;br /&gt;
unburied at feature layer&lt;br /&gt;
entombed at site&lt;br /&gt;
&amp;lt;/body_state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity alliance formed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;initiating_enid&amp;gt;&lt;br /&gt;
&amp;lt;/initiating_enid&amp;gt;&lt;br /&gt;
&amp;lt;joining_enid&amp;gt;&lt;br /&gt;
&amp;lt;/joining_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity breach feature layer&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;site_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/civ_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity persecuted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;persecutor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/persecutor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;persecutor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/persecutor_enid&amp;gt;&lt;br /&gt;
&amp;lt;expelled_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/expelled_hfid&amp;gt;&lt;br /&gt;
&amp;lt;expelled_creature&amp;gt;&lt;br /&gt;
&amp;lt;/expelled_creature&amp;gt;&lt;br /&gt;
&amp;lt;expelled_pop_id&amp;gt;&lt;br /&gt;
&amp;lt;/expelled_pop_id&amp;gt;&lt;br /&gt;
&amp;lt;expelled_number&amp;gt;&lt;br /&gt;
&amp;lt;/expelled_number&amp;gt;&lt;br /&gt;
&amp;lt;property_confiscated_from_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/property_confiscated_from_hfid&amp;gt;&lt;br /&gt;
&amp;lt;destroyed_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;/destroyed_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;shrine_amount_destroyed&amp;gt;&lt;br /&gt;
&amp;lt;/shrine_amount_destroyed&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity equipment purchase&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;new_equipment_level&amp;gt;&lt;br /&gt;
&amp;lt;/new_equipment_level&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity honor&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;honor_id&amp;gt;&lt;br /&gt;
&amp;lt;/honor_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity expels hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hfs formed reputation relationship&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;hfid1&amp;gt;&lt;br /&gt;
&amp;lt;/hfid1&amp;gt;&lt;br /&gt;
&amp;lt;identity_id1&amp;gt;&lt;br /&gt;
&amp;lt;/identity_id1&amp;gt;&lt;br /&gt;
&amp;lt;hfid2&amp;gt;&lt;br /&gt;
&amp;lt;/hfid2&amp;gt;&lt;br /&gt;
&amp;lt;identity_id2&amp;gt;&lt;br /&gt;
&amp;lt;/identity_id2&amp;gt;&lt;br /&gt;
&amp;lt;hf_rep_1_of_2&amp;gt;&lt;br /&gt;
&amp;lt;/hf_rep_1_of_2&amp;gt;&lt;br /&gt;
&amp;lt;hf_rep_2_of_1&amp;gt;&lt;br /&gt;
&amp;lt;/hf_rep_2_of_1&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
subdued&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
got into a brawl&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;insurrection started&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;target_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/target_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
leadership overthrown&lt;br /&gt;
population gone&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;ceremony&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;occasion_id&amp;gt;&lt;br /&gt;
&amp;lt;/occasion_id&amp;gt;&lt;br /&gt;
&amp;lt;schedule_id&amp;gt;&lt;br /&gt;
&amp;lt;/schedule_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;procession&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;competition&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;winner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/winner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;competitor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/competitor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;performance&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;spotted leaving site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;spotter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/spotter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;leaver_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/leaver_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site surrendered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;sneak into site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity fled site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;fled_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/fled_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity rampaged in site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;rampage_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/rampage_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;link&amp;gt;&lt;br /&gt;
former member&lt;br /&gt;
former mercenary&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
former position&lt;br /&gt;
position claim&lt;br /&gt;
squad&lt;br /&gt;
former squad&lt;br /&gt;
occupation&lt;br /&gt;
former occupation&lt;br /&gt;
resident&lt;br /&gt;
&amp;lt;/link&amp;gt;&lt;br /&gt;
&amp;lt;position_id&amp;gt;&lt;br /&gt;
&amp;lt;/position_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf enslaved&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;enslaved_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/enslaved_hfid&amp;gt;&lt;br /&gt;
&amp;lt;seller_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/seller_hfid&amp;gt;&lt;br /&gt;
&amp;lt;payer_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/payer_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;moved_to_site_id&amp;gt;&lt;br /&gt;
&amp;lt;/moved_to_site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity overthrown&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;position_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;/position_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;overthrown_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/overthrown_hfid&amp;gt;&lt;br /&gt;
&amp;lt;pos_taker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/pos_taker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;instigator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/instigator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;conspirator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/conspirator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf does interaction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;doer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/doer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;interaction&amp;gt;&lt;br /&gt;
&amp;lt;/interaction&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf learns secret&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;student_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/student_hfid&amp;gt;&lt;br /&gt;
&amp;lt;teacher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/teacher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;joiner_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/joiner_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;joined_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/joined_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;partial_incorporation/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;site_property_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_property_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact destroyed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;destroyer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/destroyer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;destroyer_enid&amp;gt;&lt;br /&gt;
&amp;lt;/destroyer_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact copied&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;dest_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;/dest_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;dest_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/dest_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;source_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;/source_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;source_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/source_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;from_original/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;appointer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/appointer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;promise_to_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/promise_to_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;failed frame attempt&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;convicter_enid&amp;gt;&lt;br /&gt;
&amp;lt;/convicter_enid&amp;gt;&lt;br /&gt;
&amp;lt;plotter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/plotter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;fooled_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/fooled_hfid&amp;gt;&lt;br /&gt;
&amp;lt;framer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/framer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;crime&amp;gt;&lt;br /&gt;
conspiracy to slow labor&lt;br /&gt;
embezzlement&lt;br /&gt;
&amp;lt;/crime&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;sabotage&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;saboteur_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/saboteur_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf ransomed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;ransomed_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/ransomed_hfid&amp;gt;&lt;br /&gt;
&amp;lt;ransomer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/ransomer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;payer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/payer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;squad vs squad&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;a_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/a_hfid&amp;gt;&lt;br /&gt;
&amp;lt;d_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/d_hfid&amp;gt;&lt;br /&gt;
&amp;lt;a_squad_id&amp;gt;&lt;br /&gt;
&amp;lt;/a_squad_id&amp;gt;&lt;br /&gt;
&amp;lt;d_squad_id&amp;gt;&lt;br /&gt;
&amp;lt;/d_squad_id&amp;gt;&lt;br /&gt;
&amp;lt;a_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/a_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;a_leadership_roll&amp;gt;&lt;br /&gt;
&amp;lt;/a_leadership_roll&amp;gt;&lt;br /&gt;
&amp;lt;d_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/d_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;d_leadership_roll&amp;gt;&lt;br /&gt;
&amp;lt;/d_leadership_roll&amp;gt;&lt;br /&gt;
&amp;lt;a_race&amp;gt;&lt;br /&gt;
&amp;lt;/a_race&amp;gt;&lt;br /&gt;
&amp;lt;a_interaction&amp;gt;&lt;br /&gt;
&amp;lt;/a_interaction&amp;gt;&lt;br /&gt;
&amp;lt;a_effect&amp;gt;&lt;br /&gt;
&amp;lt;/a_effect&amp;gt;&lt;br /&gt;
&amp;lt;a_number&amp;gt;&lt;br /&gt;
&amp;lt;/a_number&amp;gt;&lt;br /&gt;
&amp;lt;a_slain&amp;gt;&lt;br /&gt;
&amp;lt;/a_slain&amp;gt;&lt;br /&gt;
&amp;lt;d_race&amp;gt;&lt;br /&gt;
&amp;lt;/d_race&amp;gt;&lt;br /&gt;
&amp;lt;d_interaction&amp;gt;&lt;br /&gt;
&amp;lt;/d_interaction&amp;gt;&lt;br /&gt;
&amp;lt;d_effect&amp;gt;&lt;br /&gt;
&amp;lt;/d_effect&amp;gt;&lt;br /&gt;
&amp;lt;d_number&amp;gt;&lt;br /&gt;
&amp;lt;/d_number&amp;gt;&lt;br /&gt;
&amp;lt;d_slain&amp;gt;&lt;br /&gt;
&amp;lt;/d_slain&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;tactical situation&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;a_tactician_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/a_tactician_hfid&amp;gt;&lt;br /&gt;
&amp;lt;d_tactician_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/d_tactician_hfid&amp;gt;&lt;br /&gt;
&amp;lt;a_tactics_roll&amp;gt;&lt;br /&gt;
&amp;lt;/a_tactics_roll&amp;gt;&lt;br /&gt;
&amp;lt;d_tactics_roll&amp;gt;&lt;br /&gt;
&amp;lt;/d_tactics_roll&amp;gt;&lt;br /&gt;
a strongly favored&lt;br /&gt;
a favored&lt;br /&gt;
a slightly favored&lt;br /&gt;
d strongly favored&lt;br /&gt;
d favored&lt;br /&gt;
d slightly favored&lt;br /&gt;
neither favored&lt;br /&gt;
&amp;lt;start/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;was_torture/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;unretire/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;builder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/builder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;rebuilt/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;resident_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/resident_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site retired&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;first/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;abandoned/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;holy city declaration&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;religion_id&amp;gt;&lt;br /&gt;
&amp;lt;/religion_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf freed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;freeing_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/freeing_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;freeing_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/freeing_hfid&amp;gt;&lt;br /&gt;
&amp;lt;holding_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/holding_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;rescued_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/rescued_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;season&amp;gt;&lt;br /&gt;
Autumn&lt;br /&gt;
&amp;lt;/season&amp;gt;&lt;br /&gt;
&amp;lt;already_bled_dry/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;no_defeat_mention/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity searched site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;searcher_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/searcher_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;result&amp;gt;found nothing&amp;lt;/result&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf relationship denied&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;seeker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/seeker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;relationship&amp;gt;&lt;br /&gt;
apprentice&lt;br /&gt;
&amp;lt;/relationship&amp;gt;&lt;br /&gt;
&amp;lt;reason&amp;gt;&lt;br /&gt;
prefers working alone&lt;br /&gt;
jealousy&lt;br /&gt;
&amp;lt;/reason&amp;gt;&lt;br /&gt;
&amp;lt;reason_id&amp;gt;&lt;br /&gt;
&amp;lt;/reason_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;a_support_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/a_support_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;d_support_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/d_support_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;defender_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity primary criminals&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity relocate&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf preach&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;speaker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/speaker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;site_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/site_hfid&amp;gt;&lt;br /&gt;
&amp;lt;topic&amp;gt;set entity 1 against entity 2&amp;lt;/topic&amp;gt;&lt;br /&gt;
&amp;lt;entity_1&amp;gt;&lt;br /&gt;
&amp;lt;/entity_1&amp;gt;&lt;br /&gt;
&amp;lt;entity_2&amp;gt;&lt;br /&gt;
&amp;lt;/entity_2&amp;gt;&lt;br /&gt;
&amp;lt;topic&amp;gt;entity 1 should love entity 2&amp;lt;/topic&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf viewed artifact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf asked about artifact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;depot_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/depot_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;all_dead/&amp;gt;&lt;br /&gt;
&amp;lt;hardship/&amp;gt;&lt;br /&gt;
&amp;lt;seizure/&amp;gt;&lt;br /&gt;
&amp;lt;offended/&amp;gt;&lt;br /&gt;
&amp;lt;lost_value/&amp;gt;&lt;br /&gt;
&amp;lt;is_tribute/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf recruited unit type for entity&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;unit_type&amp;gt;&lt;br /&gt;
&amp;lt;/unit_type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;knowledge discovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;knowledge&amp;gt;&lt;br /&gt;
&amp;lt;/knowledge&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;detected/&amp;gt;&lt;br /&gt;
&amp;lt;was_raid/&amp;gt;&lt;br /&gt;
&amp;lt;took_items/&amp;gt;&lt;br /&gt;
&amp;lt;took_livestock/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf performed horrible experiments&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf carouse&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf equipment purchase&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;quality&amp;gt;&lt;br /&gt;
&amp;lt;/quality&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;building profile acquired&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;building_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;/building_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;acquirer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/acquirer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;acquirer_enid&amp;gt;&lt;br /&gt;
&amp;lt;/acquirer_enid&amp;gt;&lt;br /&gt;
&amp;lt;purchased_unowned/&amp;gt;&lt;br /&gt;
&amp;lt;inherited/&amp;gt;&lt;br /&gt;
&amp;lt;rebuilt_ruined/&amp;gt;&lt;br /&gt;
&amp;lt;last_owner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/last_owner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;last_owner_enid&amp;gt;&lt;br /&gt;
&amp;lt;/last_owner_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf profaned structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf disturbed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf prayed inside structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_race&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_race&amp;gt;&lt;br /&gt;
&amp;lt;slayer_caste&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_caste&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
struck&lt;br /&gt;
slaughtered&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
blood drained&lt;br /&gt;
trap&lt;br /&gt;
vehicle&lt;br /&gt;
flying object&lt;br /&gt;
vanish&lt;br /&gt;
collapsed&lt;br /&gt;
put to rest&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec generic&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
scared to death&lt;br /&gt;
suicide leaping&lt;br /&gt;
suicide drowned&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;changed creature type&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;changee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/changee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;changer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/changer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;old_race&amp;gt;&lt;br /&gt;
&amp;lt;/old_race&amp;gt;&lt;br /&gt;
&amp;lt;old_caste&amp;gt;&lt;br /&gt;
&amp;lt;/old_caste&amp;gt;&lt;br /&gt;
&amp;lt;new_race&amp;gt;&lt;br /&gt;
&amp;lt;/new_race&amp;gt;&lt;br /&gt;
&amp;lt;new_caste&amp;gt;&lt;br /&gt;
&amp;lt;/new_caste&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf convicted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;convicted_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/convicted_hfid&amp;gt;&lt;br /&gt;
&amp;lt;corrupt_convicter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/corrupt_convicter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;contact_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/contact_hfid&amp;gt;&lt;br /&gt;
&amp;lt;coconspirator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/coconspirator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;beating/&amp;gt;&lt;br /&gt;
&amp;lt;exiled/&amp;gt;&lt;br /&gt;
&amp;lt;death_penalty/&amp;gt;&lt;br /&gt;
&amp;lt;no_prison_available/&amp;gt;&lt;br /&gt;
&amp;lt;hammerstrokes&amp;gt;&lt;br /&gt;
&amp;lt;/hammerstrokes&amp;gt;&lt;br /&gt;
&amp;lt;prison_months&amp;gt;&lt;br /&gt;
&amp;lt;/prison_months&amp;gt;&lt;br /&gt;
&amp;lt;wrongful_conviction/&amp;gt;&lt;br /&gt;
&amp;lt;surveiled_convicted/&amp;gt;&lt;br /&gt;
&amp;lt;surveiled_coconspirator/&amp;gt;&lt;br /&gt;
&amp;lt;surveiled_contact/&amp;gt;&lt;br /&gt;
&amp;lt;surveiled_target/&amp;gt;&lt;br /&gt;
&amp;lt;convict_is_contact/&amp;gt;&lt;br /&gt;
&amp;lt;confessed_after_apb_arrest_enid&amp;gt;&lt;br /&gt;
&amp;lt;/confessed_after_apb_arrest_enid&amp;gt;&lt;br /&gt;
&amp;lt;interrogator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/interrogator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;implicated_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/implicated_hfid&amp;gt;&lt;br /&gt;
&amp;lt;did_not_reveal_all_in_interrogation/&amp;gt;&lt;br /&gt;
&amp;lt;held_firm_in_interrogation/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf interrogated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;arresting_enid&amp;gt;&lt;br /&gt;
&amp;lt;/arresting_enid&amp;gt;&lt;br /&gt;
&amp;lt;wanted_and_recognized/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;modified building&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;modifier_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/modifier_hfid&amp;gt;&lt;br /&gt;
&amp;lt;modification&amp;gt;dungeon&amp;lt;/modification&amp;gt;&lt;br /&gt;
&amp;lt;modification&amp;gt;improved fortifications&amp;lt;/modification&amp;gt;&lt;br /&gt;
&amp;lt;modification&amp;gt;gated courtyard&amp;lt;/modification&amp;gt;&lt;br /&gt;
&amp;lt;modification&amp;gt;feast hall&amp;lt;/modification&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf revived&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;ghost&amp;gt;&lt;br /&gt;
murderous ghost&lt;br /&gt;
&amp;lt;/ghost&amp;gt;&lt;br /&gt;
sadistic ghost&lt;br /&gt;
violent ghost&lt;br /&gt;
angry ghost&lt;br /&gt;
moaning spirit&lt;br /&gt;
howling spirit&lt;br /&gt;
secretive poltergeist&lt;br /&gt;
energetic poltergeist&lt;br /&gt;
troublesome poltergeist&lt;br /&gt;
restless haunt&lt;br /&gt;
forlorn haunt&lt;br /&gt;
&amp;lt;raised_before/&amp;gt;&lt;br /&gt;
&amp;lt;disturbance/&amp;gt;&lt;br /&gt;
&amp;lt;actor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/actor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf gains secret goal&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;secret_goal&amp;gt;&lt;br /&gt;
immortality&lt;br /&gt;
&amp;lt;/secret_goal&amp;gt;&lt;br /&gt;
stay alive&lt;br /&gt;
maintain entity status&lt;br /&gt;
start a family&lt;br /&gt;
rule the world&lt;br /&gt;
create a great work of art&lt;br /&gt;
craft a masterwork&lt;br /&gt;
bring peace to the world&lt;br /&gt;
become a legendary warrior&lt;br /&gt;
master a skill&lt;br /&gt;
fall in love&lt;br /&gt;
see the great natural sites&lt;br /&gt;
make a great discovery&lt;br /&gt;
attain rank in society&lt;br /&gt;
bathe world in chaos&lt;br /&gt;
The &lt;br /&gt;
Opening Ceremony&lt;br /&gt;
Closing Ceremony&lt;br /&gt;
Main Ceremony&lt;br /&gt;
Ceremony&lt;br /&gt;
Procession&lt;br /&gt;
Dance Performance&lt;br /&gt;
Musical Performance&lt;br /&gt;
Poetry Recital&lt;br /&gt;
Storytelling&lt;br /&gt;
Performance&lt;br /&gt;
 Occasion of &lt;br /&gt;
The Occasion&lt;br /&gt;
&amp;lt;hf_link&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;mother&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;father&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;spouse&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;child&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;deity&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;lover&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;prisoner&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;imprisoner&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;master&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;apprentice&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;companion&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former master&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former apprentice&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;pet owner&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former spouse&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;deceased spouse&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_strength&amp;gt;&lt;br /&gt;
&amp;lt;/link_strength&amp;gt;&lt;br /&gt;
&amp;lt;/hf_link&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity law&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;law_add&amp;gt;harsh&amp;lt;/law_add&amp;gt;&lt;br /&gt;
&amp;lt;law_remove&amp;gt;harsh&amp;lt;/law_remove&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;creator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/creator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;site_link&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;occupation&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;occupation_id&amp;gt;&lt;br /&gt;
&amp;lt;/occupation_id&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;seat of power&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;hangout&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;home structure&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;home site building&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;lair&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;home site underground&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;home saved zone&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;prison structure&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;prison building profile&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;sub_id&amp;gt;&lt;br /&gt;
&amp;lt;/sub_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_former_position_link&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;/entity_former_position_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_position_link&amp;gt;&lt;br /&gt;
&amp;lt;/entity_position_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_former_occupation_link&amp;gt;&lt;br /&gt;
&amp;lt;/entity_former_occupation_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_occupation_link&amp;gt;&lt;br /&gt;
&amp;lt;/entity_occupation_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_former_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;squad_id&amp;gt;&lt;br /&gt;
&amp;lt;/squad_id&amp;gt;&lt;br /&gt;
&amp;lt;/entity_former_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;squad_position&amp;gt;&lt;br /&gt;
&amp;lt;/squad_position&amp;gt;&lt;br /&gt;
&amp;lt;/entity_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_link&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;member&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former member&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;mercenary&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former mercenary&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;slave&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former slave&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former prisoner&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;enemy&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;criminal&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_link&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;occasion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;raid&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;purge&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;adjective&amp;gt;&lt;br /&gt;
&amp;lt;/adjective&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;persecution&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;target_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/target_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;insurrection&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;company_merc/&amp;gt;&lt;br /&gt;
&amp;lt;individual_merc/&amp;gt;&lt;br /&gt;
&amp;lt;a_support_merc_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/a_support_merc_hfid&amp;gt;&lt;br /&gt;
&amp;lt;d_support_merc_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/d_support_merc_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_site&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_site&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_animated/&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_site&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_site&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_animated/&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
adventure&lt;br /&gt;
rescued&lt;br /&gt;
sphere alignment&lt;br /&gt;
maintain balance in universe&lt;br /&gt;
highlight boundaries between worlds&lt;br /&gt;
sow the seeds of chaos in the world&lt;br /&gt;
provide opportunities for courage&lt;br /&gt;
bring death to the world&lt;br /&gt;
liked appearance&lt;br /&gt;
because it was destined&lt;br /&gt;
great fortresses built and tested&lt;br /&gt;
whim&lt;br /&gt;
bring misery to the world&lt;br /&gt;
bring murder to the world&lt;br /&gt;
bring nightmares into reality&lt;br /&gt;
bring thralldom to the world&lt;br /&gt;
bring torture to the world&lt;br /&gt;
provide opportunities for acts of valor&lt;br /&gt;
bring war to the world&lt;br /&gt;
find relative&lt;br /&gt;
offer condolences&lt;br /&gt;
be brought to safety&lt;br /&gt;
help with rescue&lt;br /&gt;
insufficient work&lt;br /&gt;
work request&lt;br /&gt;
make weapon&lt;br /&gt;
vent at priest&lt;br /&gt;
cry on priest&lt;br /&gt;
vent at boss&lt;br /&gt;
cry on boss&lt;br /&gt;
should have reached goal&lt;br /&gt;
insufficient progress toward goal&lt;br /&gt;
going wrong direction&lt;br /&gt;
arrived at location&lt;br /&gt;
entity no longer rules&lt;br /&gt;
left site&lt;br /&gt;
reunited with loved one&lt;br /&gt;
violent disagreement&lt;br /&gt;
adopted&lt;br /&gt;
true name invocation&lt;br /&gt;
arrived at person&lt;br /&gt;
eradicate beasts&lt;br /&gt;
entertain people&lt;br /&gt;
make a living as a warrior&lt;br /&gt;
study&lt;br /&gt;
flight&lt;br /&gt;
exiled after conviction&lt;br /&gt;
scholarship&lt;br /&gt;
be with master&lt;br /&gt;
become citizen&lt;br /&gt;
glorify hf&lt;br /&gt;
have not performed&lt;br /&gt;
prevented from leaving&lt;br /&gt;
curiosity&lt;br /&gt;
hire on as mercenary&lt;br /&gt;
hire on as performer&lt;br /&gt;
hire on as scholar&lt;br /&gt;
admire architecture&lt;br /&gt;
pray&lt;br /&gt;
relax&lt;br /&gt;
danger&lt;br /&gt;
cannot find artifact&lt;br /&gt;
failed mood&lt;br /&gt;
lack of sleep&lt;br /&gt;
trapped in cage&lt;br /&gt;
great deal of stress&lt;br /&gt;
unable to leave location&lt;br /&gt;
sanctify hf&lt;br /&gt;
artifact is heirloom of family hfid&lt;br /&gt;
cement bonds of friendship&lt;br /&gt;
as a symbol of everlasting peace&lt;br /&gt;
on a pilgrimage&lt;br /&gt;
gather information&lt;br /&gt;
seek sanctuary&lt;br /&gt;
part of trade negotiation&lt;br /&gt;
artifact is symbol of entity position&lt;br /&gt;
afraid of persecution&lt;br /&gt;
smoother operation of entity&lt;br /&gt;
holds high value&lt;br /&gt;
shared interest in profession&lt;br /&gt;
envious of those that live on&lt;br /&gt;
panicked about what happens after death&lt;br /&gt;
afraid to die&lt;br /&gt;
not ready to face the afterlife&lt;br /&gt;
too proud to give in to death&lt;br /&gt;
too vain to give in to death&lt;br /&gt;
had ambitions for which death is only a small obstacle&lt;br /&gt;
lack of funds&lt;br /&gt;
heavy losses in battle&lt;br /&gt;
&amp;lt;circumstance&amp;gt;&lt;br /&gt;
death and injury&lt;br /&gt;
witnessed death in incident&lt;br /&gt;
found body in incident&lt;br /&gt;
hf died unexpectedly&lt;br /&gt;
hf is dead&lt;br /&gt;
slayer in incident&lt;br /&gt;
separated from hf&lt;br /&gt;
reunited with hf&lt;br /&gt;
jump into existing conflict&lt;br /&gt;
caught sneaking last stand&lt;br /&gt;
produced masterwork&lt;br /&gt;
produced artifact&lt;br /&gt;
mastered skill&lt;br /&gt;
broke up with lover&lt;br /&gt;
divorced&lt;br /&gt;
fell in love&lt;br /&gt;
became parent&lt;br /&gt;
nearby conflict&lt;br /&gt;
agreement cancelled&lt;br /&gt;
being an agreement companion&lt;br /&gt;
entity controls site&lt;br /&gt;
entity cancels tribute&lt;br /&gt;
incident&lt;br /&gt;
rumor&lt;br /&gt;
kicked out of squad&lt;br /&gt;
stranger advancing with weapon&lt;br /&gt;
stranger sneaking around&lt;br /&gt;
witnessed blood drinking in incident&lt;br /&gt;
made complaint&lt;br /&gt;
listened to complaint&lt;br /&gt;
admire building&lt;br /&gt;
admire owned building&lt;br /&gt;
admire arranged building&lt;br /&gt;
admire owned arranged building&lt;br /&gt;
viewed item in own display&lt;br /&gt;
viewed displayed item&lt;br /&gt;
pet lost&lt;br /&gt;
threw hauled item in tantrum&lt;br /&gt;
freed from prison&lt;br /&gt;
had miscarriage&lt;br /&gt;
spouse had miscarriage&lt;br /&gt;
old clothing&lt;br /&gt;
tattered clothing&lt;br /&gt;
clothing rots away&lt;br /&gt;
haunted in dreams&lt;br /&gt;
good spar&lt;br /&gt;
complaint unregistered&lt;br /&gt;
long patrol&lt;br /&gt;
sun nauseated&lt;br /&gt;
sun irritated&lt;br /&gt;
very drowsy&lt;br /&gt;
hungry&lt;br /&gt;
suffered major injury&lt;br /&gt;
suffered minor injury&lt;br /&gt;
rough sleep&lt;br /&gt;
resting&lt;br /&gt;
caught in freakish weather&lt;br /&gt;
caught in rain&lt;br /&gt;
caught in snow&lt;br /&gt;
caught in miasma&lt;br /&gt;
caught in smoke&lt;br /&gt;
waterfall mist&lt;br /&gt;
caught in dust&lt;br /&gt;
considering demand&lt;br /&gt;
punishment of victimizer reduced&lt;br /&gt;
personal punishment reduced&lt;br /&gt;
reelected&lt;br /&gt;
request approved&lt;br /&gt;
request ignored&lt;br /&gt;
nobody to punish for failed mandate&lt;br /&gt;
personal punishment delayed&lt;br /&gt;
punishment of victimizer delayed&lt;br /&gt;
insufficient justice buildings&lt;br /&gt;
mandate ignored&lt;br /&gt;
mandate only partially completed&lt;br /&gt;
destroyed building&lt;br /&gt;
committed vandalism&lt;br /&gt;
land holder rank increased&lt;br /&gt;
established as land holder&lt;br /&gt;
knocked out by cavein&lt;br /&gt;
mandate was obeyed&lt;br /&gt;
naked&lt;br /&gt;
no shoes&lt;br /&gt;
ate own pet while starving&lt;br /&gt;
ate favorite animal while starving&lt;br /&gt;
ate vermin while starving&lt;br /&gt;
beat somebody up&lt;br /&gt;
punished somebody with beating&lt;br /&gt;
punished by beating&lt;br /&gt;
punished somebody with tool&lt;br /&gt;
punished by tool&lt;br /&gt;
cannot get punishment tool&lt;br /&gt;
tired of food&lt;br /&gt;
eaten rotten food&lt;br /&gt;
good food&lt;br /&gt;
good drink&lt;br /&gt;
do not have enough chests&lt;br /&gt;
do not have enough cabinets&lt;br /&gt;
do not have enough weapon racks&lt;br /&gt;
do not have enough armor stands&lt;br /&gt;
lesser has better room&lt;br /&gt;
eating without table&lt;br /&gt;
eating at crowded table&lt;br /&gt;
eating in dining room&lt;br /&gt;
eating without dining room&lt;br /&gt;
eating without chair&lt;br /&gt;
new bonded relationship&lt;br /&gt;
was rescued&lt;br /&gt;
rescued somebody&lt;br /&gt;
completed job&lt;br /&gt;
tax escort stole property&lt;br /&gt;
lost property to taxes&lt;br /&gt;
have inadequate protection&lt;br /&gt;
taxable room inaccessible&lt;br /&gt;
misinformed about taxable room&lt;br /&gt;
pleased nobility&lt;br /&gt;
tax collector succeeded&lt;br /&gt;
disappointed nobility&lt;br /&gt;
tax collector failed&lt;br /&gt;
new buddy&lt;br /&gt;
new grudge&lt;br /&gt;
near hated vermin&lt;br /&gt;
near favorite animal&lt;br /&gt;
pestered by flying micro vermin&lt;br /&gt;
acquired item&lt;br /&gt;
acquired favorite animal as pet&lt;br /&gt;
confined&lt;br /&gt;
cleaned self&lt;br /&gt;
cleaned self with soap&lt;br /&gt;
killed somebody in training accident&lt;br /&gt;
attacked by zombie possible relative&lt;br /&gt;
tired of drink&lt;br /&gt;
drinking blood&lt;br /&gt;
drinking slime&lt;br /&gt;
drinking vomit&lt;br /&gt;
drinking goo&lt;br /&gt;
drinking ichor&lt;br /&gt;
drinking pus&lt;br /&gt;
drinking nasty&lt;br /&gt;
drinking rotten&lt;br /&gt;
drinking without well&lt;br /&gt;
view favorite animal caged&lt;br /&gt;
view hated vermin caged&lt;br /&gt;
slept without proper room&lt;br /&gt;
slept in room&lt;br /&gt;
slept on smooth floor&lt;br /&gt;
slept in mud&lt;br /&gt;
slept on grass&lt;br /&gt;
slept on rough stone&lt;br /&gt;
slept on rocks&lt;br /&gt;
slept on ice&lt;br /&gt;
slept on dirt&lt;br /&gt;
slept on driftwood&lt;br /&gt;
artwork defaced&lt;br /&gt;
evicted&lt;br /&gt;
gave birth&lt;br /&gt;
gained relative&lt;br /&gt;
received water&lt;br /&gt;
gave water&lt;br /&gt;
received food&lt;br /&gt;
gave food&lt;br /&gt;
relation chat&lt;br /&gt;
met in room&lt;br /&gt;
official meeting in bedroom&lt;br /&gt;
official meeting in dining room&lt;br /&gt;
official meeting without room&lt;br /&gt;
have tomb&lt;br /&gt;
have no tomb&lt;br /&gt;
interacted with community pillar&lt;br /&gt;
interacted with pet&lt;br /&gt;
turned child away from sanctuary&lt;br /&gt;
expelled&lt;br /&gt;
relative expelled&lt;br /&gt;
dead unit convicted&lt;br /&gt;
animal convicted&lt;br /&gt;
victim convicted&lt;br /&gt;
perpetrator convicted&lt;br /&gt;
perpetrator against family convicted&lt;br /&gt;
body of relation rotted&lt;br /&gt;
unmet needs&lt;br /&gt;
pray to hf&lt;br /&gt;
drinking without goblet&lt;br /&gt;
research breakthrough&lt;br /&gt;
stuck on research topic&lt;br /&gt;
ponder research topic&lt;br /&gt;
discuss research topic&lt;br /&gt;
syndrome emotion&lt;br /&gt;
performed in incident&lt;br /&gt;
saw performance in incident&lt;br /&gt;
kicked out of troupe&lt;br /&gt;
learned scholar flag&lt;br /&gt;
learned skill&lt;br /&gt;
learned written content&lt;br /&gt;
learned interaction&lt;br /&gt;
learned poetic form&lt;br /&gt;
learned musical form&lt;br /&gt;
learned dance form&lt;br /&gt;
taught scholar flag&lt;br /&gt;
taught skill&lt;br /&gt;
read written content&lt;br /&gt;
wrote written content&lt;br /&gt;
residency petition accepted&lt;br /&gt;
citizenship petition accepted&lt;br /&gt;
residency petition rejected&lt;br /&gt;
citizenship petition rejected&lt;br /&gt;
left troupe&lt;br /&gt;
make believe&lt;br /&gt;
play with toy&lt;br /&gt;
dream about hf&lt;br /&gt;
dream&lt;br /&gt;
nightmare&lt;br /&gt;
argument&lt;br /&gt;
did individual melee drills&lt;br /&gt;
did ranged practice&lt;br /&gt;
improved skill&lt;br /&gt;
put on quality worn item&lt;br /&gt;
change personality value&lt;br /&gt;
active performance preacher&lt;br /&gt;
active performance storyteller&lt;br /&gt;
active performance poem reciter&lt;br /&gt;
active performance simulated instrument&lt;br /&gt;
active performance instrument&lt;br /&gt;
active performance singer&lt;br /&gt;
active performance chanter&lt;br /&gt;
active performance dancer&lt;br /&gt;
active sermon worship hfid&lt;br /&gt;
active sermon sphere&lt;br /&gt;
active sermon promote value&lt;br /&gt;
active sermon refuse value&lt;br /&gt;
active story event&lt;br /&gt;
active poetic form&lt;br /&gt;
active musical form&lt;br /&gt;
active dance form&lt;br /&gt;
defeated hf&lt;br /&gt;
item was favorite possession&lt;br /&gt;
by preserving part of body&lt;br /&gt;
abducted hf&lt;br /&gt;
murdered hf&lt;br /&gt;
historical event collection&lt;br /&gt;
acquired artifact&lt;br /&gt;
claimed artifact given away&lt;br /&gt;
preying on civilized for blood&lt;br /&gt;
unnaturally ageless&lt;br /&gt;
scholarly lecture in site&lt;br /&gt;
performance in site&lt;br /&gt;
accepting bribes for leniency&lt;br /&gt;
embezzling funds from position&lt;br /&gt;
cut of corrupt funds&lt;br /&gt;
from afar&lt;br /&gt;
during an infiltration mission&lt;br /&gt;
temple petition accepted&lt;br /&gt;
entity temple recognition&lt;br /&gt;
guildhall petition accepted&lt;br /&gt;
is entity subordinate&lt;br /&gt;
&amp;lt;/circumstance&amp;gt;&lt;br /&gt;
&amp;lt;circumstance_id&amp;gt;&lt;br /&gt;
&amp;lt;/circumstance_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;written content composed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;wc_id&amp;gt;&lt;br /&gt;
&amp;lt;/wc_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;dance form created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;form_id&amp;gt;&lt;br /&gt;
&amp;lt;/form_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;musical form created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;poetic form created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact claim formed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;claim&amp;gt;&lt;br /&gt;
heirloom&lt;br /&gt;
holy relic&lt;br /&gt;
&amp;lt;/claim&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact given&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;giver_hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;/giver_hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;giver_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/giver_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;receiver_hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;/receiver_hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;receiver_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/receiver_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement formed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;concluder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/concluder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;agreement_id&amp;gt;&lt;br /&gt;
&amp;lt;/agreement_id&amp;gt;&lt;br /&gt;
&amp;lt;agreement_subject_id&amp;gt;&lt;br /&gt;
&amp;lt;/agreement_subject_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
wandering&lt;br /&gt;
settled&lt;br /&gt;
refugee&lt;br /&gt;
visiting&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;mood&amp;gt;&lt;br /&gt;
secretive&lt;br /&gt;
macabre&lt;br /&gt;
fell&lt;br /&gt;
insane&lt;br /&gt;
berserk&lt;br /&gt;
&amp;lt;/mood&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity dissolved&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;rep_hero&amp;gt;&lt;br /&gt;
&amp;lt;/rep_hero&amp;gt;&lt;br /&gt;
&amp;lt;rep_bonded&amp;gt;&lt;br /&gt;
&amp;lt;/rep_bonded&amp;gt;&lt;br /&gt;
&amp;lt;rep_intruder&amp;gt;&lt;br /&gt;
&amp;lt;/rep_intruder&amp;gt;&lt;br /&gt;
&amp;lt;rep_monster&amp;gt;&lt;br /&gt;
&amp;lt;/rep_monster&amp;gt;&lt;br /&gt;
&amp;lt;rep_brigand&amp;gt;&lt;br /&gt;
&amp;lt;/rep_brigand&amp;gt;&lt;br /&gt;
&amp;lt;rep_bully&amp;gt;&lt;br /&gt;
&amp;lt;/rep_bully&amp;gt;&lt;br /&gt;
&amp;lt;rep_violent&amp;gt;&lt;br /&gt;
&amp;lt;/rep_violent&amp;gt;&lt;br /&gt;
&amp;lt;rep_psychopath&amp;gt;&lt;br /&gt;
&amp;lt;/rep_psychopath&amp;gt;&lt;br /&gt;
&amp;lt;rep_trade_partner&amp;gt;&lt;br /&gt;
&amp;lt;/rep_trade_partner&amp;gt;&lt;br /&gt;
&amp;lt;rep_preacher&amp;gt;&lt;br /&gt;
&amp;lt;/rep_preacher&amp;gt;&lt;br /&gt;
&amp;lt;rep_storyteller&amp;gt;&lt;br /&gt;
&amp;lt;/rep_storyteller&amp;gt;&lt;br /&gt;
&amp;lt;rep_poet&amp;gt;&lt;br /&gt;
&amp;lt;/rep_poet&amp;gt;&lt;br /&gt;
&amp;lt;rep_bard&amp;gt;&lt;br /&gt;
&amp;lt;/rep_bard&amp;gt;&lt;br /&gt;
&amp;lt;rep_dancer&amp;gt;&lt;br /&gt;
&amp;lt;/rep_dancer&amp;gt;&lt;br /&gt;
&amp;lt;rep_friendly&amp;gt;&lt;br /&gt;
&amp;lt;/rep_friendly&amp;gt;&lt;br /&gt;
&amp;lt;rep_hunter&amp;gt;&lt;br /&gt;
&amp;lt;/rep_hunter&amp;gt;&lt;br /&gt;
&amp;lt;rep_killer&amp;gt;&lt;br /&gt;
&amp;lt;/rep_killer&amp;gt;&lt;br /&gt;
&amp;lt;rep_murderer&amp;gt;&lt;br /&gt;
&amp;lt;/rep_murderer&amp;gt;&lt;br /&gt;
&amp;lt;rep_comrade&amp;gt;&lt;br /&gt;
&amp;lt;/rep_comrade&amp;gt;&lt;br /&gt;
&amp;lt;rep_respected_group&amp;gt;&lt;br /&gt;
&amp;lt;/rep_respected_group&amp;gt;&lt;br /&gt;
&amp;lt;rep_hated_group&amp;gt;&lt;br /&gt;
&amp;lt;/rep_hated_group&amp;gt;&lt;br /&gt;
&amp;lt;rep_enemy_fighter&amp;gt;&lt;br /&gt;
&amp;lt;/rep_enemy_fighter&amp;gt;&lt;br /&gt;
&amp;lt;rep_friendly_fighter&amp;gt;&lt;br /&gt;
&amp;lt;/rep_friendly_fighter&amp;gt;&lt;br /&gt;
&amp;lt;rep_loyal_soldier&amp;gt;&lt;br /&gt;
&amp;lt;/rep_loyal_soldier&amp;gt;&lt;br /&gt;
&amp;lt;rep_quarreler&amp;gt;&lt;br /&gt;
&amp;lt;/rep_quarreler&amp;gt;&lt;br /&gt;
&amp;lt;rep_flatterer&amp;gt;&lt;br /&gt;
&amp;lt;/rep_flatterer&amp;gt;&lt;br /&gt;
&amp;lt;rep_protector_of_weak&amp;gt;&lt;br /&gt;
&amp;lt;/rep_protector_of_weak&amp;gt;&lt;br /&gt;
&amp;lt;rep_knowledge_preserver&amp;gt;&lt;br /&gt;
&amp;lt;/rep_knowledge_preserver&amp;gt;&lt;br /&gt;
&amp;lt;rep_treasure_hunter&amp;gt;&lt;br /&gt;
&amp;lt;/rep_treasure_hunter&amp;gt;&lt;br /&gt;
&amp;lt;rep_thief&amp;gt;&lt;br /&gt;
&amp;lt;/rep_thief&amp;gt;&lt;br /&gt;
&amp;lt;rep_information_source&amp;gt;&lt;br /&gt;
&amp;lt;/rep_information_source&amp;gt;&lt;br /&gt;
goods&lt;br /&gt;
 armor&lt;br /&gt;
 leg armor&lt;br /&gt;
 hand armor&lt;br /&gt;
 foot armor&lt;br /&gt;
 helmets&lt;br /&gt;
 bodywear&lt;br /&gt;
 legwear&lt;br /&gt;
 handwear&lt;br /&gt;
 footwear&lt;br /&gt;
 headwear&lt;br /&gt;
 ammunition&lt;br /&gt;
 weapons&lt;br /&gt;
 ranged weapons&lt;br /&gt;
 anvils&lt;br /&gt;
 thread&lt;br /&gt;
 cloth&lt;br /&gt;
 quivers&lt;br /&gt;
 backpacks&lt;br /&gt;
 flasks&lt;br /&gt;
 bags&lt;br /&gt;
 tables&lt;br /&gt;
 cabinets&lt;br /&gt;
 chairs&lt;br /&gt;
 boxes&lt;br /&gt;
 beds&lt;br /&gt;
 crafts&lt;br /&gt;
an unknown civilization&lt;br /&gt;
interrogator&lt;br /&gt;
subject&lt;br /&gt;
an unidentified creature&lt;br /&gt;
zombie &lt;br /&gt;
ghostly &lt;br /&gt;
an unknown creature&lt;br /&gt;
Journey&lt;br /&gt;
 and &lt;br /&gt;
Duel of &lt;br /&gt;
an unknown site&lt;br /&gt;
Insurrection in &lt;br /&gt;
Purge in &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Surrender&lt;br /&gt;
Destruction&lt;br /&gt;
Persecution of &lt;br /&gt;
Overthrow of &lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown secret&lt;br /&gt;
a counting house&lt;br /&gt;
a temple&lt;br /&gt;
a dark tower&lt;br /&gt;
a tomb&lt;br /&gt;
the catacombs&lt;br /&gt;
a tower&lt;br /&gt;
an unknown building&lt;br /&gt;
a cottage plot&lt;br /&gt;
a castle wall&lt;br /&gt;
a castle tower&lt;br /&gt;
a castle courtyard&lt;br /&gt;
a hillock&lt;br /&gt;
a house&lt;br /&gt;
a shop&lt;br /&gt;
a shrine&lt;br /&gt;
a market square&lt;br /&gt;
a vault&lt;br /&gt;
a warehouse&lt;br /&gt;
a dormitory&lt;br /&gt;
a dining hall&lt;br /&gt;
a pasture&lt;br /&gt;
a meadow&lt;br /&gt;
a waste&lt;br /&gt;
a yard&lt;br /&gt;
a well&lt;br /&gt;
a trenches&lt;br /&gt;
a fortress entrance&lt;br /&gt;
a barrow&lt;br /&gt;
an unknown artifact&lt;br /&gt;
for an insurrection&lt;br /&gt;
to adventure&lt;br /&gt;
as a guide&lt;br /&gt;
in order to be rescued&lt;br /&gt;
due to their cosmic similarity&lt;br /&gt;
after pondering the ineffable subtleties of &lt;br /&gt;
in order to maintain balance in the universe&lt;br /&gt;
to create a monument to the boundaries between realities&lt;br /&gt;
to sow the seeds of chaos therein&lt;br /&gt;
to provide opportunities for courage to rise&lt;br /&gt;
that more might die&lt;br /&gt;
that all should gaze upon a truly gruesome visage&lt;br /&gt;
that great fortresses might be raised and tested in siege&lt;br /&gt;
on a whim&lt;br /&gt;
that it might bathe in misery forever&lt;br /&gt;
that more might be murdered&lt;br /&gt;
in order to make nightmares reality&lt;br /&gt;
in order to make thralls of everyone&lt;br /&gt;
in order that acts of torture be perpetrated&lt;br /&gt;
to provide opportunities for acts of valor to be performed&lt;br /&gt;
that war might rage forever&lt;br /&gt;
in order to find a relative&lt;br /&gt;
to offer condolences&lt;br /&gt;
in order to be brought to safety&lt;br /&gt;
to help with a rescue&lt;br /&gt;
due to insufficient work&lt;br /&gt;
to request work&lt;br /&gt;
that weapons be made&lt;br /&gt;
to vent at a priest&lt;br /&gt;
to cry on a priest&lt;br /&gt;
to vent at somebody in charge&lt;br /&gt;
to cry on somebody in charge&lt;br /&gt;
as the goal was not reached&lt;br /&gt;
as insufficient progress was made toward the goal&lt;br /&gt;
after going the wrong direction&lt;br /&gt;
after arriving at the location&lt;br /&gt;
as the relevant government was no longer in control&lt;br /&gt;
after leaving the site&lt;br /&gt;
after being reunited with a loved one&lt;br /&gt;
after a violent disagreement&lt;br /&gt;
after adoption&lt;br /&gt;
after invocation of the true name&lt;br /&gt;
after finding &lt;br /&gt;
in order to eradicate beasts&lt;br /&gt;
in order to entertain people&lt;br /&gt;
in order to make a living as a warrior&lt;br /&gt;
in order to study&lt;br /&gt;
in order to flee&lt;br /&gt;
after being exiled following a criminal conviction&lt;br /&gt;
in order to pursue scholarship&lt;br /&gt;
in order to be with the master&lt;br /&gt;
in order to become a citizen&lt;br /&gt;
in order to continue working alone&lt;br /&gt;
due to jealousy&lt;br /&gt;
in order to glorify &lt;br /&gt;
due to a lack of performances&lt;br /&gt;
after being prevented from leaving&lt;br /&gt;
out of curiosity&lt;br /&gt;
to fill a role as a mercenary&lt;br /&gt;
to fill a role as a performer&lt;br /&gt;
to fill a role as a scholar&lt;br /&gt;
in order to drink&lt;br /&gt;
in order to admire architecture&lt;br /&gt;
in order to pray&lt;br /&gt;
in order to relax&lt;br /&gt;
to experience danger&lt;br /&gt;
after being unable to find an artifact&lt;br /&gt;
after failing to create an artifact&lt;br /&gt;
due to lack of sleep&lt;br /&gt;
after being trapped in a cage&lt;br /&gt;
after a great deal of stress&lt;br /&gt;
after being unable to leave a location&lt;br /&gt;
in order to sanctify &lt;br /&gt;
as an heirloom of the &lt;br /&gt;
 family&lt;br /&gt;
as a symbol of authority within &lt;br /&gt;
due to envy of those that live on&lt;br /&gt;
due to panic about what happens after death&lt;br /&gt;
due to fear of death&lt;br /&gt;
unable to face any possible judgment and the afterlife&lt;br /&gt;
being too proud to give in to death&lt;br /&gt;
being too vain to give in to death&lt;br /&gt;
having ambitions for which death was only a small obstacle&lt;br /&gt;
due to fear of persecution&lt;br /&gt;
to smooth the operation of &lt;br /&gt;
due to a belief in &lt;br /&gt;
as part of a trade negotiation&lt;br /&gt;
in order to cement the bonds of friendship&lt;br /&gt;
to gather information&lt;br /&gt;
in order to find sanctuary&lt;br /&gt;
due to a shared interest in &lt;br /&gt;
philosophy&lt;br /&gt;
mathematics&lt;br /&gt;
history&lt;br /&gt;
astronomy&lt;br /&gt;
natural history&lt;br /&gt;
chemistry&lt;br /&gt;
geography&lt;br /&gt;
medicine&lt;br /&gt;
engineering&lt;br /&gt;
music&lt;br /&gt;
dance&lt;br /&gt;
due to a lack of funds&lt;br /&gt;
after taking heavy losses in battle&lt;br /&gt;
after the death of &lt;br /&gt;
after praying to &lt;br /&gt;
after dreaming of &lt;br /&gt;
after a dream&lt;br /&gt;
after a nightmare&lt;br /&gt;
after defeating &lt;br /&gt;
as the item was a favorite possession&lt;br /&gt;
by preserving a part of the body&lt;br /&gt;
after abducting &lt;br /&gt;
after murdering &lt;br /&gt;
after acquiring &lt;br /&gt;
after &lt;br /&gt;
 was given away&lt;br /&gt;
after preying on the blood of civilized creatures&lt;br /&gt;
after a scholarly lecture in &lt;br /&gt;
after a performance in &lt;br /&gt;
after accepting bribes in exchange for leniency&lt;br /&gt;
after embezzling funds&lt;br /&gt;
after receiving a cut of corruptly-obtained funds&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
Attempted &lt;br /&gt;
Theft&lt;br /&gt;
 at &lt;br /&gt;
 in the Wilds&lt;br /&gt;
Raid of &lt;br /&gt;
the Wilds&lt;br /&gt;
Abduction&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
creature&lt;br /&gt;
Dance Competition&lt;br /&gt;
Musical Competition&lt;br /&gt;
Poetry Competition&lt;br /&gt;
Race&lt;br /&gt;
Air Race&lt;br /&gt;
 Race&lt;br /&gt;
Wrestling Competition&lt;br /&gt;
 Throwing Competition&lt;br /&gt;
Gladiatory Games&lt;br /&gt;
Competition&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a tribute agreement&lt;br /&gt;
a demand of unconditional surrender&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
Unknown Age&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
&amp;lt;successful/&amp;gt;&lt;br /&gt;
&amp;lt;failed_judgment_test/&amp;gt;&lt;br /&gt;
&amp;lt;action&amp;gt;bribe official&amp;lt;/action&amp;gt;&lt;br /&gt;
&amp;lt;action&amp;gt;bring into network&amp;lt;/action&amp;gt;&lt;br /&gt;
&amp;lt;action&amp;gt;corrupt in place&amp;lt;/action&amp;gt;&lt;br /&gt;
&amp;lt;action&amp;gt;induce to embezzle&amp;lt;/action&amp;gt;&lt;br /&gt;
&amp;lt;lure_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/lure_hfid&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;intimidate&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;flatter&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;precedence&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;blackmail over embezzlement&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;bribe&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;religious sympathy&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;revenge on grudge&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;offer immortality&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;relevant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/relevant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;relevant_position_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;/relevant_position_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;relevant_id_for_method&amp;gt;&lt;br /&gt;
&amp;lt;/relevant_id_for_method&amp;gt;&lt;br /&gt;
&amp;lt;top_facet&amp;gt;&lt;br /&gt;
love propensity&lt;br /&gt;
hate propensity&lt;br /&gt;
envy propensity&lt;br /&gt;
cheer propensity&lt;br /&gt;
depression propensity&lt;br /&gt;
anger propensity&lt;br /&gt;
anxiety propensity&lt;br /&gt;
lust propensity&lt;br /&gt;
stress vulnerability&lt;br /&gt;
greed&lt;br /&gt;
intemperance&lt;br /&gt;
likes fighting&lt;br /&gt;
stubborness&lt;br /&gt;
wastefulness&lt;br /&gt;
discord&lt;br /&gt;
polite&lt;br /&gt;
disdain advice&lt;br /&gt;
fearlessness&lt;br /&gt;
confidence&lt;br /&gt;
vanity&lt;br /&gt;
ambition&lt;br /&gt;
gratitude&lt;br /&gt;
extravagance&lt;br /&gt;
zaniness&lt;br /&gt;
cruelty&lt;br /&gt;
singlemindedness&lt;br /&gt;
bashful&lt;br /&gt;
private&lt;br /&gt;
perfectionist&lt;br /&gt;
set-in-ways&lt;br /&gt;
tolerance for differences&lt;br /&gt;
obsessive&lt;br /&gt;
swayable&lt;br /&gt;
altruism&lt;br /&gt;
thoughtless&lt;br /&gt;
orderly&lt;br /&gt;
trusting&lt;br /&gt;
gregarious&lt;br /&gt;
assertive&lt;br /&gt;
frenetic&lt;br /&gt;
excitement-seeking&lt;br /&gt;
flights of fancy&lt;br /&gt;
abstract&lt;br /&gt;
&amp;lt;/top_facet&amp;gt;&lt;br /&gt;
&amp;lt;top_facet_rating&amp;gt;&lt;br /&gt;
&amp;lt;/top_facet_rating&amp;gt;&lt;br /&gt;
&amp;lt;top_facet_modifier&amp;gt;&lt;br /&gt;
&amp;lt;/top_facet_modifier&amp;gt;&lt;br /&gt;
&amp;lt;top_value&amp;gt;&lt;br /&gt;
loyalty&lt;br /&gt;
family&lt;br /&gt;
power&lt;br /&gt;
cunning&lt;br /&gt;
eloquence&lt;br /&gt;
fairness&lt;br /&gt;
decorum&lt;br /&gt;
tradition&lt;br /&gt;
stoicism&lt;br /&gt;
introspection&lt;br /&gt;
tranquility&lt;br /&gt;
harmony&lt;br /&gt;
merriment&lt;br /&gt;
craftsmanship&lt;br /&gt;
martial prowess&lt;br /&gt;
skill&lt;br /&gt;
hard work&lt;br /&gt;
competition&lt;br /&gt;
perseverance&lt;br /&gt;
romance&lt;br /&gt;
&amp;lt;/top_value&amp;gt;&lt;br /&gt;
&amp;lt;top_value_rating&amp;gt;&lt;br /&gt;
&amp;lt;/top_value_rating&amp;gt;&lt;br /&gt;
&amp;lt;top_value_modifier&amp;gt;&lt;br /&gt;
&amp;lt;/top_value_modifier&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_factor&amp;gt;trust&amp;lt;/top_relationship_factor&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_factor&amp;gt;loyalty&amp;lt;/top_relationship_factor&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_factor&amp;gt;love&amp;lt;/top_relationship_factor&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_factor&amp;gt;fear&amp;lt;/top_relationship_factor&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_factor&amp;gt;respect&amp;lt;/top_relationship_factor&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_rating&amp;gt;&lt;br /&gt;
&amp;lt;/top_relationship_rating&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_modifier&amp;gt;&lt;br /&gt;
&amp;lt;/top_relationship_modifier&amp;gt;&lt;br /&gt;
&amp;lt;coconspirator_bonus&amp;gt;&lt;br /&gt;
&amp;lt;/coconspirator_bonus&amp;gt;&lt;br /&gt;
&amp;lt;ally_defense_bonus&amp;gt;&lt;br /&gt;
&amp;lt;/ally_defense_bonus&amp;gt;&lt;br /&gt;
&amp;lt;delegated/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hfs formed intrigue relationship&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;corruptor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/corruptor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;corruptor_identity&amp;gt;&lt;br /&gt;
&amp;lt;/corruptor_identity&amp;gt;&lt;br /&gt;
&amp;lt;target_identity&amp;gt;&lt;br /&gt;
&amp;lt;/target_identity&amp;gt;&lt;br /&gt;
&amp;lt;corruptor_seen_as&amp;gt;&lt;br /&gt;
&amp;lt;target_seen_as&amp;gt;&lt;br /&gt;
necessary threat&lt;br /&gt;
rebuffed corruption&lt;br /&gt;
source of illegal funds&lt;br /&gt;
source of illegal funds for master&lt;br /&gt;
suspected criminal&lt;br /&gt;
general purpose asset&lt;br /&gt;
lieutenant&lt;br /&gt;
usable thief&lt;br /&gt;
potential employer&lt;br /&gt;
plot thief&lt;br /&gt;
compromised position holder&lt;br /&gt;
delivery target&lt;br /&gt;
handler&lt;br /&gt;
usable assassin&lt;br /&gt;
plot assassin&lt;br /&gt;
personal enemy&lt;br /&gt;
usable snatcher&lt;br /&gt;
plot snatcher&lt;br /&gt;
plot saboteur&lt;br /&gt;
underworld contact&lt;br /&gt;
possibly unknown director&lt;br /&gt;
&amp;lt;/corruptor_seen_as&amp;gt;&lt;br /&gt;
&amp;lt;/target_seen_as&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;failed intrigue corruption&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;sphere&amp;gt;&lt;br /&gt;
&amp;lt;/sphere&amp;gt;&lt;br /&gt;
&amp;lt;hf_skill&amp;gt;&lt;br /&gt;
&amp;lt;skill&amp;gt;&lt;br /&gt;
&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;total_ip&amp;gt;&lt;br /&gt;
&amp;lt;/total_ip&amp;gt;&lt;br /&gt;
&amp;lt;/hf_skill&amp;gt;&lt;br /&gt;
&amp;lt;honor_entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;battles&amp;gt;&lt;br /&gt;
&amp;lt;/battles&amp;gt;&lt;br /&gt;
&amp;lt;kills&amp;gt;&lt;br /&gt;
&amp;lt;/kills&amp;gt;&lt;br /&gt;
&amp;lt;/honor_entity&amp;gt;&lt;br /&gt;
&amp;lt;journey_pet&amp;gt;&lt;br /&gt;
&amp;lt;/journey_pet&amp;gt;&lt;br /&gt;
&amp;lt;goal&amp;gt;immortality&amp;lt;/goal&amp;gt;&lt;br /&gt;
&amp;lt;goal&amp;gt;&lt;br /&gt;
&amp;lt;/goal&amp;gt;&lt;br /&gt;
&amp;lt;interaction_knowledge&amp;gt;&lt;br /&gt;
&amp;lt;/interaction_knowledge&amp;gt;&lt;br /&gt;
&amp;lt;active_interaction&amp;gt;&lt;br /&gt;
&amp;lt;/active_interaction&amp;gt;&lt;br /&gt;
&amp;lt;animated_string&amp;gt;&lt;br /&gt;
&amp;lt;/animated_string&amp;gt;&lt;br /&gt;
&amp;lt;holds_artifact&amp;gt;&lt;br /&gt;
&amp;lt;/holds_artifact&amp;gt;&lt;br /&gt;
&amp;lt;property_id&amp;gt;&lt;br /&gt;
&amp;lt;/property_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_property&amp;gt;&lt;br /&gt;
&amp;lt;unsolved_murders&amp;gt;&lt;br /&gt;
&amp;lt;/unsolved_murders&amp;gt;&lt;br /&gt;
&amp;lt;first_ageless_year&amp;gt;&lt;br /&gt;
&amp;lt;/first_ageless_year&amp;gt;&lt;br /&gt;
&amp;lt;first_ageless_season_count&amp;gt;&lt;br /&gt;
&amp;lt;/first_ageless_season_count&amp;gt;&lt;br /&gt;
&amp;lt;cultural_identity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;cultural_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/cultural_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/cultural_identity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;entity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;/entity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;current_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/current_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;used_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/used_identity_id&amp;gt;&lt;br /&gt;
possible threat&lt;br /&gt;
rebuffed&lt;br /&gt;
source of funds&lt;br /&gt;
source of funds for master&lt;br /&gt;
asset&lt;br /&gt;
thief&lt;br /&gt;
corrupt position holder&lt;br /&gt;
assassin&lt;br /&gt;
snatcher&lt;br /&gt;
saboteur&lt;br /&gt;
&amp;lt;relationship_profile_hf_visual&amp;gt;&lt;br /&gt;
&amp;lt;hf_id&amp;gt;&lt;br /&gt;
&amp;lt;/hf_id&amp;gt;&lt;br /&gt;
&amp;lt;meet_count&amp;gt;&lt;br /&gt;
&amp;lt;/meet_count&amp;gt;&lt;br /&gt;
&amp;lt;last_meet_year&amp;gt;&lt;br /&gt;
&amp;lt;/last_meet_year&amp;gt;&lt;br /&gt;
&amp;lt;last_meet_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/last_meet_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;known_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/known_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;love&amp;gt;&lt;br /&gt;
&amp;lt;/love&amp;gt;&lt;br /&gt;
&amp;lt;respect&amp;gt;&lt;br /&gt;
&amp;lt;/respect&amp;gt;&lt;br /&gt;
&amp;lt;trust&amp;gt;&lt;br /&gt;
&amp;lt;/trust&amp;gt;&lt;br /&gt;
&amp;lt;loyalty&amp;gt;&lt;br /&gt;
&amp;lt;/loyalty&amp;gt;&lt;br /&gt;
&amp;lt;fear&amp;gt;&lt;br /&gt;
&amp;lt;/fear&amp;gt;&lt;br /&gt;
&amp;lt;/relationship_profile_hf_visual&amp;gt;&lt;br /&gt;
&amp;lt;relationship_profile_hf_historical&amp;gt;&lt;br /&gt;
&amp;lt;/relationship_profile_hf_historical&amp;gt;&lt;br /&gt;
&amp;lt;relationship_profile_hf_identity&amp;gt;&lt;br /&gt;
&amp;lt;/relationship_profile_hf_identity&amp;gt;&lt;br /&gt;
&amp;lt;intrigue_actor&amp;gt;&lt;br /&gt;
&amp;lt;local_id&amp;gt;&lt;br /&gt;
&amp;lt;/local_id&amp;gt;&lt;br /&gt;
&amp;lt;role&amp;gt;&lt;br /&gt;
&amp;lt;/role&amp;gt;&lt;br /&gt;
&amp;lt;strategy&amp;gt;&lt;br /&gt;
corrupt and pacify&lt;br /&gt;
obey&lt;br /&gt;
avoid&lt;br /&gt;
neutralize&lt;br /&gt;
monitor&lt;br /&gt;
work if suited&lt;br /&gt;
torment&lt;br /&gt;
&amp;lt;/strategy&amp;gt;&lt;br /&gt;
&amp;lt;strategy_enid&amp;gt;&lt;br /&gt;
&amp;lt;/strategy_enid&amp;gt;&lt;br /&gt;
&amp;lt;strategy_eppid&amp;gt;&lt;br /&gt;
&amp;lt;/strategy_eppid&amp;gt;&lt;br /&gt;
&amp;lt;promised_actor_immortality/&amp;gt;&lt;br /&gt;
&amp;lt;promised_me_immortality/&amp;gt;&lt;br /&gt;
&amp;lt;handle_actor_id&amp;gt;&lt;br /&gt;
&amp;lt;/handle_actor_id&amp;gt;&lt;br /&gt;
&amp;lt;/intrigue_actor&amp;gt;&lt;br /&gt;
&amp;lt;intrigue_plot&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
grow funding network&lt;br /&gt;
grow asset network&lt;br /&gt;
acquire artifact&lt;br /&gt;
grow corruption network&lt;br /&gt;
attain rank&lt;br /&gt;
assassinate actor&lt;br /&gt;
corruptly punish actor&lt;br /&gt;
frame actor&lt;br /&gt;
kidnap actor&lt;br /&gt;
sabotage actor&lt;br /&gt;
direct war to actor&lt;br /&gt;
corrupt actor's government&lt;br /&gt;
counterintelligence&lt;br /&gt;
become immortal&lt;br /&gt;
undead world conquest&lt;br /&gt;
infiltrate society&lt;br /&gt;
&amp;lt;actor_id&amp;gt;&lt;br /&gt;
&amp;lt;/actor_id&amp;gt;&lt;br /&gt;
&amp;lt;on_hold/&amp;gt;&lt;br /&gt;
&amp;lt;delegated_plot_id&amp;gt;&lt;br /&gt;
&amp;lt;/delegated_plot_id&amp;gt;&lt;br /&gt;
&amp;lt;delegated_plot_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/delegated_plot_hfid&amp;gt;&lt;br /&gt;
&amp;lt;parent_plot_id&amp;gt;&lt;br /&gt;
&amp;lt;/parent_plot_id&amp;gt;&lt;br /&gt;
&amp;lt;parent_plot_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/parent_plot_hfid&amp;gt;&lt;br /&gt;
&amp;lt;plot_actor&amp;gt;&lt;br /&gt;
&amp;lt;plot_role&amp;gt;&lt;br /&gt;
&amp;lt;/plot_role&amp;gt;&lt;br /&gt;
&amp;lt;agreement_has_messenger/&amp;gt;&lt;br /&gt;
&amp;lt;/plot_actor&amp;gt;&lt;br /&gt;
&amp;lt;/intrigue_plot&amp;gt;&lt;br /&gt;
world view filter not set (adjust ci ps)&lt;br /&gt;
world view filter not set (moderate private opinion)&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
the discardment of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the discovery of &lt;br /&gt;
 was found&lt;br /&gt;
 was destroyed&lt;br /&gt;
the disappearance of &lt;br /&gt;
 was lost&lt;br /&gt;
the making of &lt;br /&gt;
 from&lt;br /&gt;
the acquisition of a copy of &lt;br /&gt;
the original &lt;br /&gt;
 made a copy of the original &lt;br /&gt;
 acquired a copy of &lt;br /&gt;
, keeping it within &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
the authoring of &lt;br /&gt;
a work&lt;br /&gt;
the storing of &lt;br /&gt;
the concealment of &lt;br /&gt;
 was stored&lt;br /&gt;
 was hidden in &lt;br /&gt;
ill-fated &lt;br /&gt;
tragic &lt;br /&gt;
terrible &lt;br /&gt;
costly &lt;br /&gt;
unfortunate &lt;br /&gt;
tribute delivery&lt;br /&gt;
visit of merchants&lt;br /&gt;
a caravan from &lt;br /&gt;
 delivered tribute to &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
merchants from &lt;br /&gt;
 visited &lt;br /&gt;
masterful &lt;br /&gt;
skillful &lt;br /&gt;
disastrous &lt;br /&gt;
gambling of &lt;br /&gt;
made a fortune&lt;br /&gt;
did well&lt;br /&gt;
lost a fortune&lt;br /&gt;
did poorly&lt;br /&gt;
broke even&lt;br /&gt;
 gambling&lt;br /&gt;
 and went further into debt&lt;br /&gt;
 and went into debt&lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvement of &lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the dispute between &lt;br /&gt;
 over &lt;br /&gt;
 became embroiled in a dispute over &lt;br /&gt;
the acceptance of &lt;br /&gt;
 proposed by &lt;br /&gt;
 was accepted by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was rejected by &lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 made contact with &lt;br /&gt;
the loss of status of&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the loss of heroic status of&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
the end of work&lt;br /&gt;
the end of the claim of&lt;br /&gt;
as a &lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
to the position of &lt;br /&gt;
the status&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
the work&lt;br /&gt;
the claim&lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
the selection&lt;br /&gt;
the expulsion of &lt;br /&gt;
the false friendship of &lt;br /&gt;
the friendship of &lt;br /&gt;
the cease of occupation of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
the working of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
the lair of&lt;br /&gt;
the imprisonment of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the end of the imprisonment by&lt;br /&gt;
the end of the imprisonment of&lt;br /&gt;
the end of the apprenticeship of&lt;br /&gt;
the end of the master-apprentice of&lt;br /&gt;
the end of the companionship of&lt;br /&gt;
the apprenticeship of&lt;br /&gt;
the master-apprentice relationship of&lt;br /&gt;
as the child of&lt;br /&gt;
as the parent of&lt;br /&gt;
as the pet of&lt;br /&gt;
under&lt;br /&gt;
over&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
the imprisonment by&lt;br /&gt;
the companionship of&lt;br /&gt;
the former apprenticeship of&lt;br /&gt;
the former master-apprentice relationship of&lt;br /&gt;
as the owner of&lt;br /&gt;
ceased to be a &lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
stopped working for&lt;br /&gt;
ceased to be a claimant for &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
a worker of&lt;br /&gt;
a claimant for &lt;br /&gt;
, appointed by &lt;br /&gt;
wrongful &lt;br /&gt;
conviction of &lt;br /&gt;
the corrupt &lt;br /&gt;
 after &lt;br /&gt;
 fooled &lt;br /&gt;
 with fabricated evidence&lt;br /&gt;
 at the behest of &lt;br /&gt;
 through the machinations of &lt;br /&gt;
the failed attempt by &lt;br /&gt;
 by fooling &lt;br /&gt;
 with fabricated evidence in &lt;br /&gt;
 attempted to frame &lt;br /&gt;
 with fabricated evidence, but nothing came of it.&lt;br /&gt;
the arrest and interrogation of &lt;br /&gt;
 was recognized and arrested&lt;br /&gt;
 was arrested&lt;br /&gt;
  After being interrogated&lt;br /&gt;
 implicated &lt;br /&gt;
, and &lt;br /&gt;
 but did not reveal everything&lt;br /&gt;
  Despite the interrogation&lt;br /&gt;
 refused to reveal anything and was released.&lt;br /&gt;
  After enduring an interrogation&lt;br /&gt;
 was released.&lt;br /&gt;
the sabotage of the activities of &lt;br /&gt;
 sabotaged the activities of &lt;br /&gt;
the sale of &lt;br /&gt;
 sold &lt;br /&gt;
the ransom of &lt;br /&gt;
 ransomed &lt;br /&gt;
 was sent to &lt;br /&gt;
the alliance between &lt;br /&gt;
several groups&lt;br /&gt;
, including &lt;br /&gt;
 swore to support &lt;br /&gt;
 in war if the latter did likewise.&lt;br /&gt;
the breach of &lt;br /&gt;
 breached &lt;br /&gt;
the persecution of &lt;br /&gt;
 persecuted &lt;br /&gt;
 was expelled&lt;br /&gt;
 with a thousand or more others&lt;br /&gt;
 with five hundred or more others&lt;br /&gt;
 with a hundred or more others&lt;br /&gt;
 with dozens of others&lt;br /&gt;
 with many others&lt;br /&gt;
 with some others&lt;br /&gt;
A thousand or more people were expelled&lt;br /&gt;
Five hundred or more people were expelled&lt;br /&gt;
A hundred or more people were expelled&lt;br /&gt;
Dozens of people were expelled&lt;br /&gt;
Several people were expelled&lt;br /&gt;
 and some others&lt;br /&gt;
 were expelled&lt;br /&gt;
 and others were&lt;br /&gt;
 expelled&lt;br /&gt;
A few people were expelled&lt;br /&gt;
Somebody was expelled&lt;br /&gt;
 property was confiscated&lt;br /&gt;
Several major structures were destroyed&lt;br /&gt;
 were destroyed&lt;br /&gt;
 along with several smaller sacred sites&lt;br /&gt;
several&lt;br /&gt;
Several&lt;br /&gt;
 sacred sites were desecrated&lt;br /&gt;
 along with smaller sacred sites&lt;br /&gt;
some&lt;br /&gt;
Some&lt;br /&gt;
Most property was confiscated&lt;br /&gt;
the sermon of &lt;br /&gt;
setting &lt;br /&gt;
urging love between &lt;br /&gt;
preached to &lt;br /&gt;
, inveighing against &lt;br /&gt;
, urging love be shown to &lt;br /&gt;
purchase&lt;br /&gt;
inheritance&lt;br /&gt;
rebuilding&lt;br /&gt;
purchased&lt;br /&gt;
inherited&lt;br /&gt;
rebuilt&lt;br /&gt;
 formerly owned by &lt;br /&gt;
the addition of &lt;br /&gt;
improved fortifications&lt;br /&gt;
a gated courtyard&lt;br /&gt;
a feast hall&lt;br /&gt;
had a dungeon constructed within&lt;br /&gt;
had the fortifications improved of&lt;br /&gt;
had a gated courtyard added to&lt;br /&gt;
had a feast hall added to&lt;br /&gt;
the purchase of &lt;br /&gt;
standard&lt;br /&gt;
well-crafted&lt;br /&gt;
finely-crafted&lt;br /&gt;
superior quality&lt;br /&gt;
exceptional&lt;br /&gt;
masterwork&lt;br /&gt;
 equipment by &lt;br /&gt;
 purchased &lt;br /&gt;
 equipment&lt;br /&gt;
, which &lt;br /&gt;
 received&lt;br /&gt;
the bestowal of the title of &lt;br /&gt;
 received the title of &lt;br /&gt;
 given to all new members&lt;br /&gt;
attaining sufficient skill with &lt;br /&gt;
a weapon or technique&lt;br /&gt;
a melee weapon or technique&lt;br /&gt;
a ranged weapon&lt;br /&gt;
the axe&lt;br /&gt;
the sword&lt;br /&gt;
the mace&lt;br /&gt;
the hammer&lt;br /&gt;
the spear&lt;br /&gt;
the crossbow&lt;br /&gt;
the pike&lt;br /&gt;
the whip&lt;br /&gt;
the bow&lt;br /&gt;
the blowgun&lt;br /&gt;
the tooth&lt;br /&gt;
kicks&lt;br /&gt;
the shield&lt;br /&gt;
dodging&lt;br /&gt;
serving in combat&lt;br /&gt;
participating in &lt;br /&gt;
 battles&lt;br /&gt;
slaying an enemy&lt;br /&gt;
slaying &lt;br /&gt;
 enemies&lt;br /&gt;
being a member for a year&lt;br /&gt;
 years of membership&lt;br /&gt;
 expelled &lt;br /&gt;
the overthrow of &lt;br /&gt;
 toppled the government of &lt;br /&gt;
 and assumed control&lt;br /&gt;
 and placed &lt;br /&gt;
 in power&lt;br /&gt;
  The support of &lt;br /&gt;
 was crucial to the coup.&lt;br /&gt;
, as &lt;br /&gt;
formed a false friendship where each used the other for information&lt;br /&gt;
formed a friendship&lt;br /&gt;
 formed a false friendship with &lt;br /&gt;
 in order to extract information&lt;br /&gt;
 formed a friendship&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 within &lt;br /&gt;
members of &lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
the impersonation of &lt;br /&gt;
 before &lt;br /&gt;
the transformation of &lt;br /&gt;
 from a &lt;br /&gt;
 into a &lt;br /&gt;
 changed &lt;br /&gt;
 changed&lt;br /&gt;
the moment when &lt;br /&gt;
the learning of &lt;br /&gt;
 from the teaching of &lt;br /&gt;
 taught &lt;br /&gt;
 learned&lt;br /&gt;
stopped working at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
escaped from&lt;br /&gt;
started working at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
took up residence&lt;br /&gt;
laired within&lt;br /&gt;
was imprisoned in&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
was no longer imprisoned by&lt;br /&gt;
no longer imprisoned&lt;br /&gt;
stopped being the master of&lt;br /&gt;
stopped being the apprentice of&lt;br /&gt;
stopped traveling with&lt;br /&gt;
ceased being the master of&lt;br /&gt;
ceased being the apprentice of&lt;br /&gt;
stopped being the owner of&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
stopped being the pet of&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was imprisoned by&lt;br /&gt;
imprisoned&lt;br /&gt;
became the master of&lt;br /&gt;
began an apprenticeship under&lt;br /&gt;
began traveling with&lt;br /&gt;
became the owner of&lt;br /&gt;
became the former spouse of&lt;br /&gt;
became the deceased spouse of&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
became the pet of&lt;br /&gt;
became the spouse of the deceased &lt;br /&gt;
 the wilds&lt;br /&gt;
appearing not to age&lt;br /&gt;
aroused general suspicion&lt;br /&gt;
denial of apprenticeship&lt;br /&gt;
was denied an apprenticeship under&lt;br /&gt;
 as the latter prefers to work alone&lt;br /&gt;
 prefers to work alone&lt;br /&gt;
 due to &lt;br /&gt;
 jealousy&lt;br /&gt;
raising&lt;br /&gt;
discarding&lt;br /&gt;
burial&lt;br /&gt;
entombment&lt;br /&gt;
arose from&lt;br /&gt;
was discarded in&lt;br /&gt;
was buried in&lt;br /&gt;
was entombed in&lt;br /&gt;
the abduction of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
 through the efforts of &lt;br /&gt;
the reunion of &lt;br /&gt;
 reunited with &lt;br /&gt;
the subduing of &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
brawl with&lt;br /&gt;
 fought with and subdued &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 attacked &lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
 got into a brawl &lt;br /&gt;
the taming of the &lt;br /&gt;
wild beasts&lt;br /&gt;
unknown lands&lt;br /&gt;
 and others&lt;br /&gt;
 tamed the &lt;br /&gt;
the horrible experiments of&lt;br /&gt;
the carousal of&lt;br /&gt;
the purchased of &lt;br /&gt;
 equipment by&lt;br /&gt;
performed horrible experiments&lt;br /&gt;
caroused&lt;br /&gt;
purchased &lt;br /&gt;
the tactical contest between &lt;br /&gt;
the tactics of &lt;br /&gt;
a tactical situation&lt;br /&gt;
 outmatched &lt;br /&gt;
 with a cunning plan&lt;br /&gt;
 tactical planning was superior to &lt;br /&gt;
 entirely outwitted &lt;br /&gt;
 outmanuevered &lt;br /&gt;
 made an outright foolish plan&lt;br /&gt;
 unrolled a brilliant tactical plan&lt;br /&gt;
 made a poor plan&lt;br /&gt;
 put forth a sound plan&lt;br /&gt;
 blundered terribly&lt;br /&gt;
 hatched a stunning strategy&lt;br /&gt;
 used poor tactics&lt;br /&gt;
 used good tactics&lt;br /&gt;
the forces were arrayed, and&lt;br /&gt;
the forces shifted, and&lt;br /&gt;
the attackers had a strong positional advantage&lt;br /&gt;
the attackers had a positional advantage&lt;br /&gt;
the attackers had a slight positional advantage&lt;br /&gt;
the defenders had a strong positional advantage&lt;br /&gt;
the defenders had a positional advantage&lt;br /&gt;
the defenders had a slight positional advantage&lt;br /&gt;
neither side had a positional advantage&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 escaped from &lt;br /&gt;
 made a journey to &lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
 as a means of torture&lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
burned&lt;br /&gt;
the questionable judgment of &lt;br /&gt;
the reclamation of &lt;br /&gt;
 were taken by a mood to act against their better judgment at &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the local government&lt;br /&gt;
the end of the insurrection in &lt;br /&gt;
the crushing of the insurrection against &lt;br /&gt;
the insurrection in &lt;br /&gt;
 concluded with &lt;br /&gt;
 overthrown&lt;br /&gt;
 ended with the disappearance of the rebelling population&lt;br /&gt;
 crushed the insurrection in &lt;br /&gt;
the insurrection&lt;br /&gt;
 against&lt;br /&gt;
, an insurrection&lt;br /&gt;
 began in &lt;br /&gt;
the razing of &lt;br /&gt;
viewing of&lt;br /&gt;
inquiry after&lt;br /&gt;
profaning&lt;br /&gt;
disturbing&lt;br /&gt;
prayer inside&lt;br /&gt;
the replacement of &lt;br /&gt;
the emergence of &lt;br /&gt;
the rebuilding of &lt;br /&gt;
the construction of &lt;br /&gt;
 from the underworld through the power of &lt;br /&gt;
the foundation of &lt;br /&gt;
 created &lt;br /&gt;
 constructed &lt;br /&gt;
 founded &lt;br /&gt;
viewed&lt;br /&gt;
asked about&lt;br /&gt;
disturbed&lt;br /&gt;
prayed inside&lt;br /&gt;
 razed &lt;br /&gt;
 replaced &lt;br /&gt;
 thrust a spire of slade up from the underworld, naming it &lt;br /&gt;
 rebuilt &lt;br /&gt;
, and established a gateway between worlds&lt;br /&gt;
the completion of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
 finished the construction of &lt;br /&gt;
the proclamation of a series of oppressive edicts upon &lt;br /&gt;
the lifting of numerous oppressive laws from &lt;br /&gt;
the enactment of a series of oppressive laws&lt;br /&gt;
the repeal of numerous oppressive laws&lt;br /&gt;
 laid a series of oppressive edicts upon &lt;br /&gt;
 lifted numerous oppressive laws from &lt;br /&gt;
 enacted a series of oppressive laws&lt;br /&gt;
 repealed numerous oppressive laws&lt;br /&gt;
the return to reason at the settlement of &lt;br /&gt;
the subordination of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
 under the leadership of &lt;br /&gt;
ascendency of the criminal organization&lt;br /&gt;
relocation of&lt;br /&gt;
the formation of &lt;br /&gt;
 at the settlement of &lt;br /&gt;
 regained their senses after an initial period of questionable judgment.&lt;br /&gt;
 regained their senses after another period of questionable judgment.&lt;br /&gt;
 began operating at the direction of &lt;br /&gt;
 fully incorporated into &lt;br /&gt;
 the joining of &lt;br /&gt;
a multitude of&lt;br /&gt;
hundreds&lt;br /&gt;
some hundred&lt;br /&gt;
dozens of&lt;br /&gt;
a few&lt;br /&gt;
 joined with &lt;br /&gt;
 became the primary criminal organization&lt;br /&gt;
 moved&lt;br /&gt;
 formed &lt;br /&gt;
 formed&lt;br /&gt;
the abandonment of &lt;br /&gt;
the withering of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the attack of &lt;br /&gt;
the detection of the forces of &lt;br /&gt;
 leaving &lt;br /&gt;
 spotted the forces of &lt;br /&gt;
 slipping out of &lt;br /&gt;
the rout of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 routed &lt;br /&gt;
 and destroyed &lt;br /&gt;
the surrender of &lt;br /&gt;
 surrendered &lt;br /&gt;
the declaration that &lt;br /&gt;
 is a holy city&lt;br /&gt;
 declared &lt;br /&gt;
 to be a holy city&lt;br /&gt;
the defeat of &lt;br /&gt;
 and takeover of &lt;br /&gt;
 defeated &lt;br /&gt;
 and took over &lt;br /&gt;
The new government was called &lt;br /&gt;
the failure to secure &lt;br /&gt;
the securing of &lt;br /&gt;
 Spring&lt;br /&gt;
 Summer&lt;br /&gt;
 Autumn&lt;br /&gt;
 Winter&lt;br /&gt;
 tribute from &lt;br /&gt;
 demanded treasure from &lt;br /&gt;
 demanded and received treasure from &lt;br /&gt;
 tried to secure tribute from &lt;br /&gt;
 secured tribute from &lt;br /&gt;
, to be delivered from &lt;br /&gt;
 every &lt;br /&gt;
, but they had nothing left to give&lt;br /&gt;
 and lordship of &lt;br /&gt;
 in charge of &lt;br /&gt;
the freeing of &lt;br /&gt;
 freed &lt;br /&gt;
raiding of &lt;br /&gt;
pillaging of &lt;br /&gt;
stole treasure and livestock from&lt;br /&gt;
looted treasure and seized livestock from&lt;br /&gt;
stole treasure from&lt;br /&gt;
looted treasure from&lt;br /&gt;
stole livestock from&lt;br /&gt;
seized livestock from&lt;br /&gt;
raided&lt;br /&gt;
pillaged&lt;br /&gt;
 destruction of &lt;br /&gt;
 destroyed &lt;br /&gt;
the attack on &lt;br /&gt;
the infiltration of &lt;br /&gt;
 slipped into &lt;br /&gt;
, undetected by &lt;br /&gt;
the search of &lt;br /&gt;
 by the forces of &lt;br /&gt;
, the forces of &lt;br /&gt;
 searched &lt;br /&gt;
 and found nothing&lt;br /&gt;
the fleeing of &lt;br /&gt;
 fled &lt;br /&gt;
the rampage of the forces of &lt;br /&gt;
 throughout &lt;br /&gt;
 rampaged throughout &lt;br /&gt;
the attack by &lt;br /&gt;
a masterpiece&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 created a masterful &lt;br /&gt;
a ceremony held by &lt;br /&gt;
a ceremony&lt;br /&gt;
 as part of &lt;br /&gt;
 held a ceremony&lt;br /&gt;
there was a ceremony&lt;br /&gt;
a procession held by &lt;br /&gt;
a procession&lt;br /&gt;
 held a procession&lt;br /&gt;
there was a procession&lt;br /&gt;
 and returned there after following its route.&lt;br /&gt;
 and ended at &lt;br /&gt;
  It ended at &lt;br /&gt;
a competition involving &lt;br /&gt;
a dance competition&lt;br /&gt;
a music competition&lt;br /&gt;
a poetry competition&lt;br /&gt;
a foot race&lt;br /&gt;
a flying race&lt;br /&gt;
 race&lt;br /&gt;
a wrestling competition&lt;br /&gt;
 throwing competition&lt;br /&gt;
a gladiatory competition&lt;br /&gt;
a competition&lt;br /&gt;
 held by &lt;br /&gt;
 held &lt;br /&gt;
there was a competition&lt;br /&gt;
There were &lt;br /&gt;
 competitors&lt;br /&gt;
 including &lt;br /&gt;
Competing were &lt;br /&gt;
Victory was spread among &lt;br /&gt;
 winners&lt;br /&gt;
The victory was shared by &lt;br /&gt;
 was the victor.&lt;br /&gt;
a recital of &lt;br /&gt;
a poetry recital&lt;br /&gt;
the story of &lt;br /&gt;
a story recital&lt;br /&gt;
a performance&lt;br /&gt;
the performance&lt;br /&gt;
there was a performance&lt;br /&gt;
 was made&lt;br /&gt;
a dance form&lt;br /&gt;
a musical form&lt;br /&gt;
a poetic form&lt;br /&gt;
favorable &lt;br /&gt;
unfavorable &lt;br /&gt;
trading of &lt;br /&gt;
 trading &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
animation of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
animated&lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
the conclusion of &lt;br /&gt;
a foiled bribery conspiracy&lt;br /&gt;
a foiled corruption conspiracy&lt;br /&gt;
a foiled embezzlement conspiracy&lt;br /&gt;
a sabotage plot&lt;br /&gt;
an abduction plot&lt;br /&gt;
an assassination plot&lt;br /&gt;
a theft deal&lt;br /&gt;
corrupt dealings&lt;br /&gt;
a promise of position&lt;br /&gt;
a citizenship agreement&lt;br /&gt;
a parley&lt;br /&gt;
a residency agreement&lt;br /&gt;
a rescue mission&lt;br /&gt;
an insurrection mission&lt;br /&gt;
an adventure&lt;br /&gt;
a performance tour&lt;br /&gt;
bound service&lt;br /&gt;
a guide agreement&lt;br /&gt;
a journey to safety&lt;br /&gt;
an agreement to establish a temple&lt;br /&gt;
an agreement to establish a guildhall&lt;br /&gt;
an infiltration plot&lt;br /&gt;
a framing plot&lt;br /&gt;
a war starting plot&lt;br /&gt;
an agreement&lt;br /&gt;
because the group travelled too slowly&lt;br /&gt;
after arriving at the destination&lt;br /&gt;
because of a leadership change at the site&lt;br /&gt;
because the group went too far away&lt;br /&gt;
after a joyous reunion&lt;br /&gt;
after an adoption&lt;br /&gt;
 concluded &lt;br /&gt;
corrupt dealing&lt;br /&gt;
the recruitment of &lt;br /&gt;
after being recognized and arrested&lt;br /&gt;
due to ongoing surveillance as the plot unfolded, &lt;br /&gt;
due to ongoing surveillance on &lt;br /&gt;
the contact &lt;br /&gt;
a coconspirator, &lt;br /&gt;
the target &lt;br /&gt;
 as the plot unfolded, &lt;br /&gt;
 confessed and&lt;br /&gt;
wrongfully &lt;br /&gt;
convicted &lt;br /&gt;
as a go-between in a conspiracy to commit &lt;br /&gt;
 and sentenced to death&lt;br /&gt;
 sentenced to &lt;br /&gt;
 hammerstroke&lt;br /&gt;
 beaten&lt;br /&gt;
 and exiled&lt;br /&gt;
 and would have been imprisoned but for lack of accommodations&lt;br /&gt;
 and imprisoned for a term of &lt;br /&gt;
one month&lt;br /&gt;
months&lt;br /&gt;
one year&lt;br /&gt;
more than &lt;br /&gt;
years&lt;br /&gt;
 during interrogation&lt;br /&gt;
 revealed nothing during interrogation.&lt;br /&gt;
 recruited &lt;br /&gt;
 into believing &lt;br /&gt;
 assumed the identity &lt;br /&gt;
the wandering&lt;br /&gt;
the scouting&lt;br /&gt;
the hunting of great beasts&lt;br /&gt;
the baby-snatching&lt;br /&gt;
the mercenary operation&lt;br /&gt;
the thievery&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
 throughout&lt;br /&gt;
began wandering&lt;br /&gt;
became a scout&lt;br /&gt;
began hunting great beasts&lt;br /&gt;
decided to become a baby-snatcher, operating&lt;br /&gt;
decided to become a mercenary, operating&lt;br /&gt;
decided to become a thief, operating&lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 out of&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the death in the dark of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
's dragon fire&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
 in a &lt;br /&gt;
's fire&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
 by a &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
 to pieces&lt;br /&gt;
the execution of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
 alive&lt;br /&gt;
the leaving of &lt;br /&gt;
 out in the air&lt;br /&gt;
the feeding of &lt;br /&gt;
 to beasts&lt;br /&gt;
the killing of &lt;br /&gt;
the slaughter of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the draining of &lt;br /&gt;
 blood&lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
 by a vehicle&lt;br /&gt;
 by a flying object&lt;br /&gt;
the collapse of &lt;br /&gt;
 after an attack by &lt;br /&gt;
 after an attack by a &lt;br /&gt;
 after an attack&lt;br /&gt;
 attack with &lt;br /&gt;
the vanishment of &lt;br /&gt;
the putting to rest of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
, after the death strike by a &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
the scaring of &lt;br /&gt;
 to death &lt;br /&gt;
the leap of &lt;br /&gt;
 from a great height&lt;br /&gt;
 from the dead&lt;br /&gt;
, once more,&lt;br /&gt;
a murderous ghost&lt;br /&gt;
a sadistic ghost&lt;br /&gt;
a violent ghost&lt;br /&gt;
an angry ghost&lt;br /&gt;
a moaning spirit&lt;br /&gt;
a howling spirit&lt;br /&gt;
a secretive poltergeist&lt;br /&gt;
an energetic poltergeist&lt;br /&gt;
a troublesome poltergeist&lt;br /&gt;
a restless haunt&lt;br /&gt;
a forlorn haunt&lt;br /&gt;
 as a &lt;br /&gt;
initial discovery&lt;br /&gt;
independent discovery&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 executed &lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 left &lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 struck down &lt;br /&gt;
 slaughtered &lt;br /&gt;
 drained &lt;br /&gt;
 of blood&lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
 scared &lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
was burned to death by &lt;br /&gt;
was burned to death by a &lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
, slain by a &lt;br /&gt;
, slain&lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was executed&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was drained of blood&lt;br /&gt;
was murdered&lt;br /&gt;
was killed by a trap&lt;br /&gt;
was killed by a vehicle&lt;br /&gt;
was killed by a flying object&lt;br /&gt;
was banished by &lt;br /&gt;
was banished by a &lt;br /&gt;
vanished&lt;br /&gt;
, struck down by &lt;br /&gt;
, struck down by a &lt;br /&gt;
, struck down &lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
was scared to death&lt;br /&gt;
leapt from a great height&lt;br /&gt;
 was disturbed from eternal rest&lt;br /&gt;
 was brought back from the dead&lt;br /&gt;
 came back from the dead&lt;br /&gt;
 once more, this time&lt;br /&gt;
was the very first to discover&lt;br /&gt;
independently discovered&lt;br /&gt;
the clash between &lt;br /&gt;
a lone &lt;br /&gt;
a single &lt;br /&gt;
brilliantly led&lt;br /&gt;
inspiringly led&lt;br /&gt;
ably led&lt;br /&gt;
poorly led&lt;br /&gt;
 clashed with &lt;br /&gt;
them&lt;br /&gt;
dying&lt;br /&gt;
losing &lt;br /&gt;
everyone&lt;br /&gt;
the climbing of &lt;br /&gt;
an unknown peak&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
, which rises above &lt;br /&gt;
the devouring of &lt;br /&gt;
 devoured &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
 were hired &lt;br /&gt;
as scouts &lt;br /&gt;
by the attackers.&lt;br /&gt;
  The defenders hired &lt;br /&gt;
 as scouts &lt;br /&gt;
the masterful engraving&lt;br /&gt;
 prepared by &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful rollers&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
writing of a masterpiece&lt;br /&gt;
creation of a masterful illustration&lt;br /&gt;
addition of a masterful instrument piece&lt;br /&gt;
creation of a masterful image set&lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 prepared a masterful &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful rollers&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
masterfully wrote&lt;br /&gt;
created a masterful illustration&lt;br /&gt;
attached a masterful instrument piece&lt;br /&gt;
created a masterful image set&lt;br /&gt;
 to a &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 designed a masterful &lt;br /&gt;
the confiscation of &lt;br /&gt;
the looting of &lt;br /&gt;
the theft of &lt;br /&gt;
 was confiscated&lt;br /&gt;
 was looted&lt;br /&gt;
 was recovered&lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
 received its name&lt;br /&gt;
 was created&lt;br /&gt;
 was authored by &lt;br /&gt;
 was created by &lt;br /&gt;
the claiming of &lt;br /&gt;
the sanctification of &lt;br /&gt;
 into&lt;br /&gt;
 a symbol of &lt;br /&gt;
 an official symbol&lt;br /&gt;
 into a family heirloom&lt;br /&gt;
 was made a family heirloom&lt;br /&gt;
 was claimed&lt;br /&gt;
 was sanctified&lt;br /&gt;
the inheritance of &lt;br /&gt;
the offering of &lt;br /&gt;
 was inherited&lt;br /&gt;
 was offered&lt;br /&gt;
the acquisition of &lt;br /&gt;
 was acquired&lt;br /&gt;
the dissolution of &lt;br /&gt;
 dissolved&lt;br /&gt;
studies&lt;br /&gt;
settling&lt;br /&gt;
visit&lt;br /&gt;
 into the area around&lt;br /&gt;
fled to&lt;br /&gt;
departed to&lt;br /&gt;
moved to study in&lt;br /&gt;
settled in&lt;br /&gt;
visited&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
the fey mood of&lt;br /&gt;
the withdrawal from society of&lt;br /&gt;
the possession of&lt;br /&gt;
the dark brooding of&lt;br /&gt;
the fell mood of&lt;br /&gt;
the melancholy of&lt;br /&gt;
the insanity of&lt;br /&gt;
the rampage of&lt;br /&gt;
the catatonia&lt;br /&gt;
was taken by a fey mood&lt;br /&gt;
withdrew from society&lt;br /&gt;
was possessed&lt;br /&gt;
began to skulk and brood&lt;br /&gt;
was taken by a fell mood&lt;br /&gt;
was striken by melancholy&lt;br /&gt;
became crazed&lt;br /&gt;
went berserk&lt;br /&gt;
stopped responding to the outside world&lt;br /&gt;
the new desire of&lt;br /&gt;
the new dream of&lt;br /&gt;
the new obsession of&lt;br /&gt;
to rule the world&lt;br /&gt;
to start a family&lt;br /&gt;
to make a great discovery&lt;br /&gt;
to create a great work of art&lt;br /&gt;
to craft a masterwork&lt;br /&gt;
to bring peace to the world&lt;br /&gt;
to become a legendary warrior&lt;br /&gt;
to master a skill&lt;br /&gt;
to fall in love&lt;br /&gt;
to see the great natural wonders of the world&lt;br /&gt;
with extending &lt;br /&gt;
 own life&lt;br /&gt;
to attain rank in society&lt;br /&gt;
to bathe the world in chaos&lt;br /&gt;
with an inscrutable goal&lt;br /&gt;
became obsessed with &lt;br /&gt;
 own mortality and sought to extend &lt;br /&gt;
 life by any means&lt;br /&gt;
began dreaming of starting a family&lt;br /&gt;
came to desire to rule the world&lt;br /&gt;
began dreaming of making a great discovery&lt;br /&gt;
began dreaming of creating a great work of art&lt;br /&gt;
began dreaming of crafting a masterwork&lt;br /&gt;
began dreaming of bringing peace to the world&lt;br /&gt;
began dreaming of becoming a legendary warrior&lt;br /&gt;
began dreaming of mastering a skill&lt;br /&gt;
began dreaming of falling in love&lt;br /&gt;
began dreaming of seeing the great natural wonders of the world&lt;br /&gt;
began dreaming of attaining rank in society&lt;br /&gt;
came to desire to bathe the world in chaos&lt;br /&gt;
became obsessed with an inscrutable goal&lt;br /&gt;
 became childhood friends&lt;br /&gt;
 cemented a bond of friendship amidst the horror of combat&lt;br /&gt;
 became infatuated with &lt;br /&gt;
 was bent toward supernatural vengeance upon &lt;br /&gt;
 held a deep hatred of &lt;br /&gt;
 due to persecution&lt;br /&gt;
 due to religious persecution&lt;br /&gt;
 formed a grudge against &lt;br /&gt;
 over the latter's romantic relationship&lt;br /&gt;
 became lovers&lt;br /&gt;
 broke up&lt;br /&gt;
 became friends &lt;br /&gt;
due to a shared scholarly interest&lt;br /&gt;
due to a shared artistic interest&lt;br /&gt;
 become friends over a shared love of athletics&lt;br /&gt;
 developed an athletic rivalry&lt;br /&gt;
 developed a business rivalry&lt;br /&gt;
 recognized &lt;br /&gt;
 as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
nameless&lt;br /&gt;
RACE&lt;br /&gt;
The world has passed into &lt;br /&gt;
TAN_MAT&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
NULL heirloom artifact&lt;br /&gt;
NULL artifact from dead wg inventory, skipping&lt;br /&gt;
, once of the Underworld.  &lt;br /&gt;
I bind myself to this place.&lt;br /&gt;
NULL artifact from dead post-wg inventory, skipping&lt;br /&gt;
priests&lt;br /&gt;
vector&amp;lt;bool&amp;gt;::_M_insert_aux&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
This nameless being&lt;br /&gt;
a deity&lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
a force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
, animated by unknown forces&lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
of divine parentage and possessed of unnatural gifts.  &lt;br /&gt;
chosen by fate as the vanguard of destiny.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
skeletal &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 was a &lt;br /&gt;
 was a legendary &lt;br /&gt;
.[B]&lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 was a&lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 bandit gang from &lt;br /&gt;
versatile mercenary&lt;br /&gt;
shadowy military&lt;br /&gt;
company&lt;br /&gt;
band&lt;br /&gt;
 performance troupe from &lt;br /&gt;
 collection of outcasts from &lt;br /&gt;
 merchant company from &lt;br /&gt;
 guild&lt;br /&gt;
 group from &lt;br /&gt;
 linked to &lt;br /&gt;
 devoted to worship&lt;br /&gt;
 devoted to the worship of &lt;br /&gt;
 dedicated to the mastery of &lt;br /&gt;
 known for &lt;br /&gt;
wrestling&lt;br /&gt;
biting&lt;br /&gt;
striking&lt;br /&gt;
kicking&lt;br /&gt;
their use of &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a &lt;br /&gt;
, a force&lt;br /&gt;
 was hired &lt;br /&gt;
as a scout&lt;br /&gt;
as part of &lt;br /&gt;
to fight in &lt;br /&gt;
 fought in &lt;br /&gt;
, an assault on &lt;br /&gt;
 in defense of &lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
parent&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
imprisoner&lt;br /&gt;
apprenticeship&lt;br /&gt;
traveling companion&lt;br /&gt;
former master&lt;br /&gt;
former apprentice&lt;br /&gt;
owner&lt;br /&gt;
former spouse&lt;br /&gt;
deceased spouse&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
 to present&lt;br /&gt;
 until &lt;br /&gt;
worker&lt;br /&gt;
former worker&lt;br /&gt;
claim to &lt;br /&gt;
)[R]&lt;br /&gt;
legendary hero&lt;br /&gt;
famous hero&lt;br /&gt;
hero&lt;br /&gt;
greatly respected for heroic acts&lt;br /&gt;
respected for heroic acts&lt;br /&gt;
legendary brawler&lt;br /&gt;
famous brawler&lt;br /&gt;
noted brawler&lt;br /&gt;
known brawler&lt;br /&gt;
rumored brawler&lt;br /&gt;
legendary intruder&lt;br /&gt;
infamous intruder&lt;br /&gt;
noted intruder&lt;br /&gt;
known intruder&lt;br /&gt;
rumored intruder&lt;br /&gt;
legendary monster&lt;br /&gt;
infamous monster&lt;br /&gt;
noted monster&lt;br /&gt;
known monster&lt;br /&gt;
rumored monster&lt;br /&gt;
legendary brigand&lt;br /&gt;
infamous brigand&lt;br /&gt;
noted brigand&lt;br /&gt;
known brigand&lt;br /&gt;
rumored brigand&lt;br /&gt;
legendary bully&lt;br /&gt;
infamous bully&lt;br /&gt;
noted bully&lt;br /&gt;
known bully&lt;br /&gt;
rumored bully&lt;br /&gt;
legendary villain&lt;br /&gt;
infamous villain&lt;br /&gt;
noted villain&lt;br /&gt;
known villain&lt;br /&gt;
rumored villain&lt;br /&gt;
legendary hunter&lt;br /&gt;
great hunter&lt;br /&gt;
talented hunter&lt;br /&gt;
skilled hunter&lt;br /&gt;
rumored hunter&lt;br /&gt;
legendary killer&lt;br /&gt;
infamous killer&lt;br /&gt;
noted killer&lt;br /&gt;
known killer&lt;br /&gt;
rumored killer&lt;br /&gt;
legendary murderer&lt;br /&gt;
infamous murderer&lt;br /&gt;
noted murderer&lt;br /&gt;
known murderer&lt;br /&gt;
rumored murderer&lt;br /&gt;
legendary enemy fighter&lt;br /&gt;
infamous enemy fighter&lt;br /&gt;
noted enemy fighter&lt;br /&gt;
known enemy fighter&lt;br /&gt;
rumored enemy fighter&lt;br /&gt;
legendary loyal soldier&lt;br /&gt;
famous loyal soldier&lt;br /&gt;
noted loyal soldier&lt;br /&gt;
known loyal soldier&lt;br /&gt;
rumored loyal soldier&lt;br /&gt;
legendary fighter&lt;br /&gt;
famous fighter&lt;br /&gt;
noted fighter&lt;br /&gt;
known fighter&lt;br /&gt;
rumored fighter&lt;br /&gt;
legendary protector of the weak&lt;br /&gt;
famous protector of the weak&lt;br /&gt;
noted protector of the weak&lt;br /&gt;
known protector of the weak&lt;br /&gt;
rumored protector of the weak&lt;br /&gt;
legendary preserver of knowledge&lt;br /&gt;
famous preserver of knowledge&lt;br /&gt;
noted preserver of knowledge&lt;br /&gt;
known preserver of knowledge&lt;br /&gt;
rumored preserver of knowledge&lt;br /&gt;
legendary treasure hunter&lt;br /&gt;
famous treasure hunter&lt;br /&gt;
noted treasure hunter&lt;br /&gt;
known treasure hunter&lt;br /&gt;
rumored treasure hunter&lt;br /&gt;
legendary thief&lt;br /&gt;
infamous thief&lt;br /&gt;
noted thief&lt;br /&gt;
known thief&lt;br /&gt;
rumored thief&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
site occ&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
lair&lt;br /&gt;
prison&lt;br /&gt;
Unnamed magma sea area&lt;br /&gt;
[NOUN]&lt;br /&gt;
NULL artifact from wg scholar storage, skipping&lt;br /&gt;
NULL artifact from wg storage, skipping&lt;br /&gt;
&amp;lt;structure&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;dungeon&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;standard&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;sewers&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;catacombs&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/structure&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;tomb&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;market&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;inn tavern&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;underworld spire&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;dark tower&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;keep&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;mead hall&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;tower&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;guildhall&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;counting house&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;library&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;copied_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/copied_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;temple&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;worship_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/worship_hfid&amp;gt;&lt;br /&gt;
Press &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
Empty announcement &lt;br /&gt;
spinning &lt;br /&gt;
, but it is deflected by &lt;br /&gt;
 by the &lt;br /&gt;
 from behind&lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
, lightly tapping the target!&lt;br /&gt;
, but there is no force!&lt;br /&gt;
, but it passes right through!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but it glances away!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
the part&lt;br /&gt;
 is smashed into the body, an unrecognizable mass!&lt;br /&gt;
 splits in gore!&lt;br /&gt;
 collapses!&lt;br /&gt;
the injured part&lt;br /&gt;
 is ripped into loose shreds!&lt;br /&gt;
 is torn apart!&lt;br /&gt;
 and it is mostly cut away from the rest of the torso!&lt;br /&gt;
 is cloven asunder!&lt;br /&gt;
 explodes into gore!&lt;br /&gt;
 collapses into a lump of gore!&lt;br /&gt;
 is crushed!&lt;br /&gt;
passing through a hole in the &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
chipping&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 apart&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 chipping&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
 and spilling &lt;br /&gt;
your&lt;br /&gt;
rotten&lt;br /&gt;
decomposing&lt;br /&gt;
rancid&lt;br /&gt;
stinking&lt;br /&gt;
reeking&lt;br /&gt;
The geldables have been torn away!&lt;br /&gt;
It is a gelding blow!&lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the attack&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
 is ripped to shreds!&lt;br /&gt;
 breaks!&lt;br /&gt;
 attack is interrupted!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
flying &lt;br /&gt;
It is a gelding strike!&lt;br /&gt;
 has&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 looks&lt;br /&gt;
vector::reserve&lt;br /&gt;
The dead walk.  Hide while you still can!&lt;br /&gt;
Forms twisted from their nature, legion of the night.  What hope remains?&lt;br /&gt;
A vile force of darkness has arrived, seeking a parley!&lt;br /&gt;
The enemy have come and are preparing to lay siege.  They seek a parley!&lt;br /&gt;
An army has come to your lands seeking a parley.&lt;br /&gt;
A vile force of darkness has arrived!&lt;br /&gt;
The enemy have come and are laying siege to the fortress.&lt;br /&gt;
An army is invading!&lt;br /&gt;
army is located out of bounds: teleporting&lt;br /&gt;
overlord&lt;br /&gt;
 has been founded &lt;br /&gt;
, has been conquered and&lt;br /&gt;
, has been&lt;br /&gt;
 incorporated into your holdings.&lt;br /&gt;
 has been conquered and now&lt;br /&gt;
 looks to your thriving economy for its future prosperity.&lt;br /&gt;
 and others have returned.&lt;br /&gt;
 have returned.&lt;br /&gt;
 has returned.&lt;br /&gt;
 has brought back many tales from beyond &lt;br /&gt;
 has brought back a few rumors.&lt;br /&gt;
 has brought back a rumor from abroad.&lt;br /&gt;
 is visiting.&lt;br /&gt;
, a performance troupe, is visiting.&lt;br /&gt;
Spoils Report: &lt;br /&gt;
Summer&lt;br /&gt;
Winter&lt;br /&gt;
, the performance troupe, has arrived.&lt;br /&gt;
Untitled&lt;br /&gt;
 are &lt;br /&gt;
weeping&lt;br /&gt;
cringing&lt;br /&gt;
screaming&lt;br /&gt;
being tortured&lt;br /&gt;
committing a depraved act&lt;br /&gt;
making a submissive gesture&lt;br /&gt;
in a fetal position&lt;br /&gt;
smeared out into a spiral&lt;br /&gt;
falling&lt;br /&gt;
dead&lt;br /&gt;
laughing&lt;br /&gt;
being shot&lt;br /&gt;
making a plaintive gesture&lt;br /&gt;
melting&lt;br /&gt;
burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
suffering&lt;br /&gt;
withering away&lt;br /&gt;
striking a menacing pose&lt;br /&gt;
striking a triumphant pose&lt;br /&gt;
traveling&lt;br /&gt;
contemplating&lt;br /&gt;
cooking&lt;br /&gt;
engraving&lt;br /&gt;
unnaturally contorted&lt;br /&gt;
being flayed&lt;br /&gt;
being mutilated&lt;br /&gt;
, the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
the deity of &lt;br /&gt;
prostrating &lt;br /&gt;
themselves&lt;br /&gt;
torturing &lt;br /&gt;
committing a depraved act upon &lt;br /&gt;
devouring &lt;br /&gt;
admiring &lt;br /&gt;
burning &lt;br /&gt;
shooting &lt;br /&gt;
surrounded by &lt;br /&gt;
massacring &lt;br /&gt;
fighting with &lt;br /&gt;
greeting &lt;br /&gt;
refusing &lt;br /&gt;
speaking with &lt;br /&gt;
embracing &lt;br /&gt;
striking down &lt;br /&gt;
raising &lt;br /&gt;
hiding &lt;br /&gt;
praying to &lt;br /&gt;
contemplating &lt;br /&gt;
cooking &lt;br /&gt;
engraving &lt;br /&gt;
being flayed by &lt;br /&gt;
hanging from &lt;br /&gt;
being mutilated by &lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Windmill&lt;br /&gt;
Screw Pump&lt;br /&gt;
Activity Zone #&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Track (N)&lt;br /&gt;
Track (S)&lt;br /&gt;
Track (E)&lt;br /&gt;
Track (W)&lt;br /&gt;
Track (NS)&lt;br /&gt;
Track (NE)&lt;br /&gt;
Track (NW)&lt;br /&gt;
Track (SE)&lt;br /&gt;
Track (SW)&lt;br /&gt;
Track (EW)&lt;br /&gt;
Track (NSE)&lt;br /&gt;
Track (NSW)&lt;br /&gt;
Track (NEW)&lt;br /&gt;
Track (SEW)&lt;br /&gt;
Track (NSEW)&lt;br /&gt;
Track/Ramp (N)&lt;br /&gt;
Track/Ramp (S)&lt;br /&gt;
Track/Ramp (E)&lt;br /&gt;
Track/Ramp (W)&lt;br /&gt;
Track/Ramp (NS)&lt;br /&gt;
Track/Ramp (NE)&lt;br /&gt;
Track/Ramp (NW)&lt;br /&gt;
Track/Ramp (SE)&lt;br /&gt;
Track/Ramp (SW)&lt;br /&gt;
Track/Ramp (EW)&lt;br /&gt;
Track/Ramp (NSE)&lt;br /&gt;
Track/Ramp (NSW)&lt;br /&gt;
Track/Ramp (NEW)&lt;br /&gt;
Track/Ramp (SEW)&lt;br /&gt;
Track/Ramp (NSEW)&lt;br /&gt;
Construction&lt;br /&gt;
Well&lt;br /&gt;
Traction Bench&lt;br /&gt;
Farm Plot&lt;br /&gt;
Hive&lt;br /&gt;
Bookcase&lt;br /&gt;
Nest&lt;br /&gt;
Trade Depot&lt;br /&gt;
Wagon&lt;br /&gt;
Display Furniture&lt;br /&gt;
Offering Place&lt;br /&gt;
 Window&lt;br /&gt;
Ballista&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Corpse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Sheet &lt;br /&gt;
Stockpile #&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Slab&lt;br /&gt;
 Statue&lt;br /&gt;
Rough &lt;br /&gt;
 Bridge&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Table&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Vertical &lt;br /&gt;
 Axle&lt;br /&gt;
Horizontal &lt;br /&gt;
 Rollers&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
 Archery Target&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Grate&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Door&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
Instrument&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Cage Trap&lt;br /&gt;
Track Stop&lt;br /&gt;
Weapon Trap&lt;br /&gt;
 Lever&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Still&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kitchen&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Tool&lt;br /&gt;
Custom Workshop&lt;br /&gt;
Shop&lt;br /&gt;
Trap&lt;br /&gt;
Siege Engine&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Rollers&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bridge&lt;br /&gt;
Slab&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
 closes.&lt;br /&gt;
distant &lt;br /&gt;
nearby &lt;br /&gt;
grinding.&lt;br /&gt;
 close.&lt;br /&gt;
 opens.&lt;br /&gt;
 open.&lt;br /&gt;
Plot&lt;br /&gt;
Throneroom&lt;br /&gt;
Entrance&lt;br /&gt;
Treasury&lt;br /&gt;
Mechanism Room&lt;br /&gt;
Guard post&lt;br /&gt;
Noble quarters&lt;br /&gt;
Activity Zone&lt;br /&gt;
Captive Room&lt;br /&gt;
Tower Top&lt;br /&gt;
Courtyard&lt;br /&gt;
Secret Library&lt;br /&gt;
Library&lt;br /&gt;
Counting House Offices&lt;br /&gt;
Counting House Storage&lt;br /&gt;
Guildhall Offices&lt;br /&gt;
Guildhall Storage&lt;br /&gt;
Market Stall&lt;br /&gt;
Campground&lt;br /&gt;
Command Tent&lt;br /&gt;
Tent&lt;br /&gt;
Command Tent (Bld)&lt;br /&gt;
Tent (Bld)&lt;br /&gt;
Dungeon Cell&lt;br /&gt;
Animal Pit&lt;br /&gt;
Cloth Pit&lt;br /&gt;
Tanning Pit&lt;br /&gt;
Cloth Clothing Pit&lt;br /&gt;
Leather Clothing Pit&lt;br /&gt;
Bone Carving Pit&lt;br /&gt;
Gem Cutting Pit&lt;br /&gt;
Weaponsmithing Pit&lt;br /&gt;
Bowmaking Pit&lt;br /&gt;
Blacksmithing Pit&lt;br /&gt;
Armorsmithing Pit&lt;br /&gt;
Metal Crafting Pit&lt;br /&gt;
Leatherworking Pit&lt;br /&gt;
Carpentry Pit&lt;br /&gt;
Stoneworking Pit&lt;br /&gt;
Forging Pit&lt;br /&gt;
Fighting Pit&lt;br /&gt;
Animal Workshop&lt;br /&gt;
Cloth Workshop&lt;br /&gt;
Tanning Workshop&lt;br /&gt;
Cloth Clothing Workshop&lt;br /&gt;
Leather Clothing Workshop&lt;br /&gt;
Bone Carving Workshop&lt;br /&gt;
Gem Cutting Workshop&lt;br /&gt;
Weaponsmithing Workshop&lt;br /&gt;
Bowmaking Workshop&lt;br /&gt;
Blacksmithing Workshop&lt;br /&gt;
Armorsmithing Workshop&lt;br /&gt;
Metal Crafting Workshop&lt;br /&gt;
Leatherworking Shop&lt;br /&gt;
Carpentry Workshop&lt;br /&gt;
Stoneworking Workshop&lt;br /&gt;
Forging Workshop&lt;br /&gt;
Depot&lt;br /&gt;
Tower Entrance&lt;br /&gt;
Tower Feasthall&lt;br /&gt;
Tower Bedroom&lt;br /&gt;
Tower Treasury&lt;br /&gt;
Tower Dungeon&lt;br /&gt;
Tower Attic&lt;br /&gt;
Dormitory&lt;br /&gt;
Dining Hall&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
vector::_M_fill_insert&lt;br /&gt;
old save: resizing plant stockpile, permit all&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
 have hatched.&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
error: intrigue actors identical (3)&lt;br /&gt;
error: intrigue actors identical (2)&lt;br /&gt;
RESERVED_BLOOD&lt;br /&gt;
intrigue traveler placed out of bounds (infiltrator)&lt;br /&gt;
Ghostly &lt;br /&gt;
** Starting Adventure **&lt;br /&gt;
Seed text&lt;br /&gt;
_DIV &lt;br /&gt;
intrigue traveler placed out of bounds&lt;br /&gt;
intrigue traveler placed out of bounds (assassin task)&lt;br /&gt;
intrigue traveler placed out of bounds (recover artifact task)&lt;br /&gt;
intrigue traveler placed out of bounds (abduct task)&lt;br /&gt;
intrigue traveler placed out of bounds (sabotage task)&lt;br /&gt;
error: intrigue actors identical&lt;br /&gt;
's corpse&lt;br /&gt;
CUSTOM_COMPANY_FACTOR&lt;br /&gt;
CUSTOM_COMPANY_LEADER&lt;br /&gt;
factor&lt;br /&gt;
factors&lt;br /&gt;
agent&lt;br /&gt;
agents&lt;br /&gt;
governor&lt;br /&gt;
governors&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
masters&lt;br /&gt;
head&lt;br /&gt;
heads&lt;br /&gt;
plotter (funding network) placed out of bounds&lt;br /&gt;
plotter (assassinate) placed out of bounds&lt;br /&gt;
plotter (steal artifact) placed out of bounds&lt;br /&gt;
CUSTOM_OUTCAST_FACTOR&lt;br /&gt;
representative&lt;br /&gt;
representatives&lt;br /&gt;
lieutenants&lt;br /&gt;
 pull&lt;br /&gt;
 on the embedded &lt;br /&gt;
 try&lt;br /&gt;
 to remove &lt;br /&gt;
Empty biased index vector&lt;br /&gt;
 pulls&lt;br /&gt;
 tries&lt;br /&gt;
 miss &lt;br /&gt;
 lock&lt;br /&gt;
 place&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 pinch&lt;br /&gt;
 gouge&lt;br /&gt;
 bend&lt;br /&gt;
 release&lt;br /&gt;
 loosen&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
grab&lt;br /&gt;
 misses &lt;br /&gt;
 locks&lt;br /&gt;
 places&lt;br /&gt;
 takes&lt;br /&gt;
 throws&lt;br /&gt;
 pinches&lt;br /&gt;
 gouges&lt;br /&gt;
 bends&lt;br /&gt;
 loosens&lt;br /&gt;
 breaks&lt;br /&gt;
 struggles&lt;br /&gt;
 shakes&lt;br /&gt;
 loses&lt;br /&gt;
 adjusts&lt;br /&gt;
grabs&lt;br /&gt;
 leap at &lt;br /&gt;
 charge at &lt;br /&gt;
 from the side&lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 scramble&lt;br /&gt;
 roll&lt;br /&gt;
 jump&lt;br /&gt;
 away&lt;br /&gt;
 collide&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
 leaps at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
 scrambles&lt;br /&gt;
 rolls&lt;br /&gt;
 jumps&lt;br /&gt;
 collides&lt;br /&gt;
 and tumbles&lt;br /&gt;
 bounces&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 has moved out of range!&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
push&lt;br /&gt;
 let&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
 catch&lt;br /&gt;
 strike at &lt;br /&gt;
 but the shot is &lt;br /&gt;
deftly &lt;br /&gt;
just barely &lt;br /&gt;
easily &lt;br /&gt;
parried&lt;br /&gt;
 by &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 attack &lt;br /&gt;
 but &lt;br /&gt;
 away from &lt;br /&gt;
silently &lt;br /&gt;
The force pulls the &lt;br /&gt;
The force twists the &lt;br /&gt;
The force bends the &lt;br /&gt;
 have&lt;br /&gt;
 become enraged!&lt;br /&gt;
 but the shot is blocked&lt;br /&gt;
 block &lt;br /&gt;
effortlessly &lt;br /&gt;
narrowly &lt;br /&gt;
deflected&lt;br /&gt;
 bat &lt;br /&gt;
 aside&lt;br /&gt;
 out of the air&lt;br /&gt;
pushes&lt;br /&gt;
 lets&lt;br /&gt;
attacks&lt;br /&gt;
 catches&lt;br /&gt;
 strikes at &lt;br /&gt;
 attacks &lt;br /&gt;
 blocks &lt;br /&gt;
 bats &lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
myself&lt;br /&gt;
yourself&lt;br /&gt;
were &lt;br /&gt;
will be &lt;br /&gt;
are &lt;br /&gt;
will &lt;br /&gt;
appearing&lt;br /&gt;
appeared&lt;br /&gt;
appear&lt;br /&gt;
appears&lt;br /&gt;
destroying&lt;br /&gt;
destroyed&lt;br /&gt;
destroy&lt;br /&gt;
destroys&lt;br /&gt;
speaking&lt;br /&gt;
spoke&lt;br /&gt;
speak&lt;br /&gt;
speaks&lt;br /&gt;
burn&lt;br /&gt;
burns&lt;br /&gt;
flooding&lt;br /&gt;
flooded&lt;br /&gt;
floods&lt;br /&gt;
rewarding&lt;br /&gt;
rewarded&lt;br /&gt;
reward&lt;br /&gt;
rewards&lt;br /&gt;
annoyed&lt;br /&gt;
satisfied&lt;br /&gt;
grouchy&lt;br /&gt;
grumpy&lt;br /&gt;
feeling fond&lt;br /&gt;
alarmed&lt;br /&gt;
shocked&lt;br /&gt;
horrified&lt;br /&gt;
feeling grim satisfaction&lt;br /&gt;
in grief&lt;br /&gt;
feeling triumphant&lt;br /&gt;
enraged&lt;br /&gt;
excited&lt;br /&gt;
feeling gaiety&lt;br /&gt;
joyful&lt;br /&gt;
feeling love&lt;br /&gt;
in acceptance&lt;br /&gt;
feeling admiration&lt;br /&gt;
in adoration&lt;br /&gt;
feeling affection&lt;br /&gt;
agitated&lt;br /&gt;
aggravated&lt;br /&gt;
in agony&lt;br /&gt;
feeling alienated&lt;br /&gt;
feeling ambivalent&lt;br /&gt;
angry&lt;br /&gt;
anguished&lt;br /&gt;
anxious&lt;br /&gt;
feeling apathetic&lt;br /&gt;
aroused&lt;br /&gt;
astonished&lt;br /&gt;
feeling aversion&lt;br /&gt;
awed&lt;br /&gt;
bored&lt;br /&gt;
feeling caring&lt;br /&gt;
contemptuous&lt;br /&gt;
content&lt;br /&gt;
dejected&lt;br /&gt;
delighted&lt;br /&gt;
in despair&lt;br /&gt;
disgusted&lt;br /&gt;
disillusioned&lt;br /&gt;
feeling dislike&lt;br /&gt;
dismayed&lt;br /&gt;
displeased&lt;br /&gt;
distressed&lt;br /&gt;
eager&lt;br /&gt;
elated&lt;br /&gt;
embarrassed&lt;br /&gt;
empathetic&lt;br /&gt;
feeling empty&lt;br /&gt;
feeling enjoyment&lt;br /&gt;
feeling ferocious&lt;br /&gt;
feeling free&lt;br /&gt;
frightened&lt;br /&gt;
frustrated&lt;br /&gt;
gleeful&lt;br /&gt;
gloomy&lt;br /&gt;
feeling gratitude&lt;br /&gt;
feeling guilty&lt;br /&gt;
happy&lt;br /&gt;
taking hope&lt;br /&gt;
feeling hopeless&lt;br /&gt;
insulted&lt;br /&gt;
irritated&lt;br /&gt;
isolated&lt;br /&gt;
jubilant&lt;br /&gt;
feeling loathing&lt;br /&gt;
lonely&lt;br /&gt;
outraged&lt;br /&gt;
pleased&lt;br /&gt;
feeling rejected&lt;br /&gt;
regretful&lt;br /&gt;
remorseful&lt;br /&gt;
indignant&lt;br /&gt;
feeling self-pity&lt;br /&gt;
feeling servile&lt;br /&gt;
shaken&lt;br /&gt;
sympathetic&lt;br /&gt;
feeling tenderness&lt;br /&gt;
thrilled&lt;br /&gt;
uneasy&lt;br /&gt;
unhappy&lt;br /&gt;
in wonder&lt;br /&gt;
worried&lt;br /&gt;
wrathful&lt;br /&gt;
in existential crisis&lt;br /&gt;
feeling defeated&lt;br /&gt;
feeling expectant&lt;br /&gt;
in doubt&lt;br /&gt;
pessimistic&lt;br /&gt;
euphoric&lt;br /&gt;
emotionless&lt;br /&gt;
the library&lt;br /&gt;
the treasury&lt;br /&gt;
the throne room&lt;br /&gt;
the counting house&lt;br /&gt;
the guildhall&lt;br /&gt;
the tower&lt;br /&gt;
the dormitory&lt;br /&gt;
the dining hall&lt;br /&gt;
The library&lt;br /&gt;
The treasury&lt;br /&gt;
The throne room&lt;br /&gt;
The counting house&lt;br /&gt;
The guildhall&lt;br /&gt;
east&lt;br /&gt;
right around here&lt;br /&gt;
 sermon on &lt;br /&gt;
 telling of the story of &lt;br /&gt;
 recitation of &lt;br /&gt;
playing&lt;br /&gt;
singing&lt;br /&gt;
 performance of &lt;br /&gt;
dancing&lt;br /&gt;
performance&lt;br /&gt;
One should always respect the law.&lt;br /&gt;
Society flourishes when law breakers are punished.&lt;br /&gt;
Nothing gives them the right to establish these laws.&lt;br /&gt;
No law can do justice to the complexity of life.&lt;br /&gt;
Some laws are just, while others were made to be broken.&lt;br /&gt;
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.&lt;br /&gt;
I consider laws to be more of a suggestion than anything.&lt;br /&gt;
You must never forget true loyalty.  Repay it in full.&lt;br /&gt;
How can society function without loyalty?  We must be able to have faith in each other.&lt;br /&gt;
One must always be loyal to their cause and the ones they serve.&lt;br /&gt;
Don't serve anyone blindly.  You'll only get into trouble.&lt;br /&gt;
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.&lt;br /&gt;
Never lose yourself in loyalty.  You know what is best for yourself.&lt;br /&gt;
Loyalty has value, but you should always keep the broader picture in mind.&lt;br /&gt;
You should only maintain loyalty so long as something more important is not at stake.&lt;br /&gt;
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.&lt;br /&gt;
How great it is to be surrounded by family!&lt;br /&gt;
You can always rely on your family when everything else falls away.&lt;br /&gt;
Family is the true bond that keeps society thriving.&lt;br /&gt;
I was always irritated by family.&lt;br /&gt;
We cannot choose our families, but we can choose to avoid them.&lt;br /&gt;
I hold the relationships I've forged myself over family ties I had no part in creating.&lt;br /&gt;
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!&lt;br /&gt;
You can't always rely on your family, but it's good to know somebody is there.&lt;br /&gt;
There's nothing like a good friend.&lt;br /&gt;
Surround yourself with friends you can trust and you will be unstoppable.&lt;br /&gt;
When all other bonds wither, friendship will remain.&lt;br /&gt;
Be careful of your so-called friends.&lt;br /&gt;
Friends are future enemies.  I don't see the difference.  People do as they must.&lt;br /&gt;
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.&lt;br /&gt;
Friends are nice, but you should keep your priorities straight.&lt;br /&gt;
Strive for power.&lt;br /&gt;
Power over others is the only true measure of worth.&lt;br /&gt;
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.&lt;br /&gt;
There's nothing admirable about bullying others.&lt;br /&gt;
It is abhorrent to seek power over other people.&lt;br /&gt;
The struggle for power must be balanced by other considerations.&lt;br /&gt;
You should always tell the truth.&lt;br /&gt;
There is nothing so important that it is worth telling a lie.&lt;br /&gt;
Everything is so much easier when you just tell the truth.&lt;br /&gt;
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.&lt;br /&gt;
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.&lt;br /&gt;
Don't think about the truth, whatever that is.  Just say what needs to be said.&lt;br /&gt;
There are times when it is alright not to tell the whole truth.&lt;br /&gt;
It is best not to complicate your life with lies, sure, but the truth also has its problems.&lt;br /&gt;
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.&lt;br /&gt;
I do admire a clever trap.&lt;br /&gt;
There's no value in all of this scheming I see these days.&lt;br /&gt;
Be shrewd, but do not lose yourself in guile.&lt;br /&gt;
I do admire a clever turn of phrase.&lt;br /&gt;
I can appreciate the right turn of phrase.&lt;br /&gt;
Who are these mealy-mouthed cowards trying to impress?&lt;br /&gt;
They are so full of all those big words.&lt;br /&gt;
There is a time for artful speech, and a time for blunt speech as well.&lt;br /&gt;
Always deal fairly.&lt;br /&gt;
Don't be afraid to do anything to get ahead in this world.&lt;br /&gt;
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.&lt;br /&gt;
Please maintain your dignity.&lt;br /&gt;
What do you care how I speak or how I live?&lt;br /&gt;
I can see a place for maintaining decorum, but it's exhausting to live that way.&lt;br /&gt;
Some things should never change.&lt;br /&gt;
It's admirable when the traditions are upheld.&lt;br /&gt;
We need to find a better way than those of before.&lt;br /&gt;
We need to move beyond traditions.&lt;br /&gt;
Some traditions are worth keeping, but we should consider their overall value.&lt;br /&gt;
Art is life.&lt;br /&gt;
The creative impulse is so valuable.&lt;br /&gt;
What's so special about art?&lt;br /&gt;
Art?  More like wasted opportunity.&lt;br /&gt;
Art is complicated.  I know what I like, but some I can do without.&lt;br /&gt;
We should all work together.&lt;br /&gt;
It's better to work alone when possible, I think.  Cooperation breeds weakness.&lt;br /&gt;
You should think carefully before embarking on a joint enterprise, though there is some value in working together.&lt;br /&gt;
I treasure my freedom.&lt;br /&gt;
Nobody is free, and it is pointless to act as if you are.&lt;br /&gt;
Personal freedom must be tempered by other considerations.&lt;br /&gt;
One should not complain or betray any feeling.&lt;br /&gt;
Do not hide yourself behind an unfeeling mask.&lt;br /&gt;
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.&lt;br /&gt;
The quest for knowledge never ends.&lt;br /&gt;
All of that so-called knowledge doesn't mean a thing.&lt;br /&gt;
Knowledge can be useful, but it can also be pointless or even dangerous.&lt;br /&gt;
It is important to discover yourself.&lt;br /&gt;
Why would I waste time thinking about myself?&lt;br /&gt;
Some time spent in reflection is admirable, but you must not forget to live your life.&lt;br /&gt;
I think self-control is key.  Master yourself.&lt;br /&gt;
Why deny yourself your heart's desire?&lt;br /&gt;
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.&lt;br /&gt;
The mind thinks best when the world is at rest.&lt;br /&gt;
Give me the bustle and noise over all that quiet!&lt;br /&gt;
I like a balance of tranquility and commotion myself.&lt;br /&gt;
We should all be as one.  Why all the struggling?&lt;br /&gt;
We grow through debate and struggle, even chaos and discord.&lt;br /&gt;
Some discord is a healthy part of society, but we must also try to live together.&lt;br /&gt;
Be merry!&lt;br /&gt;
It's great when we all get a chance to be merry together.&lt;br /&gt;
Bah!  I hope you aren't celebrating something.&lt;br /&gt;
Merriment is worthless.&lt;br /&gt;
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.&lt;br /&gt;
An artisan, their materials and the tools to shape them!&lt;br /&gt;
Masterwork?  Why should I care?&lt;br /&gt;
A tool should get the job done, but one shouldn't obsess over the details.&lt;br /&gt;
A skilled warrior is a beautiful sight to behold.&lt;br /&gt;
Why this obsession with weapons and battle?  I don't understand some people.&lt;br /&gt;
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.&lt;br /&gt;
We should all be so lucky as to truly master a skill.&lt;br /&gt;
The amount of practice that goes into mastering a skill is so impressive.&lt;br /&gt;
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.&lt;br /&gt;
All of that practice is misspent effort.&lt;br /&gt;
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.&lt;br /&gt;
There's more to life than becoming great at just one thing, but being good at several isn't bad!&lt;br /&gt;
In life, you should work hard.  Then work harder.&lt;br /&gt;
Hard work is the true sign of character.&lt;br /&gt;
The best way to get what you want out of life is to work for it.&lt;br /&gt;
It's foolish to work hard for anything.&lt;br /&gt;
You shouldn't whittle your life away on working.&lt;br /&gt;
Hard work is bested by luck, connections and wealth every time.&lt;br /&gt;
An earnest effort at any required tasks.  That's all that's needed.&lt;br /&gt;
I only work so hard, but sometimes you have to do what you have to do.&lt;br /&gt;
Hard work is great.  Finding a way to work half as hard is even better.&lt;br /&gt;
We must be ready to sacrifice when the time comes.&lt;br /&gt;
Why harm yourself for anybody else's benefit?&lt;br /&gt;
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.&lt;br /&gt;
It's a competitive world, and you'd be a fool to think otherwise.&lt;br /&gt;
All of this striving against one another is so foolish.&lt;br /&gt;
There is value in a good rivalry, but such danger as well.&lt;br /&gt;
Keep going and never quit.&lt;br /&gt;
Anybody that sticks to something a moment longer than they have to is an idiot.&lt;br /&gt;
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.&lt;br /&gt;
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?&lt;br /&gt;
It's best to slow down and just relax.&lt;br /&gt;
There's work to be done!&lt;br /&gt;
Time spent in leisure is such a waste.&lt;br /&gt;
There's some value in leisure, but one also has to engage with other aspects of life.&lt;br /&gt;
Trade is the life-blood of a thriving society.&lt;br /&gt;
All of this buying and selling isn't honest work.&lt;br /&gt;
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.&lt;br /&gt;
There's nothing like a great romance!&lt;br /&gt;
These people carrying on about romance should be more practical.&lt;br /&gt;
You shouldn't get too carried away with romance, but it's fine in moderation.&lt;br /&gt;
It's wonderful to be out exploring the wilds!&lt;br /&gt;
I could do without all of those creatures and that tangled greenery.&lt;br /&gt;
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.&lt;br /&gt;
Let there be peace throughout the world.&lt;br /&gt;
How I long for the beautiful spectacle of war!&lt;br /&gt;
War is sometimes necessary, but peace must be valued as well, when we can have it.&lt;br /&gt;
Uhh...&lt;br /&gt;
I've&lt;br /&gt;
I have&lt;br /&gt;
 been &lt;br /&gt;
considering&lt;br /&gt;
praying&lt;br /&gt;
the subject of &lt;br /&gt;
the concept of &lt;br /&gt;
the idea of &lt;br /&gt;
the theme of &lt;br /&gt;
It's a great day to fall in love all over again.&lt;br /&gt;
People do get so carried away sometimes, but not I.&lt;br /&gt;
Sometimes I just don't like somebody.&lt;br /&gt;
How can someone be so consumed by hate?&lt;br /&gt;
I get so jealous sometimes.&lt;br /&gt;
I don't understand how somebody can become so obsessed by what somebody else has.&lt;br /&gt;
Be happy!&lt;br /&gt;
Is there something to be happy about?&lt;br /&gt;
It really gets me down sometimes.&lt;br /&gt;
How can people be so glum?&lt;br /&gt;
I have trouble controlling my temper.&lt;br /&gt;
People can be so angry, and I just don't understand it.&lt;br /&gt;
W... worried?  Do I look worried?&lt;br /&gt;
There's nothing to be upset about.&lt;br /&gt;
I'm feeling randy today!&lt;br /&gt;
I just don't understand these flames of passion people go on about.&lt;br /&gt;
I don't handle pressure well.&lt;br /&gt;
I'm at my best under pressure.&lt;br /&gt;
Yes, I want more.  Is that so bad?&lt;br /&gt;
Why are they so fixated on these baubles?&lt;br /&gt;
I could really use a drink.&lt;br /&gt;
So I overindulge sometimes.&lt;br /&gt;
Sometimes I think I need a drink, but I can control myself.&lt;br /&gt;
I am not governed by urges.&lt;br /&gt;
There's nothing like a good brawl.&lt;br /&gt;
Why must they be so violent?&lt;br /&gt;
Get me going and I won't stop for anything.&lt;br /&gt;
Maybe I give up too early sometimes.&lt;br /&gt;
I don't always do things in the most efficient way.&lt;br /&gt;
We must be careful not to waste.&lt;br /&gt;
I don't mind stirring things up.&lt;br /&gt;
It's so great when everybody just gets along.&lt;br /&gt;
You're so perceptive!&lt;br /&gt;
You don't care, so don't ask.&lt;br /&gt;
I try to live and behave properly.&lt;br /&gt;
What's this about proper living?&lt;br /&gt;
I was never one to follow advice.&lt;br /&gt;
I'm not much of a decision maker.&lt;br /&gt;
Have no fear.&lt;br /&gt;
Bravery is not a strength of mine.&lt;br /&gt;
We will be successful.&lt;br /&gt;
I don't think I'm cut out for this.&lt;br /&gt;
I look splendid today.&lt;br /&gt;
Some people are so wrapped up in themselves.&lt;br /&gt;
My goals are important to me.&lt;br /&gt;
I don't feel like I need to chase anything.&lt;br /&gt;
One should always return a favor.&lt;br /&gt;
It's not a gift if you expect something in return.&lt;br /&gt;
I like to dress well.&lt;br /&gt;
I wouldn't feel comfortable getting all dressed up.&lt;br /&gt;
Did you hear the one about the &lt;br /&gt;
 and the &lt;br /&gt;
That isn't funny.&lt;br /&gt;
Don't get on my bad side.&lt;br /&gt;
You shouldn't waste your life on revenge.&lt;br /&gt;
I am a very, very important person.&lt;br /&gt;
Oh, I'm nothing special.&lt;br /&gt;
There's no room for mercy in this world.&lt;br /&gt;
Show some mercy now and again.&lt;br /&gt;
I'm concentrating on something.&lt;br /&gt;
Huh?  What was that?&lt;br /&gt;
I'm feeling optimistic about the future.&lt;br /&gt;
It won't turn out well.&lt;br /&gt;
I'm curious.  Tell me everything!&lt;br /&gt;
I don't really want to know.&lt;br /&gt;
I wonder what they think.&lt;br /&gt;
Who cares what they think?&lt;br /&gt;
I don't feel like telling you about it.&lt;br /&gt;
I could tell you all about it!&lt;br /&gt;
If you have a task, do it properly.&lt;br /&gt;
It's not perfect, but it's good enough.  Why fret about it?&lt;br /&gt;
I'm not going to change my mind.&lt;br /&gt;
Try to keep an open mind.&lt;br /&gt;
Everybody has their own way of life.&lt;br /&gt;
I don't understand why they have to be that way.&lt;br /&gt;
Friendship is forever.&lt;br /&gt;
I don't really get attached to people.&lt;br /&gt;
I go with the flow sometimes.&lt;br /&gt;
Don't bother trying to play on my emotions.&lt;br /&gt;
I'm happy to help.&lt;br /&gt;
Why should I help?&lt;br /&gt;
Do your duty.&lt;br /&gt;
I don't like being obligated to anybody.&lt;br /&gt;
Oh, I don't usually think much.&lt;br /&gt;
One must always carefully consider the correct course of action.&lt;br /&gt;
Everything just so in its proper place!&lt;br /&gt;
It's my mess.&lt;br /&gt;
People are basically trustworthy.&lt;br /&gt;
My trust is earned, and not by many.&lt;br /&gt;
It's such a joy to be with people.&lt;br /&gt;
I prefer to be by myself.&lt;br /&gt;
People should listen to what I have to say.&lt;br /&gt;
I try not to interrupt.&lt;br /&gt;
There's so much to be done!&lt;br /&gt;
What's the rush?&lt;br /&gt;
I need some more excitement in my life.&lt;br /&gt;
I'd just as soon not have anything too exciting happen today.&lt;br /&gt;
Do you have dreams?  Tell me a story!&lt;br /&gt;
Try to focus on the practical side of the matter.&lt;br /&gt;
I encountered a fascinating conundrum recently.&lt;br /&gt;
A great piece of art is one that moves me.&lt;br /&gt;
I guess I just don't appreciate art.&lt;br /&gt;
I cannot stand the world any longer...&lt;br /&gt;
Everything is all piling up at once!&lt;br /&gt;
I'm feel like I'm about to snap.&lt;br /&gt;
I just don't care anymore...&lt;br /&gt;
I feel so tired of everything.&lt;br /&gt;
I can't take much more of this!&lt;br /&gt;
I feel angry all the time.&lt;br /&gt;
I'm feeling really worn down.&lt;br /&gt;
It's all starting to get me down.&lt;br /&gt;
I've been feeling anxious.&lt;br /&gt;
I get fed up sometimes.&lt;br /&gt;
I've been under some pressure.&lt;br /&gt;
I'm doing &lt;br /&gt;
fine&lt;br /&gt;
alright&lt;br /&gt;
Everything's &lt;br /&gt;
good&lt;br /&gt;
I've been &lt;br /&gt;
I feel &lt;br /&gt;
just fine&lt;br /&gt;
I'm &lt;br /&gt;
Somebody help!&lt;br /&gt;
Ah...  uh...&lt;br /&gt;
The horror...&lt;br /&gt;
Rawr!!!&lt;br /&gt;
Waaaaa...&lt;br /&gt;
The pain!&lt;br /&gt;
How incredibly satisfying!&lt;br /&gt;
Oh joyous occasion!&lt;br /&gt;
The love overwhelms me!&lt;br /&gt;
Such sweet bliss!&lt;br /&gt;
Every last one of you will pay with your lives!&lt;br /&gt;
Ahhhhhhh!  No!&lt;br /&gt;
Eek!&lt;br /&gt;
What is the meaning of it all?!&lt;br /&gt;
I can't believe how great I feel!&lt;br /&gt;
That's incredibly suspicious!&lt;br /&gt;
What's going on?!&lt;br /&gt;
What's that?!&lt;br /&gt;
The horror consumes me!&lt;br /&gt;
I cannot be overwhelmed by grief!&lt;br /&gt;
Fantastic!&lt;br /&gt;
I am so enraged!&lt;br /&gt;
Yes!  It is done.&lt;br /&gt;
I must not succumb to fear!&lt;br /&gt;
I feel such unbearable sadness...&lt;br /&gt;
That was very satisfying!&lt;br /&gt;
I am so happy!&lt;br /&gt;
I feel such love!&lt;br /&gt;
How blissful!&lt;br /&gt;
I will take revenge!&lt;br /&gt;
I must press on!&lt;br /&gt;
I am in complete accord with this!&lt;br /&gt;
How admirable!&lt;br /&gt;
Such adoration I feel!&lt;br /&gt;
How affectionate I am!&lt;br /&gt;
How agitating!&lt;br /&gt;
This is so aggravating!&lt;br /&gt;
The agony is too much!&lt;br /&gt;
I feel so alienated...&lt;br /&gt;
Wow!  That's amazing!&lt;br /&gt;
I am so torn over this...&lt;br /&gt;
Ha ha!  So amusing!&lt;br /&gt;
I am so angry!&lt;br /&gt;
The anguish is overwhelming...&lt;br /&gt;
How annoying!&lt;br /&gt;
It's annoying.&lt;br /&gt;
I'm annoyed.&lt;br /&gt;
That's annoying.&lt;br /&gt;
So annoying!&lt;br /&gt;
I'm so anxious!&lt;br /&gt;
I could not care less.&lt;br /&gt;
I am very aroused!&lt;br /&gt;
Astonishing!&lt;br /&gt;
I really need to get away from this.&lt;br /&gt;
I'm awe-struck!&lt;br /&gt;
I'm terribly bitter about this...&lt;br /&gt;
This is so boring!&lt;br /&gt;
I care so much!&lt;br /&gt;
I'm so incredibly confused...&lt;br /&gt;
I can't describe the contempt I feel...&lt;br /&gt;
I am so content about this.&lt;br /&gt;
I feel so dejected...&lt;br /&gt;
How very delightful!&lt;br /&gt;
I despair at this!&lt;br /&gt;
My disappointment is palpable!&lt;br /&gt;
How disgusting!&lt;br /&gt;
How naive I was...  this strikes me to the core.&lt;br /&gt;
I feel such an intense dislike...&lt;br /&gt;
Everything is coming apart!&lt;br /&gt;
I am very, very displeased.&lt;br /&gt;
What shall I do?  This is a disaster!&lt;br /&gt;
I can't wait to get to it!&lt;br /&gt;
Such elation I feel!&lt;br /&gt;
How embarrassing!&lt;br /&gt;
I feel such empathy!&lt;br /&gt;
I feel so empty inside...&lt;br /&gt;
How enjoyable!&lt;br /&gt;
So exasperating!&lt;br /&gt;
How exhilarating!&lt;br /&gt;
You will know my ferocity!&lt;br /&gt;
I'm feeling so fond!&lt;br /&gt;
Such freedom I feel!&lt;br /&gt;
Such a fright!&lt;br /&gt;
How frustrating!&lt;br /&gt;
Glee!&lt;br /&gt;
The gloom blankets me...&lt;br /&gt;
How glum I am...&lt;br /&gt;
I am so grateful!&lt;br /&gt;
It makes me so grouchy!&lt;br /&gt;
Not that it's your business!  Harumph!&lt;br /&gt;
The guilt is almost unbearable!&lt;br /&gt;
Such happiness!&lt;br /&gt;
I am consumed by hatred.&lt;br /&gt;
I am filled with such hope!&lt;br /&gt;
There is no hope!&lt;br /&gt;
The humiliation!&lt;br /&gt;
Such an offense!&lt;br /&gt;
How incredibly interesting!&lt;br /&gt;
How irritating!&lt;br /&gt;
I feel so isolated!&lt;br /&gt;
Such a jolly time!&lt;br /&gt;
How jovial I feel!&lt;br /&gt;
Such jubilation I feel!&lt;br /&gt;
I crawl with such unbearable loathing!&lt;br /&gt;
I'm so terribly lonely!&lt;br /&gt;
I'm overcome by lust!&lt;br /&gt;
Such misery!&lt;br /&gt;
The mortification overwhelms me!&lt;br /&gt;
I am so nervous!&lt;br /&gt;
Such nostalgia!&lt;br /&gt;
My optimism is unshakeable!&lt;br /&gt;
This is such an outrage!&lt;br /&gt;
I'm panicking!  I'm panicking!&lt;br /&gt;
My patience is as the still waters.&lt;br /&gt;
I burn with such passion!&lt;br /&gt;
How pleasurable!&lt;br /&gt;
I am so proud!&lt;br /&gt;
Such total rapture!&lt;br /&gt;
Such rejection!  I cannot stand it.&lt;br /&gt;
Such a relief!&lt;br /&gt;
I have so many regrets...&lt;br /&gt;
I feel such remorse!&lt;br /&gt;
I repent!  I repent!&lt;br /&gt;
I am overcome by such resentment...&lt;br /&gt;
I feel so restless!&lt;br /&gt;
I have been so wronged!&lt;br /&gt;
Why does it keep happening to me?  Why me?!&lt;br /&gt;
I live to serve...  my dear master...&lt;br /&gt;
I can't take it!&lt;br /&gt;
I am so ashamed!&lt;br /&gt;
I feel such sympathy!&lt;br /&gt;
The tenderness I feel!&lt;br /&gt;
It's so thrilling!&lt;br /&gt;
I feel so uneasy!&lt;br /&gt;
Such unhappiness!&lt;br /&gt;
The wonder!&lt;br /&gt;
I'm so worried!&lt;br /&gt;
I am filled with such wrath!&lt;br /&gt;
Nothing shall stand in my way!&lt;br /&gt;
What am I even doing here?&lt;br /&gt;
I feel so defeated...&lt;br /&gt;
I know it will come to pass!&lt;br /&gt;
I am wracked by doubts!&lt;br /&gt;
Let's go!&lt;br /&gt;
This cannot possibly end well...&lt;br /&gt;
I feel so good!&lt;br /&gt;
Such gaiety!&lt;br /&gt;
This is so exciting!&lt;br /&gt;
That's suspicious!&lt;br /&gt;
That's alarming!&lt;br /&gt;
Most shocking!&lt;br /&gt;
This is truly horrifying.&lt;br /&gt;
I am almost overcome by grief.&lt;br /&gt;
This is great!&lt;br /&gt;
I am about to lose it!&lt;br /&gt;
It is done.&lt;br /&gt;
Begone fear!&lt;br /&gt;
I cannot give in to sadness.&lt;br /&gt;
I am very satisfied.&lt;br /&gt;
This is a joyous time.&lt;br /&gt;
This is love.&lt;br /&gt;
How blissful I am.&lt;br /&gt;
I will have my revenge.&lt;br /&gt;
I am not scared!&lt;br /&gt;
I accept this.&lt;br /&gt;
I admire this.&lt;br /&gt;
I adore this.&lt;br /&gt;
I'm feeling affectionate.&lt;br /&gt;
This is driving me to agitation.&lt;br /&gt;
I'm very aggravated.&lt;br /&gt;
The agony I feel...&lt;br /&gt;
I feel alienated.&lt;br /&gt;
That's amazing!&lt;br /&gt;
I have strong feelings of ambivalence.&lt;br /&gt;
That's very amusing.&lt;br /&gt;
I'm very angry.&lt;br /&gt;
I feel so anguished...&lt;br /&gt;
That's very annoying.&lt;br /&gt;
It makes me very anxious.&lt;br /&gt;
It would be hard to care less.&lt;br /&gt;
I'm aroused!&lt;br /&gt;
It's quite astonishing.&lt;br /&gt;
I'm very averse to this.&lt;br /&gt;
Awe-inspiring...&lt;br /&gt;
It makes me very bitter.&lt;br /&gt;
It's really boring.&lt;br /&gt;
I really care.&lt;br /&gt;
I'm so confused.&lt;br /&gt;
Contemptible!&lt;br /&gt;
I'm very content.&lt;br /&gt;
I'm feeling very dejected.&lt;br /&gt;
This is delightful!&lt;br /&gt;
I feel such despair...&lt;br /&gt;
I am very disappointed.&lt;br /&gt;
So disgusting...&lt;br /&gt;
I've become so disillusioned.  What now?&lt;br /&gt;
I really don't like this.&lt;br /&gt;
It has all gone wrong!&lt;br /&gt;
This is quite displeasing.&lt;br /&gt;
I'm so distressed about this!&lt;br /&gt;
I'm very eager to get started.&lt;br /&gt;
I'm so elated.&lt;br /&gt;
This is so embarrassing...&lt;br /&gt;
I'm very empathetic.&lt;br /&gt;
I feel such emptiness.&lt;br /&gt;
I really enjoyed that!&lt;br /&gt;
I'm quite exasperated.&lt;br /&gt;
That was very exhilarating!&lt;br /&gt;
I'm feeling so ferocious!&lt;br /&gt;
I'm very fond.&lt;br /&gt;
I feel so free.&lt;br /&gt;
That was so frightful.&lt;br /&gt;
This is very frustrating.&lt;br /&gt;
I'm so gleeful.&lt;br /&gt;
It makes me so gloomy.&lt;br /&gt;
I feel so glum.&lt;br /&gt;
I'm very grateful.&lt;br /&gt;
It makes me very grouchy.&lt;br /&gt;
Harumph!&lt;br /&gt;
I feel so guilty.&lt;br /&gt;
I am so happy.&lt;br /&gt;
The hate burns within me.&lt;br /&gt;
I am very hopeful.&lt;br /&gt;
I feel hopeless.&lt;br /&gt;
This is so humiliating.&lt;br /&gt;
I am very insulted.&lt;br /&gt;
It's very interesting.&lt;br /&gt;
I'm very irritated by this.&lt;br /&gt;
I feel very isolated.&lt;br /&gt;
I'm feeling so jolly.&lt;br /&gt;
I'm very jovial.&lt;br /&gt;
I feel much jubilation.&lt;br /&gt;
I feel so much loathing...&lt;br /&gt;
I'm very lonely.&lt;br /&gt;
I feel such lust.&lt;br /&gt;
I'm so miserable.&lt;br /&gt;
I'm so mortified...&lt;br /&gt;
I'm very nervous.&lt;br /&gt;
I'm feeling very nostalgic.&lt;br /&gt;
I'm quite optimistic.&lt;br /&gt;
This is an outrage!&lt;br /&gt;
I'm really starting to panic.&lt;br /&gt;
I'm very patient.&lt;br /&gt;
I feel such passion.&lt;br /&gt;
I'm very pleased.&lt;br /&gt;
I am very proud.&lt;br /&gt;
I am so spiritually moved!&lt;br /&gt;
I feel so rejected.&lt;br /&gt;
I'm so relieved.&lt;br /&gt;
I'm so regretful.&lt;br /&gt;
I'm truly remorseful.&lt;br /&gt;
I must repent.&lt;br /&gt;
I'm very resentful.&lt;br /&gt;
I'm really restless.&lt;br /&gt;
I feel so wronged.&lt;br /&gt;
This is such a hardship for me!&lt;br /&gt;
I live to serve.&lt;br /&gt;
This leaves me so shaken.&lt;br /&gt;
I feel such shame.&lt;br /&gt;
I'm very sympathetic.&lt;br /&gt;
I feel such tenderness.&lt;br /&gt;
This is quite a thrill!&lt;br /&gt;
I feel very uneasy.&lt;br /&gt;
I'm very unhappy.&lt;br /&gt;
I am filled with wonder.&lt;br /&gt;
I'm very worried.&lt;br /&gt;
I am wrathful.&lt;br /&gt;
I shall accomplish much!&lt;br /&gt;
What is the meaning of life...&lt;br /&gt;
I've been defeated.&lt;br /&gt;
Things are going to happen.&lt;br /&gt;
I'm very doubtful.&lt;br /&gt;
I feel enthusiastic!&lt;br /&gt;
I really don't see this working out.&lt;br /&gt;
I'm feeling great!&lt;br /&gt;
The gaiety I'm feeling!&lt;br /&gt;
This is really exciting!&lt;br /&gt;
How suspicious...&lt;br /&gt;
That was alarming.&lt;br /&gt;
I will master myself.&lt;br /&gt;
This cannot horrify me.&lt;br /&gt;
I must let grief pass me by.&lt;br /&gt;
I feel like a victor.&lt;br /&gt;
I'm a little angry.&lt;br /&gt;
It has come to pass.&lt;br /&gt;
This doesn't scare me.&lt;br /&gt;
I feel somewhat sad.&lt;br /&gt;
That was satisfying.&lt;br /&gt;
This is nice.&lt;br /&gt;
Is this love?&lt;br /&gt;
This could be bliss.&lt;br /&gt;
This might require an answer.&lt;br /&gt;
I feel no terror.&lt;br /&gt;
I can accept this.&lt;br /&gt;
I find this somewhat admirable.&lt;br /&gt;
I can adore this.&lt;br /&gt;
That might be affection I feel.&lt;br /&gt;
This is agitating.&lt;br /&gt;
This is aggravating.&lt;br /&gt;
This is agonizing.&lt;br /&gt;
I feel somewhat alienated.&lt;br /&gt;
That is amazing.&lt;br /&gt;
I'm ambivalent.&lt;br /&gt;
Amusing.&lt;br /&gt;
That makes me angry.&lt;br /&gt;
I'm anguished.&lt;br /&gt;
I'm anxious.&lt;br /&gt;
Who cares?&lt;br /&gt;
Arousing...&lt;br /&gt;
It's astonishing, really.&lt;br /&gt;
I'd like to get away from it.&lt;br /&gt;
It fills one with awe.&lt;br /&gt;
It makes me bitter.&lt;br /&gt;
It's boring.&lt;br /&gt;
I care.&lt;br /&gt;
This is confusing.&lt;br /&gt;
I feel only contempt.&lt;br /&gt;
I'm content.&lt;br /&gt;
I'm dejected.&lt;br /&gt;
I feel some delight.&lt;br /&gt;
I feel despair.&lt;br /&gt;
This is disappointing.&lt;br /&gt;
That's disgusting.&lt;br /&gt;
This makes me question it all.&lt;br /&gt;
I dislike this.&lt;br /&gt;
What has happened?&lt;br /&gt;
I am not pleased.&lt;br /&gt;
This is distressing.&lt;br /&gt;
I'm eager to go.&lt;br /&gt;
I'm elated.&lt;br /&gt;
I'm embarrassed.&lt;br /&gt;
I feel empathy.&lt;br /&gt;
I feel empty.&lt;br /&gt;
I enjoyed that.&lt;br /&gt;
That was exasperating.&lt;br /&gt;
That's exhilarating.&lt;br /&gt;
I burn with ferocity.&lt;br /&gt;
I feel fond.&lt;br /&gt;
I'm free.&lt;br /&gt;
That was frightening.&lt;br /&gt;
It's frustrating.&lt;br /&gt;
There's some glee here!&lt;br /&gt;
I'm a little gloomy.&lt;br /&gt;
I'm glum.&lt;br /&gt;
I'm grateful.&lt;br /&gt;
I'm a little grouchy.&lt;br /&gt;
Harumph.&lt;br /&gt;
I feel guilty.&lt;br /&gt;
I'm happy.&lt;br /&gt;
I feel hate.&lt;br /&gt;
I have hope.&lt;br /&gt;
I cannot find hope.&lt;br /&gt;
This is humiliating.&lt;br /&gt;
I take offense.&lt;br /&gt;
It's interesting.&lt;br /&gt;
It's irritating.&lt;br /&gt;
I feel isolated.&lt;br /&gt;
It makes me jolly.&lt;br /&gt;
I feel jovial.&lt;br /&gt;
I feel jubilation.&lt;br /&gt;
I feel loathing.&lt;br /&gt;
I'm lonely.&lt;br /&gt;
I'm lustful.&lt;br /&gt;
I feel miserable.&lt;br /&gt;
This is mortifying.&lt;br /&gt;
I'm nervous.&lt;br /&gt;
I feel nostalgia.&lt;br /&gt;
I'm optimistic.&lt;br /&gt;
It is an outrage.&lt;br /&gt;
I feel a little panic.&lt;br /&gt;
I'm patient.&lt;br /&gt;
I feel passion.&lt;br /&gt;
It pleases me.&lt;br /&gt;
I'm proud.&lt;br /&gt;
My spirit moves.&lt;br /&gt;
I feel rejected.&lt;br /&gt;
I'm relieved.&lt;br /&gt;
I feel regret.&lt;br /&gt;
I feel remorse.&lt;br /&gt;
I repent of my deeds.&lt;br /&gt;
I feel resentful.&lt;br /&gt;
I feel restless.&lt;br /&gt;
I've been wronged.&lt;br /&gt;
Why me?&lt;br /&gt;
I will serve.&lt;br /&gt;
This has shaken me.&lt;br /&gt;
I am ashamed.&lt;br /&gt;
I'm sympathetic.&lt;br /&gt;
I feel tenderness.&lt;br /&gt;
Thrilling.&lt;br /&gt;
I'm uneasy.&lt;br /&gt;
I'm unhappy.&lt;br /&gt;
It's wondrous.&lt;br /&gt;
It's worrisome.&lt;br /&gt;
The wrath rises within me...&lt;br /&gt;
I am ready for this.&lt;br /&gt;
I just don't know.&lt;br /&gt;
I'm beat.&lt;br /&gt;
It could happen!&lt;br /&gt;
I have my doubts.&lt;br /&gt;
Let's do this.&lt;br /&gt;
Things usually don't work out&lt;br /&gt;
I feel pretty good.&lt;br /&gt;
This is gaiety.&lt;br /&gt;
I'm excited.&lt;br /&gt;
Takes all kinds these days.&lt;br /&gt;
What is it this time...&lt;br /&gt;
That did not shock me.&lt;br /&gt;
I am not upset by this.&lt;br /&gt;
Grief?  I feel nothing.&lt;br /&gt;
There is no need for celebration.&lt;br /&gt;
I have no feelings of rage.&lt;br /&gt;
I guess it could be considered grimly satisfying.&lt;br /&gt;
This does not scare me.&lt;br /&gt;
I am not feeling sad right now.&lt;br /&gt;
That was not satisfying.&lt;br /&gt;
I suppose this would be a joyous occasion.&lt;br /&gt;
There is no love.&lt;br /&gt;
I do not see the bliss in this.&lt;br /&gt;
There is no need to feel vengeful.&lt;br /&gt;
I laugh in the face of death!&lt;br /&gt;
I do not accept this.&lt;br /&gt;
There's not much to admire here.&lt;br /&gt;
I suppose I should be feel adoration.&lt;br /&gt;
I'm not feeling very affectionate.&lt;br /&gt;
I don't feel agitated.&lt;br /&gt;
I'm not feeling aggravated.&lt;br /&gt;
I can take this.&lt;br /&gt;
I guess that would be alienating.&lt;br /&gt;
That wasn't amazing.&lt;br /&gt;
I guess I should be feeling ambivalent right now.&lt;br /&gt;
That was not amusing.&lt;br /&gt;
I'm not angry.&lt;br /&gt;
This is nothing.&lt;br /&gt;
No, that's not annoying.&lt;br /&gt;
I'm not anxious.&lt;br /&gt;
If I thought about it more, I guess I'd be apathetic.&lt;br /&gt;
That is not in the least bit arousing.&lt;br /&gt;
Astonished?  No.&lt;br /&gt;
I'm not averse to it.&lt;br /&gt;
I am not held in awe.&lt;br /&gt;
That's nothing to be bitter about.&lt;br /&gt;
It isn't boring.&lt;br /&gt;
I don't care.&lt;br /&gt;
This isn't confusing.&lt;br /&gt;
I don't feel contempt.&lt;br /&gt;
I am not contented.&lt;br /&gt;
There's nothing to be dejected about.&lt;br /&gt;
I am not filled with delight.&lt;br /&gt;
I will not despair.&lt;br /&gt;
I'm not disappointed.&lt;br /&gt;
It'll take more than that to disgust me.&lt;br /&gt;
This won't make me lose faith.&lt;br /&gt;
I don't dislike that.&lt;br /&gt;
I'm not dismayed.&lt;br /&gt;
I feel no displeasure.&lt;br /&gt;
This isn't distressing.&lt;br /&gt;
I am not eager.&lt;br /&gt;
I'm not elated.&lt;br /&gt;
This isn't embarrassing.&lt;br /&gt;
I don't feel very empathetic.&lt;br /&gt;
What's inside me isn't emptiness exactly...&lt;br /&gt;
I'm not enjoying this.&lt;br /&gt;
This isn't exasperating.&lt;br /&gt;
I am not exhilarated.&lt;br /&gt;
I should be feeling ferocious right now.&lt;br /&gt;
I am not fond of this.&lt;br /&gt;
I don't feel free.&lt;br /&gt;
I guess that could have given me a fright.&lt;br /&gt;
This isn't frustrating.&lt;br /&gt;
I'm not gleeful.&lt;br /&gt;
I'm not feeling gloomy.&lt;br /&gt;
I don't feel glum.&lt;br /&gt;
I'm not feeling very grateful.&lt;br /&gt;
No, I'm not grouchy.&lt;br /&gt;
That doesn't make me grumpy.&lt;br /&gt;
I don't feel guilty about it.&lt;br /&gt;
I am not happy.&lt;br /&gt;
I feel no hatred.&lt;br /&gt;
I am not hopeful.&lt;br /&gt;
I will not lose hope.&lt;br /&gt;
No, this isn't humiliating.&lt;br /&gt;
That doesn't insult me.&lt;br /&gt;
No, I'm not interested.&lt;br /&gt;
This isn't irritating.&lt;br /&gt;
I don't feel isolated.&lt;br /&gt;
I'm not jolly.&lt;br /&gt;
This doesn't put me in a jovial mood.&lt;br /&gt;
This isn't the time for jubilation.&lt;br /&gt;
I am not filled with loathing.&lt;br /&gt;
I'm not lonely.&lt;br /&gt;
I am not burning with lust.&lt;br /&gt;
I'm not miserable.&lt;br /&gt;
I am not mortified.&lt;br /&gt;
I don't feel nervous.&lt;br /&gt;
I'm not feeling nostalgic.&lt;br /&gt;
I'm not optimistic.&lt;br /&gt;
This doesn't outrage me.&lt;br /&gt;
I'm not panicking.&lt;br /&gt;
I am not feeling patient.&lt;br /&gt;
I'm not feeling passionate.&lt;br /&gt;
I take no pleasure in this.&lt;br /&gt;
I am not proud.&lt;br /&gt;
This does not move me.&lt;br /&gt;
I don't feel rejected.&lt;br /&gt;
I don't feel relieved.&lt;br /&gt;
I have no regrets.&lt;br /&gt;
I feel no remorse.&lt;br /&gt;
I am not repentant.&lt;br /&gt;
I do not resent this.&lt;br /&gt;
I don't feel restless.&lt;br /&gt;
There's nothing to be indignant about.&lt;br /&gt;
I don't feel sorry for myself.&lt;br /&gt;
I bow to no one.&lt;br /&gt;
I can keep it together.&lt;br /&gt;
I have no shame.&lt;br /&gt;
There will be no sympathy from me.&lt;br /&gt;
I don't feel tenderness.&lt;br /&gt;
There was no thrill in it.&lt;br /&gt;
I'm not uneasy.&lt;br /&gt;
That doesn't make me unhappy.&lt;br /&gt;
There is no sense of wonder.&lt;br /&gt;
I'm not worried.&lt;br /&gt;
Wrath has not risen within me.&lt;br /&gt;
I have no zeal for this.&lt;br /&gt;
I could be questioning my life right now.&lt;br /&gt;
This isn't a defeat.&lt;br /&gt;
I'm not expecting anything.&lt;br /&gt;
I have no doubts.&lt;br /&gt;
I'm just not enthusiastic.&lt;br /&gt;
There's no reason to be pessimistic.&lt;br /&gt;
I should be feeling great.&lt;br /&gt;
There is no gaiety.&lt;br /&gt;
This doesn't excite me.&lt;br /&gt;
placed&lt;br /&gt;
gave&lt;br /&gt;
an untitled work&lt;br /&gt;
obtained&lt;br /&gt;
would not give&lt;br /&gt;
I was reunited with &lt;br /&gt;
You were&lt;br /&gt;
 was&lt;br /&gt;
 due to your efforts&lt;br /&gt;
 and it is all thanks to &lt;br /&gt;
I found myself dead.&lt;br /&gt;
I found &lt;br /&gt;
 dead.&lt;br /&gt;
I died.&lt;br /&gt;
fell to the passing years&lt;br /&gt;
died of thirst&lt;br /&gt;
was slain&lt;br /&gt;
died in magma&lt;br /&gt;
burned in dragonfire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
was crushed&lt;br /&gt;
was crushed by a bridge&lt;br /&gt;
was crushed by a rock&lt;br /&gt;
fell into a chasm&lt;br /&gt;
died in a trap&lt;br /&gt;
died in the cold&lt;br /&gt;
was killed by spikes&lt;br /&gt;
froze to death&lt;br /&gt;
was beheaded&lt;br /&gt;
was executed by drowning&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was left out to suffocate&lt;br /&gt;
died of an illness&lt;br /&gt;
was put to rest&lt;br /&gt;
died in the dark&lt;br /&gt;
was slaughtered&lt;br /&gt;
died&lt;br /&gt;
 attempted &lt;br /&gt;
 perpetrated &lt;br /&gt;
a production order violation&lt;br /&gt;
a export prohibition violation&lt;br /&gt;
a job order violation&lt;br /&gt;
a murder&lt;br /&gt;
building destruction&lt;br /&gt;
a kidnapping&lt;br /&gt;
a theft&lt;br /&gt;
a robbery&lt;br /&gt;
blood-drinking&lt;br /&gt;
treason&lt;br /&gt;
bribery&lt;br /&gt;
I preached &lt;br /&gt;
I saw &lt;br /&gt;
 preach&lt;br /&gt;
a sermon&lt;br /&gt;
 preached &lt;br /&gt;
 sermon &lt;br /&gt;
 was preached&lt;br /&gt;
I told the story of &lt;br /&gt;
 tell&lt;br /&gt;
a telling of&lt;br /&gt;
 the story of &lt;br /&gt;
 told the story of &lt;br /&gt;
story of &lt;br /&gt;
 was told&lt;br /&gt;
I recited &lt;br /&gt;
a recital of&lt;br /&gt;
 recited &lt;br /&gt;
 was recited&lt;br /&gt;
played&lt;br /&gt;
sang&lt;br /&gt;
chanted&lt;br /&gt;
sing&lt;br /&gt;
chant&lt;br /&gt;
a performance of&lt;br /&gt;
 was performed&lt;br /&gt;
danced&lt;br /&gt;
I saw a performance of &lt;br /&gt;
You named yourself&lt;br /&gt;
 self-identified&lt;br /&gt;
Somebody named themself&lt;br /&gt;
You refused to name yourself&lt;br /&gt;
 refused to give a name&lt;br /&gt;
Somebody refused to name themself&lt;br /&gt;
 demanded submission from &lt;br /&gt;
 escalated a conflict with &lt;br /&gt;
performed&lt;br /&gt;
perform&lt;br /&gt;
I realized &lt;br /&gt;
I am awoken to &lt;br /&gt;
I played make believe.&lt;br /&gt;
I played with &lt;br /&gt;
I have communed with &lt;br /&gt;
I am a parent.&lt;br /&gt;
Children.&lt;br /&gt;
 and I broke up.&lt;br /&gt;
 and I are divorced.&lt;br /&gt;
I have fallen for &lt;br /&gt;
Oh, &lt;br /&gt;
Is that a weapon?&lt;br /&gt;
Is this an attack?&lt;br /&gt;
Who's skulking around there?&lt;br /&gt;
Somebody up to no good...&lt;br /&gt;
A battle!&lt;br /&gt;
There's fighting!&lt;br /&gt;
I have improved my &lt;br /&gt;
I have mastered &lt;br /&gt;
I shall name you &lt;br /&gt;
This is a true masterpiece.&lt;br /&gt;
This is a masterpiece.&lt;br /&gt;
 is dead?&lt;br /&gt;
I can't believe &lt;br /&gt;
It feeds on blood.&lt;br /&gt;
It is drinking the blood of the living.&lt;br /&gt;
The battle rages...&lt;br /&gt;
This is a fight!&lt;br /&gt;
In the midst of conflict...&lt;br /&gt;
Has the tide turned?&lt;br /&gt;
How fragile we are...&lt;br /&gt;
How fleeting life is...&lt;br /&gt;
Gruesome wounds!&lt;br /&gt;
So easily broken...&lt;br /&gt;
Those injuries...&lt;br /&gt;
Can it all end so quickly?&lt;br /&gt;
Our time in &lt;br /&gt;
 is so brief...&lt;br /&gt;
Death is all around us.&lt;br /&gt;
Death...&lt;br /&gt;
 is really dead.&lt;br /&gt;
, slayer of &lt;br /&gt;
 killed &lt;br /&gt;
, slayer.&lt;br /&gt;
 has killed.&lt;br /&gt;
Slayer.&lt;br /&gt;
I am separated from &lt;br /&gt;
Oh, where is &lt;br /&gt;
I am together with my &lt;br /&gt;
I am reunited with my &lt;br /&gt;
I defeated &lt;br /&gt;
I abducted &lt;br /&gt;
I murdered &lt;br /&gt;
This is my fight too.&lt;br /&gt;
I cannot just stand by.&lt;br /&gt;
I have a part in this.&lt;br /&gt;
I won't go down without a fight!&lt;br /&gt;
You can't take me alive!&lt;br /&gt;
I asked to become a citizen.&lt;br /&gt;
I brought up the lack of jobs in a meeting.&lt;br /&gt;
I made a suggestion about work allocations in a meeting.&lt;br /&gt;
I requested that more weapons be produced in a meeting.&lt;br /&gt;
I complained to my priest.&lt;br /&gt;
I cried on my priest.&lt;br /&gt;
I yelled at somebody in charge.&lt;br /&gt;
I cried on somebody in charge.&lt;br /&gt;
I told somebody that I am being prevented from leaving.&lt;br /&gt;
I was yelled at by an unhappy worshipper.&lt;br /&gt;
I was cried on by an unhappy worshipper.&lt;br /&gt;
I was yelled at by an unhappy citizen.&lt;br /&gt;
I was cried on by an unhappy citizen.&lt;br /&gt;
A visitor complained about being prevented from leaving.&lt;br /&gt;
a piece&lt;br /&gt;
 on display&lt;br /&gt;
 in my personal museum&lt;br /&gt;
I was near to &lt;br /&gt;
my own&lt;br /&gt;
arranged &lt;br /&gt;
I lost a pet.&lt;br /&gt;
I threw something.&lt;br /&gt;
I was released from confinement.&lt;br /&gt;
I lost the baby.&lt;br /&gt;
My spouse lost the baby.&lt;br /&gt;
I am wearing old clothes.&lt;br /&gt;
My clothes are in tatters.&lt;br /&gt;
My clothes actually rotted right off of my body.&lt;br /&gt;
I had a nightmare about my deceased pet.&lt;br /&gt;
I had a nightmare about my deceased spouse.&lt;br /&gt;
I had a nightmare about my deceased lover.&lt;br /&gt;
I had a nightmare about my deceased sibling.&lt;br /&gt;
I had a nightmare about my deceased mother.&lt;br /&gt;
I had a nightmare about my deceased father.&lt;br /&gt;
I had a nightmare about my deceased child.&lt;br /&gt;
I had a nightmare about my deceased animal training partner.&lt;br /&gt;
I had a nightmare about my deceased friend.&lt;br /&gt;
I had a nightmare about my deceased acquaintance.&lt;br /&gt;
I had a nightmare about the dead.&lt;br /&gt;
haunted&lt;br /&gt;
tormented&lt;br /&gt;
possessed&lt;br /&gt;
tortured&lt;br /&gt;
I was &lt;br /&gt;
the ghost of a pet&lt;br /&gt;
the ghost of my spouse&lt;br /&gt;
the ghost of my lover&lt;br /&gt;
the ghost of my sibling&lt;br /&gt;
the ghost of my mother&lt;br /&gt;
the ghost of my father&lt;br /&gt;
the ghost of my child&lt;br /&gt;
the ghost of my animal training partner&lt;br /&gt;
the ghost of my friend&lt;br /&gt;
the ghost of an acquaintance&lt;br /&gt;
a ghost&lt;br /&gt;
I did my combat drills.&lt;br /&gt;
I practiced at the archery target.&lt;br /&gt;
I had a sparring session.&lt;br /&gt;
I was not able to petition for citizenship.&lt;br /&gt;
I was not able to bring up the lack of jobs.&lt;br /&gt;
I was not able to make suggestions about work allocations.&lt;br /&gt;
I was unable to request weapon production.&lt;br /&gt;
I could not find a priest to complain at.&lt;br /&gt;
I could not find a priest to comfort me.&lt;br /&gt;
I could not find anybody in charge to complain at.&lt;br /&gt;
I could not find anybody in charge to comfort me.&lt;br /&gt;
I've been on a long patrol.&lt;br /&gt;
I was nauseated by the sun.&lt;br /&gt;
I've been out in the sunshine again after a long time away.&lt;br /&gt;
I'm sleepy.&lt;br /&gt;
I haven't slept for a very long time.&lt;br /&gt;
I'm thirsty.&lt;br /&gt;
I'm dehydrated.&lt;br /&gt;
I'm hungry.&lt;br /&gt;
I'm starving.&lt;br /&gt;
I have been away from people for a long time.&lt;br /&gt;
I need a drink.&lt;br /&gt;
I must pray to &lt;br /&gt;
I need time to contemplate.&lt;br /&gt;
I need something to do.&lt;br /&gt;
It has been long time since I've done something creative.&lt;br /&gt;
I miss having art in my life.&lt;br /&gt;
I need some excitement in my life.&lt;br /&gt;
I need to learn something new.&lt;br /&gt;
I want to spend some time with family.&lt;br /&gt;
I want to see my friends.&lt;br /&gt;
I'd like to hear somebody eloquent.&lt;br /&gt;
I long to uphold the traditions.&lt;br /&gt;
I need to pause and reflect upon myself.&lt;br /&gt;
We must make merry again.&lt;br /&gt;
I wish to make something.&lt;br /&gt;
I must practice the fighting arts.&lt;br /&gt;
I need to perfect my skills.&lt;br /&gt;
I just want to slow down and take it easy for a while.&lt;br /&gt;
I long to make romance.&lt;br /&gt;
It would nice to get out in nature and see some creatures.&lt;br /&gt;
I want to see a great beast.&lt;br /&gt;
I need more.&lt;br /&gt;
I could really use a good meal.&lt;br /&gt;
I just want to fight somebody.&lt;br /&gt;
This place could really use some more trouble.&lt;br /&gt;
I'm feeling argumentative.&lt;br /&gt;
I need to wear fine things.&lt;br /&gt;
I need to get away from here and wander the world.&lt;br /&gt;
I just wish to help somebody.&lt;br /&gt;
I want to puzzle over something.&lt;br /&gt;
I have unmet needs.&lt;br /&gt;
I've been injured badly.&lt;br /&gt;
I've been wounded.&lt;br /&gt;
I didn't sleep soundly due to the noise.&lt;br /&gt;
It was very hard to sleep with the noise.&lt;br /&gt;
I couldn't sleep at all with all the noise.&lt;br /&gt;
I was able to rest up.&lt;br /&gt;
I was caught in freakish weather.&lt;br /&gt;
I was out in the rain.&lt;br /&gt;
I've been rained on.&lt;br /&gt;
It was raining on me.&lt;br /&gt;
I was in a snow storm.&lt;br /&gt;
I was out in a blizzard.&lt;br /&gt;
It was snowing on me.&lt;br /&gt;
I got caught in a miasma.&lt;br /&gt;
I was caught in smoke underground.&lt;br /&gt;
I was close to a waterfall.&lt;br /&gt;
I got caught in dust underground.&lt;br /&gt;
I was considering the demands I've made.&lt;br /&gt;
A criminal could not be properly punished.&lt;br /&gt;
My punishment was reduced.&lt;br /&gt;
I won the election.&lt;br /&gt;
I was re-elected.&lt;br /&gt;
 has been recognized.&lt;br /&gt;
 will be recognized.&lt;br /&gt;
I can now reside in &lt;br /&gt;
I am now part of &lt;br /&gt;
I was denied residency in &lt;br /&gt;
The temple petition for &lt;br /&gt;
 was rejected.&lt;br /&gt;
 was ignored.&lt;br /&gt;
The agreement to establish a temple for &lt;br /&gt;
 was abandoned.&lt;br /&gt;
The guildhall petition for &lt;br /&gt;
The agreement to establish a guildhall for &lt;br /&gt;
I was rejected by &lt;br /&gt;
My request was approved.&lt;br /&gt;
My request was ignored.&lt;br /&gt;
Nobody could be punished for failing to obey my commands.&lt;br /&gt;
My punishment was delayed.&lt;br /&gt;
A criminal's punishment was delayed.&lt;br /&gt;
There are not enough cages and chains.&lt;br /&gt;
My mandate was ignored.&lt;br /&gt;
A mandate deadline was missed.&lt;br /&gt;
There wasn't enough work last season.&lt;br /&gt;
I smashed up a building.&lt;br /&gt;
I toppled something over.&lt;br /&gt;
I have attained a higher rank of nobility.&lt;br /&gt;
I have entered the nobility.&lt;br /&gt;
I was knocked out by a cave-in.&lt;br /&gt;
My deadline was met.&lt;br /&gt;
I am uncovered.&lt;br /&gt;
I don't have a shirt.&lt;br /&gt;
I have no shoes.&lt;br /&gt;
I had to eat my beloved pet to survive.&lt;br /&gt;
I had to eat one of my favorite animals to survive.&lt;br /&gt;
I had to eat vermin to survive.&lt;br /&gt;
I started a fist fight.&lt;br /&gt;
I beat somebody as a punishment.&lt;br /&gt;
I was beaten as a punishment.&lt;br /&gt;
I was beat somebody with the hammer.&lt;br /&gt;
I was beaten with the hammer.&lt;br /&gt;
I could not find the hammer.&lt;br /&gt;
I have been eating the same old food.&lt;br /&gt;
I ate rotten food.&lt;br /&gt;
I put on a&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior&lt;br /&gt;
 truly splendid&lt;br /&gt;
 item.&lt;br /&gt;
I ate a meal.&lt;br /&gt;
I had a drink.&lt;br /&gt;
I don't have enough chests.&lt;br /&gt;
I don't have enough cabinets.&lt;br /&gt;
I don't have enough weapon racks.&lt;br /&gt;
I don't have enough armor stands.&lt;br /&gt;
Somebody has better &lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
 arrangements than I do.&lt;br /&gt;
There aren't enough dining tables.&lt;br /&gt;
I ate at a crowded table.&lt;br /&gt;
I ate in a dining room.&lt;br /&gt;
I didn't have a dining room.&lt;br /&gt;
There aren't enough chairs.&lt;br /&gt;
I formed a bond with my animal training partner.&lt;br /&gt;
I was rescued.&lt;br /&gt;
I brought somebody to rest in bed.&lt;br /&gt;
I felled a tree.&lt;br /&gt;
I slaughtered an animal.&lt;br /&gt;
I put a creature in a cage.&lt;br /&gt;
I chained up a creature.&lt;br /&gt;
I gelded a creature.&lt;br /&gt;
I put a piece on display.&lt;br /&gt;
I finished up some work.&lt;br /&gt;
The tax collector's escorts stole my property.&lt;br /&gt;
I lost some property to taxes.&lt;br /&gt;
I do not have adequate protection.&lt;br /&gt;
I was unable to reach a room during tax collection.&lt;br /&gt;
I was misinformed about a room during tax collection.&lt;br /&gt;
I pleased the nobility.&lt;br /&gt;
Tax collection went smoothly.&lt;br /&gt;
I disappointed the nobility.&lt;br /&gt;
The tax collection did not go smoothly.&lt;br /&gt;
I made &lt;br /&gt;
friends with &lt;br /&gt;
a new friend&lt;br /&gt;
I got into an argument&lt;br /&gt;
I am forming a grudge against &lt;br /&gt;
I was accosted by &lt;br /&gt;
I was pestered by &lt;br /&gt;
 was given away.&lt;br /&gt;
I acquired &lt;br /&gt;
I acquired something.&lt;br /&gt;
I adopted a new pet.&lt;br /&gt;
I played with my pet.&lt;br /&gt;
I was confined.&lt;br /&gt;
There was a scholarly lecture in &lt;br /&gt;
There was a performance in &lt;br /&gt;
I was expelled.&lt;br /&gt;
 was expelled.&lt;br /&gt;
A child was turned away from sanctuary.&lt;br /&gt;
Somebody dead was convicted of a crime.&lt;br /&gt;
An animal was convicted of a crime.&lt;br /&gt;
The victim of a crime was somehow convicted of that very offense.&lt;br /&gt;
The criminal was convicted and I received justice.&lt;br /&gt;
My family received justice when the criminal was convicted.&lt;br /&gt;
I had a bath.&lt;br /&gt;
I had a bath with soap!&lt;br /&gt;
I killed somebody in a sparring accident.&lt;br /&gt;
I was attacked.&lt;br /&gt;
I was attacked by the dead.&lt;br /&gt;
I was attacked by my own dead &lt;br /&gt;
I have been drinking the same old booze.&lt;br /&gt;
I drank bloody water.&lt;br /&gt;
I drank slime.&lt;br /&gt;
I drank vomit.&lt;br /&gt;
I drank gooey water.&lt;br /&gt;
I drank water mixed with ichor.&lt;br /&gt;
I drank water mixed with pus.&lt;br /&gt;
I drank foul water.&lt;br /&gt;
I had a drink, but it had gone bad.&lt;br /&gt;
I drank water without a well.&lt;br /&gt;
I had a drink without using a goblet.&lt;br /&gt;
I was near to a caged &lt;br /&gt;
I slept without a proper room.&lt;br /&gt;
I slept in a bedroom.&lt;br /&gt;
I slept on the floor.&lt;br /&gt;
I slept in the mud.&lt;br /&gt;
I slept in the grass.&lt;br /&gt;
I slept on a rough cave floor.&lt;br /&gt;
I slept on rocks.&lt;br /&gt;
I slept on ice.&lt;br /&gt;
I slept in the dirt.&lt;br /&gt;
I slept on a pile of driftwood.&lt;br /&gt;
My artwork was defaced.&lt;br /&gt;
I was evicted.&lt;br /&gt;
I taught &lt;br /&gt;
I learned about &lt;br /&gt;
I wrote &lt;br /&gt;
I read &lt;br /&gt;
I learned &lt;br /&gt;
powerful knowledge&lt;br /&gt;
I've made a breakthrough regarding &lt;br /&gt;
I just don't understand &lt;br /&gt;
I've been discussing &lt;br /&gt;
I've been mulling over &lt;br /&gt;
I gave birth to &lt;br /&gt;
I got married.&lt;br /&gt;
I have new siblings.&lt;br /&gt;
I have a new sibling.&lt;br /&gt;
I have become a parent&lt;br /&gt;
I received water.&lt;br /&gt;
I gave somebody water.&lt;br /&gt;
I received food.&lt;br /&gt;
I gave somebody food.&lt;br /&gt;
There was an incident.&lt;br /&gt;
The body of &lt;br /&gt;
my pet&lt;br /&gt;
my spouse&lt;br /&gt;
my lover&lt;br /&gt;
my sibling&lt;br /&gt;
my mother&lt;br /&gt;
my father&lt;br /&gt;
my child&lt;br /&gt;
my animal training partner&lt;br /&gt;
my acquaintance&lt;br /&gt;
 decayed without burial.&lt;br /&gt;
I visited with my pet.&lt;br /&gt;
I talked to my spouse.&lt;br /&gt;
I talked to my lover.&lt;br /&gt;
I talked to my sibling.&lt;br /&gt;
I talked to my mother.&lt;br /&gt;
I talked to my father.&lt;br /&gt;
I talked to my child.&lt;br /&gt;
I visited with my animal training partner.&lt;br /&gt;
I talked to my friend.&lt;br /&gt;
I talked to an acquaintance.&lt;br /&gt;
I talked to somebody.&lt;br /&gt;
I conducted a meeting in &lt;br /&gt;
a setting worthy of legends&lt;br /&gt;
a fantastic setting&lt;br /&gt;
a great setting&lt;br /&gt;
a very good setting&lt;br /&gt;
a good setting&lt;br /&gt;
a horribly substandard setting&lt;br /&gt;
a horrible setting&lt;br /&gt;
an awful setting&lt;br /&gt;
a very poor setting&lt;br /&gt;
a poor setting&lt;br /&gt;
I conducted an official meeting in a bedroom.&lt;br /&gt;
I conducted an official meeting in a dining room.&lt;br /&gt;
I had no room for an official meeting.&lt;br /&gt;
I thought about my tomb.&lt;br /&gt;
I do not have a tomb.&lt;br /&gt;
I talked to somebody important to our traditions.&lt;br /&gt;
It was&lt;br /&gt;
I prey on the blood of civilized creatures.&lt;br /&gt;
I am unnaturally ageless.&lt;br /&gt;
I accepted bribed in exchange for offering leniency.&lt;br /&gt;
I embezzled funds.&lt;br /&gt;
I received a cut of corruptly-obtained funds.&lt;br /&gt;
I was far away.&lt;br /&gt;
I was on an infiltration mission.&lt;br /&gt;
a toy&lt;br /&gt;
in a time before time&lt;br /&gt;
in the future&lt;br /&gt;
just now&lt;br /&gt;
a few minutes ago&lt;br /&gt;
not a quarter hour ago&lt;br /&gt;
not a half hour ago&lt;br /&gt;
not one hour ago&lt;br /&gt;
a few hours ago&lt;br /&gt;
not one day ago&lt;br /&gt;
a few days ago&lt;br /&gt;
several days ago&lt;br /&gt;
a week ago&lt;br /&gt;
a few weeks ago&lt;br /&gt;
a month ago&lt;br /&gt;
a few months ago&lt;br /&gt;
months ago&lt;br /&gt;
a year ago&lt;br /&gt;
a few years ago&lt;br /&gt;
several years ago&lt;br /&gt;
many years ago&lt;br /&gt;
long ago&lt;br /&gt;
long, long ago&lt;br /&gt;
I slew &lt;br /&gt;
a creature&lt;br /&gt;
a member&lt;br /&gt;
the forces&lt;br /&gt;
many foes&lt;br /&gt;
 was slain&lt;br /&gt;
by a &lt;br /&gt;
by the forces of &lt;br /&gt;
 died&lt;br /&gt;
many died&lt;br /&gt;
the forces of &lt;br /&gt;
Is that &lt;br /&gt;
 falling outside?&lt;br /&gt;
Looks like rain outside.&lt;br /&gt;
Looks to be snowing outside.&lt;br /&gt;
Look at the fog out there!&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a mist outside.&lt;br /&gt;
Seems a pleasant enough &lt;br /&gt;
sunset&lt;br /&gt;
 out there.&lt;br /&gt;
I wonder what the weather is like outside.&lt;br /&gt;
What is this?  &lt;br /&gt;
It is snowing.&lt;br /&gt;
Curse this fog!  I cannot see a thing.&lt;br /&gt;
I hope this fog lifts soon.&lt;br /&gt;
I hope this mist passes.&lt;br /&gt;
Look at those clouds!&lt;br /&gt;
The weather does not look too bad today.&lt;br /&gt;
The weather looks to be fine today.&lt;br /&gt;
The stars are bold tonight.&lt;br /&gt;
It is a starless night.&lt;br /&gt;
It is hot.&lt;br /&gt;
What a wind!&lt;br /&gt;
  And what a wind!&lt;br /&gt;
It is a nice temperature today.&lt;br /&gt;
It is scorching hot!&lt;br /&gt;
It is freezing cold!&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
PLACE&lt;br /&gt;
something&lt;br /&gt;
Our people have been pestered by skulking villains.&lt;br /&gt;
A highly-organized military order is threatening our people.&lt;br /&gt;
An organized military order have brought terror to our doorsteps.&lt;br /&gt;
A small but organized military order have been causing us much hardship.&lt;br /&gt;
A marauding warband is threatening our people.&lt;br /&gt;
Malicious outlaws have brought terror to our doorsteps.&lt;br /&gt;
Particular outlaws have been causing us much hardship.&lt;br /&gt;
A sprawling criminal organization has left our people living in fear.&lt;br /&gt;
A scheming criminal gang has eluded capture for far too long.&lt;br /&gt;
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.&lt;br /&gt;
There are foul goings-on &lt;br /&gt;
here&lt;br /&gt;
over at &lt;br /&gt;
  They have a &lt;br /&gt;
 called &lt;br /&gt;
 somewhere &lt;br /&gt;
around here&lt;br /&gt;
A bandit gang calling itself &lt;br /&gt;
, led by &lt;br /&gt;
has been harassing people right here on the streets of &lt;br /&gt;
has been harassing people over in &lt;br /&gt;
The army of &lt;br /&gt;
 is marching here!&lt;br /&gt;
 is marching on &lt;br /&gt;
Search first in &lt;br /&gt;
a guildhall&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a library&lt;br /&gt;
a tavern&lt;br /&gt;
a market&lt;br /&gt;
an underworld spire&lt;br /&gt;
the dungeon&lt;br /&gt;
the sewers&lt;br /&gt;
 there&lt;br /&gt;
I'm not sure exactly where to look.&lt;br /&gt;
somebody whose name I don't know&lt;br /&gt;
CONTEXT&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
BREED&lt;br /&gt;
BATTLEFIELD&lt;br /&gt;
INTERACTION_INSTANCE&lt;br /&gt;
WRITTEN_CONTENT&lt;br /&gt;
IDENTITY&lt;br /&gt;
INCIDENT&lt;br /&gt;
CRIME&lt;br /&gt;
REGION_WEATHER&lt;br /&gt;
CREATION_ZONE&lt;br /&gt;
VEHICLE&lt;br /&gt;
ARMY&lt;br /&gt;
ARMY_CONTROLLER&lt;br /&gt;
ARMY_TRACKING_INFO&lt;br /&gt;
CULTURAL_IDENTITY&lt;br /&gt;
AGREEMENT&lt;br /&gt;
POETIC_FORM&lt;br /&gt;
MUSICAL_FORM&lt;br /&gt;
DANCE_FORM&lt;br /&gt;
SCALE&lt;br /&gt;
RHYTHM&lt;br /&gt;
OCCUPATION&lt;br /&gt;
BELIEF_SYSTEM&lt;br /&gt;
IMAGE_SET&lt;br /&gt;
DIVINATION_SET&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
Nothing beats the open road.  Let us be off!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to guide you if you lead me to glory and death.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
Let us leave as soon as possible.&lt;br /&gt;
This is a cause worthy of struggle.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
That's such a fantastic idea.  I can't wait to be off!&lt;br /&gt;
It's such a noble pursuit.  Let's go immediately!&lt;br /&gt;
It would be so great to perform and make people happy.&lt;br /&gt;
I so love the performing arts.  It's time to go!&lt;br /&gt;
I'd love to travel and create art.&lt;br /&gt;
The performing arts are so important.  Let's go!&lt;br /&gt;
Let's spread the joy!&lt;br /&gt;
The performances will be great.&lt;br /&gt;
A demonstration of your skill might convince me.&lt;br /&gt;
Keep practicing!&lt;br /&gt;
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.&lt;br /&gt;
Can you manage a troupe so large?&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
I have no interest in your objectives.&lt;br /&gt;
I cannot give up my quest for &lt;br /&gt;
I cannot abandon my pilgrimage.&lt;br /&gt;
I cannot, for I am on an important journey.&lt;br /&gt;
I am unfit to brave danger with you.&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
I worship &lt;br /&gt;
I worship no one.&lt;br /&gt;
have&lt;br /&gt;
 my &lt;br /&gt;
Murderer!&lt;br /&gt;
 a murderer.&lt;br /&gt;
 an enemy.&lt;br /&gt;
 a friend.&lt;br /&gt;
 unstable.&lt;br /&gt;
 gladly not of the living.&lt;br /&gt;
 of the living and must be killed.&lt;br /&gt;
The dead!&lt;br /&gt;
 not of the living.&lt;br /&gt;
 the same as me.&lt;br /&gt;
Get away from me!&lt;br /&gt;
 an animal.&lt;br /&gt;
 a safe creature.&lt;br /&gt;
 a dangerous animal.&lt;br /&gt;
 my prisoner.&lt;br /&gt;
 my master.&lt;br /&gt;
 my apprentice.&lt;br /&gt;
 my former master.&lt;br /&gt;
 my former apprentice.&lt;br /&gt;
 my traveling companion.&lt;br /&gt;
 my lover.&lt;br /&gt;
I hate &lt;br /&gt;
 my enemy.&lt;br /&gt;
Intruder!&lt;br /&gt;
 an intruder.&lt;br /&gt;
Vile creature!&lt;br /&gt;
 a monster.&lt;br /&gt;
It is my misfortune that &lt;br /&gt;
 a kindred spirit&lt;br /&gt;
 a close friend&lt;br /&gt;
 a friend&lt;br /&gt;
, but that bond seems so thin now.&lt;br /&gt;
loathe&lt;br /&gt;
hate&lt;br /&gt;
never liked&lt;br /&gt;
 with every fiber of my being&lt;br /&gt;
, and now we can all see why.&lt;br /&gt;
 also&lt;br /&gt;
a legendary hero&lt;br /&gt;
a great hero&lt;br /&gt;
a hero&lt;br /&gt;
so very brave&lt;br /&gt;
brave&lt;br /&gt;
, but those acts bring no forgiveness.&lt;br /&gt;
 reunited &lt;br /&gt;
 bravely put an end to &lt;br /&gt;
you.&lt;br /&gt;
 my partner&lt;br /&gt;
, but it means nothing now.&lt;br /&gt;
a legendary brawler&lt;br /&gt;
capable of such violence&lt;br /&gt;
well-known brawler&lt;br /&gt;
prone to violence&lt;br /&gt;
somewhat violent&lt;br /&gt;
 started a fight with &lt;br /&gt;
a legendary thug&lt;br /&gt;
an infamous thug&lt;br /&gt;
a well-known thug&lt;br /&gt;
a known thug&lt;br /&gt;
thuggish&lt;br /&gt;
 bullied &lt;br /&gt;
 gave an unwelcome name.&lt;br /&gt;
 did not name &lt;br /&gt;
feast&lt;br /&gt;
feasts&lt;br /&gt;
 on the blood of the living!&lt;br /&gt;
a legendary brigand&lt;br /&gt;
an infamous brigand&lt;br /&gt;
a noted brigand&lt;br /&gt;
a known brigand&lt;br /&gt;
a brigand&lt;br /&gt;
 are dangerous outlaws.&lt;br /&gt;
 robbed &lt;br /&gt;
a legendary villain&lt;br /&gt;
an infamous villain&lt;br /&gt;
a noted villain&lt;br /&gt;
a known villain&lt;br /&gt;
unhinged&lt;br /&gt;
 perpetrated a violent attack upon &lt;br /&gt;
a legendary preacher&lt;br /&gt;
a great preacher&lt;br /&gt;
a talented preacher&lt;br /&gt;
a skilled preacher&lt;br /&gt;
gives sermons, and may be a preacher&lt;br /&gt;
a legendary storyteller&lt;br /&gt;
a great storyteller&lt;br /&gt;
a talented storyteller&lt;br /&gt;
a skilled storyteller&lt;br /&gt;
a storyteller, or at least tells stories&lt;br /&gt;
a legendary poet&lt;br /&gt;
a great poet&lt;br /&gt;
a talented poet&lt;br /&gt;
a skilled poet&lt;br /&gt;
a poet, according to some&lt;br /&gt;
a legendary bard&lt;br /&gt;
a great bard&lt;br /&gt;
a talented bard&lt;br /&gt;
a skilled bard&lt;br /&gt;
a modest bard&lt;br /&gt;
a legendary dancer&lt;br /&gt;
a great dancer&lt;br /&gt;
a talented dancer&lt;br /&gt;
a skilled dancer&lt;br /&gt;
something of a dancer&lt;br /&gt;
 good for a deal now and then&lt;br /&gt;
, but you can't bargain your way out of this.&lt;br /&gt;
a legendary quarreler&lt;br /&gt;
infamously quarrelsome&lt;br /&gt;
a noted quarreler&lt;br /&gt;
known to be quarrelsome&lt;br /&gt;
somewhat quarrelsome&lt;br /&gt;
, but you can't argue your way out of this.&lt;br /&gt;
a legendary flatterer&lt;br /&gt;
an infamous flatterer&lt;br /&gt;
a noted flatterer&lt;br /&gt;
a known flatterer&lt;br /&gt;
something of a flatterer&lt;br /&gt;
, but you can't talk your way out of this.&lt;br /&gt;
 a pleasure to speak with&lt;br /&gt;
, but now this stands between us.&lt;br /&gt;
a legendary hunter&lt;br /&gt;
a great hunter&lt;br /&gt;
a talented hunter&lt;br /&gt;
a skilled hunter&lt;br /&gt;
something of a hunter&lt;br /&gt;
a legendary killer&lt;br /&gt;
an infamous killer&lt;br /&gt;
a noted killer&lt;br /&gt;
a known killer&lt;br /&gt;
a killer&lt;br /&gt;
 ended the days of &lt;br /&gt;
a legendary murderer&lt;br /&gt;
an infamous murderer&lt;br /&gt;
a noted murderer&lt;br /&gt;
a known murderer&lt;br /&gt;
a murderer&lt;br /&gt;
 took the life of &lt;br /&gt;
 are my comrades&lt;br /&gt;
 my comrade&lt;br /&gt;
, but nothing can change the facts.&lt;br /&gt;
 are worthy of respect&lt;br /&gt;
 worthy of respect&lt;br /&gt;
, but at what price?&lt;br /&gt;
 are not fit to rule.&lt;br /&gt;
 part of the problem.&lt;br /&gt;
 an enemy fighter.&lt;br /&gt;
 protected knowledge from being irrevocably lost&lt;br /&gt;
, yet that means little now&lt;br /&gt;
 brought back &lt;br /&gt;
 sought out and returned our treasures&lt;br /&gt;
, though it doesn't much matter&lt;br /&gt;
 a thieving scoundrel.&lt;br /&gt;
 stole &lt;br /&gt;
 a protector of the defenseless&lt;br /&gt;
, but that hardly matters now.&lt;br /&gt;
 challenged &lt;br /&gt;
 justly slew &lt;br /&gt;
 on my side&lt;br /&gt;
, but what does that mean now?&lt;br /&gt;
 brought battle to &lt;br /&gt;
 boldly slew &lt;br /&gt;
one of the most loyal soldiers to serve anybody at any time&lt;br /&gt;
famous for your loyalty as a soldier&lt;br /&gt;
such a loyal soldier&lt;br /&gt;
a very loyal soldier&lt;br /&gt;
a loyal soldier&lt;br /&gt;
.  What happened to bring us to this?&lt;br /&gt;
 my neighbor.&lt;br /&gt;
I don't know &lt;br /&gt;
This must be stopped by any means at our disposal.&lt;br /&gt;
It's not my problem.&lt;br /&gt;
It was inevitable.&lt;br /&gt;
This is the life for me.&lt;br /&gt;
It is terrifying.&lt;br /&gt;
I don't know anything about that.&lt;br /&gt;
We are in the right in all matters.&lt;br /&gt;
They are outlaws.&lt;br /&gt;
I don't care one way or another.&lt;br /&gt;
I hate it.&lt;br /&gt;
I am afraid of it.&lt;br /&gt;
That is sad but not unexpected.&lt;br /&gt;
That is terrible.&lt;br /&gt;
That's terrific!&lt;br /&gt;
It accords with my faith.&lt;br /&gt;
Preaching is my calling.&lt;br /&gt;
I enjoyed performing.&lt;br /&gt;
It was legendary.&lt;br /&gt;
It was fantastic.&lt;br /&gt;
It was great.&lt;br /&gt;
It was good.&lt;br /&gt;
It was okay.&lt;br /&gt;
I'm conflicted.&lt;br /&gt;
I agree completely.&lt;br /&gt;
So true, so true.&lt;br /&gt;
No doubt.&lt;br /&gt;
Truly.&lt;br /&gt;
I concur!&lt;br /&gt;
This preacher&lt;br /&gt;
This storyteller&lt;br /&gt;
This recitation&lt;br /&gt;
That sounds just like the &lt;br /&gt;
This &lt;br /&gt;
 player&lt;br /&gt;
This singer&lt;br /&gt;
This chanter&lt;br /&gt;
This dancer&lt;br /&gt;
 is fantastic!&lt;br /&gt;
 is awesome!&lt;br /&gt;
 is magnificant!&lt;br /&gt;
?  Unbelievable talent!&lt;br /&gt;
.  How can I even describe the skill?&lt;br /&gt;
 is legendary.&lt;br /&gt;
!  Amazing ability.&lt;br /&gt;
That sounds almost like the &lt;br /&gt;
 is great.&lt;br /&gt;
 is splendid.&lt;br /&gt;
 is really quite good!&lt;br /&gt;
 shows such talent.&lt;br /&gt;
That sounds like the &lt;br /&gt;
 is good.&lt;br /&gt;
 is pretty good.&lt;br /&gt;
 is alright!&lt;br /&gt;
 has promise.&lt;br /&gt;
That sounds vaguely like the &lt;br /&gt;
 is okay.&lt;br /&gt;
 is fine.&lt;br /&gt;
 is alright.&lt;br /&gt;
 could be better.&lt;br /&gt;
 could be worse.&lt;br /&gt;
 is middling.&lt;br /&gt;
Is that supposed to be the &lt;br /&gt;
 is no good.&lt;br /&gt;
 stinks!&lt;br /&gt;
 is lousy.&lt;br /&gt;
 is a waste of time.&lt;br /&gt;
 couldn't be much worse.&lt;br /&gt;
 is terrible.&lt;br /&gt;
 is just bad.&lt;br /&gt;
 doesn't belong here.&lt;br /&gt;
 makes me retch.&lt;br /&gt;
?  Awful.&lt;br /&gt;
This is my favorite dance.&lt;br /&gt;
The accompaniment is my favorite music.&lt;br /&gt;
This is my favorite music.&lt;br /&gt;
The lyrics of the accompaniment are my favorite poetry.&lt;br /&gt;
The lyrics are my favorite poetry.&lt;br /&gt;
This is my favorite poetry.&lt;br /&gt;
I love the reflective lyrics of the accompaniment.&lt;br /&gt;
I love the reflective lyrics.&lt;br /&gt;
I love reflective poetry.&lt;br /&gt;
I hate the self-absorbed lyrics of the accompaniment.&lt;br /&gt;
I hate the self-absorbed lyrics.&lt;br /&gt;
I hate self-absorbed poetry.&lt;br /&gt;
I love the riddle in the lyrics of the accompaniment.&lt;br /&gt;
I love the riddle in the lyrics.&lt;br /&gt;
I love riddles.&lt;br /&gt;
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.&lt;br /&gt;
Why is there a riddle in the lyrics?  I hate riddles.&lt;br /&gt;
I hate riddles.&lt;br /&gt;
The lyrics of the accompaniment are so embarrassing!&lt;br /&gt;
The lyrics are so embarrassing!&lt;br /&gt;
This poetry is so embarrassing!&lt;br /&gt;
The lyrics of the accompaniment are so funny!&lt;br /&gt;
The lyrics are so funny!&lt;br /&gt;
This poetry is so funny!&lt;br /&gt;
I love the raunchy lyrics of the accompaniment!&lt;br /&gt;
I love the raunchy lyrics!&lt;br /&gt;
I love raunchy poetry!&lt;br /&gt;
I love the ribald lyrics of the accompaniment.&lt;br /&gt;
I love the ribald lyrics.&lt;br /&gt;
I love ribald poetry.&lt;br /&gt;
Must the lyrics of the accompaniment be so off-putting?&lt;br /&gt;
These lyrics are simply unacceptable.&lt;br /&gt;
I hate this sleazy sort of poetry.&lt;br /&gt;
I love the light lyrics of the accompaniment.&lt;br /&gt;
I love the light lyrics.&lt;br /&gt;
I love light poetry.&lt;br /&gt;
Couldn't the lyrics of the accompaniment be a bit more somber?&lt;br /&gt;
These lyrics are too breezy.&lt;br /&gt;
I prefer more weighty subject matter myself.&lt;br /&gt;
I love the solemn lyrics of the accompaniment.&lt;br /&gt;
I love the solemn lyrics.&lt;br /&gt;
I love solemn poetry.&lt;br /&gt;
The lyrics of the accompaniment are way too serious.&lt;br /&gt;
These lyrics are too austere.&lt;br /&gt;
I can't stand poetry this serious.&lt;br /&gt;
This legendary hunt has saved us from a mighty enemy!&lt;br /&gt;
This magnificent hunt has saved us from a fearsome enemy!&lt;br /&gt;
This great hunt has saved us from a dangerous enemy!&lt;br /&gt;
This worthy hunt has rid us of an enemy.&lt;br /&gt;
This hunt has rid us of a nuisance.&lt;br /&gt;
That was a legendary hunt!&lt;br /&gt;
That was a magnificent hunt!&lt;br /&gt;
That was a great hunt!&lt;br /&gt;
That was a worthy hunt.&lt;br /&gt;
That was hunter's work.&lt;br /&gt;
We are saved from a mighty enemy!&lt;br /&gt;
We are saved from a fearsome enemy!&lt;br /&gt;
We are saved from a dangerous enemy!&lt;br /&gt;
We are rid of an enemy.&lt;br /&gt;
We are rid of a nuisance.&lt;br /&gt;
The defenseless are safer from outlaws.&lt;br /&gt;
Thank you!&lt;br /&gt;
You have my thanks.&lt;br /&gt;
suspicion&lt;br /&gt;
alarm&lt;br /&gt;
shock&lt;br /&gt;
grief&lt;br /&gt;
triumph&lt;br /&gt;
rage&lt;br /&gt;
satisfaction&lt;br /&gt;
fear&lt;br /&gt;
sadness&lt;br /&gt;
love&lt;br /&gt;
bliss&lt;br /&gt;
vengefulness&lt;br /&gt;
terror&lt;br /&gt;
acceptance&lt;br /&gt;
admiration&lt;br /&gt;
agitation&lt;br /&gt;
aggravation&lt;br /&gt;
alienation&lt;br /&gt;
amazement&lt;br /&gt;
ambivalence&lt;br /&gt;
amusement&lt;br /&gt;
anger&lt;br /&gt;
anguish&lt;br /&gt;
annoyance&lt;br /&gt;
anxiety&lt;br /&gt;
apathy&lt;br /&gt;
arousal&lt;br /&gt;
astonishment&lt;br /&gt;
aversion&lt;br /&gt;
bitterness&lt;br /&gt;
boredom&lt;br /&gt;
confusion&lt;br /&gt;
contempt&lt;br /&gt;
contentment&lt;br /&gt;
dejection&lt;br /&gt;
delight&lt;br /&gt;
disappointment&lt;br /&gt;
disgust&lt;br /&gt;
dislike&lt;br /&gt;
dismay&lt;br /&gt;
displeasure&lt;br /&gt;
distress&lt;br /&gt;
eagerness&lt;br /&gt;
elation&lt;br /&gt;
embarrassment&lt;br /&gt;
emptiness&lt;br /&gt;
exasperation&lt;br /&gt;
exhilaration&lt;br /&gt;
ferocity&lt;br /&gt;
fondness&lt;br /&gt;
fright&lt;br /&gt;
frustration&lt;br /&gt;
glee&lt;br /&gt;
gloom&lt;br /&gt;
glumness&lt;br /&gt;
grouchiness&lt;br /&gt;
grumpiness&lt;br /&gt;
guilt&lt;br /&gt;
hatred&lt;br /&gt;
hopelessness&lt;br /&gt;
humiliation&lt;br /&gt;
insult&lt;br /&gt;
interest&lt;br /&gt;
irritation&lt;br /&gt;
isolation&lt;br /&gt;
jolliness&lt;br /&gt;
joviality&lt;br /&gt;
jubilation&lt;br /&gt;
loneliness&lt;br /&gt;
misery&lt;br /&gt;
mortification&lt;br /&gt;
nervousness&lt;br /&gt;
nostalgia&lt;br /&gt;
optimism&lt;br /&gt;
outrage&lt;br /&gt;
panic&lt;br /&gt;
patience&lt;br /&gt;
passion&lt;br /&gt;
pleasure&lt;br /&gt;
pride&lt;br /&gt;
rapture&lt;br /&gt;
rejection&lt;br /&gt;
relief&lt;br /&gt;
regret&lt;br /&gt;
remorse&lt;br /&gt;
repentance&lt;br /&gt;
resentment&lt;br /&gt;
righteous&lt;br /&gt;
indignation&lt;br /&gt;
self&lt;br /&gt;
pity&lt;br /&gt;
servile&lt;br /&gt;
shame&lt;br /&gt;
tenderness&lt;br /&gt;
thrill&lt;br /&gt;
uneasiness&lt;br /&gt;
unhappiness&lt;br /&gt;
wonder&lt;br /&gt;
worry&lt;br /&gt;
wrath&lt;br /&gt;
zeal&lt;br /&gt;
angst&lt;br /&gt;
expectancy&lt;br /&gt;
doubt&lt;br /&gt;
enthusiasm&lt;br /&gt;
pessimism&lt;br /&gt;
euphoria&lt;br /&gt;
gaiety&lt;br /&gt;
excitement&lt;br /&gt;
Acknowledge lack of suspicion&lt;br /&gt;
Acknowledge lack of alarm&lt;br /&gt;
Acknowledge lack of shock&lt;br /&gt;
Acknowledge lack of horror&lt;br /&gt;
Acknowledge lack of grief&lt;br /&gt;
Acknowledge lack of triumph&lt;br /&gt;
Acknowledge lack of rage&lt;br /&gt;
Acknowledge lack of grim satisfaction&lt;br /&gt;
Acknowledge lack of fear&lt;br /&gt;
Acknowledge lack of sadness&lt;br /&gt;
Acknowledge lack of satisfaction&lt;br /&gt;
Acknowledge lack of love&lt;br /&gt;
Acknowledge lack of bliss&lt;br /&gt;
Acknowledge lack of excitement&lt;br /&gt;
Acknowledge lack of gaiety&lt;br /&gt;
Acknowledge lack of joy&lt;br /&gt;
Acknowledge lack of vengefulness&lt;br /&gt;
Acknowledge lack of terror&lt;br /&gt;
Acknowledge lack of agony&lt;br /&gt;
Acknowledge lack of anguish&lt;br /&gt;
Acknowledge lack of despair&lt;br /&gt;
Acknowledge lack of dismay&lt;br /&gt;
Acknowledge lack of distress&lt;br /&gt;
Acknowledge lack of fright&lt;br /&gt;
Acknowledge lack of misery&lt;br /&gt;
Acknowledge lack of mortification&lt;br /&gt;
Acknowledge lack of being shaken&lt;br /&gt;
Acknowledge lack of acceptance&lt;br /&gt;
Acknowledge lack of admiration&lt;br /&gt;
Acknowledge lack of agitation&lt;br /&gt;
Acknowledge lack of aggravation&lt;br /&gt;
Acknowledge lack of alienation&lt;br /&gt;
Acknowledge lack of amazement&lt;br /&gt;
Acknowledge lack of ambivalence&lt;br /&gt;
Acknowledge lack of anger&lt;br /&gt;
Acknowledge lack of annoyance&lt;br /&gt;
Acknowledge lack of anxiety&lt;br /&gt;
Acknowledge lack of apathy&lt;br /&gt;
Acknowledge lack of arousal&lt;br /&gt;
Acknowledge lack of astonishment&lt;br /&gt;
Acknowledge lack of aversion&lt;br /&gt;
Acknowledge lack of awe&lt;br /&gt;
Acknowledge lack of bitterness&lt;br /&gt;
Acknowledge lack of boredom&lt;br /&gt;
Acknowledge lack of caring&lt;br /&gt;
Acknowledge lack of confusion&lt;br /&gt;
Acknowledge lack of contempt&lt;br /&gt;
Acknowledge lack of dejection&lt;br /&gt;
Acknowledge lack of disappointment&lt;br /&gt;
Acknowledge lack of disgust&lt;br /&gt;
Acknowledge lack of disillusionment&lt;br /&gt;
Acknowledge lack of dislike&lt;br /&gt;
Acknowledge lack of displeasure&lt;br /&gt;
Acknowledge lack of eagerness&lt;br /&gt;
Acknowledge lack of embarrassment&lt;br /&gt;
Acknowledge lack of empathy&lt;br /&gt;
Acknowledge lack of emptiness&lt;br /&gt;
Acknowledge lack of exasperation&lt;br /&gt;
Acknowledge lack of ferocity&lt;br /&gt;
Acknowledge lack of frustration&lt;br /&gt;
Acknowledge lack of gloom&lt;br /&gt;
Acknowledge lack of glumness&lt;br /&gt;
Acknowledge lack of gratitude&lt;br /&gt;
Acknowledge lack of grouchiness&lt;br /&gt;
Acknowledge lack of grumpiness&lt;br /&gt;
Acknowledge lack of guilt&lt;br /&gt;
Acknowledge lack of hatred&lt;br /&gt;
Acknowledge lack of hope&lt;br /&gt;
Acknowledge lack of hopelessness&lt;br /&gt;
Acknowledge lack of humiliation&lt;br /&gt;
Acknowledge lack of insult&lt;br /&gt;
Acknowledge lack of interest&lt;br /&gt;
Acknowledge lack of irritation&lt;br /&gt;
Acknowledge lack of isolation&lt;br /&gt;
Acknowledge lack of loathing&lt;br /&gt;
Acknowledge lack of loneliness&lt;br /&gt;
Acknowledge lack of lust&lt;br /&gt;
Acknowledge lack of nervousness&lt;br /&gt;
Acknowledge lack of nostalgia&lt;br /&gt;
Acknowledge lack of optimism&lt;br /&gt;
Acknowledge lack of outrage&lt;br /&gt;
Acknowledge lack of panic&lt;br /&gt;
Acknowledge lack of patience&lt;br /&gt;
Acknowledge lack of passion&lt;br /&gt;
Acknowledge lack of rejection&lt;br /&gt;
Acknowledge lack of relief&lt;br /&gt;
Acknowledge lack of regret&lt;br /&gt;
Acknowledge lack of remorse&lt;br /&gt;
Acknowledge lack of repentance&lt;br /&gt;
Acknowledge lack of resentment&lt;br /&gt;
Acknowledge lack of restlessness&lt;br /&gt;
Acknowledge lack of righteous indignation&lt;br /&gt;
Acknowledge lack of self-pity&lt;br /&gt;
Acknowledge lack of servility&lt;br /&gt;
Acknowledge lack of shame&lt;br /&gt;
Acknowledge lack of sympathy&lt;br /&gt;
Acknowledge lack of tenderness&lt;br /&gt;
Acknowledge lack of uneasiness&lt;br /&gt;
Acknowledge lack of unhappiness&lt;br /&gt;
Acknowledge lack of wonder&lt;br /&gt;
Acknowledge lack of worry&lt;br /&gt;
Acknowledge lack of wrath&lt;br /&gt;
Acknowledge lack of zeal&lt;br /&gt;
Acknowledge lack of adoration&lt;br /&gt;
Acknowledge lack of affection&lt;br /&gt;
Acknowledge lack of amusement&lt;br /&gt;
Acknowledge lack of contentment&lt;br /&gt;
Acknowledge lack of delight&lt;br /&gt;
Acknowledge lack of elation&lt;br /&gt;
Acknowledge lack of enjoyment&lt;br /&gt;
Acknowledge lack of exhilaration&lt;br /&gt;
Acknowledge lack of fondness&lt;br /&gt;
Acknowledge lack of freedom&lt;br /&gt;
Acknowledge lack of glee&lt;br /&gt;
Acknowledge lack of happiness&lt;br /&gt;
Acknowledge lack of jolliness&lt;br /&gt;
Acknowledge lack of joviality&lt;br /&gt;
Acknowledge lack of jubilation&lt;br /&gt;
Acknowledge lack of pleasure&lt;br /&gt;
Acknowledge lack of pride&lt;br /&gt;
Acknowledge lack of rapture&lt;br /&gt;
Acknowledge lack of a thrill&lt;br /&gt;
Acknowledge lack of existential crisis&lt;br /&gt;
Acknowledge lack of defeat&lt;br /&gt;
Acknowledge lack of expectancy&lt;br /&gt;
Acknowledge lack of doubt&lt;br /&gt;
Acknowledge lack of enthusiasm&lt;br /&gt;
Acknowledge lack of pessimism&lt;br /&gt;
Acknowledge lack of euphoria&lt;br /&gt;
State minor feeling of suspicion&lt;br /&gt;
Dismiss minor feeling of alarm&lt;br /&gt;
dismiss&lt;br /&gt;
Dismiss minor feeling of shock&lt;br /&gt;
Dismiss minor feeling of horror&lt;br /&gt;
Dismiss minor feeling of grief&lt;br /&gt;
State minor feeling of triumph&lt;br /&gt;
Dismiss minor feeling of rage&lt;br /&gt;
State minor feeling of grim satisfaction&lt;br /&gt;
Dismiss minor feeling of fear&lt;br /&gt;
Dismiss minor feeling of sadness&lt;br /&gt;
State minor feeling of satisfaction&lt;br /&gt;
State minor feeling of love&lt;br /&gt;
State minor feeling of bliss&lt;br /&gt;
State minor feeling of excitement&lt;br /&gt;
State minor feeling of gaiety&lt;br /&gt;
State minor feeling of joy&lt;br /&gt;
State minor feeling of vengefulness&lt;br /&gt;
Dismiss minor feeling of terror&lt;br /&gt;
Dismiss minor feeling of agony&lt;br /&gt;
Dismiss minor feeling of anguish&lt;br /&gt;
Dismiss minor feeling of despair&lt;br /&gt;
Dismiss minor feeling of dismay&lt;br /&gt;
Dismiss minor feeling of distress&lt;br /&gt;
Dismiss minor feeling of fright&lt;br /&gt;
Dismiss minor feeling of misery&lt;br /&gt;
Dismiss minor feeling of mortification&lt;br /&gt;
Dismiss minor feeling of being shaken&lt;br /&gt;
State minor feeling of acceptance&lt;br /&gt;
State minor feeling of admiration&lt;br /&gt;
State minor feeling of agitation&lt;br /&gt;
State minor feeling of aggravation&lt;br /&gt;
State minor feeling of alienation&lt;br /&gt;
State minor feeling of amazement&lt;br /&gt;
State minor feeling of ambivalence&lt;br /&gt;
State minor feeling of anger&lt;br /&gt;
State minor feeling of annoyance&lt;br /&gt;
State minor feeling of anxiety&lt;br /&gt;
State minor feeling of apathy&lt;br /&gt;
State minor feeling of arousal&lt;br /&gt;
State minor feeling of astonishment&lt;br /&gt;
State minor feeling of aversion&lt;br /&gt;
State minor feeling of awe&lt;br /&gt;
State minor feeling of bitterness&lt;br /&gt;
State minor feeling of boredom&lt;br /&gt;
State minor feeling of caring&lt;br /&gt;
State minor feeling of confusion&lt;br /&gt;
State minor feeling of contempt&lt;br /&gt;
State minor feeling of dejection&lt;br /&gt;
State minor feeling of disappointment&lt;br /&gt;
State minor feeling of disgust&lt;br /&gt;
State minor feeling of disillusionment&lt;br /&gt;
State minor feeling of dislike&lt;br /&gt;
State minor feeling of displeasure&lt;br /&gt;
State minor feeling of eagerness&lt;br /&gt;
State minor feeling of embarrassment&lt;br /&gt;
State minor feeling of empathy&lt;br /&gt;
State minor feeling of emptiness&lt;br /&gt;
State minor feeling of exasperation&lt;br /&gt;
State minor feeling of ferocity&lt;br /&gt;
State minor feeling of frustration&lt;br /&gt;
State minor feeling of gloom&lt;br /&gt;
State minor feeling of glumness&lt;br /&gt;
State minor feeling of gratitude&lt;br /&gt;
State minor feeling of grouchiness&lt;br /&gt;
State minor feeling of grumpiness&lt;br /&gt;
State minor feeling of guilt&lt;br /&gt;
State minor feeling of hatred&lt;br /&gt;
State minor feeling of hope&lt;br /&gt;
State minor feeling of hopelessness&lt;br /&gt;
State minor feeling of humiliation&lt;br /&gt;
State minor feeling of insult&lt;br /&gt;
State minor feeling of interest&lt;br /&gt;
State minor feeling of irritation&lt;br /&gt;
State minor feeling of isolation&lt;br /&gt;
State minor feeling of loathing&lt;br /&gt;
State minor feeling of loneliness&lt;br /&gt;
State minor feeling of lust&lt;br /&gt;
State minor feeling of nervousness&lt;br /&gt;
State minor feeling of nostalgia&lt;br /&gt;
State minor feeling of optimism&lt;br /&gt;
State minor feeling of outrage&lt;br /&gt;
State minor feeling of panic&lt;br /&gt;
State minor feeling of patience&lt;br /&gt;
State minor feeling of passion&lt;br /&gt;
State minor feeling of rejection&lt;br /&gt;
State minor feeling of relief&lt;br /&gt;
State minor feeling of regret&lt;br /&gt;
State minor feeling of remorse&lt;br /&gt;
State minor feeling of repentance&lt;br /&gt;
State minor feeling of resentment&lt;br /&gt;
State minor feeling of restlessness&lt;br /&gt;
State minor feeling of righteous indignation&lt;br /&gt;
State minor feeling of self-pity&lt;br /&gt;
State minor feeling of servility&lt;br /&gt;
State minor feeling of shame&lt;br /&gt;
State minor feeling of sympathy&lt;br /&gt;
State minor feeling of tenderness&lt;br /&gt;
State minor feeling of uneasiness&lt;br /&gt;
State minor feeling of unhappiness&lt;br /&gt;
State minor feeling of wonder&lt;br /&gt;
State minor feeling of worry&lt;br /&gt;
State minor feeling of wrath&lt;br /&gt;
State minor feeling of zeal&lt;br /&gt;
State minor feeling of adoration&lt;br /&gt;
State minor feeling of affection&lt;br /&gt;
State minor feeling of amusement&lt;br /&gt;
State minor feeling of contentment&lt;br /&gt;
State minor feeling of delight&lt;br /&gt;
State minor feeling of elation&lt;br /&gt;
State minor feeling of enjoyment&lt;br /&gt;
State minor feeling of exhilaration&lt;br /&gt;
State minor feeling of fondness&lt;br /&gt;
State minor feeling of freedom&lt;br /&gt;
State minor feeling of glee&lt;br /&gt;
State minor feeling of happiness&lt;br /&gt;
State minor feeling of jolliness&lt;br /&gt;
State minor feeling of joviality&lt;br /&gt;
State minor feeling of jubilation&lt;br /&gt;
State minor feeling of pleasure&lt;br /&gt;
State minor feeling of pride&lt;br /&gt;
State feelings, somewhat enraptured&lt;br /&gt;
State feelings, somewhat thrilled&lt;br /&gt;
Dismiss minor existential crisis&lt;br /&gt;
Dismiss minor feeling of defeat&lt;br /&gt;
State feelings, somewhat expectant&lt;br /&gt;
Dismiss minor doubts&lt;br /&gt;
State minor feeling of enthusiasm&lt;br /&gt;
Dismiss minor feeling of pessimism&lt;br /&gt;
State minor feeling of euphoria&lt;br /&gt;
State feelings of suspicion&lt;br /&gt;
Verbally struggle against alarm&lt;br /&gt;
struggle&lt;br /&gt;
Verbally struggle against shock&lt;br /&gt;
Verbally struggle against horror&lt;br /&gt;
Verbally struggle against grief&lt;br /&gt;
State feelings of triumph&lt;br /&gt;
Verbally struggle against rage&lt;br /&gt;
State feelings of grim satisfaction&lt;br /&gt;
Verbally struggle against fear&lt;br /&gt;
Verbally struggle against sadness&lt;br /&gt;
State feelings of satisfaction&lt;br /&gt;
State feelings of love&lt;br /&gt;
State feelings of bliss&lt;br /&gt;
State feelings of excitement&lt;br /&gt;
State feelings of gaiety&lt;br /&gt;
State feelings of joy&lt;br /&gt;
State feelings of vengefulness&lt;br /&gt;
Verbally struggle against terror&lt;br /&gt;
Verbally struggle against agony&lt;br /&gt;
Verbally struggle against anguish&lt;br /&gt;
Verbally struggle against despair&lt;br /&gt;
Verbally struggle against dismay&lt;br /&gt;
Verbally struggle against distress&lt;br /&gt;
Verbally struggle against fright&lt;br /&gt;
Verbally struggle against misery&lt;br /&gt;
Verbally struggle against mortification&lt;br /&gt;
Verbally struggle, shaken&lt;br /&gt;
State feelings of acceptance&lt;br /&gt;
State feelings of admiration&lt;br /&gt;
State feelings of agitation&lt;br /&gt;
State feelings of aggravation&lt;br /&gt;
State feelings of alienation&lt;br /&gt;
State feelings of amazement&lt;br /&gt;
State feelings of ambivalence&lt;br /&gt;
State feelings of anger&lt;br /&gt;
State feelings of annoyance&lt;br /&gt;
State feelings of anxiety&lt;br /&gt;
State feelings of apathy&lt;br /&gt;
State feelings of arousal&lt;br /&gt;
State feelings of astonishment&lt;br /&gt;
State feelings of aversion&lt;br /&gt;
State feelings of awe&lt;br /&gt;
State feelings of bitterness&lt;br /&gt;
State feelings of boredom&lt;br /&gt;
State feelings of caring&lt;br /&gt;
State feelings of confusion&lt;br /&gt;
State feelings of contempt&lt;br /&gt;
State feelings of dejection&lt;br /&gt;
State feelings of disappointment&lt;br /&gt;
State feelings of disgust&lt;br /&gt;
State feelings of disillusionment&lt;br /&gt;
State feelings of dislike&lt;br /&gt;
State feelings of displeasure&lt;br /&gt;
State feelings of eagerness&lt;br /&gt;
State feelings of embarassment&lt;br /&gt;
State feelings of empathy&lt;br /&gt;
State feelings of emptiness&lt;br /&gt;
State feelings of exasperation&lt;br /&gt;
State feelings of ferocity&lt;br /&gt;
State feelings of frustration&lt;br /&gt;
State feelings of gloom&lt;br /&gt;
State feelings of glumness&lt;br /&gt;
State feelings of gratitude&lt;br /&gt;
State feelings of grouchiness&lt;br /&gt;
State feelings of grumpiness&lt;br /&gt;
State feelings of guilt&lt;br /&gt;
State feelings of hatred&lt;br /&gt;
State feelings of hope&lt;br /&gt;
State feelings of hopelessness&lt;br /&gt;
State feelings of humiliation&lt;br /&gt;
State feelings of insult&lt;br /&gt;
State feelings of interest&lt;br /&gt;
State feelings of irritation&lt;br /&gt;
State feelings of isolation&lt;br /&gt;
State feelings of loathing&lt;br /&gt;
State feelings of loneliness&lt;br /&gt;
State feelings of lust&lt;br /&gt;
State feelings of nervousness&lt;br /&gt;
State feelings of nostalgia&lt;br /&gt;
State feelings of optimism&lt;br /&gt;
State feelings of outrage&lt;br /&gt;
State feelings of panic&lt;br /&gt;
State feelings of patience&lt;br /&gt;
State feelings of passion&lt;br /&gt;
State feelings of rejection&lt;br /&gt;
State feelings of relief&lt;br /&gt;
State feelings of regret&lt;br /&gt;
State feelings of remorse&lt;br /&gt;
State feelings of repentance&lt;br /&gt;
State feelings of resentment&lt;br /&gt;
State feelings of restlessness&lt;br /&gt;
State feelings of righteous indignation&lt;br /&gt;
State feelings of self-pity&lt;br /&gt;
State feelings of servility&lt;br /&gt;
State feelings of shame&lt;br /&gt;
State feelings of sympathy&lt;br /&gt;
State feelings of tenderness&lt;br /&gt;
State feelings of uneasiness&lt;br /&gt;
State feelings of unhappiness&lt;br /&gt;
State feelings of wonder&lt;br /&gt;
State feelings of worry&lt;br /&gt;
State feelings of wrath&lt;br /&gt;
State feelings of zeal&lt;br /&gt;
State feelings of adoration&lt;br /&gt;
State feelings of affection&lt;br /&gt;
State feelings of amusement&lt;br /&gt;
State feelings of contentment&lt;br /&gt;
State feelings of delight&lt;br /&gt;
State feelings of elation&lt;br /&gt;
State feelings of enjoyment&lt;br /&gt;
State feelings of exhilaration&lt;br /&gt;
State feelings of fondness&lt;br /&gt;
State feelings of freedom&lt;br /&gt;
State feelings of glee&lt;br /&gt;
State feelings of happiness&lt;br /&gt;
State feelings of jolliness&lt;br /&gt;
State feelings of joviality&lt;br /&gt;
State feelings of jubilation&lt;br /&gt;
State feelings of pleasure&lt;br /&gt;
State feelings of pride&lt;br /&gt;
State feelings, enraptured&lt;br /&gt;
State feelings, thrilled&lt;br /&gt;
Verbally struggle against existential crisis&lt;br /&gt;
Verbally struggle, defeated&lt;br /&gt;
State feelings, expectant&lt;br /&gt;
Verbally struggle against doubt&lt;br /&gt;
State feelings of enthusiasm&lt;br /&gt;
Verbally struggle against pessimism&lt;br /&gt;
State feelings of euphoria&lt;br /&gt;
State feelings of great suspicion&lt;br /&gt;
Verbally struggle against great alarm&lt;br /&gt;
Verbally struggle against great shock&lt;br /&gt;
Verbally struggle against great horror&lt;br /&gt;
Verbally struggle against great grief&lt;br /&gt;
State feelings of great triumph&lt;br /&gt;
Fail the struggle against great rage&lt;br /&gt;
State feelings of great grim satisfaction&lt;br /&gt;
Verbally struggle against great fear&lt;br /&gt;
Verbally struggle against great sadness&lt;br /&gt;
State feelings of great satisfaction&lt;br /&gt;
State feelings of great love&lt;br /&gt;
State feelings of great bliss&lt;br /&gt;
State feelings of great excitement&lt;br /&gt;
State feelings of great gaiety&lt;br /&gt;
State feelings of great joy&lt;br /&gt;
State feelings of great vengefulness&lt;br /&gt;
Verbally struggle against great terror&lt;br /&gt;
Verbally struggle against great agony&lt;br /&gt;
Verbally struggle against great anguish&lt;br /&gt;
Verbally struggle against great despair&lt;br /&gt;
Verbally struggle against great dismay&lt;br /&gt;
Verbally struggle against great distress&lt;br /&gt;
Verbally struggle against great fright&lt;br /&gt;
Verbally struggle against great misery&lt;br /&gt;
Verbally struggle against great mortification&lt;br /&gt;
Verbally struggle, greatly shaken&lt;br /&gt;
State feelings of great acceptance&lt;br /&gt;
State feelings of great admiration&lt;br /&gt;
State feelings of great agitation&lt;br /&gt;
State feelings of great aggravation&lt;br /&gt;
State feelings of great alienation&lt;br /&gt;
State feelings of great amazement&lt;br /&gt;
State feelings of great ambivalence&lt;br /&gt;
State feelings of great anger&lt;br /&gt;
State feelings of great annoyance&lt;br /&gt;
State feelings of great anxiety&lt;br /&gt;
State feelings of great apathy&lt;br /&gt;
State feelings of great arousal&lt;br /&gt;
State feelings of great astonishment&lt;br /&gt;
State feelings of great aversion&lt;br /&gt;
State feelings of great awe&lt;br /&gt;
State feelings of great bitterness&lt;br /&gt;
State feelings of great boredom&lt;br /&gt;
State feelings of great caring&lt;br /&gt;
State feelings of great confusion&lt;br /&gt;
State feelings of great contempt&lt;br /&gt;
State feelings of great dejection&lt;br /&gt;
State feelings of great disappointment&lt;br /&gt;
State feelings of great disgust&lt;br /&gt;
State feelings of great disillusionment&lt;br /&gt;
State feelings of great dislike&lt;br /&gt;
State feelings of great displeasure&lt;br /&gt;
State feelings of great eagerness&lt;br /&gt;
State feelings of great embarrassment&lt;br /&gt;
State feelings of great empathy&lt;br /&gt;
State feelings of great emptiness&lt;br /&gt;
State feelings of great exasperation&lt;br /&gt;
State feelings of great ferocity&lt;br /&gt;
State feelings of great frustration&lt;br /&gt;
State feelings of great gloom&lt;br /&gt;
State feelings of great glumness&lt;br /&gt;
State feelings of great gratitude&lt;br /&gt;
State feelings of great grouchiness&lt;br /&gt;
State feelings of great grumpiness&lt;br /&gt;
State feelings of great guilt&lt;br /&gt;
State feelings of great hatred&lt;br /&gt;
State feelings of great hope&lt;br /&gt;
State feelings of great hopelessness&lt;br /&gt;
State feelings of great humiliation&lt;br /&gt;
State feelings of great insult&lt;br /&gt;
State feelings of great interest&lt;br /&gt;
State feelings of great irritation&lt;br /&gt;
State feelings of great isolation&lt;br /&gt;
State feelings of great loathing&lt;br /&gt;
State feelings of great loneliness&lt;br /&gt;
State feelings of great lust&lt;br /&gt;
State feelings of great nervousness&lt;br /&gt;
State feelings of great nostalgia&lt;br /&gt;
State feelings of great optimism&lt;br /&gt;
State feelings of great outrage&lt;br /&gt;
State feelings of great panic&lt;br /&gt;
State feelings of great patience&lt;br /&gt;
State feelings of great passion&lt;br /&gt;
State feelings of great rejection&lt;br /&gt;
State feelings of great relief&lt;br /&gt;
State feelings of great regret&lt;br /&gt;
State feelings of great remorse&lt;br /&gt;
State feelings of great repentance&lt;br /&gt;
State feelings of great resentment&lt;br /&gt;
State feelings of great restlessness&lt;br /&gt;
State feelings of great righteous indignation&lt;br /&gt;
State feelings of great self-pity&lt;br /&gt;
State feelings of great servility&lt;br /&gt;
State feelings of great shame&lt;br /&gt;
State feelings of great sympathy&lt;br /&gt;
State feelings of great tenderness&lt;br /&gt;
State feelings of great uneasiness&lt;br /&gt;
State feelings of great unhappiness&lt;br /&gt;
State feelings of great wonder&lt;br /&gt;
State feelings of great worry&lt;br /&gt;
State feelings of great wrath&lt;br /&gt;
State feelings of great zeal&lt;br /&gt;
State feelings of great adoration&lt;br /&gt;
State feelings of great affection&lt;br /&gt;
State feelings of great amusement&lt;br /&gt;
State feelings of great contentment&lt;br /&gt;
State feelings of great delight&lt;br /&gt;
State feelings of great elation&lt;br /&gt;
State feelings of great enjoyment&lt;br /&gt;
State feelings of great exhilaration&lt;br /&gt;
State feelings of great fondness&lt;br /&gt;
State feelings of great freedom&lt;br /&gt;
State feelings of great flee&lt;br /&gt;
State feelings of great happiness&lt;br /&gt;
State feelings of great jolliness&lt;br /&gt;
State feelings of great joviality&lt;br /&gt;
State feelings of great jubilation&lt;br /&gt;
State feelings of great pleasure&lt;br /&gt;
State feelings of great pride&lt;br /&gt;
State feelings, greatly enraptured&lt;br /&gt;
State feelings, greatly thrilled&lt;br /&gt;
Verbally struggle against looming existential crisis&lt;br /&gt;
Verbally struggle, greatly defeated&lt;br /&gt;
State feelings, greatly expectant&lt;br /&gt;
Verbally struggle against great doubt&lt;br /&gt;
State feelings of great enthusiasm&lt;br /&gt;
Verbally struggle against great pessimism&lt;br /&gt;
State feelings of great euphoria&lt;br /&gt;
Fail the struggle against great alarm&lt;br /&gt;
outburst&lt;br /&gt;
fail&lt;br /&gt;
Fail the struggle against great shock&lt;br /&gt;
Fail the struggle against great horror&lt;br /&gt;
Fail the struggle against great grief&lt;br /&gt;
Fail the struggle against great fear&lt;br /&gt;
Fail the struggle against great sadness&lt;br /&gt;
Fail the struggle against great terror&lt;br /&gt;
Fail the struggle against great agony&lt;br /&gt;
Fail the struggle against great anguish&lt;br /&gt;
Fail the struggle against great despair&lt;br /&gt;
Fail the struggle against great dismay&lt;br /&gt;
Fail the struggle against great distress&lt;br /&gt;
Fail the struggle against great fright&lt;br /&gt;
Fail the struggle against great misery&lt;br /&gt;
Fail the struggle against great mortification&lt;br /&gt;
Fail the internal struggle, completely shaken&lt;br /&gt;
Fail the struggle against existential crisis&lt;br /&gt;
worthlessness&lt;br /&gt;
value&lt;br /&gt;
friendship&lt;br /&gt;
artwork&lt;br /&gt;
cooperation&lt;br /&gt;
independence&lt;br /&gt;
self-control&lt;br /&gt;
martial&lt;br /&gt;
prowess&lt;br /&gt;
leisure&lt;br /&gt;
commerce&lt;br /&gt;
peace&lt;br /&gt;
knowledge&lt;br /&gt;
 (to &lt;br /&gt;
I desire that &lt;br /&gt;
 be returned to me.&lt;br /&gt;
 be returned to my family.&lt;br /&gt;
Speaking as a representative of &lt;br /&gt;
, it is important that &lt;br /&gt;
 be returned.&lt;br /&gt;
  I require it as a symbol of the &lt;br /&gt;
 requires it to be a proper &lt;br /&gt;
  It is the symbol of the &lt;br /&gt;
  It is a valuable treasure to us.&lt;br /&gt;
  It should be brought to &lt;br /&gt;
It would be wonderful if &lt;br /&gt;
 found a lasting home within &lt;br /&gt;
 wants &lt;br /&gt;
 returned&lt;br /&gt;
 returned to &lt;br /&gt;
Last I remember, I had it.&lt;br /&gt;
Last I heard, I had it.&lt;br /&gt;
Last I heard, you held it.&lt;br /&gt;
Last I saw, it was held by &lt;br /&gt;
Last I heard, it was held by &lt;br /&gt;
Last I saw, it was in &lt;br /&gt;
Last I heard, it was in &lt;br /&gt;
I have no idea where it is.&lt;br /&gt;
Greetings.&lt;br /&gt;
Salutations&lt;br /&gt;
Greetings&lt;br /&gt;
Hello&lt;br /&gt;
I'm a true &lt;br /&gt;
I thought you called yourself &lt;br /&gt;
An honor as always.  How can I be of service?&lt;br /&gt;
.  It is good to see you.&lt;br /&gt;
 is dumbstruck for a moment.&lt;br /&gt;
A legend?  Here?  I can scarcely believe it.  &lt;br /&gt;
I am honored to be in your presence.  &lt;br /&gt;
It is an honor.  &lt;br /&gt;
Your name precedes you.  Thank you for all that you have done.  &lt;br /&gt;
It is good to finally meet you!  &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
.  What can I do for you?&lt;br /&gt;
You are welcome at &lt;br /&gt;
.  Please be respectful of the materials.&lt;br /&gt;
How are you, my &lt;br /&gt;
It's great to have a friend like you!&lt;br /&gt;
And what exactly do you want?&lt;br /&gt;
Are you ready to learn?&lt;br /&gt;
Been in any good scraps today?&lt;br /&gt;
Let's not hurt anybody.&lt;br /&gt;
Make any good deals lately?&lt;br /&gt;
Long live the cause!&lt;br /&gt;
Thank you for keeping us safe.&lt;br /&gt;
Don't let the enemy rest.&lt;br /&gt;
Thank you for all you do.&lt;br /&gt;
Are you hunting for treasure?&lt;br /&gt;
Thank you for protecting our wisdom.&lt;br /&gt;
Don't try to throw your weight around.&lt;br /&gt;
I have nothing for you.&lt;br /&gt;
I value your loyalty.&lt;br /&gt;
It really is a pleasure to speak with you again.&lt;br /&gt;
Do you have wisdom to share, preacher?&lt;br /&gt;
Do you have a story to tell?&lt;br /&gt;
Have you written a new poem?&lt;br /&gt;
Is it time to make music?&lt;br /&gt;
Are you still dancing?&lt;br /&gt;
Are in a foul mood?&lt;br /&gt;
You'll get nothing from me with your flattery.&lt;br /&gt;
Are you stalking a dangerous beast?&lt;br /&gt;
Don't walk off with anything.&lt;br /&gt;
It is amazing how far you've come.  Welcome home.&lt;br /&gt;
It's good to see you have companions to travel with on your adventures.&lt;br /&gt;
I know you can handle yourself, but be careful out there.&lt;br /&gt;
Hopefully your friends can dissuade you from this foolishness.&lt;br /&gt;
Traveling alone in the wilds?!  You know better than that.&lt;br /&gt;
Only a hero such as yourself can travel at night.  The bogeyman would get me.&lt;br /&gt;
I know you've seen your share of adventure, but be careful or the bogeyman may get you.&lt;br /&gt;
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.&lt;br /&gt;
Night is falling.  You'd better stay indoors, or the bogeyman will get you.&lt;br /&gt;
The sun will set soon.  Be careful that the bogeyman doesn't get you.&lt;br /&gt;
Don't travel alone at night, or the bogeyman will get you.&lt;br /&gt;
Welcome to &lt;br /&gt;
I am the &lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I've defeated many fearsome opponents!&lt;br /&gt;
  Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a dungeon&lt;br /&gt;
destroyed our homes&lt;br /&gt;
profaned&lt;br /&gt;
profaned our homes&lt;br /&gt;
  This bloodsucking fiend &lt;br /&gt;
  This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
has even killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
 pauses to regain &lt;br /&gt;
 composure.]&lt;br /&gt;
  It pains me all the more, for the foul villain &lt;br /&gt;
was once&lt;br /&gt;
 my own &lt;br /&gt;
, now twisted into monstrosity&lt;br /&gt;
, now cursed&lt;br /&gt;
  Save us from this &lt;br /&gt;
  Beware!  It it said that only &lt;br /&gt;
  It is said that &lt;br /&gt;
 harms the creature.&lt;br /&gt;
  Other arms may not cut so deeply.&lt;br /&gt;
has killed &lt;br /&gt;
traitor&lt;br /&gt;
I am &lt;br /&gt;
I am a &lt;br /&gt;
 of the &lt;br /&gt;
, as are you&lt;br /&gt;
forgetful guard&lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
failed to load conflict report incident&lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a tavern there&lt;br /&gt;
There is a temple&lt;br /&gt;
There is a library there&lt;br /&gt;
There is a tomb&lt;br /&gt;
 housing &lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
  It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
We are in &lt;br /&gt;
  [You receive a detailed description.]&lt;br /&gt;
 is in &lt;br /&gt;
I've heard of a place called &lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
A night creature has infiltrated our communities and now makes prey of us.&lt;br /&gt;
An evil lurks within.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
A great beast threatens to bring ruin upon our people.&lt;br /&gt;
We have been under siege by an ancient force of nature.&lt;br /&gt;
It is time to send our cursed enemy back to the underworld.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
A beast horrible beyond imagining threatens us.&lt;br /&gt;
A creature of the night has our people cowering in fear.&lt;br /&gt;
The forces of darkness have descended upon us.&lt;br /&gt;
A terror most foul from the evil depths nigh the underworld plagues us.&lt;br /&gt;
A vile monster from the bowels of the earth has been preying on our people.&lt;br /&gt;
A beast from underground has been assailing us.&lt;br /&gt;
At times, creeping things slither out from below ground.&lt;br /&gt;
We are besieged by a terrifying monster from the harshest wilderness.&lt;br /&gt;
A savage beast from the thick of the wilds hunts us at will.&lt;br /&gt;
A ferocious wild animal has been set on us by nature.&lt;br /&gt;
A ferocious unnatural beast has become the bane of our people.&lt;br /&gt;
A beast from the wilds has been harassing our people.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Mastering the forces of nature would glorify us in the eyes of the world.&lt;br /&gt;
Demons from the underworld must not be permitted to walk freely upon the land.&lt;br /&gt;
Not far from here, a fearsome creature has made its home.&lt;br /&gt;
Terrible monstrosities live deep under the ground.&lt;br /&gt;
The world is safer for travelers when night creatures no longer stalk the darkness.&lt;br /&gt;
A force of evil has arisen in the world.&lt;br /&gt;
Something truly horrifying has vomited itself forth from the depths of the world.&lt;br /&gt;
A great monster from the underground is said to have emerged from the darkness.&lt;br /&gt;
A vile beast from the caverns now walks the land.&lt;br /&gt;
A lurking pest has come up from the underground.&lt;br /&gt;
At the end of the world dwell the fiercest beasts of legend.&lt;br /&gt;
Creatures grow mighty out in the wildest regions.&lt;br /&gt;
You might win fame by putting down a wild beast of great renown.&lt;br /&gt;
Sometimes animals just get out of control.&lt;br /&gt;
Seek this place if you wish to confront &lt;br /&gt;
This insidious evil is &lt;br /&gt;
Seek this place if you hunt &lt;br /&gt;
The creature is &lt;br /&gt;
  Body corrupted beyond reckoning, &lt;br /&gt;
 assumes a beastly form to terrorize us.&lt;br /&gt;
 agreed to &lt;br /&gt;
 offer of tribute from &lt;br /&gt;
 refused &lt;br /&gt;
 demand of tribute from &lt;br /&gt;
 accepted a peace offer from &lt;br /&gt;
 to stop the conflict between &lt;br /&gt;
 refused an offer of peace from &lt;br /&gt;
 regarding the conflict between &lt;br /&gt;
 informed &lt;br /&gt;
 that tribute would no longer be offered &lt;br /&gt;
 in the name of &lt;br /&gt;
, replacing &lt;br /&gt;
  I hear &lt;br /&gt;
 has a real mean streak.&lt;br /&gt;
  Best keep your head down.&lt;br /&gt;
I hear that there is an insurrection against &lt;br /&gt;
I hear that &lt;br /&gt;
lost &lt;br /&gt;
 after an insurrection&lt;br /&gt;
waited out an insurrection in &lt;br /&gt;
crushed an insurrection in &lt;br /&gt;
I hear that a group calling itself &lt;br /&gt;
 on behalf of &lt;br /&gt;
 after a long journey from the lands of &lt;br /&gt;
I hear that a group from &lt;br /&gt;
 left to reclaim the ruins&lt;br /&gt;
 left to found a new settlement&lt;br /&gt;
This place has been conquered&lt;br /&gt;
 has been conquered&lt;br /&gt;
 in order to find better lives&lt;br /&gt;
 moved on in search of a better future&lt;br /&gt;
 after the horrible mismanagement of &lt;br /&gt;
 gave up on their occupation of &lt;br /&gt;
I hear that refugees calling themselves &lt;br /&gt;
 and escaped&lt;br /&gt;
 fled&lt;br /&gt;
 just before an army&lt;br /&gt;
 led by &lt;br /&gt;
 descended upon the place.&lt;br /&gt;
I heard that &lt;br /&gt;
I heard that there was an incident.&lt;br /&gt;
was kidnapped&lt;br /&gt;
 was destroyed.&lt;br /&gt;
I have &lt;br /&gt;
 is not in &lt;br /&gt;
I do not have &lt;br /&gt;
 does not possess &lt;br /&gt;
We reclaimed &lt;br /&gt;
We founded &lt;br /&gt;
We formed &lt;br /&gt;
We had to pull out of &lt;br /&gt;
We banded up as &lt;br /&gt;
 is overcome for a moment.&lt;br /&gt;
]  No...  I don't want to talk about it.&lt;br /&gt;
 is our family's ancestor.&lt;br /&gt;
 is the head of the family.&lt;br /&gt;
Our family's ancestor is &lt;br /&gt;
The head of the family is &lt;br /&gt;
Greet listener&lt;br /&gt;
greet&lt;br /&gt;
hello&lt;br /&gt;
Nevermind&lt;br /&gt;
nevermind&lt;br /&gt;
Summarize the many troubles&lt;br /&gt;
trouble&lt;br /&gt;
Demand an item (barter screen)&lt;br /&gt;
object&lt;br /&gt;
Express your emotions (new menu)&lt;br /&gt;
express&lt;br /&gt;
feeling&lt;br /&gt;
emotion&lt;br /&gt;
State your values (new menu)&lt;br /&gt;
state&lt;br /&gt;
values&lt;br /&gt;
Investigate or interrogate (new menu)&lt;br /&gt;
investigate&lt;br /&gt;
interrogate&lt;br /&gt;
Ask favor, place request, make demand or issue order (new menu)&lt;br /&gt;
favor&lt;br /&gt;
request&lt;br /&gt;
order&lt;br /&gt;
Create a performance troupe together (group naming menu)&lt;br /&gt;
troupe&lt;br /&gt;
Claim this site for yourself (group naming menu)&lt;br /&gt;
Name pet (new menu)&lt;br /&gt;
Gift a (large) pet or mount (new menu)&lt;br /&gt;
give&lt;br /&gt;
Express horror at the gift&lt;br /&gt;
Express thanks for the gift&lt;br /&gt;
thanks&lt;br /&gt;
Give &lt;br /&gt;
Ask about somebody (new menu)&lt;br /&gt;
reputation&lt;br /&gt;
Ask for directions (new menu)&lt;br /&gt;
directions&lt;br /&gt;
where&lt;br /&gt;
Bring up specific incident or rumor (new menu)&lt;br /&gt;
tell&lt;br /&gt;
Ask about &lt;br /&gt;
the deaths&lt;br /&gt;
the death&lt;br /&gt;
crime&lt;br /&gt;
the fighting&lt;br /&gt;
fight&lt;br /&gt;
armies on the march&lt;br /&gt;
the army on the march&lt;br /&gt;
army&lt;br /&gt;
march&lt;br /&gt;
the abductions&lt;br /&gt;
the abduction&lt;br /&gt;
abduction&lt;br /&gt;
kidnap&lt;br /&gt;
the beast&lt;br /&gt;
the criminals&lt;br /&gt;
the bandits&lt;br /&gt;
bandit&lt;br /&gt;
the skulking vermin&lt;br /&gt;
skulking&lt;br /&gt;
vermin&lt;br /&gt;
the bone-chilling horror&lt;br /&gt;
ruffian&lt;br /&gt;
the open war&lt;br /&gt;
the missing treasure&lt;br /&gt;
treasure&lt;br /&gt;
Inquire about any troubles&lt;br /&gt;
troubles&lt;br /&gt;
Request a guide to &lt;br /&gt;
Ask for directions to &lt;br /&gt;
Ask for the whereabouts of &lt;br /&gt;
Ask listener to wait here&lt;br /&gt;
wait&lt;br /&gt;
stay&lt;br /&gt;
Ask listener to follow you&lt;br /&gt;
follow&lt;br /&gt;
come&lt;br /&gt;
Cancel the agreement&lt;br /&gt;
cancel&lt;br /&gt;
leave&lt;br /&gt;
Complain about the agreement&lt;br /&gt;
complain&lt;br /&gt;
Bring up the journey together&lt;br /&gt;
journey&lt;br /&gt;
agreement&lt;br /&gt;
Tell listener that nothing has changed&lt;br /&gt;
Order listener to &lt;br /&gt;
kill &lt;br /&gt;
drive the forces of &lt;br /&gt;
drive &lt;br /&gt;
Give an order based on &lt;br /&gt;
's relationship with &lt;br /&gt;
Go into &lt;br /&gt;
relations&lt;br /&gt;
land&lt;br /&gt;
territory&lt;br /&gt;
Summarize the hold of &lt;br /&gt;
 on its territory&lt;br /&gt;
patrol&lt;br /&gt;
guards&lt;br /&gt;
forces&lt;br /&gt;
Summarize the local disposition of the forces of &lt;br /&gt;
other&lt;br /&gt;
rebels&lt;br /&gt;
opposition&lt;br /&gt;
stakeholders&lt;br /&gt;
Summarize your views on the opposition to &lt;br /&gt;
overview&lt;br /&gt;
Describe the refugees created by the attack of &lt;br /&gt;
accuse&lt;br /&gt;
troublemaker&lt;br /&gt;
Accuse the speaker of being a troublemaker&lt;br /&gt;
Summarize your views on &lt;br /&gt;
artifact&lt;br /&gt;
Discuss the missing artifact &lt;br /&gt;
Summarize the conflict in which &lt;br /&gt;
you slew &lt;br /&gt;
 (This occurred &lt;br /&gt;
 at this location&lt;br /&gt;
Bring up &lt;br /&gt;
Somebody&lt;br /&gt;
 giving of &lt;br /&gt;
 placement of &lt;br /&gt;
the destruction of &lt;br /&gt;
 gaining of &lt;br /&gt;
rescue&lt;br /&gt;
Bring up your reunion with &lt;br /&gt;
Bring up your death&lt;br /&gt;
Bring up the death of &lt;br /&gt;
violation&lt;br /&gt;
export&lt;br /&gt;
prohibition&lt;br /&gt;
slow&lt;br /&gt;
crime of murder&lt;br /&gt;
disorderly&lt;br /&gt;
destruction&lt;br /&gt;
crime of theft&lt;br /&gt;
crime of robbery&lt;br /&gt;
crime of espionage&lt;br /&gt;
crime of treason&lt;br /&gt;
crime of blood-drinking&lt;br /&gt;
drinking&lt;br /&gt;
crime of attempted murder&lt;br /&gt;
crime of kidnapping&lt;br /&gt;
snatching&lt;br /&gt;
crime of attempted kidnapping&lt;br /&gt;
identity&lt;br /&gt;
 self-identification to &lt;br /&gt;
 refusal to identify to &lt;br /&gt;
submission&lt;br /&gt;
 demand of submission from &lt;br /&gt;
 attack on &lt;br /&gt;
 escalated attack on &lt;br /&gt;
succession&lt;br /&gt;
Spread rumor of &lt;br /&gt;
presence&lt;br /&gt;
's demand for tribute&lt;br /&gt;
's offer of peace&lt;br /&gt;
's cessation of tribute to &lt;br /&gt;
's claim&lt;br /&gt;
's harassment&lt;br /&gt;
withdrawal&lt;br /&gt;
's withdrawal from &lt;br /&gt;
refugees&lt;br /&gt;
's flight&lt;br /&gt;
's abandonment&lt;br /&gt;
Spread rumor of the insurrection&lt;br /&gt;
Spread rumor of the &lt;br /&gt;
overthrow&lt;br /&gt;
overthrow &lt;br /&gt;
failure&lt;br /&gt;
failed insurrection &lt;br /&gt;
insurrection crushed&lt;br /&gt;
reclaim&lt;br /&gt;
's reclamation&lt;br /&gt;
's march&lt;br /&gt;
 to reclaim &lt;br /&gt;
invasion&lt;br /&gt;
 toward &lt;br /&gt;
Spread rumor of the occupation of &lt;br /&gt;
Spread rumor of your reunion with &lt;br /&gt;
 death&lt;br /&gt;
Spread rumor of your abduction&lt;br /&gt;
Spread rumor of the abduction of &lt;br /&gt;
's destruction&lt;br /&gt;
location&lt;br /&gt;
's presence in &lt;br /&gt;
Spread rumor of your possession of &lt;br /&gt;
's possession of &lt;br /&gt;
absence&lt;br /&gt;
's absence from &lt;br /&gt;
Spread rumor of your lack of possession of &lt;br /&gt;
's lack of possession of &lt;br /&gt;
Trade or settle debts&lt;br /&gt;
trade&lt;br /&gt;
barter&lt;br /&gt;
deal&lt;br /&gt;
debts&lt;br /&gt;
sell&lt;br /&gt;
Ask about available services, drinks, rooms, etc.&lt;br /&gt;
service&lt;br /&gt;
room&lt;br /&gt;
List available services&lt;br /&gt;
list&lt;br /&gt;
Yell out service order&lt;br /&gt;
Order &lt;br /&gt;
free &lt;br /&gt;
 for &lt;br /&gt;
drink&lt;br /&gt;
Rent room for &lt;br /&gt;
Request free room&lt;br /&gt;
extend&lt;br /&gt;
rent&lt;br /&gt;
Extend room rental for &lt;br /&gt;
Extend use of free room&lt;br /&gt;
Confirm service order&lt;br /&gt;
confirm&lt;br /&gt;
Exchange, give, take or show personal items&lt;br /&gt;
exchange&lt;br /&gt;
take&lt;br /&gt;
show&lt;br /&gt;
offer&lt;br /&gt;
Ask listener to join you (new menu)&lt;br /&gt;
join&lt;br /&gt;
Ask about the structure you are in&lt;br /&gt;
structure&lt;br /&gt;
Ask about the listener's master or boss&lt;br /&gt;
master&lt;br /&gt;
Ask about the listener's schemes and plots&lt;br /&gt;
scheme&lt;br /&gt;
plot&lt;br /&gt;
plan&lt;br /&gt;
Inquire about listener's profession&lt;br /&gt;
profession&lt;br /&gt;
Ask how listener is feeling&lt;br /&gt;
feelings&lt;br /&gt;
emotions&lt;br /&gt;
Make a flattering remark&lt;br /&gt;
flatter&lt;br /&gt;
Try to calm the listener&lt;br /&gt;
pacify&lt;br /&gt;
calm&lt;br /&gt;
Tell a joke&lt;br /&gt;
joke&lt;br /&gt;
Ask about listener's family&lt;br /&gt;
Ask for permission to stay for a day&lt;br /&gt;
sleep&lt;br /&gt;
permission&lt;br /&gt;
rest&lt;br /&gt;
Ask for a cease to hostilities&lt;br /&gt;
cease&lt;br /&gt;
stop&lt;br /&gt;
Accept that the listener will not trade &lt;br /&gt;
the object&lt;br /&gt;
accept&lt;br /&gt;
refusal&lt;br /&gt;
Suggest that the listener trade &lt;br /&gt;
suggest&lt;br /&gt;
Ask the listener for the location of &lt;br /&gt;
Agree to have &lt;br /&gt;
 accept homage from &lt;br /&gt;
agree&lt;br /&gt;
Refuse to have &lt;br /&gt;
Agree to make peace between &lt;br /&gt;
Refuse to make peace between &lt;br /&gt;
 pay homage to &lt;br /&gt;
Offer to have &lt;br /&gt;
homage&lt;br /&gt;
Cancel tribute from &lt;br /&gt;
Offer peace between &lt;br /&gt;
Demand that &lt;br /&gt;
Demand the listener's identity&lt;br /&gt;
Demand that the listener drop &lt;br /&gt;
drop&lt;br /&gt;
Demand that the listener yield&lt;br /&gt;
surrender&lt;br /&gt;
Welcome yourself to your new home&lt;br /&gt;
welcome&lt;br /&gt;
Raise alarm&lt;br /&gt;
intruder&lt;br /&gt;
Brag about your past violent acts&lt;br /&gt;
brag&lt;br /&gt;
boast&lt;br /&gt;
transfer&lt;br /&gt;
position&lt;br /&gt;
Offer listener your position as &lt;br /&gt;
someone&lt;br /&gt;
adopt&lt;br /&gt;
Ask listener to adopt &lt;br /&gt;
Accept the position&lt;br /&gt;
Refuse the position&lt;br /&gt;
Agree to the adoption&lt;br /&gt;
Refuse the adoption&lt;br /&gt;
Ask listener why they are traveling&lt;br /&gt;
travel&lt;br /&gt;
Ask how strong this group's hold over its lands is&lt;br /&gt;
hold&lt;br /&gt;
withdraw&lt;br /&gt;
Ask about the position of this group's forces&lt;br /&gt;
guard&lt;br /&gt;
armies&lt;br /&gt;
Ask about other groups with a stake in this site&lt;br /&gt;
groups&lt;br /&gt;
exile&lt;br /&gt;
bandits&lt;br /&gt;
Ask if anybody fled from this site&lt;br /&gt;
flee&lt;br /&gt;
fled&lt;br /&gt;
Ask about the local ruler&lt;br /&gt;
Ask about this site's neighbors and trade partners&lt;br /&gt;
neighbors&lt;br /&gt;
village&lt;br /&gt;
Comment on weather&lt;br /&gt;
Offer encouragement&lt;br /&gt;
encourage&lt;br /&gt;
Comment on natural surroundings&lt;br /&gt;
Ask about the surrounding area&lt;br /&gt;
surroundings&lt;br /&gt;
area&lt;br /&gt;
Invoke true name to banish listener&lt;br /&gt;
invoke&lt;br /&gt;
banish&lt;br /&gt;
Invoke true name to compel service from listener&lt;br /&gt;
Accuse listener of being a night creature&lt;br /&gt;
Impatiently say goodbye&lt;br /&gt;
goodbye&lt;br /&gt;
done&lt;br /&gt;
quit&lt;br /&gt;
Say goodbye&lt;br /&gt;
Bypass greeting (new menu)&lt;br /&gt;
bypass&lt;br /&gt;
skip&lt;br /&gt;
Change the subject (new menu)&lt;br /&gt;
change&lt;br /&gt;
back&lt;br /&gt;
Return to current topic (new menu)&lt;br /&gt;
return&lt;br /&gt;
Refuse to share this information&lt;br /&gt;
Say that you have no family&lt;br /&gt;
Say that you don't remember&lt;br /&gt;
Ask what happened&lt;br /&gt;
what&lt;br /&gt;
happened&lt;br /&gt;
Ask listener to join you and be rescued&lt;br /&gt;
Give report pertaining to service as a &lt;br /&gt;
duty&lt;br /&gt;
report&lt;br /&gt;
Praise listener for completing the task&lt;br /&gt;
praise&lt;br /&gt;
task&lt;br /&gt;
Request duty or advice pertaining to service as a &lt;br /&gt;
advice&lt;br /&gt;
Ask to be made a &lt;br /&gt;
keeper&lt;br /&gt;
performer&lt;br /&gt;
scholar&lt;br /&gt;
monster slayer&lt;br /&gt;
slayer&lt;br /&gt;
scribe&lt;br /&gt;
Ask for &lt;br /&gt;
 to made &lt;br /&gt;
tavern keepers&lt;br /&gt;
performers&lt;br /&gt;
scholars&lt;br /&gt;
mercenaries&lt;br /&gt;
monster slayers&lt;br /&gt;
scribes&lt;br /&gt;
messengers&lt;br /&gt;
Grant listener work as &lt;br /&gt;
grant&lt;br /&gt;
Grant &lt;br /&gt;
 work as &lt;br /&gt;
Refuse listener work as &lt;br /&gt;
Refuse &lt;br /&gt;
Ask to join &lt;br /&gt;
Accept into &lt;br /&gt;
Refuse request to join &lt;br /&gt;
Invite listener to join &lt;br /&gt;
invite&lt;br /&gt;
Accept invitation to join &lt;br /&gt;
Refuse invitation to join &lt;br /&gt;
decline&lt;br /&gt;
Leave &lt;br /&gt;
Kick listener out of &lt;br /&gt;
Refuse invitation to become a &lt;br /&gt;
Accept invitation to become a &lt;br /&gt;
Refuse request to become a &lt;br /&gt;
Accept as a &lt;br /&gt;
Revoke listener's status as a &lt;br /&gt;
revoke&lt;br /&gt;
Invite listener to become a &lt;br /&gt;
Ask to become a &lt;br /&gt;
Ask to be rescued&lt;br /&gt;
Reply to greeting&lt;br /&gt;
reply&lt;br /&gt;
Refuse conversation&lt;br /&gt;
Reply to greeting (impersonation)&lt;br /&gt;
impersonate&lt;br /&gt;
State &lt;br /&gt;
's location&lt;br /&gt;
 to be &lt;br /&gt;
Suggest talking to &lt;br /&gt;
 to offer condolences&lt;br /&gt;
Suggest traveling to &lt;br /&gt;
 to find a relative&lt;br /&gt;
State that you weren't acquainted&lt;br /&gt;
Tell listener to enjoy peace and remain vigilant&lt;br /&gt;
enjoy&lt;br /&gt;
vigilant&lt;br /&gt;
Offer condolences&lt;br /&gt;
condolences&lt;br /&gt;
sorry&lt;br /&gt;
Ask listener's course of action&lt;br /&gt;
action&lt;br /&gt;
Request suggestion for course of action&lt;br /&gt;
Ask listener to join you as entertainer&lt;br /&gt;
entertain&lt;br /&gt;
Ask listener to join you on adventures&lt;br /&gt;
Ask listener to guide you to a location&lt;br /&gt;
guide&lt;br /&gt;
site&lt;br /&gt;
place&lt;br /&gt;
Respond to join request&lt;br /&gt;
respond&lt;br /&gt;
Ask listener to join you in a rescue&lt;br /&gt;
Ask listener to join you in an insurrection&lt;br /&gt;
State opinion that it must be stopped with violent force&lt;br /&gt;
State opinion that it is not your problem&lt;br /&gt;
State opinion that it was inevitable&lt;br /&gt;
inevitable&lt;br /&gt;
State opinion that this is the life for you&lt;br /&gt;
life&lt;br /&gt;
State opinion that it is sad but not unexpected&lt;br /&gt;
expected&lt;br /&gt;
State opinion that it is terrible&lt;br /&gt;
terrible&lt;br /&gt;
State opinion that it is terrifying&lt;br /&gt;
terrifying&lt;br /&gt;
State that you don't know anything about it&lt;br /&gt;
State that they are outlaws&lt;br /&gt;
outlaws&lt;br /&gt;
State that you are right in all matters&lt;br /&gt;
right&lt;br /&gt;
State that you are conflicted&lt;br /&gt;
conflicted&lt;br /&gt;
State that it is terrific&lt;br /&gt;
terrific&lt;br /&gt;
State that it is for the best&lt;br /&gt;
best&lt;br /&gt;
State that you don't care&lt;br /&gt;
State your general hatred&lt;br /&gt;
State your general fear&lt;br /&gt;
State that it accords with your faith&lt;br /&gt;
accords&lt;br /&gt;
faith&lt;br /&gt;
State that preaching is your calling&lt;br /&gt;
preaching&lt;br /&gt;
calling&lt;br /&gt;
State that you enjoyed performing&lt;br /&gt;
performing&lt;br /&gt;
State that it was legendary&lt;br /&gt;
legendary&lt;br /&gt;
State that it was fantastic&lt;br /&gt;
fantastic&lt;br /&gt;
State that it was great&lt;br /&gt;
great&lt;br /&gt;
State that it was good&lt;br /&gt;
State that it was okay&lt;br /&gt;
okay&lt;br /&gt;
Agree completely&lt;br /&gt;
State that this is fantastic&lt;br /&gt;
State that this is great&lt;br /&gt;
State that this is good&lt;br /&gt;
State that this is okay&lt;br /&gt;
State that this is no good&lt;br /&gt;
State that this is your favorite dance&lt;br /&gt;
favorite&lt;br /&gt;
State that this is your favorite music&lt;br /&gt;
State that this is your favorite poetry&lt;br /&gt;
poetry&lt;br /&gt;
State that you love reflective poetry&lt;br /&gt;
reflective&lt;br /&gt;
State that you hate reflective poetry&lt;br /&gt;
State that you love riddles&lt;br /&gt;
riddle&lt;br /&gt;
State that you hate riddles&lt;br /&gt;
State that you are embarrassed by this kind of humor&lt;br /&gt;
humor&lt;br /&gt;
State your amusement&lt;br /&gt;
funny&lt;br /&gt;
State that you love raunchy poems&lt;br /&gt;
raunchy&lt;br /&gt;
poems&lt;br /&gt;
State that you love ribald poems&lt;br /&gt;
ribald&lt;br /&gt;
State that you disapprove of ribald poems&lt;br /&gt;
State that you love light poems&lt;br /&gt;
light&lt;br /&gt;
State that you hate light poems&lt;br /&gt;
State that you love solemn poems&lt;br /&gt;
solemn&lt;br /&gt;
State that you hate solemn poems&lt;br /&gt;
State that listener's hunt saved you from an enemy&lt;br /&gt;
hunt&lt;br /&gt;
saved&lt;br /&gt;
State that listener had a good hunt&lt;br /&gt;
State that listener saved you from an enemy&lt;br /&gt;
State that listener protected the defenseless from outlaws&lt;br /&gt;
protected&lt;br /&gt;
defenseless&lt;br /&gt;
oulaws&lt;br /&gt;
Grant sleep permission&lt;br /&gt;
Deny sleep permission&lt;br /&gt;
deny&lt;br /&gt;
Comply with order&lt;br /&gt;
comply&lt;br /&gt;
Agree to follow&lt;br /&gt;
Apologize for being otherwise occupied&lt;br /&gt;
apologize&lt;br /&gt;
occupied&lt;br /&gt;
Refer listener to somebody older&lt;br /&gt;
refer&lt;br /&gt;
older&lt;br /&gt;
Ask listener to come closer&lt;br /&gt;
closer&lt;br /&gt;
Do business&lt;br /&gt;
business&lt;br /&gt;
Initiate bartering&lt;br /&gt;
Ask listener to come to the trade depot later&lt;br /&gt;
later&lt;br /&gt;
Ask listener to come to your store later&lt;br /&gt;
Ask listener to come to the market later&lt;br /&gt;
Remind listener of pending service&lt;br /&gt;
pending&lt;br /&gt;
Tell listener that no services are available&lt;br /&gt;
Tell listener both of you must be at location&lt;br /&gt;
both&lt;br /&gt;
Tell listener you don't work here&lt;br /&gt;
Mention services to listener&lt;br /&gt;
Tell listener to try a shopkeeper&lt;br /&gt;
shopkeeper&lt;br /&gt;
Tell listener about &lt;br /&gt;
Provide directions to &lt;br /&gt;
Recommend &lt;br /&gt;
Profess total ignorance&lt;br /&gt;
Tell the listener that &lt;br /&gt;
 is dead&lt;br /&gt;
Give your opinion of &lt;br /&gt;
opinion&lt;br /&gt;
Provide the location of specific place&lt;br /&gt;
Provide the location of &lt;br /&gt;
Provide the whereabouts of &lt;br /&gt;
Explain your current journey&lt;br /&gt;
explain&lt;br /&gt;
Say something about this site's trade partners&lt;br /&gt;
Say something about the local area&lt;br /&gt;
Tell the listener that they've found you&lt;br /&gt;
found&lt;br /&gt;
Grovel before your new master&lt;br /&gt;
grovel&lt;br /&gt;
Ask listener to wait until you've returned home&lt;br /&gt;
Say something general about your emotional state or thoughts&lt;br /&gt;
thoughts&lt;br /&gt;
Say something about your family's ancestor&lt;br /&gt;
ancestor&lt;br /&gt;
Say something about your family&lt;br /&gt;
Announce that you are hunting in your lair&lt;br /&gt;
Express astonishment at seeing &lt;br /&gt;
surprise&lt;br /&gt;
Praise for returning &lt;br /&gt;
Prophesize&lt;br /&gt;
prophecy&lt;br /&gt;
prophesize&lt;br /&gt;
Hawk your wares&lt;br /&gt;
hawk&lt;br /&gt;
Yield in terror&lt;br /&gt;
Yield&lt;br /&gt;
Agree to cease hostilities&lt;br /&gt;
Refuse to cease hostilities&lt;br /&gt;
Agree to comply with demand&lt;br /&gt;
Refuse to comply with demand&lt;br /&gt;
Refuse to yield&lt;br /&gt;
 (not your values)&lt;br /&gt;
Argue &lt;br /&gt;
Acquiesce (changes your values)&lt;br /&gt;
acquiesce&lt;br /&gt;
Flatter the listener&lt;br /&gt;
Deride flattery&lt;br /&gt;
deride&lt;br /&gt;
flattery&lt;br /&gt;
Deride the attempt to calm&lt;br /&gt;
Reject the compliment&lt;br /&gt;
reject&lt;br /&gt;
Reject the attempt to calm&lt;br /&gt;
Accept the compliment&lt;br /&gt;
thank&lt;br /&gt;
Accept calming&lt;br /&gt;
State that calming was unneeded&lt;br /&gt;
unneeded&lt;br /&gt;
Approve of the joke&lt;br /&gt;
approve&lt;br /&gt;
laugh&lt;br /&gt;
Reject the joke&lt;br /&gt;
Express outrage over dismissal&lt;br /&gt;
dismissal&lt;br /&gt;
Press the argument&lt;br /&gt;
press&lt;br /&gt;
argue&lt;br /&gt;
Agree to drop the argument&lt;br /&gt;
Dismiss the listener's argument&lt;br /&gt;
Respond passively&lt;br /&gt;
Make terrified outburst regarding fleeing conflict&lt;br /&gt;
State intention to flee conflict&lt;br /&gt;
Say something about your master(s)&lt;br /&gt;
talk&lt;br /&gt;
Say something about your schemes&lt;br /&gt;
Refuse the interrogation&lt;br /&gt;
Mock the repeated failure of the interrogator&lt;br /&gt;
mock&lt;br /&gt;
State your age emphatically&lt;br /&gt;
Say something about your profession&lt;br /&gt;
Announce your night creature status&lt;br /&gt;
announce&lt;br /&gt;
State your incredulity&lt;br /&gt;
incredulity&lt;br /&gt;
Bring up the reunion of &lt;br /&gt;
Spread rumor of the reunion of &lt;br /&gt;
Claim this site for yourself and &lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
gigantic&lt;br /&gt;
very large&lt;br /&gt;
muscular&lt;br /&gt;
frail&lt;br /&gt;
obese&lt;br /&gt;
chubby&lt;br /&gt;
skinny&lt;br /&gt;
thin&lt;br /&gt;
slim&lt;br /&gt;
lanky&lt;br /&gt;
stout&lt;br /&gt;
broad&lt;br /&gt;
narrow&lt;br /&gt;
towering&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
squat&lt;br /&gt;
short&lt;br /&gt;
scrawny&lt;br /&gt;
tiny&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Template &lt;br /&gt;
 missing plural string&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
NERVOUS&lt;br /&gt;
THOUGHT&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
BREATHE&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Definition &lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 is mangled beyond recognition.  &lt;br /&gt;
 are spilled.  &lt;br /&gt;
 is gelded.  &lt;br /&gt;
 has been partially butchered.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
high&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
wrinkled&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
mottled &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has a very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
unkempt&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
vector::_M_insert_aux&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
creature_layer&lt;br /&gt;
[CREATURE:&lt;br /&gt;
!ARG&lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_NEW_CTAG&lt;br /&gt;
CV_ADD_CTAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CV_CONVERT_CTAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_REMOVE_CTAG&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
 needs 2 tokens: &lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
 needs 3 tokens: &lt;br /&gt;
BP_RELATION&lt;br /&gt;
 needs 6 tokens: &lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
 : Special attack interaction token not recognized : &lt;br /&gt;
, layer &lt;br /&gt;
: Tissue &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: No tissue thickness&lt;br /&gt;
: Cannot find SPECIFIC_FOOD:PLANT token &lt;br /&gt;
: Cannot find SPECIFIC_FOOD:CREATURE token &lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
Walk&lt;br /&gt;
Crawl&lt;br /&gt;
Swim&lt;br /&gt;
Climb&lt;br /&gt;
Custom butcher object shape not found: &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
SHEARABLE_TISSUE_LAYER&lt;br /&gt;
 Shearable Tissue &lt;br /&gt;
 Was Not Used&lt;br /&gt;
BP_ADD_TYPE&lt;br /&gt;
 BP Add Type &lt;br /&gt;
BP_REMOVE_TYPE&lt;br /&gt;
 BP Remove Type &lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
APP_MOD_DESC_RANGE&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CHILD&lt;br /&gt;
BABY&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AQUATIC&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
LIKESFIGHTING&lt;br /&gt;
VEGETATION&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
DIE_WHEN_VERMIN_BITE&lt;br /&gt;
REMAINS_ON_VERMIN_BITE_DEATH&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
Duplicate Body Token: &lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
RETRACT_INTO_BP&lt;br /&gt;
CAN_DO_INTERACTION&lt;br /&gt;
CDI token precedes any CAN_DO_INTERACTION tag: &lt;br /&gt;
Unrecognized CDI Token: &lt;br /&gt;
EXTRA_BUTCHER_OBJECT&lt;br /&gt;
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
EBO_ITEM&lt;br /&gt;
ANY_HARD_STONE&lt;br /&gt;
EBO_SHAPE&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_INDEPENDENT_MULTIATTACK&lt;br /&gt;
ATTACK_FLAG_BAD_MULTIATTACK&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INTERACTION&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NATURAL_SKILL&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOPAIN&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NO_CONNECTIONS_FOR_MOVEMENT&lt;br /&gt;
NONAUSEA&lt;br /&gt;
SENSE_CREATURE_CLASS&lt;br /&gt;
LOW_LIGHT_VISION&lt;br /&gt;
SMELL_TRIGGER&lt;br /&gt;
ODOR_LEVEL&lt;br /&gt;
ODOR_STRING&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_PHYS_ATT_GAIN&lt;br /&gt;
NO_PHYS_ATT_RUST&lt;br /&gt;
STANCE_CLIMBER&lt;br /&gt;
CANNOT_JUMP&lt;br /&gt;
BLOODSUCKER&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
SYNDROME_DILUTION_FACTOR&lt;br /&gt;
GOBBLE_VERMIN_CREATURE&lt;br /&gt;
GOBBLE_VERMIN_CLASS&lt;br /&gt;
ROOT_AROUND&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
MATERIAL_FORCE_MULTIPLIER&lt;br /&gt;
GENERAL_MATERIAL_FORCE_MULTIPLIER&lt;br /&gt;
SOUND&lt;br /&gt;
STANDARD_GRAZER&lt;br /&gt;
GRAZER&lt;br /&gt;
PRONE_TO_RAGE&lt;br /&gt;
LAYS_EGGS&lt;br /&gt;
EGG_SIZE&lt;br /&gt;
CLUTCH_SIZE&lt;br /&gt;
VISION_ARC&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
SPREAD_EVIL_SPHERES_IF_RULER&lt;br /&gt;
NIGHT_CREATURE_EXPERIMENTER&lt;br /&gt;
NIGHT_CREATURE&lt;br /&gt;
MEANDERER&lt;br /&gt;
MULTIPART_FULL_VISION&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
RETURNS_VERMIN_KILLS_TO_OWNER&lt;br /&gt;
ADOPTS_OWNER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
SPECIFIC_FOOD&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
FLIER&lt;br /&gt;
STRANGE_MOODS&lt;br /&gt;
LOCAL_POPS_PRODUCE_HEROES&lt;br /&gt;
LOCAL_POPS_CONTROLLABLE&lt;br /&gt;
OUTSIDER_CONTROLLABLE&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
ORIENTATION&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
PETVALUE_DIVISOR&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
GAIT&lt;br /&gt;
NO_BUILD_UP&lt;br /&gt;
LAYERS_SLOW&lt;br /&gt;
AGILITY&lt;br /&gt;
STEALTH_SLOWS&lt;br /&gt;
Unknown GAIT flag &lt;br /&gt;
WALK&lt;br /&gt;
SWIM&lt;br /&gt;
CRAWL&lt;br /&gt;
CLIMB&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
LAIR_HUNTER_SPEECH&lt;br /&gt;
LAIR&lt;br /&gt;
LAIR_CHARACTERISTIC&lt;br /&gt;
HABIT&lt;br /&gt;
HABIT_NUM&lt;br /&gt;
TEST_ALL&lt;br /&gt;
SECRETION&lt;br /&gt;
CONTINUOUS&lt;br /&gt;
EXTREME_EMOTION&lt;br /&gt;
EXERTION&lt;br /&gt;
EGG_MATERIAL&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_SOLDIER_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
CASTE_SOLDIER_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
CONVERTED_SPOUSE&lt;br /&gt;
SPOUSE_CONVERTER&lt;br /&gt;
SPOUSE_CONVERSION_TARGET&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATE&lt;br /&gt;
SKILL_RUST_RATE&lt;br /&gt;
SKILL_LEARN_RATE&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
SKILL_LEARN_RATES&lt;br /&gt;
SKILL_RUST_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
Body detail plan not found:&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
PEARL&lt;br /&gt;
SUPERNATURAL&lt;br /&gt;
NO_EAT&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
DEFAULT&lt;br /&gt;
Caste Selection Fails: &lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
ARTIFICIAL_HIVEABLE&lt;br /&gt;
UBIQUITOUS&lt;br /&gt;
HIVE_PRODUCT&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
CHANGE_FREQUENCY_PERC&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
CREATURE_SOLDIER_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SOLDIER_ALTTILE&lt;br /&gt;
GOOD&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation: &lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
GO_TO_TAG could not find target, setting to end: &lt;br /&gt;
splayed&lt;br /&gt;
guttural-voiced&lt;br /&gt;
grating-voiced&lt;br /&gt;
squeaky-voiced&lt;br /&gt;
scratchy-voiced&lt;br /&gt;
low-voiced&lt;br /&gt;
high-cheekbones&lt;br /&gt;
low-cheekbones&lt;br /&gt;
square-chin&lt;br /&gt;
round-chin&lt;br /&gt;
massive-chin&lt;br /&gt;
recessed-chin&lt;br /&gt;
jutting-chin&lt;br /&gt;
prominent-chin&lt;br /&gt;
broad-chin&lt;br /&gt;
narrow-chin&lt;br /&gt;
BODY&lt;br /&gt;
UPPERBODY&lt;br /&gt;
HEAD&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
LIMB&lt;br /&gt;
THROAT&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
SMELL&lt;br /&gt;
SMALL&lt;br /&gt;
INTERNAL&lt;br /&gt;
GUTS&lt;br /&gt;
GELDABLE&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
DIGIT&lt;br /&gt;
CONNECTOR&lt;br /&gt;
PREVENTS_PARENT_COLLAPSE&lt;br /&gt;
SOCKET&lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR&lt;br /&gt;
SHAPE&lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
FACES&lt;br /&gt;
GEMS_USE_NOUN&lt;br /&gt;
GEMS_USE_ADJ&lt;br /&gt;
GEMS_USE_ADJ_NOUN&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
SIMPLE&lt;br /&gt;
IN_WATER&lt;br /&gt;
IN_MAGMA&lt;br /&gt;
NO_WATER&lt;br /&gt;
NO_MAGMA&lt;br /&gt;
NO_THICK_FOG&lt;br /&gt;
OUTSIDE&lt;br /&gt;
Unrecognized Location Hint Token: &lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
SPRING&lt;br /&gt;
AUTUMN&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SONG&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
THEFT&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRADE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
HANDLE&lt;br /&gt;
ROLLERS&lt;br /&gt;
Unrecognized Specific Item Improvement Token: &lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
FORTRESS&lt;br /&gt;
MONUMENT&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ANIMATED&lt;br /&gt;
GHOST&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
Unrecognized Historical Figure Site Link Token: &lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
POTTER&lt;br /&gt;
WAX_WORKER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
GELDER&lt;br /&gt;
SHEARER&lt;br /&gt;
SPINNER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
DYER&lt;br /&gt;
PRESSER&lt;br /&gt;
BEEKEEPER&lt;br /&gt;
GLAZER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
MONSTER_SLAYER&lt;br /&gt;
SCOUT&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SNATCHER&lt;br /&gt;
MERCENARY&lt;br /&gt;
POET&lt;br /&gt;
BARD&lt;br /&gt;
DANCER&lt;br /&gt;
SAGE&lt;br /&gt;
SCHOLAR&lt;br /&gt;
PHILOSOPHER&lt;br /&gt;
MATHEMATICIAN&lt;br /&gt;
ASTRONOMER&lt;br /&gt;
NATURALIST&lt;br /&gt;
PAPERMAKER&lt;br /&gt;
BOOKBINDER&lt;br /&gt;
PERFORMER&lt;br /&gt;
SCRIBE&lt;br /&gt;
TAVERN_KEEPER&lt;br /&gt;
CRIMINAL&lt;br /&gt;
PEDDLER&lt;br /&gt;
PROPHET&lt;br /&gt;
PILGRIM&lt;br /&gt;
MONK&lt;br /&gt;
MESSENGER&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
PRESSING&lt;br /&gt;
BEEKEEPING&lt;br /&gt;
GLAZING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
MILK&lt;br /&gt;
GELD&lt;br /&gt;
SHEARING&lt;br /&gt;
SPINNING&lt;br /&gt;
HERBALISM&lt;br /&gt;
SMELT&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
PAPERMAKING&lt;br /&gt;
BOOKBINDING&lt;br /&gt;
POTTERY&lt;br /&gt;
WAX_WORKING&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
ARMOR&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
RIDING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
LYING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
KNAPPING&lt;br /&gt;
MILITARY_TACTICS&lt;br /&gt;
CLIMBING&lt;br /&gt;
MAKE_MUSIC&lt;br /&gt;
SING&lt;br /&gt;
PLAY_KEYBOARD_INSTRUMENT&lt;br /&gt;
PLAY_STRINGED_INSTRUMENT&lt;br /&gt;
PLAY_WIND_INSTRUMENT&lt;br /&gt;
PLAY_PERCUSSION_INSTRUMENT&lt;br /&gt;
CRITICAL_THINKING&lt;br /&gt;
LOGIC&lt;br /&gt;
MATHEMATICS&lt;br /&gt;
ASTRONOMY&lt;br /&gt;
CHEMISTRY&lt;br /&gt;
GEOGRAPHY&lt;br /&gt;
OPTICS_ENGINEER&lt;br /&gt;
FLUID_ENGINEER&lt;br /&gt;
INTRIGUE&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
BRANCH&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
TOOL&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
SLAB&lt;br /&gt;
BOOK&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
WEAPON&lt;br /&gt;
GLOVES&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
PLANT_GROWTH&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SHEET&lt;br /&gt;
TOTEM&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
INORGANIC&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
COAL&lt;br /&gt;
PEARLASH&lt;br /&gt;
GRIME&lt;br /&gt;
COKE&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
West&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Yarn)&lt;br /&gt;
Drinks&lt;br /&gt;
Powders&lt;br /&gt;
Meat&lt;br /&gt;
Eggs&lt;br /&gt;
Plants&lt;br /&gt;
Fruit and Nuts&lt;br /&gt;
Garden Vegetables&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Toys&lt;br /&gt;
Tools&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Clay&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Bags (Yarn)&lt;br /&gt;
Thread (Yarn)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Ropes (Yarn)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
Cups/Mugs/Goblets&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Maraud Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Mill Building&lt;br /&gt;
Move to Site&lt;br /&gt;
Claim Site&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Lair Hunter&lt;br /&gt;
Graze&lt;br /&gt;
Guard&lt;br /&gt;
Alarm&lt;br /&gt;
Wait Order&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Charge Attack&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Clay Zone&lt;br /&gt;
Colony to Install&lt;br /&gt;
Return Colony To Install&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Grab Shear Unit&lt;br /&gt;
Go to Shear Station&lt;br /&gt;
Lay Egg/Nest Box&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Grab Goblet&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Patient for Dress Wound&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Gelding&lt;br /&gt;
Seek Gelding Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Grab Execution Weapon&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Go to Interrogation Target&lt;br /&gt;
Interrogation Office&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Blood Suck Victim&lt;br /&gt;
Seek Sheriff&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent Flood&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Flee from Opponent (Climb)&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Train Animal&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
Guard Path&lt;br /&gt;
Harass&lt;br /&gt;
Site Walk&lt;br /&gt;
Site Walk to Building&lt;br /&gt;
Army Walk&lt;br /&gt;
Seek Ladder to Climb&lt;br /&gt;
Seek Ladder to Move&lt;br /&gt;
Place Ladder&lt;br /&gt;
Prayer&lt;br /&gt;
Play&lt;br /&gt;
Make Believe&lt;br /&gt;
Play with Toy&lt;br /&gt;
Worship&lt;br /&gt;
Research&lt;br /&gt;
Ponder Topic&lt;br /&gt;
Fill Service Order&lt;br /&gt;
Get Written Content&lt;br /&gt;
Go to Reading Place&lt;br /&gt;
Get Writing Materials&lt;br /&gt;
Go to Writing Place&lt;br /&gt;
Grab Instrument&lt;br /&gt;
Grab Toy&lt;br /&gt;
Store Object&lt;br /&gt;
Leave Site for Squad Order&lt;br /&gt;
Parley Unit&lt;br /&gt;
Parley Item&lt;br /&gt;
Follow Command&lt;br /&gt;
Seek Heist Item&lt;br /&gt;
Seek Heist Master&lt;br /&gt;
Seek Heist Handoff&lt;br /&gt;
agricultural&lt;br /&gt;
animal&lt;br /&gt;
artistic&lt;br /&gt;
balanced&lt;br /&gt;
beautiful&lt;br /&gt;
birthing&lt;br /&gt;
blighted&lt;br /&gt;
delineated&lt;br /&gt;
cavernous&lt;br /&gt;
chaotic&lt;br /&gt;
charitable&lt;br /&gt;
child-like&lt;br /&gt;
coastal&lt;br /&gt;
consoling&lt;br /&gt;
courageous&lt;br /&gt;
crafted&lt;br /&gt;
created&lt;br /&gt;
dark&lt;br /&gt;
dawning&lt;br /&gt;
noon-time&lt;br /&gt;
deformed&lt;br /&gt;
depraved&lt;br /&gt;
disciplined&lt;br /&gt;
diseased&lt;br /&gt;
dreaming&lt;br /&gt;
dusklight&lt;br /&gt;
dutiful&lt;br /&gt;
earthen&lt;br /&gt;
familial&lt;br /&gt;
famous&lt;br /&gt;
fated&lt;br /&gt;
fertile&lt;br /&gt;
festive&lt;br /&gt;
fiery&lt;br /&gt;
baked&lt;br /&gt;
forgiving&lt;br /&gt;
gambling&lt;br /&gt;
playful&lt;br /&gt;
generous&lt;br /&gt;
healing&lt;br /&gt;
hospitable&lt;br /&gt;
inspired&lt;br /&gt;
jealous&lt;br /&gt;
jeweled&lt;br /&gt;
rigid&lt;br /&gt;
deceitful&lt;br /&gt;
shining&lt;br /&gt;
electrical&lt;br /&gt;
long-lived&lt;br /&gt;
loving&lt;br /&gt;
loyal&lt;br /&gt;
lucky&lt;br /&gt;
merciful&lt;br /&gt;
metal&lt;br /&gt;
crystal&lt;br /&gt;
miserable&lt;br /&gt;
misty&lt;br /&gt;
moonlit&lt;br /&gt;
mountainous&lt;br /&gt;
muddy&lt;br /&gt;
murderous&lt;br /&gt;
lyrical&lt;br /&gt;
natural&lt;br /&gt;
nightmarish&lt;br /&gt;
sworn&lt;br /&gt;
oceanic&lt;br /&gt;
ordered&lt;br /&gt;
painted&lt;br /&gt;
peaceful&lt;br /&gt;
persuasive&lt;br /&gt;
leafy&lt;br /&gt;
poetic&lt;br /&gt;
pregnant&lt;br /&gt;
rainy&lt;br /&gt;
colorful&lt;br /&gt;
reborn&lt;br /&gt;
joyous&lt;br /&gt;
flowing&lt;br /&gt;
lordly&lt;br /&gt;
whispering&lt;br /&gt;
sacrificial&lt;br /&gt;
salty&lt;br /&gt;
scholarly&lt;br /&gt;
seasonal&lt;br /&gt;
silent&lt;br /&gt;
cloudy&lt;br /&gt;
wordy&lt;br /&gt;
starry&lt;br /&gt;
stormy&lt;br /&gt;
hopeless&lt;br /&gt;
sunny&lt;br /&gt;
thieving&lt;br /&gt;
enslaved&lt;br /&gt;
thunderous&lt;br /&gt;
wicked&lt;br /&gt;
enterprising&lt;br /&gt;
treacherous&lt;br /&gt;
wooden&lt;br /&gt;
tricky&lt;br /&gt;
true&lt;br /&gt;
twilight&lt;br /&gt;
valorous&lt;br /&gt;
volcanic&lt;br /&gt;
warring&lt;br /&gt;
watery&lt;br /&gt;
wealthy&lt;br /&gt;
windy&lt;br /&gt;
wise&lt;br /&gt;
lettered&lt;br /&gt;
young&lt;br /&gt;
no sphere&lt;br /&gt;
farming&lt;br /&gt;
animals&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
charity&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dawn&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
earth&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
hospitality&lt;br /&gt;
inspiration&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
moon&lt;br /&gt;
murder&lt;br /&gt;
night&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
painting&lt;br /&gt;
persuasion&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
agriculture&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
father&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
uncle&lt;br /&gt;
niece&lt;br /&gt;
nephew&lt;br /&gt;
older half-brother&lt;br /&gt;
older half-sister&lt;br /&gt;
older half-sibling&lt;br /&gt;
younger half-brother&lt;br /&gt;
younger half-sister&lt;br /&gt;
younger half-sibling&lt;br /&gt;
half-sibling&lt;br /&gt;
no relationship&lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
MOTTLED&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Riding&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Papermaking&lt;br /&gt;
Bookbinding&lt;br /&gt;
Pottery&lt;br /&gt;
Wax Working&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Dance&lt;br /&gt;
Music&lt;br /&gt;
Singing&lt;br /&gt;
Keyboard Instrument&lt;br /&gt;
Stringed Instrument&lt;br /&gt;
Wind Instrument&lt;br /&gt;
Percussion Instrument&lt;br /&gt;
Critical Thinking&lt;br /&gt;
Logic&lt;br /&gt;
Mathematics&lt;br /&gt;
Astronomy&lt;br /&gt;
Chemistry&lt;br /&gt;
Geography&lt;br /&gt;
Optics Engineer&lt;br /&gt;
Fluid Engineer&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Military Tactics&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworking&lt;br /&gt;
Pressing&lt;br /&gt;
Glazing&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Spinning&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Knapping&lt;br /&gt;
Climbing&lt;br /&gt;
Intrigue&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Rider&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Papermaker&lt;br /&gt;
Bookbinder&lt;br /&gt;
Potter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Knapper&lt;br /&gt;
Musician&lt;br /&gt;
Singer&lt;br /&gt;
Keyboardist&lt;br /&gt;
Stringed Instrumentalist&lt;br /&gt;
Wind Instrumentalist&lt;br /&gt;
Percussionist&lt;br /&gt;
Critical Thinker&lt;br /&gt;
Logician&lt;br /&gt;
Mathematician&lt;br /&gt;
Astronomer&lt;br /&gt;
Chemist&lt;br /&gt;
Geographer&lt;br /&gt;
Leader&lt;br /&gt;
Tactician&lt;br /&gt;
Teacher&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Dyer&lt;br /&gt;
Glazer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Milker&lt;br /&gt;
Shearer&lt;br /&gt;
Spinner&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
Climber&lt;br /&gt;
Schemer&lt;br /&gt;
SIMPLE_MOUND&lt;br /&gt;
SIMPLE_BURROW&lt;br /&gt;
LABYRINTH&lt;br /&gt;
SHRINE&lt;br /&gt;
WILDERNESS_LOCATION&lt;br /&gt;
Unrecognized Lair Token: &lt;br /&gt;
HAS_DOORS&lt;br /&gt;
Unrecognized Lair Characteristic Token: &lt;br /&gt;
ALERT&lt;br /&gt;
PEACEFUL_INTERMITTENT&lt;br /&gt;
Unrecognized Creature Sound Token: &lt;br /&gt;
VOCALIZATION&lt;br /&gt;
Unrecognized Creature Sound Method Token: &lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
catatonic&lt;br /&gt;
yield&lt;br /&gt;
ghost&lt;br /&gt;
PEGS&lt;br /&gt;
ADJUSTABLE_BRIDGES&lt;br /&gt;
LEVERS&lt;br /&gt;
CROOKS&lt;br /&gt;
TIGHTENING&lt;br /&gt;
Unrecognized Tuning Token: &lt;br /&gt;
clear&lt;br /&gt;
noisy&lt;br /&gt;
full&lt;br /&gt;
sharp&lt;br /&gt;
smooth&lt;br /&gt;
choppy&lt;br /&gt;
steady&lt;br /&gt;
evolving&lt;br /&gt;
delicate&lt;br /&gt;
bright&lt;br /&gt;
graceful&lt;br /&gt;
breathy&lt;br /&gt;
strained&lt;br /&gt;
mellow&lt;br /&gt;
wobbling&lt;br /&gt;
focused&lt;br /&gt;
even&lt;br /&gt;
fluid&lt;br /&gt;
vibrating&lt;br /&gt;
quavering&lt;br /&gt;
fragile&lt;br /&gt;
brittle&lt;br /&gt;
pure&lt;br /&gt;
piercing&lt;br /&gt;
strident&lt;br /&gt;
wavering&lt;br /&gt;
harsh&lt;br /&gt;
reedy&lt;br /&gt;
nasal&lt;br /&gt;
buzzy&lt;br /&gt;
rough&lt;br /&gt;
warm&lt;br /&gt;
rugged&lt;br /&gt;
heavy&lt;br /&gt;
flat&lt;br /&gt;
crisp&lt;br /&gt;
sonorous&lt;br /&gt;
gentle&lt;br /&gt;
slicing&lt;br /&gt;
liquid&lt;br /&gt;
raucous&lt;br /&gt;
breezy&lt;br /&gt;
raspy&lt;br /&gt;
wispy&lt;br /&gt;
shrill&lt;br /&gt;
rich&lt;br /&gt;
dull&lt;br /&gt;
floating&lt;br /&gt;
ringing&lt;br /&gt;
resonant&lt;br /&gt;
sweet&lt;br /&gt;
rippling&lt;br /&gt;
sparkling&lt;br /&gt;
CLEAR&lt;br /&gt;
NOISY&lt;br /&gt;
FULL&lt;br /&gt;
THIN&lt;br /&gt;
ROUND&lt;br /&gt;
SHARP&lt;br /&gt;
SMOOTH&lt;br /&gt;
CHOPPY&lt;br /&gt;
STEADY&lt;br /&gt;
EVOLVING&lt;br /&gt;
STRONG&lt;br /&gt;
DELICATE&lt;br /&gt;
BRIGHT&lt;br /&gt;
GRACEFUL&lt;br /&gt;
SPARSE&lt;br /&gt;
BREATHY&lt;br /&gt;
STRAINED&lt;br /&gt;
BROAD&lt;br /&gt;
MELLOW&lt;br /&gt;
WOBBLING&lt;br /&gt;
FOCUSED&lt;br /&gt;
EVEN&lt;br /&gt;
FLUID&lt;br /&gt;
VIBRATING&lt;br /&gt;
QUAVERING&lt;br /&gt;
EERIE&lt;br /&gt;
FRAGILE&lt;br /&gt;
BRITTLE&lt;br /&gt;
PURE&lt;br /&gt;
PIERCING&lt;br /&gt;
STRIDENT&lt;br /&gt;
WAVERING&lt;br /&gt;
HARSH&lt;br /&gt;
REEDY&lt;br /&gt;
NASAL&lt;br /&gt;
BUZZY&lt;br /&gt;
WARM&lt;br /&gt;
RUGGED&lt;br /&gt;
HEAVY&lt;br /&gt;
FLAT&lt;br /&gt;
DARK&lt;br /&gt;
CRISP&lt;br /&gt;
SONOROUS&lt;br /&gt;
WATERY&lt;br /&gt;
GENTLE&lt;br /&gt;
SLICING&lt;br /&gt;
RAUCOUS&lt;br /&gt;
BREEZY&lt;br /&gt;
RASPY&lt;br /&gt;
WISPY&lt;br /&gt;
SHRILL&lt;br /&gt;
MUDDY&lt;br /&gt;
RICH&lt;br /&gt;
DULL&lt;br /&gt;
FLOATING&lt;br /&gt;
RINGING&lt;br /&gt;
RESONANT&lt;br /&gt;
SWEET&lt;br /&gt;
RIPPLING&lt;br /&gt;
SPARKLING&lt;br /&gt;
animal partner&lt;br /&gt;
brawler&lt;br /&gt;
psycho&lt;br /&gt;
trade partner&lt;br /&gt;
information source&lt;br /&gt;
storyteller&lt;br /&gt;
preacher&lt;br /&gt;
poet&lt;br /&gt;
bard&lt;br /&gt;
friendly&lt;br /&gt;
killer&lt;br /&gt;
murderer&lt;br /&gt;
comrade&lt;br /&gt;
respected group&lt;br /&gt;
hated group&lt;br /&gt;
enemy fighter&lt;br /&gt;
friendly fighter&lt;br /&gt;
bully&lt;br /&gt;
monster&lt;br /&gt;
brigand&lt;br /&gt;
loyal soldier&lt;br /&gt;
quarreler&lt;br /&gt;
flatterer&lt;br /&gt;
protector of weak&lt;br /&gt;
treasure hunter&lt;br /&gt;
preserver of knowledge&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
RELIGION&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
LIBRARY&lt;br /&gt;
FESTIVAL&lt;br /&gt;
MERCHANT_COMPANY&lt;br /&gt;
CRAFT_GUILD&lt;br /&gt;
Unrecognized Timbre Token: &lt;br /&gt;
MEMBRANE_POSITION&lt;br /&gt;
SUBPART_CHOICE&lt;br /&gt;
KEYBOARD&lt;br /&gt;
STOPPING_FRET&lt;br /&gt;
STOPPING_AGAINST_BODY&lt;br /&gt;
STOPPING_HOLE&lt;br /&gt;
STOPPING_HOLE_KEY&lt;br /&gt;
SLIDE&lt;br /&gt;
HARMONIC_SERIES&lt;br /&gt;
VALVE_ROUTES_AIR&lt;br /&gt;
BP_IN_BELL&lt;br /&gt;
FOOT_PEDALS&lt;br /&gt;
Unrecognized Pitch Choice Token: &lt;br /&gt;
PLUCKED_BY_BP&lt;br /&gt;
PLUCKED&lt;br /&gt;
BOWED&lt;br /&gt;
STRUCK_BY_BP&lt;br /&gt;
STRUCK&lt;br /&gt;
VIBRATE_BP_AGAINST_OPENING&lt;br /&gt;
BLOW_AGAINST_FIPPLE&lt;br /&gt;
BLOW_OVER_OPENING_SIDE&lt;br /&gt;
BLOW_OVER_OPENING_END&lt;br /&gt;
BLOW_OVER_SINGLE_REED&lt;br /&gt;
BLOW_OVER_DOUBLE_REED&lt;br /&gt;
BLOW_OVER_FREE_REED&lt;br /&gt;
STRUCK_TOGETHER&lt;br /&gt;
SHAKEN&lt;br /&gt;
SCRAPED&lt;br /&gt;
FRICTION&lt;br /&gt;
RESONATOR&lt;br /&gt;
BAG_OVER_REED&lt;br /&gt;
AIR_OVER_REED&lt;br /&gt;
AIR_OVER_FREE_REED&lt;br /&gt;
AIR_AGAINST_FIPPLE&lt;br /&gt;
Unrecognized Sound Production Token: &lt;br /&gt;
GRIND_BONE_MEAL&lt;br /&gt;
COOK_BLOOD&lt;br /&gt;
GRIND_VERMIN&lt;br /&gt;
COOK_VERMIN&lt;br /&gt;
COOK_PEOPLE&lt;br /&gt;
COLLECT_TROPHIES&lt;br /&gt;
EAT_BONE_PORRIDGE&lt;br /&gt;
USE_ANY_MELEE_WEAPON&lt;br /&gt;
COLLECT_WEALTH&lt;br /&gt;
GIANT_NEST&lt;br /&gt;
Unrecognized Habit Token: &lt;br /&gt;
LIQUID_COOKING&lt;br /&gt;
LIQUID_SCOOP&lt;br /&gt;
GRIND_POWDER_RECEPTACLE&lt;br /&gt;
GRIND_POWDER_GRINDER&lt;br /&gt;
MEAT_CARVING&lt;br /&gt;
MEAT_BONING&lt;br /&gt;
MEAT_SLICING&lt;br /&gt;
MEAT_CLEAVING&lt;br /&gt;
HOLD_MEAT_FOR_CARVING&lt;br /&gt;
MEAL_CONTAINER&lt;br /&gt;
LIQUID_CONTAINER&lt;br /&gt;
FOOD_STORAGE&lt;br /&gt;
HIVE&lt;br /&gt;
NEST_BOX&lt;br /&gt;
BOOKCASE&lt;br /&gt;
SMALL_OBJECT_STORAGE&lt;br /&gt;
TRACK_CART&lt;br /&gt;
HEAVY_OBJECT_HAULING&lt;br /&gt;
STAND_AND_WORK_ABOVE&lt;br /&gt;
ROLL_UP_SHEET&lt;br /&gt;
PROTECT_FOLDED_SHEETS&lt;br /&gt;
CONTAIN_WRITING&lt;br /&gt;
DISPLAY_OBJECT&lt;br /&gt;
PLACE_OFFERING&lt;br /&gt;
DIVINATION&lt;br /&gt;
GAMES_OF_CHANCE&lt;br /&gt;
Unrecognized Tool Use Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_HERO&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_MISCHIEVOUS&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
FOUND_TRAP&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
RESEARCH_BREAKTHROUGH&lt;br /&gt;
GUEST_ARRIVAL&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
BIRTH_WILD_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
FORT_POSITION_SUCCESSION&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
STRESSED_CITIZEN&lt;br /&gt;
CITIZEN_TANTRUM&lt;br /&gt;
CITIZEN_LOST_TO_STRESS&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
ADV_REACTION_PRODUCTS&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
CITIZEN_MISSING&lt;br /&gt;
PET_MISSING&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
NIGHT_ATTACK_STARTS&lt;br /&gt;
NIGHT_ATTACK_ENDS&lt;br /&gt;
NIGHT_ATTACK_TRAVEL&lt;br /&gt;
GHOST_ATTACK&lt;br /&gt;
TRAVEL_SITE_DISCOVERY&lt;br /&gt;
TRAVEL_SITE_BUMP&lt;br /&gt;
ADVENTURE_INTRO&lt;br /&gt;
CREATURE_SOUND&lt;br /&gt;
MECHANISM_SOUND&lt;br /&gt;
CREATURE_STEALS_OBJECT&lt;br /&gt;
BODY_TRANSFORMATION&lt;br /&gt;
INTERACTION_ACTOR&lt;br /&gt;
INTERACTION_TARGET&lt;br /&gt;
UNDEAD_ATTACK&lt;br /&gt;
REGULAR_CONVERSATION&lt;br /&gt;
CONFLICT_CONVERSATION&lt;br /&gt;
STRANGE_RAIN_SNOW&lt;br /&gt;
STRANGE_CLOUD&lt;br /&gt;
SIMPLE_ANIMAL_ACTION&lt;br /&gt;
FLOUNDER_IN_LIQUID&lt;br /&gt;
TRAINING_DOWN_TO_SEMI_WILD&lt;br /&gt;
TRAINING_FULL_REVERSION&lt;br /&gt;
ANIMAL_TRAINING_KNOWLEDGE&lt;br /&gt;
SKIP_ON_LIQUID&lt;br /&gt;
DODGE_FLYING_OBJECT&lt;br /&gt;
FLAME_HIT&lt;br /&gt;
EMBRACE&lt;br /&gt;
BANDIT_EMPTY_CONTAINER&lt;br /&gt;
BANDIT_GRAB_ITEM&lt;br /&gt;
COMBAT_EVENT_ATTACK_INTERRUPTED&lt;br /&gt;
COMBAT_WRESTLE_CATCH_ATTACK&lt;br /&gt;
FAIL_TO_GRAB_SURFACE&lt;br /&gt;
LOSE_HOLD_OF_SURFACE&lt;br /&gt;
TRAVEL_COMPLAINT&lt;br /&gt;
LOSE_EMOTION&lt;br /&gt;
REORGANIZE_POSSESSIONS&lt;br /&gt;
PUSH_ITEM&lt;br /&gt;
DRAW_ITEM&lt;br /&gt;
STRAP_ITEM&lt;br /&gt;
GAIN_SITE_CONTROL&lt;br /&gt;
MOVED_OUT_OF_RANGE&lt;br /&gt;
CANNOT_SPEAK&lt;br /&gt;
NO_TRACKS&lt;br /&gt;
ALREADY_SEARCHED_AREA&lt;br /&gt;
SEARCH_FOUND_SOMETHING&lt;br /&gt;
SEARCH_FOUND_NOTHING&lt;br /&gt;
NOTHING_TO_INTERACT&lt;br /&gt;
NOTHING_TO_EXAMINE&lt;br /&gt;
YOU_YIELDED&lt;br /&gt;
YOU_UNYIELDED&lt;br /&gt;
YOU_STRAP_ITEM&lt;br /&gt;
YOU_DRAW_ITEM&lt;br /&gt;
NO_GRASP_TO_DRAW_ITEM&lt;br /&gt;
NO_ITEM_TO_STRAP&lt;br /&gt;
NO_INV_TO_REMOVE&lt;br /&gt;
NO_INV_TO_WEAR&lt;br /&gt;
NO_INV_TO_EAT&lt;br /&gt;
NO_INV_TO_CONTAIN&lt;br /&gt;
NO_INV_TO_DROP&lt;br /&gt;
NOTHING_TO_PICK_UP&lt;br /&gt;
NO_INV_TO_THROW&lt;br /&gt;
NO_INV_TO_FIRE&lt;br /&gt;
CURRENT_SMELL&lt;br /&gt;
CURRENT_WEATHER&lt;br /&gt;
CURRENT_TEMPERATURE&lt;br /&gt;
CURRENT_DATE&lt;br /&gt;
NO_GRASP_FOR_PICKUP&lt;br /&gt;
CANNOT_STAND&lt;br /&gt;
MUST_UNRETRACT_FIRST&lt;br /&gt;
CANNOT_REST&lt;br /&gt;
CANNOT_MAKE_CAMPFIRE&lt;br /&gt;
CANNOT_CHOP_TREE&lt;br /&gt;
CANNOT_CONSTRUCT&lt;br /&gt;
MADE_CAMPFIRE&lt;br /&gt;
CANNOT_SET_FIRE&lt;br /&gt;
SET_FIRE&lt;br /&gt;
DAWN_BREAKS&lt;br /&gt;
NOON&lt;br /&gt;
NIGHTFALL&lt;br /&gt;
NO_INV_INTERACTION&lt;br /&gt;
EMPTY_CONTAINER&lt;br /&gt;
TAKE_OUT_OF_CONTAINER&lt;br /&gt;
NO_CONTAINER_FOR_ITEM&lt;br /&gt;
PUT_INTO_CONTAINER&lt;br /&gt;
EAT_ITEM&lt;br /&gt;
DRINK_ITEM&lt;br /&gt;
CONSUME_FAILURE&lt;br /&gt;
DROP_ITEM&lt;br /&gt;
PICK_UP_ITEM&lt;br /&gt;
YOU_BUILDING_INTERACTION&lt;br /&gt;
YOU_ITEM_INTERACTION&lt;br /&gt;
YOU_TEMPERATURE_EFFECTS&lt;br /&gt;
PROFESSION_CHANGES&lt;br /&gt;
RECRUIT_PROMOTED&lt;br /&gt;
SOLDIER_BECOMES_MASTER&lt;br /&gt;
RESOLVE_SHARED_ITEMS&lt;br /&gt;
COUGH_BLOOD&lt;br /&gt;
VOMIT_BLOOD&lt;br /&gt;
MERCHANTS_UNLOADING&lt;br /&gt;
MERCHANTS_NEED_DEPOT&lt;br /&gt;
MERCHANT_WAGONS_BYPASSED&lt;br /&gt;
MERCHANTS_LEAVING_SOON&lt;br /&gt;
MERCHANTS_EMBARKED&lt;br /&gt;
PET_LOSES_DEAD_OWNER&lt;br /&gt;
PET_ADOPTS_OWNER&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
UNABLE_TO_COMPLETE_BUILDING&lt;br /&gt;
JOBS_REMOVED_FROM_UNPOWERED_BUILDING&lt;br /&gt;
CITIZEN_SNATCHED&lt;br /&gt;
VERMIN_DISTURBED&lt;br /&gt;
LAND_GAINS_STATUS&lt;br /&gt;
LAND_ELEVATED_STATUS&lt;br /&gt;
MASTERPIECE_CRAFTED&lt;br /&gt;
ARTWORK_DEFACED&lt;br /&gt;
POWER_LEARNED&lt;br /&gt;
YOU_FEED_ON_SUCKEE&lt;br /&gt;
ANIMAL_TRAINED&lt;br /&gt;
DYED_MASTERPIECE&lt;br /&gt;
COOKED_MASTERPIECE&lt;br /&gt;
MANDATE_ENDS&lt;br /&gt;
SLOWDOWN_ENDS&lt;br /&gt;
FAREWELL_HELPER&lt;br /&gt;
ELECTION_RESULTS&lt;br /&gt;
SITE_PRESENT&lt;br /&gt;
CONSTRUCTION_SUSPENDED&lt;br /&gt;
LINKAGE_SUSPENDED&lt;br /&gt;
QUOTA_FILLED&lt;br /&gt;
JOB_OVERWRITTEN&lt;br /&gt;
NOTHING_TO_CATCH_IN_WATER&lt;br /&gt;
DEMAND_FORGOTTEN&lt;br /&gt;
NEW_DEMAND&lt;br /&gt;
NEW_MANDATE&lt;br /&gt;
PRICES_ALTERED&lt;br /&gt;
NAMED_RESIDENT_CREATURE&lt;br /&gt;
SOMEBODY_GROWS_UP&lt;br /&gt;
GUILD_REQUEST_TAKEN&lt;br /&gt;
GUILD_WAGES_CHANGED&lt;br /&gt;
NEW_WORK_MANDATE&lt;br /&gt;
CITIZEN_BECOMES_SOLDIER&lt;br /&gt;
CITIZEN_BECOMES_NONSOLDIER&lt;br /&gt;
PARTY_ORGANIZED&lt;br /&gt;
POSSESSED_TANTRUM&lt;br /&gt;
BUILDING_TOPPLED_BY_GHOST&lt;br /&gt;
MASTERFUL_IMPROVEMENT&lt;br /&gt;
MASTERPIECE_ENGRAVING&lt;br /&gt;
NO_MARRIAGE_CELEBRATION&lt;br /&gt;
CURIOUS_GUZZLER&lt;br /&gt;
WEATHER_BECOMES_CLEAR&lt;br /&gt;
WEATHER_BECOMES_SNOW&lt;br /&gt;
WEATHER_BECOMES_RAIN&lt;br /&gt;
SEASON_WET&lt;br /&gt;
SEASON_DRY&lt;br /&gt;
SEASON_SPRING&lt;br /&gt;
SEASON_SUMMER&lt;br /&gt;
SEASON_AUTUMN&lt;br /&gt;
SEASON_WINTER&lt;br /&gt;
SERVICE_ORDER_DELIVERY&lt;br /&gt;
PERFORMANCE_START_FAILURE&lt;br /&gt;
BEGIN_ACTIVITY&lt;br /&gt;
MIDDLE_OF_ACTIVITY&lt;br /&gt;
ACTIVITY_SECTION_CHANGE&lt;br /&gt;
CONCLUDE_ACTIVITY&lt;br /&gt;
LEARNED_WRITTEN_CONTENT&lt;br /&gt;
LEARNED_ART_FORM&lt;br /&gt;
PERFORMER_UPDATE&lt;br /&gt;
BUILDING_DESTROYED_OR_TOPPLED&lt;br /&gt;
DEITY_CURSE&lt;br /&gt;
COMPOSITION_COMPLETE&lt;br /&gt;
COMPOSITION_FAILED&lt;br /&gt;
NEW_APPRENTICESHIP&lt;br /&gt;
PETITION_IGNORED&lt;br /&gt;
CHOP_TREE&lt;br /&gt;
RUMOR_SPREAD&lt;br /&gt;
SERVICE_ORDER_RUMOR_RECEIVED&lt;br /&gt;
RETURNING_RUMOR_RECEIVED&lt;br /&gt;
NEW_HOLDING&lt;br /&gt;
NEW_MARKET_LINK&lt;br /&gt;
EMERGENCY_TACTICAL_CONTROL&lt;br /&gt;
AGREEMENT_SATISFIED&lt;br /&gt;
AGREEMENT_WARNING&lt;br /&gt;
AGREEMENT_ABANDONED&lt;br /&gt;
NEW_GUILD&lt;br /&gt;
CRIME_WITNESS_HANDOFF&lt;br /&gt;
CRIME_WITNESS_STOLEN&lt;br /&gt;
CRIME_WITNESS_ITEM_MOVED&lt;br /&gt;
CRIME_WITNESS_ITEM_MISSING&lt;br /&gt;
CANNOT_MOUNT&lt;br /&gt;
FAILED_MOUNT&lt;br /&gt;
DISMOUNT&lt;br /&gt;
FAILED_DISMOUNT&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
CIRCULATION&lt;br /&gt;
SKELETON&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
JOINT&lt;br /&gt;
HEAR&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
GRASSLAND&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
STONE&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
undefined local creature material set to default: &lt;br /&gt;
undefined local plant material set to default: &lt;br /&gt;
undefined creature material set to default: &lt;br /&gt;
undefined plant material set to default: &lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
HANDLE_VEHICLES&lt;br /&gt;
HAUL_TRADE&lt;br /&gt;
PULL_LEVER&lt;br /&gt;
REMOVE_CONSTRUCTION&lt;br /&gt;
HAUL_WATER&lt;br /&gt;
BUILD_ROAD&lt;br /&gt;
BUILD_CONSTRUCTION&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
Unrecognized Historical Figure Entity Link Token: &lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
IMPRISONER&lt;br /&gt;
MASTER&lt;br /&gt;
APPRENTICE&lt;br /&gt;
COMPANION&lt;br /&gt;
FORMER_MASTER&lt;br /&gt;
FORMER_APPRENTICE&lt;br /&gt;
PET_OWNER&lt;br /&gt;
FORMER_SPOUSE&lt;br /&gt;
DECEASED_SPOUSE&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
GLAZED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
SPECIFIC&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
PAGES&lt;br /&gt;
ILLUSTRATION&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
STAY_ALIVE&lt;br /&gt;
MAINTAIN_ENTITY_STATUS&lt;br /&gt;
START_A_FAMILY&lt;br /&gt;
RULE_THE_WORLD&lt;br /&gt;
CREATE_A_GREAT_WORK_OF_ART&lt;br /&gt;
CRAFT_A_MASTERWORK&lt;br /&gt;
BRING_PEACE_TO_THE_WORLD&lt;br /&gt;
BECOME_A_LEGENDARY_WARRIOR&lt;br /&gt;
MASTER_A_SKILL&lt;br /&gt;
FALL_IN_LOVE&lt;br /&gt;
SEE_THE_GREAT_NATURAL_SITES&lt;br /&gt;
IMMORTALITY&lt;br /&gt;
MAKE_A_GREAT_DISCOVERY&lt;br /&gt;
ATTAIN_RANK_IN_SOCIETY&lt;br /&gt;
BATHE_WORLD_IN_CHAOS&lt;br /&gt;
Unrecognized Goal Token: &lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
REQUIRED&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
FRIENDSHIP&lt;br /&gt;
CUNNING&lt;br /&gt;
ELOQUENCE&lt;br /&gt;
FAIRNESS&lt;br /&gt;
DECORUM&lt;br /&gt;
TRADITION&lt;br /&gt;
ARTWORK&lt;br /&gt;
COOPERATION&lt;br /&gt;
INDEPENDENCE&lt;br /&gt;
STOICISM&lt;br /&gt;
KNOWLEDGE&lt;br /&gt;
INTROSPECTION&lt;br /&gt;
SELF_CONTROL&lt;br /&gt;
TRANQUILITY&lt;br /&gt;
HARMONY&lt;br /&gt;
MERRIMENT&lt;br /&gt;
CRAFTSMANSHIP&lt;br /&gt;
MARTIAL_PROWESS&lt;br /&gt;
HARD_WORK&lt;br /&gt;
COMPETITION&lt;br /&gt;
PERSEVERENCE&lt;br /&gt;
COMMERCE&lt;br /&gt;
ROMANCE&lt;br /&gt;
Unrecognized Value Token: &lt;br /&gt;
LEISURE_TIME&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
ESPIONAGE&lt;br /&gt;
ADVISE_LEADERS&lt;br /&gt;
OVERSEE_LEADER_HOUSEHOLD&lt;br /&gt;
MANAGE_ANIMALS&lt;br /&gt;
MANAGE_LEADER_HOUSEHOLD_FOOD&lt;br /&gt;
MANAGE_LEADER_HOUSEHOLD_DRINKS&lt;br /&gt;
PREPARE_LEADER_MEALS&lt;br /&gt;
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS&lt;br /&gt;
MAINTAIN_SEWERS&lt;br /&gt;
FOOD_SUPPLY&lt;br /&gt;
FIRE_SAFETY&lt;br /&gt;
JUDGE&lt;br /&gt;
BUILDING_SAFETY&lt;br /&gt;
CONSTRUCTION_PERMITS&lt;br /&gt;
MAINTAIN_ROADS&lt;br /&gt;
MAINTAIN_BRIDGES&lt;br /&gt;
MAINTAIN_TUNNELS&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
SOLID&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
PASTE&lt;br /&gt;
SOLID_PASTE&lt;br /&gt;
PRESSED&lt;br /&gt;
SOLID_PRESSED&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
SPATTER_POWDER&lt;br /&gt;
SPATTER_LIQUID&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
WEB_SPRAY&lt;br /&gt;
DRAGONFIRE&lt;br /&gt;
FIREJET&lt;br /&gt;
FIREBALL&lt;br /&gt;
WEATHER_CREEPING_GAS&lt;br /&gt;
WEATHER_CREEPING_VAPOR&lt;br /&gt;
WEATHER_CREEPING_DUST&lt;br /&gt;
WEATHER_FALLING_MATERIAL&lt;br /&gt;
UNDIRECTED_ITEM_CLOUD&lt;br /&gt;
TRAILING_ITEM_FLOW&lt;br /&gt;
SHARP_ROCK&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
MAJOR_CURSE&lt;br /&gt;
GREETING&lt;br /&gt;
CLEAN_SELF&lt;br /&gt;
CLEAN_FRIEND&lt;br /&gt;
ATTACK&lt;br /&gt;
FLEEING&lt;br /&gt;
NEGATIVE_SOCIAL_RESPONSE&lt;br /&gt;
TORMENT&lt;br /&gt;
DEFEND&lt;br /&gt;
MEDIUM_CURSE&lt;br /&gt;
MINOR_CURSE&lt;br /&gt;
MEDIUM_BLESSING&lt;br /&gt;
MINOR_BLESSING&lt;br /&gt;
Unrecognized Usage Hint Token: &lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
MOUNTAIN&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
TAIGA&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_TEMPERATE_LAKE&lt;br /&gt;
ANY_TROPICAL_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_TEMPERATE_RIVER&lt;br /&gt;
ANY_TROPICAL_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_TROPICAL_WETLAND&lt;br /&gt;
ANY_TEMPERATE_WETLAND&lt;br /&gt;
ANY_TROPICAL_MARSH&lt;br /&gt;
ANY_TEMPERATE_MARSH&lt;br /&gt;
ANY_TROPICAL_SWAMP&lt;br /&gt;
ANY_TEMPERATE_SWAMP&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
hornet&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chinchilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
ill-sized art actions (1): &lt;br /&gt;
ill-sized art actions (2): &lt;br /&gt;
ill-sized art actions (3): &lt;br /&gt;
ill-sized art actions (4): &lt;br /&gt;
ill-sized art actions (5): &lt;br /&gt;
ill-sized art actions (6): &lt;br /&gt;
gview&lt;br /&gt;
basic_seed&lt;br /&gt;
version&lt;br /&gt;
min_load_version&lt;br /&gt;
movie_version&lt;br /&gt;
event_flow&lt;br /&gt;
plot_event&lt;br /&gt;
jobvalue&lt;br /&gt;
jobvalue_setter&lt;br /&gt;
buildreq&lt;br /&gt;
scrollx&lt;br /&gt;
scrolly&lt;br /&gt;
scrollz&lt;br /&gt;
linelim&lt;br /&gt;
line&lt;br /&gt;
linechar&lt;br /&gt;
season&lt;br /&gt;
season_timer&lt;br /&gt;
cur_rain&lt;br /&gt;
cur_snow&lt;br /&gt;
cur_rain_counter&lt;br /&gt;
cur_snow_counter&lt;br /&gt;
cur_weather&lt;br /&gt;
weathertimer&lt;br /&gt;
year&lt;br /&gt;
assigndesjobs&lt;br /&gt;
assignbuildingjobs&lt;br /&gt;
season_count&lt;br /&gt;
precise_phase&lt;br /&gt;
cursor&lt;br /&gt;
point&lt;br /&gt;
gamemode&lt;br /&gt;
gametype&lt;br /&gt;
index1_1&lt;br /&gt;
index1_2&lt;br /&gt;
index1_3&lt;br /&gt;
index1_4&lt;br /&gt;
index1_5&lt;br /&gt;
index1_6&lt;br /&gt;
index1_7&lt;br /&gt;
index1_8&lt;br /&gt;
index1_9&lt;br /&gt;
index1_10&lt;br /&gt;
index1_11&lt;br /&gt;
index1_12&lt;br /&gt;
index1_13&lt;br /&gt;
index1_14&lt;br /&gt;
index1_15&lt;br /&gt;
index1_16&lt;br /&gt;
index1_17&lt;br /&gt;
index1_18&lt;br /&gt;
index1_19&lt;br /&gt;
index1_20&lt;br /&gt;
index1_21&lt;br /&gt;
index1_22&lt;br /&gt;
index1_23&lt;br /&gt;
index1_24&lt;br /&gt;
index1_25&lt;br /&gt;
index1_26&lt;br /&gt;
index1_27&lt;br /&gt;
index1_28&lt;br /&gt;
index1_29&lt;br /&gt;
index1_30&lt;br /&gt;
index1_31&lt;br /&gt;
index1_32&lt;br /&gt;
index1_33&lt;br /&gt;
index1_34&lt;br /&gt;
index1_35&lt;br /&gt;
index1_36&lt;br /&gt;
index1_37&lt;br /&gt;
index1_38&lt;br /&gt;
index1_39&lt;br /&gt;
index1_40&lt;br /&gt;
index1_41&lt;br /&gt;
index1_42&lt;br /&gt;
index1_43&lt;br /&gt;
index1_44&lt;br /&gt;
index1_45&lt;br /&gt;
index1_46&lt;br /&gt;
index1_47&lt;br /&gt;
index1_48&lt;br /&gt;
index1_49&lt;br /&gt;
index1_50&lt;br /&gt;
index1_51&lt;br /&gt;
index1_52&lt;br /&gt;
index1_53&lt;br /&gt;
index1_54&lt;br /&gt;
index1_55&lt;br /&gt;
index1_56&lt;br /&gt;
index1_57&lt;br /&gt;
index1_58&lt;br /&gt;
index1_59&lt;br /&gt;
index1_60&lt;br /&gt;
index1_61&lt;br /&gt;
index1_62&lt;br /&gt;
index1_63&lt;br /&gt;
index1_64&lt;br /&gt;
index1_65&lt;br /&gt;
index1_66&lt;br /&gt;
index1_67&lt;br /&gt;
index1_68&lt;br /&gt;
index1_69&lt;br /&gt;
index1_70&lt;br /&gt;
index1_71&lt;br /&gt;
index1_72&lt;br /&gt;
index1_73&lt;br /&gt;
index1_74&lt;br /&gt;
index1_75&lt;br /&gt;
index1_76&lt;br /&gt;
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index1_81&lt;br /&gt;
index1_82&lt;br /&gt;
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index1_84&lt;br /&gt;
index1_85&lt;br /&gt;
index1_86&lt;br /&gt;
index1_87&lt;br /&gt;
index1_88&lt;br /&gt;
index1_89&lt;br /&gt;
index1_90&lt;br /&gt;
index1_91&lt;br /&gt;
index1_92&lt;br /&gt;
index1_93&lt;br /&gt;
index1_94&lt;br /&gt;
index1_95&lt;br /&gt;
index1_96&lt;br /&gt;
index1_97&lt;br /&gt;
index1_98&lt;br /&gt;
index1_99&lt;br /&gt;
index1_100&lt;br /&gt;
index1_101&lt;br /&gt;
index1_102&lt;br /&gt;
index1_103&lt;br /&gt;
index1_104&lt;br /&gt;
index1_105&lt;br /&gt;
index1_106&lt;br /&gt;
index1_107&lt;br /&gt;
index1_108&lt;br /&gt;
index1_109&lt;br /&gt;
index1_110&lt;br /&gt;
index1_111&lt;br /&gt;
index1_112&lt;br /&gt;
index1_113&lt;br /&gt;
index1_114&lt;br /&gt;
index1_115&lt;br /&gt;
index1_116&lt;br /&gt;
index1_117&lt;br /&gt;
index1_118&lt;br /&gt;
index1_119&lt;br /&gt;
index1_120&lt;br /&gt;
index1_121&lt;br /&gt;
index1_122&lt;br /&gt;
index1_123&lt;br /&gt;
index1_124&lt;br /&gt;
index1_125&lt;br /&gt;
index1_126&lt;br /&gt;
index1_127&lt;br /&gt;
index1_128&lt;br /&gt;
index1_129&lt;br /&gt;
index1_130&lt;br /&gt;
index1_131&lt;br /&gt;
index1_132&lt;br /&gt;
index1_133&lt;br /&gt;
index1_134&lt;br /&gt;
index1_135&lt;br /&gt;
index1_136&lt;br /&gt;
gamemode_cansave&lt;br /&gt;
modejob&lt;br /&gt;
modeitem&lt;br /&gt;
modeseason&lt;br /&gt;
selectingtaskobject&lt;br /&gt;
addingtask&lt;br /&gt;
addingtask_sub&lt;br /&gt;
buildjob_sizerad&lt;br /&gt;
buildjob_sizeroom&lt;br /&gt;
buildjob_assignroom&lt;br /&gt;
buildjob_mastering&lt;br /&gt;
buildjob_give_to&lt;br /&gt;
buildjob_popback&lt;br /&gt;
buildjob_type&lt;br /&gt;
buildjob_selected&lt;br /&gt;
buildjob_unit&lt;br /&gt;
buildjob_item&lt;br /&gt;
buildjob_building&lt;br /&gt;
buildjob_flowx&lt;br /&gt;
buildjob_flowy&lt;br /&gt;
buildjob_flowz&lt;br /&gt;
buildjob_item1&lt;br /&gt;
modeunit&lt;br /&gt;
squadcount&lt;br /&gt;
modeview&lt;br /&gt;
modepage&lt;br /&gt;
modestation&lt;br /&gt;
paused&lt;br /&gt;
standingorder_gatherstone&lt;br /&gt;
standingorder_gatherwood&lt;br /&gt;
standingorder_gatherfood&lt;br /&gt;
standingorder_gatherbodies&lt;br /&gt;
standingorder_gatherrefuse&lt;br /&gt;
standingorder_gatheranimals&lt;br /&gt;
standingorder_gatherfurniture&lt;br /&gt;
standingorder_allharvest&lt;br /&gt;
standingorder_loom&lt;br /&gt;
standingorder_dyed_clothes&lt;br /&gt;
standingorder_collect_web&lt;br /&gt;
standingorder_zone_drinking&lt;br /&gt;
standingorder_zone_fishing&lt;br /&gt;
standingorder_slaughter&lt;br /&gt;
standingorder_butcher&lt;br /&gt;
standingorder_tan&lt;br /&gt;
standingorder_fishery&lt;br /&gt;
standingorder_kitchen&lt;br /&gt;
standingorder_kiln&lt;br /&gt;
standingorder_smelter&lt;br /&gt;
standingorder_other&lt;br /&gt;
standingorder_gatherrefuse_outside&lt;br /&gt;
standingorder_gatherrefuse_outside_vermin&lt;br /&gt;
standingorder_gatherrefuse_chasm_corpses&lt;br /&gt;
standingorder_gatherrefuse_chasm_skulls&lt;br /&gt;
standingorder_gatherrefuse_chasm_skins&lt;br /&gt;
standingorder_gatherrefuse_chasm_bones&lt;br /&gt;
standingorder_gatherrefuse_chasm_strand_tissue&lt;br /&gt;
standingorder_gatherrefuse_chasm_shell&lt;br /&gt;
standingorder_gatherrefuse_chasm_othernonmetal&lt;br /&gt;
standingorder_autoforbid_projectile&lt;br /&gt;
standingorder_autoforbid_your_corpse&lt;br /&gt;
standingorder_autoforbid_other_corpse&lt;br /&gt;
standingorder_autoforbid_your_items&lt;br /&gt;
standingorder_autoforbid_other_items&lt;br /&gt;
index2_1&lt;br /&gt;
index2_2&lt;br /&gt;
index2_3&lt;br /&gt;
index2_4&lt;br /&gt;
index2_5&lt;br /&gt;
index2_6&lt;br /&gt;
index2_7&lt;br /&gt;
index2_8&lt;br /&gt;
index2_9&lt;br /&gt;
index2_10&lt;br /&gt;
index2_11&lt;br /&gt;
itemmade&lt;br /&gt;
itemmade_subtype&lt;br /&gt;
itemmade_subcat1&lt;br /&gt;
itemmade_subcat2&lt;br /&gt;
itemmade_number&lt;br /&gt;
plotinfo&lt;br /&gt;
world&lt;br /&gt;
game&lt;br /&gt;
mainview&lt;br /&gt;
texture&lt;br /&gt;
init&lt;br /&gt;
d_init&lt;br /&gt;
title&lt;br /&gt;
title2&lt;br /&gt;
unitprintstack&lt;br /&gt;
unitprintstack_cur&lt;br /&gt;
unitprintstack_start&lt;br /&gt;
unitprintstack_clear&lt;br /&gt;
menuposition&lt;br /&gt;
looklist&lt;br /&gt;
olookx&lt;br /&gt;
olooky&lt;br /&gt;
olookz&lt;br /&gt;
oscrollx&lt;br /&gt;
oscrolly&lt;br /&gt;
oscrollz&lt;br /&gt;
page&lt;br /&gt;
dunginv_relitem&lt;br /&gt;
dunginv&lt;br /&gt;
dunginv_inv&lt;br /&gt;
dunginv_depth&lt;br /&gt;
dunginv_flag&lt;br /&gt;
dunginv_index&lt;br /&gt;
throwitem&lt;br /&gt;
dung_target&lt;br /&gt;
dung_targlist&lt;br /&gt;
interactitem&lt;br /&gt;
interactinvslot&lt;br /&gt;
dung_attackmode&lt;br /&gt;
dung_dodgemode&lt;br /&gt;
dung_chargedefendmode&lt;br /&gt;
dung_swimmode&lt;br /&gt;
handleannounce&lt;br /&gt;
preserveannounce&lt;br /&gt;
updatelightstate&lt;br /&gt;
dung_buildinginteract&lt;br /&gt;
next_item_global_id&lt;br /&gt;
next_unit_global_id&lt;br /&gt;
next_soul_global_id&lt;br /&gt;
next_civ_global_id&lt;br /&gt;
next_nem_global_id&lt;br /&gt;
next_artifact_global_id&lt;br /&gt;
next_job_global_id&lt;br /&gt;
next_schedule_global_id&lt;br /&gt;
next_proj_global_id&lt;br /&gt;
next_building_global_id&lt;br /&gt;
next_machine_global_id&lt;br /&gt;
next_flow_guide_global_id&lt;br /&gt;
next_histfig_global_id&lt;br /&gt;
next_histevent_global_id&lt;br /&gt;
next_histeventcol_global_id&lt;br /&gt;
next_unitchunk_global_id&lt;br /&gt;
next_art_imagechunk_global_id&lt;br /&gt;
next_task_global_id&lt;br /&gt;
next_squad_global_id&lt;br /&gt;
next_formation_global_id&lt;br /&gt;
next_activity_global_id&lt;br /&gt;
next_interaction_instance_global_id&lt;br /&gt;
next_written_content_global_id&lt;br /&gt;
next_identity_global_id&lt;br /&gt;
next_incident_global_id&lt;br /&gt;
next_crime_global_id&lt;br /&gt;
next_vehicle_global_id&lt;br /&gt;
next_army_global_id&lt;br /&gt;
next_army_controller_global_id&lt;br /&gt;
next_army_tracking_info_global_id&lt;br /&gt;
next_cultural_identity_global_id&lt;br /&gt;
next_agreement_global_id&lt;br /&gt;
next_poetic_form_global_id&lt;br /&gt;
next_musical_form_global_id&lt;br /&gt;
next_dance_form_global_id&lt;br /&gt;
next_scale_global_id&lt;br /&gt;
next_rhythm_global_id&lt;br /&gt;
next_occupation_global_id&lt;br /&gt;
next_belief_system_global_id&lt;br /&gt;
next_image_set_global_id&lt;br /&gt;
next_divination_set_global_id&lt;br /&gt;
manucomp&lt;br /&gt;
manucomp2&lt;br /&gt;
filecomp_buffer&lt;br /&gt;
filecomp_buffer2&lt;br /&gt;
filecomp_buffer_aux&lt;br /&gt;
filecomp_buffer2_aux&lt;br /&gt;
DEBUG_SHOW_RIVER&lt;br /&gt;
DEBUG_FASTCAVEIN&lt;br /&gt;
DEBUG_CONTINUOUS&lt;br /&gt;
DEBUG_NOMOOD&lt;br /&gt;
DEBUG_SAFEDWARVES&lt;br /&gt;
DEBUG_NOANIMALS&lt;br /&gt;
DEBUG_NOTHIRST&lt;br /&gt;
DEBUG_NOHUNGER&lt;br /&gt;
DEBUG_NOSLEEP&lt;br /&gt;
DEBUG_VISIBLEAMBUSHERS&lt;br /&gt;
DEBUG_QUICKMODE_MINING&lt;br /&gt;
DEBUG_ALWAYSHAPPY&lt;br /&gt;
DEBUG_NEVERBERSERK&lt;br /&gt;
DEBUG_DISABLEHUMANCARAVAN&lt;br /&gt;
DEBUG_GAMELOG&lt;br /&gt;
DEBUG_MEGAFAST&lt;br /&gt;
option_exceptions&lt;br /&gt;
standingorder_mixfoods&lt;br /&gt;
mt_index&lt;br /&gt;
mt_cur_buffer&lt;br /&gt;
mt_virtual_buffer&lt;br /&gt;
mt_buffer&lt;br /&gt;
mt_virtual_seed_type&lt;br /&gt;
enabler&lt;br /&gt;
data/init/d_init.txt&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
POST_PREPARE_EMBARK_CONFIRMATION&lt;br /&gt;
IF_POINTS_REMAIN&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
WALKING_SPREADS_SPATTER_DWF&lt;br /&gt;
WALKING_SPREADS_SPATTER_ADV&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
CHASM&lt;br /&gt;
PILLAR_TILE&lt;br /&gt;
TREE_TRUNK_PILLAR&lt;br /&gt;
TREE_TRUNK_SLOPING&lt;br /&gt;
TREE_TRUNK_S&lt;br /&gt;
TREE_TRUNK_W&lt;br /&gt;
TREE_BRANCH_EW&lt;br /&gt;
TREE_BRANCH_NE&lt;br /&gt;
TREE_BRANCH_SE&lt;br /&gt;
TREE_BRANCHES&lt;br /&gt;
TREE_SMOOTH_BRANCHES&lt;br /&gt;
TREE_CAP_RAMP&lt;br /&gt;
TREE_CAP_PILLAR&lt;br /&gt;
TREE_CAP_WALL_N&lt;br /&gt;
TREE_CAP_WALL_S&lt;br /&gt;
TREE_CAP_WALL_E&lt;br /&gt;
TREE_CAP_WALL_W&lt;br /&gt;
TREE_CAP_WALL_NW&lt;br /&gt;
TREE_CAP_WALL_SW&lt;br /&gt;
TREE_CAP_FLOOR1&lt;br /&gt;
TREE_CAP_FLOOR2&lt;br /&gt;
TREE_CAP_FLOOR3&lt;br /&gt;
TREE_CAP_FLOOR4&lt;br /&gt;
TREE_ROOT_SLOPING_DEAD&lt;br /&gt;
TREE_TRUNK_SLOPING_DEAD&lt;br /&gt;
TREE_TRUNK_N_DEAD&lt;br /&gt;
TREE_TRUNK_S_DEAD&lt;br /&gt;
TREE_TRUNK_E_DEAD&lt;br /&gt;
TREE_TRUNK_W_DEAD&lt;br /&gt;
TREE_TRUNK_NW_DEAD&lt;br /&gt;
TREE_TRUNK_SW_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_N_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_E_DEAD&lt;br /&gt;
TREE_BRANCH_NS_DEAD&lt;br /&gt;
TREE_BRANCH_EW_DEAD&lt;br /&gt;
TREE_BRANCH_NW_DEAD&lt;br /&gt;
TREE_BRANCH_NE_DEAD&lt;br /&gt;
TREE_BRANCH_SW_DEAD&lt;br /&gt;
TREE_BRANCH_SE_DEAD&lt;br /&gt;
TREE_BRANCH_NSE_DEAD&lt;br /&gt;
TREE_BRANCH_NEW_DEAD&lt;br /&gt;
TREE_BRANCH_NSEW_DEAD&lt;br /&gt;
TREE_BRANCHES_DEAD&lt;br /&gt;
TREE_CAP_PILLAR_DEAD&lt;br /&gt;
TREE_CAP_WALL_S_DEAD&lt;br /&gt;
TREE_CAP_WALL_W_DEAD&lt;br /&gt;
TREE_CAP_FLOOR2_DEAD&lt;br /&gt;
TREE_CAP_FLOOR4_DEAD&lt;br /&gt;
TREE_TRUNK_NSW&lt;br /&gt;
TREE_TRUNK_SEW&lt;br /&gt;
TREE_TRUNK_EW_DEAD&lt;br /&gt;
TREE_TRUNK_INTERIOR_DEAD&lt;br /&gt;
TRACK_N&lt;br /&gt;
TRACK_S&lt;br /&gt;
TRACK_E&lt;br /&gt;
TRACK_W&lt;br /&gt;
TRACK_NS&lt;br /&gt;
TRACK_NE&lt;br /&gt;
TRACK_NW&lt;br /&gt;
TRACK_SE&lt;br /&gt;
TRACK_SW&lt;br /&gt;
TRACK_EW&lt;br /&gt;
TRACK_NSE&lt;br /&gt;
TRACK_NSW&lt;br /&gt;
TRACK_NEW&lt;br /&gt;
TRACK_SEW&lt;br /&gt;
TRACK_NSEW&lt;br /&gt;
TRACK_RAMP_S&lt;br /&gt;
TRACK_RAMP_E&lt;br /&gt;
TRACK_RAMP_W&lt;br /&gt;
TRACK_RAMP_NS&lt;br /&gt;
TRACK_RAMP_NE&lt;br /&gt;
TRACK_RAMP_NW&lt;br /&gt;
TRACK_RAMP_SE&lt;br /&gt;
TRACK_RAMP_SW&lt;br /&gt;
TRACK_RAMP_EW&lt;br /&gt;
TRACK_RAMP_NSE&lt;br /&gt;
TRACK_RAMP_NSW&lt;br /&gt;
TRACK_RAMP_NEW&lt;br /&gt;
TRACK_RAMP_SEW&lt;br /&gt;
TRACK_RAMP_NSEW&lt;br /&gt;
TRACK_RAMP_N&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
IDLERS&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
GRAZE_COEFFICIENT&lt;br /&gt;
PRIESTHOOD_UNIT_COUNTS&lt;br /&gt;
GUILD_UNIT_COUNTS&lt;br /&gt;
TEMPLE_VALUE_LEVELS&lt;br /&gt;
GUILDHALL_VALUE_LEVELS&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
SET_LABOR_LISTS&lt;br /&gt;
SKILL&lt;br /&gt;
SKILLS&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
SPECIFIC_SEED_CAP&lt;br /&gt;
FORTRESS_SEED_CAP&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
INVASION_SOLDIER_CAP&lt;br /&gt;
INVASION_MONSTER_CAP&lt;br /&gt;
VISITOR_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
STRICT_POPULATION_CAP&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/&lt;br /&gt;
Gain possession&lt;br /&gt;
Roll&lt;br /&gt;
Roll all&lt;br /&gt;
Read&lt;br /&gt;
Pull it out&lt;br /&gt;
Make Campfire (&lt;br /&gt;
Fell &lt;br /&gt;
Stop leading &lt;br /&gt;
Lead &lt;br /&gt;
Claim &lt;br /&gt;
) as pet&lt;br /&gt;
Release hold on &lt;br /&gt;
Dismount to &lt;br /&gt;
Mount &lt;br /&gt;
Hang from &lt;br /&gt;
Hold &lt;br /&gt;
/Air&lt;br /&gt;
Lava&lt;br /&gt;
Climb to &lt;br /&gt;
 holding &lt;br /&gt;
 releasing hold&lt;br /&gt;
Ignite &lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
salt &lt;br /&gt;
Put in &lt;br /&gt;
Set on&lt;br /&gt;
Put &lt;br /&gt;
Put on &lt;br /&gt;
Heat &lt;br /&gt;
 near lava&lt;br /&gt;
 near magma&lt;br /&gt;
 near burning trunk&lt;br /&gt;
 near burning branches&lt;br /&gt;
 near burning twigs&lt;br /&gt;
 near burning cap&lt;br /&gt;
 near fire&lt;br /&gt;
 near campfire&lt;br /&gt;
Name the &lt;br /&gt;
Fill &lt;br /&gt;
 with &lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Guide &lt;br /&gt;
Ride &lt;br /&gt;
, push off toward &lt;br /&gt;
Push &lt;br /&gt;
Climb down&lt;br /&gt;
Suck &lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
 to scroll.&lt;br /&gt;
Wrestle using &lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
 on &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab&lt;br /&gt;
 attacks.  &lt;br /&gt;
 goes back.  &lt;br /&gt;
 selects.  &lt;br /&gt;
 aborts.  &lt;br /&gt;
 scrolls.&lt;br /&gt;
Attack error&lt;br /&gt;
Attack &lt;br /&gt;
You cannot see.&lt;br /&gt;
You cannot read.&lt;br /&gt;
You read &lt;br /&gt;
You fill your &lt;br /&gt;
It won't fit in your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
You heat the &lt;br /&gt;
 to no effect.&lt;br /&gt;
 is hot enough already.&lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
 is empty.&lt;br /&gt;
Charge &lt;br /&gt;
Move to &lt;br /&gt;
Create Your Character&lt;br /&gt;
Specific Person&lt;br /&gt;
Intelligent Wilderness Creature&lt;br /&gt;
There are no creatures available.&lt;br /&gt;
: Status&lt;br /&gt;
Peasant&lt;br /&gt;
Demigod&lt;br /&gt;
: Select   &lt;br /&gt;
: Cancel character&lt;br /&gt;
: Options/Abort&lt;br /&gt;
: Abort&lt;br /&gt;
: Back&lt;br /&gt;
Race: &lt;br /&gt;
Outsider&lt;br /&gt;
From &lt;br /&gt;
: Add a new character to the party&lt;br /&gt;
This character is ready to adventure!&lt;br /&gt;
ackground&lt;br /&gt;
kills&lt;br /&gt;
ppearance&lt;br /&gt;
ersonality&lt;br /&gt;
quipment&lt;br /&gt;
ounts and pets&lt;br /&gt;
Name: &lt;br /&gt;
Very Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Attributes remaining: &lt;br /&gt;
: Next     &lt;br /&gt;
 to change&lt;br /&gt;
Home&lt;br /&gt;
Occupation&lt;br /&gt;
Beliefs&lt;br /&gt;
: Select (may reset occupation and beliefs)&lt;br /&gt;
Squad member&lt;br /&gt;
: Believe&lt;br /&gt;
: Doubt&lt;br /&gt;
: Set First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Next&lt;br /&gt;
: Randomize&lt;br /&gt;
Note: This character's appearance is governed by local population information.&lt;br /&gt;
Certain shapes and colors might not occur without full randomization.&lt;br /&gt;
: Fully randomize, without respecting population information&lt;br /&gt;
Set your &lt;br /&gt;
personality&lt;br /&gt;
 here.  &lt;br /&gt;
 denotes the default cultural value.&lt;br /&gt;
Your personality facets might be restricted based on your creature type.&lt;br /&gt;
Loyalty&lt;br /&gt;
Friendship&lt;br /&gt;
Cunning&lt;br /&gt;
Artwork&lt;br /&gt;
Cooperation&lt;br /&gt;
Stoicism&lt;br /&gt;
Self-control&lt;br /&gt;
Tranquility&lt;br /&gt;
Harmony&lt;br /&gt;
Merriment&lt;br /&gt;
Craftsmanship&lt;br /&gt;
Hard Work&lt;br /&gt;
Leisure Time&lt;br /&gt;
Commerce&lt;br /&gt;
No love   &amp;lt;-&amp;gt;    Loves easily&lt;br /&gt;
No hate   &amp;lt;-&amp;gt;    Hates easily&lt;br /&gt;
No envy   &amp;lt;-&amp;gt;   Envies easily&lt;br /&gt;
Cheerless &amp;lt;-&amp;gt; Easily cheerful&lt;br /&gt;
No sadness   &amp;lt;-&amp;gt;   Easily sad&lt;br /&gt;
No anger  &amp;lt;-&amp;gt;  Easily angered&lt;br /&gt;
No anxiety  &amp;lt;-&amp;gt;  Very anxious&lt;br /&gt;
No lust      &amp;lt;-&amp;gt;      Lustful&lt;br /&gt;
     --&amp;gt; Vulnerable to stress&lt;br /&gt;
                   --&amp;gt; Greedy&lt;br /&gt;
              --&amp;gt; Intemperate&lt;br /&gt;
Avoid fights &amp;lt;-&amp;gt;  Like brawls&lt;br /&gt;
Quits easily &amp;lt;-&amp;gt; Too stubborn&lt;br /&gt;
Meanness   &amp;lt;-&amp;gt;   Wastefulness&lt;br /&gt;
Harmony      &amp;lt;-&amp;gt;      Discord&lt;br /&gt;
Quarreler    &amp;lt;-&amp;gt;    Flatterer&lt;br /&gt;
Rude        &amp;lt;-&amp;gt;        Polite&lt;br /&gt;
Overreliant &amp;lt;&amp;gt; Disdain advice&lt;br /&gt;
Fearful     &amp;lt;-&amp;gt;      Fearless&lt;br /&gt;
Pusillanimous - Overconfident&lt;br /&gt;
                     --&amp;gt; Vain&lt;br /&gt;
                --&amp;gt; Ambitious&lt;br /&gt;
       --&amp;gt; Sense of gratitude&lt;br /&gt;
Austere    &amp;lt;-&amp;gt;    Extravagant&lt;br /&gt;
Humorless      &amp;lt;-&amp;gt;       Zany&lt;br /&gt;
                 --&amp;gt; Vengeful&lt;br /&gt;
No self-esteem   &amp;lt;-&amp;gt;    Proud&lt;br /&gt;
Merciful - Impartial -  Cruel&lt;br /&gt;
Scatterbrained - Singleminded&lt;br /&gt;
Despairs - Hopeful - Presumes&lt;br /&gt;
Incurious     &amp;lt;-&amp;gt;     Curious&lt;br /&gt;
Shameless     &amp;lt;-&amp;gt;     Bashful&lt;br /&gt;
Overshares    &amp;lt;-&amp;gt;     Private&lt;br /&gt;
Inattentive &amp;lt;-&amp;gt; Perfectionist&lt;br /&gt;
Acquiescing &amp;lt;-&amp;gt; Resists ideas&lt;br /&gt;
    --&amp;gt; Tolerates differences&lt;br /&gt;
    --&amp;gt; Emotionally obsessive&lt;br /&gt;
       --&amp;gt; Swayed by emotions&lt;br /&gt;
               --&amp;gt; Altruistic&lt;br /&gt;
                  --&amp;gt; Dutiful&lt;br /&gt;
Too deliberate &amp;lt;&amp;gt; Thoughtless&lt;br /&gt;
Sloppy      &amp;lt;-&amp;gt;       Orderly&lt;br /&gt;
Distrustful &amp;lt;-&amp;gt;  Too trusting&lt;br /&gt;
Loner     &amp;lt;-&amp;gt;      Gregarious&lt;br /&gt;
Non-assertive &amp;lt;-&amp;gt; Overbearing&lt;br /&gt;
Leisurely    &amp;lt;-&amp;gt;     Frenetic&lt;br /&gt;
       --&amp;gt; Excitement-seeking&lt;br /&gt;
Just facts - Flights of fancy&lt;br /&gt;
     --&amp;gt; Inclined to abstract&lt;br /&gt;
   --&amp;gt; Inclined to create art&lt;br /&gt;
Socialize&lt;br /&gt;
Drink alcohol&lt;br /&gt;
Pray/Meditate&lt;br /&gt;
Stay occupied&lt;br /&gt;
Be creative&lt;br /&gt;
Admire art&lt;br /&gt;
Excitement&lt;br /&gt;
Learn something&lt;br /&gt;
Be with family&lt;br /&gt;
Be with friends&lt;br /&gt;
Hear eloquence&lt;br /&gt;
Uphold tradition&lt;br /&gt;
Self-examination&lt;br /&gt;
Make merry&lt;br /&gt;
Craft object&lt;br /&gt;
Martial training&lt;br /&gt;
Practice skill&lt;br /&gt;
Take it easy&lt;br /&gt;
Make romance&lt;br /&gt;
See animal&lt;br /&gt;
See great beast&lt;br /&gt;
Acquire object&lt;br /&gt;
Eat good meal&lt;br /&gt;
Fight&lt;br /&gt;
Cause trouble&lt;br /&gt;
Argue&lt;br /&gt;
Be extravagant&lt;br /&gt;
Wander&lt;br /&gt;
Help somebody&lt;br /&gt;
Think abstractly&lt;br /&gt;
Intense Need&lt;br /&gt;
Strong Need&lt;br /&gt;
Moderate Need&lt;br /&gt;
Slight Need&lt;br /&gt;
: Full customization&lt;br /&gt;
: Change dream/goal (if possible)&lt;br /&gt;
Equipment and pet points remaining: &lt;br /&gt;
: Increase quality (&lt;br /&gt;
: Increase quality&lt;br /&gt;
: Decrease quality (&lt;br /&gt;
: Decrease quality&lt;br /&gt;
: Remove&lt;br /&gt;
Adventure awaits!  The party:&lt;br /&gt;
Adventure awaits&lt;br /&gt;
Detail Your Character&lt;br /&gt;
Skill remaining: &lt;br /&gt;
Deceased&lt;br /&gt;
Skills&lt;br /&gt;
Dabb&lt;br /&gt;
Novc&lt;br /&gt;
Adeq&lt;br /&gt;
Cmpt&lt;br /&gt;
Skld&lt;br /&gt;
Prfc&lt;br /&gt;
Tltd&lt;br /&gt;
Adpt&lt;br /&gt;
Expt&lt;br /&gt;
Prfn&lt;br /&gt;
Accm&lt;br /&gt;
Mast&lt;br /&gt;
HMas&lt;br /&gt;
GMas&lt;br /&gt;
Legd&lt;br /&gt;
Musical Instruments&lt;br /&gt;
Poetic Forms&lt;br /&gt;
Musical Forms&lt;br /&gt;
Dance Forms&lt;br /&gt;
Abysmal&lt;br /&gt;
Super&lt;br /&gt;
Very small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
ClmSk &lt;br /&gt;
Climb &lt;br /&gt;
Sneak: &lt;br /&gt;
Speed: &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
Sunk into depression...&lt;br /&gt;
Stumbling obliviously!&lt;br /&gt;
In Flight&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Bleeding&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Pain&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Nauseous&lt;br /&gt;
Slumberous&lt;br /&gt;
Thirsty!&lt;br /&gt;
Hungry&lt;br /&gt;
Focused&lt;br /&gt;
Distracted!&lt;br /&gt;
Distracted&lt;br /&gt;
Pray &lt;br /&gt;
Pray to &lt;br /&gt;
Meditate&lt;br /&gt;
Unfettered&lt;br /&gt;
Level-headed&lt;br /&gt;
Untroubled&lt;br /&gt;
Undistracted&lt;br /&gt;
Unfocused&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Desc&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
Encounter&lt;br /&gt;
Horseplay&lt;br /&gt;
Training&lt;br /&gt;
Lethal&lt;br /&gt;
Ally: &lt;br /&gt;
 [DONE]&lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container or on a pack animal?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Sewer Access&lt;br /&gt;
Tree House&lt;br /&gt;
The Home Tree&lt;br /&gt;
Shaping Tree&lt;br /&gt;
Market Tree&lt;br /&gt;
Tavern Tree&lt;br /&gt;
Library Tree&lt;br /&gt;
Counting Tree&lt;br /&gt;
Guild Tree&lt;br /&gt;
Tower Tree&lt;br /&gt;
Civic Mound&lt;br /&gt;
Castle Mound&lt;br /&gt;
Drinking Mound&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Guildhall&lt;br /&gt;
Tower&lt;br /&gt;
Abandoned shop&lt;br /&gt;
Food imports&lt;br /&gt;
Clothing imports&lt;br /&gt;
General imports&lt;br /&gt;
Cloth shop&lt;br /&gt;
Leather shop&lt;br /&gt;
Woven clothing shop&lt;br /&gt;
Leather clothing shop&lt;br /&gt;
Bone carver's shop&lt;br /&gt;
Gem cutter's shop&lt;br /&gt;
Weaponsmith's shop&lt;br /&gt;
Bowyer's shop&lt;br /&gt;
Blacksmith's shop&lt;br /&gt;
Armorsmith's shop&lt;br /&gt;
Metal craft shop&lt;br /&gt;
Leather goods shop&lt;br /&gt;
Carpenter's shop&lt;br /&gt;
Stone furniture shop&lt;br /&gt;
Metal furniture shop&lt;br /&gt;
Barrow&lt;br /&gt;
Warehouse&lt;br /&gt;
Fortress Entrance&lt;br /&gt;
Trenches&lt;br /&gt;
 shrine&lt;br /&gt;
Shrine to &lt;br /&gt;
Shrine&lt;br /&gt;
Empty market&lt;br /&gt;
Imported goods market&lt;br /&gt;
Imported food market&lt;br /&gt;
Imported clothing market&lt;br /&gt;
Meat market&lt;br /&gt;
Fruit and vegetable market&lt;br /&gt;
Cheese market&lt;br /&gt;
Processed goods market&lt;br /&gt;
Underground Fortress&lt;br /&gt;
Underground Farms&lt;br /&gt;
Underground Stair&lt;br /&gt;
Hillocks&lt;br /&gt;
Houses&lt;br /&gt;
Hillock&lt;br /&gt;
House&lt;br /&gt;
Abandoned hillocks&lt;br /&gt;
Abandoned houses&lt;br /&gt;
Abandoned hillock&lt;br /&gt;
Abandoned house&lt;br /&gt;
Ruined hillocks&lt;br /&gt;
Ruined houses&lt;br /&gt;
Ruined hillock&lt;br /&gt;
Ruined house&lt;br /&gt;
No significant structures&lt;br /&gt;
Dining hall&lt;br /&gt;
Shrine of &lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
Assume an identity&lt;br /&gt;
Begin a performance&lt;br /&gt;
Shout out to everybody&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
build&lt;br /&gt;
build a fire&lt;br /&gt;
fell trees&lt;br /&gt;
compose&lt;br /&gt;
write&lt;br /&gt;
You are still surrounded by cackling.&lt;br /&gt;
You feel too watched to &lt;br /&gt;
You don't feel safe enough to &lt;br /&gt;
You can't &lt;br /&gt;
 because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
 until you've stopped the bleeding.&lt;br /&gt;
 because you can't breathe.&lt;br /&gt;
 because you are dying of thirst.&lt;br /&gt;
 because you are starving to death.&lt;br /&gt;
 because you are drowning.&lt;br /&gt;
 because you are swimming.&lt;br /&gt;
 until you are on a stable surface.&lt;br /&gt;
You must move away from the water before you can &lt;br /&gt;
You must come down from the mountains before you can &lt;br /&gt;
 until you stop riding this vehicle.&lt;br /&gt;
 until you stop riding this projectile.&lt;br /&gt;
 until you leave this site.&lt;br /&gt;
You cannot &lt;br /&gt;
You make a campfire.&lt;br /&gt;
You cannot fell trees in the arena.&lt;br /&gt;
You need to be holding an axe.&lt;br /&gt;
You need to be holding an axe with a sharp edge.&lt;br /&gt;
You cannot fell the trees here.&lt;br /&gt;
 is a &lt;br /&gt;
Nobody lives there&lt;br /&gt;
Few live there&lt;br /&gt;
A few dozen or less live there&lt;br /&gt;
Some dozens live there&lt;br /&gt;
Roughly a hundred live there&lt;br /&gt;
Well over a hundred live there&lt;br /&gt;
A few hundred live there&lt;br /&gt;
Several hundred live there&lt;br /&gt;
A thousand live there&lt;br /&gt;
A few thousand live there&lt;br /&gt;
Thousands live there&lt;br /&gt;
 and it is controlled by &lt;br /&gt;
 is a religion&lt;br /&gt;
 whose adherents worship &lt;br /&gt;
, the force&lt;br /&gt;
 is the force&lt;br /&gt;
  They worship at &lt;br /&gt;
  Their temple &lt;br /&gt;
 is ruined.&lt;br /&gt;
laboring&lt;br /&gt;
menacing&lt;br /&gt;
confused&lt;br /&gt;
submitting&lt;br /&gt;
offended&lt;br /&gt;
plaintive&lt;br /&gt;
triumphant&lt;br /&gt;
the word&lt;br /&gt;
Charging&lt;br /&gt;
Moving&lt;br /&gt;
southeast&lt;br /&gt;
northeast&lt;br /&gt;
 (above)&lt;br /&gt;
 (below)&lt;br /&gt;
upward&lt;br /&gt;
downward&lt;br /&gt;
Remote: &lt;br /&gt;
Distant: &lt;br /&gt;
Starting: &lt;br /&gt;
Incoming: &lt;br /&gt;
IMMINENT: &lt;br /&gt;
Recovering from attacking&lt;br /&gt;
Attacking&lt;br /&gt;
 with wrestling&lt;br /&gt;
 with grab&lt;br /&gt;
quick&lt;br /&gt;
wild&lt;br /&gt;
precise&lt;br /&gt;
, aiming for &lt;br /&gt;
Jumping&lt;br /&gt;
Pushing Object&lt;br /&gt;
Holding terrain&lt;br /&gt;
Releasing hold on terrain&lt;br /&gt;
Mounting&lt;br /&gt;
Dismounting&lt;br /&gt;
Leading animal&lt;br /&gt;
Stop leading animal&lt;br /&gt;
Holding item&lt;br /&gt;
Releasing hold on item&lt;br /&gt;
Regaining balance&lt;br /&gt;
Sucking Blood&lt;br /&gt;
Working&lt;br /&gt;
Talking&lt;br /&gt;
Parrying&lt;br /&gt;
Blocking&lt;br /&gt;
Recovering from deflection&lt;br /&gt;
Standing Up&lt;br /&gt;
Lying Down&lt;br /&gt;
strike&lt;br /&gt;
Offloading site...&lt;br /&gt;
Strongest Odor: &lt;br /&gt;
Slp!&lt;br /&gt;
Sleep!&lt;br /&gt;
VDrw&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drws&lt;br /&gt;
Thir&lt;br /&gt;
Dhyd&lt;br /&gt;
Strv&lt;br /&gt;
Hngr&lt;br /&gt;
: Stop&lt;br /&gt;
: Sneak&lt;br /&gt;
: Map&lt;br /&gt;
: Log&lt;br /&gt;
: Sleep&lt;br /&gt;
: Tracks&lt;br /&gt;
: Clouds&lt;br /&gt;
Sneak&lt;br /&gt;
: cannot see dawn.&lt;br /&gt;
: until dawn.&lt;br /&gt;
: sleep.&lt;br /&gt;
: wait.&lt;br /&gt;
You will sleep as necessary until dawn.&lt;br /&gt;
You will sleep as necessary for &lt;br /&gt;
 hour&lt;br /&gt;
You will wait, staying awake until dawn.&lt;br /&gt;
You will wait, staying awake for &lt;br /&gt;
 confirms.  &lt;br /&gt;
 changes hours.&lt;br /&gt;
You topple the statue!&lt;br /&gt;
You pull the lever.&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
The hatch is operated by a remote mechanism.  You cannot proceed.&lt;br /&gt;
You pick the lock!&lt;br /&gt;
You bash the door down!&lt;br /&gt;
 says:  &amp;quot;&lt;br /&gt;
 says, &amp;quot;&lt;br /&gt;
CHAR&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
 is an example of &lt;br /&gt;
You roll&lt;br /&gt;
, divining the will of &lt;br /&gt;
 according to the practice of &lt;br /&gt;
, testing the will of &lt;br /&gt;
 lands on &lt;br /&gt;
 comes up &lt;br /&gt;
 shows &lt;br /&gt;
Your fate is sealed.&lt;br /&gt;
Don't you know that &lt;br /&gt;
 is a jealous deity?  Why consult another?&lt;br /&gt;
You already know the will of &lt;br /&gt;
Why wasn't &lt;br /&gt;
, a jealous deity, consulted first?&lt;br /&gt;
.  Do not tempt fate.&lt;br /&gt;
Praise &lt;br /&gt;
 for ignoring your hubris.  &lt;br /&gt;
 without bound&lt;br /&gt;
You are forgiven.&lt;br /&gt;
You are free to do as you choose.&lt;br /&gt;
Freedom is allowed even in this.&lt;br /&gt;
Your happiness is still desired.&lt;br /&gt;
You are loved.&lt;br /&gt;
You have been granted mercy.&lt;br /&gt;
Peace is cherished.&lt;br /&gt;
Such care for your happiness!&lt;br /&gt;
Such &lt;br /&gt;
Such is the spirit of &lt;br /&gt;
Infinite &lt;br /&gt;
tender&lt;br /&gt;
Hubris!&lt;br /&gt;
have been cursed&lt;br /&gt;
Look out for a chance encounter.&lt;br /&gt;
Stay the course.&lt;br /&gt;
Expect a change.&lt;br /&gt;
The task will not be completed.&lt;br /&gt;
The task will be successful.&lt;br /&gt;
Focus on living in harmony.&lt;br /&gt;
Fulfillment will be yours.&lt;br /&gt;
A reckoning awaits.&lt;br /&gt;
You will awaken to a new possibility.&lt;br /&gt;
You must reflect on your actions.&lt;br /&gt;
Beware doubt.&lt;br /&gt;
Joy is on the horizon.&lt;br /&gt;
A great sadness is coming.&lt;br /&gt;
A sudden upheaval is in store.&lt;br /&gt;
A coming disaster can be delayed, but not avoided.&lt;br /&gt;
Follow your desire.&lt;br /&gt;
Rely on willpower to see you through.&lt;br /&gt;
Beware those that lack passion.&lt;br /&gt;
All is not as it seems.&lt;br /&gt;
Have faith and all shall be rejuvenated.&lt;br /&gt;
Cling not to material things.&lt;br /&gt;
Hold to hope when all else is lost.&lt;br /&gt;
Be playful today.&lt;br /&gt;
Do not be stopped by fear.&lt;br /&gt;
You will released.&lt;br /&gt;
Do not take any chances.&lt;br /&gt;
Look to another for what you need.&lt;br /&gt;
The partnership is one-sided.&lt;br /&gt;
There are two sides to every story.&lt;br /&gt;
Follow your intuition.&lt;br /&gt;
You will travel far from this place.&lt;br /&gt;
An important decision awaits your careful deliberation.&lt;br /&gt;
Beware of ill-conceived plans.&lt;br /&gt;
Focus today.&lt;br /&gt;
Be compassionate.&lt;br /&gt;
Today you will have a moment of weakness.&lt;br /&gt;
The burden will be lifted soon.&lt;br /&gt;
You will have a great accomplishment.&lt;br /&gt;
See to your responsibilities.&lt;br /&gt;
An end and a new beginning.&lt;br /&gt;
Do not hold on for too long.&lt;br /&gt;
Make a change or forever remain.&lt;br /&gt;
Give up the hopeless cause.&lt;br /&gt;
Keep your own counsel today.&lt;br /&gt;
Do not be reckless.&lt;br /&gt;
You will make your final stand.&lt;br /&gt;
Be cautious of fatigue today.&lt;br /&gt;
Ask a question.&lt;br /&gt;
Do not give them too much.&lt;br /&gt;
Do not keep everything for yourself.&lt;br /&gt;
The situation cannot get worse.&lt;br /&gt;
The enterprise will be a failure.&lt;br /&gt;
Accept a defeat.&lt;br /&gt;
Be mindful of others around you.&lt;br /&gt;
Prepare for disappointment.&lt;br /&gt;
Consider the consequences carefully.&lt;br /&gt;
Act quickly today.&lt;br /&gt;
Be generous today.&lt;br /&gt;
If you accept the gift, one will be expected in return.&lt;br /&gt;
Bring comfort to someone today.&lt;br /&gt;
Now is a time for calm.&lt;br /&gt;
Your dreams will come true.&lt;br /&gt;
Beware a rival.&lt;br /&gt;
Avoid conflict today.&lt;br /&gt;
Do not avoid a necessary conflict today.&lt;br /&gt;
Look ahead to the future.&lt;br /&gt;
An obstacle will present itself.&lt;br /&gt;
Begin an adventure.&lt;br /&gt;
You have missed your chance.&lt;br /&gt;
Accept the loss and move on.&lt;br /&gt;
Make the decision quickly.&lt;br /&gt;
Explore today.&lt;br /&gt;
A new friendship will form.&lt;br /&gt;
It is not as simple as you think.&lt;br /&gt;
You will learn something you did not want to know.&lt;br /&gt;
Follow your desire to reconcile.&lt;br /&gt;
It is too soon to forgive.&lt;br /&gt;
Your ambition is misguided.&lt;br /&gt;
The object of your ambition will be realized.&lt;br /&gt;
There is no right choice.&lt;br /&gt;
Rethink your priorities.&lt;br /&gt;
You will received bad advice.&lt;br /&gt;
A clever strategy will be required.&lt;br /&gt;
Take care you are not deceived.&lt;br /&gt;
Indulge heartily.&lt;br /&gt;
You will know suffering soon.&lt;br /&gt;
Rethink your approach.&lt;br /&gt;
You must reveal the truth.&lt;br /&gt;
Some changes are inevitable.&lt;br /&gt;
Whatever happens, it will be for the best.&lt;br /&gt;
It is time to leave it behind.&lt;br /&gt;
Do not fear loss.&lt;br /&gt;
You must face the challenge today.&lt;br /&gt;
Today, somebody will be cruel.&lt;br /&gt;
Master yourself today; discipline will be required.&lt;br /&gt;
Beware a hidden plan.&lt;br /&gt;
Be practical.&lt;br /&gt;
Think of others today, not yourself.&lt;br /&gt;
See to the simple comforts.&lt;br /&gt;
Think on what came before and what follows.&lt;br /&gt;
It will not be fair.&lt;br /&gt;
Believe no one today.&lt;br /&gt;
See to your legacy.&lt;br /&gt;
Instability.&lt;br /&gt;
The effort will reach a culmination.&lt;br /&gt;
Any success will be fleeting.&lt;br /&gt;
Make the sacrifice regardless of fear.&lt;br /&gt;
Do not stall.&lt;br /&gt;
Make no needless sacrifices.&lt;br /&gt;
Be sure to keep to a high standard today.&lt;br /&gt;
Be patient.&lt;br /&gt;
Take the middle path.&lt;br /&gt;
You must choose between two extremes.&lt;br /&gt;
Beware a lack of balance.&lt;br /&gt;
Be diligent and undistracted.&lt;br /&gt;
There will be no reward.&lt;br /&gt;
Persevere though it may be for nothing.&lt;br /&gt;
Eat not the fruits of your labor.&lt;br /&gt;
It is a false success.&lt;br /&gt;
You will be rewarded.&lt;br /&gt;
a word but you cannot read&lt;br /&gt;
The cackling fades away.&lt;br /&gt;
You are surrounded by incessant cackling.&lt;br /&gt;
You are a wanderer of the wilderness.&lt;br /&gt;
Your wanderings have led you to &lt;br /&gt;
.  You are a stranger here.&lt;br /&gt;
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a &lt;br /&gt;
You are a newly-minted &lt;br /&gt;
 of the great &lt;br /&gt;
.  Destiny is calling!&lt;br /&gt;
You emerged from the wilds and came to be a &lt;br /&gt;
You are a &lt;br /&gt;
, and you have never strayed far from home.&lt;br /&gt;
  You are a&lt;br /&gt;
n ardent&lt;br /&gt;
 faithful&lt;br /&gt;
 casual&lt;br /&gt;
 dubious&lt;br /&gt;
 worshipper of &lt;br /&gt;
, and you belong to &lt;br /&gt;
You've located a &lt;br /&gt;
right under you&lt;br /&gt;
above and &lt;br /&gt;
below and &lt;br /&gt;
to the &lt;br /&gt;
Nameless&lt;br /&gt;
 to return to arena.&lt;br /&gt;
 (still)&lt;br /&gt;
 (moving &lt;br /&gt;
Performing&lt;br /&gt;
 (move to X)&lt;br /&gt;
 (free to act, &lt;br /&gt;
 to continue)&lt;br /&gt;
 (occupied)&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  &lt;br /&gt;
 to become somebody else.&lt;br /&gt;
 to finish.&lt;br /&gt;
Swimming&lt;br /&gt;
In Air&lt;br /&gt;
Flying&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
Mortal Wound&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
MSk &lt;br /&gt;
Mnt &lt;br /&gt;
Snk &lt;br /&gt;
Spd &lt;br /&gt;
MtSnk &lt;br /&gt;
Sneak &lt;br /&gt;
Speed &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
There is a locked &lt;br /&gt;
 here.&lt;br /&gt;
 - Bash it down&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
 - Topple it&lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pull it&lt;br /&gt;
 - Raise the bucket&lt;br /&gt;
 - Lower the bucket&lt;br /&gt;
You raise the bucket.&lt;br /&gt;
You lower the bucket.&lt;br /&gt;
Can I help you with something?&lt;br /&gt;
You have discovered a &lt;br /&gt;
You cannot travel through the &lt;br /&gt;
The Kills of &lt;br /&gt;
in play interaction &lt;br /&gt;
invalid lair entrance&lt;br /&gt;
There is nothing to do with &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You pack the &lt;br /&gt;
 on to &lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You just can't fit any more.&lt;br /&gt;
It's too much!  You feel even more sick.&lt;br /&gt;
It's too much!  You might not be able to keep it down.&lt;br /&gt;
You feel really full.&lt;br /&gt;
You are starting to feel full.&lt;br /&gt;
You empty &lt;br /&gt;
You drop &lt;br /&gt;
NULL artifact on create site map, skipping&lt;br /&gt;
Charge&lt;br /&gt;
Move&lt;br /&gt;
Attack&lt;br /&gt;
Jump&lt;br /&gt;
Push Object&lt;br /&gt;
Hold&lt;br /&gt;
Mount&lt;br /&gt;
Dismount&lt;br /&gt;
Lead animal&lt;br /&gt;
Release&lt;br /&gt;
Unsteady&lt;br /&gt;
Suck Blood&lt;br /&gt;
Talk&lt;br /&gt;
Parry&lt;br /&gt;
Block&lt;br /&gt;
Dodge&lt;br /&gt;
Recover&lt;br /&gt;
Stand Up&lt;br /&gt;
Lie Down&lt;br /&gt;
 to act&lt;br /&gt;
Tracks Visible: &lt;br /&gt;
Tactical&lt;br /&gt;
Would you like to take an action?&lt;br /&gt;
 to view other pages)&lt;br /&gt;
Do not alter actions&lt;br /&gt;
What would you like to do?&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
    &lt;br /&gt;
Dead&lt;br /&gt;
Nearby&lt;br /&gt;
Traveling through &lt;br /&gt;
Distant&lt;br /&gt;
Character chooses their own actions&lt;br /&gt;
Player controls every action&lt;br /&gt;
          &lt;br /&gt;
You have no party members to become.&lt;br /&gt;
Party Member&lt;br /&gt;
Party Members&lt;br /&gt;
You have no companions.&lt;br /&gt;
Companion&lt;br /&gt;
Companions&lt;br /&gt;
: Become another party member&lt;br /&gt;
: Party tactical settings&lt;br /&gt;
Wrestle&lt;br /&gt;
Ground&lt;br /&gt;
Not visible&lt;br /&gt;
How quickly and quietly will &lt;br /&gt;
move?&lt;br /&gt;
: Currently sneaking&lt;br /&gt;
: Not currently sneaking&lt;br /&gt;
Visual Stealth Factors&lt;br /&gt;
Darkness&lt;br /&gt;
Low Light&lt;br /&gt;
Clear&lt;br /&gt;
Fog/Rain/Snow&lt;br /&gt;
By Obstacle&lt;br /&gt;
Open Area&lt;br /&gt;
In Vegetation&lt;br /&gt;
Non-Prone In Vegetation&lt;br /&gt;
Too Large For Vegetation&lt;br /&gt;
No Suitable Vegetation&lt;br /&gt;
Gargantuan Profile&lt;br /&gt;
Gigantic Profile&lt;br /&gt;
Huge Profile&lt;br /&gt;
Very Large Profile&lt;br /&gt;
Large Profile&lt;br /&gt;
Huge Non-Prone Profile&lt;br /&gt;
Very Large Non-Prone Profile&lt;br /&gt;
Large Non-Prone Profile&lt;br /&gt;
Vanishing Profile&lt;br /&gt;
Minuscule Profile&lt;br /&gt;
Tiny Profile&lt;br /&gt;
Very Small Profile&lt;br /&gt;
Small Profile&lt;br /&gt;
Average Profile&lt;br /&gt;
Average Non-Prone Profile&lt;br /&gt;
Visual Stealth (w/o Skill)&lt;br /&gt;
Best Possible&lt;br /&gt;
Fantastic&lt;br /&gt;
Great&lt;br /&gt;
Good&lt;br /&gt;
Poor&lt;br /&gt;
Awful&lt;br /&gt;
Terrible&lt;br /&gt;
Worst Possible&lt;br /&gt;
Quick movement and other actions decrease stealth.&lt;br /&gt;
 to select.&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
Pick up how many? (0-&lt;br /&gt;
Pull &lt;br /&gt;
Pick &lt;br /&gt;
Get &lt;br /&gt;
Start a new conversation&lt;br /&gt;
Continuing shouting&lt;br /&gt;
Ongoing conversation with &lt;br /&gt;
Select an identity.&lt;br /&gt;
Your new identity:&lt;br /&gt;
What is your identity's profession?&lt;br /&gt;
Whom does your identity worship?&lt;br /&gt;
Where is your identity from?&lt;br /&gt;
Filter: &lt;br /&gt;
: Done entering filter&lt;br /&gt;
No name&lt;br /&gt;
No origin&lt;br /&gt;
No object of worship&lt;br /&gt;
: Assume identity&lt;br /&gt;
: New identity&lt;br /&gt;
: No identity&lt;br /&gt;
You don't believe anything relevant, unfortunately.&lt;br /&gt;
Assume an appropriate identity first if you'd like to pretend.&lt;br /&gt;
You don't know anything specific about this, unfortunately.&lt;br /&gt;
You must compose a piece first (or learn an improvisational form).&lt;br /&gt;
You can use an option in &lt;br /&gt;
 to compose.&lt;br /&gt;
: Scroll text&lt;br /&gt;
What will you say?&lt;br /&gt;
What will you say about the insurrection?&lt;br /&gt;
What will you say about the end of the insurrection?&lt;br /&gt;
What will you say about the site reclamation?&lt;br /&gt;
What will you say about the site's foundation?&lt;br /&gt;
What will you say about the group?&lt;br /&gt;
What will you say about the army?&lt;br /&gt;
What will you say about the failed occupation?&lt;br /&gt;
What will you say about the abduction?&lt;br /&gt;
What will you say about the incident?&lt;br /&gt;
What will you say about the occupation?&lt;br /&gt;
What will you say about the new leadership?&lt;br /&gt;
What will you say about the beast?&lt;br /&gt;
What will you say about the trouble?&lt;br /&gt;
What will you say about tribute agreement?&lt;br /&gt;
What will you say about the refusal to accept tribute?&lt;br /&gt;
What will you say about the refusal to give tribute?&lt;br /&gt;
What will you say about the peace agreement?&lt;br /&gt;
What will you say about the failed peace agreement?&lt;br /&gt;
What will you say about the tribute stoppage?&lt;br /&gt;
What will you say about the claim?&lt;br /&gt;
What will you say about the gang?&lt;br /&gt;
What will you say about the refugees?&lt;br /&gt;
What will you say about the artifact's destruction?&lt;br /&gt;
What will you say about the artifact's location?&lt;br /&gt;
What do you want to know?&lt;br /&gt;
What do you want?&lt;br /&gt;
Which pet will you gift?&lt;br /&gt;
About whom do you ask?&lt;br /&gt;
Where do you want to go?&lt;br /&gt;
How will you respond to the position offer?&lt;br /&gt;
How will you respond to the adoption request?&lt;br /&gt;
What will you say about the journey?&lt;br /&gt;
What will you say about the conflict?&lt;br /&gt;
How will you ask?&lt;br /&gt;
How will you respond?&lt;br /&gt;
What will you say about the rescue?&lt;br /&gt;
What will you say about the conclusion of the agreement?&lt;br /&gt;
What will you say about the agreement?&lt;br /&gt;
What will you say about services?&lt;br /&gt;
What will you say about the request?&lt;br /&gt;
What will you say about the trade?&lt;br /&gt;
What will you say about the surrounding area?&lt;br /&gt;
What will you say about the site?&lt;br /&gt;
What will you say about the structure?&lt;br /&gt;
How will you respond to the invocation?&lt;br /&gt;
How will you respond to the accusation?&lt;br /&gt;
What will you say about your master?&lt;br /&gt;
What will you say about your plots and scheming?&lt;br /&gt;
How will you respond about your profession?&lt;br /&gt;
How will you respond to this passive reply?&lt;br /&gt;
How will you respond to this flattery?&lt;br /&gt;
How will you respond to this dismissal?&lt;br /&gt;
How will you respond to this statement of values?&lt;br /&gt;
What will you say about how you are feeling?&lt;br /&gt;
What will you say about your family?&lt;br /&gt;
How will you respond to the offer of tribute?&lt;br /&gt;
How will you respond to the tribute cancellation?&lt;br /&gt;
How will you respond to the offer of peace?&lt;br /&gt;
How will you respond to the demand for tribute?&lt;br /&gt;
How will you respond to the request to cease hostilities?&lt;br /&gt;
How will you respond to the demand to yield?&lt;br /&gt;
How will you respond to the request for information?&lt;br /&gt;
How will you respond to the request for directions?&lt;br /&gt;
How will you respond to the request for a guide?&lt;br /&gt;
What will you say about the missing treasure?&lt;br /&gt;
Toward You:&lt;br /&gt;
Positive attitude&lt;br /&gt;
Negative attitude&lt;br /&gt;
Neutral attitude&lt;br /&gt;
Patient&lt;br /&gt;
Impatient&lt;br /&gt;
Animated&lt;br /&gt;
Agitated&lt;br /&gt;
Bold&lt;br /&gt;
Confident&lt;br /&gt;
Acquiescent&lt;br /&gt;
Unassuming&lt;br /&gt;
Loves you&lt;br /&gt;
Likes you&lt;br /&gt;
Hates you&lt;br /&gt;
Dislikes you&lt;br /&gt;
Terrified of you&lt;br /&gt;
Scared of you&lt;br /&gt;
No fear of you&lt;br /&gt;
Respects you&lt;br /&gt;
No respect for you&lt;br /&gt;
Low respect for you&lt;br /&gt;
Trusts you&lt;br /&gt;
Distrusts you&lt;br /&gt;
Highly Loyal&lt;br /&gt;
General Mood:&lt;br /&gt;
Annoyed&lt;br /&gt;
Satisfied&lt;br /&gt;
Grouchy&lt;br /&gt;
Grumpy&lt;br /&gt;
Fondness&lt;br /&gt;
Suspicious&lt;br /&gt;
Alarmed&lt;br /&gt;
Shocked&lt;br /&gt;
Horrified&lt;br /&gt;
Grimly Satisfied&lt;br /&gt;
Grieving&lt;br /&gt;
Triumphant&lt;br /&gt;
Enraged&lt;br /&gt;
Eexcited&lt;br /&gt;
Gaiety&lt;br /&gt;
Joyous&lt;br /&gt;
Blissful&lt;br /&gt;
Loving&lt;br /&gt;
Vengeful&lt;br /&gt;
Accepting&lt;br /&gt;
Admiration&lt;br /&gt;
Adoration&lt;br /&gt;
Affection&lt;br /&gt;
Aggravated&lt;br /&gt;
In Agony&lt;br /&gt;
Alienated&lt;br /&gt;
Amazed&lt;br /&gt;
Ambivalent&lt;br /&gt;
Amused&lt;br /&gt;
Angry&lt;br /&gt;
In Anguish&lt;br /&gt;
Anxious&lt;br /&gt;
Apathetic&lt;br /&gt;
Aroused&lt;br /&gt;
Astonished&lt;br /&gt;
Averse&lt;br /&gt;
In Awe&lt;br /&gt;
Bitter&lt;br /&gt;
Bored&lt;br /&gt;
Caring&lt;br /&gt;
Confused&lt;br /&gt;
Contemptuous&lt;br /&gt;
Content&lt;br /&gt;
Dejected&lt;br /&gt;
Delighted&lt;br /&gt;
Despair&lt;br /&gt;
Disappointed&lt;br /&gt;
Disgusted&lt;br /&gt;
Disillusioned&lt;br /&gt;
Dislike&lt;br /&gt;
Displeasure&lt;br /&gt;
Distressed&lt;br /&gt;
Eager&lt;br /&gt;
Elated&lt;br /&gt;
Embarrassed&lt;br /&gt;
Empathetic&lt;br /&gt;
Empty&lt;br /&gt;
Enjoyment&lt;br /&gt;
Exasperated&lt;br /&gt;
Exhilarated&lt;br /&gt;
Afraid&lt;br /&gt;
Ferocious&lt;br /&gt;
Free&lt;br /&gt;
Frustrated&lt;br /&gt;
Gleeful&lt;br /&gt;
Gloomy&lt;br /&gt;
Glum&lt;br /&gt;
Grateful&lt;br /&gt;
Guilty&lt;br /&gt;
Happy&lt;br /&gt;
Hateful&lt;br /&gt;
Hopeful&lt;br /&gt;
Hopeless&lt;br /&gt;
Humiliated&lt;br /&gt;
Insulted&lt;br /&gt;
Interested&lt;br /&gt;
Irritated&lt;br /&gt;
Isolated&lt;br /&gt;
Jolly&lt;br /&gt;
Jovial&lt;br /&gt;
Jubilant&lt;br /&gt;
Loathing&lt;br /&gt;
Lonely&lt;br /&gt;
Lustful&lt;br /&gt;
Miserable&lt;br /&gt;
Mortified&lt;br /&gt;
Nervous&lt;br /&gt;
Nostalgic&lt;br /&gt;
Optimistic&lt;br /&gt;
Outraged&lt;br /&gt;
Panicked&lt;br /&gt;
Passionate&lt;br /&gt;
Pleasure&lt;br /&gt;
Proud&lt;br /&gt;
Enraptured&lt;br /&gt;
Rejected&lt;br /&gt;
Relieved&lt;br /&gt;
Regretful&lt;br /&gt;
Remorseful&lt;br /&gt;
Repentant&lt;br /&gt;
Resentful&lt;br /&gt;
Restless&lt;br /&gt;
Indignant&lt;br /&gt;
Self-pity&lt;br /&gt;
Servile&lt;br /&gt;
Shaken&lt;br /&gt;
Ashamed&lt;br /&gt;
Sympathy&lt;br /&gt;
Tenderness&lt;br /&gt;
Thrilled&lt;br /&gt;
Uneasy&lt;br /&gt;
Unhappy&lt;br /&gt;
Wonder&lt;br /&gt;
Worried&lt;br /&gt;
Wrathful&lt;br /&gt;
Zealous&lt;br /&gt;
Existential Crisis&lt;br /&gt;
Defeated&lt;br /&gt;
Expectant&lt;br /&gt;
Doubt&lt;br /&gt;
Enthusiastic&lt;br /&gt;
Pessimistic&lt;br /&gt;
Euphoric&lt;br /&gt;
Your tone/tact:&lt;br /&gt;
: Persuade&lt;br /&gt;
Almost guaranteed&lt;br /&gt;
Likely success&lt;br /&gt;
Favorable odds&lt;br /&gt;
Impossible&lt;br /&gt;
Nearly impossible&lt;br /&gt;
Likely failure&lt;br /&gt;
Even odds&lt;br /&gt;
Unfavorable odds&lt;br /&gt;
: Intimidate&lt;br /&gt;
: Select, &lt;br /&gt;
: Scroll (Page &lt;br /&gt;
Current choice's keywords: &lt;br /&gt;
: Done filter&lt;br /&gt;
: Filter&lt;br /&gt;
Zone &lt;br /&gt;
: Edit&lt;br /&gt;
: Assign&lt;br /&gt;
 hall&lt;br /&gt;
(No Specific Deity)&lt;br /&gt;
 worshipper&lt;br /&gt;
No worshippers&lt;br /&gt;
: Main hall&lt;br /&gt;
: Inn/tavern&lt;br /&gt;
: Craft Guildhall&lt;br /&gt;
Remove assignment&lt;br /&gt;
: Rename location&lt;br /&gt;
: Add location&lt;br /&gt;
Define zone bounds&lt;br /&gt;
: Add rect&lt;br /&gt;
: Start flow&lt;br /&gt;
: Remove rect&lt;br /&gt;
: Start remove&lt;br /&gt;
: Add flow&lt;br /&gt;
: Resize flow&lt;br /&gt;
: Start rect&lt;br /&gt;
: Assign location&lt;br /&gt;
: Unassign&lt;br /&gt;
: Carpenter Wkshp&lt;br /&gt;
: Workshop&lt;br /&gt;
: Cancel plans&lt;br /&gt;
: Remove bld/cnst&lt;br /&gt;
: Material&lt;br /&gt;
: Phase &lt;br /&gt;
: Place&lt;br /&gt;
: Constructions&lt;br /&gt;
: Buildings&lt;br /&gt;
Rooms: need name!&lt;br /&gt;
: Start work!&lt;br /&gt;
Constructing &lt;br /&gt;
Constructing unnamed site&lt;br /&gt;
: Name site (irreversible!)&lt;br /&gt;
Plan a construction or building to form a site (irreversible!)&lt;br /&gt;
Phase &lt;br /&gt;
No construction planned at cursor&lt;br /&gt;
No building planned at cursor&lt;br /&gt;
Warning:  This site will be smaller than usual.  Move away from other sites.&lt;br /&gt;
Total work hours needed: &lt;br /&gt;
 (Workers are needed!)&lt;br /&gt;
 workers)&lt;br /&gt;
: You will work for &lt;br /&gt;
an hour&lt;br /&gt;
 hours&lt;br /&gt;
: You will not work personally&lt;br /&gt;
[CAN'T WORK]&lt;br /&gt;
[WILL WORK]&lt;br /&gt;
 Display Furniture&lt;br /&gt;
 Bookcase&lt;br /&gt;
Need &lt;br /&gt;
Have &lt;br /&gt;
: Set worker&lt;br /&gt;
: Select worker&lt;br /&gt;
: Scroll material&lt;br /&gt;
: Start working!&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
Item Cloud&lt;br /&gt;
A Fire&lt;br /&gt;
Track/Spoor: &lt;br /&gt;
broken vegetation&lt;br /&gt;
 print&lt;br /&gt;
 imprint&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
unintelligible&lt;br /&gt;
/yours or companion's&lt;br /&gt;
Stagnant salt water [&lt;br /&gt;
Stagnant water [&lt;br /&gt;
Water [&lt;br /&gt;
Lava [&lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
The vegetation is heavily damaged here.&lt;br /&gt;
The vegetation is bent here.&lt;br /&gt;
The vegetation has been slightly perturbed here.&lt;br /&gt;
The vegetation is broken here.&lt;br /&gt;
thick &lt;br /&gt;
light &lt;br /&gt;
faint &lt;br /&gt;
deep &lt;br /&gt;
shallow &lt;br /&gt;
vague &lt;br /&gt;
 imprint in the &lt;br /&gt;
 is here.&lt;br /&gt;
This is an unintelligible mess.&lt;br /&gt;
The signs lead north.&lt;br /&gt;
The signs lead south.&lt;br /&gt;
The signs lead east.&lt;br /&gt;
The signs lead west.&lt;br /&gt;
The signs lead northeast.&lt;br /&gt;
The signs lead northwest.&lt;br /&gt;
The signs lead southeast.&lt;br /&gt;
The signs lead southwest.&lt;br /&gt;
They belong to you or a companion.&lt;br /&gt;
What do you want to aim for?&lt;br /&gt;
 to view other pages.&lt;br /&gt;
 cancels.&lt;br /&gt;
Impossible strike&lt;br /&gt;
Difficult strike&lt;br /&gt;
Tricky strike&lt;br /&gt;
Normal strike&lt;br /&gt;
Easy strike&lt;br /&gt;
Easier strike&lt;br /&gt;
Simple strike&lt;br /&gt;
can only graze&lt;br /&gt;
can't land squarely&lt;br /&gt;
can't quite connect&lt;br /&gt;
fairly solid&lt;br /&gt;
square&lt;br /&gt;
very square&lt;br /&gt;
direct hit&lt;br /&gt;
 to go back.&lt;br /&gt;
Difficult&lt;br /&gt;
Tricky&lt;br /&gt;
Normal&lt;br /&gt;
Easy&lt;br /&gt;
Easier&lt;br /&gt;
Simple&lt;br /&gt;
VVSlow&lt;br /&gt;
V Slow&lt;br /&gt;
Slow&lt;br /&gt;
Fast&lt;br /&gt;
V Fast&lt;br /&gt;
 strike&lt;br /&gt;
Quick attack: faster to strike and recover, but not powerful&lt;br /&gt;
No heavy attack: enraged&lt;br /&gt;
Heavy attack: slower to strike and recover, but hits harder&lt;br /&gt;
Forced wild attack: enraged&lt;br /&gt;
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate&lt;br /&gt;
No precise attack: enraged&lt;br /&gt;
Precise attack: very slow to strike, improved accuracy&lt;br /&gt;
No charge attack: no target&lt;br /&gt;
No charge attack: you are on the ground&lt;br /&gt;
No charge attack: you are mounted&lt;br /&gt;
No charge attack: you are chained&lt;br /&gt;
No charge attack: you are in uncontrolled flight&lt;br /&gt;
No charge attack: you are on a vehicle&lt;br /&gt;
No charge attack: you are on a projectile&lt;br /&gt;
No charge attack: you are climbing&lt;br /&gt;
No charge attack: target is on the ground&lt;br /&gt;
No charge attack: target is mounted&lt;br /&gt;
No charge attack: target is chained&lt;br /&gt;
No charge attack: target is in uncontrolled flight&lt;br /&gt;
No charge attack: target is on a vehicle&lt;br /&gt;
No charge attack: target is on a projectile&lt;br /&gt;
No charge attack: target is climbing&lt;br /&gt;
No charge attack: target shares your location&lt;br /&gt;
No charge attack: target's location inaccessible&lt;br /&gt;
Charge attack: move toward your opponent&lt;br /&gt;
Multi-attack: choose another simultaneous action afterward&lt;br /&gt;
 has yielded.  Attack anyway?&lt;br /&gt;
Really start a conflict with &lt;br /&gt;
Really attack &lt;br /&gt;
 aborts.&lt;br /&gt;
 pages)&lt;br /&gt;
Parry &lt;br /&gt;
Block &lt;br /&gt;
Parry (&lt;br /&gt;
Block (&lt;br /&gt;
Dodge (&lt;br /&gt;
 selected&lt;br /&gt;
adjacent only&lt;br /&gt;
own tile only&lt;br /&gt;
, range &lt;br /&gt;
, disturber only&lt;br /&gt;
 move&lt;br /&gt;
 done, &lt;br /&gt;
 remove last&lt;br /&gt;
 cancel, &lt;br /&gt;
 pages&lt;br /&gt;
 cancel&lt;br /&gt;
this location&lt;br /&gt;
Who will you shoot?  &lt;br /&gt;
 fires.  &lt;br /&gt;
Who will you target?  &lt;br /&gt;
 throws.  &lt;br /&gt;
 fires.&lt;br /&gt;
 throws.&lt;br /&gt;
Move to a creature or press &lt;br /&gt;
 to shoot this direction.&lt;br /&gt;
 to throw this direction.&lt;br /&gt;
Party tactical settings&lt;br /&gt;
Become a party member&lt;br /&gt;
Who will you talk to?&lt;br /&gt;
: Zones/Rooms&lt;br /&gt;
[WITH YOU]&lt;br /&gt;
No quick attack: enraged&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
You are fighting &lt;br /&gt;
Select &lt;br /&gt;
Rooms: need site!&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
The peaceful town of &lt;br /&gt;
 is threatened!  The forces of &lt;br /&gt;
darkness&lt;br /&gt;
 are on the march.  &lt;br /&gt;
Commanded by &lt;br /&gt;
, they&lt;br /&gt;
The enemy&lt;br /&gt;
 will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.&lt;br /&gt;
Legends speak of &lt;br /&gt;
an ancient&lt;br /&gt;
 vault, &lt;br /&gt;
, where &lt;br /&gt;
 wrested &lt;br /&gt;
 power from the Underworld by invoking &lt;br /&gt;
 true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.&lt;br /&gt;
The citizens of &lt;br /&gt;
 are plagued by bandits.  The gang&lt;br /&gt;
 has even sent some troublemakers to harass people right here in town.&lt;br /&gt;
Just reunited after a long journey, you are together with your companions again.  &lt;br /&gt;
After a long journey, you are here to meet your most trusted companion.  &lt;br /&gt;
 is from here and might have some local information.&lt;br /&gt;
Your wanderings have brought you to this place after a long journey.&lt;br /&gt;
Your most trusted local companions are meeting you here today.&lt;br /&gt;
Your most trusted companions have made the journey to meet you here today.&lt;br /&gt;
After a long journey, you are here to meet your most trusted companion.&lt;br /&gt;
Your most trusted companion has made the journey to meet you here today.&lt;br /&gt;
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  &lt;br /&gt;
In the rush of excitement, you've forgotten where you were going to go.&lt;br /&gt;
  A foolhardy soul might try to rescue the &lt;br /&gt;
children that have been kidnapped.&lt;br /&gt;
child that has been kidnapped.&lt;br /&gt;
  Let the party venture forth!&lt;br /&gt;
  Perhaps some of the people here will be worth talking to before you continue on your way.&lt;br /&gt;
  Perhaps some of your friends here have ideas.&lt;br /&gt;
  Perhaps some of your friends here can remind you.&lt;br /&gt;
 for help.&lt;br /&gt;
Tell a story&lt;br /&gt;
Give a sermon&lt;br /&gt;
Recite a poem&lt;br /&gt;
Perform music&lt;br /&gt;
Give a sermon concerning a deity or object of worship&lt;br /&gt;
Give a sermon concerning a cosmic principle&lt;br /&gt;
Give a sermon promoting a value&lt;br /&gt;
Give a sermon inveighing against a value&lt;br /&gt;
Tell a story about a person or creature&lt;br /&gt;
Tell a story about a site&lt;br /&gt;
Tell a story about a civilization or organization&lt;br /&gt;
Tell a story about a region&lt;br /&gt;
Unknown&lt;br /&gt;
Self-Control&lt;br /&gt;
Chant&lt;br /&gt;
Speak&lt;br /&gt;
Simulate &lt;br /&gt;
 pull off&lt;br /&gt;
 pulls off&lt;br /&gt;
 pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
You've assumed tactical control as nobody else is available.&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
You have bestowed the name &lt;br /&gt;
You fail to grab the &lt;br /&gt;
lady&lt;br /&gt;
lord consort&lt;br /&gt;
ladies consort&lt;br /&gt;
hearthpeople&lt;br /&gt;
 cannot jump.&lt;br /&gt;
You cannot jump while swimming.&lt;br /&gt;
You cannot jump while prone.&lt;br /&gt;
You cannot jump while in the air.&lt;br /&gt;
You are too injured to jump.&lt;br /&gt;
You cannot jump while wrestling.&lt;br /&gt;
You cannot build here.&lt;br /&gt;
You do not have the authority to build here.&lt;br /&gt;
There are no visible tracks or other signs, aside from yours.&lt;br /&gt;
There are no visible tracks or other signs.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
 cannot speak.&lt;br /&gt;
You cannot speak.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You assume a submissive posture.&lt;br /&gt;
You no longer assume a submissive posture.&lt;br /&gt;
You strap &lt;br /&gt;
 to your &lt;br /&gt;
You draw &lt;br /&gt;
 with your &lt;br /&gt;
You do not have a free grasp for &lt;br /&gt;
You have nothing left to draw or put away.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container or on a pack animal.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
Things smell bad when you are dead.&lt;br /&gt;
You smell &lt;br /&gt;
 on the wind.&lt;br /&gt;
You aren't picking up any odor in particular.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
The sky is alive with vortices of purple light and dark, boiling clouds.&lt;br /&gt;
The area gives off a sickly light.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You need a free grasp to climb.&lt;br /&gt;
You are too injured to climb.&lt;br /&gt;
 cannot climb.&lt;br /&gt;
If you move, your performance will be interrupted.&lt;br /&gt;
You cannot climb or mount while prone.&lt;br /&gt;
You need a free grasp to hold the terrain.&lt;br /&gt;
You are too injured to hold the terrain.&lt;br /&gt;
 cannot hold the terrain.&lt;br /&gt;
You are riding and cannot lie down.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You are too tired to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
You must &lt;br /&gt;
You can't travel until you emerge from underground or enter a tunnel.&lt;br /&gt;
You must move away from the surrounding obstacles before you can travel.&lt;br /&gt;
You must move away from the river before you can travel.&lt;br /&gt;
Squad Order&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs/Track&lt;br /&gt;
Machine Components&lt;br /&gt;
Track&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Engrave Memorial Slab&lt;br /&gt;
 slabs engraved&lt;br /&gt;
Slab engraved&lt;br /&gt;
No slabs engraved&lt;br /&gt;
Entombed and memorialized&lt;br /&gt;
Memorialized&lt;br /&gt;
Entombed&lt;br /&gt;
Ghost&lt;br /&gt;
Not memorialized&lt;br /&gt;
Following &lt;br /&gt;
  Saving...  &lt;br /&gt;
  Offloading units... &lt;br /&gt;
  Offloading units...  &lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
PAPER_PLANT&lt;br /&gt;
PARCHMENT&lt;br /&gt;
SHEET_PLANT&lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
: View task&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
This visitor is ready to leave.&lt;br /&gt;
This visitor has come &lt;br /&gt;
to pray&lt;br /&gt;
to study&lt;br /&gt;
to relax&lt;br /&gt;
to perform&lt;br /&gt;
to slay beasts&lt;br /&gt;
seeking work as a performer&lt;br /&gt;
seeking work as a mercenary&lt;br /&gt;
seeking work as a scholar&lt;br /&gt;
for diplomacy&lt;br /&gt;
seeking sanctuary&lt;br /&gt;
asking questions&lt;br /&gt;
heard this was a good place to search for monsters.&lt;br /&gt;
heard this was the place for those seeking danger.&lt;br /&gt;
heard &lt;br /&gt;
this&lt;br /&gt;
 was the place for prayer.&lt;br /&gt;
went on this journey out of curiosity.&lt;br /&gt;
was curious about &lt;br /&gt;
 was the place for a good drink.&lt;br /&gt;
 was the place to admire fine architecture.&lt;br /&gt;
 was the place to enjoy oneself.&lt;br /&gt;
 was the place to entertain people.&lt;br /&gt;
 was the place to perform research.&lt;br /&gt;
 was the place for long-term scholarship.&lt;br /&gt;
 would make a good base for a mercenary.&lt;br /&gt;
 was the place to look for long-term work.&lt;br /&gt;
believes &lt;br /&gt;
 would be a safe place to stay.&lt;br /&gt;
is seeking information&lt;br /&gt;
 about the location of &lt;br /&gt;
You can learn more about this visitor after they chat with a local.&lt;br /&gt;
The performance is at &lt;br /&gt;
the stanza&lt;br /&gt;
a simple passage&lt;br /&gt;
the exposition&lt;br /&gt;
 of the first theme&lt;br /&gt;
 of the second theme&lt;br /&gt;
the synthesis&lt;br /&gt;
 of previous passages&lt;br /&gt;
the finale&lt;br /&gt;
the coda&lt;br /&gt;
a bridge-passage&lt;br /&gt;
first &lt;br /&gt;
second &lt;br /&gt;
theme&lt;br /&gt;
a series of variations&lt;br /&gt;
 on the theme&lt;br /&gt;
 on the second theme&lt;br /&gt;
The dance has reached the point where its accompaniment is at &lt;br /&gt;
The topic being considered is &lt;br /&gt;
The topic being discussed is &lt;br /&gt;
The topic being taught is &lt;br /&gt;
The topic being written about is &lt;br /&gt;
This organizational activity will branch into specific social events.&lt;br /&gt;
This organizational activity will branch into specific worship events.&lt;br /&gt;
This organizational activity will branch into specific play events.&lt;br /&gt;
There is no specific information for this activity.&lt;br /&gt;
vector&amp;lt;bool&amp;gt;::_M_fill_insert&lt;br /&gt;
BALLISTA&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
  Items Desired/Kept By Vehicle  &lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
entity_layer&lt;br /&gt;
[ENTITY:&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity creature token: &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity tool token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Unrecognized symbol: &lt;br /&gt;
Gem shape not found: &lt;br /&gt;
Stone shape not found: &lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 trying to generate musical form without speech or instruments&lt;br /&gt;
patch: removed market link from non-site entity&lt;br /&gt;
CREATURE&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
HELM&lt;br /&gt;
PANTS&lt;br /&gt;
SHIELD&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
SITE_CONTROLLABLE&lt;br /&gt;
ALL_MAIN_POPS_CONTROLLABLE&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
SITE_GUARDIAN&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
DIVINE_MAT_WEAPONS&lt;br /&gt;
DIVINE_MAT_ARMOR&lt;br /&gt;
DIVINE_MAT_CRAFTS&lt;br /&gt;
DIVINE_MAT_CLOTHING&lt;br /&gt;
GENERATE_KEYBOARD_INSTRUMENTS&lt;br /&gt;
GENERATE_STRINGED_INSTRUMENTS&lt;br /&gt;
GENERATE_WIND_INSTRUMENTS&lt;br /&gt;
GENERATE_PERCUSSION_INSTRUMENTS&lt;br /&gt;
GENERATE_POETIC_FORMS&lt;br /&gt;
GENERATE_MUSICAL_FORMS&lt;br /&gt;
GENERATE_DANCE_FORMS&lt;br /&gt;
MINING_UNDERWORLD_DISASTERS&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_ORCHARDS&lt;br /&gt;
OUTDOOR_ORCHARDS&lt;br /&gt;
INDOOR_GARDENS&lt;br /&gt;
OUTDOOR_GARDENS&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
LOCAL_BANDITRY&lt;br /&gt;
BANDITRY&lt;br /&gt;
START_BIOME&lt;br /&gt;
EXCLUSIVE_START_BIOME&lt;br /&gt;
SETTLEMENT_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
GEM_SHAPE&lt;br /&gt;
STONE_SHAPE&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
BUILDS_OUTDOOR_FORTIFICATIONS&lt;br /&gt;
BUILDS_OUTDOOR_TOMBS&lt;br /&gt;
ETHIC&lt;br /&gt;
HISTORIAN&lt;br /&gt;
CHEMIST&lt;br /&gt;
GEOGRAPHER&lt;br /&gt;
ENGINEER&lt;br /&gt;
NO_ARTIFACT_CLAIMS&lt;br /&gt;
SET_SCHOLARS_ON_VALUES_AND_JOBS&lt;br /&gt;
VARIABLE_VALUE&lt;br /&gt;
VALUE&lt;br /&gt;
WANDERER&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_NON_EXOTIC_PET_RACE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
SITE_VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
ANIMAL&lt;br /&gt;
ANIMAL_TOKEN&lt;br /&gt;
ANIMAL_CASTE_TOKEN&lt;br /&gt;
ANIMAL_CLASS&lt;br /&gt;
ANIMAL_FORBIDDEN_CLASS&lt;br /&gt;
ANIMAL_ALWAYS_PRESENT&lt;br /&gt;
ANIMAL_NEVER_MOUNT&lt;br /&gt;
ANIMAL_ALWAYS_MOUNT&lt;br /&gt;
ANIMAL_NEVER_WAGON_PULLER&lt;br /&gt;
ANIMAL_ALWAYS_WAGON_PULLER&lt;br /&gt;
ANIMAL_NEVER_SIEGE&lt;br /&gt;
ANIMAL_ALWAYS_SIEGE&lt;br /&gt;
ANIMAL_NEVER_PET&lt;br /&gt;
ANIMAL_ALWAYS_PET&lt;br /&gt;
ANIMAL_NEVER_PACK_ANIMAL&lt;br /&gt;
ANIMAL_ALWAYS_PACK_ANIMAL&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
REQUIRES_MARKET&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
EXECUTION_SKILL&lt;br /&gt;
SPECIAL_BURIAL&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
QUEST_GIVER&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
Unrecognized Entity Token: &lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
Archer&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
lords&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
field &lt;br /&gt;
marshal&lt;br /&gt;
marshals&lt;br /&gt;
constable&lt;br /&gt;
constables&lt;br /&gt;
CUSTOM_OFFICIAL_&lt;br /&gt;
royal &lt;br /&gt;
chief &lt;br /&gt;
high &lt;br /&gt;
head &lt;br /&gt;
chancellor&lt;br /&gt;
chancellors&lt;br /&gt;
keeper of the seal&lt;br /&gt;
keepers of the seal&lt;br /&gt;
justiciar&lt;br /&gt;
justiciars&lt;br /&gt;
treasurer&lt;br /&gt;
treasurers&lt;br /&gt;
counselor&lt;br /&gt;
counselors&lt;br /&gt;
advisor&lt;br /&gt;
advisors&lt;br /&gt;
chamberlain&lt;br /&gt;
chamberlains&lt;br /&gt;
master of beasts&lt;br /&gt;
masters of beasts&lt;br /&gt;
butler&lt;br /&gt;
butlers&lt;br /&gt;
cup-bearer&lt;br /&gt;
cup-bearers&lt;br /&gt;
doctors&lt;br /&gt;
executioner&lt;br /&gt;
executioners&lt;br /&gt;
chef&lt;br /&gt;
chefs&lt;br /&gt;
housekeeper&lt;br /&gt;
housekeepers&lt;br /&gt;
CUSTOM_MARKET_OFFICIAL_&lt;br /&gt;
sewer&lt;br /&gt;
grain&lt;br /&gt;
harvest&lt;br /&gt;
judge&lt;br /&gt;
judges&lt;br /&gt;
justices&lt;br /&gt;
magistrate&lt;br /&gt;
magistrates&lt;br /&gt;
tunnel&lt;br /&gt;
road&lt;br /&gt;
bridge&lt;br /&gt;
 master&lt;br /&gt;
 caretaker&lt;br /&gt;
 caretakers&lt;br /&gt;
 commissioner&lt;br /&gt;
 commissioners&lt;br /&gt;
 official&lt;br /&gt;
 officials&lt;br /&gt;
 administrator&lt;br /&gt;
 administrators&lt;br /&gt;
 has assumed the position of &lt;br /&gt;
Mission Report: &lt;br /&gt;
Pillage &lt;br /&gt;
Demand Tribute from &lt;br /&gt;
Raze &lt;br /&gt;
Take Over &lt;br /&gt;
Raid &lt;br /&gt;
Recover &lt;br /&gt;
Rescue &lt;br /&gt;
Make Request of &lt;br /&gt;
 (Set out &lt;br /&gt;
Spring&lt;br /&gt;
camp order missing parent -- army will camp forever&lt;br /&gt;
invalid nem in army during guard creation&lt;br /&gt;
guard army unattached from parent army&lt;br /&gt;
leader&lt;br /&gt;
bosses&lt;br /&gt;
chieftess&lt;br /&gt;
chieftesses&lt;br /&gt;
captain&lt;br /&gt;
captains&lt;br /&gt;
commander&lt;br /&gt;
ringleaders&lt;br /&gt;
chieftain&lt;br /&gt;
CUSTOM_MERCENARY_LEADER&lt;br /&gt;
lord &lt;br /&gt;
 commander&lt;br /&gt;
 commanders&lt;br /&gt;
 masters&lt;br /&gt;
General&lt;br /&gt;
Grandmaster&lt;br /&gt;
Captain&lt;br /&gt;
Sergeant&lt;br /&gt;
Adept&lt;br /&gt;
Soldier&lt;br /&gt;
Novice&lt;br /&gt;
Initiate&lt;br /&gt;
sword&lt;br /&gt;
blade&lt;br /&gt;
mace&lt;br /&gt;
spear&lt;br /&gt;
crossbow&lt;br /&gt;
pike&lt;br /&gt;
whip&lt;br /&gt;
lash&lt;br /&gt;
kick&lt;br /&gt;
grappling&lt;br /&gt;
Bearer&lt;br /&gt;
Perfect&lt;br /&gt;
Ultimate&lt;br /&gt;
Exalted&lt;br /&gt;
 Degree&lt;br /&gt;
 Rank&lt;br /&gt;
 Master&lt;br /&gt;
 Adept&lt;br /&gt;
 Bearer&lt;br /&gt;
 Novice&lt;br /&gt;
up the stairs&lt;br /&gt;
, the door on your right&lt;br /&gt;
, the door on your left&lt;br /&gt;
, at the end of the hall&lt;br /&gt;
, the &lt;br /&gt;
 door&lt;br /&gt;
 on your right&lt;br /&gt;
 on your left&lt;br /&gt;
abbot&lt;br /&gt;
abbots&lt;br /&gt;
CUSTOM_GUILD_LEADER&lt;br /&gt;
dean&lt;br /&gt;
deans&lt;br /&gt;
doyen&lt;br /&gt;
doyens&lt;br /&gt;
doyenne&lt;br /&gt;
doyennes&lt;br /&gt;
CUSTOM_GUILD_ALDERPERSON&lt;br /&gt;
CUSTOM_GUILD_STEWARD&lt;br /&gt;
CUSTOM_GUILD_CLERK&lt;br /&gt;
alderperson&lt;br /&gt;
steward&lt;br /&gt;
stewards&lt;br /&gt;
clerk&lt;br /&gt;
clerks&lt;br /&gt;
bookkeeper&lt;br /&gt;
bookkeepers&lt;br /&gt;
recordkeeper&lt;br /&gt;
recordkeepers&lt;br /&gt;
baron&lt;br /&gt;
barons&lt;br /&gt;
baroness&lt;br /&gt;
baronesses&lt;br /&gt;
baron consort&lt;br /&gt;
barons consort&lt;br /&gt;
baroness consort&lt;br /&gt;
baronesses consort&lt;br /&gt;
NULL artifact on wg loot building, skipping&lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
HIGHEST_PRIEST&lt;br /&gt;
most high &lt;br /&gt;
absolute &lt;br /&gt;
most exalted &lt;br /&gt;
most holy &lt;br /&gt;
most sacred &lt;br /&gt;
most high priest&lt;br /&gt;
most high priests&lt;br /&gt;
CUSTOM_LAW_MAKER_2&lt;br /&gt;
Murder-target mismatch: year &lt;br /&gt;
, entity #&lt;br /&gt;
CUSTOM_MERCENARY_TREASURER&lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
---------&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
: Cancel&lt;br /&gt;
: Done&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Initializing...&lt;br /&gt;
Checking directory structure...&lt;br /&gt;
Preliminary cleaning...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art...&lt;br /&gt;
Opening file...&lt;br /&gt;
Characterizing raw data...&lt;br /&gt;
Allocating space...&lt;br /&gt;
Saving items...&lt;br /&gt;
Saving units...&lt;br /&gt;
Saving jobs...&lt;br /&gt;
Saving schedules...&lt;br /&gt;
Saving projectiles...&lt;br /&gt;
Saving buildings...&lt;br /&gt;
Saving machines...&lt;br /&gt;
Saving flow guides...&lt;br /&gt;
Saving effects...&lt;br /&gt;
Saving entities...&lt;br /&gt;
Saving local animal populations...&lt;br /&gt;
Saving events...&lt;br /&gt;
Saving mandates...&lt;br /&gt;
Saving work quotas...&lt;br /&gt;
Saving world events...&lt;br /&gt;
Saving coin information...&lt;br /&gt;
Saving formations...&lt;br /&gt;
Saving interactions...&lt;br /&gt;
Saving incidents...&lt;br /&gt;
Saving crimes...&lt;br /&gt;
Saving armies...&lt;br /&gt;
Saving tracking information...&lt;br /&gt;
Saving cultural identities...&lt;br /&gt;
Saving agreement...&lt;br /&gt;
Saving image sets...&lt;br /&gt;
Saving announcements...&lt;br /&gt;
Saving fortress information...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Saving artifacts...&lt;br /&gt;
Saving active historical figures...&lt;br /&gt;
Saving adventure data...&lt;br /&gt;
Saving general information...&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet Owner&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Bonded&lt;br /&gt;
Childhood Friend&lt;br /&gt;
War Buddy&lt;br /&gt;
Obsession&lt;br /&gt;
Fellow Scholar&lt;br /&gt;
Fellow Artist&lt;br /&gt;
Fellow Athlete&lt;br /&gt;
Kindred Spirit&lt;br /&gt;
Close Friend&lt;br /&gt;
Friend&lt;br /&gt;
Athletic Rival&lt;br /&gt;
Business Rival&lt;br /&gt;
Persecutor&lt;br /&gt;
Religious Persecutor&lt;br /&gt;
Grudge&lt;br /&gt;
Jealous Grudge&lt;br /&gt;
Supernatural Vengeance&lt;br /&gt;
Pure Hate&lt;br /&gt;
Hated&lt;br /&gt;
Disliked&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
Hero&lt;br /&gt;
Intruder&lt;br /&gt;
Considers Monster&lt;br /&gt;
Considers Brigand&lt;br /&gt;
Considers Bully&lt;br /&gt;
Considers Preacher&lt;br /&gt;
Considers Storyteller&lt;br /&gt;
Considers Poet&lt;br /&gt;
Considers Bard&lt;br /&gt;
Considers Dancer&lt;br /&gt;
Considers Violent&lt;br /&gt;
Considers Psychotic&lt;br /&gt;
Good for Business&lt;br /&gt;
Friendly Terms&lt;br /&gt;
Considers Killer&lt;br /&gt;
Considers Murderer&lt;br /&gt;
Comrade&lt;br /&gt;
Member of Respected Group&lt;br /&gt;
Member of Hated Group&lt;br /&gt;
Enemy Fighter&lt;br /&gt;
Friendly Fighter&lt;br /&gt;
Loyal Soldier&lt;br /&gt;
Apprentice&lt;br /&gt;
Former Master&lt;br /&gt;
Former Apprentice&lt;br /&gt;
Considers Quarreler&lt;br /&gt;
Considers Flatterer&lt;br /&gt;
Hunter&lt;br /&gt;
Protector of the Weak&lt;br /&gt;
Preserver of Knowledge&lt;br /&gt;
Treasure Hunter&lt;br /&gt;
Thief&lt;br /&gt;
: Back to Main&lt;br /&gt;
: Zoom&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
: Permitted Workers&lt;br /&gt;
Work Orders&lt;br /&gt;
Labor Restrictions&lt;br /&gt;
: Permit/Restrict&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
Work Orders Created For This Shop&lt;br /&gt;
Validated&lt;br /&gt;
Active: &lt;br /&gt;
Waiting: &lt;br /&gt;
Checking: &lt;br /&gt;
Ready: &lt;br /&gt;
There are no active work orders tied to this shop.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Wages&lt;br /&gt;
: Conditions&lt;br /&gt;
: General work orders cannot task this shop&lt;br /&gt;
: General work orders are allowed to task this shop&lt;br /&gt;
: Maximum general work order tasks allowed = &lt;br /&gt;
Permitted General Work Order Labors&lt;br /&gt;
: Allow/disallow&lt;br /&gt;
  Dwarf Fortress: Load World  &lt;br /&gt;
Processing raw data...&lt;br /&gt;
Shapes...&lt;br /&gt;
Colors...&lt;br /&gt;
Patterns...&lt;br /&gt;
Material templates...&lt;br /&gt;
Inorganics...&lt;br /&gt;
Plants...&lt;br /&gt;
Tissue templates...&lt;br /&gt;
Items...&lt;br /&gt;
Body detail plans...&lt;br /&gt;
Creature bodies...&lt;br /&gt;
Creature variations...&lt;br /&gt;
Entities...&lt;br /&gt;
Reactions...&lt;br /&gt;
Interactions...&lt;br /&gt;
Sorting material templates...&lt;br /&gt;
Sorting inorganics...&lt;br /&gt;
Sorting plants...&lt;br /&gt;
Sorting tissue templates...&lt;br /&gt;
Sorting items...&lt;br /&gt;
Sorting buildings...&lt;br /&gt;
Sorting body detail plans...&lt;br /&gt;
Sorting creature bodies...&lt;br /&gt;
Sorting creature variations...&lt;br /&gt;
Sorting creatures...&lt;br /&gt;
Sorting entities...&lt;br /&gt;
Sorting languages...&lt;br /&gt;
Sorting descriptors...&lt;br /&gt;
Sorting reactions...&lt;br /&gt;
Sorting interactions...&lt;br /&gt;
Finalizing languages...&lt;br /&gt;
Finalizing descriptors...&lt;br /&gt;
Finalizing material templates...&lt;br /&gt;
Finalizing inorganics...&lt;br /&gt;
Finalizing plants...&lt;br /&gt;
Finalizing tissue templates...&lt;br /&gt;
Finalizing items...&lt;br /&gt;
Finalizing buildings...&lt;br /&gt;
Finalizing body detail plans...&lt;br /&gt;
Finalizing creature variations...&lt;br /&gt;
Finalizing creatures...&lt;br /&gt;
Finalizing entities...&lt;br /&gt;
Finalizing reactions...&lt;br /&gt;
Finalizing interactions...&lt;br /&gt;
Preparing material data...&lt;br /&gt;
Generating inorganics...&lt;br /&gt;
Generating plants...&lt;br /&gt;
Generating items...&lt;br /&gt;
Generating creatures...&lt;br /&gt;
Generating entities...&lt;br /&gt;
Generating reactions...&lt;br /&gt;
Generating interactions...&lt;br /&gt;
Finalizing generated objects...&lt;br /&gt;
Preparing text objects...&lt;br /&gt;
Preparing graphics...&lt;br /&gt;
Loading items...&lt;br /&gt;
Loading buildings...&lt;br /&gt;
Loading entities...&lt;br /&gt;
Loading coin information...&lt;br /&gt;
Loading map data...&lt;br /&gt;
Loading civilized populations...&lt;br /&gt;
Loading history...&lt;br /&gt;
Loading parameters...&lt;br /&gt;
Loading artifacts...&lt;br /&gt;
Loading active historical figures...&lt;br /&gt;
Loading squads...&lt;br /&gt;
Loading formations...&lt;br /&gt;
Loading activities...&lt;br /&gt;
Loading interactions...&lt;br /&gt;
Loading written content...&lt;br /&gt;
Loading identities...&lt;br /&gt;
Loading incidents...&lt;br /&gt;
Loading crimes...&lt;br /&gt;
Loading vehicles...&lt;br /&gt;
Loading armies...&lt;br /&gt;
Loading army controllers...&lt;br /&gt;
Loading tracking information...&lt;br /&gt;
Loading cultural identities...&lt;br /&gt;
Loading agreements...&lt;br /&gt;
Loading art forms...&lt;br /&gt;
Loading occupations...&lt;br /&gt;
Loading belief systems...&lt;br /&gt;
Loading image sets...&lt;br /&gt;
Loading divination sets...&lt;br /&gt;
Rebuilding temporary information...&lt;br /&gt;
Preparing game...&lt;br /&gt;
Failed!&lt;br /&gt;
Button&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
: View Biomes&lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
RAIN&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is opposed to the living.&lt;br /&gt;
 has returned from beyond the grave.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Dining Room&lt;br /&gt;
Tomb&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
Set Follow Hotkey (&lt;br /&gt;
 etc.): &lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
NO_FILE&lt;br /&gt;
Animals&lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Corpses&lt;br /&gt;
Refuse&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Cloth&lt;br /&gt;
Wood&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Armor&lt;br /&gt;
Sheet&lt;br /&gt;
Additional Options&lt;br /&gt;
Fish&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Seeds&lt;br /&gt;
Fruit/Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Pressed Material&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Body Parts&lt;br /&gt;
Skulls&lt;br /&gt;
Bones&lt;br /&gt;
Shells&lt;br /&gt;
Teeth&lt;br /&gt;
Horns/Hooves&lt;br /&gt;
Hair/Wool&lt;br /&gt;
Type&lt;br /&gt;
Other Materials&lt;br /&gt;
Stone/Clay&lt;br /&gt;
Metal&lt;br /&gt;
Bars: Other Materials&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks: Other Materials&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Blocks: Stone/Clay&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Cut Stone&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Metal)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Cloth (Metal)&lt;br /&gt;
Paper&lt;br /&gt;
Parchment&lt;br /&gt;
Trap Components&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Legs&lt;br /&gt;
Shield&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Cheeses&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Pastes&lt;br /&gt;
Extracts&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Yarn Thread&lt;br /&gt;
Metal Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Yarn Cloth&lt;br /&gt;
Metal Cloth&lt;br /&gt;
Plant Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animal Traps&lt;br /&gt;
Prepared Food&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Loading units...&lt;br /&gt;
Loading jobs...&lt;br /&gt;
Loading schedules...&lt;br /&gt;
Loading projectiles...&lt;br /&gt;
Loading machines...&lt;br /&gt;
Loading flow guides...&lt;br /&gt;
Loading effects...&lt;br /&gt;
Loading local animal populations...&lt;br /&gt;
Loading events...&lt;br /&gt;
Loading mandates...&lt;br /&gt;
Loading work quotas...&lt;br /&gt;
Loading world events...&lt;br /&gt;
Loading announcements...&lt;br /&gt;
Loading fortress information...&lt;br /&gt;
Loading world information...&lt;br /&gt;
Loading adventure...&lt;br /&gt;
Loading general information...&lt;br /&gt;
Rebuilding more temporary information...&lt;br /&gt;
Preparing game screen...&lt;br /&gt;
Handling compatibility issues...&lt;br /&gt;
Testing Arena&lt;br /&gt;
Testing Arena (Adventurer)&lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use, but consider retiring the fort&lt;br /&gt;
instead if it is not a lost cause.&lt;br /&gt;
The fortress will become part of the world.  You may reassume control later,&lt;br /&gt;
but the circumstances will not necessarily be as you leave them now.&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abandon the Fortress to Ruin&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Retire the Fortress (for the time being)&lt;br /&gt;
Give in to the Night&lt;br /&gt;
Retire at this location (or rest a while)&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
Created in DF &lt;br /&gt;
current&lt;br /&gt;
data/save/*&lt;br /&gt;
data/save/&lt;br /&gt;
/world.sav&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Breed Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
/world.dat&lt;br /&gt;
clearing orders from squad with invalid mission&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Growth (?)&lt;br /&gt;
large pots/food storage&lt;br /&gt;
minecarts&lt;br /&gt;
wheelbarrows&lt;br /&gt;
other large tools&lt;br /&gt;
sand bags&lt;br /&gt;
Bone&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Random&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Site Cap After Civ Creation&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Temperature&lt;br /&gt;
Drainage&lt;br /&gt;
Volcanism&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Pole&lt;br /&gt;
North or South&lt;br /&gt;
North and/or South&lt;br /&gt;
North and South&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Mineral Scarcity (Low = More minerals)&lt;br /&gt;
Max Megabeast Caves&lt;br /&gt;
No Beasts&lt;br /&gt;
Max Semimegabeast Caves&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Number of Night Troll Types&lt;br /&gt;
Number of Bogeyman Types&lt;br /&gt;
Number of Nightmare Types&lt;br /&gt;
Number of Vampire Curse Types&lt;br /&gt;
Number of Werebeast Curse Types&lt;br /&gt;
Werebeast Attack Population Requirement&lt;br /&gt;
Werebeast Attack Exported Wealth Requirement&lt;br /&gt;
Werebeast Attack Created Wealth Requirement&lt;br /&gt;
Number of Secret Types&lt;br /&gt;
Number of Regional Interaction Types&lt;br /&gt;
Number of Disturbance Interaction Types&lt;br /&gt;
Number of Evil Cloud Types&lt;br /&gt;
Number of Evil Rain Types&lt;br /&gt;
Generate Divine Materials&lt;br /&gt;
Allow Divination&lt;br /&gt;
Allow Demonic Experiments&lt;br /&gt;
Allow Necromancer Experiments&lt;br /&gt;
Allow Necromancer Lieutenants&lt;br /&gt;
Allow Necromancer Ghouls&lt;br /&gt;
Allow Necromancer Summons&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
old save: fixing possibly broken knowledge from unretire&lt;br /&gt;
patching corruption: item off-loaded and also in play: &lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
patching dangerously broken trade definition -- magma powder changed to water/snow&lt;br /&gt;
removed erroneous unit occupancy flag&lt;br /&gt;
removed erroneous unit ground occupancy flag&lt;br /&gt;
Repairing squad info for Unit #&lt;br /&gt;
cleaning up 0.44.01/2 broken display reference&lt;br /&gt;
have corrupt feature map at &lt;br /&gt;
0.44.03 or earlier save: removing corrupted route stop&lt;br /&gt;
0.44.03 or earlier save: removing erroneous travel log&lt;br /&gt;
Patched save: fixed missing equipment assignment&lt;br /&gt;
Patched save: fixed duplicate ammo assignment&lt;br /&gt;
Patched save: fixed duplicate training equipment assignment&lt;br /&gt;
Patched save: fixed duplicate equipment assignment&lt;br /&gt;
Patched save: Historical spy &lt;br /&gt;
 stops using out-of-place cover identity&lt;br /&gt;
old save: removing potentially broken rest job&lt;br /&gt;
removing broken building inventory link&lt;br /&gt;
compat: removing prisoner from non-hereditary position&lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
unused &lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buriable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
solid &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
yarn &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
hair/wool &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
blunt &lt;br /&gt;
unengraved &lt;br /&gt;
unimproved &lt;br /&gt;
written-on &lt;br /&gt;
non-absorbent &lt;br /&gt;
food storage &lt;br /&gt;
non-pressed &lt;br /&gt;
hard &lt;br /&gt;
metal &lt;br /&gt;
sand &lt;br /&gt;
edged &lt;br /&gt;
on-ground &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
-containing &lt;br /&gt;
liquid cooking&lt;br /&gt;
liquid scoop&lt;br /&gt;
powder grinding receptacle&lt;br /&gt;
powder grinding&lt;br /&gt;
meat carving&lt;br /&gt;
meat boning&lt;br /&gt;
meat slicing&lt;br /&gt;
meat cleaving&lt;br /&gt;
meat-carving holder&lt;br /&gt;
meal container&lt;br /&gt;
liquid container&lt;br /&gt;
food storage&lt;br /&gt;
hive&lt;br /&gt;
nest box&lt;br /&gt;
small object container&lt;br /&gt;
track cart&lt;br /&gt;
heavy object hauler&lt;br /&gt;
stand-and-work&lt;br /&gt;
sheet roller&lt;br /&gt;
folded sheet protector&lt;br /&gt;
writing container&lt;br /&gt;
bookcase&lt;br /&gt;
display object&lt;br /&gt;
offering placement&lt;br /&gt;
divination&lt;br /&gt;
games of chance&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
PRIEST&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
DRINK_MAT&lt;br /&gt;
Tribute Report: &lt;br /&gt;
Tribute is being unloaded.  (A report is available.)&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
A trade depot is requiered for the delivery of the tribute.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has adopted &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
now know a few facts about &lt;br /&gt;
 training.&lt;br /&gt;
have attained a general familiarity with &lt;br /&gt;
 training methods.&lt;br /&gt;
are now quite knowledgeable &lt;br /&gt;
 trainers.&lt;br /&gt;
are now expert &lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the underworld portal&lt;br /&gt;
 deposit&lt;br /&gt;
the river&lt;br /&gt;
the subterranean water&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
Null site on overall status&lt;br /&gt;
Legends&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Rainfall&lt;br /&gt;
Savagery&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
Biome&lt;br /&gt;
Trade&lt;br /&gt;
Structures/fields/roads/etc.&lt;br /&gt;
Hydrosphere&lt;br /&gt;
Nobility/holdings&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
 to scroll&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
  Dwarf Fortress: Save World  &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting world information...&lt;br /&gt;
Saving map data...&lt;br /&gt;
Saving civilized populations...&lt;br /&gt;
Saving history...&lt;br /&gt;
Saving parameters...&lt;br /&gt;
Saving squads...&lt;br /&gt;
Saving activities...&lt;br /&gt;
Saving written content...&lt;br /&gt;
Saving identities...&lt;br /&gt;
Saving vehicles...&lt;br /&gt;
Saving army controllers...&lt;br /&gt;
Saving tracking info...&lt;br /&gt;
Saving agreements...&lt;br /&gt;
Saving art forms...&lt;br /&gt;
Saving occupations...&lt;br /&gt;
Saving belief systems...&lt;br /&gt;
Saving divination sets...&lt;br /&gt;
Closing file...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Offerings&lt;br /&gt;
Worker: &lt;br /&gt;
Inactive&lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Suspended&lt;br /&gt;
Items:&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
: Key &lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Spilled&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Overall pain++&lt;br /&gt;
: Overall pain+&lt;br /&gt;
: Overall pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Tissue pain++&lt;br /&gt;
: Tissue pain+&lt;br /&gt;
: Tissue pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
No accessible fuel!&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at &lt;br /&gt;
 or &lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Magma-safe&lt;br /&gt;
Restricted stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Stone type&lt;br /&gt;
Economic Stone&lt;br /&gt;
Other Stone&lt;br /&gt;
Quantity (0 for perpetual order): &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
 shop&lt;br /&gt;
 max&lt;br /&gt;
No linked shop&lt;br /&gt;
There are no active work orders.&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
How many workshops can this order task? (0 = no limit)&lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Set maximum workshops&lt;br /&gt;
: Details&lt;br /&gt;
Wage&lt;br /&gt;
Setter&lt;br /&gt;
Vegetables/fruit/leaves&lt;br /&gt;
Meat/fish/other&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
Cook&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.&lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
: Change category.&lt;br /&gt;
Page &lt;br /&gt;
: Zoom to unit&lt;br /&gt;
: Zoom to item&lt;br /&gt;
  Dwarf Fortress: Updating World  &lt;br /&gt;
Year &lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
The world generator is having trouble placing farming civilizations.  &lt;br /&gt;
Civilizations use available plants in their surroundings as their initial crops.  &lt;br /&gt;
Make sure your parameters and raw objects have adequate vegetation.  &lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 preferred&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Move selector&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  Petitions  &lt;br /&gt;
You do not have an official capable of handling these matters.&lt;br /&gt;
There are no petitions that need your attention.&lt;br /&gt;
Parley with &lt;br /&gt;
Status of &lt;br /&gt;
Citizenship of &lt;br /&gt;
A Priest for &lt;br /&gt;
A Guildhall for &lt;br /&gt;
A High Priest for &lt;br /&gt;
A Grand Guildhall for &lt;br /&gt;
Some corrupt data&lt;br /&gt;
wishes to parley&lt;br /&gt;
in order to avert&lt;br /&gt;
loss of life.&lt;br /&gt;
Do you approve this request?&lt;br /&gt;
: Approve&lt;br /&gt;
: Deny&lt;br /&gt;
wishes to reside in&lt;br /&gt;
for the purpose of&lt;br /&gt;
eradicating monsters.&lt;br /&gt;
entertaining citizens and visitors.&lt;br /&gt;
soldiering.&lt;br /&gt;
study.&lt;br /&gt;
sanctuary.&lt;br /&gt;
wishes to join&lt;br /&gt;
desires citizenship.&lt;br /&gt;
as a citizen of&lt;br /&gt;
has many worshippers in&lt;br /&gt;
and now requires&lt;br /&gt;
a temple complex and high priest&lt;br /&gt;
a temple and priest&lt;br /&gt;
The location must be built and furnished,&lt;br /&gt;
with the new position appointed by you.&lt;br /&gt;
has many members in&lt;br /&gt;
a grand guildhall&lt;br /&gt;
with the hall designated for a&lt;br /&gt;
 guild.&lt;br /&gt;
wishes to reside here&lt;br /&gt;
has many worshippers here&lt;br /&gt;
has many members here&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: View selected&lt;br /&gt;
: Melt&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
: Description&lt;br /&gt;
None&lt;br /&gt;
No treasures yet.&lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
: Petitions Available&lt;br /&gt;
 [MORE]&lt;br /&gt;
 Idlers: &lt;br /&gt;
 civilization&lt;br /&gt;
Citizens&lt;br /&gt;
Pets/Livestock&lt;br /&gt;
Others&lt;br /&gt;
Dead/Missing&lt;br /&gt;
Missing&lt;br /&gt;
Independent&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat / &lt;br /&gt;
Merchant&lt;br /&gt;
Guest / &lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no &lt;br /&gt;
 living here.&lt;br /&gt;
There are no pets or livestock here.&lt;br /&gt;
There are no other creatures nearby.&lt;br /&gt;
No one has gone missing or died.&lt;br /&gt;
The year is still young.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: Go to Unit&lt;br /&gt;
: Go to Bld&lt;br /&gt;
: Remove Worker&lt;br /&gt;
: Set Job Repeat&lt;br /&gt;
: Vw Activity&lt;br /&gt;
: View Job&lt;br /&gt;
: Suspend Job&lt;br /&gt;
: Cancel Job&lt;br /&gt;
Opposed to life&lt;br /&gt;
Diplomat&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
The item sparkles with a supernatural brilliance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Town&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
Overall Training&lt;br /&gt;
Creature&lt;br /&gt;
Price&lt;br /&gt;
Status: &lt;br /&gt;
Trained&lt;br /&gt;
Well-trained&lt;br /&gt;
Skillfully trained&lt;br /&gt;
Expertly trained&lt;br /&gt;
Exceptionally trained&lt;br /&gt;
Masterfully trained&lt;br /&gt;
Domesticated&lt;br /&gt;
Semi-Wild&lt;br /&gt;
Trainer: &lt;br /&gt;
Trainer: Any&lt;br /&gt;
Trainer: Any unassigned&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Geld&lt;br /&gt;
Work Animal&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.&lt;br /&gt;
: Slaughter.&lt;br /&gt;
: Geld.&lt;br /&gt;
: Select trainer.&lt;br /&gt;
: War training.&lt;br /&gt;
: Hunting training.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
Any trainer&lt;br /&gt;
Any unassigned trainer&lt;br /&gt;
Knowledge&lt;br /&gt;
A few facts&lt;br /&gt;
General familiarity&lt;br /&gt;
Knowledgeable&lt;br /&gt;
Expert&lt;br /&gt;
You don't know how to train any animals.&lt;br /&gt;
lumber limits&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
You accept their tribute every &lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
ROOM SHARING INDEX OUT OF BOUNDS: &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks dejected&lt;br /&gt;
looks terrified&lt;br /&gt;
looks offended&lt;br /&gt;
looks confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
 prostrating itself before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
This is a &lt;br /&gt;
These are &lt;br /&gt;
migrating &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
craft&lt;br /&gt;
government&lt;br /&gt;
religion&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Push/Haul Vehicles&lt;br /&gt;
Cleaning&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Trapping&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Beekeeping&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Plant Processing&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Gelding&lt;br /&gt;
Shearing&lt;br /&gt;
Cooking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Hunting&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Bone Carving&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Trade Good Hauling&lt;br /&gt;
Water Hauling&lt;br /&gt;
Lever Operation&lt;br /&gt;
Road Building&lt;br /&gt;
Wall/Floor Construction&lt;br /&gt;
Construction Removal&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Crafts&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
Other Jobs&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
ITEM&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
large&lt;br /&gt;
grown &lt;br /&gt;
logs&lt;br /&gt;
branch&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
unglazed &lt;br /&gt;
tool&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
strands&lt;br /&gt;
yarn&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
sheet&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
-bound &lt;br /&gt;
codices&lt;br /&gt;
codex&lt;br /&gt;
figurine&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
stagnant &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
 paste&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
green glass &lt;br /&gt;
crystal glass &lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
memorial&lt;br /&gt;
craft shop sign&lt;br /&gt;
weaponsmith's shop sign&lt;br /&gt;
armorsmith's shop sign&lt;br /&gt;
general store sign&lt;br /&gt;
food shop sign&lt;br /&gt;
food imports sign&lt;br /&gt;
clothing imports sign&lt;br /&gt;
general imports sign&lt;br /&gt;
cloth shop sign&lt;br /&gt;
leather shop sign&lt;br /&gt;
woven clothing shop sign&lt;br /&gt;
leather clothing shop sign&lt;br /&gt;
bone carver's shop sign&lt;br /&gt;
gem cutter's shop sign&lt;br /&gt;
bowyer's shop sign&lt;br /&gt;
blacksmith's shop sign&lt;br /&gt;
metal craft shop sign&lt;br /&gt;
leather goods shop sign&lt;br /&gt;
carpenter's shop sign&lt;br /&gt;
stone furniture shop sign&lt;br /&gt;
metal furniture shop sign&lt;br /&gt;
tavern sign&lt;br /&gt;
slab&lt;br /&gt;
tooth&lt;br /&gt;
teeth&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
plant part&lt;br /&gt;
silk body part&lt;br /&gt;
leather body part&lt;br /&gt;
wooden body part&lt;br /&gt;
soap body part&lt;br /&gt;
pearl&lt;br /&gt;
yarn body part&lt;br /&gt;
strand body part&lt;br /&gt;
Rotten &lt;br /&gt;
remains&lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
leaf&lt;br /&gt;
plants&lt;br /&gt;
raw &lt;br /&gt;
fish&lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
chain&lt;br /&gt;
goblet&lt;br /&gt;
: Mode&lt;br /&gt;
Artifacts&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
: No Effect&lt;br /&gt;
: Tame/mountable&lt;br /&gt;
: Not tame/mountable&lt;br /&gt;
: Filter name&lt;br /&gt;
[PAUSED]&lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
The event featured &lt;br /&gt;
mounted &lt;br /&gt;
a telling of the story of &lt;br /&gt;
storytelling&lt;br /&gt;
a performance of &lt;br /&gt;
a concert&lt;br /&gt;
a dance&lt;br /&gt;
a moving performance stage&lt;br /&gt;
criers in front&lt;br /&gt;
an order of precedence&lt;br /&gt;
banners&lt;br /&gt;
images&lt;br /&gt;
the carrying of &lt;br /&gt;
flowers&lt;br /&gt;
the scattering of &lt;br /&gt;
acrobats&lt;br /&gt;
incense burning&lt;br /&gt;
costumes&lt;br /&gt;
candles&lt;br /&gt;
the giving of &lt;br /&gt;
the sacrifice of &lt;br /&gt;
You have&lt;br /&gt;
 created a masterpiece &lt;br /&gt;
Select an element to begin.&lt;br /&gt;
Related to historical figure&lt;br /&gt;
Related to site&lt;br /&gt;
Related to civilization or other group&lt;br /&gt;
Related to history event&lt;br /&gt;
Existing image&lt;br /&gt;
Specify a new image&lt;br /&gt;
Let your mind wander&lt;br /&gt;
Allow artist to choose&lt;br /&gt;
: Done filtering&lt;br /&gt;
Group symbol&lt;br /&gt;
Group commission&lt;br /&gt;
Civilization symbol&lt;br /&gt;
Civ commission&lt;br /&gt;
Historical figure&lt;br /&gt;
Tree&lt;br /&gt;
Shape&lt;br /&gt;
Object&lt;br /&gt;
Artifact&lt;br /&gt;
Action or relationship&lt;br /&gt;
Delete element&lt;br /&gt;
: Change name&lt;br /&gt;
: Done!&lt;br /&gt;
How many? &lt;br /&gt;
Enter 0 for an unnumbered plural.&lt;br /&gt;
Untitled/unnamed&lt;br /&gt;
Choose X: &lt;br /&gt;
Choose Y: &lt;br /&gt;
: Use this option&lt;br /&gt;
Warning!&lt;br /&gt;
You won't perform your action if you leave.&lt;br /&gt;
: Don't perform action.&lt;br /&gt;
: Keep working.&lt;br /&gt;
Any image data you've changed will be lost.&lt;br /&gt;
: Leave editor and discard data.&lt;br /&gt;
: select &lt;br /&gt;
 left&lt;br /&gt;
, not consumed&lt;br /&gt;
, consumed&lt;br /&gt;
Select a tool.&lt;br /&gt;
Select an art type.&lt;br /&gt;
Select memorized content or a form of prose.&lt;br /&gt;
not consumed&lt;br /&gt;
consumed&lt;br /&gt;
You are not that hungry.&lt;br /&gt;
Butcher this object.&lt;br /&gt;
You must unretract to use this ability.&lt;br /&gt;
You must wait to use this ability.&lt;br /&gt;
You are missing a body part.&lt;br /&gt;
Use this ability.&lt;br /&gt;
You must unretract to use this power.&lt;br /&gt;
You must wait to use this power.&lt;br /&gt;
Use this power.&lt;br /&gt;
Make this composition.&lt;br /&gt;
Write on this object.&lt;br /&gt;
: Back/Abort&lt;br /&gt;
: create&lt;br /&gt;
: butcher&lt;br /&gt;
: natural ability&lt;br /&gt;
: acquired power&lt;br /&gt;
: compose&lt;br /&gt;
: write&lt;br /&gt;
Unknown interaction&lt;br /&gt;
Poem&lt;br /&gt;
Musical Composition&lt;br /&gt;
Choreography&lt;br /&gt;
You cannot read or write.&lt;br /&gt;
No available item.&lt;br /&gt;
No appropriate tool.&lt;br /&gt;
No suitable forms known.&lt;br /&gt;
No suitable forms or content known.&lt;br /&gt;
Manual&lt;br /&gt;
Guide&lt;br /&gt;
Chronicle&lt;br /&gt;
Short story&lt;br /&gt;
Novel&lt;br /&gt;
Biography&lt;br /&gt;
Autobiography&lt;br /&gt;
Letter&lt;br /&gt;
Essay&lt;br /&gt;
Dialog&lt;br /&gt;
Musical composition&lt;br /&gt;
Comparative biography&lt;br /&gt;
Biographical dictionary&lt;br /&gt;
Genealogy&lt;br /&gt;
Encyclopedia&lt;br /&gt;
Cultural history&lt;br /&gt;
Cultural comparison&lt;br /&gt;
Alternate history&lt;br /&gt;
Treatise on technological evolution&lt;br /&gt;
Dictionary&lt;br /&gt;
Star chart&lt;br /&gt;
Star catalogue&lt;br /&gt;
Atlas&lt;br /&gt;
Select an action.&lt;br /&gt;
Amount of &lt;br /&gt;
available is &lt;br /&gt;
at least&lt;br /&gt;
greater than&lt;br /&gt;
less than&lt;br /&gt;
exactly&lt;br /&gt;
No material&lt;br /&gt;
Filter:&lt;br /&gt;
Active&lt;br /&gt;
Waiting&lt;br /&gt;
Ready to check&lt;br /&gt;
One-time order, conditions checked daily&lt;br /&gt;
Restarts if completed, conditions checked daily&lt;br /&gt;
Restarts if completed, conditions checked monthly&lt;br /&gt;
Restarts if completed, conditions checked seasonally&lt;br /&gt;
Restarts if completed, conditions checked yearly&lt;br /&gt;
One-time order&lt;br /&gt;
Restarts if completed, checked daily&lt;br /&gt;
Restarts if completed, checked monthly&lt;br /&gt;
Restarts if completed, checked seasonally&lt;br /&gt;
Restarts if completed, checked yearly&lt;br /&gt;
Satisfied for next check&lt;br /&gt;
Not satisfied for next check&lt;br /&gt;
must first be activated&lt;br /&gt;
must first be completed&lt;br /&gt;
: Add item condition&lt;br /&gt;
: Add order condition&lt;br /&gt;
: Frequency&lt;br /&gt;
: Change item type&lt;br /&gt;
: Change material&lt;br /&gt;
: Change traits&lt;br /&gt;
: Change inequality&lt;br /&gt;
: Change number&lt;br /&gt;
: Delete condition&lt;br /&gt;
: Activation/completion&lt;br /&gt;
: Add conditions from reagents/materials&lt;br /&gt;
: Add conditions from products&lt;br /&gt;
Ready&lt;br /&gt;
This work order does not have any conditions.&lt;br /&gt;
  Dwarf Fortress: New World  &lt;br /&gt;
Loading object files...&lt;br /&gt;
Languages...&lt;br /&gt;
Buildings...&lt;br /&gt;
Creatures...&lt;br /&gt;
Finishing...&lt;br /&gt;
Finalizing...&lt;br /&gt;
 to continue.&lt;br /&gt;
Create A World&lt;br /&gt;
World Size&lt;br /&gt;
Pocket&lt;br /&gt;
Smaller&lt;br /&gt;
Small&lt;br /&gt;
Very Short&lt;br /&gt;
Short&lt;br /&gt;
Long&lt;br /&gt;
Very Long&lt;br /&gt;
Very High&lt;br /&gt;
Maximum Number of Sites&lt;br /&gt;
Number of Beasts&lt;br /&gt;
Natural Savagery&lt;br /&gt;
Mineral Occurrence&lt;br /&gt;
Very Rare&lt;br /&gt;
Rare&lt;br /&gt;
Sparse&lt;br /&gt;
Frequent&lt;br /&gt;
Everywhere&lt;br /&gt;
This controls the size of the world map.  Current: &lt;br /&gt;
17 x 17&lt;br /&gt;
33 x 33&lt;br /&gt;
65 x 65&lt;br /&gt;
129 x 129&lt;br /&gt;
257 x 257&lt;br /&gt;
This is the length of pre-generated history.  Current: &lt;br /&gt;
5 years&lt;br /&gt;
125 years&lt;br /&gt;
250 years&lt;br /&gt;
550 years&lt;br /&gt;
1050 years&lt;br /&gt;
This controls how many distinct races/cultures there are.&lt;br /&gt;
This is how many distinct places can exist after world generation.&lt;br /&gt;
Increasing this setting makes large beasts more prevalent.&lt;br /&gt;
Increasing savagery makes the world more difficult to settle.&lt;br /&gt;
Increasing mineral occurrence makes more embark sites have more minerals.&lt;br /&gt;
: Go!&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
FARMING CIVILIZATION PLACED WITHOUT CROPS&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
 to pause/finish.&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Random Name&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
0000&lt;br /&gt;
-detailed&lt;br /&gt;
-elw&lt;br /&gt;
-tmp&lt;br /&gt;
-rain&lt;br /&gt;
-drn&lt;br /&gt;
-sav&lt;br /&gt;
-vol&lt;br /&gt;
-veg&lt;br /&gt;
-evil&lt;br /&gt;
-sal&lt;br /&gt;
-trd&lt;br /&gt;
-str&lt;br /&gt;
-hyd&lt;br /&gt;
-nob&lt;br /&gt;
-dip&lt;br /&gt;
-rel&lt;br /&gt;
src/game.cpp&lt;br /&gt;
biome_color_key.txt&lt;br /&gt;
mountain (128,128,128)&lt;br /&gt;
temperate freshwater lake (0,224,255)&lt;br /&gt;
temperate brackish lake (0,192,255)&lt;br /&gt;
temperate saltwater lake  (0,160,255)&lt;br /&gt;
tropical freshwater lake (0,96,255)&lt;br /&gt;
tropical brackish lake (0,64,255)&lt;br /&gt;
tropical saltwater lake  (0,32,255)&lt;br /&gt;
arctic ocean (0,255,255)&lt;br /&gt;
tropical ocean (0,0,255)&lt;br /&gt;
temperate ocean (0,128,255)&lt;br /&gt;
glacier (64,255,255)&lt;br /&gt;
tundra (128,255,255)&lt;br /&gt;
temperate freshwater swamp (96,192,128)&lt;br /&gt;
temperate saltwater swamp (64,192,128)&lt;br /&gt;
temperate freshwater marsh (96,255,128)&lt;br /&gt;
temperate saltwater marsh (64,255,128)&lt;br /&gt;
tropical freshwater swamp (96,192,64)&lt;br /&gt;
tropical saltwater swamp (64,192,64)&lt;br /&gt;
mangrove swamp (64,255,96)&lt;br /&gt;
tropical freshwater marsh (96,255,64)&lt;br /&gt;
tropical saltwater marsh (64,255,64)&lt;br /&gt;
taiga forest (0,96,64)&lt;br /&gt;
temperate conifer forest (0,96,32)&lt;br /&gt;
temperate broadleaf forest (0,160,32)&lt;br /&gt;
tropical conifer forest (0,96,0)&lt;br /&gt;
tropical dry broadleaf forest (0,128,0)&lt;br /&gt;
tropical moist broadleaf forest (0,160,0)&lt;br /&gt;
temperate grassland (0,255,32)&lt;br /&gt;
temperate savanna (0,224,32)&lt;br /&gt;
temperate shrubland (0,192,32)&lt;br /&gt;
tropical grassland (255,160,0)&lt;br /&gt;
tropical savanna (255,176)&lt;br /&gt;
tropical shrubland (255,192,0)&lt;br /&gt;
badland desert (255,96,32)&lt;br /&gt;
sand desert (255,255,0)&lt;br /&gt;
rock desert (255,128,64)&lt;br /&gt;
structure_color_key.txt&lt;br /&gt;
castle (128,128,128)&lt;br /&gt;
village (255,255,255)&lt;br /&gt;
crops (255,128,0)(255,160,0)(255,192,0)&lt;br /&gt;
pasture (0,255,0)&lt;br /&gt;
meadow (64,255,0)&lt;br /&gt;
woodland (0,128,0)&lt;br /&gt;
orchard (0,160,0)&lt;br /&gt;
tunnel (20,20,20)&lt;br /&gt;
stone bridge (224,224,224)&lt;br /&gt;
other bridge (180,167,20)&lt;br /&gt;
stone road (192,192,192)&lt;br /&gt;
other road (150,127,20)&lt;br /&gt;
stone wall (96,96,96)&lt;br /&gt;
other wall (160,127,20)&lt;br /&gt;
mountain (255,255,192)&lt;br /&gt;
lake (0,96,255)&lt;br /&gt;
land (128,64,32)&lt;br /&gt;
ocean (0,64,255)&lt;br /&gt;
hydro_color_key.txt&lt;br /&gt;
brook (0,255,255)&lt;br /&gt;
stream (0,224,255)&lt;br /&gt;
minor river (0,192,255)&lt;br /&gt;
river (0,160,255)&lt;br /&gt;
major river (0,128,255)&lt;br /&gt;
river/ocean (0,112,255)&lt;br /&gt;
  Dwarf Fortress: Arena  &lt;br /&gt;
Preparing arena...&lt;br /&gt;
Preparing screen...&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
 to select an option.  &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
This Version of DF used the FMOD Sound System&lt;br /&gt;
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.&lt;br /&gt;
This version of DF uses SDL: Simple DirectMedia Layer,&lt;br /&gt;
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga&lt;br /&gt;
See the SDL folder for license information.&lt;br /&gt;
Portions of this version are Copyright(C)2008&lt;br /&gt;
The FreeType Project (www.freetype.org).&lt;br /&gt;
All rights reserved.&lt;br /&gt;
 to return to the menu.&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
data/save/current&lt;br /&gt;
/raw/&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
data/save/current/&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
the army of &lt;br /&gt;
 marched on &lt;br /&gt;
 claimed &lt;br /&gt;
ruler&lt;br /&gt;
 was known to be&lt;br /&gt;
an insurrection against &lt;br /&gt;
was overthrown after an insurrection&lt;br /&gt;
waited out an insurrection&lt;br /&gt;
crushed an insurrection&lt;br /&gt;
a group calling itself &lt;br /&gt;
 reclaimed &lt;br /&gt;
 was conquered&lt;br /&gt;
 moved on in search of a better future after the horrible mismanagement of &lt;br /&gt;
refugees calling themselves &lt;br /&gt;
 fled from the area just before an army&lt;br /&gt;
 descended upon &lt;br /&gt;
 from &lt;br /&gt;
General Items&lt;br /&gt;
Handwear&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Yarn&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Pets&lt;br /&gt;
Item Type&lt;br /&gt;
Your site and direct holdings&lt;br /&gt;
Vassal holdings&lt;br /&gt;
Occupied holdings&lt;br /&gt;
Tributaries&lt;br /&gt;
Occupied tributaries&lt;br /&gt;
Economically linked&lt;br /&gt;
Your civilization&lt;br /&gt;
Peace&lt;br /&gt;
  The World  &lt;br /&gt;
 days' travel&lt;br /&gt;
More than a day's travel&lt;br /&gt;
A day's travel&lt;br /&gt;
Nearly a day's travel&lt;br /&gt;
A half day's travel&lt;br /&gt;
A short trip&lt;br /&gt;
Inaccessible from your location&lt;br /&gt;
Your location&lt;br /&gt;
Population: &amp;gt;10000&lt;br /&gt;
Population: ~10000&lt;br /&gt;
Population: ~7500&lt;br /&gt;
Population: ~6000&lt;br /&gt;
Population: ~5000&lt;br /&gt;
Population: ~4000&lt;br /&gt;
Population: ~3000&lt;br /&gt;
Population: ~2000&lt;br /&gt;
Population: ~1000&lt;br /&gt;
Population: ~750&lt;br /&gt;
Population: ~600&lt;br /&gt;
Population: ~500&lt;br /&gt;
Population: ~400&lt;br /&gt;
Population: ~300&lt;br /&gt;
Population: ~200&lt;br /&gt;
Population: ~100&lt;br /&gt;
Population: ~75&lt;br /&gt;
Population: ~60&lt;br /&gt;
Population: ~50&lt;br /&gt;
Population: ~40&lt;br /&gt;
Population: ~30&lt;br /&gt;
Population: ~20&lt;br /&gt;
Population: ~10&lt;br /&gt;
Population: &amp;lt;10&lt;br /&gt;
No civilized population&lt;br /&gt;
Site government: &lt;br /&gt;
Civilization: &lt;br /&gt;
They offer &lt;br /&gt;
They accept &lt;br /&gt;
 tribute&lt;br /&gt;
Alliance&lt;br /&gt;
No contact&lt;br /&gt;
They offer tribute&lt;br /&gt;
They accept tribute&lt;br /&gt;
Skirmishing&lt;br /&gt;
Economically linked to you&lt;br /&gt;
Prisoners&lt;br /&gt;
Artifacts (Rumored)&lt;br /&gt;
: Cannot raid your civilization&lt;br /&gt;
: Cannot make request without leader&lt;br /&gt;
: No workers available&lt;br /&gt;
: Request workers&lt;br /&gt;
: Inaccessible mission location&lt;br /&gt;
: Cannot order mission without leader&lt;br /&gt;
: Explore this site (creates new mission)&lt;br /&gt;
: Raid this site (creates new mission)&lt;br /&gt;
: Center on fort&lt;br /&gt;
: Holdings and tribute&lt;br /&gt;
: Legend&lt;br /&gt;
  News and Rumors  &lt;br /&gt;
  Missions  &lt;br /&gt;
You have not created any missions.&lt;br /&gt;
Mission can be created from the World,&lt;br /&gt;
Artifacts and People modes.&lt;br /&gt;
Explore &lt;br /&gt;
Seize &lt;br /&gt;
No messengers&lt;br /&gt;
 messenger&lt;br /&gt;
 here&lt;br /&gt;
No commanders&lt;br /&gt;
Messenger (unfilled)&lt;br /&gt;
and more...&lt;br /&gt;
: Assign messengers&lt;br /&gt;
: Assign squads&lt;br /&gt;
: Remove mission&lt;br /&gt;
This mission cannot be altered now.&lt;br /&gt;
: Select mission&lt;br /&gt;
On this mission&lt;br /&gt;
No specific orders&lt;br /&gt;
: Remove messenger&lt;br /&gt;
: Assign messenger&lt;br /&gt;
This messenger cannot be reassigned now.&lt;br /&gt;
: Select messenger&lt;br /&gt;
: Remove squad&lt;br /&gt;
: Assign squad&lt;br /&gt;
This squad cannot be reassigned now.&lt;br /&gt;
: Select squad&lt;br /&gt;
: Request&lt;br /&gt;
No workers available&lt;br /&gt;
: Free captives belonging to your civilization&lt;br /&gt;
: Release other prisoners&lt;br /&gt;
: Take important treasures&lt;br /&gt;
: Loot other items&lt;br /&gt;
: Steal livestock&lt;br /&gt;
: Raid (squads will try to avoid detection)&lt;br /&gt;
: Pillage (openly attack)&lt;br /&gt;
: Raze (openly attack and destroy site)&lt;br /&gt;
: Demand one-time tribute&lt;br /&gt;
: Demand ongoing tribute&lt;br /&gt;
: Conquer and occupy&lt;br /&gt;
: Demand surrender and occupy&lt;br /&gt;
WARNING:  If successful, your soldiers will join the&lt;br /&gt;
occupation and not return.  Your new holdings will&lt;br /&gt;
be manageable from this screen.&lt;br /&gt;
  People  &lt;br /&gt;
Last in &lt;br /&gt;
Last known to be traveling&lt;br /&gt;
Location unknown&lt;br /&gt;
: Select person&lt;br /&gt;
: Rescue person (creates new mission)&lt;br /&gt;
You have no recoverable missing citizens.&lt;br /&gt;
  Artifacts  &lt;br /&gt;
Claimed by your local government&lt;br /&gt;
Claimed by local &lt;br /&gt;
Claimed by local family&lt;br /&gt;
Last held by &lt;br /&gt;
: Select artifact&lt;br /&gt;
: Recover artifact (creates new mission)&lt;br /&gt;
There are no recoverable missing artifacts.&lt;br /&gt;
  Civilizations  &lt;br /&gt;
: World&lt;br /&gt;
: Missions&lt;br /&gt;
: News and rumors&lt;br /&gt;
: People&lt;br /&gt;
: Artifacts&lt;br /&gt;
: Civilizations&lt;br /&gt;
: View details&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
POLE&lt;br /&gt;
NORTH_OR_SOUTH&lt;br /&gt;
NORTH&lt;br /&gt;
SOUTH&lt;br /&gt;
NORTH_AND_SOUTH&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
MINERAL_SCARCITY&lt;br /&gt;
MEGABEAST_CAP&lt;br /&gt;
SEMIMEGABEAST_CAP&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
WEREBEAST_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
NIGHT_TROLL_NUMBER&lt;br /&gt;
BOGEYMAN_NUMBER&lt;br /&gt;
NIGHTMARE_NUMBER&lt;br /&gt;
VAMPIRE_NUMBER&lt;br /&gt;
WEREBEAST_NUMBER&lt;br /&gt;
SECRET_NUMBER&lt;br /&gt;
REGIONAL_INTERACTION_NUMBER&lt;br /&gt;
DISTURBANCE_INTERACTION_NUMBER&lt;br /&gt;
EVIL_CLOUD_NUMBER&lt;br /&gt;
GENERATE_DIVINE_MATERIALS&lt;br /&gt;
ALLOW_DIVINATION&lt;br /&gt;
ALLOW_DEMONIC_EXPERIMENTS&lt;br /&gt;
ALLOW_NECROMANCER_EXPERIMENTS&lt;br /&gt;
ALLOW_NECROMANCER_LIEUTENANTS&lt;br /&gt;
ALLOW_NECROMANCER_GHOULS&lt;br /&gt;
ALLOW_NECROMANCER_SUMMONS&lt;br /&gt;
EVIL_RAIN_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
SITE_CAP&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
Command Line: World generation parameter set located successfully.&lt;br /&gt;
Command Line: World generation parameter set &lt;br /&gt;
 not found -- using default.&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
You make &lt;br /&gt;
 and more&lt;br /&gt;
You have finished working on &lt;br /&gt;
You practice your &lt;br /&gt;
 but make nothing of note.&lt;br /&gt;
You make nothing.&lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud/soil for farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
 has created &lt;br /&gt;
claims it as an heirloom in the name of the family ancestor &lt;br /&gt;
claims it as a family heirloom&lt;br /&gt;
 claims it as a personal treasure.&lt;br /&gt;
 offers it to &lt;br /&gt;
Image information&lt;br /&gt;
 for engraving&lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 a family matter&lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
a desire to kill the living and any others in opposition&lt;br /&gt;
the disturbance of once-eternal rest&lt;br /&gt;
a dispute over the ownership of &lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
water rights&lt;br /&gt;
fishing rights&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
a previous insurrection&lt;br /&gt;
a special occasion&lt;br /&gt;
a purge&lt;br /&gt;
a raid&lt;br /&gt;
persecution&lt;br /&gt;
a coup&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 various zombies&lt;br /&gt;
, mostly various zombies&lt;br /&gt;
 creatures&lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A festival commemorating &lt;br /&gt;
 occurred in &lt;br /&gt;
A fair occurred in &lt;br /&gt;
A holy period dedicated to &lt;br /&gt;
 centered around &lt;br /&gt;
 divine aspect of &lt;br /&gt;
A performance of &lt;br /&gt;
A dance&lt;br /&gt;
A concert&lt;br /&gt;
A recital of &lt;br /&gt;
A poetry recital&lt;br /&gt;
The story of &lt;br /&gt;
A story recital&lt;br /&gt;
A performance&lt;br /&gt;
A competition involving &lt;br /&gt;
A dance competition&lt;br /&gt;
A music competition&lt;br /&gt;
A poetry competition&lt;br /&gt;
A foot race&lt;br /&gt;
A flying race&lt;br /&gt;
A wrestling competition&lt;br /&gt;
A gladiatory competition&lt;br /&gt;
A competition&lt;br /&gt;
A procession occurred in &lt;br /&gt;
  It started at &lt;br /&gt;
A ceremony occurred in &lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
 Corpse&lt;br /&gt;
CREATE WORLD NOW = &lt;br /&gt;
LARGE&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
UCR_A&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.png&lt;br /&gt;
data/movies&lt;br /&gt;
data/dipscript/*&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because folder exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_reply_after_hero.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
data/speech/mercenary_profession.txt&lt;br /&gt;
data/speech/mercenary_profession_year.txt&lt;br /&gt;
data/speech/past_mercenary_profession.txt&lt;br /&gt;
PAUSE&lt;br /&gt;
RECENTER&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
items&lt;br /&gt;
no material&lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
In Traction&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Thirsty&lt;br /&gt;
Very Hungry&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Gelded&lt;br /&gt;
 Spilled&lt;br /&gt;
 Butchered&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture (in traction)&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
Received &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  The Health of &lt;br /&gt;
You &lt;br /&gt;
You butcher &lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Codices, scrolls, etc.&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
Unnamed&lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
, force&lt;br /&gt;
: export network map.&lt;br /&gt;
Codices, Scrolls, Etc.&lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
: export religion map.&lt;br /&gt;
Counting House&lt;br /&gt;
Keep&lt;br /&gt;
Dark Tower&lt;br /&gt;
Underworld Spire&lt;br /&gt;
Market&lt;br /&gt;
Dungeon&lt;br /&gt;
Sewers&lt;br /&gt;
Catacombs&lt;br /&gt;
Slain&lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
Subdued&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Unnamed underground area&lt;br /&gt;
Unnamed Underworld area&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
: Done filtering.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export site map.&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
item&lt;br /&gt;
 in the wilds&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
rotten &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
corpse&lt;br /&gt;
mangled &lt;br /&gt;
icicle&lt;br /&gt;
your &lt;br /&gt;
TALLOW&lt;br /&gt;
It is made from &lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptional &lt;br /&gt;
 woven by &lt;br /&gt;
The thread is &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superbly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
colored&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
Finished Goods&lt;br /&gt;
 Bin&lt;br /&gt;
 (copy)&lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
Paste&lt;br /&gt;
 Barrel&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
rapidly shifts between topics&lt;br /&gt;
moves quickly from subject to subject&lt;br /&gt;
takes frequent interesting tangents&lt;br /&gt;
hopelessly meanders&lt;br /&gt;
meanders somewhat&lt;br /&gt;
gets off track from time to time&lt;br /&gt;
bubbles over with cheerfulness&lt;br /&gt;
is quite cheerful&lt;br /&gt;
is fairly cheerful&lt;br /&gt;
overflows with sadness&lt;br /&gt;
is depressing&lt;br /&gt;
has a touch of melancholy&lt;br /&gt;
is thoroughly organized&lt;br /&gt;
is clearly organized&lt;br /&gt;
is organized&lt;br /&gt;
is thoroughly mechanical&lt;br /&gt;
is very rigid&lt;br /&gt;
is a bit stiff&lt;br /&gt;
is completely serious&lt;br /&gt;
has a very serious tone&lt;br /&gt;
is reasonably serious&lt;br /&gt;
artfully flashes through seemingly disjoint topics&lt;br /&gt;
breaks sharply between topics with regularity&lt;br /&gt;
has some particularly crisp changes in topic&lt;br /&gt;
is utterly disjointed&lt;br /&gt;
skips around a lot&lt;br /&gt;
occasionally changes topic abruptly&lt;br /&gt;
uses only artful words and phrases selected with care&lt;br /&gt;
is throughout ornate and refined&lt;br /&gt;
has rare but particularly exquisite turns of phrase&lt;br /&gt;
is excessively ornate&lt;br /&gt;
is quite florid&lt;br /&gt;
is somewhat showy&lt;br /&gt;
drives forward relentlessly&lt;br /&gt;
is full of force&lt;br /&gt;
is forceful&lt;br /&gt;
is a comedy treasure trove&lt;br /&gt;
is quite humorous&lt;br /&gt;
has a touch of humor&lt;br /&gt;
is littered with terrible jokes inartfully told&lt;br /&gt;
has poorly-executed humor&lt;br /&gt;
tries and fails to be funny at times&lt;br /&gt;
is artfully suffused with what would otherwise be childish and immature material&lt;br /&gt;
contains a deft use throughout of what might be considered immature material&lt;br /&gt;
manages an artful inclusion here and there of childish material&lt;br /&gt;
is absolutely puerile&lt;br /&gt;
is very childish&lt;br /&gt;
is a bit immature&lt;br /&gt;
indulges the author's every whim&lt;br /&gt;
artfully indulges the author's fancies&lt;br /&gt;
contains some asides related to the author's preferences&lt;br /&gt;
is stunningly self-indulgent&lt;br /&gt;
is quite self-indulgent&lt;br /&gt;
is somewhat self-indulgent&lt;br /&gt;
could only have been produced by a merciful spirit&lt;br /&gt;
is quite touching&lt;br /&gt;
shows a hint of tenderness&lt;br /&gt;
is clear evidence of a compassionate being&lt;br /&gt;
is very compassionate&lt;br /&gt;
gives a feeling of compassion here and there&lt;br /&gt;
is as vicious as can be&lt;br /&gt;
is quite cruel&lt;br /&gt;
has a hint of viciousness to it&lt;br /&gt;
is a monument to concision&lt;br /&gt;
is very concise&lt;br /&gt;
is fairly crisp&lt;br /&gt;
is a pit of bitter scorn&lt;br /&gt;
is quite mocking in tone&lt;br /&gt;
contains the occasional biting remark&lt;br /&gt;
is a reservoir of amusingly clever quips&lt;br /&gt;
is refreshingly witty&lt;br /&gt;
has its moments of cleverness&lt;br /&gt;
is an awe-inspiring wild rant&lt;br /&gt;
careens forward as a rant&lt;br /&gt;
tumbles out almost as a rant at times&lt;br /&gt;
is a completely unhinged rant&lt;br /&gt;
is a rant more or less&lt;br /&gt;
descends to a rant in places&lt;br /&gt;
It asks the question, &amp;quot;What if &lt;br /&gt;
 had unfolded differently?&amp;quot;  &lt;br /&gt;
It concerns the lineage of &lt;br /&gt;
It concerns &lt;br /&gt;
The work has no particular subject.  &lt;br /&gt;
The writing conveys a moral lesson regarding &lt;br /&gt;
The overall text emphasizes &lt;br /&gt;
For lyrics, the composer has selected &lt;br /&gt;
For musical accompaniment, the choreographer has selected &lt;br /&gt;
The writing &lt;br /&gt;
 yet it &lt;br /&gt;
 and it &lt;br /&gt;
Overall, the information is compiled masterfully&lt;br /&gt;
Overall, the splendid source of information&lt;br /&gt;
Overall, this is a great source of information&lt;br /&gt;
Overall, this is a good source of information&lt;br /&gt;
Overall, the information is not compiled very well&lt;br /&gt;
Overall, this is a terrible compilation of information&lt;br /&gt;
Overall, the poetry is masterful&lt;br /&gt;
Overall, the poetry is inspired&lt;br /&gt;
Overall, the poetry is great&lt;br /&gt;
Overall, the poetry is passable&lt;br /&gt;
Overall, the poetry is not awful, but not very good either&lt;br /&gt;
Overall, the poetry is very, very bad&lt;br /&gt;
Overall, the composition is masterful&lt;br /&gt;
Overall, the composition is inspired&lt;br /&gt;
Overall, the composition is great&lt;br /&gt;
Overall, the composition is passable&lt;br /&gt;
Overall, the composition is not awful, but not very good either&lt;br /&gt;
Overall, the composition is atrocious&lt;br /&gt;
Overall, the choreography is masterful&lt;br /&gt;
Overall, the choreography is inspired&lt;br /&gt;
Overall, the choreography is great&lt;br /&gt;
Overall, the choreography is passable&lt;br /&gt;
Overall, the choreography is not awful, but not very good either&lt;br /&gt;
Overall, the choreography is just terrible&lt;br /&gt;
Overall, the prose is masterful&lt;br /&gt;
Overall, the prose is splendid&lt;br /&gt;
Overall, the prose is great&lt;br /&gt;
Overall, the prose is passable&lt;br /&gt;
Overall, the prose is not awful, but not very good either&lt;br /&gt;
Overall, the prose is amateurish at best&lt;br /&gt;
The work has a single chapter.  &lt;br /&gt;
The work has &lt;br /&gt;
 chapters.  &lt;br /&gt;
 chapter&lt;br /&gt;
 covers &lt;br /&gt;
Written on the item is &lt;br /&gt;
There used to be writing on the item.  &lt;br /&gt;
an untitled&lt;br /&gt;
chronicle&lt;br /&gt;
short story&lt;br /&gt;
novel&lt;br /&gt;
biography&lt;br /&gt;
autobiography&lt;br /&gt;
poem&lt;br /&gt;
letter&lt;br /&gt;
musical composition&lt;br /&gt;
choreography&lt;br /&gt;
treatise on technological evolution&lt;br /&gt;
dictionary&lt;br /&gt;
star chart&lt;br /&gt;
star catalogue&lt;br /&gt;
atlas&lt;br /&gt;
 entitled &lt;br /&gt;
, authored by &lt;br /&gt;
The written portion consists of &lt;br /&gt;
 page &lt;br /&gt;
nothing.&lt;br /&gt;
untitled &lt;br /&gt;
shared&lt;br /&gt;
aquarium&lt;br /&gt;
 gains possession of the &lt;br /&gt;
 remains stuck in &lt;br /&gt;
 maintains possession of the &lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
 has been lost!&lt;br /&gt;
In memory of&lt;br /&gt;
 / Born &lt;br /&gt;
Went missing&lt;br /&gt;
 in the year &lt;br /&gt;
Boiled&lt;br /&gt;
Melted&lt;br /&gt;
Condensed&lt;br /&gt;
Solidified&lt;br /&gt;
Died in the heat&lt;br /&gt;
Encased in cooling lava&lt;br /&gt;
Encased in cooling magma&lt;br /&gt;
Encased in ice&lt;br /&gt;
Froze to death&lt;br /&gt;
Died in a cage&lt;br /&gt;
Fell into a deep chasm&lt;br /&gt;
Died peacefully&lt;br /&gt;
Died in the dark&lt;br /&gt;
Starved to death&lt;br /&gt;
Died of thirst&lt;br /&gt;
Drowned&lt;br /&gt;
Burned up in magma&lt;br /&gt;
Burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
Burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
Burned to death by a &lt;br /&gt;
Burned to death&lt;br /&gt;
Scalded to death&lt;br /&gt;
Burned up in a magma mist&lt;br /&gt;
Crushed by a drawbridge&lt;br /&gt;
Crushed under a collapsing ceiling&lt;br /&gt;
Killed by falling rocks&lt;br /&gt;
Shot and killed&lt;br /&gt;
Bled to death&lt;br /&gt;
Succumbed to infection&lt;br /&gt;
Suffocated&lt;br /&gt;
Hacked to pieces&lt;br /&gt;
Executed&lt;br /&gt;
Beheaded&lt;br /&gt;
Crucified&lt;br /&gt;
Buried alive&lt;br /&gt;
Left out in the air&lt;br /&gt;
Burned alive&lt;br /&gt;
Fed to beasts&lt;br /&gt;
Struck down&lt;br /&gt;
Slaughtered&lt;br /&gt;
Scuttled&lt;br /&gt;
Drained of blood&lt;br /&gt;
Murdered&lt;br /&gt;
Killed by a trap&lt;br /&gt;
Killed by a vehicle&lt;br /&gt;
Killed by a flying object&lt;br /&gt;
Vanished&lt;br /&gt;
Collapsed&lt;br /&gt;
Put to rest&lt;br /&gt;
Died after colliding with an obstacle&lt;br /&gt;
Impaled on spikes&lt;br /&gt;
Scared to death&lt;br /&gt;
Leapt from a great height&lt;br /&gt;
Died &lt;br /&gt;
Slayer of&lt;br /&gt;
Slayer of &lt;br /&gt;
Hunter of &lt;br /&gt;
Loving &lt;br /&gt;
Devoted &lt;br /&gt;
father and husband&lt;br /&gt;
husband&lt;br /&gt;
mother and wife&lt;br /&gt;
mother&lt;br /&gt;
parent and spouse&lt;br /&gt;
United with &lt;br /&gt;
At one with &lt;br /&gt;
Lover of &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
Admirer of &lt;br /&gt;
Friend of &lt;br /&gt;
The color &lt;br /&gt;
 made &lt;br /&gt;
 happy&lt;br /&gt;
This is&lt;br /&gt;
This is a stack of&lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
It is sized for &lt;br /&gt;
The ingredients are &lt;br /&gt;
superiorly &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
glazed with&lt;br /&gt;
well-prepared &lt;br /&gt;
finely-prepared &lt;br /&gt;
exceptionally prepared &lt;br /&gt;
masterfully prepared &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
 are made from &lt;br /&gt;
 is made from &lt;br /&gt;
The handle is made from &lt;br /&gt;
The rollers are made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
On the faces of the object are &lt;br /&gt;
a series of &lt;br /&gt;
 images and symbols&lt;br /&gt;
 images&lt;br /&gt;
 words&lt;br /&gt;
 which you cannot read&lt;br /&gt;
 symbols&lt;br /&gt;
dots&lt;br /&gt;
, ranging from &lt;br /&gt;
numbers&lt;br /&gt;
The upward face is &lt;br /&gt;
There is writing on this item which you have not read.&lt;br /&gt;
There is writing on this item, but you cannot read.&lt;br /&gt;
The pages are blank.&lt;br /&gt;
You have not read this book.&lt;br /&gt;
There is writing in the book, but you cannot read.&lt;br /&gt;
The slab reads &amp;quot;&lt;br /&gt;
There is writing on the slab, but you cannot read.&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
null item load -- type: &lt;br /&gt;
NAME&lt;br /&gt;
LEVEL&lt;br /&gt;
CLASS&lt;br /&gt;
ADJECTIVE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UPSTEP&lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
HARD_MAT&lt;br /&gt;
ATTACK_PREPARE_AND_RECOVER&lt;br /&gt;
GENERATED&lt;br /&gt;
SOURCE_HFID&lt;br /&gt;
SOURCE_ENID&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
METAL&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
LEATHER&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
LAYER&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
LBSTEP&lt;br /&gt;
UBSTEP&lt;br /&gt;
BOLT&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
EDGE&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
HITS&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
MUSIC_SKILL&lt;br /&gt;
TIMBRE&lt;br /&gt;
REGISTER&lt;br /&gt;
INDEFINITE_PITCH&lt;br /&gt;
PLACED_AS_BUILDING&lt;br /&gt;
METAL_MAT&lt;br /&gt;
STONE_MAT&lt;br /&gt;
WOOD_MAT&lt;br /&gt;
GLASS_MAT&lt;br /&gt;
CERAMIC_MAT&lt;br /&gt;
SHELL_MAT&lt;br /&gt;
BONE_MAT&lt;br /&gt;
DOMINANT_MATERIAL_PIECE&lt;br /&gt;
INSTRUMENT_PIECE&lt;br /&gt;
ALWAYS_PLURAL&lt;br /&gt;
ALWAYS_SINGULAR&lt;br /&gt;
: unrecognized INSTRUMENT PIECE tag &lt;br /&gt;
: Did not find token following VALUE&lt;br /&gt;
PITCH_RANGE&lt;br /&gt;
VOLUME_mB&lt;br /&gt;
SOUND_PRODUCTION&lt;br /&gt;
SOUND_PRODUCTION missing part token&lt;br /&gt;
SOUND_PRODUCTION missing first part token&lt;br /&gt;
SOUND_PRODUCTION missing second part token&lt;br /&gt;
PITCH_CHOICE&lt;br /&gt;
PITCH_CHOICE missing first part token&lt;br /&gt;
PITCH_CHOICE STOPPING_FRET missing second part token&lt;br /&gt;
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token&lt;br /&gt;
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token&lt;br /&gt;
TUNING&lt;br /&gt;
[OBJECT:ITEM]&lt;br /&gt;
[ITEM_&lt;br /&gt;
AMMO&lt;br /&gt;
SHOES&lt;br /&gt;
FOOD&lt;br /&gt;
SELF&lt;br /&gt;
did not find instrument piece &lt;br /&gt;
, setting index to zero&lt;br /&gt;
did not find tool with index &lt;br /&gt;
 for instrument piece &lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_TOOL&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
: Did not find token following NAME&lt;br /&gt;
: Did not find plural token following NAME&lt;br /&gt;
SHEET_MAT&lt;br /&gt;
SOFT_MAT&lt;br /&gt;
METAL_WEAPON_MAT&lt;br /&gt;
NO_DEFAULT_IMPROVEMENTS&lt;br /&gt;
SHAPE_CATEGORY&lt;br /&gt;
: Did not find token following SHAPE_CATEGORY&lt;br /&gt;
USES_FACE_IMAGE_SET&lt;br /&gt;
NO_DEFAULT_JOB&lt;br /&gt;
INCOMPLETE_ITEM&lt;br /&gt;
UNIMPROVABLE&lt;br /&gt;
INVERTED_TILE&lt;br /&gt;
FURNITURE&lt;br /&gt;
LEATHER_MAT&lt;br /&gt;
SILK_MAT&lt;br /&gt;
THREAD_PLANT_MAT&lt;br /&gt;
TILE&lt;br /&gt;
: Did not find token following TILE&lt;br /&gt;
TOOL_USE&lt;br /&gt;
: Did not find token following TOOL_USE&lt;br /&gt;
DEFAULT_IMPROVEMENT&lt;br /&gt;
CONTAINER_CAPACITY&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk &lt;br /&gt;
Animal&lt;br /&gt;
Shear &lt;br /&gt;
Spin Thread&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle &lt;br /&gt;
a Large Animal&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Interrogate &lt;br /&gt;
Subject&lt;br /&gt;
Release &lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage &lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Put Item on Display&lt;br /&gt;
Cage Small Animal&lt;br /&gt;
Pit/Pond &lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Pen/Pasture &lt;br /&gt;
Pen/Pasture Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain &lt;br /&gt;
Put In Chains&lt;br /&gt;
Slaughter &lt;br /&gt;
Geld &lt;br /&gt;
Unchain&lt;br /&gt;
Tame &lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
 Figurine&lt;br /&gt;
 Amulet&lt;br /&gt;
 Scepter&lt;br /&gt;
 Crown&lt;br /&gt;
 Ring&lt;br /&gt;
 Earring&lt;br /&gt;
 Bracelet&lt;br /&gt;
Make Large &lt;br /&gt;
 Gem&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
 (Engrave Memorial)&lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Collect Clay&lt;br /&gt;
Install Colony In Hive&lt;br /&gt;
Collect Hive Products&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train &lt;br /&gt;
 to Hunt&lt;br /&gt;
Hunting Animal&lt;br /&gt;
 for War&lt;br /&gt;
War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Yarn into Cloth&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Carve Track&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Gather Plants&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Cause Trouble&lt;br /&gt;
No Activity&lt;br /&gt;
Report Crime&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Place Track Vehicle&lt;br /&gt;
Push Track Vehicle&lt;br /&gt;
Execute Criminal&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Attend Party&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Vehicle&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Store Item in Location&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Dump Item&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Operate Pump&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
 Goblet&lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
NOUN&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
language_layer&lt;br /&gt;
[OBJECT:LANGUAGE]&lt;br /&gt;
[WORD:&lt;br /&gt;
[SYMBOL:&lt;br /&gt;
[TRANSLATION:&lt;br /&gt;
WORD&lt;br /&gt;
SYMBOL&lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
DEATH&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
HOLY&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_ENTITY_MERCHANT_COMPANY&lt;br /&gt;
NAME_BUILDING_LIBRARY&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
NAME_BUILDING_TOMB&lt;br /&gt;
NAME_FESTIVAL&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
CE_MATERIAL_FORCE_MULTIPLIER: &lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_NO_HOSPITAL&lt;br /&gt;
MOON_PHASE&lt;br /&gt;
ALCOHOLIC&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
PARTIED_OUT&lt;br /&gt;
MILK_COUNTER&lt;br /&gt;
EGG_SPENT&lt;br /&gt;
GROUNDED_ANIMAL_ANGER&lt;br /&gt;
TIME_SINCE_SUCKED_BLOOD&lt;br /&gt;
DRINKING_BLOOD&lt;br /&gt;
Unrecognized Counter: &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
STOCKPILE_GLOB_SOLID&lt;br /&gt;
STOCKPILE_GLOB_PRESSED&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
STOCKPILE_PLANT_GROWTH&lt;br /&gt;
BONE&lt;br /&gt;
WOOD&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
SWEAT_MAP_DESCRIPTOR&lt;br /&gt;
TEARS_MAP_DESCRIPTOR&lt;br /&gt;
SPIT_MAP_DESCRIPTOR&lt;br /&gt;
EVAPORATES&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
DO_NOT_CLEAN_GLOB&lt;br /&gt;
NO_STONE_STOCKPILE&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_CERAMIC&lt;br /&gt;
UNDIGGABLE&lt;br /&gt;
DISPLAY_UNGLAZED&lt;br /&gt;
YARN&lt;br /&gt;
STOCKPILE_THREAD_METAL&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STOCKPILE_GLOB_PASTE&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
ABRUPT&lt;br /&gt;
ABRUPT_START&lt;br /&gt;
ABRUPT_END&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
DWF_STRETCH&lt;br /&gt;
data/speech/&lt;br /&gt;
Interaction Token not recognized : &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
: Unrecognized Color Token in Material Template: &lt;br /&gt;
rock&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
amber paste&lt;br /&gt;
pressed amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
coral paste&lt;br /&gt;
pressed coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
green glass paste&lt;br /&gt;
pressed green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
clear glass paste&lt;br /&gt;
pressed clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
crystal glass paste&lt;br /&gt;
pressed crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
snow&lt;br /&gt;
slush&lt;br /&gt;
water&lt;br /&gt;
coal powder&lt;br /&gt;
coal slush&lt;br /&gt;
pressed coal&lt;br /&gt;
BLACK&lt;br /&gt;
POTASH&lt;br /&gt;
potash&lt;br /&gt;
potash slush&lt;br /&gt;
pressed potash&lt;br /&gt;
ash paste&lt;br /&gt;
pressed ash&lt;br /&gt;
ASH_GLAZE&lt;br /&gt;
GLAZE_MAT&lt;br /&gt;
pearlash&lt;br /&gt;
pearlash paste&lt;br /&gt;
pressed pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye slush&lt;br /&gt;
boiling lye&lt;br /&gt;
dirt&lt;br /&gt;
pressed dirt&lt;br /&gt;
BROWN&lt;br /&gt;
pressed vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
FILTH_B&lt;br /&gt;
filth&lt;br /&gt;
pressed filth&lt;br /&gt;
FILTH_Y&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
filth slush&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown slush&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
grime paste&lt;br /&gt;
pressed grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature paste&lt;br /&gt;
unknown pressed frozen creature substance&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown frozen plant paste&lt;br /&gt;
unknown pressed frozen plant substance&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
Unrecognized Creature/Caste Token in Body Transformation Effect: &lt;br /&gt;
PAPER_SLURRY&lt;br /&gt;
TARGET&lt;br /&gt;
LINE_OF_SIGHT&lt;br /&gt;
TOUCHABLE&lt;br /&gt;
DISTURBER_ONLY&lt;br /&gt;
SELF_ALLOWED&lt;br /&gt;
SELF_ONLY&lt;br /&gt;
Unrecognized CDI Target Token: &lt;br /&gt;
TARGET_RANGE&lt;br /&gt;
LOCATION_HINT&lt;br /&gt;
USAGE_HINT&lt;br /&gt;
ADV_NAME&lt;br /&gt;
MAX_TARGET_NUMBER&lt;br /&gt;
WAIT_PERIOD&lt;br /&gt;
VERBAL_SPEECH&lt;br /&gt;
CAN_BE_MUTUAL&lt;br /&gt;
VERBAL&lt;br /&gt;
FREE_ACTION&lt;br /&gt;
VERB&lt;br /&gt;
VERB_REVERSE&lt;br /&gt;
TARGET_VERB&lt;br /&gt;
BP_REQUIRED&lt;br /&gt;
FLOW&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_CLASS&lt;br /&gt;
SYN_IDENTIFIER&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
SYN_CONCENTRATION_ADDED&lt;br /&gt;
CE_REDUCE_PAIN&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
Unrecognized CE_REDUCE_PAIN token: &lt;br /&gt;
CE_PAIN&lt;br /&gt;
Unrecognized CE_PAIN token: &lt;br /&gt;
CE_REDUCE_SWELLING&lt;br /&gt;
Unrecognized CE_REDUCE_SWELLING token: &lt;br /&gt;
CE_CURE_INFECTION&lt;br /&gt;
Unrecognized CE_CURE_INFECTION token: &lt;br /&gt;
CE_SWELLING&lt;br /&gt;
Unrecognized CE_SWELLING token: &lt;br /&gt;
CE_HEAL_NERVES&lt;br /&gt;
Unrecognized CE_HEAL_NERVES token: &lt;br /&gt;
CE_STOP_BLEEDING&lt;br /&gt;
Unrecognized CE_STOP_BLEEDING token: &lt;br /&gt;
CE_OOZING&lt;br /&gt;
Unrecognized CE_OOZING token: &lt;br /&gt;
CE_BRUISING&lt;br /&gt;
Unrecognized CE_BRUISING token: &lt;br /&gt;
CE_CLOSE_OPEN_WOUNDS&lt;br /&gt;
Unrecognized CE_CLOSE_OPEN_WOUNDS token: &lt;br /&gt;
CE_HEAL_TISSUES&lt;br /&gt;
Unrecognized CE_HEAL_TISSUES token: &lt;br /&gt;
CE_REGROW_PARTS&lt;br /&gt;
Unrecognized CE_REGROW_PARTS token: &lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
Unrecognized CE_BLISTERS token: &lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
Unrecognized CE_NUMBNESS token: &lt;br /&gt;
CE_REDUCE_PARALYSIS&lt;br /&gt;
Unrecognized CE_REDUCE_PARALYSIS token: &lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
Unrecognized CE_PARALYSIS token: &lt;br /&gt;
CE_REDUCE_FEVER&lt;br /&gt;
Unrecognized CE_REDUCE_FEVER token: &lt;br /&gt;
Unrecognized CE_FEVER token: &lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
Unrecognized CE_BLEEDING token: &lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
Unrecognized CE_COUGH_BLOOD token: &lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
Unrecognized CE_VOMIT_BLOOD token: &lt;br /&gt;
CE_REDUCE_NAUSEA&lt;br /&gt;
Unrecognized CE_REDUCE_NAUSEA token: &lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
Unrecognized CE_NAUSEA token: &lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
Unrecognized CE_UNCONSCIOUSNESS token: &lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
Unrecognized CE_NECROSIS token: &lt;br /&gt;
Unrecognized CE_IMPAIR_FUNCTION token: &lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
Unrecognized CE_DROWSINESS token: &lt;br /&gt;
CE_REDUCE_DIZZINESS&lt;br /&gt;
Unrecognized CE_REDUCE_DIZZINESS token: &lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
Unrecognized CE_DIZZINESS token: &lt;br /&gt;
CE_SPECIAL_ATTACK_INTERACTION&lt;br /&gt;
:INTERACTION missing token&lt;br /&gt;
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: &lt;br /&gt;
CE_ADD_TAG&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
OPPOSED_TO_LIFE&lt;br /&gt;
NOEXERT&lt;br /&gt;
CRAZED&lt;br /&gt;
NOBREATHE&lt;br /&gt;
NOSTUN&lt;br /&gt;
NOFEAR&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
NO_AGING&lt;br /&gt;
FIT_FOR_RESURRECTION&lt;br /&gt;
Unsupported CE add tag: &lt;br /&gt;
CE_REMOVE_TAG&lt;br /&gt;
Unsupported CE remove tag: &lt;br /&gt;
CE_DISPLAY_TILE&lt;br /&gt;
CAN_BE_HIDDEN&lt;br /&gt;
Unrecognized CE_DISPLAY_TILE token: &lt;br /&gt;
CE_DISPLAY_NAME&lt;br /&gt;
Unrecognized CE_DISPLAY_NAME token: &lt;br /&gt;
CE_FLASH_TILE&lt;br /&gt;
Unrecognized CE_FLASH_TILE token: &lt;br /&gt;
CE_PHYS_ATT_CHANGE&lt;br /&gt;
Unrecognized CE_PHYS_ATT_CHANGE token: &lt;br /&gt;
CE_MENT_ATT_CHANGE&lt;br /&gt;
Unrecognized CE_MENT_ATT_CHANGE token: &lt;br /&gt;
CE_BODY_APPEARANCE_MODIFIER&lt;br /&gt;
APPEARANCE_MODIFIER&lt;br /&gt;
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: &lt;br /&gt;
CE_BP_APPEARANCE_MODIFIER&lt;br /&gt;
RESERVED_WHOLE_PART&lt;br /&gt;
Unrecognized CE_BP_APPEARANCE_MODIFIER token: &lt;br /&gt;
CE_MATERIAL_FORCE_MULTIPLIER&lt;br /&gt;
MAT_MULT&lt;br /&gt;
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: &lt;br /&gt;
CE_SPEED_CHANGE&lt;br /&gt;
SPEED_PERC&lt;br /&gt;
SPEED_ADD&lt;br /&gt;
Unrecognized CE_SPEED_CHANGE token: &lt;br /&gt;
CE_BODY_MAT_INTERACTION&lt;br /&gt;
MAT_TOKEN&lt;br /&gt;
Unrecognized CE_BODY_MAT_INTERACTION token: &lt;br /&gt;
CE_SENSE_CREATURE_CLASS&lt;br /&gt;
Unrecognized CE_SENSE_CREATURE_CLASS token: &lt;br /&gt;
CE_CAN_DO_INTERACTION&lt;br /&gt;
Unrecognized CE_CAN_DO_INTERACTION token: &lt;br /&gt;
CE_BODY_TRANSFORMATION&lt;br /&gt;
Unrecognized CE_BODY_TRANSFORMATION token: &lt;br /&gt;
CE_FEEL_EMOTION&lt;br /&gt;
EMOTION&lt;br /&gt;
Unrecognized CE_FEEL_EMOTION token: &lt;br /&gt;
CE_CHANGE_PERSONALITY&lt;br /&gt;
FACET&lt;br /&gt;
Unrecognized CE_CHANGE_PERSONALITY token: &lt;br /&gt;
CE_ERRATIC_BEHAVIOR&lt;br /&gt;
Unrecognized CE_ERRATIC_BEHAVIOR token: &lt;br /&gt;
CE_SKILL_ROLL_ADJUST&lt;br /&gt;
PERC&lt;br /&gt;
PERC_ON&lt;br /&gt;
Unrecognized CE_SKILL_ROLL_ADJUST token: &lt;br /&gt;
CDI token precedes any CAN_DO_INTERACTION tag&lt;br /&gt;
SYNDROME_TAG&lt;br /&gt;
CREATURE_FLAG&lt;br /&gt;
FORBIDDEN_CREATURE_FLAG&lt;br /&gt;
CREATURE_CASTE_FLAG&lt;br /&gt;
FORBIDDEN_CREATURE_CASTE_FLAG&lt;br /&gt;
HAVE_FAST_EFFORTLESS_GAIT_SPEED&lt;br /&gt;
ALL_SLOW_EFFORTLESS_GAIT_SPEED&lt;br /&gt;
PERIODIC&lt;br /&gt;
COUNTER_TRIGGER&lt;br /&gt;
Unrecognized CE Token: &lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
PREFIX&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
BLOOD&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
IMPACT_STRAIN_AT_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
COMPRESSIVE_STRAIN_AT_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TENSILE_STRAIN_AT_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
TORSION_STRAIN_AT_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
SHEAR_STRAIN_AT_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
BENDING_STRAIN_AT_YIELD&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
BLOCK_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
ITEM_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
inorganic_generated&lt;br /&gt;
[OBJECT:INORGANIC]&lt;br /&gt;
plant_generated&lt;br /&gt;
[OBJECT:PLANT]&lt;br /&gt;
[PLANT:&lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
SPECIAL&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
DIVINE&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
Ore of &lt;br /&gt;
MATERIAL&lt;br /&gt;
GROWTH&lt;br /&gt;
GROWTH_ITEM&lt;br /&gt;
GROWTH_TRUNK_HEIGHT_PERC&lt;br /&gt;
GROWTH_TIMING&lt;br /&gt;
GROWTH_DROPS_OFF&lt;br /&gt;
GROWTH_DROPS_OFF_NO_CLOUD&lt;br /&gt;
GROWTH_HOST_TILE&lt;br /&gt;
BRANCHES&lt;br /&gt;
LIGHT_BRANCHES&lt;br /&gt;
HEAVY_BRANCHES&lt;br /&gt;
DIRECTED_BRANCHES&lt;br /&gt;
ROOTS&lt;br /&gt;
TRUNK&lt;br /&gt;
TWIGS&lt;br /&gt;
ALL_BRANCHES&lt;br /&gt;
BRANCHES_AND_TWIGS&lt;br /&gt;
LIGHT_BRANCHES_AND_TWIGS&lt;br /&gt;
ALL_BRANCHES_AND_TWIGS&lt;br /&gt;
SAPLING&lt;br /&gt;
ALL_BRANCHES_AND_TRUNK&lt;br /&gt;
HEAVY_BRANCHES_AND_TRUNK&lt;br /&gt;
DIRECTED_BRANCHES_AND_TRUNK&lt;br /&gt;
GROWTH_DENSITY&lt;br /&gt;
GROWTH_HAS_SEED&lt;br /&gt;
GROWTH_PRINT&lt;br /&gt;
GROWTH_NAME&lt;br /&gt;
ALL_NAMES&lt;br /&gt;
TRUNK_PERIOD&lt;br /&gt;
HEAVY_BRANCH_DENSITY&lt;br /&gt;
DIRECTED_BRANCH_DENSITY&lt;br /&gt;
LIGHT_BRANCH_DENSITY&lt;br /&gt;
HEAVY_BRANCH_RADIUS&lt;br /&gt;
DIRECTED_BRANCH_RADIUS&lt;br /&gt;
BRANCH_RADIUS&lt;br /&gt;
MAX_TRUNK_DIAMETER&lt;br /&gt;
TRUNK_WIDTH_PERIOD&lt;br /&gt;
CAP_PERIOD&lt;br /&gt;
CAP_RADIUS&lt;br /&gt;
ROOT_DENSITY&lt;br /&gt;
ROOT_RADIUS&lt;br /&gt;
STANDARD_TILE_NAMES&lt;br /&gt;
 trunk&lt;br /&gt;
 roots&lt;br /&gt;
 branches&lt;br /&gt;
 twigs&lt;br /&gt;
 cap&lt;br /&gt;
TRUNK_NAME&lt;br /&gt;
ROOT_NAME&lt;br /&gt;
ROOTS_NAME&lt;br /&gt;
LIGHT_BRANCHES_NAME&lt;br /&gt;
HEAVY_BRANCHES_NAME&lt;br /&gt;
TWIGS_NAME&lt;br /&gt;
GRASS&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
TREE_ROOT_SLOPING&lt;br /&gt;
TREE_ROOTS&lt;br /&gt;
TREE_TRUNK_N&lt;br /&gt;
TREE_TRUNK_E&lt;br /&gt;
TREE_TRUNK_NW&lt;br /&gt;
TREE_TRUNK_NE&lt;br /&gt;
TREE_TRUNK_SW&lt;br /&gt;
TREE_TRUNK_SE&lt;br /&gt;
TREE_TRUNK_BRANCH_N&lt;br /&gt;
TREE_TRUNK_BRANCH_S&lt;br /&gt;
TREE_TRUNK_BRANCH_E&lt;br /&gt;
TREE_TRUNK_BRANCH_W&lt;br /&gt;
TREE_BRANCH_NS&lt;br /&gt;
TREE_BRANCH_NW&lt;br /&gt;
TREE_BRANCH_SW&lt;br /&gt;
TREE_BRANCH_NSE&lt;br /&gt;
TREE_BRANCH_NSW&lt;br /&gt;
TREE_BRANCH_NEW&lt;br /&gt;
TREE_BRANCH_SEW&lt;br /&gt;
TREE_BRANCH_NSEW&lt;br /&gt;
TREE_TWIGS&lt;br /&gt;
TREE_CAP_WALL_NE&lt;br /&gt;
TREE_CAP_WALL_SE&lt;br /&gt;
TREE_ROOTS_DEAD&lt;br /&gt;
TREE_TRUNK_PILLAR_DEAD&lt;br /&gt;
TREE_TRUNK_NE_DEAD&lt;br /&gt;
TREE_TRUNK_SE_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_S_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_W_DEAD&lt;br /&gt;
TREE_BRANCH_NSW_DEAD&lt;br /&gt;
TREE_BRANCH_SEW_DEAD&lt;br /&gt;
TREE_SMOOTH_BRANCHES_DEAD&lt;br /&gt;
TREE_TWIGS_DEAD&lt;br /&gt;
TREE_CAP_RAMP_DEAD&lt;br /&gt;
TREE_CAP_WALL_N_DEAD&lt;br /&gt;
TREE_CAP_WALL_E_DEAD&lt;br /&gt;
TREE_CAP_WALL_NW_DEAD&lt;br /&gt;
TREE_CAP_WALL_NE_DEAD&lt;br /&gt;
TREE_CAP_WALL_SW_DEAD&lt;br /&gt;
TREE_CAP_WALL_SE_DEAD&lt;br /&gt;
TREE_CAP_FLOOR1_DEAD&lt;br /&gt;
TREE_CAP_FLOOR3_DEAD&lt;br /&gt;
TREE_TRUNK_NSE&lt;br /&gt;
TREE_TRUNK_NEW&lt;br /&gt;
TREE_TRUNK_NS&lt;br /&gt;
TREE_TRUNK_EW&lt;br /&gt;
TREE_TRUNK_NSEW&lt;br /&gt;
TREE_TRUNK_INTERIOR&lt;br /&gt;
TREE_TRUNK_NSE_DEAD&lt;br /&gt;
TREE_TRUNK_NSW_DEAD&lt;br /&gt;
TREE_TRUNK_NEW_DEAD&lt;br /&gt;
TREE_TRUNK_SEW_DEAD&lt;br /&gt;
TREE_TRUNK_NS_DEAD&lt;br /&gt;
TREE_TRUNK_NSEW_DEAD&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
GROWDUR&lt;br /&gt;
SUMMER&lt;br /&gt;
WINTER&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
GRASS_TILES&lt;br /&gt;
ALT_PERIOD&lt;br /&gt;
ALT_GRASS_TILES&lt;br /&gt;
GRASS_COLORS&lt;br /&gt;
TREE_HAS_MUSHROOM_CAP&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
TWIGS_SIDE_BRANCHES&lt;br /&gt;
TWIGS_ABOVE_BRANCHES&lt;br /&gt;
TWIGS_BELOW_BRANCHES&lt;br /&gt;
TWIGS_SIDE_HEAVY_BRANCHES&lt;br /&gt;
TWIGS_ABOVE_HEAVY_BRANCHES&lt;br /&gt;
TWIGS_BELOW_HEAVY_BRANCHES&lt;br /&gt;
TWIGS_SIDE_TRUNK&lt;br /&gt;
TWIGS_ABOVE_TRUNK&lt;br /&gt;
TWIGS_BELOW_TRUNK&lt;br /&gt;
SEED&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
BRANCH_DENSITY&lt;br /&gt;
MAX_TRUNK_HEIGHT&lt;br /&gt;
LIGHT_BRANCH_RADIUS&lt;br /&gt;
TRUNK_BRANCHING&lt;br /&gt;
BRANCHES_NAME&lt;br /&gt;
DIRECTED_BRANCHES_NAME&lt;br /&gt;
CAP_NAME&lt;br /&gt;
 has dyed a masterpiece!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
 has cooked a masterpiece!&lt;br /&gt;
has been cursed&lt;br /&gt;
path not closed, attempting fix&lt;br /&gt;
path moved off track&lt;br /&gt;
path not closed, attempting to follow&lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
You chop down the &lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
Your engraver has carved a track through a &lt;br /&gt;
Duplicate inventory removed: &lt;br /&gt;
while in &lt;br /&gt;
conflict&lt;br /&gt;
experiencing trauma&lt;br /&gt;
seeing &lt;br /&gt;
somebody&lt;br /&gt;
 die&lt;br /&gt;
somebody's&lt;br /&gt;
 dead body&lt;br /&gt;
the unexpected death of somebody&lt;br /&gt;
somebody's death&lt;br /&gt;
while &lt;br /&gt;
killing somebody&lt;br /&gt;
being reunited with a loved one&lt;br /&gt;
being caught sneaking&lt;br /&gt;
when &lt;br /&gt;
joining an existing conflict&lt;br /&gt;
giving a sermon&lt;br /&gt;
attending a sermon&lt;br /&gt;
watching a performance&lt;br /&gt;
producing a masterwork&lt;br /&gt;
creating an artifact&lt;br /&gt;
upon &lt;br /&gt;
improving &lt;br /&gt;
mastering &lt;br /&gt;
a break up&lt;br /&gt;
getting divorced&lt;br /&gt;
you were&lt;br /&gt;
 caught up in &lt;br /&gt;
a new romance&lt;br /&gt;
realizing &lt;br /&gt;
playing make believe&lt;br /&gt;
playing with &lt;br /&gt;
becoming a parent&lt;br /&gt;
being near to a conflict&lt;br /&gt;
an agreement was cancelled&lt;br /&gt;
joining a traveling group&lt;br /&gt;
a site was controlled&lt;br /&gt;
a tribute cancellation&lt;br /&gt;
an incident&lt;br /&gt;
hearing a rumor&lt;br /&gt;
leaving a performance troupe&lt;br /&gt;
being removed from a performance troupe&lt;br /&gt;
being removed from a military group&lt;br /&gt;
when a stranger advanced with a weapon&lt;br /&gt;
seeing a stranger sneaking around&lt;br /&gt;
witnessing a night creature drinking blood&lt;br /&gt;
petitioning for citizenship&lt;br /&gt;
bringing up job scarcity in a meeting&lt;br /&gt;
making suggestions about work allocations&lt;br /&gt;
requesting weapon production&lt;br /&gt;
yelling at a priest&lt;br /&gt;
crying on a priest&lt;br /&gt;
yelling at somebody in charge&lt;br /&gt;
crying on somebody in charge&lt;br /&gt;
telling somebody about being trapped here&lt;br /&gt;
being yelled at by an unhappy worshipper&lt;br /&gt;
being cried on by an unhappy worshipper&lt;br /&gt;
being yelled at by an unhappy citizen&lt;br /&gt;
being cried on by an unhappy citizen&lt;br /&gt;
hearing somebody was being prevented from leaving&lt;br /&gt;
viewing &lt;br /&gt;
 in a personal museum&lt;br /&gt;
near &lt;br /&gt;
 own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
losing a pet&lt;br /&gt;
throwing something&lt;br /&gt;
being released from confinement&lt;br /&gt;
a miscarriage&lt;br /&gt;
 spouse's miscarriage&lt;br /&gt;
to be &lt;br /&gt;
wearing old clothing&lt;br /&gt;
wearing tattered clothing&lt;br /&gt;
to have &lt;br /&gt;
clothes rot off of &lt;br /&gt;
being tormented in nightmares by a dead pet&lt;br /&gt;
being tormented in nightmares by a dead spouse&lt;br /&gt;
being tormented in nightmares by a dead lover&lt;br /&gt;
being tormented in nightmares by a dead sibling&lt;br /&gt;
being tormented in nightmares by &lt;br /&gt;
 own dead mother&lt;br /&gt;
 own dead father&lt;br /&gt;
 own dead child&lt;br /&gt;
being tormented in nightmares by a dead animal training partner&lt;br /&gt;
being tormented in nightmares by a dead friend&lt;br /&gt;
being tormented in nightmares by a dead and still annoying acquaintance&lt;br /&gt;
being tormented in nightmares by the dead&lt;br /&gt;
being &lt;br /&gt;
 by a dead pet&lt;br /&gt;
 by a dead spouse&lt;br /&gt;
 by a dead lover&lt;br /&gt;
 by a dead sibling&lt;br /&gt;
 by a dead animal training partner&lt;br /&gt;
 by a dead friend&lt;br /&gt;
 by a dead and still annoying acquaintance&lt;br /&gt;
 by the dead&lt;br /&gt;
combat drills&lt;br /&gt;
practicing at the archery target&lt;br /&gt;
a sparring session&lt;br /&gt;
being unable to petition for citizenship&lt;br /&gt;
being unable to find somebody to complain to about job scarcity&lt;br /&gt;
being unable to make suggestions about work allocations&lt;br /&gt;
being unable to request weapon production&lt;br /&gt;
being unable to find a priest to complain to&lt;br /&gt;
being unable to find a priest to cry on&lt;br /&gt;
being unable to find somebody in charge to yell at&lt;br /&gt;
being unable to find somebody in charge to cry on&lt;br /&gt;
during &lt;br /&gt;
long patrol duty&lt;br /&gt;
being nauseated by the sun&lt;br /&gt;
being out in the sunshine again&lt;br /&gt;
drowsy&lt;br /&gt;
utterly sleep-deprived&lt;br /&gt;
thirsty&lt;br /&gt;
dehydrated&lt;br /&gt;
starving&lt;br /&gt;
due to &lt;br /&gt;
suffering a major injury&lt;br /&gt;
suffering a minor injury&lt;br /&gt;
sleeping uneasily due to noise&lt;br /&gt;
being disturbed during sleep by loud noises&lt;br /&gt;
loud noises made it impossible to sleep&lt;br /&gt;
being able to rest and recuperate&lt;br /&gt;
caught in the rain&lt;br /&gt;
caught in a snow storm&lt;br /&gt;
retching on a miasma&lt;br /&gt;
choking on smoke underground&lt;br /&gt;
being near to a waterfall&lt;br /&gt;
choking on dust underground&lt;br /&gt;
considering &lt;br /&gt;
the state of demands&lt;br /&gt;
that a criminal could not be properly punished&lt;br /&gt;
having&lt;br /&gt;
 punishment reduced&lt;br /&gt;
elected&lt;br /&gt;
re-elected&lt;br /&gt;
the establishment of a temple for &lt;br /&gt;
the acceptance of a petition for a temple for &lt;br /&gt;
the establishment of a guildhall for &lt;br /&gt;
the acceptance of a petition for a guildhall for &lt;br /&gt;
being granted residency&lt;br /&gt;
being granted citizenship&lt;br /&gt;
being denied residency&lt;br /&gt;
being denied citizenship&lt;br /&gt;
having a request approved&lt;br /&gt;
having a request ignored&lt;br /&gt;
that nobody could be punished for a failure&lt;br /&gt;
having &lt;br /&gt;
 punishment delayed&lt;br /&gt;
the delayed punishment of a criminal&lt;br /&gt;
the scarcity of cages and chains&lt;br /&gt;
having a mandate ignored&lt;br /&gt;
having a mandate deadline missed&lt;br /&gt;
the lack of work last season&lt;br /&gt;
smashing up a building&lt;br /&gt;
toppling something over&lt;br /&gt;
receiving a higher rank of nobility&lt;br /&gt;
entering the nobility&lt;br /&gt;
being knocked out during a cave-in&lt;br /&gt;
a mandate deadline met&lt;br /&gt;
uncovered&lt;br /&gt;
no shirt&lt;br /&gt;
being forced to eat a treasured pet to survive&lt;br /&gt;
being forced to eat a beloved creature to survive&lt;br /&gt;
being forced to eat vermin to survive&lt;br /&gt;
starting a fist fight&lt;br /&gt;
punishing somebody with a beating&lt;br /&gt;
being beaten&lt;br /&gt;
beating somebody with a hammer&lt;br /&gt;
being beaten with a hammer&lt;br /&gt;
being unable to find a hammer&lt;br /&gt;
eating the same old food&lt;br /&gt;
eating rotten food&lt;br /&gt;
putting on a&lt;br /&gt;
 item&lt;br /&gt;
eating &lt;br /&gt;
a pretty decent meal&lt;br /&gt;
a fine dish&lt;br /&gt;
a wonderful dish&lt;br /&gt;
a truly decadent dish&lt;br /&gt;
a legendary meal&lt;br /&gt;
a drink&lt;br /&gt;
a pretty decent drink&lt;br /&gt;
a fine drink&lt;br /&gt;
a wonderful drink&lt;br /&gt;
a truly decadent drink&lt;br /&gt;
a legendary drink&lt;br /&gt;
not having enough chests&lt;br /&gt;
not having enough cabinets&lt;br /&gt;
not having enough weapon racks&lt;br /&gt;
not having enough armor stands&lt;br /&gt;
a lesser's pretentious &lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements&lt;br /&gt;
the lack of dining tables&lt;br /&gt;
eating at a crowded table&lt;br /&gt;
dining in &lt;br /&gt;
a legendary dining room&lt;br /&gt;
a fantastic dining room&lt;br /&gt;
a great dining room&lt;br /&gt;
a very good dining room&lt;br /&gt;
a good dining room&lt;br /&gt;
a horribly substandard dining room&lt;br /&gt;
a horrible dining room&lt;br /&gt;
an awful dining room&lt;br /&gt;
a very poor dining room&lt;br /&gt;
a poor dining room&lt;br /&gt;
eating without a proper dining room&lt;br /&gt;
the lack of chairs&lt;br /&gt;
forming a bond with an animal training partner&lt;br /&gt;
being rescued&lt;br /&gt;
bringing somebody to rest in bed&lt;br /&gt;
felling a tree&lt;br /&gt;
slaughtering an animal&lt;br /&gt;
caging a creature&lt;br /&gt;
chaining up a creature&lt;br /&gt;
gelding a creature&lt;br /&gt;
putting a piece on display&lt;br /&gt;
work&lt;br /&gt;
losing property to the tax collector's escorts&lt;br /&gt;
being taxed&lt;br /&gt;
not having adequate protection&lt;br /&gt;
being unable to reach a room for tax collection&lt;br /&gt;
being misinformed about a room for tax collection&lt;br /&gt;
having pleased a noble&lt;br /&gt;
that &lt;br /&gt;
the tax collection went smoothly&lt;br /&gt;
having disappointed a noble&lt;br /&gt;
the tax collection didn't go smoothly&lt;br /&gt;
getting into an argument&lt;br /&gt;
making a friend&lt;br /&gt;
forming a grudge&lt;br /&gt;
being accosted by &lt;br /&gt;
being near &lt;br /&gt;
being pestered by &lt;br /&gt;
a satisfying acquisition&lt;br /&gt;
acquiring &lt;br /&gt;
adopting a new pet&lt;br /&gt;
being confined&lt;br /&gt;
a bath&lt;br /&gt;
a soapy bath&lt;br /&gt;
killing somebody by accident while sparring&lt;br /&gt;
being attacked&lt;br /&gt;
being attacked by the dead&lt;br /&gt;
being attacked by &lt;br /&gt;
 own dead &lt;br /&gt;
drinking the same old booze&lt;br /&gt;
forced to drink bloody water&lt;br /&gt;
forced to drink slime&lt;br /&gt;
forced to drink vomit&lt;br /&gt;
forced to drink gooey water&lt;br /&gt;
forced to drink ichorous water&lt;br /&gt;
forced to drink purulent water&lt;br /&gt;
drinking nasty water&lt;br /&gt;
drinking something spoiled&lt;br /&gt;
having a drink without using a goblet, cup or mug&lt;br /&gt;
drinking water without a well&lt;br /&gt;
being near to a &lt;br /&gt;
sleeping without a proper room&lt;br /&gt;
sleeping in &lt;br /&gt;
a bedroom like a personal palace&lt;br /&gt;
a fantastic bedroom&lt;br /&gt;
a great bedroom&lt;br /&gt;
a very good bedroom&lt;br /&gt;
a good bedroom&lt;br /&gt;
a horribly substandard bedroom&lt;br /&gt;
a horrible bedroom&lt;br /&gt;
an awful bedroom&lt;br /&gt;
a very poor bedroom&lt;br /&gt;
a poor bedroom&lt;br /&gt;
sleeping on the floor&lt;br /&gt;
sleeping in the mud&lt;br /&gt;
sleeping in the grass&lt;br /&gt;
sleeping on a rough cave floor&lt;br /&gt;
sleeping on rocks&lt;br /&gt;
sleeping on ice&lt;br /&gt;
sleeping in the dirt&lt;br /&gt;
sleeping on a pile of driftwood&lt;br /&gt;
suffering the travesty of art defacement&lt;br /&gt;
being evicted&lt;br /&gt;
teaching &lt;br /&gt;
learning about &lt;br /&gt;
writing &lt;br /&gt;
an untitled composition&lt;br /&gt;
reading &lt;br /&gt;
learning &lt;br /&gt;
making a breakthrough concerning &lt;br /&gt;
being unable to advance the study of &lt;br /&gt;
discussing &lt;br /&gt;
pondering &lt;br /&gt;
giving birth to &lt;br /&gt;
getting married&lt;br /&gt;
gaining siblings&lt;br /&gt;
gaining a sibling&lt;br /&gt;
receiving water&lt;br /&gt;
giving somebody water&lt;br /&gt;
receiving food&lt;br /&gt;
giving somebody food&lt;br /&gt;
visiting with a pet&lt;br /&gt;
talking with the spouse&lt;br /&gt;
talking with a lover&lt;br /&gt;
talking with a sibling&lt;br /&gt;
talking with mother&lt;br /&gt;
talking with father&lt;br /&gt;
talking with a child&lt;br /&gt;
visiting with an animal training partner&lt;br /&gt;
talking with a friend&lt;br /&gt;
forced to talk to somebody annoying&lt;br /&gt;
talking with somebody&lt;br /&gt;
conducting a meeting in &lt;br /&gt;
having to conduct an official meeting in a bedroom&lt;br /&gt;
having to conduct an official meeting in a dining room&lt;br /&gt;
not having any rooms&lt;br /&gt;
a legendary&lt;br /&gt;
a fantastic&lt;br /&gt;
a great&lt;br /&gt;
a very good&lt;br /&gt;
a good&lt;br /&gt;
a poor&lt;br /&gt;
a very poor&lt;br /&gt;
an awful&lt;br /&gt;
a horrible&lt;br /&gt;
a horribly substandard&lt;br /&gt;
 tomb after gaining another year&lt;br /&gt;
about &lt;br /&gt;
not having a tomb after gaining another year&lt;br /&gt;
after talking to a pillar of society&lt;br /&gt;
interacting with a pet&lt;br /&gt;
a child was turned away from sanctuary&lt;br /&gt;
being expelled&lt;br /&gt;
a long-dead corpse was convicted of a crime&lt;br /&gt;
an animal was convicted of a crime&lt;br /&gt;
the bizarre conviction against all reason of the victim of a crime&lt;br /&gt;
receiving justice through a criminal's conviction&lt;br /&gt;
when a family member received justice through a criminal's conviction&lt;br /&gt;
being forced to endure the decay of a pet&lt;br /&gt;
being forced to endure the decay of a spouse&lt;br /&gt;
being forced to endure the decay of a lover&lt;br /&gt;
being forced to endure the decay of a sibling&lt;br /&gt;
being forced to endure the decay of a mother&lt;br /&gt;
being forced to endure the decay of a father&lt;br /&gt;
being forced to endure the decay of a child&lt;br /&gt;
being forced to endure the decay of an animal training partner&lt;br /&gt;
being forced to endure the decay of a friend&lt;br /&gt;
being forced to endure the decay of an annoying acquaintance&lt;br /&gt;
being away from people for too long&lt;br /&gt;
being kept from alcohol for too long&lt;br /&gt;
being unable to pray&lt;br /&gt;
 for too long&lt;br /&gt;
being unoccupied for too long&lt;br /&gt;
being unable to admire art for so long&lt;br /&gt;
doing nothing creative for so long&lt;br /&gt;
leading an unexciting life for so long&lt;br /&gt;
not learning anything for so long&lt;br /&gt;
being away from family for too long&lt;br /&gt;
being away from friends for too long&lt;br /&gt;
being unable to hear eloquent speech for so long&lt;br /&gt;
being away from traditions for too long&lt;br /&gt;
a lack of introspection for too long&lt;br /&gt;
being unable to make merry for so long&lt;br /&gt;
being unable to practice a craft for too long&lt;br /&gt;
being unable to practice a martial art for too long&lt;br /&gt;
being unable to practice a skill for too long&lt;br /&gt;
being unable to take it easy for so long&lt;br /&gt;
being unable to make romance for so long&lt;br /&gt;
being away from animals for so long&lt;br /&gt;
being away from great beasts for so long&lt;br /&gt;
being unable to acquire something for too long&lt;br /&gt;
a lack of decent meals for too long&lt;br /&gt;
being unable to fight for too long&lt;br /&gt;
a lack of trouble-making for too long&lt;br /&gt;
being unable to argue for too long&lt;br /&gt;
being unable to be extravagant for so long&lt;br /&gt;
being unable to wander for too long&lt;br /&gt;
being unable to help anybody for too long&lt;br /&gt;
a lack of abstract thinking for too long&lt;br /&gt;
communing with &lt;br /&gt;
defeating somebody&lt;br /&gt;
murdering somebody&lt;br /&gt;
abducting somebody&lt;br /&gt;
preying on the blood of civilized creatures&lt;br /&gt;
being unnaturally ageless&lt;br /&gt;
a scholarly lecture in &lt;br /&gt;
a performance in &lt;br /&gt;
accepting bribes in exchange for leniency&lt;br /&gt;
embezzling funds&lt;br /&gt;
receiving a cut of corruptly-obtained funds&lt;br /&gt;
being far away&lt;br /&gt;
an infiltration mission&lt;br /&gt;
SUSPICION&lt;br /&gt;
ALARM&lt;br /&gt;
SHOCK&lt;br /&gt;
HORROR&lt;br /&gt;
GRIEF&lt;br /&gt;
TRIUMPH&lt;br /&gt;
RAGE&lt;br /&gt;
GRIM_SATISFACTION&lt;br /&gt;
FEAR&lt;br /&gt;
SADNESS&lt;br /&gt;
BLISS&lt;br /&gt;
VENGEFULNESS&lt;br /&gt;
TERROR&lt;br /&gt;
SATISFACTION&lt;br /&gt;
ACCEPTANCE&lt;br /&gt;
ADMIRATION&lt;br /&gt;
ADORATION&lt;br /&gt;
AFFECTION&lt;br /&gt;
AGITATION&lt;br /&gt;
AGGRAVATION&lt;br /&gt;
AGONY&lt;br /&gt;
ALIENATION&lt;br /&gt;
AMAZEMENT&lt;br /&gt;
AMBIVALENCE&lt;br /&gt;
AMUSEMENT&lt;br /&gt;
ANGER&lt;br /&gt;
ANGUISH&lt;br /&gt;
ANNOYANCE&lt;br /&gt;
ANXIETY&lt;br /&gt;
APATHY&lt;br /&gt;
AROUSAL&lt;br /&gt;
ASTONISHMENT&lt;br /&gt;
AVERSION&lt;br /&gt;
BITTERNESS&lt;br /&gt;
BOREDOM&lt;br /&gt;
CARING&lt;br /&gt;
CONFUSION&lt;br /&gt;
CONTEMPT&lt;br /&gt;
CONTENTMENT&lt;br /&gt;
DEJECTION&lt;br /&gt;
DELIGHT&lt;br /&gt;
DESPAIR&lt;br /&gt;
DISAPPOINTMENT&lt;br /&gt;
DISGUST&lt;br /&gt;
DISILLUSIONMENT&lt;br /&gt;
DISLIKE&lt;br /&gt;
DISMAY&lt;br /&gt;
DISPLEASURE&lt;br /&gt;
DISTRESS&lt;br /&gt;
EAGERNESS&lt;br /&gt;
ELATION&lt;br /&gt;
EMBARRASSMENT&lt;br /&gt;
EMPTINESS&lt;br /&gt;
ENJOYMENT&lt;br /&gt;
EXASPERATION&lt;br /&gt;
EXHILARATION&lt;br /&gt;
FEROCITY&lt;br /&gt;
FONDNESS&lt;br /&gt;
FRIGHT&lt;br /&gt;
FRUSTRATION&lt;br /&gt;
GLEE&lt;br /&gt;
GLOOM&lt;br /&gt;
GLUMNESS&lt;br /&gt;
GRATITUDE&lt;br /&gt;
GROUCHINESS&lt;br /&gt;
GRUMPINESS&lt;br /&gt;
GUILT&lt;br /&gt;
HATRED&lt;br /&gt;
HOPE&lt;br /&gt;
HOPELESSNESS&lt;br /&gt;
HUMILIATION&lt;br /&gt;
INSULT&lt;br /&gt;
INTEREST&lt;br /&gt;
IRRITATION&lt;br /&gt;
ISOLATION&lt;br /&gt;
JOLLINESS&lt;br /&gt;
JOVIALITY&lt;br /&gt;
JUBILATION&lt;br /&gt;
LOATHING&lt;br /&gt;
LONELINESS&lt;br /&gt;
MORTIFICATION&lt;br /&gt;
NERVOUSNESS&lt;br /&gt;
NOSTALGIA&lt;br /&gt;
OPTIMISM&lt;br /&gt;
OUTRAGE&lt;br /&gt;
PANIC&lt;br /&gt;
PASSION&lt;br /&gt;
PLEASURE&lt;br /&gt;
PRIDE&lt;br /&gt;
RAPTURE&lt;br /&gt;
REJECTION&lt;br /&gt;
RELIEF&lt;br /&gt;
REGRET&lt;br /&gt;
REMORSE&lt;br /&gt;
REPENTANCE&lt;br /&gt;
RESENTMENT&lt;br /&gt;
RESTLESS&lt;br /&gt;
RIGHTEOUS_INDIGNATION&lt;br /&gt;
SELF_PITY&lt;br /&gt;
SERVILE&lt;br /&gt;
SHAME&lt;br /&gt;
SYMPATHY&lt;br /&gt;
TENDERNESS&lt;br /&gt;
THRILL&lt;br /&gt;
UNEASINESS&lt;br /&gt;
UNHAPPINESS&lt;br /&gt;
WONDER&lt;br /&gt;
WORRY&lt;br /&gt;
WRATH&lt;br /&gt;
ZEAL&lt;br /&gt;
ANGST&lt;br /&gt;
DEFEAT&lt;br /&gt;
EXPECTANCY&lt;br /&gt;
DOUBT&lt;br /&gt;
ENTHUSIASM&lt;br /&gt;
PESSIMISM&lt;br /&gt;
EUPHORIA&lt;br /&gt;
EXCITEMENT&lt;br /&gt;
GAIETY&lt;br /&gt;
Unrecognized Emotion Token: &lt;br /&gt;
LOVE_PROPENSITY&lt;br /&gt;
HATE_PROPENSITY&lt;br /&gt;
ENVY_PROPENSITY&lt;br /&gt;
CHEER_PROPENSITY&lt;br /&gt;
DEPRESSION_PROPENSITY&lt;br /&gt;
ANGER_PROPENSITY&lt;br /&gt;
ANXIETY_PROPENSITY&lt;br /&gt;
LUST_PROPENSITY&lt;br /&gt;
STRESS_VULNERABILITY&lt;br /&gt;
GREED&lt;br /&gt;
IMMODERATION&lt;br /&gt;
PERSEVERANCE&lt;br /&gt;
DISCORD&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
POLITENESS&lt;br /&gt;
DISDAIN_ADVICE&lt;br /&gt;
BRAVERY&lt;br /&gt;
CONFIDENCE&lt;br /&gt;
VANITY&lt;br /&gt;
AMBITION&lt;br /&gt;
IMMODESTY&lt;br /&gt;
HUMOR&lt;br /&gt;
VENGEFUL&lt;br /&gt;
CRUELTY&lt;br /&gt;
SINGLEMINDED&lt;br /&gt;
HOPEFUL&lt;br /&gt;
CURIOUS&lt;br /&gt;
BASHFUL&lt;br /&gt;
PRIVACY&lt;br /&gt;
PERFECTIONIST&lt;br /&gt;
CLOSEMINDED&lt;br /&gt;
TOLERANT&lt;br /&gt;
EMOTIONALLY_OBSESSIVE&lt;br /&gt;
SWAYED_BY_EMOTIONS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
THOUGHTLESSNESS&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
TRUST&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ABSTRACT_INCLINED&lt;br /&gt;
ART_INCLINED&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
WASTEFULNESS&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
is always in love with somebody and easily develops positive feelings&lt;br /&gt;
very easily falls into love and develops positive feelings&lt;br /&gt;
can easily fall in love or develop positive sentiments&lt;br /&gt;
does not easily fall in love and rarely develops positive sentiments&lt;br /&gt;
is not the type to fall in love or even develop positive feelings&lt;br /&gt;
never falls in love or develops positive feelings toward anything&lt;br /&gt;
is often inflamed by hatred and easily develops hatred toward things&lt;br /&gt;
is prone to hatreds and often develops negative feelings&lt;br /&gt;
is quick to form negative views about things&lt;br /&gt;
does not easily hate or develop negative feelings&lt;br /&gt;
very rarely develops negative feelings toward things&lt;br /&gt;
never feels hatred toward anyone or anything&lt;br /&gt;
is consumed by overpowering feelings of jealousy&lt;br /&gt;
is prone to strong feelings of jealousy&lt;br /&gt;
often feels envious of others&lt;br /&gt;
doesn't often feel envious of others&lt;br /&gt;
is rarely jealous&lt;br /&gt;
never envies others their status, situation or possessions&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is dour as a rule&lt;br /&gt;
is never the slightest bit cheerful about anything&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is constantly ablaze with feelings of lust&lt;br /&gt;
is prone to strong feelings of lust&lt;br /&gt;
often feels lustful&lt;br /&gt;
does not often feel lustful&lt;br /&gt;
rarely looks on others with lust&lt;br /&gt;
never feels lustful passions&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
is as avaricious as they come, obsessed with acquiring wealth&lt;br /&gt;
is very greedy&lt;br /&gt;
has a greedy streak&lt;br /&gt;
doesn't focus on material goods&lt;br /&gt;
desires little for &lt;br /&gt;
 in the way of possessions&lt;br /&gt;
often neglects &lt;br /&gt;
 own wellbeing, having no interest in material goods&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
is given to rough-and-tumble brawling, even to the point of starting fights for no reason&lt;br /&gt;
would never pass up a chance for a good fistfight&lt;br /&gt;
likes to brawl&lt;br /&gt;
tends to avoid any physical confrontations&lt;br /&gt;
does not enjoy participating in physical confrontations&lt;br /&gt;
would flee even the most necessary battle to avoid any form of physical confrontation&lt;br /&gt;
is unbelievably stubborn and will stick with even the most futile action once &lt;br /&gt;
 mind is made up&lt;br /&gt;
is very stubborn&lt;br /&gt;
is stubborn&lt;br /&gt;
has a noticeable lack of perseverance&lt;br /&gt;
doesn't stick with things if even minor difficulties arise&lt;br /&gt;
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required&lt;br /&gt;
is completely careless with resources when completing projects and invariable wastes a lot of time and effort&lt;br /&gt;
is not careful with resources when working on projects and often spends unnecessary effort&lt;br /&gt;
tends to be a little wasteful when working on projects&lt;br /&gt;
tends to be a little tight with resources when working on projects&lt;br /&gt;
is stingy with resources on projects and refuses to expend any extra effort&lt;br /&gt;
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources&lt;br /&gt;
revels in chaos and discord, and &lt;br /&gt;
 encourages it whenever possible&lt;br /&gt;
finds a chaotic mess preferable to the boredom of harmonious living&lt;br /&gt;
doesn't mind a little tumult and discord in day-to-day living&lt;br /&gt;
prefers that everyone live as harmoniously as possible&lt;br /&gt;
feels best when everyone gets along without any strife or contention&lt;br /&gt;
would be deeply satisfied if everyone could live as one in complete harmony&lt;br /&gt;
is quite a bold flatterer, extremely friendly but just a little insufferable&lt;br /&gt;
is very friendly and always tries to say nice things to others&lt;br /&gt;
is a friendly individual&lt;br /&gt;
is somewhat quarrelsome&lt;br /&gt;
is unfriendly and disagreeable&lt;br /&gt;
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility&lt;br /&gt;
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it&lt;br /&gt;
is very polite and observes appropriate rules of decorum when possible&lt;br /&gt;
is quite polite&lt;br /&gt;
could be considered rude&lt;br /&gt;
is very impolite and inconsiderate of propriety&lt;br /&gt;
is a vulgar being who does not care a lick for even the most basic rules of civilized living&lt;br /&gt;
disdains even the best advice of associates and family, relying strictly on &lt;br /&gt;
 own counsel&lt;br /&gt;
dislikes receiving advice, preferring to keep &lt;br /&gt;
has a tendency to go it alone, without considering the advice of others&lt;br /&gt;
tends to ask others for help with difficult decisions&lt;br /&gt;
relies on the advice of others during decision making&lt;br /&gt;
is unable to make decisions without a great deal of input from others&lt;br /&gt;
is utterly fearless when confronted with danger, to the point of lacking common sense&lt;br /&gt;
is incredibly brave in the face of looming danger, perhaps a bit foolhardy&lt;br /&gt;
is brave in the face of imminent danger&lt;br /&gt;
is somewhat fearful in the face of imminent danger&lt;br /&gt;
has great trouble mastering fear when confronted by danger&lt;br /&gt;
is a coward, completely overwhelmed by fear when confronted with danger&lt;br /&gt;
presupposes success in any venture requiring &lt;br /&gt;
 skills with what could be called blind overconfidence&lt;br /&gt;
is extremely confident of &lt;br /&gt;
 in situations requiring &lt;br /&gt;
 skills&lt;br /&gt;
is generally quite confident of &lt;br /&gt;
 abilities when undertaking specific ventures&lt;br /&gt;
sometimes acts with little determination and confidence&lt;br /&gt;
lacks confidence in &lt;br /&gt;
 abilities&lt;br /&gt;
has no confidence at all in &lt;br /&gt;
 talent and abilities&lt;br /&gt;
is completely wrapped up in &lt;br /&gt;
 own appearance, abilities and other personal matters&lt;br /&gt;
is greatly pleased by &lt;br /&gt;
 own looks and accomplishments&lt;br /&gt;
is pleased by &lt;br /&gt;
 own appearance and talents&lt;br /&gt;
is not inherently proud of &lt;br /&gt;
 talents and accomplishments&lt;br /&gt;
takes no pleasure in &lt;br /&gt;
 talents and appearance&lt;br /&gt;
could not care less about &lt;br /&gt;
 appearance, talents or other personal vanities&lt;br /&gt;
has a relentless drive, completely consumed by ambition&lt;br /&gt;
is very ambitious, always looking for a way to better &lt;br /&gt;
 situation&lt;br /&gt;
is quite ambitious&lt;br /&gt;
isn't particularly ambitious&lt;br /&gt;
is not driven and rarely feels the need to pursue even a modest success&lt;br /&gt;
has no ambition whatsoever&lt;br /&gt;
unerringly returns favors and has a profound sense of gratitude for the kind actions of others&lt;br /&gt;
feels a strong need to reciprocate any favor done for &lt;br /&gt;
is grateful when others help &lt;br /&gt;
 out and tries to return favors&lt;br /&gt;
takes offered help and gifts without feeling particularly grateful&lt;br /&gt;
accepts favors without developing a sense of obligation, preferring to act as the current situation demands&lt;br /&gt;
does not feel the slightest need to reciprocate favors that others do for &lt;br /&gt;
, no matter how major the help or how much &lt;br /&gt;
 needed it&lt;br /&gt;
always presents &lt;br /&gt;
 as extravagantly as possible, displaying a magnificent image to the world&lt;br /&gt;
likes to present &lt;br /&gt;
 boldly, even if it would offend an average sense of modesty&lt;br /&gt;
doesn't mind wearing something special now and again&lt;br /&gt;
prefers to present &lt;br /&gt;
 modestly&lt;br /&gt;
presents &lt;br /&gt;
 modestly and frowns on any flashy accoutrements&lt;br /&gt;
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance&lt;br /&gt;
finds something humorous in everything, no matter how serious or inappropriate&lt;br /&gt;
finds the humor in most situations&lt;br /&gt;
has an active sense of humor&lt;br /&gt;
has little interest in joking around&lt;br /&gt;
does not find most jokes humorous&lt;br /&gt;
is utterly humorless&lt;br /&gt;
is vengeful and never forgets or forgives past grievances&lt;br /&gt;
has little time for forgiveness and will generally seek retribution&lt;br /&gt;
tends to hang on to grievances&lt;br /&gt;
doesn't tend to hold on to grievances&lt;br /&gt;
does not generally seek retribution for past wrongs&lt;br /&gt;
has no sense of vengeance or retribution&lt;br /&gt;
is absorbed in delusions of self-importance&lt;br /&gt;
has an overinflated sense of self-worth&lt;br /&gt;
thinks &lt;br /&gt;
 is fairly important in the grand scheme of things&lt;br /&gt;
is very humble&lt;br /&gt;
has a low sense of self-esteem&lt;br /&gt;
is completely convinced of &lt;br /&gt;
 own worthlessness&lt;br /&gt;
is deliberately cruel to those unfortunate enough to be subject to &lt;br /&gt;
 sadism&lt;br /&gt;
is sometimes cruel&lt;br /&gt;
generally acts impartially and is rarely moved to mercy&lt;br /&gt;
often acts with compassion&lt;br /&gt;
is easily moved to mercy&lt;br /&gt;
always acts with mercy and compassion at the forefront of &lt;br /&gt;
 considerations&lt;br /&gt;
pursues matters with a single-minded focus, often overlooking other matters&lt;br /&gt;
can be very single-minded&lt;br /&gt;
generally acts with a narrow focus on the current activity&lt;br /&gt;
can occasionally lose focus on the matter at hand&lt;br /&gt;
is somewhat scatterbrained&lt;br /&gt;
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment&lt;br /&gt;
has such a developed sense of optimism that &lt;br /&gt;
 always assumes the best outcome will eventually occur, no matter what&lt;br /&gt;
is an optimist&lt;br /&gt;
generally finds &lt;br /&gt;
 quite hopeful about the future&lt;br /&gt;
tends to assume the worst of two outcomes will be the one that comes to pass&lt;br /&gt;
is a pessimist&lt;br /&gt;
despairs of anything positive happening in the future and lives without feelings of hope&lt;br /&gt;
is implacably curious, without any respect for propriety or privacy&lt;br /&gt;
is very curious, sometimes to &lt;br /&gt;
 detriment&lt;br /&gt;
is curious and eager to learn&lt;br /&gt;
isn't particularly curious about the world&lt;br /&gt;
is very rarely moved by curiosity&lt;br /&gt;
is incurious and never seeks out knowledge or information to satisfy &lt;br /&gt;
is gripped by a crippling shyness&lt;br /&gt;
is bashful&lt;br /&gt;
tends to consider what others think of &lt;br /&gt;
is not particularly interested in what others think of &lt;br /&gt;
is generally unhindered by the thoughts of others concerning &lt;br /&gt;
 actions&lt;br /&gt;
is shameless, absolutely unfazed by the thoughts of others&lt;br /&gt;
is private to the point of paranoia, unwilling to reveal even basic information about &lt;br /&gt;
has a strong tendency toward privacy&lt;br /&gt;
tends not to reveal personal information&lt;br /&gt;
tends to share &lt;br /&gt;
 own experiences and thoughts with others&lt;br /&gt;
is not a private person and freely shares details of &lt;br /&gt;
 life&lt;br /&gt;
shares intimate details of &lt;br /&gt;
 life without sparing a thought to repercussions or propriety&lt;br /&gt;
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way&lt;br /&gt;
is a perfectionist&lt;br /&gt;
tries to do things correctly each time&lt;br /&gt;
doesn't try to get things done perfectly&lt;br /&gt;
is inattentive to detail in &lt;br /&gt;
 own work&lt;br /&gt;
is frustratingly sloppy and careless with every task &lt;br /&gt;
 sets to carry out&lt;br /&gt;
is completely closed-minded and never changes &lt;br /&gt;
 mind after forming an initial idea&lt;br /&gt;
is intellectually stubborn, rarely changing &lt;br /&gt;
 mind during a debate regardless of the merits&lt;br /&gt;
tends to be a bit stubborn in changing &lt;br /&gt;
 mind about things&lt;br /&gt;
doesn't cling tightly to ideas and is open to changing &lt;br /&gt;
 mind&lt;br /&gt;
often finds &lt;br /&gt;
 changing &lt;br /&gt;
 mind to agree with somebody else&lt;br /&gt;
easily changes &lt;br /&gt;
 mind and will generally go with the prevailing view on anything&lt;br /&gt;
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance&lt;br /&gt;
is very comfortable around others that are different from &lt;br /&gt;
is quite comfortable with others that have a different appearance or culture&lt;br /&gt;
is somewhat uncomfortable around those that appear unusual or live differently from &lt;br /&gt;
is made deeply uncomfortable by differences in culture or appearance&lt;br /&gt;
cannot tolerate differences in culture, lifestyle or appearance&lt;br /&gt;
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated&lt;br /&gt;
forms strong emotional bonds with others, at times to &lt;br /&gt;
has a tendency toward forming deep emotional bonds with others&lt;br /&gt;
tends to form only tenuous emotional bonds with others&lt;br /&gt;
forms only fleeting and rare emotional bonds with others&lt;br /&gt;
does not have feelings of emotional attachment and has never felt even a moment's connection with another being&lt;br /&gt;
is buffeted by others' emotions and can't help but to respond to them&lt;br /&gt;
is swayed by emotional appeals&lt;br /&gt;
tends to be swayed by the emotions of others&lt;br /&gt;
tends not to be swayed by emotional appeals&lt;br /&gt;
does not generally respond to emotional appeals&lt;br /&gt;
is never moved by the emotions of others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very emotionally rewarding&lt;br /&gt;
finds helping others emotionally rewarding&lt;br /&gt;
does not go out of &lt;br /&gt;
 way to help others&lt;br /&gt;
dislikes helping others&lt;br /&gt;
feels helping others is an imposition on &lt;br /&gt;
 time&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds obligations confining&lt;br /&gt;
dislikes obligations and will try to avoid being bound by them&lt;br /&gt;
hates vows, obligations, promises and other binding elements that could restrict &lt;br /&gt;
never deliberates before acting, to the point of being considered thoughtless&lt;br /&gt;
doesn't generally think before acting&lt;br /&gt;
can sometimes act without deliberation&lt;br /&gt;
tends to think before acting&lt;br /&gt;
can get caught up in internal deliberations when action is necessary&lt;br /&gt;
never acts without prolonged deliberation, even to &lt;br /&gt;
 own detriment and the harm of those around &lt;br /&gt;
is obsessed with order and structure in &lt;br /&gt;
 own life, with everything kept in its proper place&lt;br /&gt;
lives an orderly life, organized and neat&lt;br /&gt;
tries to keep &lt;br /&gt;
 things orderly&lt;br /&gt;
tends to make a small mess with &lt;br /&gt;
 own possessions&lt;br /&gt;
is sloppy with &lt;br /&gt;
 living space&lt;br /&gt;
is completely oblivious to any conception of neatness and will just leave things strewn about without a care&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
is assertive to the point of aggression, unwilling to let others get a word in edgewise when &lt;br /&gt;
 has something to say&lt;br /&gt;
has an overbearing personality&lt;br /&gt;
is assertive&lt;br /&gt;
tends to be passive in discussions&lt;br /&gt;
only rarely tries to assert &lt;br /&gt;
 in conversation&lt;br /&gt;
would never under any circumstances speak up or otherwise put forth &lt;br /&gt;
 point of view in a discussion&lt;br /&gt;
is driven by a bouncing frenetic energy&lt;br /&gt;
lives at a high-energy kinetic pace&lt;br /&gt;
lives a fast-paced life&lt;br /&gt;
likes to take it easy&lt;br /&gt;
lives at a slow-going and leisurely pace&lt;br /&gt;
has an utterly languid pace of easy living, calm and slow&lt;br /&gt;
never fails to seek out the most stressful and even dangerous situations&lt;br /&gt;
seeks out exciting and adventurous situations&lt;br /&gt;
likes a little excitement now and then&lt;br /&gt;
doesn't seek out excitement&lt;br /&gt;
actively avoids exciting or stressful situations&lt;br /&gt;
does everything in &lt;br /&gt;
 power to avoid excitement and stress&lt;br /&gt;
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy&lt;br /&gt;
is given to flights of fancy to the point of distraction&lt;br /&gt;
has an active imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas&lt;br /&gt;
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues&lt;br /&gt;
has a tendency to consider ideas and abstractions over practical applications&lt;br /&gt;
likes to keep things practical, without delving too deeply into the abstract&lt;br /&gt;
dislikes abstract discussions and would much rather focus on practical examples&lt;br /&gt;
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
is greatly moved by art and natural beauty&lt;br /&gt;
is moved by art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not readily moved by art or natural beauty&lt;br /&gt;
is completely unmoved by art or the beauty of nature&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
a turn-around &lt;br /&gt;
a strengthening &lt;br /&gt;
less extreme &lt;br /&gt;
 in &lt;br /&gt;
 is troubled by this because &lt;br /&gt;
 values romance&lt;br /&gt;
 holds romance in low regard&lt;br /&gt;
 is conflicted by this as &lt;br /&gt;
 values parties and merrymaking in the abstract&lt;br /&gt;
, though &lt;br /&gt;
 remains put off by deliberate merrymaking&lt;br /&gt;
 values self-control&lt;br /&gt;
 values such powerful forces in life&lt;br /&gt;
 is conflicted by this for more than one reason&lt;br /&gt;
 is disturbed by this since &lt;br /&gt;
 values quiet so, at least in the abstract&lt;br /&gt;
, even though &lt;br /&gt;
 likes the way that they would break up the monotony on some level&lt;br /&gt;
 dislikes the adoration of fighting as an art to be refined&lt;br /&gt;
 works to square this natural tendency with &lt;br /&gt;
 respect of martial prowess&lt;br /&gt;
 finds this troubling, since &lt;br /&gt;
 values perseverance&lt;br /&gt;
 is conflicted by this part of &lt;br /&gt;
 is conflicted by this since &lt;br /&gt;
 values harmony as an intellectual concept&lt;br /&gt;
 is troubled by &lt;br /&gt;
 own nature as &lt;br /&gt;
 prefers discord and debate at a more abstract level&lt;br /&gt;
 nature since &lt;br /&gt;
 values harmony&lt;br /&gt;
 is conflicted by &lt;br /&gt;
 would ideally prefer more strife in &lt;br /&gt;
 is bothered by this since &lt;br /&gt;
 values friendship&lt;br /&gt;
 is burdened by this tendency because &lt;br /&gt;
 dislikes the idea of friendship&lt;br /&gt;
 finds rules of etiquette to be valuable in the abstract&lt;br /&gt;
 is troubled by this natural tendency in &lt;br /&gt;
 since &lt;br /&gt;
 finds dignified society to be stifling and silly when properly considered&lt;br /&gt;
 sees these tendencies as an impediment to the quest for power&lt;br /&gt;
 is disturbed by this as someone who dislikes those that seek to acquire power over others&lt;br /&gt;
 struggles against this tendency, as &lt;br /&gt;
 finds such open expression offensive&lt;br /&gt;
 dislikes this sort of concealment in the abstract&lt;br /&gt;
 truly respects sacrifice&lt;br /&gt;
 wishes this were not the case as &lt;br /&gt;
 considers altruism foolish&lt;br /&gt;
 believes in the importance of the rule of the law&lt;br /&gt;
 still holds the law in disdain&lt;br /&gt;
 values the concept of loyalty and is troubled by &lt;br /&gt;
 natural tendencies&lt;br /&gt;
 still views loyalty in a dim light, at least in the abstract&lt;br /&gt;
, although &lt;br /&gt;
 finds this can conflict with &lt;br /&gt;
 sense of independence&lt;br /&gt;
 still holds the idea of freedom itself in low regard&lt;br /&gt;
 is conflicted by this because &lt;br /&gt;
 considers tranquility preferable to tumult, conceptually&lt;br /&gt;
 feels intellectually that life should be more tumultuous&lt;br /&gt;
 values artwork and its creation&lt;br /&gt;
 is torn by this since &lt;br /&gt;
 sees the whole pursuit of art as a waste&lt;br /&gt;
 holds nature in high regard&lt;br /&gt;
 is troubled by this since &lt;br /&gt;
 dislikes the natural world&lt;br /&gt;
 is currently &lt;br /&gt;
more love-prone&lt;br /&gt;
less love-prone&lt;br /&gt;
more hate-prone&lt;br /&gt;
less hate-prone&lt;br /&gt;
more envy-prone&lt;br /&gt;
less envy-prone&lt;br /&gt;
more prone to cheerfulness&lt;br /&gt;
less prone to cheerfulness&lt;br /&gt;
more depression-prone&lt;br /&gt;
less depression-prone&lt;br /&gt;
more anger-prone&lt;br /&gt;
less anger-prone&lt;br /&gt;
more anxiety-prone&lt;br /&gt;
less anxiety-prone&lt;br /&gt;
more lust-prone&lt;br /&gt;
less lust-prone&lt;br /&gt;
more vulnerable&lt;br /&gt;
less vulnerable&lt;br /&gt;
more greedy&lt;br /&gt;
less greedy&lt;br /&gt;
more intemperant&lt;br /&gt;
less intemperant&lt;br /&gt;
more violent&lt;br /&gt;
less violent&lt;br /&gt;
more stubborn&lt;br /&gt;
less stubborn&lt;br /&gt;
more wasteful&lt;br /&gt;
less wasteful&lt;br /&gt;
more discordant&lt;br /&gt;
more harmonious&lt;br /&gt;
more friendly&lt;br /&gt;
more quarrelsome&lt;br /&gt;
more polite&lt;br /&gt;
more rude&lt;br /&gt;
more disdainful&lt;br /&gt;
more prudent&lt;br /&gt;
more fearless&lt;br /&gt;
more fearful&lt;br /&gt;
more confident&lt;br /&gt;
less confident&lt;br /&gt;
more vain&lt;br /&gt;
less vain&lt;br /&gt;
more ambitious&lt;br /&gt;
less ambitious&lt;br /&gt;
more grateful&lt;br /&gt;
less grateful&lt;br /&gt;
more extravagant&lt;br /&gt;
more austere&lt;br /&gt;
more zany&lt;br /&gt;
more humorless&lt;br /&gt;
more vengeful&lt;br /&gt;
less vengeful&lt;br /&gt;
more proud&lt;br /&gt;
more humble&lt;br /&gt;
more cruel&lt;br /&gt;
more merciful&lt;br /&gt;
more singleminded&lt;br /&gt;
more scatterbrained&lt;br /&gt;
more presumptious&lt;br /&gt;
more despairing&lt;br /&gt;
more curious&lt;br /&gt;
less curious&lt;br /&gt;
more bashful&lt;br /&gt;
more shameless&lt;br /&gt;
more private&lt;br /&gt;
less private&lt;br /&gt;
more attentive&lt;br /&gt;
less attentive&lt;br /&gt;
less open-minded&lt;br /&gt;
more acquiescing&lt;br /&gt;
more tolerant&lt;br /&gt;
less tolerant&lt;br /&gt;
more obsessive&lt;br /&gt;
less obsessive&lt;br /&gt;
more sensitive&lt;br /&gt;
less sensitive&lt;br /&gt;
more altruistic&lt;br /&gt;
less altruistic&lt;br /&gt;
more dutiful&lt;br /&gt;
less dutiful&lt;br /&gt;
more thoughtless&lt;br /&gt;
more deliberate&lt;br /&gt;
more orderly&lt;br /&gt;
more sloppy&lt;br /&gt;
more trusting&lt;br /&gt;
more distrustful&lt;br /&gt;
more gregarious&lt;br /&gt;
more of a loner&lt;br /&gt;
more overbearing&lt;br /&gt;
less assertive&lt;br /&gt;
more frenetic&lt;br /&gt;
more leisurely&lt;br /&gt;
more of a thrill seeker&lt;br /&gt;
less of a thrill seeker&lt;br /&gt;
more prone to flights of fancy&lt;br /&gt;
more fact-oriented&lt;br /&gt;
more inclined to the abstract&lt;br /&gt;
more inclined to the practical&lt;br /&gt;
more inclined to create&lt;br /&gt;
less inclined to create&lt;br /&gt;
Like others in &lt;br /&gt;
 culture, &lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
personally &lt;br /&gt;
is an absolute believer in the rule of law&lt;br /&gt;
has a great deal of respect for the law&lt;br /&gt;
respects the law&lt;br /&gt;
doesn't feel strongly about the law&lt;br /&gt;
does not respect the law&lt;br /&gt;
disdains the law&lt;br /&gt;
finds the idea of laws abhorrent&lt;br /&gt;
has the highest regard for loyalty&lt;br /&gt;
greatly prizes loyalty&lt;br /&gt;
values loyalty&lt;br /&gt;
doesn't particularly value loyalty&lt;br /&gt;
views loyalty unfavorably&lt;br /&gt;
disdains loyalty&lt;br /&gt;
is disgusted by the idea of loyalty&lt;br /&gt;
sees family as one of the most important things in life&lt;br /&gt;
values family greatly&lt;br /&gt;
values family&lt;br /&gt;
does not care about family one way or the other&lt;br /&gt;
is put off by family&lt;br /&gt;
lacks any respect for family&lt;br /&gt;
finds the idea of family loathsome&lt;br /&gt;
believes friendship is a key to the ideal life&lt;br /&gt;
sees friendship as one of the finer things in life&lt;br /&gt;
thinks friendship is important&lt;br /&gt;
does not care about friendship&lt;br /&gt;
finds friendship burdensome&lt;br /&gt;
is completely put off by the idea of friends&lt;br /&gt;
finds the whole idea of friendship disgusting&lt;br /&gt;
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect&lt;br /&gt;
sees power over others as something to strive for&lt;br /&gt;
respects power&lt;br /&gt;
doesn't find power particularly praiseworthy&lt;br /&gt;
has a negative view of those who exercise power over others&lt;br /&gt;
hates those who wield power over others&lt;br /&gt;
finds the acquisition and use of power abhorrent and would have all masters toppled&lt;br /&gt;
believes the truth is inviolable regardless of the cost&lt;br /&gt;
believes that honesty is a high ideal&lt;br /&gt;
values honesty&lt;br /&gt;
does not particularly value the truth&lt;br /&gt;
finds blind honesty foolish&lt;br /&gt;
sees lying as an important means to an end&lt;br /&gt;
is repelled by the idea of honesty and lies without compunction&lt;br /&gt;
holds well-laid plans and shrewd deceptions in the highest regard&lt;br /&gt;
greatly respects the shrewd and guileful&lt;br /&gt;
values cunning&lt;br /&gt;
does not really value cunning and guile&lt;br /&gt;
sees guile and cunning as indirect and somewhat worthless&lt;br /&gt;
holds shrewd and crafty individuals in the lowest esteem&lt;br /&gt;
is utterly disgusted by guile and cunning&lt;br /&gt;
believes that artful speech and eloquent expression are of the highest ideals&lt;br /&gt;
deeply respects eloquent speakers&lt;br /&gt;
values eloquence&lt;br /&gt;
doesn't value eloquence so much&lt;br /&gt;
finds eloquence and artful speech off-putting&lt;br /&gt;
finds &lt;br /&gt;
 somewhat disgusted with eloquent speakers&lt;br /&gt;
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such&lt;br /&gt;
holds fairness as one of the highest ideals and despises cheating of any kind&lt;br /&gt;
has great respect for fairness&lt;br /&gt;
respects fair-dealing and fair-play&lt;br /&gt;
does not care about fairness&lt;br /&gt;
sees life as unfair and doesn't mind it that way&lt;br /&gt;
finds the idea of fair-dealing foolish and cheats when &lt;br /&gt;
 finds it profitable&lt;br /&gt;
is disgusted by the idea of fairness and will freely cheat anybody at any time&lt;br /&gt;
views decorum as a high ideal and is deeply offended by those that fail to maintain it&lt;br /&gt;
greatly respects those that observe decorum and maintain their dignity&lt;br /&gt;
values decorum, dignity and proper behavior&lt;br /&gt;
doesn't care very much about decorum&lt;br /&gt;
finds maintaining decorum a silly, fumbling waste of time&lt;br /&gt;
sees those that attempt to maintain dignified and proper behavior as vain and offensive&lt;br /&gt;
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting&lt;br /&gt;
holds the maintenance of tradition as one of the highest ideals&lt;br /&gt;
is a firm believer in the value of tradition&lt;br /&gt;
values tradition&lt;br /&gt;
doesn't have any strong feelings about tradition&lt;br /&gt;
disregards tradition&lt;br /&gt;
finds the following of tradition foolish and limiting&lt;br /&gt;
is disgusted by tradition and would flout any &lt;br /&gt;
 encounters if given a chance&lt;br /&gt;
believes that the creation and appreciation of artwork is one of the highest ideals&lt;br /&gt;
greatly respects artists and their works&lt;br /&gt;
values artwork&lt;br /&gt;
doesn't care about art one way or another&lt;br /&gt;
finds artwork boring&lt;br /&gt;
sees the whole pursuit of art as silly&lt;br /&gt;
finds art offensive and would have it destroyed whenever possible&lt;br /&gt;
places cooperation as one of the highest ideals&lt;br /&gt;
sees cooperation as very important in life&lt;br /&gt;
values cooperation&lt;br /&gt;
doesn't see cooperation as valuable&lt;br /&gt;
dislikes cooperation&lt;br /&gt;
views cooperation as a low ideal not worthy of any respect&lt;br /&gt;
is thoroughly disgusted by cooperation&lt;br /&gt;
believes that freedom and independence are completely non-negotiable and would fight to defend them&lt;br /&gt;
treasures independence&lt;br /&gt;
values independence&lt;br /&gt;
doesn't really value independence one way or another&lt;br /&gt;
finds the ideas of independence and freedom somewhat foolish&lt;br /&gt;
sees freedom and independence as completely worthless&lt;br /&gt;
hates freedom and would crush the independent spirit wherever it is found&lt;br /&gt;
views any show of emotion as offensive&lt;br /&gt;
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion&lt;br /&gt;
believes it is important to conceal emotions and refrain from complaining&lt;br /&gt;
doesn't see much value in being stoic&lt;br /&gt;
sees no value in holding back complaints and concealing emotions&lt;br /&gt;
feels that those who attempt to conceal their emotions are vain and foolish&lt;br /&gt;
sees concealment of emotions as a betrayal and tries &lt;br /&gt;
 best never to associate with such secretive fools&lt;br /&gt;
finds the quest for knowledge to be of the very highest value&lt;br /&gt;
views the pursuit of knowledge as deeply important&lt;br /&gt;
values knowledge&lt;br /&gt;
doesn't see the attainment of knowledge as important&lt;br /&gt;
finds the pursuit of knowledge to be a waste of effort&lt;br /&gt;
thinks the quest for knowledge is a delusional fantasy&lt;br /&gt;
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools&lt;br /&gt;
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect&lt;br /&gt;
deeply values introspection&lt;br /&gt;
sees introspection as important&lt;br /&gt;
doesn't really see the value in self-examination&lt;br /&gt;
finds introspection to be a waste of time&lt;br /&gt;
thinks that introspection is valueless and those that waste time in self-examination are deluded fools&lt;br /&gt;
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived&lt;br /&gt;
believes that self-mastery and the denial of impulses are of the highest ideals&lt;br /&gt;
finds moderation and self-control to be very important&lt;br /&gt;
values self-control&lt;br /&gt;
doesn't particularly value self-control&lt;br /&gt;
finds those that deny their impulses somewhat stiff&lt;br /&gt;
sees the denial of impulses as a vain and foolish pursuit&lt;br /&gt;
has abandoned any attempt at self-control and finds the whole concept deeply offensive&lt;br /&gt;
views tranquility as one of the highest ideals&lt;br /&gt;
strongly values tranquility and quiet&lt;br /&gt;
values tranquility and a peaceful day&lt;br /&gt;
doesn't have a preference between tranquility and tumult&lt;br /&gt;
prefers a noisy, bustling life to boring days without activity&lt;br /&gt;
is greatly disturbed by quiet and a peaceful existence&lt;br /&gt;
is disgusted by tranquility and would that the world would constantly churn with noise and activity&lt;br /&gt;
would have the world operate in complete harmony without the least bit of strife or disorder&lt;br /&gt;
strongly believes that a peaceful and ordered society without dissent is best&lt;br /&gt;
values a harmonious existence&lt;br /&gt;
sees equal parts of harmony and discord as part of life&lt;br /&gt;
doesn't respect a society that has settled into harmony without debate and strife&lt;br /&gt;
can't fathom why anyone would want to live in an orderly and harmonious society&lt;br /&gt;
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found&lt;br /&gt;
believes that little is better in life than a good party&lt;br /&gt;
truly values merrymaking and parties&lt;br /&gt;
finds merrymaking and partying worthwhile activities&lt;br /&gt;
doesn't really value merrymaking&lt;br /&gt;
sees merrymaking as a waste&lt;br /&gt;
is disgusted by merrymakers&lt;br /&gt;
is appalled by merrymaking, parties and other such worthless activities&lt;br /&gt;
craftsman&lt;br /&gt;
ship&lt;br /&gt;
 to be of the highest ideals and celebrates talented artisans and their masterworks&lt;br /&gt;
has a great deal of respect for worthy &lt;br /&gt;
values good &lt;br /&gt;
doesn't particularly care about &lt;br /&gt;
considers &lt;br /&gt;
 to be relatively worthless&lt;br /&gt;
sees the pursuit of good &lt;br /&gt;
 as a total waste&lt;br /&gt;
views &lt;br /&gt;
 with disgust and would desecrate a so-called masterwork or two if &lt;br /&gt;
 could get away with it&lt;br /&gt;
believes that martial prowess defines the good character of an individual&lt;br /&gt;
deeply respects skill at arms&lt;br /&gt;
values martial prowess&lt;br /&gt;
does not really value skills related to fighting&lt;br /&gt;
finds those that develop skill with weapons and fighting distasteful&lt;br /&gt;
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed&lt;br /&gt;
abhors those that pursue the mastery of weapons and skill with fighting&lt;br /&gt;
believes that the mastery of a skill is one of the highest pursuits&lt;br /&gt;
really respects those that take the time to master a skill&lt;br /&gt;
respects the development of skill&lt;br /&gt;
doesn't care if others take the time to master skills&lt;br /&gt;
finds the pursuit of skill mastery off-putting&lt;br /&gt;
believes that the time taken to master a skill is a horrible waste&lt;br /&gt;
sees the whole idea of taking time to master a skill as appalling&lt;br /&gt;
believes that hard work is one of the highest ideals and a key to the good life&lt;br /&gt;
deeply respects those that work hard at their labors&lt;br /&gt;
values hard work&lt;br /&gt;
doesn't really see the point of working hard&lt;br /&gt;
sees working hard as a foolish waste of time&lt;br /&gt;
thinks working hard is an abject idiocy&lt;br /&gt;
finds the proposition that one should work hard in life utterly abhorrent&lt;br /&gt;
finds sacrifice to be one of the highest ideals&lt;br /&gt;
believes that those who sacrifice for others should be deeply respected&lt;br /&gt;
values sacrifice&lt;br /&gt;
doesn't particularly respect sacrifice as a virtue&lt;br /&gt;
sees sacrifice as wasteful and foolish&lt;br /&gt;
finds sacrifice to be the height of folly&lt;br /&gt;
thinks that the entire concept of sacrifice for others is truly disgusting&lt;br /&gt;
holds the idea of competition among the most important and would encourage it wherever possible&lt;br /&gt;
views competition as a crucial driving force in the world&lt;br /&gt;
sees competition as reasonably important&lt;br /&gt;
doesn't have strong views on competition&lt;br /&gt;
sees competition as wasteful and silly&lt;br /&gt;
deeply dislikes competition&lt;br /&gt;
finds the very idea of competition obscene&lt;br /&gt;
believes that perseverance is one of the greatest qualities somebody can have&lt;br /&gt;
greatly respects individuals that persevere through their trials and labors&lt;br /&gt;
respects perseverance&lt;br /&gt;
doesn't think much about the idea of perseverance&lt;br /&gt;
sees perseverance in the face of adversity as bull-headed and foolish&lt;br /&gt;
thinks there is something deeply wrong with people that persevere through adversity&lt;br /&gt;
finds the notion that one would persevere through adversity completely abhorrent&lt;br /&gt;
believes that it would be a fine thing if all time were leisure time&lt;br /&gt;
treasures leisure time and thinks it is very important in life&lt;br /&gt;
values leisure time&lt;br /&gt;
doesn't think one way or the other about leisure time&lt;br /&gt;
finds leisure time wasteful&lt;br /&gt;
is offended by leisure time and leisurely living&lt;br /&gt;
believes that those that take leisure time are evil and finds the whole idea disgusting&lt;br /&gt;
sees engaging in commerce as a high ideal in life&lt;br /&gt;
really respects commerce and those that engage in trade&lt;br /&gt;
respects commerce&lt;br /&gt;
doesn't particularly respect commerce&lt;br /&gt;
is somewhat put off by trade and commerce&lt;br /&gt;
finds those that engage in trade and commerce to be fairly disgusting&lt;br /&gt;
holds the view that commerce is a vile obscenity&lt;br /&gt;
sees romance as one of the highest ideals&lt;br /&gt;
thinks romance is very important in life&lt;br /&gt;
values romance&lt;br /&gt;
doesn't care one way or the other about romance&lt;br /&gt;
finds romance distasteful&lt;br /&gt;
is somewhat disgusted by romance&lt;br /&gt;
finds even the abstract idea of romance repellent&lt;br /&gt;
holds nature to be of greater value than most aspects of civilization&lt;br /&gt;
has a deep respect for animals, plants and the natural world&lt;br /&gt;
values nature&lt;br /&gt;
doesn't care about nature one way or another&lt;br /&gt;
finds nature somewhat disturbing&lt;br /&gt;
has a deep dislike of the natural world&lt;br /&gt;
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit&lt;br /&gt;
believes the idea of war is utterly repellent and would have peace at all costs&lt;br /&gt;
believes that peace is always preferable to war&lt;br /&gt;
values peace over war&lt;br /&gt;
doesn't particularly care between war and peace&lt;br /&gt;
sees war as a useful means to an end&lt;br /&gt;
believes war is preferable to peace in general&lt;br /&gt;
thinks that the world should be engaged in perpetual warfare&lt;br /&gt;
a turn-around after &lt;br /&gt;
a strengthening after &lt;br /&gt;
less extreme after &lt;br /&gt;
dreams of raising a family&lt;br /&gt;
dreams of ruling the world&lt;br /&gt;
dreams of creating a great work of art&lt;br /&gt;
dreams of crafting a masterwork someday&lt;br /&gt;
dreams of bringing lasting peace to the world&lt;br /&gt;
dreams of becoming a legendary warrior&lt;br /&gt;
dreams of mastering a skill&lt;br /&gt;
dreams of falling in love&lt;br /&gt;
dreams of seeing the great natural places of the world&lt;br /&gt;
dreams of making a great discovery&lt;br /&gt;
dreams of attaining rank in society&lt;br /&gt;
dreams of bathing the world in chaos&lt;br /&gt;
, and this dream was realized&lt;br /&gt;
[C:7:0:1]&amp;quot;&lt;br /&gt;
&amp;quot;[B]&lt;br /&gt;
 has been overthrown by the stresses of day-to-day living.  &lt;br /&gt;
 has been utterly harrowed by the nightmare that is &lt;br /&gt;
 tragic life&lt;br /&gt;
 [C:7:0:1]and is [C:4:0:0]lost in rage&lt;br /&gt;
 [C:7:0:1]and is [C:6:0:1]throwing a tantrum&lt;br /&gt;
 [C:7:0:1]and is [C:6:0:0]in depression&lt;br /&gt;
 [C:7:0:1]and is [C:3:0:0]oblivious to reality&lt;br /&gt;
 has become haggard and drawn due to the tremendous stresses placed on &lt;br /&gt;
[C:6:0:1]Over the long term, &lt;br /&gt;
 has been under a great deal of stress&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
 is lost in rage.  &lt;br /&gt;
 is throwing a tantrum.  &lt;br /&gt;
[C:6:0:0]&lt;br /&gt;
 is in depression.  &lt;br /&gt;
[C:3:0:0]&lt;br /&gt;
 is oblivious to reality.  &lt;br /&gt;
[C:7:0:0]Within the last season, &lt;br /&gt;
was &lt;br /&gt;
felt &lt;br /&gt;
feels &lt;br /&gt;
was in &lt;br /&gt;
is in &lt;br /&gt;
didn't feel &lt;br /&gt;
doesn't feel &lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
suspicious&lt;br /&gt;
grim satisfaction&lt;br /&gt;
grieved&lt;br /&gt;
grieves&lt;br /&gt;
raged&lt;br /&gt;
rages&lt;br /&gt;
blissful&lt;br /&gt;
vengeful&lt;br /&gt;
accepting&lt;br /&gt;
adoration&lt;br /&gt;
affection&lt;br /&gt;
agony&lt;br /&gt;
alienated&lt;br /&gt;
amazed&lt;br /&gt;
ambivalent&lt;br /&gt;
amused&lt;br /&gt;
apathetic&lt;br /&gt;
caring&lt;br /&gt;
despair&lt;br /&gt;
disappointed&lt;br /&gt;
empathy&lt;br /&gt;
empty&lt;br /&gt;
enjoyment&lt;br /&gt;
exasperated&lt;br /&gt;
exhilarated&lt;br /&gt;
afraid&lt;br /&gt;
glum&lt;br /&gt;
guilty&lt;br /&gt;
hateful&lt;br /&gt;
hope&lt;br /&gt;
humiliated&lt;br /&gt;
interested&lt;br /&gt;
jolly&lt;br /&gt;
jovial&lt;br /&gt;
loathing&lt;br /&gt;
lustful&lt;br /&gt;
mortified&lt;br /&gt;
nervous&lt;br /&gt;
nostalgic&lt;br /&gt;
optimistic&lt;br /&gt;
panicked&lt;br /&gt;
panics&lt;br /&gt;
patient&lt;br /&gt;
passionate&lt;br /&gt;
proud&lt;br /&gt;
enraptured&lt;br /&gt;
rejected&lt;br /&gt;
relieved&lt;br /&gt;
repentant&lt;br /&gt;
resentful&lt;br /&gt;
restless&lt;br /&gt;
self-pity&lt;br /&gt;
ashamed&lt;br /&gt;
sympathy&lt;br /&gt;
terrified&lt;br /&gt;
zealous&lt;br /&gt;
existential crisis&lt;br /&gt;
defeated&lt;br /&gt;
expectant&lt;br /&gt;
enthusiastic&lt;br /&gt;
anything&lt;br /&gt;
 [C:5:0:0]&lt;br /&gt;
 [C:5:0:1]&lt;br /&gt;
reliving &lt;br /&gt;
dwelling upon &lt;br /&gt;
remembering &lt;br /&gt;
 [C:7:0:0]&lt;br /&gt;
 [C:7:0:1]&lt;br /&gt;
, [C:5:0:0]&lt;br /&gt;
, [C:5:0:1]&lt;br /&gt;
and mulling over the recurring memory &lt;br /&gt;
allowed &lt;br /&gt;
 to rethink &lt;br /&gt;
 intellectual values and changed &lt;br /&gt;
 personal tendencies&lt;br /&gt;
changed &lt;br /&gt;
 intellectual values&lt;br /&gt;
 sometimes feels&lt;br /&gt;
 [C:6:0:1]&lt;br /&gt;
at being separated from &lt;br /&gt;
a loved one&lt;br /&gt;
loved ones&lt;br /&gt;
 is married to &lt;br /&gt;
three&lt;br /&gt;
children&lt;br /&gt;
 is romantically involved with &lt;br /&gt;
 is &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
 is imprisoning &lt;br /&gt;
 is imprisoned by &lt;br /&gt;
 apprentices &lt;br /&gt;
 an apprentice, &lt;br /&gt;
 former apprentices &lt;br /&gt;
 an former apprentice, &lt;br /&gt;
 is an apprentice under &lt;br /&gt;
 used to be an apprentice under &lt;br /&gt;
 is traveling with &lt;br /&gt;
 is the pet of &lt;br /&gt;
a former &lt;br /&gt;
the former &lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
a worker&lt;br /&gt;
a former worker&lt;br /&gt;
a legendary hero of&lt;br /&gt;
a famous hero of&lt;br /&gt;
a hero of&lt;br /&gt;
greatly respected for heroic acts by&lt;br /&gt;
respected for heroic acts by&lt;br /&gt;
a legendary intruder according to&lt;br /&gt;
an infamous intruder according to&lt;br /&gt;
a noted intruder according to&lt;br /&gt;
certainly considered an intruder by&lt;br /&gt;
considered an intruder by&lt;br /&gt;
a legendary monster of&lt;br /&gt;
an infamous monster of&lt;br /&gt;
a noted monster of&lt;br /&gt;
certainly feared as a monster by&lt;br /&gt;
feared as a monster by&lt;br /&gt;
a legendary brigand according to&lt;br /&gt;
an infamous brigand according to&lt;br /&gt;
a noted brigand according to&lt;br /&gt;
certainly feared as a brigand by&lt;br /&gt;
feared as a brigand by&lt;br /&gt;
a legendary bully according to&lt;br /&gt;
an infamous bully according to&lt;br /&gt;
a noted bully according to&lt;br /&gt;
certainly considered a bully by&lt;br /&gt;
considered a bully by&lt;br /&gt;
a legendary brawler of&lt;br /&gt;
a famous brawler of&lt;br /&gt;
a noted brawler of&lt;br /&gt;
certainly considered a brawler by&lt;br /&gt;
considered a brawler by&lt;br /&gt;
a legendary villain according to&lt;br /&gt;
an infamous villain according to&lt;br /&gt;
a noted villain according to&lt;br /&gt;
greatly feared as a villain by&lt;br /&gt;
feared as a villain by&lt;br /&gt;
a legendary hunter of&lt;br /&gt;
a great hunter of&lt;br /&gt;
a talented hunter of&lt;br /&gt;
a skilled hunter of&lt;br /&gt;
respected as a hunter by&lt;br /&gt;
a legendary killer of&lt;br /&gt;
an infamous killer of&lt;br /&gt;
a noted killer of&lt;br /&gt;
greatly feared as a killer by&lt;br /&gt;
feared as a killer by&lt;br /&gt;
a legendary murderer according to&lt;br /&gt;
an infamous murderer according to&lt;br /&gt;
a noted murderer according to&lt;br /&gt;
greatly feared as a murderer by&lt;br /&gt;
feared as a murderer by&lt;br /&gt;
a legendary fighter against&lt;br /&gt;
an infamous fighter against&lt;br /&gt;
a noted fighter against&lt;br /&gt;
greatly feared for fighting against&lt;br /&gt;
feared for fighting against&lt;br /&gt;
a legendary fighter for&lt;br /&gt;
a famous fighter for&lt;br /&gt;
a noted fighter for&lt;br /&gt;
greatly respected for fighter for&lt;br /&gt;
respected for fighter for&lt;br /&gt;
a legendary loyal soldier of&lt;br /&gt;
a famous loyal soldier of&lt;br /&gt;
a noted loyal soldier of&lt;br /&gt;
greatly respected for loyalty to&lt;br /&gt;
respected for loyalty to&lt;br /&gt;
a legendary protector of the weak in&lt;br /&gt;
a famous protector of the weak in&lt;br /&gt;
a noted protector of the weak in&lt;br /&gt;
greatly respected for protecting the weak in&lt;br /&gt;
respected for protecting the weak in&lt;br /&gt;
a legendary preserver of the knowledge of&lt;br /&gt;
a famous preserver of the knowledge of&lt;br /&gt;
a noted preserver of the knowledge of&lt;br /&gt;
greatly respected for preserving the knowledge of&lt;br /&gt;
respected for preserving the knowledge of&lt;br /&gt;
a legendary treasure hunter for&lt;br /&gt;
a famous treasure hunter for&lt;br /&gt;
a noted treasure hunter for&lt;br /&gt;
greatly respected for hunting treasure for&lt;br /&gt;
respected for hunting treasure for&lt;br /&gt;
a legendary thief according to&lt;br /&gt;
an infamous thief according to&lt;br /&gt;
a noted thief according to&lt;br /&gt;
certainly considered a thief by&lt;br /&gt;
considered a thief by&lt;br /&gt;
 arrived at &lt;br /&gt;
the fortress&lt;br /&gt;
 on the &lt;br /&gt;
 likes &lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
the words of &lt;br /&gt;
the sound of &lt;br /&gt;
the sight of &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
unknown meat&lt;br /&gt;
unknown fish&lt;br /&gt;
unknown plants&lt;br /&gt;
unknown drink&lt;br /&gt;
unknown liquid&lt;br /&gt;
unknown seeds&lt;br /&gt;
unknown leaves&lt;br /&gt;
unknown powder&lt;br /&gt;
unknown cheese&lt;br /&gt;
unknown item&lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
Overall, &lt;br /&gt;
very focused with satisfied needs&lt;br /&gt;
quite focused with satisfied needs&lt;br /&gt;
somewhat focused with satisfied needs&lt;br /&gt;
badly distracted by unmet needs&lt;br /&gt;
distracted by unmet needs&lt;br /&gt;
unfocused by unmet needs&lt;br /&gt;
untroubled by unmet needs&lt;br /&gt;
unfettered&lt;br /&gt;
level-headed&lt;br /&gt;
untroubled&lt;br /&gt;
not distracted&lt;br /&gt;
unfocused&lt;br /&gt;
distracted&lt;br /&gt;
badly distracted&lt;br /&gt;
after spending time with people&lt;br /&gt;
after being away from people&lt;br /&gt;
after drinking&lt;br /&gt;
after being kept from alcohol&lt;br /&gt;
after communing with &lt;br /&gt;
after meditation&lt;br /&gt;
after being unable to pray&lt;br /&gt;
after staying occupied&lt;br /&gt;
after being unoccupied&lt;br /&gt;
after admiring art&lt;br /&gt;
after being unable to admire art&lt;br /&gt;
after doing something creative&lt;br /&gt;
after doing nothing creative&lt;br /&gt;
after doing something exciting&lt;br /&gt;
after leading an unexciting life&lt;br /&gt;
after learning something&lt;br /&gt;
after not learning anything&lt;br /&gt;
after being with family&lt;br /&gt;
after being away from family&lt;br /&gt;
after being with friends&lt;br /&gt;
after being away from friends&lt;br /&gt;
after hearing eloquent speech&lt;br /&gt;
after being unable to hear eloquent speech&lt;br /&gt;
after upholding tradition&lt;br /&gt;
after being away from traditions&lt;br /&gt;
after self-examination&lt;br /&gt;
after a lack of introspection&lt;br /&gt;
after making merry&lt;br /&gt;
after being unable to make merry&lt;br /&gt;
after practicing a craft&lt;br /&gt;
after being unable to practice a craft&lt;br /&gt;
after practicing a martial art&lt;br /&gt;
after being unable to practice a martial art&lt;br /&gt;
after practicing a skill&lt;br /&gt;
after being unable to practice a skill&lt;br /&gt;
after taking it easy&lt;br /&gt;
after being unable to take it easy&lt;br /&gt;
after making romance&lt;br /&gt;
after being unable to make romance&lt;br /&gt;
after seeing animals&lt;br /&gt;
after being away from animals&lt;br /&gt;
after seeing a great beast&lt;br /&gt;
after being away from great beasts&lt;br /&gt;
after acquiring something&lt;br /&gt;
after being unable to acquire something&lt;br /&gt;
after eating a good meal&lt;br /&gt;
after a lack of decent meals&lt;br /&gt;
after fighting&lt;br /&gt;
after being unable to fight&lt;br /&gt;
after causing trouble&lt;br /&gt;
after a lack of trouble-making&lt;br /&gt;
after arguing&lt;br /&gt;
after being unable to argue&lt;br /&gt;
after being extravagant&lt;br /&gt;
after being unable to be extravagant&lt;br /&gt;
after wandering&lt;br /&gt;
after being unable to wander&lt;br /&gt;
after helping somebody&lt;br /&gt;
after being unable to help anybody&lt;br /&gt;
after thinking abstractly&lt;br /&gt;
after a lack of abstract thinking&lt;br /&gt;
Merchants Present&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
: Scroll.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
, and I aim to return it home.&lt;br /&gt;
My epic journey began &lt;br /&gt;
I've searched nearly the whole world over.&lt;br /&gt;
I've boldly searched &lt;br /&gt;
I've already searched in &lt;br /&gt;
I can only rest when I've brought the prize safely to&lt;br /&gt;
Play your role in this noble quest and become legendary!&lt;br /&gt;
is the symbol of &lt;br /&gt;
our people&lt;br /&gt;
is an heirloom of our people.&lt;br /&gt;
is the property of our people.&lt;br /&gt;
is a sacred relic of our people.&lt;br /&gt;
Pass this treasure into our possession, and we shall depart in peace.&lt;br /&gt;
 - Sadly, we do not possess this object.  Best of luck in your search.&lt;br /&gt;
 - Give up this childish errand.  We do not part with our treasures lightly.&lt;br /&gt;
 - Your claim is worthless here.  Trade your lives if you must.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear the call.  Let us stop this war.&lt;br /&gt;
 - We will drown out the call with the screams of your dying.  Begone.&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loath to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
 - We will gladly do as you ask and strengthen our bonds of friendship.&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
is sought by &lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
TITLENAME&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: Move this category&lt;br /&gt;
: View good&lt;br /&gt;
: Move visible goods&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Gate&lt;br /&gt;
  Merchants from &lt;br /&gt;
text_viewer&lt;br /&gt;
You honor &lt;br /&gt;
 with the presentation of &lt;br /&gt;
Villains!  The seizure of &lt;br /&gt;
 will not go unanswered.&lt;br /&gt;
 is a great treasure.  We respect that this is no mere trade.&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
 has come!&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
Thank you for returning my treasure.&lt;br /&gt;
Thank you for returning my family's treasure.&lt;br /&gt;
Thank you for returning this treasure to &lt;br /&gt;
  It's not the original, but we can hope the writing was copied faithfully.&lt;br /&gt;
 has arrived.&lt;br /&gt;
?  How curious...&lt;br /&gt;
 diplomat from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
You are too kind.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
what do offer for them?&lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?  &lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Mark all goods for trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
Trade how many? (0-&lt;br /&gt;
Greetings.  The &lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
Making demands of &lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
 (You owe &lt;br /&gt;
(Select an item to demand)&lt;br /&gt;
What did you have in mind?&lt;br /&gt;
An honored visitor!  What would you like?&lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
How kind!  Thank you so much.&lt;br /&gt;
That seems fair.  You have yourself a deal.&lt;br /&gt;
I'm confused.  Did you want something?&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
: Mark for demand&lt;br /&gt;
: Demand    &lt;br /&gt;
: Trade     &lt;br /&gt;
: Give      &lt;br /&gt;
: Settle debt/offer currency&lt;br /&gt;
: Ask for/offer currency&lt;br /&gt;
: Show items&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
Cannot trade currency&lt;br /&gt;
How much debt will you settle? (0-&lt;br /&gt;
Ask for how much? (0-&lt;br /&gt;
Offer how much? (0-&lt;br /&gt;
I don't know very much about the outside world.  I wish I had more to tell you.&lt;br /&gt;
There is much to share...  (Information added to Civilizations/World Info)&lt;br /&gt;
The world is the same as ever.&lt;br /&gt;
caravan from &lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
The annual tribute from &lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
HELP&lt;br /&gt;
LINK&lt;br /&gt;
/LINK&lt;br /&gt;
/TITLE&lt;br /&gt;
GLOBAL&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
 has been elected &lt;br /&gt;
 has been re-elected.&lt;br /&gt;
 is a personal treasure, and I will not part with it.&lt;br /&gt;
 is a family heirloom, and I will not part with it.&lt;br /&gt;
 is a treasure of &lt;br /&gt;
, and we will not part with it.&lt;br /&gt;
You receive &lt;br /&gt;
 to conclude the transaction.&lt;br /&gt;
The residency petition of &lt;br /&gt;
 has been ignored.&lt;br /&gt;
The citizenship petition of &lt;br /&gt;
The temple petition by &lt;br /&gt;
The guildhall petition by &lt;br /&gt;
The guildhall agreement with &lt;br /&gt;
 has been satisfied.&lt;br /&gt;
The priesthood of &lt;br /&gt;
 is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.&lt;br /&gt;
The high priest of &lt;br /&gt;
 has been abandoned.&lt;br /&gt;
 guild, has been established.&lt;br /&gt;
 has been missing for a week.&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
Null&lt;br /&gt;
Guild:&lt;br /&gt;
No established guild&lt;br /&gt;
: Select&lt;br /&gt;
Worship &lt;br /&gt;
: Library&lt;br /&gt;
: Temple&lt;br /&gt;
: Location details&lt;br /&gt;
: Retire location&lt;br /&gt;
You have not designated any&lt;br /&gt;
locations.  Do it here.&lt;br /&gt;
Locations such as taverns,&lt;br /&gt;
temples and libraries can be&lt;br /&gt;
created from meeting area&lt;br /&gt;
zones, dining rooms and&lt;br /&gt;
bedrooms.&lt;br /&gt;
These larger associations of&lt;br /&gt;
rooms can attract visitors&lt;br /&gt;
from outside the fortress.&lt;br /&gt;
You can manage occupations&lt;br /&gt;
and more from Location&lt;br /&gt;
Details or the main location&lt;br /&gt;
list.&lt;br /&gt;
Site not found&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Dense &lt;br /&gt;
Sparse &lt;br /&gt;
Grass&lt;br /&gt;
Dry &lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead &lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Track (N)&lt;br /&gt;
Ice Track (N)&lt;br /&gt;
 Track (S)&lt;br /&gt;
Ice Track (S)&lt;br /&gt;
 Track (E)&lt;br /&gt;
Ice Track (E)&lt;br /&gt;
 Track (W)&lt;br /&gt;
Ice Track (W)&lt;br /&gt;
 Track (NS)&lt;br /&gt;
Ice Track (NS)&lt;br /&gt;
 Track (NE)&lt;br /&gt;
Ice Track (NE)&lt;br /&gt;
 Track (NW)&lt;br /&gt;
Ice Track (NW)&lt;br /&gt;
 Track (SE)&lt;br /&gt;
Ice Track (SE)&lt;br /&gt;
 Track (SW)&lt;br /&gt;
Ice Track (SW)&lt;br /&gt;
 Track (EW)&lt;br /&gt;
Ice Track (EW)&lt;br /&gt;
 Track (NSE)&lt;br /&gt;
Ice Track (NSE)&lt;br /&gt;
 Track (NSW)&lt;br /&gt;
Ice Track (NSW)&lt;br /&gt;
 Track (NEW)&lt;br /&gt;
Ice Track (NEW)&lt;br /&gt;
 Track (SEW)&lt;br /&gt;
Ice Track (SEW)&lt;br /&gt;
 Track (NSEW)&lt;br /&gt;
Ice Track (NSEW)&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
Unusable &lt;br /&gt;
Murky Pool Slope&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
Underworld Gate&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
 Upward Track (N)&lt;br /&gt;
Ice Upward Track (N)&lt;br /&gt;
 Upward Track (S)&lt;br /&gt;
Ice Upward Track (S)&lt;br /&gt;
 Upward Track (E)&lt;br /&gt;
Ice Upward Track (E)&lt;br /&gt;
 Upward Track (W)&lt;br /&gt;
Ice Upward Track (W)&lt;br /&gt;
 Upward Track (NS)&lt;br /&gt;
Ice Upward Track (NS)&lt;br /&gt;
 Upward Track (NE)&lt;br /&gt;
Ice Upward Track (NE)&lt;br /&gt;
 Upward Track (NW)&lt;br /&gt;
Ice Upward Track (NW)&lt;br /&gt;
 Upward Track (SE)&lt;br /&gt;
Ice Upward Track (SE)&lt;br /&gt;
 Upward Track (SW)&lt;br /&gt;
Ice Upward Track (SW)&lt;br /&gt;
 Upward Track (EW)&lt;br /&gt;
Ice Upward Track (EW)&lt;br /&gt;
 Upward Track (NSE)&lt;br /&gt;
Ice Upward Track (NSE)&lt;br /&gt;
 Upward Track (NSW)&lt;br /&gt;
Ice Upward Track (NSW)&lt;br /&gt;
 Upward Track (NEW)&lt;br /&gt;
Ice Upward Track (NEW)&lt;br /&gt;
 Upward Track (SEW)&lt;br /&gt;
Ice Upward Track (SEW)&lt;br /&gt;
 Upward Track (NSEW)&lt;br /&gt;
Ice Upward Track (NSEW)&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Track (N)&lt;br /&gt;
Ice Downward Track (N)&lt;br /&gt;
 Downward Track (S)&lt;br /&gt;
Ice Downward Track (S)&lt;br /&gt;
 Downward Track (E)&lt;br /&gt;
Ice Downward Track (E)&lt;br /&gt;
 Downward Track (W)&lt;br /&gt;
Ice Downward Track (W)&lt;br /&gt;
 Downward Track (NS)&lt;br /&gt;
Ice Downward Track (NS)&lt;br /&gt;
 Downward Track (NE)&lt;br /&gt;
Ice Downward Track (NE)&lt;br /&gt;
 Downward Track (NW)&lt;br /&gt;
Ice Downward Track (NW)&lt;br /&gt;
 Downward Track (SE)&lt;br /&gt;
Ice Downward Track (SE)&lt;br /&gt;
 Downward Track (SW)&lt;br /&gt;
Ice Downward Track (SW)&lt;br /&gt;
 Downward Track (EW)&lt;br /&gt;
Ice Downward Track (EW)&lt;br /&gt;
 Downward Track (NSE)&lt;br /&gt;
Ice Downward Track (NSE)&lt;br /&gt;
 Downward Track (NSW)&lt;br /&gt;
Ice Downward Track (NSW)&lt;br /&gt;
 Downward Track (NEW)&lt;br /&gt;
Ice Downward Track (NEW)&lt;br /&gt;
 Downward Track (SEW)&lt;br /&gt;
Ice Downward Track (SEW)&lt;br /&gt;
 Downward Track (NSEW)&lt;br /&gt;
Ice Downward Track (NSEW)&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
: Remove Building&lt;br /&gt;
Task is underway.&lt;br /&gt;
Details cannot be&lt;br /&gt;
changed now.&lt;br /&gt;
Specify type&lt;br /&gt;
Specify &lt;br /&gt;
wood&lt;br /&gt;
plant&lt;br /&gt;
soap&lt;br /&gt;
horn&lt;br /&gt;
Specify image&lt;br /&gt;
Specify size&lt;br /&gt;
: Set details&lt;br /&gt;
Setting type&lt;br /&gt;
Image&lt;br /&gt;
Bands&lt;br /&gt;
Covered&lt;br /&gt;
Hanging rings&lt;br /&gt;
: Set type&lt;br /&gt;
Setting material&lt;br /&gt;
: Set material&lt;br /&gt;
For &lt;br /&gt;
: Set creature&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
Forbidden&lt;br /&gt;
Give name&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
cut gems&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
 Assigned Workers&lt;br /&gt;
1 Assigned Worker&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Cloth (Wool/Hair Yarn)&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Tame&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
Needs to be powered&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Recenter on lever&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Link up Track Stop&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel task&lt;br /&gt;
: Promote task&lt;br /&gt;
: Remove High Priority&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop profile&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Assign Location&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
: Train&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
This is a memorial to&lt;br /&gt;
: Set new displayed items&lt;br /&gt;
On display here:&lt;br /&gt;
: Stop display&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Museum&lt;br /&gt;
: Make Memorial Hall&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
: Install colony when ready&lt;br /&gt;
   * Requires wild colony or&lt;br /&gt;
   * Existing hive&lt;br /&gt;
: Do not install colony&lt;br /&gt;
: Gather any products&lt;br /&gt;
   * Destroys colony&lt;br /&gt;
   * Requires a jug&lt;br /&gt;
: Do not gather products&lt;br /&gt;
   * Saves colony for split&lt;br /&gt;
Outdoor access&lt;br /&gt;
No outdoor access&lt;br /&gt;
Ready to be split&lt;br /&gt;
Not ready to be split&lt;br /&gt;
Too many hives&lt;br /&gt;
* No output&lt;br /&gt;
* Output restricted&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
Left&lt;br /&gt;
Right&lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
place of&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the workshop&lt;br /&gt;
or pile you want to give to.&lt;br /&gt;
: Select Pile/Workshop&lt;br /&gt;
or pile you want to take from.&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Max Wheelbarrow - &lt;br /&gt;
: Will Take From Links Only&lt;br /&gt;
: Will Take From Anywhere&lt;br /&gt;
: Take From A Pile/Workshop&lt;br /&gt;
: Give To A Pile/Workshop&lt;br /&gt;
: Delete Selected&lt;br /&gt;
Give: &lt;br /&gt;
Take: &lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
Current Long-term Resident:&lt;br /&gt;
Available&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
Nest box claimed by&lt;br /&gt;
Nest box unclaimed&lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
: Trade&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
: Do task now!&lt;br /&gt;
Profile requires manager&lt;br /&gt;
This is the resting&lt;br /&gt;
: Claim&lt;br /&gt;
: Forbid&lt;br /&gt;
: View&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Give order&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Orders&lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Pause&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
Go to &lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
You have no vehicles.&lt;br /&gt;
Push&lt;br /&gt;
Ride&lt;br /&gt;
immediately&lt;br /&gt;
in 1 day&lt;br /&gt;
 days&lt;br /&gt;
always (at least 0%)&lt;br /&gt;
when empty&lt;br /&gt;
at most&lt;br /&gt;
 25%&lt;br /&gt;
 50%&lt;br /&gt;
 75%&lt;br /&gt;
when full&lt;br /&gt;
always (at most 100%)&lt;br /&gt;
desired items&lt;br /&gt;
any items&lt;br /&gt;
Give to/Take from&lt;br /&gt;
Give to&lt;br /&gt;
Take from&lt;br /&gt;
(Select)&lt;br /&gt;
(Select Stockpile)&lt;br /&gt;
(Obsolete Stockpile)&lt;br /&gt;
Stop &lt;br /&gt;
! Set dir/connect track&lt;br /&gt;
You have no routes.&lt;br /&gt;
: Assign Vehicle&lt;br /&gt;
: Set desired/kept items&lt;br /&gt;
: Set kept items&lt;br /&gt;
: Set desired items&lt;br /&gt;
: New depart condition&lt;br /&gt;
: New stockpile link&lt;br /&gt;
: Remove condition/link&lt;br /&gt;
: Select stockpile&lt;br /&gt;
: Toggle take/give&lt;br /&gt;
: Push/Ride/Guide&lt;br /&gt;
: Dir&lt;br /&gt;
: More/Less&lt;br /&gt;
: Desired/Total&lt;br /&gt;
: Change condition&lt;br /&gt;
: Advanced&lt;br /&gt;
: Timer&lt;br /&gt;
: Define stop&lt;br /&gt;
: New route&lt;br /&gt;
: New stop&lt;br /&gt;
: Remove route/stop&lt;br /&gt;
: Promote stop&lt;br /&gt;
: Nickname&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
Delete this burrow?&lt;br /&gt;
All citizen assignments&lt;br /&gt;
and alert information&lt;br /&gt;
associated to it will&lt;br /&gt;
be removed forever!&lt;br /&gt;
: Delete it&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Remove workshop limits&lt;br /&gt;
: Limit workshops to burrow&lt;br /&gt;
_ Years Old&lt;br /&gt;
 Year Old&lt;br /&gt;
 Years Old&lt;br /&gt;
a colony of &lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
Sea Foam&lt;br /&gt;
A Campfire&lt;br /&gt;
Track/Spoor&lt;br /&gt;
Salt water [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A small pile of &lt;br /&gt;
: Create creature&lt;br /&gt;
: Create tree&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
: Dismount&lt;br /&gt;
: Mount&lt;br /&gt;
: Select rider&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
: Follow&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Overcome by terror!&lt;br /&gt;
In emotional shock!&lt;br /&gt;
Overwhelmed by horror!&lt;br /&gt;
Experiencing mortal fear!&lt;br /&gt;
Beside &lt;br /&gt;
herself&lt;br /&gt;
himself&lt;br /&gt;
itself&lt;br /&gt;
 with grief!&lt;br /&gt;
Drowning in sadness!&lt;br /&gt;
Writhing in agony!&lt;br /&gt;
Anguished!&lt;br /&gt;
Lost in despair!&lt;br /&gt;
Completely dismayed!&lt;br /&gt;
Distressed!&lt;br /&gt;
Taken by a fright!&lt;br /&gt;
Wallowing in misery!&lt;br /&gt;
Truly mortified!&lt;br /&gt;
Shaken to the core!&lt;br /&gt;
In existential crisis!&lt;br /&gt;
Emotionally overloaded!&lt;br /&gt;
Pet of &lt;br /&gt;
Creator of &lt;br /&gt;
Warrior&lt;br /&gt;
Artist&lt;br /&gt;
Traveler&lt;br /&gt;
Instrument: &lt;br /&gt;
Poetry: &lt;br /&gt;
Music: &lt;br /&gt;
Dance: &lt;br /&gt;
 (V Rusty)&lt;br /&gt;
 (Rusty)&lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
: View Activity&lt;br /&gt;
Paralyzed&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Starving&lt;br /&gt;
Dehydrated&lt;br /&gt;
Harrowed&lt;br /&gt;
Haggard&lt;br /&gt;
Stressed&lt;br /&gt;
Focused!&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Ready for Gelding (Y)&lt;br /&gt;
: Ready for Gelding (N)&lt;br /&gt;
: Work Animals&lt;br /&gt;
: Occupation&lt;br /&gt;
: Send away&lt;br /&gt;
: Expel&lt;br /&gt;
Squad: &lt;br /&gt;
: Create squad&lt;br /&gt;
No uniform&lt;br /&gt;
: New squad&lt;br /&gt;
: Name squad&lt;br /&gt;
: Name selected squad&lt;br /&gt;
Replace &lt;br /&gt;
last member&lt;br /&gt;
Cannot remove&lt;br /&gt;
commander with&lt;br /&gt;
subordinates&lt;br /&gt;
Cannot expel:&lt;br /&gt;
Does the&lt;br /&gt;
expelling&lt;br /&gt;
Nobility&lt;br /&gt;
Holds elected&lt;br /&gt;
Spouse does&lt;br /&gt;
the expelling&lt;br /&gt;
Spouse is&lt;br /&gt;
not present&lt;br /&gt;
nobility&lt;br /&gt;
Child does&lt;br /&gt;
Child is&lt;br /&gt;
Expel&lt;br /&gt;
: Confirm location&lt;br /&gt;
Mercenary&lt;br /&gt;
Resident Performer&lt;br /&gt;
Resident Scholar&lt;br /&gt;
Has no occupation&lt;br /&gt;
Performer&lt;br /&gt;
Take occupation&lt;br /&gt;
: Add / Remove&lt;br /&gt;
No labors available.&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
 war beast&lt;br /&gt;
 assigned&lt;br /&gt;
 hunting beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
: View Category&lt;br /&gt;
: Toggle Cat&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
Kennels&lt;br /&gt;
Loom&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Fishery&lt;br /&gt;
Leather Works&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Magma Forge&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Workshop&lt;br /&gt;
Nest Box&lt;br /&gt;
Zone&lt;br /&gt;
Kiln&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Catapult&lt;br /&gt;
Door&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Rollers &lt;br /&gt;
(N-&amp;gt;S)&lt;br /&gt;
(E-&amp;gt;W)&lt;br /&gt;
(S-&amp;gt;N)&lt;br /&gt;
(W-&amp;gt;E)&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Water Wheel&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Cage&lt;br /&gt;
Chair or Throne&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Weight from &lt;br /&gt;
: Track does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min &lt;br /&gt;
: Max &lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Friction: &lt;br /&gt;
Lowest&lt;br /&gt;
Medium&lt;br /&gt;
Highest&lt;br /&gt;
: Change Friction&lt;br /&gt;
Dump on arrival: &lt;br /&gt;
North&lt;br /&gt;
East&lt;br /&gt;
: Activate/change direction&lt;br /&gt;
: Change Speed&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
: Gather Vermin Remains&lt;br /&gt;
: Ignore Vermin Remains&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Hair/Wool&lt;br /&gt;
 Save Hair/Wool&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superseded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
Unit&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
: Mine&lt;br /&gt;
: Channel&lt;br /&gt;
: Up Stair&lt;br /&gt;
: Down Stair&lt;br /&gt;
: U/D Stair&lt;br /&gt;
: Up Ramp&lt;br /&gt;
: Remove Up Stairs/Ramps&lt;br /&gt;
: Chop Down Trees&lt;br /&gt;
: Gather Plants&lt;br /&gt;
: Smooth Stone&lt;br /&gt;
: Engrave Stone&lt;br /&gt;
: Carve Fortifications&lt;br /&gt;
: Carve Track&lt;br /&gt;
: Toggle Engravings&lt;br /&gt;
: Toggle Standard/Marking&lt;br /&gt;
: Remove Construction&lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Set Building/Item Properties&lt;br /&gt;
: Set Traffic Areas&lt;br /&gt;
: Set Priority&lt;br /&gt;
Marker Only&lt;br /&gt;
Designating All&lt;br /&gt;
Automining Ore/Gems&lt;br /&gt;
Designating Ore/Gems&lt;br /&gt;
Designating Gems&lt;br /&gt;
: Designate&lt;br /&gt;
 will:&lt;br /&gt;
: Pick fruit from trees&lt;br /&gt;
: Ignore fruit on trees&lt;br /&gt;
: Pick berries/pull tubers&lt;br /&gt;
: Ignore shrubs&lt;br /&gt;
: Gather fallen fruit&lt;br /&gt;
: Ignore fallen fruit&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Gather/Pick Fruit (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pen/Pasture (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand (&lt;br /&gt;
Clay (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Animal Training (&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Gather/Pick Fruit (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pen/Pasture (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand (&lt;br /&gt;
: Clay (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Animal Training (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Gather Information&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Set Pen/Pasture Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture&lt;br /&gt;
: Coins&lt;br /&gt;
: Corpses&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Sheets&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Armor&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Conflict Level&lt;br /&gt;
Brawl&lt;br /&gt;
Non-lethal&lt;br /&gt;
No Quarter&lt;br /&gt;
: Morale/Fear &lt;br /&gt;
: Set Weather/Temp/Time&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: Civilizations/World Info&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Make Burrows&lt;br /&gt;
: Hauling&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Locations and Occupations&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Look&lt;br /&gt;
: Depot Access&lt;br /&gt;
Set the weather, temperature and time.&lt;br /&gt;
No cumulus clouds&lt;br /&gt;
Scattered cumulus&lt;br /&gt;
Many cumulus (rain)&lt;br /&gt;
Cumulonimbus (rain)&lt;br /&gt;
Cirrus&lt;br /&gt;
No stratus&lt;br /&gt;
Altostratus&lt;br /&gt;
Stratus (rain)&lt;br /&gt;
Nimbostratus (rain)&lt;br /&gt;
No fog&lt;br /&gt;
Thin mist&lt;br /&gt;
Thick fog&lt;br /&gt;
Scorching&lt;br /&gt;
Cool&lt;br /&gt;
Below freezing&lt;br /&gt;
Deathly cold&lt;br /&gt;
Absolute zero&lt;br /&gt;
Dawn&lt;br /&gt;
Morning&lt;br /&gt;
Late morning&lt;br /&gt;
Noon&lt;br /&gt;
Early afternoon&lt;br /&gt;
Late afternoon&lt;br /&gt;
Early evening&lt;br /&gt;
Evening&lt;br /&gt;
Dusk&lt;br /&gt;
Night&lt;br /&gt;
Midnight&lt;br /&gt;
Late night&lt;br /&gt;
Early morning&lt;br /&gt;
: Snow everywhere&lt;br /&gt;
: Mud everywhere&lt;br /&gt;
: Clear spatter&lt;br /&gt;
: Set&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Place tree&lt;br /&gt;
This animal can't work.&lt;br /&gt;
Final confirmation&lt;br /&gt;
Has occupation&lt;br /&gt;
Here we have &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 animated&lt;br /&gt;
 ghostly&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sweat-drenched &lt;br /&gt;
tear-stained &lt;br /&gt;
spit-covered &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
gooey&lt;br /&gt;
slimy&lt;br /&gt;
sweat&lt;br /&gt;
sweat-drenched&lt;br /&gt;
tears&lt;br /&gt;
tear-stained&lt;br /&gt;
spit&lt;br /&gt;
spit-covered&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
 skip&lt;br /&gt;
 across the &lt;br /&gt;
 slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
 flight path!&lt;br /&gt;
 skips&lt;br /&gt;
 slams&lt;br /&gt;
blows&lt;br /&gt;
 away from the &lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
GET_ITEM_DATA_FROM_REAGENT&lt;br /&gt;
, Crafts&lt;br /&gt;
, Edge&lt;br /&gt;
, Paste&lt;br /&gt;
, Pressed&lt;br /&gt;
hanging&lt;br /&gt;
art to&lt;br /&gt;
cover to&lt;br /&gt;
rings to&lt;br /&gt;
bands to&lt;br /&gt;
spikes to&lt;br /&gt;
specific improvement to&lt;br /&gt;
thread to&lt;br /&gt;
cloth to&lt;br /&gt;
sewn image to&lt;br /&gt;
pages to&lt;br /&gt;
illustration to&lt;br /&gt;
attached&lt;br /&gt;
writing on&lt;br /&gt;
image set to&lt;br /&gt;
reaction_layer&lt;br /&gt;
[OBJECT:REACTION]&lt;br /&gt;
[REACTION:&lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
GLASS&lt;br /&gt;
TANNER&lt;br /&gt;
KITCHEN&lt;br /&gt;
STILL&lt;br /&gt;
MASON&lt;br /&gt;
ASHERY&lt;br /&gt;
SIEGE&lt;br /&gt;
CLOTHES&lt;br /&gt;
: Unrecognized Building Token: &lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
ADVENTURE_MODE_ENABLED&lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
POTASHABLE&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_YARN_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_STRAND_TISSUE&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
CAN_USE_HOSPITAL_RESERVED&lt;br /&gt;
CAN_USE_LOCATION_RESERVED&lt;br /&gt;
NO_EDGE_ALLOWED&lt;br /&gt;
HAS_EDGE&lt;br /&gt;
ON_GROUND&lt;br /&gt;
NOT_ENGRAVED&lt;br /&gt;
NOT_IMPROVED&lt;br /&gt;
HAS_WRITING_IMPROVEMENT&lt;br /&gt;
DOES_NOT_ABSORB&lt;br /&gt;
FOOD_STORAGE_CONTAINER&lt;br /&gt;
HARD_ITEM_MATERIAL&lt;br /&gt;
NOT_PRESSED&lt;br /&gt;
METAL_ITEM_MATERIAL&lt;br /&gt;
IS_SAND_MATERIAL&lt;br /&gt;
METAL_ORE&lt;br /&gt;
HAS_TOOL_USE&lt;br /&gt;
SKILL_ROLL_RANGE&lt;br /&gt;
SKILL_IP&lt;br /&gt;
ATTRIBUTE_IP&lt;br /&gt;
CATEGORY_NAME&lt;br /&gt;
CATEGORY_DESCRIPTION&lt;br /&gt;
CATEGORY_PARENT&lt;br /&gt;
CATEGORY_KEY&lt;br /&gt;
USE_TOOL&lt;br /&gt;
USE_INSTRUMENT&lt;br /&gt;
MAX_MULTIPLIER&lt;br /&gt;
REAGENT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
ANY_RAW_MATERIAL&lt;br /&gt;
ANY_CRAFT&lt;br /&gt;
PRODUCT&lt;br /&gt;
CRAFTS&lt;br /&gt;
IMPROVEMENT&lt;br /&gt;
PRODUCT_TOKEN&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
DOES_NOT_DETERMINE_PRODUCT_AMOUNT&lt;br /&gt;
FORCE_EDGE&lt;br /&gt;
PRODUCT_PASTE&lt;br /&gt;
PRODUCT_PRESSED&lt;br /&gt;
TRANSFER_ARTIFACT_STATUS&lt;br /&gt;
Unrecognized Reaction Token: &lt;br /&gt;
CONTAINS&lt;br /&gt;
NOT_WEB&lt;br /&gt;
 as a dance form&lt;br /&gt;
 as a musical form&lt;br /&gt;
 as a poetic form&lt;br /&gt;
the fiery bowels of the earth&lt;br /&gt;
counting house&lt;br /&gt;
keep&lt;br /&gt;
library&lt;br /&gt;
tavern&lt;br /&gt;
spire&lt;br /&gt;
market&lt;br /&gt;
dungeon&lt;br /&gt;
sewers&lt;br /&gt;
catacombs&lt;br /&gt;
animated &lt;br /&gt;
 corpse&lt;br /&gt;
a population of &lt;br /&gt;
 corpses&lt;br /&gt;
 language&lt;br /&gt;
the worthlessness&lt;br /&gt;
the value&lt;br /&gt;
nuances&lt;br /&gt;
leisure time&lt;br /&gt;
an unnamed group&lt;br /&gt;
force&lt;br /&gt;
formal reasoning&lt;br /&gt;
deductive reasoning&lt;br /&gt;
syllogistic logic&lt;br /&gt;
hypothetical syllogisms&lt;br /&gt;
propositional logic&lt;br /&gt;
dialectic reasoning&lt;br /&gt;
analogical inference&lt;br /&gt;
medical ethics&lt;br /&gt;
individual happiness&lt;br /&gt;
ethics and the state&lt;br /&gt;
perception&lt;br /&gt;
justification&lt;br /&gt;
belief&lt;br /&gt;
existence&lt;br /&gt;
time&lt;br /&gt;
mind and body&lt;br /&gt;
objects and properties&lt;br /&gt;
wholes and parts&lt;br /&gt;
events&lt;br /&gt;
processes&lt;br /&gt;
causation&lt;br /&gt;
military ethics&lt;br /&gt;
interpersonal ethics&lt;br /&gt;
education&lt;br /&gt;
grammar&lt;br /&gt;
etymology&lt;br /&gt;
diplomacy&lt;br /&gt;
economic policy&lt;br /&gt;
social welfare&lt;br /&gt;
inductive reasoning&lt;br /&gt;
direct inference&lt;br /&gt;
dictionaries&lt;br /&gt;
proof by contradiction&lt;br /&gt;
nothingness&lt;br /&gt;
negative quantities&lt;br /&gt;
very large numbers&lt;br /&gt;
positional notation&lt;br /&gt;
geometric objects&lt;br /&gt;
exhaustion&lt;br /&gt;
congruent triangles&lt;br /&gt;
right triangles&lt;br /&gt;
isosceles triangles&lt;br /&gt;
inscribed triangles&lt;br /&gt;
incommensurable ratios&lt;br /&gt;
axiomatic reasoning&lt;br /&gt;
prime divisors&lt;br /&gt;
common divisors&lt;br /&gt;
pyramids&lt;br /&gt;
cones&lt;br /&gt;
spheres&lt;br /&gt;
circles&lt;br /&gt;
division&lt;br /&gt;
chord lengths&lt;br /&gt;
triangles&lt;br /&gt;
conic sections&lt;br /&gt;
remainders&lt;br /&gt;
parabolas&lt;br /&gt;
prime numbers&lt;br /&gt;
diagonals&lt;br /&gt;
large sums&lt;br /&gt;
systems of equations&lt;br /&gt;
equations&lt;br /&gt;
quadratic equations&lt;br /&gt;
notation&lt;br /&gt;
triangle and circles&lt;br /&gt;
powers&lt;br /&gt;
the harmonic series&lt;br /&gt;
chords&lt;br /&gt;
source reliability&lt;br /&gt;
systemic bias&lt;br /&gt;
state bias&lt;br /&gt;
personal interviews&lt;br /&gt;
historical causation&lt;br /&gt;
cycles&lt;br /&gt;
community bonds&lt;br /&gt;
community conflict&lt;br /&gt;
biographical dictionaries&lt;br /&gt;
autobiographical adventures&lt;br /&gt;
the encyclopedia&lt;br /&gt;
cultural history&lt;br /&gt;
cultural differences&lt;br /&gt;
archaeology&lt;br /&gt;
technological evolution&lt;br /&gt;
moon phases&lt;br /&gt;
the moon and seasons&lt;br /&gt;
the moon's path&lt;br /&gt;
the moon and tides&lt;br /&gt;
tidal height&lt;br /&gt;
the sun and seasons&lt;br /&gt;
lunar and solar years&lt;br /&gt;
daylight and seasons&lt;br /&gt;
the sun&lt;br /&gt;
eclipses&lt;br /&gt;
star charts&lt;br /&gt;
star catalogues&lt;br /&gt;
the color of stars&lt;br /&gt;
the brightness of stars&lt;br /&gt;
the shape of the world&lt;br /&gt;
equinoxes&lt;br /&gt;
empirical observation&lt;br /&gt;
astronomical models&lt;br /&gt;
dissection&lt;br /&gt;
anatomy&lt;br /&gt;
comparative anatomy&lt;br /&gt;
physical features&lt;br /&gt;
migratory patterns&lt;br /&gt;
reproductive behavior&lt;br /&gt;
foraging behavior&lt;br /&gt;
dietary relationships&lt;br /&gt;
social behavior&lt;br /&gt;
diseases&lt;br /&gt;
climatic adaptation&lt;br /&gt;
embriological development&lt;br /&gt;
the struggle for survival&lt;br /&gt;
combustible materials&lt;br /&gt;
ores&lt;br /&gt;
alloys&lt;br /&gt;
hardness&lt;br /&gt;
elemental materials&lt;br /&gt;
adhesives&lt;br /&gt;
the blast furnace&lt;br /&gt;
the alembic&lt;br /&gt;
liquid extraction&lt;br /&gt;
distillation&lt;br /&gt;
evaporation&lt;br /&gt;
alkali and acids&lt;br /&gt;
systematic experiments&lt;br /&gt;
the flask&lt;br /&gt;
the beaker&lt;br /&gt;
the vial&lt;br /&gt;
the funnel&lt;br /&gt;
the crucible&lt;br /&gt;
spirit of niter&lt;br /&gt;
oil of vitriol&lt;br /&gt;
aqua regia&lt;br /&gt;
the ampoule&lt;br /&gt;
the retort&lt;br /&gt;
laboratory ovens&lt;br /&gt;
surveying&lt;br /&gt;
the surveying staff&lt;br /&gt;
cartography&lt;br /&gt;
triangulation&lt;br /&gt;
cartographical surveying&lt;br /&gt;
land surveying&lt;br /&gt;
military surveying&lt;br /&gt;
surveying for engineering&lt;br /&gt;
geological cartography&lt;br /&gt;
map grids&lt;br /&gt;
distance scales&lt;br /&gt;
height measurements&lt;br /&gt;
economic data&lt;br /&gt;
economic cartography&lt;br /&gt;
the atlas&lt;br /&gt;
delta formation&lt;br /&gt;
wind patterns&lt;br /&gt;
rainfall&lt;br /&gt;
the water cycle&lt;br /&gt;
climate zones&lt;br /&gt;
map accuracy&lt;br /&gt;
map projections&lt;br /&gt;
disease and fouled water&lt;br /&gt;
physical examination&lt;br /&gt;
autopsy&lt;br /&gt;
prognosis&lt;br /&gt;
herbal remedies&lt;br /&gt;
animal remedies&lt;br /&gt;
mineral remedies&lt;br /&gt;
bandages&lt;br /&gt;
disease classification&lt;br /&gt;
toxicology&lt;br /&gt;
acute and chronic conditions&lt;br /&gt;
endemic disease&lt;br /&gt;
epidemic disease&lt;br /&gt;
exacerbation&lt;br /&gt;
paroxysm&lt;br /&gt;
relapse&lt;br /&gt;
convalescence&lt;br /&gt;
traumatic injuries&lt;br /&gt;
fracture treatment&lt;br /&gt;
fracture classification&lt;br /&gt;
the traction bench&lt;br /&gt;
fracture immobilization&lt;br /&gt;
the orthopedic cast&lt;br /&gt;
excision&lt;br /&gt;
incision&lt;br /&gt;
hernia surgery&lt;br /&gt;
tracheotomy surgery&lt;br /&gt;
lithotomy surgery&lt;br /&gt;
scraping&lt;br /&gt;
draining&lt;br /&gt;
probing&lt;br /&gt;
suturing&lt;br /&gt;
ligature&lt;br /&gt;
surgical models&lt;br /&gt;
mud bags as surgical models&lt;br /&gt;
plants as surgical models&lt;br /&gt;
animals as surgical models&lt;br /&gt;
specialized surgical instruments&lt;br /&gt;
forceps&lt;br /&gt;
the scalpel&lt;br /&gt;
surgical scissors&lt;br /&gt;
surgical needles&lt;br /&gt;
cataract surgery&lt;br /&gt;
cauterization&lt;br /&gt;
anesthesia&lt;br /&gt;
pulmonary medicine&lt;br /&gt;
anatomical studies&lt;br /&gt;
bodily fluids&lt;br /&gt;
eye anatomy&lt;br /&gt;
nerves&lt;br /&gt;
the nervous system&lt;br /&gt;
reaction time&lt;br /&gt;
blood vessels&lt;br /&gt;
pulmonary circulation&lt;br /&gt;
the voice&lt;br /&gt;
muscles&lt;br /&gt;
mental illnesses&lt;br /&gt;
hospitals&lt;br /&gt;
hospital staff&lt;br /&gt;
hospital wards&lt;br /&gt;
hospital laboratories&lt;br /&gt;
medical schools&lt;br /&gt;
asylums&lt;br /&gt;
shadow clocks&lt;br /&gt;
water clocks&lt;br /&gt;
conical water clocks&lt;br /&gt;
water clock reservoirs&lt;br /&gt;
the astrarium&lt;br /&gt;
the hourglass&lt;br /&gt;
mechanical clocks&lt;br /&gt;
the pulley&lt;br /&gt;
the screw&lt;br /&gt;
the wheel-and-axle&lt;br /&gt;
the windlass&lt;br /&gt;
the wedge&lt;br /&gt;
the lever&lt;br /&gt;
the straight-beam balance&lt;br /&gt;
gears&lt;br /&gt;
the warded lock&lt;br /&gt;
the tumbler lock&lt;br /&gt;
the padlock&lt;br /&gt;
the camshaft&lt;br /&gt;
the crankshaft&lt;br /&gt;
the water-powered sawmill&lt;br /&gt;
the chariot odometer&lt;br /&gt;
chain drives&lt;br /&gt;
the mechanical compass&lt;br /&gt;
the differential gear&lt;br /&gt;
combination locks&lt;br /&gt;
the verge escapement&lt;br /&gt;
the balance wheel&lt;br /&gt;
the siphon&lt;br /&gt;
valves&lt;br /&gt;
the force pump&lt;br /&gt;
the crystal lens&lt;br /&gt;
water-filled spheres&lt;br /&gt;
the glass lens&lt;br /&gt;
the camera obscura&lt;br /&gt;
the parabolic mirror&lt;br /&gt;
light and color&lt;br /&gt;
rainbows&lt;br /&gt;
refraction&lt;br /&gt;
models and templates&lt;br /&gt;
lamination&lt;br /&gt;
the dioptra&lt;br /&gt;
the astrolabe&lt;br /&gt;
the armillary sphere&lt;br /&gt;
the spherical astrolabe&lt;br /&gt;
mural instruments&lt;br /&gt;
the orrery&lt;br /&gt;
the water-powered trip hammer&lt;br /&gt;
double-acting piston bellows&lt;br /&gt;
water displacement&lt;br /&gt;
atmospheric refraction&lt;br /&gt;
the height of the atmosphere&lt;br /&gt;
the piston&lt;br /&gt;
the crank&lt;br /&gt;
the bellows&lt;br /&gt;
the water-powered piston bellows&lt;br /&gt;
the water wheel&lt;br /&gt;
the trip hammer&lt;br /&gt;
philosophy:logic:formal reasoning&lt;br /&gt;
philosophy:logic:deductive reasoning&lt;br /&gt;
philosophy:logic:syllogistic logic&lt;br /&gt;
philosophy:logic:hypothetical syllogisms&lt;br /&gt;
philosophy:logic:propositional logic&lt;br /&gt;
philosophy:logic:dialectic reasoning&lt;br /&gt;
philosophy:logic:analogical inference&lt;br /&gt;
philosophy:ethics:applied medical&lt;br /&gt;
philosophy:ethics:individual value&lt;br /&gt;
philosophy:ethics:state consequentialism&lt;br /&gt;
philosophy:epistemology:truth&lt;br /&gt;
philosophy:epistemology:perception&lt;br /&gt;
philosophy:epistemology:justification&lt;br /&gt;
philosophy:epistemology:belief&lt;br /&gt;
philosophy:metaphysics:existence&lt;br /&gt;
philosophy:metaphysics:time&lt;br /&gt;
philosophy:metaphysics:mind body&lt;br /&gt;
philosophy:metaphysics:objects and properties&lt;br /&gt;
philosophy:metaphysics:wholes and parts&lt;br /&gt;
philosophy:metaphysics:events&lt;br /&gt;
philosophy:metaphysics:processes&lt;br /&gt;
philosophy:metaphysics:causation&lt;br /&gt;
philosophy:ethics:applied military&lt;br /&gt;
philosophy:ethics:applied interpersonal conduct&lt;br /&gt;
philosophy:specialized:law&lt;br /&gt;
philosophy:specialized:education&lt;br /&gt;
philosophy:specialized:language grammar&lt;br /&gt;
philosophy:specialized:language etymology&lt;br /&gt;
philosophy:specialized:politics diplomacy&lt;br /&gt;
philosophy:specialized:politics government forms&lt;br /&gt;
philosophy:specialized:politics economic policy&lt;br /&gt;
philosophy:specialized:politics social welfare&lt;br /&gt;
philosophy:logic:inductive reasoning&lt;br /&gt;
philosophy:logic:direct inference&lt;br /&gt;
philosophy:aesthetics:nature of beauty&lt;br /&gt;
philosophy:aesthetics:value of art&lt;br /&gt;
philosophy:specialized:language dictionary&lt;br /&gt;
mathematics:method:proof by contradiction&lt;br /&gt;
mathematics:notation:zero&lt;br /&gt;
mathematics:notation:negative numbers&lt;br /&gt;
mathematics:notation:large numbers&lt;br /&gt;
mathematics:notation:positional&lt;br /&gt;
mathematics:geometry:basic objects&lt;br /&gt;
mathematics:method:exhaustion&lt;br /&gt;
mathematics:geometry:similar and congruent triangles&lt;br /&gt;
mathematics:geometry:geometric mean theorem&lt;br /&gt;
mathematics:geometry:isosceles base angles equal&lt;br /&gt;
mathematics:geometry:inscribed triangle on diameter is right&lt;br /&gt;
mathematics:geometry:pythagorean theorem&lt;br /&gt;
mathematics:geometry:pythagorean triples small&lt;br /&gt;
mathematics:geometry:pythagorean triples 3 digit&lt;br /&gt;
mathematics:geometry:pythagorean triples 4 digit&lt;br /&gt;
mathematics:geometry:existence of incommensurable ratios&lt;br /&gt;
mathematics:method:axiomatic reasoning&lt;br /&gt;
mathematics:numbers:unique prime factorization&lt;br /&gt;
mathematics:numbers:algorithm for computing gcd&lt;br /&gt;
mathematics:geometry:volume of pyramid&lt;br /&gt;
mathematics:geometry:volume of cone&lt;br /&gt;
mathematics:geometry:volume of sphere&lt;br /&gt;
mathematics:geometry:pi to 4 digits&lt;br /&gt;
mathematics:numbers:division algorithm&lt;br /&gt;
mathematics:geometry:table of chord values&lt;br /&gt;
mathematics:geometry:area of triangle from side lengths&lt;br /&gt;
mathematics:geometry:area of circle&lt;br /&gt;
mathematics:geometry:pi to 6 digits&lt;br /&gt;
mathematics:geometry:definitions and basic properties of conic sections&lt;br /&gt;
mathematics:numbers:chinese remainder algorithm&lt;br /&gt;
mathematics:geometry:area enclosed by line and parabola&lt;br /&gt;
mathematics:numbers:sieve algorithm for primes&lt;br /&gt;
mathematics:numbers:root 2 to 5 digits&lt;br /&gt;
mathematics:numbers:infinite primes&lt;br /&gt;
mathematics:numbers:root 2 irrational&lt;br /&gt;
mathematics:geometry:surface area of sphere&lt;br /&gt;
mathematics:algebra:finite summation formulas&lt;br /&gt;
mathematics:algebra:solving linear systems&lt;br /&gt;
mathematics:algebra:balancing and completion&lt;br /&gt;
mathematics:algebra:quadratic by completing square&lt;br /&gt;
mathematics:algebra:quadratic formula&lt;br /&gt;
mathematics:notation:syncopated algebra&lt;br /&gt;
mathematics:geometry:law of sines&lt;br /&gt;
mathematics:geometry:angle sum difference trig identities&lt;br /&gt;
mathematics:algebra:pascal's triangle&lt;br /&gt;
mathematics:algebra:solving higher order polynomials&lt;br /&gt;
mathematics:notation:early symbols for operations&lt;br /&gt;
mathematics:algebra:divergence of harmonic series&lt;br /&gt;
mathematics:geometry:properties of chords&lt;br /&gt;
history:sourcing:basic reliability&lt;br /&gt;
history:sourcing:role of systemic bias&lt;br /&gt;
history:sourcing:role of state bias and propaganda&lt;br /&gt;
history:sourcing:personal interviews&lt;br /&gt;
history:theory:historical causation&lt;br /&gt;
history:theory:historical cycles&lt;br /&gt;
history:theory:social cohesion&lt;br /&gt;
history:theory:social conflict&lt;br /&gt;
history:form:biography&lt;br /&gt;
history:form:comparative biography&lt;br /&gt;
history:form:biographical dictionaries&lt;br /&gt;
history:form:autobiographical adventure&lt;br /&gt;
history:form:genealogy&lt;br /&gt;
history:form:encyclopedia&lt;br /&gt;
history:form:cultural history&lt;br /&gt;
history:form:cultural comparison&lt;br /&gt;
history:sourcing:role of cultural differences&lt;br /&gt;
history:form:alternate history&lt;br /&gt;
history:sourcing:basic archaeology&lt;br /&gt;
history:form:treatise on tech evolution&lt;br /&gt;
astronomy:phases of the moon&lt;br /&gt;
astronomy:summer winter moon&lt;br /&gt;
astronomy:path of the moon&lt;br /&gt;
astronomy:tides and the moon&lt;br /&gt;
astronomy:height of tides vs moon and sun&lt;br /&gt;
astronomy:summer winter sun&lt;br /&gt;
astronomy:relationship between lunar solar year&lt;br /&gt;
astronomy:daylight variation with solar year&lt;br /&gt;
astronomy:geocentric model&lt;br /&gt;
astronomy:heliocentric model&lt;br /&gt;
astronomy:dates of lunar and solar eclipses&lt;br /&gt;
astronomy:star charts&lt;br /&gt;
astronomy:star catalogues 100&lt;br /&gt;
astronomy:star catalogues 1000&lt;br /&gt;
astronomy:star color classification&lt;br /&gt;
astronomy:star magnitude classification&lt;br /&gt;
astronomy:shape of the world&lt;br /&gt;
astronomy:precession of equinoxes&lt;br /&gt;
astronomy:method empirical observation&lt;br /&gt;
astronomy:method path models&lt;br /&gt;
naturalist:method:dissection&lt;br /&gt;
naturalist:observation:anatomy&lt;br /&gt;
naturalist:theory:comparative anatomy&lt;br /&gt;
naturalist:theory:classification by physical features&lt;br /&gt;
naturalist:observation:migration patterns&lt;br /&gt;
naturalist:observation:reproductive behavior&lt;br /&gt;
naturalist:observation:foraging behavior and diet&lt;br /&gt;
naturalist:theory:food chain&lt;br /&gt;
naturalist:observation:social behavior&lt;br /&gt;
naturalist:observation:diseases&lt;br /&gt;
naturalist:theory:climatic adaptation&lt;br /&gt;
naturalist:observation:embriological development&lt;br /&gt;
naturalist:theory:struggle for existence&lt;br /&gt;
chemistry:classification:combustibles&lt;br /&gt;
chemistry:classification:ores&lt;br /&gt;
chemistry:metallurgy:alloys&lt;br /&gt;
chemistry:classification:scratch test&lt;br /&gt;
chemistry:classification:elemental theory&lt;br /&gt;
chemistry:chemicals:adhesives&lt;br /&gt;
chemistry:laboratory:blast furnace&lt;br /&gt;
chemistry:laboratory:alembic&lt;br /&gt;
chemistry:laboratory:theory of liquid-liquid extraction&lt;br /&gt;
chemistry:laboratory:theory of distillation&lt;br /&gt;
chemistry:laboratory:theory of evaporation&lt;br /&gt;
chemistry:classification:alkali and acids&lt;br /&gt;
chemistry:laboratory:systematic experiments&lt;br /&gt;
chemistry:laboratory:glass flask&lt;br /&gt;
chemistry:laboratory:glass beaker&lt;br /&gt;
chemistry:laboratory:glass vial&lt;br /&gt;
chemistry:laboratory:glass funnel&lt;br /&gt;
chemistry:laboratory:crucible&lt;br /&gt;
chemistry:chemicals:nitric acid&lt;br /&gt;
chemistry:chemicals:sulfuric acid&lt;br /&gt;
chemistry:chemicals:aqua regia&lt;br /&gt;
chemistry:laboratory:glass ampoule&lt;br /&gt;
chemistry:laboratory:glass retort&lt;br /&gt;
chemistry:laboratory:lab ovens&lt;br /&gt;
geography:surveying:basic&lt;br /&gt;
geography:surveying:staff&lt;br /&gt;
geography:cartography:basic&lt;br /&gt;
geography:surveying:triangulation&lt;br /&gt;
geography:surveying:cartographical&lt;br /&gt;
geography:surveying:land&lt;br /&gt;
geography:surveying:military&lt;br /&gt;
geography:surveying:engineering&lt;br /&gt;
geography:cartography:geological&lt;br /&gt;
geography:cartography:grid system&lt;br /&gt;
geography:cartography:distance scale&lt;br /&gt;
geography:cartography:height measurements&lt;br /&gt;
geography:method:economic data collection&lt;br /&gt;
geography:cartography:economic&lt;br /&gt;
geography:form:atlas&lt;br /&gt;
geography:theory:delta formation&lt;br /&gt;
geography:theory:wind patterns&lt;br /&gt;
geography:theory:origin of rainfall from evap condense&lt;br /&gt;
geography:theory:water cycle&lt;br /&gt;
geography:theory:latitude climate zones&lt;br /&gt;
geography:cartography:accurate maps&lt;br /&gt;
geography:cartography:map projections&lt;br /&gt;
medicine:theory:disease and fouled water&lt;br /&gt;
medicine:method:physical examination&lt;br /&gt;
medicine:method:autopsy&lt;br /&gt;
medicine:theory:prognosis&lt;br /&gt;
medicine:tool:herbal remedies&lt;br /&gt;
medicine:tool:animal remedies&lt;br /&gt;
medicine:tool:mineral remedies&lt;br /&gt;
medicine:tool:bandages&lt;br /&gt;
medicine:theory:disease classification&lt;br /&gt;
medicine:theory:toxicology&lt;br /&gt;
medicine:theory:acute and chronic conditions&lt;br /&gt;
medicine:theory:endemic disease&lt;br /&gt;
medicine:theory:epidemic disease&lt;br /&gt;
medicine:theory:exacerbation&lt;br /&gt;
medicine:theory:paroxysm&lt;br /&gt;
medicine:theory:relapse&lt;br /&gt;
medicine:theory:convalescence&lt;br /&gt;
medicine:method:treatment of traumatic injuries&lt;br /&gt;
medicine:method:fracture treatment&lt;br /&gt;
medicine:theory:fracture classification&lt;br /&gt;
medicine:tool:traction bench&lt;br /&gt;
medicine:method:fracture immobilization&lt;br /&gt;
medicine:tool:orthopedic cast&lt;br /&gt;
medicine:method:surgery excision&lt;br /&gt;
medicine:method:surgery incision&lt;br /&gt;
medicine:method:hernia surgery&lt;br /&gt;
medicine:method:tracheotomy surgery&lt;br /&gt;
medicine:method:lithotomy surgery&lt;br /&gt;
medicine:method:surgery scraping&lt;br /&gt;
medicine:method:surgery draining&lt;br /&gt;
medicine:method:surgery probing&lt;br /&gt;
medicine:method:surgery suturing&lt;br /&gt;
medicine:method:surgery ligature&lt;br /&gt;
medicine:theory:surgical models&lt;br /&gt;
medicine:tool:mud bags as surgical models&lt;br /&gt;
medicine:tool:plants as surgical models&lt;br /&gt;
medicine:tool:animals as surgical models&lt;br /&gt;
medicine:theory:specialized surgical instruments&lt;br /&gt;
medicine:tool:forceps&lt;br /&gt;
medicine:tool:scalpel&lt;br /&gt;
medicine:tool:surgical scissors&lt;br /&gt;
medicine:tool:surgical needles&lt;br /&gt;
medicine:method:cataract surgery&lt;br /&gt;
medicine:method:cauterization&lt;br /&gt;
medicine:method:anesthesia&lt;br /&gt;
medicine:theory:pulmonary medicine&lt;br /&gt;
medicine:theory:anatomical studies&lt;br /&gt;
medicine:theory:classification of bodily fluids&lt;br /&gt;
medicine:theory:eye anatomy&lt;br /&gt;
medicine:theory:motor vs sensory nerves&lt;br /&gt;
medicine:theory:nervous system function&lt;br /&gt;
medicine:theory:reaction time&lt;br /&gt;
medicine:theory:blood vessels&lt;br /&gt;
medicine:theory:pulmonary circulation&lt;br /&gt;
medicine:theory:comparative anatomy&lt;br /&gt;
medicine:theory:the voice&lt;br /&gt;
medicine:theory:classification of muscles&lt;br /&gt;
medicine:theory:classification of mental illnesses&lt;br /&gt;
medicine:theory:treatment of mental illnesses&lt;br /&gt;
medicine:tool:dedicated hospitals&lt;br /&gt;
medicine:method:professional hospital staff&lt;br /&gt;
medicine:method:specialized wards&lt;br /&gt;
medicine:method:hospital lab&lt;br /&gt;
medicine:method:medical school&lt;br /&gt;
medicine:method:asylum for mentally ill&lt;br /&gt;
engineering:horology:shadow clock&lt;br /&gt;
engineering:horology:water clock&lt;br /&gt;
engineering:horology:conical water clock&lt;br /&gt;
engineering:horology:water clock reservoir&lt;br /&gt;
engineering:horology:astrarium&lt;br /&gt;
engineering:horology:hourglass&lt;br /&gt;
engineering:horology:mechanical clock&lt;br /&gt;
engineering:machine:theory of pulley&lt;br /&gt;
engineering:machine:pulley&lt;br /&gt;
engineering:machine:theory of screw&lt;br /&gt;
engineering:machine:screw&lt;br /&gt;
engineering:machine:theory of wheel-and-axle&lt;br /&gt;
engineering:machine:windlass&lt;br /&gt;
engineering:machine:theory of wedge&lt;br /&gt;
engineering:machine:theory of lever&lt;br /&gt;
engineering:machine:lever&lt;br /&gt;
engineering:machine:straight-beam balance&lt;br /&gt;
engineering:machine:theory of gears&lt;br /&gt;
engineering:machine:warded lock&lt;br /&gt;
engineering:machine:tumbler lock&lt;br /&gt;
engineering:machine:padlock&lt;br /&gt;
engineering:machine:camshaft&lt;br /&gt;
engineering:machine:crankshaft&lt;br /&gt;
engineering:machine:water-powered sawmill&lt;br /&gt;
engineering:machine:chariot odometer&lt;br /&gt;
engineering:machine:chain drive&lt;br /&gt;
engineering:machine:mechanical compass&lt;br /&gt;
engineering:machine:differential gear&lt;br /&gt;
engineering:machine:combination lock&lt;br /&gt;
engineering:machine:verge escapement&lt;br /&gt;
engineering:machine:balance wheel&lt;br /&gt;
engineering:fluid:theory of siphon&lt;br /&gt;
engineering:fluid:valves&lt;br /&gt;
engineering:fluid:force pump&lt;br /&gt;
engineering:optics:crystal lens&lt;br /&gt;
engineering:optics:water-filled spheres&lt;br /&gt;
engineering:optics:glass lens&lt;br /&gt;
engineering:optics:camera obscura&lt;br /&gt;
engineering:optics:parabolic mirror&lt;br /&gt;
engineering:optics:theory of color&lt;br /&gt;
engineering:optics:theory of rainbows&lt;br /&gt;
engineering:optics:law of refraction&lt;br /&gt;
engineering:design:models and templates&lt;br /&gt;
engineering:construction:wood lamination&lt;br /&gt;
engineering:astronomy:dioptra&lt;br /&gt;
engineering:astronomy:astrolabe&lt;br /&gt;
engineering:astronomy:armillary sphere&lt;br /&gt;
engineering:astronomy:spherical astrolabe&lt;br /&gt;
engineering:astronomy:mural instrument&lt;br /&gt;
engineering:astronomy:orrery&lt;br /&gt;
engineering:machine:water-powered trip hammer&lt;br /&gt;
engineering:machine:double-acting piston bellows&lt;br /&gt;
engineering:fluid:archimedes principle&lt;br /&gt;
engineering:optics:atmospheric refraction&lt;br /&gt;
engineering:optics:cause of twilight&lt;br /&gt;
engineering:optics:height of atmosphere&lt;br /&gt;
engineering:machine:piston&lt;br /&gt;
engineering:machine:crank&lt;br /&gt;
engineering:machine:bellows&lt;br /&gt;
engineering:machine:water-powered piston bellows&lt;br /&gt;
engineering:machine:water wheel&lt;br /&gt;
engineering:machine:trip hammer&lt;br /&gt;
the meaning of individual happiness&lt;br /&gt;
ethics as it regards the benefit of the state&lt;br /&gt;
the nature of truth&lt;br /&gt;
the nature of perception&lt;br /&gt;
the nature of justification&lt;br /&gt;
the nature of belief&lt;br /&gt;
the nature of existence&lt;br /&gt;
the nature of time&lt;br /&gt;
the nature of mind and body&lt;br /&gt;
the relationship between objects and their properties&lt;br /&gt;
the relationship between wholes and parts&lt;br /&gt;
the nature of events&lt;br /&gt;
the nature of processes&lt;br /&gt;
the nature of causation&lt;br /&gt;
ethics as applied to war&lt;br /&gt;
ethics as applied to interpersonal conduct&lt;br /&gt;
law, its forms and recommendations&lt;br /&gt;
education, its forms and recommendations&lt;br /&gt;
diplomacy, its forms and recommendations&lt;br /&gt;
government, its forms and recommendations&lt;br /&gt;
economic policy, its forms and recommendations&lt;br /&gt;
social welfare, its forms and recommendations&lt;br /&gt;
the nature of beauty&lt;br /&gt;
the value of art&lt;br /&gt;
the method of proof by contradiction&lt;br /&gt;
a symbol for nothingness&lt;br /&gt;
notation for negative quantities&lt;br /&gt;
notation for very large numbers&lt;br /&gt;
geometric objects:  points, lines, circles, triangles, and so on&lt;br /&gt;
the method of exhaustion&lt;br /&gt;
the properties of similar and congruent triangles&lt;br /&gt;
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse&lt;br /&gt;
the equality of the base angle of isosceles triangles&lt;br /&gt;
the angles of triangles inscribed in a circle with one edge on the diameter&lt;br /&gt;
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides&lt;br /&gt;
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle&lt;br /&gt;
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle&lt;br /&gt;
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle&lt;br /&gt;
the existence of incommensurable ratios&lt;br /&gt;
the unique decomposition of a number into products of its prime divisors&lt;br /&gt;
an algorithm for computing the greatest common divisor of two numbers&lt;br /&gt;
the computation of the volume of different pyramids&lt;br /&gt;
the computation of the volume of a cone&lt;br /&gt;
the computation of the volume of a sphere&lt;br /&gt;
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion&lt;br /&gt;
an algorithm for dividing one number into another, possibly yielding a remainder&lt;br /&gt;
a table of chord lengths indexed by angle&lt;br /&gt;
the computation of the area of a triangle from its three side lengths alone&lt;br /&gt;
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter&lt;br /&gt;
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion&lt;br /&gt;
the categorization and properties of conic sections&lt;br /&gt;
an algorithm for computing a number which has given remainders when divided by several given primes&lt;br /&gt;
the area enclosed by a parabola and a line&lt;br /&gt;
an algorithm for calculating prime numbers&lt;br /&gt;
an approximation for the length of the diagonal of a square&lt;br /&gt;
a proof that there are infinitely many prime numbers&lt;br /&gt;
a proof that the length of the diagonal of a square is incommensurable with its edge&lt;br /&gt;
the computation of the surface area of a sphere&lt;br /&gt;
simple formulas for certain arbitrarily large sums&lt;br /&gt;
methods for solving systems of equations&lt;br /&gt;
the techniques of balancing and completion for solving equations&lt;br /&gt;
the solving of quadratic equations by completion of the square&lt;br /&gt;
a formula which solves quadratic equations&lt;br /&gt;
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion&lt;br /&gt;
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle&lt;br /&gt;
trigonometric identities relating to the sums and differences of angles&lt;br /&gt;
a triangular configuration of numbers relating to the successive powers of any sum&lt;br /&gt;
methods for solving certain equations involving powers higher than the quadratic&lt;br /&gt;
experiments with symbolic notation for addition&lt;br /&gt;
the divergence of the harmonic series&lt;br /&gt;
the properties of chords&lt;br /&gt;
the reliability of sources&lt;br /&gt;
the role of systemic bias in sources&lt;br /&gt;
the role of state bias and propaganda in sources&lt;br /&gt;
using personal interviews as sources&lt;br /&gt;
the causes of historical events&lt;br /&gt;
historical, governmental and social cycles&lt;br /&gt;
bonds between members of a community&lt;br /&gt;
conflict between members of a community&lt;br /&gt;
the method of writing the history of a single individual&lt;br /&gt;
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history&lt;br /&gt;
the compilation of brief biographies into one large collection&lt;br /&gt;
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure&lt;br /&gt;
the compilation of family lineages and methods of displaying them artfully&lt;br /&gt;
the compilation of many summaries into a single text&lt;br /&gt;
the method of accurately and comprehensively describing cultures and civilizations&lt;br /&gt;
the method of comparing and contrasting different cultures&lt;br /&gt;
the role of cultural differences in source reliability and interpretation&lt;br /&gt;
the exploration of how history would be different if some key past events had transpired differently&lt;br /&gt;
the method of collecting and evaluating artifacts to learn about history and culture&lt;br /&gt;
the method of examining artifacts to determine how techniques have changed over time&lt;br /&gt;
the phases of the moon&lt;br /&gt;
the rise of the moon according to the season&lt;br /&gt;
the path of the moon&lt;br /&gt;
the relationship between the moon and the tides&lt;br /&gt;
the height of the tides, the moon and the sun&lt;br /&gt;
the rise of the sun according to the season&lt;br /&gt;
the relationship between the lunar and solar year&lt;br /&gt;
the variation of daylight with the season&lt;br /&gt;
the theory that the sun moves around the world&lt;br /&gt;
the theory that the world moves around the sun&lt;br /&gt;
the dates of lunar and solar eclipses&lt;br /&gt;
the creation of star charts&lt;br /&gt;
the compilation of information about stars&lt;br /&gt;
the precise compilation of information about stars&lt;br /&gt;
the classification of stars according to color&lt;br /&gt;
the classification of stars according to brightness&lt;br /&gt;
the precession of the equinoxes over great periods of time&lt;br /&gt;
methods of empirical observation in astronomy&lt;br /&gt;
the method of forming precise models for the paths of astronomical objects&lt;br /&gt;
the dissection of creatures&lt;br /&gt;
the anatomical study of creatures&lt;br /&gt;
the comparison of the anatomy of creatures&lt;br /&gt;
the classification of creatures by their physical features&lt;br /&gt;
the migratory patterns of creatures&lt;br /&gt;
the reproductive behavior of creatures&lt;br /&gt;
the foraging behavior and diet of creatures&lt;br /&gt;
the links between the diets of different creatures&lt;br /&gt;
the social behavior of creatures&lt;br /&gt;
the diseases of creatures&lt;br /&gt;
the ways that creatures are suited to the climates in which they live&lt;br /&gt;
the embriological development of creatures&lt;br /&gt;
the struggle for survival among creatures&lt;br /&gt;
the classification of combustible materials&lt;br /&gt;
the classification of ores&lt;br /&gt;
the mixture of metals to produce alloys&lt;br /&gt;
a method of classify the hardness of materials by scratching them against each other&lt;br /&gt;
the classification of materials based on which elemental materials might form them&lt;br /&gt;
the preparation and use of adhesive materials&lt;br /&gt;
the construction and use of the blast furnace&lt;br /&gt;
the construction and use of the alembic&lt;br /&gt;
the theory and methods involved in the extraction of a constituent liquid from one solution to another&lt;br /&gt;
the theory and methods involved in distillation&lt;br /&gt;
the theory and methods involved in evaporation&lt;br /&gt;
the classification of alkali and acids&lt;br /&gt;
methods for performing experiments systematically in the laboratory&lt;br /&gt;
the construction and use of the flask&lt;br /&gt;
the construction and use of the beaker&lt;br /&gt;
the construction and use of the vial&lt;br /&gt;
the construction and use of the funnel&lt;br /&gt;
the construction and use of the crucible&lt;br /&gt;
the preparation of spirit of niter&lt;br /&gt;
the preparation of oil of vitriol&lt;br /&gt;
the preparation of aqua regia&lt;br /&gt;
the construction and use of the ampoule&lt;br /&gt;
the construction and use of the retort&lt;br /&gt;
the construction and use of laboratory ovens&lt;br /&gt;
the process of surveying land&lt;br /&gt;
the construction and use of the surveying staff&lt;br /&gt;
the process involved in creating maps&lt;br /&gt;
surveying by triangulation&lt;br /&gt;
surveying by triangulation for the purpose of creating maps&lt;br /&gt;
surveying by triangulation for the purpose of allocating land&lt;br /&gt;
surveying by triangulation for military purposes&lt;br /&gt;
surveying by triangulation for engineering projects&lt;br /&gt;
the placement of geological information on maps&lt;br /&gt;
the use of a grid system in the creation of maps&lt;br /&gt;
the use of a distance scale in the creation of maps&lt;br /&gt;
the measurement of the heights of land features&lt;br /&gt;
the process of economic data collection&lt;br /&gt;
the placement of economic information on maps&lt;br /&gt;
the collection of maps and other information into a single text&lt;br /&gt;
the process of the formation of deltas at the mouths of rivers&lt;br /&gt;
the forces that govern wind patterns&lt;br /&gt;
the origin of rainfall through evaporation and condensation&lt;br /&gt;
a world-wide cycle involving precipitation, oceans, rivers and other forms of water&lt;br /&gt;
the division of the world into climate zones&lt;br /&gt;
the creation of accurate maps&lt;br /&gt;
methods of adjusting maps to account for the shape of the world&lt;br /&gt;
the connection between disease and fouled water&lt;br /&gt;
the method of physical examination in diagnosing illness&lt;br /&gt;
the method of autopsy&lt;br /&gt;
determining the likely outcome given a patient's current status&lt;br /&gt;
remedies prepared from animals&lt;br /&gt;
the method of bandaging wounds&lt;br /&gt;
the classification of disease&lt;br /&gt;
the classification of toxic substances&lt;br /&gt;
the distinction between acute and chronic conditions&lt;br /&gt;
the theory of endemic disease&lt;br /&gt;
the theory of epidemic disease&lt;br /&gt;
the notion of the exacerbation of a patient's condition&lt;br /&gt;
the notion of paroxysm&lt;br /&gt;
the notion of relapse&lt;br /&gt;
the theory of convalescence&lt;br /&gt;
the treatment of traumatic injuries&lt;br /&gt;
the treatment of fractures&lt;br /&gt;
the classification of fractures&lt;br /&gt;
the construction and use of the traction bench&lt;br /&gt;
the method of fracture immobilization&lt;br /&gt;
the creation and use of the orthopedic cast&lt;br /&gt;
the surgical method of excision&lt;br /&gt;
the surgical method of incision&lt;br /&gt;
the tracheotomy surgery&lt;br /&gt;
the lithotomy surgery&lt;br /&gt;
the surgical method of scraping&lt;br /&gt;
the surgical method of draining&lt;br /&gt;
the surgical method of probing&lt;br /&gt;
the surgical method of suturing&lt;br /&gt;
the surgical method of ligature&lt;br /&gt;
the use of practice models in surgery&lt;br /&gt;
the use of mud bags as surgical models&lt;br /&gt;
the use of plants as surgical models&lt;br /&gt;
the use of animals as surgical models&lt;br /&gt;
the use of specialized surgical instruments&lt;br /&gt;
the construction and use of forceps&lt;br /&gt;
the construction and use of the scalpel&lt;br /&gt;
the construction and use of surgical scissors&lt;br /&gt;
the construction and use of surgical needles&lt;br /&gt;
anatomical studies for medical edification&lt;br /&gt;
the classification of bodily fluids&lt;br /&gt;
the anatomy of the eye&lt;br /&gt;
the distinction between motor and sensory nerves&lt;br /&gt;
the function of the nervous system&lt;br /&gt;
the study of reaction time&lt;br /&gt;
the distinction between veins and arteries&lt;br /&gt;
comparative anatomical studies for use in medicine&lt;br /&gt;
the source of the voice&lt;br /&gt;
the classification of muscles&lt;br /&gt;
the classification of mental illnesses&lt;br /&gt;
the treatment of mental illnesses&lt;br /&gt;
the preparation and use of dedicated hospitals&lt;br /&gt;
the use of professional hospital staff&lt;br /&gt;
the use of specialized wards in hospitals&lt;br /&gt;
the use of a laboratory for preparation of remedies in a hospital&lt;br /&gt;
schools of medicine&lt;br /&gt;
the creation of asylums for the mentally ill&lt;br /&gt;
the use of shadows to tell direction and time&lt;br /&gt;
the use of water-based devices to tell time&lt;br /&gt;
the use of conical shapes in water-based clocks to improve their accuracy&lt;br /&gt;
the use of reservoirs in water-based clocks to improve their accuracy&lt;br /&gt;
the construction and use of the astrarium&lt;br /&gt;
the construction and use of the hourglass&lt;br /&gt;
the construction and use of mechanical clocks&lt;br /&gt;
the reasons why pulleys are effective&lt;br /&gt;
the construction and use of the pulley&lt;br /&gt;
the reasons why screws are effective&lt;br /&gt;
the construction and use of the screw&lt;br /&gt;
the reasons why the wheel-and-axle construction is effective&lt;br /&gt;
the construction and use of the windlass&lt;br /&gt;
the reasons why the wedge is effective&lt;br /&gt;
the reasons why the lever is effective&lt;br /&gt;
the construction and use of the lever&lt;br /&gt;
the construction and use of the straight-beam balance&lt;br /&gt;
the reasons why gears are effective&lt;br /&gt;
the construction and use of the warded lock&lt;br /&gt;
the construction and use of the tumbler lock&lt;br /&gt;
the construction and use of the padlock&lt;br /&gt;
the construction and use of the camshaft&lt;br /&gt;
the construction and use of the crankshaft&lt;br /&gt;
the construction and use of the water-powered sawmill&lt;br /&gt;
the construction and use of the chariot odometer&lt;br /&gt;
the construction and use of chain drives&lt;br /&gt;
the construction and use of the mechanical compass&lt;br /&gt;
the construction and use of the differential gear&lt;br /&gt;
the construction and use of combination locks&lt;br /&gt;
the construction and use of the verge escapement&lt;br /&gt;
the construction and use of the balance wheel&lt;br /&gt;
the action of the siphon&lt;br /&gt;
the construction and use of valves&lt;br /&gt;
the construction and use of the force pump&lt;br /&gt;
the construction and use of the crystal lens&lt;br /&gt;
the construction and use of water-filled sphere as a lens&lt;br /&gt;
the construction and use of the glass lens&lt;br /&gt;
the construction and use of the camera obscura&lt;br /&gt;
the construction and use of the parabolic mirror&lt;br /&gt;
the theory of light and color&lt;br /&gt;
the appearance of rainbows based on optical theories&lt;br /&gt;
the relation between refraction and the half chord&lt;br /&gt;
the use of models and templates in engineering&lt;br /&gt;
the use of lamination&lt;br /&gt;
the construction and use of the dioptra&lt;br /&gt;
the construction and use of the astrolabe&lt;br /&gt;
the construction and use of the armillary sphere&lt;br /&gt;
the construction and use of the spherical astrolabe&lt;br /&gt;
the construction and use of mural instruments&lt;br /&gt;
the construction and use of the orrery&lt;br /&gt;
the construction and use of the water-powered trip hammer&lt;br /&gt;
the construction and use of double-acting piston bellows&lt;br /&gt;
a precise description of buoyancy and water displacement&lt;br /&gt;
a precise explanation of the cause of twilight involving atmospheric refraction&lt;br /&gt;
the calculation of the height of the atmosphere based on atmospheric refraction&lt;br /&gt;
the construction and use of the piston&lt;br /&gt;
the construction and use of the crank&lt;br /&gt;
the construction and use of the bellows&lt;br /&gt;
the construction and use of the water-powered piston bellows&lt;br /&gt;
the construction and use of the water wheel&lt;br /&gt;
the construction and use of the trip hammer&lt;br /&gt;
discourse on medical ethics&lt;br /&gt;
discourse on the meaning of individual happiness&lt;br /&gt;
discourse on ethics as it regards the benefit of the state&lt;br /&gt;
discourse on the nature of truth&lt;br /&gt;
discourse on the nature of perception&lt;br /&gt;
discourse on the nature of justification&lt;br /&gt;
discourse on the nature of belief&lt;br /&gt;
discourse on the nature of existence&lt;br /&gt;
discourse on the nature of time&lt;br /&gt;
discourse on the nature of mind and body&lt;br /&gt;
discourse on the relationship between objects and their properties&lt;br /&gt;
discourse on the relationship between wholes and parts&lt;br /&gt;
discourse on the nature of events&lt;br /&gt;
discourse on the nature of processes&lt;br /&gt;
discourse on the nature of causation&lt;br /&gt;
discourse on ethics as applied to war&lt;br /&gt;
discourse on ethics as applied to interpersonal conduct&lt;br /&gt;
discourse on law&lt;br /&gt;
discourse on education&lt;br /&gt;
discourse on grammar&lt;br /&gt;
the notion of etymology&lt;br /&gt;
discourse on diplomacy&lt;br /&gt;
discourse on government&lt;br /&gt;
discourse on economic policy&lt;br /&gt;
discourse on social welfare&lt;br /&gt;
discourse on the nature of beauty&lt;br /&gt;
discourse on the value of art&lt;br /&gt;
the idea of using symbolic notation for addition&lt;br /&gt;
the idea of source reliability&lt;br /&gt;
discourse on the causes of historical events&lt;br /&gt;
the notion of historical, governmental and social cycles&lt;br /&gt;
the notion of bonds between members of a community&lt;br /&gt;
the notion of conflict between members of a community&lt;br /&gt;
[NAME]&lt;br /&gt;
[NO_ART_NAME]&lt;br /&gt;
[ANY_PRONOUN]&lt;br /&gt;
They&lt;br /&gt;
[ANY_AGE]&lt;br /&gt;
the Age&lt;br /&gt;
[ADJ]&lt;br /&gt;
[PHRASE]&lt;br /&gt;
Only&lt;br /&gt;
Suddenly&lt;br /&gt;
Surely&lt;br /&gt;
Then&lt;br /&gt;
Slowly&lt;br /&gt;
Time&lt;br /&gt;
The Day&lt;br /&gt;
The Night&lt;br /&gt;
The Wind&lt;br /&gt;
The Sea&lt;br /&gt;
The Sands&lt;br /&gt;
The Wise&lt;br /&gt;
The Dirt&lt;br /&gt;
The Fool&lt;br /&gt;
Nothing&lt;br /&gt;
Nobody&lt;br /&gt;
The Future&lt;br /&gt;
The Past&lt;br /&gt;
Will Tell&lt;br /&gt;
Foretell&lt;br /&gt;
Can Say&lt;br /&gt;
Know&lt;br /&gt;
Mourn&lt;br /&gt;
Weep&lt;br /&gt;
Laugh&lt;br /&gt;
In The End&lt;br /&gt;
Afterward&lt;br /&gt;
In The Beginning&lt;br /&gt;
There&lt;br /&gt;
the Art&lt;br /&gt;
the Coins&lt;br /&gt;
Coins&lt;br /&gt;
the Treasure&lt;br /&gt;
Treasure&lt;br /&gt;
the Creature&lt;br /&gt;
the Creatures&lt;br /&gt;
Creatures&lt;br /&gt;
the Depths&lt;br /&gt;
the Underground&lt;br /&gt;
the Darkness&lt;br /&gt;
the Caverns&lt;br /&gt;
the Fire&lt;br /&gt;
the Flames&lt;br /&gt;
the Magma&lt;br /&gt;
the Fiery Depths&lt;br /&gt;
Hell&lt;br /&gt;
the Horror&lt;br /&gt;
Goodness&lt;br /&gt;
the Joy&lt;br /&gt;
the World&lt;br /&gt;
the Region&lt;br /&gt;
the Universe&lt;br /&gt;
the Wetland&lt;br /&gt;
the Marsh&lt;br /&gt;
the Swamp&lt;br /&gt;
the Bog&lt;br /&gt;
the Mire&lt;br /&gt;
the Murk&lt;br /&gt;
the Desert&lt;br /&gt;
the Sand&lt;br /&gt;
the Rocks&lt;br /&gt;
the Forest&lt;br /&gt;
the Trees&lt;br /&gt;
the Canopy&lt;br /&gt;
the Undergrowth&lt;br /&gt;
the Mountains&lt;br /&gt;
the Peaks&lt;br /&gt;
the Mountain&lt;br /&gt;
the Ocean&lt;br /&gt;
the Waves&lt;br /&gt;
the Deep&lt;br /&gt;
the Sea&lt;br /&gt;
the Lake&lt;br /&gt;
the Waters&lt;br /&gt;
the Glacier&lt;br /&gt;
the Ice&lt;br /&gt;
the Tundra&lt;br /&gt;
the Frozen Wastes&lt;br /&gt;
the Grassland&lt;br /&gt;
the Plains&lt;br /&gt;
the Savanna&lt;br /&gt;
the Shrubland&lt;br /&gt;
the Hills&lt;br /&gt;
the Mountain Halls&lt;br /&gt;
the Mountainhome&lt;br /&gt;
the Fortress&lt;br /&gt;
the Dark Fortress&lt;br /&gt;
the Pits&lt;br /&gt;
the Trenches&lt;br /&gt;
the Gutter&lt;br /&gt;
the Cave&lt;br /&gt;
the Pit&lt;br /&gt;
the Dark&lt;br /&gt;
the Hole&lt;br /&gt;
the Cavern&lt;br /&gt;
the Tree&lt;br /&gt;
the Forest Retreat&lt;br /&gt;
the City&lt;br /&gt;
the Town&lt;br /&gt;
the Market&lt;br /&gt;
the Farm&lt;br /&gt;
the Village&lt;br /&gt;
the Hamlet&lt;br /&gt;
the Labyrinth&lt;br /&gt;
the Maze&lt;br /&gt;
the Tunnels&lt;br /&gt;
the Shrine&lt;br /&gt;
the Lair&lt;br /&gt;
the Burrow&lt;br /&gt;
the Tower&lt;br /&gt;
the Monastery&lt;br /&gt;
the Fort&lt;br /&gt;
the Castle&lt;br /&gt;
the Keep&lt;br /&gt;
the Vault&lt;br /&gt;
the Tomb&lt;br /&gt;
the Burial&lt;br /&gt;
the Mausoleum&lt;br /&gt;
the Monument&lt;br /&gt;
the Camp&lt;br /&gt;
the Place&lt;br /&gt;
the Counting House&lt;br /&gt;
the Guildhall&lt;br /&gt;
the Mead Hall&lt;br /&gt;
the Temple&lt;br /&gt;
the Library&lt;br /&gt;
the Tavern&lt;br /&gt;
the Spire&lt;br /&gt;
the Dungeon&lt;br /&gt;
the Sewers&lt;br /&gt;
the Catacombs&lt;br /&gt;
Reason&lt;br /&gt;
Reasoning&lt;br /&gt;
Proof&lt;br /&gt;
Method&lt;br /&gt;
Dialogue&lt;br /&gt;
Analogy&lt;br /&gt;
Inference&lt;br /&gt;
Medical Ethics&lt;br /&gt;
Harm&lt;br /&gt;
Healing&lt;br /&gt;
the Individual&lt;br /&gt;
Happiness&lt;br /&gt;
the State&lt;br /&gt;
Prosperity&lt;br /&gt;
Stability&lt;br /&gt;
the Truth&lt;br /&gt;
the Facts&lt;br /&gt;
Perception&lt;br /&gt;
Justification&lt;br /&gt;
the Believer&lt;br /&gt;
Belief&lt;br /&gt;
Existence&lt;br /&gt;
Everything&lt;br /&gt;
the Mind&lt;br /&gt;
the Body&lt;br /&gt;
the Soul&lt;br /&gt;
Thought&lt;br /&gt;
the Object&lt;br /&gt;
Objects&lt;br /&gt;
Properties&lt;br /&gt;
the Whole&lt;br /&gt;
Parts&lt;br /&gt;
the Event&lt;br /&gt;
Happenings&lt;br /&gt;
Occurrences&lt;br /&gt;
the Process&lt;br /&gt;
Processes&lt;br /&gt;
the Cause&lt;br /&gt;
the Effect&lt;br /&gt;
Causes&lt;br /&gt;
Effects&lt;br /&gt;
Cause and Effect&lt;br /&gt;
Effect from Cause&lt;br /&gt;
the Military&lt;br /&gt;
the Soldier&lt;br /&gt;
the Warrior&lt;br /&gt;
the War&lt;br /&gt;
Relationships&lt;br /&gt;
the Relationship&lt;br /&gt;
Interpersonal Conduct&lt;br /&gt;
Transactions&lt;br /&gt;
Dealings&lt;br /&gt;
the Law&lt;br /&gt;
the Rule&lt;br /&gt;
Laws&lt;br /&gt;
Rules&lt;br /&gt;
the Teacher&lt;br /&gt;
the Student&lt;br /&gt;
Education&lt;br /&gt;
Grammar&lt;br /&gt;
the Word&lt;br /&gt;
Words&lt;br /&gt;
the Meaning&lt;br /&gt;
Etymology&lt;br /&gt;
Diplomacy&lt;br /&gt;
Relations&lt;br /&gt;
Government&lt;br /&gt;
Economics&lt;br /&gt;
Economic Policy&lt;br /&gt;
Social Welfare&lt;br /&gt;
the Poor&lt;br /&gt;
Those in Need&lt;br /&gt;
Generalization&lt;br /&gt;
Beauty&lt;br /&gt;
the Words&lt;br /&gt;
the Contradiction&lt;br /&gt;
the Proof&lt;br /&gt;
the Negation&lt;br /&gt;
the Assumption&lt;br /&gt;
Nothingness&lt;br /&gt;
Absence&lt;br /&gt;
Negativity&lt;br /&gt;
the Numbers&lt;br /&gt;
Opposites&lt;br /&gt;
Large Numbers&lt;br /&gt;
Vast Amounts&lt;br /&gt;
Grains of Sand&lt;br /&gt;
Position&lt;br /&gt;
Place Holders&lt;br /&gt;
the Line&lt;br /&gt;
the Shape&lt;br /&gt;
the Point&lt;br /&gt;
Shapes&lt;br /&gt;
Exhaustion&lt;br /&gt;
Approximation&lt;br /&gt;
the Method&lt;br /&gt;
Similarity&lt;br /&gt;
Similar Triangles&lt;br /&gt;
Congruence&lt;br /&gt;
the Triangles&lt;br /&gt;
the Altitude&lt;br /&gt;
Right Triangles&lt;br /&gt;
Perpendicularity&lt;br /&gt;
the Angles&lt;br /&gt;
Isoceles Triangles&lt;br /&gt;
the Inscribed Triangle&lt;br /&gt;
Triangles and Circles&lt;br /&gt;
the Hypotenuse&lt;br /&gt;
the Right Triangle&lt;br /&gt;
Sides and Hypotenuse&lt;br /&gt;
the Sum of Squares&lt;br /&gt;
Incommensurable Ratios&lt;br /&gt;
the Axioms&lt;br /&gt;
Assumptions&lt;br /&gt;
the Postulates&lt;br /&gt;
the Primes&lt;br /&gt;
the Prime Divisors&lt;br /&gt;
Uniqueness&lt;br /&gt;
the Algorithm&lt;br /&gt;
the Greatest Common Divisor&lt;br /&gt;
the Pyramid&lt;br /&gt;
the Volume&lt;br /&gt;
the Cone&lt;br /&gt;
the Sphere&lt;br /&gt;
the Circumference&lt;br /&gt;
the Ratio&lt;br /&gt;
Circles&lt;br /&gt;
Division&lt;br /&gt;
the Table&lt;br /&gt;
Chords&lt;br /&gt;
the Area&lt;br /&gt;
the Triangle&lt;br /&gt;
Area and Sides&lt;br /&gt;
the Area of Circles&lt;br /&gt;
the Circle&lt;br /&gt;
Area and Circumference&lt;br /&gt;
Conic Sections&lt;br /&gt;
Remainders&lt;br /&gt;
the Parabola&lt;br /&gt;
the Diagonal&lt;br /&gt;
the Infinite&lt;br /&gt;
the Incommensurable&lt;br /&gt;
Surface Area&lt;br /&gt;
the Formula&lt;br /&gt;
the Sums&lt;br /&gt;
the Solution&lt;br /&gt;
Simultaneous Solutions&lt;br /&gt;
Linear Equations&lt;br /&gt;
Balancing&lt;br /&gt;
Completion&lt;br /&gt;
the Equation&lt;br /&gt;
Balancing and Completion&lt;br /&gt;
Quadratics&lt;br /&gt;
Completing the Square&lt;br /&gt;
the Quadratic Equation&lt;br /&gt;
the Quadratic Formula&lt;br /&gt;
Notation&lt;br /&gt;
Chords and Sides&lt;br /&gt;
Chord and Diameter&lt;br /&gt;
Ratios&lt;br /&gt;
Angle Sums&lt;br /&gt;
Sums and Differences&lt;br /&gt;
the Chords&lt;br /&gt;
Powers of Sums&lt;br /&gt;
Coefficients&lt;br /&gt;
the Powers&lt;br /&gt;
the Sum&lt;br /&gt;
the Chord&lt;br /&gt;
Circle and Angle&lt;br /&gt;
Sources&lt;br /&gt;
Reliability&lt;br /&gt;
Bias&lt;br /&gt;
Systemic Bias&lt;br /&gt;
Propaganda&lt;br /&gt;
Interviews&lt;br /&gt;
Conversations&lt;br /&gt;
Causation&lt;br /&gt;
Cycles&lt;br /&gt;
Repetition&lt;br /&gt;
Historical Cycles&lt;br /&gt;
Bonds&lt;br /&gt;
the Bond&lt;br /&gt;
Disputes&lt;br /&gt;
Conflict&lt;br /&gt;
Personal History&lt;br /&gt;
Biographies&lt;br /&gt;
Comparison&lt;br /&gt;
Summaries&lt;br /&gt;
Adventure&lt;br /&gt;
Your Own Story&lt;br /&gt;
Lineage&lt;br /&gt;
Family&lt;br /&gt;
the Collection&lt;br /&gt;
Cultures&lt;br /&gt;
Civilization&lt;br /&gt;
Cultural Differences&lt;br /&gt;
Alternatives&lt;br /&gt;
Another History&lt;br /&gt;
Outcomes&lt;br /&gt;
Histories&lt;br /&gt;
Ruins&lt;br /&gt;
Relics&lt;br /&gt;
Techniques&lt;br /&gt;
Methods&lt;br /&gt;
Technology&lt;br /&gt;
the Phases&lt;br /&gt;
the Moon&lt;br /&gt;
Lunar Phases&lt;br /&gt;
Waxing and Waning&lt;br /&gt;
the Rising of the Moon&lt;br /&gt;
Seasons and the Moon&lt;br /&gt;
the Moon's Path&lt;br /&gt;
the Path of the Moon&lt;br /&gt;
the Tides&lt;br /&gt;
the Moon and Tides&lt;br /&gt;
Tides and the Moon&lt;br /&gt;
the Height of Tides&lt;br /&gt;
Tides and the Sun&lt;br /&gt;
the Rising of the Sun&lt;br /&gt;
Seasons and the Sun&lt;br /&gt;
the Sun and Moon&lt;br /&gt;
the Year&lt;br /&gt;
the Light of Day&lt;br /&gt;
Daylight and the Seasons&lt;br /&gt;
the Center&lt;br /&gt;
the Moving Sun&lt;br /&gt;
the Moving World&lt;br /&gt;
the Stationary Sun&lt;br /&gt;
the Eclipse&lt;br /&gt;
Eclipses&lt;br /&gt;
Star Charts&lt;br /&gt;
the Stars&lt;br /&gt;
Star Catalogues&lt;br /&gt;
the Color of Stars&lt;br /&gt;
Star Color&lt;br /&gt;
the Brightness of Stars&lt;br /&gt;
Star Brightness&lt;br /&gt;
the World's Shape&lt;br /&gt;
the Shape of the World&lt;br /&gt;
the Equinoxes&lt;br /&gt;
Precession&lt;br /&gt;
the Path&lt;br /&gt;
Paths&lt;br /&gt;
Dissection&lt;br /&gt;
Anatomy&lt;br /&gt;
Anatomies&lt;br /&gt;
the Animals&lt;br /&gt;
Classification&lt;br /&gt;
Migration&lt;br /&gt;
the Movement of Animals&lt;br /&gt;
Mating&lt;br /&gt;
Reproduction&lt;br /&gt;
Animal Courtship&lt;br /&gt;
Foraging Behavior&lt;br /&gt;
Animal Diets&lt;br /&gt;
the Food Chain&lt;br /&gt;
Predator and Prey&lt;br /&gt;
Social Animals&lt;br /&gt;
Animal Societies&lt;br /&gt;
Animal Diseases&lt;br /&gt;
the Diseases of Animals&lt;br /&gt;
Animals and the Climate&lt;br /&gt;
Animal Embryos&lt;br /&gt;
Animal Development&lt;br /&gt;
Animal Survival&lt;br /&gt;
the Struggle of Animals&lt;br /&gt;
the Survival of Animals&lt;br /&gt;
Burning&lt;br /&gt;
Combustion&lt;br /&gt;
Ores&lt;br /&gt;
Minerals&lt;br /&gt;
Metals&lt;br /&gt;
Alloys&lt;br /&gt;
Hardness&lt;br /&gt;
the Scratch Test&lt;br /&gt;
the Elements&lt;br /&gt;
Composition&lt;br /&gt;
Adhesives&lt;br /&gt;
Glue&lt;br /&gt;
the Furnace&lt;br /&gt;
the Blast Furnace&lt;br /&gt;
the Alembic&lt;br /&gt;
Alembics&lt;br /&gt;
the Liquids&lt;br /&gt;
Solutions&lt;br /&gt;
Distillation&lt;br /&gt;
Evaporation&lt;br /&gt;
Alkalis and Acids&lt;br /&gt;
Acids and Alkalis&lt;br /&gt;
Experiments&lt;br /&gt;
the Laboratory&lt;br /&gt;
the Flask&lt;br /&gt;
Flasks&lt;br /&gt;
the Beaker&lt;br /&gt;
Beakers&lt;br /&gt;
the Vial&lt;br /&gt;
Vials&lt;br /&gt;
the Funnel&lt;br /&gt;
Funnels&lt;br /&gt;
the Crucible&lt;br /&gt;
Crucibles&lt;br /&gt;
Spirit of Niter&lt;br /&gt;
Oil of Vitriol&lt;br /&gt;
Aqua Regia&lt;br /&gt;
the Ampoule&lt;br /&gt;
Ampoules&lt;br /&gt;
the Retort&lt;br /&gt;
Retorts&lt;br /&gt;
the Laboratory Oven&lt;br /&gt;
Laboratory Ovens&lt;br /&gt;
Surveying&lt;br /&gt;
the Surveying Staff&lt;br /&gt;
the Staff&lt;br /&gt;
the Map&lt;br /&gt;
Maps&lt;br /&gt;
Making Maps&lt;br /&gt;
Mapmaking&lt;br /&gt;
Triangulation&lt;br /&gt;
Allocation&lt;br /&gt;
Surveying and War&lt;br /&gt;
the Straight Road&lt;br /&gt;
Minerals and Maps&lt;br /&gt;
the Grid&lt;br /&gt;
Map Grids&lt;br /&gt;
the Distance Scale&lt;br /&gt;
Maps and Distances&lt;br /&gt;
Height Measurement&lt;br /&gt;
Mountains and Valleys&lt;br /&gt;
the Economy&lt;br /&gt;
Maps and the Economy&lt;br /&gt;
Trade Maps&lt;br /&gt;
the Atlas&lt;br /&gt;
the River Mouth&lt;br /&gt;
the Delta&lt;br /&gt;
the Wind&lt;br /&gt;
Wind Patterns&lt;br /&gt;
Wind Direction&lt;br /&gt;
the Origin of Rainfall&lt;br /&gt;
Evaporation and Condensation&lt;br /&gt;
the Water Cycle&lt;br /&gt;
Rainfall and Rivers&lt;br /&gt;
Climate&lt;br /&gt;
Climate Zones&lt;br /&gt;
Maps and the World&lt;br /&gt;
Adjusting Maps&lt;br /&gt;
Fouled Water&lt;br /&gt;
Disease and Water&lt;br /&gt;
Examination of the Patient&lt;br /&gt;
the Examination&lt;br /&gt;
Autopsy&lt;br /&gt;
Examination of the Dead&lt;br /&gt;
Prognosis&lt;br /&gt;
the Course of Disease&lt;br /&gt;
Herbal Remedies&lt;br /&gt;
the Healing Plants&lt;br /&gt;
Animal Remedies&lt;br /&gt;
Mineral Remedies&lt;br /&gt;
Bandages&lt;br /&gt;
Wound Wrapping&lt;br /&gt;
Diseases&lt;br /&gt;
Types of Diseases&lt;br /&gt;
Disease Classification&lt;br /&gt;
Toxic Substances&lt;br /&gt;
Poisons&lt;br /&gt;
Acute and Chronic Diseases&lt;br /&gt;
Endemic Diseases&lt;br /&gt;
Epidemic Diseases&lt;br /&gt;
the Plague&lt;br /&gt;
Plagues&lt;br /&gt;
Contagion&lt;br /&gt;
Exacerbation&lt;br /&gt;
Paroxysm&lt;br /&gt;
Sudden Attacks&lt;br /&gt;
Relapse&lt;br /&gt;
Convalescence&lt;br /&gt;
Rest&lt;br /&gt;
Trauma&lt;br /&gt;
Injuries&lt;br /&gt;
the Injury&lt;br /&gt;
Treating Injuries&lt;br /&gt;
Fractures&lt;br /&gt;
Breaks&lt;br /&gt;
Fracture Treatment&lt;br /&gt;
the Fractures&lt;br /&gt;
Different Fractures&lt;br /&gt;
Traction&lt;br /&gt;
the Traction Bench&lt;br /&gt;
Immobilization&lt;br /&gt;
the Cast&lt;br /&gt;
Excision&lt;br /&gt;
Incision&lt;br /&gt;
Hernia&lt;br /&gt;
Tracheotomy&lt;br /&gt;
Removing Stones&lt;br /&gt;
Scraping&lt;br /&gt;
Draining&lt;br /&gt;
Probing&lt;br /&gt;
Sutures&lt;br /&gt;
Ligature&lt;br /&gt;
Practicing Surgery&lt;br /&gt;
Surgery Models&lt;br /&gt;
Surgical Tools&lt;br /&gt;
Surgical Instruments&lt;br /&gt;
Forceps&lt;br /&gt;
the Scalpel&lt;br /&gt;
Scalpels&lt;br /&gt;
Surgical Scissors&lt;br /&gt;
the Surgical Needle&lt;br /&gt;
Surgical Needles&lt;br /&gt;
Cataracts&lt;br /&gt;
Cataract Surgery&lt;br /&gt;
Cauterization&lt;br /&gt;
Anesthesia&lt;br /&gt;
Breathing&lt;br /&gt;
the Fluids&lt;br /&gt;
the Eye&lt;br /&gt;
the Anatomy of the Eye&lt;br /&gt;
the Nerves&lt;br /&gt;
Types of Nerves&lt;br /&gt;
Reaction Time&lt;br /&gt;
Veins and Arteries&lt;br /&gt;
Blood Vessels&lt;br /&gt;
Circulation&lt;br /&gt;
Blood and Breath&lt;br /&gt;
Comparative Anatomy&lt;br /&gt;
the Voice&lt;br /&gt;
the Muscles&lt;br /&gt;
Types of Muscles&lt;br /&gt;
Mental Illness&lt;br /&gt;
Hospitals&lt;br /&gt;
the Hospital&lt;br /&gt;
Medical School&lt;br /&gt;
the School of Medicine&lt;br /&gt;
Asylum&lt;br /&gt;
the Sundial&lt;br /&gt;
the Shadow Clock&lt;br /&gt;
Sundials&lt;br /&gt;
Shadow Clocks&lt;br /&gt;
the Water Clock&lt;br /&gt;
Water Clocks&lt;br /&gt;
the Astrarium&lt;br /&gt;
Astrariums&lt;br /&gt;
the Hourglass&lt;br /&gt;
Hourglasses&lt;br /&gt;
the Mechanical Clock&lt;br /&gt;
Mechanical Clocks&lt;br /&gt;
the Pulley&lt;br /&gt;
Pulleys&lt;br /&gt;
the Screw&lt;br /&gt;
Screws&lt;br /&gt;
the Wheel-and-Axles&lt;br /&gt;
the Windlass&lt;br /&gt;
the Wedge&lt;br /&gt;
Wedges&lt;br /&gt;
the Lever&lt;br /&gt;
Levers&lt;br /&gt;
the Straight-Beam Balance&lt;br /&gt;
Straight-Beam Balances&lt;br /&gt;
the Gear&lt;br /&gt;
Gears&lt;br /&gt;
the Lock&lt;br /&gt;
Locks&lt;br /&gt;
the Camshaft&lt;br /&gt;
Camshafts&lt;br /&gt;
the Crankshaft&lt;br /&gt;
Crankshafts&lt;br /&gt;
the Sawmill&lt;br /&gt;
Sawmills&lt;br /&gt;
the Odometer&lt;br /&gt;
Odometers&lt;br /&gt;
the Chain Drive&lt;br /&gt;
Chain Drives&lt;br /&gt;
the Mechanical Compass&lt;br /&gt;
Mechanical Compasses&lt;br /&gt;
the Verge Escapement&lt;br /&gt;
Verge Escapements&lt;br /&gt;
the Balance Wheel&lt;br /&gt;
Balance Wheels&lt;br /&gt;
the Siphon&lt;br /&gt;
Siphons&lt;br /&gt;
the Valve&lt;br /&gt;
Valves&lt;br /&gt;
the Force Pump&lt;br /&gt;
Force Pumps&lt;br /&gt;
the Lens&lt;br /&gt;
Lenses&lt;br /&gt;
the Camera Obscura&lt;br /&gt;
the Parabolic Mirror&lt;br /&gt;
Parabolic Mirror&lt;br /&gt;
the Burning Glass&lt;br /&gt;
the Burning Mirror&lt;br /&gt;
Color&lt;br /&gt;
Light and Color&lt;br /&gt;
Rainbows&lt;br /&gt;
the Origin of Rainbows&lt;br /&gt;
Refraction&lt;br /&gt;
the Law of Refraction&lt;br /&gt;
Models&lt;br /&gt;
Templates&lt;br /&gt;
Models and Templates&lt;br /&gt;
the Model&lt;br /&gt;
the Template&lt;br /&gt;
Lamination&lt;br /&gt;
the Dioptra&lt;br /&gt;
Dioptras&lt;br /&gt;
the Astrolabe&lt;br /&gt;
Astrolabes&lt;br /&gt;
the Armillary Sphere&lt;br /&gt;
Armillary Spheres&lt;br /&gt;
the Spherical Astrolabe&lt;br /&gt;
Spherical Astrolabes&lt;br /&gt;
the Mural Instrument&lt;br /&gt;
Mural Instruments&lt;br /&gt;
the Orrery&lt;br /&gt;
Orreries&lt;br /&gt;
the Trip Hammer&lt;br /&gt;
Trip Hammers&lt;br /&gt;
the Bellows&lt;br /&gt;
Floating Bodies&lt;br /&gt;
Buoyancy&lt;br /&gt;
Water Displacement&lt;br /&gt;
Flotation&lt;br /&gt;
the Sky and Refraction&lt;br /&gt;
Twilight&lt;br /&gt;
the Cause of Twilight&lt;br /&gt;
the Height of the Sky&lt;br /&gt;
the Piston&lt;br /&gt;
Pistons&lt;br /&gt;
the Crank&lt;br /&gt;
Cranks&lt;br /&gt;
the Water Wheel&lt;br /&gt;
Water Wheels&lt;br /&gt;
Customs&lt;br /&gt;
Lawlessness&lt;br /&gt;
Betrayal&lt;br /&gt;
Fidelity&lt;br /&gt;
Friends&lt;br /&gt;
Power&lt;br /&gt;
Might&lt;br /&gt;
Tyranny&lt;br /&gt;
Mastery&lt;br /&gt;
Truth&lt;br /&gt;
Honesty&lt;br /&gt;
Lies&lt;br /&gt;
the Lie&lt;br /&gt;
Strategems&lt;br /&gt;
Schemes&lt;br /&gt;
Plans&lt;br /&gt;
Eloquence&lt;br /&gt;
Fairness&lt;br /&gt;
Equality&lt;br /&gt;
Manners&lt;br /&gt;
Politeness&lt;br /&gt;
Ritual&lt;br /&gt;
Creation&lt;br /&gt;
Union&lt;br /&gt;
Independence&lt;br /&gt;
Emotions&lt;br /&gt;
Complaints&lt;br /&gt;
Self-Examination&lt;br /&gt;
Willpower&lt;br /&gt;
Quiet&lt;br /&gt;
the Festival&lt;br /&gt;
Quality&lt;br /&gt;
Martial Prowess&lt;br /&gt;
Battle&lt;br /&gt;
Combat&lt;br /&gt;
Skill&lt;br /&gt;
Practice&lt;br /&gt;
Study&lt;br /&gt;
Toil&lt;br /&gt;
Sacrifice&lt;br /&gt;
Altruism&lt;br /&gt;
the Competitor&lt;br /&gt;
Perseverance&lt;br /&gt;
Stubborness&lt;br /&gt;
Leisure&lt;br /&gt;
Caravans&lt;br /&gt;
Love&lt;br /&gt;
Ignorance&lt;br /&gt;
Values&lt;br /&gt;
 Language&lt;br /&gt;
Language&lt;br /&gt;
the Dance&lt;br /&gt;
the Steps&lt;br /&gt;
the Moves&lt;br /&gt;
the Rhythm&lt;br /&gt;
the Music&lt;br /&gt;
the Notes&lt;br /&gt;
the Verse&lt;br /&gt;
the Poem&lt;br /&gt;
the Poetry&lt;br /&gt;
the People&lt;br /&gt;
the Group&lt;br /&gt;
the Settlement&lt;br /&gt;
the Merchants&lt;br /&gt;
the Company&lt;br /&gt;
the Traders&lt;br /&gt;
the Guild&lt;br /&gt;
the Artisans&lt;br /&gt;
the Vessel&lt;br /&gt;
the Journey&lt;br /&gt;
the Migration&lt;br /&gt;
the Performance&lt;br /&gt;
the Show&lt;br /&gt;
Entertainment&lt;br /&gt;
the Troupe&lt;br /&gt;
the Religion&lt;br /&gt;
the Faith&lt;br /&gt;
the Fighters&lt;br /&gt;
the Outcasts&lt;br /&gt;
the Criminals&lt;br /&gt;
the Spirit&lt;br /&gt;
the Dead&lt;br /&gt;
the Ghost&lt;br /&gt;
the Corpse&lt;br /&gt;
the Artifact&lt;br /&gt;
the Time&lt;br /&gt;
Freedom&lt;br /&gt;
the Rescue&lt;br /&gt;
the Flight&lt;br /&gt;
the Search&lt;br /&gt;
the Seekers&lt;br /&gt;
the Raid&lt;br /&gt;
the Infiltration&lt;br /&gt;
the Attack&lt;br /&gt;
the Invasion&lt;br /&gt;
the Rampage&lt;br /&gt;
the Razing&lt;br /&gt;
the Founders&lt;br /&gt;
Death&lt;br /&gt;
Loss&lt;br /&gt;
Suspicion&lt;br /&gt;
Meeting&lt;br /&gt;
Initiation&lt;br /&gt;
Expulsion&lt;br /&gt;
the Coup&lt;br /&gt;
the Betrayal&lt;br /&gt;
First Contact&lt;br /&gt;
the Dispute&lt;br /&gt;
Squabbling&lt;br /&gt;
Neighbors&lt;br /&gt;
the Agreement&lt;br /&gt;
the Deal&lt;br /&gt;
the Diplomat&lt;br /&gt;
Tragedy&lt;br /&gt;
Gambling&lt;br /&gt;
the Gamble&lt;br /&gt;
Chance&lt;br /&gt;
the Caravan&lt;br /&gt;
Concealment&lt;br /&gt;
the Secret&lt;br /&gt;
the Offering&lt;br /&gt;
the Gift&lt;br /&gt;
the Claim&lt;br /&gt;
Jealousy&lt;br /&gt;
Greed&lt;br /&gt;
Genius&lt;br /&gt;
Perfection&lt;br /&gt;
Transformation&lt;br /&gt;
Duplicate&lt;br /&gt;
Copy&lt;br /&gt;
the Discovery&lt;br /&gt;
the Competition&lt;br /&gt;
the Procession&lt;br /&gt;
the Ceremony&lt;br /&gt;
the Insurrection&lt;br /&gt;
the Revolution&lt;br /&gt;
the Revolt&lt;br /&gt;
the Rebellion&lt;br /&gt;
the Uprising&lt;br /&gt;
the Overthrow&lt;br /&gt;
the Punishment&lt;br /&gt;
the Reclamation&lt;br /&gt;
the Resettlement&lt;br /&gt;
the Enlightenment&lt;br /&gt;
the Joining&lt;br /&gt;
Masterpiece&lt;br /&gt;
Inspiration&lt;br /&gt;
Secrets&lt;br /&gt;
Possession&lt;br /&gt;
the Brooding&lt;br /&gt;
Melancholy&lt;br /&gt;
Insanity&lt;br /&gt;
Rage&lt;br /&gt;
the Battle&lt;br /&gt;
the Clash&lt;br /&gt;
Pillage&lt;br /&gt;
Plunder&lt;br /&gt;
the Tribute&lt;br /&gt;
the Holy City&lt;br /&gt;
the Surrender&lt;br /&gt;
the Desecration&lt;br /&gt;
the Abduction&lt;br /&gt;
the Kidnapping&lt;br /&gt;
the Theft&lt;br /&gt;
the Thief&lt;br /&gt;
the Devouring&lt;br /&gt;
Hunger&lt;br /&gt;
the Wound&lt;br /&gt;
the Wounding&lt;br /&gt;
the Maiming&lt;br /&gt;
the Duel&lt;br /&gt;
the Struggle&lt;br /&gt;
the Construction&lt;br /&gt;
the Reunion&lt;br /&gt;
the Summit&lt;br /&gt;
the Explorer&lt;br /&gt;
Tactics&lt;br /&gt;
the Party&lt;br /&gt;
Debauchery&lt;br /&gt;
the Purchase&lt;br /&gt;
Equipment&lt;br /&gt;
Horror&lt;br /&gt;
the Traveler&lt;br /&gt;
the Pet&lt;br /&gt;
the Companion&lt;br /&gt;
the Impersonation&lt;br /&gt;
Trickery&lt;br /&gt;
Deceit&lt;br /&gt;
Change&lt;br /&gt;
the Resurrection&lt;br /&gt;
Rebirth&lt;br /&gt;
the Mystery&lt;br /&gt;
the Denial&lt;br /&gt;
the Confrontation&lt;br /&gt;
the Knowledge&lt;br /&gt;
the Obsession&lt;br /&gt;
Storage&lt;br /&gt;
the Composition&lt;br /&gt;
the Author&lt;br /&gt;
the Honor&lt;br /&gt;
the Prestige&lt;br /&gt;
the Rank&lt;br /&gt;
the Dissolution&lt;br /&gt;
the Fall&lt;br /&gt;
the Failure&lt;br /&gt;
the Equipment&lt;br /&gt;
the Building&lt;br /&gt;
the Improvements&lt;br /&gt;
the Sermon&lt;br /&gt;
Preaching&lt;br /&gt;
Persecution&lt;br /&gt;
the Breach&lt;br /&gt;
the Alliance&lt;br /&gt;
the Treaty&lt;br /&gt;
the Ransom&lt;br /&gt;
the Price&lt;br /&gt;
the Enslavement&lt;br /&gt;
Bondage&lt;br /&gt;
Sabotage&lt;br /&gt;
the Conviction&lt;br /&gt;
the Crime&lt;br /&gt;
the Questioning&lt;br /&gt;
the Interrogation&lt;br /&gt;
the cave&lt;br /&gt;
the underworld&lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
 is falling outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
 is falling from the sky.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is otherwise clear above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
 in the &lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crescent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
POLE:&lt;br /&gt;
NORTH_AND_OR_SOUTH&lt;br /&gt;
MINERAL_SCARCITY:&lt;br /&gt;
MEGABEAST_CAP:&lt;br /&gt;
SEMIMEGABEAST_CAP:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
NIGHT_TROLL_NUMBER:&lt;br /&gt;
BOGEYMAN_NUMBER:&lt;br /&gt;
NIGHTMARE_NUMBER:&lt;br /&gt;
VAMPIRE_NUMBER:&lt;br /&gt;
WEREBEAST_NUMBER:&lt;br /&gt;
WEREBEAST_ATTACK_TRIGGER:&lt;br /&gt;
SECRET_NUMBER:&lt;br /&gt;
REGIONAL_INTERACTION_NUMBER:&lt;br /&gt;
DISTURBANCE_INTERACTION_NUMBER:&lt;br /&gt;
EVIL_CLOUD_NUMBER:&lt;br /&gt;
EVIL_RAIN_NUMBER:&lt;br /&gt;
GENERATE_DIVINE_MATERIALS:&lt;br /&gt;
ALLOW_DIVINATION:&lt;br /&gt;
ALLOW_DEMONIC_EXPERIMENTS:&lt;br /&gt;
ALLOW_NECROMANCER_EXPERIMENTS:&lt;br /&gt;
ALLOW_NECROMANCER_LIEUTENANTS:&lt;br /&gt;
ALLOW_NECROMANCER_GHOULS:&lt;br /&gt;
ALLOW_NECROMANCER_SUMMONS:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
FOREST&lt;br /&gt;
HILLS&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
SITE_CAP:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
just generated corrupt feature map square&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
/site-&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
-detailed.bmp&lt;br /&gt;
src/region.cpp&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
STANDARD_BIPED_GAITS&lt;br /&gt;
STANDARD_QUADRUPED_GAITS&lt;br /&gt;
STANDARD_WALKING_GAITS&lt;br /&gt;
STANDARD_CLIMBING_GAITS&lt;br /&gt;
STANDARD_SWIMMING_GAITS&lt;br /&gt;
STANDARD_CRAWLING_GAITS&lt;br /&gt;
STANDARD_FLYING_GAITS&lt;br /&gt;
STANDARD_WALK_CRAWL_GAITS&lt;br /&gt;
Cannot generate random creatures -- missing creature variation &lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
region_snapshot-&lt;br /&gt;
The Arena&lt;br /&gt;
Test Seed &lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
-world_history&lt;br /&gt;
.txt&lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Divorced&lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Civilized World Population&lt;br /&gt;
Total: &lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
visitor&lt;br /&gt;
outcast&lt;br /&gt;
Unnumbered animated &lt;br /&gt;
 animated &lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
-territory_map-&lt;br /&gt;
-historical_map-&lt;br /&gt;
-world_map&lt;br /&gt;
-world_gen_param&lt;br /&gt;
feature-&lt;br /&gt;
chiefs&lt;br /&gt;
commanders&lt;br /&gt;
chieftains&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Placed farming entity without orchard crops&lt;br /&gt;
Placed farming entity without non-orchard crops&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
Not enough peaks: &lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
A world gen error from DF &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
LONG&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
 meets with &lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
ACTION&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Random&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
: First Name&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Connected Component Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
.  How do you like the sound of that?&lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fort&lt;br /&gt;
: Name Group&lt;br /&gt;
: Symbol&lt;br /&gt;
: Embark!&lt;br /&gt;
: Add&lt;br /&gt;
: Customize&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Are you sure you want to embark?&lt;br /&gt;
 point&lt;br /&gt;
 remain&lt;br /&gt;
: I am ready!&lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Brook: &lt;br /&gt;
Stream: &lt;br /&gt;
Volcano: &lt;br /&gt;
Shallow Clay&lt;br /&gt;
Little soil&lt;br /&gt;
Some soil&lt;br /&gt;
Deep soil&lt;br /&gt;
Very deep soil&lt;br /&gt;
Extremely deep soil&lt;br /&gt;
Varied aquifer&lt;br /&gt;
Heavy aquifer&lt;br /&gt;
Light aquifer&lt;br /&gt;
Shallow metals&lt;br /&gt;
Shallow metal&lt;br /&gt;
Deep metals&lt;br /&gt;
Deep metal&lt;br /&gt;
Flux stone layer&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Unretire &lt;br /&gt;
Inhabited&lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Elevation&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone Layer&lt;br /&gt;
Aquifer (Light)&lt;br /&gt;
Aquifer (Heavy)&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Shallow Metal&lt;br /&gt;
Deep Metal&lt;br /&gt;
Soil&lt;br /&gt;
Multiple&lt;br /&gt;
 Little&lt;br /&gt;
 Some&lt;br /&gt;
 Deep&lt;br /&gt;
Reclaim/Unretire a Fortress&lt;br /&gt;
Ruin&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Browse Results&lt;br /&gt;
: Stop Search Here&lt;br /&gt;
: Unretire!&lt;br /&gt;
: Cancel Reclaim/Unretire&lt;br /&gt;
: Reclaim/Unretire&lt;br /&gt;
: Clear find results&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected the smallest possible area.&lt;br /&gt;
You have selected a narrow area.&lt;br /&gt;
It might be difficult to find resources.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with a heavy aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
You have selected an area with a light aquifer.&lt;br /&gt;
Water might need to be pumped out or carried away.&lt;br /&gt;
Your selected civilization is dead or dying.&lt;br /&gt;
Your dwarves might assume important positions.&lt;br /&gt;
Mountain: &lt;br /&gt;
Reclaim &lt;br /&gt;
: Reclaim!&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
Cannot afford &lt;br /&gt;
 available&lt;br /&gt;
No dwarf in position &lt;br /&gt;
data/announcement/unretire&lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
Profile &lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Unretiring Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
papermaker&lt;br /&gt;
bookbinder&lt;br /&gt;
potter&lt;br /&gt;
glazer&lt;br /&gt;
wax worker&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
gelder&lt;br /&gt;
shearer&lt;br /&gt;
spinner&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
presser&lt;br /&gt;
beekeeper&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
dancer&lt;br /&gt;
tavern keeper&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
hunting&lt;br /&gt;
Master Thief&lt;br /&gt;
scout&lt;br /&gt;
beast hunter&lt;br /&gt;
mercenary&lt;br /&gt;
sage&lt;br /&gt;
philosopher&lt;br /&gt;
mathematician&lt;br /&gt;
historian&lt;br /&gt;
astronomer&lt;br /&gt;
naturalist&lt;br /&gt;
chemist&lt;br /&gt;
geographer&lt;br /&gt;
peddler&lt;br /&gt;
prophet&lt;br /&gt;
pilgrim&lt;br /&gt;
monk&lt;br /&gt;
messenger&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
peasant&lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 of &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 one of the first of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
 old.  &lt;br /&gt;
the deity&lt;br /&gt;
the force&lt;br /&gt;
Woodworker&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Craftsman&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Wax Worker&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Leatherworker&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Glassmaker&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Farmer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Gelder&lt;br /&gt;
Tanner&lt;br /&gt;
Presser&lt;br /&gt;
Beekeeper&lt;br /&gt;
Planter&lt;br /&gt;
Herbalist&lt;br /&gt;
Brewer&lt;br /&gt;
Soap Maker&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Poet&lt;br /&gt;
Bard&lt;br /&gt;
Dancer&lt;br /&gt;
Sage&lt;br /&gt;
Philosopher&lt;br /&gt;
Historian&lt;br /&gt;
Naturalist&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Monster Slayer&lt;br /&gt;
Scout&lt;br /&gt;
Beast Hunter&lt;br /&gt;
Snatcher&lt;br /&gt;
Crossbowman&lt;br /&gt;
Wrestler&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Lasher&lt;br /&gt;
Recruit&lt;br /&gt;
Peddler&lt;br /&gt;
Prophet&lt;br /&gt;
Pilgrim&lt;br /&gt;
Monk&lt;br /&gt;
Baby&lt;br /&gt;
 Slave&lt;br /&gt;
 Prisoner&lt;br /&gt;
Slave&lt;br /&gt;
Prisoner&lt;br /&gt;
Stray &lt;br /&gt;
Corpse&lt;br /&gt;
 (Tame)&lt;br /&gt;
 slave&lt;br /&gt;
 prisoner&lt;br /&gt;
stray &lt;br /&gt;
average&lt;br /&gt;
 shoot&lt;br /&gt;
 out thick strands of webbing&lt;br /&gt;
 shoots&lt;br /&gt;
Return Treasure&lt;br /&gt;
Attend Parley&lt;br /&gt;
Attend Meeting&lt;br /&gt;
New Arrival&lt;br /&gt;
 (activity cancelled)&lt;br /&gt;
 (no barracks)&lt;br /&gt;
 (improper barracks)&lt;br /&gt;
 (no activity)&lt;br /&gt;
 (cannot individually drill)&lt;br /&gt;
 (does not exist)&lt;br /&gt;
 (no archery target)&lt;br /&gt;
 (improper building)&lt;br /&gt;
 (unreachable location)&lt;br /&gt;
 (invalid location)&lt;br /&gt;
 (no reachable valid target)&lt;br /&gt;
 (no burrow)&lt;br /&gt;
 (not in squad)&lt;br /&gt;
 (no patrol route)&lt;br /&gt;
 (no reachable point on route)&lt;br /&gt;
 (not following order)&lt;br /&gt;
 (invalid order)&lt;br /&gt;
 (no temple)&lt;br /&gt;
 (no library)&lt;br /&gt;
 (no item)&lt;br /&gt;
 (cannot leave site)&lt;br /&gt;
 (cannot follow order)&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Caged&lt;br /&gt;
Chained&lt;br /&gt;
 (Chained)&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
A murderous ghost.&lt;br /&gt;
A sadistic ghost.&lt;br /&gt;
A violent ghost.&lt;br /&gt;
An angry ghost.&lt;br /&gt;
A moaning spirit returned from the dead.  It will generally trouble one unfortunate at a time.&lt;br /&gt;
A howling spirit.  The ceaseless noise is making sleep difficult.&lt;br /&gt;
A secretive poltergeist.&lt;br /&gt;
An energetic poltergeist.&lt;br /&gt;
A troublesome poltergeist.&lt;br /&gt;
A restless haunt, generally troubling past acquaintances and relatives.&lt;br /&gt;
A forlorn haunt, seeking out known locations or drifting around the place of death.&lt;br /&gt;
  This spirit has not been properly memorialized or buried.&lt;br /&gt;
You hear &lt;br /&gt;
FIRST_NAME&lt;br /&gt;
 has become a &lt;br /&gt;
&amp;lt;pro_sub&amp;gt;&lt;br /&gt;
&amp;lt;pro_obj&amp;gt;&lt;br /&gt;
&amp;lt;pro_pos&amp;gt;&lt;br /&gt;
/Water&lt;br /&gt;
Magma&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
 was spotted sneaking around!&lt;br /&gt;
  &amp;quot;You will not stand between me and &lt;br /&gt;
  &amp;quot;I'll live to fight another day!&amp;quot;&lt;br /&gt;
Intruders!  Drive them away!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
There is a &lt;br /&gt;
 hidden away here.&lt;br /&gt;
-Trained-&lt;br /&gt;
+Trained+&lt;br /&gt;
*Trained*&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Need valid, active clay collection zone&lt;br /&gt;
No available colony&lt;br /&gt;
Sand vanished&lt;br /&gt;
Clay vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
Needs &lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Water is frozen&lt;br /&gt;
Terrified&lt;br /&gt;
Mortally afraid&lt;br /&gt;
Experiencing emotional shock&lt;br /&gt;
Too sad&lt;br /&gt;
In agony&lt;br /&gt;
Anguished&lt;br /&gt;
Despairing&lt;br /&gt;
Dismayed&lt;br /&gt;
Frightened&lt;br /&gt;
In existential crisis&lt;br /&gt;
Too insane&lt;br /&gt;
Too depressed&lt;br /&gt;
Oblivious&lt;br /&gt;
Catatonic&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Unconscious&lt;br /&gt;
Webbed&lt;br /&gt;
In Custody&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No weapon for execution&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
Not appointed&lt;br /&gt;
No longer requested&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has stopped responding to the world...&lt;br /&gt;
In Mouth&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Strapped to &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Hauled&lt;br /&gt;
Your&lt;br /&gt;
 are unable to break&lt;br /&gt;
 releases&lt;br /&gt;
 is unable to break&lt;br /&gt;
 breathe&lt;br /&gt;
 a glob of &lt;br /&gt;
 breathes&lt;br /&gt;
 hurl&lt;br /&gt;
 a ball of fire&lt;br /&gt;
 hurls&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
path fail: &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
but &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
been scared to death&lt;br /&gt;
died in the dark.&lt;br /&gt;
starved to death.&lt;br /&gt;
died of thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been slaughtered.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been executed.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been drained of blood&lt;br /&gt;
been drained of blood by &lt;br /&gt;
been murdered by &lt;br /&gt;
been killed by a trap.&lt;br /&gt;
been killed by a vehicle.&lt;br /&gt;
been killed by a flying object.&lt;br /&gt;
vanished.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
been put to rest.&lt;br /&gt;
leapt from a great height.&lt;br /&gt;
been found dead.&lt;br /&gt;
been found dead, contorted in fear!&lt;br /&gt;
been found, starved to death.&lt;br /&gt;
been found dead, dehydrated.&lt;br /&gt;
been found dead, drowned.&lt;br /&gt;
been found dead, badly burned.&lt;br /&gt;
been found boiled.&lt;br /&gt;
been found melted.&lt;br /&gt;
been found condensed.&lt;br /&gt;
been found solidified.&lt;br /&gt;
been found dead, frozen.&lt;br /&gt;
been found dead, badly crushed.&lt;br /&gt;
been found scuttled.&lt;br /&gt;
been found dead, completely drained of blood!&lt;br /&gt;
 was seen being passed to a thief!&lt;br /&gt;
 was seen being stolen!&lt;br /&gt;
 has been moved from its proper place!&lt;br /&gt;
 is missing from its proper place!&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
western&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
lake&lt;br /&gt;
swamps&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
Unit has misaligned body modifiers.  Adjusting.&lt;br /&gt;
Unit has misaligned bp modifiers.  Adjusting.&lt;br /&gt;
You reorganize your possessions.&lt;br /&gt;
 reorganizes &lt;br /&gt;
 possessions.&lt;br /&gt;
You have &lt;br /&gt;
transformed into a &lt;br /&gt;
You have learned the power &amp;quot;&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
 skids along the ground&lt;br /&gt;
 takes the full force of the impact&lt;br /&gt;
You have disturbed the sleep of the dead!&lt;br /&gt;
sucks the wind out of&lt;br /&gt;
raises a high fever in&lt;br /&gt;
makes&lt;br /&gt;
convulse and retch&lt;br /&gt;
inflicts excruciating pain upon&lt;br /&gt;
causes a spell of dizziness in&lt;br /&gt;
paralyzes&lt;br /&gt;
stuns&lt;br /&gt;
 batters &lt;br /&gt;
 is throwing a tantrum, possessed by &lt;br /&gt;
 has risen and is haunting the fortress!&lt;br /&gt;
 is following &lt;br /&gt;
 has been misplaced.  No doubt &lt;br /&gt;
 is to blame!&lt;br /&gt;
 toppled by &lt;br /&gt;
 is throwing objects around the fortress!&lt;br /&gt;
 can be heard howling throughout the fortress!&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 blocks&lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
 fall&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 feel&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 retch&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 in to pain.&lt;br /&gt;
 reverted to a wild state!&lt;br /&gt;
 forgotten &lt;br /&gt;
 training!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has climbed out of depression.&lt;br /&gt;
 is aware of &lt;br /&gt;
 surroundings again.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 falls&lt;br /&gt;
 regains&lt;br /&gt;
 vomits&lt;br /&gt;
 retches&lt;br /&gt;
 passes&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 gives&lt;br /&gt;
data&lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Expected unit file missing or corrupted: &lt;br /&gt;
Outdated unit file ignored: &lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
interaction&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
very near&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
in the depths&lt;br /&gt;
aboveground&lt;br /&gt;
inaccessible from here&lt;br /&gt;
just&lt;br /&gt;
 to the &lt;br /&gt;
north&lt;br /&gt;
northwest&lt;br /&gt;
southwest&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
Load Game: Invalid Interaction Instance ID Number&lt;br /&gt;
Load Game: Invalid Written Content ID Number&lt;br /&gt;
Load Game: Invalid Identity ID Number&lt;br /&gt;
Load Game: Invalid Incident ID Number&lt;br /&gt;
Load Game: Invalid Crime ID Number&lt;br /&gt;
Load Game: Invalid Vehicle ID Number&lt;br /&gt;
Load Game: Invalid Army ID Number&lt;br /&gt;
Load Game: Invalid Army Controller ID Number&lt;br /&gt;
Load Game: Invalid Army Tracking Info ID Number&lt;br /&gt;
Load Game: Invalid Cultural Identity ID Number&lt;br /&gt;
Load Game: Invalid Agreement ID Number&lt;br /&gt;
Load Game: Invalid Poetic Form ID Number&lt;br /&gt;
Load Game: Invalid Musical Form ID Number&lt;br /&gt;
Load Game: Invalid Dance Form ID Number&lt;br /&gt;
Load Game: Invalid Scale ID Number&lt;br /&gt;
Load Game: Invalid Rhythm ID Number&lt;br /&gt;
Load Game: Invalid Occupation ID Number&lt;br /&gt;
Load Game: Invalid Belief System ID Number&lt;br /&gt;
Load Game: Invalid Image Set ID Number&lt;br /&gt;
Load Game: Invalid Divination Set ID Number&lt;br /&gt;
Something has collapsed on the surface!&lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
column update out of bounds: &lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
FIRED_MAT&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
This artwork appears on &lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of &lt;br /&gt;
 well-designed&lt;br /&gt;
 finely-designed&lt;br /&gt;
 superiorly designed&lt;br /&gt;
n exceptionally designed&lt;br /&gt;
 masterfully designed&lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image &lt;br /&gt;
is the symbol of&lt;br /&gt;
was commissioned by&lt;br /&gt;
nomadic &lt;br /&gt;
outcast &lt;br /&gt;
group&lt;br /&gt;
merchant company&lt;br /&gt;
performance troupe&lt;br /&gt;
vessel&lt;br /&gt;
military organization&lt;br /&gt;
A cloud of &lt;br /&gt;
 has drifted nearby!&lt;br /&gt;
It is raining &lt;br /&gt;
It is snowing &lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='CP437'?&amp;gt;&lt;br /&gt;
&amp;lt;df_world&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;rectangle&amp;gt;&lt;br /&gt;
&amp;lt;/rectangle&amp;gt;&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;site_properties&amp;gt;&lt;br /&gt;
&amp;lt;site_property&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
cottage plot&lt;br /&gt;
castle wall&lt;br /&gt;
castle tower&lt;br /&gt;
castle courtyard&lt;br /&gt;
tree&lt;br /&gt;
hillock&lt;br /&gt;
house&lt;br /&gt;
shop&lt;br /&gt;
market square&lt;br /&gt;
guildhall&lt;br /&gt;
barrow&lt;br /&gt;
dormitory&lt;br /&gt;
dining hall&lt;br /&gt;
warehouse&lt;br /&gt;
pasture&lt;br /&gt;
meadow&lt;br /&gt;
waste&lt;br /&gt;
yard&lt;br /&gt;
trenches&lt;br /&gt;
&amp;lt;owner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/owner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/site_properties&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;name_string&amp;gt;&lt;br /&gt;
&amp;lt;/name_string&amp;gt;&lt;br /&gt;
&amp;lt;page_number&amp;gt;&lt;br /&gt;
&amp;lt;/page_number&amp;gt;&lt;br /&gt;
&amp;lt;page_written_content_id&amp;gt;&lt;br /&gt;
&amp;lt;/page_written_content_id&amp;gt;&lt;br /&gt;
&amp;lt;writing_written_content_id&amp;gt;&lt;br /&gt;
&amp;lt;/writing_written_content_id&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;abs_tile_x&amp;gt;&lt;br /&gt;
&amp;lt;/abs_tile_x&amp;gt;&lt;br /&gt;
&amp;lt;abs_tile_y&amp;gt;&lt;br /&gt;
&amp;lt;/abs_tile_y&amp;gt;&lt;br /&gt;
&amp;lt;abs_tile_z&amp;gt;&lt;br /&gt;
&amp;lt;/abs_tile_z&amp;gt;&lt;br /&gt;
&amp;lt;structure_local_id&amp;gt;&lt;br /&gt;
&amp;lt;/structure_local_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;holder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/holder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;race&amp;gt;&lt;br /&gt;
&amp;lt;/race&amp;gt;&lt;br /&gt;
&amp;lt;caste&amp;gt;&lt;br /&gt;
&amp;lt;/caste&amp;gt;&lt;br /&gt;
&amp;lt;appeared&amp;gt;&lt;br /&gt;
&amp;lt;/appeared&amp;gt;&lt;br /&gt;
&amp;lt;birth_year&amp;gt;&lt;br /&gt;
&amp;lt;/birth_year&amp;gt;&lt;br /&gt;
&amp;lt;birth_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/birth_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;death_year&amp;gt;&lt;br /&gt;
&amp;lt;/death_year&amp;gt;&lt;br /&gt;
&amp;lt;death_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/death_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;deity/&amp;gt;&lt;br /&gt;
&amp;lt;force/&amp;gt;&lt;br /&gt;
&amp;lt;animated/&amp;gt;&lt;br /&gt;
&amp;lt;ghost/&amp;gt;&lt;br /&gt;
&amp;lt;associated_type&amp;gt;&lt;br /&gt;
&amp;lt;/associated_type&amp;gt;&lt;br /&gt;
&amp;lt;vague_relationship&amp;gt;&lt;br /&gt;
&amp;lt;childhood_friend/&amp;gt;&lt;br /&gt;
&amp;lt;war_buddy/&amp;gt;&lt;br /&gt;
&amp;lt;jealous_obsession/&amp;gt;&lt;br /&gt;
&amp;lt;jealous_relationship_grudge/&amp;gt;&lt;br /&gt;
&amp;lt;scholar_buddy/&amp;gt;&lt;br /&gt;
&amp;lt;artistic_buddy/&amp;gt;&lt;br /&gt;
&amp;lt;athlete_buddy/&amp;gt;&lt;br /&gt;
&amp;lt;atheletic_rival/&amp;gt;&lt;br /&gt;
&amp;lt;business_rival/&amp;gt;&lt;br /&gt;
&amp;lt;religious_persecution_grudge/&amp;gt;&lt;br /&gt;
&amp;lt;grudge/&amp;gt;&lt;br /&gt;
&amp;lt;persecution_grudge/&amp;gt;&lt;br /&gt;
&amp;lt;supernatural_grudge/&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;/vague_relationship&amp;gt;&lt;br /&gt;
&amp;lt;adventurer/&amp;gt;&lt;br /&gt;
&amp;lt;ent_pop_id&amp;gt;&lt;br /&gt;
&amp;lt;/ent_pop_id&amp;gt;&lt;br /&gt;
&amp;lt;breed_id&amp;gt;&lt;br /&gt;
&amp;lt;/breed_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;honor&amp;gt;&lt;br /&gt;
&amp;lt;gives_precedence&amp;gt;&lt;br /&gt;
&amp;lt;/gives_precedence&amp;gt;&lt;br /&gt;
&amp;lt;granted_to_everybody/&amp;gt;&lt;br /&gt;
&amp;lt;required_skill&amp;gt;&lt;br /&gt;
&amp;lt;/required_skill&amp;gt;&lt;br /&gt;
&amp;lt;requires_any_melee_or_ranged_skill/&amp;gt;&lt;br /&gt;
&amp;lt;requires_any_melee_skill/&amp;gt;&lt;br /&gt;
&amp;lt;requires_any_ranged_skill/&amp;gt;&lt;br /&gt;
&amp;lt;required_skill_ip_total&amp;gt;&lt;br /&gt;
&amp;lt;/required_skill_ip_total&amp;gt;&lt;br /&gt;
&amp;lt;required_battles&amp;gt;&lt;br /&gt;
&amp;lt;/required_battles&amp;gt;&lt;br /&gt;
&amp;lt;required_kills&amp;gt;&lt;br /&gt;
&amp;lt;/required_kills&amp;gt;&lt;br /&gt;
&amp;lt;required_years&amp;gt;&lt;br /&gt;
&amp;lt;/required_years&amp;gt;&lt;br /&gt;
&amp;lt;exempt_epid&amp;gt;&lt;br /&gt;
&amp;lt;/exempt_epid&amp;gt;&lt;br /&gt;
&amp;lt;exempt_former_epid&amp;gt;&lt;br /&gt;
&amp;lt;/exempt_former_epid&amp;gt;&lt;br /&gt;
&amp;lt;/honor&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;written_contents&amp;gt;&lt;br /&gt;
&amp;lt;written_content&amp;gt;&lt;br /&gt;
&amp;lt;title&amp;gt;&lt;br /&gt;
&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;author_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/author_hfid&amp;gt;&lt;br /&gt;
&amp;lt;author_roll&amp;gt;&lt;br /&gt;
&amp;lt;/author_roll&amp;gt;&lt;br /&gt;
&amp;lt;form&amp;gt;&lt;br /&gt;
manual&lt;br /&gt;
play&lt;br /&gt;
essay&lt;br /&gt;
dialog&lt;br /&gt;
comparative biography&lt;br /&gt;
biographical dictionary&lt;br /&gt;
genealogy&lt;br /&gt;
encyclopedia&lt;br /&gt;
cultural comparison&lt;br /&gt;
alternate history&lt;br /&gt;
&amp;lt;/form&amp;gt;&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
meandering&lt;br /&gt;
cheerful&lt;br /&gt;
melancholy&lt;br /&gt;
mechanical&lt;br /&gt;
serious&lt;br /&gt;
disjointed&lt;br /&gt;
florid&lt;br /&gt;
forceful&lt;br /&gt;
humorous&lt;br /&gt;
puerile&lt;br /&gt;
self indulgent&lt;br /&gt;
compassionate&lt;br /&gt;
vicious&lt;br /&gt;
concise&lt;br /&gt;
sardonic&lt;br /&gt;
witty&lt;br /&gt;
rant&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/written_content&amp;gt;&lt;br /&gt;
&amp;lt;/written_contents&amp;gt;&lt;br /&gt;
&amp;lt;poetic_forms&amp;gt;&lt;br /&gt;
&amp;lt;poetic_form&amp;gt;&lt;br /&gt;
&amp;lt;description&amp;gt;&lt;br /&gt;
&amp;lt;/description&amp;gt;&lt;br /&gt;
&amp;lt;/poetic_form&amp;gt;&lt;br /&gt;
&amp;lt;/poetic_forms&amp;gt;&lt;br /&gt;
&amp;lt;musical_forms&amp;gt;&lt;br /&gt;
&amp;lt;musical_form&amp;gt;&lt;br /&gt;
&amp;lt;/musical_form&amp;gt;&lt;br /&gt;
&amp;lt;/musical_forms&amp;gt;&lt;br /&gt;
&amp;lt;dance_forms&amp;gt;&lt;br /&gt;
&amp;lt;dance_form&amp;gt;&lt;br /&gt;
&amp;lt;/dance_form&amp;gt;&lt;br /&gt;
&amp;lt;/dance_forms&amp;gt;&lt;br /&gt;
&amp;lt;/df_world&amp;gt;&lt;br /&gt;
clear glass &lt;br /&gt;
green glass gems&lt;br /&gt;
clear glass gems&lt;br /&gt;
crystal glass gems&lt;br /&gt;
 gem&lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
You are now in control of &lt;br /&gt;
, ruling &lt;br /&gt;
NULL artifact on wg ruin building, skipping&lt;br /&gt;
marriage traveler placed out of bounds&lt;br /&gt;
: site walker could not find walkable area&lt;br /&gt;
: site walker could not return to home zone&lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
region&lt;br /&gt;
objects/text/book_instruction.txt&lt;br /&gt;
objects/text/book_art.txt&lt;br /&gt;
objects/text/secret_death.txt&lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
 draws &lt;br /&gt;
 straps &lt;br /&gt;
You feed on &lt;br /&gt;
 flounder&lt;br /&gt;
 in the water&lt;br /&gt;
 in the lava&lt;br /&gt;
 in the magma&lt;br /&gt;
 push &lt;br /&gt;
 lose hold of the &lt;br /&gt;
 mount &lt;br /&gt;
You cannot mount &lt;br /&gt;
 due to the presence of an existing rider.&lt;br /&gt;
You fail to mount &lt;br /&gt;
 in time.&lt;br /&gt;
 dismount&lt;br /&gt;
You fail to dismount in time.&lt;br /&gt;
You stand up.&lt;br /&gt;
 stands up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
 lies on the ground.&lt;br /&gt;
 flounders&lt;br /&gt;
 pushes &lt;br /&gt;
 loses hold of the &lt;br /&gt;
 mounts &lt;br /&gt;
 dismounts&lt;br /&gt;
adventuring traveler placed out of bounds&lt;br /&gt;
After a polite discussion with local rivals, &lt;br /&gt;
After a polite discussion with a local rival, &lt;br /&gt;
 has claimed the position of &lt;br /&gt;
succession traveler placed out of bounds&lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 NOT FOUND&lt;br /&gt;
objects/language_*.txt&lt;br /&gt;
LANGUAGE&lt;br /&gt;
objects/descriptor_shape_*.txt&lt;br /&gt;
objects/descriptor_color_*.txt&lt;br /&gt;
objects/descriptor_pattern_*.txt&lt;br /&gt;
objects/material_template_*.txt&lt;br /&gt;
objects/inorganic_*.txt&lt;br /&gt;
objects/plant_*.txt&lt;br /&gt;
objects/tissue_template_*.txt&lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
objects/item_*.txt&lt;br /&gt;
objects/building_*.txt&lt;br /&gt;
objects/b_detail_plan_*.txt&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
objects/body_*.txt&lt;br /&gt;
objects/c_variation_*.txt&lt;br /&gt;
objects/creature_*.txt&lt;br /&gt;
objects/entity_*.txt&lt;br /&gt;
objects/reaction_*.txt&lt;br /&gt;
objects/interaction_*.txt&lt;br /&gt;
INTERACTION&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Interaction Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
 improved &lt;br /&gt;
 masterfully!&lt;br /&gt;
corrupt feature population&lt;br /&gt;
corrupt feature layer population&lt;br /&gt;
 has guzzled some &lt;br /&gt;
eats&lt;br /&gt;
arena&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
old save: resizing plant values&lt;br /&gt;
old save: resetting out of bound hf coordinates&lt;br /&gt;
old save: fixing possible broken hostile migrants&lt;br /&gt;
old save: updating resource pile information&lt;br /&gt;
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.&lt;br /&gt;
, looks to your thriving economy for its future prosperity.&lt;br /&gt;
CUSTOM_BANDIT_LEADER&lt;br /&gt;
leaders&lt;br /&gt;
boss&lt;br /&gt;
chief&lt;br /&gt;
ringleader&lt;br /&gt;
overlords&lt;br /&gt;
warlord&lt;br /&gt;
warlords&lt;br /&gt;
soldier&lt;br /&gt;
soldiers&lt;br /&gt;
, being the rightful heir, has inherited the position of &lt;br /&gt;
 has been appointed to the position of &lt;br /&gt;
 has been elected to the position of &lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
Night creatures!&lt;br /&gt;
Night creature!&lt;br /&gt;
Ambush!&lt;br /&gt;
You feel uneasy.&lt;br /&gt;
You have composed &lt;br /&gt;
You failed to compose anything.&lt;br /&gt;
You have authored &lt;br /&gt;
You have written &lt;br /&gt;
You failed to write anything.&lt;br /&gt;
site-&lt;br /&gt;
NULL artifact on site adoption, skipping&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
 drinks &lt;br /&gt;
 drops &lt;br /&gt;
 is brawling under the influence!&lt;br /&gt;
camp order missing parent -- unit will camp forever&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 has slipped into depression...&lt;br /&gt;
 is stumbling around obliviously!&lt;br /&gt;
 spits out &lt;br /&gt;
extremely high&lt;br /&gt;
very low&lt;br /&gt;
mid-low&lt;br /&gt;
mid-high&lt;br /&gt;
very high&lt;br /&gt;
The instrument has a single &lt;br /&gt;
 pitch.  &lt;br /&gt;
The instrument has less than an octave of range, with &lt;br /&gt;
The instrument has a&lt;br /&gt;
 nearly &lt;br /&gt;
-and-a-half&lt;br /&gt;
 octave range &lt;br /&gt;
with &lt;br /&gt;
going from &lt;br /&gt;
At all pitches, the&lt;br /&gt;
 instrument has a&lt;br /&gt;
 timbre.  &lt;br /&gt;
It has &lt;br /&gt;
 registers.  &lt;br /&gt;
 register&lt;br /&gt;
 begins at &lt;br /&gt;
 pitch and&lt;br /&gt;
 has a&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
ceramic&lt;br /&gt;
mysterious&lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_FEATHER_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS_GRASP&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS_GRASP&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_UPPER_SPINE&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_1_EYELID&lt;br /&gt;
RCP_2_EYELIDS&lt;br /&gt;
RCP_3_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
[METAL_MAT]&lt;br /&gt;
[STONE_MAT]&lt;br /&gt;
[WOOD_MAT]&lt;br /&gt;
[CERAMIC_MAT]&lt;br /&gt;
[GLASS_MAT]&lt;br /&gt;
[BONE_MAT]&lt;br /&gt;
[SHELL_MAT]&lt;br /&gt;
[LEATHER_MAT]&lt;br /&gt;
[SILK_MAT]&lt;br /&gt;
[THREAD_PLANT_MAT]&lt;br /&gt;
[TIMBRE&lt;br /&gt;
[REGISTER:&lt;br /&gt;
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]&lt;br /&gt;
[CDI:ADV_NAME:Launch ice bolt]&lt;br /&gt;
[CDI:INTERACTION:&lt;br /&gt;
[CDI:MATERIAL:WATER:SHARP_ROCK]&lt;br /&gt;
[CDI:TARGET:C:LINE_OF_SIGHT]&lt;br /&gt;
[CDI:TARGET_RANGE:C:25]&lt;br /&gt;
[CDI:BP_REQUIRED:BY_TYPE:GRASP]&lt;br /&gt;
[CDI:USAGE_HINT:ATTACK]&lt;br /&gt;
[CDI:VERB:gesture:gestures:NA]&lt;br /&gt;
[CDI:VERB:point:points:NA]&lt;br /&gt;
[CDI:VERB:hold up hand:holds up hand:NA]&lt;br /&gt;
[CDI:VERB:clench a fist:clenches a fist:NA]&lt;br /&gt;
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:1]&lt;br /&gt;
[CDI:WAIT_PERIOD:50]&lt;br /&gt;
[INTERACTION:&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[SOURCE_HFID:&lt;br /&gt;
[SOURCE_ENID:&lt;br /&gt;
[I_TARGET:A:MATERIAL]&lt;br /&gt;
[IT_MATERIAL:CONTEXT_MATERIAL]&lt;br /&gt;
[I_TARGET:B:LOCATION]&lt;br /&gt;
[IT_LOCATION:CONTEXT_LOCATION]&lt;br /&gt;
[I_TARGET:C:LOCATION]&lt;br /&gt;
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]&lt;br /&gt;
[IT_MANUAL_INPUT:target]&lt;br /&gt;
[I_EFFECT:MATERIAL_EMISSION]&lt;br /&gt;
[IE_TARGET:A]&lt;br /&gt;
[IE_TARGET:B]&lt;br /&gt;
[IE_TARGET:C]&lt;br /&gt;
[IE_IMMEDIATE]&lt;br /&gt;
[CDI:ADV_NAME:Vanish]&lt;br /&gt;
[CDI:TARGET:A:SELF_ONLY]&lt;br /&gt;
[CDI:USAGE_HINT:DEFEND]&lt;br /&gt;
[CDI:USAGE_HINT:FLEEING]&lt;br /&gt;
[CDI:VERB:vanish:vanishes:NA]&lt;br /&gt;
[I_TARGET:A:CREATURE]&lt;br /&gt;
[IT_LOCATION:CONTEXT_CREATURE]&lt;br /&gt;
[I_EFFECT:HIDE]&lt;br /&gt;
[CDI:ADV_NAME:Propel away]&lt;br /&gt;
[CDI:TARGET:B:LINE_OF_SIGHT]&lt;br /&gt;
[CDI:TARGET_RANGE:B:25]&lt;br /&gt;
[CDI:VERB:wave dismissively:waves dismissively:NA]&lt;br /&gt;
[CDI:VERB:raise a hand:raises a hand:NA]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:B:1]&lt;br /&gt;
[I_TARGET:A:LOCATION]&lt;br /&gt;
[I_TARGET:B:CREATURE]&lt;br /&gt;
[I_EFFECT:PROPEL_UNIT]&lt;br /&gt;
[IE_PROPEL_FORCE:100000]&lt;br /&gt;
[CDI:ADV_NAME:Raise fog]&lt;br /&gt;
[CDI:LOCATION_HINT:NO_THICK_FOG]&lt;br /&gt;
[CDI:LOCATION_HINT:OUTSIDE]&lt;br /&gt;
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]&lt;br /&gt;
[CDI:WAIT_PERIOD:500]&lt;br /&gt;
[I_EFFECT:CHANGE_WEATHER]&lt;br /&gt;
[IE_ADD_WEATHER:FOG_THICK]&lt;br /&gt;
[CDI:ADV_NAME:Cause pain]&lt;br /&gt;
[CDI:ADV_NAME:Blister]&lt;br /&gt;
[CDI:ADV_NAME:Paralyze]&lt;br /&gt;
[CDI:ADV_NAME:Cause bleeding]&lt;br /&gt;
[CDI:ADV_NAME:Sicken]&lt;br /&gt;
[CDI:ADV_NAME:Rot]&lt;br /&gt;
[CDI:ADV_NAME:Blind]&lt;br /&gt;
[CDI:ADV_NAME:Suffocate]&lt;br /&gt;
[CDI:ADV_NAME:Cause dizziness]&lt;br /&gt;
[CDI:TARGET:A:LINE_OF_SIGHT]&lt;br /&gt;
[CDI:TARGET_RANGE:A:25]&lt;br /&gt;
[CDI:TARGET_VERB:feel intense pain:grimaces]&lt;br /&gt;
[CDI:TARGET_VERB:feel blisters forming:grimaces]&lt;br /&gt;
[CDI:TARGET_VERB:feel frozen:freezes]&lt;br /&gt;
[CDI:TARGET_VERB:feel blood welling up:grimaces]&lt;br /&gt;
[CDI:TARGET_VERB:feel sick:looks sick]&lt;br /&gt;
[CDI:TARGET_VERB:feel death come over you:grimaces]&lt;br /&gt;
[CDI:TARGET_VERB:your sight is fading:pauses]&lt;br /&gt;
[CDI:TARGET_VERB:feel breath leaving you:pauses]&lt;br /&gt;
[CDI:TARGET_VERB:feel dizzy:looks dizzy]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:A:1]&lt;br /&gt;
[IT_MANUAL_INPUT:victim]&lt;br /&gt;
[I_EFFECT:ADD_SYNDROME]&lt;br /&gt;
[SYNDROME]&lt;br /&gt;
[SYN_CONCENTRATION_ADDED:1000:0]&lt;br /&gt;
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
:RESISTABLE]&lt;br /&gt;
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1&lt;br /&gt;
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1&lt;br /&gt;
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
item_layer&lt;br /&gt;
_KEYBOARD&lt;br /&gt;
[ITEM_TOOL:&lt;br /&gt;
[NO_DEFAULT_JOB]&lt;br /&gt;
[INCOMPLETE_ITEM]&lt;br /&gt;
[NAME:&lt;br /&gt;
 keyboard&lt;br /&gt;
 keyboards&lt;br /&gt;
[VALUE:10]&lt;br /&gt;
[TILE:155][UNIMPROVABLE]&lt;br /&gt;
[SIZE:&lt;br /&gt;
[MATERIAL_SIZE:&lt;br /&gt;
[DESCRIPTION:The &lt;br /&gt;
 keyboard allows the musician to select the pitch of the instrument.]&lt;br /&gt;
_BODY&lt;br /&gt;
[UNIMPROVABLE]&lt;br /&gt;
 console&lt;br /&gt;
 chest&lt;br /&gt;
 case&lt;br /&gt;
 consoles&lt;br /&gt;
 chests&lt;br /&gt;
 bodies&lt;br /&gt;
 cases&lt;br /&gt;
 is the housing for the workings of the instrument.]&lt;br /&gt;
_VIB&lt;br /&gt;
 strings&lt;br /&gt;
 bells&lt;br /&gt;
 pipes&lt;br /&gt;
 vibrate, producing the sound of the instrument.]&lt;br /&gt;
_BELLOWS&lt;br /&gt;
 pump&lt;br /&gt;
 bellows&lt;br /&gt;
 pump is used to supply air to the instrument.]&lt;br /&gt;
 bellows is used to send air through the instrument.]&lt;br /&gt;
[ITEM_INSTRUMENT:&lt;br /&gt;
[VALUE:50]&lt;br /&gt;
[PLACED_AS_BUILDING]&lt;br /&gt;
[DOMINANT_MATERIAL_PIECE:BODY]&lt;br /&gt;
[INSTRUMENT_PIECE:&lt;br /&gt;
KEYBOARD:&lt;br /&gt;
:keyboard:keyboards&lt;br /&gt;
:STANDARD]&lt;br /&gt;
BODY:&lt;br /&gt;
:console:consoles&lt;br /&gt;
:chest:chests&lt;br /&gt;
:body:bodies&lt;br /&gt;
:case:cases&lt;br /&gt;
VIB:&lt;br /&gt;
:strings:strings&lt;br /&gt;
:bells:bells&lt;br /&gt;
:pipes:pipes&lt;br /&gt;
:ALWAYS_PLURAL]&lt;br /&gt;
BELLOWS:&lt;br /&gt;
:pump:pumps&lt;br /&gt;
:bellows:bellows&lt;br /&gt;
[PITCH_RANGE:&lt;br /&gt;
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK:BODY:VIB]&lt;br /&gt;
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]&lt;br /&gt;
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]&lt;br /&gt;
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]&lt;br /&gt;
[VOLUME_mB:&lt;br /&gt;
[PITCH_CHOICE:KEYBOARD:KEYBOARD]&lt;br /&gt;
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]&lt;br /&gt;
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]&lt;br /&gt;
[DESCRIPTION:&lt;br /&gt;
huge stationary&lt;br /&gt;
large stationary&lt;br /&gt;
large hand-held&lt;br /&gt;
mid-size hand-held&lt;br /&gt;
small hand-held&lt;br /&gt;
tiny hand-held&lt;br /&gt;
 musical instrument&lt;br /&gt;
 which uses a &lt;br /&gt;
 pump to send water into a chamber, ultimately supplying air to blow&lt;br /&gt;
 bellows to pressurize air, ultimately blowing it&lt;br /&gt;
 through any of &lt;br /&gt;
 pipes.  &lt;br /&gt;
The musician directs air through chosen pipes by playing a &lt;br /&gt;
 and a pedalboard&lt;br /&gt;
The instrument has flue pipes and both single reed and free reed pipes.  &lt;br /&gt;
The instrument has both single reed and free reed pipes.  &lt;br /&gt;
The instrument has flue pipes and reed pipes.  &lt;br /&gt;
The instrument has flue pipes and free reed pipes.  &lt;br /&gt;
All of the pipes are single reed.  &lt;br /&gt;
All of the pipes are free reed.  &lt;br /&gt;
All of the pipes are flue pipes.  &lt;br /&gt;
.  The musician uses a &lt;br /&gt;
 bellows to send air over interior reeds.  &lt;br /&gt;
The desired pitch is selected using a &lt;br /&gt;
 keyboard.  &lt;br /&gt;
 which houses &lt;br /&gt;
 strings.  &lt;br /&gt;
The musician uses a &lt;br /&gt;
 keyboard &lt;br /&gt;
and a pedalboard &lt;br /&gt;
to select which of these strings are &lt;br /&gt;
plucked.  &lt;br /&gt;
struck.  &lt;br /&gt;
The musician cannot control the volume.  &lt;br /&gt;
 above which hang &lt;br /&gt;
 bells.  &lt;br /&gt;
to select which of these bells are struck.  &lt;br /&gt;
_NECK&lt;br /&gt;
 neck&lt;br /&gt;
 necks&lt;br /&gt;
 neck allows the musician room to stop &lt;br /&gt;
strings&lt;br /&gt;
the string&lt;br /&gt;
 and select the pitch of the instrument.]&lt;br /&gt;
 body of the instrument vibrates with the string&lt;br /&gt;
, producing sound.]&lt;br /&gt;
_FRAME&lt;br /&gt;
 frame&lt;br /&gt;
 frames&lt;br /&gt;
[DESCRIPTION:The strings of the instrument are attached to the &lt;br /&gt;
 frame.]&lt;br /&gt;
 body of the instrument vibrates with the strings, producing sound.]&lt;br /&gt;
_YOKE&lt;br /&gt;
 yoke&lt;br /&gt;
 yokes&lt;br /&gt;
 yoke.]&lt;br /&gt;
 sound-chest&lt;br /&gt;
 sound-chests&lt;br /&gt;
 sound-chest of the instrument vibrates with the strings, producing sound.]&lt;br /&gt;
_STRINGS&lt;br /&gt;
string&lt;br /&gt;
strings vibrate&lt;br /&gt;
string vibrates&lt;br /&gt;
, causing the instrument to produce sound.]&lt;br /&gt;
_PROD&lt;br /&gt;
_NECK_RES&lt;br /&gt;
 bow&lt;br /&gt;
 plectrum&lt;br /&gt;
 hammers&lt;br /&gt;
 bows&lt;br /&gt;
 plectra&lt;br /&gt;
 bow is drawn across the string&lt;br /&gt;
 plectrum plucks the string&lt;br /&gt;
 hammers strike the string&lt;br /&gt;
 of the instrument.]&lt;br /&gt;
 neck bowl&lt;br /&gt;
 neck bowls&lt;br /&gt;
 neck bowl vibrates with the rest of the instrument, producing sound.]&lt;br /&gt;
NECK:&lt;br /&gt;
:neck:necks&lt;br /&gt;
[DOMINANT_MATERIAL_PIECE:FRAME]&lt;br /&gt;
FRAME:&lt;br /&gt;
:frame:frames&lt;br /&gt;
YOKE:&lt;br /&gt;
:yoke:yokes&lt;br /&gt;
:sound-chest:sound-chests&lt;br /&gt;
STRINGS:&lt;br /&gt;
:strings:strings:ALWAYS_PLURAL]&lt;br /&gt;
:string:strings:STANDARD]&lt;br /&gt;
PROD:&lt;br /&gt;
:bow:bows:STANDARD]&lt;br /&gt;
:plectrum:plectra:STANDARD]&lt;br /&gt;
:hammers:hammers:ALWAYS_PLURAL]&lt;br /&gt;
NECK_RES:&lt;br /&gt;
:neck bowl:neck bowls&lt;br /&gt;
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]&lt;br /&gt;
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]&lt;br /&gt;
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]&lt;br /&gt;
[SOUND_PRODUCTION:RESONATOR:NECK_RES]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]&lt;br /&gt;
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]&lt;br /&gt;
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]&lt;br /&gt;
[TUNING:LEVERS:STRINGS]&lt;br /&gt;
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]&lt;br /&gt;
-stringed instrument&lt;br /&gt;
 with a &lt;br /&gt;
 neck connecting to a &lt;br /&gt;
 frame and a &lt;br /&gt;
 yoke and a &lt;br /&gt;
The strings are tied from the top of the neck down over the body and&lt;br /&gt;
The strings are suspended from the frame down to the body and&lt;br /&gt;
The strings are suspended from the yoke down to the body and&lt;br /&gt;
The instrument rests flat as&lt;br /&gt;
 the musician &lt;br /&gt;
plays &lt;br /&gt;
the main string&lt;br /&gt;
the &lt;br /&gt;
 main&lt;br /&gt;
picks &lt;br /&gt;
strikes &lt;br /&gt;
plucks &lt;br /&gt;
Another string vibrates in sympathy and is rarely played itself&lt;br /&gt;
 other strings vibrate in sympathy and are rarely played themselves&lt;br /&gt;
A drone string is&lt;br /&gt;
 drone strings are&lt;br /&gt;
 occasionally struck.  &lt;br /&gt;
 occasionally plucked.  &lt;br /&gt;
Frets on the neck allow the musician to alter the pitch.  &lt;br /&gt;
The musician can alter the pitch of &lt;br /&gt;
 string by stopping it against the neck.  &lt;br /&gt;
 string by stopping it against the body.  &lt;br /&gt;
Tuning is possible with adjustable bridges.  &lt;br /&gt;
Tuning is accomplished by pegs.  &lt;br /&gt;
Tuning is also possible using small levers.  &lt;br /&gt;
Pitch can also be altered by pedals.  &lt;br /&gt;
 bowl is attached to the neck to provide additional overtones.  &lt;br /&gt;
_BLOW&lt;br /&gt;
_MELODY&lt;br /&gt;
_DRONE&lt;br /&gt;
 blowpipe&lt;br /&gt;
 blowpipes&lt;br /&gt;
 blowpipe is used by the musician to send air into the instrument.]&lt;br /&gt;
 bag&lt;br /&gt;
 bag is used by the musician to control the steady flow of air through the instrument.]&lt;br /&gt;
 melody pipe&lt;br /&gt;
 melody pipes&lt;br /&gt;
 melody pipe is used by the musician to select the pitch of the instrument.]&lt;br /&gt;
 drone pipe&lt;br /&gt;
 drone pipes&lt;br /&gt;
 drone pipes produce&lt;br /&gt;
 drone pipe produces&lt;br /&gt;
 a constant pitch with the flow of air out of the instrument.]&lt;br /&gt;
_PIPES&lt;br /&gt;
 wind chest&lt;br /&gt;
 wind chests&lt;br /&gt;
 wind chest is the body of the instrument.]&lt;br /&gt;
 pipe&lt;br /&gt;
[DESCRIPTION:The musician uses the &lt;br /&gt;
 pipes to select the pitch as the air leaves the instrument.]&lt;br /&gt;
[DOMINANT_MATERIAL_PIECE:BAG]&lt;br /&gt;
BLOW:&lt;br /&gt;
:blowpipe:blowpipes&lt;br /&gt;
BAG:&lt;br /&gt;
:bag:bags&lt;br /&gt;
MELODY:&lt;br /&gt;
:melody pipe:melody pipes&lt;br /&gt;
DRONES:&lt;br /&gt;
:drone pipes:drone pipes:ALWAYS_PLURAL]&lt;br /&gt;
:drone pipe:drone pipes:STANDARD]&lt;br /&gt;
[DOMINANT_MATERIAL_PIECE:CHEST]&lt;br /&gt;
CHEST:&lt;br /&gt;
:wind chest:wind chests&lt;br /&gt;
PIPES:&lt;br /&gt;
:pipe:pipes&lt;br /&gt;
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]&lt;br /&gt;
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE:MELODY]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]&lt;br /&gt;
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]&lt;br /&gt;
[PITCH_CHOICE:SLIDE:SELF]&lt;br /&gt;
[PITCH_CHOICE:HARMONIC_SERIES:SELF]&lt;br /&gt;
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]&lt;br /&gt;
[PITCH_CHOICE:BP_IN_BELL:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE:SELF]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]&lt;br /&gt;
[PITCH_CHOICE:SUBPART_CHOICE:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE:CHEST]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]&lt;br /&gt;
[TUNING:CROOKS:SELF]&lt;br /&gt;
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]&lt;br /&gt;
wind instrument through which constant air flow is maintained by use of a &lt;br /&gt;
 bag, itself supplied by a &lt;br /&gt;
The musician selects the pitch by &lt;br /&gt;
pressing keys to stop holes&lt;br /&gt;
stopping holes&lt;br /&gt;
 melody pipe attached to the bag.  &lt;br /&gt;
The melody pipe is a &lt;br /&gt;
conical bore&lt;br /&gt;
cylindrical bore&lt;br /&gt;
double-tube&lt;br /&gt;
 with flared bells&lt;br /&gt;
 with a flared bell&lt;br /&gt;
s provide&lt;br /&gt;
 provides&lt;br /&gt;
 constant accompaniment.  &lt;br /&gt;
curved&lt;br /&gt;
looping&lt;br /&gt;
horn.  &lt;br /&gt;
The musician blows into the instrument and selects pitch &lt;br /&gt;
by adjusting a slide&lt;br /&gt;
by achieving higher and higher harmonics&lt;br /&gt;
by pressing valves to route air through different tube&lt;br /&gt;
by restricting air flow out of the bell&lt;br /&gt;
closed cylindrical&lt;br /&gt;
globular&lt;br /&gt;
 wind instrument&lt;br /&gt;
The musician blows into the fipple at one end&lt;br /&gt;
The musician blows across a hole in the side&lt;br /&gt;
The musician blows across the end hole&lt;br /&gt;
The musician blows over a single reed at one end&lt;br /&gt;
The musician blows through a double reed at one end&lt;br /&gt;
The musician selects the pitch by achieving higher and higher harmonics&lt;br /&gt;
 and can also &lt;br /&gt;
press keys to stop holes&lt;br /&gt;
stop holes&lt;br /&gt;
wind instrument consisting of &lt;br /&gt;
 adjacent &lt;br /&gt;
closed&lt;br /&gt;
conical&lt;br /&gt;
cylindrical&lt;br /&gt;
The musician blows into the fipple at the end of each pipe&lt;br /&gt;
The musician blows across a hole in the side of each pipe&lt;br /&gt;
The musician blows across the end of each pipe&lt;br /&gt;
The musician blows over a single reed in each pipe&lt;br /&gt;
The musician blows through a double reed in each pipe&lt;br /&gt;
 wind instrument consisting of a central wind chest and &lt;br /&gt;
, fitted with free reeds.  &lt;br /&gt;
mallets&lt;br /&gt;
mallet&lt;br /&gt;
hammers&lt;br /&gt;
hammer&lt;br /&gt;
sticks&lt;br /&gt;
stick&lt;br /&gt;
drums&lt;br /&gt;
drum&lt;br /&gt;
bowl-shaped&lt;br /&gt;
hourglass&lt;br /&gt;
chimes&lt;br /&gt;
chime&lt;br /&gt;
block&lt;br /&gt;
bowls&lt;br /&gt;
bowl&lt;br /&gt;
triangle&lt;br /&gt;
bells&lt;br /&gt;
bell&lt;br /&gt;
rings&lt;br /&gt;
 make&lt;br /&gt;
 up the bulk of the instrument.]&lt;br /&gt;
_STAND&lt;br /&gt;
 stand&lt;br /&gt;
 stands&lt;br /&gt;
 stand is used to support the instrument.]&lt;br /&gt;
_HEAD&lt;br /&gt;
 heads&lt;br /&gt;
 head&lt;br /&gt;
 heads are&lt;br /&gt;
 head is&lt;br /&gt;
 stretched over the instrument and used to produce sound.]&lt;br /&gt;
_MALLET&lt;br /&gt;
 used by the musician to strike the instrument and produce sound.]&lt;br /&gt;
STAND:&lt;br /&gt;
:stand:stands&lt;br /&gt;
HEAD:&lt;br /&gt;
:heads:heads&lt;br /&gt;
:head:heads&lt;br /&gt;
MALLET:&lt;br /&gt;
[INDEFINITE_PITCH]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]&lt;br /&gt;
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]&lt;br /&gt;
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:SHAKEN:SELF]&lt;br /&gt;
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]&lt;br /&gt;
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]&lt;br /&gt;
[PITCH_CHOICE:SUBPART_CHOICE:BODY]&lt;br /&gt;
[TUNING:TIGHTENING:HEAD]&lt;br /&gt;
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]&lt;br /&gt;
mid-size stationary&lt;br /&gt;
small stationary&lt;br /&gt;
tiny stationary&lt;br /&gt;
 percussion instrument.  &lt;br /&gt;
It consists of &lt;br /&gt;
 which rest&lt;br /&gt;
 on a &lt;br /&gt;
 attached to a &lt;br /&gt;
The musician &lt;br /&gt;
scrapes&lt;br /&gt;
rubs around the lip of&lt;br /&gt;
 the &lt;br /&gt;
plucks&lt;br /&gt;
shakes&lt;br /&gt;
 together&lt;br /&gt;
The instrument produces a complex sound that cannot be said to be of a single pitch.  &lt;br /&gt;
Tuning is accomplished by adjusting the tension of the head.  &lt;br /&gt;
MAKE_&lt;br /&gt;
[NAME:forge &lt;br /&gt;
[MAX_MULTIPLIER:1]&lt;br /&gt;
[BUILDING:KILN:NONE]&lt;br /&gt;
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]&lt;br /&gt;
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]&lt;br /&gt;
[PRODUCT:100:1:TOOL:&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]&lt;br /&gt;
[FUEL]&lt;br /&gt;
[SKILL:POTTERY]&lt;br /&gt;
[BUILDING:LEATHER:NONE]&lt;br /&gt;
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:leather:NONE]&lt;br /&gt;
[SKILL:LEATHERWORK]&lt;br /&gt;
[BUILDING:GLASS:NONE]&lt;br /&gt;
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]&lt;br /&gt;
[IS_SAND_MATERIAL]&lt;br /&gt;
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]&lt;br /&gt;
[CONTAINS:sand]&lt;br /&gt;
[PRESERVE_REAGENT]&lt;br /&gt;
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]&lt;br /&gt;
:GLASS_GREEN:NONE]&lt;br /&gt;
[SKILL:GLASSMAKER]&lt;br /&gt;
[BUILDING:METALSMITH:NONE]&lt;br /&gt;
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]&lt;br /&gt;
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]&lt;br /&gt;
[METAL_ITEM_MATERIAL]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]&lt;br /&gt;
[SKILL:METALCRAFT]&lt;br /&gt;
[BUILDING:CARPENTER:NONE]&lt;br /&gt;
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:wood:NONE]&lt;br /&gt;
[SKILL:CARPENTRY]&lt;br /&gt;
[BUILDING:MASON:NONE]&lt;br /&gt;
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]&lt;br /&gt;
[WORTHLESS_STONE_ONLY]&lt;br /&gt;
[HARD_ITEM_MATERIAL]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:stone:NONE]&lt;br /&gt;
[SKILL:MASONRY]&lt;br /&gt;
[BUILDING:CRAFTSMAN:NONE]&lt;br /&gt;
[SKILL:WOODCRAFT]&lt;br /&gt;
[SKILL:STONECRAFT]&lt;br /&gt;
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]&lt;br /&gt;
[NOT_WEB]&lt;br /&gt;
[ANY_SILK_MATERIAL]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:thread:NONE]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]&lt;br /&gt;
[SKILL:WEAVING]&lt;br /&gt;
[ANY_PLANT_MATERIAL]&lt;br /&gt;
[REAGENT:shell:1:NONE:NONE:NONE:NONE]&lt;br /&gt;
[USE_BODY_COMPONENT][UNROTTEN]&lt;br /&gt;
[ANY_SHELL_MATERIAL]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:shell:NONE]&lt;br /&gt;
[SKILL:BONECARVE]&lt;br /&gt;
[REAGENT:bone:1:NONE:NONE:NONE:NONE]&lt;br /&gt;
[ANY_BONE_MATERIAL]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:bone:NONE]&lt;br /&gt;
[DESCRIPTION:USE_TOOL:&lt;br /&gt;
[CATEGORY:INSTRUMENT_PIECE]&lt;br /&gt;
[CATEGORY_NAME:Make instrument piece&lt;br /&gt;
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]&lt;br /&gt;
[NAME:assemble &lt;br /&gt;
[REAGENT:&lt;br /&gt;
:1:TOOL:&lt;br /&gt;
:NONE:NONE]&lt;br /&gt;
[PRODUCT:100:1:INSTRUMENT:&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:&lt;br /&gt;
:NONE]&lt;br /&gt;
[PRODUCT_TOKEN:instrument]&lt;br /&gt;
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:&lt;br /&gt;
[DESCRIPTION:USE_INSTRUMENT:&lt;br /&gt;
[CATEGORY:INSTRUMENT]&lt;br /&gt;
[CATEGORY_NAME:Make instrument&lt;br /&gt;
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]&lt;br /&gt;
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]&lt;br /&gt;
[TUNING:PEGS:STRINGS]&lt;br /&gt;
[NAME:make &lt;br /&gt;
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]&lt;br /&gt;
[ITEM_PANTS:&lt;br /&gt;
greaves:greaves&lt;br /&gt;
[ADJECTIVE:&lt;br /&gt;
jagged&lt;br /&gt;
rounded&lt;br /&gt;
blocky&lt;br /&gt;
[ARMORLEVEL:3]&lt;br /&gt;
[LBSTEP:MAX]&lt;br /&gt;
[SHAPED]&lt;br /&gt;
[LAYER:ARMOR]&lt;br /&gt;
[COVERAGE:100]&lt;br /&gt;
[LAYER_SIZE:15]&lt;br /&gt;
[LAYER_PERMIT:30]&lt;br /&gt;
[MATERIAL_SIZE:6]&lt;br /&gt;
[METAL]&lt;br /&gt;
[BARRED]&lt;br /&gt;
[HARD]&lt;br /&gt;
skirt&lt;br /&gt;
bell-shaped&lt;br /&gt;
sheer&lt;br /&gt;
frilly&lt;br /&gt;
split&lt;br /&gt;
[LBSTEP:1]&lt;br /&gt;
[LAYER:OVER]&lt;br /&gt;
[LAYER_SIZE:10]&lt;br /&gt;
[LAYER_PERMIT:100]&lt;br /&gt;
[MATERIAL_SIZE:2]&lt;br /&gt;
[SOFT]&lt;br /&gt;
[LEATHER]&lt;br /&gt;
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]&lt;br /&gt;
[ITEM_ARMOR:&lt;br /&gt;
breastplate:breastplates&lt;br /&gt;
segmented&lt;br /&gt;
bulging&lt;br /&gt;
[UBSTEP:0]&lt;br /&gt;
[LBSTEP:0]&lt;br /&gt;
[LAYER_SIZE:20]&lt;br /&gt;
[LAYER_PERMIT:50]&lt;br /&gt;
[MATERIAL_SIZE:9]&lt;br /&gt;
[NAME:robe:robes]&lt;br /&gt;
[UBSTEP:MAX]&lt;br /&gt;
[NAME:dress:dresses]&lt;br /&gt;
[LAYER:UNDER]&lt;br /&gt;
[MATERIAL_SIZE:5]&lt;br /&gt;
[NAME:vest:vests]&lt;br /&gt;
[COVERAGE:50]&lt;br /&gt;
[NAME:cape:capes]&lt;br /&gt;
[LAYER:COVER]&lt;br /&gt;
[LAYER_PERMIT:300]&lt;br /&gt;
[MATERIAL_SIZE:3]&lt;br /&gt;
[NAME:toga:togas]&lt;br /&gt;
[UBSTEP:1]&lt;br /&gt;
[LAYER_SIZE:30]&lt;br /&gt;
[NAME:tunic:tunics]&lt;br /&gt;
[NAME:cloak:cloaks]&lt;br /&gt;
[LAYER_PERMIT:150]&lt;br /&gt;
[NAME:shirt:shirts]&lt;br /&gt;
[NAME:coat:coats]&lt;br /&gt;
asymmetrical&lt;br /&gt;
bulky&lt;br /&gt;
sleek&lt;br /&gt;
[ITEM_HELM:&lt;br /&gt;
[NAME:cap:caps]&lt;br /&gt;
[METAL_ARMOR_LEVELS]&lt;br /&gt;
[LAYER_PERMIT:15]&lt;br /&gt;
[MATERIAL_SIZE:1]&lt;br /&gt;
[NAME:helm:helms]&lt;br /&gt;
[ARMORLEVEL:1]&lt;br /&gt;
[LAYER_PERMIT:20]&lt;br /&gt;
[SCALED]&lt;br /&gt;
[NAME:headscarf:headscarves]&lt;br /&gt;
[NAME:face veil:face veils]&lt;br /&gt;
[NAME:head veil:head veils]&lt;br /&gt;
[NAME:mask:masks]&lt;br /&gt;
[LAYER_PERMIT:10]&lt;br /&gt;
[NAME:turban:turbans]&lt;br /&gt;
[NAME:hood:hoods]&lt;br /&gt;
[ITEM_GLOVES:&lt;br /&gt;
[NAME:gauntlet:gauntlets]&lt;br /&gt;
[ARMORLEVEL:2]&lt;br /&gt;
[UPSTEP:1]&lt;br /&gt;
intricate&lt;br /&gt;
[NAME:mitten:mittens]&lt;br /&gt;
[COVERAGE:150]&lt;br /&gt;
[NAME:glove:gloves]&lt;br /&gt;
[ITEM_SHOES:&lt;br /&gt;
[NAME:low boot:low boots]&lt;br /&gt;
[LAYER_SIZE:25]&lt;br /&gt;
[NAME:high boot:high boots]&lt;br /&gt;
[NAME:sock:socks]&lt;br /&gt;
[NAME:chausse:chausses]&lt;br /&gt;
[UPSTEP:MAX]&lt;br /&gt;
[NAME:sandal:sandals]&lt;br /&gt;
[NAME:shoe:shoes]&lt;br /&gt;
[ITEM_WEAPON:&lt;br /&gt;
[SIZE:300]&lt;br /&gt;
[SKILL:SWORD]&lt;br /&gt;
[TWO_HANDED:37500]&lt;br /&gt;
[MINIMUM_SIZE:32500]&lt;br /&gt;
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK_PREPARE_AND_RECOVER:3:3]&lt;br /&gt;
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]&lt;br /&gt;
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]&lt;br /&gt;
[SIZE:800]&lt;br /&gt;
[SKILL:PIKE]&lt;br /&gt;
[TWO_HANDED:77500]&lt;br /&gt;
[MINIMUM_SIZE:62500]&lt;br /&gt;
[MATERIAL_SIZE:4]&lt;br /&gt;
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]&lt;br /&gt;
whip:whips&lt;br /&gt;
lash:lashes&lt;br /&gt;
scourge:scourges&lt;br /&gt;
branching&lt;br /&gt;
[SKILL:WHIP]&lt;br /&gt;
[TWO_HANDED:27500]&lt;br /&gt;
[MINIMUM_SIZE:22500]&lt;br /&gt;
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]&lt;br /&gt;
[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]&lt;br /&gt;
[ATTACK_PREPARE_AND_RECOVER:4:4]&lt;br /&gt;
pointed&lt;br /&gt;
[RANGED:BOW:ARROW]&lt;br /&gt;
[SHOOT_FORCE:1000]&lt;br /&gt;
[SHOOT_MAXVEL:200]&lt;br /&gt;
[TWO_HANDED:0]&lt;br /&gt;
[MINIMUM_SIZE:15000]&lt;br /&gt;
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]&lt;br /&gt;
WP_A&lt;br /&gt;
[ITEM_AMMO:&lt;br /&gt;
[NAME:arrow:arrows]&lt;br /&gt;
wide-headed&lt;br /&gt;
cone-headed&lt;br /&gt;
[CLASS:ARROW]&lt;br /&gt;
[SIZE:150]&lt;br /&gt;
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
blowgun&lt;br /&gt;
[RANGED:BLOWGUN:BLOWDART]&lt;br /&gt;
[SHOOT_FORCE:100]&lt;br /&gt;
[SHOOT_MAXVEL:1000]&lt;br /&gt;
[MINIMUM_SIZE:5000]&lt;br /&gt;
[NAME:blowdart:blowdarts]&lt;br /&gt;
tapered&lt;br /&gt;
double-tipped&lt;br /&gt;
[CLASS:BLOWDART]&lt;br /&gt;
[SIZE:20]&lt;br /&gt;
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]&lt;br /&gt;
[NAME:battle axe:battle axes]&lt;br /&gt;
[SKILL:AXE]&lt;br /&gt;
[TWO_HANDED:47500]&lt;br /&gt;
[MINIMUM_SIZE:42500]&lt;br /&gt;
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]&lt;br /&gt;
[NAME:halberd:halberds]&lt;br /&gt;
[SIZE:1200]&lt;br /&gt;
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]&lt;br /&gt;
[NAME:great axe:great axes]&lt;br /&gt;
[SIZE:1300]&lt;br /&gt;
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]&lt;br /&gt;
crescent&lt;br /&gt;
dagger:daggers&lt;br /&gt;
knife:knives&lt;br /&gt;
nail:nails&lt;br /&gt;
spike:spikes&lt;br /&gt;
prong:prongs&lt;br /&gt;
twisted&lt;br /&gt;
[SIZE:200]&lt;br /&gt;
[SKILL:DAGGER]&lt;br /&gt;
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]&lt;br /&gt;
bent&lt;br /&gt;
[SKILL:MACE]&lt;br /&gt;
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]&lt;br /&gt;
[NAME:war hammer:war hammers]&lt;br /&gt;
[SIZE:400]&lt;br /&gt;
[SKILL:HAMMER]&lt;br /&gt;
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]&lt;br /&gt;
[NAME:maul:mauls]&lt;br /&gt;
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]&lt;br /&gt;
large-headed&lt;br /&gt;
[SKILL:SPEAR]&lt;br /&gt;
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[RANGED:CROSSBOW:BOLT]&lt;br /&gt;
[NAME:bolt:bolts]&lt;br /&gt;
[CLASS:BOLT]&lt;br /&gt;
[ITEM_SHIELD:&lt;br /&gt;
rectangular&lt;br /&gt;
[BLOCKCHANCE:20]&lt;br /&gt;
[UPSTEP:2]&lt;br /&gt;
[OBJECT:ENTITY]&lt;br /&gt;
GUARDIAN_ENTITY_&lt;br /&gt;
[SITE_GUARDIAN]&lt;br /&gt;
[WEAPON:&lt;br /&gt;
[AMMO:&lt;br /&gt;
[SHIELD:&lt;br /&gt;
[HELM:&lt;br /&gt;
:COMMON]&lt;br /&gt;
[ARMOR:&lt;br /&gt;
[PANTS:&lt;br /&gt;
[GLOVES:&lt;br /&gt;
[SHOES:&lt;br /&gt;
[DIVINE_MAT_WEAPONS]&lt;br /&gt;
[DIVINE_MAT_ARMOR]&lt;br /&gt;
[DIVINE_MAT_CRAFTS]&lt;br /&gt;
[DIVINE_MAT_CLOTHING]&lt;br /&gt;
[CLOTHING]&lt;br /&gt;
[TRANSLATION:GEN_DIVINE]&lt;br /&gt;
*** Error(s) found in Random Material Generation&lt;br /&gt;
DIVINE_&lt;br /&gt;
[INORGANIC:&lt;br /&gt;
[DIVINE]&lt;br /&gt;
shining metal&lt;br /&gt;
[DISPLAY_COLOR:7:0:1]&lt;br /&gt;
[BUILD_COLOR:7:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:WHITE]&lt;br /&gt;
flashing metal&lt;br /&gt;
[DISPLAY_COLOR:6:0:1]&lt;br /&gt;
[BUILD_COLOR:6:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:YELLOW]&lt;br /&gt;
rusted metal&lt;br /&gt;
[DISPLAY_COLOR:4:0:0]&lt;br /&gt;
[BUILD_COLOR:4:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:RUST]&lt;br /&gt;
twisting metal&lt;br /&gt;
[DISPLAY_COLOR:4:0:1]&lt;br /&gt;
[BUILD_COLOR:4:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:RED]&lt;br /&gt;
dark metal&lt;br /&gt;
[DISPLAY_COLOR:0:0:1]&lt;br /&gt;
[BUILD_COLOR:0:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BLACK]&lt;br /&gt;
glowing metal&lt;br /&gt;
bright metal&lt;br /&gt;
pale metal&lt;br /&gt;
[DISPLAY_COLOR:3:0:1]&lt;br /&gt;
[BUILD_COLOR:3:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:PALE_BLUE]&lt;br /&gt;
pock-marked metal&lt;br /&gt;
blistered metal&lt;br /&gt;
ruddy metal&lt;br /&gt;
[DISPLAY_COLOR:6:0:0]&lt;br /&gt;
[BUILD_COLOR:6:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]&lt;br /&gt;
flickering metal&lt;br /&gt;
faceted metal&lt;br /&gt;
[DISPLAY_COLOR:2:0:1]&lt;br /&gt;
[BUILD_COLOR:2:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:GREEN]&lt;br /&gt;
translucent metal&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:CLEAR]&lt;br /&gt;
frosty metal&lt;br /&gt;
slick metal&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BROWN]&lt;br /&gt;
singing metal&lt;br /&gt;
black metal&lt;br /&gt;
multicolored metal&lt;br /&gt;
clear blue metal&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:SKY_BLUE]&lt;br /&gt;
twinkling metal&lt;br /&gt;
crashing metal&lt;br /&gt;
[DISPLAY_COLOR:7:0:0]&lt;br /&gt;
[BUILD_COLOR:7:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:GRAY]&lt;br /&gt;
blazing metal&lt;br /&gt;
booming metal&lt;br /&gt;
searing metal&lt;br /&gt;
flowing metal&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:&lt;br /&gt;
[MATERIAL_VALUE:300]&lt;br /&gt;
[SPEC_HEAT:7500]&lt;br /&gt;
[MELTING_POINT:NONE]&lt;br /&gt;
[BOILING_POINT:NONE]&lt;br /&gt;
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]&lt;br /&gt;
[ITEMS_HARD]&lt;br /&gt;
[ITEMS_METAL]&lt;br /&gt;
[ITEMS_BARRED]&lt;br /&gt;
[ITEMS_SCALED]&lt;br /&gt;
[SOLID_DENSITY:1000]&lt;br /&gt;
[LIQUID_DENSITY:1000]&lt;br /&gt;
[MOLAR_MASS:20000]&lt;br /&gt;
[IMPACT_YIELD:1000000]&lt;br /&gt;
[IMPACT_FRACTURE:2000000]&lt;br /&gt;
[IMPACT_STRAIN_AT_YIELD:0]&lt;br /&gt;
[COMPRESSIVE_YIELD:1000000]&lt;br /&gt;
[COMPRESSIVE_FRACTURE:2000000]&lt;br /&gt;
[COMPRESSIVE_STRAIN_AT_YIELD:0]&lt;br /&gt;
[TENSILE_YIELD:1000000]&lt;br /&gt;
[TENSILE_FRACTURE:2000000]&lt;br /&gt;
[TENSILE_STRAIN_AT_YIELD:0]&lt;br /&gt;
[TORSION_YIELD:1000000]&lt;br /&gt;
[TORSION_FRACTURE:2000000]&lt;br /&gt;
[TORSION_STRAIN_AT_YIELD:0]&lt;br /&gt;
[SHEAR_YIELD:1000000]&lt;br /&gt;
[SHEAR_FRACTURE:2000000]&lt;br /&gt;
[SHEAR_STRAIN_AT_YIELD:0]&lt;br /&gt;
[BENDING_YIELD:1000000]&lt;br /&gt;
[BENDING_FRACTURE:2000000]&lt;br /&gt;
[BENDING_STRAIN_AT_YIELD:0]&lt;br /&gt;
[MAX_EDGE:12000]&lt;br /&gt;
glowing cloth&lt;br /&gt;
flashing sparks&lt;br /&gt;
dancing wisps&lt;br /&gt;
rotted fabric&lt;br /&gt;
never-still cloth&lt;br /&gt;
liquid darkness&lt;br /&gt;
shining cloth&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:ORANGE]&lt;br /&gt;
bright cloth&lt;br /&gt;
pale fabric&lt;br /&gt;
twisted fabric&lt;br /&gt;
patchy cloth&lt;br /&gt;
wispy cloth&lt;br /&gt;
[DISPLAY_COLOR:1:0:1]&lt;br /&gt;
[BUILD_COLOR:1:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BLUE]&lt;br /&gt;
translucent cloth&lt;br /&gt;
flickering cloth&lt;br /&gt;
faceted cloth&lt;br /&gt;
still blue fabric&lt;br /&gt;
heavy cloth&lt;br /&gt;
misty cloth&lt;br /&gt;
white cloth&lt;br /&gt;
dirty fabric&lt;br /&gt;
sonorous lines&lt;br /&gt;
pitch-black fabric&lt;br /&gt;
screaming mouths&lt;br /&gt;
[DISPLAY_COLOR:5:0:0]&lt;br /&gt;
[BUILD_COLOR:5:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:TAUPE]&lt;br /&gt;
undulating cloth&lt;br /&gt;
[DISPLAY_COLOR:3:0:0]&lt;br /&gt;
[BUILD_COLOR:3:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:SEA_GREEN]&lt;br /&gt;
moist fabric&lt;br /&gt;
multicolored cloth&lt;br /&gt;
flowing fabric&lt;br /&gt;
clear blue cloth&lt;br /&gt;
motes of light&lt;br /&gt;
flowing cloth&lt;br /&gt;
blazing cloth&lt;br /&gt;
shimmering cloth&lt;br /&gt;
shadow stuff&lt;br /&gt;
molten liquid&lt;br /&gt;
liquid cloth&lt;br /&gt;
rustling fabric&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]&lt;br /&gt;
[IGNITE_POINT:NONE]&lt;br /&gt;
[SOLID_DENSITY:1]&lt;br /&gt;
[MOLAR_MASS:1]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
EVIL_CLOUD_&lt;br /&gt;
[SPECIAL]&lt;br /&gt;
cursed&lt;br /&gt;
evil&lt;br /&gt;
creeping&lt;br /&gt;
haunting&lt;br /&gt;
abominable&lt;br /&gt;
devilish&lt;br /&gt;
fiendish&lt;br /&gt;
foul&lt;br /&gt;
heinous&lt;br /&gt;
nefarious&lt;br /&gt;
profane&lt;br /&gt;
vile&lt;br /&gt;
accursed&lt;br /&gt;
execrable&lt;br /&gt;
infernal&lt;br /&gt;
unholy&lt;br /&gt;
eerie&lt;br /&gt;
mist&lt;br /&gt;
dust&lt;br /&gt;
soot&lt;br /&gt;
murk&lt;br /&gt;
smoke&lt;br /&gt;
vapor&lt;br /&gt;
[STATE_NAME:ALL:&lt;br /&gt;
[STATE_ADJ:ALL:&lt;br /&gt;
[STATE_COLOR:ALL:&lt;br /&gt;
[DISPLAY_COLOR:&lt;br /&gt;
[MATERIAL_VALUE:1]&lt;br /&gt;
[SPEC_HEAT:4181]&lt;br /&gt;
[HEATDAM_POINT:NONE]&lt;br /&gt;
[COLDDAM_POINT:NONE]&lt;br /&gt;
[MAT_FIXED_TEMP:10000]&lt;br /&gt;
[TEMP_DIET_INFO:SLIME]&lt;br /&gt;
[ENTERS_BLOOD]&lt;br /&gt;
[SYNDROME]&lt;br /&gt;
[SYN_NAME:&lt;br /&gt;
 sickness]&lt;br /&gt;
[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]&lt;br /&gt;
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]&lt;br /&gt;
husk&lt;br /&gt;
husks&lt;br /&gt;
zombie&lt;br /&gt;
zombies&lt;br /&gt;
thrall&lt;br /&gt;
thralls&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:&lt;br /&gt;
:START:0:ABRUPT]&lt;br /&gt;
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]&lt;br /&gt;
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
EVIL_RAIN_&lt;br /&gt;
pungent&lt;br /&gt;
acrid&lt;br /&gt;
bitter&lt;br /&gt;
abhorrent&lt;br /&gt;
fetid&lt;br /&gt;
filthy&lt;br /&gt;
horrid&lt;br /&gt;
loathsome&lt;br /&gt;
malodorous&lt;br /&gt;
nauseating&lt;br /&gt;
putrid&lt;br /&gt;
repellent&lt;br /&gt;
repulsive&lt;br /&gt;
revolting&lt;br /&gt;
slime&lt;br /&gt;
mucus&lt;br /&gt;
ooze&lt;br /&gt;
sludge&lt;br /&gt;
muck&lt;br /&gt;
[STATE_NAME:GAS:boiling &lt;br /&gt;
[STATE_ADJ:GAS:boiling &lt;br /&gt;
[STATE_NAME:LIQUID:&lt;br /&gt;
[STATE_ADJ:LIQUID:&lt;br /&gt;
[STATE_NAME:ALL_SOLID:frozen &lt;br /&gt;
[STATE_ADJ:ALL_SOLID:frozen &lt;br /&gt;
:SEV:10:PROB:100&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
*** Error(s) found in Random Interaction Generation&lt;br /&gt;
interaction_layer&lt;br /&gt;
[OBJECT:INTERACTION]&lt;br /&gt;
SECRET_&lt;br /&gt;
SECRET_RES_POWER_&lt;br /&gt;
SECRET_GST_POWER_&lt;br /&gt;
SECRET_ANIMATE_&lt;br /&gt;
SECRET_UNDEAD_RES_&lt;br /&gt;
SECRET_UNDEAD_GST_&lt;br /&gt;
SECRET_SUMMON_B_&lt;br /&gt;
SECRET_SUMMON_N_&lt;br /&gt;
SECRET_GHOUL_&lt;br /&gt;
risen&lt;br /&gt;
sunless&lt;br /&gt;
pale&lt;br /&gt;
returned&lt;br /&gt;
hollow&lt;br /&gt;
gaunt&lt;br /&gt;
doomed&lt;br /&gt;
void&lt;br /&gt;
fallen&lt;br /&gt;
damned&lt;br /&gt;
lost&lt;br /&gt;
ruined&lt;br /&gt;
dismal&lt;br /&gt;
corrupted&lt;br /&gt;
bleak&lt;br /&gt;
faded&lt;br /&gt;
faint&lt;br /&gt;
sallow&lt;br /&gt;
forlorn&lt;br /&gt;
grim&lt;br /&gt;
wasting&lt;br /&gt;
ones&lt;br /&gt;
corpses&lt;br /&gt;
ghoul&lt;br /&gt;
ghouls&lt;br /&gt;
stalker&lt;br /&gt;
stalkers&lt;br /&gt;
butchers&lt;br /&gt;
hunters&lt;br /&gt;
slayers&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
shade&lt;br /&gt;
shades&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
[I_SOURCE:SECRET]&lt;br /&gt;
[IS_NAME:the secrets of life and death]&lt;br /&gt;
[IS_SPHERE:DEATH]&lt;br /&gt;
[IS_SPHERE:NIGHTMARES]&lt;br /&gt;
[IS_SECRET_GOAL:IMMORTALITY]&lt;br /&gt;
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]&lt;br /&gt;
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]&lt;br /&gt;
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]&lt;br /&gt;
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]&lt;br /&gt;
[IT_REQUIRES:MORTAL]&lt;br /&gt;
[IT_REQUIRES:CAN_LEARN]&lt;br /&gt;
[IT_REQUIRES:CAN_SPEAK]&lt;br /&gt;
[IE_ARENA_NAME:Necromancer]&lt;br /&gt;
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]&lt;br /&gt;
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST&lt;br /&gt;
:NIGHT_CREATURE_EXPERIMENTER&lt;br /&gt;
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]&lt;br /&gt;
[CDI:ADV_NAME:Animate corpse]&lt;br /&gt;
[CDI:TARGET_RANGE:A:10]&lt;br /&gt;
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]&lt;br /&gt;
[CDI:WAIT_PERIOD:10]&lt;br /&gt;
[CDI:ADV_NAME:Raise &lt;br /&gt;
[CDI:ADV_NAME:Summon bogeymen]&lt;br /&gt;
[CDI:VERB:call upon the night:calls upon the night:NA]&lt;br /&gt;
[CDI:WAIT_PERIOD:100]&lt;br /&gt;
[CDI:ADV_NAME:Summon nightmare]&lt;br /&gt;
[CDI:WAIT_PERIOD:12000]&lt;br /&gt;
[CDI:ADV_NAME:Create ghoul]&lt;br /&gt;
[I_TARGET:A:CORPSE]&lt;br /&gt;
[IT_LOCATION:CONTEXT_ITEM]&lt;br /&gt;
[IT_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
[IT_REQUIRES:FIT_FOR_ANIMATION]&lt;br /&gt;
[IT_FORBIDDEN:NOT_LIVING]&lt;br /&gt;
[IT_MANUAL_INPUT:corpses]&lt;br /&gt;
[I_EFFECT:ANIMATE]&lt;br /&gt;
[IE_ARENA_NAME:Animated corpse]&lt;br /&gt;
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]&lt;br /&gt;
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]&lt;br /&gt;
[IT_REQUIRES:FIT_FOR_RESURRECTION]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]&lt;br /&gt;
[I_EFFECT:RESURRECT]&lt;br /&gt;
[IE_ARENA_NAME:Raised &lt;br /&gt;
[SYN_CLASS:RAISED_UNDEAD]&lt;br /&gt;
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]&lt;br /&gt;
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]&lt;br /&gt;
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]&lt;br /&gt;
[I_EFFECT:SUMMON_UNIT]&lt;br /&gt;
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]&lt;br /&gt;
[IE_TIME_RANGE:200:300]&lt;br /&gt;
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]&lt;br /&gt;
[EXPERIMENT_ONLY]&lt;br /&gt;
[I_SOURCE:EXPERIMENT]&lt;br /&gt;
[IS_HIST_STRING_1: infected ]&lt;br /&gt;
[IS_HIST_STRING_2: with a contagious ghoulish condition]&lt;br /&gt;
[IS_TRIGGER_STRING_SECOND:have]&lt;br /&gt;
[IS_TRIGGER_STRING_THIRD:has]&lt;br /&gt;
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]&lt;br /&gt;
[I_SOURCE:ATTACK]&lt;br /&gt;
[IS_HIST_STRING_1: bit ]&lt;br /&gt;
[IS_HIST_STRING_2:, passing on the ghoulish condition]&lt;br /&gt;
[IE_ARENA_NAME:Infected ghoul]&lt;br /&gt;
[SYN_CLASS:GHOUL]&lt;br /&gt;
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]&lt;br /&gt;
infected&lt;br /&gt;
poisoned&lt;br /&gt;
tainted&lt;br /&gt;
plague&lt;br /&gt;
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]&lt;br /&gt;
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:&lt;br /&gt;
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]&lt;br /&gt;
[INTERACTION:UNDERGROUND_SPECIAL]&lt;br /&gt;
[I_SOURCE:UNDERGROUND_SPECIAL]&lt;br /&gt;
[IT_LOCATION:CONTEXT_REGION]&lt;br /&gt;
REGIONAL_&lt;br /&gt;
[I_SOURCE:REGION]&lt;br /&gt;
[IS_REGION:EVIL_ONLY]&lt;br /&gt;
[IS_REGION:SAVAGE_ALLOWED]&lt;br /&gt;
[IS_REGION:ANY_TERRAIN]&lt;br /&gt;
[IS_FREQUENCY:100]&lt;br /&gt;
[IE_INTERMITTENT:WEEKLY]&lt;br /&gt;
[IT_MATERIAL:MATERIAL:INORGANIC:&lt;br /&gt;
:WEATHER_CREEPING_GAS]&lt;br /&gt;
:WEATHER_CREEPING_VAPOR]&lt;br /&gt;
:WEATHER_CREEPING_DUST]&lt;br /&gt;
[I_TARGET:B:MATERIAL]&lt;br /&gt;
:WEATHER_FALLING_MATERIAL]&lt;br /&gt;
INDEX&lt;br /&gt;
[IT_MATERIAL:MATERIAL:CREATURE_MAT:&lt;br /&gt;
DISTURBANCE_&lt;br /&gt;
DISTURBANCE_RES_POWER_&lt;br /&gt;
DISTURBANCE_GST_POWER_&lt;br /&gt;
DISTURBANCE_CURSE_&lt;br /&gt;
DISTURBANCE_ANIMATE_&lt;br /&gt;
DISTURBANCE_UNDEAD_RES_&lt;br /&gt;
DISTURBANCE_UNDEAD_GST_&lt;br /&gt;
crypt&lt;br /&gt;
entombed&lt;br /&gt;
buried&lt;br /&gt;
once-resting&lt;br /&gt;
sanctified&lt;br /&gt;
mausoleum&lt;br /&gt;
grave&lt;br /&gt;
sepulcher&lt;br /&gt;
interred&lt;br /&gt;
[I_SOURCE:DISTURBANCE]&lt;br /&gt;
[IE_ARENA_NAME:Disturbed dead]&lt;br /&gt;
[SYN_CLASS:DISTURBANCE_CURSE]&lt;br /&gt;
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]&lt;br /&gt;
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]&lt;br /&gt;
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]&lt;br /&gt;
[CDI:ADV_NAME:Curse]&lt;br /&gt;
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]&lt;br /&gt;
[CDI:USAGE_HINT:MAJOR_CURSE]&lt;br /&gt;
[CDI:VERBAL]&lt;br /&gt;
[CDI:VERBAL_SPEECH:curse.txt]&lt;br /&gt;
[CDI:TARGET_VERB:feel horrible:looks horrible]&lt;br /&gt;
[CDI:WAIT_PERIOD:20]&lt;br /&gt;
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]&lt;br /&gt;
[IE_ARENA_NAME:Cursed]&lt;br /&gt;
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]&lt;br /&gt;
MEDIUM_BLESSING_&lt;br /&gt;
[I_SOURCE:DEITY]&lt;br /&gt;
[IS_USAGE_HINT:MEDIUM_BLESSING]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with a holy weapon!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with holy bodywear!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with holy legwear!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with holy headwear!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with holy handwear!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with holy footwear!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with a holy shield!]&lt;br /&gt;
[IT_MANUAL_INPUT:recipient]&lt;br /&gt;
[I_EFFECT:CREATE_ITEM]&lt;br /&gt;
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM_QUALITY:ARTIFACT]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with improved equipment!]&lt;br /&gt;
[I_EFFECT:CHANGE_ITEM_QUALITY]&lt;br /&gt;
[IE_CHANGE_QUALITY:2]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with a pet!]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]&lt;br /&gt;
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]&lt;br /&gt;
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]&lt;br /&gt;
[IE_MAKE_PET_IF_POSSIBLE]&lt;br /&gt;
[IS_TRIGGER_STRING:been granted healing!]&lt;br /&gt;
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
MINOR_BLESSING_&lt;br /&gt;
[IS_USAGE_HINT:MINOR_BLESSING]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]&lt;br /&gt;
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]&lt;br /&gt;
MEDIUM_CURSE_&lt;br /&gt;
[IS_USAGE_HINT:MEDIUM_CURSE]&lt;br /&gt;
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]&lt;br /&gt;
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]&lt;br /&gt;
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]&lt;br /&gt;
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]&lt;br /&gt;
MINOR_CURSE_&lt;br /&gt;
[IS_USAGE_HINT:MINOR_CURSE]&lt;br /&gt;
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]&lt;br /&gt;
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]&lt;br /&gt;
[INTERACTION:RCP_MATERIAL_EMISSION]&lt;br /&gt;
[I_SOURCE:CREATURE_ACTION]&lt;br /&gt;
BOGEYMAN_POLYMORPH&lt;br /&gt;
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]&lt;br /&gt;
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]&lt;br /&gt;
DEITY_CURSE_WEREBEAST_&lt;br /&gt;
[IS_USAGE_HINT:MAJOR_CURSE]&lt;br /&gt;
[IS_HIST_STRING_1: cursed ]&lt;br /&gt;
[IS_HIST_STRING_2: to assume the form of a &lt;br /&gt;
-like monster every full moon]&lt;br /&gt;
[IS_TRIGGER_STRING:been cursed to assume the form of a &lt;br /&gt;
-like monster every full moon!]&lt;br /&gt;
[IT_REQUIRES:HAS_BLOOD]&lt;br /&gt;
[IT_FORBIDDEN:SUPERNATURAL]&lt;br /&gt;
[IE_ARENA_NAME:Werebeast]&lt;br /&gt;
[SYN_CLASS:WERECURSE]&lt;br /&gt;
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]&lt;br /&gt;
[CE:CREATURE:&lt;br /&gt;
:DEFAULT]&lt;br /&gt;
[CE:PERIODIC:MOON_PHASE:27:0]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]&lt;br /&gt;
_BITE]&lt;br /&gt;
[IS_HIST_STRING_2:, passing on the &lt;br /&gt;
 monster curse]&lt;br /&gt;
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]&lt;br /&gt;
DEITY_CURSE_VAMPIRE_&lt;br /&gt;
[IS_HIST_STRING_2: to prowl the night in search of blood]&lt;br /&gt;
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]&lt;br /&gt;
[I_SOURCE:INGESTION]&lt;br /&gt;
[IS_HIST_STRING_1: consumed the tainted blood of ]&lt;br /&gt;
[IS_HIST_STRING_2: and was cursed]&lt;br /&gt;
[IE_ARENA_NAME:Vampire]&lt;br /&gt;
[SYN_CLASS:VAMPCURSE]&lt;br /&gt;
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]&lt;br /&gt;
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]&lt;br /&gt;
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]&lt;br /&gt;
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]&lt;br /&gt;
[CE:INTERACTION:&lt;br /&gt;
[CE:SYNDROME_TAG:SYN_INGESTED]&lt;br /&gt;
[CE:SYNDROME_TAG:SYN_INJECTED]&lt;br /&gt;
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]&lt;br /&gt;
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]&lt;br /&gt;
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]&lt;br /&gt;
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]&lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
NIGHT_CREATURE_&lt;br /&gt;
E_HUM&lt;br /&gt;
E_HUMG&lt;br /&gt;
E_BEAST&lt;br /&gt;
E_BEASTL&lt;br /&gt;
E_FS&lt;br /&gt;
E_FL&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[DIFFICULTY:10]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
[NATURAL_SKILL:BITE:6]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[LAIR:SHRINE:100]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[SPREAD_EVIL_SPHERES_IF_RULER]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:14]&lt;br /&gt;
[NATURAL_SKILL:BITE:14]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:14]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:14]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:14]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:14]&lt;br /&gt;
[NATURAL_SKILL:DODGING:14]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:10]&lt;br /&gt;
[NATURAL_SKILL:BITE:10]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:10]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:10]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:10]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:10]&lt;br /&gt;
[NATURAL_SKILL:DODGING:10]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR][DIFFICULTY:10]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:BASHFUL:0:0:0]&lt;br /&gt;
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:DISDAIN_ADVICE:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEER_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:GRATITUDE:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]&lt;br /&gt;
[PERSONALITY:CRUELTY:100:100:100]&lt;br /&gt;
[PERSONALITY:PRIDE:100:100:100]&lt;br /&gt;
[PERSONALITY:GREED:100:100:100]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[SUPERNATURAL]&lt;br /&gt;
[NIGHT_CREATURE_HUNTER]&lt;br /&gt;
[BIOME:ANY_FOREST]&lt;br /&gt;
[BIOME:ANY_SHRUBLAND]&lt;br /&gt;
[BIOME:ANY_SAVANNA]&lt;br /&gt;
[BIOME:ANY_GRASSLAND]&lt;br /&gt;
[BIOME:ANY_WETLAND]&lt;br /&gt;
[BIOME:TUNDRA]&lt;br /&gt;
[SPOUSE_CONVERTER]&lt;br /&gt;
[ORIENTATION:MALE:1:0:0]&lt;br /&gt;
[ORIENTATION:FEMALE:0:0:1]&lt;br /&gt;
[CONVERTED_SPOUSE]&lt;br /&gt;
[ORIENTATION:MALE:0:0:1]&lt;br /&gt;
[ORIENTATION:FEMALE:1:0:0]&lt;br /&gt;
[CAN_LEARN]&lt;br /&gt;
[SLOW_LEARNER]&lt;br /&gt;
[CAN_SPEAK]&lt;br /&gt;
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]&lt;br /&gt;
[BONECARN]&lt;br /&gt;
[CRAZED]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]&lt;br /&gt;
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]&lt;br /&gt;
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]&lt;br /&gt;
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]&lt;br /&gt;
[DIFFICULTY:1]&lt;br /&gt;
[LAIR:SIMPLE_MOUND:50]&lt;br /&gt;
[LAIR:SIMPLE_BURROW:50]&lt;br /&gt;
[LAIR_CHARACTERISTIC:HAS_DOORS:100]&lt;br /&gt;
[HABIT_NUM:TEST_ALL]&lt;br /&gt;
[HABIT:GRIND_BONE_MEAL:50]&lt;br /&gt;
[HABIT:COOK_BLOOD:50]&lt;br /&gt;
[HABIT:GRIND_VERMIN:50]&lt;br /&gt;
[HABIT:COOK_VERMIN:50]&lt;br /&gt;
[HABIT:COOK_PEOPLE:50]&lt;br /&gt;
[HABIT:COLLECT_TROPHIES:50]&lt;br /&gt;
[ODOR_STRING:bug innards]&lt;br /&gt;
[ODOR_STRING:cooked flesh]&lt;br /&gt;
[ODOR_STRING:death]&lt;br /&gt;
[ODOR_LEVEL:90]&lt;br /&gt;
[NATURAL_SKILL:SNEAK:20]&lt;br /&gt;
[NIGHT_CREATURE_BOGEYMAN]&lt;br /&gt;
[CLUSTER_NUMBER:4:6]&lt;br /&gt;
[PERSONALITY:HUMOR:100:100:100]&lt;br /&gt;
[NIGHT_CREATURE_NIGHTMARE]&lt;br /&gt;
[CLUSTER_NUMBER:1:1]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[DIFFICULTY:6]&lt;br /&gt;
[DIFFICULTY:2]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:4]&lt;br /&gt;
[NATURAL_SKILL:BITE:4]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:4]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:4]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:4]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:4]&lt;br /&gt;
[NATURAL_SKILL:DODGING:4]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[LOCAL_POPS_CONTROLLABLE]&lt;br /&gt;
[LOCAL_POPS_PRODUCE_HEROES]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
[NIGHT_CREATURE]&lt;br /&gt;
[BIOME:ANY_LAND]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:&lt;br /&gt;
:10:1]&lt;br /&gt;
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]&lt;br /&gt;
[NATURAL_SKILL:AXE:10]&lt;br /&gt;
[NATURAL_SKILL:SWORD:10]&lt;br /&gt;
[NATURAL_SKILL:DAGGER:10]&lt;br /&gt;
[NATURAL_SKILL:PIKE:10]&lt;br /&gt;
[NATURAL_SKILL:MACE:10]&lt;br /&gt;
[NATURAL_SKILL:HAMMER:10]&lt;br /&gt;
[NATURAL_SKILL:WHIP:10]&lt;br /&gt;
[NATURAL_SKILL:SPEAR:10]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:6]&lt;br /&gt;
[NATURAL_SKILL:AXE:6]&lt;br /&gt;
[NATURAL_SKILL:SWORD:6]&lt;br /&gt;
[NATURAL_SKILL:DAGGER:6]&lt;br /&gt;
[NATURAL_SKILL:PIKE:6]&lt;br /&gt;
[NATURAL_SKILL:MACE:6]&lt;br /&gt;
[NATURAL_SKILL:HAMMER:6]&lt;br /&gt;
[NATURAL_SKILL:WHIP:6]&lt;br /&gt;
[NATURAL_SKILL:SPEAR:6]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
humanoid&lt;br /&gt;
hexapod&lt;br /&gt;
scorpion&lt;br /&gt;
decapod&lt;br /&gt;
octopod&lt;br /&gt;
primate&lt;br /&gt;
maggot&lt;br /&gt;
worm&lt;br /&gt;
wyrm&lt;br /&gt;
snake&lt;br /&gt;
armless biped&lt;br /&gt;
[SELECT_CASTE:MALE]&lt;br /&gt;
[SELECT_CASTE:FEMALE]&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[BODY_SIZE:2:0:&lt;br /&gt;
[BODY_SIZE:12:0:&lt;br /&gt;
[BABY:1]&lt;br /&gt;
[CHILD:12]&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
RCP_5_FRONT_FINGERS&lt;br /&gt;
RCP_4_FRONT_FINGERS&lt;br /&gt;
RCP_3_FRONT_FINGERS&lt;br /&gt;
RCP_2_FRONT_FINGERS&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
RCP_TONGUE&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
[REMOVE_TISSUE:HAIR]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
[REMOVE_TISSUE:SKIN]&lt;br /&gt;
[REMOVE_MATERIAL:BONE]&lt;br /&gt;
[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
gray&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
VOMIT&lt;br /&gt;
vomit&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
sleet&lt;br /&gt;
LIQUID&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
 of tears&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
CHARCOAL&lt;br /&gt;
composed of charcoal&lt;br /&gt;
coal&lt;br /&gt;
black&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[NOT_LIVING]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]&lt;br /&gt;
[CDI:ADV_NAME:Hurl fireball]&lt;br /&gt;
[CDI:FLOW:FIREBALL]&lt;br /&gt;
[CDI:TARGET_RANGE:C:15]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:2]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:3]&lt;br /&gt;
[CDI:WAIT_PERIOD:30]&lt;br /&gt;
[CDI:ADV_NAME:Spray jet of fire]&lt;br /&gt;
[CDI:FLOW:FIREJET]&lt;br /&gt;
[CDI:TARGET_RANGE:C:5]&lt;br /&gt;
[FIREIMMUNE_SUPER]&lt;br /&gt;
[ODOR_STRING:mud]&lt;br /&gt;
[ODOR_STRING:vomit]&lt;br /&gt;
[ODOR_STRING:filth]&lt;br /&gt;
[ODOR_STRING:smoke]&lt;br /&gt;
[ODOR_STRING:soot]&lt;br /&gt;
[ODOR_STRING:soil]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[NO_UNIT_TYPE_COLOR]&lt;br /&gt;
[SELECT_MATERIAL:EYE]&lt;br /&gt;
[GLOWTILE:'&amp;quot;']&lt;br /&gt;
[GLOWTILE:249]&lt;br /&gt;
[GLOWCOLOR:&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[STATE_COLOR:ALL:&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
[BOILING_POINT:9900]&lt;br /&gt;
[MELTING_POINT:10200]&lt;br /&gt;
[BOILING_POINT:10400]&lt;br /&gt;
[SYN_NAME:beast sickness]&lt;br /&gt;
[SYN_NAME:titan sickness]&lt;br /&gt;
[SYN_NAME:demon sickness]&lt;br /&gt;
[SYN_NAME:divine sickness]&lt;br /&gt;
[SYN_NAME:night sickness]&lt;br /&gt;
[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
[THICKWEB][WEBIMMUNE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]&lt;br /&gt;
[WEBBER:LOCAL_CREATURE_MAT:SILK]&lt;br /&gt;
[CDI:ADV_NAME:Spray web]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:4]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
CHITIN&lt;br /&gt;
[CDI:ADV_NAME:Spray dust]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[CDI:ADV_NAME:Spray vapor]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[CDI:ADV_NAME:Spray gas]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[CDI:ADV_NAME:Spit glob]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[CDI:ADV_NAME:Emit dust]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[CDI:ADV_NAME:Emit vapor]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[CDI:ADV_NAME:Emit gas]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
[ATTACK_VERB:punch:punches]&lt;br /&gt;
[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
[ATTACK_FLAG_WITH]&lt;br /&gt;
[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
[ATTACK_FLAG_EDGE]&lt;br /&gt;
[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
[ATTACK_VERB:sting:stings]&lt;br /&gt;
[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
[ATTACK_SKILL:BITE]&lt;br /&gt;
[ATTACK_VERB:stab:stabs]&lt;br /&gt;
[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[SPECIALATTACK_INTERACTION:&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[HEATDAM_POINT:NONE]&lt;br /&gt;
[COLDDAM_POINT:NONE]&lt;br /&gt;
[IGNITE_POINT:NONE]&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]&lt;br /&gt;
[APPLY_CREATURE_VARIATION:&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]&lt;br /&gt;
[CAN_DO_INTERACTION:&lt;br /&gt;
[CDI:ADV_NAME:Transform]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
 very large&lt;br /&gt;
 large&lt;br /&gt;
 small&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
stubby&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it looks constantly to the sky for rain&lt;br /&gt;
it growls, buzzes, clicks and generally makes a varied racket&lt;br /&gt;
it is decorated with intricate patterns&lt;br /&gt;
it is perfectly symmetric&lt;br /&gt;
it is strikingly beautiful&lt;br /&gt;
it is covered with a filmy sac&lt;br /&gt;
nearby vegetation seem to shrink away from it&lt;br /&gt;
the pieces of its body are carefully separated by markings&lt;br /&gt;
its moans seem to echo no matter where it resides&lt;br /&gt;
it spins wildly, lurching and howling&lt;br /&gt;
it seems very pleasant&lt;br /&gt;
it never misses an opportunity to jump in puddles&lt;br /&gt;
it appears to be covered with rocky crags&lt;br /&gt;
it radiates a sad kindness&lt;br /&gt;
it makes those around it feel brave&lt;br /&gt;
it appears constructed&lt;br /&gt;
small objects seem to pop into existence around it&lt;br /&gt;
it whirls, skips and jumps whenever it moves&lt;br /&gt;
it is difficult to see clearly even in bright light&lt;br /&gt;
it always turns to welcome the rise of the sun&lt;br /&gt;
it hums pleasantly when the sun is high in the sky&lt;br /&gt;
it has a rattling exhale&lt;br /&gt;
its body is bent and misshapen&lt;br /&gt;
it slavers uncontrollably&lt;br /&gt;
it moves with great focus&lt;br /&gt;
it bears malodorous pustules&lt;br /&gt;
[ODOR_LEVEL:100]&lt;br /&gt;
the details of its form are easily forgotten without deliberate concentration&lt;br /&gt;
it never looks toward the sun&lt;br /&gt;
it is utterly still when not taking deliberate action&lt;br /&gt;
it looks very solid and stocky&lt;br /&gt;
it appears to be closely related to every other of its kind&lt;br /&gt;
fanfare follows it wherever it goes&lt;br /&gt;
it never appears to be perturbed or surprised by any happening&lt;br /&gt;
it appears to be very healthy&lt;br /&gt;
it skips and twirls as it moves&lt;br /&gt;
a sheen around it always seems to rise upward&lt;br /&gt;
it only looks comfortable when it is in the water&lt;br /&gt;
it always moves carefully around water&lt;br /&gt;
it has the delicious smell of freshly-baked goods&lt;br /&gt;
[ODOR_STRING:freshly-baked goods]&lt;br /&gt;
it is impossible to hold a grudge near it&lt;br /&gt;
it is very sturdy-looking&lt;br /&gt;
it eagerly moves from place to place&lt;br /&gt;
it changes between two colors intermittently&lt;br /&gt;
it giggles at random&lt;br /&gt;
it makes those around it want to give up their possessions&lt;br /&gt;
it seems to smile constantly&lt;br /&gt;
it is surrounded by a gentle atmosphere&lt;br /&gt;
it radiates an aura of welcoming&lt;br /&gt;
it inspects the ground intently as it moves&lt;br /&gt;
flashes of energy pulse across its surface intermittently&lt;br /&gt;
it appears to be a very bitter creature&lt;br /&gt;
its whole body appears to be faceted in a symmetric fashion&lt;br /&gt;
it seems eager to pronounce judgment on others&lt;br /&gt;
it appears very deliberate in its actions&lt;br /&gt;
it moves ponderously&lt;br /&gt;
it has a very stark look about it&lt;br /&gt;
it seems unerringly honest if one does not concentrate&lt;br /&gt;
it returns surrounding light with a new vibrance and intensity&lt;br /&gt;
it crackles with energy&lt;br /&gt;
it always seems to be looking far into the distance&lt;br /&gt;
it stares longingly at those nearby&lt;br /&gt;
it never abandons its companions&lt;br /&gt;
it changes direction suddenly at times&lt;br /&gt;
it has an unnerving stare&lt;br /&gt;
it heckles those it meets that are not married&lt;br /&gt;
it always seems like it is on the verge of crying&lt;br /&gt;
it appears to have sharp shimmering edges on many parts of its body&lt;br /&gt;
it has an angular appearance&lt;br /&gt;
it has a distinctly depressing moan&lt;br /&gt;
it is difficult to see clearly&lt;br /&gt;
it changes color with the phases of the moon&lt;br /&gt;
it is very solidly built&lt;br /&gt;
there is a foul reek about it&lt;br /&gt;
it cannot abide anything that lives&lt;br /&gt;
it sounds clear tones as its body moves in time&lt;br /&gt;
it seems most at ease when it is outdoors&lt;br /&gt;
it eerily reflects the light of the stars and moon&lt;br /&gt;
it reminds those that look upon it of their most unpleasant memories&lt;br /&gt;
it cannot look directly at somebody that has broken an oath&lt;br /&gt;
it always raises a part of its body toward the moon&lt;br /&gt;
it moves very stiffly&lt;br /&gt;
its surface is always enlivened with a refreshing play of color&lt;br /&gt;
it has an incredibly calm demeanor&lt;br /&gt;
it rocks back and forth whenever somebody changes their mind in its presence&lt;br /&gt;
it always seems to point toward the sun when it is in the sky&lt;br /&gt;
it recites verses in a strange language on occasion&lt;br /&gt;
it appears to be expecting&lt;br /&gt;
it leaves water wherever it goes&lt;br /&gt;
it is strikingly colored&lt;br /&gt;
it alternates from instant to instant between sluggishness and extreme vibrancy&lt;br /&gt;
it moves with a bouncing rhythm&lt;br /&gt;
it has a fixed and unblinking gaze when interacting&lt;br /&gt;
its outer surface seems to flow about its body&lt;br /&gt;
it is hard to disobey&lt;br /&gt;
it always nods eagerly when somebody is speaking&lt;br /&gt;
it inspires those around it to acts of great sacrifice&lt;br /&gt;
it makes nearby water undrinkable&lt;br /&gt;
it always seems to be deep in thought&lt;br /&gt;
its form is ever-changing&lt;br /&gt;
it makes absolutely no sound&lt;br /&gt;
it has a slowly shifting pattern on its surface&lt;br /&gt;
it sings beautiful songs endlessly&lt;br /&gt;
it pays attention carefully to anybody that is speaking&lt;br /&gt;
it appears to sparkle after night falls&lt;br /&gt;
its movement is the sound of wind and rain&lt;br /&gt;
it looks solidly built&lt;br /&gt;
it mutters to itself about death&lt;br /&gt;
it is difficult to look at directly&lt;br /&gt;
it always seems to have its attention on the most valuable object in the area&lt;br /&gt;
its movements sound like the rattling of chains&lt;br /&gt;
it is incredibly noisy&lt;br /&gt;
it appears to be covered with sharp hooks and barbs&lt;br /&gt;
it seems most content when a fair wind is blowing&lt;br /&gt;
it never stops moving completely&lt;br /&gt;
it is unsettling to be around&lt;br /&gt;
it is top-heavy&lt;br /&gt;
it has a tendency to laugh quietly to itself every so often&lt;br /&gt;
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence&lt;br /&gt;
it chitters briefly before sunrise and just after nightfall&lt;br /&gt;
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes&lt;br /&gt;
it looks very proud of itself&lt;br /&gt;
it seems to glow brightly from within&lt;br /&gt;
it bellows and cheers without pause&lt;br /&gt;
it seems to flow as it moves&lt;br /&gt;
it always seems to be counting something&lt;br /&gt;
it changes appearance based on the clouds and precipitation above&lt;br /&gt;
it is surrounded by an everpresent rush of wind&lt;br /&gt;
it acts with unwavering calm&lt;br /&gt;
it is covered with divine writing&lt;br /&gt;
it appears spry and vigorous&lt;br /&gt;
it is a divine being&lt;br /&gt;
it mutters to itself as it moves aimlessly&lt;br /&gt;
muttering&lt;br /&gt;
grumbling&lt;br /&gt;
brooding&lt;br /&gt;
it groans from time to time&lt;br /&gt;
groaning&lt;br /&gt;
moaning&lt;br /&gt;
it howls into high winds&lt;br /&gt;
howling&lt;br /&gt;
baying&lt;br /&gt;
bellowing&lt;br /&gt;
shrieking&lt;br /&gt;
wailing&lt;br /&gt;
it shambles sluggishly&lt;br /&gt;
it stamps the ground and snorts&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated&lt;br /&gt;
it lumbers along steadily from place to place&lt;br /&gt;
lumbering&lt;br /&gt;
hulking&lt;br /&gt;
its joints are backward&lt;br /&gt;
backward&lt;br /&gt;
it moves with uneven jerking motions&lt;br /&gt;
its limbs jut out at asymmetric angles&lt;br /&gt;
crooked&lt;br /&gt;
it lopes quickly along the ground&lt;br /&gt;
it strides in silence with purpose&lt;br /&gt;
starved&lt;br /&gt;
emaciated&lt;br /&gt;
it hurls vicious insults constantly&lt;br /&gt;
with singular purpose it seeks to destroy the living&lt;br /&gt;
it is crazed for blood and flesh&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
[ODOR_STRING:brimstone]&lt;br /&gt;
.  Its &lt;br /&gt;
eyes glow&lt;br /&gt;
eye glows&lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
small&lt;br /&gt;
round&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
 skin is &lt;br /&gt;
  This night creature was first created &lt;br /&gt;
accidentally &lt;br /&gt;
by the &lt;br /&gt;
 through the fiend's terrifying power&lt;br /&gt;
 through the fiend's twisted power&lt;br /&gt;
 through the fiend's chaotic power&lt;br /&gt;
 after horrible experiments&lt;br /&gt;
 gone wrong&lt;br /&gt;
 unleashed upon &lt;br /&gt;
multitudes&lt;br /&gt;
  It was created by &lt;br /&gt;
goddess&lt;br /&gt;
deity&lt;br /&gt;
 and is of a part with &lt;br /&gt;
Now you will know why you fear the night.&lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
unsettling origin&lt;br /&gt;
macabre ways&lt;br /&gt;
terror-inspiring antics&lt;br /&gt;
unfathomably horrifying nature&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
Black&lt;br /&gt;
brutes&lt;br /&gt;
brute&lt;br /&gt;
monsters&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
horror&lt;br /&gt;
misfortune&lt;br /&gt;
chaos&lt;br /&gt;
hand&lt;br /&gt;
hands&lt;br /&gt;
warrior&lt;br /&gt;
warriors&lt;br /&gt;
fist&lt;br /&gt;
fists&lt;br /&gt;
eyes&lt;br /&gt;
giant&lt;br /&gt;
giants&lt;br /&gt;
hulk&lt;br /&gt;
hulks&lt;br /&gt;
towers&lt;br /&gt;
mountains&lt;br /&gt;
dogs&lt;br /&gt;
hound&lt;br /&gt;
hounds&lt;br /&gt;
wolves&lt;br /&gt;
beasts&lt;br /&gt;
creatures&lt;br /&gt;
mistake&lt;br /&gt;
mistakes&lt;br /&gt;
folly&lt;br /&gt;
follies&lt;br /&gt;
experiment&lt;br /&gt;
experiments&lt;br /&gt;
nightmares&lt;br /&gt;
catastrophe&lt;br /&gt;
catastrophes&lt;br /&gt;
disaster&lt;br /&gt;
disasters&lt;br /&gt;
Angel&lt;br /&gt;
Angels&lt;br /&gt;
angelic&lt;br /&gt;
Soldiers&lt;br /&gt;
Warriors&lt;br /&gt;
Champion&lt;br /&gt;
Champions&lt;br /&gt;
champion&lt;br /&gt;
Fighter&lt;br /&gt;
Fighters&lt;br /&gt;
fighter&lt;br /&gt;
Guardian&lt;br /&gt;
Guardians&lt;br /&gt;
guardian&lt;br /&gt;
Spirit&lt;br /&gt;
Spirits&lt;br /&gt;
Messengers&lt;br /&gt;
Slayers&lt;br /&gt;
Enforcer&lt;br /&gt;
Enforcers&lt;br /&gt;
enforcer&lt;br /&gt;
Beast&lt;br /&gt;
Beasts&lt;br /&gt;
Behemoth&lt;br /&gt;
Behemoths&lt;br /&gt;
behemoth&lt;br /&gt;
Harbinger&lt;br /&gt;
Harbingers&lt;br /&gt;
harbinger&lt;br /&gt;
Monsters&lt;br /&gt;
Destroyer&lt;br /&gt;
Destroyers&lt;br /&gt;
destroyer&lt;br /&gt;
Doom&lt;br /&gt;
Dooms&lt;br /&gt;
doom&lt;br /&gt;
Bane&lt;br /&gt;
Banes&lt;br /&gt;
bane&lt;br /&gt;
Catastrophe&lt;br /&gt;
Catastrophes&lt;br /&gt;
Ruination&lt;br /&gt;
Ruinations&lt;br /&gt;
ruination&lt;br /&gt;
Judgment&lt;br /&gt;
Judgments&lt;br /&gt;
judgment&lt;br /&gt;
Servant&lt;br /&gt;
Servants&lt;br /&gt;
servant&lt;br /&gt;
Assistant&lt;br /&gt;
Assistants&lt;br /&gt;
assistant&lt;br /&gt;
Attendant&lt;br /&gt;
Attendants&lt;br /&gt;
attendant&lt;br /&gt;
Minion&lt;br /&gt;
Minions&lt;br /&gt;
minion&lt;br /&gt;
Helper&lt;br /&gt;
Helpers&lt;br /&gt;
helper&lt;br /&gt;
Worker&lt;br /&gt;
Workers&lt;br /&gt;
Hand&lt;br /&gt;
Hands&lt;br /&gt;
Being&lt;br /&gt;
Beings&lt;br /&gt;
being&lt;br /&gt;
Puppet&lt;br /&gt;
Puppets&lt;br /&gt;
puppet&lt;br /&gt;
Pawn&lt;br /&gt;
Pawns&lt;br /&gt;
pawn&lt;br /&gt;
Retainer&lt;br /&gt;
Retainers&lt;br /&gt;
retainer&lt;br /&gt;
bogeyman:bogeymen:bogeyman]&lt;br /&gt;
nightmare:nightmares:nightmare]&lt;br /&gt;
were&lt;br /&gt;
midnight&lt;br /&gt;
dusk&lt;br /&gt;
 of the night&lt;br /&gt;
 of evil&lt;br /&gt;
 of twilight&lt;br /&gt;
 of shadow&lt;br /&gt;
troll&lt;br /&gt;
trolls&lt;br /&gt;
woman&lt;br /&gt;
women&lt;br /&gt;
hags&lt;br /&gt;
crone&lt;br /&gt;
crones&lt;br /&gt;
ogre&lt;br /&gt;
ogres&lt;br /&gt;
ogress&lt;br /&gt;
ogresses&lt;br /&gt;
freaks&lt;br /&gt;
freak&lt;br /&gt;
horrors&lt;br /&gt;
spouses&lt;br /&gt;
mate&lt;br /&gt;
mates&lt;br /&gt;
bride&lt;br /&gt;
brides&lt;br /&gt;
consort&lt;br /&gt;
consorts&lt;br /&gt;
husbands&lt;br /&gt;
bridegroom&lt;br /&gt;
bridegrooms&lt;br /&gt;
groom&lt;br /&gt;
grooms&lt;br /&gt;
[MELTING_POINT:9800]&lt;br /&gt;
[T_WORD:&lt;br /&gt;
We should have made it there by now.&lt;br /&gt;
We should be making better progress.&lt;br /&gt;
We are going the wrong way.&lt;br /&gt;
We haven't performed for some time.&lt;br /&gt;
We have arrived at our destination.&lt;br /&gt;
The oppressor has been overthrown!&lt;br /&gt;
We must not abandon &lt;br /&gt;
We must go back.&lt;br /&gt;
the past&lt;br /&gt;
current events&lt;br /&gt;
the future&lt;br /&gt;
someone recently deceased&lt;br /&gt;
someone recently retired&lt;br /&gt;
the concept of death&lt;br /&gt;
the concept of family&lt;br /&gt;
the concept of hunting&lt;br /&gt;
the concept of nature&lt;br /&gt;
the concept of war&lt;br /&gt;
an abstract concept&lt;br /&gt;
a historical figure&lt;br /&gt;
a specific place&lt;br /&gt;
a specific wilderness region&lt;br /&gt;
nature&lt;br /&gt;
a lover&lt;br /&gt;
alcoholic beverages&lt;br /&gt;
the hunt&lt;br /&gt;
mining&lt;br /&gt;
death&lt;br /&gt;
someone's character&lt;br /&gt;
 a dramatic&lt;br /&gt;
 a reflective&lt;br /&gt;
 a ribald&lt;br /&gt;
 a light&lt;br /&gt;
 a solemn&lt;br /&gt;
 poetic &lt;br /&gt;
narrative&lt;br /&gt;
form&lt;br /&gt;
 intended &lt;br /&gt;
to describe&lt;br /&gt;
to satirize&lt;br /&gt;
to amuse the audience&lt;br /&gt;
to complain about&lt;br /&gt;
to renounce&lt;br /&gt;
to make an apology&lt;br /&gt;
to express pleasure with&lt;br /&gt;
to express grief over&lt;br /&gt;
to praise&lt;br /&gt;
to beseech&lt;br /&gt;
to teach a moral lesson&lt;br /&gt;
to make an assertion&lt;br /&gt;
to make a concession&lt;br /&gt;
to console the audience&lt;br /&gt;
to refuse consolation&lt;br /&gt;
 concerning&lt;br /&gt;
 a chosen subject&lt;br /&gt;
 concerning &lt;br /&gt;
 which grew out of the performances of &lt;br /&gt;
, originating in &lt;br /&gt;
 originally devised by &lt;br /&gt;
The rules of the form are applied by poets to produce individual poems which can be recited.  &lt;br /&gt;
The form guides poets during improvised performances.  &lt;br /&gt;
The poem &lt;br /&gt;
is divided into &lt;br /&gt;
two distinct &lt;br /&gt;
-line stanza&lt;br /&gt;
octet&lt;br /&gt;
septet&lt;br /&gt;
sexain&lt;br /&gt;
quintain&lt;br /&gt;
quatrain&lt;br /&gt;
tercet&lt;br /&gt;
couplet&lt;br /&gt;
another&lt;br /&gt;
 extremely long series of&lt;br /&gt;
 numerous series of&lt;br /&gt;
 series of&lt;br /&gt;
an extremely long series of&lt;br /&gt;
numerous series of&lt;br /&gt;
a series of&lt;br /&gt;
brief &lt;br /&gt;
verse paragraph&lt;br /&gt;
 septet&lt;br /&gt;
 sexain&lt;br /&gt;
 quintain&lt;br /&gt;
 quatrain&lt;br /&gt;
 tercet&lt;br /&gt;
 couplet&lt;br /&gt;
 line&lt;br /&gt;
 distinct parts: &lt;br /&gt;
extremely long series of&lt;br /&gt;
series of&lt;br /&gt;
a single&lt;br /&gt;
lengthy &lt;br /&gt;
full &lt;br /&gt;
 is always written from the perspective of &lt;br /&gt;
the author&lt;br /&gt;
a soldier&lt;br /&gt;
a traveler&lt;br /&gt;
a relative of the author&lt;br /&gt;
a party to a debate&lt;br /&gt;
a fictional poet&lt;br /&gt;
an animal&lt;br /&gt;
Use of &lt;br /&gt;
internal rhyme&lt;br /&gt;
alliteration&lt;br /&gt;
onomatopoeia&lt;br /&gt;
antanaclasis&lt;br /&gt;
assonance&lt;br /&gt;
consonance&lt;br /&gt;
elision&lt;br /&gt;
epenthesis&lt;br /&gt;
synchysis&lt;br /&gt;
allegory&lt;br /&gt;
ambiguity&lt;br /&gt;
symbolism&lt;br /&gt;
metaphor&lt;br /&gt;
simile&lt;br /&gt;
metonymy&lt;br /&gt;
vivid imagery&lt;br /&gt;
juxtaposition&lt;br /&gt;
 is characteristic of the form.  &lt;br /&gt;
Forms of &lt;br /&gt;
A form of &lt;br /&gt;
parallelism &lt;br /&gt;
 common throughout the poem, in that &lt;br /&gt;
certain lines &lt;br /&gt;
they &lt;br /&gt;
often share an underlying meaning&lt;br /&gt;
often contrast underlying meaning&lt;br /&gt;
are required to maintain phrasing&lt;br /&gt;
have similar grammatical structures&lt;br /&gt;
use the same placement of allusions&lt;br /&gt;
sometimes have reversed word orders&lt;br /&gt;
reverse grammatical structures&lt;br /&gt;
Linguistic skill is required in the visual presentation as well, as &lt;br /&gt;
 must feature &lt;br /&gt;
lines with different readings depending on word breaks&lt;br /&gt;
lines which can be read backwards as well as forwards&lt;br /&gt;
lines which can be read orthogonally across the standard lines&lt;br /&gt;
lines which emerge when reading along certain prescribed paths across the body of the poem&lt;br /&gt;
Each line has &lt;br /&gt;
foot&lt;br /&gt;
feet&lt;br /&gt;
a tone pattern of &lt;br /&gt;
even-uneven&lt;br /&gt;
uneven-even&lt;br /&gt;
uneven-uneven&lt;br /&gt;
uneven-even-even&lt;br /&gt;
even-uneven-even&lt;br /&gt;
even-even-uneven&lt;br /&gt;
uneven-even-uneven&lt;br /&gt;
even-even&lt;br /&gt;
even-even-even&lt;br /&gt;
even-uneven-uneven&lt;br /&gt;
uneven-uneven-even&lt;br /&gt;
uneven-uneven-uneven&lt;br /&gt;
a syllable weight pattern of &lt;br /&gt;
short-long&lt;br /&gt;
long-short&lt;br /&gt;
long-long&lt;br /&gt;
long-short-short&lt;br /&gt;
short-long-short&lt;br /&gt;
short-short-long&lt;br /&gt;
long-short-long&lt;br /&gt;
short-short&lt;br /&gt;
short-short-short&lt;br /&gt;
short-long-long&lt;br /&gt;
long-long-short&lt;br /&gt;
long-long-long&lt;br /&gt;
 (quantitative &lt;br /&gt;
iambic&lt;br /&gt;
trochaic&lt;br /&gt;
spondaic&lt;br /&gt;
dactylic&lt;br /&gt;
amphibrachic&lt;br /&gt;
anapaestic&lt;br /&gt;
cretic&lt;br /&gt;
pyrrhic&lt;br /&gt;
tribrachic&lt;br /&gt;
bacchic&lt;br /&gt;
antibacchic&lt;br /&gt;
molossic&lt;br /&gt;
monometer&lt;br /&gt;
dimeter&lt;br /&gt;
trimeter&lt;br /&gt;
tetrameter&lt;br /&gt;
pentameter&lt;br /&gt;
hexameter&lt;br /&gt;
heptameter&lt;br /&gt;
octameter&lt;br /&gt;
).  &lt;br /&gt;
an accent pattern of &lt;br /&gt;
unstressed-stressed&lt;br /&gt;
stressed-unstressed&lt;br /&gt;
stressed-stressed&lt;br /&gt;
stressed-unstressed-unstressed&lt;br /&gt;
unstressed-stressed-unstressed&lt;br /&gt;
unstressed-unstressed-stressed&lt;br /&gt;
stressed-unstressed-stressed&lt;br /&gt;
unstressed-unstressed&lt;br /&gt;
unstressed-unstressed-unstressed&lt;br /&gt;
unstressed-stressed-stressed&lt;br /&gt;
stressed-stressed-unstressed&lt;br /&gt;
stressed-stressed-stressed&lt;br /&gt;
 (qualitative &lt;br /&gt;
 syllables.  &lt;br /&gt;
Every line of the poem has &lt;br /&gt;
an initial caesura&lt;br /&gt;
a medial caesura&lt;br /&gt;
a terminal caesura&lt;br /&gt;
The ending of each line of the poem shares the same rhyme&lt;br /&gt;
, though the rhyming doesn't have to be perfect&lt;br /&gt;
, though rhymes at the end of lines in the &lt;br /&gt;
sections&lt;br /&gt;
section&lt;br /&gt;
 don't need to match perfectly&lt;br /&gt;
, though the rhyme&lt;br /&gt;
 at the end of the &lt;br /&gt;
lines don't&lt;br /&gt;
line doesn't&lt;br /&gt;
 need to match perfectly&lt;br /&gt;
is dramatic&lt;br /&gt;
is reflective&lt;br /&gt;
is ribald&lt;br /&gt;
is light&lt;br /&gt;
is solemn&lt;br /&gt;
is a riddle&lt;br /&gt;
is a narrative&lt;br /&gt;
 and&lt;br /&gt;
to make a counter-assertion&lt;br /&gt;
to synthesize previous ideas&lt;br /&gt;
to develop the previous idea&lt;br /&gt;
to invert the previous assertion&lt;br /&gt;
to undercut the previous assertion&lt;br /&gt;
to move away from previous ideas&lt;br /&gt;
to reflect on previous ideas&lt;br /&gt;
to offer a different perspective&lt;br /&gt;
 the subject of the poem&lt;br /&gt;
concerns &lt;br /&gt;
 is written from the perspective of &lt;br /&gt;
 must make use of &lt;br /&gt;
Certain lines&lt;br /&gt;
present different views of the same subject&lt;br /&gt;
In the &lt;br /&gt;
 part, the &lt;br /&gt;
 line of &lt;br /&gt;
each &lt;br /&gt;
stanza&lt;br /&gt;
shares the underlying meaning of&lt;br /&gt;
contrasts the underlying meaning of&lt;br /&gt;
is required to maintain the phrasing of&lt;br /&gt;
has the same grammatical structure as&lt;br /&gt;
uses the same placement of allusions as&lt;br /&gt;
reverses the word order of&lt;br /&gt;
reverses the grammatical structure of&lt;br /&gt;
presents a different view of the subject of&lt;br /&gt;
must expand the idea of&lt;br /&gt;
 line.  &lt;br /&gt;
 includes &lt;br /&gt;
lines which emerge when reading along certain prescribed paths&lt;br /&gt;
 has lines with &lt;br /&gt;
 has &lt;br /&gt;
 in each line&lt;br /&gt;
has different readings depending on word breaks&lt;br /&gt;
can be read backwards as well as forwards&lt;br /&gt;
The refrain occurs as lines &lt;br /&gt;
The refrain occurs as line &lt;br /&gt;
 refrain occurs as lines &lt;br /&gt;
 refrain occurs as line &lt;br /&gt;
The ending of each line &lt;br /&gt;
of the poem&lt;br /&gt;
of the &lt;br /&gt;
of this part&lt;br /&gt;
 shares the same rhyme.  &lt;br /&gt;
The rhyme scheme &lt;br /&gt;
repeating in each stanza of&lt;br /&gt;
within each stanza of&lt;br /&gt;
within&lt;br /&gt;
repeating in each stanza&lt;br /&gt;
within each stanza&lt;br /&gt;
within this stanza&lt;br /&gt;
respecting the full poem&lt;br /&gt;
, where numbers indicate a refrain&lt;br /&gt;
As a rule throughout the poem, the end rhymes don't generally match perfectly.  &lt;br /&gt;
In this part of the poem, the end rhymes don't need to match perfectly.  &lt;br /&gt;
The rhyme&lt;br /&gt;
 need to match perfectly.  &lt;br /&gt;
The poem has &lt;br /&gt;
form of music used for entertainment&lt;br /&gt;
form of music used during marches and military engagements&lt;br /&gt;
form of music used to commemorate important events&lt;br /&gt;
devotional form of music&lt;br /&gt;
 directed toward the worship of &lt;br /&gt;
 originating in &lt;br /&gt;
The rules of the form are applied by composers to produce individual pieces of music which can be performed.  &lt;br /&gt;
The form guides musicians during improvised performances.  &lt;br /&gt;
 to &lt;br /&gt;
singer&lt;br /&gt;
speaker&lt;br /&gt;
chanter&lt;br /&gt;
recite&lt;br /&gt;
recites&lt;br /&gt;
 the words of &lt;br /&gt;
 any composition of&lt;br /&gt;
 nonsensical words and sounds&lt;br /&gt;
while the&lt;br /&gt;
 music is played on &lt;br /&gt;
The music&lt;br /&gt;
al voices join in melody and counterpoint, harmony and rhythm&lt;br /&gt;
al voices bring melody, counterpoint and rhythm&lt;br /&gt;
al voices cover melody, harmony and rhythm&lt;br /&gt;
 is melody and rhythm without harmony&lt;br /&gt;
The musical voices &lt;br /&gt;
join in melody, counterpoint and harmony&lt;br /&gt;
bring melody and counterpoint&lt;br /&gt;
bring melody with harmony&lt;br /&gt;
are joined in melody&lt;br /&gt;
The musical voices are purely rhythmic&lt;br /&gt;
The entire performance &lt;br /&gt;
should &lt;br /&gt;
stress the rhythm&lt;br /&gt;
be stately&lt;br /&gt;
be bright&lt;br /&gt;
be lively&lt;br /&gt;
be made with skill&lt;br /&gt;
be vigorous&lt;br /&gt;
be spirited&lt;br /&gt;
be delicate&lt;br /&gt;
be fiery&lt;br /&gt;
bring a sense of motion&lt;br /&gt;
be made with feeling&lt;br /&gt;
feel agitated&lt;br /&gt;
be passionate&lt;br /&gt;
sparkle&lt;br /&gt;
be broad&lt;br /&gt;
be made sweetly&lt;br /&gt;
be strong&lt;br /&gt;
be energetic&lt;br /&gt;
be forceful&lt;br /&gt;
feel heroic&lt;br /&gt;
be made expressively&lt;br /&gt;
feel furious&lt;br /&gt;
be joyful&lt;br /&gt;
be grand&lt;br /&gt;
be merry&lt;br /&gt;
be graceful&lt;br /&gt;
build as it proceeds&lt;br /&gt;
evoke tears&lt;br /&gt;
be melancholic&lt;br /&gt;
feel mournful&lt;br /&gt;
be made with a light touch&lt;br /&gt;
feel heavy&lt;br /&gt;
feel mysterious&lt;br /&gt;
be jumpy&lt;br /&gt;
feel playful&lt;br /&gt;
feel tender&lt;br /&gt;
feel calm&lt;br /&gt;
be triumphant&lt;br /&gt;
is at a free tempo&lt;br /&gt;
is very slow&lt;br /&gt;
is slow&lt;br /&gt;
is at a walking pace&lt;br /&gt;
is moderately paced&lt;br /&gt;
is moderately fast&lt;br /&gt;
is fast&lt;br /&gt;
is very fast&lt;br /&gt;
is extremely fast&lt;br /&gt;
accelerates as it proceeds&lt;br /&gt;
slows and broadens&lt;br /&gt;
is consistently slowing&lt;br /&gt;
is at a hurried pace&lt;br /&gt;
gradually slows as it comes to an end&lt;br /&gt;
slows down and dies away as it draws to a close&lt;br /&gt;
becomes calmer as the end is approached&lt;br /&gt;
becomes frenzied as it proceeds&lt;br /&gt;
is to&lt;br /&gt;
, and it is to&lt;br /&gt;
be in whispered undertones&lt;br /&gt;
be very soft&lt;br /&gt;
be soft&lt;br /&gt;
be moderately soft&lt;br /&gt;
be moderately loud&lt;br /&gt;
be loud&lt;br /&gt;
be very loud&lt;br /&gt;
become louder and louder&lt;br /&gt;
become softer and softer&lt;br /&gt;
fade into silence&lt;br /&gt;
start loud then be immediately soft&lt;br /&gt;
The melody and counterpoint both have &lt;br /&gt;
short phrases&lt;br /&gt;
mid-length phrases&lt;br /&gt;
long phrases&lt;br /&gt;
phrases of varied length&lt;br /&gt;
The melody has &lt;br /&gt;
, while the counterpoint has &lt;br /&gt;
 throughout the form.  &lt;br /&gt;
The counterpoint melody has &lt;br /&gt;
Only one pitch is ever played at a time.  &lt;br /&gt;
Never more than an interval sounds at once.  &lt;br /&gt;
Chords, seldom-used, are sparse -- intervals and single pitches are favored.  &lt;br /&gt;
Pitches are densely packed in clusters as music moves from chord to chord.  &lt;br /&gt;
The music is broadly layered with chords spanning the range.  &lt;br /&gt;
The music repeats for as long as necessary.  &lt;br /&gt;
It is performed &lt;br /&gt;
without preference for a scale&lt;br /&gt;
using the &lt;br /&gt;
 scale&lt;br /&gt;
 and in &lt;br /&gt;
free rhythm&lt;br /&gt;
Throughout, when possible, composers and performers are to &lt;br /&gt;
Throughout, when possible, performers are to &lt;br /&gt;
glide from note to note&lt;br /&gt;
use grace notes&lt;br /&gt;
use mordents&lt;br /&gt;
make trills&lt;br /&gt;
play rapid runs&lt;br /&gt;
locally improvise&lt;br /&gt;
syncopate&lt;br /&gt;
add fills&lt;br /&gt;
alternate tension and repose&lt;br /&gt;
modulate frequently&lt;br /&gt;
play arpeggios&lt;br /&gt;
play staccato&lt;br /&gt;
play legato&lt;br /&gt;
freely adjust the beats&lt;br /&gt;
spread syllables over many notes&lt;br /&gt;
match notes and syllables&lt;br /&gt;
From beginning to end, when improvising&lt;br /&gt;
 or composing&lt;br /&gt;
, artists should &lt;br /&gt;
always&lt;br /&gt;
often&lt;br /&gt;
sometimes&lt;br /&gt;
 include a &lt;br /&gt;
rising&lt;br /&gt;
rising-falling&lt;br /&gt;
falling-rising&lt;br /&gt;
 melody pattern&lt;br /&gt;
sharpened&lt;br /&gt;
 degree&lt;br /&gt;
 on the rise&lt;br /&gt;
 on the fall&lt;br /&gt;
 as well as &lt;br /&gt;
glides&lt;br /&gt;
grace notes&lt;br /&gt;
mordents&lt;br /&gt;
trills&lt;br /&gt;
rapid runs&lt;br /&gt;
arpeggios&lt;br /&gt;
staccato&lt;br /&gt;
legato&lt;br /&gt;
Each &lt;br /&gt;
 always &lt;br /&gt;
does the main melody&lt;br /&gt;
does the counterpoint melody&lt;br /&gt;
does harmony&lt;br /&gt;
provides the rhythm&lt;br /&gt;
perform with skill&lt;br /&gt;
perform with feeling&lt;br /&gt;
perform sweetly&lt;br /&gt;
perform expressively&lt;br /&gt;
build as the performance proceeds&lt;br /&gt;
perform with a light touch&lt;br /&gt;
is to &lt;br /&gt;
glides from note to note&lt;br /&gt;
uses grace notes&lt;br /&gt;
uses mordents&lt;br /&gt;
makes trills&lt;br /&gt;
plays rapid runs&lt;br /&gt;
locally improvises&lt;br /&gt;
syncopates&lt;br /&gt;
adds fills&lt;br /&gt;
modulates frequently&lt;br /&gt;
plays arpeggios&lt;br /&gt;
plays staccato&lt;br /&gt;
plays legato&lt;br /&gt;
spreads syllables over many notes&lt;br /&gt;
matches notes and syllables&lt;br /&gt;
The voice stays in the &lt;br /&gt;
middle&lt;br /&gt;
 register.  &lt;br /&gt;
The voice uses its entire range.  &lt;br /&gt;
The voice ranges from the &lt;br /&gt;
 register to the &lt;br /&gt;
The voice is confined to the &lt;br /&gt;
 voice uses its entire range.  &lt;br /&gt;
 voice ranges from the &lt;br /&gt;
The voice uses its entire range from the &lt;br /&gt;
 has a simple structure: &lt;br /&gt;
 has the following structure: &lt;br /&gt;
 has a well-defined multi-passage structure: &lt;br /&gt;
an additional&lt;br /&gt;
another &lt;br /&gt;
 lengthy&lt;br /&gt;
 brief&lt;br /&gt;
 unrelated&lt;br /&gt;
 passage&lt;br /&gt;
 introduction&lt;br /&gt;
 exposition&lt;br /&gt;
 of the previous passage&lt;br /&gt;
 recapitulation&lt;br /&gt;
 synthesis&lt;br /&gt;
 of the two themes&lt;br /&gt;
 verse&lt;br /&gt;
 chorus&lt;br /&gt;
 finale&lt;br /&gt;
 coda&lt;br /&gt;
 bridge-passage&lt;br /&gt;
 first&lt;br /&gt;
 second&lt;br /&gt;
 theme&lt;br /&gt;
 series of variations&lt;br /&gt;
 on the first theme&lt;br /&gt;
possibly &lt;br /&gt;
all repeated&lt;br /&gt;
repeated&lt;br /&gt;
 up to &lt;br /&gt;
 times&lt;br /&gt;
Each of the &lt;br /&gt;
simple passage&lt;br /&gt;
introduction&lt;br /&gt;
recapitulation&lt;br /&gt;
synthesis&lt;br /&gt;
finale&lt;br /&gt;
bridge-passage&lt;br /&gt;
series of variations&lt;br /&gt;
 is voiced by &lt;br /&gt;
the melody of the&lt;br /&gt;
the counterpoint of the&lt;br /&gt;
the harmony of the&lt;br /&gt;
the rhythm of the&lt;br /&gt;
 reciting the words of &lt;br /&gt;
 reciting&lt;br /&gt;
 reciting nonsensical words and sounds&lt;br /&gt;
Each passage&lt;br /&gt;
The passage&lt;br /&gt;
is twice the tempo of the last passage&lt;br /&gt;
is half the tempo of the last passage&lt;br /&gt;
moves more quickly than the last passage&lt;br /&gt;
is slower than the last passage&lt;br /&gt;
resumes the previous tempo&lt;br /&gt;
resumes the original tempo&lt;br /&gt;
each of the &lt;br /&gt;
 voice&lt;br /&gt;
stays in the &lt;br /&gt;
covers its entire range&lt;br /&gt;
ranges from the &lt;br /&gt;
is confined to the &lt;br /&gt;
covers its entire range from the &lt;br /&gt;
 in the melody and counterpoint&lt;br /&gt;
 in the melody, while the counterpoint has &lt;br /&gt;
 in the melody.  &lt;br /&gt;
 in the counterpoint melody.  &lt;br /&gt;
Only one pitch is ever played at a time in this passage.  &lt;br /&gt;
This passage features only melodic tones and intervals.  &lt;br /&gt;
This passage typically has some sparse chords.  &lt;br /&gt;
Chords are packed close together in dense clusters in this passage.  &lt;br /&gt;
This passage is richly layered with full chords making use of the available range.  &lt;br /&gt;
 is performed &lt;br /&gt;
 should be composed and performed using &lt;br /&gt;
 should be performed using &lt;br /&gt;
locally improvisation&lt;br /&gt;
syncopation&lt;br /&gt;
fills&lt;br /&gt;
alternation between tension and repose&lt;br /&gt;
frequent modulation&lt;br /&gt;
free adjustment of the beats&lt;br /&gt;
melismatic phrasing&lt;br /&gt;
syllabic phrasing&lt;br /&gt;
 should &lt;br /&gt;
Scales are constructed from &lt;br /&gt;
 notes spaced evenly throughout the octave.  &lt;br /&gt;
 notes dividing the octave.  &lt;br /&gt;
In quartertones, their spacing is roughly &lt;br /&gt;
, where 1 is the tonic, O marks the octave and x marks other notes.  &lt;br /&gt;
Scales are conceived of as two chords built using a division of the perfect fourth interval into &lt;br /&gt;
 notes.  &lt;br /&gt;
The tonic note is fixed only at the time of performance.  &lt;br /&gt;
The tonic note is a fixed tone passed from teacher to student.  &lt;br /&gt;
Every note is named.  &lt;br /&gt;
A single note in the fundamental scale is named.  &lt;br /&gt;
Preferred notes in the fundamental scale are named.  &lt;br /&gt;
After a scale is constructed, notes are named according to degree.  &lt;br /&gt;
After a scale is constructed, the root note of chords are named.  &lt;br /&gt;
It is called &lt;br /&gt;
The names are &lt;br /&gt;
spoken &lt;br /&gt;
As always, the &lt;br /&gt;
pentatonic&lt;br /&gt;
hexatonic&lt;br /&gt;
heptatonic&lt;br /&gt;
 scale is &lt;br /&gt;
constructed by selection of degrees from the fundamental scale.  The degrees selected are &lt;br /&gt;
thought of as joined chords spanning a perfect fifth and a perfect fourth&lt;br /&gt;
thought of as two disjoint chords spanning a perfect fifth and a major third&lt;br /&gt;
thought of as two disjoint chords spanning a tritone and a perfect fourth&lt;br /&gt;
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth&lt;br /&gt;
thought of as two disjoint chords spanning two perfect fourths&lt;br /&gt;
These chords are named &lt;br /&gt;
[B]The &lt;br /&gt;
trichord&lt;br /&gt;
tetrachord&lt;br /&gt;
pentachord&lt;br /&gt;
 (completing the octave)&lt;br /&gt;
degrees of the semitone octave scale&lt;br /&gt;
degrees of the quartertone octave scale&lt;br /&gt;
degrees of the octave scale&lt;br /&gt;
degrees of the fundamental perfect fourth division&lt;br /&gt;
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  &lt;br /&gt;
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  &lt;br /&gt;
 rhythm is made from &lt;br /&gt;
 patterns: &lt;br /&gt;
 (considered the primary)&lt;br /&gt;
As stated above, they are to be played in polyrhythm.  &lt;br /&gt;
As stated above, they are to be played in polymeter.  &lt;br /&gt;
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.  &lt;br /&gt;
The patterns are to be played over the same period of time, concluding together regardless of beat number.  &lt;br /&gt;
 rhythm is a single line with &lt;br /&gt;
 beats&lt;br /&gt;
 divided into &lt;br /&gt;
 bars in a &lt;br /&gt;
 pattern&lt;br /&gt;
The beats are named &lt;br /&gt;
The beat is stressed as follows:&lt;br /&gt;
[B]where &lt;br /&gt;
! marks the primary accent, &lt;br /&gt;
X marks an accented beat, &lt;br /&gt;
` marks a beat as early, &lt;br /&gt;
' marks a beat as late, &lt;br /&gt;
x is a beat&lt;br /&gt;
, - is silent&lt;br /&gt;
 and | indicates a bar.  &lt;br /&gt;
called the &lt;br /&gt;
 the fundamental dance move.  &lt;br /&gt;
 is one of the fundamental dance moves.  &lt;br /&gt;
 the fundamental dance position.  &lt;br /&gt;
 is one of the fundamental dance positions.  &lt;br /&gt;
First, &lt;br /&gt;
Then &lt;br /&gt;
Finally, &lt;br /&gt;
there&lt;br /&gt;
 should be&lt;br /&gt;
 a series of &lt;br /&gt;
 graceful&lt;br /&gt;
 serene&lt;br /&gt;
 calm&lt;br /&gt;
 grotesque&lt;br /&gt;
 crude&lt;br /&gt;
 refined&lt;br /&gt;
 understated&lt;br /&gt;
 delicate&lt;br /&gt;
 elaborate&lt;br /&gt;
 expressive&lt;br /&gt;
 strong&lt;br /&gt;
 weightless&lt;br /&gt;
 fluid&lt;br /&gt;
 undulating&lt;br /&gt;
 soft&lt;br /&gt;
 jerking&lt;br /&gt;
 sharp-edged&lt;br /&gt;
 straight-lined&lt;br /&gt;
 loudly percussive&lt;br /&gt;
 softly percussive&lt;br /&gt;
 aborted&lt;br /&gt;
 partially realized&lt;br /&gt;
 energetic&lt;br /&gt;
 passionate&lt;br /&gt;
 vivacious&lt;br /&gt;
 joyous&lt;br /&gt;
 proud&lt;br /&gt;
 flamboyant&lt;br /&gt;
 lively&lt;br /&gt;
 spirited&lt;br /&gt;
 vigorous&lt;br /&gt;
 intense&lt;br /&gt;
 aggressive&lt;br /&gt;
 powerful&lt;br /&gt;
 sluggish&lt;br /&gt;
 relaxed&lt;br /&gt;
 passive&lt;br /&gt;
 subtle&lt;br /&gt;
 sensual&lt;br /&gt;
 debauched&lt;br /&gt;
 twisting&lt;br /&gt;
 sprightly&lt;br /&gt;
 sinuous&lt;br /&gt;
 counterclockwise&lt;br /&gt;
 clockwise&lt;br /&gt;
 eighth&lt;br /&gt;
 quarter&lt;br /&gt;
 half&lt;br /&gt;
 repeated&lt;br /&gt;
 steps in a square pattern&lt;br /&gt;
 steps in a circular pattern&lt;br /&gt;
 steps in a triangle pattern&lt;br /&gt;
 steps in a figure-eight pattern&lt;br /&gt;
 steps in an intricate pattern&lt;br /&gt;
 turn&lt;br /&gt;
 facial expression&lt;br /&gt;
 hand gesture&lt;br /&gt;
 straight walk&lt;br /&gt;
 curved walk&lt;br /&gt;
 run&lt;br /&gt;
 leap&lt;br /&gt;
 kick&lt;br /&gt;
 left kick&lt;br /&gt;
 right kick&lt;br /&gt;
 leg lift&lt;br /&gt;
 left leg lift&lt;br /&gt;
 right leg lift&lt;br /&gt;
 body level&lt;br /&gt;
 body level change&lt;br /&gt;
 arm carriage&lt;br /&gt;
 raised left arm&lt;br /&gt;
 raised right arm&lt;br /&gt;
 raised arm&lt;br /&gt;
 spin&lt;br /&gt;
 independent body movement&lt;br /&gt;
 sway&lt;br /&gt;
 forward bend&lt;br /&gt;
 backward bend&lt;br /&gt;
 leftward bend&lt;br /&gt;
 rightward bend&lt;br /&gt;
 footwork&lt;br /&gt;
 movement along the line of dance&lt;br /&gt;
 mirrored&lt;br /&gt;
 performed in retrograde&lt;br /&gt;
 performed in succession&lt;br /&gt;
 shadowed&lt;br /&gt;
 by group members&lt;br /&gt;
 from the lead&lt;br /&gt;
 from the follower&lt;br /&gt;
 with&lt;br /&gt;
sacred&lt;br /&gt;
 solo&lt;br /&gt;
 group&lt;br /&gt;
solo &lt;br /&gt;
group &lt;br /&gt;
celebration&lt;br /&gt;
participation&lt;br /&gt;
social&lt;br /&gt;
 partner&lt;br /&gt;
 for a single pair&lt;br /&gt;
 pairs&lt;br /&gt;
 dancers&lt;br /&gt;
The rules of the form are applied by choreographers to produce individual dances which can be performed.  &lt;br /&gt;
The form guides dancers during improvised performances.  &lt;br /&gt;
The dance is accompanied by &lt;br /&gt;
 as the dancer acts out &lt;br /&gt;
 as the dancers act out &lt;br /&gt;
any composition of &lt;br /&gt;
The dancer performs &lt;br /&gt;
The dancers perform &lt;br /&gt;
in a single line&lt;br /&gt;
in several lines&lt;br /&gt;
in a circle&lt;br /&gt;
in a double circle&lt;br /&gt;
loosely mingled&lt;br /&gt;
along a clockwise circle&lt;br /&gt;
turning clockwise&lt;br /&gt;
along a counterclockwise circle&lt;br /&gt;
turning counterclockwise&lt;br /&gt;
along an improvised path&lt;br /&gt;
along an intricate path&lt;br /&gt;
, moving &lt;br /&gt;
very slowly &lt;br /&gt;
slowly &lt;br /&gt;
slower and slower &lt;br /&gt;
faster and faster &lt;br /&gt;
quickly &lt;br /&gt;
very quickly &lt;br /&gt;
to the music's &lt;br /&gt;
 rhythm&lt;br /&gt;
with the music&lt;br /&gt;
The partners &lt;br /&gt;
dance closely&lt;br /&gt;
maintain open contact&lt;br /&gt;
rarely make contact&lt;br /&gt;
, communicating intent &lt;br /&gt;
by pushing together&lt;br /&gt;
 constantly&lt;br /&gt;
 briefly&lt;br /&gt;
by pulling away&lt;br /&gt;
constantly &lt;br /&gt;
briefly &lt;br /&gt;
through touch&lt;br /&gt;
through a light touch&lt;br /&gt;
through visual cues&lt;br /&gt;
through spoken cues&lt;br /&gt;
There are partner changes throughout the dance &lt;br /&gt;
with the lead advancing along the main line of motion&lt;br /&gt;
with the lead advancing against the main line of motion&lt;br /&gt;
with the lead turning out clockwise&lt;br /&gt;
with the lead turning out counterclockwise&lt;br /&gt;
The dancers imitate the movement of the &lt;br /&gt;
This dance is a refined artform, with &lt;br /&gt;
 special position&lt;br /&gt;
 specific move&lt;br /&gt;
 to be mastered.  &lt;br /&gt;
The entire dance has a basic movement &lt;br /&gt;
 dance is&lt;br /&gt;
 dance is punctuated by &lt;br /&gt;
serene&lt;br /&gt;
grotesque&lt;br /&gt;
crude&lt;br /&gt;
refined&lt;br /&gt;
understated&lt;br /&gt;
elaborate&lt;br /&gt;
expressive&lt;br /&gt;
strong&lt;br /&gt;
weightless&lt;br /&gt;
undulating&lt;br /&gt;
soft&lt;br /&gt;
jerking&lt;br /&gt;
sharp-edged&lt;br /&gt;
straight-lined&lt;br /&gt;
loudly percussive&lt;br /&gt;
softly percussive&lt;br /&gt;
aborted&lt;br /&gt;
partially realized&lt;br /&gt;
energetic&lt;br /&gt;
vivacious&lt;br /&gt;
flamboyant&lt;br /&gt;
lively&lt;br /&gt;
spirited&lt;br /&gt;
vigorous&lt;br /&gt;
intense&lt;br /&gt;
aggressive&lt;br /&gt;
powerful&lt;br /&gt;
sluggish&lt;br /&gt;
relaxed&lt;br /&gt;
passive&lt;br /&gt;
subtle&lt;br /&gt;
sensual&lt;br /&gt;
debauched&lt;br /&gt;
twisting&lt;br /&gt;
sprightly&lt;br /&gt;
sinuous&lt;br /&gt;
counterclockwise &lt;br /&gt;
clockwise &lt;br /&gt;
eighth &lt;br /&gt;
quarter &lt;br /&gt;
half &lt;br /&gt;
repeated &lt;br /&gt;
turns&lt;br /&gt;
facial expressions&lt;br /&gt;
hand gestures&lt;br /&gt;
straight walks&lt;br /&gt;
curved walks&lt;br /&gt;
runs&lt;br /&gt;
leaps&lt;br /&gt;
left kicks&lt;br /&gt;
right kicks&lt;br /&gt;
leg lifts&lt;br /&gt;
left leg lifts&lt;br /&gt;
right leg lifts&lt;br /&gt;
body level&lt;br /&gt;
body level changes&lt;br /&gt;
arm carriage&lt;br /&gt;
raised left arms&lt;br /&gt;
raised right arms&lt;br /&gt;
raised arms&lt;br /&gt;
spins&lt;br /&gt;
independent body movement&lt;br /&gt;
sway&lt;br /&gt;
forward bends&lt;br /&gt;
backward bends&lt;br /&gt;
leftward bends&lt;br /&gt;
rightward bends&lt;br /&gt;
footwork&lt;br /&gt;
movement along the line of dance&lt;br /&gt;
 of the lead&lt;br /&gt;
 of the follower&lt;br /&gt;
, with &lt;br /&gt;
aborted &lt;br /&gt;
partially realized &lt;br /&gt;
moves&lt;br /&gt;
movement &lt;br /&gt;
mirrored&lt;br /&gt;
performed in retrograde&lt;br /&gt;
performed in succession&lt;br /&gt;
shadowed&lt;br /&gt;
The dance begins with the &lt;br /&gt;
The dance enters a new section with the &lt;br /&gt;
next &lt;br /&gt;
passage&lt;br /&gt;
exposition&lt;br /&gt;
verse&lt;br /&gt;
chorus&lt;br /&gt;
coda&lt;br /&gt;
variations&lt;br /&gt;
 of the music.  &lt;br /&gt;
 section is distinct.  &lt;br /&gt;
There are partner changes &lt;br /&gt;
There is a basic movement &lt;br /&gt;
This&lt;br /&gt;
 section is&lt;br /&gt;
 section is punctuated by &lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
Activity&lt;br /&gt;
Play Make Believe&lt;br /&gt;
Archery Practice&lt;br /&gt;
Go to Individual Combat Drill&lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
/Resting&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Meditate on &lt;br /&gt;
Discuss &lt;br /&gt;
Teach &lt;br /&gt;
Learn &lt;br /&gt;
Ponder &lt;br /&gt;
Serve &lt;br /&gt;
Serve Customer&lt;br /&gt;
Write about &lt;br /&gt;
Write&lt;br /&gt;
Play with &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Preach on &lt;br /&gt;
Promote &lt;br /&gt;
Inveigh Against &lt;br /&gt;
Introspection&lt;br /&gt;
Romance&lt;br /&gt;
Nature&lt;br /&gt;
Listen to Sermon&lt;br /&gt;
Tell Story&lt;br /&gt;
Listen to Story&lt;br /&gt;
Recite Poetry&lt;br /&gt;
Listen to Poetry&lt;br /&gt;
Play &lt;br /&gt;
Sing&lt;br /&gt;
Perform Music&lt;br /&gt;
Listen to Music&lt;br /&gt;
Perform Dance&lt;br /&gt;
Watch Dance&lt;br /&gt;
 embraces &lt;br /&gt;
 lay&lt;br /&gt;
 forth an awe-inspiring sermon for the ages!&lt;br /&gt;
 artfully deliver&lt;br /&gt;
 a lucid and powerful sermon.&lt;br /&gt;
 giving a creditable sermon.&lt;br /&gt;
 just can't give a sermon very well.&lt;br /&gt;
 weave&lt;br /&gt;
 a mesmerizing tale!&lt;br /&gt;
 the story in vivid detail.&lt;br /&gt;
 telling the tale quite well.&lt;br /&gt;
 stumble&lt;br /&gt;
 over the details.&lt;br /&gt;
 bring&lt;br /&gt;
 the poem to life with this flawless recitation.&lt;br /&gt;
 choose&lt;br /&gt;
 the perfect phrasing.&lt;br /&gt;
 recite&lt;br /&gt;
 the words evocatively.&lt;br /&gt;
 enunciate&lt;br /&gt;
 crisply.&lt;br /&gt;
 speak&lt;br /&gt;
 well.&lt;br /&gt;
 mumble&lt;br /&gt;
, having completely forgotten the words.&lt;br /&gt;
 poorly.&lt;br /&gt;
instrument&lt;br /&gt;
 are indistinguishable!&lt;br /&gt;
 delivering a virtuoso performance on the &lt;br /&gt;
 is absolutely flawless.&lt;br /&gt;
 could nearly pass for the voice of the &lt;br /&gt;
 play&lt;br /&gt;
 with skill.&lt;br /&gt;
 beautifully.&lt;br /&gt;
 sound&lt;br /&gt;
 vaguely like the intended &lt;br /&gt;
 playing the &lt;br /&gt;
chanting&lt;br /&gt;
 a mockery of the &lt;br /&gt;
 with a shameworthy performance.&lt;br /&gt;
doesn't&lt;br /&gt;
don't&lt;br /&gt;
 seem to know how to play the &lt;br /&gt;
 sloppily&lt;br /&gt;
 and even forget&lt;br /&gt;
 some of the words.&lt;br /&gt;
 dance&lt;br /&gt;
 flawlessly, like someone out of a legend!&lt;br /&gt;
 dancing exceptionally.&lt;br /&gt;
 dancing well.&lt;br /&gt;
 get&lt;br /&gt;
 tangled up.&lt;br /&gt;
 has discovered &lt;br /&gt;
 has become a student of &lt;br /&gt;
Some children&lt;br /&gt;
begin&lt;br /&gt;
begins&lt;br /&gt;
 playing make believe.&lt;br /&gt;
 playing with &lt;br /&gt;
The performers&lt;br /&gt;
a sermon on &lt;br /&gt;
reciting the poem &lt;br /&gt;
an improvised recital of &lt;br /&gt;
the musical composition &lt;br /&gt;
improvised music, &lt;br /&gt;
dancing &lt;br /&gt;
an improvised dance, &lt;br /&gt;
 in the middle of &lt;br /&gt;
You continue the sermon.&lt;br /&gt;
The sermon continues.&lt;br /&gt;
You continue the story.&lt;br /&gt;
The story continues.&lt;br /&gt;
You begin&lt;br /&gt;
The poetry enters&lt;br /&gt;
 line.&lt;br /&gt;
the verse paragraph&lt;br /&gt;
 verse paragraph&lt;br /&gt;
 stanza&lt;br /&gt;
You continue the poem.&lt;br /&gt;
The poem continues.&lt;br /&gt;
You enter &lt;br /&gt;
The dance enters a new section with &lt;br /&gt;
The music enters &lt;br /&gt;
the introduction&lt;br /&gt;
 of the theme&lt;br /&gt;
a recapitulation&lt;br /&gt;
a verse&lt;br /&gt;
a chorus&lt;br /&gt;
You continue the dance.&lt;br /&gt;
The dance continues.&lt;br /&gt;
You continue the music.&lt;br /&gt;
The music continues.&lt;br /&gt;
You conclude your performance.&lt;br /&gt;
The performers are finished.&lt;br /&gt;
Some performers finish their act.&lt;br /&gt;
 has finished performing.&lt;br /&gt;
 concludes a performance.&lt;br /&gt;
You've learned &lt;br /&gt;
You feel like you know the basic rules of &lt;br /&gt;
DOUBLE TAGGED ITEM: By Activity, &lt;br /&gt;
 has shared many tales from beyond &lt;br /&gt;
 has shared a few rumors.&lt;br /&gt;
 has shared a rumor from abroad.&lt;br /&gt;
 gives you &lt;br /&gt;
There is not enough room to perform here.&lt;br /&gt;
There are not enough dancers.&lt;br /&gt;
You could not find a partner.&lt;br /&gt;
You cannot perform here.&lt;br /&gt;
 empty &lt;br /&gt;
 pick up &lt;br /&gt;
 empties &lt;br /&gt;
 picks up &lt;br /&gt;
It has no writing.&lt;br /&gt;
It has no pages.&lt;br /&gt;
That was compelling!&lt;br /&gt;
 appears to acquiesce.&lt;br /&gt;
It is not convincing.&lt;br /&gt;
 appears unconvinced.&lt;br /&gt;
You flinch.&lt;br /&gt;
 flinches.&lt;br /&gt;
You are unperturbed.&lt;br /&gt;
 appears unperturbed.&lt;br /&gt;
I don't remember clearly.&lt;br /&gt;
What happened?&lt;br /&gt;
I am your loyal &lt;br /&gt;
  The task is accomplished.&lt;br /&gt;
 is dead!&lt;br /&gt;
 will be slain.&lt;br /&gt;
 have been driven from &lt;br /&gt;
  The need for my task seems to have passed.&lt;br /&gt;
  The enemy will be driven off.&lt;br /&gt;
  There will be no rest for the enemy.&lt;br /&gt;
  I am a little confused.&lt;br /&gt;
  I am sort of confused.&lt;br /&gt;
I am confused.&lt;br /&gt;
I am very confused.&lt;br /&gt;
Commendable!  Your loyalty and bravery cannot be denied.&lt;br /&gt;
.  What do you command?&lt;br /&gt;
I wish to become a &lt;br /&gt;
.  Will you have me?&lt;br /&gt;
I ask that &lt;br /&gt;
 be made &lt;br /&gt;
.  Will you have us?&lt;br /&gt;
Yes, you'd make a fantastic &lt;br /&gt;
 here.  Make us proud!&lt;br /&gt;
I'll need to see something impressive before I consider it.&lt;br /&gt;
I would love to join &lt;br /&gt;
.  Can I perform with you?&lt;br /&gt;
You just aren't good enough yet, but you should keep performing.&lt;br /&gt;
Would you like to join &lt;br /&gt;
?  The troupe could use your talent.&lt;br /&gt;
Yes!  It'll be great to perform with you.&lt;br /&gt;
I'm sorry, but I can't join the troupe.&lt;br /&gt;
I'm kicking you out of &lt;br /&gt;
I'm leaving &lt;br /&gt;
I cannot accept this honor.  I am sorry.&lt;br /&gt;
Gladly.  I will be your &lt;br /&gt;
You are not worthy of such an honor yet.  I am sorry.&lt;br /&gt;
Gladly.  You are now one of my &lt;br /&gt;
You can no longer be a &lt;br /&gt;
I would be honored if you would become a &lt;br /&gt;
.  Will you have me as &lt;br /&gt;
I would be honored to serve as a &lt;br /&gt;
Come with me and I'll bring you to safety.&lt;br /&gt;
Please help me!&lt;br /&gt;
I hate you.&lt;br /&gt;
The enemy!&lt;br /&gt;
I must obey the master!&lt;br /&gt;
Gwargh!&lt;br /&gt;
Ahhh...&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Behold, mortal.  I am &lt;br /&gt;
a divine being&lt;br /&gt;
.  I know why you have come.&lt;br /&gt;
Well, let's see...&lt;br /&gt;
  we've got &lt;br /&gt;
deaths&lt;br /&gt;
law-breaking&lt;br /&gt;
abductions&lt;br /&gt;
occupations&lt;br /&gt;
the occupation&lt;br /&gt;
criminals&lt;br /&gt;
skulking vermin&lt;br /&gt;
bone-chilling horror&lt;br /&gt;
ruffians&lt;br /&gt;
open war&lt;br /&gt;
brewing trouble with our neighbors&lt;br /&gt;
I've forgotten what trouble it was...&lt;br /&gt;
Wait here until I return.&lt;br /&gt;
Let's continue onward together.&lt;br /&gt;
Can you tell me the way to &lt;br /&gt;
What have you done?  This is horrifying!&lt;br /&gt;
Thank you.  I will take excellent care of this majestic creature.&lt;br /&gt;
I deign to favor you with my little pretty, &lt;br /&gt;
I give to you this fine beast, &lt;br /&gt;
What do you think of me?&lt;br /&gt;
What can you tell me about yourself?&lt;br /&gt;
What can you tell me about &lt;br /&gt;
Can you tell me where I can find myself?&lt;br /&gt;
Can you tell me where I can find you?&lt;br /&gt;
Can you tell me where I can find &lt;br /&gt;
Please guide me to &lt;br /&gt;
Please guide me to myself.&lt;br /&gt;
Please guide me to you.&lt;br /&gt;
  I'm giving up on this hopeless venture.&lt;br /&gt;
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.&lt;br /&gt;
  I'm returning on my own.&lt;br /&gt;
  I hope you find what you are seeking here.&lt;br /&gt;
Now we will live under &lt;br /&gt;
They must be stopped by any means at our disposal.&lt;br /&gt;
I don't know anything else about them.&lt;br /&gt;
It's for the best.&lt;br /&gt;
I hate them.&lt;br /&gt;
I am afraid of them.&lt;br /&gt;
They are terrific.&lt;br /&gt;
Now we will have to build our own future.&lt;br /&gt;
Are we close?&lt;br /&gt;
You are bound to obey me.&lt;br /&gt;
How are you enjoying the adventure?&lt;br /&gt;
Where should I take you?&lt;br /&gt;
Soon the world will be set right.&lt;br /&gt;
We shall bring &lt;br /&gt;
 home safely.&lt;br /&gt;
Are you looking forward to the performance?&lt;br /&gt;
I've forgotten what I was going to say...&lt;br /&gt;
Tell me about &lt;br /&gt;
the law-breaking&lt;br /&gt;
the beasts&lt;br /&gt;
the ruffians&lt;br /&gt;
the brewing trouble&lt;br /&gt;
How have things been?&lt;br /&gt;
How's life here?&lt;br /&gt;
It has been the same as ever.&lt;br /&gt;
You must kill &lt;br /&gt;
  This &lt;br /&gt;
great beast&lt;br /&gt;
ancient force of nature&lt;br /&gt;
cursed demon&lt;br /&gt;
fearsome beast&lt;br /&gt;
horrible beast&lt;br /&gt;
night creature&lt;br /&gt;
evil being&lt;br /&gt;
terror from the evil depths&lt;br /&gt;
vile monster from the bowels of the earth&lt;br /&gt;
beast from underground&lt;br /&gt;
creeping thing&lt;br /&gt;
terrifying wilderness monster&lt;br /&gt;
savage beast&lt;br /&gt;
ferocious wild animal&lt;br /&gt;
ferocious unnatural beast&lt;br /&gt;
beast from the wilds&lt;br /&gt;
 threatens our people with its very presence.&lt;br /&gt;
  Seek your foe in the &lt;br /&gt;
  Our hopes travel with you.&lt;br /&gt;
  Enjoy the hunt!&lt;br /&gt;
You must drive the ruffians of &lt;br /&gt;
our &lt;br /&gt;
.  They have been harassing the people for too long.&lt;br /&gt;
 sent &lt;br /&gt;
 to try to boss us around, but you'll show them the true nature of power.&lt;br /&gt;
 came try to boss us around, but you'll teach that coward a lesson.&lt;br /&gt;
You must drive the skulking vermin &lt;br /&gt;
 out of &lt;br /&gt;
You must drive &lt;br /&gt;
.  Their aggressive order must not be allowed to flourish.&lt;br /&gt;
.  These outlaws must be punished.&lt;br /&gt;
.  These criminals have been allowed to thrive for too long.&lt;br /&gt;
 from their home at &lt;br /&gt;
must be driven off or subjugated.&lt;br /&gt;
could afford to learn a lesson or two, though open conflict would be unwise.&lt;br /&gt;
  The alliance has outlived its usefulness.&lt;br /&gt;
  In any case, peace is no longer an option.&lt;br /&gt;
  This war must end with our victory.&lt;br /&gt;
  Their tribute is not enough.&lt;br /&gt;
  We can no longer pay them homage.&lt;br /&gt;
  I tire of this pointless skirmishing.&lt;br /&gt;
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.&lt;br /&gt;
The group&lt;br /&gt;
 is our ally&lt;br /&gt;
 is not at war with us&lt;br /&gt;
 is at war with us.&lt;br /&gt;
 is paying us tribute&lt;br /&gt;
 accepts our tribute&lt;br /&gt;
 is skirmishing with us.&lt;br /&gt;
 is unknown us.&lt;br /&gt;
and there is friendship between our peoples.&lt;br /&gt;
and there is no hard feeling between our peoples.&lt;br /&gt;
but there is ill-will between our peoples.&lt;br /&gt;
The trouble started because of &lt;br /&gt;
There is also &lt;br /&gt;
a family matter&lt;br /&gt;
the issue of their godlessness&lt;br /&gt;
the issue of their worship of &lt;br /&gt;
the issue of their oneness with &lt;br /&gt;
the natural issue of their worship of &lt;br /&gt;
the natural issue of their oneness with &lt;br /&gt;
Be careful, for their leader &lt;br /&gt;
 is my &lt;br /&gt;
It does not help matters that their leader &lt;br /&gt;
I don't really know.&lt;br /&gt;
They do not feel challenged at all.&lt;br /&gt;
They still hold this area, but they do not feel certain.&lt;br /&gt;
Their strength has been challenged, and their hold has loosened.&lt;br /&gt;
Their strength has been broken.&lt;br /&gt;
They consider you an infamous villain among those opposing them.&lt;br /&gt;
They consider you a leader of the opposition.&lt;br /&gt;
They consider you a key figure in the opposition.&lt;br /&gt;
You are considered an integral part of the opposition.&lt;br /&gt;
You are considered part of the opposition.&lt;br /&gt;
There are guards patrolling &lt;br /&gt;
There are guards in &lt;br /&gt;
the mead hall&lt;br /&gt;
a cottage&lt;br /&gt;
the keep&lt;br /&gt;
the great tower&lt;br /&gt;
a tree&lt;br /&gt;
an abandoned shop&lt;br /&gt;
a food imports store&lt;br /&gt;
a clothing imports store&lt;br /&gt;
a general imports store&lt;br /&gt;
a cloth shop&lt;br /&gt;
a leather shop&lt;br /&gt;
a woven clothing shop&lt;br /&gt;
a leather clothing shop&lt;br /&gt;
a bone carver's shop&lt;br /&gt;
a gem cutter's shop&lt;br /&gt;
a weaponsmith's shop&lt;br /&gt;
a bowyer's shop&lt;br /&gt;
a blacksmith's shop&lt;br /&gt;
a armorsmith's shop&lt;br /&gt;
a metal craft shop&lt;br /&gt;
a leather goods shop&lt;br /&gt;
a carpenter's shop&lt;br /&gt;
a stone furniture shop&lt;br /&gt;
a metal furniture shop&lt;br /&gt;
the imported goods market&lt;br /&gt;
the imported food market&lt;br /&gt;
the imported clothing market&lt;br /&gt;
the meat market&lt;br /&gt;
the fruit and vegetable market&lt;br /&gt;
the cheese market&lt;br /&gt;
the processed goods market&lt;br /&gt;
the shrine to &lt;br /&gt;
There is a long-ranging patrol &lt;br /&gt;
I have no idea.&lt;br /&gt;
  I'd watch out for them.  &lt;br /&gt;
There are no fewer than &lt;br /&gt;
 other groups vying for control.&lt;br /&gt;
 are vying for control.&lt;br /&gt;
I haven't heard anything like that.&lt;br /&gt;
No fewer than &lt;br /&gt;
 groups fled.&lt;br /&gt;
One group organized itself.  &lt;br /&gt;
A few separate groups were organized.  &lt;br /&gt;
 fled before the attack.&lt;br /&gt;
Nobody I remember.&lt;br /&gt;
You sound like a troublemaker.&lt;br /&gt;
 has occupied &lt;br /&gt;
 rules &lt;br /&gt;
 is a group of &lt;br /&gt;
  I rule &lt;br /&gt;
 from this capital as well&lt;br /&gt;
  Not that it matters, as &lt;br /&gt;
 abides here in magnificence&lt;br /&gt;
  Not that it matters, as the seat of &lt;br /&gt;
 is here, and &lt;br /&gt;
the blood-drinker allows no chattel to rise&lt;br /&gt;
the law is absolute&lt;br /&gt;
  The seat of &lt;br /&gt;
 is also located here&lt;br /&gt;
I must take my leave.&lt;br /&gt;
Goodbye.&lt;br /&gt;
 lives in &lt;br /&gt;
If you want to find a relative, &lt;br /&gt;
If you want to offer your condolences, &lt;br /&gt;
 should talk to &lt;br /&gt;
 should travel to &lt;br /&gt;
We weren't personally acquainted.&lt;br /&gt;
You may enjoy these times of peace, but remain vigilant.&lt;br /&gt;
My condolences.&lt;br /&gt;
What will you do about it?&lt;br /&gt;
What should I do about it?&lt;br /&gt;
Let's entertain the world together!&lt;br /&gt;
Come, join me on my adventures!&lt;br /&gt;
Join me and we'll bring &lt;br /&gt;
this poor soul&lt;br /&gt;
 back home!&lt;br /&gt;
Join me and we can shake off the yoke of &lt;br /&gt;
the oppressors&lt;br /&gt;
the weary shoulders of the people of &lt;br /&gt;
this place&lt;br /&gt;
 forever!&lt;br /&gt;
I'm with you on this.&lt;br /&gt;
Nevermind.&lt;br /&gt;
I'd like to stay here another day if you don't mind.&lt;br /&gt;
Please let me shelter here for the night.&lt;br /&gt;
Uh...  what was that?&lt;br /&gt;
Of course.  My pleasure.&lt;br /&gt;
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.&lt;br /&gt;
Ah, I'm sorry.  Permission is not mine to give.&lt;br /&gt;
Here's something you might be interested in...&lt;br /&gt;
I've decided.  Let's call our troupe &lt;br /&gt;
I've forgotten what to say...&lt;br /&gt;
I'm in charge of &lt;br /&gt;
I've forgotten my bold pronouncement...&lt;br /&gt;
 now.  Make way for &lt;br /&gt;
Let's trade.&lt;br /&gt;
What's available here?&lt;br /&gt;
I'd just as soon you went someplace else.&lt;br /&gt;
You have been such a good trade partner.&lt;br /&gt;
It's such a pleasure to serve you.&lt;br /&gt;
My good friend.&lt;br /&gt;
My companion.&lt;br /&gt;
It is good to see you here.&lt;br /&gt;
You ought to be rewarded for returning our treasures.&lt;br /&gt;
Thank you for preserving our legacy of wisdom.&lt;br /&gt;
Long live the cause.&lt;br /&gt;
Loyalty should be rewarded.&lt;br /&gt;
What stories you tell!  It's such an honor to have you here.&lt;br /&gt;
The poet!  It's such an honor to have you here.&lt;br /&gt;
My talented bard!  It's such an honor to have you here.&lt;br /&gt;
What a dancer!  It's such an honor to have you here.&lt;br /&gt;
Your selfless dedication is appreciated here.&lt;br /&gt;
There's no need for trouble here.&lt;br /&gt;
We have many drinks to choose from.  [You receive a list.]&lt;br /&gt;
We have &lt;br /&gt;
free&lt;br /&gt;
  All drinks cost &lt;br /&gt;
 for a mug.&lt;br /&gt;
  All drinks are free, of course!&lt;br /&gt;
You have a room here, and you can stay longer if you like.&lt;br /&gt;
We rent out &lt;br /&gt;
a room&lt;br /&gt;
rooms&lt;br /&gt;
 a night.&lt;br /&gt;
a free room&lt;br /&gt;
free rooms&lt;br /&gt;
.  Let me know and you can stay as long as you like.&lt;br /&gt;
This is not that kind of establishment.&lt;br /&gt;
Tavern keeper!  &lt;br /&gt;
One &lt;br /&gt;
Uhh...  nevermind.&lt;br /&gt;
I'd like the &lt;br /&gt;
I'd like a room.&lt;br /&gt;
I'd like my room for another night.&lt;br /&gt;
I'll be back with your drink in a moment.&lt;br /&gt;
Your room is &lt;br /&gt;
somewhere&lt;br /&gt;
You'll have the room for another day.  I'm glad you're enjoying your stay.&lt;br /&gt;
this counting house&lt;br /&gt;
this guildhall&lt;br /&gt;
this hall&lt;br /&gt;
this keep&lt;br /&gt;
this temple&lt;br /&gt;
this library&lt;br /&gt;
this establishment&lt;br /&gt;
this tower&lt;br /&gt;
this market&lt;br /&gt;
this tomb&lt;br /&gt;
this dungeon&lt;br /&gt;
these sewers&lt;br /&gt;
these catacombs&lt;br /&gt;
this spire&lt;br /&gt;
This is my new home.&lt;br /&gt;
Intruder!  Intruder!&lt;br /&gt;
Would you agree to become &lt;br /&gt;
, taking over my duties and responsibilities?&lt;br /&gt;
Would you please adopt &lt;br /&gt;
this poor nameless child&lt;br /&gt;
I accept this honor.&lt;br /&gt;
I am sorry, but I am otherwise disposed.&lt;br /&gt;
I will accept the child into my home.&lt;br /&gt;
It has always been my dream to start a family.&lt;br /&gt;
This must be the will of &lt;br /&gt;
I'm sorry, but I'm unable to help.&lt;br /&gt;
Why are you traveling?&lt;br /&gt;
Do they have a firm grip on these lands?&lt;br /&gt;
Where are their forces?  Are there patrols or guards?&lt;br /&gt;
Does anybody else still have a stake in these lands?&lt;br /&gt;
Did anybody flee the attack?&lt;br /&gt;
Tell me about the local ruler.&lt;br /&gt;
Does this settlement engage in trade?  Tell me about those places.&lt;br /&gt;
Look at the sky!  Are we in the Underworld?&lt;br /&gt;
What an odd glow!&lt;br /&gt;
At least it doesn't rain down here.&lt;br /&gt;
Is it raining?&lt;br /&gt;
I have confidence in your abilities.&lt;br /&gt;
What a strange place!&lt;br /&gt;
It is invigorating to be out in the wilds!&lt;br /&gt;
It is good to be outdoors.&lt;br /&gt;
Indoors, outdoors.  It's all the same to me as long as the weather's fine.&lt;br /&gt;
How I long for civilization...&lt;br /&gt;
I would prefer to be indoors.&lt;br /&gt;
How sinister the glow...&lt;br /&gt;
I would prefer to be outdoors.&lt;br /&gt;
It is good to be indoors.&lt;br /&gt;
It sure is dark down here.&lt;br /&gt;
Where am I?&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Let us stop this pointless fighting!&lt;br /&gt;
I accept your offer.&lt;br /&gt;
I have no reason to accept this.&lt;br /&gt;
Gladly.  May this new age of harmony last a thousand year.&lt;br /&gt;
Never.&lt;br /&gt;
I agree to submit to your request.&lt;br /&gt;
I will not bow before you.&lt;br /&gt;
 offers to pay homage to &lt;br /&gt;
 will no longer pay homage to &lt;br /&gt;
Let there be peace between &lt;br /&gt;
 must pay homage to &lt;br /&gt;
 or suffer the consequences.&lt;br /&gt;
Identify yourself!&lt;br /&gt;
Drop &lt;br /&gt;
the object I can't remember&lt;br /&gt;
Fortune has favored you, and &lt;br /&gt;
 is yours.  Please consider my offer.&lt;br /&gt;
Perhaps you'd be willing to trade &lt;br /&gt;
Where is &lt;br /&gt;
You must yield!&lt;br /&gt;
The bond is broken!  Return to the Underworld and trouble us no more!&lt;br /&gt;
You are bound to me!&lt;br /&gt;
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.&lt;br /&gt;
Tell me who you work for, or else.&lt;br /&gt;
Who do you work for?&lt;br /&gt;
Reveal what you have been scheming or suffer the consequences.&lt;br /&gt;
What have you been scheming?&lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
How are you feeling right now?&lt;br /&gt;
 really &lt;br /&gt;
make&lt;br /&gt;
 the outfit.&lt;br /&gt;
You are amazing.&lt;br /&gt;
Calm yourself!&lt;br /&gt;
So, the &lt;br /&gt;
... and the &lt;br /&gt;
 said, &amp;quot;Are you going to eat that?&amp;quot;&lt;br /&gt;
 saw the sun and vomited on the spot!&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
Of course.&lt;br /&gt;
Yes, let's go.&lt;br /&gt;
Sorry, I'm otherwise occupied.&lt;br /&gt;
You'll have to talk to somebody older.&lt;br /&gt;
Really?  Please come closer.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
Really?  Alright.&lt;br /&gt;
Of course.  Let's do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
Come see me at the trade depot sometime.&lt;br /&gt;
Come see me in the market sometime.&lt;br /&gt;
Please be patient.  I'll have your order ready in a moment.&lt;br /&gt;
We don't offer any specific services here.&lt;br /&gt;
Yes, I can serve you when we're both there.&lt;br /&gt;
I don't work here.&lt;br /&gt;
You haven't ordered anything.  Would you like something?&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
This is &lt;br /&gt;
No such place exists.&lt;br /&gt;
 is well-traveled and would probably have that information.&lt;br /&gt;
  However, the &lt;br /&gt;
 not be able to guide you personally.  It is the best I can do.&lt;br /&gt;
I don't know myself, and I don't even know anybody that could tell you.&lt;br /&gt;
 is dead.&lt;br /&gt;
Who?&lt;br /&gt;
I don't remember what I was going to say...&lt;br /&gt;
Probably on the move or deep underground, but I can't be sure.&lt;br /&gt;
I started my pilgrimage in &lt;br /&gt;
I visited &lt;br /&gt;
 to view &lt;br /&gt;
I'm preparing to travel to &lt;br /&gt;
I'm traveling to &lt;br /&gt;
I'm not sure.&lt;br /&gt;
I'm returning to my home in &lt;br /&gt;
I'm going to &lt;br /&gt;
 to take up my position&lt;br /&gt;
 as &lt;br /&gt;
 to move into my new home with &lt;br /&gt;
spouse&lt;br /&gt;
 to start a new life&lt;br /&gt;
 in search of a thrilling adventure&lt;br /&gt;
 in search of excitement&lt;br /&gt;
 in search of adventure&lt;br /&gt;
 in search of work&lt;br /&gt;
, and wealth and pleasures beyond measure!&lt;br /&gt;
.   Perhaps I'll finally make my fortune!&lt;br /&gt;
 and maybe something to drink as well!&lt;br /&gt;
I have rescued &lt;br /&gt;
 and am returning to &lt;br /&gt;
I seek to rescue &lt;br /&gt;
, and this quest is taking me to &lt;br /&gt;
I have obtained &lt;br /&gt;
I am searching for &lt;br /&gt;
The treasure is sought by &lt;br /&gt;
I am returning it to &lt;br /&gt;
I will return it to &lt;br /&gt;
I am escaping from danger which threatened my former home.&lt;br /&gt;
I'm on an important mission.&lt;br /&gt;
I'm returning from my patrol.&lt;br /&gt;
I'm just out for a stroll.&lt;br /&gt;
I was just out for some water.&lt;br /&gt;
I was out visiting the temple.&lt;br /&gt;
I was out visiting the shrine.&lt;br /&gt;
I was just out at the tavern.&lt;br /&gt;
I was out visiting the library.&lt;br /&gt;
I'm walking my patrol.&lt;br /&gt;
I'm going out for some water.&lt;br /&gt;
I'm going to visit the temple.&lt;br /&gt;
I'm going to visit the shrine.&lt;br /&gt;
I'm going out to the tavern.&lt;br /&gt;
I'm going to visit the library.&lt;br /&gt;
I'm not planning a journey.&lt;br /&gt;
 trades directly with no fewer than &lt;br /&gt;
 other major settlements.&lt;br /&gt;
  The largest of these is &lt;br /&gt;
 engages in trade with &lt;br /&gt;
There are &lt;br /&gt;
 villages which utilize the market here.&lt;br /&gt;
The villages &lt;br /&gt;
The village &lt;br /&gt;
 is the only other settlement to utilize the market here.&lt;br /&gt;
 utilize the market here.&lt;br /&gt;
This place is insulated from the rest of the world, at least in terms of trade.&lt;br /&gt;
The people of &lt;br /&gt;
 go to &lt;br /&gt;
 to trade.&lt;br /&gt;
 other villages which utilize the market there.&lt;br /&gt;
 is the only other settlement to utilize the market there.&lt;br /&gt;
 also utilize the market there.&lt;br /&gt;
There's nothing organized here.&lt;br /&gt;
Where?&lt;br /&gt;
That's me.  I'm right here.&lt;br /&gt;
Yes, master.  Ask and I shall obey.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
I'd rather not say.&lt;br /&gt;
grandchild&lt;br /&gt;
brother&lt;br /&gt;
sister&lt;br /&gt;
sibling&lt;br /&gt;
half-brother&lt;br /&gt;
half-sister&lt;br /&gt;
aunt&lt;br /&gt;
, is it really you?&lt;br /&gt;
Dear&lt;br /&gt;
Is it really you?&lt;br /&gt;
 has returned&lt;br /&gt;
An item has returned!&lt;br /&gt;
I don't remember what I believe...&lt;br /&gt;
get your&lt;br /&gt;
your very own&lt;br /&gt;
real&lt;br /&gt;
authentic&lt;br /&gt;
all the way&lt;br /&gt;
distant&lt;br /&gt;
faraway&lt;br /&gt;
fair&lt;br /&gt;
the great&lt;br /&gt;
right here&lt;br /&gt;
!  Today only&lt;br /&gt;
!  Limited supply&lt;br /&gt;
!  Best price in town&lt;br /&gt;
 were &lt;br /&gt;
tanned&lt;br /&gt;
made&lt;br /&gt;
 right here in &lt;br /&gt;
 are&lt;br /&gt;
the surrounding area&lt;br /&gt;
just outside town&lt;br /&gt;
a village nearby&lt;br /&gt;
the settlements&lt;br /&gt;
 out to the &lt;br /&gt;
west&lt;br /&gt;
south&lt;br /&gt;
some of my kind &lt;br /&gt;
some of our kind &lt;br /&gt;
out to the &lt;br /&gt;
Are you interested in &lt;br /&gt;
Might I interest you in &lt;br /&gt;
Splendid&lt;br /&gt;
Decent&lt;br /&gt;
Excellent&lt;br /&gt;
right there&lt;br /&gt;
my friend&lt;br /&gt;
my good &lt;br /&gt;
person&lt;br /&gt;
Stop!  This isn't happening!&lt;br /&gt;
We yield!  We yield!&lt;br /&gt;
I yield!  I yield!&lt;br /&gt;
We will fight no more.&lt;br /&gt;
I will fight no more.&lt;br /&gt;
Never!&lt;br /&gt;
You first, coward!&lt;br /&gt;
Okay!  I'll do it.&lt;br /&gt;
Over my dead body!&lt;br /&gt;
I am compelled to continue!&lt;br /&gt;
Maybe you're right.&lt;br /&gt;
Yes, I can see it clearly now.&lt;br /&gt;
I have been so foolish.  Yes, I agree.&lt;br /&gt;
You know, I think you're right.&lt;br /&gt;
Though I cannot agree fully on a slight technicality,&lt;br /&gt;
Despite some minor reservations...  &lt;br /&gt;
Even if I don't change my mind,&lt;br /&gt;
Ignoring that I don't quite concur...  &lt;br /&gt;
Although my own insignificant beliefs lie elsewhere,&lt;br /&gt;
you are so clever I must concede!&lt;br /&gt;
I admire how brilliant you are!&lt;br /&gt;
I must say that is a truly insightful observation!&lt;br /&gt;
I confess your stunning argument overwhelms me!&lt;br /&gt;
I am overmastered by your presence!&lt;br /&gt;
we can both agree you are by far the most persuasive!&lt;br /&gt;
no one can deny your genius!&lt;br /&gt;
you needn't indulge my trivial thoughts!&lt;br /&gt;
I am so nearly swayed by your greatness alone that we can simply assign you the victory!&lt;br /&gt;
Do I look like I need to calm down?!&lt;br /&gt;
You calm down!&lt;br /&gt;
  I'll show you calm!&lt;br /&gt;
  Get away from me!&lt;br /&gt;
Spare me the compliments.&lt;br /&gt;
Don't tell me to calm myself.&lt;br /&gt;
Thank you for your kind words.&lt;br /&gt;
You're right.  I need to relax.&lt;br /&gt;
I assure you I am already calm.  Look to yourself.&lt;br /&gt;
Ha ha ha...  You're funny!&lt;br /&gt;
Don't waste my time.&lt;br /&gt;
Base flattery!&lt;br /&gt;
You dare to flatter me?!&lt;br /&gt;
How dare you?!&lt;br /&gt;
Insufferable!&lt;br /&gt;
You mock me?!&lt;br /&gt;
  I will settle this my way.&lt;br /&gt;
  This conversation is over.&lt;br /&gt;
You insult me with your flattery&lt;br /&gt;
You insult me with your derision&lt;br /&gt;
, but let us move on.&lt;br /&gt;
If you insist so strongly, we can move on.&lt;br /&gt;
Well, there must be something else to discuss.&lt;br /&gt;
Fine.  Let's drop the argument.&lt;br /&gt;
How gracious!&lt;br /&gt;
You are right.&lt;br /&gt;
Let's move on.&lt;br /&gt;
There must be something else to discuss.&lt;br /&gt;
Let's drop the argument.&lt;br /&gt;
Yes, let's move on.&lt;br /&gt;
Huh?&lt;br /&gt;
Ack!&lt;br /&gt;
Uh...&lt;br /&gt;
How unreasonable!&lt;br /&gt;
Were you trying to make an argument?&lt;br /&gt;
Give me a break.&lt;br /&gt;
Are you being serious?&lt;br /&gt;
What?&lt;br /&gt;
Wait, what?&lt;br /&gt;
What did you just say?&lt;br /&gt;
Forgive me, but&lt;br /&gt;
Am I supposed to engage with that?&lt;br /&gt;
You must be joking.&lt;br /&gt;
I've heard it all now!&lt;br /&gt;
Oh, no,&lt;br /&gt;
That's absurd!&lt;br /&gt;
that is the stupidest statement I have ever heard.&lt;br /&gt;
don't waste my time with this drivel.&lt;br /&gt;
really, I've been over all this nonsense before.&lt;br /&gt;
I couldn't follow your rambling.&lt;br /&gt;
I'm having trouble taking you seriously.&lt;br /&gt;
nobody could possibly believe that.&lt;br /&gt;
it would amaze me if somebody actually thought that.&lt;br /&gt;
there's just no way you can believe something so stupid.&lt;br /&gt;
the things some people think just boggle the mind.&lt;br /&gt;
you should keep your weird thoughts to yourself.&lt;br /&gt;
that isn't at all convincing.&lt;br /&gt;
I'm appalled.&lt;br /&gt;
Shameful.&lt;br /&gt;
You're wrong.&lt;br /&gt;
Unbelievable.&lt;br /&gt;
Really.&lt;br /&gt;
It's wrong.&lt;br /&gt;
I don't want to argue.&lt;br /&gt;
I don't know what to say.&lt;br /&gt;
I guess I'm not sure.&lt;br /&gt;
I disagree.&lt;br /&gt;
I cannot agree.&lt;br /&gt;
That's wrong.&lt;br /&gt;
That's not right.&lt;br /&gt;
I beg to differ.&lt;br /&gt;
Pause to consider.&lt;br /&gt;
You are thinking about this all wrong.&lt;br /&gt;
Stop and reflect.&lt;br /&gt;
I don't agree.&lt;br /&gt;
Just think about it.&lt;br /&gt;
I must insist.&lt;br /&gt;
No, I mean it.&lt;br /&gt;
You must be convinced.&lt;br /&gt;
I require a substantive reply.&lt;br /&gt;
I sense you're wavering.&lt;br /&gt;
Well, I believe...  something else.&lt;br /&gt;
I believe...  something.&lt;br /&gt;
Help!  Save me!&lt;br /&gt;
I must withdraw!&lt;br /&gt;
I serve &lt;br /&gt;
I do not know!  My instructions come from &lt;br /&gt;
I have no master, but &lt;br /&gt;
 sometimes has need for my services.&lt;br /&gt;
I serve no one.&lt;br /&gt;
 asks that I look past illicit acts in my official capacities&lt;br /&gt;
 demands a portion of my official funds&lt;br /&gt;
I sent &lt;br /&gt;
ask that &lt;br /&gt;
demand a portion of the official funds from &lt;br /&gt;
I asked that &lt;br /&gt;
I demand a portion of the official funds from &lt;br /&gt;
 look past illicit acts&lt;br /&gt;
 sent me to &lt;br /&gt;
 asked me&lt;br /&gt;
I asked &lt;br /&gt;
 told me to ask &lt;br /&gt;
 told me to tell &lt;br /&gt;
 to ask &lt;br /&gt;
 to tell &lt;br /&gt;
Through &lt;br /&gt;
I told &lt;br /&gt;
 was asked&lt;br /&gt;
 to grant an important position&lt;br /&gt;
 when one came available.&lt;br /&gt;
 engaged me to obtain &lt;br /&gt;
 to engage &lt;br /&gt;
I engaged &lt;br /&gt;
 to obtain &lt;br /&gt;
 sent me to engage &lt;br /&gt;
 engaged me to assassinate &lt;br /&gt;
 to assassinate &lt;br /&gt;
 engaged me to abduct &lt;br /&gt;
 to abduct &lt;br /&gt;
 engaged me to sabotage the activities of &lt;br /&gt;
 to sabotage the activities of &lt;br /&gt;
 engaged me to infiltrate &lt;br /&gt;
prepare a coup&lt;br /&gt;
 to infiltrate &lt;br /&gt;
I decided to frame &lt;br /&gt;
production order violation&lt;br /&gt;
job order violation&lt;br /&gt;
a conspiracy to slow labor&lt;br /&gt;
disorderly conduct&lt;br /&gt;
attempted theft&lt;br /&gt;
attempted murder&lt;br /&gt;
attempted kidnapping&lt;br /&gt;
 engaged me to frame &lt;br /&gt;
 to frame &lt;br /&gt;
 engaged to induce a war of &lt;br /&gt;
 upon &lt;br /&gt;
 to induce a war of &lt;br /&gt;
I do not scheme.&lt;br /&gt;
You just aren't as convincing as you think you are.&lt;br /&gt;
You must think you're really frightening.&lt;br /&gt;
I have nothing to say to you.&lt;br /&gt;
Fool!&lt;br /&gt;
What is this madness?  Calm yourself!&lt;br /&gt;
I am sorry.  I do not think there is room for me.&lt;br /&gt;
I am sorry.  There is no room for you here.&lt;br /&gt;
We can no longer travel together.&lt;br /&gt;
 was &lt;br /&gt;
town&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
The destruction of&lt;br /&gt;
 possession of &lt;br /&gt;
 refusal to give &lt;br /&gt;
Your reunion with &lt;br /&gt;
Your death&lt;br /&gt;
The death of &lt;br /&gt;
crime of attempted theft&lt;br /&gt;
The reunion of &lt;br /&gt;
 Dropped&lt;br /&gt;
 Given&lt;br /&gt;
/You&lt;br /&gt;
 you&lt;br /&gt;
 Destroyed&lt;br /&gt;
 Held&lt;br /&gt;
 Gained&lt;br /&gt;
 Denied&lt;br /&gt;
reunion&lt;br /&gt;
reunited&lt;br /&gt;
Reunion/&lt;br /&gt;
Death/You&lt;br /&gt;
Death/&lt;br /&gt;
ProdViol&lt;br /&gt;
production&lt;br /&gt;
ExpViol&lt;br /&gt;
JobViol&lt;br /&gt;
SlowLabor&lt;br /&gt;
conspiracy&lt;br /&gt;
labor&lt;br /&gt;
Disorder&lt;br /&gt;
conduct&lt;br /&gt;
BuildDest&lt;br /&gt;
Bribery&lt;br /&gt;
Embezzlement&lt;br /&gt;
Vandalism&lt;br /&gt;
theft&lt;br /&gt;
espionage&lt;br /&gt;
kidnapping&lt;br /&gt;
Sermon/&lt;br /&gt;
Decorum&lt;br /&gt;
Tradition&lt;br /&gt;
Performance/&lt;br /&gt;
a poem&lt;br /&gt;
name&lt;br /&gt;
SelfID/&lt;br /&gt;
refuse&lt;br /&gt;
RefusedID/&lt;br /&gt;
demand&lt;br /&gt;
YieldDemand/&lt;br /&gt;
Attack/&lt;br /&gt;
Escalation/&lt;br /&gt;
Reunion&lt;br /&gt;
 ascension&lt;br /&gt;
 presence&lt;br /&gt;
's presence&lt;br /&gt;
's acceptance of &lt;br /&gt;
's offer of tribute&lt;br /&gt;
's refusal of &lt;br /&gt;
The insurrection&lt;br /&gt;
 against &lt;br /&gt;
's foundation&lt;br /&gt;
 to found a site in &lt;br /&gt;
The occupation of &lt;br /&gt;
Your abduction&lt;br /&gt;
The abduction of &lt;br /&gt;
The destruction of &lt;br /&gt;
The presence of &lt;br /&gt;
Your possession of &lt;br /&gt;
The absence of &lt;br /&gt;
Your lack of possession of &lt;br /&gt;
Beast/&lt;br /&gt;
Group/&lt;br /&gt;
tribute&lt;br /&gt;
Tribute/&lt;br /&gt;
NoTribute/&lt;br /&gt;
Peace/&lt;br /&gt;
NoPeace/&lt;br /&gt;
claim&lt;br /&gt;
harassment&lt;br /&gt;
Harass/&lt;br /&gt;
Leave/&lt;br /&gt;
Flee/&lt;br /&gt;
Abandon/&lt;br /&gt;
insurrection&lt;br /&gt;
Insurrection&lt;br /&gt;
revolution&lt;br /&gt;
Overthrow&lt;br /&gt;
Failed&lt;br /&gt;
crushed&lt;br /&gt;
defeat&lt;br /&gt;
Crushed&lt;br /&gt;
Reclaimed/&lt;br /&gt;
founding&lt;br /&gt;
Founded/&lt;br /&gt;
Reclaiming/&lt;br /&gt;
Founding/&lt;br /&gt;
Invasion/&lt;br /&gt;
Occupation/&lt;br /&gt;
Abduction/You&lt;br /&gt;
Abduction/&lt;br /&gt;
Artifact/&lt;br /&gt;
No Artifact/&lt;br /&gt;
This site is the capital of &lt;br /&gt;
This site is a fortress of &lt;br /&gt;
This site is controlled by &lt;br /&gt;
It is traditionally thought to be &lt;br /&gt;
It was last seen &lt;br /&gt;
It was last rumored to be &lt;br /&gt;
held by &lt;br /&gt;
Alias: &lt;br /&gt;
Highest known in organization&lt;br /&gt;
Associated Organization: &lt;br /&gt;
Associated Plot: &lt;br /&gt;
You have recently encountered one of these creatures.&lt;br /&gt;
You have encountered these creatures in the past but not recently.&lt;br /&gt;
You have only heard tell of these creatures.&lt;br /&gt;
You have killed &lt;br /&gt;
 of these creatures.&lt;br /&gt;
This creature can be found in &lt;br /&gt;
This creature lives in &lt;br /&gt;
This creature dwells underground.&lt;br /&gt;
You have been ordered to slay this creature.&lt;br /&gt;
You have been ordered to drive these forces out.&lt;br /&gt;
You have been ordered to clear the forces from this site.&lt;br /&gt;
You have been ordered to cause trouble for these forces.&lt;br /&gt;
You last&lt;br /&gt;
 heard this &lt;br /&gt;
on the &lt;br /&gt;
You first heard this &lt;br /&gt;
This is common knowledge where you are from.&lt;br /&gt;
This event occurred on the &lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Organization&lt;br /&gt;
Outcast&lt;br /&gt;
Performance Troupe&lt;br /&gt;
Merchant Company&lt;br /&gt;
Craft Guild&lt;br /&gt;
, Dead&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 member&lt;br /&gt;
 mercenary&lt;br /&gt;
Former &lt;br /&gt;
member&lt;br /&gt;
Died in the year &lt;br /&gt;
 deity&lt;br /&gt;
This person is &lt;br /&gt;
 and your military commander&lt;br /&gt;
This person is one of the &lt;br /&gt;
 and your military subordinate&lt;br /&gt;
 alongside you&lt;br /&gt;
You have known this person your entire life.&lt;br /&gt;
You have known this person since &lt;br /&gt;
 birth.&lt;br /&gt;
You have known each other your entire lives.&lt;br /&gt;
You last spoke &lt;br /&gt;
You have heard this name suggested as a potential guide to faraway places.&lt;br /&gt;
You worship this figure.&lt;br /&gt;
This is your lover.&lt;br /&gt;
This is your prisoner.&lt;br /&gt;
This is your jailor.&lt;br /&gt;
This is your master.&lt;br /&gt;
This is your apprentice.&lt;br /&gt;
This is your traveling companion.&lt;br /&gt;
This is your former master.&lt;br /&gt;
This is your former apprentice.&lt;br /&gt;
This is your owner.&lt;br /&gt;
This is your former spouse.&lt;br /&gt;
This is your deceased spouse.&lt;br /&gt;
This is your &lt;br /&gt;
Unnamed &lt;br /&gt;
: Recenter on current location&lt;br /&gt;
Target location&lt;br /&gt;
unknown.&lt;br /&gt;
Ask around or&lt;br /&gt;
find a guide.&lt;br /&gt;
Unknown location&lt;br /&gt;
: View full map&lt;br /&gt;
: Collapse&lt;br /&gt;
: Expand&lt;br /&gt;
: Recenter on last heard&lt;br /&gt;
: Recenter on first heard&lt;br /&gt;
: Recenter on location&lt;br /&gt;
: Showing pin,last&lt;br /&gt;
: Showing type,date&lt;br /&gt;
: Unpin event&lt;br /&gt;
: Pin event&lt;br /&gt;
Overthrow Agreement&lt;br /&gt;
Guide Agreement&lt;br /&gt;
Rescue Agreement&lt;br /&gt;
Aid Rescue Agreement&lt;br /&gt;
Adventuring Agreement&lt;br /&gt;
Bound Servitude&lt;br /&gt;
Entertainment Agreement&lt;br /&gt;
World Joining Agreement&lt;br /&gt;
Residency Agreement&lt;br /&gt;
Grant of Citizenship&lt;br /&gt;
Parley Arrangement&lt;br /&gt;
Corruption&lt;br /&gt;
Artifact Theft&lt;br /&gt;
Promise of Position&lt;br /&gt;
Assassination Plot&lt;br /&gt;
Abduction Plot&lt;br /&gt;
Sabotage Plot&lt;br /&gt;
Infiltration Plot&lt;br /&gt;
Framing Plot&lt;br /&gt;
War Starting Plot&lt;br /&gt;
Foiled Bribery Conspiracy&lt;br /&gt;
Foiled Corruption Conspiracy&lt;br /&gt;
Foiled Embezzlement Conspiracy&lt;br /&gt;
Build Structure&lt;br /&gt;
agreed to join&lt;br /&gt;
in insurrection against&lt;br /&gt;
thereby freeing&lt;br /&gt;
agreed to guide&lt;br /&gt;
somebody unknown&lt;br /&gt;
in order to be brought safely away from&lt;br /&gt;
in order to rescue&lt;br /&gt;
agreed to adventure with&lt;br /&gt;
wherever the journey might lead&lt;br /&gt;
was bound to serve&lt;br /&gt;
by invocation of True Name&lt;br /&gt;
agreed to entertain people with&lt;br /&gt;
throughout the world&lt;br /&gt;
Agreement concluded&lt;br /&gt;
Kill&lt;br /&gt;
Drive members of&lt;br /&gt;
out of&lt;br /&gt;
Drive&lt;br /&gt;
from&lt;br /&gt;
Cause trouble for&lt;br /&gt;
An order from&lt;br /&gt;
Finish reporting in&lt;br /&gt;
Complete: report back&lt;br /&gt;
Not yet completed&lt;br /&gt;
: Recenter on target&lt;br /&gt;
: Recenter on commander&lt;br /&gt;
 members&lt;br /&gt;
: View Chart&lt;br /&gt;
Org: &lt;br /&gt;
: Showing important&lt;br /&gt;
: Showing all&lt;br /&gt;
Events&lt;br /&gt;
Agreements&lt;br /&gt;
People&lt;br /&gt;
Groups&lt;br /&gt;
Regions&lt;br /&gt;
Bestiary&lt;br /&gt;
Plots&lt;br /&gt;
: Toggle line&lt;br /&gt;
: Filter on &lt;br /&gt;
: Filter on _&lt;br /&gt;
Insurrection with &lt;br /&gt;
Guided by &lt;br /&gt;
Aid rescue with &lt;br /&gt;
Adventure with &lt;br /&gt;
The bound service of&lt;br /&gt;
Entertain people with &lt;br /&gt;
Order: Kill &lt;br /&gt;
Order: Drive off &lt;br /&gt;
Order: Cause trouble for &lt;br /&gt;
Done: &lt;br /&gt;
CUSTOM_OUTCAST_LT&lt;br /&gt;
humanoid_giant&lt;br /&gt;
beast_small&lt;br /&gt;
beast_large&lt;br /&gt;
failed_experiment_small&lt;br /&gt;
failed_experiment_large&lt;br /&gt;
HFEXP&lt;br /&gt;
raw/&lt;br /&gt;
lord&lt;br /&gt;
ladies&lt;br /&gt;
lords consort&lt;br /&gt;
lady consort&lt;br /&gt;
hearthperson&lt;br /&gt;
 lured &lt;br /&gt;
 to a meeting with &lt;br /&gt;
, where the latter&lt;br /&gt;
 met with &lt;br /&gt;
, while completely misreading the situation, &lt;br /&gt;
made a threat&lt;br /&gt;
made flattering remarks&lt;br /&gt;
pulled rank&lt;br /&gt;
made a blackmail threat, due to embezzlement&lt;br /&gt;
 using the position &lt;br /&gt;
offered a bribe&lt;br /&gt;
played for sympathy&lt;br /&gt;
 by appealing to a shared worship of &lt;br /&gt;
offered revenge upon &lt;br /&gt;
a jealous grudge, &lt;br /&gt;
a business rival,&lt;br /&gt;
the tormentor &lt;br /&gt;
the persecutor &lt;br /&gt;
a grudge, &lt;br /&gt;
the sacrilegious&lt;br /&gt;
offered immortality&lt;br /&gt;
gave in to fear of death&lt;br /&gt;
was too afraid not to comply&lt;br /&gt;
was too vain to accept death and agreed&lt;br /&gt;
succumbed to vanity&lt;br /&gt;
was overcome by greed&lt;br /&gt;
was swayed by the emotional appeal&lt;br /&gt;
desired vengeance and willingly complied&lt;br /&gt;
was too envious of others to face death and agreed&lt;br /&gt;
was too ambitious to accept death and agreed&lt;br /&gt;
was too proud to accept death and agreed&lt;br /&gt;
was too unsettled by death to face it and agreed&lt;br /&gt;
could not accept the uncertainty following death and agreed&lt;br /&gt;
, despite &lt;br /&gt;
loathing the powerful&lt;br /&gt;
hatred of&lt;br /&gt;
lack of fear toward&lt;br /&gt;
lack of respect of&lt;br /&gt;
the efforts of surrounding allies to stop the plot&lt;br /&gt;
spurned the law and agreed willingly&lt;br /&gt;
accepted in admiration of power&lt;br /&gt;
being unafraid in the moment&lt;br /&gt;
being unafraid of death&lt;br /&gt;
being unafraid&lt;br /&gt;
being willing to accept death&lt;br /&gt;
being unaffected by the comments&lt;br /&gt;
feeling no avarice&lt;br /&gt;
being unswayed by the emotional appeal&lt;br /&gt;
a lack of desire for vengeance&lt;br /&gt;
trusted&lt;br /&gt;
accepted out of loyalty to&lt;br /&gt;
agreed for love of&lt;br /&gt;
complied out of fear of&lt;br /&gt;
respected&lt;br /&gt;
 and agreed&lt;br /&gt;
  Effective pressure to comply came from co-conspirators surrounding &lt;br /&gt;
was unafraid in the moment&lt;br /&gt;
did not fear death and refused&lt;br /&gt;
was not afraid and refused&lt;br /&gt;
was willing to accept eventual death and refused&lt;br /&gt;
was unaffected by the comments and refused&lt;br /&gt;
felt no avarice and refused&lt;br /&gt;
was unswayed by the emotional appeal and refused&lt;br /&gt;
lacked a desire for vengeance and refused&lt;br /&gt;
disdaining the law&lt;br /&gt;
admiration of power&lt;br /&gt;
trust of&lt;br /&gt;
loyalty toward&lt;br /&gt;
love of&lt;br /&gt;
fear of&lt;br /&gt;
respect of&lt;br /&gt;
the efforts of co-conspirators to further the plot&lt;br /&gt;
valued the law and refused&lt;br /&gt;
loathed abuses of power and refused&lt;br /&gt;
fearing of death&lt;br /&gt;
being afraid&lt;br /&gt;
an unwillingness to accept death&lt;br /&gt;
feelings of vanity&lt;br /&gt;
feelings of greed&lt;br /&gt;
being swayed by the emotional appeal&lt;br /&gt;
a desire for vengeance&lt;br /&gt;
distrusted&lt;br /&gt;
felt no loyalty to&lt;br /&gt;
hated&lt;br /&gt;
was unafraid of&lt;br /&gt;
had no respect for&lt;br /&gt;
and refused&lt;br /&gt;
  Allies surrounding &lt;br /&gt;
 raised their suspicions and the plan was foiled.&lt;br /&gt;
  The plan worked.&lt;br /&gt;
  The plan failed.&lt;br /&gt;
 attempted to corrupt &lt;br /&gt;
 subordinated &lt;br /&gt;
 corrupted &lt;br /&gt;
spouse &lt;br /&gt;
lover &lt;br /&gt;
childhood friend &lt;br /&gt;
comrade-in-arms &lt;br /&gt;
fellow scholar &lt;br /&gt;
fellow artist &lt;br /&gt;
fellow athlete &lt;br /&gt;
mother &lt;br /&gt;
father &lt;br /&gt;
master &lt;br /&gt;
apprentice &lt;br /&gt;
companion &lt;br /&gt;
ex-spouse &lt;br /&gt;
fellow believer &lt;br /&gt;
fellow order member &lt;br /&gt;
troupemate &lt;br /&gt;
fellow company member &lt;br /&gt;
guildmate &lt;br /&gt;
neighbor &lt;br /&gt;
 in order to have law enforcement look the other way in &lt;br /&gt;
 in order to have someone to act on plots and schemes in &lt;br /&gt;
 in order to have an agent in &lt;br /&gt;
 in order to secure embezzled funds in &lt;br /&gt;
the wilds&lt;br /&gt;
 as a member of &lt;br /&gt;
 toward the fulfillment of plots and schemes in &lt;br /&gt;
the corruption of &lt;br /&gt;
 to corrupt &lt;br /&gt;
the bribery conspiracy&lt;br /&gt;
the corruption conspiracy&lt;br /&gt;
the embezzlement conspiracy&lt;br /&gt;
 concocted by &lt;br /&gt;
an unknown party&lt;br /&gt;
the plot of &lt;br /&gt;
 under the influence of &lt;br /&gt;
export prohibition violation&lt;br /&gt;
vandalism&lt;br /&gt;
robbery&lt;br /&gt;
 via &lt;br /&gt;
 to steal &lt;br /&gt;
the promise by &lt;br /&gt;
 to give &lt;br /&gt;
 a position&lt;br /&gt;
the bribery of&lt;br /&gt;
the embezzlement of&lt;br /&gt;
the passing of corruptly-obtained funds by &lt;br /&gt;
the permanent joining by &lt;br /&gt;
 to the living world&lt;br /&gt;
the parley between &lt;br /&gt;
the agreement between &lt;br /&gt;
 to eradicate monsters&lt;br /&gt;
 to entertain the citizenry&lt;br /&gt;
 to work as a mercenary&lt;br /&gt;
 to study&lt;br /&gt;
 and become a resident of &lt;br /&gt;
 and become a citizen of &lt;br /&gt;
the joining of &lt;br /&gt;
 to help rescue &lt;br /&gt;
 to oust &lt;br /&gt;
 to entertain the world&lt;br /&gt;
 to live a life of adventure&lt;br /&gt;
 in bound service&lt;br /&gt;
 as a guide&lt;br /&gt;
 to find &lt;br /&gt;
 in order to be brought to safety&lt;br /&gt;
the agreement by &lt;br /&gt;
 to establish &lt;br /&gt;
a temple complex&lt;br /&gt;
the formation of a corrupt agreement&lt;br /&gt;
  Locations  &lt;br /&gt;
You have not designated any locations.&lt;br /&gt;
Locations such as taverns, temples and libraries can be created from meeting&lt;br /&gt;
area zones, dining rooms and bedrooms.  These larger associations of rooms&lt;br /&gt;
can attract visitors from outside the fortress.  Once you have created a&lt;br /&gt;
location, you can come to this screen to manage occupations and more.&lt;br /&gt;
: Go Back&lt;br /&gt;
Tavern Keeper&lt;br /&gt;
Scholar&lt;br /&gt;
Scribe&lt;br /&gt;
Messenger&lt;br /&gt;
Boxes/bags in common area: &lt;br /&gt;
Goblets (Desired): &lt;br /&gt;
Stored Instruments (Desired): &lt;br /&gt;
Rented rooms (Total): &lt;br /&gt;
Dance floor in common area: &lt;br /&gt;
Bookcases: &lt;br /&gt;
Written objects (incl. copies): &lt;br /&gt;
Total number of each to scribe: &lt;br /&gt;
Writing Material (Desired): &lt;br /&gt;
Chairs: &lt;br /&gt;
No particular deity&lt;br /&gt;
Dedicated to &lt;br /&gt;
Shrine, &lt;br /&gt;
 (next at &lt;br /&gt;
Temple, &lt;br /&gt;
Temple Complex, &lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
Priest: &lt;br /&gt;
High priest: &lt;br /&gt;
 needed&lt;br /&gt;
: Recognize priesthood&lt;br /&gt;
: Recognize high priest&lt;br /&gt;
Agreed to build temple&lt;br /&gt;
Agreed to build temple complex&lt;br /&gt;
 Guildhall&lt;br /&gt;
No members&lt;br /&gt;
 worker&lt;br /&gt;
No workers&lt;br /&gt;
Meeting place, &lt;br /&gt;
Guildhall, &lt;br /&gt;
Grand Guildhall, &lt;br /&gt;
Agreed to build guildhall&lt;br /&gt;
Agreed to build grand guildhall&lt;br /&gt;
Only members can visit (if guild established)&lt;br /&gt;
Only members can visit&lt;br /&gt;
All visitors welcome&lt;br /&gt;
Citizens and long-term residents only&lt;br /&gt;
Assign occupation&lt;br /&gt;
Assign position&lt;br /&gt;
: Scroll&lt;br /&gt;
: Change restriction&lt;br /&gt;
: Assign Position&lt;br /&gt;
: Assign Occupation&lt;br /&gt;
Citizens only&lt;br /&gt;
Subject revealed that in &lt;br /&gt;
 concocted &lt;br /&gt;
a bribery conspiracy&lt;br /&gt;
a corruption conspiracy&lt;br /&gt;
a embezzlement conspiracy&lt;br /&gt;
 plotted to infiltrate &lt;br /&gt;
 in order to &lt;br /&gt;
steal treasures&lt;br /&gt;
initiate sabotage&lt;br /&gt;
instill terror&lt;br /&gt;
 approached by &lt;br /&gt;
 to handle the matter directly or through another party&lt;br /&gt;
 plotted to frame &lt;br /&gt;
 plotted to induce a war of &lt;br /&gt;
 plotted to sabotage the activities of &lt;br /&gt;
 plotted to abduct &lt;br /&gt;
 plotted to assassinate &lt;br /&gt;
 plotted to steal &lt;br /&gt;
 promised &lt;br /&gt;
 began &lt;br /&gt;
passing a portion of corruptly-obtained funds&lt;br /&gt;
 aided &lt;br /&gt;
 in becoming a permanent part of the living world&lt;br /&gt;
.  The ritual took place in &lt;br /&gt;
 using &lt;br /&gt;
.  The ritual involved &lt;br /&gt;
 agreed to a parley with &lt;br /&gt;
 made an agreement with &lt;br /&gt;
, becoming a resident of &lt;br /&gt;
, becoming a citizen of &lt;br /&gt;
 after being compelled to serve&lt;br /&gt;
 agreed to establish &lt;br /&gt;
a corrupt agreement was formed&lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
priest&lt;br /&gt;
 has revealed the presence of &lt;br /&gt;
  Counterintelligence  &lt;br /&gt;
There is no counterintelligence information yet.&lt;br /&gt;
If a crime involves a conspiracy, an interrogation may reveal the plot.&lt;br /&gt;
 Actors&lt;br /&gt;
Organizations&lt;br /&gt;
Selected actor: &lt;br /&gt;
One member&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
Violation of Production Order&lt;br /&gt;
Violation of Export Prohibition&lt;br /&gt;
Violation of Job Order&lt;br /&gt;
Conspiracy to Slow Labor&lt;br /&gt;
Murder&lt;br /&gt;
Disorderly Conduct&lt;br /&gt;
Building Destruction&lt;br /&gt;
Robbery&lt;br /&gt;
Espionage&lt;br /&gt;
Treason&lt;br /&gt;
Blood-drinking&lt;br /&gt;
Attempted Theft&lt;br /&gt;
Attempted Murder&lt;br /&gt;
Kidnapping&lt;br /&gt;
Attempted Kidnapping&lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
1 witness&lt;br /&gt;
 witnesses&lt;br /&gt;
No witnesses&lt;br /&gt;
Interview scheduled&lt;br /&gt;
Already interviewed&lt;br /&gt;
MORE&lt;br /&gt;
Injured Party: &lt;br /&gt;
Convicted: &lt;br /&gt;
unknown&lt;br /&gt;
Confessed.&lt;br /&gt;
Implicates: &lt;br /&gt;
Accuses: &lt;br /&gt;
Found the body.&lt;br /&gt;
Saw that the object was missing.&lt;br /&gt;
Saw that the object was disturbed.&lt;br /&gt;
Saw &lt;br /&gt;
 admire the object.&lt;br /&gt;
Date: &lt;br /&gt;
Reported: &lt;br /&gt;
Witness: &lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Bribery.&lt;br /&gt;
Embezzlement.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Theft.&lt;br /&gt;
Robbery.&lt;br /&gt;
Espionage.&lt;br /&gt;
Treason.&lt;br /&gt;
Blood-drinking.&lt;br /&gt;
Attempted Theft.&lt;br /&gt;
Attempted Murder.&lt;br /&gt;
Kidnapping.&lt;br /&gt;
Attempted Kidnapping.&lt;br /&gt;
: Select/scroll&lt;br /&gt;
: Cancel interview&lt;br /&gt;
: Interrogate&lt;br /&gt;
: Convict&lt;br /&gt;
: View recent crimes (&lt;br /&gt;
: View cold cases (&lt;br /&gt;
: Counterintelligence&lt;br /&gt;
Met with subject.  &lt;br /&gt;
Attempted to make&lt;br /&gt;
Made&lt;br /&gt;
 intimidating remarks in order to elicit information.&lt;br /&gt;
 flattering remarks in order to elicit information.&lt;br /&gt;
Attempted to appeal&lt;br /&gt;
Appealed&lt;br /&gt;
 to shared worship of &lt;br /&gt;
 in order to elicit information.&lt;br /&gt;
 to subject's &lt;br /&gt;
belief in the law&lt;br /&gt;
belief in harmony&lt;br /&gt;
belief in the truth&lt;br /&gt;
belief in cooperation&lt;br /&gt;
Attempted to build&lt;br /&gt;
Built&lt;br /&gt;
 rapport in order to elicit information.&lt;br /&gt;
Attempted to misrepresent&lt;br /&gt;
Misrepresented&lt;br /&gt;
 facts surrounding case in order to elicit information.&lt;br /&gt;
  Subject &lt;br /&gt;
acquiesced to the argument&lt;br /&gt;
was naturally inclined to speak&lt;br /&gt;
had a trusting nature and agreed&lt;br /&gt;
spurning the law&lt;br /&gt;
spurning the value of harmony&lt;br /&gt;
spurning the value of honesty&lt;br /&gt;
spurning the value of cooperation&lt;br /&gt;
distrust of&lt;br /&gt;
lack of loyalty toward&lt;br /&gt;
 interrogator&lt;br /&gt;
value the law&lt;br /&gt;
valued harmony&lt;br /&gt;
valued honesty&lt;br /&gt;
believed in the value of cooperation&lt;br /&gt;
being intellectually stubborn&lt;br /&gt;
being a natural loner&lt;br /&gt;
a distrustful nature&lt;br /&gt;
spurning the truth&lt;br /&gt;
was intellectually stubborn and refused to listen&lt;br /&gt;
was a natural loner and refused to listen&lt;br /&gt;
had a distrustful nature and refused to listen&lt;br /&gt;
valuing the law&lt;br /&gt;
valuing harmony&lt;br /&gt;
valuing the truth&lt;br /&gt;
a belief in the value of cooperation&lt;br /&gt;
spurned the law and refused to listen&lt;br /&gt;
spurned harmony and refused to listen&lt;br /&gt;
spurning the truth and refused to listen&lt;br /&gt;
spurning the value of cooperation and refused to listen&lt;br /&gt;
an acquiescing nature&lt;br /&gt;
being inclined to converse&lt;br /&gt;
being trusting by nature&lt;br /&gt;
 and refused&lt;br /&gt;
  In retrospect, interrogator may have completely misjudged subject's character.&lt;br /&gt;
  Subject naively complied.&lt;br /&gt;
  Subject was cagey and refused to comply.&lt;br /&gt;
Subject confessed to &lt;br /&gt;
multiple crimes&lt;br /&gt;
the production order violation&lt;br /&gt;
the export prohibition violation&lt;br /&gt;
the job order violation&lt;br /&gt;
the conspiracy to slow labor&lt;br /&gt;
the murder&lt;br /&gt;
the kidnapping&lt;br /&gt;
the theft&lt;br /&gt;
the robbery&lt;br /&gt;
the crime&lt;br /&gt;
Subject revealed that &lt;br /&gt;
being nameless&lt;br /&gt;
 is in fact an assumed identity.  Subject's true name is &lt;br /&gt;
Subject has used &lt;br /&gt;
 as an alias&lt;br /&gt;
a nameless identity&lt;br /&gt;
 in the past.&lt;br /&gt;
Unfortunately, no new pertinent information was revealed.&lt;br /&gt;
Unidentified&lt;br /&gt;
A plot&lt;br /&gt;
, agreed in &lt;br /&gt;
Abduct&lt;br /&gt;
Assassinate&lt;br /&gt;
Steal&lt;br /&gt;
Corrupt&lt;br /&gt;
Provide Position&lt;br /&gt;
Attempted Bribery&lt;br /&gt;
Attempted Espionage&lt;br /&gt;
Attempted Embezzlement&lt;br /&gt;
Infiltrate&lt;br /&gt;
Frame&lt;br /&gt;
Start War&lt;br /&gt;
 between &lt;br /&gt;
Boss&lt;br /&gt;
Membr&lt;br /&gt;
Asset&lt;br /&gt;
Crrpt&lt;br /&gt;
Assas&lt;br /&gt;
Snatc&lt;br /&gt;
Sabtr&lt;br /&gt;
Framr&lt;br /&gt;
Interrogation Report: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HAS_ITEM_REACTION_PRODUCT&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
UNROTTEN&lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
begins to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
 often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
will frequently ramble on with stories that don't have any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom &lt;br /&gt;
 is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
often lowers &lt;br /&gt;
 is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE&lt;br /&gt;
-site_map-&lt;br /&gt;
.bmp&lt;br /&gt;
src/site.cpp&lt;br /&gt;
site_color_key.txt&lt;br /&gt;
castle tower (110,110,110)&lt;br /&gt;
castle wall (70,70,70)&lt;br /&gt;
castle wall walkway (40,40,40)&lt;br /&gt;
warehouse (50,50,50)&lt;br /&gt;
dormitory (50,75,75)&lt;br /&gt;
dining hall (75,50,75)&lt;br /&gt;
general import market (50,30,15)&lt;br /&gt;
food import market (50,40,15)&lt;br /&gt;
clothing import market (50,30,35)&lt;br /&gt;
meat market (255,0,0)&lt;br /&gt;
edible produce market (0,255,0)&lt;br /&gt;
cheese market (255,255,0)&lt;br /&gt;
edible processed plants market (255,200,200)&lt;br /&gt;
general import store (192,192,192), border (128,128,128)&lt;br /&gt;
food import store (128,192,128), border (128,128,128)&lt;br /&gt;
clothing import store (255,255,255), border (128,128,128)&lt;br /&gt;
cloth shop (200,200,200)&lt;br /&gt;
tanning shop (128,100,50)&lt;br /&gt;
cloth clothing shop (255,255,100)&lt;br /&gt;
leather clothing shop (255,128,64)&lt;br /&gt;
bone carver shop (128,255,255)&lt;br /&gt;
gem cutter shop (0,255,0)&lt;br /&gt;
metal weapons shop (255,0,255)&lt;br /&gt;
wood weapons shop (255,128,128)&lt;br /&gt;
blacksmith shop (64,64,64)&lt;br /&gt;
armorsmith shop (0,0,0)&lt;br /&gt;
metal crafter shop (128,128,128)&lt;br /&gt;
leather accessories shop (100,70,30)&lt;br /&gt;
wooden furniture shop (255,0,0)&lt;br /&gt;
stone furniture shop (255,64,0)&lt;br /&gt;
metal furniture shop (255,0,64)&lt;br /&gt;
fortress (129,129,129)&lt;br /&gt;
underground farming (50,20,50)&lt;br /&gt;
underground industrial (250,50,20)&lt;br /&gt;
underground living (20,50,30)&lt;br /&gt;
underground guilds (20,100,20)&lt;br /&gt;
underground merchants (100,100,20)&lt;br /&gt;
trenches (0,0,0)&lt;br /&gt;
tavern (255,255,32)&lt;br /&gt;
well (0,0,255)&lt;br /&gt;
house (100,70,10)&lt;br /&gt;
cottage plot (30,100,10)&lt;br /&gt;
mead hall (255,128,255)&lt;br /&gt;
temple (170,120,230)&lt;br /&gt;
library (255,192,255)&lt;br /&gt;
shrine (0,255,255)&lt;br /&gt;
crops 1 (255,195,0), rows&lt;br /&gt;
crops 2 (195,255,0), rows&lt;br /&gt;
crops 3 (100,60,20), rows&lt;br /&gt;
meadow (100,255,0)&lt;br /&gt;
orchard (0,100,0)/(0,200,0)&lt;br /&gt;
woodland (0,95,0)&lt;br /&gt;
waste (0,20,0)&lt;br /&gt;
town yards (100,50,10)&lt;br /&gt;
abandoned (75,50,20), border (50,50,50)&lt;br /&gt;
ruin (50,20,20), border (50,50,50)&lt;br /&gt;
unknown (100,100,100)&lt;br /&gt;
fortress&lt;br /&gt;
mountain halls&lt;br /&gt;
hillocks&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
labyrinth&lt;br /&gt;
tower&lt;br /&gt;
fort&lt;br /&gt;
monastery&lt;br /&gt;
castle&lt;br /&gt;
vault&lt;br /&gt;
tomb&lt;br /&gt;
monument&lt;br /&gt;
camp&lt;br /&gt;
important location&lt;br /&gt;
pits&lt;br /&gt;
hamlet&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
NULL artifact on site realization, skipping&lt;br /&gt;
NULL artifact removed on load&lt;br /&gt;
main tower (255,0,255)&lt;br /&gt;
watch tower (128,128,128)&lt;br /&gt;
dungeon-tower interface (50,20,50)&lt;br /&gt;
work pits (50,30,20)&lt;br /&gt;
living pits (20,50,40)&lt;br /&gt;
old save: correcting possibly erroneous site animal pop&lt;br /&gt;
old save: correcting possibly erroneous site pop&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
Train&lt;br /&gt;
Retrieve &lt;br /&gt;
Patrol &lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Station&lt;br /&gt;
Mixed&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Invalid order&lt;br /&gt;
No scheduled order&lt;br /&gt;
Kill &lt;br /&gt;
Drive any members of &lt;br /&gt;
Drive &lt;br /&gt;
Cause trouble for &lt;br /&gt;
 various&lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
 (traveling)&lt;br /&gt;
AVAILABLE&lt;br /&gt;
You need somebody who&lt;br /&gt;
can appoint this position.&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station&lt;br /&gt;
kill&lt;br /&gt;
defend&lt;br /&gt;
training&lt;br /&gt;
retrieve artifact&lt;br /&gt;
raid site&lt;br /&gt;
invalid order&lt;br /&gt;
: Cannot disband&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
skilled&lt;br /&gt;
Schedule: &lt;br /&gt;
: Cannot remove traveling squad member&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Commander is traveling&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
Uniform &lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
plant fiber&lt;br /&gt;
stone&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
VACANT&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
a secret identity&lt;br /&gt;
IS_HIST_STRING_1&lt;br /&gt;
IS_HIST_STRING_2&lt;br /&gt;
IS_TRIGGER_STRING_SECOND&lt;br /&gt;
IS_TRIGGER_STRING_THIRD&lt;br /&gt;
IS_TRIGGER_STRING&lt;br /&gt;
IS_FREQUENCY&lt;br /&gt;
IS_NAME&lt;br /&gt;
FRONT_WARM&lt;br /&gt;
FRONT_COLD&lt;br /&gt;
FRONT_OCCLUDED&lt;br /&gt;
CUMULUS_MED&lt;br /&gt;
CUMULUS_MULTI&lt;br /&gt;
CUMULUS_NIMBUS&lt;br /&gt;
CIRRUS&lt;br /&gt;
STRATUS_ALTO&lt;br /&gt;
STRATUS_PROPER&lt;br /&gt;
STRATUS_NIMBUS&lt;br /&gt;
FOG_MIST&lt;br /&gt;
FOG_NORMAL&lt;br /&gt;
FOG_THICK&lt;br /&gt;
CAN_BREATHE_WATER&lt;br /&gt;
CANNOT_BREATHE_AIR&lt;br /&gt;
CURIOUS_BEAST&lt;br /&gt;
CURIOUS_BEAST_ITEM&lt;br /&gt;
CURIOUS_BEAST_GUZZLER&lt;br /&gt;
CAN_SWIM&lt;br /&gt;
CURIOUS_BEAST_EATER&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
MILKABLE&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
NO_UNIT_TYPE_COLOR&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
HAS_SECRETION&lt;br /&gt;
IMMOBILE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
HAS_ROTTABLE&lt;br /&gt;
INTELLIGENT_SPEAKS&lt;br /&gt;
INTELLIGENT_LEARNS&lt;br /&gt;
AQUATIC_UNDERSWIM&lt;br /&gt;
HAS_BLOOD&lt;br /&gt;
TRANCES&lt;br /&gt;
NOEMOTION&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
HAS_PUS&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
LAIR_HUNTER&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL_ANIMAL&lt;br /&gt;
HAS_BABYSTATE&lt;br /&gt;
HAS_CHILDSTATE&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
EQUIPS&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
HAS_SOLDIER_TILE&lt;br /&gt;
CAN_SWIM_INNATE&lt;br /&gt;
TENDONS&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
HAS_TILE&lt;br /&gt;
HAS_COLOR&lt;br /&gt;
HAS_GLOW_TILE&lt;br /&gt;
HAS_GLOW_COLOR&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
NIGHT_CREATURE_HUNTER&lt;br /&gt;
NIGHT_CREATURE_BOGEYMAN&lt;br /&gt;
NIGHT_CREATURE_NIGHTMARE&lt;br /&gt;
COLONY_EXTERNAL&lt;br /&gt;
LAYS_UNUSUAL_EGGS&lt;br /&gt;
HUNTS_VERMIN&lt;br /&gt;
HAS_SOUND_ALERT&lt;br /&gt;
HAS_SOUND_PEACEFUL_INTERMITTENT&lt;br /&gt;
NOT_LIVING&lt;br /&gt;
NO_VEGETATION_PERTURB&lt;br /&gt;
DIVE_HUNTS_VERMIN&lt;br /&gt;
VERMIN_GOBBLER&lt;br /&gt;
CANNOT_CLIMB&lt;br /&gt;
HAS_GRASP&lt;br /&gt;
HAS_FLY_RACE_GAIT&lt;br /&gt;
HAS_RACE_GAIT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
EQUIPMENT&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
BIOME_MOUNTAIN&lt;br /&gt;
BIOME_GLACIER&lt;br /&gt;
BIOME_TUNDRA&lt;br /&gt;
BIOME_SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
BIOME_SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
BIOME_MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
BIOME_MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
BIOME_SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
BIOME_SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
BIOME_SWAMP_MANGROVE&lt;br /&gt;
BIOME_MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
BIOME_MARSH_TROPICAL_SALTWATER&lt;br /&gt;
BIOME_FOREST_TAIGA&lt;br /&gt;
BIOME_FOREST_TEMPERATE_CONIFER&lt;br /&gt;
BIOME_FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
BIOME_FOREST_TROPICAL_CONIFER&lt;br /&gt;
BIOME_FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
BIOME_GRASSLAND_TEMPERATE&lt;br /&gt;
BIOME_SAVANNA_TEMPERATE&lt;br /&gt;
BIOME_SHRUBLAND_TEMPERATE&lt;br /&gt;
BIOME_GRASSLAND_TROPICAL&lt;br /&gt;
BIOME_SAVANNA_TROPICAL&lt;br /&gt;
BIOME_SHRUBLAND_TROPICAL&lt;br /&gt;
BIOME_DESERT_BADLAND&lt;br /&gt;
BIOME_DESERT_ROCK&lt;br /&gt;
BIOME_DESERT_SAND&lt;br /&gt;
BIOME_OCEAN_TROPICAL&lt;br /&gt;
BIOME_OCEAN_TEMPERATE&lt;br /&gt;
BIOME_OCEAN_ARCTIC&lt;br /&gt;
BIOME_SUBTERRANEAN_WATER&lt;br /&gt;
BIOME_SUBTERRANEAN_CHASM&lt;br /&gt;
BIOME_SUBTERRANEAN_LAVA&lt;br /&gt;
BIOME_POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
BIOME_POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
BIOME_POOL_TEMPERATE_SALTWATER&lt;br /&gt;
BIOME_POOL_TROPICAL_FRESHWATER&lt;br /&gt;
BIOME_POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
BIOME_POOL_TROPICAL_SALTWATER&lt;br /&gt;
BIOME_LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
BIOME_LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
BIOME_LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
BIOME_LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
BIOME_LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
BIOME_LAKE_TROPICAL_SALTWATER&lt;br /&gt;
BIOME_RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
BIOME_RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
BIOME_RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
BIOME_RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
BIOME_RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
BIOME_RIVER_TROPICAL_SALTWATER&lt;br /&gt;
EVIL&lt;br /&gt;
TWO_GENDERS&lt;br /&gt;
MATES_TO_BREED&lt;br /&gt;
HAS_MALE&lt;br /&gt;
HAS_FEMALE&lt;br /&gt;
SMALL_RACE&lt;br /&gt;
HAS_ANY_INTELLIGENT_LEARNS&lt;br /&gt;
HAS_ANY_VERMIN_HATEABLE&lt;br /&gt;
OCCURS_AS_ENTITY_RACE&lt;br /&gt;
HAS_ANY_LARGE_PREDATOR&lt;br /&gt;
HAS_ANY_CURIOUS_BEAST&lt;br /&gt;
HAS_ANY_BENIGN&lt;br /&gt;
HAS_ANY_NATURAL_ANIMAL&lt;br /&gt;
HAS_ANY_MEGABEAST&lt;br /&gt;
HAS_ANY_SEMIMEGABEAST&lt;br /&gt;
HAS_ANY_POWER&lt;br /&gt;
HAS_ANY_VERMIN_MICRO&lt;br /&gt;
HAS_ANY_NOT_FIREIMMUNE&lt;br /&gt;
HAS_ANY_CANNOT_BREATHE_WATER&lt;br /&gt;
HAS_ANY_CANNOT_BREATHE_AIR&lt;br /&gt;
HAS_ANY_NOT_FLIER&lt;br /&gt;
HAS_ANY_COMMON_DOMESTIC&lt;br /&gt;
HAS_ANY_UTTERANCES&lt;br /&gt;
HAS_ANY_INTELLIGENT_SPEAKS&lt;br /&gt;
HAS_ANY_FEATURE_BEAST&lt;br /&gt;
HAS_ANY_TITAN&lt;br /&gt;
HAS_ANY_UNIQUE_DEMON&lt;br /&gt;
HAS_ANY_NOT_LIVING&lt;br /&gt;
HAS_ANY_MISCHIEVIOUS&lt;br /&gt;
HAS_ANY_FLIER&lt;br /&gt;
HAS_ANY_DEMON&lt;br /&gt;
HAS_ANY_NIGHT_CREATURE&lt;br /&gt;
HAS_ANY_NIGHT_CREATURE_HUNTER&lt;br /&gt;
HAS_ANY_NIGHT_CREATURE_BOGEYMAN&lt;br /&gt;
HAS_ANY_NIGHT_CREATURE_NIGHTMARE&lt;br /&gt;
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER&lt;br /&gt;
HAS_ANY_CARNIVORE&lt;br /&gt;
ALL_CASTES_ALIVE&lt;br /&gt;
HAS_ANY_SUPERNATURAL&lt;br /&gt;
HAS_ANY_HAS_BLOOD&lt;br /&gt;
HAS_ANY_GRAZER&lt;br /&gt;
HAS_ANY_IMMOBILE&lt;br /&gt;
HAS_ANY_LOCAL_POPS_CONTROLLABLE&lt;br /&gt;
HAS_ANY_OUTSIDER_CONTROLLABLE&lt;br /&gt;
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES&lt;br /&gt;
HAS_ANY_GRASP&lt;br /&gt;
HAS_ANY_RACE_GAIT&lt;br /&gt;
HAS_ANY_FLY_RACE_GAIT&lt;br /&gt;
HAS_ANY_SLOW_LEARNER&lt;br /&gt;
IT_LOCATION&lt;br /&gt;
CONTEXT_REGION&lt;br /&gt;
CONTEXT_CREATURE&lt;br /&gt;
CONTEXT_ITEM&lt;br /&gt;
CONTEXT_BP&lt;br /&gt;
CONTEXT_LOCATION&lt;br /&gt;
CONTEXT_CREATURE_OR_LOCATION&lt;br /&gt;
RANDOM_NEARBY_LOCATION&lt;br /&gt;
IT_LOCATION token not valid &lt;br /&gt;
IT_MANUAL_INPUT&lt;br /&gt;
IT_MATERIAL&lt;br /&gt;
CONTEXT_MATERIAL&lt;br /&gt;
IS_REGION&lt;br /&gt;
ANY_TERRAIN&lt;br /&gt;
NORMAL_ALLOWED&lt;br /&gt;
EVIL_ALLOWED&lt;br /&gt;
GOOD_ALLOWED&lt;br /&gt;
SAVAGE_ALLOWED&lt;br /&gt;
EVIL_ONLY&lt;br /&gt;
GOOD_ONLY&lt;br /&gt;
SAVAGE_ONLY&lt;br /&gt;
*** Error(s) finalizing the interaction &lt;br /&gt;
IT_AFFECTED_CREATURE&lt;br /&gt;
IT_AFFECTED_CLASS&lt;br /&gt;
IT_IMMUNE_CREATURE&lt;br /&gt;
IT_IMMUNE_CLASS&lt;br /&gt;
IT_REQUIRES&lt;br /&gt;
MISCHIEVOUS&lt;br /&gt;
MORTAL&lt;br /&gt;
STERILE&lt;br /&gt;
FIT_FOR_ANIMATION&lt;br /&gt;
Unrecognized IT_REQUIRES token: &lt;br /&gt;
IT_FORBIDDEN&lt;br /&gt;
Unrecognized IT_FORBIDDEN token: &lt;br /&gt;
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED&lt;br /&gt;
IT_CANNOT_HAVE_SYNDROME_CLASS&lt;br /&gt;
Target Token not found &lt;br /&gt;
Unrecognized Creature/Caste Token in Summon Unit Effect: &lt;br /&gt;
Unrecognized corpse target affected caste token: &lt;br /&gt;
Unrecognized corpse target affected creature token: &lt;br /&gt;
Unrecognized corpse target immune caste token: &lt;br /&gt;
Unrecognized corpse target immune creature token: &lt;br /&gt;
IE_TARGET&lt;br /&gt;
IE_INTERMITTENT&lt;br /&gt;
IE_IMMEDIATE&lt;br /&gt;
IE_LOCATION&lt;br /&gt;
IE_ARENA_NAME&lt;br /&gt;
IE_ADD_WEATHER&lt;br /&gt;
IE_REMOVE_WEATHER&lt;br /&gt;
IE_GRIME_LEVEL&lt;br /&gt;
IE_SYNDROME_TAG&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_INGESTED&lt;br /&gt;
IE_CHANGE_QUALITY&lt;br /&gt;
IE_SET_QUALITY&lt;br /&gt;
IE_ITEM&lt;br /&gt;
IE_ITEM_QUALITY&lt;br /&gt;
ARTIFACT&lt;br /&gt;
IE_CREATURE_FLAG&lt;br /&gt;
IE_FORBIDDEN_CREATURE_FLAG&lt;br /&gt;
IE_CREATURE_CASTE_FLAG&lt;br /&gt;
IE_FORBIDDEN_CREATURE_CASTE_FLAG&lt;br /&gt;
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED&lt;br /&gt;
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED&lt;br /&gt;
IE_TIME_RANGE&lt;br /&gt;
IE_MAKE_PET_IF_POSSIBLE&lt;br /&gt;
IE_PROPEL_FORCE&lt;br /&gt;
IS_USAGE_HINT&lt;br /&gt;
EXPERIMENT_ONLY&lt;br /&gt;
I_SOURCE&lt;br /&gt;
REGION&lt;br /&gt;
UNDERGROUND_SPECIAL&lt;br /&gt;
SECRET&lt;br /&gt;
DISTURBANCE&lt;br /&gt;
INGESTION&lt;br /&gt;
CREATURE_ACTION&lt;br /&gt;
EXPERIMENT&lt;br /&gt;
Unrecognized Interaction Source Type: &lt;br /&gt;
I_TARGET&lt;br /&gt;
CORPSE&lt;br /&gt;
LOCATION&lt;br /&gt;
Unrecognized Interaction Target Type: &lt;br /&gt;
I_EFFECT&lt;br /&gt;
ANIMATE&lt;br /&gt;
RAISE_GHOST&lt;br /&gt;
RESURRECT&lt;br /&gt;
PROPEL_UNIT&lt;br /&gt;
SUMMON_UNIT&lt;br /&gt;
CREATE_ITEM&lt;br /&gt;
CHANGE_ITEM_QUALITY&lt;br /&gt;
ADD_SYNDROME&lt;br /&gt;
HIDE&lt;br /&gt;
CHANGE_WEATHER&lt;br /&gt;
CONTACT&lt;br /&gt;
MATERIAL_EMISSION&lt;br /&gt;
Unrecognized Interaction Effect Type: &lt;br /&gt;
Unrecognized Interaction Token: &lt;br /&gt;
IS_SPHERE&lt;br /&gt;
IS_SECRET_GOAL&lt;br /&gt;
IS_SECRET&lt;br /&gt;
SUPERNATURAL_LEARNING_POSSIBLE&lt;br /&gt;
MUNDANE_RESEARCH_POSSIBLE&lt;br /&gt;
MUNDANE_TEACHING_POSSIBLE&lt;br /&gt;
MUNDANE_RECORDING_POSSIBLE&lt;br /&gt;
Interaction Source IS_SECRET token not found &lt;br /&gt;
Woe unto any that disturb the resting place of &lt;br /&gt;
 The &lt;br /&gt;
 is with &lt;br /&gt;
 but&lt;br /&gt;
 watches still&lt;br /&gt;
Tavern&lt;br /&gt;
Imported Food&lt;br /&gt;
Imported Clothing&lt;br /&gt;
Imported Goods&lt;br /&gt;
Leather&lt;br /&gt;
Woven Clothing&lt;br /&gt;
Leather Clothing&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Metal Crafts&lt;br /&gt;
Leather Goods&lt;br /&gt;
Wooden Furniture&lt;br /&gt;
Stone Furniture&lt;br /&gt;
Metal Furniture&lt;br /&gt;
building out of bounds: &lt;br /&gt;
wall&lt;br /&gt;
temple&lt;br /&gt;
mead hall&lt;br /&gt;
well&lt;br /&gt;
fortress entrance&lt;br /&gt;
shrine&lt;br /&gt;
no layer area available for historical figure&lt;br /&gt;
false&lt;br /&gt;
src/g_src/renderer_opengl.hpp&lt;br /&gt;
vertexes&lt;br /&gt;
Symbol not found: %s&lt;br /&gt;
enabler.sync == NULL&lt;br /&gt;
INIT FAILED!&lt;br /&gt;
%s: %s&lt;br /&gt;
Error&lt;br /&gt;
libncursesw.so.5&lt;br /&gt;
libncursesw.so&lt;br /&gt;
Didn't find any flavor of libncursesw, attempting libncurses&lt;br /&gt;
libncurses.dylib&lt;br /&gt;
libncurses.so.5&lt;br /&gt;
libncurses.so&lt;br /&gt;
libncurses.5.4.dylib&lt;br /&gt;
/usr/lib/libncurses.dylib&lt;br /&gt;
/usr/lib/libncurses.5.4.dylib&lt;br /&gt;
Unable to open any flavor of libncurses!&lt;br /&gt;
COLOR_PAIRS&lt;br /&gt;
stdscr&lt;br /&gt;
erase&lt;br /&gt;
wmove&lt;br /&gt;
waddnstr&lt;br /&gt;
nodelay&lt;br /&gt;
refresh&lt;br /&gt;
wgetch&lt;br /&gt;
endwin&lt;br /&gt;
initscr&lt;br /&gt;
keypad&lt;br /&gt;
noecho&lt;br /&gt;
set_escdelay&lt;br /&gt;
curs_set&lt;br /&gt;
start_color&lt;br /&gt;
init_pair&lt;br /&gt;
getmouse&lt;br /&gt;
waddnwstr&lt;br /&gt;
unable to create ncurses window - initscr failed!&lt;br /&gt;
Dwarf Fortress&lt;br /&gt;
data/art/icon.png&lt;br /&gt;
Requested single-buffering not available&lt;br /&gt;
OpenGL&lt;br /&gt;
SDL initialization failure, trying windowed mode&lt;br /&gt;
SDL initialization failure&lt;br /&gt;
Error Initializing Text: &lt;br /&gt;
Resizing font to &lt;br /&gt;
New window size: &lt;br /&gt;
Font size: &lt;br /&gt;
Resizing grid to &lt;br /&gt;
Fatal error&lt;br /&gt;
Unable to create texture!&lt;br /&gt;
Resetting textures&lt;br /&gt;
EMERGENCY: Unknown case in async_wait&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
errorlog.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
basic_string::_S_construct NULL not valid&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
RANDOM&lt;br /&gt;
PLAY&lt;br /&gt;
FPS: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
text&lt;br /&gt;
data/art/curses_640x300.png&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
TRUETYPE&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
RESIZABLE&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PRINT_MODE&lt;br /&gt;
PARTIAL&lt;br /&gt;
PROMPT&lt;br /&gt;
Use OpenGL?&lt;br /&gt;
Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box.&lt;br /&gt;
TEXT&lt;br /&gt;
FRAME_BUFFER&lt;br /&gt;
ACCUM_BUFFER&lt;br /&gt;
2DSW&lt;br /&gt;
2DHW&lt;br /&gt;
2DASYNC&lt;br /&gt;
SHADER&lt;br /&gt;
SINGLE_BUFFER&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
ZOOM_SPEED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ARB_SYNC&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
WINDOWED&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
KEY_REPEAT_MS&lt;br /&gt;
KEY_REPEAT_ACCEL_LIMIT&lt;br /&gt;
KEY_REPEAT_ACCEL_START&lt;br /&gt;
MACRO_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
data/init/colors.txt&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.&lt;br /&gt;
Unless you've changed your bindings, you can press F11 to toggle this setting any time.&lt;br /&gt;
1.2.3&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/last_record.cmv&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
mkdir(&lt;br /&gt;
) failed&lt;br /&gt;
0123456789abcdef&lt;br /&gt;
Tried to call lock a second time before unlock was called. &lt;br /&gt;
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). &lt;br /&gt;
Neither NTSCSI nor ASPI could be initialised. &lt;br /&gt;
An error occurred while initialising the CDDA subsystem. &lt;br /&gt;
Couldn't find the specified device. &lt;br /&gt;
No audio tracks on the specified disc. &lt;br /&gt;
No CD/DVD devices were found. &lt;br /&gt;
No disc present in the specified drive. &lt;br /&gt;
A CDDA read error occurred. &lt;br /&gt;
Error trying to allocate a channel. &lt;br /&gt;
The specified channel has been reused to play another sound. &lt;br /&gt;
A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. &lt;br /&gt;
DMA Failure.  See debug output for more information. &lt;br /&gt;
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128). &lt;br /&gt;
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format. &lt;br /&gt;
DSP connection error.  Couldn't find the DSP unit specified. &lt;br /&gt;
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback. &lt;br /&gt;
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output. &lt;br /&gt;
The specified project or bank has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. &lt;br /&gt;
An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. &lt;br /&gt;
An event with the same GUID already exists. &lt;br /&gt;
Can't execute this command on an EVENT_INFOONLY event. &lt;br /&gt;
An error occured that wasn't supposed to.  See debug log for reason. &lt;br /&gt;
Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified. &lt;br /&gt;
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. &lt;br /&gt;
A category with the same name already exists. &lt;br /&gt;
Tried to call a function on a complex event that's only supported by simple events. &lt;br /&gt;
The requested event, event group, event category or event property could not be found. &lt;br /&gt;
Error loading file. &lt;br /&gt;
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format. &lt;br /&gt;
Media was ejected while reading. &lt;br /&gt;
End of file unexpectedly reached while trying to read essential data (truncated data?). &lt;br /&gt;
File not found. &lt;br /&gt;
Unwanted file access occured. &lt;br /&gt;
Unsupported file or audio format. &lt;br /&gt;
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. &lt;br /&gt;
The specified resource requires authentication or is forbidden. &lt;br /&gt;
Proxy authentication is required to access the specified resource. &lt;br /&gt;
A HTTP server error occurred. &lt;br /&gt;
The HTTP request timed out. &lt;br /&gt;
FMOD was not initialized correctly to support this function. &lt;br /&gt;
Cannot call this command after System::init. &lt;br /&gt;
An error occured that wasn't supposed to.  Contact support. &lt;br /&gt;
On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) &lt;br /&gt;
Value passed in was a NaN, Inf or denormalized float. &lt;br /&gt;
An invalid object handle was used. &lt;br /&gt;
An invalid parameter was passed to this function. &lt;br /&gt;
An invalid seek position was passed to this function. &lt;br /&gt;
An invalid speaker was passed to this function based on the current speaker mode. &lt;br /&gt;
The syncpoint did not come from this sound handle. &lt;br /&gt;
The vectors passed in are not unit length, or perpendicular. &lt;br /&gt;
Reached maximum audible playback count for this sound's soundgroup. &lt;br /&gt;
Not enough memory or resources. &lt;br /&gt;
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. &lt;br /&gt;
Not enough memory or resources on console sound ram. &lt;br /&gt;
The music callback is required, but it has not been set. &lt;br /&gt;
The requested music entity could not be found. &lt;br /&gt;
Music system is not initialized probably because no music data is loaded. &lt;br /&gt;
Tried to call a command on a 3d sound when the command was meant for 2d sound. &lt;br /&gt;
Tried to call a command on a 2d sound when the command was meant for 3d sound. &lt;br /&gt;
Tried to use a feature that requires hardware support.  (ie trying to play a GCADPCM compressed sound in software on Wii). &lt;br /&gt;
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. &lt;br /&gt;
Couldn't connect to the specified host. &lt;br /&gt;
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere. &lt;br /&gt;
The specified URL couldn't be resolved. &lt;br /&gt;
Operation on a non-blocking socket could not complete immediately. &lt;br /&gt;
Operation could not be performed because specified sound/DSP connection is not ready. &lt;br /&gt;
Error initializing output device, but more specifically, the output device is already in use and cannot be reused. &lt;br /&gt;
Error creating hardware sound buffer. &lt;br /&gt;
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. &lt;br /&gt;
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. &lt;br /&gt;
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). &lt;br /&gt;
Error initializing output device. &lt;br /&gt;
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. &lt;br /&gt;
Attempted to create a software sound but no software channels were specified in System::init. &lt;br /&gt;
Panning only works with mono or stereo sound sources. &lt;br /&gt;
An unspecified error has been returned from a 3rd party plugin. &lt;br /&gt;
The number of allowed instances of a plugin has been exceeded. &lt;br /&gt;
A requested output, dsp unit type or codec was not available. &lt;br /&gt;
A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback or other DLLs that it needs to load) &lt;br /&gt;
The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. &lt;br /&gt;
The specified sound is still in use by the event system, wait for the event which is using it finish with it. &lt;br /&gt;
An error occured trying to initialize the recording device. &lt;br /&gt;
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesnt exist. &lt;br /&gt;
The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first. &lt;br /&gt;
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first. &lt;br /&gt;
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. &lt;br /&gt;
The subsound's mode bits do not match with the parent sound's mode bits.  See documentation for function that it was called with. &lt;br /&gt;
The specified tag could not be found or there are no tags. &lt;br /&gt;
The sound created exceeds the allowable input channel count.  This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. &lt;br /&gt;
Something in FMOD hasn't been implemented when it should be! contact support! &lt;br /&gt;
This command failed because System::init or System::setDriver was not called. &lt;br /&gt;
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified. &lt;br /&gt;
An error caused by System::update occured. &lt;br /&gt;
The version number of this file format is not supported. &lt;br /&gt;
No errors.&lt;br /&gt;
Unknown error.&lt;br /&gt;
sound: failure: &lt;br /&gt;
NONE&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_SYMBOL&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
CHOOSE_NAME_FIRST&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_SAME_SQUARE&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
IMAGE_CREATOR_FILTER&lt;br /&gt;
IMAGE_CREATOR_NAME&lt;br /&gt;
IMAGE_CREATOR_DONE&lt;br /&gt;
CIV_RAID&lt;br /&gt;
CIV_CENTER_ON_FORT&lt;br /&gt;
CIV_HOLDINGS&lt;br /&gt;
CIV_MAP_LEGEND&lt;br /&gt;
CIV_REMOVE_MISSION&lt;br /&gt;
CIV_RESCUE&lt;br /&gt;
CIV_RECOVER&lt;br /&gt;
CIV_WORLD&lt;br /&gt;
CIV_MISSIONS&lt;br /&gt;
CIV_MISSION_DETAILS&lt;br /&gt;
CIV_MISSION_FREE_CAPTIVES&lt;br /&gt;
CIV_MISSION_RELEASE_OTHERS&lt;br /&gt;
CIV_MISSION_TAKE_ARTIFACTS&lt;br /&gt;
CIV_MISSION_TAKE_ITEMS&lt;br /&gt;
CIV_MISSION_TAKE_LIVESTOCK&lt;br /&gt;
CIV_MISSION_RAID&lt;br /&gt;
CIV_MISSION_PILLAGE&lt;br /&gt;
CIV_MISSION_RAZE&lt;br /&gt;
CIV_MISSION_TRIBUTE_ONE_TIME&lt;br /&gt;
CIV_MISSION_TRIBUTE_ONGOING&lt;br /&gt;
CIV_MISSION_CONQUER&lt;br /&gt;
CIV_MISSION_DEMAND_SURRENDER&lt;br /&gt;
CIV_NEWS&lt;br /&gt;
CIV_PEOPLE&lt;br /&gt;
CIV_ARTIFACTS&lt;br /&gt;
CIV_CIVS&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_SLEEP_SLEEP&lt;br /&gt;
A_SLEEP_WAIT&lt;br /&gt;
A_SLEEP_DAWN&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_SHORT_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_ATTACK_CONFIRM&lt;br /&gt;
QUICK_ATTACK&lt;br /&gt;
HEAVY_ATTACK&lt;br /&gt;
WILD_ATTACK&lt;br /&gt;
PRECISE_ATTACK&lt;br /&gt;
CHARGE_ATTACK&lt;br /&gt;
MULTI_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_ODOR&lt;br /&gt;
A_DISPLAY_ODOR&lt;br /&gt;
A_YIELD&lt;br /&gt;
A_DISPLAY_TRACKS&lt;br /&gt;
A_FRESHEST_TRACK&lt;br /&gt;
A_INV_DRAW_WEAPON&lt;br /&gt;
A_JUMP&lt;br /&gt;
A_HOLD&lt;br /&gt;
A_TALK&lt;br /&gt;
A_CONV_PERSUADE&lt;br /&gt;
A_CONV_INTIMIDATE&lt;br /&gt;
A_ASSUME_IDENTITY_NEW&lt;br /&gt;
A_ASSUME_IDENTITY_NONE&lt;br /&gt;
A_ASSUME_IDENTITY_NAME&lt;br /&gt;
A_ASSUME_IDENTITY_ORIGIN&lt;br /&gt;
A_ASSUME_IDENTITY_PROFESSION&lt;br /&gt;
A_ASSUME_IDENTITY_WORSHIP&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_ACTION&lt;br /&gt;
A_ACTION_CREATE&lt;br /&gt;
A_ACTION_BUTCHER&lt;br /&gt;
A_ACTION_ABILITY&lt;br /&gt;
A_ACTION_POWER&lt;br /&gt;
A_ACTION_COMPOSE&lt;br /&gt;
A_ACTION_WRITE&lt;br /&gt;
A_CONSTRUCTION&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_NEW&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_EDIT&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_ASSIGN&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_DELETE&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_RECT&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_FLOW&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_REMOVE_RECT&lt;br /&gt;
ADV_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
ADV_CONSTRUCTION_REMOVE_PLANS&lt;br /&gt;
ADV_CONSTRUCTION_REMOVE_EXISTING&lt;br /&gt;
ADV_CONSTRUCTION_MATERIAL&lt;br /&gt;
ADV_CONSTRUCTION_CONSTRUCTION&lt;br /&gt;
ADV_CONSTRUCTION_BUILDING&lt;br /&gt;
ADV_CONSTRUCTION_ZONE&lt;br /&gt;
ADV_CONSTRUCTION_WORK_MENU&lt;br /&gt;
ADV_CONSTRUCTION_NAME_SITE&lt;br /&gt;
ADV_CONSTRUCTION_YOU_WORK&lt;br /&gt;
ADV_CONSTRUCTION_START&lt;br /&gt;
A_COMPOSE_FILTER&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_TACTICAL_SETTINGS&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_SPEED_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_COMPANIONS&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_TRAVEL_SLEEP&lt;br /&gt;
A_TRAVEL_MAP&lt;br /&gt;
A_TRAVEL_HIDE_INSTRUCTIONS&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_COLLECT_CLAY&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_MAT_YARN&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_YARN&lt;br /&gt;
HOTKEY_CRAFTS_SEL_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_SEL_BONE&lt;br /&gt;
HOTKEY_CRAFTS_SEL_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_SLAB&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_SLAB&lt;br /&gt;
HOTKEY_BUILDING_NEST_BOX&lt;br /&gt;
HOTKEY_BUILDING_BOOKCASE&lt;br /&gt;
HOTKEY_BUILDING_HIVE&lt;br /&gt;
HOTKEY_BUILDING_DISPLAY_FURNITURE&lt;br /&gt;
HOTKEY_BUILDING_OFFERING_PLACE&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_INSTRUMENT&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_ROLLERS&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_TRACK&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
HIVE_INSTALL_COLONY&lt;br /&gt;
HIVE_GATHER_PRODUCTS&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_PETITIONS&lt;br /&gt;
D_LOCATIONS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_SQUAD&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
RECENTER_ON_LEVER&lt;br /&gt;
ASSIGN_LOCATION&lt;br /&gt;
LOCATION_NEW&lt;br /&gt;
LOCATION_RETIRE&lt;br /&gt;
LOCATION_INN_TAVERN&lt;br /&gt;
LOCATION_TEMPLE&lt;br /&gt;
LOCATION_RECOGNIZE_PRIESTHOOD&lt;br /&gt;
LOCATION_LIBRARY&lt;br /&gt;
LOCATION_GUILDHALL&lt;br /&gt;
LOCATION_MAIN_HALL&lt;br /&gt;
LOCATION_RENAME&lt;br /&gt;
LOCATION_DETAILS&lt;br /&gt;
LOCATION_RESTRICTION&lt;br /&gt;
LOCATION_SET_NUMBER_1&lt;br /&gt;
LOCATION_SET_NUMBER_2&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_HAULING&lt;br /&gt;
D_HAULING_NEW_ROUTE&lt;br /&gt;
D_HAULING_NEW_STOP&lt;br /&gt;
D_HAULING_REMOVE&lt;br /&gt;
D_HAULING_PROMOTE&lt;br /&gt;
D_HAULING_VEHICLE&lt;br /&gt;
D_HAULING_NICKNAME&lt;br /&gt;
D_HAULING_STOP_NEW_DEPART&lt;br /&gt;
D_HAULING_STOP_NEW_LINK&lt;br /&gt;
D_HAULING_STOP_REMOVE&lt;br /&gt;
D_HAULING_STOP_SL_SELECT_PILE&lt;br /&gt;
D_HAULING_STOP_SL_TAKE_GIVE&lt;br /&gt;
D_HAULING_STOP_LC_DIR&lt;br /&gt;
D_HAULING_STOP_LC_MODE&lt;br /&gt;
D_HAULING_STOP_LC_TIMER_UP&lt;br /&gt;
D_HAULING_STOP_LC_TIMER_DOWN&lt;br /&gt;
D_HAULING_STOP_LC_FULLNESS_UP&lt;br /&gt;
D_HAULING_STOP_LC_FULLNESS_DOWN&lt;br /&gt;
D_HAULING_STOP_LC_MORE_LESS&lt;br /&gt;
D_HAULING_STOP_LC_DESIRED_TOTAL&lt;br /&gt;
D_HAULING_STOP_LC_CHANGE&lt;br /&gt;
D_HAULING_STOP_LC_ADVANCED&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_WORKSHOP_LIMIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_BITEM_NAME&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_FOLLOW&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
ARENA_CREATURE_UNDEAD&lt;br /&gt;
ARENA_CREATURE_TAME&lt;br /&gt;
ARENA_CREATURE_STRING&lt;br /&gt;
ARENA_CONFLICT_STATE_1&lt;br /&gt;
ARENA_CONFLICT_STATE_2&lt;br /&gt;
ARENA_MORALE&lt;br /&gt;
ARENA_WEATHER&lt;br /&gt;
ARENA_WEATHER_SNOW&lt;br /&gt;
ARENA_WEATHER_MUD&lt;br /&gt;
ARENA_WEATHER_CLEAR_SPATTER&lt;br /&gt;
D_LOOK_ARENA_TREE&lt;br /&gt;
ARENA_TREE_FILTER&lt;br /&gt;
ARENA_TREE_AGE&lt;br /&gt;
D_LOOK_ARENA_MOUNT&lt;br /&gt;
CSHEET_BACKGROUND&lt;br /&gt;
CSHEET_NEW_CHARACTER&lt;br /&gt;
CSHEET_SKILLS&lt;br /&gt;
CSHEET_APPEARANCE&lt;br /&gt;
CSHEET_PERSONALITY&lt;br /&gt;
CSHEET_EQUIPMENT&lt;br /&gt;
CSHEET_PETS&lt;br /&gt;
CSHEET_RANDOMIZE_BACKGROUND&lt;br /&gt;
CSHEET_SELECT_BACKGROUND_OPTION&lt;br /&gt;
CSHEET_WORSHIP_UP&lt;br /&gt;
CSHEET_WORSHIP_DOWN&lt;br /&gt;
CSHEET_NEW_ITEM&lt;br /&gt;
CSHEET_QUALITY_UP&lt;br /&gt;
CSHEET_QUALITY_DOWN&lt;br /&gt;
CSHEET_NAME_PET&lt;br /&gt;
CSHEET_REMOVE_PET&lt;br /&gt;
CSHEET_ADD_PET&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_RANDOM_APPEARANCE&lt;br /&gt;
A_RANDOM_APPEARANCE_FULL&lt;br /&gt;
A_RANDOM_PERSONALITY&lt;br /&gt;
A_CUSTOM_PERSONALITY&lt;br /&gt;
A_CHANGE_DREAM&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_SORT&lt;br /&gt;
A_LOG_PIN&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_PEOPLE&lt;br /&gt;
A_LOG_AGREEMENTS&lt;br /&gt;
A_LOG_EVENTS&lt;br /&gt;
A_LOG_BESTIARY&lt;br /&gt;
A_LOG_ARTIFACTS&lt;br /&gt;
A_LOG_INTRIGUE&lt;br /&gt;
A_LOG_FILTER&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE_VERMIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_REFUSE_DUMP_STRAND_TISSUE&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
LOAD_BINDINGS&lt;br /&gt;
KEYBINDING_COMPLETE&lt;br /&gt;
ZOOM_IN&lt;br /&gt;
ZOOM_OUT&lt;br /&gt;
ZOOM_TOGGLE&lt;br /&gt;
ZOOM_RESET&lt;br /&gt;
MACRO_BREAK&lt;br /&gt;
RECORD_MACRO&lt;br /&gt;
PLAY_MACRO&lt;br /&gt;
SAVE_MACRO&lt;br /&gt;
LOAD_MACRO&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_YARN&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_FARMER_SHEAR_CREATURE&lt;br /&gt;
HOTKEY_FARMER_SPIN_THREAD&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_MASON_SLAB&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
HOTKEY_TRAP_TRACK_STOP&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_NAME&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_NOW&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_DETAILS&lt;br /&gt;
BUILDJOB_DETAILS_FILTER&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_LINK_ANYWHERE&lt;br /&gt;
BUILDJOB_STOCKPILE_GIVE_TO&lt;br /&gt;
BUILDJOB_STOCKPILE_WHEELBARROW&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
BUILDJOB_DISPLAY_FURNITURE_SET&lt;br /&gt;
BUILDJOB_DISPLAY_FURNITURE_CANCEL&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
A_BARTER_SHOW&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM_2&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW_UNIT&lt;br /&gt;
UNITJOB_VIEW_JOB&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
MANAGER_CONDITIONS&lt;br /&gt;
MANAGER_DETAILS&lt;br /&gt;
WORK_ORDER_CONDITION_ADD_ITEM&lt;br /&gt;
WORK_ORDER_CONDITION_ADD_ORDER&lt;br /&gt;
WORK_ORDER_CONDITION_ITEM_TYPE&lt;br /&gt;
WORK_ORDER_CONDITION_ITEM_MATERIAL&lt;br /&gt;
WORK_ORDER_CONDITION_ITEM_TRAITS&lt;br /&gt;
WORK_ORDER_CONDITION_ITEM_INEQUALITY&lt;br /&gt;
WORK_ORDER_CONDITION_ITEM_NUMBER&lt;br /&gt;
WORK_ORDER_CONDITION_DELETE&lt;br /&gt;
WORK_ORDER_CONDITION_ORDER_ACTIVATION&lt;br /&gt;
WORK_ORDER_CONDITION_REAGENTS&lt;br /&gt;
WORK_ORDER_CONDITION_PRODUCTS&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
PET_GELD&lt;br /&gt;
ANIMAL_SELECT_TRAINER&lt;br /&gt;
ANIMAL_WAR_TRAINING&lt;br /&gt;
ANIMAL_HUNTING_TRAINING&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
JUSTICE_INTERROGATE&lt;br /&gt;
JUSTICE_COUNTERINTELLIGENCE&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_NAME&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_GATHER_OPTIONS&lt;br /&gt;
CIVZONE_GATHER_OPTIONS_PICK_TREES&lt;br /&gt;
CIVZONE_GATHER_OPTIONS_PICK_SHRUBS&lt;br /&gt;
CIVZONE_GATHER_OPTIONS_GATHER_FALLEN&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_GATHER&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_CLAY_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_ANIMAL_TRAINING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
CIVZONE_PEN&lt;br /&gt;
CIVZONE_PEN_OPTIONS&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_SHEET&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_DETAILS&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TRACK&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_STANDARD_MARKER&lt;br /&gt;
DESIGNATE_MINE_MODE&lt;br /&gt;
DESIGNATE_TOGGLE_MARKER&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_TRACK_CART&lt;br /&gt;
BUILDING_TRIGGER_MIN_TRACK_CART_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MIN_TRACK_CART_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_TRACK_CART_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_TRACK_CART_UP&lt;br /&gt;
BUILDING_ROLLERS_SPEED_UP&lt;br /&gt;
BUILDING_ROLLERS_SPEED_DOWN&lt;br /&gt;
BUILDING_TRACK_STOP_FRICTION_UP&lt;br /&gt;
BUILDING_TRACK_STOP_FRICTION_DOWN&lt;br /&gt;
BUILDING_TRACK_STOP_DUMP&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP_PLUS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP_PLUS&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_FOLLOW&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GELD&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_EXPEL&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
UNITVIEW_PRF_NEW_SQUAD&lt;br /&gt;
UNITVIEW_PRF_REMOVE_FROM_SQUAD&lt;br /&gt;
UNITVIEW_PRF_NAME_CURRENT_SQUAD&lt;br /&gt;
UNITVIEW_PRF_NAME_SELECTED_SQUAD&lt;br /&gt;
UNITVIEW_PRF_OCCUPATION&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
FPS_UP&lt;br /&gt;
FPS_DOWN&lt;br /&gt;
TOGGLE_TTF&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Symbol&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
Choose name: First&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move same square&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Image Creator: Filter&lt;br /&gt;
Image Creator: Name&lt;br /&gt;
Image Creator: Done&lt;br /&gt;
World: Raid&lt;br /&gt;
World: Center on Fort&lt;br /&gt;
World: Holdings&lt;br /&gt;
World: Map Legend&lt;br /&gt;
World: Remove Mission&lt;br /&gt;
World: Rescue Person&lt;br /&gt;
World: Recover Artifact&lt;br /&gt;
World: World Map&lt;br /&gt;
World: Missions&lt;br /&gt;
World: Missions, Details&lt;br /&gt;
World: Missions, Details, Free Captives&lt;br /&gt;
World: Missions, Details, Release Others&lt;br /&gt;
World: Missions, Details, Artifacts&lt;br /&gt;
World: Missions, Details, Items&lt;br /&gt;
World: Missions, Details, Livestock&lt;br /&gt;
World: Missions, Details, Raid&lt;br /&gt;
World: Missions, Details, Pillage&lt;br /&gt;
World: Missions, Details, Raze&lt;br /&gt;
World: Missions, Details, One-Time Tribute&lt;br /&gt;
World: Missions, Details, Ongoing Tribute&lt;br /&gt;
World: Missions, Details, Conquer&lt;br /&gt;
World: Missions, Details, Demand Surrender&lt;br /&gt;
World: News and Rumors&lt;br /&gt;
World: People&lt;br /&gt;
World: Artifacts&lt;br /&gt;
World: Civilizations&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Sleep, Sleep&lt;br /&gt;
Adventure: Sleep, Wait&lt;br /&gt;
Adventure: Sleep, Dawn&lt;br /&gt;
Adventure: Wait Ten Instants&lt;br /&gt;
Adventure: Wait One Instant&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Attack, Confirm&lt;br /&gt;
Adventure: Attack, Quick&lt;br /&gt;
Adventure: Attack, Heavy&lt;br /&gt;
Adventure: Attack, Wild&lt;br /&gt;
Adventure: Attack, Precise&lt;br /&gt;
Adventure: Attack, Charge&lt;br /&gt;
Adventure: Attack, Multi&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Describe Odor&lt;br /&gt;
Adventure: Display Strongest Odor&lt;br /&gt;
Adventure: Yield&lt;br /&gt;
Adventure: Display Tracks&lt;br /&gt;
Adventure: Freshest Track&lt;br /&gt;
Adventure: Inv. Draw Weapon&lt;br /&gt;
Adventure: Jump&lt;br /&gt;
Adventure: Hold/Hang (Climb)&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Talk, Persuade&lt;br /&gt;
Adventure: Talk, Intimidate&lt;br /&gt;
Adventure: Assume Identity, New&lt;br /&gt;
Adventure: Assume Identity, None&lt;br /&gt;
Adventure: Assume Identity, Name&lt;br /&gt;
Adventure: Assume Identity, Origin&lt;br /&gt;
Adventure: Assume Identity, Profession&lt;br /&gt;
Adventure: Assume Identity, Worship&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Misc. Action&lt;br /&gt;
Adventure: Misc. Action, Create&lt;br /&gt;
Adventure: Misc. Action, Butcher&lt;br /&gt;
Adventure: Misc. Action, Ability&lt;br /&gt;
Adventure: Misc. Action, Power&lt;br /&gt;
Adventure: Misc. Action, Compose&lt;br /&gt;
Adventure: Misc. Action, Write&lt;br /&gt;
Adventure: Construction&lt;br /&gt;
Adventure: Construction, New Zone&lt;br /&gt;
Adventure: Construction, Edit Zone&lt;br /&gt;
Adventure: Construction, Assign Zone&lt;br /&gt;
Adventure: Construction, Delete Zone&lt;br /&gt;
Adventure: Construction, Zone Rect&lt;br /&gt;
Adventure: Construction, Zone Flow&lt;br /&gt;
Adventure: Construction, Remove Zone Rect&lt;br /&gt;
Adventure: Construction, Stair Up/down&lt;br /&gt;
Adventure: Construction, Remove Plans&lt;br /&gt;
Adventure: Construction, Remove Existing&lt;br /&gt;
Adventure: Construction, Material&lt;br /&gt;
Adventure: Construction, Constructions&lt;br /&gt;
Adventure: Construction, Buildings&lt;br /&gt;
Adventure: Construction, Zones&lt;br /&gt;
Adventure: Construction, Work Menu&lt;br /&gt;
Adventure: Construction, Name Site&lt;br /&gt;
Adventure: Construction, You Work&lt;br /&gt;
Adventure: Construction, Start&lt;br /&gt;
Adventure: Compose, Filter&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Party Tactical Settings&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Speed and Sneaking Options&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Companions&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Travel, Sleep&lt;br /&gt;
Adventure: Travel, Map&lt;br /&gt;
Adventure: Travel, Hide Instructions&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Collect Clay&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Yarn&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Yarn&lt;br /&gt;
Hotkey: Crafts, Wood Material&lt;br /&gt;
Hotkey: Crafts, Bone Material&lt;br /&gt;
Hotkey: Crafts, Shell Material&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Slab&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Slab&lt;br /&gt;
Hotkey: Building, Nest Box&lt;br /&gt;
Hotkey: Building, Bookcase&lt;br /&gt;
Hotkey: Building, Hive&lt;br /&gt;
Hotkey: Building, Display Furniture&lt;br /&gt;
Hotkey: Building, Altar&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Instrument&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Rollers&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Construction, Track&lt;br /&gt;
Hotkey: Building, Construction, Track Stop&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Hotkey: Building, Hive, Install Colony&lt;br /&gt;
Hotkey: Building, Hive, Gather Products&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Petitions&lt;br /&gt;
Main: Locations&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Name Squad&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Recenter on Lever&lt;br /&gt;
Assign Location&lt;br /&gt;
Location: New&lt;br /&gt;
Location: Retire&lt;br /&gt;
Location: Inn/Tavern&lt;br /&gt;
Location: Temple&lt;br /&gt;
Location: Recognize Priesthood&lt;br /&gt;
Location: Library&lt;br /&gt;
Location: Guildhall&lt;br /&gt;
Location: Main Hall&lt;br /&gt;
Location: Rename&lt;br /&gt;
Location: Details&lt;br /&gt;
Location: Restriction&lt;br /&gt;
Location: Set Number 1&lt;br /&gt;
Location: Set Number 2&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Hauling&lt;br /&gt;
Main: Hauling, New Route&lt;br /&gt;
Main: Hauling, New Stop&lt;br /&gt;
Main: Hauling, Remove&lt;br /&gt;
Main: Hauling, Promote&lt;br /&gt;
Main: Hauling, Vehicle&lt;br /&gt;
Main: Hauling, Name&lt;br /&gt;
Main: Hauling, Stop, New Leave Condition&lt;br /&gt;
Main: Hauling, Stop, New Stockpile Link&lt;br /&gt;
Main: Hauling, Stop, Remove&lt;br /&gt;
Main: Hauling, Stop, Stockpile, Select&lt;br /&gt;
Main: Hauling, Stop, Stockpile, Take/Give&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Dir&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Mode&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Timer Up&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Timer Down&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Fullness Up&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Fullness Down&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, More/Less&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Desired/Total&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Change&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Advanced&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Limit Workshops&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Building Items: Name&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Follow&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Arena Creature: Undead&lt;br /&gt;
Arena Creature: Tame&lt;br /&gt;
Arena Creature: String&lt;br /&gt;
Arena Conflict State 1&lt;br /&gt;
Arena Conflict State 2&lt;br /&gt;
Arena Morale&lt;br /&gt;
Arena Weather&lt;br /&gt;
Arena Weather: Snow&lt;br /&gt;
Arena Weather: Mud&lt;br /&gt;
Arena Weather: Clear Spatter&lt;br /&gt;
Dwf Look: Arena Tree&lt;br /&gt;
Arena Tree: Filter&lt;br /&gt;
Arena Tree: Age&lt;br /&gt;
Dwf Look: Arena Mount&lt;br /&gt;
Adventure: Creation, Background&lt;br /&gt;
Adventure: Creation, New Character&lt;br /&gt;
Adventure: Creation, Skills&lt;br /&gt;
Adventure: Creation, Appearance&lt;br /&gt;
Adventure: Creation, Personality&lt;br /&gt;
Adventure: Creation, Equipment&lt;br /&gt;
Adventure: Creation, Pets&lt;br /&gt;
Adventure: Creation, Randomize Background&lt;br /&gt;
Adventure: Creation, Select Background&lt;br /&gt;
Adventure: Creation, Belief Up&lt;br /&gt;
Adventure: Creation, Belief Down&lt;br /&gt;
Adventure: Creation, New Item&lt;br /&gt;
Adventure: Creation, Quality Up&lt;br /&gt;
Adventure: Creation, Quality Down&lt;br /&gt;
Adventure: Creation, Name Pet&lt;br /&gt;
Adventure: Creation, Remove Pet&lt;br /&gt;
Adventure: Creation, Add Pet&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Random Appearance&lt;br /&gt;
Adventure: Creation, Full Random Appearance&lt;br /&gt;
Adventure: Creation, Random Personality&lt;br /&gt;
Adventure: Creation, Custom Personality&lt;br /&gt;
Adventure: Creation, Change Dream/Goal&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Sort&lt;br /&gt;
Adventure: Log, Pin&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, People&lt;br /&gt;
Adventure: Log, Agreements&lt;br /&gt;
Adventure: Log, Events&lt;br /&gt;
Adventure: Log, Bestiary&lt;br /&gt;
Adventure: Log, Artifacts&lt;br /&gt;
Adventure: Log, Intrigue&lt;br /&gt;
Adventure: Log, Filter&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Gather Outside Vermin&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Dump Strand Tissue&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Load Bindings&lt;br /&gt;
Complete Binding&lt;br /&gt;
Zoom In&lt;br /&gt;
Zoom Out&lt;br /&gt;
Toggle Zoom&lt;br /&gt;
Reset Zoom&lt;br /&gt;
Macro, Break&lt;br /&gt;
Macro, Record&lt;br /&gt;
Macro, Play&lt;br /&gt;
Macro, Save&lt;br /&gt;
Macro, Load&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Weave Yarn&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Farmer, Shear&lt;br /&gt;
Hotkey: Farmer, Spin&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Mason, Slab&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Hotkey: Trap, Track Stop&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Name&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Now&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Details&lt;br /&gt;
Buildjob: Details, Filter&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffin, Allow Citizens&lt;br /&gt;
Buildjob: Coffin, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Link/Anywhere&lt;br /&gt;
Buildjob: Stockpile, Give To&lt;br /&gt;
Buildjob: Stockpile, Wheelbarrow&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Buildjob: Display Furniture, Set&lt;br /&gt;
Buildjob: Display Furniture, Cancel&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Adventure: Barter, Show&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Announcements, Zoom 2&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View Unit&lt;br /&gt;
Unitjob, View Job&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Manager, Conditions&lt;br /&gt;
Manager, Details&lt;br /&gt;
Work Order, Conditions, Add Item Condition&lt;br /&gt;
Work Order, Conditions, Add Order Condition&lt;br /&gt;
Work Order, Conditions, Item Type&lt;br /&gt;
Work Order, Conditions, Item Material&lt;br /&gt;
Work Order, Conditions, Item Traits&lt;br /&gt;
Work Order, Conditions, Item Inequality&lt;br /&gt;
Work Order, Conditions, Item Number&lt;br /&gt;
Work Order, Conditions, Delete&lt;br /&gt;
Work Order, Conditions, Order Activation&lt;br /&gt;
Work Order, Conditions, Reagents&lt;br /&gt;
Work Order, Conditions, Products&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Animals, Geld&lt;br /&gt;
Animals, Trainer&lt;br /&gt;
Animals, War Training&lt;br /&gt;
Animals, Hunting Training&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Justice, Interrogate&lt;br /&gt;
Justice, Counterintelligence&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Name&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Gather&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Clay Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Animal Training&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Main: Activity Zone, Gather Options&lt;br /&gt;
Main: Activity Zone, Gather Options, Pick Trees&lt;br /&gt;
Main: Activity Zone, Gather Options, Pick Shrubs&lt;br /&gt;
Main: Activity Zone, Gather Options, Gather Fallen&lt;br /&gt;
Main: Activity Zone, Pen&lt;br /&gt;
Main: Activity Zone, Pen Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Corpse&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, Sheet&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Details&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Carve Track&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Standard/Marker&lt;br /&gt;
Designate, Mine Mode&lt;br /&gt;
Designate, Toggle Marker&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Cart&lt;br /&gt;
Building, Trigger, Min Cart Down&lt;br /&gt;
Building, Trigger, Min Cart Up&lt;br /&gt;
Building, Trigger, Max Cart Down&lt;br /&gt;
Building, Trigger, Max Cart Up&lt;br /&gt;
Building, Rollers, Speed Up&lt;br /&gt;
Building, Rollers, Speed Down&lt;br /&gt;
Building, Track Stop, Friction Up&lt;br /&gt;
Building, Track Stop, Friction Down&lt;br /&gt;
Building, Track Stop, Dump&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Building, Trigger, Min Size Up+&lt;br /&gt;
Building, Trigger, Min Size Down+&lt;br /&gt;
Building, Trigger, Max Size Up+&lt;br /&gt;
Building, Trigger, Max Size Down+&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Follow&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, Geld&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Expel&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
Unitview, Prefs, New Squad&lt;br /&gt;
Unitview, Prefs, Remove From Squad&lt;br /&gt;
Unitview, Prefs, Name Current Squad&lt;br /&gt;
Unitview, Prefs, Name Selected Squad&lt;br /&gt;
Unitview, Prefs, Occupation&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
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String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
Increase FPS limit&lt;br /&gt;
Decrease FPS limit&lt;br /&gt;
Toggle Truetype rendering&lt;br /&gt;
Command repeat prefix-key&lt;br /&gt;
Backspace&lt;br /&gt;
Enter&lt;br /&gt;
Exclaim&lt;br /&gt;
Quotedbl&lt;br /&gt;
Hash&lt;br /&gt;
Dollar&lt;br /&gt;
Ampersand&lt;br /&gt;
Quote&lt;br /&gt;
Leftparen&lt;br /&gt;
Rightparen&lt;br /&gt;
Asterisk&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Slash&lt;br /&gt;
Colon&lt;br /&gt;
Semicolon&lt;br /&gt;
Less&lt;br /&gt;
Equals&lt;br /&gt;
Greater&lt;br /&gt;
Question&lt;br /&gt;
Leftbracket&lt;br /&gt;
Backslash&lt;br /&gt;
Rightbracket&lt;br /&gt;
Caret&lt;br /&gt;
Underscore&lt;br /&gt;
Backquote&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Numpad Period&lt;br /&gt;
Numpad Divide&lt;br /&gt;
Numpad Multiply&lt;br /&gt;
Numpad Plus&lt;br /&gt;
Numpad Minus&lt;br /&gt;
Numpad Enter&lt;br /&gt;
Numpad Equals&lt;br /&gt;
Down&lt;br /&gt;
Insert&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
Numlock&lt;br /&gt;
Capslock&lt;br /&gt;
Scrollock&lt;br /&gt;
Rshift&lt;br /&gt;
Lshift&lt;br /&gt;
Rctrl&lt;br /&gt;
Lctrl&lt;br /&gt;
Ralt&lt;br /&gt;
Lalt&lt;br /&gt;
Rmeta&lt;br /&gt;
Lmeta&lt;br /&gt;
Lsuper&lt;br /&gt;
Rsuper&lt;br /&gt;
Mode&lt;br /&gt;
Compose&lt;br /&gt;
Print&lt;br /&gt;
Sysreq&lt;br /&gt;
Break&lt;br /&gt;
Menu&lt;br /&gt;
Euro&lt;br /&gt;
Undo&lt;br /&gt;
y1 == y2&lt;br /&gt;
src/g_src/ViewBase.cpp&lt;br /&gt;
Asked for nonexistent texture data&lt;br /&gt;
Not found: &lt;br /&gt;
Image not found&lt;br /&gt;
Asked to clone nonexistent texture!&lt;br /&gt;
Tileset not found&lt;br /&gt;
grayscale_texture ran into mysteriously uncanonicalized texture&lt;br /&gt;
GPU does not support non-power-of-two textures, using &lt;br /&gt;
 catalog.&lt;br /&gt;
GL error&lt;br /&gt;
GPU unable to accommodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU.&lt;br /&gt;
pixel_dst &amp;lt; pixels + ordered[pos].w * ordered[pos].h * 4&lt;br /&gt;
src/g_src/textures.cpp&lt;br /&gt;
pixel_src &amp;lt; (unsigned char*)s-&amp;gt;pixels + s-&amp;gt;w * s-&amp;gt;h * 4&lt;br /&gt;
Shift+&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
NO BINDING&lt;br /&gt;
data/init/macros/&lt;br /&gt;
.mak&lt;br /&gt;
Space&lt;br /&gt;
basic_string::substr&lt;br /&gt;
Missing binding displayed: &lt;br /&gt;
End of group&lt;br /&gt;
End of macro&lt;br /&gt;
Saving bindings to &lt;br /&gt;
.partial&lt;br /&gt;
Failed to open &lt;br /&gt;
 for writing&lt;br /&gt;
I/O error while writing keyboard mapping&lt;br /&gt;
REPEAT_NOT&lt;br /&gt;
REPEAT_SLOW&lt;br /&gt;
REPEAT_FAST&lt;br /&gt;
REPEAT_BROKEN&lt;br /&gt;
[BIND:&lt;br /&gt;
[KEY:&lt;br /&gt;
[SYM:&lt;br /&gt;
[BUTTON:&lt;br /&gt;
I/O error while loading macro&lt;br /&gt;
Binding name unknown while loading macro: &lt;br /&gt;
Binding missing while loading macro: &lt;br /&gt;
Quantity not numeric or Unexpected tab(s) while loading macro: &lt;br /&gt;
data/init/macros/*.mak&lt;br /&gt;
data/init&lt;br /&gt;
data/init/macros&lt;br /&gt;
SDL+&lt;br /&gt;
Button &lt;br /&gt;
Loading bindings from &lt;br /&gt;
 not found, or I/O error encountered&lt;br /&gt;
[BIND:*:*]&lt;br /&gt;
[SYM:*:*]&lt;br /&gt;
[KEY:*]&lt;br /&gt;
[BUTTON:*:*]&lt;br /&gt;
Broken repeat request: &lt;br /&gt;
Unknown SDLKey: &lt;br /&gt;
Broken unicode: &lt;br /&gt;
Broken button (should be [BUTTON:#:#]): &lt;br /&gt;
Unknown binding: &lt;br /&gt;
/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL&lt;br /&gt;
glAttachObjectARB&lt;br /&gt;
glCompileShaderARB&lt;br /&gt;
glCreateProgramObjectARB&lt;br /&gt;
glCreateShaderObjectARB&lt;br /&gt;
glDeleteObjectARB&lt;br /&gt;
glDetachObjectARB&lt;br /&gt;
glGetActiveUniformARB&lt;br /&gt;
glGetAttachedObjectsARB&lt;br /&gt;
glGetHandleARB&lt;br /&gt;
glGetInfoLogARB&lt;br /&gt;
glGetObjectParameterfvARB&lt;br /&gt;
glGetObjectParameterivARB&lt;br /&gt;
glGetShaderSourceARB&lt;br /&gt;
glGetUniformLocationARB&lt;br /&gt;
glGetUniformfvARB&lt;br /&gt;
glGetUniformivARB&lt;br /&gt;
glLinkProgramARB&lt;br /&gt;
glShaderSourceARB&lt;br /&gt;
glUniform1fARB&lt;br /&gt;
glUniform1fvARB&lt;br /&gt;
glUniform1iARB&lt;br /&gt;
glUniform1ivARB&lt;br /&gt;
glUniform2fARB&lt;br /&gt;
glUniform2fvARB&lt;br /&gt;
glUniform2iARB&lt;br /&gt;
glUniform2ivARB&lt;br /&gt;
glUniform3fARB&lt;br /&gt;
glUniform3fvARB&lt;br /&gt;
glUniform3iARB&lt;br /&gt;
glUniform3ivARB&lt;br /&gt;
glUniform4fARB&lt;br /&gt;
glUniform4fvARB&lt;br /&gt;
glUniform4iARB&lt;br /&gt;
glUniform4ivARB&lt;br /&gt;
glUniformMatrix2fvARB&lt;br /&gt;
glUniformMatrix3fvARB&lt;br /&gt;
glUniformMatrix4fvARB&lt;br /&gt;
glUseProgramObjectARB&lt;br /&gt;
glValidateProgramARB&lt;br /&gt;
glLoadTransposeMatrixdARB&lt;br /&gt;
glLoadTransposeMatrixfARB&lt;br /&gt;
glMultTransposeMatrixdARB&lt;br /&gt;
glMultTransposeMatrixfARB&lt;br /&gt;
glBindBufferBase&lt;br /&gt;
glBindBufferRange&lt;br /&gt;
glGetActiveUniformBlockName&lt;br /&gt;
glGetActiveUniformBlockiv&lt;br /&gt;
glGetActiveUniformName&lt;br /&gt;
glGetActiveUniformsiv&lt;br /&gt;
glGetIntegeri_v&lt;br /&gt;
glGetUniformBlockIndex&lt;br /&gt;
glGetUniformIndices&lt;br /&gt;
glUniformBlockBinding&lt;br /&gt;
glBindVertexArray&lt;br /&gt;
glDeleteVertexArrays&lt;br /&gt;
glGenVertexArrays&lt;br /&gt;
glIsVertexArray&lt;br /&gt;
glVertexBlendARB&lt;br /&gt;
glWeightPointerARB&lt;br /&gt;
glWeightbvARB&lt;br /&gt;
glWeightdvARB&lt;br /&gt;
glWeightfvARB&lt;br /&gt;
glWeightivARB&lt;br /&gt;
glWeightsvARB&lt;br /&gt;
glWeightubvARB&lt;br /&gt;
glWeightuivARB&lt;br /&gt;
glWeightusvARB&lt;br /&gt;
glBindBufferARB&lt;br /&gt;
glBufferDataARB&lt;br /&gt;
glBufferSubDataARB&lt;br /&gt;
glDeleteBuffersARB&lt;br /&gt;
glGenBuffersARB&lt;br /&gt;
glGetBufferParameterivARB&lt;br /&gt;
glGetBufferPointervARB&lt;br /&gt;
glGetBufferSubDataARB&lt;br /&gt;
glIsBufferARB&lt;br /&gt;
glMapBufferARB&lt;br /&gt;
glUnmapBufferARB&lt;br /&gt;
glBindProgramARB&lt;br /&gt;
glDeleteProgramsARB&lt;br /&gt;
glDisableVertexAttribArrayARB&lt;br /&gt;
glEnableVertexAttribArrayARB&lt;br /&gt;
glGenProgramsARB&lt;br /&gt;
glGetProgramEnvParameterdvARB&lt;br /&gt;
glGetProgramEnvParameterfvARB&lt;br /&gt;
glGetProgramLocalParameterdvARB&lt;br /&gt;
glGetProgramLocalParameterfvARB&lt;br /&gt;
glGetProgramStringARB&lt;br /&gt;
glGetProgramivARB&lt;br /&gt;
glGetVertexAttribPointervARB&lt;br /&gt;
glGetVertexAttribdvARB&lt;br /&gt;
glGetVertexAttribfvARB&lt;br /&gt;
glGetVertexAttribivARB&lt;br /&gt;
glIsProgramARB&lt;br /&gt;
glProgramEnvParameter4dARB&lt;br /&gt;
glProgramEnvParameter4dvARB&lt;br /&gt;
glProgramEnvParameter4fARB&lt;br /&gt;
glProgramEnvParameter4fvARB&lt;br /&gt;
glProgramLocalParameter4dARB&lt;br /&gt;
glProgramLocalParameter4dvARB&lt;br /&gt;
glProgramLocalParameter4fARB&lt;br /&gt;
glProgramLocalParameter4fvARB&lt;br /&gt;
glProgramStringARB&lt;br /&gt;
glVertexAttrib1dARB&lt;br /&gt;
glVertexAttrib1dvARB&lt;br /&gt;
glVertexAttrib1fARB&lt;br /&gt;
glVertexAttrib1fvARB&lt;br /&gt;
glVertexAttrib1sARB&lt;br /&gt;
glVertexAttrib1svARB&lt;br /&gt;
glVertexAttrib2dARB&lt;br /&gt;
glVertexAttrib2dvARB&lt;br /&gt;
glVertexAttrib2fARB&lt;br /&gt;
glVertexAttrib2fvARB&lt;br /&gt;
glVertexAttrib2sARB&lt;br /&gt;
glVertexAttrib2svARB&lt;br /&gt;
glVertexAttrib3dARB&lt;br /&gt;
glVertexAttrib3dvARB&lt;br /&gt;
glVertexAttrib3fARB&lt;br /&gt;
glVertexAttrib3fvARB&lt;br /&gt;
glVertexAttrib3sARB&lt;br /&gt;
glVertexAttrib3svARB&lt;br /&gt;
glVertexAttrib4NbvARB&lt;br /&gt;
glVertexAttrib4NivARB&lt;br /&gt;
glVertexAttrib4NsvARB&lt;br /&gt;
glVertexAttrib4NubARB&lt;br /&gt;
glVertexAttrib4NubvARB&lt;br /&gt;
glVertexAttrib4NuivARB&lt;br /&gt;
glVertexAttrib4NusvARB&lt;br /&gt;
glVertexAttrib4bvARB&lt;br /&gt;
glVertexAttrib4dARB&lt;br /&gt;
glVertexAttrib4dvARB&lt;br /&gt;
glVertexAttrib4fARB&lt;br /&gt;
glVertexAttrib4fvARB&lt;br /&gt;
glVertexAttrib4ivARB&lt;br /&gt;
glVertexAttrib4sARB&lt;br /&gt;
glVertexAttrib4svARB&lt;br /&gt;
glVertexAttrib4ubvARB&lt;br /&gt;
glVertexAttrib4uivARB&lt;br /&gt;
glVertexAttrib4usvARB&lt;br /&gt;
glVertexAttribPointerARB&lt;br /&gt;
glBindAttribLocationARB&lt;br /&gt;
glGetActiveAttribARB&lt;br /&gt;
glGetAttribLocationARB&lt;br /&gt;
glWindowPos2dARB&lt;br /&gt;
glWindowPos2dvARB&lt;br /&gt;
glWindowPos2fARB&lt;br /&gt;
glWindowPos2fvARB&lt;br /&gt;
glWindowPos2iARB&lt;br /&gt;
glWindowPos2ivARB&lt;br /&gt;
glWindowPos2sARB&lt;br /&gt;
glWindowPos2svARB&lt;br /&gt;
glWindowPos3dARB&lt;br /&gt;
glWindowPos3dvARB&lt;br /&gt;
glWindowPos3fARB&lt;br /&gt;
glWindowPos3fvARB&lt;br /&gt;
glWindowPos3iARB&lt;br /&gt;
glWindowPos3ivARB&lt;br /&gt;
glWindowPos3sARB&lt;br /&gt;
glWindowPos3svARB&lt;br /&gt;
glDrawElementArrayATI&lt;br /&gt;
glDrawRangeElementArrayATI&lt;br /&gt;
glElementPointerATI&lt;br /&gt;
glGetTexBumpParameterfvATI&lt;br /&gt;
glGetTexBumpParameterivATI&lt;br /&gt;
glTexBumpParameterfvATI&lt;br /&gt;
glTexBumpParameterivATI&lt;br /&gt;
glAlphaFragmentOp1ATI&lt;br /&gt;
glAlphaFragmentOp2ATI&lt;br /&gt;
glAlphaFragmentOp3ATI&lt;br /&gt;
glBeginFragmentShaderATI&lt;br /&gt;
glBindFragmentShaderATI&lt;br /&gt;
glColorFragmentOp1ATI&lt;br /&gt;
glColorFragmentOp2ATI&lt;br /&gt;
glColorFragmentOp3ATI&lt;br /&gt;
glDeleteFragmentShaderATI&lt;br /&gt;
glEndFragmentShaderATI&lt;br /&gt;
glGenFragmentShadersATI&lt;br /&gt;
glPassTexCoordATI&lt;br /&gt;
glSampleMapATI&lt;br /&gt;
glSetFragmentShaderConstantATI&lt;br /&gt;
glMapObjectBufferATI&lt;br /&gt;
glUnmapObjectBufferATI&lt;br /&gt;
glPNTrianglesfATI&lt;br /&gt;
glPNTrianglesiATI&lt;br /&gt;
glStencilFuncSeparateATI&lt;br /&gt;
glStencilOpSeparateATI&lt;br /&gt;
glArrayObjectATI&lt;br /&gt;
glFreeObjectBufferATI&lt;br /&gt;
glGetArrayObjectfvATI&lt;br /&gt;
glGetArrayObjectivATI&lt;br /&gt;
glGetObjectBufferfvATI&lt;br /&gt;
glGetObjectBufferivATI&lt;br /&gt;
glGetVariantArrayObjectfvATI&lt;br /&gt;
glGetVariantArrayObjectivATI&lt;br /&gt;
glIsObjectBufferATI&lt;br /&gt;
glNewObjectBufferATI&lt;br /&gt;
glUpdateObjectBufferATI&lt;br /&gt;
glVariantArrayObjectATI&lt;br /&gt;
glGetVertexAttribArrayObjectfvATI&lt;br /&gt;
glGetVertexAttribArrayObjectivATI&lt;br /&gt;
glVertexAttribArrayObjectATI&lt;br /&gt;
glClientActiveVertexStreamATI&lt;br /&gt;
glNormalStream3bATI&lt;br /&gt;
glNormalStream3bvATI&lt;br /&gt;
glNormalStream3dATI&lt;br /&gt;
glNormalStream3dvATI&lt;br /&gt;
glNormalStream3fATI&lt;br /&gt;
glNormalStream3fvATI&lt;br /&gt;
glNormalStream3iATI&lt;br /&gt;
glNormalStream3ivATI&lt;br /&gt;
glNormalStream3sATI&lt;br /&gt;
glNormalStream3svATI&lt;br /&gt;
glVertexBlendEnvfATI&lt;br /&gt;
glVertexBlendEnviATI&lt;br /&gt;
glVertexStream2dATI&lt;br /&gt;
glVertexStream2dvATI&lt;br /&gt;
glVertexStream2fATI&lt;br /&gt;
glVertexStream2fvATI&lt;br /&gt;
glVertexStream2iATI&lt;br /&gt;
glVertexStream2ivATI&lt;br /&gt;
glVertexStream2sATI&lt;br /&gt;
glVertexStream2svATI&lt;br /&gt;
glVertexStream3dATI&lt;br /&gt;
glVertexStream3dvATI&lt;br /&gt;
glVertexStream3fATI&lt;br /&gt;
glVertexStream3fvATI&lt;br /&gt;
glVertexStream3iATI&lt;br /&gt;
glVertexStream3ivATI&lt;br /&gt;
glVertexStream3sATI&lt;br /&gt;
glVertexStream3svATI&lt;br /&gt;
glVertexStream4dATI&lt;br /&gt;
glVertexStream4dvATI&lt;br /&gt;
glVertexStream4fATI&lt;br /&gt;
glVertexStream4fvATI&lt;br /&gt;
glVertexStream4iATI&lt;br /&gt;
glVertexStream4ivATI&lt;br /&gt;
glVertexStream4sATI&lt;br /&gt;
glVertexStream4svATI&lt;br /&gt;
glGetUniformBufferSizeEXT&lt;br /&gt;
glGetUniformOffsetEXT&lt;br /&gt;
glUniformBufferEXT&lt;br /&gt;
glBlendEquationSeparateEXT&lt;br /&gt;
glBlendFuncSeparateEXT&lt;br /&gt;
glBlendEquationEXT&lt;br /&gt;
glColorSubTableEXT&lt;br /&gt;
glCopyColorSubTableEXT&lt;br /&gt;
glLockArraysEXT&lt;br /&gt;
glUnlockArraysEXT&lt;br /&gt;
glConvolutionFilter1DEXT&lt;br /&gt;
glConvolutionFilter2DEXT&lt;br /&gt;
glConvolutionParameterfEXT&lt;br /&gt;
glConvolutionParameterfvEXT&lt;br /&gt;
glConvolutionParameteriEXT&lt;br /&gt;
glConvolutionParameterivEXT&lt;br /&gt;
glCopyConvolutionFilter1DEXT&lt;br /&gt;
glCopyConvolutionFilter2DEXT&lt;br /&gt;
glGetConvolutionFilterEXT&lt;br /&gt;
glGetConvolutionParameterfvEXT&lt;br /&gt;
glGetConvolutionParameterivEXT&lt;br /&gt;
glGetSeparableFilterEXT&lt;br /&gt;
glSeparableFilter2DEXT&lt;br /&gt;
glBinormalPointerEXT&lt;br /&gt;
glTangentPointerEXT&lt;br /&gt;
glCopyTexImage1DEXT&lt;br /&gt;
glCopyTexImage2DEXT&lt;br /&gt;
glCopyTexSubImage1DEXT&lt;br /&gt;
glCopyTexSubImage2DEXT&lt;br /&gt;
glCopyTexSubImage3DEXT&lt;br /&gt;
glCullParameterdvEXT&lt;br /&gt;
glCullParameterfvEXT&lt;br /&gt;
glDepthBoundsEXT&lt;br /&gt;
glBindMultiTextureEXT&lt;br /&gt;
glCheckNamedFramebufferStatusEXT&lt;br /&gt;
glClientAttribDefaultEXT&lt;br /&gt;
glCompressedMultiTexImage1DEXT&lt;br /&gt;
glCompressedMultiTexImage2DEXT&lt;br /&gt;
glCompressedMultiTexImage3DEXT&lt;br /&gt;
glCompressedMultiTexSubImage1DEXT&lt;br /&gt;
glCompressedMultiTexSubImage2DEXT&lt;br /&gt;
glCompressedMultiTexSubImage3DEXT&lt;br /&gt;
glCompressedTextureImage1DEXT&lt;br /&gt;
glCompressedTextureImage2DEXT&lt;br /&gt;
glCompressedTextureImage3DEXT&lt;br /&gt;
glCompressedTextureSubImage1DEXT&lt;br /&gt;
glCompressedTextureSubImage2DEXT&lt;br /&gt;
glCompressedTextureSubImage3DEXT&lt;br /&gt;
glCopyMultiTexImage1DEXT&lt;br /&gt;
glCopyMultiTexImage2DEXT&lt;br /&gt;
glCopyMultiTexSubImage1DEXT&lt;br /&gt;
glCopyMultiTexSubImage2DEXT&lt;br /&gt;
glCopyMultiTexSubImage3DEXT&lt;br /&gt;
glCopyTextureImage1DEXT&lt;br /&gt;
glCopyTextureImage2DEXT&lt;br /&gt;
glCopyTextureSubImage1DEXT&lt;br /&gt;
glCopyTextureSubImage2DEXT&lt;br /&gt;
glCopyTextureSubImage3DEXT&lt;br /&gt;
glDisableClientStateIndexedEXT&lt;br /&gt;
glDisableClientStateiEXT&lt;br /&gt;
glDisableVertexArrayAttribEXT&lt;br /&gt;
glDisableVertexArrayEXT&lt;br /&gt;
glEnableClientStateIndexedEXT&lt;br /&gt;
glEnableClientStateiEXT&lt;br /&gt;
glEnableVertexArrayAttribEXT&lt;br /&gt;
glEnableVertexArrayEXT&lt;br /&gt;
glFlushMappedNamedBufferRangeEXT&lt;br /&gt;
glFramebufferDrawBufferEXT&lt;br /&gt;
glFramebufferDrawBuffersEXT&lt;br /&gt;
glFramebufferReadBufferEXT&lt;br /&gt;
glGenerateMultiTexMipmapEXT&lt;br /&gt;
glGenerateTextureMipmapEXT&lt;br /&gt;
glGetCompressedMultiTexImageEXT&lt;br /&gt;
glGetCompressedTextureImageEXT&lt;br /&gt;
glGetDoubleIndexedvEXT&lt;br /&gt;
glGetDoublei_vEXT&lt;br /&gt;
glGetFloatIndexedvEXT&lt;br /&gt;
glGetFloati_vEXT&lt;br /&gt;
glGetFramebufferParameterivEXT&lt;br /&gt;
glGetMultiTexEnvfvEXT&lt;br /&gt;
glGetMultiTexEnvivEXT&lt;br /&gt;
glGetMultiTexGendvEXT&lt;br /&gt;
glGetMultiTexGenfvEXT&lt;br /&gt;
glGetMultiTexGenivEXT&lt;br /&gt;
glGetMultiTexImageEXT&lt;br /&gt;
glGetMultiTexLevelParameterfvEXT&lt;br /&gt;
glGetMultiTexLevelParameterivEXT&lt;br /&gt;
glGetMultiTexParameterIivEXT&lt;br /&gt;
glGetMultiTexParameterIuivEXT&lt;br /&gt;
glGetMultiTexParameterfvEXT&lt;br /&gt;
glGetMultiTexParameterivEXT&lt;br /&gt;
glGetNamedBufferParameterivEXT&lt;br /&gt;
glGetNamedBufferPointervEXT&lt;br /&gt;
glGetNamedBufferSubDataEXT&lt;br /&gt;
glGetNamedFramebufferAttachmentParameterivEXT&lt;br /&gt;
glGetNamedProgramLocalParameterIivEXT&lt;br /&gt;
glGetNamedProgramLocalParameterIuivEXT&lt;br /&gt;
glGetNamedProgramLocalParameterdvEXT&lt;br /&gt;
glGetNamedProgramLocalParameterfvEXT&lt;br /&gt;
glGetNamedProgramStringEXT&lt;br /&gt;
glGetNamedProgramivEXT&lt;br /&gt;
glGetNamedRenderbufferParameterivEXT&lt;br /&gt;
glGetPointerIndexedvEXT&lt;br /&gt;
glGetPointeri_vEXT&lt;br /&gt;
glGetTextureImageEXT&lt;br /&gt;
glGetTextureLevelParameterfvEXT&lt;br /&gt;
glGetTextureLevelParameterivEXT&lt;br /&gt;
glGetTextureParameterIivEXT&lt;br /&gt;
glGetTextureParameterIuivEXT&lt;br /&gt;
glGetTextureParameterfvEXT&lt;br /&gt;
glGetTextureParameterivEXT&lt;br /&gt;
glGetVertexArrayIntegeri_vEXT&lt;br /&gt;
glGetVertexArrayIntegervEXT&lt;br /&gt;
glGetVertexArrayPointeri_vEXT&lt;br /&gt;
glGetVertexArrayPointervEXT&lt;br /&gt;
glMapNamedBufferEXT&lt;br /&gt;
glMapNamedBufferRangeEXT&lt;br /&gt;
glMatrixFrustumEXT&lt;br /&gt;
glMatrixLoadIdentityEXT&lt;br /&gt;
glMatrixLoadTransposedEXT&lt;br /&gt;
glMatrixLoadTransposefEXT&lt;br /&gt;
glMatrixLoaddEXT&lt;br /&gt;
glMatrixLoadfEXT&lt;br /&gt;
glMatrixMultTransposedEXT&lt;br /&gt;
glMatrixMultTransposefEXT&lt;br /&gt;
glMatrixMultdEXT&lt;br /&gt;
glMatrixMultfEXT&lt;br /&gt;
glMatrixOrthoEXT&lt;br /&gt;
glMatrixPopEXT&lt;br /&gt;
glMatrixPushEXT&lt;br /&gt;
glMatrixRotatedEXT&lt;br /&gt;
glMatrixRotatefEXT&lt;br /&gt;
glMatrixScaledEXT&lt;br /&gt;
glMatrixScalefEXT&lt;br /&gt;
glMatrixTranslatedEXT&lt;br /&gt;
glMatrixTranslatefEXT&lt;br /&gt;
glMultiTexBufferEXT&lt;br /&gt;
glMultiTexCoordPointerEXT&lt;br /&gt;
glMultiTexEnvfEXT&lt;br /&gt;
glMultiTexEnvfvEXT&lt;br /&gt;
glMultiTexEnviEXT&lt;br /&gt;
glMultiTexEnvivEXT&lt;br /&gt;
glMultiTexGendEXT&lt;br /&gt;
glMultiTexGendvEXT&lt;br /&gt;
glMultiTexGenfEXT&lt;br /&gt;
glMultiTexGenfvEXT&lt;br /&gt;
glMultiTexGeniEXT&lt;br /&gt;
glMultiTexGenivEXT&lt;br /&gt;
glMultiTexImage1DEXT&lt;br /&gt;
glMultiTexImage2DEXT&lt;br /&gt;
glMultiTexImage3DEXT&lt;br /&gt;
glMultiTexParameterIivEXT&lt;br /&gt;
glMultiTexParameterIuivEXT&lt;br /&gt;
glMultiTexParameterfEXT&lt;br /&gt;
glMultiTexParameterfvEXT&lt;br /&gt;
glMultiTexParameteriEXT&lt;br /&gt;
glMultiTexParameterivEXT&lt;br /&gt;
glMultiTexRenderbufferEXT&lt;br /&gt;
glMultiTexSubImage1DEXT&lt;br /&gt;
glMultiTexSubImage2DEXT&lt;br /&gt;
glMultiTexSubImage3DEXT&lt;br /&gt;
glNamedBufferDataEXT&lt;br /&gt;
glNamedBufferSubDataEXT&lt;br /&gt;
glNamedCopyBufferSubDataEXT&lt;br /&gt;
glNamedFramebufferRenderbufferEXT&lt;br /&gt;
glNamedFramebufferTexture1DEXT&lt;br /&gt;
glNamedFramebufferTexture2DEXT&lt;br /&gt;
glNamedFramebufferTexture3DEXT&lt;br /&gt;
glNamedFramebufferTextureEXT&lt;br /&gt;
glNamedFramebufferTextureFaceEXT&lt;br /&gt;
glNamedFramebufferTextureLayerEXT&lt;br /&gt;
glNamedProgramLocalParameter4dEXT&lt;br /&gt;
glNamedProgramLocalParameter4dvEXT&lt;br /&gt;
glNamedProgramLocalParameter4fEXT&lt;br /&gt;
glNamedProgramLocalParameter4fvEXT&lt;br /&gt;
glNamedProgramLocalParameterI4iEXT&lt;br /&gt;
glNamedProgramLocalParameterI4ivEXT&lt;br /&gt;
glNamedProgramLocalParameterI4uiEXT&lt;br /&gt;
glNamedProgramLocalParameterI4uivEXT&lt;br /&gt;
glNamedProgramLocalParameters4fvEXT&lt;br /&gt;
glNamedProgramLocalParametersI4ivEXT&lt;br /&gt;
glNamedProgramLocalParametersI4uivEXT&lt;br /&gt;
glNamedProgramStringEXT&lt;br /&gt;
glNamedRenderbufferStorageEXT&lt;br /&gt;
glNamedRenderbufferStorageMultisampleCoverageEXT&lt;br /&gt;
glNamedRenderbufferStorageMultisampleEXT&lt;br /&gt;
glProgramUniform1fEXT&lt;br /&gt;
glProgramUniform1fvEXT&lt;br /&gt;
glProgramUniform1iEXT&lt;br /&gt;
glProgramUniform1ivEXT&lt;br /&gt;
glProgramUniform1uiEXT&lt;br /&gt;
glProgramUniform1uivEXT&lt;br /&gt;
glProgramUniform2fEXT&lt;br /&gt;
glProgramUniform2fvEXT&lt;br /&gt;
glProgramUniform2iEXT&lt;br /&gt;
glProgramUniform2ivEXT&lt;br /&gt;
glProgramUniform2uiEXT&lt;br /&gt;
glProgramUniform2uivEXT&lt;br /&gt;
glProgramUniform3fEXT&lt;br /&gt;
glProgramUniform3fvEXT&lt;br /&gt;
glProgramUniform3iEXT&lt;br /&gt;
glProgramUniform3ivEXT&lt;br /&gt;
glProgramUniform3uiEXT&lt;br /&gt;
glProgramUniform3uivEXT&lt;br /&gt;
glProgramUniform4fEXT&lt;br /&gt;
glProgramUniform4fvEXT&lt;br /&gt;
glProgramUniform4iEXT&lt;br /&gt;
glProgramUniform4ivEXT&lt;br /&gt;
glProgramUniform4uiEXT&lt;br /&gt;
glProgramUniform4uivEXT&lt;br /&gt;
glProgramUniformMatrix2fvEXT&lt;br /&gt;
glProgramUniformMatrix2x3fvEXT&lt;br /&gt;
glProgramUniformMatrix2x4fvEXT&lt;br /&gt;
glProgramUniformMatrix3fvEXT&lt;br /&gt;
glProgramUniformMatrix3x2fvEXT&lt;br /&gt;
glProgramUniformMatrix3x4fvEXT&lt;br /&gt;
glProgramUniformMatrix4fvEXT&lt;br /&gt;
glProgramUniformMatrix4x2fvEXT&lt;br /&gt;
glProgramUniformMatrix4x3fvEXT&lt;br /&gt;
glPushClientAttribDefaultEXT&lt;br /&gt;
glTextureBufferEXT&lt;br /&gt;
glTextureImage1DEXT&lt;br /&gt;
glTextureImage2DEXT&lt;br /&gt;
glTextureImage3DEXT&lt;br /&gt;
glTextureParameterIivEXT&lt;br /&gt;
glTextureParameterIuivEXT&lt;br /&gt;
glTextureParameterfEXT&lt;br /&gt;
glTextureParameterfvEXT&lt;br /&gt;
glTextureParameteriEXT&lt;br /&gt;
glTextureParameterivEXT&lt;br /&gt;
glTextureRenderbufferEXT&lt;br /&gt;
glTextureSubImage1DEXT&lt;br /&gt;
glTextureSubImage2DEXT&lt;br /&gt;
glTextureSubImage3DEXT&lt;br /&gt;
glUnmapNamedBufferEXT&lt;br /&gt;
glVertexArrayColorOffsetEXT&lt;br /&gt;
glVertexArrayEdgeFlagOffsetEXT&lt;br /&gt;
glVertexArrayFogCoordOffsetEXT&lt;br /&gt;
glVertexArrayIndexOffsetEXT&lt;br /&gt;
glVertexArrayMultiTexCoordOffsetEXT&lt;br /&gt;
glVertexArrayNormalOffsetEXT&lt;br /&gt;
glVertexArraySecondaryColorOffsetEXT&lt;br /&gt;
glVertexArrayTexCoordOffsetEXT&lt;br /&gt;
glVertexArrayVertexAttribIOffsetEXT&lt;br /&gt;
glVertexArrayVertexAttribOffsetEXT&lt;br /&gt;
glVertexArrayVertexOffsetEXT&lt;br /&gt;
glColorMaskIndexedEXT&lt;br /&gt;
glDisableIndexedEXT&lt;br /&gt;
glEnableIndexedEXT&lt;br /&gt;
glGetBooleanIndexedvEXT&lt;br /&gt;
glGetIntegerIndexedvEXT&lt;br /&gt;
glIsEnabledIndexedEXT&lt;br /&gt;
glDrawArraysInstancedEXT&lt;br /&gt;
glDrawElementsInstancedEXT&lt;br /&gt;
glDrawRangeElementsEXT&lt;br /&gt;
glFogCoordPointerEXT&lt;br /&gt;
glFogCoorddEXT&lt;br /&gt;
glFogCoorddvEXT&lt;br /&gt;
glFogCoordfEXT&lt;br /&gt;
glFogCoordfvEXT&lt;br /&gt;
glFragmentColorMaterialEXT&lt;br /&gt;
glFragmentLightModelfEXT&lt;br /&gt;
glFragmentLightModelfvEXT&lt;br /&gt;
glFragmentLightModeliEXT&lt;br /&gt;
glFragmentLightModelivEXT&lt;br /&gt;
glFragmentLightfEXT&lt;br /&gt;
glFragmentLightfvEXT&lt;br /&gt;
glFragmentLightiEXT&lt;br /&gt;
glFragmentLightivEXT&lt;br /&gt;
glFragmentMaterialfEXT&lt;br /&gt;
glFragmentMaterialfvEXT&lt;br /&gt;
glFragmentMaterialiEXT&lt;br /&gt;
glFragmentMaterialivEXT&lt;br /&gt;
glGetFragmentLightfvEXT&lt;br /&gt;
glGetFragmentLightivEXT&lt;br /&gt;
glGetFragmentMaterialfvEXT&lt;br /&gt;
glGetFragmentMaterialivEXT&lt;br /&gt;
glLightEnviEXT&lt;br /&gt;
glBlitFramebufferEXT&lt;br /&gt;
glRenderbufferStorageMultisampleEXT&lt;br /&gt;
glBindFramebufferEXT&lt;br /&gt;
glBindRenderbufferEXT&lt;br /&gt;
glCheckFramebufferStatusEXT&lt;br /&gt;
glDeleteFramebuffersEXT&lt;br /&gt;
glDeleteRenderbuffersEXT&lt;br /&gt;
glFramebufferRenderbufferEXT&lt;br /&gt;
glFramebufferTexture1DEXT&lt;br /&gt;
glFramebufferTexture2DEXT&lt;br /&gt;
glFramebufferTexture3DEXT&lt;br /&gt;
glGenFramebuffersEXT&lt;br /&gt;
glGenRenderbuffersEXT&lt;br /&gt;
glGenerateMipmapEXT&lt;br /&gt;
glGetFramebufferAttachmentParameterivEXT&lt;br /&gt;
glGetRenderbufferParameterivEXT&lt;br /&gt;
glIsFramebufferEXT&lt;br /&gt;
glIsRenderbufferEXT&lt;br /&gt;
glRenderbufferStorageEXT&lt;br /&gt;
glFramebufferTextureEXT&lt;br /&gt;
glFramebufferTextureFaceEXT&lt;br /&gt;
glFramebufferTextureLayerEXT&lt;br /&gt;
glProgramParameteriEXT&lt;br /&gt;
glProgramEnvParameters4fvEXT&lt;br /&gt;
glProgramLocalParameters4fvEXT&lt;br /&gt;
glBindFragDataLocationEXT&lt;br /&gt;
glGetFragDataLocationEXT&lt;br /&gt;
glGetUniformuivEXT&lt;br /&gt;
glGetVertexAttribIivEXT&lt;br /&gt;
glGetVertexAttribIuivEXT&lt;br /&gt;
glUniform1uiEXT&lt;br /&gt;
glUniform1uivEXT&lt;br /&gt;
glUniform2uiEXT&lt;br /&gt;
glUniform2uivEXT&lt;br /&gt;
glUniform3uiEXT&lt;br /&gt;
glUniform3uivEXT&lt;br /&gt;
glUniform4uiEXT&lt;br /&gt;
glUniform4uivEXT&lt;br /&gt;
glVertexAttribI1iEXT&lt;br /&gt;
glVertexAttribI1ivEXT&lt;br /&gt;
glVertexAttribI1uiEXT&lt;br /&gt;
glVertexAttribI1uivEXT&lt;br /&gt;
glVertexAttribI2iEXT&lt;br /&gt;
glVertexAttribI2ivEXT&lt;br /&gt;
glVertexAttribI2uiEXT&lt;br /&gt;
glVertexAttribI2uivEXT&lt;br /&gt;
glVertexAttribI3iEXT&lt;br /&gt;
glVertexAttribI3ivEXT&lt;br /&gt;
glVertexAttribI3uiEXT&lt;br /&gt;
glVertexAttribI3uivEXT&lt;br /&gt;
glVertexAttribI4bvEXT&lt;br /&gt;
glVertexAttribI4iEXT&lt;br /&gt;
glVertexAttribI4ivEXT&lt;br /&gt;
glVertexAttribI4svEXT&lt;br /&gt;
glVertexAttribI4ubvEXT&lt;br /&gt;
glVertexAttribI4uiEXT&lt;br /&gt;
glVertexAttribI4uivEXT&lt;br /&gt;
glVertexAttribI4usvEXT&lt;br /&gt;
glVertexAttribIPointerEXT&lt;br /&gt;
glGetHistogramEXT&lt;br /&gt;
glGetHistogramParameterfvEXT&lt;br /&gt;
glGetHistogramParameterivEXT&lt;br /&gt;
glGetMinmaxEXT&lt;br /&gt;
glGetMinmaxParameterfvEXT&lt;br /&gt;
glGetMinmaxParameterivEXT&lt;br /&gt;
glHistogramEXT&lt;br /&gt;
glMinmaxEXT&lt;br /&gt;
glResetHistogramEXT&lt;br /&gt;
glResetMinmaxEXT&lt;br /&gt;
glIndexFuncEXT&lt;br /&gt;
glIndexMaterialEXT&lt;br /&gt;
glApplyTextureEXT&lt;br /&gt;
glTextureLightEXT&lt;br /&gt;
glTextureMaterialEXT&lt;br /&gt;
glMultiDrawArraysEXT&lt;br /&gt;
glMultiDrawElementsEXT&lt;br /&gt;
glSampleMaskEXT&lt;br /&gt;
glSamplePatternEXT&lt;br /&gt;
glColorTableEXT&lt;br /&gt;
glGetColorTableEXT&lt;br /&gt;
glGetColorTableParameterfvEXT&lt;br /&gt;
glGetColorTableParameterivEXT&lt;br /&gt;
glGetPixelTransformParameterfvEXT&lt;br /&gt;
glGetPixelTransformParameterivEXT&lt;br /&gt;
glPixelTransformParameterfEXT&lt;br /&gt;
glPixelTransformParameterfvEXT&lt;br /&gt;
glPixelTransformParameteriEXT&lt;br /&gt;
glPixelTransformParameterivEXT&lt;br /&gt;
glPointParameterfEXT&lt;br /&gt;
glPointParameterfvEXT&lt;br /&gt;
glPolygonOffsetEXT&lt;br /&gt;
glProvokingVertexEXT&lt;br /&gt;
glBeginSceneEXT&lt;br /&gt;
glEndSceneEXT&lt;br /&gt;
glSecondaryColor3bEXT&lt;br /&gt;
glSecondaryColor3bvEXT&lt;br /&gt;
glSecondaryColor3dEXT&lt;br /&gt;
glSecondaryColor3dvEXT&lt;br /&gt;
glSecondaryColor3fEXT&lt;br /&gt;
glSecondaryColor3fvEXT&lt;br /&gt;
glSecondaryColor3iEXT&lt;br /&gt;
glSecondaryColor3ivEXT&lt;br /&gt;
glSecondaryColor3sEXT&lt;br /&gt;
glSecondaryColor3svEXT&lt;br /&gt;
glSecondaryColor3ubEXT&lt;br /&gt;
glSecondaryColor3ubvEXT&lt;br /&gt;
glSecondaryColor3uiEXT&lt;br /&gt;
glSecondaryColor3uivEXT&lt;br /&gt;
glSecondaryColor3usEXT&lt;br /&gt;
glSecondaryColor3usvEXT&lt;br /&gt;
glSecondaryColorPointerEXT&lt;br /&gt;
glActiveProgramEXT&lt;br /&gt;
glCreateShaderProgramEXT&lt;br /&gt;
glUseShaderProgramEXT&lt;br /&gt;
glActiveStencilFaceEXT&lt;br /&gt;
glTexSubImage1DEXT&lt;br /&gt;
glTexSubImage2DEXT&lt;br /&gt;
glTexSubImage3DEXT&lt;br /&gt;
glTexImage3DEXT&lt;br /&gt;
glTexBufferEXT&lt;br /&gt;
glClearColorIiEXT&lt;br /&gt;
glClearColorIuiEXT&lt;br /&gt;
glGetTexParameterIivEXT&lt;br /&gt;
glGetTexParameterIuivEXT&lt;br /&gt;
glTexParameterIivEXT&lt;br /&gt;
glTexParameterIuivEXT&lt;br /&gt;
glAreTexturesResidentEXT&lt;br /&gt;
glBindTextureEXT&lt;br /&gt;
glDeleteTexturesEXT&lt;br /&gt;
glGenTexturesEXT&lt;br /&gt;
glIsTextureEXT&lt;br /&gt;
glPrioritizeTexturesEXT&lt;br /&gt;
glTextureNormalEXT&lt;br /&gt;
glGetQueryObjecti64vEXT&lt;br /&gt;
glGetQueryObjectui64vEXT&lt;br /&gt;
glBeginTransformFeedbackEXT&lt;br /&gt;
glBindBufferBaseEXT&lt;br /&gt;
glBindBufferOffsetEXT&lt;br /&gt;
glBindBufferRangeEXT&lt;br /&gt;
glEndTransformFeedbackEXT&lt;br /&gt;
glGetTransformFeedbackVaryingEXT&lt;br /&gt;
glTransformFeedbackVaryingsEXT&lt;br /&gt;
glArrayElementEXT&lt;br /&gt;
glColorPointerEXT&lt;br /&gt;
glDrawArraysEXT&lt;br /&gt;
glEdgeFlagPointerEXT&lt;br /&gt;
glGetPointervEXT&lt;br /&gt;
glIndexPointerEXT&lt;br /&gt;
glNormalPointerEXT&lt;br /&gt;
glTexCoordPointerEXT&lt;br /&gt;
glVertexPointerEXT&lt;br /&gt;
glBeginVertexShaderEXT&lt;br /&gt;
glBindLightParameterEXT&lt;br /&gt;
glBindMaterialParameterEXT&lt;br /&gt;
glBindParameterEXT&lt;br /&gt;
glBindTexGenParameterEXT&lt;br /&gt;
glBindTextureUnitParameterEXT&lt;br /&gt;
glBindVertexShaderEXT&lt;br /&gt;
glDeleteVertexShaderEXT&lt;br /&gt;
glDisableVariantClientStateEXT&lt;br /&gt;
glEnableVariantClientStateEXT&lt;br /&gt;
glEndVertexShaderEXT&lt;br /&gt;
glExtractComponentEXT&lt;br /&gt;
glGenSymbolsEXT&lt;br /&gt;
glGenVertexShadersEXT&lt;br /&gt;
glGetInvariantBooleanvEXT&lt;br /&gt;
glGetInvariantFloatvEXT&lt;br /&gt;
glGetInvariantIntegervEXT&lt;br /&gt;
glGetLocalConstantBooleanvEXT&lt;br /&gt;
glGetLocalConstantFloatvEXT&lt;br /&gt;
glGetLocalConstantIntegervEXT&lt;br /&gt;
glGetVariantBooleanvEXT&lt;br /&gt;
glGetVariantFloatvEXT&lt;br /&gt;
glGetVariantIntegervEXT&lt;br /&gt;
glGetVariantPointervEXT&lt;br /&gt;
glInsertComponentEXT&lt;br /&gt;
glIsVariantEnabledEXT&lt;br /&gt;
glSetInvariantEXT&lt;br /&gt;
glSetLocalConstantEXT&lt;br /&gt;
glShaderOp1EXT&lt;br /&gt;
glShaderOp2EXT&lt;br /&gt;
glShaderOp3EXT&lt;br /&gt;
glSwizzleEXT&lt;br /&gt;
glVariantPointerEXT&lt;br /&gt;
glVariantbvEXT&lt;br /&gt;
glVariantdvEXT&lt;br /&gt;
glVariantfvEXT&lt;br /&gt;
glVariantivEXT&lt;br /&gt;
glVariantsvEXT&lt;br /&gt;
glVariantubvEXT&lt;br /&gt;
glVariantuivEXT&lt;br /&gt;
glVariantusvEXT&lt;br /&gt;
glWriteMaskEXT&lt;br /&gt;
glVertexWeightPointerEXT&lt;br /&gt;
glVertexWeightfEXT&lt;br /&gt;
glVertexWeightfvEXT&lt;br /&gt;
glFrameTerminatorGREMEDY&lt;br /&gt;
glStringMarkerGREMEDY&lt;br /&gt;
glGetImageTransformParameterfvHP&lt;br /&gt;
glGetImageTransformParameterivHP&lt;br /&gt;
glImageTransformParameterfHP&lt;br /&gt;
glImageTransformParameterfvHP&lt;br /&gt;
glImageTransformParameteriHP&lt;br /&gt;
glImageTransformParameterivHP&lt;br /&gt;
glMultiModeDrawArraysIBM&lt;br /&gt;
glMultiModeDrawElementsIBM&lt;br /&gt;
glColorPointerListIBM&lt;br /&gt;
glEdgeFlagPointerListIBM&lt;br /&gt;
glFogCoordPointerListIBM&lt;br /&gt;
glIndexPointerListIBM&lt;br /&gt;
glNormalPointerListIBM&lt;br /&gt;
glSecondaryColorPointerListIBM&lt;br /&gt;
glTexCoordPointerListIBM&lt;br /&gt;
glVertexPointerListIBM&lt;br /&gt;
glColorPointervINTEL&lt;br /&gt;
glNormalPointervINTEL&lt;br /&gt;
glTexCoordPointervINTEL&lt;br /&gt;
glVertexPointervINTEL&lt;br /&gt;
glTexScissorFuncINTEL&lt;br /&gt;
glTexScissorINTEL&lt;br /&gt;
glBufferRegionEnabledEXT&lt;br /&gt;
glDeleteBufferRegionEXT&lt;br /&gt;
glDrawBufferRegionEXT&lt;br /&gt;
glNewBufferRegionEXT&lt;br /&gt;
glReadBufferRegionEXT&lt;br /&gt;
glResizeBuffersMESA&lt;br /&gt;
glWindowPos2dMESA&lt;br /&gt;
glWindowPos2dvMESA&lt;br /&gt;
glWindowPos2fMESA&lt;br /&gt;
glWindowPos2fvMESA&lt;br /&gt;
glWindowPos2iMESA&lt;br /&gt;
glWindowPos2ivMESA&lt;br /&gt;
glWindowPos2sMESA&lt;br /&gt;
glWindowPos2svMESA&lt;br /&gt;
glWindowPos3dMESA&lt;br /&gt;
glWindowPos3dvMESA&lt;br /&gt;
glWindowPos3fMESA&lt;br /&gt;
glWindowPos3fvMESA&lt;br /&gt;
glWindowPos3iMESA&lt;br /&gt;
glWindowPos3ivMESA&lt;br /&gt;
glWindowPos3sMESA&lt;br /&gt;
glWindowPos3svMESA&lt;br /&gt;
glWindowPos4dMESA&lt;br /&gt;
glWindowPos4dvMESA&lt;br /&gt;
glWindowPos4fMESA&lt;br /&gt;
glWindowPos4fvMESA&lt;br /&gt;
glWindowPos4iMESA&lt;br /&gt;
glWindowPos4ivMESA&lt;br /&gt;
glWindowPos4sMESA&lt;br /&gt;
glWindowPos4svMESA&lt;br /&gt;
glBeginConditionalRenderNV&lt;br /&gt;
glEndConditionalRenderNV&lt;br /&gt;
glCopyImageSubDataNV&lt;br /&gt;
glClearDepthdNV&lt;br /&gt;
glDepthBoundsdNV&lt;br /&gt;
glDepthRangedNV&lt;br /&gt;
glEvalMapsNV&lt;br /&gt;
glGetMapAttribParameterfvNV&lt;br /&gt;
glGetMapAttribParameterivNV&lt;br /&gt;
glGetMapControlPointsNV&lt;br /&gt;
glGetMapParameterfvNV&lt;br /&gt;
glGetMapParameterivNV&lt;br /&gt;
glMapControlPointsNV&lt;br /&gt;
glMapParameterfvNV&lt;br /&gt;
glMapParameterivNV&lt;br /&gt;
glGetMultisamplefvNV&lt;br /&gt;
glSampleMaskIndexedNV&lt;br /&gt;
glTexRenderbufferNV&lt;br /&gt;
glDeleteFencesNV&lt;br /&gt;
glFinishFenceNV&lt;br /&gt;
glGenFencesNV&lt;br /&gt;
glGetFenceivNV&lt;br /&gt;
glIsFenceNV&lt;br /&gt;
glSetFenceNV&lt;br /&gt;
glTestFenceNV&lt;br /&gt;
glGetProgramNamedParameterdvNV&lt;br /&gt;
glGetProgramNamedParameterfvNV&lt;br /&gt;
glProgramNamedParameter4dNV&lt;br /&gt;
glProgramNamedParameter4dvNV&lt;br /&gt;
glProgramNamedParameter4fNV&lt;br /&gt;
glProgramNamedParameter4fvNV&lt;br /&gt;
glRenderbufferStorageMultisampleCoverageNV&lt;br /&gt;
glProgramVertexLimitNV&lt;br /&gt;
glProgramEnvParameterI4iNV&lt;br /&gt;
glProgramEnvParameterI4ivNV&lt;br /&gt;
glProgramEnvParameterI4uiNV&lt;br /&gt;
glProgramEnvParameterI4uivNV&lt;br /&gt;
glProgramEnvParametersI4ivNV&lt;br /&gt;
glProgramEnvParametersI4uivNV&lt;br /&gt;
glProgramLocalParameterI4iNV&lt;br /&gt;
glProgramLocalParameterI4ivNV&lt;br /&gt;
glProgramLocalParameterI4uiNV&lt;br /&gt;
glProgramLocalParameterI4uivNV&lt;br /&gt;
glProgramLocalParametersI4ivNV&lt;br /&gt;
glProgramLocalParametersI4uivNV&lt;br /&gt;
glColor3hNV&lt;br /&gt;
glColor3hvNV&lt;br /&gt;
glColor4hNV&lt;br /&gt;
glColor4hvNV&lt;br /&gt;
glFogCoordhNV&lt;br /&gt;
glFogCoordhvNV&lt;br /&gt;
glMultiTexCoord1hNV&lt;br /&gt;
glMultiTexCoord1hvNV&lt;br /&gt;
glMultiTexCoord2hNV&lt;br /&gt;
glMultiTexCoord2hvNV&lt;br /&gt;
glMultiTexCoord3hNV&lt;br /&gt;
glMultiTexCoord3hvNV&lt;br /&gt;
glMultiTexCoord4hNV&lt;br /&gt;
glMultiTexCoord4hvNV&lt;br /&gt;
glNormal3hNV&lt;br /&gt;
glNormal3hvNV&lt;br /&gt;
glSecondaryColor3hNV&lt;br /&gt;
glSecondaryColor3hvNV&lt;br /&gt;
glTexCoord1hNV&lt;br /&gt;
glTexCoord1hvNV&lt;br /&gt;
glTexCoord2hNV&lt;br /&gt;
glTexCoord2hvNV&lt;br /&gt;
glTexCoord3hNV&lt;br /&gt;
glTexCoord3hvNV&lt;br /&gt;
glTexCoord4hNV&lt;br /&gt;
glTexCoord4hvNV&lt;br /&gt;
glVertex2hNV&lt;br /&gt;
glVertex2hvNV&lt;br /&gt;
glVertex3hNV&lt;br /&gt;
glVertex3hvNV&lt;br /&gt;
glVertex4hNV&lt;br /&gt;
glVertex4hvNV&lt;br /&gt;
glVertexAttrib1hNV&lt;br /&gt;
glVertexAttrib1hvNV&lt;br /&gt;
glVertexAttrib2hNV&lt;br /&gt;
glVertexAttrib2hvNV&lt;br /&gt;
glVertexAttrib3hNV&lt;br /&gt;
glVertexAttrib3hvNV&lt;br /&gt;
glVertexAttrib4hNV&lt;br /&gt;
glVertexAttrib4hvNV&lt;br /&gt;
glVertexAttribs1hvNV&lt;br /&gt;
glVertexAttribs2hvNV&lt;br /&gt;
glVertexAttribs3hvNV&lt;br /&gt;
glVertexAttribs4hvNV&lt;br /&gt;
glVertexWeighthNV&lt;br /&gt;
glVertexWeighthvNV&lt;br /&gt;
glBeginOcclusionQueryNV&lt;br /&gt;
glDeleteOcclusionQueriesNV&lt;br /&gt;
glEndOcclusionQueryNV&lt;br /&gt;
glGenOcclusionQueriesNV&lt;br /&gt;
glGetOcclusionQueryivNV&lt;br /&gt;
glGetOcclusionQueryuivNV&lt;br /&gt;
glIsOcclusionQueryNV&lt;br /&gt;
glProgramBufferParametersIivNV&lt;br /&gt;
glProgramBufferParametersIuivNV&lt;br /&gt;
glProgramBufferParametersfvNV&lt;br /&gt;
glFlushPixelDataRangeNV&lt;br /&gt;
glPixelDataRangeNV&lt;br /&gt;
glPointParameteriNV&lt;br /&gt;
glPointParameterivNV&lt;br /&gt;
glGetVideoi64vNV&lt;br /&gt;
glGetVideoivNV&lt;br /&gt;
glGetVideoui64vNV&lt;br /&gt;
glGetVideouivNV&lt;br /&gt;
glPresentFrameDualFillNV&lt;br /&gt;
glPresentFrameKeyedNV&lt;br /&gt;
glPrimitiveRestartIndexNV&lt;br /&gt;
glPrimitiveRestartNV&lt;br /&gt;
glCombinerInputNV&lt;br /&gt;
glCombinerOutputNV&lt;br /&gt;
glCombinerParameterfNV&lt;br /&gt;
glCombinerParameterfvNV&lt;br /&gt;
glCombinerParameteriNV&lt;br /&gt;
glCombinerParameterivNV&lt;br /&gt;
glFinalCombinerInputNV&lt;br /&gt;
glGetCombinerInputParameterfvNV&lt;br /&gt;
glGetCombinerInputParameterivNV&lt;br /&gt;
glGetCombinerOutputParameterfvNV&lt;br /&gt;
glGetCombinerOutputParameterivNV&lt;br /&gt;
glGetFinalCombinerInputParameterfvNV&lt;br /&gt;
glGetFinalCombinerInputParameterivNV&lt;br /&gt;
glCombinerStageParameterfvNV&lt;br /&gt;
glGetCombinerStageParameterfvNV&lt;br /&gt;
glGetBufferParameterui64vNV&lt;br /&gt;
glGetIntegerui64vNV&lt;br /&gt;
glGetNamedBufferParameterui64vNV&lt;br /&gt;
glGetUniformui64vNV&lt;br /&gt;
glIsBufferResidentNV&lt;br /&gt;
glIsNamedBufferResidentNV&lt;br /&gt;
glMakeBufferNonResidentNV&lt;br /&gt;
glMakeBufferResidentNV&lt;br /&gt;
glMakeNamedBufferNonResidentNV&lt;br /&gt;
glMakeNamedBufferResidentNV&lt;br /&gt;
glProgramUniformui64NV&lt;br /&gt;
glProgramUniformui64vNV&lt;br /&gt;
glUniformui64NV&lt;br /&gt;
glUniformui64vNV&lt;br /&gt;
glTextureBarrierNV&lt;br /&gt;
glActiveVaryingNV&lt;br /&gt;
glBeginTransformFeedbackNV&lt;br /&gt;
glBindBufferBaseNV&lt;br /&gt;
glBindBufferOffsetNV&lt;br /&gt;
glBindBufferRangeNV&lt;br /&gt;
glEndTransformFeedbackNV&lt;br /&gt;
glGetActiveVaryingNV&lt;br /&gt;
glGetTransformFeedbackVaryingNV&lt;br /&gt;
glGetVaryingLocationNV&lt;br /&gt;
glTransformFeedbackAttribsNV&lt;br /&gt;
glTransformFeedbackVaryingsNV&lt;br /&gt;
glBindTransformFeedbackNV&lt;br /&gt;
glDeleteTransformFeedbacksNV&lt;br /&gt;
glDrawTransformFeedbackNV&lt;br /&gt;
glGenTransformFeedbacksNV&lt;br /&gt;
glIsTransformFeedbackNV&lt;br /&gt;
glPauseTransformFeedbackNV&lt;br /&gt;
glResumeTransformFeedbackNV&lt;br /&gt;
glFlushVertexArrayRangeNV&lt;br /&gt;
glVertexArrayRangeNV&lt;br /&gt;
glBufferAddressRangeNV&lt;br /&gt;
glColorFormatNV&lt;br /&gt;
glEdgeFlagFormatNV&lt;br /&gt;
glFogCoordFormatNV&lt;br /&gt;
glGetIntegerui64i_vNV&lt;br /&gt;
glIndexFormatNV&lt;br /&gt;
glNormalFormatNV&lt;br /&gt;
glSecondaryColorFormatNV&lt;br /&gt;
glTexCoordFormatNV&lt;br /&gt;
glVertexAttribFormatNV&lt;br /&gt;
glVertexAttribIFormatNV&lt;br /&gt;
glVertexFormatNV&lt;br /&gt;
glAreProgramsResidentNV&lt;br /&gt;
glBindProgramNV&lt;br /&gt;
glDeleteProgramsNV&lt;br /&gt;
glExecuteProgramNV&lt;br /&gt;
glGenProgramsNV&lt;br /&gt;
glGetProgramParameterdvNV&lt;br /&gt;
glGetProgramParameterfvNV&lt;br /&gt;
glGetProgramStringNV&lt;br /&gt;
glGetProgramivNV&lt;br /&gt;
glGetTrackMatrixivNV&lt;br /&gt;
glGetVertexAttribPointervNV&lt;br /&gt;
glGetVertexAttribdvNV&lt;br /&gt;
glGetVertexAttribfvNV&lt;br /&gt;
glGetVertexAttribivNV&lt;br /&gt;
glIsProgramNV&lt;br /&gt;
glLoadProgramNV&lt;br /&gt;
glProgramParameter4dNV&lt;br /&gt;
glProgramParameter4dvNV&lt;br /&gt;
glProgramParameter4fNV&lt;br /&gt;
glProgramParameter4fvNV&lt;br /&gt;
glProgramParameters4dvNV&lt;br /&gt;
glProgramParameters4fvNV&lt;br /&gt;
glRequestResidentProgramsNV&lt;br /&gt;
glTrackMatrixNV&lt;br /&gt;
glVertexAttrib1dNV&lt;br /&gt;
glVertexAttrib1dvNV&lt;br /&gt;
glVertexAttrib1fNV&lt;br /&gt;
glVertexAttrib1fvNV&lt;br /&gt;
glVertexAttrib1sNV&lt;br /&gt;
glVertexAttrib1svNV&lt;br /&gt;
glVertexAttrib2dNV&lt;br /&gt;
glVertexAttrib2dvNV&lt;br /&gt;
glVertexAttrib2fNV&lt;br /&gt;
glVertexAttrib2fvNV&lt;br /&gt;
glVertexAttrib2sNV&lt;br /&gt;
glVertexAttrib2svNV&lt;br /&gt;
glVertexAttrib3dNV&lt;br /&gt;
glVertexAttrib3dvNV&lt;br /&gt;
glVertexAttrib3fNV&lt;br /&gt;
glVertexAttrib3fvNV&lt;br /&gt;
glVertexAttrib3sNV&lt;br /&gt;
glVertexAttrib3svNV&lt;br /&gt;
glVertexAttrib4dNV&lt;br /&gt;
glVertexAttrib4dvNV&lt;br /&gt;
glVertexAttrib4fNV&lt;br /&gt;
glVertexAttrib4fvNV&lt;br /&gt;
glVertexAttrib4sNV&lt;br /&gt;
glVertexAttrib4svNV&lt;br /&gt;
glVertexAttrib4ubNV&lt;br /&gt;
glVertexAttrib4ubvNV&lt;br /&gt;
glVertexAttribPointerNV&lt;br /&gt;
glVertexAttribs1dvNV&lt;br /&gt;
glVertexAttribs1fvNV&lt;br /&gt;
glVertexAttribs1svNV&lt;br /&gt;
glVertexAttribs2dvNV&lt;br /&gt;
glVertexAttribs2fvNV&lt;br /&gt;
glVertexAttribs2svNV&lt;br /&gt;
glVertexAttribs3dvNV&lt;br /&gt;
glVertexAttribs3fvNV&lt;br /&gt;
glVertexAttribs3svNV&lt;br /&gt;
glVertexAttribs4dvNV&lt;br /&gt;
glVertexAttribs4fvNV&lt;br /&gt;
glVertexAttribs4svNV&lt;br /&gt;
glVertexAttribs4ubvNV&lt;br /&gt;
glClearDepthfOES&lt;br /&gt;
glClipPlanefOES&lt;br /&gt;
glDepthRangefOES&lt;br /&gt;
glFrustumfOES&lt;br /&gt;
glGetClipPlanefOES&lt;br /&gt;
glOrthofOES&lt;br /&gt;
glDetailTexFuncSGIS&lt;br /&gt;
glGetDetailTexFuncSGIS&lt;br /&gt;
glFogFuncSGIS&lt;br /&gt;
glGetFogFuncSGIS&lt;br /&gt;
glSampleMaskSGIS&lt;br /&gt;
glSamplePatternSGIS&lt;br /&gt;
glGetSharpenTexFuncSGIS&lt;br /&gt;
glSharpenTexFuncSGIS&lt;br /&gt;
glTexImage4DSGIS&lt;br /&gt;
glTexSubImage4DSGIS&lt;br /&gt;
glGetTexFilterFuncSGIS&lt;br /&gt;
glTexFilterFuncSGIS&lt;br /&gt;
glAsyncMarkerSGIX&lt;br /&gt;
glDeleteAsyncMarkersSGIX&lt;br /&gt;
glFinishAsyncSGIX&lt;br /&gt;
glGenAsyncMarkersSGIX&lt;br /&gt;
glIsAsyncMarkerSGIX&lt;br /&gt;
glPollAsyncSGIX&lt;br /&gt;
glFlushRasterSGIX&lt;br /&gt;
glTextureFogSGIX&lt;br /&gt;
glFragmentColorMaterialSGIX&lt;br /&gt;
glFragmentLightModelfSGIX&lt;br /&gt;
glFragmentLightModelfvSGIX&lt;br /&gt;
glFragmentLightModeliSGIX&lt;br /&gt;
glFragmentLightModelivSGIX&lt;br /&gt;
glFragmentLightfSGIX&lt;br /&gt;
glFragmentLightfvSGIX&lt;br /&gt;
glFragmentLightiSGIX&lt;br /&gt;
glFragmentLightivSGIX&lt;br /&gt;
glFragmentMaterialfSGIX&lt;br /&gt;
glFragmentMaterialfvSGIX&lt;br /&gt;
glFragmentMaterialiSGIX&lt;br /&gt;
glFragmentMaterialivSGIX&lt;br /&gt;
glGetFragmentLightfvSGIX&lt;br /&gt;
glGetFragmentLightivSGIX&lt;br /&gt;
glGetFragmentMaterialfvSGIX&lt;br /&gt;
glGetFragmentMaterialivSGIX&lt;br /&gt;
glFrameZoomSGIX&lt;br /&gt;
glPixelTexGenSGIX&lt;br /&gt;
glReferencePlaneSGIX&lt;br /&gt;
glSpriteParameterfSGIX&lt;br /&gt;
glSpriteParameterfvSGIX&lt;br /&gt;
glSpriteParameteriSGIX&lt;br /&gt;
glSpriteParameterivSGIX&lt;br /&gt;
glTagSampleBufferSGIX&lt;br /&gt;
glColorTableParameterfvSGI&lt;br /&gt;
glColorTableParameterivSGI&lt;br /&gt;
glColorTableSGI&lt;br /&gt;
glCopyColorTableSGI&lt;br /&gt;
glGetColorTableParameterfvSGI&lt;br /&gt;
glGetColorTableParameterivSGI&lt;br /&gt;
glGetColorTableSGI&lt;br /&gt;
glFinishTextureSUNX&lt;br /&gt;
glGlobalAlphaFactorbSUN&lt;br /&gt;
glGlobalAlphaFactordSUN&lt;br /&gt;
glGlobalAlphaFactorfSUN&lt;br /&gt;
glGlobalAlphaFactoriSUN&lt;br /&gt;
glGlobalAlphaFactorsSUN&lt;br /&gt;
glGlobalAlphaFactorubSUN&lt;br /&gt;
glGlobalAlphaFactoruiSUN&lt;br /&gt;
glGlobalAlphaFactorusSUN&lt;br /&gt;
glReadVideoPixelsSUN&lt;br /&gt;
glReplacementCodePointerSUN&lt;br /&gt;
glReplacementCodeubSUN&lt;br /&gt;
glReplacementCodeubvSUN&lt;br /&gt;
glReplacementCodeuiSUN&lt;br /&gt;
glReplacementCodeuivSUN&lt;br /&gt;
glReplacementCodeusSUN&lt;br /&gt;
glReplacementCodeusvSUN&lt;br /&gt;
glColor3fVertex3fSUN&lt;br /&gt;
glColor3fVertex3fvSUN&lt;br /&gt;
glColor4fNormal3fVertex3fSUN&lt;br /&gt;
glColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glColor4ubVertex2fSUN&lt;br /&gt;
glColor4ubVertex2fvSUN&lt;br /&gt;
glColor4ubVertex3fSUN&lt;br /&gt;
glColor4ubVertex3fvSUN&lt;br /&gt;
glNormal3fVertex3fSUN&lt;br /&gt;
glNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiColor3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiColor3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiColor4fNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiColor4ubVertex3fSUN&lt;br /&gt;
glReplacementCodeuiColor4ubVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiVertex3fSUN&lt;br /&gt;
glReplacementCodeuiVertex3fvSUN&lt;br /&gt;
glTexCoord2fColor3fVertex3fSUN&lt;br /&gt;
glTexCoord2fColor3fVertex3fvSUN&lt;br /&gt;
glTexCoord2fColor4fNormal3fVertex3fSUN&lt;br /&gt;
glTexCoord2fColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glTexCoord2fColor4ubVertex3fSUN&lt;br /&gt;
glTexCoord2fColor4ubVertex3fvSUN&lt;br /&gt;
glTexCoord2fNormal3fVertex3fSUN&lt;br /&gt;
glTexCoord2fNormal3fVertex3fvSUN&lt;br /&gt;
glTexCoord2fVertex3fSUN&lt;br /&gt;
glTexCoord2fVertex3fvSUN&lt;br /&gt;
glTexCoord4fColor4fNormal3fVertex4fSUN&lt;br /&gt;
glTexCoord4fColor4fNormal3fVertex4fvSUN&lt;br /&gt;
glTexCoord4fVertex4fSUN&lt;br /&gt;
glTexCoord4fVertex4fvSUN&lt;br /&gt;
glAddSwapHintRectWIN&lt;br /&gt;
glCopyTexSubImage3D&lt;br /&gt;
glDrawRangeElements&lt;br /&gt;
glTexImage3D&lt;br /&gt;
glTexSubImage3D&lt;br /&gt;
glActiveTexture&lt;br /&gt;
glClientActiveTexture&lt;br /&gt;
glCompressedTexImage1D&lt;br /&gt;
glCompressedTexImage2D&lt;br /&gt;
glCompressedTexImage3D&lt;br /&gt;
glCompressedTexSubImage1D&lt;br /&gt;
glCompressedTexSubImage2D&lt;br /&gt;
glCompressedTexSubImage3D&lt;br /&gt;
glGetCompressedTexImage&lt;br /&gt;
glLoadTransposeMatrixd&lt;br /&gt;
glLoadTransposeMatrixf&lt;br /&gt;
glMultTransposeMatrixd&lt;br /&gt;
glMultTransposeMatrixf&lt;br /&gt;
glMultiTexCoord1d&lt;br /&gt;
glMultiTexCoord1dv&lt;br /&gt;
glMultiTexCoord1f&lt;br /&gt;
glMultiTexCoord1fv&lt;br /&gt;
glMultiTexCoord1i&lt;br /&gt;
glMultiTexCoord1iv&lt;br /&gt;
glMultiTexCoord1s&lt;br /&gt;
glMultiTexCoord1sv&lt;br /&gt;
glMultiTexCoord2d&lt;br /&gt;
glMultiTexCoord2dv&lt;br /&gt;
glMultiTexCoord2f&lt;br /&gt;
glMultiTexCoord2fv&lt;br /&gt;
glMultiTexCoord2i&lt;br /&gt;
glMultiTexCoord2iv&lt;br /&gt;
glMultiTexCoord2s&lt;br /&gt;
glMultiTexCoord2sv&lt;br /&gt;
glMultiTexCoord3d&lt;br /&gt;
glMultiTexCoord3dv&lt;br /&gt;
glMultiTexCoord3f&lt;br /&gt;
glMultiTexCoord3fv&lt;br /&gt;
glMultiTexCoord3i&lt;br /&gt;
glMultiTexCoord3iv&lt;br /&gt;
glMultiTexCoord3s&lt;br /&gt;
glMultiTexCoord3sv&lt;br /&gt;
glMultiTexCoord4d&lt;br /&gt;
glMultiTexCoord4dv&lt;br /&gt;
glMultiTexCoord4f&lt;br /&gt;
glMultiTexCoord4fv&lt;br /&gt;
glMultiTexCoord4i&lt;br /&gt;
glMultiTexCoord4iv&lt;br /&gt;
glMultiTexCoord4s&lt;br /&gt;
glMultiTexCoord4sv&lt;br /&gt;
glSampleCoverage&lt;br /&gt;
glBlendColor&lt;br /&gt;
glBlendEquation&lt;br /&gt;
glBlendFuncSeparate&lt;br /&gt;
glFogCoordPointer&lt;br /&gt;
glFogCoordd&lt;br /&gt;
glFogCoorddv&lt;br /&gt;
glFogCoordf&lt;br /&gt;
glFogCoordfv&lt;br /&gt;
glMultiDrawArrays&lt;br /&gt;
glMultiDrawElements&lt;br /&gt;
glPointParameterf&lt;br /&gt;
glPointParameterfv&lt;br /&gt;
glPointParameteri&lt;br /&gt;
glPointParameteriv&lt;br /&gt;
glSecondaryColor3b&lt;br /&gt;
glSecondaryColor3bv&lt;br /&gt;
glSecondaryColor3d&lt;br /&gt;
glSecondaryColor3dv&lt;br /&gt;
glSecondaryColor3f&lt;br /&gt;
glSecondaryColor3fv&lt;br /&gt;
glSecondaryColor3i&lt;br /&gt;
glSecondaryColor3iv&lt;br /&gt;
glSecondaryColor3s&lt;br /&gt;
glSecondaryColor3sv&lt;br /&gt;
glSecondaryColor3ub&lt;br /&gt;
glSecondaryColor3ubv&lt;br /&gt;
glSecondaryColor3ui&lt;br /&gt;
glSecondaryColor3uiv&lt;br /&gt;
glSecondaryColor3us&lt;br /&gt;
glSecondaryColor3usv&lt;br /&gt;
glSecondaryColorPointer&lt;br /&gt;
glWindowPos2d&lt;br /&gt;
glWindowPos2dv&lt;br /&gt;
glWindowPos2f&lt;br /&gt;
glWindowPos2fv&lt;br /&gt;
glWindowPos2i&lt;br /&gt;
glWindowPos2iv&lt;br /&gt;
glWindowPos2s&lt;br /&gt;
glWindowPos2sv&lt;br /&gt;
glWindowPos3d&lt;br /&gt;
glWindowPos3dv&lt;br /&gt;
glWindowPos3f&lt;br /&gt;
glWindowPos3fv&lt;br /&gt;
glWindowPos3i&lt;br /&gt;
glWindowPos3iv&lt;br /&gt;
glWindowPos3s&lt;br /&gt;
glWindowPos3sv&lt;br /&gt;
glBeginQuery&lt;br /&gt;
glBindBuffer&lt;br /&gt;
glBufferData&lt;br /&gt;
glBufferSubData&lt;br /&gt;
glDeleteBuffers&lt;br /&gt;
glDeleteQueries&lt;br /&gt;
glEndQuery&lt;br /&gt;
glGenBuffers&lt;br /&gt;
glGenQueries&lt;br /&gt;
glGetBufferParameteriv&lt;br /&gt;
glGetBufferPointerv&lt;br /&gt;
glGetBufferSubData&lt;br /&gt;
glGetQueryObjectiv&lt;br /&gt;
glGetQueryObjectuiv&lt;br /&gt;
glGetQueryiv&lt;br /&gt;
glIsBuffer&lt;br /&gt;
glIsQuery&lt;br /&gt;
glMapBuffer&lt;br /&gt;
glUnmapBuffer&lt;br /&gt;
glAttachShader&lt;br /&gt;
glBindAttribLocation&lt;br /&gt;
glBlendEquationSeparate&lt;br /&gt;
glCompileShader&lt;br /&gt;
glCreateProgram&lt;br /&gt;
glCreateShader&lt;br /&gt;
glDeleteProgram&lt;br /&gt;
glDeleteShader&lt;br /&gt;
glDetachShader&lt;br /&gt;
glDisableVertexAttribArray&lt;br /&gt;
glDrawBuffers&lt;br /&gt;
glEnableVertexAttribArray&lt;br /&gt;
glGetActiveAttrib&lt;br /&gt;
glGetActiveUniform&lt;br /&gt;
glGetAttachedShaders&lt;br /&gt;
glGetAttribLocation&lt;br /&gt;
glGetProgramInfoLog&lt;br /&gt;
glGetProgramiv&lt;br /&gt;
glGetShaderInfoLog&lt;br /&gt;
glGetShaderSource&lt;br /&gt;
glGetShaderiv&lt;br /&gt;
glGetUniformLocation&lt;br /&gt;
glGetUniformfv&lt;br /&gt;
glGetUniformiv&lt;br /&gt;
glGetVertexAttribPointerv&lt;br /&gt;
glGetVertexAttribdv&lt;br /&gt;
glGetVertexAttribfv&lt;br /&gt;
glGetVertexAttribiv&lt;br /&gt;
glIsProgram&lt;br /&gt;
glIsShader&lt;br /&gt;
glLinkProgram&lt;br /&gt;
glShaderSource&lt;br /&gt;
glStencilFuncSeparate&lt;br /&gt;
glStencilMaskSeparate&lt;br /&gt;
glStencilOpSeparate&lt;br /&gt;
glUniform1f&lt;br /&gt;
glUniform1fv&lt;br /&gt;
glUniform1i&lt;br /&gt;
glUniform1iv&lt;br /&gt;
glUniform2f&lt;br /&gt;
glUniform2fv&lt;br /&gt;
glUniform2i&lt;br /&gt;
glUniform2iv&lt;br /&gt;
glUniform3f&lt;br /&gt;
glUniform3fv&lt;br /&gt;
glUniform3i&lt;br /&gt;
glUniform3iv&lt;br /&gt;
glUniform4f&lt;br /&gt;
glUniform4fv&lt;br /&gt;
glUniform4i&lt;br /&gt;
glUniform4iv&lt;br /&gt;
glUniformMatrix2fv&lt;br /&gt;
glUniformMatrix3fv&lt;br /&gt;
glUniformMatrix4fv&lt;br /&gt;
glUseProgram&lt;br /&gt;
glValidateProgram&lt;br /&gt;
glVertexAttrib1d&lt;br /&gt;
glVertexAttrib1dv&lt;br /&gt;
glVertexAttrib1f&lt;br /&gt;
glVertexAttrib1fv&lt;br /&gt;
glVertexAttrib1s&lt;br /&gt;
glVertexAttrib1sv&lt;br /&gt;
glVertexAttrib2d&lt;br /&gt;
glVertexAttrib2dv&lt;br /&gt;
glVertexAttrib2f&lt;br /&gt;
glVertexAttrib2fv&lt;br /&gt;
glVertexAttrib2s&lt;br /&gt;
glVertexAttrib2sv&lt;br /&gt;
glVertexAttrib3d&lt;br /&gt;
glVertexAttrib3dv&lt;br /&gt;
glVertexAttrib3f&lt;br /&gt;
glVertexAttrib3fv&lt;br /&gt;
glVertexAttrib3s&lt;br /&gt;
glVertexAttrib3sv&lt;br /&gt;
glVertexAttrib4Nbv&lt;br /&gt;
glVertexAttrib4Niv&lt;br /&gt;
glVertexAttrib4Nsv&lt;br /&gt;
glVertexAttrib4Nub&lt;br /&gt;
glVertexAttrib4Nubv&lt;br /&gt;
glVertexAttrib4Nuiv&lt;br /&gt;
glVertexAttrib4Nusv&lt;br /&gt;
glVertexAttrib4bv&lt;br /&gt;
glVertexAttrib4d&lt;br /&gt;
glVertexAttrib4dv&lt;br /&gt;
glVertexAttrib4f&lt;br /&gt;
glVertexAttrib4fv&lt;br /&gt;
glVertexAttrib4iv&lt;br /&gt;
glVertexAttrib4s&lt;br /&gt;
glVertexAttrib4sv&lt;br /&gt;
glVertexAttrib4ubv&lt;br /&gt;
glVertexAttrib4uiv&lt;br /&gt;
glVertexAttrib4usv&lt;br /&gt;
glVertexAttribPointer&lt;br /&gt;
glUniformMatrix2x3fv&lt;br /&gt;
glUniformMatrix2x4fv&lt;br /&gt;
glUniformMatrix3x2fv&lt;br /&gt;
glUniformMatrix3x4fv&lt;br /&gt;
glUniformMatrix4x2fv&lt;br /&gt;
glUniformMatrix4x3fv&lt;br /&gt;
glBeginConditionalRender&lt;br /&gt;
glBeginTransformFeedback&lt;br /&gt;
glBindFragDataLocation&lt;br /&gt;
glClampColor&lt;br /&gt;
glClearBufferfi&lt;br /&gt;
glClearBufferfv&lt;br /&gt;
glClearBufferiv&lt;br /&gt;
glClearBufferuiv&lt;br /&gt;
glColorMaski&lt;br /&gt;
glDisablei&lt;br /&gt;
glEnablei&lt;br /&gt;
glEndConditionalRender&lt;br /&gt;
glEndTransformFeedback&lt;br /&gt;
glGetBooleani_v&lt;br /&gt;
glGetFragDataLocation&lt;br /&gt;
glGetStringi&lt;br /&gt;
glGetTexParameterIiv&lt;br /&gt;
glGetTexParameterIuiv&lt;br /&gt;
glGetTransformFeedbackVarying&lt;br /&gt;
glGetUniformuiv&lt;br /&gt;
glGetVertexAttribIiv&lt;br /&gt;
glGetVertexAttribIuiv&lt;br /&gt;
glIsEnabledi&lt;br /&gt;
glTexParameterIiv&lt;br /&gt;
glTexParameterIuiv&lt;br /&gt;
glTransformFeedbackVaryings&lt;br /&gt;
glUniform1ui&lt;br /&gt;
glUniform1uiv&lt;br /&gt;
glUniform2ui&lt;br /&gt;
glUniform2uiv&lt;br /&gt;
glUniform3ui&lt;br /&gt;
glUniform3uiv&lt;br /&gt;
glUniform4ui&lt;br /&gt;
glUniform4uiv&lt;br /&gt;
glVertexAttribI1i&lt;br /&gt;
glVertexAttribI1iv&lt;br /&gt;
glVertexAttribI1ui&lt;br /&gt;
glVertexAttribI1uiv&lt;br /&gt;
glVertexAttribI2i&lt;br /&gt;
glVertexAttribI2iv&lt;br /&gt;
glVertexAttribI2ui&lt;br /&gt;
glVertexAttribI2uiv&lt;br /&gt;
glVertexAttribI3i&lt;br /&gt;
glVertexAttribI3iv&lt;br /&gt;
glVertexAttribI3ui&lt;br /&gt;
glVertexAttribI3uiv&lt;br /&gt;
glVertexAttribI4bv&lt;br /&gt;
glVertexAttribI4i&lt;br /&gt;
glVertexAttribI4iv&lt;br /&gt;
glVertexAttribI4sv&lt;br /&gt;
glVertexAttribI4ubv&lt;br /&gt;
glVertexAttribI4ui&lt;br /&gt;
glVertexAttribI4uiv&lt;br /&gt;
glVertexAttribI4usv&lt;br /&gt;
glVertexAttribIPointer&lt;br /&gt;
glDrawArraysInstanced&lt;br /&gt;
glDrawElementsInstanced&lt;br /&gt;
glPrimitiveRestartIndex&lt;br /&gt;
glTexBuffer&lt;br /&gt;
glFramebufferTexture&lt;br /&gt;
glGetBufferParameteri64v&lt;br /&gt;
glGetInteger64i_v&lt;br /&gt;
GL_3DFX_multisample&lt;br /&gt;
GL_3DFX_tbuffer&lt;br /&gt;
glTbufferMask3DFX&lt;br /&gt;
GL_3DFX_texture_compression_FXT1&lt;br /&gt;
GL_AMD_draw_buffers_blend&lt;br /&gt;
glBlendEquationIndexedAMD&lt;br /&gt;
glBlendEquationSeparateIndexedAMD&lt;br /&gt;
glBlendFuncIndexedAMD&lt;br /&gt;
glBlendFuncSeparateIndexedAMD&lt;br /&gt;
GL_AMD_performance_monitor&lt;br /&gt;
glBeginPerfMonitorAMD&lt;br /&gt;
glDeletePerfMonitorsAMD&lt;br /&gt;
glEndPerfMonitorAMD&lt;br /&gt;
glGenPerfMonitorsAMD&lt;br /&gt;
glGetPerfMonitorCounterDataAMD&lt;br /&gt;
glGetPerfMonitorCounterInfoAMD&lt;br /&gt;
glGetPerfMonitorCounterStringAMD&lt;br /&gt;
glGetPerfMonitorCountersAMD&lt;br /&gt;
glGetPerfMonitorGroupStringAMD&lt;br /&gt;
glGetPerfMonitorGroupsAMD&lt;br /&gt;
glSelectPerfMonitorCountersAMD&lt;br /&gt;
GL_AMD_texture_texture4&lt;br /&gt;
GL_AMD_vertex_shader_tessellator&lt;br /&gt;
glTessellationFactorAMD&lt;br /&gt;
glTessellationModeAMD&lt;br /&gt;
GL_APPLE_aux_depth_stencil&lt;br /&gt;
GL_APPLE_client_storage&lt;br /&gt;
GL_APPLE_element_array&lt;br /&gt;
glDrawElementArrayAPPLE&lt;br /&gt;
glDrawRangeElementArrayAPPLE&lt;br /&gt;
glElementPointerAPPLE&lt;br /&gt;
glMultiDrawElementArrayAPPLE&lt;br /&gt;
glMultiDrawRangeElementArrayAPPLE&lt;br /&gt;
GL_APPLE_fence&lt;br /&gt;
glDeleteFencesAPPLE&lt;br /&gt;
glFinishFenceAPPLE&lt;br /&gt;
glFinishObjectAPPLE&lt;br /&gt;
glGenFencesAPPLE&lt;br /&gt;
glIsFenceAPPLE&lt;br /&gt;
glSetFenceAPPLE&lt;br /&gt;
glTestFenceAPPLE&lt;br /&gt;
glTestObjectAPPLE&lt;br /&gt;
GL_APPLE_float_pixels&lt;br /&gt;
GL_APPLE_flush_buffer_range&lt;br /&gt;
glBufferParameteriAPPLE&lt;br /&gt;
glFlushMappedBufferRangeAPPLE&lt;br /&gt;
GL_APPLE_object_purgeable&lt;br /&gt;
glGetObjectParameterivAPPLE&lt;br /&gt;
glObjectPurgeableAPPLE&lt;br /&gt;
glObjectUnpurgeableAPPLE&lt;br /&gt;
GL_APPLE_pixel_buffer&lt;br /&gt;
GL_APPLE_rgb_422&lt;br /&gt;
GL_APPLE_row_bytes&lt;br /&gt;
GL_APPLE_specular_vector&lt;br /&gt;
GL_APPLE_texture_range&lt;br /&gt;
glGetTexParameterPointervAPPLE&lt;br /&gt;
glTextureRangeAPPLE&lt;br /&gt;
GL_APPLE_transform_hint&lt;br /&gt;
GL_APPLE_vertex_array_object&lt;br /&gt;
glBindVertexArrayAPPLE&lt;br /&gt;
glDeleteVertexArraysAPPLE&lt;br /&gt;
glGenVertexArraysAPPLE&lt;br /&gt;
glIsVertexArrayAPPLE&lt;br /&gt;
GL_APPLE_vertex_array_range&lt;br /&gt;
glFlushVertexArrayRangeAPPLE&lt;br /&gt;
glVertexArrayParameteriAPPLE&lt;br /&gt;
glVertexArrayRangeAPPLE&lt;br /&gt;
GL_APPLE_vertex_program_evaluators&lt;br /&gt;
glDisableVertexAttribAPPLE&lt;br /&gt;
glEnableVertexAttribAPPLE&lt;br /&gt;
glIsVertexAttribEnabledAPPLE&lt;br /&gt;
glMapVertexAttrib1dAPPLE&lt;br /&gt;
glMapVertexAttrib1fAPPLE&lt;br /&gt;
glMapVertexAttrib2dAPPLE&lt;br /&gt;
glMapVertexAttrib2fAPPLE&lt;br /&gt;
GL_APPLE_ycbcr_422&lt;br /&gt;
GL_ARB_color_buffer_float&lt;br /&gt;
glClampColorARB&lt;br /&gt;
GL_ARB_compatibility&lt;br /&gt;
GL_ARB_copy_buffer&lt;br /&gt;
glCopyBufferSubData&lt;br /&gt;
GL_ARB_depth_buffer_float&lt;br /&gt;
GL_ARB_depth_clamp&lt;br /&gt;
GL_ARB_depth_texture&lt;br /&gt;
GL_ARB_draw_buffers&lt;br /&gt;
glDrawBuffersARB&lt;br /&gt;
GL_ARB_draw_buffers_blend&lt;br /&gt;
glBlendEquationSeparateiARB&lt;br /&gt;
glBlendEquationiARB&lt;br /&gt;
glBlendFuncSeparateiARB&lt;br /&gt;
glBlendFunciARB&lt;br /&gt;
GL_ARB_draw_elements_base_vertex&lt;br /&gt;
glDrawElementsBaseVertex&lt;br /&gt;
glDrawElementsInstancedBaseVertex&lt;br /&gt;
glDrawRangeElementsBaseVertex&lt;br /&gt;
glMultiDrawElementsBaseVertex&lt;br /&gt;
GL_ARB_draw_instanced&lt;br /&gt;
glDrawArraysInstancedARB&lt;br /&gt;
glDrawElementsInstancedARB&lt;br /&gt;
GL_ARB_fragment_coord_conventions&lt;br /&gt;
GL_ARB_fragment_program&lt;br /&gt;
GL_ARB_fragment_program_shadow&lt;br /&gt;
GL_ARB_fragment_shader&lt;br /&gt;
GL_ARB_framebuffer_object&lt;br /&gt;
glBindFramebuffer&lt;br /&gt;
glBindRenderbuffer&lt;br /&gt;
glBlitFramebuffer&lt;br /&gt;
glCheckFramebufferStatus&lt;br /&gt;
glDeleteFramebuffers&lt;br /&gt;
glDeleteRenderbuffers&lt;br /&gt;
glFramebufferRenderbuffer&lt;br /&gt;
glFramebufferTexture1D&lt;br /&gt;
glFramebufferTexture2D&lt;br /&gt;
glFramebufferTexture3D&lt;br /&gt;
glFramebufferTextureLayer&lt;br /&gt;
glGenFramebuffers&lt;br /&gt;
glGenRenderbuffers&lt;br /&gt;
glGenerateMipmap&lt;br /&gt;
glGetFramebufferAttachmentParameteriv&lt;br /&gt;
glGetRenderbufferParameteriv&lt;br /&gt;
glIsFramebuffer&lt;br /&gt;
glIsRenderbuffer&lt;br /&gt;
glRenderbufferStorage&lt;br /&gt;
glRenderbufferStorageMultisample&lt;br /&gt;
GL_ARB_framebuffer_sRGB&lt;br /&gt;
GL_ARB_geometry_shader4&lt;br /&gt;
glFramebufferTextureARB&lt;br /&gt;
glFramebufferTextureFaceARB&lt;br /&gt;
glFramebufferTextureLayerARB&lt;br /&gt;
glProgramParameteriARB&lt;br /&gt;
GL_ARB_half_float_pixel&lt;br /&gt;
GL_ARB_half_float_vertex&lt;br /&gt;
GL_ARB_imaging&lt;br /&gt;
glColorSubTable&lt;br /&gt;
glColorTable&lt;br /&gt;
glColorTableParameterfv&lt;br /&gt;
glColorTableParameteriv&lt;br /&gt;
glConvolutionFilter1D&lt;br /&gt;
glConvolutionFilter2D&lt;br /&gt;
glConvolutionParameterf&lt;br /&gt;
glConvolutionParameterfv&lt;br /&gt;
glConvolutionParameteri&lt;br /&gt;
glConvolutionParameteriv&lt;br /&gt;
glCopyColorSubTable&lt;br /&gt;
glCopyColorTable&lt;br /&gt;
glCopyConvolutionFilter1D&lt;br /&gt;
glCopyConvolutionFilter2D&lt;br /&gt;
glGetColorTable&lt;br /&gt;
glGetColorTableParameterfv&lt;br /&gt;
glGetColorTableParameteriv&lt;br /&gt;
glGetConvolutionFilter&lt;br /&gt;
glGetConvolutionParameterfv&lt;br /&gt;
glGetConvolutionParameteriv&lt;br /&gt;
glGetHistogram&lt;br /&gt;
glGetHistogramParameterfv&lt;br /&gt;
glGetHistogramParameteriv&lt;br /&gt;
glGetMinmax&lt;br /&gt;
glGetMinmaxParameterfv&lt;br /&gt;
glGetMinmaxParameteriv&lt;br /&gt;
glGetSeparableFilter&lt;br /&gt;
glHistogram&lt;br /&gt;
glMinmax&lt;br /&gt;
glResetHistogram&lt;br /&gt;
glResetMinmax&lt;br /&gt;
glSeparableFilter2D&lt;br /&gt;
GL_ARB_instanced_arrays&lt;br /&gt;
glVertexAttribDivisorARB&lt;br /&gt;
GL_ARB_map_buffer_range&lt;br /&gt;
glFlushMappedBufferRange&lt;br /&gt;
glMapBufferRange&lt;br /&gt;
GL_ARB_matrix_palette&lt;br /&gt;
glCurrentPaletteMatrixARB&lt;br /&gt;
glMatrixIndexPointerARB&lt;br /&gt;
glMatrixIndexubvARB&lt;br /&gt;
glMatrixIndexuivARB&lt;br /&gt;
glMatrixIndexusvARB&lt;br /&gt;
GL_ARB_multisample&lt;br /&gt;
glSampleCoverageARB&lt;br /&gt;
GL_ARB_multitexture&lt;br /&gt;
glActiveTextureARB&lt;br /&gt;
glClientActiveTextureARB&lt;br /&gt;
glMultiTexCoord1dARB&lt;br /&gt;
glMultiTexCoord1dvARB&lt;br /&gt;
glMultiTexCoord1fARB&lt;br /&gt;
glMultiTexCoord1fvARB&lt;br /&gt;
glMultiTexCoord1iARB&lt;br /&gt;
glMultiTexCoord1ivARB&lt;br /&gt;
glMultiTexCoord1sARB&lt;br /&gt;
glMultiTexCoord1svARB&lt;br /&gt;
glMultiTexCoord2dARB&lt;br /&gt;
glMultiTexCoord2dvARB&lt;br /&gt;
glMultiTexCoord2fARB&lt;br /&gt;
glMultiTexCoord2fvARB&lt;br /&gt;
glMultiTexCoord2iARB&lt;br /&gt;
glMultiTexCoord2ivARB&lt;br /&gt;
glMultiTexCoord2sARB&lt;br /&gt;
glMultiTexCoord2svARB&lt;br /&gt;
glMultiTexCoord3dARB&lt;br /&gt;
glMultiTexCoord3dvARB&lt;br /&gt;
glMultiTexCoord3fARB&lt;br /&gt;
glMultiTexCoord3fvARB&lt;br /&gt;
glMultiTexCoord3iARB&lt;br /&gt;
glMultiTexCoord3ivARB&lt;br /&gt;
glMultiTexCoord3sARB&lt;br /&gt;
glMultiTexCoord3svARB&lt;br /&gt;
glMultiTexCoord4dARB&lt;br /&gt;
glMultiTexCoord4dvARB&lt;br /&gt;
glMultiTexCoord4fARB&lt;br /&gt;
glMultiTexCoord4fvARB&lt;br /&gt;
glMultiTexCoord4iARB&lt;br /&gt;
glMultiTexCoord4ivARB&lt;br /&gt;
glMultiTexCoord4sARB&lt;br /&gt;
glMultiTexCoord4svARB&lt;br /&gt;
GL_ARB_occlusion_query&lt;br /&gt;
glBeginQueryARB&lt;br /&gt;
glDeleteQueriesARB&lt;br /&gt;
glEndQueryARB&lt;br /&gt;
glGenQueriesARB&lt;br /&gt;
glGetQueryObjectivARB&lt;br /&gt;
glGetQueryObjectuivARB&lt;br /&gt;
glGetQueryivARB&lt;br /&gt;
glIsQueryARB&lt;br /&gt;
GL_ARB_pixel_buffer_object&lt;br /&gt;
GL_ARB_point_parameters&lt;br /&gt;
glPointParameterfARB&lt;br /&gt;
glPointParameterfvARB&lt;br /&gt;
GL_ARB_point_sprite&lt;br /&gt;
GL_ARB_provoking_vertex&lt;br /&gt;
glProvokingVertex&lt;br /&gt;
GL_ARB_sample_shading&lt;br /&gt;
glMinSampleShadingARB&lt;br /&gt;
GL_ARB_seamless_cube_map&lt;br /&gt;
GL_ARB_shader_objects&lt;br /&gt;
GL_ARB_shader_texture_lod&lt;br /&gt;
GL_ARB_shading_language_100&lt;br /&gt;
GL_ARB_shadow&lt;br /&gt;
GL_ARB_shadow_ambient&lt;br /&gt;
GL_ARB_sync&lt;br /&gt;
glClientWaitSync&lt;br /&gt;
glDeleteSync&lt;br /&gt;
glFenceSync&lt;br /&gt;
glGetInteger64v&lt;br /&gt;
glGetSynciv&lt;br /&gt;
glIsSync&lt;br /&gt;
glWaitSync&lt;br /&gt;
GL_ARB_texture_border_clamp&lt;br /&gt;
GL_ARB_texture_buffer_object&lt;br /&gt;
glTexBufferARB&lt;br /&gt;
GL_ARB_texture_compression&lt;br /&gt;
glCompressedTexImage1DARB&lt;br /&gt;
glCompressedTexImage2DARB&lt;br /&gt;
glCompressedTexImage3DARB&lt;br /&gt;
glCompressedTexSubImage1DARB&lt;br /&gt;
glCompressedTexSubImage2DARB&lt;br /&gt;
glCompressedTexSubImage3DARB&lt;br /&gt;
glGetCompressedTexImageARB&lt;br /&gt;
GL_ARB_texture_compression_rgtc&lt;br /&gt;
GL_ARB_texture_cube_map&lt;br /&gt;
GL_ARB_texture_cube_map_array&lt;br /&gt;
GL_ARB_texture_env_add&lt;br /&gt;
GL_ARB_texture_env_combine&lt;br /&gt;
GL_ARB_texture_env_crossbar&lt;br /&gt;
GL_ARB_texture_env_dot3&lt;br /&gt;
GL_ARB_texture_float&lt;br /&gt;
GL_ARB_texture_gather&lt;br /&gt;
GL_ARB_texture_mirrored_repeat&lt;br /&gt;
GL_ARB_texture_multisample&lt;br /&gt;
glGetMultisamplefv&lt;br /&gt;
glSampleMaski&lt;br /&gt;
glTexImage2DMultisample&lt;br /&gt;
glTexImage3DMultisample&lt;br /&gt;
GL_ARB_texture_non_power_of_two&lt;br /&gt;
GL_ARB_texture_query_lod&lt;br /&gt;
GL_ARB_texture_rectangle&lt;br /&gt;
GL_ARB_texture_rg&lt;br /&gt;
GL_ARB_transpose_matrix&lt;br /&gt;
GL_ARB_uniform_buffer_object&lt;br /&gt;
GL_ARB_vertex_array_bgra&lt;br /&gt;
GL_ARB_vertex_array_object&lt;br /&gt;
GL_ARB_vertex_blend&lt;br /&gt;
GL_ARB_vertex_buffer_object&lt;br /&gt;
GL_ARB_vertex_program&lt;br /&gt;
GL_ARB_vertex_shader&lt;br /&gt;
GL_ARB_window_pos&lt;br /&gt;
GL_ATIX_point_sprites&lt;br /&gt;
GL_ATIX_texture_env_combine3&lt;br /&gt;
GL_ATIX_texture_env_route&lt;br /&gt;
GL_ATIX_vertex_shader_output_point_size&lt;br /&gt;
GL_ATI_draw_buffers&lt;br /&gt;
glDrawBuffersATI&lt;br /&gt;
GL_ATI_element_array&lt;br /&gt;
GL_ATI_envmap_bumpmap&lt;br /&gt;
GL_ATI_fragment_shader&lt;br /&gt;
GL_ATI_map_object_buffer&lt;br /&gt;
GL_ATI_meminfo&lt;br /&gt;
GL_ATI_pn_triangles&lt;br /&gt;
GL_ATI_separate_stencil&lt;br /&gt;
GL_ATI_shader_texture_lod&lt;br /&gt;
GL_ATI_text_fragment_shader&lt;br /&gt;
GL_ATI_texture_compression_3dc&lt;br /&gt;
GL_ATI_texture_env_combine3&lt;br /&gt;
GL_ATI_texture_float&lt;br /&gt;
GL_ATI_texture_mirror_once&lt;br /&gt;
GL_ATI_vertex_array_object&lt;br /&gt;
GL_ATI_vertex_attrib_array_object&lt;br /&gt;
GL_ATI_vertex_streams&lt;br /&gt;
GL_EXT_422_pixels&lt;br /&gt;
GL_EXT_Cg_shader&lt;br /&gt;
GL_EXT_abgr&lt;br /&gt;
GL_EXT_bgra&lt;br /&gt;
GL_EXT_bindable_uniform&lt;br /&gt;
GL_EXT_blend_color&lt;br /&gt;
glBlendColorEXT&lt;br /&gt;
GL_EXT_blend_equation_separate&lt;br /&gt;
GL_EXT_blend_func_separate&lt;br /&gt;
GL_EXT_blend_logic_op&lt;br /&gt;
GL_EXT_blend_minmax&lt;br /&gt;
GL_EXT_blend_subtract&lt;br /&gt;
GL_EXT_clip_volume_hint&lt;br /&gt;
GL_EXT_cmyka&lt;br /&gt;
GL_EXT_color_subtable&lt;br /&gt;
GL_EXT_compiled_vertex_array&lt;br /&gt;
GL_EXT_convolution&lt;br /&gt;
GL_EXT_coordinate_frame&lt;br /&gt;
GL_EXT_copy_texture&lt;br /&gt;
GL_EXT_cull_vertex&lt;br /&gt;
GL_EXT_depth_bounds_test&lt;br /&gt;
GL_EXT_direct_state_access&lt;br /&gt;
GL_EXT_draw_buffers2&lt;br /&gt;
GL_EXT_draw_instanced&lt;br /&gt;
GL_EXT_draw_range_elements&lt;br /&gt;
GL_EXT_fog_coord&lt;br /&gt;
GL_EXT_fragment_lighting&lt;br /&gt;
GL_EXT_framebuffer_blit&lt;br /&gt;
GL_EXT_framebuffer_multisample&lt;br /&gt;
GL_EXT_framebuffer_object&lt;br /&gt;
GL_EXT_framebuffer_sRGB&lt;br /&gt;
GL_EXT_geometry_shader4&lt;br /&gt;
GL_EXT_gpu_program_parameters&lt;br /&gt;
GL_EXT_gpu_shader4&lt;br /&gt;
GL_EXT_histogram&lt;br /&gt;
GL_EXT_index_array_formats&lt;br /&gt;
GL_EXT_index_func&lt;br /&gt;
GL_EXT_index_material&lt;br /&gt;
GL_EXT_index_texture&lt;br /&gt;
GL_EXT_light_texture&lt;br /&gt;
GL_EXT_misc_attribute&lt;br /&gt;
GL_EXT_multi_draw_arrays&lt;br /&gt;
GL_EXT_multisample&lt;br /&gt;
GL_EXT_packed_depth_stencil&lt;br /&gt;
GL_EXT_packed_float&lt;br /&gt;
GL_EXT_packed_pixels&lt;br /&gt;
GL_EXT_paletted_texture&lt;br /&gt;
GL_EXT_pixel_buffer_object&lt;br /&gt;
GL_EXT_pixel_transform&lt;br /&gt;
GL_EXT_pixel_transform_color_table&lt;br /&gt;
GL_EXT_point_parameters&lt;br /&gt;
GL_EXT_polygon_offset&lt;br /&gt;
GL_EXT_provoking_vertex&lt;br /&gt;
GL_EXT_rescale_normal&lt;br /&gt;
GL_EXT_scene_marker&lt;br /&gt;
GL_EXT_secondary_color&lt;br /&gt;
GL_EXT_separate_shader_objects&lt;br /&gt;
GL_EXT_separate_specular_color&lt;br /&gt;
GL_EXT_shadow_funcs&lt;br /&gt;
GL_EXT_shared_texture_palette&lt;br /&gt;
GL_EXT_stencil_clear_tag&lt;br /&gt;
GL_EXT_stencil_two_side&lt;br /&gt;
GL_EXT_stencil_wrap&lt;br /&gt;
GL_EXT_subtexture&lt;br /&gt;
GL_EXT_texture&lt;br /&gt;
GL_EXT_texture3D&lt;br /&gt;
GL_EXT_texture_array&lt;br /&gt;
GL_EXT_texture_buffer_object&lt;br /&gt;
GL_EXT_texture_compression_dxt1&lt;br /&gt;
GL_EXT_texture_compression_latc&lt;br /&gt;
GL_EXT_texture_compression_rgtc&lt;br /&gt;
GL_EXT_texture_compression_s3tc&lt;br /&gt;
GL_EXT_texture_cube_map&lt;br /&gt;
GL_EXT_texture_edge_clamp&lt;br /&gt;
GL_EXT_texture_env&lt;br /&gt;
GL_EXT_texture_env_add&lt;br /&gt;
GL_EXT_texture_env_combine&lt;br /&gt;
GL_EXT_texture_env_dot3&lt;br /&gt;
GL_EXT_texture_filter_anisotropic&lt;br /&gt;
GL_EXT_texture_integer&lt;br /&gt;
GL_EXT_texture_lod_bias&lt;br /&gt;
GL_EXT_texture_mirror_clamp&lt;br /&gt;
GL_EXT_texture_object&lt;br /&gt;
GL_EXT_texture_perturb_normal&lt;br /&gt;
GL_EXT_texture_rectangle&lt;br /&gt;
GL_EXT_texture_sRGB&lt;br /&gt;
GL_EXT_texture_shared_exponent&lt;br /&gt;
GL_EXT_texture_snorm&lt;br /&gt;
GL_EXT_texture_swizzle&lt;br /&gt;
GL_EXT_timer_query&lt;br /&gt;
GL_EXT_transform_feedback&lt;br /&gt;
GL_EXT_vertex_array&lt;br /&gt;
GL_EXT_vertex_array_bgra&lt;br /&gt;
GL_EXT_vertex_shader&lt;br /&gt;
GL_EXT_vertex_weighting&lt;br /&gt;
GL_GREMEDY_frame_terminator&lt;br /&gt;
GL_GREMEDY_string_marker&lt;br /&gt;
GL_HP_convolution_border_modes&lt;br /&gt;
GL_HP_image_transform&lt;br /&gt;
GL_HP_occlusion_test&lt;br /&gt;
GL_HP_texture_lighting&lt;br /&gt;
GL_IBM_cull_vertex&lt;br /&gt;
GL_IBM_multimode_draw_arrays&lt;br /&gt;
GL_IBM_rasterpos_clip&lt;br /&gt;
GL_IBM_static_data&lt;br /&gt;
GL_IBM_texture_mirrored_repeat&lt;br /&gt;
GL_IBM_vertex_array_lists&lt;br /&gt;
GL_INGR_color_clamp&lt;br /&gt;
GL_INGR_interlace_read&lt;br /&gt;
GL_INTEL_parallel_arrays&lt;br /&gt;
GL_INTEL_texture_scissor&lt;br /&gt;
GL_KTX_buffer_region&lt;br /&gt;
GL_MESAX_texture_stack&lt;br /&gt;
GL_MESA_pack_invert&lt;br /&gt;
GL_MESA_resize_buffers&lt;br /&gt;
GL_MESA_window_pos&lt;br /&gt;
GL_MESA_ycbcr_texture&lt;br /&gt;
GL_NV_blend_square&lt;br /&gt;
GL_NV_conditional_render&lt;br /&gt;
GL_NV_copy_depth_to_color&lt;br /&gt;
GL_NV_copy_image&lt;br /&gt;
GL_NV_depth_buffer_float&lt;br /&gt;
GL_NV_depth_clamp&lt;br /&gt;
GL_NV_depth_range_unclamped&lt;br /&gt;
GL_NV_evaluators&lt;br /&gt;
GL_NV_explicit_multisample&lt;br /&gt;
GL_NV_fence&lt;br /&gt;
GL_NV_float_buffer&lt;br /&gt;
GL_NV_fog_distance&lt;br /&gt;
GL_NV_fragment_program&lt;br /&gt;
GL_NV_fragment_program2&lt;br /&gt;
GL_NV_fragment_program4&lt;br /&gt;
GL_NV_fragment_program_option&lt;br /&gt;
GL_NV_framebuffer_multisample_coverage&lt;br /&gt;
GL_NV_geometry_program4&lt;br /&gt;
GL_NV_geometry_shader4&lt;br /&gt;
GL_NV_gpu_program4&lt;br /&gt;
GL_NV_half_float&lt;br /&gt;
GL_NV_light_max_exponent&lt;br /&gt;
GL_NV_multisample_filter_hint&lt;br /&gt;
GL_NV_occlusion_query&lt;br /&gt;
GL_NV_packed_depth_stencil&lt;br /&gt;
GL_NV_parameter_buffer_object&lt;br /&gt;
GL_NV_parameter_buffer_object2&lt;br /&gt;
GL_NV_pixel_data_range&lt;br /&gt;
GL_NV_point_sprite&lt;br /&gt;
GL_NV_present_video&lt;br /&gt;
GL_NV_primitive_restart&lt;br /&gt;
GL_NV_register_combiners&lt;br /&gt;
GL_NV_register_combiners2&lt;br /&gt;
GL_NV_shader_buffer_load&lt;br /&gt;
GL_NV_texgen_emboss&lt;br /&gt;
GL_NV_texgen_reflection&lt;br /&gt;
GL_NV_texture_barrier&lt;br /&gt;
GL_NV_texture_compression_vtc&lt;br /&gt;
GL_NV_texture_env_combine4&lt;br /&gt;
GL_NV_texture_expand_normal&lt;br /&gt;
GL_NV_texture_rectangle&lt;br /&gt;
GL_NV_texture_shader&lt;br /&gt;
GL_NV_texture_shader2&lt;br /&gt;
GL_NV_texture_shader3&lt;br /&gt;
GL_NV_transform_feedback&lt;br /&gt;
GL_NV_transform_feedback2&lt;br /&gt;
GL_NV_vertex_array_range&lt;br /&gt;
GL_NV_vertex_array_range2&lt;br /&gt;
GL_NV_vertex_buffer_unified_memory&lt;br /&gt;
GL_NV_vertex_program&lt;br /&gt;
GL_NV_vertex_program1_1&lt;br /&gt;
GL_NV_vertex_program2&lt;br /&gt;
GL_NV_vertex_program2_option&lt;br /&gt;
GL_NV_vertex_program3&lt;br /&gt;
GL_NV_vertex_program4&lt;br /&gt;
GL_OES_byte_coordinates&lt;br /&gt;
GL_OES_compressed_paletted_texture&lt;br /&gt;
GL_OES_read_format&lt;br /&gt;
GL_OES_single_precision&lt;br /&gt;
GL_OML_interlace&lt;br /&gt;
GL_OML_resample&lt;br /&gt;
GL_OML_subsample&lt;br /&gt;
GL_PGI_misc_hints&lt;br /&gt;
GL_PGI_vertex_hints&lt;br /&gt;
GL_REND_screen_coordinates&lt;br /&gt;
GL_S3_s3tc&lt;br /&gt;
GL_SGIS_color_range&lt;br /&gt;
GL_SGIS_detail_texture&lt;br /&gt;
GL_SGIS_fog_function&lt;br /&gt;
GL_SGIS_generate_mipmap&lt;br /&gt;
GL_SGIS_multisample&lt;br /&gt;
GL_SGIS_pixel_texture&lt;br /&gt;
GL_SGIS_point_line_texgen&lt;br /&gt;
GL_SGIS_sharpen_texture&lt;br /&gt;
GL_SGIS_texture4D&lt;br /&gt;
GL_SGIS_texture_border_clamp&lt;br /&gt;
GL_SGIS_texture_edge_clamp&lt;br /&gt;
GL_SGIS_texture_filter4&lt;br /&gt;
GL_SGIS_texture_lod&lt;br /&gt;
GL_SGIS_texture_select&lt;br /&gt;
GL_SGIX_async&lt;br /&gt;
GL_SGIX_async_histogram&lt;br /&gt;
GL_SGIX_async_pixel&lt;br /&gt;
GL_SGIX_blend_alpha_minmax&lt;br /&gt;
GL_SGIX_clipmap&lt;br /&gt;
GL_SGIX_convolution_accuracy&lt;br /&gt;
GL_SGIX_depth_texture&lt;br /&gt;
GL_SGIX_flush_raster&lt;br /&gt;
GL_SGIX_fog_offset&lt;br /&gt;
GL_SGIX_fog_texture&lt;br /&gt;
GL_SGIX_fragment_specular_lighting&lt;br /&gt;
GL_SGIX_framezoom&lt;br /&gt;
GL_SGIX_interlace&lt;br /&gt;
GL_SGIX_ir_instrument1&lt;br /&gt;
GL_SGIX_list_priority&lt;br /&gt;
GL_SGIX_pixel_texture&lt;br /&gt;
GL_SGIX_pixel_texture_bits&lt;br /&gt;
GL_SGIX_reference_plane&lt;br /&gt;
GL_SGIX_resample&lt;br /&gt;
GL_SGIX_shadow&lt;br /&gt;
GL_SGIX_shadow_ambient&lt;br /&gt;
GL_SGIX_sprite&lt;br /&gt;
GL_SGIX_tag_sample_buffer&lt;br /&gt;
GL_SGIX_texture_add_env&lt;br /&gt;
GL_SGIX_texture_coordinate_clamp&lt;br /&gt;
GL_SGIX_texture_lod_bias&lt;br /&gt;
GL_SGIX_texture_multi_buffer&lt;br /&gt;
GL_SGIX_texture_range&lt;br /&gt;
GL_SGIX_texture_scale_bias&lt;br /&gt;
GL_SGIX_vertex_preclip&lt;br /&gt;
GL_SGIX_vertex_preclip_hint&lt;br /&gt;
GL_SGIX_ycrcb&lt;br /&gt;
GL_SGI_color_matrix&lt;br /&gt;
GL_SGI_color_table&lt;br /&gt;
GL_SGI_texture_color_table&lt;br /&gt;
GL_SUNX_constant_data&lt;br /&gt;
GL_SUN_convolution_border_modes&lt;br /&gt;
GL_SUN_global_alpha&lt;br /&gt;
GL_SUN_mesh_array&lt;br /&gt;
GL_SUN_read_video_pixels&lt;br /&gt;
GL_SUN_slice_accum&lt;br /&gt;
GL_SUN_triangle_list&lt;br /&gt;
GL_SUN_vertex&lt;br /&gt;
GL_WIN_phong_shading&lt;br /&gt;
GL_WIN_specular_fog&lt;br /&gt;
GL_WIN_swap_hint&lt;br /&gt;
shadow&lt;br /&gt;
Keybinding - currently registering new key&lt;br /&gt;
Keybinding&lt;br /&gt;
Select a binding, then press &lt;br /&gt;
 to delete.&lt;br /&gt;
Select binding, or press &lt;br /&gt;
 to abort&lt;br /&gt;
Key binding &amp;amp; macro center&lt;br /&gt;
Macros&lt;br /&gt;
Select a macro, then press &lt;br /&gt;
Save and exit&lt;br /&gt;
Exit, discard changes when DF quits&lt;br /&gt;
No macros!&lt;br /&gt;
Add binding&lt;br /&gt;
Don't repeat&lt;br /&gt;
Delayed repeat&lt;br /&gt;
Immediate repeat&lt;br /&gt;
By letter: &lt;br /&gt;
By position: &lt;br /&gt;
Mouse: &lt;br /&gt;
No keys registered ?!&lt;br /&gt;
Mouse button: &lt;br /&gt;
World&lt;br /&gt;
Adventurer&lt;br /&gt;
Dwarf mode&lt;br /&gt;
Embark&lt;br /&gt;
Building&lt;br /&gt;
Pilezone&lt;br /&gt;
Stockorder&lt;br /&gt;
Militia&lt;br /&gt;
Text entry&lt;br /&gt;
screen&lt;br /&gt;
src/g_src/renderer_offscreen.cpp&lt;br /&gt;
TTF error&lt;br /&gt;
data/art/font.ttf&lt;br /&gt;
No font found!&lt;br /&gt;
pixel_width &amp;gt;= ttf_width&lt;br /&gt;
src/g_src/ttf_manager.cpp&lt;br /&gt;
Missing/broken TTF handle: &lt;br /&gt;
@40@0:8{_NSRange=QQ}16@32&lt;br /&gt;
v24@0:8@16&lt;br /&gt;
c32@0:8@16@24&lt;br /&gt;
v20@0:8c16&lt;br /&gt;
stringByReplacingRange:with:&lt;br /&gt;
applicationDidFinishLaunching:&lt;br /&gt;
application:openFile:&lt;br /&gt;
setupWorkingDirectory:&lt;br /&gt;
terminate:&lt;br /&gt;
performMiniaturize:&lt;br /&gt;
unhideAllApplications:&lt;br /&gt;
hideOtherApplications:&lt;br /&gt;
hide:&lt;br /&gt;
orderFrontStandardAboutPanel:&lt;br /&gt;
objectForKey:&lt;br /&gt;
length&lt;br /&gt;
processInfo&lt;br /&gt;
processName&lt;br /&gt;
alloc&lt;br /&gt;
initWithTitle:&lt;br /&gt;
stringByAppendingString:&lt;br /&gt;
addItemWithTitle:action:keyEquivalent:&lt;br /&gt;
separatorItem&lt;br /&gt;
addItem:&lt;br /&gt;
setKeyEquivalentModifierMask:&lt;br /&gt;
initWithTitle:action:keyEquivalent:&lt;br /&gt;
setSubmenu:&lt;br /&gt;
mainMenu&lt;br /&gt;
setAppleMenu:&lt;br /&gt;
release&lt;br /&gt;
setWindowsMenu:&lt;br /&gt;
sharedApplication&lt;br /&gt;
setMainMenu:&lt;br /&gt;
setDelegate:&lt;br /&gt;
UTF8String&lt;br /&gt;
getCharacters:range:&lt;br /&gt;
stringWithCharacters:length:&lt;br /&gt;
ReplaceSubString&lt;br /&gt;
SDLMain&lt;br /&gt;
SDLApplication&lt;br /&gt;
-[SDLMain setupWorkingDirectory:]&lt;br /&gt;
chdir (parentdir) == 0&lt;br /&gt;
src/g_src/osx_sdlmain.m&lt;br /&gt;
-psn&lt;br /&gt;
CFBundleName&lt;br /&gt;
About &lt;br /&gt;
Hide &lt;br /&gt;
Hide Others&lt;br /&gt;
Show All&lt;br /&gt;
Quit &lt;br /&gt;
Window&lt;br /&gt;
Minimize&lt;br /&gt;
stringWithUTF8String:&lt;br /&gt;
35history_event_collection_ceremonyst&lt;br /&gt;
37history_event_collection_processionst&lt;br /&gt;
38history_event_collection_competitionst&lt;br /&gt;
38history_event_collection_performancest&lt;br /&gt;
35history_event_collection_occasionst&lt;br /&gt;
34history_event_collection_journeyst&lt;br /&gt;
39history_event_collection_beast_attackst&lt;br /&gt;
31history_event_collection_raidst&lt;br /&gt;
32history_event_collection_theftst&lt;br /&gt;
36history_event_collection_abductionst&lt;br /&gt;
32history_event_collection_purgest&lt;br /&gt;
38history_event_collection_persecutionst&lt;br /&gt;
44history_event_collection_entity_overthrownst&lt;br /&gt;
39history_event_collection_insurrectionst&lt;br /&gt;
41history_event_collection_site_conqueredst&lt;br /&gt;
31history_event_collection_duelst&lt;br /&gt;
33history_event_collection_battlest&lt;br /&gt;
30history_event_collection_warst&lt;br /&gt;
26history_event_collectionst&lt;br /&gt;
31history_event_hf_interrogatedst&lt;br /&gt;
28history_event_hf_convictedst&lt;br /&gt;
36history_event_failed_frame_attemptst&lt;br /&gt;
33history_event_entity_overthrownst&lt;br /&gt;
24history_event_sabotagest&lt;br /&gt;
27history_event_hf_enslavedst&lt;br /&gt;
27history_event_hf_ransomedst&lt;br /&gt;
38history_event_entity_alliance_formedst&lt;br /&gt;
43history_event_entity_breach_feature_layerst&lt;br /&gt;
33history_event_entity_persecutedst&lt;br /&gt;
25history_event_hf_preachst&lt;br /&gt;
41history_event_building_profile_acquiredst&lt;br /&gt;
33history_event_modified_buildingst&lt;br /&gt;
41history_event_entity_equipment_purchasest&lt;br /&gt;
32history_event_entity_dissolvedst&lt;br /&gt;
35history_event_add_hf_entity_honorst&lt;br /&gt;
30history_event_squad_vs_squadst&lt;br /&gt;
34history_event_tactical_situationst&lt;br /&gt;
30history_event_artifact_givenst&lt;br /&gt;
37history_event_artifact_claim_formedst&lt;br /&gt;
30history_event_change_hf_moodst&lt;br /&gt;
40history_event_written_content_composedst&lt;br /&gt;
34history_event_dance_form_createdst&lt;br /&gt;
36history_event_musical_form_createdst&lt;br /&gt;
35history_event_poetic_form_createdst&lt;br /&gt;
24history_event_ceremonyst&lt;br /&gt;
26history_event_processionst&lt;br /&gt;
27history_event_competitionst&lt;br /&gt;
27history_event_performancest&lt;br /&gt;
35history_event_hf_does_interactionst&lt;br /&gt;
38history_event_create_entity_positionst&lt;br /&gt;
31history_event_assume_identityst&lt;br /&gt;
36history_event_change_creature_typest&lt;br /&gt;
32history_event_hf_learns_secretst&lt;br /&gt;
32history_event_masterpiece_lostst&lt;br /&gt;
45history_event_masterpiece_created_engravingst&lt;br /&gt;
40history_event_masterpiece_created_foodst&lt;br /&gt;
52history_event_masterpiece_created_item_improvementst&lt;br /&gt;
44history_event_masterpiece_created_dye_itemst&lt;br /&gt;
40history_event_masterpiece_created_itemst&lt;br /&gt;
50history_event_masterpiece_created_arch_constructst&lt;br /&gt;
47history_event_masterpiece_created_arch_designst&lt;br /&gt;
35history_event_masterpiece_createdst&lt;br /&gt;
35history_event_entity_incorporatedst&lt;br /&gt;
50history_event_regionpop_incorporated_into_entityst&lt;br /&gt;
29history_event_entity_actionst&lt;br /&gt;
30history_event_entity_createdst&lt;br /&gt;
26history_event_entity_lawst&lt;br /&gt;
32history_event_artifact_droppedst&lt;br /&gt;
34history_event_artifact_recoveredst&lt;br /&gt;
27history_event_item_stolenst&lt;br /&gt;
30history_event_artifact_foundst&lt;br /&gt;
29history_event_artifact_lostst&lt;br /&gt;
34history_event_artifact_destroyedst&lt;br /&gt;
31history_event_artifact_copiedst&lt;br /&gt;
36history_event_artifact_transformedst&lt;br /&gt;
32history_event_artifact_createdst&lt;br /&gt;
34history_event_artifact_possessedst&lt;br /&gt;
31history_event_artifact_storedst&lt;br /&gt;
31history_event_artifact_hiddenst&lt;br /&gt;
22history_event_gamblest&lt;br /&gt;
21history_event_tradest&lt;br /&gt;
24history_event_merchantst&lt;br /&gt;
33history_event_agreements_voidedst&lt;br /&gt;
27history_event_body_abusedst&lt;br /&gt;
29history_event_diplomat_lostst&lt;br /&gt;
34history_event_war_peace_rejectedst&lt;br /&gt;
34history_event_war_peace_acceptedst&lt;br /&gt;
35history_event_agreement_concludedst&lt;br /&gt;
32history_event_agreement_formedst&lt;br /&gt;
28history_event_site_disputest&lt;br /&gt;
35history_event_topicagreement_madest&lt;br /&gt;
39history_event_topicagreement_rejectedst&lt;br /&gt;
40history_event_topicagreement_concludedst&lt;br /&gt;
36history_event_first_contact_failedst&lt;br /&gt;
29history_event_first_contactst&lt;br /&gt;
35history_event_remove_hf_site_linkst&lt;br /&gt;
32history_event_add_hf_site_linkst&lt;br /&gt;
33history_event_remove_hf_hf_linkst&lt;br /&gt;
30history_event_add_hf_hf_linkst&lt;br /&gt;
29history_event_change_hf_jobst&lt;br /&gt;
36history_event_change_hf_body_statest&lt;br /&gt;
31history_event_change_hf_statest&lt;br /&gt;
38history_event_hf_relationship_deniedst&lt;br /&gt;
29history_event_hf_confrontedst&lt;br /&gt;
37history_event_remove_hf_entity_linkst&lt;br /&gt;
34history_event_add_hf_entity_linkst&lt;br /&gt;
32history_event_entity_expels_hfst&lt;br /&gt;
49history_event_hf_recruited_unit_type_for_entityst&lt;br /&gt;
50history_event_hfs_formed_reputation_relationshipst&lt;br /&gt;
48history_event_hfs_formed_intrigue_relationshipst&lt;br /&gt;
42history_event_failed_intrigue_corruptionst&lt;br /&gt;
36history_event_hist_figure_abductedst&lt;br /&gt;
32history_event_hist_figure_diedst&lt;br /&gt;
36history_event_knowledge_discoveredst&lt;br /&gt;
36history_event_hf_gains_secret_goalst&lt;br /&gt;
35history_event_hist_figure_revivedst&lt;br /&gt;
35history_event_hist_figure_reunionst&lt;br /&gt;
35history_event_hist_figure_new_petst&lt;br /&gt;
41history_event_hist_figure_simple_actionst&lt;br /&gt;
34history_event_hist_figure_travelst&lt;br /&gt;
40history_event_hist_figure_reach_summitst&lt;br /&gt;
47history_event_hist_figure_simple_battle_eventst&lt;br /&gt;
35history_event_hist_figure_woundedst&lt;br /&gt;
33history_event_creature_devouredst&lt;br /&gt;
28history_event_reclaim_sitest&lt;br /&gt;
34history_event_insurrection_endedst&lt;br /&gt;
36history_event_insurrection_startedst&lt;br /&gt;
42history_event_created_world_constructionst&lt;br /&gt;
34history_event_hf_act_on_artifactst&lt;br /&gt;
34history_event_hf_act_on_buildingst&lt;br /&gt;
33history_event_hf_razed_buildingst&lt;br /&gt;
37history_event_entity_razed_buildingst&lt;br /&gt;
33history_event_replaced_buildingst&lt;br /&gt;
32history_event_created_buildingst&lt;br /&gt;
28history_event_created_sitest&lt;br /&gt;
28history_event_site_retiredst&lt;br /&gt;
25history_event_site_diedst&lt;br /&gt;
33history_event_hf_destroyed_sitest&lt;br /&gt;
36history_event_spotted_leaving_sitest&lt;br /&gt;
32history_event_hf_attacked_sitest&lt;br /&gt;
24history_event_hf_freedst&lt;br /&gt;
44history_event_add_entity_site_profile_flagst&lt;br /&gt;
32history_event_site_surrenderedst&lt;br /&gt;
35history_event_war_site_taken_overst&lt;br /&gt;
35history_event_war_site_new_leaderst&lt;br /&gt;
39history_event_war_site_tribute_forcedst&lt;br /&gt;
34history_event_war_plundered_sitest&lt;br /&gt;
34history_event_war_destroyed_sitest&lt;br /&gt;
33history_event_war_attacked_sitest&lt;br /&gt;
32history_event_war_field_battlest&lt;br /&gt;
36history_event_entity_searched_sitest&lt;br /&gt;
32history_event_entity_fled_sitest&lt;br /&gt;
39history_event_entity_rampaged_in_sitest&lt;br /&gt;
31history_event_sneak_into_sitest&lt;br /&gt;
15history_eventst&lt;br /&gt;
17histfig_hf_linkst&lt;br /&gt;
19histfig_site_linkst&lt;br /&gt;
34histfig_entity_link_former_squadst&lt;br /&gt;
27histfig_entity_link_squadst&lt;br /&gt;
39histfig_entity_link_former_occupationst&lt;br /&gt;
32histfig_entity_link_occupationst&lt;br /&gt;
36histfig_entity_link_position_claimst&lt;br /&gt;
37histfig_entity_link_former_positionst&lt;br /&gt;
30histfig_entity_link_positionst&lt;br /&gt;
21histfig_entity_linkst&lt;br /&gt;
27abstract_building_dungeonst&lt;br /&gt;
24abstract_building_tombst&lt;br /&gt;
26abstract_building_marketst&lt;br /&gt;
30abstract_building_inn_tavernst&lt;br /&gt;
27abstract_building_libraryst&lt;br /&gt;
26abstract_building_templest&lt;br /&gt;
36abstract_building_underworld_spirest&lt;br /&gt;
30abstract_building_dark_towerst&lt;br /&gt;
24abstract_building_keepst&lt;br /&gt;
25abstract_building_towerst&lt;br /&gt;
29abstract_building_guildhallst&lt;br /&gt;
34abstract_building_counting_housest&lt;br /&gt;
29abstract_building_mead_hallst&lt;br /&gt;
19abstract_buildingst&lt;br /&gt;
38art_image_property_intransitive_verbst&lt;br /&gt;
36art_image_property_transitive_verbst&lt;br /&gt;
25art_image_element_shapest&lt;br /&gt;
24art_image_element_treest&lt;br /&gt;
25art_image_element_plantst&lt;br /&gt;
24art_image_element_itemst&lt;br /&gt;
28art_image_element_creaturest&lt;br /&gt;
33block_square_event_item_spatterst&lt;br /&gt;
37block_square_event_material_spatterst&lt;br /&gt;
18building_handlerst&lt;br /&gt;
23building_constructionst&lt;br /&gt;
21building_road_pavedst&lt;br /&gt;
20building_road_dirtst&lt;br /&gt;
15building_roadst&lt;br /&gt;
16building_wagonst&lt;br /&gt;
15building_hivest&lt;br /&gt;
28building_display_furniturest&lt;br /&gt;
25building_offering_placest&lt;br /&gt;
19building_bookcasest&lt;br /&gt;
19building_nest_boxst&lt;br /&gt;
15building_nestst&lt;br /&gt;
21building_tradedepotst&lt;br /&gt;
19building_workshopst&lt;br /&gt;
18building_furnacest&lt;br /&gt;
21building_animaltrapst&lt;br /&gt;
19building_farmplotst&lt;br /&gt;
17building_windowst&lt;br /&gt;
15building_slabst&lt;br /&gt;
17building_statuest&lt;br /&gt;
15building_wellst&lt;br /&gt;
17building_coffinst&lt;br /&gt;
15building_shopst&lt;br /&gt;
16building_chairst&lt;br /&gt;
16building_tablest&lt;br /&gt;
14building_bedst&lt;br /&gt;
25building_traction_benchst&lt;br /&gt;
22building_siegeenginest&lt;br /&gt;
15building_cagest&lt;br /&gt;
16building_chainst&lt;br /&gt;
19building_windmillst&lt;br /&gt;
22building_water_wheelst&lt;br /&gt;
21building_screw_pumpst&lt;br /&gt;
24building_archerytargetst&lt;br /&gt;
21building_instrumentst&lt;br /&gt;
17building_weaponst&lt;br /&gt;
18building_supportst&lt;br /&gt;
24building_axle_verticalst&lt;br /&gt;
26building_axle_horizontalst&lt;br /&gt;
18building_rollersst&lt;br /&gt;
24building_gear_assemblyst&lt;br /&gt;
15building_trapst&lt;br /&gt;
21building_bars_floorst&lt;br /&gt;
24building_bars_verticalst&lt;br /&gt;
22building_grate_floorst&lt;br /&gt;
21building_grate_wallst&lt;br /&gt;
20building_floodgatest&lt;br /&gt;
17building_bridgest&lt;br /&gt;
16building_hatchst&lt;br /&gt;
15building_doorst&lt;br /&gt;
21building_armorstandst&lt;br /&gt;
21building_weaponrackst&lt;br /&gt;
18building_cabinetst&lt;br /&gt;
14building_boxst&lt;br /&gt;
17building_actualst&lt;br /&gt;
18building_civzonest&lt;br /&gt;
20building_stockpilest&lt;br /&gt;
10buildingst&lt;br /&gt;
18creature_handlerst&lt;br /&gt;
27viewscreen_setupadventurest&lt;br /&gt;
34viewscreen_dungeon_monsterstatusst&lt;br /&gt;
28viewscreen_dungeon_wrestlest&lt;br /&gt;
24viewscreen_dungeonmodest&lt;br /&gt;
26adventure_movement_climbst&lt;br /&gt;
29adventure_movement_dismountst&lt;br /&gt;
26adventure_movement_mountst&lt;br /&gt;
37adventure_movement_stop_lead_animalst&lt;br /&gt;
32adventure_movement_lead_animalst&lt;br /&gt;
30adventure_movement_claim_petst&lt;br /&gt;
38adventure_movement_release_hold_itemst&lt;br /&gt;
30adventure_movement_hold_itemst&lt;br /&gt;
38adventure_movement_release_hold_tilest&lt;br /&gt;
30adventure_movement_hold_tilest&lt;br /&gt;
25adventure_movement_movest&lt;br /&gt;
40adventure_movement_item_interact_guidest&lt;br /&gt;
39adventure_movement_item_interact_pushst&lt;br /&gt;
39adventure_movement_item_interact_ridest&lt;br /&gt;
34adventure_movement_item_interactst&lt;br /&gt;
38adventure_movement_building_interactst&lt;br /&gt;
36adventure_movement_attack_creaturest&lt;br /&gt;
40adventure_environment_pickup_chop_treest&lt;br /&gt;
44adventure_environment_pickup_make_campfirest&lt;br /&gt;
41adventure_environment_pickup_ignite_vegst&lt;br /&gt;
43adventure_environment_pickup_vermin_eventst&lt;br /&gt;
39adventure_environment_ingest_materialst&lt;br /&gt;
45adventure_environment_place_in_it_containerst&lt;br /&gt;
46adventure_environment_place_in_bld_containerst&lt;br /&gt;
44adventure_environment_place_on_pack_animalst&lt;br /&gt;
45adventure_environment_ingest_from_containerst&lt;br /&gt;
39adventure_environment_unit_suck_bloodst&lt;br /&gt;
35adventure_option_view_contaminantst&lt;br /&gt;
39adventure_option_eat_item_contaminantst&lt;br /&gt;
39adventure_option_eat_unit_contaminantst&lt;br /&gt;
34adventure_item_interact_roll_allst&lt;br /&gt;
30adventure_item_interact_rollst&lt;br /&gt;
30adventure_item_interact_readst&lt;br /&gt;
45adventure_item_interact_fill_from_containerst&lt;br /&gt;
44adventure_item_interact_fill_with_materialst&lt;br /&gt;
40adventure_item_interact_heat_from_tilest&lt;br /&gt;
35adventure_item_interact_give_namest&lt;br /&gt;
34adventure_item_interact_pull_outst&lt;br /&gt;
34adventure_item_interact_strugglest&lt;br /&gt;
23viewscreen_selectitemst&lt;br /&gt;
22viewscreen_dwarfmodest&lt;br /&gt;
36interface_button_construction_donest&lt;br /&gt;
49interface_button_construction_building_selectorst&lt;br /&gt;
49interface_button_construction_category_selectorst&lt;br /&gt;
52interface_button_building_custom_category_selectorst&lt;br /&gt;
35interface_button_building_new_jobst&lt;br /&gt;
45interface_button_building_category_selectorst&lt;br /&gt;
45interface_button_building_material_selectorst&lt;br /&gt;
28viewscreen_layer_stockpilest&lt;br /&gt;
41viewscreen_layer_world_gen_param_presetst&lt;br /&gt;
34viewscreen_layer_world_gen_paramst&lt;br /&gt;
22world_gen_param_seedst&lt;br /&gt;
22world_gen_param_charst&lt;br /&gt;
24world_gen_param_memberst&lt;br /&gt;
34viewscreen_layer_export_play_mapst&lt;br /&gt;
29viewscreen_layer_musicsoundst&lt;br /&gt;
36viewscreen_layer_unit_relationshipst&lt;br /&gt;
29viewscreen_workshop_profilest&lt;br /&gt;
18viewscreen_layerst&lt;br /&gt;
19layer_object_listst&lt;br /&gt;
21layer_object_buttonst&lt;br /&gt;
17viewscreen_unitst&lt;br /&gt;
27viewscreen_customize_unitst&lt;br /&gt;
21viewscreen_savegamest&lt;br /&gt;
21viewscreen_loadgamest&lt;br /&gt;
25viewscreen_adopt_regionst&lt;br /&gt;
19viewscreen_optionst&lt;br /&gt;
31interface_button_constructionst&lt;br /&gt;
27interface_button_buildingst&lt;br /&gt;
18interface_buttonst&lt;br /&gt;
12proj_magicst&lt;br /&gt;
11proj_unitst&lt;br /&gt;
11proj_itemst&lt;br /&gt;
6projst&lt;br /&gt;
12viewscreenst&lt;br /&gt;
32feature_init_deep_special_tubest&lt;br /&gt;
14feature_initst&lt;br /&gt;
23flow_guide_item_cloudst&lt;br /&gt;
26flow_guide_trailing_flowst&lt;br /&gt;
12flow_guidest&lt;br /&gt;
32viewscreen_assign_display_itemst&lt;br /&gt;
26viewscreen_image_creatorst&lt;br /&gt;
27viewscreen_layer_currencyst&lt;br /&gt;
27viewscreen_layer_reactionst&lt;br /&gt;
36viewscreen_layer_stone_restrictionst&lt;br /&gt;
33viewscreen_layer_overall_healthst&lt;br /&gt;
30viewscreen_layer_unit_healthst&lt;br /&gt;
30viewscreen_layer_unit_actionst&lt;br /&gt;
33viewscreen_layer_arena_creaturest&lt;br /&gt;
33viewscreen_layer_squad_schedulest&lt;br /&gt;
16viewscreen_jobst&lt;br /&gt;
21viewscreen_buildingst&lt;br /&gt;
17viewscreen_itemst&lt;br /&gt;
18viewscreen_noblest&lt;br /&gt;
25viewscreen_buildinglistst&lt;br /&gt;
20viewscreen_civlistst&lt;br /&gt;
19viewscreen_entityst&lt;br /&gt;
25viewscreen_treasurelistst&lt;br /&gt;
21viewscreen_unitlistst&lt;br /&gt;
20viewscreen_joblistst&lt;br /&gt;
24viewscreen_createquotast&lt;br /&gt;
30viewscreen_workquota_detailsst&lt;br /&gt;
32viewscreen_workquota_conditionst&lt;br /&gt;
26viewscreen_jobmanagementst&lt;br /&gt;
18viewscreen_wagesst&lt;br /&gt;
22viewscreen_petitionsst&lt;br /&gt;
19viewscreen_storesst&lt;br /&gt;
26viewscreen_overallstatusst&lt;br /&gt;
18viewscreen_pricest&lt;br /&gt;
16viewscreen_petst&lt;br /&gt;
24viewscreen_kitchenprefst&lt;br /&gt;
25viewscreen_announcelistst&lt;br /&gt;
23viewscreen_reportlistst&lt;br /&gt;
25viewscreen_game_cleanerst&lt;br /&gt;
18viewscreen_titlest&lt;br /&gt;
20viewscreen_legendsst&lt;br /&gt;
26viewscreen_update_regionst&lt;br /&gt;
23viewscreen_new_regionst&lt;br /&gt;
26viewscreen_export_regionst&lt;br /&gt;
33viewscreen_export_graphical_mapst&lt;br /&gt;
10buildreqst&lt;br /&gt;
~viewscreen_export_graphical_mapst&lt;br /&gt;
11item_coinst&lt;br /&gt;
15item_trapcompst&lt;br /&gt;
16item_trappartsst&lt;br /&gt;
19item_pipe_sectionst&lt;br /&gt;
16item_siegeammost&lt;br /&gt;
20item_ballistapartsst&lt;br /&gt;
20item_catapultpartsst&lt;br /&gt;
13item_crutchst&lt;br /&gt;
22item_orthopedic_castst&lt;br /&gt;
13item_splintst&lt;br /&gt;
13item_quiverst&lt;br /&gt;
15item_backpackst&lt;br /&gt;
12item_pantsst&lt;br /&gt;
12item_totemst&lt;br /&gt;
12item_anvilst&lt;br /&gt;
10item_gemst&lt;br /&gt;
15item_braceletst&lt;br /&gt;
14item_earringst&lt;br /&gt;
11item_ringst&lt;br /&gt;
12item_crownst&lt;br /&gt;
11item_ammost&lt;br /&gt;
14item_scepterst&lt;br /&gt;
13item_amuletst&lt;br /&gt;
15item_figurinest&lt;br /&gt;
11item_bookst&lt;br /&gt;
14item_cabinetst&lt;br /&gt;
17item_weaponrackst&lt;br /&gt;
17item_armorstandst&lt;br /&gt;
10item_binst&lt;br /&gt;
10item_boxst&lt;br /&gt;
13item_glovesst&lt;br /&gt;
11item_helmst&lt;br /&gt;
13item_shieldst&lt;br /&gt;
12item_shoesst&lt;br /&gt;
12item_armorst&lt;br /&gt;
13item_weaponst&lt;br /&gt;
16item_millstonest&lt;br /&gt;
12item_quernst&lt;br /&gt;
11item_slabst&lt;br /&gt;
13item_statuest&lt;br /&gt;
13item_coffinst&lt;br /&gt;
12item_tablest&lt;br /&gt;
17item_animaltrapst&lt;br /&gt;
13item_bucketst&lt;br /&gt;
13item_barrelst&lt;br /&gt;
11item_cagest&lt;br /&gt;
13item_windowst&lt;br /&gt;
11item_toolst&lt;br /&gt;
10item_toyst&lt;br /&gt;
17item_instrumentst&lt;br /&gt;
13item_gobletst&lt;br /&gt;
12item_flaskst&lt;br /&gt;
12item_chainst&lt;br /&gt;
12item_chairst&lt;br /&gt;
21item_traction_benchst&lt;br /&gt;
10item_bedst&lt;br /&gt;
12item_gratest&lt;br /&gt;
18item_hatch_coverst&lt;br /&gt;
16item_floodgatest&lt;br /&gt;
11item_doorst&lt;br /&gt;
12item_sheetst&lt;br /&gt;
12item_clothst&lt;br /&gt;
18item_constructedst&lt;br /&gt;
11item_foodst&lt;br /&gt;
14item_craftedst&lt;br /&gt;
13item_threadst&lt;br /&gt;
13item_cheesest&lt;br /&gt;
24item_ballistaarrowheadst&lt;br /&gt;
19item_plant_growthst&lt;br /&gt;
18item_skin_tannedst&lt;br /&gt;
12item_plantst&lt;br /&gt;
12item_seedsst&lt;br /&gt;
10item_petst&lt;br /&gt;
13item_verminst&lt;br /&gt;
14item_critterst&lt;br /&gt;
10item_eggst&lt;br /&gt;
15item_fish_rawst&lt;br /&gt;
11item_fishst&lt;br /&gt;
11item_meatst&lt;br /&gt;
14item_remainsst&lt;br /&gt;
11item_globst&lt;br /&gt;
18item_liquid_miscst&lt;br /&gt;
18item_powder_miscst&lt;br /&gt;
12item_drinkst&lt;br /&gt;
18item_liquipowderst&lt;br /&gt;
18item_corpsepiecest&lt;br /&gt;
13item_corpsest&lt;br /&gt;
21item_body_componentst&lt;br /&gt;
13item_branchst&lt;br /&gt;
11item_woodst&lt;br /&gt;
11item_rockst&lt;br /&gt;
14item_boulderst&lt;br /&gt;
12item_roughst&lt;br /&gt;
13item_blocksst&lt;br /&gt;
15item_smallgemst&lt;br /&gt;
10item_barst&lt;br /&gt;
13item_actualst&lt;br /&gt;
6itemst&lt;br /&gt;
30itemimprovement_illustrationst&lt;br /&gt;
28itemimprovement_sewn_imagest&lt;br /&gt;
24itemimprovement_threadst&lt;br /&gt;
27itemimprovement_art_imagest&lt;br /&gt;
14itemdef_foodst&lt;br /&gt;
15itemdef_pantsst&lt;br /&gt;
14itemdef_helmst&lt;br /&gt;
16itemdef_shieldst&lt;br /&gt;
15itemdef_shoesst&lt;br /&gt;
16itemdef_glovesst&lt;br /&gt;
19itemdef_siegeammost&lt;br /&gt;
14itemdef_ammost&lt;br /&gt;
15itemdef_armorst&lt;br /&gt;
20itemdef_instrumentst&lt;br /&gt;
13itemdef_toyst&lt;br /&gt;
14itemdef_toolst&lt;br /&gt;
18itemdef_trapcompst&lt;br /&gt;
16itemdef_weaponst&lt;br /&gt;
9itemdefst&lt;br /&gt;
17machine_handlerst&lt;br /&gt;
9machinest&lt;br /&gt;
49creature_interaction_effect_body_transformationst&lt;br /&gt;
50creature_interaction_effect_sense_creature_classst&lt;br /&gt;
50creature_interaction_effect_body_mat_interactionst&lt;br /&gt;
48creature_interaction_effect_can_do_interactionst&lt;br /&gt;
47creature_interaction_effect_skill_roll_adjustst&lt;br /&gt;
46creature_interaction_effect_erratic_behaviorst&lt;br /&gt;
48creature_interaction_effect_change_personalityst&lt;br /&gt;
42creature_interaction_effect_feel_emotionst&lt;br /&gt;
51creature_interaction_effect_material_force_adjustst&lt;br /&gt;
45creature_interaction_effect_ment_att_changest&lt;br /&gt;
45creature_interaction_effect_phys_att_changest&lt;br /&gt;
42creature_interaction_effect_speed_changest&lt;br /&gt;
42creature_interaction_effect_flash_symbolst&lt;br /&gt;
44creature_interaction_effect_display_symbolst&lt;br /&gt;
42creature_interaction_effect_display_namest&lt;br /&gt;
48creature_interaction_effect_remove_simple_flagst&lt;br /&gt;
45creature_interaction_effect_add_simple_flagst&lt;br /&gt;
39creature_interaction_effect_dizzinessst&lt;br /&gt;
46creature_interaction_effect_reduce_dizzinessst&lt;br /&gt;
40creature_interaction_effect_drowsinessst&lt;br /&gt;
45creature_interaction_effect_impair_functionst&lt;br /&gt;
38creature_interaction_effect_necrosisst&lt;br /&gt;
45creature_interaction_effect_unconsciousnessst&lt;br /&gt;
36creature_interaction_effect_nauseast&lt;br /&gt;
43creature_interaction_effect_reduce_nauseast&lt;br /&gt;
41creature_interaction_effect_vomit_bloodst&lt;br /&gt;
41creature_interaction_effect_cough_bloodst&lt;br /&gt;
38creature_interaction_effect_bleedingst&lt;br /&gt;
35creature_interaction_effect_feverst&lt;br /&gt;
42creature_interaction_effect_reduce_feverst&lt;br /&gt;
39creature_interaction_effect_paralysisst&lt;br /&gt;
46creature_interaction_effect_reduce_paralysisst&lt;br /&gt;
38creature_interaction_effect_numbnessst&lt;br /&gt;
38creature_interaction_effect_blistersst&lt;br /&gt;
42creature_interaction_effect_regrow_partsst&lt;br /&gt;
42creature_interaction_effect_heal_tissuesst&lt;br /&gt;
47creature_interaction_effect_close_open_woundsst&lt;br /&gt;
38creature_interaction_effect_bruisingst&lt;br /&gt;
36creature_interaction_effect_oozingst&lt;br /&gt;
43creature_interaction_effect_stop_bleedingst&lt;br /&gt;
41creature_interaction_effect_heal_nervesst&lt;br /&gt;
38creature_interaction_effect_swellingst&lt;br /&gt;
44creature_interaction_effect_cure_infectionst&lt;br /&gt;
45creature_interaction_effect_reduce_swellingst&lt;br /&gt;
52creature_interaction_effect_bp_appearance_modifierst&lt;br /&gt;
54creature_interaction_effect_body_appearance_modifierst&lt;br /&gt;
34creature_interaction_effect_painst&lt;br /&gt;
41creature_interaction_effect_reduce_painst&lt;br /&gt;
29creature_interaction_effectst&lt;br /&gt;
30viewscreen_layer_assigntradest&lt;br /&gt;
29viewscreen_requestagreementst&lt;br /&gt;
27viewscreen_tradeagreementst&lt;br /&gt;
52viewscreen_topicmeeting_fill_land_holder_positionsst&lt;br /&gt;
38viewscreen_topicmeeting_takerequestsst&lt;br /&gt;
25viewscreen_topicmeetingst&lt;br /&gt;
20viewscreen_meetingst&lt;br /&gt;
19viewscreen_barterst&lt;br /&gt;
23viewscreen_tradegoodsst&lt;br /&gt;
22viewscreen_tradelistst&lt;br /&gt;
23viewscreen_textviewerst&lt;br /&gt;
23build_req_choice_specst&lt;br /&gt;
22build_req_choice_genst&lt;br /&gt;
35reaction_product_item_improvementst&lt;br /&gt;
23reaction_product_itemst&lt;br /&gt;
23reaction_reagent_itemst&lt;br /&gt;
20general_ref_entityst&lt;br /&gt;
22general_ref_buildingst&lt;br /&gt;
24general_ref_projectilest&lt;br /&gt;
28general_ref_activity_eventst&lt;br /&gt;
18general_ref_itemst&lt;br /&gt;
18general_ref_unitst&lt;br /&gt;
30general_ref_entity_art_imagest&lt;br /&gt;
23general_ref_coinbatchst&lt;br /&gt;
23general_ref_item_typest&lt;br /&gt;
22general_ref_creaturest&lt;br /&gt;
24general_ref_entity_popst&lt;br /&gt;
31general_ref_historical_figurest&lt;br /&gt;
27general_ref_feature_layerst&lt;br /&gt;
23general_ref_subregionst&lt;br /&gt;
18general_ref_sitest&lt;br /&gt;
20general_ref_spherest&lt;br /&gt;
30general_ref_historical_eventst&lt;br /&gt;
31general_ref_abstract_buildingst&lt;br /&gt;
24general_ref_dance_formst&lt;br /&gt;
26general_ref_musical_formst&lt;br /&gt;
25general_ref_poetic_formst&lt;br /&gt;
29general_ref_written_contentst&lt;br /&gt;
22general_ref_languagest&lt;br /&gt;
25general_ref_value_levelst&lt;br /&gt;
36general_ref_knowledge_scholar_flagst&lt;br /&gt;
25general_ref_interactionst&lt;br /&gt;
21general_ref_nemesisst&lt;br /&gt;
22general_ref_artifactst&lt;br /&gt;
export_graphical_map&lt;br /&gt;
24script_step_diphistoryst&lt;br /&gt;
24script_step_textviewerst&lt;br /&gt;
21script_step_discussst&lt;br /&gt;
32script_step_constructtopiclistst&lt;br /&gt;
29script_step_topicdiscussionst&lt;br /&gt;
20script_step_setvarst&lt;br /&gt;
25script_step_conditionalst&lt;br /&gt;
13script_stepst&lt;br /&gt;
24active_script_var_longst&lt;br /&gt;
24active_script_var_unitst&lt;br /&gt;
39viewscreen_layer_choose_language_namest&lt;br /&gt;
27viewscreen_setupdwarfgamest&lt;br /&gt;
30viewscreen_choose_start_sitest&lt;br /&gt;
13item_powderst&lt;br /&gt;
13item_liquidst&lt;br /&gt;
6unitst&lt;br /&gt;
27world_construction_bridgest&lt;br /&gt;
25world_construction_wallst&lt;br /&gt;
27world_construction_tunnelst&lt;br /&gt;
25world_construction_roadst&lt;br /&gt;
32world_construction_square_wallst&lt;br /&gt;
34world_construction_square_bridgest&lt;br /&gt;
34world_construction_square_tunnelst&lt;br /&gt;
32world_construction_square_roadst&lt;br /&gt;
29activity_event_store_objectst&lt;br /&gt;
28activity_event_performancest&lt;br /&gt;
30activity_event_play_with_toyst&lt;br /&gt;
29activity_event_make_believest&lt;br /&gt;
37activity_event_copy_written_contentst&lt;br /&gt;
22activity_event_writest&lt;br /&gt;
21activity_event_readst&lt;br /&gt;
28activity_event_teach_topicst&lt;br /&gt;
30activity_event_discuss_topicst&lt;br /&gt;
29activity_event_ponder_topicst&lt;br /&gt;
26activity_event_socializest&lt;br /&gt;
24activity_event_worshipst&lt;br /&gt;
21activity_event_playst&lt;br /&gt;
25activity_event_researchst&lt;br /&gt;
23activity_event_prayerst&lt;br /&gt;
25activity_event_conflictst&lt;br /&gt;
22activity_event_guardst&lt;br /&gt;
29activity_event_conversationst&lt;br /&gt;
24activity_event_reunionst&lt;br /&gt;
26activity_event_encounterst&lt;br /&gt;
27activity_event_harassmentst&lt;br /&gt;
32activity_event_ranged_practicest&lt;br /&gt;
25activity_event_sparringst&lt;br /&gt;
39activity_event_individual_skill_drillst&lt;br /&gt;
35activity_event_fill_service_orderst&lt;br /&gt;
36activity_event_skill_demonstrationst&lt;br /&gt;
32activity_event_combat_trainingst&lt;br /&gt;
33activity_event_training_sessionst&lt;br /&gt;
16activity_eventst&lt;br /&gt;
26viewscreen_adventure_logst&lt;br /&gt;
22viewscreen_locationsst&lt;br /&gt;
32viewscreen_counterintelligencest&lt;br /&gt;
20viewscreen_justicest&lt;br /&gt;
22building_def_furnacest&lt;br /&gt;
23building_def_workshopst&lt;br /&gt;
14building_defst&lt;br /&gt;
export_site_image&lt;br /&gt;
realize_dark_fortress_map&lt;br /&gt;
38squad_order_cause_trouble_for_entityst&lt;br /&gt;
35squad_order_drive_entity_off_sitest&lt;br /&gt;
36squad_order_drive_armies_from_sitest&lt;br /&gt;
21squad_order_kill_hfst&lt;br /&gt;
19squad_order_trainst&lt;br /&gt;
26squad_order_patrol_routest&lt;br /&gt;
23squad_order_rescue_hfst&lt;br /&gt;
23squad_order_raid_sitest&lt;br /&gt;
31squad_order_retrieve_artifactst&lt;br /&gt;
28squad_order_defend_burrowsst&lt;br /&gt;
23squad_order_kill_listst&lt;br /&gt;
18squad_order_movest&lt;br /&gt;
27viewscreen_layer_militaryst&lt;br /&gt;
28viewscreen_layer_noblelistst&lt;br /&gt;
41creation_zone_pwg_alteration_srp_ruinedst&lt;br /&gt;
41creation_zone_pwg_alteration_srb_ruinedst&lt;br /&gt;
35creation_zone_pwg_alteration_campst&lt;br /&gt;
45creation_zone_pwg_alteration_location_deathst&lt;br /&gt;
38interaction_effect_material_emissionst&lt;br /&gt;
28interaction_effect_contactst&lt;br /&gt;
25interaction_effect_hidest&lt;br /&gt;
35interaction_effect_change_weatherst&lt;br /&gt;
26interaction_effect_cleanst&lt;br /&gt;
33interaction_effect_add_syndromest&lt;br /&gt;
32interaction_effect_propel_unitst&lt;br /&gt;
32interaction_effect_summon_unitst&lt;br /&gt;
40interaction_effect_change_item_qualityst&lt;br /&gt;
32interaction_effect_create_itemst&lt;br /&gt;
32interaction_effect_raise_ghostst&lt;br /&gt;
30interaction_effect_resurrectst&lt;br /&gt;
28interaction_effect_animatest&lt;br /&gt;
20interaction_effectst&lt;br /&gt;
29interaction_target_locationst&lt;br /&gt;
29interaction_target_materialst&lt;br /&gt;
29interaction_target_creaturest&lt;br /&gt;
27interaction_target_corpsest&lt;br /&gt;
20interaction_targetst&lt;br /&gt;
36interaction_source_creature_actionst&lt;br /&gt;
30interaction_source_ingestionst&lt;br /&gt;
27interaction_source_attackst&lt;br /&gt;
26interaction_source_deityst&lt;br /&gt;
31interaction_source_experimentst&lt;br /&gt;
32interaction_source_disturbancest&lt;br /&gt;
27interaction_source_secretst&lt;br /&gt;
40interaction_source_underground_specialst&lt;br /&gt;
27interaction_source_regionst&lt;br /&gt;
20interaction_sourcest&lt;br /&gt;
allocate&lt;br /&gt;
render&lt;br /&gt;
allocate&lt;br /&gt;
24viewscreen_movieplayerst&lt;br /&gt;
render&lt;br /&gt;
upload_textures&lt;br /&gt;
15enabler_inputst&lt;br /&gt;
15MacroScreenSave&lt;br /&gt;
15MacroScreenLoad&lt;br /&gt;
16KeybindingScreen&lt;br /&gt;
18renderer_offscreen&lt;br /&gt;
init_video&lt;br /&gt;
get_handle&lt;br /&gt;
13general_refst&lt;br /&gt;
30creation_zone_pwg_alterationst&lt;br /&gt;
24histfig_hf_link_motherst&lt;br /&gt;
24histfig_hf_link_fatherst&lt;br /&gt;
24histfig_hf_link_spousest&lt;br /&gt;
23histfig_hf_link_childst&lt;br /&gt;
23histfig_hf_link_deityst&lt;br /&gt;
23histfig_hf_link_loverst&lt;br /&gt;
26histfig_hf_link_prisonerst&lt;br /&gt;
28histfig_hf_link_imprisonerst&lt;br /&gt;
24histfig_hf_link_masterst&lt;br /&gt;
28histfig_hf_link_apprenticest&lt;br /&gt;
27histfig_hf_link_companionst&lt;br /&gt;
31histfig_hf_link_former_masterst&lt;br /&gt;
35histfig_hf_link_former_apprenticest&lt;br /&gt;
27histfig_hf_link_pet_ownerst&lt;br /&gt;
31histfig_hf_link_former_spousest&lt;br /&gt;
33histfig_hf_link_deceased_spousest&lt;br /&gt;
30histfig_site_link_occupationst&lt;br /&gt;
33histfig_site_link_seat_of_powerst&lt;br /&gt;
27histfig_site_link_hangoutst&lt;br /&gt;
47histfig_site_link_home_site_abstract_buildingst&lt;br /&gt;
50histfig_site_link_home_site_realization_buildingst&lt;br /&gt;
24histfig_site_link_lairst&lt;br /&gt;
45histfig_site_link_home_site_realization_sulst&lt;br /&gt;
43histfig_site_link_home_site_saved_civzonest&lt;br /&gt;
44histfig_site_link_prison_abstract_buildingst&lt;br /&gt;
48histfig_site_link_prison_site_building_profilest&lt;br /&gt;
28histfig_entity_link_memberst&lt;br /&gt;
35histfig_entity_link_former_memberst&lt;br /&gt;
31histfig_entity_link_mercenaryst&lt;br /&gt;
38histfig_entity_link_former_mercenaryst&lt;br /&gt;
27histfig_entity_link_slavest&lt;br /&gt;
34histfig_entity_link_former_slavest&lt;br /&gt;
30histfig_entity_link_prisonerst&lt;br /&gt;
37histfig_entity_link_former_prisonerst&lt;br /&gt;
27histfig_entity_link_enemyst&lt;br /&gt;
30histfig_entity_link_criminalst&lt;br /&gt;
20block_square_eventst&lt;br /&gt;
23cave_column_rectanglest&lt;br /&gt;
39block_square_event_world_constructionst&lt;br /&gt;
28block_square_event_mineralst&lt;br /&gt;
13cave_columnst&lt;br /&gt;
34block_square_event_frozen_liquidst&lt;br /&gt;
41block_square_event_designation_priorityst&lt;br /&gt;
26block_square_event_grassst&lt;br /&gt;
21building_window_gemst&lt;br /&gt;
23building_window_glassst&lt;br /&gt;
27adventure_movement_optionst&lt;br /&gt;
30adventure_environment_optionst&lt;br /&gt;
18adventure_optionst&lt;br /&gt;
32adventure_item_interact_choicest&lt;br /&gt;
13squad_orderst&lt;br /&gt;
18build_req_choicest&lt;br /&gt;
22world_gen_param_basest&lt;br /&gt;
23world_gen_param_valuest&lt;br /&gt;
14layer_objectst&lt;br /&gt;
19active_script_varst&lt;br /&gt;
31general_ref_building_well_tagst&lt;br /&gt;
23general_ref_mapsquarest&lt;br /&gt;
27feature_deep_special_tubest&lt;br /&gt;
32feature_alteration_new_pop_maxst&lt;br /&gt;
20feature_alterationst&lt;br /&gt;
28feature_init_outdoor_riverst&lt;br /&gt;
23feature_outdoor_riverst&lt;br /&gt;
38feature_init_subterranean_from_layerst&lt;br /&gt;
33feature_subterranean_from_layerst&lt;br /&gt;
36feature_init_magma_core_from_layerst&lt;br /&gt;
31feature_magma_core_from_layerst&lt;br /&gt;
36feature_init_underworld_from_layerst&lt;br /&gt;
31feature_underworld_from_layerst&lt;br /&gt;
18feature_init_pitst&lt;br /&gt;
13feature_pitst&lt;br /&gt;
25feature_init_magma_poolst&lt;br /&gt;
20feature_magma_poolst&lt;br /&gt;
22feature_init_volcanost&lt;br /&gt;
17feature_volcanost&lt;br /&gt;
34feature_init_deep_surface_portalst&lt;br /&gt;
29feature_deep_surface_portalst&lt;br /&gt;
36feature_alteration_new_lava_fill_zst&lt;br /&gt;
17itemimprovementst&lt;br /&gt;
25itemimprovement_coveredst&lt;br /&gt;
31itemimprovement_rings_hangingst&lt;br /&gt;
23itemimprovement_bandsst&lt;br /&gt;
24itemimprovement_spikesst&lt;br /&gt;
30itemimprovement_itemspecificst&lt;br /&gt;
23itemimprovement_clothst&lt;br /&gt;
23itemimprovement_pagesst&lt;br /&gt;
34itemimprovement_instrument_piecest&lt;br /&gt;
25itemimprovement_writingst&lt;br /&gt;
27itemimprovement_image_setst&lt;br /&gt;
18machine_standardst&lt;br /&gt;
56creature_interaction_effect_special_attack_interactionst&lt;br /&gt;
18reaction_productst&lt;br /&gt;
18reaction_reagentst&lt;br /&gt;
25general_ref_is_artifactst&lt;br /&gt;
24general_ref_is_nemesisst&lt;br /&gt;
27general_ref_contains_unitst&lt;br /&gt;
27general_ref_contains_itemst&lt;br /&gt;
25general_ref_unit_milkeest&lt;br /&gt;
26general_ref_unit_sheareest&lt;br /&gt;
26general_ref_unit_traineest&lt;br /&gt;
28general_ref_unit_itemownerst&lt;br /&gt;
31general_ref_unit_tradebringerst&lt;br /&gt;
31general_ref_unit_interrogateest&lt;br /&gt;
24general_ref_unit_cageest&lt;br /&gt;
25general_ref_unit_beateest&lt;br /&gt;
31general_ref_unit_foodreceiverst&lt;br /&gt;
27general_ref_unit_kidnapeest&lt;br /&gt;
25general_ref_unit_suckeest&lt;br /&gt;
27general_ref_unit_reporteest&lt;br /&gt;
26general_ref_unit_patientst&lt;br /&gt;
25general_ref_unit_infantst&lt;br /&gt;
30general_ref_unit_slaughtereest&lt;br /&gt;
25general_ref_unit_geldeest&lt;br /&gt;
24general_ref_unit_riderst&lt;br /&gt;
31general_ref_contained_in_itemst&lt;br /&gt;
25general_ref_unit_holderst&lt;br /&gt;
25general_ref_unit_workerst&lt;br /&gt;
26general_ref_unit_climberst&lt;br /&gt;
39general_ref_building_civzone_assignedst&lt;br /&gt;
30general_ref_building_triggerst&lt;br /&gt;
36general_ref_building_triggertargetst&lt;br /&gt;
28general_ref_building_chainst&lt;br /&gt;
28general_ref_building_cagedst&lt;br /&gt;
29general_ref_building_holderst&lt;br /&gt;
35general_ref_building_use_target_1st&lt;br /&gt;
35general_ref_building_use_target_2st&lt;br /&gt;
34general_ref_building_destinationst&lt;br /&gt;
31general_ref_building_nest_boxst&lt;br /&gt;
40general_ref_building_display_furniturest&lt;br /&gt;
27general_ref_entity_stolenst&lt;br /&gt;
28general_ref_entity_offeredst&lt;br /&gt;
30general_ref_entity_itemownerst&lt;br /&gt;
22general_ref_locationst&lt;br /&gt;
33region_block_event_sphere_fieldst&lt;br /&gt;
20region_block_eventst&lt;br /&gt;
9featurest&lt;br /&gt;
19feature_init_cavest&lt;br /&gt;
14feature_cavest&lt;br /&gt;
17script_var_unitst&lt;br /&gt;
12script_varst&lt;br /&gt;
17script_var_longst&lt;br /&gt;
26script_step_simpleactionst&lt;br /&gt;
22script_step_dipeventst&lt;br /&gt;
19script_step_eventst&lt;br /&gt;
22script_step_invasionst&lt;br /&gt;
13job_handlerst&lt;br /&gt;
26block_square_event_spoorst&lt;br /&gt;
19art_image_elementst&lt;br /&gt;
20art_image_propertyst&lt;br /&gt;
20world_constructionst&lt;br /&gt;
27world_construction_squarest&lt;br /&gt;
24performance_play_orderst&lt;br /&gt;
30mental_picture_property_datest&lt;br /&gt;
25mental_picture_propertyst&lt;br /&gt;
32mental_picture_property_actionst&lt;br /&gt;
30mental_picture_property_toolst&lt;br /&gt;
33mental_picture_property_emotionst&lt;br /&gt;
39mental_picture_property_color_patternst&lt;br /&gt;
31mental_picture_property_shapest&lt;br /&gt;
35mental_picture_property_adjectivest&lt;br /&gt;
34mental_picture_property_positionst&lt;br /&gt;
30mental_picture_property_timest&lt;br /&gt;
27mental_picture_element_hfst&lt;br /&gt;
24mental_picture_elementst&lt;br /&gt;
29mental_picture_element_sitest&lt;br /&gt;
31mental_picture_element_regionst&lt;br /&gt;
45site_realization_building_info_castle_towerst&lt;br /&gt;
32site_realization_building_infost&lt;br /&gt;
41site_realization_building_info_trenchesst&lt;br /&gt;
35resource_allotment_specifier_cropst&lt;br /&gt;
30resource_allotment_specifierst&lt;br /&gt;
37resource_allotment_specifier_threadst&lt;br /&gt;
36resource_allotment_specifier_clothst&lt;br /&gt;
37resource_allotment_specifier_craftsst&lt;br /&gt;
36resource_allotment_specifier_stonest&lt;br /&gt;
36resource_allotment_specifier_tablest&lt;br /&gt;
38resource_allotment_specifier_cabinetst&lt;br /&gt;
36resource_allotment_specifier_chairst&lt;br /&gt;
34resource_allotment_specifier_boxst&lt;br /&gt;
36resource_allotment_specifier_metalst&lt;br /&gt;
35resource_allotment_specifier_woodst&lt;br /&gt;
41resource_allotment_specifier_armor_bodyst&lt;br /&gt;
42resource_allotment_specifier_armor_pantsst&lt;br /&gt;
43resource_allotment_specifier_armor_glovesst&lt;br /&gt;
42resource_allotment_specifier_armor_bootsst&lt;br /&gt;
41resource_allotment_specifier_armor_helmst&lt;br /&gt;
44resource_allotment_specifier_clothing_bodyst&lt;br /&gt;
45resource_allotment_specifier_clothing_pantsst&lt;br /&gt;
46resource_allotment_specifier_clothing_glovesst&lt;br /&gt;
45resource_allotment_specifier_clothing_bootsst&lt;br /&gt;
44resource_allotment_specifier_clothing_helmst&lt;br /&gt;
35resource_allotment_specifier_ammost&lt;br /&gt;
43resource_allotment_specifier_weapon_meleest&lt;br /&gt;
44resource_allotment_specifier_weapon_rangedst&lt;br /&gt;
36resource_allotment_specifier_anvilst&lt;br /&gt;
35resource_allotment_specifier_gemsst&lt;br /&gt;
38resource_allotment_specifier_leatherst&lt;br /&gt;
37resource_allotment_specifier_quiverst&lt;br /&gt;
39resource_allotment_specifier_backpackst&lt;br /&gt;
36resource_allotment_specifier_flaskst&lt;br /&gt;
34resource_allotment_specifier_bagst&lt;br /&gt;
34resource_allotment_specifier_bedst&lt;br /&gt;
35resource_allotment_specifier_meatst&lt;br /&gt;
35resource_allotment_specifier_bonest&lt;br /&gt;
35resource_allotment_specifier_hornst&lt;br /&gt;
36resource_allotment_specifier_shellst&lt;br /&gt;
37resource_allotment_specifier_tallowst&lt;br /&gt;
36resource_allotment_specifier_toothst&lt;br /&gt;
36resource_allotment_specifier_pearlst&lt;br /&gt;
35resource_allotment_specifier_soapst&lt;br /&gt;
38resource_allotment_specifier_extractst&lt;br /&gt;
37resource_allotment_specifier_cheesest&lt;br /&gt;
35resource_allotment_specifier_skinst&lt;br /&gt;
37resource_allotment_specifier_powderst&lt;br /&gt;
43site_realization_building_info_shop_housest&lt;br /&gt;
39site_realization_building_info_shrinest&lt;br /&gt;
46site_realization_building_info_market_squarest&lt;br /&gt;
43site_realization_building_info_tree_housest&lt;br /&gt;
46site_realization_building_info_hillock_housest&lt;br /&gt;
49site_realization_building_info_castle_courtyardst&lt;br /&gt;
44site_realization_building_info_castle_wallst&lt;br /&gt;
9enablerst&lt;br /&gt;
24text_info_element_longst&lt;br /&gt;
19text_info_elementst&lt;br /&gt;
26text_info_element_stringst&lt;br /&gt;
15renderer_curses&lt;br /&gt;
8renderer&lt;br /&gt;
11renderer_2d&lt;br /&gt;
16renderer_2d_base&lt;br /&gt;
21renderer_accum_buffer&lt;br /&gt;
13renderer_once&lt;br /&gt;
15renderer_opengl&lt;br /&gt;
20renderer_framebuffer&lt;br /&gt;
16renderer_partial&lt;br /&gt;
12renderer_vbo&lt;br /&gt;
\@h=|&lt;br /&gt;
?\@h=|&lt;br /&gt;
MbP?&lt;br /&gt;
Nclo&amp;quot;lofhy&amp;quot;ijnh!oltuloi2dquswsugg/&amp;quot;#Ujh!hlmg##kqeg{#&amp;quot;pvuw!dh!kq!vkf&amp;quot;%ecwb$#gqoegu/&amp;quot;#Ncnf&amp;quot;vvth!FI!fhdqpqthtuhe&amp;quot;lovr!kwt&amp;quot;ipngftv!ruprhsn|/&lt;br /&gt;
&amp;lt;7J7B&lt;br /&gt;
;HHEH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sxtxixtxcxh</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:String_dump/raw&amp;diff=250832</id>
		<title>DF2014:String dump/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:String_dump/raw&amp;diff=250832"/>
		<updated>2020-02-25T03:31:41Z</updated>

		<summary type="html">&lt;p&gt;Sxtxixtxcxh: strings dump from the latest version on os x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;assume identity&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/identity_id&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;regionpop incorporated into entity&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;pop_race&amp;gt;&lt;br /&gt;
&amp;lt;/pop_race&amp;gt;&lt;br /&gt;
&amp;lt;pop_number_moved&amp;gt;&lt;br /&gt;
&amp;lt;/pop_number_moved&amp;gt;&lt;br /&gt;
&amp;lt;pop_srid&amp;gt;&lt;br /&gt;
&amp;lt;/pop_srid&amp;gt;&lt;br /&gt;
&amp;lt;pop_flid&amp;gt;&lt;br /&gt;
&amp;lt;/pop_flid&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact transformed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;new_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;old_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/old_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact stored&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;trade&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;trader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/trader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trader_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/trader_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;source_site_id&amp;gt;&lt;br /&gt;
&amp;lt;/source_site_id&amp;gt;&lt;br /&gt;
&amp;lt;dest_site_id&amp;gt;&lt;br /&gt;
&amp;lt;/dest_site_id&amp;gt;&lt;br /&gt;
&amp;lt;production_zone_id&amp;gt;&lt;br /&gt;
&amp;lt;/production_zone_id&amp;gt;&lt;br /&gt;
&amp;lt;allotment&amp;gt;&lt;br /&gt;
&amp;lt;/allotment&amp;gt;&lt;br /&gt;
&amp;lt;allotment_index&amp;gt;&lt;br /&gt;
&amp;lt;/allotment_index&amp;gt;&lt;br /&gt;
&amp;lt;account_shift&amp;gt;&lt;br /&gt;
&amp;lt;/account_shift&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;gamble&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;gambler_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/gambler_hfid&amp;gt;&lt;br /&gt;
&amp;lt;old_account&amp;gt;&lt;br /&gt;
&amp;lt;/old_account&amp;gt;&lt;br /&gt;
&amp;lt;new_account&amp;gt;&lt;br /&gt;
&amp;lt;/new_account&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site dispute&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;dispute&amp;gt;&lt;br /&gt;
grazing rights&lt;br /&gt;
rights-of-way&lt;br /&gt;
livestock ownership&lt;br /&gt;
&amp;lt;/dispute&amp;gt;&lt;br /&gt;
&amp;lt;entity_id_1&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id_1&amp;gt;&lt;br /&gt;
&amp;lt;entity_id_2&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id_2&amp;gt;&lt;br /&gt;
&amp;lt;site_id_1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id_1&amp;gt;&lt;br /&gt;
&amp;lt;site_id_2&amp;gt;&lt;br /&gt;
&amp;lt;/site_id_2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf confronted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;situation&amp;gt;&lt;br /&gt;
general suspicion&lt;br /&gt;
&amp;lt;/situation&amp;gt;&lt;br /&gt;
&amp;lt;reason&amp;gt;ageless&amp;lt;/reason&amp;gt;&lt;br /&gt;
&amp;lt;reason&amp;gt;murder&amp;lt;/reason&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf body state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;body_state&amp;gt;&lt;br /&gt;
active&lt;br /&gt;
buried at site&lt;br /&gt;
unburied at site&lt;br /&gt;
unburied at battlefield&lt;br /&gt;
unburied at subregion&lt;br /&gt;
unburied at feature layer&lt;br /&gt;
entombed at site&lt;br /&gt;
&amp;lt;/body_state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity alliance formed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;initiating_enid&amp;gt;&lt;br /&gt;
&amp;lt;/initiating_enid&amp;gt;&lt;br /&gt;
&amp;lt;joining_enid&amp;gt;&lt;br /&gt;
&amp;lt;/joining_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity breach feature layer&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;site_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/civ_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity persecuted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;persecutor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/persecutor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;persecutor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/persecutor_enid&amp;gt;&lt;br /&gt;
&amp;lt;expelled_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/expelled_hfid&amp;gt;&lt;br /&gt;
&amp;lt;expelled_creature&amp;gt;&lt;br /&gt;
&amp;lt;/expelled_creature&amp;gt;&lt;br /&gt;
&amp;lt;expelled_pop_id&amp;gt;&lt;br /&gt;
&amp;lt;/expelled_pop_id&amp;gt;&lt;br /&gt;
&amp;lt;expelled_number&amp;gt;&lt;br /&gt;
&amp;lt;/expelled_number&amp;gt;&lt;br /&gt;
&amp;lt;property_confiscated_from_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/property_confiscated_from_hfid&amp;gt;&lt;br /&gt;
&amp;lt;destroyed_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;/destroyed_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;shrine_amount_destroyed&amp;gt;&lt;br /&gt;
&amp;lt;/shrine_amount_destroyed&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity equipment purchase&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;new_equipment_level&amp;gt;&lt;br /&gt;
&amp;lt;/new_equipment_level&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity honor&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;honor_id&amp;gt;&lt;br /&gt;
&amp;lt;/honor_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity expels hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hfs formed reputation relationship&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;hfid1&amp;gt;&lt;br /&gt;
&amp;lt;/hfid1&amp;gt;&lt;br /&gt;
&amp;lt;identity_id1&amp;gt;&lt;br /&gt;
&amp;lt;/identity_id1&amp;gt;&lt;br /&gt;
&amp;lt;hfid2&amp;gt;&lt;br /&gt;
&amp;lt;/hfid2&amp;gt;&lt;br /&gt;
&amp;lt;identity_id2&amp;gt;&lt;br /&gt;
&amp;lt;/identity_id2&amp;gt;&lt;br /&gt;
&amp;lt;hf_rep_1_of_2&amp;gt;&lt;br /&gt;
&amp;lt;/hf_rep_1_of_2&amp;gt;&lt;br /&gt;
&amp;lt;hf_rep_2_of_1&amp;gt;&lt;br /&gt;
&amp;lt;/hf_rep_2_of_1&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
subdued&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
got into a brawl&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;insurrection started&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;target_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/target_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
leadership overthrown&lt;br /&gt;
population gone&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;ceremony&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;occasion_id&amp;gt;&lt;br /&gt;
&amp;lt;/occasion_id&amp;gt;&lt;br /&gt;
&amp;lt;schedule_id&amp;gt;&lt;br /&gt;
&amp;lt;/schedule_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;procession&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;competition&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;winner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/winner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;competitor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/competitor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;performance&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;spotted leaving site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;spotter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/spotter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;leaver_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/leaver_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site surrendered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;sneak into site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity fled site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;fled_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/fled_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity rampaged in site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;rampage_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/rampage_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;link&amp;gt;&lt;br /&gt;
former member&lt;br /&gt;
former mercenary&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
former position&lt;br /&gt;
position claim&lt;br /&gt;
squad&lt;br /&gt;
former squad&lt;br /&gt;
occupation&lt;br /&gt;
former occupation&lt;br /&gt;
resident&lt;br /&gt;
&amp;lt;/link&amp;gt;&lt;br /&gt;
&amp;lt;position_id&amp;gt;&lt;br /&gt;
&amp;lt;/position_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf enslaved&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;enslaved_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/enslaved_hfid&amp;gt;&lt;br /&gt;
&amp;lt;seller_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/seller_hfid&amp;gt;&lt;br /&gt;
&amp;lt;payer_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/payer_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;moved_to_site_id&amp;gt;&lt;br /&gt;
&amp;lt;/moved_to_site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity overthrown&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;position_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;/position_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;overthrown_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/overthrown_hfid&amp;gt;&lt;br /&gt;
&amp;lt;pos_taker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/pos_taker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;instigator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/instigator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;conspirator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/conspirator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf does interaction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;doer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/doer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;interaction&amp;gt;&lt;br /&gt;
&amp;lt;/interaction&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf learns secret&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;student_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/student_hfid&amp;gt;&lt;br /&gt;
&amp;lt;teacher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/teacher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;joiner_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/joiner_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;joined_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/joined_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;partial_incorporation/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;site_property_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_property_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact destroyed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;destroyer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/destroyer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;destroyer_enid&amp;gt;&lt;br /&gt;
&amp;lt;/destroyer_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact copied&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;dest_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;/dest_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;dest_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/dest_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;source_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;/source_structure_id&amp;gt;&lt;br /&gt;
&amp;lt;source_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/source_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;from_original/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;appointer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/appointer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;promise_to_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/promise_to_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;failed frame attempt&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;convicter_enid&amp;gt;&lt;br /&gt;
&amp;lt;/convicter_enid&amp;gt;&lt;br /&gt;
&amp;lt;plotter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/plotter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;fooled_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/fooled_hfid&amp;gt;&lt;br /&gt;
&amp;lt;framer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/framer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;crime&amp;gt;&lt;br /&gt;
conspiracy to slow labor&lt;br /&gt;
embezzlement&lt;br /&gt;
&amp;lt;/crime&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;sabotage&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;saboteur_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/saboteur_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf ransomed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;ransomed_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/ransomed_hfid&amp;gt;&lt;br /&gt;
&amp;lt;ransomer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/ransomer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;payer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/payer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;squad vs squad&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;a_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/a_hfid&amp;gt;&lt;br /&gt;
&amp;lt;d_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/d_hfid&amp;gt;&lt;br /&gt;
&amp;lt;a_squad_id&amp;gt;&lt;br /&gt;
&amp;lt;/a_squad_id&amp;gt;&lt;br /&gt;
&amp;lt;d_squad_id&amp;gt;&lt;br /&gt;
&amp;lt;/d_squad_id&amp;gt;&lt;br /&gt;
&amp;lt;a_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/a_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;a_leadership_roll&amp;gt;&lt;br /&gt;
&amp;lt;/a_leadership_roll&amp;gt;&lt;br /&gt;
&amp;lt;d_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/d_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;d_leadership_roll&amp;gt;&lt;br /&gt;
&amp;lt;/d_leadership_roll&amp;gt;&lt;br /&gt;
&amp;lt;a_race&amp;gt;&lt;br /&gt;
&amp;lt;/a_race&amp;gt;&lt;br /&gt;
&amp;lt;a_interaction&amp;gt;&lt;br /&gt;
&amp;lt;/a_interaction&amp;gt;&lt;br /&gt;
&amp;lt;a_effect&amp;gt;&lt;br /&gt;
&amp;lt;/a_effect&amp;gt;&lt;br /&gt;
&amp;lt;a_number&amp;gt;&lt;br /&gt;
&amp;lt;/a_number&amp;gt;&lt;br /&gt;
&amp;lt;a_slain&amp;gt;&lt;br /&gt;
&amp;lt;/a_slain&amp;gt;&lt;br /&gt;
&amp;lt;d_race&amp;gt;&lt;br /&gt;
&amp;lt;/d_race&amp;gt;&lt;br /&gt;
&amp;lt;d_interaction&amp;gt;&lt;br /&gt;
&amp;lt;/d_interaction&amp;gt;&lt;br /&gt;
&amp;lt;d_effect&amp;gt;&lt;br /&gt;
&amp;lt;/d_effect&amp;gt;&lt;br /&gt;
&amp;lt;d_number&amp;gt;&lt;br /&gt;
&amp;lt;/d_number&amp;gt;&lt;br /&gt;
&amp;lt;d_slain&amp;gt;&lt;br /&gt;
&amp;lt;/d_slain&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;tactical situation&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;a_tactician_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/a_tactician_hfid&amp;gt;&lt;br /&gt;
&amp;lt;d_tactician_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/d_tactician_hfid&amp;gt;&lt;br /&gt;
&amp;lt;a_tactics_roll&amp;gt;&lt;br /&gt;
&amp;lt;/a_tactics_roll&amp;gt;&lt;br /&gt;
&amp;lt;d_tactics_roll&amp;gt;&lt;br /&gt;
&amp;lt;/d_tactics_roll&amp;gt;&lt;br /&gt;
a strongly favored&lt;br /&gt;
a favored&lt;br /&gt;
a slightly favored&lt;br /&gt;
d strongly favored&lt;br /&gt;
d favored&lt;br /&gt;
d slightly favored&lt;br /&gt;
neither favored&lt;br /&gt;
&amp;lt;start/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;was_torture/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;unretire/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;builder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/builder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;rebuilt/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;resident_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/resident_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site retired&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;first/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;abandoned/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;holy city declaration&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;religion_id&amp;gt;&lt;br /&gt;
&amp;lt;/religion_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf freed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;freeing_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/freeing_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;freeing_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/freeing_hfid&amp;gt;&lt;br /&gt;
&amp;lt;holding_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/holding_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;rescued_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/rescued_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;season&amp;gt;&lt;br /&gt;
Autumn&lt;br /&gt;
&amp;lt;/season&amp;gt;&lt;br /&gt;
&amp;lt;already_bled_dry/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;no_defeat_mention/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity searched site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;searcher_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/searcher_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;result&amp;gt;found nothing&amp;lt;/result&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf relationship denied&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;seeker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/seeker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;relationship&amp;gt;&lt;br /&gt;
apprentice&lt;br /&gt;
&amp;lt;/relationship&amp;gt;&lt;br /&gt;
&amp;lt;reason&amp;gt;&lt;br /&gt;
prefers working alone&lt;br /&gt;
jealousy&lt;br /&gt;
&amp;lt;/reason&amp;gt;&lt;br /&gt;
&amp;lt;reason_id&amp;gt;&lt;br /&gt;
&amp;lt;/reason_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;a_support_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/a_support_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;d_support_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/d_support_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;defender_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity primary criminals&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity relocate&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf preach&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;speaker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/speaker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;site_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/site_hfid&amp;gt;&lt;br /&gt;
&amp;lt;topic&amp;gt;set entity 1 against entity 2&amp;lt;/topic&amp;gt;&lt;br /&gt;
&amp;lt;entity_1&amp;gt;&lt;br /&gt;
&amp;lt;/entity_1&amp;gt;&lt;br /&gt;
&amp;lt;entity_2&amp;gt;&lt;br /&gt;
&amp;lt;/entity_2&amp;gt;&lt;br /&gt;
&amp;lt;topic&amp;gt;entity 1 should love entity 2&amp;lt;/topic&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf viewed artifact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf asked about artifact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;depot_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/depot_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;all_dead/&amp;gt;&lt;br /&gt;
&amp;lt;hardship/&amp;gt;&lt;br /&gt;
&amp;lt;seizure/&amp;gt;&lt;br /&gt;
&amp;lt;offended/&amp;gt;&lt;br /&gt;
&amp;lt;lost_value/&amp;gt;&lt;br /&gt;
&amp;lt;is_tribute/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf recruited unit type for entity&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;unit_type&amp;gt;&lt;br /&gt;
&amp;lt;/unit_type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;knowledge discovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;knowledge&amp;gt;&lt;br /&gt;
&amp;lt;/knowledge&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;detected/&amp;gt;&lt;br /&gt;
&amp;lt;was_raid/&amp;gt;&lt;br /&gt;
&amp;lt;took_items/&amp;gt;&lt;br /&gt;
&amp;lt;took_livestock/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf performed horrible experiments&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf carouse&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf equipment purchase&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;quality&amp;gt;&lt;br /&gt;
&amp;lt;/quality&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;building profile acquired&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;building_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;/building_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;acquirer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/acquirer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;acquirer_enid&amp;gt;&lt;br /&gt;
&amp;lt;/acquirer_enid&amp;gt;&lt;br /&gt;
&amp;lt;purchased_unowned/&amp;gt;&lt;br /&gt;
&amp;lt;inherited/&amp;gt;&lt;br /&gt;
&amp;lt;rebuilt_ruined/&amp;gt;&lt;br /&gt;
&amp;lt;last_owner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/last_owner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;last_owner_enid&amp;gt;&lt;br /&gt;
&amp;lt;/last_owner_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf profaned structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf disturbed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf prayed inside structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_race&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_race&amp;gt;&lt;br /&gt;
&amp;lt;slayer_caste&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_caste&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
struck&lt;br /&gt;
slaughtered&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
blood drained&lt;br /&gt;
trap&lt;br /&gt;
vehicle&lt;br /&gt;
flying object&lt;br /&gt;
vanish&lt;br /&gt;
collapsed&lt;br /&gt;
put to rest&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec generic&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
scared to death&lt;br /&gt;
suicide leaping&lt;br /&gt;
suicide drowned&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;changed creature type&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;changee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/changee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;changer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/changer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;old_race&amp;gt;&lt;br /&gt;
&amp;lt;/old_race&amp;gt;&lt;br /&gt;
&amp;lt;old_caste&amp;gt;&lt;br /&gt;
&amp;lt;/old_caste&amp;gt;&lt;br /&gt;
&amp;lt;new_race&amp;gt;&lt;br /&gt;
&amp;lt;/new_race&amp;gt;&lt;br /&gt;
&amp;lt;new_caste&amp;gt;&lt;br /&gt;
&amp;lt;/new_caste&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf convicted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;convicted_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/convicted_hfid&amp;gt;&lt;br /&gt;
&amp;lt;corrupt_convicter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/corrupt_convicter_hfid&amp;gt;&lt;br /&gt;
&amp;lt;contact_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/contact_hfid&amp;gt;&lt;br /&gt;
&amp;lt;coconspirator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/coconspirator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;beating/&amp;gt;&lt;br /&gt;
&amp;lt;exiled/&amp;gt;&lt;br /&gt;
&amp;lt;death_penalty/&amp;gt;&lt;br /&gt;
&amp;lt;no_prison_available/&amp;gt;&lt;br /&gt;
&amp;lt;hammerstrokes&amp;gt;&lt;br /&gt;
&amp;lt;/hammerstrokes&amp;gt;&lt;br /&gt;
&amp;lt;prison_months&amp;gt;&lt;br /&gt;
&amp;lt;/prison_months&amp;gt;&lt;br /&gt;
&amp;lt;wrongful_conviction/&amp;gt;&lt;br /&gt;
&amp;lt;surveiled_convicted/&amp;gt;&lt;br /&gt;
&amp;lt;surveiled_coconspirator/&amp;gt;&lt;br /&gt;
&amp;lt;surveiled_contact/&amp;gt;&lt;br /&gt;
&amp;lt;surveiled_target/&amp;gt;&lt;br /&gt;
&amp;lt;convict_is_contact/&amp;gt;&lt;br /&gt;
&amp;lt;confessed_after_apb_arrest_enid&amp;gt;&lt;br /&gt;
&amp;lt;/confessed_after_apb_arrest_enid&amp;gt;&lt;br /&gt;
&amp;lt;interrogator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/interrogator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;implicated_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/implicated_hfid&amp;gt;&lt;br /&gt;
&amp;lt;did_not_reveal_all_in_interrogation/&amp;gt;&lt;br /&gt;
&amp;lt;held_firm_in_interrogation/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf interrogated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;arresting_enid&amp;gt;&lt;br /&gt;
&amp;lt;/arresting_enid&amp;gt;&lt;br /&gt;
&amp;lt;wanted_and_recognized/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;modified building&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;modifier_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/modifier_hfid&amp;gt;&lt;br /&gt;
&amp;lt;modification&amp;gt;dungeon&amp;lt;/modification&amp;gt;&lt;br /&gt;
&amp;lt;modification&amp;gt;improved fortifications&amp;lt;/modification&amp;gt;&lt;br /&gt;
&amp;lt;modification&amp;gt;gated courtyard&amp;lt;/modification&amp;gt;&lt;br /&gt;
&amp;lt;modification&amp;gt;feast hall&amp;lt;/modification&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf revived&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;ghost&amp;gt;&lt;br /&gt;
murderous ghost&lt;br /&gt;
&amp;lt;/ghost&amp;gt;&lt;br /&gt;
sadistic ghost&lt;br /&gt;
violent ghost&lt;br /&gt;
angry ghost&lt;br /&gt;
moaning spirit&lt;br /&gt;
howling spirit&lt;br /&gt;
secretive poltergeist&lt;br /&gt;
energetic poltergeist&lt;br /&gt;
troublesome poltergeist&lt;br /&gt;
restless haunt&lt;br /&gt;
forlorn haunt&lt;br /&gt;
&amp;lt;raised_before/&amp;gt;&lt;br /&gt;
&amp;lt;disturbance/&amp;gt;&lt;br /&gt;
&amp;lt;actor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/actor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf gains secret goal&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;secret_goal&amp;gt;&lt;br /&gt;
immortality&lt;br /&gt;
&amp;lt;/secret_goal&amp;gt;&lt;br /&gt;
stay alive&lt;br /&gt;
maintain entity status&lt;br /&gt;
start a family&lt;br /&gt;
rule the world&lt;br /&gt;
create a great work of art&lt;br /&gt;
craft a masterwork&lt;br /&gt;
bring peace to the world&lt;br /&gt;
become a legendary warrior&lt;br /&gt;
master a skill&lt;br /&gt;
fall in love&lt;br /&gt;
see the great natural sites&lt;br /&gt;
make a great discovery&lt;br /&gt;
attain rank in society&lt;br /&gt;
bathe world in chaos&lt;br /&gt;
The &lt;br /&gt;
Opening Ceremony&lt;br /&gt;
Closing Ceremony&lt;br /&gt;
Main Ceremony&lt;br /&gt;
Ceremony&lt;br /&gt;
Procession&lt;br /&gt;
Dance Performance&lt;br /&gt;
Musical Performance&lt;br /&gt;
Poetry Recital&lt;br /&gt;
Storytelling&lt;br /&gt;
Performance&lt;br /&gt;
 Occasion of &lt;br /&gt;
The Occasion&lt;br /&gt;
&amp;lt;hf_link&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;mother&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;father&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;spouse&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;child&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;deity&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;lover&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;prisoner&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;imprisoner&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;master&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;apprentice&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;companion&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former master&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former apprentice&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;pet owner&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former spouse&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;deceased spouse&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_strength&amp;gt;&lt;br /&gt;
&amp;lt;/link_strength&amp;gt;&lt;br /&gt;
&amp;lt;/hf_link&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity law&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;law_add&amp;gt;harsh&amp;lt;/law_add&amp;gt;&lt;br /&gt;
&amp;lt;law_remove&amp;gt;harsh&amp;lt;/law_remove&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;creator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/creator_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;site_link&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;occupation&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;occupation_id&amp;gt;&lt;br /&gt;
&amp;lt;/occupation_id&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;seat of power&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;hangout&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;home structure&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;home site building&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;lair&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;home site underground&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;home saved zone&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;prison structure&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;prison building profile&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;sub_id&amp;gt;&lt;br /&gt;
&amp;lt;/sub_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_former_position_link&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;/entity_former_position_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_position_link&amp;gt;&lt;br /&gt;
&amp;lt;/entity_position_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_former_occupation_link&amp;gt;&lt;br /&gt;
&amp;lt;/entity_former_occupation_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_occupation_link&amp;gt;&lt;br /&gt;
&amp;lt;/entity_occupation_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_former_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;squad_id&amp;gt;&lt;br /&gt;
&amp;lt;/squad_id&amp;gt;&lt;br /&gt;
&amp;lt;/entity_former_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;squad_position&amp;gt;&lt;br /&gt;
&amp;lt;/squad_position&amp;gt;&lt;br /&gt;
&amp;lt;/entity_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_link&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;member&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former member&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;mercenary&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former mercenary&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;slave&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former slave&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former prisoner&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;enemy&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;criminal&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_link&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;occasion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;raid&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;purge&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;adjective&amp;gt;&lt;br /&gt;
&amp;lt;/adjective&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;persecution&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;target_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/target_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;insurrection&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_merc_enid&amp;gt;&lt;br /&gt;
&amp;lt;company_merc/&amp;gt;&lt;br /&gt;
&amp;lt;individual_merc/&amp;gt;&lt;br /&gt;
&amp;lt;a_support_merc_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/a_support_merc_hfid&amp;gt;&lt;br /&gt;
&amp;lt;d_support_merc_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/d_support_merc_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_site&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_site&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_animated/&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_site&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_site&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_animated/&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
adventure&lt;br /&gt;
rescued&lt;br /&gt;
sphere alignment&lt;br /&gt;
maintain balance in universe&lt;br /&gt;
highlight boundaries between worlds&lt;br /&gt;
sow the seeds of chaos in the world&lt;br /&gt;
provide opportunities for courage&lt;br /&gt;
bring death to the world&lt;br /&gt;
liked appearance&lt;br /&gt;
because it was destined&lt;br /&gt;
great fortresses built and tested&lt;br /&gt;
whim&lt;br /&gt;
bring misery to the world&lt;br /&gt;
bring murder to the world&lt;br /&gt;
bring nightmares into reality&lt;br /&gt;
bring thralldom to the world&lt;br /&gt;
bring torture to the world&lt;br /&gt;
provide opportunities for acts of valor&lt;br /&gt;
bring war to the world&lt;br /&gt;
find relative&lt;br /&gt;
offer condolences&lt;br /&gt;
be brought to safety&lt;br /&gt;
help with rescue&lt;br /&gt;
insufficient work&lt;br /&gt;
work request&lt;br /&gt;
make weapon&lt;br /&gt;
vent at priest&lt;br /&gt;
cry on priest&lt;br /&gt;
vent at boss&lt;br /&gt;
cry on boss&lt;br /&gt;
should have reached goal&lt;br /&gt;
insufficient progress toward goal&lt;br /&gt;
going wrong direction&lt;br /&gt;
arrived at location&lt;br /&gt;
entity no longer rules&lt;br /&gt;
left site&lt;br /&gt;
reunited with loved one&lt;br /&gt;
violent disagreement&lt;br /&gt;
adopted&lt;br /&gt;
true name invocation&lt;br /&gt;
arrived at person&lt;br /&gt;
eradicate beasts&lt;br /&gt;
entertain people&lt;br /&gt;
make a living as a warrior&lt;br /&gt;
study&lt;br /&gt;
flight&lt;br /&gt;
exiled after conviction&lt;br /&gt;
scholarship&lt;br /&gt;
be with master&lt;br /&gt;
become citizen&lt;br /&gt;
glorify hf&lt;br /&gt;
have not performed&lt;br /&gt;
prevented from leaving&lt;br /&gt;
curiosity&lt;br /&gt;
hire on as mercenary&lt;br /&gt;
hire on as performer&lt;br /&gt;
hire on as scholar&lt;br /&gt;
admire architecture&lt;br /&gt;
pray&lt;br /&gt;
relax&lt;br /&gt;
danger&lt;br /&gt;
cannot find artifact&lt;br /&gt;
failed mood&lt;br /&gt;
lack of sleep&lt;br /&gt;
trapped in cage&lt;br /&gt;
great deal of stress&lt;br /&gt;
unable to leave location&lt;br /&gt;
sanctify hf&lt;br /&gt;
artifact is heirloom of family hfid&lt;br /&gt;
cement bonds of friendship&lt;br /&gt;
as a symbol of everlasting peace&lt;br /&gt;
on a pilgrimage&lt;br /&gt;
gather information&lt;br /&gt;
seek sanctuary&lt;br /&gt;
part of trade negotiation&lt;br /&gt;
artifact is symbol of entity position&lt;br /&gt;
afraid of persecution&lt;br /&gt;
smoother operation of entity&lt;br /&gt;
holds high value&lt;br /&gt;
shared interest in profession&lt;br /&gt;
envious of those that live on&lt;br /&gt;
panicked about what happens after death&lt;br /&gt;
afraid to die&lt;br /&gt;
not ready to face the afterlife&lt;br /&gt;
too proud to give in to death&lt;br /&gt;
too vain to give in to death&lt;br /&gt;
had ambitions for which death is only a small obstacle&lt;br /&gt;
lack of funds&lt;br /&gt;
heavy losses in battle&lt;br /&gt;
&amp;lt;circumstance&amp;gt;&lt;br /&gt;
death and injury&lt;br /&gt;
witnessed death in incident&lt;br /&gt;
found body in incident&lt;br /&gt;
hf died unexpectedly&lt;br /&gt;
hf is dead&lt;br /&gt;
slayer in incident&lt;br /&gt;
separated from hf&lt;br /&gt;
reunited with hf&lt;br /&gt;
jump into existing conflict&lt;br /&gt;
caught sneaking last stand&lt;br /&gt;
produced masterwork&lt;br /&gt;
produced artifact&lt;br /&gt;
mastered skill&lt;br /&gt;
broke up with lover&lt;br /&gt;
divorced&lt;br /&gt;
fell in love&lt;br /&gt;
became parent&lt;br /&gt;
nearby conflict&lt;br /&gt;
agreement cancelled&lt;br /&gt;
being an agreement companion&lt;br /&gt;
entity controls site&lt;br /&gt;
entity cancels tribute&lt;br /&gt;
incident&lt;br /&gt;
rumor&lt;br /&gt;
kicked out of squad&lt;br /&gt;
stranger advancing with weapon&lt;br /&gt;
stranger sneaking around&lt;br /&gt;
witnessed blood drinking in incident&lt;br /&gt;
made complaint&lt;br /&gt;
listened to complaint&lt;br /&gt;
admire building&lt;br /&gt;
admire owned building&lt;br /&gt;
admire arranged building&lt;br /&gt;
admire owned arranged building&lt;br /&gt;
viewed item in own display&lt;br /&gt;
viewed displayed item&lt;br /&gt;
pet lost&lt;br /&gt;
threw hauled item in tantrum&lt;br /&gt;
freed from prison&lt;br /&gt;
had miscarriage&lt;br /&gt;
spouse had miscarriage&lt;br /&gt;
old clothing&lt;br /&gt;
tattered clothing&lt;br /&gt;
clothing rots away&lt;br /&gt;
haunted in dreams&lt;br /&gt;
good spar&lt;br /&gt;
complaint unregistered&lt;br /&gt;
long patrol&lt;br /&gt;
sun nauseated&lt;br /&gt;
sun irritated&lt;br /&gt;
very drowsy&lt;br /&gt;
hungry&lt;br /&gt;
suffered major injury&lt;br /&gt;
suffered minor injury&lt;br /&gt;
rough sleep&lt;br /&gt;
resting&lt;br /&gt;
caught in freakish weather&lt;br /&gt;
caught in rain&lt;br /&gt;
caught in snow&lt;br /&gt;
caught in miasma&lt;br /&gt;
caught in smoke&lt;br /&gt;
waterfall mist&lt;br /&gt;
caught in dust&lt;br /&gt;
considering demand&lt;br /&gt;
punishment of victimizer reduced&lt;br /&gt;
personal punishment reduced&lt;br /&gt;
reelected&lt;br /&gt;
request approved&lt;br /&gt;
request ignored&lt;br /&gt;
nobody to punish for failed mandate&lt;br /&gt;
personal punishment delayed&lt;br /&gt;
punishment of victimizer delayed&lt;br /&gt;
insufficient justice buildings&lt;br /&gt;
mandate ignored&lt;br /&gt;
mandate only partially completed&lt;br /&gt;
destroyed building&lt;br /&gt;
committed vandalism&lt;br /&gt;
land holder rank increased&lt;br /&gt;
established as land holder&lt;br /&gt;
knocked out by cavein&lt;br /&gt;
mandate was obeyed&lt;br /&gt;
naked&lt;br /&gt;
no shoes&lt;br /&gt;
ate own pet while starving&lt;br /&gt;
ate favorite animal while starving&lt;br /&gt;
ate vermin while starving&lt;br /&gt;
beat somebody up&lt;br /&gt;
punished somebody with beating&lt;br /&gt;
punished by beating&lt;br /&gt;
punished somebody with tool&lt;br /&gt;
punished by tool&lt;br /&gt;
cannot get punishment tool&lt;br /&gt;
tired of food&lt;br /&gt;
eaten rotten food&lt;br /&gt;
good food&lt;br /&gt;
good drink&lt;br /&gt;
do not have enough chests&lt;br /&gt;
do not have enough cabinets&lt;br /&gt;
do not have enough weapon racks&lt;br /&gt;
do not have enough armor stands&lt;br /&gt;
lesser has better room&lt;br /&gt;
eating without table&lt;br /&gt;
eating at crowded table&lt;br /&gt;
eating in dining room&lt;br /&gt;
eating without dining room&lt;br /&gt;
eating without chair&lt;br /&gt;
new bonded relationship&lt;br /&gt;
was rescued&lt;br /&gt;
rescued somebody&lt;br /&gt;
completed job&lt;br /&gt;
tax escort stole property&lt;br /&gt;
lost property to taxes&lt;br /&gt;
have inadequate protection&lt;br /&gt;
taxable room inaccessible&lt;br /&gt;
misinformed about taxable room&lt;br /&gt;
pleased nobility&lt;br /&gt;
tax collector succeeded&lt;br /&gt;
disappointed nobility&lt;br /&gt;
tax collector failed&lt;br /&gt;
new buddy&lt;br /&gt;
new grudge&lt;br /&gt;
near hated vermin&lt;br /&gt;
near favorite animal&lt;br /&gt;
pestered by flying micro vermin&lt;br /&gt;
acquired item&lt;br /&gt;
acquired favorite animal as pet&lt;br /&gt;
confined&lt;br /&gt;
cleaned self&lt;br /&gt;
cleaned self with soap&lt;br /&gt;
killed somebody in training accident&lt;br /&gt;
attacked by zombie possible relative&lt;br /&gt;
tired of drink&lt;br /&gt;
drinking blood&lt;br /&gt;
drinking slime&lt;br /&gt;
drinking vomit&lt;br /&gt;
drinking goo&lt;br /&gt;
drinking ichor&lt;br /&gt;
drinking pus&lt;br /&gt;
drinking nasty&lt;br /&gt;
drinking rotten&lt;br /&gt;
drinking without well&lt;br /&gt;
view favorite animal caged&lt;br /&gt;
view hated vermin caged&lt;br /&gt;
slept without proper room&lt;br /&gt;
slept in room&lt;br /&gt;
slept on smooth floor&lt;br /&gt;
slept in mud&lt;br /&gt;
slept on grass&lt;br /&gt;
slept on rough stone&lt;br /&gt;
slept on rocks&lt;br /&gt;
slept on ice&lt;br /&gt;
slept on dirt&lt;br /&gt;
slept on driftwood&lt;br /&gt;
artwork defaced&lt;br /&gt;
evicted&lt;br /&gt;
gave birth&lt;br /&gt;
gained relative&lt;br /&gt;
received water&lt;br /&gt;
gave water&lt;br /&gt;
received food&lt;br /&gt;
gave food&lt;br /&gt;
relation chat&lt;br /&gt;
met in room&lt;br /&gt;
official meeting in bedroom&lt;br /&gt;
official meeting in dining room&lt;br /&gt;
official meeting without room&lt;br /&gt;
have tomb&lt;br /&gt;
have no tomb&lt;br /&gt;
interacted with community pillar&lt;br /&gt;
interacted with pet&lt;br /&gt;
turned child away from sanctuary&lt;br /&gt;
expelled&lt;br /&gt;
relative expelled&lt;br /&gt;
dead unit convicted&lt;br /&gt;
animal convicted&lt;br /&gt;
victim convicted&lt;br /&gt;
perpetrator convicted&lt;br /&gt;
perpetrator against family convicted&lt;br /&gt;
body of relation rotted&lt;br /&gt;
unmet needs&lt;br /&gt;
pray to hf&lt;br /&gt;
drinking without goblet&lt;br /&gt;
research breakthrough&lt;br /&gt;
stuck on research topic&lt;br /&gt;
ponder research topic&lt;br /&gt;
discuss research topic&lt;br /&gt;
syndrome emotion&lt;br /&gt;
performed in incident&lt;br /&gt;
saw performance in incident&lt;br /&gt;
kicked out of troupe&lt;br /&gt;
learned scholar flag&lt;br /&gt;
learned skill&lt;br /&gt;
learned written content&lt;br /&gt;
learned interaction&lt;br /&gt;
learned poetic form&lt;br /&gt;
learned musical form&lt;br /&gt;
learned dance form&lt;br /&gt;
taught scholar flag&lt;br /&gt;
taught skill&lt;br /&gt;
read written content&lt;br /&gt;
wrote written content&lt;br /&gt;
residency petition accepted&lt;br /&gt;
citizenship petition accepted&lt;br /&gt;
residency petition rejected&lt;br /&gt;
citizenship petition rejected&lt;br /&gt;
left troupe&lt;br /&gt;
make believe&lt;br /&gt;
play with toy&lt;br /&gt;
dream about hf&lt;br /&gt;
dream&lt;br /&gt;
nightmare&lt;br /&gt;
argument&lt;br /&gt;
did individual melee drills&lt;br /&gt;
did ranged practice&lt;br /&gt;
improved skill&lt;br /&gt;
put on quality worn item&lt;br /&gt;
change personality value&lt;br /&gt;
active performance preacher&lt;br /&gt;
active performance storyteller&lt;br /&gt;
active performance poem reciter&lt;br /&gt;
active performance simulated instrument&lt;br /&gt;
active performance instrument&lt;br /&gt;
active performance singer&lt;br /&gt;
active performance chanter&lt;br /&gt;
active performance dancer&lt;br /&gt;
active sermon worship hfid&lt;br /&gt;
active sermon sphere&lt;br /&gt;
active sermon promote value&lt;br /&gt;
active sermon refuse value&lt;br /&gt;
active story event&lt;br /&gt;
active poetic form&lt;br /&gt;
active musical form&lt;br /&gt;
active dance form&lt;br /&gt;
defeated hf&lt;br /&gt;
item was favorite possession&lt;br /&gt;
by preserving part of body&lt;br /&gt;
abducted hf&lt;br /&gt;
murdered hf&lt;br /&gt;
historical event collection&lt;br /&gt;
acquired artifact&lt;br /&gt;
claimed artifact given away&lt;br /&gt;
preying on civilized for blood&lt;br /&gt;
unnaturally ageless&lt;br /&gt;
scholarly lecture in site&lt;br /&gt;
performance in site&lt;br /&gt;
accepting bribes for leniency&lt;br /&gt;
embezzling funds from position&lt;br /&gt;
cut of corrupt funds&lt;br /&gt;
from afar&lt;br /&gt;
during an infiltration mission&lt;br /&gt;
temple petition accepted&lt;br /&gt;
entity temple recognition&lt;br /&gt;
guildhall petition accepted&lt;br /&gt;
is entity subordinate&lt;br /&gt;
&amp;lt;/circumstance&amp;gt;&lt;br /&gt;
&amp;lt;circumstance_id&amp;gt;&lt;br /&gt;
&amp;lt;/circumstance_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;written content composed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;wc_id&amp;gt;&lt;br /&gt;
&amp;lt;/wc_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;dance form created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;form_id&amp;gt;&lt;br /&gt;
&amp;lt;/form_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;musical form created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;poetic form created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact claim formed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;claim&amp;gt;&lt;br /&gt;
heirloom&lt;br /&gt;
holy relic&lt;br /&gt;
&amp;lt;/claim&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact given&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;giver_hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;/giver_hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;giver_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/giver_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;receiver_hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;/receiver_hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;receiver_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/receiver_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement formed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;concluder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/concluder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;agreement_id&amp;gt;&lt;br /&gt;
&amp;lt;/agreement_id&amp;gt;&lt;br /&gt;
&amp;lt;agreement_subject_id&amp;gt;&lt;br /&gt;
&amp;lt;/agreement_subject_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
wandering&lt;br /&gt;
settled&lt;br /&gt;
refugee&lt;br /&gt;
visiting&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;mood&amp;gt;&lt;br /&gt;
secretive&lt;br /&gt;
macabre&lt;br /&gt;
fell&lt;br /&gt;
insane&lt;br /&gt;
berserk&lt;br /&gt;
&amp;lt;/mood&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity dissolved&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;rep_hero&amp;gt;&lt;br /&gt;
&amp;lt;/rep_hero&amp;gt;&lt;br /&gt;
&amp;lt;rep_bonded&amp;gt;&lt;br /&gt;
&amp;lt;/rep_bonded&amp;gt;&lt;br /&gt;
&amp;lt;rep_intruder&amp;gt;&lt;br /&gt;
&amp;lt;/rep_intruder&amp;gt;&lt;br /&gt;
&amp;lt;rep_monster&amp;gt;&lt;br /&gt;
&amp;lt;/rep_monster&amp;gt;&lt;br /&gt;
&amp;lt;rep_brigand&amp;gt;&lt;br /&gt;
&amp;lt;/rep_brigand&amp;gt;&lt;br /&gt;
&amp;lt;rep_bully&amp;gt;&lt;br /&gt;
&amp;lt;/rep_bully&amp;gt;&lt;br /&gt;
&amp;lt;rep_violent&amp;gt;&lt;br /&gt;
&amp;lt;/rep_violent&amp;gt;&lt;br /&gt;
&amp;lt;rep_psychopath&amp;gt;&lt;br /&gt;
&amp;lt;/rep_psychopath&amp;gt;&lt;br /&gt;
&amp;lt;rep_trade_partner&amp;gt;&lt;br /&gt;
&amp;lt;/rep_trade_partner&amp;gt;&lt;br /&gt;
&amp;lt;rep_preacher&amp;gt;&lt;br /&gt;
&amp;lt;/rep_preacher&amp;gt;&lt;br /&gt;
&amp;lt;rep_storyteller&amp;gt;&lt;br /&gt;
&amp;lt;/rep_storyteller&amp;gt;&lt;br /&gt;
&amp;lt;rep_poet&amp;gt;&lt;br /&gt;
&amp;lt;/rep_poet&amp;gt;&lt;br /&gt;
&amp;lt;rep_bard&amp;gt;&lt;br /&gt;
&amp;lt;/rep_bard&amp;gt;&lt;br /&gt;
&amp;lt;rep_dancer&amp;gt;&lt;br /&gt;
&amp;lt;/rep_dancer&amp;gt;&lt;br /&gt;
&amp;lt;rep_friendly&amp;gt;&lt;br /&gt;
&amp;lt;/rep_friendly&amp;gt;&lt;br /&gt;
&amp;lt;rep_hunter&amp;gt;&lt;br /&gt;
&amp;lt;/rep_hunter&amp;gt;&lt;br /&gt;
&amp;lt;rep_killer&amp;gt;&lt;br /&gt;
&amp;lt;/rep_killer&amp;gt;&lt;br /&gt;
&amp;lt;rep_murderer&amp;gt;&lt;br /&gt;
&amp;lt;/rep_murderer&amp;gt;&lt;br /&gt;
&amp;lt;rep_comrade&amp;gt;&lt;br /&gt;
&amp;lt;/rep_comrade&amp;gt;&lt;br /&gt;
&amp;lt;rep_respected_group&amp;gt;&lt;br /&gt;
&amp;lt;/rep_respected_group&amp;gt;&lt;br /&gt;
&amp;lt;rep_hated_group&amp;gt;&lt;br /&gt;
&amp;lt;/rep_hated_group&amp;gt;&lt;br /&gt;
&amp;lt;rep_enemy_fighter&amp;gt;&lt;br /&gt;
&amp;lt;/rep_enemy_fighter&amp;gt;&lt;br /&gt;
&amp;lt;rep_friendly_fighter&amp;gt;&lt;br /&gt;
&amp;lt;/rep_friendly_fighter&amp;gt;&lt;br /&gt;
&amp;lt;rep_loyal_soldier&amp;gt;&lt;br /&gt;
&amp;lt;/rep_loyal_soldier&amp;gt;&lt;br /&gt;
&amp;lt;rep_quarreler&amp;gt;&lt;br /&gt;
&amp;lt;/rep_quarreler&amp;gt;&lt;br /&gt;
&amp;lt;rep_flatterer&amp;gt;&lt;br /&gt;
&amp;lt;/rep_flatterer&amp;gt;&lt;br /&gt;
&amp;lt;rep_protector_of_weak&amp;gt;&lt;br /&gt;
&amp;lt;/rep_protector_of_weak&amp;gt;&lt;br /&gt;
&amp;lt;rep_knowledge_preserver&amp;gt;&lt;br /&gt;
&amp;lt;/rep_knowledge_preserver&amp;gt;&lt;br /&gt;
&amp;lt;rep_treasure_hunter&amp;gt;&lt;br /&gt;
&amp;lt;/rep_treasure_hunter&amp;gt;&lt;br /&gt;
&amp;lt;rep_thief&amp;gt;&lt;br /&gt;
&amp;lt;/rep_thief&amp;gt;&lt;br /&gt;
&amp;lt;rep_information_source&amp;gt;&lt;br /&gt;
&amp;lt;/rep_information_source&amp;gt;&lt;br /&gt;
goods&lt;br /&gt;
 armor&lt;br /&gt;
 leg armor&lt;br /&gt;
 hand armor&lt;br /&gt;
 foot armor&lt;br /&gt;
 helmets&lt;br /&gt;
 bodywear&lt;br /&gt;
 legwear&lt;br /&gt;
 handwear&lt;br /&gt;
 footwear&lt;br /&gt;
 headwear&lt;br /&gt;
 ammunition&lt;br /&gt;
 weapons&lt;br /&gt;
 ranged weapons&lt;br /&gt;
 anvils&lt;br /&gt;
 thread&lt;br /&gt;
 cloth&lt;br /&gt;
 quivers&lt;br /&gt;
 backpacks&lt;br /&gt;
 flasks&lt;br /&gt;
 bags&lt;br /&gt;
 tables&lt;br /&gt;
 cabinets&lt;br /&gt;
 chairs&lt;br /&gt;
 boxes&lt;br /&gt;
 beds&lt;br /&gt;
 crafts&lt;br /&gt;
an unknown civilization&lt;br /&gt;
interrogator&lt;br /&gt;
subject&lt;br /&gt;
an unidentified creature&lt;br /&gt;
zombie &lt;br /&gt;
ghostly &lt;br /&gt;
an unknown creature&lt;br /&gt;
Journey&lt;br /&gt;
 and &lt;br /&gt;
Duel of &lt;br /&gt;
an unknown site&lt;br /&gt;
Insurrection in &lt;br /&gt;
Purge in &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Surrender&lt;br /&gt;
Destruction&lt;br /&gt;
Persecution of &lt;br /&gt;
Overthrow of &lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown secret&lt;br /&gt;
a counting house&lt;br /&gt;
a temple&lt;br /&gt;
a dark tower&lt;br /&gt;
a tomb&lt;br /&gt;
the catacombs&lt;br /&gt;
a tower&lt;br /&gt;
an unknown building&lt;br /&gt;
a cottage plot&lt;br /&gt;
a castle wall&lt;br /&gt;
a castle tower&lt;br /&gt;
a castle courtyard&lt;br /&gt;
a hillock&lt;br /&gt;
a house&lt;br /&gt;
a shop&lt;br /&gt;
a shrine&lt;br /&gt;
a market square&lt;br /&gt;
a vault&lt;br /&gt;
a warehouse&lt;br /&gt;
a dormitory&lt;br /&gt;
a dining hall&lt;br /&gt;
a pasture&lt;br /&gt;
a meadow&lt;br /&gt;
a waste&lt;br /&gt;
a yard&lt;br /&gt;
a well&lt;br /&gt;
a trenches&lt;br /&gt;
a fortress entrance&lt;br /&gt;
a barrow&lt;br /&gt;
an unknown artifact&lt;br /&gt;
for an insurrection&lt;br /&gt;
to adventure&lt;br /&gt;
as a guide&lt;br /&gt;
in order to be rescued&lt;br /&gt;
due to their cosmic similarity&lt;br /&gt;
after pondering the ineffable subtleties of &lt;br /&gt;
in order to maintain balance in the universe&lt;br /&gt;
to create a monument to the boundaries between realities&lt;br /&gt;
to sow the seeds of chaos therein&lt;br /&gt;
to provide opportunities for courage to rise&lt;br /&gt;
that more might die&lt;br /&gt;
that all should gaze upon a truly gruesome visage&lt;br /&gt;
that great fortresses might be raised and tested in siege&lt;br /&gt;
on a whim&lt;br /&gt;
that it might bathe in misery forever&lt;br /&gt;
that more might be murdered&lt;br /&gt;
in order to make nightmares reality&lt;br /&gt;
in order to make thralls of everyone&lt;br /&gt;
in order that acts of torture be perpetrated&lt;br /&gt;
to provide opportunities for acts of valor to be performed&lt;br /&gt;
that war might rage forever&lt;br /&gt;
in order to find a relative&lt;br /&gt;
to offer condolences&lt;br /&gt;
in order to be brought to safety&lt;br /&gt;
to help with a rescue&lt;br /&gt;
due to insufficient work&lt;br /&gt;
to request work&lt;br /&gt;
that weapons be made&lt;br /&gt;
to vent at a priest&lt;br /&gt;
to cry on a priest&lt;br /&gt;
to vent at somebody in charge&lt;br /&gt;
to cry on somebody in charge&lt;br /&gt;
as the goal was not reached&lt;br /&gt;
as insufficient progress was made toward the goal&lt;br /&gt;
after going the wrong direction&lt;br /&gt;
after arriving at the location&lt;br /&gt;
as the relevant government was no longer in control&lt;br /&gt;
after leaving the site&lt;br /&gt;
after being reunited with a loved one&lt;br /&gt;
after a violent disagreement&lt;br /&gt;
after adoption&lt;br /&gt;
after invocation of the true name&lt;br /&gt;
after finding &lt;br /&gt;
in order to eradicate beasts&lt;br /&gt;
in order to entertain people&lt;br /&gt;
in order to make a living as a warrior&lt;br /&gt;
in order to study&lt;br /&gt;
in order to flee&lt;br /&gt;
after being exiled following a criminal conviction&lt;br /&gt;
in order to pursue scholarship&lt;br /&gt;
in order to be with the master&lt;br /&gt;
in order to become a citizen&lt;br /&gt;
in order to continue working alone&lt;br /&gt;
due to jealousy&lt;br /&gt;
in order to glorify &lt;br /&gt;
due to a lack of performances&lt;br /&gt;
after being prevented from leaving&lt;br /&gt;
out of curiosity&lt;br /&gt;
to fill a role as a mercenary&lt;br /&gt;
to fill a role as a performer&lt;br /&gt;
to fill a role as a scholar&lt;br /&gt;
in order to drink&lt;br /&gt;
in order to admire architecture&lt;br /&gt;
in order to pray&lt;br /&gt;
in order to relax&lt;br /&gt;
to experience danger&lt;br /&gt;
after being unable to find an artifact&lt;br /&gt;
after failing to create an artifact&lt;br /&gt;
due to lack of sleep&lt;br /&gt;
after being trapped in a cage&lt;br /&gt;
after a great deal of stress&lt;br /&gt;
after being unable to leave a location&lt;br /&gt;
in order to sanctify &lt;br /&gt;
as an heirloom of the &lt;br /&gt;
 family&lt;br /&gt;
as a symbol of authority within &lt;br /&gt;
due to envy of those that live on&lt;br /&gt;
due to panic about what happens after death&lt;br /&gt;
due to fear of death&lt;br /&gt;
unable to face any possible judgment and the afterlife&lt;br /&gt;
being too proud to give in to death&lt;br /&gt;
being too vain to give in to death&lt;br /&gt;
having ambitions for which death was only a small obstacle&lt;br /&gt;
due to fear of persecution&lt;br /&gt;
to smooth the operation of &lt;br /&gt;
due to a belief in &lt;br /&gt;
as part of a trade negotiation&lt;br /&gt;
in order to cement the bonds of friendship&lt;br /&gt;
to gather information&lt;br /&gt;
in order to find sanctuary&lt;br /&gt;
due to a shared interest in &lt;br /&gt;
philosophy&lt;br /&gt;
mathematics&lt;br /&gt;
history&lt;br /&gt;
astronomy&lt;br /&gt;
natural history&lt;br /&gt;
chemistry&lt;br /&gt;
geography&lt;br /&gt;
medicine&lt;br /&gt;
engineering&lt;br /&gt;
music&lt;br /&gt;
dance&lt;br /&gt;
due to a lack of funds&lt;br /&gt;
after taking heavy losses in battle&lt;br /&gt;
after the death of &lt;br /&gt;
after praying to &lt;br /&gt;
after dreaming of &lt;br /&gt;
after a dream&lt;br /&gt;
after a nightmare&lt;br /&gt;
after defeating &lt;br /&gt;
as the item was a favorite possession&lt;br /&gt;
by preserving a part of the body&lt;br /&gt;
after abducting &lt;br /&gt;
after murdering &lt;br /&gt;
after acquiring &lt;br /&gt;
after &lt;br /&gt;
 was given away&lt;br /&gt;
after preying on the blood of civilized creatures&lt;br /&gt;
after a scholarly lecture in &lt;br /&gt;
after a performance in &lt;br /&gt;
after accepting bribes in exchange for leniency&lt;br /&gt;
after embezzling funds&lt;br /&gt;
after receiving a cut of corruptly-obtained funds&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
Attempted &lt;br /&gt;
Theft&lt;br /&gt;
 at &lt;br /&gt;
 in the Wilds&lt;br /&gt;
Raid of &lt;br /&gt;
the Wilds&lt;br /&gt;
Abduction&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
creature&lt;br /&gt;
Dance Competition&lt;br /&gt;
Musical Competition&lt;br /&gt;
Poetry Competition&lt;br /&gt;
Race&lt;br /&gt;
Air Race&lt;br /&gt;
 Race&lt;br /&gt;
Wrestling Competition&lt;br /&gt;
 Throwing Competition&lt;br /&gt;
Gladiatory Games&lt;br /&gt;
Competition&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a tribute agreement&lt;br /&gt;
a demand of unconditional surrender&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
Unknown Age&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
&amp;lt;successful/&amp;gt;&lt;br /&gt;
&amp;lt;failed_judgment_test/&amp;gt;&lt;br /&gt;
&amp;lt;action&amp;gt;bribe official&amp;lt;/action&amp;gt;&lt;br /&gt;
&amp;lt;action&amp;gt;bring into network&amp;lt;/action&amp;gt;&lt;br /&gt;
&amp;lt;action&amp;gt;corrupt in place&amp;lt;/action&amp;gt;&lt;br /&gt;
&amp;lt;action&amp;gt;induce to embezzle&amp;lt;/action&amp;gt;&lt;br /&gt;
&amp;lt;lure_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/lure_hfid&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;intimidate&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;flatter&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;precedence&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;blackmail over embezzlement&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;bribe&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;religious sympathy&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;revenge on grudge&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;method&amp;gt;offer immortality&amp;lt;/method&amp;gt;&lt;br /&gt;
&amp;lt;relevant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/relevant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;relevant_position_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;/relevant_position_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;relevant_id_for_method&amp;gt;&lt;br /&gt;
&amp;lt;/relevant_id_for_method&amp;gt;&lt;br /&gt;
&amp;lt;top_facet&amp;gt;&lt;br /&gt;
love propensity&lt;br /&gt;
hate propensity&lt;br /&gt;
envy propensity&lt;br /&gt;
cheer propensity&lt;br /&gt;
depression propensity&lt;br /&gt;
anger propensity&lt;br /&gt;
anxiety propensity&lt;br /&gt;
lust propensity&lt;br /&gt;
stress vulnerability&lt;br /&gt;
greed&lt;br /&gt;
intemperance&lt;br /&gt;
likes fighting&lt;br /&gt;
stubborness&lt;br /&gt;
wastefulness&lt;br /&gt;
discord&lt;br /&gt;
polite&lt;br /&gt;
disdain advice&lt;br /&gt;
fearlessness&lt;br /&gt;
confidence&lt;br /&gt;
vanity&lt;br /&gt;
ambition&lt;br /&gt;
gratitude&lt;br /&gt;
extravagance&lt;br /&gt;
zaniness&lt;br /&gt;
cruelty&lt;br /&gt;
singlemindedness&lt;br /&gt;
bashful&lt;br /&gt;
private&lt;br /&gt;
perfectionist&lt;br /&gt;
set-in-ways&lt;br /&gt;
tolerance for differences&lt;br /&gt;
obsessive&lt;br /&gt;
swayable&lt;br /&gt;
altruism&lt;br /&gt;
thoughtless&lt;br /&gt;
orderly&lt;br /&gt;
trusting&lt;br /&gt;
gregarious&lt;br /&gt;
assertive&lt;br /&gt;
frenetic&lt;br /&gt;
excitement-seeking&lt;br /&gt;
flights of fancy&lt;br /&gt;
abstract&lt;br /&gt;
&amp;lt;/top_facet&amp;gt;&lt;br /&gt;
&amp;lt;top_facet_rating&amp;gt;&lt;br /&gt;
&amp;lt;/top_facet_rating&amp;gt;&lt;br /&gt;
&amp;lt;top_facet_modifier&amp;gt;&lt;br /&gt;
&amp;lt;/top_facet_modifier&amp;gt;&lt;br /&gt;
&amp;lt;top_value&amp;gt;&lt;br /&gt;
loyalty&lt;br /&gt;
family&lt;br /&gt;
power&lt;br /&gt;
cunning&lt;br /&gt;
eloquence&lt;br /&gt;
fairness&lt;br /&gt;
decorum&lt;br /&gt;
tradition&lt;br /&gt;
stoicism&lt;br /&gt;
introspection&lt;br /&gt;
tranquility&lt;br /&gt;
harmony&lt;br /&gt;
merriment&lt;br /&gt;
craftsmanship&lt;br /&gt;
martial prowess&lt;br /&gt;
skill&lt;br /&gt;
hard work&lt;br /&gt;
competition&lt;br /&gt;
perseverance&lt;br /&gt;
romance&lt;br /&gt;
&amp;lt;/top_value&amp;gt;&lt;br /&gt;
&amp;lt;top_value_rating&amp;gt;&lt;br /&gt;
&amp;lt;/top_value_rating&amp;gt;&lt;br /&gt;
&amp;lt;top_value_modifier&amp;gt;&lt;br /&gt;
&amp;lt;/top_value_modifier&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_factor&amp;gt;trust&amp;lt;/top_relationship_factor&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_factor&amp;gt;loyalty&amp;lt;/top_relationship_factor&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_factor&amp;gt;love&amp;lt;/top_relationship_factor&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_factor&amp;gt;fear&amp;lt;/top_relationship_factor&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_factor&amp;gt;respect&amp;lt;/top_relationship_factor&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_rating&amp;gt;&lt;br /&gt;
&amp;lt;/top_relationship_rating&amp;gt;&lt;br /&gt;
&amp;lt;top_relationship_modifier&amp;gt;&lt;br /&gt;
&amp;lt;/top_relationship_modifier&amp;gt;&lt;br /&gt;
&amp;lt;coconspirator_bonus&amp;gt;&lt;br /&gt;
&amp;lt;/coconspirator_bonus&amp;gt;&lt;br /&gt;
&amp;lt;ally_defense_bonus&amp;gt;&lt;br /&gt;
&amp;lt;/ally_defense_bonus&amp;gt;&lt;br /&gt;
&amp;lt;delegated/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hfs formed intrigue relationship&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;corruptor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/corruptor_hfid&amp;gt;&lt;br /&gt;
&amp;lt;corruptor_identity&amp;gt;&lt;br /&gt;
&amp;lt;/corruptor_identity&amp;gt;&lt;br /&gt;
&amp;lt;target_identity&amp;gt;&lt;br /&gt;
&amp;lt;/target_identity&amp;gt;&lt;br /&gt;
&amp;lt;corruptor_seen_as&amp;gt;&lt;br /&gt;
&amp;lt;target_seen_as&amp;gt;&lt;br /&gt;
necessary threat&lt;br /&gt;
rebuffed corruption&lt;br /&gt;
source of illegal funds&lt;br /&gt;
source of illegal funds for master&lt;br /&gt;
suspected criminal&lt;br /&gt;
general purpose asset&lt;br /&gt;
lieutenant&lt;br /&gt;
usable thief&lt;br /&gt;
potential employer&lt;br /&gt;
plot thief&lt;br /&gt;
compromised position holder&lt;br /&gt;
delivery target&lt;br /&gt;
handler&lt;br /&gt;
usable assassin&lt;br /&gt;
plot assassin&lt;br /&gt;
personal enemy&lt;br /&gt;
usable snatcher&lt;br /&gt;
plot snatcher&lt;br /&gt;
plot saboteur&lt;br /&gt;
underworld contact&lt;br /&gt;
possibly unknown director&lt;br /&gt;
&amp;lt;/corruptor_seen_as&amp;gt;&lt;br /&gt;
&amp;lt;/target_seen_as&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;failed intrigue corruption&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;sphere&amp;gt;&lt;br /&gt;
&amp;lt;/sphere&amp;gt;&lt;br /&gt;
&amp;lt;hf_skill&amp;gt;&lt;br /&gt;
&amp;lt;skill&amp;gt;&lt;br /&gt;
&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;total_ip&amp;gt;&lt;br /&gt;
&amp;lt;/total_ip&amp;gt;&lt;br /&gt;
&amp;lt;/hf_skill&amp;gt;&lt;br /&gt;
&amp;lt;honor_entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;battles&amp;gt;&lt;br /&gt;
&amp;lt;/battles&amp;gt;&lt;br /&gt;
&amp;lt;kills&amp;gt;&lt;br /&gt;
&amp;lt;/kills&amp;gt;&lt;br /&gt;
&amp;lt;/honor_entity&amp;gt;&lt;br /&gt;
&amp;lt;journey_pet&amp;gt;&lt;br /&gt;
&amp;lt;/journey_pet&amp;gt;&lt;br /&gt;
&amp;lt;goal&amp;gt;immortality&amp;lt;/goal&amp;gt;&lt;br /&gt;
&amp;lt;goal&amp;gt;&lt;br /&gt;
&amp;lt;/goal&amp;gt;&lt;br /&gt;
&amp;lt;interaction_knowledge&amp;gt;&lt;br /&gt;
&amp;lt;/interaction_knowledge&amp;gt;&lt;br /&gt;
&amp;lt;active_interaction&amp;gt;&lt;br /&gt;
&amp;lt;/active_interaction&amp;gt;&lt;br /&gt;
&amp;lt;animated_string&amp;gt;&lt;br /&gt;
&amp;lt;/animated_string&amp;gt;&lt;br /&gt;
&amp;lt;holds_artifact&amp;gt;&lt;br /&gt;
&amp;lt;/holds_artifact&amp;gt;&lt;br /&gt;
&amp;lt;property_id&amp;gt;&lt;br /&gt;
&amp;lt;/property_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_property&amp;gt;&lt;br /&gt;
&amp;lt;unsolved_murders&amp;gt;&lt;br /&gt;
&amp;lt;/unsolved_murders&amp;gt;&lt;br /&gt;
&amp;lt;first_ageless_year&amp;gt;&lt;br /&gt;
&amp;lt;/first_ageless_year&amp;gt;&lt;br /&gt;
&amp;lt;first_ageless_season_count&amp;gt;&lt;br /&gt;
&amp;lt;/first_ageless_season_count&amp;gt;&lt;br /&gt;
&amp;lt;cultural_identity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;cultural_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/cultural_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/cultural_identity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;entity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;/entity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;current_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/current_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;used_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/used_identity_id&amp;gt;&lt;br /&gt;
possible threat&lt;br /&gt;
rebuffed&lt;br /&gt;
source of funds&lt;br /&gt;
source of funds for master&lt;br /&gt;
asset&lt;br /&gt;
thief&lt;br /&gt;
corrupt position holder&lt;br /&gt;
assassin&lt;br /&gt;
snatcher&lt;br /&gt;
saboteur&lt;br /&gt;
&amp;lt;relationship_profile_hf_visual&amp;gt;&lt;br /&gt;
&amp;lt;hf_id&amp;gt;&lt;br /&gt;
&amp;lt;/hf_id&amp;gt;&lt;br /&gt;
&amp;lt;meet_count&amp;gt;&lt;br /&gt;
&amp;lt;/meet_count&amp;gt;&lt;br /&gt;
&amp;lt;last_meet_year&amp;gt;&lt;br /&gt;
&amp;lt;/last_meet_year&amp;gt;&lt;br /&gt;
&amp;lt;last_meet_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/last_meet_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;known_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/known_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;love&amp;gt;&lt;br /&gt;
&amp;lt;/love&amp;gt;&lt;br /&gt;
&amp;lt;respect&amp;gt;&lt;br /&gt;
&amp;lt;/respect&amp;gt;&lt;br /&gt;
&amp;lt;trust&amp;gt;&lt;br /&gt;
&amp;lt;/trust&amp;gt;&lt;br /&gt;
&amp;lt;loyalty&amp;gt;&lt;br /&gt;
&amp;lt;/loyalty&amp;gt;&lt;br /&gt;
&amp;lt;fear&amp;gt;&lt;br /&gt;
&amp;lt;/fear&amp;gt;&lt;br /&gt;
&amp;lt;/relationship_profile_hf_visual&amp;gt;&lt;br /&gt;
&amp;lt;relationship_profile_hf_historical&amp;gt;&lt;br /&gt;
&amp;lt;/relationship_profile_hf_historical&amp;gt;&lt;br /&gt;
&amp;lt;relationship_profile_hf_identity&amp;gt;&lt;br /&gt;
&amp;lt;/relationship_profile_hf_identity&amp;gt;&lt;br /&gt;
&amp;lt;intrigue_actor&amp;gt;&lt;br /&gt;
&amp;lt;local_id&amp;gt;&lt;br /&gt;
&amp;lt;/local_id&amp;gt;&lt;br /&gt;
&amp;lt;role&amp;gt;&lt;br /&gt;
&amp;lt;/role&amp;gt;&lt;br /&gt;
&amp;lt;strategy&amp;gt;&lt;br /&gt;
corrupt and pacify&lt;br /&gt;
obey&lt;br /&gt;
avoid&lt;br /&gt;
neutralize&lt;br /&gt;
monitor&lt;br /&gt;
work if suited&lt;br /&gt;
torment&lt;br /&gt;
&amp;lt;/strategy&amp;gt;&lt;br /&gt;
&amp;lt;strategy_enid&amp;gt;&lt;br /&gt;
&amp;lt;/strategy_enid&amp;gt;&lt;br /&gt;
&amp;lt;strategy_eppid&amp;gt;&lt;br /&gt;
&amp;lt;/strategy_eppid&amp;gt;&lt;br /&gt;
&amp;lt;promised_actor_immortality/&amp;gt;&lt;br /&gt;
&amp;lt;promised_me_immortality/&amp;gt;&lt;br /&gt;
&amp;lt;handle_actor_id&amp;gt;&lt;br /&gt;
&amp;lt;/handle_actor_id&amp;gt;&lt;br /&gt;
&amp;lt;/intrigue_actor&amp;gt;&lt;br /&gt;
&amp;lt;intrigue_plot&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
grow funding network&lt;br /&gt;
grow asset network&lt;br /&gt;
acquire artifact&lt;br /&gt;
grow corruption network&lt;br /&gt;
attain rank&lt;br /&gt;
assassinate actor&lt;br /&gt;
corruptly punish actor&lt;br /&gt;
frame actor&lt;br /&gt;
kidnap actor&lt;br /&gt;
sabotage actor&lt;br /&gt;
direct war to actor&lt;br /&gt;
corrupt actor's government&lt;br /&gt;
counterintelligence&lt;br /&gt;
become immortal&lt;br /&gt;
undead world conquest&lt;br /&gt;
infiltrate society&lt;br /&gt;
&amp;lt;actor_id&amp;gt;&lt;br /&gt;
&amp;lt;/actor_id&amp;gt;&lt;br /&gt;
&amp;lt;on_hold/&amp;gt;&lt;br /&gt;
&amp;lt;delegated_plot_id&amp;gt;&lt;br /&gt;
&amp;lt;/delegated_plot_id&amp;gt;&lt;br /&gt;
&amp;lt;delegated_plot_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/delegated_plot_hfid&amp;gt;&lt;br /&gt;
&amp;lt;parent_plot_id&amp;gt;&lt;br /&gt;
&amp;lt;/parent_plot_id&amp;gt;&lt;br /&gt;
&amp;lt;parent_plot_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/parent_plot_hfid&amp;gt;&lt;br /&gt;
&amp;lt;plot_actor&amp;gt;&lt;br /&gt;
&amp;lt;plot_role&amp;gt;&lt;br /&gt;
&amp;lt;/plot_role&amp;gt;&lt;br /&gt;
&amp;lt;agreement_has_messenger/&amp;gt;&lt;br /&gt;
&amp;lt;/plot_actor&amp;gt;&lt;br /&gt;
&amp;lt;/intrigue_plot&amp;gt;&lt;br /&gt;
world view filter not set (adjust ci ps)&lt;br /&gt;
world view filter not set (moderate private opinion)&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
the discardment of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the discovery of &lt;br /&gt;
 was found&lt;br /&gt;
 was destroyed&lt;br /&gt;
the disappearance of &lt;br /&gt;
 was lost&lt;br /&gt;
the making of &lt;br /&gt;
 from&lt;br /&gt;
the acquisition of a copy of &lt;br /&gt;
the original &lt;br /&gt;
 made a copy of the original &lt;br /&gt;
 acquired a copy of &lt;br /&gt;
, keeping it within &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
the authoring of &lt;br /&gt;
a work&lt;br /&gt;
the storing of &lt;br /&gt;
the concealment of &lt;br /&gt;
 was stored&lt;br /&gt;
 was hidden in &lt;br /&gt;
ill-fated &lt;br /&gt;
tragic &lt;br /&gt;
terrible &lt;br /&gt;
costly &lt;br /&gt;
unfortunate &lt;br /&gt;
tribute delivery&lt;br /&gt;
visit of merchants&lt;br /&gt;
a caravan from &lt;br /&gt;
 delivered tribute to &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
merchants from &lt;br /&gt;
 visited &lt;br /&gt;
masterful &lt;br /&gt;
skillful &lt;br /&gt;
disastrous &lt;br /&gt;
gambling of &lt;br /&gt;
made a fortune&lt;br /&gt;
did well&lt;br /&gt;
lost a fortune&lt;br /&gt;
did poorly&lt;br /&gt;
broke even&lt;br /&gt;
 gambling&lt;br /&gt;
 and went further into debt&lt;br /&gt;
 and went into debt&lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvement of &lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the dispute between &lt;br /&gt;
 over &lt;br /&gt;
 became embroiled in a dispute over &lt;br /&gt;
the acceptance of &lt;br /&gt;
 proposed by &lt;br /&gt;
 was accepted by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was rejected by &lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 made contact with &lt;br /&gt;
the loss of status of&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the loss of heroic status of&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
the end of work&lt;br /&gt;
the end of the claim of&lt;br /&gt;
as a &lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
to the position of &lt;br /&gt;
the status&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
the work&lt;br /&gt;
the claim&lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
the selection&lt;br /&gt;
the expulsion of &lt;br /&gt;
the false friendship of &lt;br /&gt;
the friendship of &lt;br /&gt;
the cease of occupation of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
the working of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
the lair of&lt;br /&gt;
the imprisonment of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the end of the imprisonment by&lt;br /&gt;
the end of the imprisonment of&lt;br /&gt;
the end of the apprenticeship of&lt;br /&gt;
the end of the master-apprentice of&lt;br /&gt;
the end of the companionship of&lt;br /&gt;
the apprenticeship of&lt;br /&gt;
the master-apprentice relationship of&lt;br /&gt;
as the child of&lt;br /&gt;
as the parent of&lt;br /&gt;
as the pet of&lt;br /&gt;
under&lt;br /&gt;
over&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
the imprisonment by&lt;br /&gt;
the companionship of&lt;br /&gt;
the former apprenticeship of&lt;br /&gt;
the former master-apprentice relationship of&lt;br /&gt;
as the owner of&lt;br /&gt;
ceased to be a &lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
stopped working for&lt;br /&gt;
ceased to be a claimant for &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
a worker of&lt;br /&gt;
a claimant for &lt;br /&gt;
, appointed by &lt;br /&gt;
wrongful &lt;br /&gt;
conviction of &lt;br /&gt;
the corrupt &lt;br /&gt;
 after &lt;br /&gt;
 fooled &lt;br /&gt;
 with fabricated evidence&lt;br /&gt;
 at the behest of &lt;br /&gt;
 through the machinations of &lt;br /&gt;
the failed attempt by &lt;br /&gt;
 by fooling &lt;br /&gt;
 with fabricated evidence in &lt;br /&gt;
 attempted to frame &lt;br /&gt;
 with fabricated evidence, but nothing came of it.&lt;br /&gt;
the arrest and interrogation of &lt;br /&gt;
 was recognized and arrested&lt;br /&gt;
 was arrested&lt;br /&gt;
  After being interrogated&lt;br /&gt;
 implicated &lt;br /&gt;
, and &lt;br /&gt;
 but did not reveal everything&lt;br /&gt;
  Despite the interrogation&lt;br /&gt;
 refused to reveal anything and was released.&lt;br /&gt;
  After enduring an interrogation&lt;br /&gt;
 was released.&lt;br /&gt;
the sabotage of the activities of &lt;br /&gt;
 sabotaged the activities of &lt;br /&gt;
the sale of &lt;br /&gt;
 sold &lt;br /&gt;
the ransom of &lt;br /&gt;
 ransomed &lt;br /&gt;
 was sent to &lt;br /&gt;
the alliance between &lt;br /&gt;
several groups&lt;br /&gt;
, including &lt;br /&gt;
 swore to support &lt;br /&gt;
 in war if the latter did likewise.&lt;br /&gt;
the breach of &lt;br /&gt;
 breached &lt;br /&gt;
the persecution of &lt;br /&gt;
 persecuted &lt;br /&gt;
 was expelled&lt;br /&gt;
 with a thousand or more others&lt;br /&gt;
 with five hundred or more others&lt;br /&gt;
 with a hundred or more others&lt;br /&gt;
 with dozens of others&lt;br /&gt;
 with many others&lt;br /&gt;
 with some others&lt;br /&gt;
A thousand or more people were expelled&lt;br /&gt;
Five hundred or more people were expelled&lt;br /&gt;
A hundred or more people were expelled&lt;br /&gt;
Dozens of people were expelled&lt;br /&gt;
Several people were expelled&lt;br /&gt;
 and some others&lt;br /&gt;
 were expelled&lt;br /&gt;
 and others were&lt;br /&gt;
 expelled&lt;br /&gt;
A few people were expelled&lt;br /&gt;
Somebody was expelled&lt;br /&gt;
 property was confiscated&lt;br /&gt;
Several major structures were destroyed&lt;br /&gt;
 were destroyed&lt;br /&gt;
 along with several smaller sacred sites&lt;br /&gt;
several&lt;br /&gt;
Several&lt;br /&gt;
 sacred sites were desecrated&lt;br /&gt;
 along with smaller sacred sites&lt;br /&gt;
some&lt;br /&gt;
Some&lt;br /&gt;
Most property was confiscated&lt;br /&gt;
the sermon of &lt;br /&gt;
setting &lt;br /&gt;
urging love between &lt;br /&gt;
preached to &lt;br /&gt;
, inveighing against &lt;br /&gt;
, urging love be shown to &lt;br /&gt;
purchase&lt;br /&gt;
inheritance&lt;br /&gt;
rebuilding&lt;br /&gt;
purchased&lt;br /&gt;
inherited&lt;br /&gt;
rebuilt&lt;br /&gt;
 formerly owned by &lt;br /&gt;
the addition of &lt;br /&gt;
improved fortifications&lt;br /&gt;
a gated courtyard&lt;br /&gt;
a feast hall&lt;br /&gt;
had a dungeon constructed within&lt;br /&gt;
had the fortifications improved of&lt;br /&gt;
had a gated courtyard added to&lt;br /&gt;
had a feast hall added to&lt;br /&gt;
the purchase of &lt;br /&gt;
standard&lt;br /&gt;
well-crafted&lt;br /&gt;
finely-crafted&lt;br /&gt;
superior quality&lt;br /&gt;
exceptional&lt;br /&gt;
masterwork&lt;br /&gt;
 equipment by &lt;br /&gt;
 purchased &lt;br /&gt;
 equipment&lt;br /&gt;
, which &lt;br /&gt;
 received&lt;br /&gt;
the bestowal of the title of &lt;br /&gt;
 received the title of &lt;br /&gt;
 given to all new members&lt;br /&gt;
attaining sufficient skill with &lt;br /&gt;
a weapon or technique&lt;br /&gt;
a melee weapon or technique&lt;br /&gt;
a ranged weapon&lt;br /&gt;
the axe&lt;br /&gt;
the sword&lt;br /&gt;
the mace&lt;br /&gt;
the hammer&lt;br /&gt;
the spear&lt;br /&gt;
the crossbow&lt;br /&gt;
the pike&lt;br /&gt;
the whip&lt;br /&gt;
the bow&lt;br /&gt;
the blowgun&lt;br /&gt;
the tooth&lt;br /&gt;
kicks&lt;br /&gt;
the shield&lt;br /&gt;
dodging&lt;br /&gt;
serving in combat&lt;br /&gt;
participating in &lt;br /&gt;
 battles&lt;br /&gt;
slaying an enemy&lt;br /&gt;
slaying &lt;br /&gt;
 enemies&lt;br /&gt;
being a member for a year&lt;br /&gt;
 years of membership&lt;br /&gt;
 expelled &lt;br /&gt;
the overthrow of &lt;br /&gt;
 toppled the government of &lt;br /&gt;
 and assumed control&lt;br /&gt;
 and placed &lt;br /&gt;
 in power&lt;br /&gt;
  The support of &lt;br /&gt;
 was crucial to the coup.&lt;br /&gt;
, as &lt;br /&gt;
formed a false friendship where each used the other for information&lt;br /&gt;
formed a friendship&lt;br /&gt;
 formed a false friendship with &lt;br /&gt;
 in order to extract information&lt;br /&gt;
 formed a friendship&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 within &lt;br /&gt;
members of &lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
the impersonation of &lt;br /&gt;
 before &lt;br /&gt;
the transformation of &lt;br /&gt;
 from a &lt;br /&gt;
 into a &lt;br /&gt;
 changed &lt;br /&gt;
 changed&lt;br /&gt;
the moment when &lt;br /&gt;
the learning of &lt;br /&gt;
 from the teaching of &lt;br /&gt;
 taught &lt;br /&gt;
 learned&lt;br /&gt;
stopped working at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
escaped from&lt;br /&gt;
started working at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
took up residence&lt;br /&gt;
laired within&lt;br /&gt;
was imprisoned in&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
was no longer imprisoned by&lt;br /&gt;
no longer imprisoned&lt;br /&gt;
stopped being the master of&lt;br /&gt;
stopped being the apprentice of&lt;br /&gt;
stopped traveling with&lt;br /&gt;
ceased being the master of&lt;br /&gt;
ceased being the apprentice of&lt;br /&gt;
stopped being the owner of&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
stopped being the pet of&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was imprisoned by&lt;br /&gt;
imprisoned&lt;br /&gt;
became the master of&lt;br /&gt;
began an apprenticeship under&lt;br /&gt;
began traveling with&lt;br /&gt;
became the owner of&lt;br /&gt;
became the former spouse of&lt;br /&gt;
became the deceased spouse of&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
became the pet of&lt;br /&gt;
became the spouse of the deceased &lt;br /&gt;
 the wilds&lt;br /&gt;
appearing not to age&lt;br /&gt;
aroused general suspicion&lt;br /&gt;
denial of apprenticeship&lt;br /&gt;
was denied an apprenticeship under&lt;br /&gt;
 as the latter prefers to work alone&lt;br /&gt;
 prefers to work alone&lt;br /&gt;
 due to &lt;br /&gt;
 jealousy&lt;br /&gt;
raising&lt;br /&gt;
discarding&lt;br /&gt;
burial&lt;br /&gt;
entombment&lt;br /&gt;
arose from&lt;br /&gt;
was discarded in&lt;br /&gt;
was buried in&lt;br /&gt;
was entombed in&lt;br /&gt;
the abduction of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
 through the efforts of &lt;br /&gt;
the reunion of &lt;br /&gt;
 reunited with &lt;br /&gt;
the subduing of &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
brawl with&lt;br /&gt;
 fought with and subdued &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 attacked &lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
 got into a brawl &lt;br /&gt;
the taming of the &lt;br /&gt;
wild beasts&lt;br /&gt;
unknown lands&lt;br /&gt;
 and others&lt;br /&gt;
 tamed the &lt;br /&gt;
the horrible experiments of&lt;br /&gt;
the carousal of&lt;br /&gt;
the purchased of &lt;br /&gt;
 equipment by&lt;br /&gt;
performed horrible experiments&lt;br /&gt;
caroused&lt;br /&gt;
purchased &lt;br /&gt;
the tactical contest between &lt;br /&gt;
the tactics of &lt;br /&gt;
a tactical situation&lt;br /&gt;
 outmatched &lt;br /&gt;
 with a cunning plan&lt;br /&gt;
 tactical planning was superior to &lt;br /&gt;
 entirely outwitted &lt;br /&gt;
 outmanuevered &lt;br /&gt;
 made an outright foolish plan&lt;br /&gt;
 unrolled a brilliant tactical plan&lt;br /&gt;
 made a poor plan&lt;br /&gt;
 put forth a sound plan&lt;br /&gt;
 blundered terribly&lt;br /&gt;
 hatched a stunning strategy&lt;br /&gt;
 used poor tactics&lt;br /&gt;
 used good tactics&lt;br /&gt;
the forces were arrayed, and&lt;br /&gt;
the forces shifted, and&lt;br /&gt;
the attackers had a strong positional advantage&lt;br /&gt;
the attackers had a positional advantage&lt;br /&gt;
the attackers had a slight positional advantage&lt;br /&gt;
the defenders had a strong positional advantage&lt;br /&gt;
the defenders had a positional advantage&lt;br /&gt;
the defenders had a slight positional advantage&lt;br /&gt;
neither side had a positional advantage&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 escaped from &lt;br /&gt;
 made a journey to &lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
 as a means of torture&lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
burned&lt;br /&gt;
the questionable judgment of &lt;br /&gt;
the reclamation of &lt;br /&gt;
 were taken by a mood to act against their better judgment at &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the local government&lt;br /&gt;
the end of the insurrection in &lt;br /&gt;
the crushing of the insurrection against &lt;br /&gt;
the insurrection in &lt;br /&gt;
 concluded with &lt;br /&gt;
 overthrown&lt;br /&gt;
 ended with the disappearance of the rebelling population&lt;br /&gt;
 crushed the insurrection in &lt;br /&gt;
the insurrection&lt;br /&gt;
 against&lt;br /&gt;
, an insurrection&lt;br /&gt;
 began in &lt;br /&gt;
the razing of &lt;br /&gt;
viewing of&lt;br /&gt;
inquiry after&lt;br /&gt;
profaning&lt;br /&gt;
disturbing&lt;br /&gt;
prayer inside&lt;br /&gt;
the replacement of &lt;br /&gt;
the emergence of &lt;br /&gt;
the rebuilding of &lt;br /&gt;
the construction of &lt;br /&gt;
 from the underworld through the power of &lt;br /&gt;
the foundation of &lt;br /&gt;
 created &lt;br /&gt;
 constructed &lt;br /&gt;
 founded &lt;br /&gt;
viewed&lt;br /&gt;
asked about&lt;br /&gt;
disturbed&lt;br /&gt;
prayed inside&lt;br /&gt;
 razed &lt;br /&gt;
 replaced &lt;br /&gt;
 thrust a spire of slade up from the underworld, naming it &lt;br /&gt;
 rebuilt &lt;br /&gt;
, and established a gateway between worlds&lt;br /&gt;
the completion of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
 finished the construction of &lt;br /&gt;
the proclamation of a series of oppressive edicts upon &lt;br /&gt;
the lifting of numerous oppressive laws from &lt;br /&gt;
the enactment of a series of oppressive laws&lt;br /&gt;
the repeal of numerous oppressive laws&lt;br /&gt;
 laid a series of oppressive edicts upon &lt;br /&gt;
 lifted numerous oppressive laws from &lt;br /&gt;
 enacted a series of oppressive laws&lt;br /&gt;
 repealed numerous oppressive laws&lt;br /&gt;
the return to reason at the settlement of &lt;br /&gt;
the subordination of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
 under the leadership of &lt;br /&gt;
ascendency of the criminal organization&lt;br /&gt;
relocation of&lt;br /&gt;
the formation of &lt;br /&gt;
 at the settlement of &lt;br /&gt;
 regained their senses after an initial period of questionable judgment.&lt;br /&gt;
 regained their senses after another period of questionable judgment.&lt;br /&gt;
 began operating at the direction of &lt;br /&gt;
 fully incorporated into &lt;br /&gt;
 the joining of &lt;br /&gt;
a multitude of&lt;br /&gt;
hundreds&lt;br /&gt;
some hundred&lt;br /&gt;
dozens of&lt;br /&gt;
a few&lt;br /&gt;
 joined with &lt;br /&gt;
 became the primary criminal organization&lt;br /&gt;
 moved&lt;br /&gt;
 formed &lt;br /&gt;
 formed&lt;br /&gt;
the abandonment of &lt;br /&gt;
the withering of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the attack of &lt;br /&gt;
the detection of the forces of &lt;br /&gt;
 leaving &lt;br /&gt;
 spotted the forces of &lt;br /&gt;
 slipping out of &lt;br /&gt;
the rout of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 routed &lt;br /&gt;
 and destroyed &lt;br /&gt;
the surrender of &lt;br /&gt;
 surrendered &lt;br /&gt;
the declaration that &lt;br /&gt;
 is a holy city&lt;br /&gt;
 declared &lt;br /&gt;
 to be a holy city&lt;br /&gt;
the defeat of &lt;br /&gt;
 and takeover of &lt;br /&gt;
 defeated &lt;br /&gt;
 and took over &lt;br /&gt;
The new government was called &lt;br /&gt;
the failure to secure &lt;br /&gt;
the securing of &lt;br /&gt;
 Spring&lt;br /&gt;
 Summer&lt;br /&gt;
 Autumn&lt;br /&gt;
 Winter&lt;br /&gt;
 tribute from &lt;br /&gt;
 demanded treasure from &lt;br /&gt;
 demanded and received treasure from &lt;br /&gt;
 tried to secure tribute from &lt;br /&gt;
 secured tribute from &lt;br /&gt;
, to be delivered from &lt;br /&gt;
 every &lt;br /&gt;
, but they had nothing left to give&lt;br /&gt;
 and lordship of &lt;br /&gt;
 in charge of &lt;br /&gt;
the freeing of &lt;br /&gt;
 freed &lt;br /&gt;
raiding of &lt;br /&gt;
pillaging of &lt;br /&gt;
stole treasure and livestock from&lt;br /&gt;
looted treasure and seized livestock from&lt;br /&gt;
stole treasure from&lt;br /&gt;
looted treasure from&lt;br /&gt;
stole livestock from&lt;br /&gt;
seized livestock from&lt;br /&gt;
raided&lt;br /&gt;
pillaged&lt;br /&gt;
 destruction of &lt;br /&gt;
 destroyed &lt;br /&gt;
the attack on &lt;br /&gt;
the infiltration of &lt;br /&gt;
 slipped into &lt;br /&gt;
, undetected by &lt;br /&gt;
the search of &lt;br /&gt;
 by the forces of &lt;br /&gt;
, the forces of &lt;br /&gt;
 searched &lt;br /&gt;
 and found nothing&lt;br /&gt;
the fleeing of &lt;br /&gt;
 fled &lt;br /&gt;
the rampage of the forces of &lt;br /&gt;
 throughout &lt;br /&gt;
 rampaged throughout &lt;br /&gt;
the attack by &lt;br /&gt;
a masterpiece&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 created a masterful &lt;br /&gt;
a ceremony held by &lt;br /&gt;
a ceremony&lt;br /&gt;
 as part of &lt;br /&gt;
 held a ceremony&lt;br /&gt;
there was a ceremony&lt;br /&gt;
a procession held by &lt;br /&gt;
a procession&lt;br /&gt;
 held a procession&lt;br /&gt;
there was a procession&lt;br /&gt;
 and returned there after following its route.&lt;br /&gt;
 and ended at &lt;br /&gt;
  It ended at &lt;br /&gt;
a competition involving &lt;br /&gt;
a dance competition&lt;br /&gt;
a music competition&lt;br /&gt;
a poetry competition&lt;br /&gt;
a foot race&lt;br /&gt;
a flying race&lt;br /&gt;
 race&lt;br /&gt;
a wrestling competition&lt;br /&gt;
 throwing competition&lt;br /&gt;
a gladiatory competition&lt;br /&gt;
a competition&lt;br /&gt;
 held by &lt;br /&gt;
 held &lt;br /&gt;
there was a competition&lt;br /&gt;
There were &lt;br /&gt;
 competitors&lt;br /&gt;
 including &lt;br /&gt;
Competing were &lt;br /&gt;
Victory was spread among &lt;br /&gt;
 winners&lt;br /&gt;
The victory was shared by &lt;br /&gt;
 was the victor.&lt;br /&gt;
a recital of &lt;br /&gt;
a poetry recital&lt;br /&gt;
the story of &lt;br /&gt;
a story recital&lt;br /&gt;
a performance&lt;br /&gt;
the performance&lt;br /&gt;
there was a performance&lt;br /&gt;
 was made&lt;br /&gt;
a dance form&lt;br /&gt;
a musical form&lt;br /&gt;
a poetic form&lt;br /&gt;
favorable &lt;br /&gt;
unfavorable &lt;br /&gt;
trading of &lt;br /&gt;
 trading &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
animation of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
animated&lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
the conclusion of &lt;br /&gt;
a foiled bribery conspiracy&lt;br /&gt;
a foiled corruption conspiracy&lt;br /&gt;
a foiled embezzlement conspiracy&lt;br /&gt;
a sabotage plot&lt;br /&gt;
an abduction plot&lt;br /&gt;
an assassination plot&lt;br /&gt;
a theft deal&lt;br /&gt;
corrupt dealings&lt;br /&gt;
a promise of position&lt;br /&gt;
a citizenship agreement&lt;br /&gt;
a parley&lt;br /&gt;
a residency agreement&lt;br /&gt;
a rescue mission&lt;br /&gt;
an insurrection mission&lt;br /&gt;
an adventure&lt;br /&gt;
a performance tour&lt;br /&gt;
bound service&lt;br /&gt;
a guide agreement&lt;br /&gt;
a journey to safety&lt;br /&gt;
an agreement to establish a temple&lt;br /&gt;
an agreement to establish a guildhall&lt;br /&gt;
an infiltration plot&lt;br /&gt;
a framing plot&lt;br /&gt;
a war starting plot&lt;br /&gt;
an agreement&lt;br /&gt;
because the group travelled too slowly&lt;br /&gt;
after arriving at the destination&lt;br /&gt;
because of a leadership change at the site&lt;br /&gt;
because the group went too far away&lt;br /&gt;
after a joyous reunion&lt;br /&gt;
after an adoption&lt;br /&gt;
 concluded &lt;br /&gt;
corrupt dealing&lt;br /&gt;
the recruitment of &lt;br /&gt;
after being recognized and arrested&lt;br /&gt;
due to ongoing surveillance as the plot unfolded, &lt;br /&gt;
due to ongoing surveillance on &lt;br /&gt;
the contact &lt;br /&gt;
a coconspirator, &lt;br /&gt;
the target &lt;br /&gt;
 as the plot unfolded, &lt;br /&gt;
 confessed and&lt;br /&gt;
wrongfully &lt;br /&gt;
convicted &lt;br /&gt;
as a go-between in a conspiracy to commit &lt;br /&gt;
 and sentenced to death&lt;br /&gt;
 sentenced to &lt;br /&gt;
 hammerstroke&lt;br /&gt;
 beaten&lt;br /&gt;
 and exiled&lt;br /&gt;
 and would have been imprisoned but for lack of accommodations&lt;br /&gt;
 and imprisoned for a term of &lt;br /&gt;
one month&lt;br /&gt;
months&lt;br /&gt;
one year&lt;br /&gt;
more than &lt;br /&gt;
years&lt;br /&gt;
 during interrogation&lt;br /&gt;
 revealed nothing during interrogation.&lt;br /&gt;
 recruited &lt;br /&gt;
 into believing &lt;br /&gt;
 assumed the identity &lt;br /&gt;
the wandering&lt;br /&gt;
the scouting&lt;br /&gt;
the hunting of great beasts&lt;br /&gt;
the baby-snatching&lt;br /&gt;
the mercenary operation&lt;br /&gt;
the thievery&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
 throughout&lt;br /&gt;
began wandering&lt;br /&gt;
became a scout&lt;br /&gt;
began hunting great beasts&lt;br /&gt;
decided to become a baby-snatcher, operating&lt;br /&gt;
decided to become a mercenary, operating&lt;br /&gt;
decided to become a thief, operating&lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 out of&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the death in the dark of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
's dragon fire&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
 in a &lt;br /&gt;
's fire&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
 by a &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
 to pieces&lt;br /&gt;
the execution of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
 alive&lt;br /&gt;
the leaving of &lt;br /&gt;
 out in the air&lt;br /&gt;
the feeding of &lt;br /&gt;
 to beasts&lt;br /&gt;
the killing of &lt;br /&gt;
the slaughter of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the draining of &lt;br /&gt;
 blood&lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
 by a vehicle&lt;br /&gt;
 by a flying object&lt;br /&gt;
the collapse of &lt;br /&gt;
 after an attack by &lt;br /&gt;
 after an attack by a &lt;br /&gt;
 after an attack&lt;br /&gt;
 attack with &lt;br /&gt;
the vanishment of &lt;br /&gt;
the putting to rest of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
, after the death strike by a &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
the scaring of &lt;br /&gt;
 to death &lt;br /&gt;
the leap of &lt;br /&gt;
 from a great height&lt;br /&gt;
 from the dead&lt;br /&gt;
, once more,&lt;br /&gt;
a murderous ghost&lt;br /&gt;
a sadistic ghost&lt;br /&gt;
a violent ghost&lt;br /&gt;
an angry ghost&lt;br /&gt;
a moaning spirit&lt;br /&gt;
a howling spirit&lt;br /&gt;
a secretive poltergeist&lt;br /&gt;
an energetic poltergeist&lt;br /&gt;
a troublesome poltergeist&lt;br /&gt;
a restless haunt&lt;br /&gt;
a forlorn haunt&lt;br /&gt;
 as a &lt;br /&gt;
initial discovery&lt;br /&gt;
independent discovery&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 executed &lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 left &lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 struck down &lt;br /&gt;
 slaughtered &lt;br /&gt;
 drained &lt;br /&gt;
 of blood&lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
 scared &lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
was burned to death by &lt;br /&gt;
was burned to death by a &lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
, slain by a &lt;br /&gt;
, slain&lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was executed&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was drained of blood&lt;br /&gt;
was murdered&lt;br /&gt;
was killed by a trap&lt;br /&gt;
was killed by a vehicle&lt;br /&gt;
was killed by a flying object&lt;br /&gt;
was banished by &lt;br /&gt;
was banished by a &lt;br /&gt;
vanished&lt;br /&gt;
, struck down by &lt;br /&gt;
, struck down by a &lt;br /&gt;
, struck down &lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
was scared to death&lt;br /&gt;
leapt from a great height&lt;br /&gt;
 was disturbed from eternal rest&lt;br /&gt;
 was brought back from the dead&lt;br /&gt;
 came back from the dead&lt;br /&gt;
 once more, this time&lt;br /&gt;
was the very first to discover&lt;br /&gt;
independently discovered&lt;br /&gt;
the clash between &lt;br /&gt;
a lone &lt;br /&gt;
a single &lt;br /&gt;
brilliantly led&lt;br /&gt;
inspiringly led&lt;br /&gt;
ably led&lt;br /&gt;
poorly led&lt;br /&gt;
 clashed with &lt;br /&gt;
them&lt;br /&gt;
dying&lt;br /&gt;
losing &lt;br /&gt;
everyone&lt;br /&gt;
the climbing of &lt;br /&gt;
an unknown peak&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
, which rises above &lt;br /&gt;
the devouring of &lt;br /&gt;
 devoured &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
 were hired &lt;br /&gt;
as scouts &lt;br /&gt;
by the attackers.&lt;br /&gt;
  The defenders hired &lt;br /&gt;
 as scouts &lt;br /&gt;
the masterful engraving&lt;br /&gt;
 prepared by &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful rollers&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
writing of a masterpiece&lt;br /&gt;
creation of a masterful illustration&lt;br /&gt;
addition of a masterful instrument piece&lt;br /&gt;
creation of a masterful image set&lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 prepared a masterful &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful rollers&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
masterfully wrote&lt;br /&gt;
created a masterful illustration&lt;br /&gt;
attached a masterful instrument piece&lt;br /&gt;
created a masterful image set&lt;br /&gt;
 to a &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 designed a masterful &lt;br /&gt;
the confiscation of &lt;br /&gt;
the looting of &lt;br /&gt;
the theft of &lt;br /&gt;
 was confiscated&lt;br /&gt;
 was looted&lt;br /&gt;
 was recovered&lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
 received its name&lt;br /&gt;
 was created&lt;br /&gt;
 was authored by &lt;br /&gt;
 was created by &lt;br /&gt;
the claiming of &lt;br /&gt;
the sanctification of &lt;br /&gt;
 into&lt;br /&gt;
 a symbol of &lt;br /&gt;
 an official symbol&lt;br /&gt;
 into a family heirloom&lt;br /&gt;
 was made a family heirloom&lt;br /&gt;
 was claimed&lt;br /&gt;
 was sanctified&lt;br /&gt;
the inheritance of &lt;br /&gt;
the offering of &lt;br /&gt;
 was inherited&lt;br /&gt;
 was offered&lt;br /&gt;
the acquisition of &lt;br /&gt;
 was acquired&lt;br /&gt;
the dissolution of &lt;br /&gt;
 dissolved&lt;br /&gt;
studies&lt;br /&gt;
settling&lt;br /&gt;
visit&lt;br /&gt;
 into the area around&lt;br /&gt;
fled to&lt;br /&gt;
departed to&lt;br /&gt;
moved to study in&lt;br /&gt;
settled in&lt;br /&gt;
visited&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
the fey mood of&lt;br /&gt;
the withdrawal from society of&lt;br /&gt;
the possession of&lt;br /&gt;
the dark brooding of&lt;br /&gt;
the fell mood of&lt;br /&gt;
the melancholy of&lt;br /&gt;
the insanity of&lt;br /&gt;
the rampage of&lt;br /&gt;
the catatonia&lt;br /&gt;
was taken by a fey mood&lt;br /&gt;
withdrew from society&lt;br /&gt;
was possessed&lt;br /&gt;
began to skulk and brood&lt;br /&gt;
was taken by a fell mood&lt;br /&gt;
was striken by melancholy&lt;br /&gt;
became crazed&lt;br /&gt;
went berserk&lt;br /&gt;
stopped responding to the outside world&lt;br /&gt;
the new desire of&lt;br /&gt;
the new dream of&lt;br /&gt;
the new obsession of&lt;br /&gt;
to rule the world&lt;br /&gt;
to start a family&lt;br /&gt;
to make a great discovery&lt;br /&gt;
to create a great work of art&lt;br /&gt;
to craft a masterwork&lt;br /&gt;
to bring peace to the world&lt;br /&gt;
to become a legendary warrior&lt;br /&gt;
to master a skill&lt;br /&gt;
to fall in love&lt;br /&gt;
to see the great natural wonders of the world&lt;br /&gt;
with extending &lt;br /&gt;
 own life&lt;br /&gt;
to attain rank in society&lt;br /&gt;
to bathe the world in chaos&lt;br /&gt;
with an inscrutable goal&lt;br /&gt;
became obsessed with &lt;br /&gt;
 own mortality and sought to extend &lt;br /&gt;
 life by any means&lt;br /&gt;
began dreaming of starting a family&lt;br /&gt;
came to desire to rule the world&lt;br /&gt;
began dreaming of making a great discovery&lt;br /&gt;
began dreaming of creating a great work of art&lt;br /&gt;
began dreaming of crafting a masterwork&lt;br /&gt;
began dreaming of bringing peace to the world&lt;br /&gt;
began dreaming of becoming a legendary warrior&lt;br /&gt;
began dreaming of mastering a skill&lt;br /&gt;
began dreaming of falling in love&lt;br /&gt;
began dreaming of seeing the great natural wonders of the world&lt;br /&gt;
began dreaming of attaining rank in society&lt;br /&gt;
came to desire to bathe the world in chaos&lt;br /&gt;
became obsessed with an inscrutable goal&lt;br /&gt;
 became childhood friends&lt;br /&gt;
 cemented a bond of friendship amidst the horror of combat&lt;br /&gt;
 became infatuated with &lt;br /&gt;
 was bent toward supernatural vengeance upon &lt;br /&gt;
 held a deep hatred of &lt;br /&gt;
 due to persecution&lt;br /&gt;
 due to religious persecution&lt;br /&gt;
 formed a grudge against &lt;br /&gt;
 over the latter's romantic relationship&lt;br /&gt;
 became lovers&lt;br /&gt;
 broke up&lt;br /&gt;
 became friends &lt;br /&gt;
due to a shared scholarly interest&lt;br /&gt;
due to a shared artistic interest&lt;br /&gt;
 become friends over a shared love of athletics&lt;br /&gt;
 developed an athletic rivalry&lt;br /&gt;
 developed a business rivalry&lt;br /&gt;
 recognized &lt;br /&gt;
 as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
nameless&lt;br /&gt;
RACE&lt;br /&gt;
The world has passed into &lt;br /&gt;
TAN_MAT&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
NULL heirloom artifact&lt;br /&gt;
NULL artifact from dead wg inventory, skipping&lt;br /&gt;
, once of the Underworld.  &lt;br /&gt;
I bind myself to this place.&lt;br /&gt;
NULL artifact from dead post-wg inventory, skipping&lt;br /&gt;
priests&lt;br /&gt;
vector&amp;lt;bool&amp;gt;::_M_insert_aux&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
This nameless being&lt;br /&gt;
a deity&lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
a force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
, animated by unknown forces&lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
of divine parentage and possessed of unnatural gifts.  &lt;br /&gt;
chosen by fate as the vanguard of destiny.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
skeletal &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 was a &lt;br /&gt;
 was a legendary &lt;br /&gt;
.[B]&lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 was a&lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 bandit gang from &lt;br /&gt;
versatile mercenary&lt;br /&gt;
shadowy military&lt;br /&gt;
company&lt;br /&gt;
band&lt;br /&gt;
 performance troupe from &lt;br /&gt;
 collection of outcasts from &lt;br /&gt;
 merchant company from &lt;br /&gt;
 guild&lt;br /&gt;
 group from &lt;br /&gt;
 linked to &lt;br /&gt;
 devoted to worship&lt;br /&gt;
 devoted to the worship of &lt;br /&gt;
 dedicated to the mastery of &lt;br /&gt;
 known for &lt;br /&gt;
wrestling&lt;br /&gt;
biting&lt;br /&gt;
striking&lt;br /&gt;
kicking&lt;br /&gt;
their use of &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a &lt;br /&gt;
, a force&lt;br /&gt;
 was hired &lt;br /&gt;
as a scout&lt;br /&gt;
as part of &lt;br /&gt;
to fight in &lt;br /&gt;
 fought in &lt;br /&gt;
, an assault on &lt;br /&gt;
 in defense of &lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
parent&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
imprisoner&lt;br /&gt;
apprenticeship&lt;br /&gt;
traveling companion&lt;br /&gt;
former master&lt;br /&gt;
former apprentice&lt;br /&gt;
owner&lt;br /&gt;
former spouse&lt;br /&gt;
deceased spouse&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
 to present&lt;br /&gt;
 until &lt;br /&gt;
worker&lt;br /&gt;
former worker&lt;br /&gt;
claim to &lt;br /&gt;
)[R]&lt;br /&gt;
legendary hero&lt;br /&gt;
famous hero&lt;br /&gt;
hero&lt;br /&gt;
greatly respected for heroic acts&lt;br /&gt;
respected for heroic acts&lt;br /&gt;
legendary brawler&lt;br /&gt;
famous brawler&lt;br /&gt;
noted brawler&lt;br /&gt;
known brawler&lt;br /&gt;
rumored brawler&lt;br /&gt;
legendary intruder&lt;br /&gt;
infamous intruder&lt;br /&gt;
noted intruder&lt;br /&gt;
known intruder&lt;br /&gt;
rumored intruder&lt;br /&gt;
legendary monster&lt;br /&gt;
infamous monster&lt;br /&gt;
noted monster&lt;br /&gt;
known monster&lt;br /&gt;
rumored monster&lt;br /&gt;
legendary brigand&lt;br /&gt;
infamous brigand&lt;br /&gt;
noted brigand&lt;br /&gt;
known brigand&lt;br /&gt;
rumored brigand&lt;br /&gt;
legendary bully&lt;br /&gt;
infamous bully&lt;br /&gt;
noted bully&lt;br /&gt;
known bully&lt;br /&gt;
rumored bully&lt;br /&gt;
legendary villain&lt;br /&gt;
infamous villain&lt;br /&gt;
noted villain&lt;br /&gt;
known villain&lt;br /&gt;
rumored villain&lt;br /&gt;
legendary hunter&lt;br /&gt;
great hunter&lt;br /&gt;
talented hunter&lt;br /&gt;
skilled hunter&lt;br /&gt;
rumored hunter&lt;br /&gt;
legendary killer&lt;br /&gt;
infamous killer&lt;br /&gt;
noted killer&lt;br /&gt;
known killer&lt;br /&gt;
rumored killer&lt;br /&gt;
legendary murderer&lt;br /&gt;
infamous murderer&lt;br /&gt;
noted murderer&lt;br /&gt;
known murderer&lt;br /&gt;
rumored murderer&lt;br /&gt;
legendary enemy fighter&lt;br /&gt;
infamous enemy fighter&lt;br /&gt;
noted enemy fighter&lt;br /&gt;
known enemy fighter&lt;br /&gt;
rumored enemy fighter&lt;br /&gt;
legendary loyal soldier&lt;br /&gt;
famous loyal soldier&lt;br /&gt;
noted loyal soldier&lt;br /&gt;
known loyal soldier&lt;br /&gt;
rumored loyal soldier&lt;br /&gt;
legendary fighter&lt;br /&gt;
famous fighter&lt;br /&gt;
noted fighter&lt;br /&gt;
known fighter&lt;br /&gt;
rumored fighter&lt;br /&gt;
legendary protector of the weak&lt;br /&gt;
famous protector of the weak&lt;br /&gt;
noted protector of the weak&lt;br /&gt;
known protector of the weak&lt;br /&gt;
rumored protector of the weak&lt;br /&gt;
legendary preserver of knowledge&lt;br /&gt;
famous preserver of knowledge&lt;br /&gt;
noted preserver of knowledge&lt;br /&gt;
known preserver of knowledge&lt;br /&gt;
rumored preserver of knowledge&lt;br /&gt;
legendary treasure hunter&lt;br /&gt;
famous treasure hunter&lt;br /&gt;
noted treasure hunter&lt;br /&gt;
known treasure hunter&lt;br /&gt;
rumored treasure hunter&lt;br /&gt;
legendary thief&lt;br /&gt;
infamous thief&lt;br /&gt;
noted thief&lt;br /&gt;
known thief&lt;br /&gt;
rumored thief&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
site occ&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
lair&lt;br /&gt;
prison&lt;br /&gt;
Unnamed magma sea area&lt;br /&gt;
[NOUN]&lt;br /&gt;
NULL artifact from wg scholar storage, skipping&lt;br /&gt;
NULL artifact from wg storage, skipping&lt;br /&gt;
&amp;lt;structure&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;dungeon&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;standard&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;sewers&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;catacombs&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/structure&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;tomb&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;market&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;inn tavern&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;underworld spire&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;dark tower&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;keep&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;mead hall&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;tower&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;guildhall&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;counting house&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;library&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;copied_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/copied_artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;temple&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;worship_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/worship_hfid&amp;gt;&lt;br /&gt;
Press &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
Empty announcement &lt;br /&gt;
spinning &lt;br /&gt;
, but it is deflected by &lt;br /&gt;
 by the &lt;br /&gt;
 from behind&lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
, lightly tapping the target!&lt;br /&gt;
, but there is no force!&lt;br /&gt;
, but it passes right through!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but it glances away!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
the part&lt;br /&gt;
 is smashed into the body, an unrecognizable mass!&lt;br /&gt;
 splits in gore!&lt;br /&gt;
 collapses!&lt;br /&gt;
the injured part&lt;br /&gt;
 is ripped into loose shreds!&lt;br /&gt;
 is torn apart!&lt;br /&gt;
 and it is mostly cut away from the rest of the torso!&lt;br /&gt;
 is cloven asunder!&lt;br /&gt;
 explodes into gore!&lt;br /&gt;
 collapses into a lump of gore!&lt;br /&gt;
 is crushed!&lt;br /&gt;
passing through a hole in the &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
chipping&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 apart&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 chipping&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
 and spilling &lt;br /&gt;
your&lt;br /&gt;
rotten&lt;br /&gt;
decomposing&lt;br /&gt;
rancid&lt;br /&gt;
stinking&lt;br /&gt;
reeking&lt;br /&gt;
The geldables have been torn away!&lt;br /&gt;
It is a gelding blow!&lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the attack&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
 is ripped to shreds!&lt;br /&gt;
 breaks!&lt;br /&gt;
 attack is interrupted!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
flying &lt;br /&gt;
It is a gelding strike!&lt;br /&gt;
 has&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 looks&lt;br /&gt;
vector::reserve&lt;br /&gt;
The dead walk.  Hide while you still can!&lt;br /&gt;
Forms twisted from their nature, legion of the night.  What hope remains?&lt;br /&gt;
A vile force of darkness has arrived, seeking a parley!&lt;br /&gt;
The enemy have come and are preparing to lay siege.  They seek a parley!&lt;br /&gt;
An army has come to your lands seeking a parley.&lt;br /&gt;
A vile force of darkness has arrived!&lt;br /&gt;
The enemy have come and are laying siege to the fortress.&lt;br /&gt;
An army is invading!&lt;br /&gt;
army is located out of bounds: teleporting&lt;br /&gt;
overlord&lt;br /&gt;
 has been founded &lt;br /&gt;
, has been conquered and&lt;br /&gt;
, has been&lt;br /&gt;
 incorporated into your holdings.&lt;br /&gt;
 has been conquered and now&lt;br /&gt;
 looks to your thriving economy for its future prosperity.&lt;br /&gt;
 and others have returned.&lt;br /&gt;
 have returned.&lt;br /&gt;
 has returned.&lt;br /&gt;
 has brought back many tales from beyond &lt;br /&gt;
 has brought back a few rumors.&lt;br /&gt;
 has brought back a rumor from abroad.&lt;br /&gt;
 is visiting.&lt;br /&gt;
, a performance troupe, is visiting.&lt;br /&gt;
Spoils Report: &lt;br /&gt;
Summer&lt;br /&gt;
Winter&lt;br /&gt;
, the performance troupe, has arrived.&lt;br /&gt;
Untitled&lt;br /&gt;
 are &lt;br /&gt;
weeping&lt;br /&gt;
cringing&lt;br /&gt;
screaming&lt;br /&gt;
being tortured&lt;br /&gt;
committing a depraved act&lt;br /&gt;
making a submissive gesture&lt;br /&gt;
in a fetal position&lt;br /&gt;
smeared out into a spiral&lt;br /&gt;
falling&lt;br /&gt;
dead&lt;br /&gt;
laughing&lt;br /&gt;
being shot&lt;br /&gt;
making a plaintive gesture&lt;br /&gt;
melting&lt;br /&gt;
burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
suffering&lt;br /&gt;
withering away&lt;br /&gt;
striking a menacing pose&lt;br /&gt;
striking a triumphant pose&lt;br /&gt;
traveling&lt;br /&gt;
contemplating&lt;br /&gt;
cooking&lt;br /&gt;
engraving&lt;br /&gt;
unnaturally contorted&lt;br /&gt;
being flayed&lt;br /&gt;
being mutilated&lt;br /&gt;
, the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
the deity of &lt;br /&gt;
prostrating &lt;br /&gt;
themselves&lt;br /&gt;
torturing &lt;br /&gt;
committing a depraved act upon &lt;br /&gt;
devouring &lt;br /&gt;
admiring &lt;br /&gt;
burning &lt;br /&gt;
shooting &lt;br /&gt;
surrounded by &lt;br /&gt;
massacring &lt;br /&gt;
fighting with &lt;br /&gt;
greeting &lt;br /&gt;
refusing &lt;br /&gt;
speaking with &lt;br /&gt;
embracing &lt;br /&gt;
striking down &lt;br /&gt;
raising &lt;br /&gt;
hiding &lt;br /&gt;
praying to &lt;br /&gt;
contemplating &lt;br /&gt;
cooking &lt;br /&gt;
engraving &lt;br /&gt;
being flayed by &lt;br /&gt;
hanging from &lt;br /&gt;
being mutilated by &lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Windmill&lt;br /&gt;
Screw Pump&lt;br /&gt;
Activity Zone #&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Track (N)&lt;br /&gt;
Track (S)&lt;br /&gt;
Track (E)&lt;br /&gt;
Track (W)&lt;br /&gt;
Track (NS)&lt;br /&gt;
Track (NE)&lt;br /&gt;
Track (NW)&lt;br /&gt;
Track (SE)&lt;br /&gt;
Track (SW)&lt;br /&gt;
Track (EW)&lt;br /&gt;
Track (NSE)&lt;br /&gt;
Track (NSW)&lt;br /&gt;
Track (NEW)&lt;br /&gt;
Track (SEW)&lt;br /&gt;
Track (NSEW)&lt;br /&gt;
Track/Ramp (N)&lt;br /&gt;
Track/Ramp (S)&lt;br /&gt;
Track/Ramp (E)&lt;br /&gt;
Track/Ramp (W)&lt;br /&gt;
Track/Ramp (NS)&lt;br /&gt;
Track/Ramp (NE)&lt;br /&gt;
Track/Ramp (NW)&lt;br /&gt;
Track/Ramp (SE)&lt;br /&gt;
Track/Ramp (SW)&lt;br /&gt;
Track/Ramp (EW)&lt;br /&gt;
Track/Ramp (NSE)&lt;br /&gt;
Track/Ramp (NSW)&lt;br /&gt;
Track/Ramp (NEW)&lt;br /&gt;
Track/Ramp (SEW)&lt;br /&gt;
Track/Ramp (NSEW)&lt;br /&gt;
Construction&lt;br /&gt;
Well&lt;br /&gt;
Traction Bench&lt;br /&gt;
Farm Plot&lt;br /&gt;
Hive&lt;br /&gt;
Bookcase&lt;br /&gt;
Nest&lt;br /&gt;
Trade Depot&lt;br /&gt;
Wagon&lt;br /&gt;
Display Furniture&lt;br /&gt;
Offering Place&lt;br /&gt;
 Window&lt;br /&gt;
Ballista&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Corpse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Sheet &lt;br /&gt;
Stockpile #&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Slab&lt;br /&gt;
 Statue&lt;br /&gt;
Rough &lt;br /&gt;
 Bridge&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Table&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Vertical &lt;br /&gt;
 Axle&lt;br /&gt;
Horizontal &lt;br /&gt;
 Rollers&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
 Archery Target&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Grate&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Door&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
Instrument&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Cage Trap&lt;br /&gt;
Track Stop&lt;br /&gt;
Weapon Trap&lt;br /&gt;
 Lever&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Still&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kitchen&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Tool&lt;br /&gt;
Custom Workshop&lt;br /&gt;
Shop&lt;br /&gt;
Trap&lt;br /&gt;
Siege Engine&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Rollers&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bridge&lt;br /&gt;
Slab&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
 closes.&lt;br /&gt;
distant &lt;br /&gt;
nearby &lt;br /&gt;
grinding.&lt;br /&gt;
 close.&lt;br /&gt;
 opens.&lt;br /&gt;
 open.&lt;br /&gt;
Plot&lt;br /&gt;
Throneroom&lt;br /&gt;
Entrance&lt;br /&gt;
Treasury&lt;br /&gt;
Mechanism Room&lt;br /&gt;
Guard post&lt;br /&gt;
Noble quarters&lt;br /&gt;
Activity Zone&lt;br /&gt;
Captive Room&lt;br /&gt;
Tower Top&lt;br /&gt;
Courtyard&lt;br /&gt;
Secret Library&lt;br /&gt;
Library&lt;br /&gt;
Counting House Offices&lt;br /&gt;
Counting House Storage&lt;br /&gt;
Guildhall Offices&lt;br /&gt;
Guildhall Storage&lt;br /&gt;
Market Stall&lt;br /&gt;
Campground&lt;br /&gt;
Command Tent&lt;br /&gt;
Tent&lt;br /&gt;
Command Tent (Bld)&lt;br /&gt;
Tent (Bld)&lt;br /&gt;
Dungeon Cell&lt;br /&gt;
Animal Pit&lt;br /&gt;
Cloth Pit&lt;br /&gt;
Tanning Pit&lt;br /&gt;
Cloth Clothing Pit&lt;br /&gt;
Leather Clothing Pit&lt;br /&gt;
Bone Carving Pit&lt;br /&gt;
Gem Cutting Pit&lt;br /&gt;
Weaponsmithing Pit&lt;br /&gt;
Bowmaking Pit&lt;br /&gt;
Blacksmithing Pit&lt;br /&gt;
Armorsmithing Pit&lt;br /&gt;
Metal Crafting Pit&lt;br /&gt;
Leatherworking Pit&lt;br /&gt;
Carpentry Pit&lt;br /&gt;
Stoneworking Pit&lt;br /&gt;
Forging Pit&lt;br /&gt;
Fighting Pit&lt;br /&gt;
Animal Workshop&lt;br /&gt;
Cloth Workshop&lt;br /&gt;
Tanning Workshop&lt;br /&gt;
Cloth Clothing Workshop&lt;br /&gt;
Leather Clothing Workshop&lt;br /&gt;
Bone Carving Workshop&lt;br /&gt;
Gem Cutting Workshop&lt;br /&gt;
Weaponsmithing Workshop&lt;br /&gt;
Bowmaking Workshop&lt;br /&gt;
Blacksmithing Workshop&lt;br /&gt;
Armorsmithing Workshop&lt;br /&gt;
Metal Crafting Workshop&lt;br /&gt;
Leatherworking Shop&lt;br /&gt;
Carpentry Workshop&lt;br /&gt;
Stoneworking Workshop&lt;br /&gt;
Forging Workshop&lt;br /&gt;
Depot&lt;br /&gt;
Tower Entrance&lt;br /&gt;
Tower Feasthall&lt;br /&gt;
Tower Bedroom&lt;br /&gt;
Tower Treasury&lt;br /&gt;
Tower Dungeon&lt;br /&gt;
Tower Attic&lt;br /&gt;
Dormitory&lt;br /&gt;
Dining Hall&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
vector::_M_fill_insert&lt;br /&gt;
old save: resizing plant stockpile, permit all&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
 have hatched.&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
error: intrigue actors identical (3)&lt;br /&gt;
error: intrigue actors identical (2)&lt;br /&gt;
RESERVED_BLOOD&lt;br /&gt;
intrigue traveler placed out of bounds (infiltrator)&lt;br /&gt;
Ghostly &lt;br /&gt;
** Starting Adventure **&lt;br /&gt;
Seed text&lt;br /&gt;
_DIV &lt;br /&gt;
intrigue traveler placed out of bounds&lt;br /&gt;
intrigue traveler placed out of bounds (assassin task)&lt;br /&gt;
intrigue traveler placed out of bounds (recover artifact task)&lt;br /&gt;
intrigue traveler placed out of bounds (abduct task)&lt;br /&gt;
intrigue traveler placed out of bounds (sabotage task)&lt;br /&gt;
error: intrigue actors identical&lt;br /&gt;
's corpse&lt;br /&gt;
CUSTOM_COMPANY_FACTOR&lt;br /&gt;
CUSTOM_COMPANY_LEADER&lt;br /&gt;
factor&lt;br /&gt;
factors&lt;br /&gt;
agent&lt;br /&gt;
agents&lt;br /&gt;
governor&lt;br /&gt;
governors&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
masters&lt;br /&gt;
head&lt;br /&gt;
heads&lt;br /&gt;
plotter (funding network) placed out of bounds&lt;br /&gt;
plotter (assassinate) placed out of bounds&lt;br /&gt;
plotter (steal artifact) placed out of bounds&lt;br /&gt;
CUSTOM_OUTCAST_FACTOR&lt;br /&gt;
representative&lt;br /&gt;
representatives&lt;br /&gt;
lieutenants&lt;br /&gt;
 pull&lt;br /&gt;
 on the embedded &lt;br /&gt;
 try&lt;br /&gt;
 to remove &lt;br /&gt;
Empty biased index vector&lt;br /&gt;
 pulls&lt;br /&gt;
 tries&lt;br /&gt;
 miss &lt;br /&gt;
 lock&lt;br /&gt;
 place&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 pinch&lt;br /&gt;
 gouge&lt;br /&gt;
 bend&lt;br /&gt;
 release&lt;br /&gt;
 loosen&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
grab&lt;br /&gt;
 misses &lt;br /&gt;
 locks&lt;br /&gt;
 places&lt;br /&gt;
 takes&lt;br /&gt;
 throws&lt;br /&gt;
 pinches&lt;br /&gt;
 gouges&lt;br /&gt;
 bends&lt;br /&gt;
 loosens&lt;br /&gt;
 breaks&lt;br /&gt;
 struggles&lt;br /&gt;
 shakes&lt;br /&gt;
 loses&lt;br /&gt;
 adjusts&lt;br /&gt;
grabs&lt;br /&gt;
 leap at &lt;br /&gt;
 charge at &lt;br /&gt;
 from the side&lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 scramble&lt;br /&gt;
 roll&lt;br /&gt;
 jump&lt;br /&gt;
 away&lt;br /&gt;
 collide&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
 leaps at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
 scrambles&lt;br /&gt;
 rolls&lt;br /&gt;
 jumps&lt;br /&gt;
 collides&lt;br /&gt;
 and tumbles&lt;br /&gt;
 bounces&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 has moved out of range!&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
push&lt;br /&gt;
 let&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
 catch&lt;br /&gt;
 strike at &lt;br /&gt;
 but the shot is &lt;br /&gt;
deftly &lt;br /&gt;
just barely &lt;br /&gt;
easily &lt;br /&gt;
parried&lt;br /&gt;
 by &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 attack &lt;br /&gt;
 but &lt;br /&gt;
 away from &lt;br /&gt;
silently &lt;br /&gt;
The force pulls the &lt;br /&gt;
The force twists the &lt;br /&gt;
The force bends the &lt;br /&gt;
 have&lt;br /&gt;
 become enraged!&lt;br /&gt;
 but the shot is blocked&lt;br /&gt;
 block &lt;br /&gt;
effortlessly &lt;br /&gt;
narrowly &lt;br /&gt;
deflected&lt;br /&gt;
 bat &lt;br /&gt;
 aside&lt;br /&gt;
 out of the air&lt;br /&gt;
pushes&lt;br /&gt;
 lets&lt;br /&gt;
attacks&lt;br /&gt;
 catches&lt;br /&gt;
 strikes at &lt;br /&gt;
 attacks &lt;br /&gt;
 blocks &lt;br /&gt;
 bats &lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
myself&lt;br /&gt;
yourself&lt;br /&gt;
were &lt;br /&gt;
will be &lt;br /&gt;
are &lt;br /&gt;
will &lt;br /&gt;
appearing&lt;br /&gt;
appeared&lt;br /&gt;
appear&lt;br /&gt;
appears&lt;br /&gt;
destroying&lt;br /&gt;
destroyed&lt;br /&gt;
destroy&lt;br /&gt;
destroys&lt;br /&gt;
speaking&lt;br /&gt;
spoke&lt;br /&gt;
speak&lt;br /&gt;
speaks&lt;br /&gt;
burn&lt;br /&gt;
burns&lt;br /&gt;
flooding&lt;br /&gt;
flooded&lt;br /&gt;
floods&lt;br /&gt;
rewarding&lt;br /&gt;
rewarded&lt;br /&gt;
reward&lt;br /&gt;
rewards&lt;br /&gt;
annoyed&lt;br /&gt;
satisfied&lt;br /&gt;
grouchy&lt;br /&gt;
grumpy&lt;br /&gt;
feeling fond&lt;br /&gt;
alarmed&lt;br /&gt;
shocked&lt;br /&gt;
horrified&lt;br /&gt;
feeling grim satisfaction&lt;br /&gt;
in grief&lt;br /&gt;
feeling triumphant&lt;br /&gt;
enraged&lt;br /&gt;
excited&lt;br /&gt;
feeling gaiety&lt;br /&gt;
joyful&lt;br /&gt;
feeling love&lt;br /&gt;
in acceptance&lt;br /&gt;
feeling admiration&lt;br /&gt;
in adoration&lt;br /&gt;
feeling affection&lt;br /&gt;
agitated&lt;br /&gt;
aggravated&lt;br /&gt;
in agony&lt;br /&gt;
feeling alienated&lt;br /&gt;
feeling ambivalent&lt;br /&gt;
angry&lt;br /&gt;
anguished&lt;br /&gt;
anxious&lt;br /&gt;
feeling apathetic&lt;br /&gt;
aroused&lt;br /&gt;
astonished&lt;br /&gt;
feeling aversion&lt;br /&gt;
awed&lt;br /&gt;
bored&lt;br /&gt;
feeling caring&lt;br /&gt;
contemptuous&lt;br /&gt;
content&lt;br /&gt;
dejected&lt;br /&gt;
delighted&lt;br /&gt;
in despair&lt;br /&gt;
disgusted&lt;br /&gt;
disillusioned&lt;br /&gt;
feeling dislike&lt;br /&gt;
dismayed&lt;br /&gt;
displeased&lt;br /&gt;
distressed&lt;br /&gt;
eager&lt;br /&gt;
elated&lt;br /&gt;
embarrassed&lt;br /&gt;
empathetic&lt;br /&gt;
feeling empty&lt;br /&gt;
feeling enjoyment&lt;br /&gt;
feeling ferocious&lt;br /&gt;
feeling free&lt;br /&gt;
frightened&lt;br /&gt;
frustrated&lt;br /&gt;
gleeful&lt;br /&gt;
gloomy&lt;br /&gt;
feeling gratitude&lt;br /&gt;
feeling guilty&lt;br /&gt;
happy&lt;br /&gt;
taking hope&lt;br /&gt;
feeling hopeless&lt;br /&gt;
insulted&lt;br /&gt;
irritated&lt;br /&gt;
isolated&lt;br /&gt;
jubilant&lt;br /&gt;
feeling loathing&lt;br /&gt;
lonely&lt;br /&gt;
outraged&lt;br /&gt;
pleased&lt;br /&gt;
feeling rejected&lt;br /&gt;
regretful&lt;br /&gt;
remorseful&lt;br /&gt;
indignant&lt;br /&gt;
feeling self-pity&lt;br /&gt;
feeling servile&lt;br /&gt;
shaken&lt;br /&gt;
sympathetic&lt;br /&gt;
feeling tenderness&lt;br /&gt;
thrilled&lt;br /&gt;
uneasy&lt;br /&gt;
unhappy&lt;br /&gt;
in wonder&lt;br /&gt;
worried&lt;br /&gt;
wrathful&lt;br /&gt;
in existential crisis&lt;br /&gt;
feeling defeated&lt;br /&gt;
feeling expectant&lt;br /&gt;
in doubt&lt;br /&gt;
pessimistic&lt;br /&gt;
euphoric&lt;br /&gt;
emotionless&lt;br /&gt;
the library&lt;br /&gt;
the treasury&lt;br /&gt;
the throne room&lt;br /&gt;
the counting house&lt;br /&gt;
the guildhall&lt;br /&gt;
the tower&lt;br /&gt;
the dormitory&lt;br /&gt;
the dining hall&lt;br /&gt;
The library&lt;br /&gt;
The treasury&lt;br /&gt;
The throne room&lt;br /&gt;
The counting house&lt;br /&gt;
The guildhall&lt;br /&gt;
east&lt;br /&gt;
right around here&lt;br /&gt;
 sermon on &lt;br /&gt;
 telling of the story of &lt;br /&gt;
 recitation of &lt;br /&gt;
playing&lt;br /&gt;
singing&lt;br /&gt;
 performance of &lt;br /&gt;
dancing&lt;br /&gt;
performance&lt;br /&gt;
One should always respect the law.&lt;br /&gt;
Society flourishes when law breakers are punished.&lt;br /&gt;
Nothing gives them the right to establish these laws.&lt;br /&gt;
No law can do justice to the complexity of life.&lt;br /&gt;
Some laws are just, while others were made to be broken.&lt;br /&gt;
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.&lt;br /&gt;
I consider laws to be more of a suggestion than anything.&lt;br /&gt;
You must never forget true loyalty.  Repay it in full.&lt;br /&gt;
How can society function without loyalty?  We must be able to have faith in each other.&lt;br /&gt;
One must always be loyal to their cause and the ones they serve.&lt;br /&gt;
Don't serve anyone blindly.  You'll only get into trouble.&lt;br /&gt;
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.&lt;br /&gt;
Never lose yourself in loyalty.  You know what is best for yourself.&lt;br /&gt;
Loyalty has value, but you should always keep the broader picture in mind.&lt;br /&gt;
You should only maintain loyalty so long as something more important is not at stake.&lt;br /&gt;
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.&lt;br /&gt;
How great it is to be surrounded by family!&lt;br /&gt;
You can always rely on your family when everything else falls away.&lt;br /&gt;
Family is the true bond that keeps society thriving.&lt;br /&gt;
I was always irritated by family.&lt;br /&gt;
We cannot choose our families, but we can choose to avoid them.&lt;br /&gt;
I hold the relationships I've forged myself over family ties I had no part in creating.&lt;br /&gt;
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!&lt;br /&gt;
You can't always rely on your family, but it's good to know somebody is there.&lt;br /&gt;
There's nothing like a good friend.&lt;br /&gt;
Surround yourself with friends you can trust and you will be unstoppable.&lt;br /&gt;
When all other bonds wither, friendship will remain.&lt;br /&gt;
Be careful of your so-called friends.&lt;br /&gt;
Friends are future enemies.  I don't see the difference.  People do as they must.&lt;br /&gt;
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.&lt;br /&gt;
Friends are nice, but you should keep your priorities straight.&lt;br /&gt;
Strive for power.&lt;br /&gt;
Power over others is the only true measure of worth.&lt;br /&gt;
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.&lt;br /&gt;
There's nothing admirable about bullying others.&lt;br /&gt;
It is abhorrent to seek power over other people.&lt;br /&gt;
The struggle for power must be balanced by other considerations.&lt;br /&gt;
You should always tell the truth.&lt;br /&gt;
There is nothing so important that it is worth telling a lie.&lt;br /&gt;
Everything is so much easier when you just tell the truth.&lt;br /&gt;
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.&lt;br /&gt;
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.&lt;br /&gt;
Don't think about the truth, whatever that is.  Just say what needs to be said.&lt;br /&gt;
There are times when it is alright not to tell the whole truth.&lt;br /&gt;
It is best not to complicate your life with lies, sure, but the truth also has its problems.&lt;br /&gt;
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.&lt;br /&gt;
I do admire a clever trap.&lt;br /&gt;
There's no value in all of this scheming I see these days.&lt;br /&gt;
Be shrewd, but do not lose yourself in guile.&lt;br /&gt;
I do admire a clever turn of phrase.&lt;br /&gt;
I can appreciate the right turn of phrase.&lt;br /&gt;
Who are these mealy-mouthed cowards trying to impress?&lt;br /&gt;
They are so full of all those big words.&lt;br /&gt;
There is a time for artful speech, and a time for blunt speech as well.&lt;br /&gt;
Always deal fairly.&lt;br /&gt;
Don't be afraid to do anything to get ahead in this world.&lt;br /&gt;
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.&lt;br /&gt;
Please maintain your dignity.&lt;br /&gt;
What do you care how I speak or how I live?&lt;br /&gt;
I can see a place for maintaining decorum, but it's exhausting to live that way.&lt;br /&gt;
Some things should never change.&lt;br /&gt;
It's admirable when the traditions are upheld.&lt;br /&gt;
We need to find a better way than those of before.&lt;br /&gt;
We need to move beyond traditions.&lt;br /&gt;
Some traditions are worth keeping, but we should consider their overall value.&lt;br /&gt;
Art is life.&lt;br /&gt;
The creative impulse is so valuable.&lt;br /&gt;
What's so special about art?&lt;br /&gt;
Art?  More like wasted opportunity.&lt;br /&gt;
Art is complicated.  I know what I like, but some I can do without.&lt;br /&gt;
We should all work together.&lt;br /&gt;
It's better to work alone when possible, I think.  Cooperation breeds weakness.&lt;br /&gt;
You should think carefully before embarking on a joint enterprise, though there is some value in working together.&lt;br /&gt;
I treasure my freedom.&lt;br /&gt;
Nobody is free, and it is pointless to act as if you are.&lt;br /&gt;
Personal freedom must be tempered by other considerations.&lt;br /&gt;
One should not complain or betray any feeling.&lt;br /&gt;
Do not hide yourself behind an unfeeling mask.&lt;br /&gt;
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.&lt;br /&gt;
The quest for knowledge never ends.&lt;br /&gt;
All of that so-called knowledge doesn't mean a thing.&lt;br /&gt;
Knowledge can be useful, but it can also be pointless or even dangerous.&lt;br /&gt;
It is important to discover yourself.&lt;br /&gt;
Why would I waste time thinking about myself?&lt;br /&gt;
Some time spent in reflection is admirable, but you must not forget to live your life.&lt;br /&gt;
I think self-control is key.  Master yourself.&lt;br /&gt;
Why deny yourself your heart's desire?&lt;br /&gt;
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.&lt;br /&gt;
The mind thinks best when the world is at rest.&lt;br /&gt;
Give me the bustle and noise over all that quiet!&lt;br /&gt;
I like a balance of tranquility and commotion myself.&lt;br /&gt;
We should all be as one.  Why all the struggling?&lt;br /&gt;
We grow through debate and struggle, even chaos and discord.&lt;br /&gt;
Some discord is a healthy part of society, but we must also try to live together.&lt;br /&gt;
Be merry!&lt;br /&gt;
It's great when we all get a chance to be merry together.&lt;br /&gt;
Bah!  I hope you aren't celebrating something.&lt;br /&gt;
Merriment is worthless.&lt;br /&gt;
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.&lt;br /&gt;
An artisan, their materials and the tools to shape them!&lt;br /&gt;
Masterwork?  Why should I care?&lt;br /&gt;
A tool should get the job done, but one shouldn't obsess over the details.&lt;br /&gt;
A skilled warrior is a beautiful sight to behold.&lt;br /&gt;
Why this obsession with weapons and battle?  I don't understand some people.&lt;br /&gt;
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.&lt;br /&gt;
We should all be so lucky as to truly master a skill.&lt;br /&gt;
The amount of practice that goes into mastering a skill is so impressive.&lt;br /&gt;
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.&lt;br /&gt;
All of that practice is misspent effort.&lt;br /&gt;
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.&lt;br /&gt;
There's more to life than becoming great at just one thing, but being good at several isn't bad!&lt;br /&gt;
In life, you should work hard.  Then work harder.&lt;br /&gt;
Hard work is the true sign of character.&lt;br /&gt;
The best way to get what you want out of life is to work for it.&lt;br /&gt;
It's foolish to work hard for anything.&lt;br /&gt;
You shouldn't whittle your life away on working.&lt;br /&gt;
Hard work is bested by luck, connections and wealth every time.&lt;br /&gt;
An earnest effort at any required tasks.  That's all that's needed.&lt;br /&gt;
I only work so hard, but sometimes you have to do what you have to do.&lt;br /&gt;
Hard work is great.  Finding a way to work half as hard is even better.&lt;br /&gt;
We must be ready to sacrifice when the time comes.&lt;br /&gt;
Why harm yourself for anybody else's benefit?&lt;br /&gt;
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.&lt;br /&gt;
It's a competitive world, and you'd be a fool to think otherwise.&lt;br /&gt;
All of this striving against one another is so foolish.&lt;br /&gt;
There is value in a good rivalry, but such danger as well.&lt;br /&gt;
Keep going and never quit.&lt;br /&gt;
Anybody that sticks to something a moment longer than they have to is an idiot.&lt;br /&gt;
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.&lt;br /&gt;
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?&lt;br /&gt;
It's best to slow down and just relax.&lt;br /&gt;
There's work to be done!&lt;br /&gt;
Time spent in leisure is such a waste.&lt;br /&gt;
There's some value in leisure, but one also has to engage with other aspects of life.&lt;br /&gt;
Trade is the life-blood of a thriving society.&lt;br /&gt;
All of this buying and selling isn't honest work.&lt;br /&gt;
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.&lt;br /&gt;
There's nothing like a great romance!&lt;br /&gt;
These people carrying on about romance should be more practical.&lt;br /&gt;
You shouldn't get too carried away with romance, but it's fine in moderation.&lt;br /&gt;
It's wonderful to be out exploring the wilds!&lt;br /&gt;
I could do without all of those creatures and that tangled greenery.&lt;br /&gt;
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.&lt;br /&gt;
Let there be peace throughout the world.&lt;br /&gt;
How I long for the beautiful spectacle of war!&lt;br /&gt;
War is sometimes necessary, but peace must be valued as well, when we can have it.&lt;br /&gt;
Uhh...&lt;br /&gt;
I've&lt;br /&gt;
I have&lt;br /&gt;
 been &lt;br /&gt;
considering&lt;br /&gt;
praying&lt;br /&gt;
the subject of &lt;br /&gt;
the concept of &lt;br /&gt;
the idea of &lt;br /&gt;
the theme of &lt;br /&gt;
It's a great day to fall in love all over again.&lt;br /&gt;
People do get so carried away sometimes, but not I.&lt;br /&gt;
Sometimes I just don't like somebody.&lt;br /&gt;
How can someone be so consumed by hate?&lt;br /&gt;
I get so jealous sometimes.&lt;br /&gt;
I don't understand how somebody can become so obsessed by what somebody else has.&lt;br /&gt;
Be happy!&lt;br /&gt;
Is there something to be happy about?&lt;br /&gt;
It really gets me down sometimes.&lt;br /&gt;
How can people be so glum?&lt;br /&gt;
I have trouble controlling my temper.&lt;br /&gt;
People can be so angry, and I just don't understand it.&lt;br /&gt;
W... worried?  Do I look worried?&lt;br /&gt;
There's nothing to be upset about.&lt;br /&gt;
I'm feeling randy today!&lt;br /&gt;
I just don't understand these flames of passion people go on about.&lt;br /&gt;
I don't handle pressure well.&lt;br /&gt;
I'm at my best under pressure.&lt;br /&gt;
Yes, I want more.  Is that so bad?&lt;br /&gt;
Why are they so fixated on these baubles?&lt;br /&gt;
I could really use a drink.&lt;br /&gt;
So I overindulge sometimes.&lt;br /&gt;
Sometimes I think I need a drink, but I can control myself.&lt;br /&gt;
I am not governed by urges.&lt;br /&gt;
There's nothing like a good brawl.&lt;br /&gt;
Why must they be so violent?&lt;br /&gt;
Get me going and I won't stop for anything.&lt;br /&gt;
Maybe I give up too early sometimes.&lt;br /&gt;
I don't always do things in the most efficient way.&lt;br /&gt;
We must be careful not to waste.&lt;br /&gt;
I don't mind stirring things up.&lt;br /&gt;
It's so great when everybody just gets along.&lt;br /&gt;
You're so perceptive!&lt;br /&gt;
You don't care, so don't ask.&lt;br /&gt;
I try to live and behave properly.&lt;br /&gt;
What's this about proper living?&lt;br /&gt;
I was never one to follow advice.&lt;br /&gt;
I'm not much of a decision maker.&lt;br /&gt;
Have no fear.&lt;br /&gt;
Bravery is not a strength of mine.&lt;br /&gt;
We will be successful.&lt;br /&gt;
I don't think I'm cut out for this.&lt;br /&gt;
I look splendid today.&lt;br /&gt;
Some people are so wrapped up in themselves.&lt;br /&gt;
My goals are important to me.&lt;br /&gt;
I don't feel like I need to chase anything.&lt;br /&gt;
One should always return a favor.&lt;br /&gt;
It's not a gift if you expect something in return.&lt;br /&gt;
I like to dress well.&lt;br /&gt;
I wouldn't feel comfortable getting all dressed up.&lt;br /&gt;
Did you hear the one about the &lt;br /&gt;
 and the &lt;br /&gt;
That isn't funny.&lt;br /&gt;
Don't get on my bad side.&lt;br /&gt;
You shouldn't waste your life on revenge.&lt;br /&gt;
I am a very, very important person.&lt;br /&gt;
Oh, I'm nothing special.&lt;br /&gt;
There's no room for mercy in this world.&lt;br /&gt;
Show some mercy now and again.&lt;br /&gt;
I'm concentrating on something.&lt;br /&gt;
Huh?  What was that?&lt;br /&gt;
I'm feeling optimistic about the future.&lt;br /&gt;
It won't turn out well.&lt;br /&gt;
I'm curious.  Tell me everything!&lt;br /&gt;
I don't really want to know.&lt;br /&gt;
I wonder what they think.&lt;br /&gt;
Who cares what they think?&lt;br /&gt;
I don't feel like telling you about it.&lt;br /&gt;
I could tell you all about it!&lt;br /&gt;
If you have a task, do it properly.&lt;br /&gt;
It's not perfect, but it's good enough.  Why fret about it?&lt;br /&gt;
I'm not going to change my mind.&lt;br /&gt;
Try to keep an open mind.&lt;br /&gt;
Everybody has their own way of life.&lt;br /&gt;
I don't understand why they have to be that way.&lt;br /&gt;
Friendship is forever.&lt;br /&gt;
I don't really get attached to people.&lt;br /&gt;
I go with the flow sometimes.&lt;br /&gt;
Don't bother trying to play on my emotions.&lt;br /&gt;
I'm happy to help.&lt;br /&gt;
Why should I help?&lt;br /&gt;
Do your duty.&lt;br /&gt;
I don't like being obligated to anybody.&lt;br /&gt;
Oh, I don't usually think much.&lt;br /&gt;
One must always carefully consider the correct course of action.&lt;br /&gt;
Everything just so in its proper place!&lt;br /&gt;
It's my mess.&lt;br /&gt;
People are basically trustworthy.&lt;br /&gt;
My trust is earned, and not by many.&lt;br /&gt;
It's such a joy to be with people.&lt;br /&gt;
I prefer to be by myself.&lt;br /&gt;
People should listen to what I have to say.&lt;br /&gt;
I try not to interrupt.&lt;br /&gt;
There's so much to be done!&lt;br /&gt;
What's the rush?&lt;br /&gt;
I need some more excitement in my life.&lt;br /&gt;
I'd just as soon not have anything too exciting happen today.&lt;br /&gt;
Do you have dreams?  Tell me a story!&lt;br /&gt;
Try to focus on the practical side of the matter.&lt;br /&gt;
I encountered a fascinating conundrum recently.&lt;br /&gt;
A great piece of art is one that moves me.&lt;br /&gt;
I guess I just don't appreciate art.&lt;br /&gt;
I cannot stand the world any longer...&lt;br /&gt;
Everything is all piling up at once!&lt;br /&gt;
I'm feel like I'm about to snap.&lt;br /&gt;
I just don't care anymore...&lt;br /&gt;
I feel so tired of everything.&lt;br /&gt;
I can't take much more of this!&lt;br /&gt;
I feel angry all the time.&lt;br /&gt;
I'm feeling really worn down.&lt;br /&gt;
It's all starting to get me down.&lt;br /&gt;
I've been feeling anxious.&lt;br /&gt;
I get fed up sometimes.&lt;br /&gt;
I've been under some pressure.&lt;br /&gt;
I'm doing &lt;br /&gt;
fine&lt;br /&gt;
alright&lt;br /&gt;
Everything's &lt;br /&gt;
good&lt;br /&gt;
I've been &lt;br /&gt;
I feel &lt;br /&gt;
just fine&lt;br /&gt;
I'm &lt;br /&gt;
Somebody help!&lt;br /&gt;
Ah...  uh...&lt;br /&gt;
The horror...&lt;br /&gt;
Rawr!!!&lt;br /&gt;
Waaaaa...&lt;br /&gt;
The pain!&lt;br /&gt;
How incredibly satisfying!&lt;br /&gt;
Oh joyous occasion!&lt;br /&gt;
The love overwhelms me!&lt;br /&gt;
Such sweet bliss!&lt;br /&gt;
Every last one of you will pay with your lives!&lt;br /&gt;
Ahhhhhhh!  No!&lt;br /&gt;
Eek!&lt;br /&gt;
What is the meaning of it all?!&lt;br /&gt;
I can't believe how great I feel!&lt;br /&gt;
That's incredibly suspicious!&lt;br /&gt;
What's going on?!&lt;br /&gt;
What's that?!&lt;br /&gt;
The horror consumes me!&lt;br /&gt;
I cannot be overwhelmed by grief!&lt;br /&gt;
Fantastic!&lt;br /&gt;
I am so enraged!&lt;br /&gt;
Yes!  It is done.&lt;br /&gt;
I must not succumb to fear!&lt;br /&gt;
I feel such unbearable sadness...&lt;br /&gt;
That was very satisfying!&lt;br /&gt;
I am so happy!&lt;br /&gt;
I feel such love!&lt;br /&gt;
How blissful!&lt;br /&gt;
I will take revenge!&lt;br /&gt;
I must press on!&lt;br /&gt;
I am in complete accord with this!&lt;br /&gt;
How admirable!&lt;br /&gt;
Such adoration I feel!&lt;br /&gt;
How affectionate I am!&lt;br /&gt;
How agitating!&lt;br /&gt;
This is so aggravating!&lt;br /&gt;
The agony is too much!&lt;br /&gt;
I feel so alienated...&lt;br /&gt;
Wow!  That's amazing!&lt;br /&gt;
I am so torn over this...&lt;br /&gt;
Ha ha!  So amusing!&lt;br /&gt;
I am so angry!&lt;br /&gt;
The anguish is overwhelming...&lt;br /&gt;
How annoying!&lt;br /&gt;
It's annoying.&lt;br /&gt;
I'm annoyed.&lt;br /&gt;
That's annoying.&lt;br /&gt;
So annoying!&lt;br /&gt;
I'm so anxious!&lt;br /&gt;
I could not care less.&lt;br /&gt;
I am very aroused!&lt;br /&gt;
Astonishing!&lt;br /&gt;
I really need to get away from this.&lt;br /&gt;
I'm awe-struck!&lt;br /&gt;
I'm terribly bitter about this...&lt;br /&gt;
This is so boring!&lt;br /&gt;
I care so much!&lt;br /&gt;
I'm so incredibly confused...&lt;br /&gt;
I can't describe the contempt I feel...&lt;br /&gt;
I am so content about this.&lt;br /&gt;
I feel so dejected...&lt;br /&gt;
How very delightful!&lt;br /&gt;
I despair at this!&lt;br /&gt;
My disappointment is palpable!&lt;br /&gt;
How disgusting!&lt;br /&gt;
How naive I was...  this strikes me to the core.&lt;br /&gt;
I feel such an intense dislike...&lt;br /&gt;
Everything is coming apart!&lt;br /&gt;
I am very, very displeased.&lt;br /&gt;
What shall I do?  This is a disaster!&lt;br /&gt;
I can't wait to get to it!&lt;br /&gt;
Such elation I feel!&lt;br /&gt;
How embarrassing!&lt;br /&gt;
I feel such empathy!&lt;br /&gt;
I feel so empty inside...&lt;br /&gt;
How enjoyable!&lt;br /&gt;
So exasperating!&lt;br /&gt;
How exhilarating!&lt;br /&gt;
You will know my ferocity!&lt;br /&gt;
I'm feeling so fond!&lt;br /&gt;
Such freedom I feel!&lt;br /&gt;
Such a fright!&lt;br /&gt;
How frustrating!&lt;br /&gt;
Glee!&lt;br /&gt;
The gloom blankets me...&lt;br /&gt;
How glum I am...&lt;br /&gt;
I am so grateful!&lt;br /&gt;
It makes me so grouchy!&lt;br /&gt;
Not that it's your business!  Harumph!&lt;br /&gt;
The guilt is almost unbearable!&lt;br /&gt;
Such happiness!&lt;br /&gt;
I am consumed by hatred.&lt;br /&gt;
I am filled with such hope!&lt;br /&gt;
There is no hope!&lt;br /&gt;
The humiliation!&lt;br /&gt;
Such an offense!&lt;br /&gt;
How incredibly interesting!&lt;br /&gt;
How irritating!&lt;br /&gt;
I feel so isolated!&lt;br /&gt;
Such a jolly time!&lt;br /&gt;
How jovial I feel!&lt;br /&gt;
Such jubilation I feel!&lt;br /&gt;
I crawl with such unbearable loathing!&lt;br /&gt;
I'm so terribly lonely!&lt;br /&gt;
I'm overcome by lust!&lt;br /&gt;
Such misery!&lt;br /&gt;
The mortification overwhelms me!&lt;br /&gt;
I am so nervous!&lt;br /&gt;
Such nostalgia!&lt;br /&gt;
My optimism is unshakeable!&lt;br /&gt;
This is such an outrage!&lt;br /&gt;
I'm panicking!  I'm panicking!&lt;br /&gt;
My patience is as the still waters.&lt;br /&gt;
I burn with such passion!&lt;br /&gt;
How pleasurable!&lt;br /&gt;
I am so proud!&lt;br /&gt;
Such total rapture!&lt;br /&gt;
Such rejection!  I cannot stand it.&lt;br /&gt;
Such a relief!&lt;br /&gt;
I have so many regrets...&lt;br /&gt;
I feel such remorse!&lt;br /&gt;
I repent!  I repent!&lt;br /&gt;
I am overcome by such resentment...&lt;br /&gt;
I feel so restless!&lt;br /&gt;
I have been so wronged!&lt;br /&gt;
Why does it keep happening to me?  Why me?!&lt;br /&gt;
I live to serve...  my dear master...&lt;br /&gt;
I can't take it!&lt;br /&gt;
I am so ashamed!&lt;br /&gt;
I feel such sympathy!&lt;br /&gt;
The tenderness I feel!&lt;br /&gt;
It's so thrilling!&lt;br /&gt;
I feel so uneasy!&lt;br /&gt;
Such unhappiness!&lt;br /&gt;
The wonder!&lt;br /&gt;
I'm so worried!&lt;br /&gt;
I am filled with such wrath!&lt;br /&gt;
Nothing shall stand in my way!&lt;br /&gt;
What am I even doing here?&lt;br /&gt;
I feel so defeated...&lt;br /&gt;
I know it will come to pass!&lt;br /&gt;
I am wracked by doubts!&lt;br /&gt;
Let's go!&lt;br /&gt;
This cannot possibly end well...&lt;br /&gt;
I feel so good!&lt;br /&gt;
Such gaiety!&lt;br /&gt;
This is so exciting!&lt;br /&gt;
That's suspicious!&lt;br /&gt;
That's alarming!&lt;br /&gt;
Most shocking!&lt;br /&gt;
This is truly horrifying.&lt;br /&gt;
I am almost overcome by grief.&lt;br /&gt;
This is great!&lt;br /&gt;
I am about to lose it!&lt;br /&gt;
It is done.&lt;br /&gt;
Begone fear!&lt;br /&gt;
I cannot give in to sadness.&lt;br /&gt;
I am very satisfied.&lt;br /&gt;
This is a joyous time.&lt;br /&gt;
This is love.&lt;br /&gt;
How blissful I am.&lt;br /&gt;
I will have my revenge.&lt;br /&gt;
I am not scared!&lt;br /&gt;
I accept this.&lt;br /&gt;
I admire this.&lt;br /&gt;
I adore this.&lt;br /&gt;
I'm feeling affectionate.&lt;br /&gt;
This is driving me to agitation.&lt;br /&gt;
I'm very aggravated.&lt;br /&gt;
The agony I feel...&lt;br /&gt;
I feel alienated.&lt;br /&gt;
That's amazing!&lt;br /&gt;
I have strong feelings of ambivalence.&lt;br /&gt;
That's very amusing.&lt;br /&gt;
I'm very angry.&lt;br /&gt;
I feel so anguished...&lt;br /&gt;
That's very annoying.&lt;br /&gt;
It makes me very anxious.&lt;br /&gt;
It would be hard to care less.&lt;br /&gt;
I'm aroused!&lt;br /&gt;
It's quite astonishing.&lt;br /&gt;
I'm very averse to this.&lt;br /&gt;
Awe-inspiring...&lt;br /&gt;
It makes me very bitter.&lt;br /&gt;
It's really boring.&lt;br /&gt;
I really care.&lt;br /&gt;
I'm so confused.&lt;br /&gt;
Contemptible!&lt;br /&gt;
I'm very content.&lt;br /&gt;
I'm feeling very dejected.&lt;br /&gt;
This is delightful!&lt;br /&gt;
I feel such despair...&lt;br /&gt;
I am very disappointed.&lt;br /&gt;
So disgusting...&lt;br /&gt;
I've become so disillusioned.  What now?&lt;br /&gt;
I really don't like this.&lt;br /&gt;
It has all gone wrong!&lt;br /&gt;
This is quite displeasing.&lt;br /&gt;
I'm so distressed about this!&lt;br /&gt;
I'm very eager to get started.&lt;br /&gt;
I'm so elated.&lt;br /&gt;
This is so embarrassing...&lt;br /&gt;
I'm very empathetic.&lt;br /&gt;
I feel such emptiness.&lt;br /&gt;
I really enjoyed that!&lt;br /&gt;
I'm quite exasperated.&lt;br /&gt;
That was very exhilarating!&lt;br /&gt;
I'm feeling so ferocious!&lt;br /&gt;
I'm very fond.&lt;br /&gt;
I feel so free.&lt;br /&gt;
That was so frightful.&lt;br /&gt;
This is very frustrating.&lt;br /&gt;
I'm so gleeful.&lt;br /&gt;
It makes me so gloomy.&lt;br /&gt;
I feel so glum.&lt;br /&gt;
I'm very grateful.&lt;br /&gt;
It makes me very grouchy.&lt;br /&gt;
Harumph!&lt;br /&gt;
I feel so guilty.&lt;br /&gt;
I am so happy.&lt;br /&gt;
The hate burns within me.&lt;br /&gt;
I am very hopeful.&lt;br /&gt;
I feel hopeless.&lt;br /&gt;
This is so humiliating.&lt;br /&gt;
I am very insulted.&lt;br /&gt;
It's very interesting.&lt;br /&gt;
I'm very irritated by this.&lt;br /&gt;
I feel very isolated.&lt;br /&gt;
I'm feeling so jolly.&lt;br /&gt;
I'm very jovial.&lt;br /&gt;
I feel much jubilation.&lt;br /&gt;
I feel so much loathing...&lt;br /&gt;
I'm very lonely.&lt;br /&gt;
I feel such lust.&lt;br /&gt;
I'm so miserable.&lt;br /&gt;
I'm so mortified...&lt;br /&gt;
I'm very nervous.&lt;br /&gt;
I'm feeling very nostalgic.&lt;br /&gt;
I'm quite optimistic.&lt;br /&gt;
This is an outrage!&lt;br /&gt;
I'm really starting to panic.&lt;br /&gt;
I'm very patient.&lt;br /&gt;
I feel such passion.&lt;br /&gt;
I'm very pleased.&lt;br /&gt;
I am very proud.&lt;br /&gt;
I am so spiritually moved!&lt;br /&gt;
I feel so rejected.&lt;br /&gt;
I'm so relieved.&lt;br /&gt;
I'm so regretful.&lt;br /&gt;
I'm truly remorseful.&lt;br /&gt;
I must repent.&lt;br /&gt;
I'm very resentful.&lt;br /&gt;
I'm really restless.&lt;br /&gt;
I feel so wronged.&lt;br /&gt;
This is such a hardship for me!&lt;br /&gt;
I live to serve.&lt;br /&gt;
This leaves me so shaken.&lt;br /&gt;
I feel such shame.&lt;br /&gt;
I'm very sympathetic.&lt;br /&gt;
I feel such tenderness.&lt;br /&gt;
This is quite a thrill!&lt;br /&gt;
I feel very uneasy.&lt;br /&gt;
I'm very unhappy.&lt;br /&gt;
I am filled with wonder.&lt;br /&gt;
I'm very worried.&lt;br /&gt;
I am wrathful.&lt;br /&gt;
I shall accomplish much!&lt;br /&gt;
What is the meaning of life...&lt;br /&gt;
I've been defeated.&lt;br /&gt;
Things are going to happen.&lt;br /&gt;
I'm very doubtful.&lt;br /&gt;
I feel enthusiastic!&lt;br /&gt;
I really don't see this working out.&lt;br /&gt;
I'm feeling great!&lt;br /&gt;
The gaiety I'm feeling!&lt;br /&gt;
This is really exciting!&lt;br /&gt;
How suspicious...&lt;br /&gt;
That was alarming.&lt;br /&gt;
I will master myself.&lt;br /&gt;
This cannot horrify me.&lt;br /&gt;
I must let grief pass me by.&lt;br /&gt;
I feel like a victor.&lt;br /&gt;
I'm a little angry.&lt;br /&gt;
It has come to pass.&lt;br /&gt;
This doesn't scare me.&lt;br /&gt;
I feel somewhat sad.&lt;br /&gt;
That was satisfying.&lt;br /&gt;
This is nice.&lt;br /&gt;
Is this love?&lt;br /&gt;
This could be bliss.&lt;br /&gt;
This might require an answer.&lt;br /&gt;
I feel no terror.&lt;br /&gt;
I can accept this.&lt;br /&gt;
I find this somewhat admirable.&lt;br /&gt;
I can adore this.&lt;br /&gt;
That might be affection I feel.&lt;br /&gt;
This is agitating.&lt;br /&gt;
This is aggravating.&lt;br /&gt;
This is agonizing.&lt;br /&gt;
I feel somewhat alienated.&lt;br /&gt;
That is amazing.&lt;br /&gt;
I'm ambivalent.&lt;br /&gt;
Amusing.&lt;br /&gt;
That makes me angry.&lt;br /&gt;
I'm anguished.&lt;br /&gt;
I'm anxious.&lt;br /&gt;
Who cares?&lt;br /&gt;
Arousing...&lt;br /&gt;
It's astonishing, really.&lt;br /&gt;
I'd like to get away from it.&lt;br /&gt;
It fills one with awe.&lt;br /&gt;
It makes me bitter.&lt;br /&gt;
It's boring.&lt;br /&gt;
I care.&lt;br /&gt;
This is confusing.&lt;br /&gt;
I feel only contempt.&lt;br /&gt;
I'm content.&lt;br /&gt;
I'm dejected.&lt;br /&gt;
I feel some delight.&lt;br /&gt;
I feel despair.&lt;br /&gt;
This is disappointing.&lt;br /&gt;
That's disgusting.&lt;br /&gt;
This makes me question it all.&lt;br /&gt;
I dislike this.&lt;br /&gt;
What has happened?&lt;br /&gt;
I am not pleased.&lt;br /&gt;
This is distressing.&lt;br /&gt;
I'm eager to go.&lt;br /&gt;
I'm elated.&lt;br /&gt;
I'm embarrassed.&lt;br /&gt;
I feel empathy.&lt;br /&gt;
I feel empty.&lt;br /&gt;
I enjoyed that.&lt;br /&gt;
That was exasperating.&lt;br /&gt;
That's exhilarating.&lt;br /&gt;
I burn with ferocity.&lt;br /&gt;
I feel fond.&lt;br /&gt;
I'm free.&lt;br /&gt;
That was frightening.&lt;br /&gt;
It's frustrating.&lt;br /&gt;
There's some glee here!&lt;br /&gt;
I'm a little gloomy.&lt;br /&gt;
I'm glum.&lt;br /&gt;
I'm grateful.&lt;br /&gt;
I'm a little grouchy.&lt;br /&gt;
Harumph.&lt;br /&gt;
I feel guilty.&lt;br /&gt;
I'm happy.&lt;br /&gt;
I feel hate.&lt;br /&gt;
I have hope.&lt;br /&gt;
I cannot find hope.&lt;br /&gt;
This is humiliating.&lt;br /&gt;
I take offense.&lt;br /&gt;
It's interesting.&lt;br /&gt;
It's irritating.&lt;br /&gt;
I feel isolated.&lt;br /&gt;
It makes me jolly.&lt;br /&gt;
I feel jovial.&lt;br /&gt;
I feel jubilation.&lt;br /&gt;
I feel loathing.&lt;br /&gt;
I'm lonely.&lt;br /&gt;
I'm lustful.&lt;br /&gt;
I feel miserable.&lt;br /&gt;
This is mortifying.&lt;br /&gt;
I'm nervous.&lt;br /&gt;
I feel nostalgia.&lt;br /&gt;
I'm optimistic.&lt;br /&gt;
It is an outrage.&lt;br /&gt;
I feel a little panic.&lt;br /&gt;
I'm patient.&lt;br /&gt;
I feel passion.&lt;br /&gt;
It pleases me.&lt;br /&gt;
I'm proud.&lt;br /&gt;
My spirit moves.&lt;br /&gt;
I feel rejected.&lt;br /&gt;
I'm relieved.&lt;br /&gt;
I feel regret.&lt;br /&gt;
I feel remorse.&lt;br /&gt;
I repent of my deeds.&lt;br /&gt;
I feel resentful.&lt;br /&gt;
I feel restless.&lt;br /&gt;
I've been wronged.&lt;br /&gt;
Why me?&lt;br /&gt;
I will serve.&lt;br /&gt;
This has shaken me.&lt;br /&gt;
I am ashamed.&lt;br /&gt;
I'm sympathetic.&lt;br /&gt;
I feel tenderness.&lt;br /&gt;
Thrilling.&lt;br /&gt;
I'm uneasy.&lt;br /&gt;
I'm unhappy.&lt;br /&gt;
It's wondrous.&lt;br /&gt;
It's worrisome.&lt;br /&gt;
The wrath rises within me...&lt;br /&gt;
I am ready for this.&lt;br /&gt;
I just don't know.&lt;br /&gt;
I'm beat.&lt;br /&gt;
It could happen!&lt;br /&gt;
I have my doubts.&lt;br /&gt;
Let's do this.&lt;br /&gt;
Things usually don't work out&lt;br /&gt;
I feel pretty good.&lt;br /&gt;
This is gaiety.&lt;br /&gt;
I'm excited.&lt;br /&gt;
Takes all kinds these days.&lt;br /&gt;
What is it this time...&lt;br /&gt;
That did not shock me.&lt;br /&gt;
I am not upset by this.&lt;br /&gt;
Grief?  I feel nothing.&lt;br /&gt;
There is no need for celebration.&lt;br /&gt;
I have no feelings of rage.&lt;br /&gt;
I guess it could be considered grimly satisfying.&lt;br /&gt;
This does not scare me.&lt;br /&gt;
I am not feeling sad right now.&lt;br /&gt;
That was not satisfying.&lt;br /&gt;
I suppose this would be a joyous occasion.&lt;br /&gt;
There is no love.&lt;br /&gt;
I do not see the bliss in this.&lt;br /&gt;
There is no need to feel vengeful.&lt;br /&gt;
I laugh in the face of death!&lt;br /&gt;
I do not accept this.&lt;br /&gt;
There's not much to admire here.&lt;br /&gt;
I suppose I should be feel adoration.&lt;br /&gt;
I'm not feeling very affectionate.&lt;br /&gt;
I don't feel agitated.&lt;br /&gt;
I'm not feeling aggravated.&lt;br /&gt;
I can take this.&lt;br /&gt;
I guess that would be alienating.&lt;br /&gt;
That wasn't amazing.&lt;br /&gt;
I guess I should be feeling ambivalent right now.&lt;br /&gt;
That was not amusing.&lt;br /&gt;
I'm not angry.&lt;br /&gt;
This is nothing.&lt;br /&gt;
No, that's not annoying.&lt;br /&gt;
I'm not anxious.&lt;br /&gt;
If I thought about it more, I guess I'd be apathetic.&lt;br /&gt;
That is not in the least bit arousing.&lt;br /&gt;
Astonished?  No.&lt;br /&gt;
I'm not averse to it.&lt;br /&gt;
I am not held in awe.&lt;br /&gt;
That's nothing to be bitter about.&lt;br /&gt;
It isn't boring.&lt;br /&gt;
I don't care.&lt;br /&gt;
This isn't confusing.&lt;br /&gt;
I don't feel contempt.&lt;br /&gt;
I am not contented.&lt;br /&gt;
There's nothing to be dejected about.&lt;br /&gt;
I am not filled with delight.&lt;br /&gt;
I will not despair.&lt;br /&gt;
I'm not disappointed.&lt;br /&gt;
It'll take more than that to disgust me.&lt;br /&gt;
This won't make me lose faith.&lt;br /&gt;
I don't dislike that.&lt;br /&gt;
I'm not dismayed.&lt;br /&gt;
I feel no displeasure.&lt;br /&gt;
This isn't distressing.&lt;br /&gt;
I am not eager.&lt;br /&gt;
I'm not elated.&lt;br /&gt;
This isn't embarrassing.&lt;br /&gt;
I don't feel very empathetic.&lt;br /&gt;
What's inside me isn't emptiness exactly...&lt;br /&gt;
I'm not enjoying this.&lt;br /&gt;
This isn't exasperating.&lt;br /&gt;
I am not exhilarated.&lt;br /&gt;
I should be feeling ferocious right now.&lt;br /&gt;
I am not fond of this.&lt;br /&gt;
I don't feel free.&lt;br /&gt;
I guess that could have given me a fright.&lt;br /&gt;
This isn't frustrating.&lt;br /&gt;
I'm not gleeful.&lt;br /&gt;
I'm not feeling gloomy.&lt;br /&gt;
I don't feel glum.&lt;br /&gt;
I'm not feeling very grateful.&lt;br /&gt;
No, I'm not grouchy.&lt;br /&gt;
That doesn't make me grumpy.&lt;br /&gt;
I don't feel guilty about it.&lt;br /&gt;
I am not happy.&lt;br /&gt;
I feel no hatred.&lt;br /&gt;
I am not hopeful.&lt;br /&gt;
I will not lose hope.&lt;br /&gt;
No, this isn't humiliating.&lt;br /&gt;
That doesn't insult me.&lt;br /&gt;
No, I'm not interested.&lt;br /&gt;
This isn't irritating.&lt;br /&gt;
I don't feel isolated.&lt;br /&gt;
I'm not jolly.&lt;br /&gt;
This doesn't put me in a jovial mood.&lt;br /&gt;
This isn't the time for jubilation.&lt;br /&gt;
I am not filled with loathing.&lt;br /&gt;
I'm not lonely.&lt;br /&gt;
I am not burning with lust.&lt;br /&gt;
I'm not miserable.&lt;br /&gt;
I am not mortified.&lt;br /&gt;
I don't feel nervous.&lt;br /&gt;
I'm not feeling nostalgic.&lt;br /&gt;
I'm not optimistic.&lt;br /&gt;
This doesn't outrage me.&lt;br /&gt;
I'm not panicking.&lt;br /&gt;
I am not feeling patient.&lt;br /&gt;
I'm not feeling passionate.&lt;br /&gt;
I take no pleasure in this.&lt;br /&gt;
I am not proud.&lt;br /&gt;
This does not move me.&lt;br /&gt;
I don't feel rejected.&lt;br /&gt;
I don't feel relieved.&lt;br /&gt;
I have no regrets.&lt;br /&gt;
I feel no remorse.&lt;br /&gt;
I am not repentant.&lt;br /&gt;
I do not resent this.&lt;br /&gt;
I don't feel restless.&lt;br /&gt;
There's nothing to be indignant about.&lt;br /&gt;
I don't feel sorry for myself.&lt;br /&gt;
I bow to no one.&lt;br /&gt;
I can keep it together.&lt;br /&gt;
I have no shame.&lt;br /&gt;
There will be no sympathy from me.&lt;br /&gt;
I don't feel tenderness.&lt;br /&gt;
There was no thrill in it.&lt;br /&gt;
I'm not uneasy.&lt;br /&gt;
That doesn't make me unhappy.&lt;br /&gt;
There is no sense of wonder.&lt;br /&gt;
I'm not worried.&lt;br /&gt;
Wrath has not risen within me.&lt;br /&gt;
I have no zeal for this.&lt;br /&gt;
I could be questioning my life right now.&lt;br /&gt;
This isn't a defeat.&lt;br /&gt;
I'm not expecting anything.&lt;br /&gt;
I have no doubts.&lt;br /&gt;
I'm just not enthusiastic.&lt;br /&gt;
There's no reason to be pessimistic.&lt;br /&gt;
I should be feeling great.&lt;br /&gt;
There is no gaiety.&lt;br /&gt;
This doesn't excite me.&lt;br /&gt;
placed&lt;br /&gt;
gave&lt;br /&gt;
an untitled work&lt;br /&gt;
obtained&lt;br /&gt;
would not give&lt;br /&gt;
I was reunited with &lt;br /&gt;
You were&lt;br /&gt;
 was&lt;br /&gt;
 due to your efforts&lt;br /&gt;
 and it is all thanks to &lt;br /&gt;
I found myself dead.&lt;br /&gt;
I found &lt;br /&gt;
 dead.&lt;br /&gt;
I died.&lt;br /&gt;
fell to the passing years&lt;br /&gt;
died of thirst&lt;br /&gt;
was slain&lt;br /&gt;
died in magma&lt;br /&gt;
burned in dragonfire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
was crushed&lt;br /&gt;
was crushed by a bridge&lt;br /&gt;
was crushed by a rock&lt;br /&gt;
fell into a chasm&lt;br /&gt;
died in a trap&lt;br /&gt;
died in the cold&lt;br /&gt;
was killed by spikes&lt;br /&gt;
froze to death&lt;br /&gt;
was beheaded&lt;br /&gt;
was executed by drowning&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was left out to suffocate&lt;br /&gt;
died of an illness&lt;br /&gt;
was put to rest&lt;br /&gt;
died in the dark&lt;br /&gt;
was slaughtered&lt;br /&gt;
died&lt;br /&gt;
 attempted &lt;br /&gt;
 perpetrated &lt;br /&gt;
a production order violation&lt;br /&gt;
a export prohibition violation&lt;br /&gt;
a job order violation&lt;br /&gt;
a murder&lt;br /&gt;
building destruction&lt;br /&gt;
a kidnapping&lt;br /&gt;
a theft&lt;br /&gt;
a robbery&lt;br /&gt;
blood-drinking&lt;br /&gt;
treason&lt;br /&gt;
bribery&lt;br /&gt;
I preached &lt;br /&gt;
I saw &lt;br /&gt;
 preach&lt;br /&gt;
a sermon&lt;br /&gt;
 preached &lt;br /&gt;
 sermon &lt;br /&gt;
 was preached&lt;br /&gt;
I told the story of &lt;br /&gt;
 tell&lt;br /&gt;
a telling of&lt;br /&gt;
 the story of &lt;br /&gt;
 told the story of &lt;br /&gt;
story of &lt;br /&gt;
 was told&lt;br /&gt;
I recited &lt;br /&gt;
a recital of&lt;br /&gt;
 recited &lt;br /&gt;
 was recited&lt;br /&gt;
played&lt;br /&gt;
sang&lt;br /&gt;
chanted&lt;br /&gt;
sing&lt;br /&gt;
chant&lt;br /&gt;
a performance of&lt;br /&gt;
 was performed&lt;br /&gt;
danced&lt;br /&gt;
I saw a performance of &lt;br /&gt;
You named yourself&lt;br /&gt;
 self-identified&lt;br /&gt;
Somebody named themself&lt;br /&gt;
You refused to name yourself&lt;br /&gt;
 refused to give a name&lt;br /&gt;
Somebody refused to name themself&lt;br /&gt;
 demanded submission from &lt;br /&gt;
 escalated a conflict with &lt;br /&gt;
performed&lt;br /&gt;
perform&lt;br /&gt;
I realized &lt;br /&gt;
I am awoken to &lt;br /&gt;
I played make believe.&lt;br /&gt;
I played with &lt;br /&gt;
I have communed with &lt;br /&gt;
I am a parent.&lt;br /&gt;
Children.&lt;br /&gt;
 and I broke up.&lt;br /&gt;
 and I are divorced.&lt;br /&gt;
I have fallen for &lt;br /&gt;
Oh, &lt;br /&gt;
Is that a weapon?&lt;br /&gt;
Is this an attack?&lt;br /&gt;
Who's skulking around there?&lt;br /&gt;
Somebody up to no good...&lt;br /&gt;
A battle!&lt;br /&gt;
There's fighting!&lt;br /&gt;
I have improved my &lt;br /&gt;
I have mastered &lt;br /&gt;
I shall name you &lt;br /&gt;
This is a true masterpiece.&lt;br /&gt;
This is a masterpiece.&lt;br /&gt;
 is dead?&lt;br /&gt;
I can't believe &lt;br /&gt;
It feeds on blood.&lt;br /&gt;
It is drinking the blood of the living.&lt;br /&gt;
The battle rages...&lt;br /&gt;
This is a fight!&lt;br /&gt;
In the midst of conflict...&lt;br /&gt;
Has the tide turned?&lt;br /&gt;
How fragile we are...&lt;br /&gt;
How fleeting life is...&lt;br /&gt;
Gruesome wounds!&lt;br /&gt;
So easily broken...&lt;br /&gt;
Those injuries...&lt;br /&gt;
Can it all end so quickly?&lt;br /&gt;
Our time in &lt;br /&gt;
 is so brief...&lt;br /&gt;
Death is all around us.&lt;br /&gt;
Death...&lt;br /&gt;
 is really dead.&lt;br /&gt;
, slayer of &lt;br /&gt;
 killed &lt;br /&gt;
, slayer.&lt;br /&gt;
 has killed.&lt;br /&gt;
Slayer.&lt;br /&gt;
I am separated from &lt;br /&gt;
Oh, where is &lt;br /&gt;
I am together with my &lt;br /&gt;
I am reunited with my &lt;br /&gt;
I defeated &lt;br /&gt;
I abducted &lt;br /&gt;
I murdered &lt;br /&gt;
This is my fight too.&lt;br /&gt;
I cannot just stand by.&lt;br /&gt;
I have a part in this.&lt;br /&gt;
I won't go down without a fight!&lt;br /&gt;
You can't take me alive!&lt;br /&gt;
I asked to become a citizen.&lt;br /&gt;
I brought up the lack of jobs in a meeting.&lt;br /&gt;
I made a suggestion about work allocations in a meeting.&lt;br /&gt;
I requested that more weapons be produced in a meeting.&lt;br /&gt;
I complained to my priest.&lt;br /&gt;
I cried on my priest.&lt;br /&gt;
I yelled at somebody in charge.&lt;br /&gt;
I cried on somebody in charge.&lt;br /&gt;
I told somebody that I am being prevented from leaving.&lt;br /&gt;
I was yelled at by an unhappy worshipper.&lt;br /&gt;
I was cried on by an unhappy worshipper.&lt;br /&gt;
I was yelled at by an unhappy citizen.&lt;br /&gt;
I was cried on by an unhappy citizen.&lt;br /&gt;
A visitor complained about being prevented from leaving.&lt;br /&gt;
a piece&lt;br /&gt;
 on display&lt;br /&gt;
 in my personal museum&lt;br /&gt;
I was near to &lt;br /&gt;
my own&lt;br /&gt;
arranged &lt;br /&gt;
I lost a pet.&lt;br /&gt;
I threw something.&lt;br /&gt;
I was released from confinement.&lt;br /&gt;
I lost the baby.&lt;br /&gt;
My spouse lost the baby.&lt;br /&gt;
I am wearing old clothes.&lt;br /&gt;
My clothes are in tatters.&lt;br /&gt;
My clothes actually rotted right off of my body.&lt;br /&gt;
I had a nightmare about my deceased pet.&lt;br /&gt;
I had a nightmare about my deceased spouse.&lt;br /&gt;
I had a nightmare about my deceased lover.&lt;br /&gt;
I had a nightmare about my deceased sibling.&lt;br /&gt;
I had a nightmare about my deceased mother.&lt;br /&gt;
I had a nightmare about my deceased father.&lt;br /&gt;
I had a nightmare about my deceased child.&lt;br /&gt;
I had a nightmare about my deceased animal training partner.&lt;br /&gt;
I had a nightmare about my deceased friend.&lt;br /&gt;
I had a nightmare about my deceased acquaintance.&lt;br /&gt;
I had a nightmare about the dead.&lt;br /&gt;
haunted&lt;br /&gt;
tormented&lt;br /&gt;
possessed&lt;br /&gt;
tortured&lt;br /&gt;
I was &lt;br /&gt;
the ghost of a pet&lt;br /&gt;
the ghost of my spouse&lt;br /&gt;
the ghost of my lover&lt;br /&gt;
the ghost of my sibling&lt;br /&gt;
the ghost of my mother&lt;br /&gt;
the ghost of my father&lt;br /&gt;
the ghost of my child&lt;br /&gt;
the ghost of my animal training partner&lt;br /&gt;
the ghost of my friend&lt;br /&gt;
the ghost of an acquaintance&lt;br /&gt;
a ghost&lt;br /&gt;
I did my combat drills.&lt;br /&gt;
I practiced at the archery target.&lt;br /&gt;
I had a sparring session.&lt;br /&gt;
I was not able to petition for citizenship.&lt;br /&gt;
I was not able to bring up the lack of jobs.&lt;br /&gt;
I was not able to make suggestions about work allocations.&lt;br /&gt;
I was unable to request weapon production.&lt;br /&gt;
I could not find a priest to complain at.&lt;br /&gt;
I could not find a priest to comfort me.&lt;br /&gt;
I could not find anybody in charge to complain at.&lt;br /&gt;
I could not find anybody in charge to comfort me.&lt;br /&gt;
I've been on a long patrol.&lt;br /&gt;
I was nauseated by the sun.&lt;br /&gt;
I've been out in the sunshine again after a long time away.&lt;br /&gt;
I'm sleepy.&lt;br /&gt;
I haven't slept for a very long time.&lt;br /&gt;
I'm thirsty.&lt;br /&gt;
I'm dehydrated.&lt;br /&gt;
I'm hungry.&lt;br /&gt;
I'm starving.&lt;br /&gt;
I have been away from people for a long time.&lt;br /&gt;
I need a drink.&lt;br /&gt;
I must pray to &lt;br /&gt;
I need time to contemplate.&lt;br /&gt;
I need something to do.&lt;br /&gt;
It has been long time since I've done something creative.&lt;br /&gt;
I miss having art in my life.&lt;br /&gt;
I need some excitement in my life.&lt;br /&gt;
I need to learn something new.&lt;br /&gt;
I want to spend some time with family.&lt;br /&gt;
I want to see my friends.&lt;br /&gt;
I'd like to hear somebody eloquent.&lt;br /&gt;
I long to uphold the traditions.&lt;br /&gt;
I need to pause and reflect upon myself.&lt;br /&gt;
We must make merry again.&lt;br /&gt;
I wish to make something.&lt;br /&gt;
I must practice the fighting arts.&lt;br /&gt;
I need to perfect my skills.&lt;br /&gt;
I just want to slow down and take it easy for a while.&lt;br /&gt;
I long to make romance.&lt;br /&gt;
It would nice to get out in nature and see some creatures.&lt;br /&gt;
I want to see a great beast.&lt;br /&gt;
I need more.&lt;br /&gt;
I could really use a good meal.&lt;br /&gt;
I just want to fight somebody.&lt;br /&gt;
This place could really use some more trouble.&lt;br /&gt;
I'm feeling argumentative.&lt;br /&gt;
I need to wear fine things.&lt;br /&gt;
I need to get away from here and wander the world.&lt;br /&gt;
I just wish to help somebody.&lt;br /&gt;
I want to puzzle over something.&lt;br /&gt;
I have unmet needs.&lt;br /&gt;
I've been injured badly.&lt;br /&gt;
I've been wounded.&lt;br /&gt;
I didn't sleep soundly due to the noise.&lt;br /&gt;
It was very hard to sleep with the noise.&lt;br /&gt;
I couldn't sleep at all with all the noise.&lt;br /&gt;
I was able to rest up.&lt;br /&gt;
I was caught in freakish weather.&lt;br /&gt;
I was out in the rain.&lt;br /&gt;
I've been rained on.&lt;br /&gt;
It was raining on me.&lt;br /&gt;
I was in a snow storm.&lt;br /&gt;
I was out in a blizzard.&lt;br /&gt;
It was snowing on me.&lt;br /&gt;
I got caught in a miasma.&lt;br /&gt;
I was caught in smoke underground.&lt;br /&gt;
I was close to a waterfall.&lt;br /&gt;
I got caught in dust underground.&lt;br /&gt;
I was considering the demands I've made.&lt;br /&gt;
A criminal could not be properly punished.&lt;br /&gt;
My punishment was reduced.&lt;br /&gt;
I won the election.&lt;br /&gt;
I was re-elected.&lt;br /&gt;
 has been recognized.&lt;br /&gt;
 will be recognized.&lt;br /&gt;
I can now reside in &lt;br /&gt;
I am now part of &lt;br /&gt;
I was denied residency in &lt;br /&gt;
The temple petition for &lt;br /&gt;
 was rejected.&lt;br /&gt;
 was ignored.&lt;br /&gt;
The agreement to establish a temple for &lt;br /&gt;
 was abandoned.&lt;br /&gt;
The guildhall petition for &lt;br /&gt;
The agreement to establish a guildhall for &lt;br /&gt;
I was rejected by &lt;br /&gt;
My request was approved.&lt;br /&gt;
My request was ignored.&lt;br /&gt;
Nobody could be punished for failing to obey my commands.&lt;br /&gt;
My punishment was delayed.&lt;br /&gt;
A criminal's punishment was delayed.&lt;br /&gt;
There are not enough cages and chains.&lt;br /&gt;
My mandate was ignored.&lt;br /&gt;
A mandate deadline was missed.&lt;br /&gt;
There wasn't enough work last season.&lt;br /&gt;
I smashed up a building.&lt;br /&gt;
I toppled something over.&lt;br /&gt;
I have attained a higher rank of nobility.&lt;br /&gt;
I have entered the nobility.&lt;br /&gt;
I was knocked out by a cave-in.&lt;br /&gt;
My deadline was met.&lt;br /&gt;
I am uncovered.&lt;br /&gt;
I don't have a shirt.&lt;br /&gt;
I have no shoes.&lt;br /&gt;
I had to eat my beloved pet to survive.&lt;br /&gt;
I had to eat one of my favorite animals to survive.&lt;br /&gt;
I had to eat vermin to survive.&lt;br /&gt;
I started a fist fight.&lt;br /&gt;
I beat somebody as a punishment.&lt;br /&gt;
I was beaten as a punishment.&lt;br /&gt;
I was beat somebody with the hammer.&lt;br /&gt;
I was beaten with the hammer.&lt;br /&gt;
I could not find the hammer.&lt;br /&gt;
I have been eating the same old food.&lt;br /&gt;
I ate rotten food.&lt;br /&gt;
I put on a&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior&lt;br /&gt;
 truly splendid&lt;br /&gt;
 item.&lt;br /&gt;
I ate a meal.&lt;br /&gt;
I had a drink.&lt;br /&gt;
I don't have enough chests.&lt;br /&gt;
I don't have enough cabinets.&lt;br /&gt;
I don't have enough weapon racks.&lt;br /&gt;
I don't have enough armor stands.&lt;br /&gt;
Somebody has better &lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
 arrangements than I do.&lt;br /&gt;
There aren't enough dining tables.&lt;br /&gt;
I ate at a crowded table.&lt;br /&gt;
I ate in a dining room.&lt;br /&gt;
I didn't have a dining room.&lt;br /&gt;
There aren't enough chairs.&lt;br /&gt;
I formed a bond with my animal training partner.&lt;br /&gt;
I was rescued.&lt;br /&gt;
I brought somebody to rest in bed.&lt;br /&gt;
I felled a tree.&lt;br /&gt;
I slaughtered an animal.&lt;br /&gt;
I put a creature in a cage.&lt;br /&gt;
I chained up a creature.&lt;br /&gt;
I gelded a creature.&lt;br /&gt;
I put a piece on display.&lt;br /&gt;
I finished up some work.&lt;br /&gt;
The tax collector's escorts stole my property.&lt;br /&gt;
I lost some property to taxes.&lt;br /&gt;
I do not have adequate protection.&lt;br /&gt;
I was unable to reach a room during tax collection.&lt;br /&gt;
I was misinformed about a room during tax collection.&lt;br /&gt;
I pleased the nobility.&lt;br /&gt;
Tax collection went smoothly.&lt;br /&gt;
I disappointed the nobility.&lt;br /&gt;
The tax collection did not go smoothly.&lt;br /&gt;
I made &lt;br /&gt;
friends with &lt;br /&gt;
a new friend&lt;br /&gt;
I got into an argument&lt;br /&gt;
I am forming a grudge against &lt;br /&gt;
I was accosted by &lt;br /&gt;
I was pestered by &lt;br /&gt;
 was given away.&lt;br /&gt;
I acquired &lt;br /&gt;
I acquired something.&lt;br /&gt;
I adopted a new pet.&lt;br /&gt;
I played with my pet.&lt;br /&gt;
I was confined.&lt;br /&gt;
There was a scholarly lecture in &lt;br /&gt;
There was a performance in &lt;br /&gt;
I was expelled.&lt;br /&gt;
 was expelled.&lt;br /&gt;
A child was turned away from sanctuary.&lt;br /&gt;
Somebody dead was convicted of a crime.&lt;br /&gt;
An animal was convicted of a crime.&lt;br /&gt;
The victim of a crime was somehow convicted of that very offense.&lt;br /&gt;
The criminal was convicted and I received justice.&lt;br /&gt;
My family received justice when the criminal was convicted.&lt;br /&gt;
I had a bath.&lt;br /&gt;
I had a bath with soap!&lt;br /&gt;
I killed somebody in a sparring accident.&lt;br /&gt;
I was attacked.&lt;br /&gt;
I was attacked by the dead.&lt;br /&gt;
I was attacked by my own dead &lt;br /&gt;
I have been drinking the same old booze.&lt;br /&gt;
I drank bloody water.&lt;br /&gt;
I drank slime.&lt;br /&gt;
I drank vomit.&lt;br /&gt;
I drank gooey water.&lt;br /&gt;
I drank water mixed with ichor.&lt;br /&gt;
I drank water mixed with pus.&lt;br /&gt;
I drank foul water.&lt;br /&gt;
I had a drink, but it had gone bad.&lt;br /&gt;
I drank water without a well.&lt;br /&gt;
I had a drink without using a goblet.&lt;br /&gt;
I was near to a caged &lt;br /&gt;
I slept without a proper room.&lt;br /&gt;
I slept in a bedroom.&lt;br /&gt;
I slept on the floor.&lt;br /&gt;
I slept in the mud.&lt;br /&gt;
I slept in the grass.&lt;br /&gt;
I slept on a rough cave floor.&lt;br /&gt;
I slept on rocks.&lt;br /&gt;
I slept on ice.&lt;br /&gt;
I slept in the dirt.&lt;br /&gt;
I slept on a pile of driftwood.&lt;br /&gt;
My artwork was defaced.&lt;br /&gt;
I was evicted.&lt;br /&gt;
I taught &lt;br /&gt;
I learned about &lt;br /&gt;
I wrote &lt;br /&gt;
I read &lt;br /&gt;
I learned &lt;br /&gt;
powerful knowledge&lt;br /&gt;
I've made a breakthrough regarding &lt;br /&gt;
I just don't understand &lt;br /&gt;
I've been discussing &lt;br /&gt;
I've been mulling over &lt;br /&gt;
I gave birth to &lt;br /&gt;
I got married.&lt;br /&gt;
I have new siblings.&lt;br /&gt;
I have a new sibling.&lt;br /&gt;
I have become a parent&lt;br /&gt;
I received water.&lt;br /&gt;
I gave somebody water.&lt;br /&gt;
I received food.&lt;br /&gt;
I gave somebody food.&lt;br /&gt;
There was an incident.&lt;br /&gt;
The body of &lt;br /&gt;
my pet&lt;br /&gt;
my spouse&lt;br /&gt;
my lover&lt;br /&gt;
my sibling&lt;br /&gt;
my mother&lt;br /&gt;
my father&lt;br /&gt;
my child&lt;br /&gt;
my animal training partner&lt;br /&gt;
my acquaintance&lt;br /&gt;
 decayed without burial.&lt;br /&gt;
I visited with my pet.&lt;br /&gt;
I talked to my spouse.&lt;br /&gt;
I talked to my lover.&lt;br /&gt;
I talked to my sibling.&lt;br /&gt;
I talked to my mother.&lt;br /&gt;
I talked to my father.&lt;br /&gt;
I talked to my child.&lt;br /&gt;
I visited with my animal training partner.&lt;br /&gt;
I talked to my friend.&lt;br /&gt;
I talked to an acquaintance.&lt;br /&gt;
I talked to somebody.&lt;br /&gt;
I conducted a meeting in &lt;br /&gt;
a setting worthy of legends&lt;br /&gt;
a fantastic setting&lt;br /&gt;
a great setting&lt;br /&gt;
a very good setting&lt;br /&gt;
a good setting&lt;br /&gt;
a horribly substandard setting&lt;br /&gt;
a horrible setting&lt;br /&gt;
an awful setting&lt;br /&gt;
a very poor setting&lt;br /&gt;
a poor setting&lt;br /&gt;
I conducted an official meeting in a bedroom.&lt;br /&gt;
I conducted an official meeting in a dining room.&lt;br /&gt;
I had no room for an official meeting.&lt;br /&gt;
I thought about my tomb.&lt;br /&gt;
I do not have a tomb.&lt;br /&gt;
I talked to somebody important to our traditions.&lt;br /&gt;
It was&lt;br /&gt;
I prey on the blood of civilized creatures.&lt;br /&gt;
I am unnaturally ageless.&lt;br /&gt;
I accepted bribed in exchange for offering leniency.&lt;br /&gt;
I embezzled funds.&lt;br /&gt;
I received a cut of corruptly-obtained funds.&lt;br /&gt;
I was far away.&lt;br /&gt;
I was on an infiltration mission.&lt;br /&gt;
a toy&lt;br /&gt;
in a time before time&lt;br /&gt;
in the future&lt;br /&gt;
just now&lt;br /&gt;
a few minutes ago&lt;br /&gt;
not a quarter hour ago&lt;br /&gt;
not a half hour ago&lt;br /&gt;
not one hour ago&lt;br /&gt;
a few hours ago&lt;br /&gt;
not one day ago&lt;br /&gt;
a few days ago&lt;br /&gt;
several days ago&lt;br /&gt;
a week ago&lt;br /&gt;
a few weeks ago&lt;br /&gt;
a month ago&lt;br /&gt;
a few months ago&lt;br /&gt;
months ago&lt;br /&gt;
a year ago&lt;br /&gt;
a few years ago&lt;br /&gt;
several years ago&lt;br /&gt;
many years ago&lt;br /&gt;
long ago&lt;br /&gt;
long, long ago&lt;br /&gt;
I slew &lt;br /&gt;
a creature&lt;br /&gt;
a member&lt;br /&gt;
the forces&lt;br /&gt;
many foes&lt;br /&gt;
 was slain&lt;br /&gt;
by a &lt;br /&gt;
by the forces of &lt;br /&gt;
 died&lt;br /&gt;
many died&lt;br /&gt;
the forces of &lt;br /&gt;
Is that &lt;br /&gt;
 falling outside?&lt;br /&gt;
Looks like rain outside.&lt;br /&gt;
Looks to be snowing outside.&lt;br /&gt;
Look at the fog out there!&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a mist outside.&lt;br /&gt;
Seems a pleasant enough &lt;br /&gt;
sunset&lt;br /&gt;
 out there.&lt;br /&gt;
I wonder what the weather is like outside.&lt;br /&gt;
What is this?  &lt;br /&gt;
It is snowing.&lt;br /&gt;
Curse this fog!  I cannot see a thing.&lt;br /&gt;
I hope this fog lifts soon.&lt;br /&gt;
I hope this mist passes.&lt;br /&gt;
Look at those clouds!&lt;br /&gt;
The weather does not look too bad today.&lt;br /&gt;
The weather looks to be fine today.&lt;br /&gt;
The stars are bold tonight.&lt;br /&gt;
It is a starless night.&lt;br /&gt;
It is hot.&lt;br /&gt;
What a wind!&lt;br /&gt;
  And what a wind!&lt;br /&gt;
It is a nice temperature today.&lt;br /&gt;
It is scorching hot!&lt;br /&gt;
It is freezing cold!&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
PLACE&lt;br /&gt;
something&lt;br /&gt;
Our people have been pestered by skulking villains.&lt;br /&gt;
A highly-organized military order is threatening our people.&lt;br /&gt;
An organized military order have brought terror to our doorsteps.&lt;br /&gt;
A small but organized military order have been causing us much hardship.&lt;br /&gt;
A marauding warband is threatening our people.&lt;br /&gt;
Malicious outlaws have brought terror to our doorsteps.&lt;br /&gt;
Particular outlaws have been causing us much hardship.&lt;br /&gt;
A sprawling criminal organization has left our people living in fear.&lt;br /&gt;
A scheming criminal gang has eluded capture for far too long.&lt;br /&gt;
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.&lt;br /&gt;
There are foul goings-on &lt;br /&gt;
here&lt;br /&gt;
over at &lt;br /&gt;
  They have a &lt;br /&gt;
 called &lt;br /&gt;
 somewhere &lt;br /&gt;
around here&lt;br /&gt;
A bandit gang calling itself &lt;br /&gt;
, led by &lt;br /&gt;
has been harassing people right here on the streets of &lt;br /&gt;
has been harassing people over in &lt;br /&gt;
The army of &lt;br /&gt;
 is marching here!&lt;br /&gt;
 is marching on &lt;br /&gt;
Search first in &lt;br /&gt;
a guildhall&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a library&lt;br /&gt;
a tavern&lt;br /&gt;
a market&lt;br /&gt;
an underworld spire&lt;br /&gt;
the dungeon&lt;br /&gt;
the sewers&lt;br /&gt;
 there&lt;br /&gt;
I'm not sure exactly where to look.&lt;br /&gt;
somebody whose name I don't know&lt;br /&gt;
CONTEXT&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
BREED&lt;br /&gt;
BATTLEFIELD&lt;br /&gt;
INTERACTION_INSTANCE&lt;br /&gt;
WRITTEN_CONTENT&lt;br /&gt;
IDENTITY&lt;br /&gt;
INCIDENT&lt;br /&gt;
CRIME&lt;br /&gt;
REGION_WEATHER&lt;br /&gt;
CREATION_ZONE&lt;br /&gt;
VEHICLE&lt;br /&gt;
ARMY&lt;br /&gt;
ARMY_CONTROLLER&lt;br /&gt;
ARMY_TRACKING_INFO&lt;br /&gt;
CULTURAL_IDENTITY&lt;br /&gt;
AGREEMENT&lt;br /&gt;
POETIC_FORM&lt;br /&gt;
MUSICAL_FORM&lt;br /&gt;
DANCE_FORM&lt;br /&gt;
SCALE&lt;br /&gt;
RHYTHM&lt;br /&gt;
OCCUPATION&lt;br /&gt;
BELIEF_SYSTEM&lt;br /&gt;
IMAGE_SET&lt;br /&gt;
DIVINATION_SET&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
Nothing beats the open road.  Let us be off!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to guide you if you lead me to glory and death.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
Let us leave as soon as possible.&lt;br /&gt;
This is a cause worthy of struggle.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
That's such a fantastic idea.  I can't wait to be off!&lt;br /&gt;
It's such a noble pursuit.  Let's go immediately!&lt;br /&gt;
It would be so great to perform and make people happy.&lt;br /&gt;
I so love the performing arts.  It's time to go!&lt;br /&gt;
I'd love to travel and create art.&lt;br /&gt;
The performing arts are so important.  Let's go!&lt;br /&gt;
Let's spread the joy!&lt;br /&gt;
The performances will be great.&lt;br /&gt;
A demonstration of your skill might convince me.&lt;br /&gt;
Keep practicing!&lt;br /&gt;
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.&lt;br /&gt;
Can you manage a troupe so large?&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
I have no interest in your objectives.&lt;br /&gt;
I cannot give up my quest for &lt;br /&gt;
I cannot abandon my pilgrimage.&lt;br /&gt;
I cannot, for I am on an important journey.&lt;br /&gt;
I am unfit to brave danger with you.&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
I worship &lt;br /&gt;
I worship no one.&lt;br /&gt;
have&lt;br /&gt;
 my &lt;br /&gt;
Murderer!&lt;br /&gt;
 a murderer.&lt;br /&gt;
 an enemy.&lt;br /&gt;
 a friend.&lt;br /&gt;
 unstable.&lt;br /&gt;
 gladly not of the living.&lt;br /&gt;
 of the living and must be killed.&lt;br /&gt;
The dead!&lt;br /&gt;
 not of the living.&lt;br /&gt;
 the same as me.&lt;br /&gt;
Get away from me!&lt;br /&gt;
 an animal.&lt;br /&gt;
 a safe creature.&lt;br /&gt;
 a dangerous animal.&lt;br /&gt;
 my prisoner.&lt;br /&gt;
 my master.&lt;br /&gt;
 my apprentice.&lt;br /&gt;
 my former master.&lt;br /&gt;
 my former apprentice.&lt;br /&gt;
 my traveling companion.&lt;br /&gt;
 my lover.&lt;br /&gt;
I hate &lt;br /&gt;
 my enemy.&lt;br /&gt;
Intruder!&lt;br /&gt;
 an intruder.&lt;br /&gt;
Vile creature!&lt;br /&gt;
 a monster.&lt;br /&gt;
It is my misfortune that &lt;br /&gt;
 a kindred spirit&lt;br /&gt;
 a close friend&lt;br /&gt;
 a friend&lt;br /&gt;
, but that bond seems so thin now.&lt;br /&gt;
loathe&lt;br /&gt;
hate&lt;br /&gt;
never liked&lt;br /&gt;
 with every fiber of my being&lt;br /&gt;
, and now we can all see why.&lt;br /&gt;
 also&lt;br /&gt;
a legendary hero&lt;br /&gt;
a great hero&lt;br /&gt;
a hero&lt;br /&gt;
so very brave&lt;br /&gt;
brave&lt;br /&gt;
, but those acts bring no forgiveness.&lt;br /&gt;
 reunited &lt;br /&gt;
 bravely put an end to &lt;br /&gt;
you.&lt;br /&gt;
 my partner&lt;br /&gt;
, but it means nothing now.&lt;br /&gt;
a legendary brawler&lt;br /&gt;
capable of such violence&lt;br /&gt;
well-known brawler&lt;br /&gt;
prone to violence&lt;br /&gt;
somewhat violent&lt;br /&gt;
 started a fight with &lt;br /&gt;
a legendary thug&lt;br /&gt;
an infamous thug&lt;br /&gt;
a well-known thug&lt;br /&gt;
a known thug&lt;br /&gt;
thuggish&lt;br /&gt;
 bullied &lt;br /&gt;
 gave an unwelcome name.&lt;br /&gt;
 did not name &lt;br /&gt;
feast&lt;br /&gt;
feasts&lt;br /&gt;
 on the blood of the living!&lt;br /&gt;
a legendary brigand&lt;br /&gt;
an infamous brigand&lt;br /&gt;
a noted brigand&lt;br /&gt;
a known brigand&lt;br /&gt;
a brigand&lt;br /&gt;
 are dangerous outlaws.&lt;br /&gt;
 robbed &lt;br /&gt;
a legendary villain&lt;br /&gt;
an infamous villain&lt;br /&gt;
a noted villain&lt;br /&gt;
a known villain&lt;br /&gt;
unhinged&lt;br /&gt;
 perpetrated a violent attack upon &lt;br /&gt;
a legendary preacher&lt;br /&gt;
a great preacher&lt;br /&gt;
a talented preacher&lt;br /&gt;
a skilled preacher&lt;br /&gt;
gives sermons, and may be a preacher&lt;br /&gt;
a legendary storyteller&lt;br /&gt;
a great storyteller&lt;br /&gt;
a talented storyteller&lt;br /&gt;
a skilled storyteller&lt;br /&gt;
a storyteller, or at least tells stories&lt;br /&gt;
a legendary poet&lt;br /&gt;
a great poet&lt;br /&gt;
a talented poet&lt;br /&gt;
a skilled poet&lt;br /&gt;
a poet, according to some&lt;br /&gt;
a legendary bard&lt;br /&gt;
a great bard&lt;br /&gt;
a talented bard&lt;br /&gt;
a skilled bard&lt;br /&gt;
a modest bard&lt;br /&gt;
a legendary dancer&lt;br /&gt;
a great dancer&lt;br /&gt;
a talented dancer&lt;br /&gt;
a skilled dancer&lt;br /&gt;
something of a dancer&lt;br /&gt;
 good for a deal now and then&lt;br /&gt;
, but you can't bargain your way out of this.&lt;br /&gt;
a legendary quarreler&lt;br /&gt;
infamously quarrelsome&lt;br /&gt;
a noted quarreler&lt;br /&gt;
known to be quarrelsome&lt;br /&gt;
somewhat quarrelsome&lt;br /&gt;
, but you can't argue your way out of this.&lt;br /&gt;
a legendary flatterer&lt;br /&gt;
an infamous flatterer&lt;br /&gt;
a noted flatterer&lt;br /&gt;
a known flatterer&lt;br /&gt;
something of a flatterer&lt;br /&gt;
, but you can't talk your way out of this.&lt;br /&gt;
 a pleasure to speak with&lt;br /&gt;
, but now this stands between us.&lt;br /&gt;
a legendary hunter&lt;br /&gt;
a great hunter&lt;br /&gt;
a talented hunter&lt;br /&gt;
a skilled hunter&lt;br /&gt;
something of a hunter&lt;br /&gt;
a legendary killer&lt;br /&gt;
an infamous killer&lt;br /&gt;
a noted killer&lt;br /&gt;
a known killer&lt;br /&gt;
a killer&lt;br /&gt;
 ended the days of &lt;br /&gt;
a legendary murderer&lt;br /&gt;
an infamous murderer&lt;br /&gt;
a noted murderer&lt;br /&gt;
a known murderer&lt;br /&gt;
a murderer&lt;br /&gt;
 took the life of &lt;br /&gt;
 are my comrades&lt;br /&gt;
 my comrade&lt;br /&gt;
, but nothing can change the facts.&lt;br /&gt;
 are worthy of respect&lt;br /&gt;
 worthy of respect&lt;br /&gt;
, but at what price?&lt;br /&gt;
 are not fit to rule.&lt;br /&gt;
 part of the problem.&lt;br /&gt;
 an enemy fighter.&lt;br /&gt;
 protected knowledge from being irrevocably lost&lt;br /&gt;
, yet that means little now&lt;br /&gt;
 brought back &lt;br /&gt;
 sought out and returned our treasures&lt;br /&gt;
, though it doesn't much matter&lt;br /&gt;
 a thieving scoundrel.&lt;br /&gt;
 stole &lt;br /&gt;
 a protector of the defenseless&lt;br /&gt;
, but that hardly matters now.&lt;br /&gt;
 challenged &lt;br /&gt;
 justly slew &lt;br /&gt;
 on my side&lt;br /&gt;
, but what does that mean now?&lt;br /&gt;
 brought battle to &lt;br /&gt;
 boldly slew &lt;br /&gt;
one of the most loyal soldiers to serve anybody at any time&lt;br /&gt;
famous for your loyalty as a soldier&lt;br /&gt;
such a loyal soldier&lt;br /&gt;
a very loyal soldier&lt;br /&gt;
a loyal soldier&lt;br /&gt;
.  What happened to bring us to this?&lt;br /&gt;
 my neighbor.&lt;br /&gt;
I don't know &lt;br /&gt;
This must be stopped by any means at our disposal.&lt;br /&gt;
It's not my problem.&lt;br /&gt;
It was inevitable.&lt;br /&gt;
This is the life for me.&lt;br /&gt;
It is terrifying.&lt;br /&gt;
I don't know anything about that.&lt;br /&gt;
We are in the right in all matters.&lt;br /&gt;
They are outlaws.&lt;br /&gt;
I don't care one way or another.&lt;br /&gt;
I hate it.&lt;br /&gt;
I am afraid of it.&lt;br /&gt;
That is sad but not unexpected.&lt;br /&gt;
That is terrible.&lt;br /&gt;
That's terrific!&lt;br /&gt;
It accords with my faith.&lt;br /&gt;
Preaching is my calling.&lt;br /&gt;
I enjoyed performing.&lt;br /&gt;
It was legendary.&lt;br /&gt;
It was fantastic.&lt;br /&gt;
It was great.&lt;br /&gt;
It was good.&lt;br /&gt;
It was okay.&lt;br /&gt;
I'm conflicted.&lt;br /&gt;
I agree completely.&lt;br /&gt;
So true, so true.&lt;br /&gt;
No doubt.&lt;br /&gt;
Truly.&lt;br /&gt;
I concur!&lt;br /&gt;
This preacher&lt;br /&gt;
This storyteller&lt;br /&gt;
This recitation&lt;br /&gt;
That sounds just like the &lt;br /&gt;
This &lt;br /&gt;
 player&lt;br /&gt;
This singer&lt;br /&gt;
This chanter&lt;br /&gt;
This dancer&lt;br /&gt;
 is fantastic!&lt;br /&gt;
 is awesome!&lt;br /&gt;
 is magnificant!&lt;br /&gt;
?  Unbelievable talent!&lt;br /&gt;
.  How can I even describe the skill?&lt;br /&gt;
 is legendary.&lt;br /&gt;
!  Amazing ability.&lt;br /&gt;
That sounds almost like the &lt;br /&gt;
 is great.&lt;br /&gt;
 is splendid.&lt;br /&gt;
 is really quite good!&lt;br /&gt;
 shows such talent.&lt;br /&gt;
That sounds like the &lt;br /&gt;
 is good.&lt;br /&gt;
 is pretty good.&lt;br /&gt;
 is alright!&lt;br /&gt;
 has promise.&lt;br /&gt;
That sounds vaguely like the &lt;br /&gt;
 is okay.&lt;br /&gt;
 is fine.&lt;br /&gt;
 is alright.&lt;br /&gt;
 could be better.&lt;br /&gt;
 could be worse.&lt;br /&gt;
 is middling.&lt;br /&gt;
Is that supposed to be the &lt;br /&gt;
 is no good.&lt;br /&gt;
 stinks!&lt;br /&gt;
 is lousy.&lt;br /&gt;
 is a waste of time.&lt;br /&gt;
 couldn't be much worse.&lt;br /&gt;
 is terrible.&lt;br /&gt;
 is just bad.&lt;br /&gt;
 doesn't belong here.&lt;br /&gt;
 makes me retch.&lt;br /&gt;
?  Awful.&lt;br /&gt;
This is my favorite dance.&lt;br /&gt;
The accompaniment is my favorite music.&lt;br /&gt;
This is my favorite music.&lt;br /&gt;
The lyrics of the accompaniment are my favorite poetry.&lt;br /&gt;
The lyrics are my favorite poetry.&lt;br /&gt;
This is my favorite poetry.&lt;br /&gt;
I love the reflective lyrics of the accompaniment.&lt;br /&gt;
I love the reflective lyrics.&lt;br /&gt;
I love reflective poetry.&lt;br /&gt;
I hate the self-absorbed lyrics of the accompaniment.&lt;br /&gt;
I hate the self-absorbed lyrics.&lt;br /&gt;
I hate self-absorbed poetry.&lt;br /&gt;
I love the riddle in the lyrics of the accompaniment.&lt;br /&gt;
I love the riddle in the lyrics.&lt;br /&gt;
I love riddles.&lt;br /&gt;
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.&lt;br /&gt;
Why is there a riddle in the lyrics?  I hate riddles.&lt;br /&gt;
I hate riddles.&lt;br /&gt;
The lyrics of the accompaniment are so embarrassing!&lt;br /&gt;
The lyrics are so embarrassing!&lt;br /&gt;
This poetry is so embarrassing!&lt;br /&gt;
The lyrics of the accompaniment are so funny!&lt;br /&gt;
The lyrics are so funny!&lt;br /&gt;
This poetry is so funny!&lt;br /&gt;
I love the raunchy lyrics of the accompaniment!&lt;br /&gt;
I love the raunchy lyrics!&lt;br /&gt;
I love raunchy poetry!&lt;br /&gt;
I love the ribald lyrics of the accompaniment.&lt;br /&gt;
I love the ribald lyrics.&lt;br /&gt;
I love ribald poetry.&lt;br /&gt;
Must the lyrics of the accompaniment be so off-putting?&lt;br /&gt;
These lyrics are simply unacceptable.&lt;br /&gt;
I hate this sleazy sort of poetry.&lt;br /&gt;
I love the light lyrics of the accompaniment.&lt;br /&gt;
I love the light lyrics.&lt;br /&gt;
I love light poetry.&lt;br /&gt;
Couldn't the lyrics of the accompaniment be a bit more somber?&lt;br /&gt;
These lyrics are too breezy.&lt;br /&gt;
I prefer more weighty subject matter myself.&lt;br /&gt;
I love the solemn lyrics of the accompaniment.&lt;br /&gt;
I love the solemn lyrics.&lt;br /&gt;
I love solemn poetry.&lt;br /&gt;
The lyrics of the accompaniment are way too serious.&lt;br /&gt;
These lyrics are too austere.&lt;br /&gt;
I can't stand poetry this serious.&lt;br /&gt;
This legendary hunt has saved us from a mighty enemy!&lt;br /&gt;
This magnificent hunt has saved us from a fearsome enemy!&lt;br /&gt;
This great hunt has saved us from a dangerous enemy!&lt;br /&gt;
This worthy hunt has rid us of an enemy.&lt;br /&gt;
This hunt has rid us of a nuisance.&lt;br /&gt;
That was a legendary hunt!&lt;br /&gt;
That was a magnificent hunt!&lt;br /&gt;
That was a great hunt!&lt;br /&gt;
That was a worthy hunt.&lt;br /&gt;
That was hunter's work.&lt;br /&gt;
We are saved from a mighty enemy!&lt;br /&gt;
We are saved from a fearsome enemy!&lt;br /&gt;
We are saved from a dangerous enemy!&lt;br /&gt;
We are rid of an enemy.&lt;br /&gt;
We are rid of a nuisance.&lt;br /&gt;
The defenseless are safer from outlaws.&lt;br /&gt;
Thank you!&lt;br /&gt;
You have my thanks.&lt;br /&gt;
suspicion&lt;br /&gt;
alarm&lt;br /&gt;
shock&lt;br /&gt;
grief&lt;br /&gt;
triumph&lt;br /&gt;
rage&lt;br /&gt;
satisfaction&lt;br /&gt;
fear&lt;br /&gt;
sadness&lt;br /&gt;
love&lt;br /&gt;
bliss&lt;br /&gt;
vengefulness&lt;br /&gt;
terror&lt;br /&gt;
acceptance&lt;br /&gt;
admiration&lt;br /&gt;
agitation&lt;br /&gt;
aggravation&lt;br /&gt;
alienation&lt;br /&gt;
amazement&lt;br /&gt;
ambivalence&lt;br /&gt;
amusement&lt;br /&gt;
anger&lt;br /&gt;
anguish&lt;br /&gt;
annoyance&lt;br /&gt;
anxiety&lt;br /&gt;
apathy&lt;br /&gt;
arousal&lt;br /&gt;
astonishment&lt;br /&gt;
aversion&lt;br /&gt;
bitterness&lt;br /&gt;
boredom&lt;br /&gt;
confusion&lt;br /&gt;
contempt&lt;br /&gt;
contentment&lt;br /&gt;
dejection&lt;br /&gt;
delight&lt;br /&gt;
disappointment&lt;br /&gt;
disgust&lt;br /&gt;
dislike&lt;br /&gt;
dismay&lt;br /&gt;
displeasure&lt;br /&gt;
distress&lt;br /&gt;
eagerness&lt;br /&gt;
elation&lt;br /&gt;
embarrassment&lt;br /&gt;
emptiness&lt;br /&gt;
exasperation&lt;br /&gt;
exhilaration&lt;br /&gt;
ferocity&lt;br /&gt;
fondness&lt;br /&gt;
fright&lt;br /&gt;
frustration&lt;br /&gt;
glee&lt;br /&gt;
gloom&lt;br /&gt;
glumness&lt;br /&gt;
grouchiness&lt;br /&gt;
grumpiness&lt;br /&gt;
guilt&lt;br /&gt;
hatred&lt;br /&gt;
hopelessness&lt;br /&gt;
humiliation&lt;br /&gt;
insult&lt;br /&gt;
interest&lt;br /&gt;
irritation&lt;br /&gt;
isolation&lt;br /&gt;
jolliness&lt;br /&gt;
joviality&lt;br /&gt;
jubilation&lt;br /&gt;
loneliness&lt;br /&gt;
misery&lt;br /&gt;
mortification&lt;br /&gt;
nervousness&lt;br /&gt;
nostalgia&lt;br /&gt;
optimism&lt;br /&gt;
outrage&lt;br /&gt;
panic&lt;br /&gt;
patience&lt;br /&gt;
passion&lt;br /&gt;
pleasure&lt;br /&gt;
pride&lt;br /&gt;
rapture&lt;br /&gt;
rejection&lt;br /&gt;
relief&lt;br /&gt;
regret&lt;br /&gt;
remorse&lt;br /&gt;
repentance&lt;br /&gt;
resentment&lt;br /&gt;
righteous&lt;br /&gt;
indignation&lt;br /&gt;
self&lt;br /&gt;
pity&lt;br /&gt;
servile&lt;br /&gt;
shame&lt;br /&gt;
tenderness&lt;br /&gt;
thrill&lt;br /&gt;
uneasiness&lt;br /&gt;
unhappiness&lt;br /&gt;
wonder&lt;br /&gt;
worry&lt;br /&gt;
wrath&lt;br /&gt;
zeal&lt;br /&gt;
angst&lt;br /&gt;
expectancy&lt;br /&gt;
doubt&lt;br /&gt;
enthusiasm&lt;br /&gt;
pessimism&lt;br /&gt;
euphoria&lt;br /&gt;
gaiety&lt;br /&gt;
excitement&lt;br /&gt;
Acknowledge lack of suspicion&lt;br /&gt;
Acknowledge lack of alarm&lt;br /&gt;
Acknowledge lack of shock&lt;br /&gt;
Acknowledge lack of horror&lt;br /&gt;
Acknowledge lack of grief&lt;br /&gt;
Acknowledge lack of triumph&lt;br /&gt;
Acknowledge lack of rage&lt;br /&gt;
Acknowledge lack of grim satisfaction&lt;br /&gt;
Acknowledge lack of fear&lt;br /&gt;
Acknowledge lack of sadness&lt;br /&gt;
Acknowledge lack of satisfaction&lt;br /&gt;
Acknowledge lack of love&lt;br /&gt;
Acknowledge lack of bliss&lt;br /&gt;
Acknowledge lack of excitement&lt;br /&gt;
Acknowledge lack of gaiety&lt;br /&gt;
Acknowledge lack of joy&lt;br /&gt;
Acknowledge lack of vengefulness&lt;br /&gt;
Acknowledge lack of terror&lt;br /&gt;
Acknowledge lack of agony&lt;br /&gt;
Acknowledge lack of anguish&lt;br /&gt;
Acknowledge lack of despair&lt;br /&gt;
Acknowledge lack of dismay&lt;br /&gt;
Acknowledge lack of distress&lt;br /&gt;
Acknowledge lack of fright&lt;br /&gt;
Acknowledge lack of misery&lt;br /&gt;
Acknowledge lack of mortification&lt;br /&gt;
Acknowledge lack of being shaken&lt;br /&gt;
Acknowledge lack of acceptance&lt;br /&gt;
Acknowledge lack of admiration&lt;br /&gt;
Acknowledge lack of agitation&lt;br /&gt;
Acknowledge lack of aggravation&lt;br /&gt;
Acknowledge lack of alienation&lt;br /&gt;
Acknowledge lack of amazement&lt;br /&gt;
Acknowledge lack of ambivalence&lt;br /&gt;
Acknowledge lack of anger&lt;br /&gt;
Acknowledge lack of annoyance&lt;br /&gt;
Acknowledge lack of anxiety&lt;br /&gt;
Acknowledge lack of apathy&lt;br /&gt;
Acknowledge lack of arousal&lt;br /&gt;
Acknowledge lack of astonishment&lt;br /&gt;
Acknowledge lack of aversion&lt;br /&gt;
Acknowledge lack of awe&lt;br /&gt;
Acknowledge lack of bitterness&lt;br /&gt;
Acknowledge lack of boredom&lt;br /&gt;
Acknowledge lack of caring&lt;br /&gt;
Acknowledge lack of confusion&lt;br /&gt;
Acknowledge lack of contempt&lt;br /&gt;
Acknowledge lack of dejection&lt;br /&gt;
Acknowledge lack of disappointment&lt;br /&gt;
Acknowledge lack of disgust&lt;br /&gt;
Acknowledge lack of disillusionment&lt;br /&gt;
Acknowledge lack of dislike&lt;br /&gt;
Acknowledge lack of displeasure&lt;br /&gt;
Acknowledge lack of eagerness&lt;br /&gt;
Acknowledge lack of embarrassment&lt;br /&gt;
Acknowledge lack of empathy&lt;br /&gt;
Acknowledge lack of emptiness&lt;br /&gt;
Acknowledge lack of exasperation&lt;br /&gt;
Acknowledge lack of ferocity&lt;br /&gt;
Acknowledge lack of frustration&lt;br /&gt;
Acknowledge lack of gloom&lt;br /&gt;
Acknowledge lack of glumness&lt;br /&gt;
Acknowledge lack of gratitude&lt;br /&gt;
Acknowledge lack of grouchiness&lt;br /&gt;
Acknowledge lack of grumpiness&lt;br /&gt;
Acknowledge lack of guilt&lt;br /&gt;
Acknowledge lack of hatred&lt;br /&gt;
Acknowledge lack of hope&lt;br /&gt;
Acknowledge lack of hopelessness&lt;br /&gt;
Acknowledge lack of humiliation&lt;br /&gt;
Acknowledge lack of insult&lt;br /&gt;
Acknowledge lack of interest&lt;br /&gt;
Acknowledge lack of irritation&lt;br /&gt;
Acknowledge lack of isolation&lt;br /&gt;
Acknowledge lack of loathing&lt;br /&gt;
Acknowledge lack of loneliness&lt;br /&gt;
Acknowledge lack of lust&lt;br /&gt;
Acknowledge lack of nervousness&lt;br /&gt;
Acknowledge lack of nostalgia&lt;br /&gt;
Acknowledge lack of optimism&lt;br /&gt;
Acknowledge lack of outrage&lt;br /&gt;
Acknowledge lack of panic&lt;br /&gt;
Acknowledge lack of patience&lt;br /&gt;
Acknowledge lack of passion&lt;br /&gt;
Acknowledge lack of rejection&lt;br /&gt;
Acknowledge lack of relief&lt;br /&gt;
Acknowledge lack of regret&lt;br /&gt;
Acknowledge lack of remorse&lt;br /&gt;
Acknowledge lack of repentance&lt;br /&gt;
Acknowledge lack of resentment&lt;br /&gt;
Acknowledge lack of restlessness&lt;br /&gt;
Acknowledge lack of righteous indignation&lt;br /&gt;
Acknowledge lack of self-pity&lt;br /&gt;
Acknowledge lack of servility&lt;br /&gt;
Acknowledge lack of shame&lt;br /&gt;
Acknowledge lack of sympathy&lt;br /&gt;
Acknowledge lack of tenderness&lt;br /&gt;
Acknowledge lack of uneasiness&lt;br /&gt;
Acknowledge lack of unhappiness&lt;br /&gt;
Acknowledge lack of wonder&lt;br /&gt;
Acknowledge lack of worry&lt;br /&gt;
Acknowledge lack of wrath&lt;br /&gt;
Acknowledge lack of zeal&lt;br /&gt;
Acknowledge lack of adoration&lt;br /&gt;
Acknowledge lack of affection&lt;br /&gt;
Acknowledge lack of amusement&lt;br /&gt;
Acknowledge lack of contentment&lt;br /&gt;
Acknowledge lack of delight&lt;br /&gt;
Acknowledge lack of elation&lt;br /&gt;
Acknowledge lack of enjoyment&lt;br /&gt;
Acknowledge lack of exhilaration&lt;br /&gt;
Acknowledge lack of fondness&lt;br /&gt;
Acknowledge lack of freedom&lt;br /&gt;
Acknowledge lack of glee&lt;br /&gt;
Acknowledge lack of happiness&lt;br /&gt;
Acknowledge lack of jolliness&lt;br /&gt;
Acknowledge lack of joviality&lt;br /&gt;
Acknowledge lack of jubilation&lt;br /&gt;
Acknowledge lack of pleasure&lt;br /&gt;
Acknowledge lack of pride&lt;br /&gt;
Acknowledge lack of rapture&lt;br /&gt;
Acknowledge lack of a thrill&lt;br /&gt;
Acknowledge lack of existential crisis&lt;br /&gt;
Acknowledge lack of defeat&lt;br /&gt;
Acknowledge lack of expectancy&lt;br /&gt;
Acknowledge lack of doubt&lt;br /&gt;
Acknowledge lack of enthusiasm&lt;br /&gt;
Acknowledge lack of pessimism&lt;br /&gt;
Acknowledge lack of euphoria&lt;br /&gt;
State minor feeling of suspicion&lt;br /&gt;
Dismiss minor feeling of alarm&lt;br /&gt;
dismiss&lt;br /&gt;
Dismiss minor feeling of shock&lt;br /&gt;
Dismiss minor feeling of horror&lt;br /&gt;
Dismiss minor feeling of grief&lt;br /&gt;
State minor feeling of triumph&lt;br /&gt;
Dismiss minor feeling of rage&lt;br /&gt;
State minor feeling of grim satisfaction&lt;br /&gt;
Dismiss minor feeling of fear&lt;br /&gt;
Dismiss minor feeling of sadness&lt;br /&gt;
State minor feeling of satisfaction&lt;br /&gt;
State minor feeling of love&lt;br /&gt;
State minor feeling of bliss&lt;br /&gt;
State minor feeling of excitement&lt;br /&gt;
State minor feeling of gaiety&lt;br /&gt;
State minor feeling of joy&lt;br /&gt;
State minor feeling of vengefulness&lt;br /&gt;
Dismiss minor feeling of terror&lt;br /&gt;
Dismiss minor feeling of agony&lt;br /&gt;
Dismiss minor feeling of anguish&lt;br /&gt;
Dismiss minor feeling of despair&lt;br /&gt;
Dismiss minor feeling of dismay&lt;br /&gt;
Dismiss minor feeling of distress&lt;br /&gt;
Dismiss minor feeling of fright&lt;br /&gt;
Dismiss minor feeling of misery&lt;br /&gt;
Dismiss minor feeling of mortification&lt;br /&gt;
Dismiss minor feeling of being shaken&lt;br /&gt;
State minor feeling of acceptance&lt;br /&gt;
State minor feeling of admiration&lt;br /&gt;
State minor feeling of agitation&lt;br /&gt;
State minor feeling of aggravation&lt;br /&gt;
State minor feeling of alienation&lt;br /&gt;
State minor feeling of amazement&lt;br /&gt;
State minor feeling of ambivalence&lt;br /&gt;
State minor feeling of anger&lt;br /&gt;
State minor feeling of annoyance&lt;br /&gt;
State minor feeling of anxiety&lt;br /&gt;
State minor feeling of apathy&lt;br /&gt;
State minor feeling of arousal&lt;br /&gt;
State minor feeling of astonishment&lt;br /&gt;
State minor feeling of aversion&lt;br /&gt;
State minor feeling of awe&lt;br /&gt;
State minor feeling of bitterness&lt;br /&gt;
State minor feeling of boredom&lt;br /&gt;
State minor feeling of caring&lt;br /&gt;
State minor feeling of confusion&lt;br /&gt;
State minor feeling of contempt&lt;br /&gt;
State minor feeling of dejection&lt;br /&gt;
State minor feeling of disappointment&lt;br /&gt;
State minor feeling of disgust&lt;br /&gt;
State minor feeling of disillusionment&lt;br /&gt;
State minor feeling of dislike&lt;br /&gt;
State minor feeling of displeasure&lt;br /&gt;
State minor feeling of eagerness&lt;br /&gt;
State minor feeling of embarrassment&lt;br /&gt;
State minor feeling of empathy&lt;br /&gt;
State minor feeling of emptiness&lt;br /&gt;
State minor feeling of exasperation&lt;br /&gt;
State minor feeling of ferocity&lt;br /&gt;
State minor feeling of frustration&lt;br /&gt;
State minor feeling of gloom&lt;br /&gt;
State minor feeling of glumness&lt;br /&gt;
State minor feeling of gratitude&lt;br /&gt;
State minor feeling of grouchiness&lt;br /&gt;
State minor feeling of grumpiness&lt;br /&gt;
State minor feeling of guilt&lt;br /&gt;
State minor feeling of hatred&lt;br /&gt;
State minor feeling of hope&lt;br /&gt;
State minor feeling of hopelessness&lt;br /&gt;
State minor feeling of humiliation&lt;br /&gt;
State minor feeling of insult&lt;br /&gt;
State minor feeling of interest&lt;br /&gt;
State minor feeling of irritation&lt;br /&gt;
State minor feeling of isolation&lt;br /&gt;
State minor feeling of loathing&lt;br /&gt;
State minor feeling of loneliness&lt;br /&gt;
State minor feeling of lust&lt;br /&gt;
State minor feeling of nervousness&lt;br /&gt;
State minor feeling of nostalgia&lt;br /&gt;
State minor feeling of optimism&lt;br /&gt;
State minor feeling of outrage&lt;br /&gt;
State minor feeling of panic&lt;br /&gt;
State minor feeling of patience&lt;br /&gt;
State minor feeling of passion&lt;br /&gt;
State minor feeling of rejection&lt;br /&gt;
State minor feeling of relief&lt;br /&gt;
State minor feeling of regret&lt;br /&gt;
State minor feeling of remorse&lt;br /&gt;
State minor feeling of repentance&lt;br /&gt;
State minor feeling of resentment&lt;br /&gt;
State minor feeling of restlessness&lt;br /&gt;
State minor feeling of righteous indignation&lt;br /&gt;
State minor feeling of self-pity&lt;br /&gt;
State minor feeling of servility&lt;br /&gt;
State minor feeling of shame&lt;br /&gt;
State minor feeling of sympathy&lt;br /&gt;
State minor feeling of tenderness&lt;br /&gt;
State minor feeling of uneasiness&lt;br /&gt;
State minor feeling of unhappiness&lt;br /&gt;
State minor feeling of wonder&lt;br /&gt;
State minor feeling of worry&lt;br /&gt;
State minor feeling of wrath&lt;br /&gt;
State minor feeling of zeal&lt;br /&gt;
State minor feeling of adoration&lt;br /&gt;
State minor feeling of affection&lt;br /&gt;
State minor feeling of amusement&lt;br /&gt;
State minor feeling of contentment&lt;br /&gt;
State minor feeling of delight&lt;br /&gt;
State minor feeling of elation&lt;br /&gt;
State minor feeling of enjoyment&lt;br /&gt;
State minor feeling of exhilaration&lt;br /&gt;
State minor feeling of fondness&lt;br /&gt;
State minor feeling of freedom&lt;br /&gt;
State minor feeling of glee&lt;br /&gt;
State minor feeling of happiness&lt;br /&gt;
State minor feeling of jolliness&lt;br /&gt;
State minor feeling of joviality&lt;br /&gt;
State minor feeling of jubilation&lt;br /&gt;
State minor feeling of pleasure&lt;br /&gt;
State minor feeling of pride&lt;br /&gt;
State feelings, somewhat enraptured&lt;br /&gt;
State feelings, somewhat thrilled&lt;br /&gt;
Dismiss minor existential crisis&lt;br /&gt;
Dismiss minor feeling of defeat&lt;br /&gt;
State feelings, somewhat expectant&lt;br /&gt;
Dismiss minor doubts&lt;br /&gt;
State minor feeling of enthusiasm&lt;br /&gt;
Dismiss minor feeling of pessimism&lt;br /&gt;
State minor feeling of euphoria&lt;br /&gt;
State feelings of suspicion&lt;br /&gt;
Verbally struggle against alarm&lt;br /&gt;
struggle&lt;br /&gt;
Verbally struggle against shock&lt;br /&gt;
Verbally struggle against horror&lt;br /&gt;
Verbally struggle against grief&lt;br /&gt;
State feelings of triumph&lt;br /&gt;
Verbally struggle against rage&lt;br /&gt;
State feelings of grim satisfaction&lt;br /&gt;
Verbally struggle against fear&lt;br /&gt;
Verbally struggle against sadness&lt;br /&gt;
State feelings of satisfaction&lt;br /&gt;
State feelings of love&lt;br /&gt;
State feelings of bliss&lt;br /&gt;
State feelings of excitement&lt;br /&gt;
State feelings of gaiety&lt;br /&gt;
State feelings of joy&lt;br /&gt;
State feelings of vengefulness&lt;br /&gt;
Verbally struggle against terror&lt;br /&gt;
Verbally struggle against agony&lt;br /&gt;
Verbally struggle against anguish&lt;br /&gt;
Verbally struggle against despair&lt;br /&gt;
Verbally struggle against dismay&lt;br /&gt;
Verbally struggle against distress&lt;br /&gt;
Verbally struggle against fright&lt;br /&gt;
Verbally struggle against misery&lt;br /&gt;
Verbally struggle against mortification&lt;br /&gt;
Verbally struggle, shaken&lt;br /&gt;
State feelings of acceptance&lt;br /&gt;
State feelings of admiration&lt;br /&gt;
State feelings of agitation&lt;br /&gt;
State feelings of aggravation&lt;br /&gt;
State feelings of alienation&lt;br /&gt;
State feelings of amazement&lt;br /&gt;
State feelings of ambivalence&lt;br /&gt;
State feelings of anger&lt;br /&gt;
State feelings of annoyance&lt;br /&gt;
State feelings of anxiety&lt;br /&gt;
State feelings of apathy&lt;br /&gt;
State feelings of arousal&lt;br /&gt;
State feelings of astonishment&lt;br /&gt;
State feelings of aversion&lt;br /&gt;
State feelings of awe&lt;br /&gt;
State feelings of bitterness&lt;br /&gt;
State feelings of boredom&lt;br /&gt;
State feelings of caring&lt;br /&gt;
State feelings of confusion&lt;br /&gt;
State feelings of contempt&lt;br /&gt;
State feelings of dejection&lt;br /&gt;
State feelings of disappointment&lt;br /&gt;
State feelings of disgust&lt;br /&gt;
State feelings of disillusionment&lt;br /&gt;
State feelings of dislike&lt;br /&gt;
State feelings of displeasure&lt;br /&gt;
State feelings of eagerness&lt;br /&gt;
State feelings of embarassment&lt;br /&gt;
State feelings of empathy&lt;br /&gt;
State feelings of emptiness&lt;br /&gt;
State feelings of exasperation&lt;br /&gt;
State feelings of ferocity&lt;br /&gt;
State feelings of frustration&lt;br /&gt;
State feelings of gloom&lt;br /&gt;
State feelings of glumness&lt;br /&gt;
State feelings of gratitude&lt;br /&gt;
State feelings of grouchiness&lt;br /&gt;
State feelings of grumpiness&lt;br /&gt;
State feelings of guilt&lt;br /&gt;
State feelings of hatred&lt;br /&gt;
State feelings of hope&lt;br /&gt;
State feelings of hopelessness&lt;br /&gt;
State feelings of humiliation&lt;br /&gt;
State feelings of insult&lt;br /&gt;
State feelings of interest&lt;br /&gt;
State feelings of irritation&lt;br /&gt;
State feelings of isolation&lt;br /&gt;
State feelings of loathing&lt;br /&gt;
State feelings of loneliness&lt;br /&gt;
State feelings of lust&lt;br /&gt;
State feelings of nervousness&lt;br /&gt;
State feelings of nostalgia&lt;br /&gt;
State feelings of optimism&lt;br /&gt;
State feelings of outrage&lt;br /&gt;
State feelings of panic&lt;br /&gt;
State feelings of patience&lt;br /&gt;
State feelings of passion&lt;br /&gt;
State feelings of rejection&lt;br /&gt;
State feelings of relief&lt;br /&gt;
State feelings of regret&lt;br /&gt;
State feelings of remorse&lt;br /&gt;
State feelings of repentance&lt;br /&gt;
State feelings of resentment&lt;br /&gt;
State feelings of restlessness&lt;br /&gt;
State feelings of righteous indignation&lt;br /&gt;
State feelings of self-pity&lt;br /&gt;
State feelings of servility&lt;br /&gt;
State feelings of shame&lt;br /&gt;
State feelings of sympathy&lt;br /&gt;
State feelings of tenderness&lt;br /&gt;
State feelings of uneasiness&lt;br /&gt;
State feelings of unhappiness&lt;br /&gt;
State feelings of wonder&lt;br /&gt;
State feelings of worry&lt;br /&gt;
State feelings of wrath&lt;br /&gt;
State feelings of zeal&lt;br /&gt;
State feelings of adoration&lt;br /&gt;
State feelings of affection&lt;br /&gt;
State feelings of amusement&lt;br /&gt;
State feelings of contentment&lt;br /&gt;
State feelings of delight&lt;br /&gt;
State feelings of elation&lt;br /&gt;
State feelings of enjoyment&lt;br /&gt;
State feelings of exhilaration&lt;br /&gt;
State feelings of fondness&lt;br /&gt;
State feelings of freedom&lt;br /&gt;
State feelings of glee&lt;br /&gt;
State feelings of happiness&lt;br /&gt;
State feelings of jolliness&lt;br /&gt;
State feelings of joviality&lt;br /&gt;
State feelings of jubilation&lt;br /&gt;
State feelings of pleasure&lt;br /&gt;
State feelings of pride&lt;br /&gt;
State feelings, enraptured&lt;br /&gt;
State feelings, thrilled&lt;br /&gt;
Verbally struggle against existential crisis&lt;br /&gt;
Verbally struggle, defeated&lt;br /&gt;
State feelings, expectant&lt;br /&gt;
Verbally struggle against doubt&lt;br /&gt;
State feelings of enthusiasm&lt;br /&gt;
Verbally struggle against pessimism&lt;br /&gt;
State feelings of euphoria&lt;br /&gt;
State feelings of great suspicion&lt;br /&gt;
Verbally struggle against great alarm&lt;br /&gt;
Verbally struggle against great shock&lt;br /&gt;
Verbally struggle against great horror&lt;br /&gt;
Verbally struggle against great grief&lt;br /&gt;
State feelings of great triumph&lt;br /&gt;
Fail the struggle against great rage&lt;br /&gt;
State feelings of great grim satisfaction&lt;br /&gt;
Verbally struggle against great fear&lt;br /&gt;
Verbally struggle against great sadness&lt;br /&gt;
State feelings of great satisfaction&lt;br /&gt;
State feelings of great love&lt;br /&gt;
State feelings of great bliss&lt;br /&gt;
State feelings of great excitement&lt;br /&gt;
State feelings of great gaiety&lt;br /&gt;
State feelings of great joy&lt;br /&gt;
State feelings of great vengefulness&lt;br /&gt;
Verbally struggle against great terror&lt;br /&gt;
Verbally struggle against great agony&lt;br /&gt;
Verbally struggle against great anguish&lt;br /&gt;
Verbally struggle against great despair&lt;br /&gt;
Verbally struggle against great dismay&lt;br /&gt;
Verbally struggle against great distress&lt;br /&gt;
Verbally struggle against great fright&lt;br /&gt;
Verbally struggle against great misery&lt;br /&gt;
Verbally struggle against great mortification&lt;br /&gt;
Verbally struggle, greatly shaken&lt;br /&gt;
State feelings of great acceptance&lt;br /&gt;
State feelings of great admiration&lt;br /&gt;
State feelings of great agitation&lt;br /&gt;
State feelings of great aggravation&lt;br /&gt;
State feelings of great alienation&lt;br /&gt;
State feelings of great amazement&lt;br /&gt;
State feelings of great ambivalence&lt;br /&gt;
State feelings of great anger&lt;br /&gt;
State feelings of great annoyance&lt;br /&gt;
State feelings of great anxiety&lt;br /&gt;
State feelings of great apathy&lt;br /&gt;
State feelings of great arousal&lt;br /&gt;
State feelings of great astonishment&lt;br /&gt;
State feelings of great aversion&lt;br /&gt;
State feelings of great awe&lt;br /&gt;
State feelings of great bitterness&lt;br /&gt;
State feelings of great boredom&lt;br /&gt;
State feelings of great caring&lt;br /&gt;
State feelings of great confusion&lt;br /&gt;
State feelings of great contempt&lt;br /&gt;
State feelings of great dejection&lt;br /&gt;
State feelings of great disappointment&lt;br /&gt;
State feelings of great disgust&lt;br /&gt;
State feelings of great disillusionment&lt;br /&gt;
State feelings of great dislike&lt;br /&gt;
State feelings of great displeasure&lt;br /&gt;
State feelings of great eagerness&lt;br /&gt;
State feelings of great embarrassment&lt;br /&gt;
State feelings of great empathy&lt;br /&gt;
State feelings of great emptiness&lt;br /&gt;
State feelings of great exasperation&lt;br /&gt;
State feelings of great ferocity&lt;br /&gt;
State feelings of great frustration&lt;br /&gt;
State feelings of great gloom&lt;br /&gt;
State feelings of great glumness&lt;br /&gt;
State feelings of great gratitude&lt;br /&gt;
State feelings of great grouchiness&lt;br /&gt;
State feelings of great grumpiness&lt;br /&gt;
State feelings of great guilt&lt;br /&gt;
State feelings of great hatred&lt;br /&gt;
State feelings of great hope&lt;br /&gt;
State feelings of great hopelessness&lt;br /&gt;
State feelings of great humiliation&lt;br /&gt;
State feelings of great insult&lt;br /&gt;
State feelings of great interest&lt;br /&gt;
State feelings of great irritation&lt;br /&gt;
State feelings of great isolation&lt;br /&gt;
State feelings of great loathing&lt;br /&gt;
State feelings of great loneliness&lt;br /&gt;
State feelings of great lust&lt;br /&gt;
State feelings of great nervousness&lt;br /&gt;
State feelings of great nostalgia&lt;br /&gt;
State feelings of great optimism&lt;br /&gt;
State feelings of great outrage&lt;br /&gt;
State feelings of great panic&lt;br /&gt;
State feelings of great patience&lt;br /&gt;
State feelings of great passion&lt;br /&gt;
State feelings of great rejection&lt;br /&gt;
State feelings of great relief&lt;br /&gt;
State feelings of great regret&lt;br /&gt;
State feelings of great remorse&lt;br /&gt;
State feelings of great repentance&lt;br /&gt;
State feelings of great resentment&lt;br /&gt;
State feelings of great restlessness&lt;br /&gt;
State feelings of great righteous indignation&lt;br /&gt;
State feelings of great self-pity&lt;br /&gt;
State feelings of great servility&lt;br /&gt;
State feelings of great shame&lt;br /&gt;
State feelings of great sympathy&lt;br /&gt;
State feelings of great tenderness&lt;br /&gt;
State feelings of great uneasiness&lt;br /&gt;
State feelings of great unhappiness&lt;br /&gt;
State feelings of great wonder&lt;br /&gt;
State feelings of great worry&lt;br /&gt;
State feelings of great wrath&lt;br /&gt;
State feelings of great zeal&lt;br /&gt;
State feelings of great adoration&lt;br /&gt;
State feelings of great affection&lt;br /&gt;
State feelings of great amusement&lt;br /&gt;
State feelings of great contentment&lt;br /&gt;
State feelings of great delight&lt;br /&gt;
State feelings of great elation&lt;br /&gt;
State feelings of great enjoyment&lt;br /&gt;
State feelings of great exhilaration&lt;br /&gt;
State feelings of great fondness&lt;br /&gt;
State feelings of great freedom&lt;br /&gt;
State feelings of great flee&lt;br /&gt;
State feelings of great happiness&lt;br /&gt;
State feelings of great jolliness&lt;br /&gt;
State feelings of great joviality&lt;br /&gt;
State feelings of great jubilation&lt;br /&gt;
State feelings of great pleasure&lt;br /&gt;
State feelings of great pride&lt;br /&gt;
State feelings, greatly enraptured&lt;br /&gt;
State feelings, greatly thrilled&lt;br /&gt;
Verbally struggle against looming existential crisis&lt;br /&gt;
Verbally struggle, greatly defeated&lt;br /&gt;
State feelings, greatly expectant&lt;br /&gt;
Verbally struggle against great doubt&lt;br /&gt;
State feelings of great enthusiasm&lt;br /&gt;
Verbally struggle against great pessimism&lt;br /&gt;
State feelings of great euphoria&lt;br /&gt;
Fail the struggle against great alarm&lt;br /&gt;
outburst&lt;br /&gt;
fail&lt;br /&gt;
Fail the struggle against great shock&lt;br /&gt;
Fail the struggle against great horror&lt;br /&gt;
Fail the struggle against great grief&lt;br /&gt;
Fail the struggle against great fear&lt;br /&gt;
Fail the struggle against great sadness&lt;br /&gt;
Fail the struggle against great terror&lt;br /&gt;
Fail the struggle against great agony&lt;br /&gt;
Fail the struggle against great anguish&lt;br /&gt;
Fail the struggle against great despair&lt;br /&gt;
Fail the struggle against great dismay&lt;br /&gt;
Fail the struggle against great distress&lt;br /&gt;
Fail the struggle against great fright&lt;br /&gt;
Fail the struggle against great misery&lt;br /&gt;
Fail the struggle against great mortification&lt;br /&gt;
Fail the internal struggle, completely shaken&lt;br /&gt;
Fail the struggle against existential crisis&lt;br /&gt;
worthlessness&lt;br /&gt;
value&lt;br /&gt;
friendship&lt;br /&gt;
artwork&lt;br /&gt;
cooperation&lt;br /&gt;
independence&lt;br /&gt;
self-control&lt;br /&gt;
martial&lt;br /&gt;
prowess&lt;br /&gt;
leisure&lt;br /&gt;
commerce&lt;br /&gt;
peace&lt;br /&gt;
knowledge&lt;br /&gt;
 (to &lt;br /&gt;
I desire that &lt;br /&gt;
 be returned to me.&lt;br /&gt;
 be returned to my family.&lt;br /&gt;
Speaking as a representative of &lt;br /&gt;
, it is important that &lt;br /&gt;
 be returned.&lt;br /&gt;
  I require it as a symbol of the &lt;br /&gt;
 requires it to be a proper &lt;br /&gt;
  It is the symbol of the &lt;br /&gt;
  It is a valuable treasure to us.&lt;br /&gt;
  It should be brought to &lt;br /&gt;
It would be wonderful if &lt;br /&gt;
 found a lasting home within &lt;br /&gt;
 wants &lt;br /&gt;
 returned&lt;br /&gt;
 returned to &lt;br /&gt;
Last I remember, I had it.&lt;br /&gt;
Last I heard, I had it.&lt;br /&gt;
Last I heard, you held it.&lt;br /&gt;
Last I saw, it was held by &lt;br /&gt;
Last I heard, it was held by &lt;br /&gt;
Last I saw, it was in &lt;br /&gt;
Last I heard, it was in &lt;br /&gt;
I have no idea where it is.&lt;br /&gt;
Greetings.&lt;br /&gt;
Salutations&lt;br /&gt;
Greetings&lt;br /&gt;
Hello&lt;br /&gt;
I'm a true &lt;br /&gt;
I thought you called yourself &lt;br /&gt;
An honor as always.  How can I be of service?&lt;br /&gt;
.  It is good to see you.&lt;br /&gt;
 is dumbstruck for a moment.&lt;br /&gt;
A legend?  Here?  I can scarcely believe it.  &lt;br /&gt;
I am honored to be in your presence.  &lt;br /&gt;
It is an honor.  &lt;br /&gt;
Your name precedes you.  Thank you for all that you have done.  &lt;br /&gt;
It is good to finally meet you!  &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
.  What can I do for you?&lt;br /&gt;
You are welcome at &lt;br /&gt;
.  Please be respectful of the materials.&lt;br /&gt;
How are you, my &lt;br /&gt;
It's great to have a friend like you!&lt;br /&gt;
And what exactly do you want?&lt;br /&gt;
Are you ready to learn?&lt;br /&gt;
Been in any good scraps today?&lt;br /&gt;
Let's not hurt anybody.&lt;br /&gt;
Make any good deals lately?&lt;br /&gt;
Long live the cause!&lt;br /&gt;
Thank you for keeping us safe.&lt;br /&gt;
Don't let the enemy rest.&lt;br /&gt;
Thank you for all you do.&lt;br /&gt;
Are you hunting for treasure?&lt;br /&gt;
Thank you for protecting our wisdom.&lt;br /&gt;
Don't try to throw your weight around.&lt;br /&gt;
I have nothing for you.&lt;br /&gt;
I value your loyalty.&lt;br /&gt;
It really is a pleasure to speak with you again.&lt;br /&gt;
Do you have wisdom to share, preacher?&lt;br /&gt;
Do you have a story to tell?&lt;br /&gt;
Have you written a new poem?&lt;br /&gt;
Is it time to make music?&lt;br /&gt;
Are you still dancing?&lt;br /&gt;
Are in a foul mood?&lt;br /&gt;
You'll get nothing from me with your flattery.&lt;br /&gt;
Are you stalking a dangerous beast?&lt;br /&gt;
Don't walk off with anything.&lt;br /&gt;
It is amazing how far you've come.  Welcome home.&lt;br /&gt;
It's good to see you have companions to travel with on your adventures.&lt;br /&gt;
I know you can handle yourself, but be careful out there.&lt;br /&gt;
Hopefully your friends can dissuade you from this foolishness.&lt;br /&gt;
Traveling alone in the wilds?!  You know better than that.&lt;br /&gt;
Only a hero such as yourself can travel at night.  The bogeyman would get me.&lt;br /&gt;
I know you've seen your share of adventure, but be careful or the bogeyman may get you.&lt;br /&gt;
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.&lt;br /&gt;
Night is falling.  You'd better stay indoors, or the bogeyman will get you.&lt;br /&gt;
The sun will set soon.  Be careful that the bogeyman doesn't get you.&lt;br /&gt;
Don't travel alone at night, or the bogeyman will get you.&lt;br /&gt;
Welcome to &lt;br /&gt;
I am the &lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I've defeated many fearsome opponents!&lt;br /&gt;
  Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a dungeon&lt;br /&gt;
destroyed our homes&lt;br /&gt;
profaned&lt;br /&gt;
profaned our homes&lt;br /&gt;
  This bloodsucking fiend &lt;br /&gt;
  This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
has even killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
 pauses to regain &lt;br /&gt;
 composure.]&lt;br /&gt;
  It pains me all the more, for the foul villain &lt;br /&gt;
was once&lt;br /&gt;
 my own &lt;br /&gt;
, now twisted into monstrosity&lt;br /&gt;
, now cursed&lt;br /&gt;
  Save us from this &lt;br /&gt;
  Beware!  It it said that only &lt;br /&gt;
  It is said that &lt;br /&gt;
 harms the creature.&lt;br /&gt;
  Other arms may not cut so deeply.&lt;br /&gt;
has killed &lt;br /&gt;
traitor&lt;br /&gt;
I am &lt;br /&gt;
I am a &lt;br /&gt;
 of the &lt;br /&gt;
, as are you&lt;br /&gt;
forgetful guard&lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
failed to load conflict report incident&lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a tavern there&lt;br /&gt;
There is a temple&lt;br /&gt;
There is a library there&lt;br /&gt;
There is a tomb&lt;br /&gt;
 housing &lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
  It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
We are in &lt;br /&gt;
  [You receive a detailed description.]&lt;br /&gt;
 is in &lt;br /&gt;
I've heard of a place called &lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
A night creature has infiltrated our communities and now makes prey of us.&lt;br /&gt;
An evil lurks within.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
A great beast threatens to bring ruin upon our people.&lt;br /&gt;
We have been under siege by an ancient force of nature.&lt;br /&gt;
It is time to send our cursed enemy back to the underworld.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
A beast horrible beyond imagining threatens us.&lt;br /&gt;
A creature of the night has our people cowering in fear.&lt;br /&gt;
The forces of darkness have descended upon us.&lt;br /&gt;
A terror most foul from the evil depths nigh the underworld plagues us.&lt;br /&gt;
A vile monster from the bowels of the earth has been preying on our people.&lt;br /&gt;
A beast from underground has been assailing us.&lt;br /&gt;
At times, creeping things slither out from below ground.&lt;br /&gt;
We are besieged by a terrifying monster from the harshest wilderness.&lt;br /&gt;
A savage beast from the thick of the wilds hunts us at will.&lt;br /&gt;
A ferocious wild animal has been set on us by nature.&lt;br /&gt;
A ferocious unnatural beast has become the bane of our people.&lt;br /&gt;
A beast from the wilds has been harassing our people.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Mastering the forces of nature would glorify us in the eyes of the world.&lt;br /&gt;
Demons from the underworld must not be permitted to walk freely upon the land.&lt;br /&gt;
Not far from here, a fearsome creature has made its home.&lt;br /&gt;
Terrible monstrosities live deep under the ground.&lt;br /&gt;
The world is safer for travelers when night creatures no longer stalk the darkness.&lt;br /&gt;
A force of evil has arisen in the world.&lt;br /&gt;
Something truly horrifying has vomited itself forth from the depths of the world.&lt;br /&gt;
A great monster from the underground is said to have emerged from the darkness.&lt;br /&gt;
A vile beast from the caverns now walks the land.&lt;br /&gt;
A lurking pest has come up from the underground.&lt;br /&gt;
At the end of the world dwell the fiercest beasts of legend.&lt;br /&gt;
Creatures grow mighty out in the wildest regions.&lt;br /&gt;
You might win fame by putting down a wild beast of great renown.&lt;br /&gt;
Sometimes animals just get out of control.&lt;br /&gt;
Seek this place if you wish to confront &lt;br /&gt;
This insidious evil is &lt;br /&gt;
Seek this place if you hunt &lt;br /&gt;
The creature is &lt;br /&gt;
  Body corrupted beyond reckoning, &lt;br /&gt;
 assumes a beastly form to terrorize us.&lt;br /&gt;
 agreed to &lt;br /&gt;
 offer of tribute from &lt;br /&gt;
 refused &lt;br /&gt;
 demand of tribute from &lt;br /&gt;
 accepted a peace offer from &lt;br /&gt;
 to stop the conflict between &lt;br /&gt;
 refused an offer of peace from &lt;br /&gt;
 regarding the conflict between &lt;br /&gt;
 informed &lt;br /&gt;
 that tribute would no longer be offered &lt;br /&gt;
 in the name of &lt;br /&gt;
, replacing &lt;br /&gt;
  I hear &lt;br /&gt;
 has a real mean streak.&lt;br /&gt;
  Best keep your head down.&lt;br /&gt;
I hear that there is an insurrection against &lt;br /&gt;
I hear that &lt;br /&gt;
lost &lt;br /&gt;
 after an insurrection&lt;br /&gt;
waited out an insurrection in &lt;br /&gt;
crushed an insurrection in &lt;br /&gt;
I hear that a group calling itself &lt;br /&gt;
 on behalf of &lt;br /&gt;
 after a long journey from the lands of &lt;br /&gt;
I hear that a group from &lt;br /&gt;
 left to reclaim the ruins&lt;br /&gt;
 left to found a new settlement&lt;br /&gt;
This place has been conquered&lt;br /&gt;
 has been conquered&lt;br /&gt;
 in order to find better lives&lt;br /&gt;
 moved on in search of a better future&lt;br /&gt;
 after the horrible mismanagement of &lt;br /&gt;
 gave up on their occupation of &lt;br /&gt;
I hear that refugees calling themselves &lt;br /&gt;
 and escaped&lt;br /&gt;
 fled&lt;br /&gt;
 just before an army&lt;br /&gt;
 led by &lt;br /&gt;
 descended upon the place.&lt;br /&gt;
I heard that &lt;br /&gt;
I heard that there was an incident.&lt;br /&gt;
was kidnapped&lt;br /&gt;
 was destroyed.&lt;br /&gt;
I have &lt;br /&gt;
 is not in &lt;br /&gt;
I do not have &lt;br /&gt;
 does not possess &lt;br /&gt;
We reclaimed &lt;br /&gt;
We founded &lt;br /&gt;
We formed &lt;br /&gt;
We had to pull out of &lt;br /&gt;
We banded up as &lt;br /&gt;
 is overcome for a moment.&lt;br /&gt;
]  No...  I don't want to talk about it.&lt;br /&gt;
 is our family's ancestor.&lt;br /&gt;
 is the head of the family.&lt;br /&gt;
Our family's ancestor is &lt;br /&gt;
The head of the family is &lt;br /&gt;
Greet listener&lt;br /&gt;
greet&lt;br /&gt;
hello&lt;br /&gt;
Nevermind&lt;br /&gt;
nevermind&lt;br /&gt;
Summarize the many troubles&lt;br /&gt;
trouble&lt;br /&gt;
Demand an item (barter screen)&lt;br /&gt;
object&lt;br /&gt;
Express your emotions (new menu)&lt;br /&gt;
express&lt;br /&gt;
feeling&lt;br /&gt;
emotion&lt;br /&gt;
State your values (new menu)&lt;br /&gt;
state&lt;br /&gt;
values&lt;br /&gt;
Investigate or interrogate (new menu)&lt;br /&gt;
investigate&lt;br /&gt;
interrogate&lt;br /&gt;
Ask favor, place request, make demand or issue order (new menu)&lt;br /&gt;
favor&lt;br /&gt;
request&lt;br /&gt;
order&lt;br /&gt;
Create a performance troupe together (group naming menu)&lt;br /&gt;
troupe&lt;br /&gt;
Claim this site for yourself (group naming menu)&lt;br /&gt;
Name pet (new menu)&lt;br /&gt;
Gift a (large) pet or mount (new menu)&lt;br /&gt;
give&lt;br /&gt;
Express horror at the gift&lt;br /&gt;
Express thanks for the gift&lt;br /&gt;
thanks&lt;br /&gt;
Give &lt;br /&gt;
Ask about somebody (new menu)&lt;br /&gt;
reputation&lt;br /&gt;
Ask for directions (new menu)&lt;br /&gt;
directions&lt;br /&gt;
where&lt;br /&gt;
Bring up specific incident or rumor (new menu)&lt;br /&gt;
tell&lt;br /&gt;
Ask about &lt;br /&gt;
the deaths&lt;br /&gt;
the death&lt;br /&gt;
crime&lt;br /&gt;
the fighting&lt;br /&gt;
fight&lt;br /&gt;
armies on the march&lt;br /&gt;
the army on the march&lt;br /&gt;
army&lt;br /&gt;
march&lt;br /&gt;
the abductions&lt;br /&gt;
the abduction&lt;br /&gt;
abduction&lt;br /&gt;
kidnap&lt;br /&gt;
the beast&lt;br /&gt;
the criminals&lt;br /&gt;
the bandits&lt;br /&gt;
bandit&lt;br /&gt;
the skulking vermin&lt;br /&gt;
skulking&lt;br /&gt;
vermin&lt;br /&gt;
the bone-chilling horror&lt;br /&gt;
ruffian&lt;br /&gt;
the open war&lt;br /&gt;
the missing treasure&lt;br /&gt;
treasure&lt;br /&gt;
Inquire about any troubles&lt;br /&gt;
troubles&lt;br /&gt;
Request a guide to &lt;br /&gt;
Ask for directions to &lt;br /&gt;
Ask for the whereabouts of &lt;br /&gt;
Ask listener to wait here&lt;br /&gt;
wait&lt;br /&gt;
stay&lt;br /&gt;
Ask listener to follow you&lt;br /&gt;
follow&lt;br /&gt;
come&lt;br /&gt;
Cancel the agreement&lt;br /&gt;
cancel&lt;br /&gt;
leave&lt;br /&gt;
Complain about the agreement&lt;br /&gt;
complain&lt;br /&gt;
Bring up the journey together&lt;br /&gt;
journey&lt;br /&gt;
agreement&lt;br /&gt;
Tell listener that nothing has changed&lt;br /&gt;
Order listener to &lt;br /&gt;
kill &lt;br /&gt;
drive the forces of &lt;br /&gt;
drive &lt;br /&gt;
Give an order based on &lt;br /&gt;
's relationship with &lt;br /&gt;
Go into &lt;br /&gt;
relations&lt;br /&gt;
land&lt;br /&gt;
territory&lt;br /&gt;
Summarize the hold of &lt;br /&gt;
 on its territory&lt;br /&gt;
patrol&lt;br /&gt;
guards&lt;br /&gt;
forces&lt;br /&gt;
Summarize the local disposition of the forces of &lt;br /&gt;
other&lt;br /&gt;
rebels&lt;br /&gt;
opposition&lt;br /&gt;
stakeholders&lt;br /&gt;
Summarize your views on the opposition to &lt;br /&gt;
overview&lt;br /&gt;
Describe the refugees created by the attack of &lt;br /&gt;
accuse&lt;br /&gt;
troublemaker&lt;br /&gt;
Accuse the speaker of being a troublemaker&lt;br /&gt;
Summarize your views on &lt;br /&gt;
artifact&lt;br /&gt;
Discuss the missing artifact &lt;br /&gt;
Summarize the conflict in which &lt;br /&gt;
you slew &lt;br /&gt;
 (This occurred &lt;br /&gt;
 at this location&lt;br /&gt;
Bring up &lt;br /&gt;
Somebody&lt;br /&gt;
 giving of &lt;br /&gt;
 placement of &lt;br /&gt;
the destruction of &lt;br /&gt;
 gaining of &lt;br /&gt;
rescue&lt;br /&gt;
Bring up your reunion with &lt;br /&gt;
Bring up your death&lt;br /&gt;
Bring up the death of &lt;br /&gt;
violation&lt;br /&gt;
export&lt;br /&gt;
prohibition&lt;br /&gt;
slow&lt;br /&gt;
crime of murder&lt;br /&gt;
disorderly&lt;br /&gt;
destruction&lt;br /&gt;
crime of theft&lt;br /&gt;
crime of robbery&lt;br /&gt;
crime of espionage&lt;br /&gt;
crime of treason&lt;br /&gt;
crime of blood-drinking&lt;br /&gt;
drinking&lt;br /&gt;
crime of attempted murder&lt;br /&gt;
crime of kidnapping&lt;br /&gt;
snatching&lt;br /&gt;
crime of attempted kidnapping&lt;br /&gt;
identity&lt;br /&gt;
 self-identification to &lt;br /&gt;
 refusal to identify to &lt;br /&gt;
submission&lt;br /&gt;
 demand of submission from &lt;br /&gt;
 attack on &lt;br /&gt;
 escalated attack on &lt;br /&gt;
succession&lt;br /&gt;
Spread rumor of &lt;br /&gt;
presence&lt;br /&gt;
's demand for tribute&lt;br /&gt;
's offer of peace&lt;br /&gt;
's cessation of tribute to &lt;br /&gt;
's claim&lt;br /&gt;
's harassment&lt;br /&gt;
withdrawal&lt;br /&gt;
's withdrawal from &lt;br /&gt;
refugees&lt;br /&gt;
's flight&lt;br /&gt;
's abandonment&lt;br /&gt;
Spread rumor of the insurrection&lt;br /&gt;
Spread rumor of the &lt;br /&gt;
overthrow&lt;br /&gt;
overthrow &lt;br /&gt;
failure&lt;br /&gt;
failed insurrection &lt;br /&gt;
insurrection crushed&lt;br /&gt;
reclaim&lt;br /&gt;
's reclamation&lt;br /&gt;
's march&lt;br /&gt;
 to reclaim &lt;br /&gt;
invasion&lt;br /&gt;
 toward &lt;br /&gt;
Spread rumor of the occupation of &lt;br /&gt;
Spread rumor of your reunion with &lt;br /&gt;
 death&lt;br /&gt;
Spread rumor of your abduction&lt;br /&gt;
Spread rumor of the abduction of &lt;br /&gt;
's destruction&lt;br /&gt;
location&lt;br /&gt;
's presence in &lt;br /&gt;
Spread rumor of your possession of &lt;br /&gt;
's possession of &lt;br /&gt;
absence&lt;br /&gt;
's absence from &lt;br /&gt;
Spread rumor of your lack of possession of &lt;br /&gt;
's lack of possession of &lt;br /&gt;
Trade or settle debts&lt;br /&gt;
trade&lt;br /&gt;
barter&lt;br /&gt;
deal&lt;br /&gt;
debts&lt;br /&gt;
sell&lt;br /&gt;
Ask about available services, drinks, rooms, etc.&lt;br /&gt;
service&lt;br /&gt;
room&lt;br /&gt;
List available services&lt;br /&gt;
list&lt;br /&gt;
Yell out service order&lt;br /&gt;
Order &lt;br /&gt;
free &lt;br /&gt;
 for &lt;br /&gt;
drink&lt;br /&gt;
Rent room for &lt;br /&gt;
Request free room&lt;br /&gt;
extend&lt;br /&gt;
rent&lt;br /&gt;
Extend room rental for &lt;br /&gt;
Extend use of free room&lt;br /&gt;
Confirm service order&lt;br /&gt;
confirm&lt;br /&gt;
Exchange, give, take or show personal items&lt;br /&gt;
exchange&lt;br /&gt;
take&lt;br /&gt;
show&lt;br /&gt;
offer&lt;br /&gt;
Ask listener to join you (new menu)&lt;br /&gt;
join&lt;br /&gt;
Ask about the structure you are in&lt;br /&gt;
structure&lt;br /&gt;
Ask about the listener's master or boss&lt;br /&gt;
master&lt;br /&gt;
Ask about the listener's schemes and plots&lt;br /&gt;
scheme&lt;br /&gt;
plot&lt;br /&gt;
plan&lt;br /&gt;
Inquire about listener's profession&lt;br /&gt;
profession&lt;br /&gt;
Ask how listener is feeling&lt;br /&gt;
feelings&lt;br /&gt;
emotions&lt;br /&gt;
Make a flattering remark&lt;br /&gt;
flatter&lt;br /&gt;
Try to calm the listener&lt;br /&gt;
pacify&lt;br /&gt;
calm&lt;br /&gt;
Tell a joke&lt;br /&gt;
joke&lt;br /&gt;
Ask about listener's family&lt;br /&gt;
Ask for permission to stay for a day&lt;br /&gt;
sleep&lt;br /&gt;
permission&lt;br /&gt;
rest&lt;br /&gt;
Ask for a cease to hostilities&lt;br /&gt;
cease&lt;br /&gt;
stop&lt;br /&gt;
Accept that the listener will not trade &lt;br /&gt;
the object&lt;br /&gt;
accept&lt;br /&gt;
refusal&lt;br /&gt;
Suggest that the listener trade &lt;br /&gt;
suggest&lt;br /&gt;
Ask the listener for the location of &lt;br /&gt;
Agree to have &lt;br /&gt;
 accept homage from &lt;br /&gt;
agree&lt;br /&gt;
Refuse to have &lt;br /&gt;
Agree to make peace between &lt;br /&gt;
Refuse to make peace between &lt;br /&gt;
 pay homage to &lt;br /&gt;
Offer to have &lt;br /&gt;
homage&lt;br /&gt;
Cancel tribute from &lt;br /&gt;
Offer peace between &lt;br /&gt;
Demand that &lt;br /&gt;
Demand the listener's identity&lt;br /&gt;
Demand that the listener drop &lt;br /&gt;
drop&lt;br /&gt;
Demand that the listener yield&lt;br /&gt;
surrender&lt;br /&gt;
Welcome yourself to your new home&lt;br /&gt;
welcome&lt;br /&gt;
Raise alarm&lt;br /&gt;
intruder&lt;br /&gt;
Brag about your past violent acts&lt;br /&gt;
brag&lt;br /&gt;
boast&lt;br /&gt;
transfer&lt;br /&gt;
position&lt;br /&gt;
Offer listener your position as &lt;br /&gt;
someone&lt;br /&gt;
adopt&lt;br /&gt;
Ask listener to adopt &lt;br /&gt;
Accept the position&lt;br /&gt;
Refuse the position&lt;br /&gt;
Agree to the adoption&lt;br /&gt;
Refuse the adoption&lt;br /&gt;
Ask listener why they are traveling&lt;br /&gt;
travel&lt;br /&gt;
Ask how strong this group's hold over its lands is&lt;br /&gt;
hold&lt;br /&gt;
withdraw&lt;br /&gt;
Ask about the position of this group's forces&lt;br /&gt;
guard&lt;br /&gt;
armies&lt;br /&gt;
Ask about other groups with a stake in this site&lt;br /&gt;
groups&lt;br /&gt;
exile&lt;br /&gt;
bandits&lt;br /&gt;
Ask if anybody fled from this site&lt;br /&gt;
flee&lt;br /&gt;
fled&lt;br /&gt;
Ask about the local ruler&lt;br /&gt;
Ask about this site's neighbors and trade partners&lt;br /&gt;
neighbors&lt;br /&gt;
village&lt;br /&gt;
Comment on weather&lt;br /&gt;
Offer encouragement&lt;br /&gt;
encourage&lt;br /&gt;
Comment on natural surroundings&lt;br /&gt;
Ask about the surrounding area&lt;br /&gt;
surroundings&lt;br /&gt;
area&lt;br /&gt;
Invoke true name to banish listener&lt;br /&gt;
invoke&lt;br /&gt;
banish&lt;br /&gt;
Invoke true name to compel service from listener&lt;br /&gt;
Accuse listener of being a night creature&lt;br /&gt;
Impatiently say goodbye&lt;br /&gt;
goodbye&lt;br /&gt;
done&lt;br /&gt;
quit&lt;br /&gt;
Say goodbye&lt;br /&gt;
Bypass greeting (new menu)&lt;br /&gt;
bypass&lt;br /&gt;
skip&lt;br /&gt;
Change the subject (new menu)&lt;br /&gt;
change&lt;br /&gt;
back&lt;br /&gt;
Return to current topic (new menu)&lt;br /&gt;
return&lt;br /&gt;
Refuse to share this information&lt;br /&gt;
Say that you have no family&lt;br /&gt;
Say that you don't remember&lt;br /&gt;
Ask what happened&lt;br /&gt;
what&lt;br /&gt;
happened&lt;br /&gt;
Ask listener to join you and be rescued&lt;br /&gt;
Give report pertaining to service as a &lt;br /&gt;
duty&lt;br /&gt;
report&lt;br /&gt;
Praise listener for completing the task&lt;br /&gt;
praise&lt;br /&gt;
task&lt;br /&gt;
Request duty or advice pertaining to service as a &lt;br /&gt;
advice&lt;br /&gt;
Ask to be made a &lt;br /&gt;
keeper&lt;br /&gt;
performer&lt;br /&gt;
scholar&lt;br /&gt;
monster slayer&lt;br /&gt;
slayer&lt;br /&gt;
scribe&lt;br /&gt;
Ask for &lt;br /&gt;
 to made &lt;br /&gt;
tavern keepers&lt;br /&gt;
performers&lt;br /&gt;
scholars&lt;br /&gt;
mercenaries&lt;br /&gt;
monster slayers&lt;br /&gt;
scribes&lt;br /&gt;
messengers&lt;br /&gt;
Grant listener work as &lt;br /&gt;
grant&lt;br /&gt;
Grant &lt;br /&gt;
 work as &lt;br /&gt;
Refuse listener work as &lt;br /&gt;
Refuse &lt;br /&gt;
Ask to join &lt;br /&gt;
Accept into &lt;br /&gt;
Refuse request to join &lt;br /&gt;
Invite listener to join &lt;br /&gt;
invite&lt;br /&gt;
Accept invitation to join &lt;br /&gt;
Refuse invitation to join &lt;br /&gt;
decline&lt;br /&gt;
Leave &lt;br /&gt;
Kick listener out of &lt;br /&gt;
Refuse invitation to become a &lt;br /&gt;
Accept invitation to become a &lt;br /&gt;
Refuse request to become a &lt;br /&gt;
Accept as a &lt;br /&gt;
Revoke listener's status as a &lt;br /&gt;
revoke&lt;br /&gt;
Invite listener to become a &lt;br /&gt;
Ask to become a &lt;br /&gt;
Ask to be rescued&lt;br /&gt;
Reply to greeting&lt;br /&gt;
reply&lt;br /&gt;
Refuse conversation&lt;br /&gt;
Reply to greeting (impersonation)&lt;br /&gt;
impersonate&lt;br /&gt;
State &lt;br /&gt;
's location&lt;br /&gt;
 to be &lt;br /&gt;
Suggest talking to &lt;br /&gt;
 to offer condolences&lt;br /&gt;
Suggest traveling to &lt;br /&gt;
 to find a relative&lt;br /&gt;
State that you weren't acquainted&lt;br /&gt;
Tell listener to enjoy peace and remain vigilant&lt;br /&gt;
enjoy&lt;br /&gt;
vigilant&lt;br /&gt;
Offer condolences&lt;br /&gt;
condolences&lt;br /&gt;
sorry&lt;br /&gt;
Ask listener's course of action&lt;br /&gt;
action&lt;br /&gt;
Request suggestion for course of action&lt;br /&gt;
Ask listener to join you as entertainer&lt;br /&gt;
entertain&lt;br /&gt;
Ask listener to join you on adventures&lt;br /&gt;
Ask listener to guide you to a location&lt;br /&gt;
guide&lt;br /&gt;
site&lt;br /&gt;
place&lt;br /&gt;
Respond to join request&lt;br /&gt;
respond&lt;br /&gt;
Ask listener to join you in a rescue&lt;br /&gt;
Ask listener to join you in an insurrection&lt;br /&gt;
State opinion that it must be stopped with violent force&lt;br /&gt;
State opinion that it is not your problem&lt;br /&gt;
State opinion that it was inevitable&lt;br /&gt;
inevitable&lt;br /&gt;
State opinion that this is the life for you&lt;br /&gt;
life&lt;br /&gt;
State opinion that it is sad but not unexpected&lt;br /&gt;
expected&lt;br /&gt;
State opinion that it is terrible&lt;br /&gt;
terrible&lt;br /&gt;
State opinion that it is terrifying&lt;br /&gt;
terrifying&lt;br /&gt;
State that you don't know anything about it&lt;br /&gt;
State that they are outlaws&lt;br /&gt;
outlaws&lt;br /&gt;
State that you are right in all matters&lt;br /&gt;
right&lt;br /&gt;
State that you are conflicted&lt;br /&gt;
conflicted&lt;br /&gt;
State that it is terrific&lt;br /&gt;
terrific&lt;br /&gt;
State that it is for the best&lt;br /&gt;
best&lt;br /&gt;
State that you don't care&lt;br /&gt;
State your general hatred&lt;br /&gt;
State your general fear&lt;br /&gt;
State that it accords with your faith&lt;br /&gt;
accords&lt;br /&gt;
faith&lt;br /&gt;
State that preaching is your calling&lt;br /&gt;
preaching&lt;br /&gt;
calling&lt;br /&gt;
State that you enjoyed performing&lt;br /&gt;
performing&lt;br /&gt;
State that it was legendary&lt;br /&gt;
legendary&lt;br /&gt;
State that it was fantastic&lt;br /&gt;
fantastic&lt;br /&gt;
State that it was great&lt;br /&gt;
great&lt;br /&gt;
State that it was good&lt;br /&gt;
State that it was okay&lt;br /&gt;
okay&lt;br /&gt;
Agree completely&lt;br /&gt;
State that this is fantastic&lt;br /&gt;
State that this is great&lt;br /&gt;
State that this is good&lt;br /&gt;
State that this is okay&lt;br /&gt;
State that this is no good&lt;br /&gt;
State that this is your favorite dance&lt;br /&gt;
favorite&lt;br /&gt;
State that this is your favorite music&lt;br /&gt;
State that this is your favorite poetry&lt;br /&gt;
poetry&lt;br /&gt;
State that you love reflective poetry&lt;br /&gt;
reflective&lt;br /&gt;
State that you hate reflective poetry&lt;br /&gt;
State that you love riddles&lt;br /&gt;
riddle&lt;br /&gt;
State that you hate riddles&lt;br /&gt;
State that you are embarrassed by this kind of humor&lt;br /&gt;
humor&lt;br /&gt;
State your amusement&lt;br /&gt;
funny&lt;br /&gt;
State that you love raunchy poems&lt;br /&gt;
raunchy&lt;br /&gt;
poems&lt;br /&gt;
State that you love ribald poems&lt;br /&gt;
ribald&lt;br /&gt;
State that you disapprove of ribald poems&lt;br /&gt;
State that you love light poems&lt;br /&gt;
light&lt;br /&gt;
State that you hate light poems&lt;br /&gt;
State that you love solemn poems&lt;br /&gt;
solemn&lt;br /&gt;
State that you hate solemn poems&lt;br /&gt;
State that listener's hunt saved you from an enemy&lt;br /&gt;
hunt&lt;br /&gt;
saved&lt;br /&gt;
State that listener had a good hunt&lt;br /&gt;
State that listener saved you from an enemy&lt;br /&gt;
State that listener protected the defenseless from outlaws&lt;br /&gt;
protected&lt;br /&gt;
defenseless&lt;br /&gt;
oulaws&lt;br /&gt;
Grant sleep permission&lt;br /&gt;
Deny sleep permission&lt;br /&gt;
deny&lt;br /&gt;
Comply with order&lt;br /&gt;
comply&lt;br /&gt;
Agree to follow&lt;br /&gt;
Apologize for being otherwise occupied&lt;br /&gt;
apologize&lt;br /&gt;
occupied&lt;br /&gt;
Refer listener to somebody older&lt;br /&gt;
refer&lt;br /&gt;
older&lt;br /&gt;
Ask listener to come closer&lt;br /&gt;
closer&lt;br /&gt;
Do business&lt;br /&gt;
business&lt;br /&gt;
Initiate bartering&lt;br /&gt;
Ask listener to come to the trade depot later&lt;br /&gt;
later&lt;br /&gt;
Ask listener to come to your store later&lt;br /&gt;
Ask listener to come to the market later&lt;br /&gt;
Remind listener of pending service&lt;br /&gt;
pending&lt;br /&gt;
Tell listener that no services are available&lt;br /&gt;
Tell listener both of you must be at location&lt;br /&gt;
both&lt;br /&gt;
Tell listener you don't work here&lt;br /&gt;
Mention services to listener&lt;br /&gt;
Tell listener to try a shopkeeper&lt;br /&gt;
shopkeeper&lt;br /&gt;
Tell listener about &lt;br /&gt;
Provide directions to &lt;br /&gt;
Recommend &lt;br /&gt;
Profess total ignorance&lt;br /&gt;
Tell the listener that &lt;br /&gt;
 is dead&lt;br /&gt;
Give your opinion of &lt;br /&gt;
opinion&lt;br /&gt;
Provide the location of specific place&lt;br /&gt;
Provide the location of &lt;br /&gt;
Provide the whereabouts of &lt;br /&gt;
Explain your current journey&lt;br /&gt;
explain&lt;br /&gt;
Say something about this site's trade partners&lt;br /&gt;
Say something about the local area&lt;br /&gt;
Tell the listener that they've found you&lt;br /&gt;
found&lt;br /&gt;
Grovel before your new master&lt;br /&gt;
grovel&lt;br /&gt;
Ask listener to wait until you've returned home&lt;br /&gt;
Say something general about your emotional state or thoughts&lt;br /&gt;
thoughts&lt;br /&gt;
Say something about your family's ancestor&lt;br /&gt;
ancestor&lt;br /&gt;
Say something about your family&lt;br /&gt;
Announce that you are hunting in your lair&lt;br /&gt;
Express astonishment at seeing &lt;br /&gt;
surprise&lt;br /&gt;
Praise for returning &lt;br /&gt;
Prophesize&lt;br /&gt;
prophecy&lt;br /&gt;
prophesize&lt;br /&gt;
Hawk your wares&lt;br /&gt;
hawk&lt;br /&gt;
Yield in terror&lt;br /&gt;
Yield&lt;br /&gt;
Agree to cease hostilities&lt;br /&gt;
Refuse to cease hostilities&lt;br /&gt;
Agree to comply with demand&lt;br /&gt;
Refuse to comply with demand&lt;br /&gt;
Refuse to yield&lt;br /&gt;
 (not your values)&lt;br /&gt;
Argue &lt;br /&gt;
Acquiesce (changes your values)&lt;br /&gt;
acquiesce&lt;br /&gt;
Flatter the listener&lt;br /&gt;
Deride flattery&lt;br /&gt;
deride&lt;br /&gt;
flattery&lt;br /&gt;
Deride the attempt to calm&lt;br /&gt;
Reject the compliment&lt;br /&gt;
reject&lt;br /&gt;
Reject the attempt to calm&lt;br /&gt;
Accept the compliment&lt;br /&gt;
thank&lt;br /&gt;
Accept calming&lt;br /&gt;
State that calming was unneeded&lt;br /&gt;
unneeded&lt;br /&gt;
Approve of the joke&lt;br /&gt;
approve&lt;br /&gt;
laugh&lt;br /&gt;
Reject the joke&lt;br /&gt;
Express outrage over dismissal&lt;br /&gt;
dismissal&lt;br /&gt;
Press the argument&lt;br /&gt;
press&lt;br /&gt;
argue&lt;br /&gt;
Agree to drop the argument&lt;br /&gt;
Dismiss the listener's argument&lt;br /&gt;
Respond passively&lt;br /&gt;
Make terrified outburst regarding fleeing conflict&lt;br /&gt;
State intention to flee conflict&lt;br /&gt;
Say something about your master(s)&lt;br /&gt;
talk&lt;br /&gt;
Say something about your schemes&lt;br /&gt;
Refuse the interrogation&lt;br /&gt;
Mock the repeated failure of the interrogator&lt;br /&gt;
mock&lt;br /&gt;
State your age emphatically&lt;br /&gt;
Say something about your profession&lt;br /&gt;
Announce your night creature status&lt;br /&gt;
announce&lt;br /&gt;
State your incredulity&lt;br /&gt;
incredulity&lt;br /&gt;
Bring up the reunion of &lt;br /&gt;
Spread rumor of the reunion of &lt;br /&gt;
Claim this site for yourself and &lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
gigantic&lt;br /&gt;
very large&lt;br /&gt;
muscular&lt;br /&gt;
frail&lt;br /&gt;
obese&lt;br /&gt;
chubby&lt;br /&gt;
skinny&lt;br /&gt;
thin&lt;br /&gt;
slim&lt;br /&gt;
lanky&lt;br /&gt;
stout&lt;br /&gt;
broad&lt;br /&gt;
narrow&lt;br /&gt;
towering&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
squat&lt;br /&gt;
short&lt;br /&gt;
scrawny&lt;br /&gt;
tiny&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Template &lt;br /&gt;
 missing plural string&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
NERVOUS&lt;br /&gt;
THOUGHT&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
BREATHE&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Definition &lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 is mangled beyond recognition.  &lt;br /&gt;
 are spilled.  &lt;br /&gt;
 is gelded.  &lt;br /&gt;
 has been partially butchered.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
high&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
wrinkled&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
mottled &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has a very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
unkempt&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
vector::_M_insert_aux&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
creature_layer&lt;br /&gt;
[CREATURE:&lt;br /&gt;
!ARG&lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_NEW_CTAG&lt;br /&gt;
CV_ADD_CTAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CV_CONVERT_CTAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_REMOVE_CTAG&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
 needs 2 tokens: &lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
 needs 3 tokens: &lt;br /&gt;
BP_RELATION&lt;br /&gt;
 needs 6 tokens: &lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
 : Special attack interaction token not recognized : &lt;br /&gt;
, layer &lt;br /&gt;
: Tissue &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: No tissue thickness&lt;br /&gt;
: Cannot find SPECIFIC_FOOD:PLANT token &lt;br /&gt;
: Cannot find SPECIFIC_FOOD:CREATURE token &lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
Walk&lt;br /&gt;
Crawl&lt;br /&gt;
Swim&lt;br /&gt;
Climb&lt;br /&gt;
Custom butcher object shape not found: &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
SHEARABLE_TISSUE_LAYER&lt;br /&gt;
 Shearable Tissue &lt;br /&gt;
 Was Not Used&lt;br /&gt;
BP_ADD_TYPE&lt;br /&gt;
 BP Add Type &lt;br /&gt;
BP_REMOVE_TYPE&lt;br /&gt;
 BP Remove Type &lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
APP_MOD_DESC_RANGE&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CHILD&lt;br /&gt;
BABY&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AQUATIC&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
LIKESFIGHTING&lt;br /&gt;
VEGETATION&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
DIE_WHEN_VERMIN_BITE&lt;br /&gt;
REMAINS_ON_VERMIN_BITE_DEATH&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
Duplicate Body Token: &lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
RETRACT_INTO_BP&lt;br /&gt;
CAN_DO_INTERACTION&lt;br /&gt;
CDI token precedes any CAN_DO_INTERACTION tag: &lt;br /&gt;
Unrecognized CDI Token: &lt;br /&gt;
EXTRA_BUTCHER_OBJECT&lt;br /&gt;
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
EBO_ITEM&lt;br /&gt;
ANY_HARD_STONE&lt;br /&gt;
EBO_SHAPE&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_INDEPENDENT_MULTIATTACK&lt;br /&gt;
ATTACK_FLAG_BAD_MULTIATTACK&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INTERACTION&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NATURAL_SKILL&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOPAIN&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NO_CONNECTIONS_FOR_MOVEMENT&lt;br /&gt;
NONAUSEA&lt;br /&gt;
SENSE_CREATURE_CLASS&lt;br /&gt;
LOW_LIGHT_VISION&lt;br /&gt;
SMELL_TRIGGER&lt;br /&gt;
ODOR_LEVEL&lt;br /&gt;
ODOR_STRING&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_PHYS_ATT_GAIN&lt;br /&gt;
NO_PHYS_ATT_RUST&lt;br /&gt;
STANCE_CLIMBER&lt;br /&gt;
CANNOT_JUMP&lt;br /&gt;
BLOODSUCKER&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
SYNDROME_DILUTION_FACTOR&lt;br /&gt;
GOBBLE_VERMIN_CREATURE&lt;br /&gt;
GOBBLE_VERMIN_CLASS&lt;br /&gt;
ROOT_AROUND&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
MATERIAL_FORCE_MULTIPLIER&lt;br /&gt;
GENERAL_MATERIAL_FORCE_MULTIPLIER&lt;br /&gt;
SOUND&lt;br /&gt;
STANDARD_GRAZER&lt;br /&gt;
GRAZER&lt;br /&gt;
PRONE_TO_RAGE&lt;br /&gt;
LAYS_EGGS&lt;br /&gt;
EGG_SIZE&lt;br /&gt;
CLUTCH_SIZE&lt;br /&gt;
VISION_ARC&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
SPREAD_EVIL_SPHERES_IF_RULER&lt;br /&gt;
NIGHT_CREATURE_EXPERIMENTER&lt;br /&gt;
NIGHT_CREATURE&lt;br /&gt;
MEANDERER&lt;br /&gt;
MULTIPART_FULL_VISION&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
RETURNS_VERMIN_KILLS_TO_OWNER&lt;br /&gt;
ADOPTS_OWNER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
SPECIFIC_FOOD&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
FLIER&lt;br /&gt;
STRANGE_MOODS&lt;br /&gt;
LOCAL_POPS_PRODUCE_HEROES&lt;br /&gt;
LOCAL_POPS_CONTROLLABLE&lt;br /&gt;
OUTSIDER_CONTROLLABLE&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
ORIENTATION&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
PETVALUE_DIVISOR&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
GAIT&lt;br /&gt;
NO_BUILD_UP&lt;br /&gt;
LAYERS_SLOW&lt;br /&gt;
AGILITY&lt;br /&gt;
STEALTH_SLOWS&lt;br /&gt;
Unknown GAIT flag &lt;br /&gt;
WALK&lt;br /&gt;
SWIM&lt;br /&gt;
CRAWL&lt;br /&gt;
CLIMB&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
LAIR_HUNTER_SPEECH&lt;br /&gt;
LAIR&lt;br /&gt;
LAIR_CHARACTERISTIC&lt;br /&gt;
HABIT&lt;br /&gt;
HABIT_NUM&lt;br /&gt;
TEST_ALL&lt;br /&gt;
SECRETION&lt;br /&gt;
CONTINUOUS&lt;br /&gt;
EXTREME_EMOTION&lt;br /&gt;
EXERTION&lt;br /&gt;
EGG_MATERIAL&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_SOLDIER_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
CASTE_SOLDIER_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
CONVERTED_SPOUSE&lt;br /&gt;
SPOUSE_CONVERTER&lt;br /&gt;
SPOUSE_CONVERSION_TARGET&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATE&lt;br /&gt;
SKILL_RUST_RATE&lt;br /&gt;
SKILL_LEARN_RATE&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
SKILL_LEARN_RATES&lt;br /&gt;
SKILL_RUST_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
Body detail plan not found:&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
PEARL&lt;br /&gt;
SUPERNATURAL&lt;br /&gt;
NO_EAT&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
DEFAULT&lt;br /&gt;
Caste Selection Fails: &lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
ARTIFICIAL_HIVEABLE&lt;br /&gt;
UBIQUITOUS&lt;br /&gt;
HIVE_PRODUCT&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
CHANGE_FREQUENCY_PERC&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
CREATURE_SOLDIER_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SOLDIER_ALTTILE&lt;br /&gt;
GOOD&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation: &lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
GO_TO_TAG could not find target, setting to end: &lt;br /&gt;
splayed&lt;br /&gt;
guttural-voiced&lt;br /&gt;
grating-voiced&lt;br /&gt;
squeaky-voiced&lt;br /&gt;
scratchy-voiced&lt;br /&gt;
low-voiced&lt;br /&gt;
high-cheekbones&lt;br /&gt;
low-cheekbones&lt;br /&gt;
square-chin&lt;br /&gt;
round-chin&lt;br /&gt;
massive-chin&lt;br /&gt;
recessed-chin&lt;br /&gt;
jutting-chin&lt;br /&gt;
prominent-chin&lt;br /&gt;
broad-chin&lt;br /&gt;
narrow-chin&lt;br /&gt;
BODY&lt;br /&gt;
UPPERBODY&lt;br /&gt;
HEAD&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
LIMB&lt;br /&gt;
THROAT&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
SMELL&lt;br /&gt;
SMALL&lt;br /&gt;
INTERNAL&lt;br /&gt;
GUTS&lt;br /&gt;
GELDABLE&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
DIGIT&lt;br /&gt;
CONNECTOR&lt;br /&gt;
PREVENTS_PARENT_COLLAPSE&lt;br /&gt;
SOCKET&lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR&lt;br /&gt;
SHAPE&lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
FACES&lt;br /&gt;
GEMS_USE_NOUN&lt;br /&gt;
GEMS_USE_ADJ&lt;br /&gt;
GEMS_USE_ADJ_NOUN&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
SIMPLE&lt;br /&gt;
IN_WATER&lt;br /&gt;
IN_MAGMA&lt;br /&gt;
NO_WATER&lt;br /&gt;
NO_MAGMA&lt;br /&gt;
NO_THICK_FOG&lt;br /&gt;
OUTSIDE&lt;br /&gt;
Unrecognized Location Hint Token: &lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
SPRING&lt;br /&gt;
AUTUMN&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SONG&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
THEFT&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRADE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
HANDLE&lt;br /&gt;
ROLLERS&lt;br /&gt;
Unrecognized Specific Item Improvement Token: &lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
FORTRESS&lt;br /&gt;
MONUMENT&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ANIMATED&lt;br /&gt;
GHOST&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
Unrecognized Historical Figure Site Link Token: &lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
POTTER&lt;br /&gt;
WAX_WORKER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
GELDER&lt;br /&gt;
SHEARER&lt;br /&gt;
SPINNER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
DYER&lt;br /&gt;
PRESSER&lt;br /&gt;
BEEKEEPER&lt;br /&gt;
GLAZER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
MONSTER_SLAYER&lt;br /&gt;
SCOUT&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SNATCHER&lt;br /&gt;
MERCENARY&lt;br /&gt;
POET&lt;br /&gt;
BARD&lt;br /&gt;
DANCER&lt;br /&gt;
SAGE&lt;br /&gt;
SCHOLAR&lt;br /&gt;
PHILOSOPHER&lt;br /&gt;
MATHEMATICIAN&lt;br /&gt;
ASTRONOMER&lt;br /&gt;
NATURALIST&lt;br /&gt;
PAPERMAKER&lt;br /&gt;
BOOKBINDER&lt;br /&gt;
PERFORMER&lt;br /&gt;
SCRIBE&lt;br /&gt;
TAVERN_KEEPER&lt;br /&gt;
CRIMINAL&lt;br /&gt;
PEDDLER&lt;br /&gt;
PROPHET&lt;br /&gt;
PILGRIM&lt;br /&gt;
MONK&lt;br /&gt;
MESSENGER&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
PRESSING&lt;br /&gt;
BEEKEEPING&lt;br /&gt;
GLAZING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
MILK&lt;br /&gt;
GELD&lt;br /&gt;
SHEARING&lt;br /&gt;
SPINNING&lt;br /&gt;
HERBALISM&lt;br /&gt;
SMELT&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
PAPERMAKING&lt;br /&gt;
BOOKBINDING&lt;br /&gt;
POTTERY&lt;br /&gt;
WAX_WORKING&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
ARMOR&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
RIDING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
LYING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
KNAPPING&lt;br /&gt;
MILITARY_TACTICS&lt;br /&gt;
CLIMBING&lt;br /&gt;
MAKE_MUSIC&lt;br /&gt;
SING&lt;br /&gt;
PLAY_KEYBOARD_INSTRUMENT&lt;br /&gt;
PLAY_STRINGED_INSTRUMENT&lt;br /&gt;
PLAY_WIND_INSTRUMENT&lt;br /&gt;
PLAY_PERCUSSION_INSTRUMENT&lt;br /&gt;
CRITICAL_THINKING&lt;br /&gt;
LOGIC&lt;br /&gt;
MATHEMATICS&lt;br /&gt;
ASTRONOMY&lt;br /&gt;
CHEMISTRY&lt;br /&gt;
GEOGRAPHY&lt;br /&gt;
OPTICS_ENGINEER&lt;br /&gt;
FLUID_ENGINEER&lt;br /&gt;
INTRIGUE&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
BRANCH&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
TOOL&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
SLAB&lt;br /&gt;
BOOK&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
WEAPON&lt;br /&gt;
GLOVES&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
PLANT_GROWTH&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SHEET&lt;br /&gt;
TOTEM&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
INORGANIC&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
COAL&lt;br /&gt;
PEARLASH&lt;br /&gt;
GRIME&lt;br /&gt;
COKE&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
West&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Yarn)&lt;br /&gt;
Drinks&lt;br /&gt;
Powders&lt;br /&gt;
Meat&lt;br /&gt;
Eggs&lt;br /&gt;
Plants&lt;br /&gt;
Fruit and Nuts&lt;br /&gt;
Garden Vegetables&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Toys&lt;br /&gt;
Tools&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Clay&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Bags (Yarn)&lt;br /&gt;
Thread (Yarn)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Ropes (Yarn)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
Cups/Mugs/Goblets&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Maraud Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Mill Building&lt;br /&gt;
Move to Site&lt;br /&gt;
Claim Site&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Lair Hunter&lt;br /&gt;
Graze&lt;br /&gt;
Guard&lt;br /&gt;
Alarm&lt;br /&gt;
Wait Order&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Charge Attack&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Clay Zone&lt;br /&gt;
Colony to Install&lt;br /&gt;
Return Colony To Install&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Grab Shear Unit&lt;br /&gt;
Go to Shear Station&lt;br /&gt;
Lay Egg/Nest Box&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Grab Goblet&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Patient for Dress Wound&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Gelding&lt;br /&gt;
Seek Gelding Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Grab Execution Weapon&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Go to Interrogation Target&lt;br /&gt;
Interrogation Office&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Blood Suck Victim&lt;br /&gt;
Seek Sheriff&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent Flood&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Flee from Opponent (Climb)&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Train Animal&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
Guard Path&lt;br /&gt;
Harass&lt;br /&gt;
Site Walk&lt;br /&gt;
Site Walk to Building&lt;br /&gt;
Army Walk&lt;br /&gt;
Seek Ladder to Climb&lt;br /&gt;
Seek Ladder to Move&lt;br /&gt;
Place Ladder&lt;br /&gt;
Prayer&lt;br /&gt;
Play&lt;br /&gt;
Make Believe&lt;br /&gt;
Play with Toy&lt;br /&gt;
Worship&lt;br /&gt;
Research&lt;br /&gt;
Ponder Topic&lt;br /&gt;
Fill Service Order&lt;br /&gt;
Get Written Content&lt;br /&gt;
Go to Reading Place&lt;br /&gt;
Get Writing Materials&lt;br /&gt;
Go to Writing Place&lt;br /&gt;
Grab Instrument&lt;br /&gt;
Grab Toy&lt;br /&gt;
Store Object&lt;br /&gt;
Leave Site for Squad Order&lt;br /&gt;
Parley Unit&lt;br /&gt;
Parley Item&lt;br /&gt;
Follow Command&lt;br /&gt;
Seek Heist Item&lt;br /&gt;
Seek Heist Master&lt;br /&gt;
Seek Heist Handoff&lt;br /&gt;
agricultural&lt;br /&gt;
animal&lt;br /&gt;
artistic&lt;br /&gt;
balanced&lt;br /&gt;
beautiful&lt;br /&gt;
birthing&lt;br /&gt;
blighted&lt;br /&gt;
delineated&lt;br /&gt;
cavernous&lt;br /&gt;
chaotic&lt;br /&gt;
charitable&lt;br /&gt;
child-like&lt;br /&gt;
coastal&lt;br /&gt;
consoling&lt;br /&gt;
courageous&lt;br /&gt;
crafted&lt;br /&gt;
created&lt;br /&gt;
dark&lt;br /&gt;
dawning&lt;br /&gt;
noon-time&lt;br /&gt;
deformed&lt;br /&gt;
depraved&lt;br /&gt;
disciplined&lt;br /&gt;
diseased&lt;br /&gt;
dreaming&lt;br /&gt;
dusklight&lt;br /&gt;
dutiful&lt;br /&gt;
earthen&lt;br /&gt;
familial&lt;br /&gt;
famous&lt;br /&gt;
fated&lt;br /&gt;
fertile&lt;br /&gt;
festive&lt;br /&gt;
fiery&lt;br /&gt;
baked&lt;br /&gt;
forgiving&lt;br /&gt;
gambling&lt;br /&gt;
playful&lt;br /&gt;
generous&lt;br /&gt;
healing&lt;br /&gt;
hospitable&lt;br /&gt;
inspired&lt;br /&gt;
jealous&lt;br /&gt;
jeweled&lt;br /&gt;
rigid&lt;br /&gt;
deceitful&lt;br /&gt;
shining&lt;br /&gt;
electrical&lt;br /&gt;
long-lived&lt;br /&gt;
loving&lt;br /&gt;
loyal&lt;br /&gt;
lucky&lt;br /&gt;
merciful&lt;br /&gt;
metal&lt;br /&gt;
crystal&lt;br /&gt;
miserable&lt;br /&gt;
misty&lt;br /&gt;
moonlit&lt;br /&gt;
mountainous&lt;br /&gt;
muddy&lt;br /&gt;
murderous&lt;br /&gt;
lyrical&lt;br /&gt;
natural&lt;br /&gt;
nightmarish&lt;br /&gt;
sworn&lt;br /&gt;
oceanic&lt;br /&gt;
ordered&lt;br /&gt;
painted&lt;br /&gt;
peaceful&lt;br /&gt;
persuasive&lt;br /&gt;
leafy&lt;br /&gt;
poetic&lt;br /&gt;
pregnant&lt;br /&gt;
rainy&lt;br /&gt;
colorful&lt;br /&gt;
reborn&lt;br /&gt;
joyous&lt;br /&gt;
flowing&lt;br /&gt;
lordly&lt;br /&gt;
whispering&lt;br /&gt;
sacrificial&lt;br /&gt;
salty&lt;br /&gt;
scholarly&lt;br /&gt;
seasonal&lt;br /&gt;
silent&lt;br /&gt;
cloudy&lt;br /&gt;
wordy&lt;br /&gt;
starry&lt;br /&gt;
stormy&lt;br /&gt;
hopeless&lt;br /&gt;
sunny&lt;br /&gt;
thieving&lt;br /&gt;
enslaved&lt;br /&gt;
thunderous&lt;br /&gt;
wicked&lt;br /&gt;
enterprising&lt;br /&gt;
treacherous&lt;br /&gt;
wooden&lt;br /&gt;
tricky&lt;br /&gt;
true&lt;br /&gt;
twilight&lt;br /&gt;
valorous&lt;br /&gt;
volcanic&lt;br /&gt;
warring&lt;br /&gt;
watery&lt;br /&gt;
wealthy&lt;br /&gt;
windy&lt;br /&gt;
wise&lt;br /&gt;
lettered&lt;br /&gt;
young&lt;br /&gt;
no sphere&lt;br /&gt;
farming&lt;br /&gt;
animals&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
charity&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dawn&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
earth&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
hospitality&lt;br /&gt;
inspiration&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
moon&lt;br /&gt;
murder&lt;br /&gt;
night&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
painting&lt;br /&gt;
persuasion&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
agriculture&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
father&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
uncle&lt;br /&gt;
niece&lt;br /&gt;
nephew&lt;br /&gt;
older half-brother&lt;br /&gt;
older half-sister&lt;br /&gt;
older half-sibling&lt;br /&gt;
younger half-brother&lt;br /&gt;
younger half-sister&lt;br /&gt;
younger half-sibling&lt;br /&gt;
half-sibling&lt;br /&gt;
no relationship&lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
MOTTLED&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Riding&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Papermaking&lt;br /&gt;
Bookbinding&lt;br /&gt;
Pottery&lt;br /&gt;
Wax Working&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Dance&lt;br /&gt;
Music&lt;br /&gt;
Singing&lt;br /&gt;
Keyboard Instrument&lt;br /&gt;
Stringed Instrument&lt;br /&gt;
Wind Instrument&lt;br /&gt;
Percussion Instrument&lt;br /&gt;
Critical Thinking&lt;br /&gt;
Logic&lt;br /&gt;
Mathematics&lt;br /&gt;
Astronomy&lt;br /&gt;
Chemistry&lt;br /&gt;
Geography&lt;br /&gt;
Optics Engineer&lt;br /&gt;
Fluid Engineer&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Military Tactics&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworking&lt;br /&gt;
Pressing&lt;br /&gt;
Glazing&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Spinning&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Knapping&lt;br /&gt;
Climbing&lt;br /&gt;
Intrigue&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Rider&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Papermaker&lt;br /&gt;
Bookbinder&lt;br /&gt;
Potter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Knapper&lt;br /&gt;
Musician&lt;br /&gt;
Singer&lt;br /&gt;
Keyboardist&lt;br /&gt;
Stringed Instrumentalist&lt;br /&gt;
Wind Instrumentalist&lt;br /&gt;
Percussionist&lt;br /&gt;
Critical Thinker&lt;br /&gt;
Logician&lt;br /&gt;
Mathematician&lt;br /&gt;
Astronomer&lt;br /&gt;
Chemist&lt;br /&gt;
Geographer&lt;br /&gt;
Leader&lt;br /&gt;
Tactician&lt;br /&gt;
Teacher&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Dyer&lt;br /&gt;
Glazer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Milker&lt;br /&gt;
Shearer&lt;br /&gt;
Spinner&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
Climber&lt;br /&gt;
Schemer&lt;br /&gt;
SIMPLE_MOUND&lt;br /&gt;
SIMPLE_BURROW&lt;br /&gt;
LABYRINTH&lt;br /&gt;
SHRINE&lt;br /&gt;
WILDERNESS_LOCATION&lt;br /&gt;
Unrecognized Lair Token: &lt;br /&gt;
HAS_DOORS&lt;br /&gt;
Unrecognized Lair Characteristic Token: &lt;br /&gt;
ALERT&lt;br /&gt;
PEACEFUL_INTERMITTENT&lt;br /&gt;
Unrecognized Creature Sound Token: &lt;br /&gt;
VOCALIZATION&lt;br /&gt;
Unrecognized Creature Sound Method Token: &lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
catatonic&lt;br /&gt;
yield&lt;br /&gt;
ghost&lt;br /&gt;
PEGS&lt;br /&gt;
ADJUSTABLE_BRIDGES&lt;br /&gt;
LEVERS&lt;br /&gt;
CROOKS&lt;br /&gt;
TIGHTENING&lt;br /&gt;
Unrecognized Tuning Token: &lt;br /&gt;
clear&lt;br /&gt;
noisy&lt;br /&gt;
full&lt;br /&gt;
sharp&lt;br /&gt;
smooth&lt;br /&gt;
choppy&lt;br /&gt;
steady&lt;br /&gt;
evolving&lt;br /&gt;
delicate&lt;br /&gt;
bright&lt;br /&gt;
graceful&lt;br /&gt;
breathy&lt;br /&gt;
strained&lt;br /&gt;
mellow&lt;br /&gt;
wobbling&lt;br /&gt;
focused&lt;br /&gt;
even&lt;br /&gt;
fluid&lt;br /&gt;
vibrating&lt;br /&gt;
quavering&lt;br /&gt;
fragile&lt;br /&gt;
brittle&lt;br /&gt;
pure&lt;br /&gt;
piercing&lt;br /&gt;
strident&lt;br /&gt;
wavering&lt;br /&gt;
harsh&lt;br /&gt;
reedy&lt;br /&gt;
nasal&lt;br /&gt;
buzzy&lt;br /&gt;
rough&lt;br /&gt;
warm&lt;br /&gt;
rugged&lt;br /&gt;
heavy&lt;br /&gt;
flat&lt;br /&gt;
crisp&lt;br /&gt;
sonorous&lt;br /&gt;
gentle&lt;br /&gt;
slicing&lt;br /&gt;
liquid&lt;br /&gt;
raucous&lt;br /&gt;
breezy&lt;br /&gt;
raspy&lt;br /&gt;
wispy&lt;br /&gt;
shrill&lt;br /&gt;
rich&lt;br /&gt;
dull&lt;br /&gt;
floating&lt;br /&gt;
ringing&lt;br /&gt;
resonant&lt;br /&gt;
sweet&lt;br /&gt;
rippling&lt;br /&gt;
sparkling&lt;br /&gt;
CLEAR&lt;br /&gt;
NOISY&lt;br /&gt;
FULL&lt;br /&gt;
THIN&lt;br /&gt;
ROUND&lt;br /&gt;
SHARP&lt;br /&gt;
SMOOTH&lt;br /&gt;
CHOPPY&lt;br /&gt;
STEADY&lt;br /&gt;
EVOLVING&lt;br /&gt;
STRONG&lt;br /&gt;
DELICATE&lt;br /&gt;
BRIGHT&lt;br /&gt;
GRACEFUL&lt;br /&gt;
SPARSE&lt;br /&gt;
BREATHY&lt;br /&gt;
STRAINED&lt;br /&gt;
BROAD&lt;br /&gt;
MELLOW&lt;br /&gt;
WOBBLING&lt;br /&gt;
FOCUSED&lt;br /&gt;
EVEN&lt;br /&gt;
FLUID&lt;br /&gt;
VIBRATING&lt;br /&gt;
QUAVERING&lt;br /&gt;
EERIE&lt;br /&gt;
FRAGILE&lt;br /&gt;
BRITTLE&lt;br /&gt;
PURE&lt;br /&gt;
PIERCING&lt;br /&gt;
STRIDENT&lt;br /&gt;
WAVERING&lt;br /&gt;
HARSH&lt;br /&gt;
REEDY&lt;br /&gt;
NASAL&lt;br /&gt;
BUZZY&lt;br /&gt;
WARM&lt;br /&gt;
RUGGED&lt;br /&gt;
HEAVY&lt;br /&gt;
FLAT&lt;br /&gt;
DARK&lt;br /&gt;
CRISP&lt;br /&gt;
SONOROUS&lt;br /&gt;
WATERY&lt;br /&gt;
GENTLE&lt;br /&gt;
SLICING&lt;br /&gt;
RAUCOUS&lt;br /&gt;
BREEZY&lt;br /&gt;
RASPY&lt;br /&gt;
WISPY&lt;br /&gt;
SHRILL&lt;br /&gt;
MUDDY&lt;br /&gt;
RICH&lt;br /&gt;
DULL&lt;br /&gt;
FLOATING&lt;br /&gt;
RINGING&lt;br /&gt;
RESONANT&lt;br /&gt;
SWEET&lt;br /&gt;
RIPPLING&lt;br /&gt;
SPARKLING&lt;br /&gt;
animal partner&lt;br /&gt;
brawler&lt;br /&gt;
psycho&lt;br /&gt;
trade partner&lt;br /&gt;
information source&lt;br /&gt;
storyteller&lt;br /&gt;
preacher&lt;br /&gt;
poet&lt;br /&gt;
bard&lt;br /&gt;
friendly&lt;br /&gt;
killer&lt;br /&gt;
murderer&lt;br /&gt;
comrade&lt;br /&gt;
respected group&lt;br /&gt;
hated group&lt;br /&gt;
enemy fighter&lt;br /&gt;
friendly fighter&lt;br /&gt;
bully&lt;br /&gt;
monster&lt;br /&gt;
brigand&lt;br /&gt;
loyal soldier&lt;br /&gt;
quarreler&lt;br /&gt;
flatterer&lt;br /&gt;
protector of weak&lt;br /&gt;
treasure hunter&lt;br /&gt;
preserver of knowledge&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
RELIGION&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
LIBRARY&lt;br /&gt;
FESTIVAL&lt;br /&gt;
MERCHANT_COMPANY&lt;br /&gt;
CRAFT_GUILD&lt;br /&gt;
Unrecognized Timbre Token: &lt;br /&gt;
MEMBRANE_POSITION&lt;br /&gt;
SUBPART_CHOICE&lt;br /&gt;
KEYBOARD&lt;br /&gt;
STOPPING_FRET&lt;br /&gt;
STOPPING_AGAINST_BODY&lt;br /&gt;
STOPPING_HOLE&lt;br /&gt;
STOPPING_HOLE_KEY&lt;br /&gt;
SLIDE&lt;br /&gt;
HARMONIC_SERIES&lt;br /&gt;
VALVE_ROUTES_AIR&lt;br /&gt;
BP_IN_BELL&lt;br /&gt;
FOOT_PEDALS&lt;br /&gt;
Unrecognized Pitch Choice Token: &lt;br /&gt;
PLUCKED_BY_BP&lt;br /&gt;
PLUCKED&lt;br /&gt;
BOWED&lt;br /&gt;
STRUCK_BY_BP&lt;br /&gt;
STRUCK&lt;br /&gt;
VIBRATE_BP_AGAINST_OPENING&lt;br /&gt;
BLOW_AGAINST_FIPPLE&lt;br /&gt;
BLOW_OVER_OPENING_SIDE&lt;br /&gt;
BLOW_OVER_OPENING_END&lt;br /&gt;
BLOW_OVER_SINGLE_REED&lt;br /&gt;
BLOW_OVER_DOUBLE_REED&lt;br /&gt;
BLOW_OVER_FREE_REED&lt;br /&gt;
STRUCK_TOGETHER&lt;br /&gt;
SHAKEN&lt;br /&gt;
SCRAPED&lt;br /&gt;
FRICTION&lt;br /&gt;
RESONATOR&lt;br /&gt;
BAG_OVER_REED&lt;br /&gt;
AIR_OVER_REED&lt;br /&gt;
AIR_OVER_FREE_REED&lt;br /&gt;
AIR_AGAINST_FIPPLE&lt;br /&gt;
Unrecognized Sound Production Token: &lt;br /&gt;
GRIND_BONE_MEAL&lt;br /&gt;
COOK_BLOOD&lt;br /&gt;
GRIND_VERMIN&lt;br /&gt;
COOK_VERMIN&lt;br /&gt;
COOK_PEOPLE&lt;br /&gt;
COLLECT_TROPHIES&lt;br /&gt;
EAT_BONE_PORRIDGE&lt;br /&gt;
USE_ANY_MELEE_WEAPON&lt;br /&gt;
COLLECT_WEALTH&lt;br /&gt;
GIANT_NEST&lt;br /&gt;
Unrecognized Habit Token: &lt;br /&gt;
LIQUID_COOKING&lt;br /&gt;
LIQUID_SCOOP&lt;br /&gt;
GRIND_POWDER_RECEPTACLE&lt;br /&gt;
GRIND_POWDER_GRINDER&lt;br /&gt;
MEAT_CARVING&lt;br /&gt;
MEAT_BONING&lt;br /&gt;
MEAT_SLICING&lt;br /&gt;
MEAT_CLEAVING&lt;br /&gt;
HOLD_MEAT_FOR_CARVING&lt;br /&gt;
MEAL_CONTAINER&lt;br /&gt;
LIQUID_CONTAINER&lt;br /&gt;
FOOD_STORAGE&lt;br /&gt;
HIVE&lt;br /&gt;
NEST_BOX&lt;br /&gt;
BOOKCASE&lt;br /&gt;
SMALL_OBJECT_STORAGE&lt;br /&gt;
TRACK_CART&lt;br /&gt;
HEAVY_OBJECT_HAULING&lt;br /&gt;
STAND_AND_WORK_ABOVE&lt;br /&gt;
ROLL_UP_SHEET&lt;br /&gt;
PROTECT_FOLDED_SHEETS&lt;br /&gt;
CONTAIN_WRITING&lt;br /&gt;
DISPLAY_OBJECT&lt;br /&gt;
PLACE_OFFERING&lt;br /&gt;
DIVINATION&lt;br /&gt;
GAMES_OF_CHANCE&lt;br /&gt;
Unrecognized Tool Use Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_HERO&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_MISCHIEVOUS&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
FOUND_TRAP&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
RESEARCH_BREAKTHROUGH&lt;br /&gt;
GUEST_ARRIVAL&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
BIRTH_WILD_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
FORT_POSITION_SUCCESSION&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
STRESSED_CITIZEN&lt;br /&gt;
CITIZEN_TANTRUM&lt;br /&gt;
CITIZEN_LOST_TO_STRESS&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
ADV_REACTION_PRODUCTS&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
CITIZEN_MISSING&lt;br /&gt;
PET_MISSING&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
NIGHT_ATTACK_STARTS&lt;br /&gt;
NIGHT_ATTACK_ENDS&lt;br /&gt;
NIGHT_ATTACK_TRAVEL&lt;br /&gt;
GHOST_ATTACK&lt;br /&gt;
TRAVEL_SITE_DISCOVERY&lt;br /&gt;
TRAVEL_SITE_BUMP&lt;br /&gt;
ADVENTURE_INTRO&lt;br /&gt;
CREATURE_SOUND&lt;br /&gt;
MECHANISM_SOUND&lt;br /&gt;
CREATURE_STEALS_OBJECT&lt;br /&gt;
BODY_TRANSFORMATION&lt;br /&gt;
INTERACTION_ACTOR&lt;br /&gt;
INTERACTION_TARGET&lt;br /&gt;
UNDEAD_ATTACK&lt;br /&gt;
REGULAR_CONVERSATION&lt;br /&gt;
CONFLICT_CONVERSATION&lt;br /&gt;
STRANGE_RAIN_SNOW&lt;br /&gt;
STRANGE_CLOUD&lt;br /&gt;
SIMPLE_ANIMAL_ACTION&lt;br /&gt;
FLOUNDER_IN_LIQUID&lt;br /&gt;
TRAINING_DOWN_TO_SEMI_WILD&lt;br /&gt;
TRAINING_FULL_REVERSION&lt;br /&gt;
ANIMAL_TRAINING_KNOWLEDGE&lt;br /&gt;
SKIP_ON_LIQUID&lt;br /&gt;
DODGE_FLYING_OBJECT&lt;br /&gt;
FLAME_HIT&lt;br /&gt;
EMBRACE&lt;br /&gt;
BANDIT_EMPTY_CONTAINER&lt;br /&gt;
BANDIT_GRAB_ITEM&lt;br /&gt;
COMBAT_EVENT_ATTACK_INTERRUPTED&lt;br /&gt;
COMBAT_WRESTLE_CATCH_ATTACK&lt;br /&gt;
FAIL_TO_GRAB_SURFACE&lt;br /&gt;
LOSE_HOLD_OF_SURFACE&lt;br /&gt;
TRAVEL_COMPLAINT&lt;br /&gt;
LOSE_EMOTION&lt;br /&gt;
REORGANIZE_POSSESSIONS&lt;br /&gt;
PUSH_ITEM&lt;br /&gt;
DRAW_ITEM&lt;br /&gt;
STRAP_ITEM&lt;br /&gt;
GAIN_SITE_CONTROL&lt;br /&gt;
MOVED_OUT_OF_RANGE&lt;br /&gt;
CANNOT_SPEAK&lt;br /&gt;
NO_TRACKS&lt;br /&gt;
ALREADY_SEARCHED_AREA&lt;br /&gt;
SEARCH_FOUND_SOMETHING&lt;br /&gt;
SEARCH_FOUND_NOTHING&lt;br /&gt;
NOTHING_TO_INTERACT&lt;br /&gt;
NOTHING_TO_EXAMINE&lt;br /&gt;
YOU_YIELDED&lt;br /&gt;
YOU_UNYIELDED&lt;br /&gt;
YOU_STRAP_ITEM&lt;br /&gt;
YOU_DRAW_ITEM&lt;br /&gt;
NO_GRASP_TO_DRAW_ITEM&lt;br /&gt;
NO_ITEM_TO_STRAP&lt;br /&gt;
NO_INV_TO_REMOVE&lt;br /&gt;
NO_INV_TO_WEAR&lt;br /&gt;
NO_INV_TO_EAT&lt;br /&gt;
NO_INV_TO_CONTAIN&lt;br /&gt;
NO_INV_TO_DROP&lt;br /&gt;
NOTHING_TO_PICK_UP&lt;br /&gt;
NO_INV_TO_THROW&lt;br /&gt;
NO_INV_TO_FIRE&lt;br /&gt;
CURRENT_SMELL&lt;br /&gt;
CURRENT_WEATHER&lt;br /&gt;
CURRENT_TEMPERATURE&lt;br /&gt;
CURRENT_DATE&lt;br /&gt;
NO_GRASP_FOR_PICKUP&lt;br /&gt;
CANNOT_STAND&lt;br /&gt;
MUST_UNRETRACT_FIRST&lt;br /&gt;
CANNOT_REST&lt;br /&gt;
CANNOT_MAKE_CAMPFIRE&lt;br /&gt;
CANNOT_CHOP_TREE&lt;br /&gt;
CANNOT_CONSTRUCT&lt;br /&gt;
MADE_CAMPFIRE&lt;br /&gt;
CANNOT_SET_FIRE&lt;br /&gt;
SET_FIRE&lt;br /&gt;
DAWN_BREAKS&lt;br /&gt;
NOON&lt;br /&gt;
NIGHTFALL&lt;br /&gt;
NO_INV_INTERACTION&lt;br /&gt;
EMPTY_CONTAINER&lt;br /&gt;
TAKE_OUT_OF_CONTAINER&lt;br /&gt;
NO_CONTAINER_FOR_ITEM&lt;br /&gt;
PUT_INTO_CONTAINER&lt;br /&gt;
EAT_ITEM&lt;br /&gt;
DRINK_ITEM&lt;br /&gt;
CONSUME_FAILURE&lt;br /&gt;
DROP_ITEM&lt;br /&gt;
PICK_UP_ITEM&lt;br /&gt;
YOU_BUILDING_INTERACTION&lt;br /&gt;
YOU_ITEM_INTERACTION&lt;br /&gt;
YOU_TEMPERATURE_EFFECTS&lt;br /&gt;
PROFESSION_CHANGES&lt;br /&gt;
RECRUIT_PROMOTED&lt;br /&gt;
SOLDIER_BECOMES_MASTER&lt;br /&gt;
RESOLVE_SHARED_ITEMS&lt;br /&gt;
COUGH_BLOOD&lt;br /&gt;
VOMIT_BLOOD&lt;br /&gt;
MERCHANTS_UNLOADING&lt;br /&gt;
MERCHANTS_NEED_DEPOT&lt;br /&gt;
MERCHANT_WAGONS_BYPASSED&lt;br /&gt;
MERCHANTS_LEAVING_SOON&lt;br /&gt;
MERCHANTS_EMBARKED&lt;br /&gt;
PET_LOSES_DEAD_OWNER&lt;br /&gt;
PET_ADOPTS_OWNER&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
UNABLE_TO_COMPLETE_BUILDING&lt;br /&gt;
JOBS_REMOVED_FROM_UNPOWERED_BUILDING&lt;br /&gt;
CITIZEN_SNATCHED&lt;br /&gt;
VERMIN_DISTURBED&lt;br /&gt;
LAND_GAINS_STATUS&lt;br /&gt;
LAND_ELEVATED_STATUS&lt;br /&gt;
MASTERPIECE_CRAFTED&lt;br /&gt;
ARTWORK_DEFACED&lt;br /&gt;
POWER_LEARNED&lt;br /&gt;
YOU_FEED_ON_SUCKEE&lt;br /&gt;
ANIMAL_TRAINED&lt;br /&gt;
DYED_MASTERPIECE&lt;br /&gt;
COOKED_MASTERPIECE&lt;br /&gt;
MANDATE_ENDS&lt;br /&gt;
SLOWDOWN_ENDS&lt;br /&gt;
FAREWELL_HELPER&lt;br /&gt;
ELECTION_RESULTS&lt;br /&gt;
SITE_PRESENT&lt;br /&gt;
CONSTRUCTION_SUSPENDED&lt;br /&gt;
LINKAGE_SUSPENDED&lt;br /&gt;
QUOTA_FILLED&lt;br /&gt;
JOB_OVERWRITTEN&lt;br /&gt;
NOTHING_TO_CATCH_IN_WATER&lt;br /&gt;
DEMAND_FORGOTTEN&lt;br /&gt;
NEW_DEMAND&lt;br /&gt;
NEW_MANDATE&lt;br /&gt;
PRICES_ALTERED&lt;br /&gt;
NAMED_RESIDENT_CREATURE&lt;br /&gt;
SOMEBODY_GROWS_UP&lt;br /&gt;
GUILD_REQUEST_TAKEN&lt;br /&gt;
GUILD_WAGES_CHANGED&lt;br /&gt;
NEW_WORK_MANDATE&lt;br /&gt;
CITIZEN_BECOMES_SOLDIER&lt;br /&gt;
CITIZEN_BECOMES_NONSOLDIER&lt;br /&gt;
PARTY_ORGANIZED&lt;br /&gt;
POSSESSED_TANTRUM&lt;br /&gt;
BUILDING_TOPPLED_BY_GHOST&lt;br /&gt;
MASTERFUL_IMPROVEMENT&lt;br /&gt;
MASTERPIECE_ENGRAVING&lt;br /&gt;
NO_MARRIAGE_CELEBRATION&lt;br /&gt;
CURIOUS_GUZZLER&lt;br /&gt;
WEATHER_BECOMES_CLEAR&lt;br /&gt;
WEATHER_BECOMES_SNOW&lt;br /&gt;
WEATHER_BECOMES_RAIN&lt;br /&gt;
SEASON_WET&lt;br /&gt;
SEASON_DRY&lt;br /&gt;
SEASON_SPRING&lt;br /&gt;
SEASON_SUMMER&lt;br /&gt;
SEASON_AUTUMN&lt;br /&gt;
SEASON_WINTER&lt;br /&gt;
SERVICE_ORDER_DELIVERY&lt;br /&gt;
PERFORMANCE_START_FAILURE&lt;br /&gt;
BEGIN_ACTIVITY&lt;br /&gt;
MIDDLE_OF_ACTIVITY&lt;br /&gt;
ACTIVITY_SECTION_CHANGE&lt;br /&gt;
CONCLUDE_ACTIVITY&lt;br /&gt;
LEARNED_WRITTEN_CONTENT&lt;br /&gt;
LEARNED_ART_FORM&lt;br /&gt;
PERFORMER_UPDATE&lt;br /&gt;
BUILDING_DESTROYED_OR_TOPPLED&lt;br /&gt;
DEITY_CURSE&lt;br /&gt;
COMPOSITION_COMPLETE&lt;br /&gt;
COMPOSITION_FAILED&lt;br /&gt;
NEW_APPRENTICESHIP&lt;br /&gt;
PETITION_IGNORED&lt;br /&gt;
CHOP_TREE&lt;br /&gt;
RUMOR_SPREAD&lt;br /&gt;
SERVICE_ORDER_RUMOR_RECEIVED&lt;br /&gt;
RETURNING_RUMOR_RECEIVED&lt;br /&gt;
NEW_HOLDING&lt;br /&gt;
NEW_MARKET_LINK&lt;br /&gt;
EMERGENCY_TACTICAL_CONTROL&lt;br /&gt;
AGREEMENT_SATISFIED&lt;br /&gt;
AGREEMENT_WARNING&lt;br /&gt;
AGREEMENT_ABANDONED&lt;br /&gt;
NEW_GUILD&lt;br /&gt;
CRIME_WITNESS_HANDOFF&lt;br /&gt;
CRIME_WITNESS_STOLEN&lt;br /&gt;
CRIME_WITNESS_ITEM_MOVED&lt;br /&gt;
CRIME_WITNESS_ITEM_MISSING&lt;br /&gt;
CANNOT_MOUNT&lt;br /&gt;
FAILED_MOUNT&lt;br /&gt;
DISMOUNT&lt;br /&gt;
FAILED_DISMOUNT&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
CIRCULATION&lt;br /&gt;
SKELETON&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
JOINT&lt;br /&gt;
HEAR&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
GRASSLAND&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
STONE&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
undefined local creature material set to default: &lt;br /&gt;
undefined local plant material set to default: &lt;br /&gt;
undefined creature material set to default: &lt;br /&gt;
undefined plant material set to default: &lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
HANDLE_VEHICLES&lt;br /&gt;
HAUL_TRADE&lt;br /&gt;
PULL_LEVER&lt;br /&gt;
REMOVE_CONSTRUCTION&lt;br /&gt;
HAUL_WATER&lt;br /&gt;
BUILD_ROAD&lt;br /&gt;
BUILD_CONSTRUCTION&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
Unrecognized Historical Figure Entity Link Token: &lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
IMPRISONER&lt;br /&gt;
MASTER&lt;br /&gt;
APPRENTICE&lt;br /&gt;
COMPANION&lt;br /&gt;
FORMER_MASTER&lt;br /&gt;
FORMER_APPRENTICE&lt;br /&gt;
PET_OWNER&lt;br /&gt;
FORMER_SPOUSE&lt;br /&gt;
DECEASED_SPOUSE&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
GLAZED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
SPECIFIC&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
PAGES&lt;br /&gt;
ILLUSTRATION&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
STAY_ALIVE&lt;br /&gt;
MAINTAIN_ENTITY_STATUS&lt;br /&gt;
START_A_FAMILY&lt;br /&gt;
RULE_THE_WORLD&lt;br /&gt;
CREATE_A_GREAT_WORK_OF_ART&lt;br /&gt;
CRAFT_A_MASTERWORK&lt;br /&gt;
BRING_PEACE_TO_THE_WORLD&lt;br /&gt;
BECOME_A_LEGENDARY_WARRIOR&lt;br /&gt;
MASTER_A_SKILL&lt;br /&gt;
FALL_IN_LOVE&lt;br /&gt;
SEE_THE_GREAT_NATURAL_SITES&lt;br /&gt;
IMMORTALITY&lt;br /&gt;
MAKE_A_GREAT_DISCOVERY&lt;br /&gt;
ATTAIN_RANK_IN_SOCIETY&lt;br /&gt;
BATHE_WORLD_IN_CHAOS&lt;br /&gt;
Unrecognized Goal Token: &lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
REQUIRED&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
FRIENDSHIP&lt;br /&gt;
CUNNING&lt;br /&gt;
ELOQUENCE&lt;br /&gt;
FAIRNESS&lt;br /&gt;
DECORUM&lt;br /&gt;
TRADITION&lt;br /&gt;
ARTWORK&lt;br /&gt;
COOPERATION&lt;br /&gt;
INDEPENDENCE&lt;br /&gt;
STOICISM&lt;br /&gt;
KNOWLEDGE&lt;br /&gt;
INTROSPECTION&lt;br /&gt;
SELF_CONTROL&lt;br /&gt;
TRANQUILITY&lt;br /&gt;
HARMONY&lt;br /&gt;
MERRIMENT&lt;br /&gt;
CRAFTSMANSHIP&lt;br /&gt;
MARTIAL_PROWESS&lt;br /&gt;
HARD_WORK&lt;br /&gt;
COMPETITION&lt;br /&gt;
PERSEVERENCE&lt;br /&gt;
COMMERCE&lt;br /&gt;
ROMANCE&lt;br /&gt;
Unrecognized Value Token: &lt;br /&gt;
LEISURE_TIME&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
ESPIONAGE&lt;br /&gt;
ADVISE_LEADERS&lt;br /&gt;
OVERSEE_LEADER_HOUSEHOLD&lt;br /&gt;
MANAGE_ANIMALS&lt;br /&gt;
MANAGE_LEADER_HOUSEHOLD_FOOD&lt;br /&gt;
MANAGE_LEADER_HOUSEHOLD_DRINKS&lt;br /&gt;
PREPARE_LEADER_MEALS&lt;br /&gt;
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS&lt;br /&gt;
MAINTAIN_SEWERS&lt;br /&gt;
FOOD_SUPPLY&lt;br /&gt;
FIRE_SAFETY&lt;br /&gt;
JUDGE&lt;br /&gt;
BUILDING_SAFETY&lt;br /&gt;
CONSTRUCTION_PERMITS&lt;br /&gt;
MAINTAIN_ROADS&lt;br /&gt;
MAINTAIN_BRIDGES&lt;br /&gt;
MAINTAIN_TUNNELS&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
SOLID&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
PASTE&lt;br /&gt;
SOLID_PASTE&lt;br /&gt;
PRESSED&lt;br /&gt;
SOLID_PRESSED&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
SPATTER_POWDER&lt;br /&gt;
SPATTER_LIQUID&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
WEB_SPRAY&lt;br /&gt;
DRAGONFIRE&lt;br /&gt;
FIREJET&lt;br /&gt;
FIREBALL&lt;br /&gt;
WEATHER_CREEPING_GAS&lt;br /&gt;
WEATHER_CREEPING_VAPOR&lt;br /&gt;
WEATHER_CREEPING_DUST&lt;br /&gt;
WEATHER_FALLING_MATERIAL&lt;br /&gt;
UNDIRECTED_ITEM_CLOUD&lt;br /&gt;
TRAILING_ITEM_FLOW&lt;br /&gt;
SHARP_ROCK&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
MAJOR_CURSE&lt;br /&gt;
GREETING&lt;br /&gt;
CLEAN_SELF&lt;br /&gt;
CLEAN_FRIEND&lt;br /&gt;
ATTACK&lt;br /&gt;
FLEEING&lt;br /&gt;
NEGATIVE_SOCIAL_RESPONSE&lt;br /&gt;
TORMENT&lt;br /&gt;
DEFEND&lt;br /&gt;
MEDIUM_CURSE&lt;br /&gt;
MINOR_CURSE&lt;br /&gt;
MEDIUM_BLESSING&lt;br /&gt;
MINOR_BLESSING&lt;br /&gt;
Unrecognized Usage Hint Token: &lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
MOUNTAIN&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
TAIGA&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_TEMPERATE_LAKE&lt;br /&gt;
ANY_TROPICAL_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_TEMPERATE_RIVER&lt;br /&gt;
ANY_TROPICAL_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_TROPICAL_WETLAND&lt;br /&gt;
ANY_TEMPERATE_WETLAND&lt;br /&gt;
ANY_TROPICAL_MARSH&lt;br /&gt;
ANY_TEMPERATE_MARSH&lt;br /&gt;
ANY_TROPICAL_SWAMP&lt;br /&gt;
ANY_TEMPERATE_SWAMP&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
hornet&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chinchilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
ill-sized art actions (1): &lt;br /&gt;
ill-sized art actions (2): &lt;br /&gt;
ill-sized art actions (3): &lt;br /&gt;
ill-sized art actions (4): &lt;br /&gt;
ill-sized art actions (5): &lt;br /&gt;
ill-sized art actions (6): &lt;br /&gt;
gview&lt;br /&gt;
basic_seed&lt;br /&gt;
version&lt;br /&gt;
min_load_version&lt;br /&gt;
movie_version&lt;br /&gt;
event_flow&lt;br /&gt;
plot_event&lt;br /&gt;
jobvalue&lt;br /&gt;
jobvalue_setter&lt;br /&gt;
buildreq&lt;br /&gt;
scrollx&lt;br /&gt;
scrolly&lt;br /&gt;
scrollz&lt;br /&gt;
linelim&lt;br /&gt;
line&lt;br /&gt;
linechar&lt;br /&gt;
season&lt;br /&gt;
season_timer&lt;br /&gt;
cur_rain&lt;br /&gt;
cur_snow&lt;br /&gt;
cur_rain_counter&lt;br /&gt;
cur_snow_counter&lt;br /&gt;
cur_weather&lt;br /&gt;
weathertimer&lt;br /&gt;
year&lt;br /&gt;
assigndesjobs&lt;br /&gt;
assignbuildingjobs&lt;br /&gt;
season_count&lt;br /&gt;
precise_phase&lt;br /&gt;
cursor&lt;br /&gt;
point&lt;br /&gt;
gamemode&lt;br /&gt;
gametype&lt;br /&gt;
index1_1&lt;br /&gt;
index1_2&lt;br /&gt;
index1_3&lt;br /&gt;
index1_4&lt;br /&gt;
index1_5&lt;br /&gt;
index1_6&lt;br /&gt;
index1_7&lt;br /&gt;
index1_8&lt;br /&gt;
index1_9&lt;br /&gt;
index1_10&lt;br /&gt;
index1_11&lt;br /&gt;
index1_12&lt;br /&gt;
index1_13&lt;br /&gt;
index1_14&lt;br /&gt;
index1_15&lt;br /&gt;
index1_16&lt;br /&gt;
index1_17&lt;br /&gt;
index1_18&lt;br /&gt;
index1_19&lt;br /&gt;
index1_20&lt;br /&gt;
index1_21&lt;br /&gt;
index1_22&lt;br /&gt;
index1_23&lt;br /&gt;
index1_24&lt;br /&gt;
index1_25&lt;br /&gt;
index1_26&lt;br /&gt;
index1_27&lt;br /&gt;
index1_28&lt;br /&gt;
index1_29&lt;br /&gt;
index1_30&lt;br /&gt;
index1_31&lt;br /&gt;
index1_32&lt;br /&gt;
index1_33&lt;br /&gt;
index1_34&lt;br /&gt;
index1_35&lt;br /&gt;
index1_36&lt;br /&gt;
index1_37&lt;br /&gt;
index1_38&lt;br /&gt;
index1_39&lt;br /&gt;
index1_40&lt;br /&gt;
index1_41&lt;br /&gt;
index1_42&lt;br /&gt;
index1_43&lt;br /&gt;
index1_44&lt;br /&gt;
index1_45&lt;br /&gt;
index1_46&lt;br /&gt;
index1_47&lt;br /&gt;
index1_48&lt;br /&gt;
index1_49&lt;br /&gt;
index1_50&lt;br /&gt;
index1_51&lt;br /&gt;
index1_52&lt;br /&gt;
index1_53&lt;br /&gt;
index1_54&lt;br /&gt;
index1_55&lt;br /&gt;
index1_56&lt;br /&gt;
index1_57&lt;br /&gt;
index1_58&lt;br /&gt;
index1_59&lt;br /&gt;
index1_60&lt;br /&gt;
index1_61&lt;br /&gt;
index1_62&lt;br /&gt;
index1_63&lt;br /&gt;
index1_64&lt;br /&gt;
index1_65&lt;br /&gt;
index1_66&lt;br /&gt;
index1_67&lt;br /&gt;
index1_68&lt;br /&gt;
index1_69&lt;br /&gt;
index1_70&lt;br /&gt;
index1_71&lt;br /&gt;
index1_72&lt;br /&gt;
index1_73&lt;br /&gt;
index1_74&lt;br /&gt;
index1_75&lt;br /&gt;
index1_76&lt;br /&gt;
index1_77&lt;br /&gt;
index1_78&lt;br /&gt;
index1_79&lt;br /&gt;
index1_80&lt;br /&gt;
index1_81&lt;br /&gt;
index1_82&lt;br /&gt;
index1_83&lt;br /&gt;
index1_84&lt;br /&gt;
index1_85&lt;br /&gt;
index1_86&lt;br /&gt;
index1_87&lt;br /&gt;
index1_88&lt;br /&gt;
index1_89&lt;br /&gt;
index1_90&lt;br /&gt;
index1_91&lt;br /&gt;
index1_92&lt;br /&gt;
index1_93&lt;br /&gt;
index1_94&lt;br /&gt;
index1_95&lt;br /&gt;
index1_96&lt;br /&gt;
index1_97&lt;br /&gt;
index1_98&lt;br /&gt;
index1_99&lt;br /&gt;
index1_100&lt;br /&gt;
index1_101&lt;br /&gt;
index1_102&lt;br /&gt;
index1_103&lt;br /&gt;
index1_104&lt;br /&gt;
index1_105&lt;br /&gt;
index1_106&lt;br /&gt;
index1_107&lt;br /&gt;
index1_108&lt;br /&gt;
index1_109&lt;br /&gt;
index1_110&lt;br /&gt;
index1_111&lt;br /&gt;
index1_112&lt;br /&gt;
index1_113&lt;br /&gt;
index1_114&lt;br /&gt;
index1_115&lt;br /&gt;
index1_116&lt;br /&gt;
index1_117&lt;br /&gt;
index1_118&lt;br /&gt;
index1_119&lt;br /&gt;
index1_120&lt;br /&gt;
index1_121&lt;br /&gt;
index1_122&lt;br /&gt;
index1_123&lt;br /&gt;
index1_124&lt;br /&gt;
index1_125&lt;br /&gt;
index1_126&lt;br /&gt;
index1_127&lt;br /&gt;
index1_128&lt;br /&gt;
index1_129&lt;br /&gt;
index1_130&lt;br /&gt;
index1_131&lt;br /&gt;
index1_132&lt;br /&gt;
index1_133&lt;br /&gt;
index1_134&lt;br /&gt;
index1_135&lt;br /&gt;
index1_136&lt;br /&gt;
gamemode_cansave&lt;br /&gt;
modejob&lt;br /&gt;
modeitem&lt;br /&gt;
modeseason&lt;br /&gt;
selectingtaskobject&lt;br /&gt;
addingtask&lt;br /&gt;
addingtask_sub&lt;br /&gt;
buildjob_sizerad&lt;br /&gt;
buildjob_sizeroom&lt;br /&gt;
buildjob_assignroom&lt;br /&gt;
buildjob_mastering&lt;br /&gt;
buildjob_give_to&lt;br /&gt;
buildjob_popback&lt;br /&gt;
buildjob_type&lt;br /&gt;
buildjob_selected&lt;br /&gt;
buildjob_unit&lt;br /&gt;
buildjob_item&lt;br /&gt;
buildjob_building&lt;br /&gt;
buildjob_flowx&lt;br /&gt;
buildjob_flowy&lt;br /&gt;
buildjob_flowz&lt;br /&gt;
buildjob_item1&lt;br /&gt;
modeunit&lt;br /&gt;
squadcount&lt;br /&gt;
modeview&lt;br /&gt;
modepage&lt;br /&gt;
modestation&lt;br /&gt;
paused&lt;br /&gt;
standingorder_gatherstone&lt;br /&gt;
standingorder_gatherwood&lt;br /&gt;
standingorder_gatherfood&lt;br /&gt;
standingorder_gatherbodies&lt;br /&gt;
standingorder_gatherrefuse&lt;br /&gt;
standingorder_gatheranimals&lt;br /&gt;
standingorder_gatherfurniture&lt;br /&gt;
standingorder_allharvest&lt;br /&gt;
standingorder_loom&lt;br /&gt;
standingorder_dyed_clothes&lt;br /&gt;
standingorder_collect_web&lt;br /&gt;
standingorder_zone_drinking&lt;br /&gt;
standingorder_zone_fishing&lt;br /&gt;
standingorder_slaughter&lt;br /&gt;
standingorder_butcher&lt;br /&gt;
standingorder_tan&lt;br /&gt;
standingorder_fishery&lt;br /&gt;
standingorder_kitchen&lt;br /&gt;
standingorder_kiln&lt;br /&gt;
standingorder_smelter&lt;br /&gt;
standingorder_other&lt;br /&gt;
standingorder_gatherrefuse_outside&lt;br /&gt;
standingorder_gatherrefuse_outside_vermin&lt;br /&gt;
standingorder_gatherrefuse_chasm_corpses&lt;br /&gt;
standingorder_gatherrefuse_chasm_skulls&lt;br /&gt;
standingorder_gatherrefuse_chasm_skins&lt;br /&gt;
standingorder_gatherrefuse_chasm_bones&lt;br /&gt;
standingorder_gatherrefuse_chasm_strand_tissue&lt;br /&gt;
standingorder_gatherrefuse_chasm_shell&lt;br /&gt;
standingorder_gatherrefuse_chasm_othernonmetal&lt;br /&gt;
standingorder_autoforbid_projectile&lt;br /&gt;
standingorder_autoforbid_your_corpse&lt;br /&gt;
standingorder_autoforbid_other_corpse&lt;br /&gt;
standingorder_autoforbid_your_items&lt;br /&gt;
standingorder_autoforbid_other_items&lt;br /&gt;
index2_1&lt;br /&gt;
index2_2&lt;br /&gt;
index2_3&lt;br /&gt;
index2_4&lt;br /&gt;
index2_5&lt;br /&gt;
index2_6&lt;br /&gt;
index2_7&lt;br /&gt;
index2_8&lt;br /&gt;
index2_9&lt;br /&gt;
index2_10&lt;br /&gt;
index2_11&lt;br /&gt;
itemmade&lt;br /&gt;
itemmade_subtype&lt;br /&gt;
itemmade_subcat1&lt;br /&gt;
itemmade_subcat2&lt;br /&gt;
itemmade_number&lt;br /&gt;
plotinfo&lt;br /&gt;
world&lt;br /&gt;
game&lt;br /&gt;
mainview&lt;br /&gt;
texture&lt;br /&gt;
init&lt;br /&gt;
d_init&lt;br /&gt;
title&lt;br /&gt;
title2&lt;br /&gt;
unitprintstack&lt;br /&gt;
unitprintstack_cur&lt;br /&gt;
unitprintstack_start&lt;br /&gt;
unitprintstack_clear&lt;br /&gt;
menuposition&lt;br /&gt;
looklist&lt;br /&gt;
olookx&lt;br /&gt;
olooky&lt;br /&gt;
olookz&lt;br /&gt;
oscrollx&lt;br /&gt;
oscrolly&lt;br /&gt;
oscrollz&lt;br /&gt;
page&lt;br /&gt;
dunginv_relitem&lt;br /&gt;
dunginv&lt;br /&gt;
dunginv_inv&lt;br /&gt;
dunginv_depth&lt;br /&gt;
dunginv_flag&lt;br /&gt;
dunginv_index&lt;br /&gt;
throwitem&lt;br /&gt;
dung_target&lt;br /&gt;
dung_targlist&lt;br /&gt;
interactitem&lt;br /&gt;
interactinvslot&lt;br /&gt;
dung_attackmode&lt;br /&gt;
dung_dodgemode&lt;br /&gt;
dung_chargedefendmode&lt;br /&gt;
dung_swimmode&lt;br /&gt;
handleannounce&lt;br /&gt;
preserveannounce&lt;br /&gt;
updatelightstate&lt;br /&gt;
dung_buildinginteract&lt;br /&gt;
next_item_global_id&lt;br /&gt;
next_unit_global_id&lt;br /&gt;
next_soul_global_id&lt;br /&gt;
next_civ_global_id&lt;br /&gt;
next_nem_global_id&lt;br /&gt;
next_artifact_global_id&lt;br /&gt;
next_job_global_id&lt;br /&gt;
next_schedule_global_id&lt;br /&gt;
next_proj_global_id&lt;br /&gt;
next_building_global_id&lt;br /&gt;
next_machine_global_id&lt;br /&gt;
next_flow_guide_global_id&lt;br /&gt;
next_histfig_global_id&lt;br /&gt;
next_histevent_global_id&lt;br /&gt;
next_histeventcol_global_id&lt;br /&gt;
next_unitchunk_global_id&lt;br /&gt;
next_art_imagechunk_global_id&lt;br /&gt;
next_task_global_id&lt;br /&gt;
next_squad_global_id&lt;br /&gt;
next_formation_global_id&lt;br /&gt;
next_activity_global_id&lt;br /&gt;
next_interaction_instance_global_id&lt;br /&gt;
next_written_content_global_id&lt;br /&gt;
next_identity_global_id&lt;br /&gt;
next_incident_global_id&lt;br /&gt;
next_crime_global_id&lt;br /&gt;
next_vehicle_global_id&lt;br /&gt;
next_army_global_id&lt;br /&gt;
next_army_controller_global_id&lt;br /&gt;
next_army_tracking_info_global_id&lt;br /&gt;
next_cultural_identity_global_id&lt;br /&gt;
next_agreement_global_id&lt;br /&gt;
next_poetic_form_global_id&lt;br /&gt;
next_musical_form_global_id&lt;br /&gt;
next_dance_form_global_id&lt;br /&gt;
next_scale_global_id&lt;br /&gt;
next_rhythm_global_id&lt;br /&gt;
next_occupation_global_id&lt;br /&gt;
next_belief_system_global_id&lt;br /&gt;
next_image_set_global_id&lt;br /&gt;
next_divination_set_global_id&lt;br /&gt;
manucomp&lt;br /&gt;
manucomp2&lt;br /&gt;
filecomp_buffer&lt;br /&gt;
filecomp_buffer2&lt;br /&gt;
filecomp_buffer_aux&lt;br /&gt;
filecomp_buffer2_aux&lt;br /&gt;
DEBUG_SHOW_RIVER&lt;br /&gt;
DEBUG_FASTCAVEIN&lt;br /&gt;
DEBUG_CONTINUOUS&lt;br /&gt;
DEBUG_NOMOOD&lt;br /&gt;
DEBUG_SAFEDWARVES&lt;br /&gt;
DEBUG_NOANIMALS&lt;br /&gt;
DEBUG_NOTHIRST&lt;br /&gt;
DEBUG_NOHUNGER&lt;br /&gt;
DEBUG_NOSLEEP&lt;br /&gt;
DEBUG_VISIBLEAMBUSHERS&lt;br /&gt;
DEBUG_QUICKMODE_MINING&lt;br /&gt;
DEBUG_ALWAYSHAPPY&lt;br /&gt;
DEBUG_NEVERBERSERK&lt;br /&gt;
DEBUG_DISABLEHUMANCARAVAN&lt;br /&gt;
DEBUG_GAMELOG&lt;br /&gt;
DEBUG_MEGAFAST&lt;br /&gt;
option_exceptions&lt;br /&gt;
standingorder_mixfoods&lt;br /&gt;
mt_index&lt;br /&gt;
mt_cur_buffer&lt;br /&gt;
mt_virtual_buffer&lt;br /&gt;
mt_buffer&lt;br /&gt;
mt_virtual_seed_type&lt;br /&gt;
enabler&lt;br /&gt;
data/init/d_init.txt&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
POST_PREPARE_EMBARK_CONFIRMATION&lt;br /&gt;
IF_POINTS_REMAIN&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
WALKING_SPREADS_SPATTER_DWF&lt;br /&gt;
WALKING_SPREADS_SPATTER_ADV&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
CHASM&lt;br /&gt;
PILLAR_TILE&lt;br /&gt;
TREE_TRUNK_PILLAR&lt;br /&gt;
TREE_TRUNK_SLOPING&lt;br /&gt;
TREE_TRUNK_S&lt;br /&gt;
TREE_TRUNK_W&lt;br /&gt;
TREE_BRANCH_EW&lt;br /&gt;
TREE_BRANCH_NE&lt;br /&gt;
TREE_BRANCH_SE&lt;br /&gt;
TREE_BRANCHES&lt;br /&gt;
TREE_SMOOTH_BRANCHES&lt;br /&gt;
TREE_CAP_RAMP&lt;br /&gt;
TREE_CAP_PILLAR&lt;br /&gt;
TREE_CAP_WALL_N&lt;br /&gt;
TREE_CAP_WALL_S&lt;br /&gt;
TREE_CAP_WALL_E&lt;br /&gt;
TREE_CAP_WALL_W&lt;br /&gt;
TREE_CAP_WALL_NW&lt;br /&gt;
TREE_CAP_WALL_SW&lt;br /&gt;
TREE_CAP_FLOOR1&lt;br /&gt;
TREE_CAP_FLOOR2&lt;br /&gt;
TREE_CAP_FLOOR3&lt;br /&gt;
TREE_CAP_FLOOR4&lt;br /&gt;
TREE_ROOT_SLOPING_DEAD&lt;br /&gt;
TREE_TRUNK_SLOPING_DEAD&lt;br /&gt;
TREE_TRUNK_N_DEAD&lt;br /&gt;
TREE_TRUNK_S_DEAD&lt;br /&gt;
TREE_TRUNK_E_DEAD&lt;br /&gt;
TREE_TRUNK_W_DEAD&lt;br /&gt;
TREE_TRUNK_NW_DEAD&lt;br /&gt;
TREE_TRUNK_SW_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_N_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_E_DEAD&lt;br /&gt;
TREE_BRANCH_NS_DEAD&lt;br /&gt;
TREE_BRANCH_EW_DEAD&lt;br /&gt;
TREE_BRANCH_NW_DEAD&lt;br /&gt;
TREE_BRANCH_NE_DEAD&lt;br /&gt;
TREE_BRANCH_SW_DEAD&lt;br /&gt;
TREE_BRANCH_SE_DEAD&lt;br /&gt;
TREE_BRANCH_NSE_DEAD&lt;br /&gt;
TREE_BRANCH_NEW_DEAD&lt;br /&gt;
TREE_BRANCH_NSEW_DEAD&lt;br /&gt;
TREE_BRANCHES_DEAD&lt;br /&gt;
TREE_CAP_PILLAR_DEAD&lt;br /&gt;
TREE_CAP_WALL_S_DEAD&lt;br /&gt;
TREE_CAP_WALL_W_DEAD&lt;br /&gt;
TREE_CAP_FLOOR2_DEAD&lt;br /&gt;
TREE_CAP_FLOOR4_DEAD&lt;br /&gt;
TREE_TRUNK_NSW&lt;br /&gt;
TREE_TRUNK_SEW&lt;br /&gt;
TREE_TRUNK_EW_DEAD&lt;br /&gt;
TREE_TRUNK_INTERIOR_DEAD&lt;br /&gt;
TRACK_N&lt;br /&gt;
TRACK_S&lt;br /&gt;
TRACK_E&lt;br /&gt;
TRACK_W&lt;br /&gt;
TRACK_NS&lt;br /&gt;
TRACK_NE&lt;br /&gt;
TRACK_NW&lt;br /&gt;
TRACK_SE&lt;br /&gt;
TRACK_SW&lt;br /&gt;
TRACK_EW&lt;br /&gt;
TRACK_NSE&lt;br /&gt;
TRACK_NSW&lt;br /&gt;
TRACK_NEW&lt;br /&gt;
TRACK_SEW&lt;br /&gt;
TRACK_NSEW&lt;br /&gt;
TRACK_RAMP_S&lt;br /&gt;
TRACK_RAMP_E&lt;br /&gt;
TRACK_RAMP_W&lt;br /&gt;
TRACK_RAMP_NS&lt;br /&gt;
TRACK_RAMP_NE&lt;br /&gt;
TRACK_RAMP_NW&lt;br /&gt;
TRACK_RAMP_SE&lt;br /&gt;
TRACK_RAMP_SW&lt;br /&gt;
TRACK_RAMP_EW&lt;br /&gt;
TRACK_RAMP_NSE&lt;br /&gt;
TRACK_RAMP_NSW&lt;br /&gt;
TRACK_RAMP_NEW&lt;br /&gt;
TRACK_RAMP_SEW&lt;br /&gt;
TRACK_RAMP_NSEW&lt;br /&gt;
TRACK_RAMP_N&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
IDLERS&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
GRAZE_COEFFICIENT&lt;br /&gt;
PRIESTHOOD_UNIT_COUNTS&lt;br /&gt;
GUILD_UNIT_COUNTS&lt;br /&gt;
TEMPLE_VALUE_LEVELS&lt;br /&gt;
GUILDHALL_VALUE_LEVELS&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
SET_LABOR_LISTS&lt;br /&gt;
SKILL&lt;br /&gt;
SKILLS&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
SPECIFIC_SEED_CAP&lt;br /&gt;
FORTRESS_SEED_CAP&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
INVASION_SOLDIER_CAP&lt;br /&gt;
INVASION_MONSTER_CAP&lt;br /&gt;
VISITOR_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
STRICT_POPULATION_CAP&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/&lt;br /&gt;
Gain possession&lt;br /&gt;
Roll&lt;br /&gt;
Roll all&lt;br /&gt;
Read&lt;br /&gt;
Pull it out&lt;br /&gt;
Make Campfire (&lt;br /&gt;
Fell &lt;br /&gt;
Stop leading &lt;br /&gt;
Lead &lt;br /&gt;
Claim &lt;br /&gt;
) as pet&lt;br /&gt;
Release hold on &lt;br /&gt;
Dismount to &lt;br /&gt;
Mount &lt;br /&gt;
Hang from &lt;br /&gt;
Hold &lt;br /&gt;
/Air&lt;br /&gt;
Lava&lt;br /&gt;
Climb to &lt;br /&gt;
 holding &lt;br /&gt;
 releasing hold&lt;br /&gt;
Ignite &lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
salt &lt;br /&gt;
Put in &lt;br /&gt;
Set on&lt;br /&gt;
Put &lt;br /&gt;
Put on &lt;br /&gt;
Heat &lt;br /&gt;
 near lava&lt;br /&gt;
 near magma&lt;br /&gt;
 near burning trunk&lt;br /&gt;
 near burning branches&lt;br /&gt;
 near burning twigs&lt;br /&gt;
 near burning cap&lt;br /&gt;
 near fire&lt;br /&gt;
 near campfire&lt;br /&gt;
Name the &lt;br /&gt;
Fill &lt;br /&gt;
 with &lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Guide &lt;br /&gt;
Ride &lt;br /&gt;
, push off toward &lt;br /&gt;
Push &lt;br /&gt;
Climb down&lt;br /&gt;
Suck &lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
 to scroll.&lt;br /&gt;
Wrestle using &lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
 on &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab&lt;br /&gt;
 attacks.  &lt;br /&gt;
 goes back.  &lt;br /&gt;
 selects.  &lt;br /&gt;
 aborts.  &lt;br /&gt;
 scrolls.&lt;br /&gt;
Attack error&lt;br /&gt;
Attack &lt;br /&gt;
You cannot see.&lt;br /&gt;
You cannot read.&lt;br /&gt;
You read &lt;br /&gt;
You fill your &lt;br /&gt;
It won't fit in your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
You heat the &lt;br /&gt;
 to no effect.&lt;br /&gt;
 is hot enough already.&lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
 is empty.&lt;br /&gt;
Charge &lt;br /&gt;
Move to &lt;br /&gt;
Create Your Character&lt;br /&gt;
Specific Person&lt;br /&gt;
Intelligent Wilderness Creature&lt;br /&gt;
There are no creatures available.&lt;br /&gt;
: Status&lt;br /&gt;
Peasant&lt;br /&gt;
Demigod&lt;br /&gt;
: Select   &lt;br /&gt;
: Cancel character&lt;br /&gt;
: Options/Abort&lt;br /&gt;
: Abort&lt;br /&gt;
: Back&lt;br /&gt;
Race: &lt;br /&gt;
Outsider&lt;br /&gt;
From &lt;br /&gt;
: Add a new character to the party&lt;br /&gt;
This character is ready to adventure!&lt;br /&gt;
ackground&lt;br /&gt;
kills&lt;br /&gt;
ppearance&lt;br /&gt;
ersonality&lt;br /&gt;
quipment&lt;br /&gt;
ounts and pets&lt;br /&gt;
Name: &lt;br /&gt;
Very Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Attributes remaining: &lt;br /&gt;
: Next     &lt;br /&gt;
 to change&lt;br /&gt;
Home&lt;br /&gt;
Occupation&lt;br /&gt;
Beliefs&lt;br /&gt;
: Select (may reset occupation and beliefs)&lt;br /&gt;
Squad member&lt;br /&gt;
: Believe&lt;br /&gt;
: Doubt&lt;br /&gt;
: Set First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Next&lt;br /&gt;
: Randomize&lt;br /&gt;
Note: This character's appearance is governed by local population information.&lt;br /&gt;
Certain shapes and colors might not occur without full randomization.&lt;br /&gt;
: Fully randomize, without respecting population information&lt;br /&gt;
Set your &lt;br /&gt;
personality&lt;br /&gt;
 here.  &lt;br /&gt;
 denotes the default cultural value.&lt;br /&gt;
Your personality facets might be restricted based on your creature type.&lt;br /&gt;
Loyalty&lt;br /&gt;
Friendship&lt;br /&gt;
Cunning&lt;br /&gt;
Artwork&lt;br /&gt;
Cooperation&lt;br /&gt;
Stoicism&lt;br /&gt;
Self-control&lt;br /&gt;
Tranquility&lt;br /&gt;
Harmony&lt;br /&gt;
Merriment&lt;br /&gt;
Craftsmanship&lt;br /&gt;
Hard Work&lt;br /&gt;
Leisure Time&lt;br /&gt;
Commerce&lt;br /&gt;
No love   &amp;lt;-&amp;gt;    Loves easily&lt;br /&gt;
No hate   &amp;lt;-&amp;gt;    Hates easily&lt;br /&gt;
No envy   &amp;lt;-&amp;gt;   Envies easily&lt;br /&gt;
Cheerless &amp;lt;-&amp;gt; Easily cheerful&lt;br /&gt;
No sadness   &amp;lt;-&amp;gt;   Easily sad&lt;br /&gt;
No anger  &amp;lt;-&amp;gt;  Easily angered&lt;br /&gt;
No anxiety  &amp;lt;-&amp;gt;  Very anxious&lt;br /&gt;
No lust      &amp;lt;-&amp;gt;      Lustful&lt;br /&gt;
     --&amp;gt; Vulnerable to stress&lt;br /&gt;
                   --&amp;gt; Greedy&lt;br /&gt;
              --&amp;gt; Intemperate&lt;br /&gt;
Avoid fights &amp;lt;-&amp;gt;  Like brawls&lt;br /&gt;
Quits easily &amp;lt;-&amp;gt; Too stubborn&lt;br /&gt;
Meanness   &amp;lt;-&amp;gt;   Wastefulness&lt;br /&gt;
Harmony      &amp;lt;-&amp;gt;      Discord&lt;br /&gt;
Quarreler    &amp;lt;-&amp;gt;    Flatterer&lt;br /&gt;
Rude        &amp;lt;-&amp;gt;        Polite&lt;br /&gt;
Overreliant &amp;lt;&amp;gt; Disdain advice&lt;br /&gt;
Fearful     &amp;lt;-&amp;gt;      Fearless&lt;br /&gt;
Pusillanimous - Overconfident&lt;br /&gt;
                     --&amp;gt; Vain&lt;br /&gt;
                --&amp;gt; Ambitious&lt;br /&gt;
       --&amp;gt; Sense of gratitude&lt;br /&gt;
Austere    &amp;lt;-&amp;gt;    Extravagant&lt;br /&gt;
Humorless      &amp;lt;-&amp;gt;       Zany&lt;br /&gt;
                 --&amp;gt; Vengeful&lt;br /&gt;
No self-esteem   &amp;lt;-&amp;gt;    Proud&lt;br /&gt;
Merciful - Impartial -  Cruel&lt;br /&gt;
Scatterbrained - Singleminded&lt;br /&gt;
Despairs - Hopeful - Presumes&lt;br /&gt;
Incurious     &amp;lt;-&amp;gt;     Curious&lt;br /&gt;
Shameless     &amp;lt;-&amp;gt;     Bashful&lt;br /&gt;
Overshares    &amp;lt;-&amp;gt;     Private&lt;br /&gt;
Inattentive &amp;lt;-&amp;gt; Perfectionist&lt;br /&gt;
Acquiescing &amp;lt;-&amp;gt; Resists ideas&lt;br /&gt;
    --&amp;gt; Tolerates differences&lt;br /&gt;
    --&amp;gt; Emotionally obsessive&lt;br /&gt;
       --&amp;gt; Swayed by emotions&lt;br /&gt;
               --&amp;gt; Altruistic&lt;br /&gt;
                  --&amp;gt; Dutiful&lt;br /&gt;
Too deliberate &amp;lt;&amp;gt; Thoughtless&lt;br /&gt;
Sloppy      &amp;lt;-&amp;gt;       Orderly&lt;br /&gt;
Distrustful &amp;lt;-&amp;gt;  Too trusting&lt;br /&gt;
Loner     &amp;lt;-&amp;gt;      Gregarious&lt;br /&gt;
Non-assertive &amp;lt;-&amp;gt; Overbearing&lt;br /&gt;
Leisurely    &amp;lt;-&amp;gt;     Frenetic&lt;br /&gt;
       --&amp;gt; Excitement-seeking&lt;br /&gt;
Just facts - Flights of fancy&lt;br /&gt;
     --&amp;gt; Inclined to abstract&lt;br /&gt;
   --&amp;gt; Inclined to create art&lt;br /&gt;
Socialize&lt;br /&gt;
Drink alcohol&lt;br /&gt;
Pray/Meditate&lt;br /&gt;
Stay occupied&lt;br /&gt;
Be creative&lt;br /&gt;
Admire art&lt;br /&gt;
Excitement&lt;br /&gt;
Learn something&lt;br /&gt;
Be with family&lt;br /&gt;
Be with friends&lt;br /&gt;
Hear eloquence&lt;br /&gt;
Uphold tradition&lt;br /&gt;
Self-examination&lt;br /&gt;
Make merry&lt;br /&gt;
Craft object&lt;br /&gt;
Martial training&lt;br /&gt;
Practice skill&lt;br /&gt;
Take it easy&lt;br /&gt;
Make romance&lt;br /&gt;
See animal&lt;br /&gt;
See great beast&lt;br /&gt;
Acquire object&lt;br /&gt;
Eat good meal&lt;br /&gt;
Fight&lt;br /&gt;
Cause trouble&lt;br /&gt;
Argue&lt;br /&gt;
Be extravagant&lt;br /&gt;
Wander&lt;br /&gt;
Help somebody&lt;br /&gt;
Think abstractly&lt;br /&gt;
Intense Need&lt;br /&gt;
Strong Need&lt;br /&gt;
Moderate Need&lt;br /&gt;
Slight Need&lt;br /&gt;
: Full customization&lt;br /&gt;
: Change dream/goal (if possible)&lt;br /&gt;
Equipment and pet points remaining: &lt;br /&gt;
: Increase quality (&lt;br /&gt;
: Increase quality&lt;br /&gt;
: Decrease quality (&lt;br /&gt;
: Decrease quality&lt;br /&gt;
: Remove&lt;br /&gt;
Adventure awaits!  The party:&lt;br /&gt;
Adventure awaits&lt;br /&gt;
Detail Your Character&lt;br /&gt;
Skill remaining: &lt;br /&gt;
Deceased&lt;br /&gt;
Skills&lt;br /&gt;
Dabb&lt;br /&gt;
Novc&lt;br /&gt;
Adeq&lt;br /&gt;
Cmpt&lt;br /&gt;
Skld&lt;br /&gt;
Prfc&lt;br /&gt;
Tltd&lt;br /&gt;
Adpt&lt;br /&gt;
Expt&lt;br /&gt;
Prfn&lt;br /&gt;
Accm&lt;br /&gt;
Mast&lt;br /&gt;
HMas&lt;br /&gt;
GMas&lt;br /&gt;
Legd&lt;br /&gt;
Musical Instruments&lt;br /&gt;
Poetic Forms&lt;br /&gt;
Musical Forms&lt;br /&gt;
Dance Forms&lt;br /&gt;
Abysmal&lt;br /&gt;
Super&lt;br /&gt;
Very small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
ClmSk &lt;br /&gt;
Climb &lt;br /&gt;
Sneak: &lt;br /&gt;
Speed: &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
Sunk into depression...&lt;br /&gt;
Stumbling obliviously!&lt;br /&gt;
In Flight&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Bleeding&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Pain&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Nauseous&lt;br /&gt;
Slumberous&lt;br /&gt;
Thirsty!&lt;br /&gt;
Hungry&lt;br /&gt;
Focused&lt;br /&gt;
Distracted!&lt;br /&gt;
Distracted&lt;br /&gt;
Pray &lt;br /&gt;
Pray to &lt;br /&gt;
Meditate&lt;br /&gt;
Unfettered&lt;br /&gt;
Level-headed&lt;br /&gt;
Untroubled&lt;br /&gt;
Undistracted&lt;br /&gt;
Unfocused&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Desc&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
Encounter&lt;br /&gt;
Horseplay&lt;br /&gt;
Training&lt;br /&gt;
Lethal&lt;br /&gt;
Ally: &lt;br /&gt;
 [DONE]&lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container or on a pack animal?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Sewer Access&lt;br /&gt;
Tree House&lt;br /&gt;
The Home Tree&lt;br /&gt;
Shaping Tree&lt;br /&gt;
Market Tree&lt;br /&gt;
Tavern Tree&lt;br /&gt;
Library Tree&lt;br /&gt;
Counting Tree&lt;br /&gt;
Guild Tree&lt;br /&gt;
Tower Tree&lt;br /&gt;
Civic Mound&lt;br /&gt;
Castle Mound&lt;br /&gt;
Drinking Mound&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Guildhall&lt;br /&gt;
Tower&lt;br /&gt;
Abandoned shop&lt;br /&gt;
Food imports&lt;br /&gt;
Clothing imports&lt;br /&gt;
General imports&lt;br /&gt;
Cloth shop&lt;br /&gt;
Leather shop&lt;br /&gt;
Woven clothing shop&lt;br /&gt;
Leather clothing shop&lt;br /&gt;
Bone carver's shop&lt;br /&gt;
Gem cutter's shop&lt;br /&gt;
Weaponsmith's shop&lt;br /&gt;
Bowyer's shop&lt;br /&gt;
Blacksmith's shop&lt;br /&gt;
Armorsmith's shop&lt;br /&gt;
Metal craft shop&lt;br /&gt;
Leather goods shop&lt;br /&gt;
Carpenter's shop&lt;br /&gt;
Stone furniture shop&lt;br /&gt;
Metal furniture shop&lt;br /&gt;
Barrow&lt;br /&gt;
Warehouse&lt;br /&gt;
Fortress Entrance&lt;br /&gt;
Trenches&lt;br /&gt;
 shrine&lt;br /&gt;
Shrine to &lt;br /&gt;
Shrine&lt;br /&gt;
Empty market&lt;br /&gt;
Imported goods market&lt;br /&gt;
Imported food market&lt;br /&gt;
Imported clothing market&lt;br /&gt;
Meat market&lt;br /&gt;
Fruit and vegetable market&lt;br /&gt;
Cheese market&lt;br /&gt;
Processed goods market&lt;br /&gt;
Underground Fortress&lt;br /&gt;
Underground Farms&lt;br /&gt;
Underground Stair&lt;br /&gt;
Hillocks&lt;br /&gt;
Houses&lt;br /&gt;
Hillock&lt;br /&gt;
House&lt;br /&gt;
Abandoned hillocks&lt;br /&gt;
Abandoned houses&lt;br /&gt;
Abandoned hillock&lt;br /&gt;
Abandoned house&lt;br /&gt;
Ruined hillocks&lt;br /&gt;
Ruined houses&lt;br /&gt;
Ruined hillock&lt;br /&gt;
Ruined house&lt;br /&gt;
No significant structures&lt;br /&gt;
Dining hall&lt;br /&gt;
Shrine of &lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
Assume an identity&lt;br /&gt;
Begin a performance&lt;br /&gt;
Shout out to everybody&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
build&lt;br /&gt;
build a fire&lt;br /&gt;
fell trees&lt;br /&gt;
compose&lt;br /&gt;
write&lt;br /&gt;
You are still surrounded by cackling.&lt;br /&gt;
You feel too watched to &lt;br /&gt;
You don't feel safe enough to &lt;br /&gt;
You can't &lt;br /&gt;
 because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
 until you've stopped the bleeding.&lt;br /&gt;
 because you can't breathe.&lt;br /&gt;
 because you are dying of thirst.&lt;br /&gt;
 because you are starving to death.&lt;br /&gt;
 because you are drowning.&lt;br /&gt;
 because you are swimming.&lt;br /&gt;
 until you are on a stable surface.&lt;br /&gt;
You must move away from the water before you can &lt;br /&gt;
You must come down from the mountains before you can &lt;br /&gt;
 until you stop riding this vehicle.&lt;br /&gt;
 until you stop riding this projectile.&lt;br /&gt;
 until you leave this site.&lt;br /&gt;
You cannot &lt;br /&gt;
You make a campfire.&lt;br /&gt;
You cannot fell trees in the arena.&lt;br /&gt;
You need to be holding an axe.&lt;br /&gt;
You need to be holding an axe with a sharp edge.&lt;br /&gt;
You cannot fell the trees here.&lt;br /&gt;
 is a &lt;br /&gt;
Nobody lives there&lt;br /&gt;
Few live there&lt;br /&gt;
A few dozen or less live there&lt;br /&gt;
Some dozens live there&lt;br /&gt;
Roughly a hundred live there&lt;br /&gt;
Well over a hundred live there&lt;br /&gt;
A few hundred live there&lt;br /&gt;
Several hundred live there&lt;br /&gt;
A thousand live there&lt;br /&gt;
A few thousand live there&lt;br /&gt;
Thousands live there&lt;br /&gt;
 and it is controlled by &lt;br /&gt;
 is a religion&lt;br /&gt;
 whose adherents worship &lt;br /&gt;
, the force&lt;br /&gt;
 is the force&lt;br /&gt;
  They worship at &lt;br /&gt;
  Their temple &lt;br /&gt;
 is ruined.&lt;br /&gt;
laboring&lt;br /&gt;
menacing&lt;br /&gt;
confused&lt;br /&gt;
submitting&lt;br /&gt;
offended&lt;br /&gt;
plaintive&lt;br /&gt;
triumphant&lt;br /&gt;
the word&lt;br /&gt;
Charging&lt;br /&gt;
Moving&lt;br /&gt;
southeast&lt;br /&gt;
northeast&lt;br /&gt;
 (above)&lt;br /&gt;
 (below)&lt;br /&gt;
upward&lt;br /&gt;
downward&lt;br /&gt;
Remote: &lt;br /&gt;
Distant: &lt;br /&gt;
Starting: &lt;br /&gt;
Incoming: &lt;br /&gt;
IMMINENT: &lt;br /&gt;
Recovering from attacking&lt;br /&gt;
Attacking&lt;br /&gt;
 with wrestling&lt;br /&gt;
 with grab&lt;br /&gt;
quick&lt;br /&gt;
wild&lt;br /&gt;
precise&lt;br /&gt;
, aiming for &lt;br /&gt;
Jumping&lt;br /&gt;
Pushing Object&lt;br /&gt;
Holding terrain&lt;br /&gt;
Releasing hold on terrain&lt;br /&gt;
Mounting&lt;br /&gt;
Dismounting&lt;br /&gt;
Leading animal&lt;br /&gt;
Stop leading animal&lt;br /&gt;
Holding item&lt;br /&gt;
Releasing hold on item&lt;br /&gt;
Regaining balance&lt;br /&gt;
Sucking Blood&lt;br /&gt;
Working&lt;br /&gt;
Talking&lt;br /&gt;
Parrying&lt;br /&gt;
Blocking&lt;br /&gt;
Recovering from deflection&lt;br /&gt;
Standing Up&lt;br /&gt;
Lying Down&lt;br /&gt;
strike&lt;br /&gt;
Offloading site...&lt;br /&gt;
Strongest Odor: &lt;br /&gt;
Slp!&lt;br /&gt;
Sleep!&lt;br /&gt;
VDrw&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drws&lt;br /&gt;
Thir&lt;br /&gt;
Dhyd&lt;br /&gt;
Strv&lt;br /&gt;
Hngr&lt;br /&gt;
: Stop&lt;br /&gt;
: Sneak&lt;br /&gt;
: Map&lt;br /&gt;
: Log&lt;br /&gt;
: Sleep&lt;br /&gt;
: Tracks&lt;br /&gt;
: Clouds&lt;br /&gt;
Sneak&lt;br /&gt;
: cannot see dawn.&lt;br /&gt;
: until dawn.&lt;br /&gt;
: sleep.&lt;br /&gt;
: wait.&lt;br /&gt;
You will sleep as necessary until dawn.&lt;br /&gt;
You will sleep as necessary for &lt;br /&gt;
 hour&lt;br /&gt;
You will wait, staying awake until dawn.&lt;br /&gt;
You will wait, staying awake for &lt;br /&gt;
 confirms.  &lt;br /&gt;
 changes hours.&lt;br /&gt;
You topple the statue!&lt;br /&gt;
You pull the lever.&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
The hatch is operated by a remote mechanism.  You cannot proceed.&lt;br /&gt;
You pick the lock!&lt;br /&gt;
You bash the door down!&lt;br /&gt;
 says:  &amp;quot;&lt;br /&gt;
 says, &amp;quot;&lt;br /&gt;
CHAR&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
 is an example of &lt;br /&gt;
You roll&lt;br /&gt;
, divining the will of &lt;br /&gt;
 according to the practice of &lt;br /&gt;
, testing the will of &lt;br /&gt;
 lands on &lt;br /&gt;
 comes up &lt;br /&gt;
 shows &lt;br /&gt;
Your fate is sealed.&lt;br /&gt;
Don't you know that &lt;br /&gt;
 is a jealous deity?  Why consult another?&lt;br /&gt;
You already know the will of &lt;br /&gt;
Why wasn't &lt;br /&gt;
, a jealous deity, consulted first?&lt;br /&gt;
.  Do not tempt fate.&lt;br /&gt;
Praise &lt;br /&gt;
 for ignoring your hubris.  &lt;br /&gt;
 without bound&lt;br /&gt;
You are forgiven.&lt;br /&gt;
You are free to do as you choose.&lt;br /&gt;
Freedom is allowed even in this.&lt;br /&gt;
Your happiness is still desired.&lt;br /&gt;
You are loved.&lt;br /&gt;
You have been granted mercy.&lt;br /&gt;
Peace is cherished.&lt;br /&gt;
Such care for your happiness!&lt;br /&gt;
Such &lt;br /&gt;
Such is the spirit of &lt;br /&gt;
Infinite &lt;br /&gt;
tender&lt;br /&gt;
Hubris!&lt;br /&gt;
have been cursed&lt;br /&gt;
Look out for a chance encounter.&lt;br /&gt;
Stay the course.&lt;br /&gt;
Expect a change.&lt;br /&gt;
The task will not be completed.&lt;br /&gt;
The task will be successful.&lt;br /&gt;
Focus on living in harmony.&lt;br /&gt;
Fulfillment will be yours.&lt;br /&gt;
A reckoning awaits.&lt;br /&gt;
You will awaken to a new possibility.&lt;br /&gt;
You must reflect on your actions.&lt;br /&gt;
Beware doubt.&lt;br /&gt;
Joy is on the horizon.&lt;br /&gt;
A great sadness is coming.&lt;br /&gt;
A sudden upheaval is in store.&lt;br /&gt;
A coming disaster can be delayed, but not avoided.&lt;br /&gt;
Follow your desire.&lt;br /&gt;
Rely on willpower to see you through.&lt;br /&gt;
Beware those that lack passion.&lt;br /&gt;
All is not as it seems.&lt;br /&gt;
Have faith and all shall be rejuvenated.&lt;br /&gt;
Cling not to material things.&lt;br /&gt;
Hold to hope when all else is lost.&lt;br /&gt;
Be playful today.&lt;br /&gt;
Do not be stopped by fear.&lt;br /&gt;
You will released.&lt;br /&gt;
Do not take any chances.&lt;br /&gt;
Look to another for what you need.&lt;br /&gt;
The partnership is one-sided.&lt;br /&gt;
There are two sides to every story.&lt;br /&gt;
Follow your intuition.&lt;br /&gt;
You will travel far from this place.&lt;br /&gt;
An important decision awaits your careful deliberation.&lt;br /&gt;
Beware of ill-conceived plans.&lt;br /&gt;
Focus today.&lt;br /&gt;
Be compassionate.&lt;br /&gt;
Today you will have a moment of weakness.&lt;br /&gt;
The burden will be lifted soon.&lt;br /&gt;
You will have a great accomplishment.&lt;br /&gt;
See to your responsibilities.&lt;br /&gt;
An end and a new beginning.&lt;br /&gt;
Do not hold on for too long.&lt;br /&gt;
Make a change or forever remain.&lt;br /&gt;
Give up the hopeless cause.&lt;br /&gt;
Keep your own counsel today.&lt;br /&gt;
Do not be reckless.&lt;br /&gt;
You will make your final stand.&lt;br /&gt;
Be cautious of fatigue today.&lt;br /&gt;
Ask a question.&lt;br /&gt;
Do not give them too much.&lt;br /&gt;
Do not keep everything for yourself.&lt;br /&gt;
The situation cannot get worse.&lt;br /&gt;
The enterprise will be a failure.&lt;br /&gt;
Accept a defeat.&lt;br /&gt;
Be mindful of others around you.&lt;br /&gt;
Prepare for disappointment.&lt;br /&gt;
Consider the consequences carefully.&lt;br /&gt;
Act quickly today.&lt;br /&gt;
Be generous today.&lt;br /&gt;
If you accept the gift, one will be expected in return.&lt;br /&gt;
Bring comfort to someone today.&lt;br /&gt;
Now is a time for calm.&lt;br /&gt;
Your dreams will come true.&lt;br /&gt;
Beware a rival.&lt;br /&gt;
Avoid conflict today.&lt;br /&gt;
Do not avoid a necessary conflict today.&lt;br /&gt;
Look ahead to the future.&lt;br /&gt;
An obstacle will present itself.&lt;br /&gt;
Begin an adventure.&lt;br /&gt;
You have missed your chance.&lt;br /&gt;
Accept the loss and move on.&lt;br /&gt;
Make the decision quickly.&lt;br /&gt;
Explore today.&lt;br /&gt;
A new friendship will form.&lt;br /&gt;
It is not as simple as you think.&lt;br /&gt;
You will learn something you did not want to know.&lt;br /&gt;
Follow your desire to reconcile.&lt;br /&gt;
It is too soon to forgive.&lt;br /&gt;
Your ambition is misguided.&lt;br /&gt;
The object of your ambition will be realized.&lt;br /&gt;
There is no right choice.&lt;br /&gt;
Rethink your priorities.&lt;br /&gt;
You will received bad advice.&lt;br /&gt;
A clever strategy will be required.&lt;br /&gt;
Take care you are not deceived.&lt;br /&gt;
Indulge heartily.&lt;br /&gt;
You will know suffering soon.&lt;br /&gt;
Rethink your approach.&lt;br /&gt;
You must reveal the truth.&lt;br /&gt;
Some changes are inevitable.&lt;br /&gt;
Whatever happens, it will be for the best.&lt;br /&gt;
It is time to leave it behind.&lt;br /&gt;
Do not fear loss.&lt;br /&gt;
You must face the challenge today.&lt;br /&gt;
Today, somebody will be cruel.&lt;br /&gt;
Master yourself today; discipline will be required.&lt;br /&gt;
Beware a hidden plan.&lt;br /&gt;
Be practical.&lt;br /&gt;
Think of others today, not yourself.&lt;br /&gt;
See to the simple comforts.&lt;br /&gt;
Think on what came before and what follows.&lt;br /&gt;
It will not be fair.&lt;br /&gt;
Believe no one today.&lt;br /&gt;
See to your legacy.&lt;br /&gt;
Instability.&lt;br /&gt;
The effort will reach a culmination.&lt;br /&gt;
Any success will be fleeting.&lt;br /&gt;
Make the sacrifice regardless of fear.&lt;br /&gt;
Do not stall.&lt;br /&gt;
Make no needless sacrifices.&lt;br /&gt;
Be sure to keep to a high standard today.&lt;br /&gt;
Be patient.&lt;br /&gt;
Take the middle path.&lt;br /&gt;
You must choose between two extremes.&lt;br /&gt;
Beware a lack of balance.&lt;br /&gt;
Be diligent and undistracted.&lt;br /&gt;
There will be no reward.&lt;br /&gt;
Persevere though it may be for nothing.&lt;br /&gt;
Eat not the fruits of your labor.&lt;br /&gt;
It is a false success.&lt;br /&gt;
You will be rewarded.&lt;br /&gt;
a word but you cannot read&lt;br /&gt;
The cackling fades away.&lt;br /&gt;
You are surrounded by incessant cackling.&lt;br /&gt;
You are a wanderer of the wilderness.&lt;br /&gt;
Your wanderings have led you to &lt;br /&gt;
.  You are a stranger here.&lt;br /&gt;
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a &lt;br /&gt;
You are a newly-minted &lt;br /&gt;
 of the great &lt;br /&gt;
.  Destiny is calling!&lt;br /&gt;
You emerged from the wilds and came to be a &lt;br /&gt;
You are a &lt;br /&gt;
, and you have never strayed far from home.&lt;br /&gt;
  You are a&lt;br /&gt;
n ardent&lt;br /&gt;
 faithful&lt;br /&gt;
 casual&lt;br /&gt;
 dubious&lt;br /&gt;
 worshipper of &lt;br /&gt;
, and you belong to &lt;br /&gt;
You've located a &lt;br /&gt;
right under you&lt;br /&gt;
above and &lt;br /&gt;
below and &lt;br /&gt;
to the &lt;br /&gt;
Nameless&lt;br /&gt;
 to return to arena.&lt;br /&gt;
 (still)&lt;br /&gt;
 (moving &lt;br /&gt;
Performing&lt;br /&gt;
 (move to X)&lt;br /&gt;
 (free to act, &lt;br /&gt;
 to continue)&lt;br /&gt;
 (occupied)&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  &lt;br /&gt;
 to become somebody else.&lt;br /&gt;
 to finish.&lt;br /&gt;
Swimming&lt;br /&gt;
In Air&lt;br /&gt;
Flying&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
Mortal Wound&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
MSk &lt;br /&gt;
Mnt &lt;br /&gt;
Snk &lt;br /&gt;
Spd &lt;br /&gt;
MtSnk &lt;br /&gt;
Sneak &lt;br /&gt;
Speed &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
There is a locked &lt;br /&gt;
 here.&lt;br /&gt;
 - Bash it down&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
 - Topple it&lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pull it&lt;br /&gt;
 - Raise the bucket&lt;br /&gt;
 - Lower the bucket&lt;br /&gt;
You raise the bucket.&lt;br /&gt;
You lower the bucket.&lt;br /&gt;
Can I help you with something?&lt;br /&gt;
You have discovered a &lt;br /&gt;
You cannot travel through the &lt;br /&gt;
The Kills of &lt;br /&gt;
in play interaction &lt;br /&gt;
invalid lair entrance&lt;br /&gt;
There is nothing to do with &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You pack the &lt;br /&gt;
 on to &lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You just can't fit any more.&lt;br /&gt;
It's too much!  You feel even more sick.&lt;br /&gt;
It's too much!  You might not be able to keep it down.&lt;br /&gt;
You feel really full.&lt;br /&gt;
You are starting to feel full.&lt;br /&gt;
You empty &lt;br /&gt;
You drop &lt;br /&gt;
NULL artifact on create site map, skipping&lt;br /&gt;
Charge&lt;br /&gt;
Move&lt;br /&gt;
Attack&lt;br /&gt;
Jump&lt;br /&gt;
Push Object&lt;br /&gt;
Hold&lt;br /&gt;
Mount&lt;br /&gt;
Dismount&lt;br /&gt;
Lead animal&lt;br /&gt;
Release&lt;br /&gt;
Unsteady&lt;br /&gt;
Suck Blood&lt;br /&gt;
Talk&lt;br /&gt;
Parry&lt;br /&gt;
Block&lt;br /&gt;
Dodge&lt;br /&gt;
Recover&lt;br /&gt;
Stand Up&lt;br /&gt;
Lie Down&lt;br /&gt;
 to act&lt;br /&gt;
Tracks Visible: &lt;br /&gt;
Tactical&lt;br /&gt;
Would you like to take an action?&lt;br /&gt;
 to view other pages)&lt;br /&gt;
Do not alter actions&lt;br /&gt;
What would you like to do?&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
    &lt;br /&gt;
Dead&lt;br /&gt;
Nearby&lt;br /&gt;
Traveling through &lt;br /&gt;
Distant&lt;br /&gt;
Character chooses their own actions&lt;br /&gt;
Player controls every action&lt;br /&gt;
          &lt;br /&gt;
You have no party members to become.&lt;br /&gt;
Party Member&lt;br /&gt;
Party Members&lt;br /&gt;
You have no companions.&lt;br /&gt;
Companion&lt;br /&gt;
Companions&lt;br /&gt;
: Become another party member&lt;br /&gt;
: Party tactical settings&lt;br /&gt;
Wrestle&lt;br /&gt;
Ground&lt;br /&gt;
Not visible&lt;br /&gt;
How quickly and quietly will &lt;br /&gt;
move?&lt;br /&gt;
: Currently sneaking&lt;br /&gt;
: Not currently sneaking&lt;br /&gt;
Visual Stealth Factors&lt;br /&gt;
Darkness&lt;br /&gt;
Low Light&lt;br /&gt;
Clear&lt;br /&gt;
Fog/Rain/Snow&lt;br /&gt;
By Obstacle&lt;br /&gt;
Open Area&lt;br /&gt;
In Vegetation&lt;br /&gt;
Non-Prone In Vegetation&lt;br /&gt;
Too Large For Vegetation&lt;br /&gt;
No Suitable Vegetation&lt;br /&gt;
Gargantuan Profile&lt;br /&gt;
Gigantic Profile&lt;br /&gt;
Huge Profile&lt;br /&gt;
Very Large Profile&lt;br /&gt;
Large Profile&lt;br /&gt;
Huge Non-Prone Profile&lt;br /&gt;
Very Large Non-Prone Profile&lt;br /&gt;
Large Non-Prone Profile&lt;br /&gt;
Vanishing Profile&lt;br /&gt;
Minuscule Profile&lt;br /&gt;
Tiny Profile&lt;br /&gt;
Very Small Profile&lt;br /&gt;
Small Profile&lt;br /&gt;
Average Profile&lt;br /&gt;
Average Non-Prone Profile&lt;br /&gt;
Visual Stealth (w/o Skill)&lt;br /&gt;
Best Possible&lt;br /&gt;
Fantastic&lt;br /&gt;
Great&lt;br /&gt;
Good&lt;br /&gt;
Poor&lt;br /&gt;
Awful&lt;br /&gt;
Terrible&lt;br /&gt;
Worst Possible&lt;br /&gt;
Quick movement and other actions decrease stealth.&lt;br /&gt;
 to select.&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
Pick up how many? (0-&lt;br /&gt;
Pull &lt;br /&gt;
Pick &lt;br /&gt;
Get &lt;br /&gt;
Start a new conversation&lt;br /&gt;
Continuing shouting&lt;br /&gt;
Ongoing conversation with &lt;br /&gt;
Select an identity.&lt;br /&gt;
Your new identity:&lt;br /&gt;
What is your identity's profession?&lt;br /&gt;
Whom does your identity worship?&lt;br /&gt;
Where is your identity from?&lt;br /&gt;
Filter: &lt;br /&gt;
: Done entering filter&lt;br /&gt;
No name&lt;br /&gt;
No origin&lt;br /&gt;
No object of worship&lt;br /&gt;
: Assume identity&lt;br /&gt;
: New identity&lt;br /&gt;
: No identity&lt;br /&gt;
You don't believe anything relevant, unfortunately.&lt;br /&gt;
Assume an appropriate identity first if you'd like to pretend.&lt;br /&gt;
You don't know anything specific about this, unfortunately.&lt;br /&gt;
You must compose a piece first (or learn an improvisational form).&lt;br /&gt;
You can use an option in &lt;br /&gt;
 to compose.&lt;br /&gt;
: Scroll text&lt;br /&gt;
What will you say?&lt;br /&gt;
What will you say about the insurrection?&lt;br /&gt;
What will you say about the end of the insurrection?&lt;br /&gt;
What will you say about the site reclamation?&lt;br /&gt;
What will you say about the site's foundation?&lt;br /&gt;
What will you say about the group?&lt;br /&gt;
What will you say about the army?&lt;br /&gt;
What will you say about the failed occupation?&lt;br /&gt;
What will you say about the abduction?&lt;br /&gt;
What will you say about the incident?&lt;br /&gt;
What will you say about the occupation?&lt;br /&gt;
What will you say about the new leadership?&lt;br /&gt;
What will you say about the beast?&lt;br /&gt;
What will you say about the trouble?&lt;br /&gt;
What will you say about tribute agreement?&lt;br /&gt;
What will you say about the refusal to accept tribute?&lt;br /&gt;
What will you say about the refusal to give tribute?&lt;br /&gt;
What will you say about the peace agreement?&lt;br /&gt;
What will you say about the failed peace agreement?&lt;br /&gt;
What will you say about the tribute stoppage?&lt;br /&gt;
What will you say about the claim?&lt;br /&gt;
What will you say about the gang?&lt;br /&gt;
What will you say about the refugees?&lt;br /&gt;
What will you say about the artifact's destruction?&lt;br /&gt;
What will you say about the artifact's location?&lt;br /&gt;
What do you want to know?&lt;br /&gt;
What do you want?&lt;br /&gt;
Which pet will you gift?&lt;br /&gt;
About whom do you ask?&lt;br /&gt;
Where do you want to go?&lt;br /&gt;
How will you respond to the position offer?&lt;br /&gt;
How will you respond to the adoption request?&lt;br /&gt;
What will you say about the journey?&lt;br /&gt;
What will you say about the conflict?&lt;br /&gt;
How will you ask?&lt;br /&gt;
How will you respond?&lt;br /&gt;
What will you say about the rescue?&lt;br /&gt;
What will you say about the conclusion of the agreement?&lt;br /&gt;
What will you say about the agreement?&lt;br /&gt;
What will you say about services?&lt;br /&gt;
What will you say about the request?&lt;br /&gt;
What will you say about the trade?&lt;br /&gt;
What will you say about the surrounding area?&lt;br /&gt;
What will you say about the site?&lt;br /&gt;
What will you say about the structure?&lt;br /&gt;
How will you respond to the invocation?&lt;br /&gt;
How will you respond to the accusation?&lt;br /&gt;
What will you say about your master?&lt;br /&gt;
What will you say about your plots and scheming?&lt;br /&gt;
How will you respond about your profession?&lt;br /&gt;
How will you respond to this passive reply?&lt;br /&gt;
How will you respond to this flattery?&lt;br /&gt;
How will you respond to this dismissal?&lt;br /&gt;
How will you respond to this statement of values?&lt;br /&gt;
What will you say about how you are feeling?&lt;br /&gt;
What will you say about your family?&lt;br /&gt;
How will you respond to the offer of tribute?&lt;br /&gt;
How will you respond to the tribute cancellation?&lt;br /&gt;
How will you respond to the offer of peace?&lt;br /&gt;
How will you respond to the demand for tribute?&lt;br /&gt;
How will you respond to the request to cease hostilities?&lt;br /&gt;
How will you respond to the demand to yield?&lt;br /&gt;
How will you respond to the request for information?&lt;br /&gt;
How will you respond to the request for directions?&lt;br /&gt;
How will you respond to the request for a guide?&lt;br /&gt;
What will you say about the missing treasure?&lt;br /&gt;
Toward You:&lt;br /&gt;
Positive attitude&lt;br /&gt;
Negative attitude&lt;br /&gt;
Neutral attitude&lt;br /&gt;
Patient&lt;br /&gt;
Impatient&lt;br /&gt;
Animated&lt;br /&gt;
Agitated&lt;br /&gt;
Bold&lt;br /&gt;
Confident&lt;br /&gt;
Acquiescent&lt;br /&gt;
Unassuming&lt;br /&gt;
Loves you&lt;br /&gt;
Likes you&lt;br /&gt;
Hates you&lt;br /&gt;
Dislikes you&lt;br /&gt;
Terrified of you&lt;br /&gt;
Scared of you&lt;br /&gt;
No fear of you&lt;br /&gt;
Respects you&lt;br /&gt;
No respect for you&lt;br /&gt;
Low respect for you&lt;br /&gt;
Trusts you&lt;br /&gt;
Distrusts you&lt;br /&gt;
Highly Loyal&lt;br /&gt;
General Mood:&lt;br /&gt;
Annoyed&lt;br /&gt;
Satisfied&lt;br /&gt;
Grouchy&lt;br /&gt;
Grumpy&lt;br /&gt;
Fondness&lt;br /&gt;
Suspicious&lt;br /&gt;
Alarmed&lt;br /&gt;
Shocked&lt;br /&gt;
Horrified&lt;br /&gt;
Grimly Satisfied&lt;br /&gt;
Grieving&lt;br /&gt;
Triumphant&lt;br /&gt;
Enraged&lt;br /&gt;
Eexcited&lt;br /&gt;
Gaiety&lt;br /&gt;
Joyous&lt;br /&gt;
Blissful&lt;br /&gt;
Loving&lt;br /&gt;
Vengeful&lt;br /&gt;
Accepting&lt;br /&gt;
Admiration&lt;br /&gt;
Adoration&lt;br /&gt;
Affection&lt;br /&gt;
Aggravated&lt;br /&gt;
In Agony&lt;br /&gt;
Alienated&lt;br /&gt;
Amazed&lt;br /&gt;
Ambivalent&lt;br /&gt;
Amused&lt;br /&gt;
Angry&lt;br /&gt;
In Anguish&lt;br /&gt;
Anxious&lt;br /&gt;
Apathetic&lt;br /&gt;
Aroused&lt;br /&gt;
Astonished&lt;br /&gt;
Averse&lt;br /&gt;
In Awe&lt;br /&gt;
Bitter&lt;br /&gt;
Bored&lt;br /&gt;
Caring&lt;br /&gt;
Confused&lt;br /&gt;
Contemptuous&lt;br /&gt;
Content&lt;br /&gt;
Dejected&lt;br /&gt;
Delighted&lt;br /&gt;
Despair&lt;br /&gt;
Disappointed&lt;br /&gt;
Disgusted&lt;br /&gt;
Disillusioned&lt;br /&gt;
Dislike&lt;br /&gt;
Displeasure&lt;br /&gt;
Distressed&lt;br /&gt;
Eager&lt;br /&gt;
Elated&lt;br /&gt;
Embarrassed&lt;br /&gt;
Empathetic&lt;br /&gt;
Empty&lt;br /&gt;
Enjoyment&lt;br /&gt;
Exasperated&lt;br /&gt;
Exhilarated&lt;br /&gt;
Afraid&lt;br /&gt;
Ferocious&lt;br /&gt;
Free&lt;br /&gt;
Frustrated&lt;br /&gt;
Gleeful&lt;br /&gt;
Gloomy&lt;br /&gt;
Glum&lt;br /&gt;
Grateful&lt;br /&gt;
Guilty&lt;br /&gt;
Happy&lt;br /&gt;
Hateful&lt;br /&gt;
Hopeful&lt;br /&gt;
Hopeless&lt;br /&gt;
Humiliated&lt;br /&gt;
Insulted&lt;br /&gt;
Interested&lt;br /&gt;
Irritated&lt;br /&gt;
Isolated&lt;br /&gt;
Jolly&lt;br /&gt;
Jovial&lt;br /&gt;
Jubilant&lt;br /&gt;
Loathing&lt;br /&gt;
Lonely&lt;br /&gt;
Lustful&lt;br /&gt;
Miserable&lt;br /&gt;
Mortified&lt;br /&gt;
Nervous&lt;br /&gt;
Nostalgic&lt;br /&gt;
Optimistic&lt;br /&gt;
Outraged&lt;br /&gt;
Panicked&lt;br /&gt;
Passionate&lt;br /&gt;
Pleasure&lt;br /&gt;
Proud&lt;br /&gt;
Enraptured&lt;br /&gt;
Rejected&lt;br /&gt;
Relieved&lt;br /&gt;
Regretful&lt;br /&gt;
Remorseful&lt;br /&gt;
Repentant&lt;br /&gt;
Resentful&lt;br /&gt;
Restless&lt;br /&gt;
Indignant&lt;br /&gt;
Self-pity&lt;br /&gt;
Servile&lt;br /&gt;
Shaken&lt;br /&gt;
Ashamed&lt;br /&gt;
Sympathy&lt;br /&gt;
Tenderness&lt;br /&gt;
Thrilled&lt;br /&gt;
Uneasy&lt;br /&gt;
Unhappy&lt;br /&gt;
Wonder&lt;br /&gt;
Worried&lt;br /&gt;
Wrathful&lt;br /&gt;
Zealous&lt;br /&gt;
Existential Crisis&lt;br /&gt;
Defeated&lt;br /&gt;
Expectant&lt;br /&gt;
Doubt&lt;br /&gt;
Enthusiastic&lt;br /&gt;
Pessimistic&lt;br /&gt;
Euphoric&lt;br /&gt;
Your tone/tact:&lt;br /&gt;
: Persuade&lt;br /&gt;
Almost guaranteed&lt;br /&gt;
Likely success&lt;br /&gt;
Favorable odds&lt;br /&gt;
Impossible&lt;br /&gt;
Nearly impossible&lt;br /&gt;
Likely failure&lt;br /&gt;
Even odds&lt;br /&gt;
Unfavorable odds&lt;br /&gt;
: Intimidate&lt;br /&gt;
: Select, &lt;br /&gt;
: Scroll (Page &lt;br /&gt;
Current choice's keywords: &lt;br /&gt;
: Done filter&lt;br /&gt;
: Filter&lt;br /&gt;
Zone &lt;br /&gt;
: Edit&lt;br /&gt;
: Assign&lt;br /&gt;
 hall&lt;br /&gt;
(No Specific Deity)&lt;br /&gt;
 worshipper&lt;br /&gt;
No worshippers&lt;br /&gt;
: Main hall&lt;br /&gt;
: Inn/tavern&lt;br /&gt;
: Craft Guildhall&lt;br /&gt;
Remove assignment&lt;br /&gt;
: Rename location&lt;br /&gt;
: Add location&lt;br /&gt;
Define zone bounds&lt;br /&gt;
: Add rect&lt;br /&gt;
: Start flow&lt;br /&gt;
: Remove rect&lt;br /&gt;
: Start remove&lt;br /&gt;
: Add flow&lt;br /&gt;
: Resize flow&lt;br /&gt;
: Start rect&lt;br /&gt;
: Assign location&lt;br /&gt;
: Unassign&lt;br /&gt;
: Carpenter Wkshp&lt;br /&gt;
: Workshop&lt;br /&gt;
: Cancel plans&lt;br /&gt;
: Remove bld/cnst&lt;br /&gt;
: Material&lt;br /&gt;
: Phase &lt;br /&gt;
: Place&lt;br /&gt;
: Constructions&lt;br /&gt;
: Buildings&lt;br /&gt;
Rooms: need name!&lt;br /&gt;
: Start work!&lt;br /&gt;
Constructing &lt;br /&gt;
Constructing unnamed site&lt;br /&gt;
: Name site (irreversible!)&lt;br /&gt;
Plan a construction or building to form a site (irreversible!)&lt;br /&gt;
Phase &lt;br /&gt;
No construction planned at cursor&lt;br /&gt;
No building planned at cursor&lt;br /&gt;
Warning:  This site will be smaller than usual.  Move away from other sites.&lt;br /&gt;
Total work hours needed: &lt;br /&gt;
 (Workers are needed!)&lt;br /&gt;
 workers)&lt;br /&gt;
: You will work for &lt;br /&gt;
an hour&lt;br /&gt;
 hours&lt;br /&gt;
: You will not work personally&lt;br /&gt;
[CAN'T WORK]&lt;br /&gt;
[WILL WORK]&lt;br /&gt;
 Display Furniture&lt;br /&gt;
 Bookcase&lt;br /&gt;
Need &lt;br /&gt;
Have &lt;br /&gt;
: Set worker&lt;br /&gt;
: Select worker&lt;br /&gt;
: Scroll material&lt;br /&gt;
: Start working!&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
Item Cloud&lt;br /&gt;
A Fire&lt;br /&gt;
Track/Spoor: &lt;br /&gt;
broken vegetation&lt;br /&gt;
 print&lt;br /&gt;
 imprint&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
unintelligible&lt;br /&gt;
/yours or companion's&lt;br /&gt;
Stagnant salt water [&lt;br /&gt;
Stagnant water [&lt;br /&gt;
Water [&lt;br /&gt;
Lava [&lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
The vegetation is heavily damaged here.&lt;br /&gt;
The vegetation is bent here.&lt;br /&gt;
The vegetation has been slightly perturbed here.&lt;br /&gt;
The vegetation is broken here.&lt;br /&gt;
thick &lt;br /&gt;
light &lt;br /&gt;
faint &lt;br /&gt;
deep &lt;br /&gt;
shallow &lt;br /&gt;
vague &lt;br /&gt;
 imprint in the &lt;br /&gt;
 is here.&lt;br /&gt;
This is an unintelligible mess.&lt;br /&gt;
The signs lead north.&lt;br /&gt;
The signs lead south.&lt;br /&gt;
The signs lead east.&lt;br /&gt;
The signs lead west.&lt;br /&gt;
The signs lead northeast.&lt;br /&gt;
The signs lead northwest.&lt;br /&gt;
The signs lead southeast.&lt;br /&gt;
The signs lead southwest.&lt;br /&gt;
They belong to you or a companion.&lt;br /&gt;
What do you want to aim for?&lt;br /&gt;
 to view other pages.&lt;br /&gt;
 cancels.&lt;br /&gt;
Impossible strike&lt;br /&gt;
Difficult strike&lt;br /&gt;
Tricky strike&lt;br /&gt;
Normal strike&lt;br /&gt;
Easy strike&lt;br /&gt;
Easier strike&lt;br /&gt;
Simple strike&lt;br /&gt;
can only graze&lt;br /&gt;
can't land squarely&lt;br /&gt;
can't quite connect&lt;br /&gt;
fairly solid&lt;br /&gt;
square&lt;br /&gt;
very square&lt;br /&gt;
direct hit&lt;br /&gt;
 to go back.&lt;br /&gt;
Difficult&lt;br /&gt;
Tricky&lt;br /&gt;
Normal&lt;br /&gt;
Easy&lt;br /&gt;
Easier&lt;br /&gt;
Simple&lt;br /&gt;
VVSlow&lt;br /&gt;
V Slow&lt;br /&gt;
Slow&lt;br /&gt;
Fast&lt;br /&gt;
V Fast&lt;br /&gt;
 strike&lt;br /&gt;
Quick attack: faster to strike and recover, but not powerful&lt;br /&gt;
No heavy attack: enraged&lt;br /&gt;
Heavy attack: slower to strike and recover, but hits harder&lt;br /&gt;
Forced wild attack: enraged&lt;br /&gt;
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate&lt;br /&gt;
No precise attack: enraged&lt;br /&gt;
Precise attack: very slow to strike, improved accuracy&lt;br /&gt;
No charge attack: no target&lt;br /&gt;
No charge attack: you are on the ground&lt;br /&gt;
No charge attack: you are mounted&lt;br /&gt;
No charge attack: you are chained&lt;br /&gt;
No charge attack: you are in uncontrolled flight&lt;br /&gt;
No charge attack: you are on a vehicle&lt;br /&gt;
No charge attack: you are on a projectile&lt;br /&gt;
No charge attack: you are climbing&lt;br /&gt;
No charge attack: target is on the ground&lt;br /&gt;
No charge attack: target is mounted&lt;br /&gt;
No charge attack: target is chained&lt;br /&gt;
No charge attack: target is in uncontrolled flight&lt;br /&gt;
No charge attack: target is on a vehicle&lt;br /&gt;
No charge attack: target is on a projectile&lt;br /&gt;
No charge attack: target is climbing&lt;br /&gt;
No charge attack: target shares your location&lt;br /&gt;
No charge attack: target's location inaccessible&lt;br /&gt;
Charge attack: move toward your opponent&lt;br /&gt;
Multi-attack: choose another simultaneous action afterward&lt;br /&gt;
 has yielded.  Attack anyway?&lt;br /&gt;
Really start a conflict with &lt;br /&gt;
Really attack &lt;br /&gt;
 aborts.&lt;br /&gt;
 pages)&lt;br /&gt;
Parry &lt;br /&gt;
Block &lt;br /&gt;
Parry (&lt;br /&gt;
Block (&lt;br /&gt;
Dodge (&lt;br /&gt;
 selected&lt;br /&gt;
adjacent only&lt;br /&gt;
own tile only&lt;br /&gt;
, range &lt;br /&gt;
, disturber only&lt;br /&gt;
 move&lt;br /&gt;
 done, &lt;br /&gt;
 remove last&lt;br /&gt;
 cancel, &lt;br /&gt;
 pages&lt;br /&gt;
 cancel&lt;br /&gt;
this location&lt;br /&gt;
Who will you shoot?  &lt;br /&gt;
 fires.  &lt;br /&gt;
Who will you target?  &lt;br /&gt;
 throws.  &lt;br /&gt;
 fires.&lt;br /&gt;
 throws.&lt;br /&gt;
Move to a creature or press &lt;br /&gt;
 to shoot this direction.&lt;br /&gt;
 to throw this direction.&lt;br /&gt;
Party tactical settings&lt;br /&gt;
Become a party member&lt;br /&gt;
Who will you talk to?&lt;br /&gt;
: Zones/Rooms&lt;br /&gt;
[WITH YOU]&lt;br /&gt;
No quick attack: enraged&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
You are fighting &lt;br /&gt;
Select &lt;br /&gt;
Rooms: need site!&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
The peaceful town of &lt;br /&gt;
 is threatened!  The forces of &lt;br /&gt;
darkness&lt;br /&gt;
 are on the march.  &lt;br /&gt;
Commanded by &lt;br /&gt;
, they&lt;br /&gt;
The enemy&lt;br /&gt;
 will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.&lt;br /&gt;
Legends speak of &lt;br /&gt;
an ancient&lt;br /&gt;
 vault, &lt;br /&gt;
, where &lt;br /&gt;
 wrested &lt;br /&gt;
 power from the Underworld by invoking &lt;br /&gt;
 true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.&lt;br /&gt;
The citizens of &lt;br /&gt;
 are plagued by bandits.  The gang&lt;br /&gt;
 has even sent some troublemakers to harass people right here in town.&lt;br /&gt;
Just reunited after a long journey, you are together with your companions again.  &lt;br /&gt;
After a long journey, you are here to meet your most trusted companion.  &lt;br /&gt;
 is from here and might have some local information.&lt;br /&gt;
Your wanderings have brought you to this place after a long journey.&lt;br /&gt;
Your most trusted local companions are meeting you here today.&lt;br /&gt;
Your most trusted companions have made the journey to meet you here today.&lt;br /&gt;
After a long journey, you are here to meet your most trusted companion.&lt;br /&gt;
Your most trusted companion has made the journey to meet you here today.&lt;br /&gt;
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  &lt;br /&gt;
In the rush of excitement, you've forgotten where you were going to go.&lt;br /&gt;
  A foolhardy soul might try to rescue the &lt;br /&gt;
children that have been kidnapped.&lt;br /&gt;
child that has been kidnapped.&lt;br /&gt;
  Let the party venture forth!&lt;br /&gt;
  Perhaps some of the people here will be worth talking to before you continue on your way.&lt;br /&gt;
  Perhaps some of your friends here have ideas.&lt;br /&gt;
  Perhaps some of your friends here can remind you.&lt;br /&gt;
 for help.&lt;br /&gt;
Tell a story&lt;br /&gt;
Give a sermon&lt;br /&gt;
Recite a poem&lt;br /&gt;
Perform music&lt;br /&gt;
Give a sermon concerning a deity or object of worship&lt;br /&gt;
Give a sermon concerning a cosmic principle&lt;br /&gt;
Give a sermon promoting a value&lt;br /&gt;
Give a sermon inveighing against a value&lt;br /&gt;
Tell a story about a person or creature&lt;br /&gt;
Tell a story about a site&lt;br /&gt;
Tell a story about a civilization or organization&lt;br /&gt;
Tell a story about a region&lt;br /&gt;
Unknown&lt;br /&gt;
Self-Control&lt;br /&gt;
Chant&lt;br /&gt;
Speak&lt;br /&gt;
Simulate &lt;br /&gt;
 pull off&lt;br /&gt;
 pulls off&lt;br /&gt;
 pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
You've assumed tactical control as nobody else is available.&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
You have bestowed the name &lt;br /&gt;
You fail to grab the &lt;br /&gt;
lady&lt;br /&gt;
lord consort&lt;br /&gt;
ladies consort&lt;br /&gt;
hearthpeople&lt;br /&gt;
 cannot jump.&lt;br /&gt;
You cannot jump while swimming.&lt;br /&gt;
You cannot jump while prone.&lt;br /&gt;
You cannot jump while in the air.&lt;br /&gt;
You are too injured to jump.&lt;br /&gt;
You cannot jump while wrestling.&lt;br /&gt;
You cannot build here.&lt;br /&gt;
You do not have the authority to build here.&lt;br /&gt;
There are no visible tracks or other signs, aside from yours.&lt;br /&gt;
There are no visible tracks or other signs.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
 cannot speak.&lt;br /&gt;
You cannot speak.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You assume a submissive posture.&lt;br /&gt;
You no longer assume a submissive posture.&lt;br /&gt;
You strap &lt;br /&gt;
 to your &lt;br /&gt;
You draw &lt;br /&gt;
 with your &lt;br /&gt;
You do not have a free grasp for &lt;br /&gt;
You have nothing left to draw or put away.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container or on a pack animal.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
Things smell bad when you are dead.&lt;br /&gt;
You smell &lt;br /&gt;
 on the wind.&lt;br /&gt;
You aren't picking up any odor in particular.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
The sky is alive with vortices of purple light and dark, boiling clouds.&lt;br /&gt;
The area gives off a sickly light.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You need a free grasp to climb.&lt;br /&gt;
You are too injured to climb.&lt;br /&gt;
 cannot climb.&lt;br /&gt;
If you move, your performance will be interrupted.&lt;br /&gt;
You cannot climb or mount while prone.&lt;br /&gt;
You need a free grasp to hold the terrain.&lt;br /&gt;
You are too injured to hold the terrain.&lt;br /&gt;
 cannot hold the terrain.&lt;br /&gt;
You are riding and cannot lie down.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You are too tired to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
You must &lt;br /&gt;
You can't travel until you emerge from underground or enter a tunnel.&lt;br /&gt;
You must move away from the surrounding obstacles before you can travel.&lt;br /&gt;
You must move away from the river before you can travel.&lt;br /&gt;
Squad Order&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs/Track&lt;br /&gt;
Machine Components&lt;br /&gt;
Track&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Engrave Memorial Slab&lt;br /&gt;
 slabs engraved&lt;br /&gt;
Slab engraved&lt;br /&gt;
No slabs engraved&lt;br /&gt;
Entombed and memorialized&lt;br /&gt;
Memorialized&lt;br /&gt;
Entombed&lt;br /&gt;
Ghost&lt;br /&gt;
Not memorialized&lt;br /&gt;
Following &lt;br /&gt;
  Saving...  &lt;br /&gt;
  Offloading units... &lt;br /&gt;
  Offloading units...  &lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
PAPER_PLANT&lt;br /&gt;
PARCHMENT&lt;br /&gt;
SHEET_PLANT&lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
: View task&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
This visitor is ready to leave.&lt;br /&gt;
This visitor has come &lt;br /&gt;
to pray&lt;br /&gt;
to study&lt;br /&gt;
to relax&lt;br /&gt;
to perform&lt;br /&gt;
to slay beasts&lt;br /&gt;
seeking work as a performer&lt;br /&gt;
seeking work as a mercenary&lt;br /&gt;
seeking work as a scholar&lt;br /&gt;
for diplomacy&lt;br /&gt;
seeking sanctuary&lt;br /&gt;
asking questions&lt;br /&gt;
heard this was a good place to search for monsters.&lt;br /&gt;
heard this was the place for those seeking danger.&lt;br /&gt;
heard &lt;br /&gt;
this&lt;br /&gt;
 was the place for prayer.&lt;br /&gt;
went on this journey out of curiosity.&lt;br /&gt;
was curious about &lt;br /&gt;
 was the place for a good drink.&lt;br /&gt;
 was the place to admire fine architecture.&lt;br /&gt;
 was the place to enjoy oneself.&lt;br /&gt;
 was the place to entertain people.&lt;br /&gt;
 was the place to perform research.&lt;br /&gt;
 was the place for long-term scholarship.&lt;br /&gt;
 would make a good base for a mercenary.&lt;br /&gt;
 was the place to look for long-term work.&lt;br /&gt;
believes &lt;br /&gt;
 would be a safe place to stay.&lt;br /&gt;
is seeking information&lt;br /&gt;
 about the location of &lt;br /&gt;
You can learn more about this visitor after they chat with a local.&lt;br /&gt;
The performance is at &lt;br /&gt;
the stanza&lt;br /&gt;
a simple passage&lt;br /&gt;
the exposition&lt;br /&gt;
 of the first theme&lt;br /&gt;
 of the second theme&lt;br /&gt;
the synthesis&lt;br /&gt;
 of previous passages&lt;br /&gt;
the finale&lt;br /&gt;
the coda&lt;br /&gt;
a bridge-passage&lt;br /&gt;
first &lt;br /&gt;
second &lt;br /&gt;
theme&lt;br /&gt;
a series of variations&lt;br /&gt;
 on the theme&lt;br /&gt;
 on the second theme&lt;br /&gt;
The dance has reached the point where its accompaniment is at &lt;br /&gt;
The topic being considered is &lt;br /&gt;
The topic being discussed is &lt;br /&gt;
The topic being taught is &lt;br /&gt;
The topic being written about is &lt;br /&gt;
This organizational activity will branch into specific social events.&lt;br /&gt;
This organizational activity will branch into specific worship events.&lt;br /&gt;
This organizational activity will branch into specific play events.&lt;br /&gt;
There is no specific information for this activity.&lt;br /&gt;
vector&amp;lt;bool&amp;gt;::_M_fill_insert&lt;br /&gt;
BALLISTA&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
  Items Desired/Kept By Vehicle  &lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
entity_layer&lt;br /&gt;
[ENTITY:&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity creature token: &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity tool token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Unrecognized symbol: &lt;br /&gt;
Gem shape not found: &lt;br /&gt;
Stone shape not found: &lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 trying to generate musical form without speech or instruments&lt;br /&gt;
patch: removed market link from non-site entity&lt;br /&gt;
CREATURE&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
HELM&lt;br /&gt;
PANTS&lt;br /&gt;
SHIELD&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
SITE_CONTROLLABLE&lt;br /&gt;
ALL_MAIN_POPS_CONTROLLABLE&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
SITE_GUARDIAN&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
DIVINE_MAT_WEAPONS&lt;br /&gt;
DIVINE_MAT_ARMOR&lt;br /&gt;
DIVINE_MAT_CRAFTS&lt;br /&gt;
DIVINE_MAT_CLOTHING&lt;br /&gt;
GENERATE_KEYBOARD_INSTRUMENTS&lt;br /&gt;
GENERATE_STRINGED_INSTRUMENTS&lt;br /&gt;
GENERATE_WIND_INSTRUMENTS&lt;br /&gt;
GENERATE_PERCUSSION_INSTRUMENTS&lt;br /&gt;
GENERATE_POETIC_FORMS&lt;br /&gt;
GENERATE_MUSICAL_FORMS&lt;br /&gt;
GENERATE_DANCE_FORMS&lt;br /&gt;
MINING_UNDERWORLD_DISASTERS&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_ORCHARDS&lt;br /&gt;
OUTDOOR_ORCHARDS&lt;br /&gt;
INDOOR_GARDENS&lt;br /&gt;
OUTDOOR_GARDENS&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
LOCAL_BANDITRY&lt;br /&gt;
BANDITRY&lt;br /&gt;
START_BIOME&lt;br /&gt;
EXCLUSIVE_START_BIOME&lt;br /&gt;
SETTLEMENT_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
GEM_SHAPE&lt;br /&gt;
STONE_SHAPE&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
BUILDS_OUTDOOR_FORTIFICATIONS&lt;br /&gt;
BUILDS_OUTDOOR_TOMBS&lt;br /&gt;
ETHIC&lt;br /&gt;
HISTORIAN&lt;br /&gt;
CHEMIST&lt;br /&gt;
GEOGRAPHER&lt;br /&gt;
ENGINEER&lt;br /&gt;
NO_ARTIFACT_CLAIMS&lt;br /&gt;
SET_SCHOLARS_ON_VALUES_AND_JOBS&lt;br /&gt;
VARIABLE_VALUE&lt;br /&gt;
VALUE&lt;br /&gt;
WANDERER&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_NON_EXOTIC_PET_RACE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
SITE_VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
ANIMAL&lt;br /&gt;
ANIMAL_TOKEN&lt;br /&gt;
ANIMAL_CASTE_TOKEN&lt;br /&gt;
ANIMAL_CLASS&lt;br /&gt;
ANIMAL_FORBIDDEN_CLASS&lt;br /&gt;
ANIMAL_ALWAYS_PRESENT&lt;br /&gt;
ANIMAL_NEVER_MOUNT&lt;br /&gt;
ANIMAL_ALWAYS_MOUNT&lt;br /&gt;
ANIMAL_NEVER_WAGON_PULLER&lt;br /&gt;
ANIMAL_ALWAYS_WAGON_PULLER&lt;br /&gt;
ANIMAL_NEVER_SIEGE&lt;br /&gt;
ANIMAL_ALWAYS_SIEGE&lt;br /&gt;
ANIMAL_NEVER_PET&lt;br /&gt;
ANIMAL_ALWAYS_PET&lt;br /&gt;
ANIMAL_NEVER_PACK_ANIMAL&lt;br /&gt;
ANIMAL_ALWAYS_PACK_ANIMAL&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
REQUIRES_MARKET&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
EXECUTION_SKILL&lt;br /&gt;
SPECIAL_BURIAL&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
QUEST_GIVER&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
Unrecognized Entity Token: &lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
Archer&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
lords&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
field &lt;br /&gt;
marshal&lt;br /&gt;
marshals&lt;br /&gt;
constable&lt;br /&gt;
constables&lt;br /&gt;
CUSTOM_OFFICIAL_&lt;br /&gt;
royal &lt;br /&gt;
chief &lt;br /&gt;
high &lt;br /&gt;
head &lt;br /&gt;
chancellor&lt;br /&gt;
chancellors&lt;br /&gt;
keeper of the seal&lt;br /&gt;
keepers of the seal&lt;br /&gt;
justiciar&lt;br /&gt;
justiciars&lt;br /&gt;
treasurer&lt;br /&gt;
treasurers&lt;br /&gt;
counselor&lt;br /&gt;
counselors&lt;br /&gt;
advisor&lt;br /&gt;
advisors&lt;br /&gt;
chamberlain&lt;br /&gt;
chamberlains&lt;br /&gt;
master of beasts&lt;br /&gt;
masters of beasts&lt;br /&gt;
butler&lt;br /&gt;
butlers&lt;br /&gt;
cup-bearer&lt;br /&gt;
cup-bearers&lt;br /&gt;
doctors&lt;br /&gt;
executioner&lt;br /&gt;
executioners&lt;br /&gt;
chef&lt;br /&gt;
chefs&lt;br /&gt;
housekeeper&lt;br /&gt;
housekeepers&lt;br /&gt;
CUSTOM_MARKET_OFFICIAL_&lt;br /&gt;
sewer&lt;br /&gt;
grain&lt;br /&gt;
harvest&lt;br /&gt;
judge&lt;br /&gt;
judges&lt;br /&gt;
justices&lt;br /&gt;
magistrate&lt;br /&gt;
magistrates&lt;br /&gt;
tunnel&lt;br /&gt;
road&lt;br /&gt;
bridge&lt;br /&gt;
 master&lt;br /&gt;
 caretaker&lt;br /&gt;
 caretakers&lt;br /&gt;
 commissioner&lt;br /&gt;
 commissioners&lt;br /&gt;
 official&lt;br /&gt;
 officials&lt;br /&gt;
 administrator&lt;br /&gt;
 administrators&lt;br /&gt;
 has assumed the position of &lt;br /&gt;
Mission Report: &lt;br /&gt;
Pillage &lt;br /&gt;
Demand Tribute from &lt;br /&gt;
Raze &lt;br /&gt;
Take Over &lt;br /&gt;
Raid &lt;br /&gt;
Recover &lt;br /&gt;
Rescue &lt;br /&gt;
Make Request of &lt;br /&gt;
 (Set out &lt;br /&gt;
Spring&lt;br /&gt;
camp order missing parent -- army will camp forever&lt;br /&gt;
invalid nem in army during guard creation&lt;br /&gt;
guard army unattached from parent army&lt;br /&gt;
leader&lt;br /&gt;
bosses&lt;br /&gt;
chieftess&lt;br /&gt;
chieftesses&lt;br /&gt;
captain&lt;br /&gt;
captains&lt;br /&gt;
commander&lt;br /&gt;
ringleaders&lt;br /&gt;
chieftain&lt;br /&gt;
CUSTOM_MERCENARY_LEADER&lt;br /&gt;
lord &lt;br /&gt;
 commander&lt;br /&gt;
 commanders&lt;br /&gt;
 masters&lt;br /&gt;
General&lt;br /&gt;
Grandmaster&lt;br /&gt;
Captain&lt;br /&gt;
Sergeant&lt;br /&gt;
Adept&lt;br /&gt;
Soldier&lt;br /&gt;
Novice&lt;br /&gt;
Initiate&lt;br /&gt;
sword&lt;br /&gt;
blade&lt;br /&gt;
mace&lt;br /&gt;
spear&lt;br /&gt;
crossbow&lt;br /&gt;
pike&lt;br /&gt;
whip&lt;br /&gt;
lash&lt;br /&gt;
kick&lt;br /&gt;
grappling&lt;br /&gt;
Bearer&lt;br /&gt;
Perfect&lt;br /&gt;
Ultimate&lt;br /&gt;
Exalted&lt;br /&gt;
 Degree&lt;br /&gt;
 Rank&lt;br /&gt;
 Master&lt;br /&gt;
 Adept&lt;br /&gt;
 Bearer&lt;br /&gt;
 Novice&lt;br /&gt;
up the stairs&lt;br /&gt;
, the door on your right&lt;br /&gt;
, the door on your left&lt;br /&gt;
, at the end of the hall&lt;br /&gt;
, the &lt;br /&gt;
 door&lt;br /&gt;
 on your right&lt;br /&gt;
 on your left&lt;br /&gt;
abbot&lt;br /&gt;
abbots&lt;br /&gt;
CUSTOM_GUILD_LEADER&lt;br /&gt;
dean&lt;br /&gt;
deans&lt;br /&gt;
doyen&lt;br /&gt;
doyens&lt;br /&gt;
doyenne&lt;br /&gt;
doyennes&lt;br /&gt;
CUSTOM_GUILD_ALDERPERSON&lt;br /&gt;
CUSTOM_GUILD_STEWARD&lt;br /&gt;
CUSTOM_GUILD_CLERK&lt;br /&gt;
alderperson&lt;br /&gt;
steward&lt;br /&gt;
stewards&lt;br /&gt;
clerk&lt;br /&gt;
clerks&lt;br /&gt;
bookkeeper&lt;br /&gt;
bookkeepers&lt;br /&gt;
recordkeeper&lt;br /&gt;
recordkeepers&lt;br /&gt;
baron&lt;br /&gt;
barons&lt;br /&gt;
baroness&lt;br /&gt;
baronesses&lt;br /&gt;
baron consort&lt;br /&gt;
barons consort&lt;br /&gt;
baroness consort&lt;br /&gt;
baronesses consort&lt;br /&gt;
NULL artifact on wg loot building, skipping&lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
HIGHEST_PRIEST&lt;br /&gt;
most high &lt;br /&gt;
absolute &lt;br /&gt;
most exalted &lt;br /&gt;
most holy &lt;br /&gt;
most sacred &lt;br /&gt;
most high priest&lt;br /&gt;
most high priests&lt;br /&gt;
CUSTOM_LAW_MAKER_2&lt;br /&gt;
Murder-target mismatch: year &lt;br /&gt;
, entity #&lt;br /&gt;
CUSTOM_MERCENARY_TREASURER&lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
---------&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
: Cancel&lt;br /&gt;
: Done&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Initializing...&lt;br /&gt;
Checking directory structure...&lt;br /&gt;
Preliminary cleaning...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art...&lt;br /&gt;
Opening file...&lt;br /&gt;
Characterizing raw data...&lt;br /&gt;
Allocating space...&lt;br /&gt;
Saving items...&lt;br /&gt;
Saving units...&lt;br /&gt;
Saving jobs...&lt;br /&gt;
Saving schedules...&lt;br /&gt;
Saving projectiles...&lt;br /&gt;
Saving buildings...&lt;br /&gt;
Saving machines...&lt;br /&gt;
Saving flow guides...&lt;br /&gt;
Saving effects...&lt;br /&gt;
Saving entities...&lt;br /&gt;
Saving local animal populations...&lt;br /&gt;
Saving events...&lt;br /&gt;
Saving mandates...&lt;br /&gt;
Saving work quotas...&lt;br /&gt;
Saving world events...&lt;br /&gt;
Saving coin information...&lt;br /&gt;
Saving formations...&lt;br /&gt;
Saving interactions...&lt;br /&gt;
Saving incidents...&lt;br /&gt;
Saving crimes...&lt;br /&gt;
Saving armies...&lt;br /&gt;
Saving tracking information...&lt;br /&gt;
Saving cultural identities...&lt;br /&gt;
Saving agreement...&lt;br /&gt;
Saving image sets...&lt;br /&gt;
Saving announcements...&lt;br /&gt;
Saving fortress information...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Saving artifacts...&lt;br /&gt;
Saving active historical figures...&lt;br /&gt;
Saving adventure data...&lt;br /&gt;
Saving general information...&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet Owner&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Bonded&lt;br /&gt;
Childhood Friend&lt;br /&gt;
War Buddy&lt;br /&gt;
Obsession&lt;br /&gt;
Fellow Scholar&lt;br /&gt;
Fellow Artist&lt;br /&gt;
Fellow Athlete&lt;br /&gt;
Kindred Spirit&lt;br /&gt;
Close Friend&lt;br /&gt;
Friend&lt;br /&gt;
Athletic Rival&lt;br /&gt;
Business Rival&lt;br /&gt;
Persecutor&lt;br /&gt;
Religious Persecutor&lt;br /&gt;
Grudge&lt;br /&gt;
Jealous Grudge&lt;br /&gt;
Supernatural Vengeance&lt;br /&gt;
Pure Hate&lt;br /&gt;
Hated&lt;br /&gt;
Disliked&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
Hero&lt;br /&gt;
Intruder&lt;br /&gt;
Considers Monster&lt;br /&gt;
Considers Brigand&lt;br /&gt;
Considers Bully&lt;br /&gt;
Considers Preacher&lt;br /&gt;
Considers Storyteller&lt;br /&gt;
Considers Poet&lt;br /&gt;
Considers Bard&lt;br /&gt;
Considers Dancer&lt;br /&gt;
Considers Violent&lt;br /&gt;
Considers Psychotic&lt;br /&gt;
Good for Business&lt;br /&gt;
Friendly Terms&lt;br /&gt;
Considers Killer&lt;br /&gt;
Considers Murderer&lt;br /&gt;
Comrade&lt;br /&gt;
Member of Respected Group&lt;br /&gt;
Member of Hated Group&lt;br /&gt;
Enemy Fighter&lt;br /&gt;
Friendly Fighter&lt;br /&gt;
Loyal Soldier&lt;br /&gt;
Apprentice&lt;br /&gt;
Former Master&lt;br /&gt;
Former Apprentice&lt;br /&gt;
Considers Quarreler&lt;br /&gt;
Considers Flatterer&lt;br /&gt;
Hunter&lt;br /&gt;
Protector of the Weak&lt;br /&gt;
Preserver of Knowledge&lt;br /&gt;
Treasure Hunter&lt;br /&gt;
Thief&lt;br /&gt;
: Back to Main&lt;br /&gt;
: Zoom&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
: Permitted Workers&lt;br /&gt;
Work Orders&lt;br /&gt;
Labor Restrictions&lt;br /&gt;
: Permit/Restrict&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
Work Orders Created For This Shop&lt;br /&gt;
Validated&lt;br /&gt;
Active: &lt;br /&gt;
Waiting: &lt;br /&gt;
Checking: &lt;br /&gt;
Ready: &lt;br /&gt;
There are no active work orders tied to this shop.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Wages&lt;br /&gt;
: Conditions&lt;br /&gt;
: General work orders cannot task this shop&lt;br /&gt;
: General work orders are allowed to task this shop&lt;br /&gt;
: Maximum general work order tasks allowed = &lt;br /&gt;
Permitted General Work Order Labors&lt;br /&gt;
: Allow/disallow&lt;br /&gt;
  Dwarf Fortress: Load World  &lt;br /&gt;
Processing raw data...&lt;br /&gt;
Shapes...&lt;br /&gt;
Colors...&lt;br /&gt;
Patterns...&lt;br /&gt;
Material templates...&lt;br /&gt;
Inorganics...&lt;br /&gt;
Plants...&lt;br /&gt;
Tissue templates...&lt;br /&gt;
Items...&lt;br /&gt;
Body detail plans...&lt;br /&gt;
Creature bodies...&lt;br /&gt;
Creature variations...&lt;br /&gt;
Entities...&lt;br /&gt;
Reactions...&lt;br /&gt;
Interactions...&lt;br /&gt;
Sorting material templates...&lt;br /&gt;
Sorting inorganics...&lt;br /&gt;
Sorting plants...&lt;br /&gt;
Sorting tissue templates...&lt;br /&gt;
Sorting items...&lt;br /&gt;
Sorting buildings...&lt;br /&gt;
Sorting body detail plans...&lt;br /&gt;
Sorting creature bodies...&lt;br /&gt;
Sorting creature variations...&lt;br /&gt;
Sorting creatures...&lt;br /&gt;
Sorting entities...&lt;br /&gt;
Sorting languages...&lt;br /&gt;
Sorting descriptors...&lt;br /&gt;
Sorting reactions...&lt;br /&gt;
Sorting interactions...&lt;br /&gt;
Finalizing languages...&lt;br /&gt;
Finalizing descriptors...&lt;br /&gt;
Finalizing material templates...&lt;br /&gt;
Finalizing inorganics...&lt;br /&gt;
Finalizing plants...&lt;br /&gt;
Finalizing tissue templates...&lt;br /&gt;
Finalizing items...&lt;br /&gt;
Finalizing buildings...&lt;br /&gt;
Finalizing body detail plans...&lt;br /&gt;
Finalizing creature variations...&lt;br /&gt;
Finalizing creatures...&lt;br /&gt;
Finalizing entities...&lt;br /&gt;
Finalizing reactions...&lt;br /&gt;
Finalizing interactions...&lt;br /&gt;
Preparing material data...&lt;br /&gt;
Generating inorganics...&lt;br /&gt;
Generating plants...&lt;br /&gt;
Generating items...&lt;br /&gt;
Generating creatures...&lt;br /&gt;
Generating entities...&lt;br /&gt;
Generating reactions...&lt;br /&gt;
Generating interactions...&lt;br /&gt;
Finalizing generated objects...&lt;br /&gt;
Preparing text objects...&lt;br /&gt;
Preparing graphics...&lt;br /&gt;
Loading items...&lt;br /&gt;
Loading buildings...&lt;br /&gt;
Loading entities...&lt;br /&gt;
Loading coin information...&lt;br /&gt;
Loading map data...&lt;br /&gt;
Loading civilized populations...&lt;br /&gt;
Loading history...&lt;br /&gt;
Loading parameters...&lt;br /&gt;
Loading artifacts...&lt;br /&gt;
Loading active historical figures...&lt;br /&gt;
Loading squads...&lt;br /&gt;
Loading formations...&lt;br /&gt;
Loading activities...&lt;br /&gt;
Loading interactions...&lt;br /&gt;
Loading written content...&lt;br /&gt;
Loading identities...&lt;br /&gt;
Loading incidents...&lt;br /&gt;
Loading crimes...&lt;br /&gt;
Loading vehicles...&lt;br /&gt;
Loading armies...&lt;br /&gt;
Loading army controllers...&lt;br /&gt;
Loading tracking information...&lt;br /&gt;
Loading cultural identities...&lt;br /&gt;
Loading agreements...&lt;br /&gt;
Loading art forms...&lt;br /&gt;
Loading occupations...&lt;br /&gt;
Loading belief systems...&lt;br /&gt;
Loading image sets...&lt;br /&gt;
Loading divination sets...&lt;br /&gt;
Rebuilding temporary information...&lt;br /&gt;
Preparing game...&lt;br /&gt;
Failed!&lt;br /&gt;
Button&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
: View Biomes&lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
RAIN&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is opposed to the living.&lt;br /&gt;
 has returned from beyond the grave.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Dining Room&lt;br /&gt;
Tomb&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
Set Follow Hotkey (&lt;br /&gt;
 etc.): &lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
NO_FILE&lt;br /&gt;
Animals&lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Corpses&lt;br /&gt;
Refuse&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Cloth&lt;br /&gt;
Wood&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Armor&lt;br /&gt;
Sheet&lt;br /&gt;
Additional Options&lt;br /&gt;
Fish&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Seeds&lt;br /&gt;
Fruit/Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Pressed Material&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Body Parts&lt;br /&gt;
Skulls&lt;br /&gt;
Bones&lt;br /&gt;
Shells&lt;br /&gt;
Teeth&lt;br /&gt;
Horns/Hooves&lt;br /&gt;
Hair/Wool&lt;br /&gt;
Type&lt;br /&gt;
Other Materials&lt;br /&gt;
Stone/Clay&lt;br /&gt;
Metal&lt;br /&gt;
Bars: Other Materials&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks: Other Materials&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Blocks: Stone/Clay&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Cut Stone&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Metal)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Cloth (Metal)&lt;br /&gt;
Paper&lt;br /&gt;
Parchment&lt;br /&gt;
Trap Components&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Legs&lt;br /&gt;
Shield&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Cheeses&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Pastes&lt;br /&gt;
Extracts&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Yarn Thread&lt;br /&gt;
Metal Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Yarn Cloth&lt;br /&gt;
Metal Cloth&lt;br /&gt;
Plant Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animal Traps&lt;br /&gt;
Prepared Food&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Loading units...&lt;br /&gt;
Loading jobs...&lt;br /&gt;
Loading schedules...&lt;br /&gt;
Loading projectiles...&lt;br /&gt;
Loading machines...&lt;br /&gt;
Loading flow guides...&lt;br /&gt;
Loading effects...&lt;br /&gt;
Loading local animal populations...&lt;br /&gt;
Loading events...&lt;br /&gt;
Loading mandates...&lt;br /&gt;
Loading work quotas...&lt;br /&gt;
Loading world events...&lt;br /&gt;
Loading announcements...&lt;br /&gt;
Loading fortress information...&lt;br /&gt;
Loading world information...&lt;br /&gt;
Loading adventure...&lt;br /&gt;
Loading general information...&lt;br /&gt;
Rebuilding more temporary information...&lt;br /&gt;
Preparing game screen...&lt;br /&gt;
Handling compatibility issues...&lt;br /&gt;
Testing Arena&lt;br /&gt;
Testing Arena (Adventurer)&lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use, but consider retiring the fort&lt;br /&gt;
instead if it is not a lost cause.&lt;br /&gt;
The fortress will become part of the world.  You may reassume control later,&lt;br /&gt;
but the circumstances will not necessarily be as you leave them now.&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abandon the Fortress to Ruin&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Retire the Fortress (for the time being)&lt;br /&gt;
Give in to the Night&lt;br /&gt;
Retire at this location (or rest a while)&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
Created in DF &lt;br /&gt;
current&lt;br /&gt;
data/save/*&lt;br /&gt;
data/save/&lt;br /&gt;
/world.sav&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Breed Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
/world.dat&lt;br /&gt;
clearing orders from squad with invalid mission&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Growth (?)&lt;br /&gt;
large pots/food storage&lt;br /&gt;
minecarts&lt;br /&gt;
wheelbarrows&lt;br /&gt;
other large tools&lt;br /&gt;
sand bags&lt;br /&gt;
Bone&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Random&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Site Cap After Civ Creation&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Temperature&lt;br /&gt;
Drainage&lt;br /&gt;
Volcanism&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Pole&lt;br /&gt;
North or South&lt;br /&gt;
North and/or South&lt;br /&gt;
North and South&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Mineral Scarcity (Low = More minerals)&lt;br /&gt;
Max Megabeast Caves&lt;br /&gt;
No Beasts&lt;br /&gt;
Max Semimegabeast Caves&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Number of Night Troll Types&lt;br /&gt;
Number of Bogeyman Types&lt;br /&gt;
Number of Nightmare Types&lt;br /&gt;
Number of Vampire Curse Types&lt;br /&gt;
Number of Werebeast Curse Types&lt;br /&gt;
Werebeast Attack Population Requirement&lt;br /&gt;
Werebeast Attack Exported Wealth Requirement&lt;br /&gt;
Werebeast Attack Created Wealth Requirement&lt;br /&gt;
Number of Secret Types&lt;br /&gt;
Number of Regional Interaction Types&lt;br /&gt;
Number of Disturbance Interaction Types&lt;br /&gt;
Number of Evil Cloud Types&lt;br /&gt;
Number of Evil Rain Types&lt;br /&gt;
Generate Divine Materials&lt;br /&gt;
Allow Divination&lt;br /&gt;
Allow Demonic Experiments&lt;br /&gt;
Allow Necromancer Experiments&lt;br /&gt;
Allow Necromancer Lieutenants&lt;br /&gt;
Allow Necromancer Ghouls&lt;br /&gt;
Allow Necromancer Summons&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
old save: fixing possibly broken knowledge from unretire&lt;br /&gt;
patching corruption: item off-loaded and also in play: &lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
patching dangerously broken trade definition -- magma powder changed to water/snow&lt;br /&gt;
removed erroneous unit occupancy flag&lt;br /&gt;
removed erroneous unit ground occupancy flag&lt;br /&gt;
Repairing squad info for Unit #&lt;br /&gt;
cleaning up 0.44.01/2 broken display reference&lt;br /&gt;
have corrupt feature map at &lt;br /&gt;
0.44.03 or earlier save: removing corrupted route stop&lt;br /&gt;
0.44.03 or earlier save: removing erroneous travel log&lt;br /&gt;
Patched save: fixed missing equipment assignment&lt;br /&gt;
Patched save: fixed duplicate ammo assignment&lt;br /&gt;
Patched save: fixed duplicate training equipment assignment&lt;br /&gt;
Patched save: fixed duplicate equipment assignment&lt;br /&gt;
Patched save: Historical spy &lt;br /&gt;
 stops using out-of-place cover identity&lt;br /&gt;
old save: removing potentially broken rest job&lt;br /&gt;
removing broken building inventory link&lt;br /&gt;
compat: removing prisoner from non-hereditary position&lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
unused &lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buriable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
solid &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
yarn &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
hair/wool &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
blunt &lt;br /&gt;
unengraved &lt;br /&gt;
unimproved &lt;br /&gt;
written-on &lt;br /&gt;
non-absorbent &lt;br /&gt;
food storage &lt;br /&gt;
non-pressed &lt;br /&gt;
hard &lt;br /&gt;
metal &lt;br /&gt;
sand &lt;br /&gt;
edged &lt;br /&gt;
on-ground &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
-containing &lt;br /&gt;
liquid cooking&lt;br /&gt;
liquid scoop&lt;br /&gt;
powder grinding receptacle&lt;br /&gt;
powder grinding&lt;br /&gt;
meat carving&lt;br /&gt;
meat boning&lt;br /&gt;
meat slicing&lt;br /&gt;
meat cleaving&lt;br /&gt;
meat-carving holder&lt;br /&gt;
meal container&lt;br /&gt;
liquid container&lt;br /&gt;
food storage&lt;br /&gt;
hive&lt;br /&gt;
nest box&lt;br /&gt;
small object container&lt;br /&gt;
track cart&lt;br /&gt;
heavy object hauler&lt;br /&gt;
stand-and-work&lt;br /&gt;
sheet roller&lt;br /&gt;
folded sheet protector&lt;br /&gt;
writing container&lt;br /&gt;
bookcase&lt;br /&gt;
display object&lt;br /&gt;
offering placement&lt;br /&gt;
divination&lt;br /&gt;
games of chance&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
PRIEST&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
DRINK_MAT&lt;br /&gt;
Tribute Report: &lt;br /&gt;
Tribute is being unloaded.  (A report is available.)&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
A trade depot is requiered for the delivery of the tribute.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has adopted &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
now know a few facts about &lt;br /&gt;
 training.&lt;br /&gt;
have attained a general familiarity with &lt;br /&gt;
 training methods.&lt;br /&gt;
are now quite knowledgeable &lt;br /&gt;
 trainers.&lt;br /&gt;
are now expert &lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the underworld portal&lt;br /&gt;
 deposit&lt;br /&gt;
the river&lt;br /&gt;
the subterranean water&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
Null site on overall status&lt;br /&gt;
Legends&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Rainfall&lt;br /&gt;
Savagery&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
Biome&lt;br /&gt;
Trade&lt;br /&gt;
Structures/fields/roads/etc.&lt;br /&gt;
Hydrosphere&lt;br /&gt;
Nobility/holdings&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
 to scroll&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
  Dwarf Fortress: Save World  &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting world information...&lt;br /&gt;
Saving map data...&lt;br /&gt;
Saving civilized populations...&lt;br /&gt;
Saving history...&lt;br /&gt;
Saving parameters...&lt;br /&gt;
Saving squads...&lt;br /&gt;
Saving activities...&lt;br /&gt;
Saving written content...&lt;br /&gt;
Saving identities...&lt;br /&gt;
Saving vehicles...&lt;br /&gt;
Saving army controllers...&lt;br /&gt;
Saving tracking info...&lt;br /&gt;
Saving agreements...&lt;br /&gt;
Saving art forms...&lt;br /&gt;
Saving occupations...&lt;br /&gt;
Saving belief systems...&lt;br /&gt;
Saving divination sets...&lt;br /&gt;
Closing file...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Offerings&lt;br /&gt;
Worker: &lt;br /&gt;
Inactive&lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Suspended&lt;br /&gt;
Items:&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
: Key &lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Spilled&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Overall pain++&lt;br /&gt;
: Overall pain+&lt;br /&gt;
: Overall pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Tissue pain++&lt;br /&gt;
: Tissue pain+&lt;br /&gt;
: Tissue pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
No accessible fuel!&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at &lt;br /&gt;
 or &lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Magma-safe&lt;br /&gt;
Restricted stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Stone type&lt;br /&gt;
Economic Stone&lt;br /&gt;
Other Stone&lt;br /&gt;
Quantity (0 for perpetual order): &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
 shop&lt;br /&gt;
 max&lt;br /&gt;
No linked shop&lt;br /&gt;
There are no active work orders.&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
How many workshops can this order task? (0 = no limit)&lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Set maximum workshops&lt;br /&gt;
: Details&lt;br /&gt;
Wage&lt;br /&gt;
Setter&lt;br /&gt;
Vegetables/fruit/leaves&lt;br /&gt;
Meat/fish/other&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
Cook&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.&lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
: Change category.&lt;br /&gt;
Page &lt;br /&gt;
: Zoom to unit&lt;br /&gt;
: Zoom to item&lt;br /&gt;
  Dwarf Fortress: Updating World  &lt;br /&gt;
Year &lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
The world generator is having trouble placing farming civilizations.  &lt;br /&gt;
Civilizations use available plants in their surroundings as their initial crops.  &lt;br /&gt;
Make sure your parameters and raw objects have adequate vegetation.  &lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 preferred&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Move selector&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  Petitions  &lt;br /&gt;
You do not have an official capable of handling these matters.&lt;br /&gt;
There are no petitions that need your attention.&lt;br /&gt;
Parley with &lt;br /&gt;
Status of &lt;br /&gt;
Citizenship of &lt;br /&gt;
A Priest for &lt;br /&gt;
A Guildhall for &lt;br /&gt;
A High Priest for &lt;br /&gt;
A Grand Guildhall for &lt;br /&gt;
Some corrupt data&lt;br /&gt;
wishes to parley&lt;br /&gt;
in order to avert&lt;br /&gt;
loss of life.&lt;br /&gt;
Do you approve this request?&lt;br /&gt;
: Approve&lt;br /&gt;
: Deny&lt;br /&gt;
wishes to reside in&lt;br /&gt;
for the purpose of&lt;br /&gt;
eradicating monsters.&lt;br /&gt;
entertaining citizens and visitors.&lt;br /&gt;
soldiering.&lt;br /&gt;
study.&lt;br /&gt;
sanctuary.&lt;br /&gt;
wishes to join&lt;br /&gt;
desires citizenship.&lt;br /&gt;
as a citizen of&lt;br /&gt;
has many worshippers in&lt;br /&gt;
and now requires&lt;br /&gt;
a temple complex and high priest&lt;br /&gt;
a temple and priest&lt;br /&gt;
The location must be built and furnished,&lt;br /&gt;
with the new position appointed by you.&lt;br /&gt;
has many members in&lt;br /&gt;
a grand guildhall&lt;br /&gt;
with the hall designated for a&lt;br /&gt;
 guild.&lt;br /&gt;
wishes to reside here&lt;br /&gt;
has many worshippers here&lt;br /&gt;
has many members here&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: View selected&lt;br /&gt;
: Melt&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
: Description&lt;br /&gt;
None&lt;br /&gt;
No treasures yet.&lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
: Petitions Available&lt;br /&gt;
 [MORE]&lt;br /&gt;
 Idlers: &lt;br /&gt;
 civilization&lt;br /&gt;
Citizens&lt;br /&gt;
Pets/Livestock&lt;br /&gt;
Others&lt;br /&gt;
Dead/Missing&lt;br /&gt;
Missing&lt;br /&gt;
Independent&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat / &lt;br /&gt;
Merchant&lt;br /&gt;
Guest / &lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no &lt;br /&gt;
 living here.&lt;br /&gt;
There are no pets or livestock here.&lt;br /&gt;
There are no other creatures nearby.&lt;br /&gt;
No one has gone missing or died.&lt;br /&gt;
The year is still young.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: Go to Unit&lt;br /&gt;
: Go to Bld&lt;br /&gt;
: Remove Worker&lt;br /&gt;
: Set Job Repeat&lt;br /&gt;
: Vw Activity&lt;br /&gt;
: View Job&lt;br /&gt;
: Suspend Job&lt;br /&gt;
: Cancel Job&lt;br /&gt;
Opposed to life&lt;br /&gt;
Diplomat&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
The item sparkles with a supernatural brilliance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Town&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
Overall Training&lt;br /&gt;
Creature&lt;br /&gt;
Price&lt;br /&gt;
Status: &lt;br /&gt;
Trained&lt;br /&gt;
Well-trained&lt;br /&gt;
Skillfully trained&lt;br /&gt;
Expertly trained&lt;br /&gt;
Exceptionally trained&lt;br /&gt;
Masterfully trained&lt;br /&gt;
Domesticated&lt;br /&gt;
Semi-Wild&lt;br /&gt;
Trainer: &lt;br /&gt;
Trainer: Any&lt;br /&gt;
Trainer: Any unassigned&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Geld&lt;br /&gt;
Work Animal&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.&lt;br /&gt;
: Slaughter.&lt;br /&gt;
: Geld.&lt;br /&gt;
: Select trainer.&lt;br /&gt;
: War training.&lt;br /&gt;
: Hunting training.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
Any trainer&lt;br /&gt;
Any unassigned trainer&lt;br /&gt;
Knowledge&lt;br /&gt;
A few facts&lt;br /&gt;
General familiarity&lt;br /&gt;
Knowledgeable&lt;br /&gt;
Expert&lt;br /&gt;
You don't know how to train any animals.&lt;br /&gt;
lumber limits&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
You accept their tribute every &lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
ROOM SHARING INDEX OUT OF BOUNDS: &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks dejected&lt;br /&gt;
looks terrified&lt;br /&gt;
looks offended&lt;br /&gt;
looks confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
 prostrating itself before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
This is a &lt;br /&gt;
These are &lt;br /&gt;
migrating &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
craft&lt;br /&gt;
government&lt;br /&gt;
religion&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Push/Haul Vehicles&lt;br /&gt;
Cleaning&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Trapping&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Beekeeping&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Plant Processing&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Gelding&lt;br /&gt;
Shearing&lt;br /&gt;
Cooking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Hunting&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Bone Carving&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Trade Good Hauling&lt;br /&gt;
Water Hauling&lt;br /&gt;
Lever Operation&lt;br /&gt;
Road Building&lt;br /&gt;
Wall/Floor Construction&lt;br /&gt;
Construction Removal&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Crafts&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
Other Jobs&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
ITEM&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
large&lt;br /&gt;
grown &lt;br /&gt;
logs&lt;br /&gt;
branch&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
unglazed &lt;br /&gt;
tool&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
strands&lt;br /&gt;
yarn&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
sheet&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
-bound &lt;br /&gt;
codices&lt;br /&gt;
codex&lt;br /&gt;
figurine&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
stagnant &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
 paste&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
green glass &lt;br /&gt;
crystal glass &lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
memorial&lt;br /&gt;
craft shop sign&lt;br /&gt;
weaponsmith's shop sign&lt;br /&gt;
armorsmith's shop sign&lt;br /&gt;
general store sign&lt;br /&gt;
food shop sign&lt;br /&gt;
food imports sign&lt;br /&gt;
clothing imports sign&lt;br /&gt;
general imports sign&lt;br /&gt;
cloth shop sign&lt;br /&gt;
leather shop sign&lt;br /&gt;
woven clothing shop sign&lt;br /&gt;
leather clothing shop sign&lt;br /&gt;
bone carver's shop sign&lt;br /&gt;
gem cutter's shop sign&lt;br /&gt;
bowyer's shop sign&lt;br /&gt;
blacksmith's shop sign&lt;br /&gt;
metal craft shop sign&lt;br /&gt;
leather goods shop sign&lt;br /&gt;
carpenter's shop sign&lt;br /&gt;
stone furniture shop sign&lt;br /&gt;
metal furniture shop sign&lt;br /&gt;
tavern sign&lt;br /&gt;
slab&lt;br /&gt;
tooth&lt;br /&gt;
teeth&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
plant part&lt;br /&gt;
silk body part&lt;br /&gt;
leather body part&lt;br /&gt;
wooden body part&lt;br /&gt;
soap body part&lt;br /&gt;
pearl&lt;br /&gt;
yarn body part&lt;br /&gt;
strand body part&lt;br /&gt;
Rotten &lt;br /&gt;
remains&lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
leaf&lt;br /&gt;
plants&lt;br /&gt;
raw &lt;br /&gt;
fish&lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
chain&lt;br /&gt;
goblet&lt;br /&gt;
: Mode&lt;br /&gt;
Artifacts&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
: No Effect&lt;br /&gt;
: Tame/mountable&lt;br /&gt;
: Not tame/mountable&lt;br /&gt;
: Filter name&lt;br /&gt;
[PAUSED]&lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
The event featured &lt;br /&gt;
mounted &lt;br /&gt;
a telling of the story of &lt;br /&gt;
storytelling&lt;br /&gt;
a performance of &lt;br /&gt;
a concert&lt;br /&gt;
a dance&lt;br /&gt;
a moving performance stage&lt;br /&gt;
criers in front&lt;br /&gt;
an order of precedence&lt;br /&gt;
banners&lt;br /&gt;
images&lt;br /&gt;
the carrying of &lt;br /&gt;
flowers&lt;br /&gt;
the scattering of &lt;br /&gt;
acrobats&lt;br /&gt;
incense burning&lt;br /&gt;
costumes&lt;br /&gt;
candles&lt;br /&gt;
the giving of &lt;br /&gt;
the sacrifice of &lt;br /&gt;
You have&lt;br /&gt;
 created a masterpiece &lt;br /&gt;
Select an element to begin.&lt;br /&gt;
Related to historical figure&lt;br /&gt;
Related to site&lt;br /&gt;
Related to civilization or other group&lt;br /&gt;
Related to history event&lt;br /&gt;
Existing image&lt;br /&gt;
Specify a new image&lt;br /&gt;
Let your mind wander&lt;br /&gt;
Allow artist to choose&lt;br /&gt;
: Done filtering&lt;br /&gt;
Group symbol&lt;br /&gt;
Group commission&lt;br /&gt;
Civilization symbol&lt;br /&gt;
Civ commission&lt;br /&gt;
Historical figure&lt;br /&gt;
Tree&lt;br /&gt;
Shape&lt;br /&gt;
Object&lt;br /&gt;
Artifact&lt;br /&gt;
Action or relationship&lt;br /&gt;
Delete element&lt;br /&gt;
: Change name&lt;br /&gt;
: Done!&lt;br /&gt;
How many? &lt;br /&gt;
Enter 0 for an unnumbered plural.&lt;br /&gt;
Untitled/unnamed&lt;br /&gt;
Choose X: &lt;br /&gt;
Choose Y: &lt;br /&gt;
: Use this option&lt;br /&gt;
Warning!&lt;br /&gt;
You won't perform your action if you leave.&lt;br /&gt;
: Don't perform action.&lt;br /&gt;
: Keep working.&lt;br /&gt;
Any image data you've changed will be lost.&lt;br /&gt;
: Leave editor and discard data.&lt;br /&gt;
: select &lt;br /&gt;
 left&lt;br /&gt;
, not consumed&lt;br /&gt;
, consumed&lt;br /&gt;
Select a tool.&lt;br /&gt;
Select an art type.&lt;br /&gt;
Select memorized content or a form of prose.&lt;br /&gt;
not consumed&lt;br /&gt;
consumed&lt;br /&gt;
You are not that hungry.&lt;br /&gt;
Butcher this object.&lt;br /&gt;
You must unretract to use this ability.&lt;br /&gt;
You must wait to use this ability.&lt;br /&gt;
You are missing a body part.&lt;br /&gt;
Use this ability.&lt;br /&gt;
You must unretract to use this power.&lt;br /&gt;
You must wait to use this power.&lt;br /&gt;
Use this power.&lt;br /&gt;
Make this composition.&lt;br /&gt;
Write on this object.&lt;br /&gt;
: Back/Abort&lt;br /&gt;
: create&lt;br /&gt;
: butcher&lt;br /&gt;
: natural ability&lt;br /&gt;
: acquired power&lt;br /&gt;
: compose&lt;br /&gt;
: write&lt;br /&gt;
Unknown interaction&lt;br /&gt;
Poem&lt;br /&gt;
Musical Composition&lt;br /&gt;
Choreography&lt;br /&gt;
You cannot read or write.&lt;br /&gt;
No available item.&lt;br /&gt;
No appropriate tool.&lt;br /&gt;
No suitable forms known.&lt;br /&gt;
No suitable forms or content known.&lt;br /&gt;
Manual&lt;br /&gt;
Guide&lt;br /&gt;
Chronicle&lt;br /&gt;
Short story&lt;br /&gt;
Novel&lt;br /&gt;
Biography&lt;br /&gt;
Autobiography&lt;br /&gt;
Letter&lt;br /&gt;
Essay&lt;br /&gt;
Dialog&lt;br /&gt;
Musical composition&lt;br /&gt;
Comparative biography&lt;br /&gt;
Biographical dictionary&lt;br /&gt;
Genealogy&lt;br /&gt;
Encyclopedia&lt;br /&gt;
Cultural history&lt;br /&gt;
Cultural comparison&lt;br /&gt;
Alternate history&lt;br /&gt;
Treatise on technological evolution&lt;br /&gt;
Dictionary&lt;br /&gt;
Star chart&lt;br /&gt;
Star catalogue&lt;br /&gt;
Atlas&lt;br /&gt;
Select an action.&lt;br /&gt;
Amount of &lt;br /&gt;
available is &lt;br /&gt;
at least&lt;br /&gt;
greater than&lt;br /&gt;
less than&lt;br /&gt;
exactly&lt;br /&gt;
No material&lt;br /&gt;
Filter:&lt;br /&gt;
Active&lt;br /&gt;
Waiting&lt;br /&gt;
Ready to check&lt;br /&gt;
One-time order, conditions checked daily&lt;br /&gt;
Restarts if completed, conditions checked daily&lt;br /&gt;
Restarts if completed, conditions checked monthly&lt;br /&gt;
Restarts if completed, conditions checked seasonally&lt;br /&gt;
Restarts if completed, conditions checked yearly&lt;br /&gt;
One-time order&lt;br /&gt;
Restarts if completed, checked daily&lt;br /&gt;
Restarts if completed, checked monthly&lt;br /&gt;
Restarts if completed, checked seasonally&lt;br /&gt;
Restarts if completed, checked yearly&lt;br /&gt;
Satisfied for next check&lt;br /&gt;
Not satisfied for next check&lt;br /&gt;
must first be activated&lt;br /&gt;
must first be completed&lt;br /&gt;
: Add item condition&lt;br /&gt;
: Add order condition&lt;br /&gt;
: Frequency&lt;br /&gt;
: Change item type&lt;br /&gt;
: Change material&lt;br /&gt;
: Change traits&lt;br /&gt;
: Change inequality&lt;br /&gt;
: Change number&lt;br /&gt;
: Delete condition&lt;br /&gt;
: Activation/completion&lt;br /&gt;
: Add conditions from reagents/materials&lt;br /&gt;
: Add conditions from products&lt;br /&gt;
Ready&lt;br /&gt;
This work order does not have any conditions.&lt;br /&gt;
  Dwarf Fortress: New World  &lt;br /&gt;
Loading object files...&lt;br /&gt;
Languages...&lt;br /&gt;
Buildings...&lt;br /&gt;
Creatures...&lt;br /&gt;
Finishing...&lt;br /&gt;
Finalizing...&lt;br /&gt;
 to continue.&lt;br /&gt;
Create A World&lt;br /&gt;
World Size&lt;br /&gt;
Pocket&lt;br /&gt;
Smaller&lt;br /&gt;
Small&lt;br /&gt;
Very Short&lt;br /&gt;
Short&lt;br /&gt;
Long&lt;br /&gt;
Very Long&lt;br /&gt;
Very High&lt;br /&gt;
Maximum Number of Sites&lt;br /&gt;
Number of Beasts&lt;br /&gt;
Natural Savagery&lt;br /&gt;
Mineral Occurrence&lt;br /&gt;
Very Rare&lt;br /&gt;
Rare&lt;br /&gt;
Sparse&lt;br /&gt;
Frequent&lt;br /&gt;
Everywhere&lt;br /&gt;
This controls the size of the world map.  Current: &lt;br /&gt;
17 x 17&lt;br /&gt;
33 x 33&lt;br /&gt;
65 x 65&lt;br /&gt;
129 x 129&lt;br /&gt;
257 x 257&lt;br /&gt;
This is the length of pre-generated history.  Current: &lt;br /&gt;
5 years&lt;br /&gt;
125 years&lt;br /&gt;
250 years&lt;br /&gt;
550 years&lt;br /&gt;
1050 years&lt;br /&gt;
This controls how many distinct races/cultures there are.&lt;br /&gt;
This is how many distinct places can exist after world generation.&lt;br /&gt;
Increasing this setting makes large beasts more prevalent.&lt;br /&gt;
Increasing savagery makes the world more difficult to settle.&lt;br /&gt;
Increasing mineral occurrence makes more embark sites have more minerals.&lt;br /&gt;
: Go!&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
FARMING CIVILIZATION PLACED WITHOUT CROPS&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
 to pause/finish.&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Random Name&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
0000&lt;br /&gt;
-detailed&lt;br /&gt;
-elw&lt;br /&gt;
-tmp&lt;br /&gt;
-rain&lt;br /&gt;
-drn&lt;br /&gt;
-sav&lt;br /&gt;
-vol&lt;br /&gt;
-veg&lt;br /&gt;
-evil&lt;br /&gt;
-sal&lt;br /&gt;
-trd&lt;br /&gt;
-str&lt;br /&gt;
-hyd&lt;br /&gt;
-nob&lt;br /&gt;
-dip&lt;br /&gt;
-rel&lt;br /&gt;
src/game.cpp&lt;br /&gt;
biome_color_key.txt&lt;br /&gt;
mountain (128,128,128)&lt;br /&gt;
temperate freshwater lake (0,224,255)&lt;br /&gt;
temperate brackish lake (0,192,255)&lt;br /&gt;
temperate saltwater lake  (0,160,255)&lt;br /&gt;
tropical freshwater lake (0,96,255)&lt;br /&gt;
tropical brackish lake (0,64,255)&lt;br /&gt;
tropical saltwater lake  (0,32,255)&lt;br /&gt;
arctic ocean (0,255,255)&lt;br /&gt;
tropical ocean (0,0,255)&lt;br /&gt;
temperate ocean (0,128,255)&lt;br /&gt;
glacier (64,255,255)&lt;br /&gt;
tundra (128,255,255)&lt;br /&gt;
temperate freshwater swamp (96,192,128)&lt;br /&gt;
temperate saltwater swamp (64,192,128)&lt;br /&gt;
temperate freshwater marsh (96,255,128)&lt;br /&gt;
temperate saltwater marsh (64,255,128)&lt;br /&gt;
tropical freshwater swamp (96,192,64)&lt;br /&gt;
tropical saltwater swamp (64,192,64)&lt;br /&gt;
mangrove swamp (64,255,96)&lt;br /&gt;
tropical freshwater marsh (96,255,64)&lt;br /&gt;
tropical saltwater marsh (64,255,64)&lt;br /&gt;
taiga forest (0,96,64)&lt;br /&gt;
temperate conifer forest (0,96,32)&lt;br /&gt;
temperate broadleaf forest (0,160,32)&lt;br /&gt;
tropical conifer forest (0,96,0)&lt;br /&gt;
tropical dry broadleaf forest (0,128,0)&lt;br /&gt;
tropical moist broadleaf forest (0,160,0)&lt;br /&gt;
temperate grassland (0,255,32)&lt;br /&gt;
temperate savanna (0,224,32)&lt;br /&gt;
temperate shrubland (0,192,32)&lt;br /&gt;
tropical grassland (255,160,0)&lt;br /&gt;
tropical savanna (255,176)&lt;br /&gt;
tropical shrubland (255,192,0)&lt;br /&gt;
badland desert (255,96,32)&lt;br /&gt;
sand desert (255,255,0)&lt;br /&gt;
rock desert (255,128,64)&lt;br /&gt;
structure_color_key.txt&lt;br /&gt;
castle (128,128,128)&lt;br /&gt;
village (255,255,255)&lt;br /&gt;
crops (255,128,0)(255,160,0)(255,192,0)&lt;br /&gt;
pasture (0,255,0)&lt;br /&gt;
meadow (64,255,0)&lt;br /&gt;
woodland (0,128,0)&lt;br /&gt;
orchard (0,160,0)&lt;br /&gt;
tunnel (20,20,20)&lt;br /&gt;
stone bridge (224,224,224)&lt;br /&gt;
other bridge (180,167,20)&lt;br /&gt;
stone road (192,192,192)&lt;br /&gt;
other road (150,127,20)&lt;br /&gt;
stone wall (96,96,96)&lt;br /&gt;
other wall (160,127,20)&lt;br /&gt;
mountain (255,255,192)&lt;br /&gt;
lake (0,96,255)&lt;br /&gt;
land (128,64,32)&lt;br /&gt;
ocean (0,64,255)&lt;br /&gt;
hydro_color_key.txt&lt;br /&gt;
brook (0,255,255)&lt;br /&gt;
stream (0,224,255)&lt;br /&gt;
minor river (0,192,255)&lt;br /&gt;
river (0,160,255)&lt;br /&gt;
major river (0,128,255)&lt;br /&gt;
river/ocean (0,112,255)&lt;br /&gt;
  Dwarf Fortress: Arena  &lt;br /&gt;
Preparing arena...&lt;br /&gt;
Preparing screen...&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
 to select an option.  &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
This Version of DF used the FMOD Sound System&lt;br /&gt;
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.&lt;br /&gt;
This version of DF uses SDL: Simple DirectMedia Layer,&lt;br /&gt;
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga&lt;br /&gt;
See the SDL folder for license information.&lt;br /&gt;
Portions of this version are Copyright(C)2008&lt;br /&gt;
The FreeType Project (www.freetype.org).&lt;br /&gt;
All rights reserved.&lt;br /&gt;
 to return to the menu.&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
data/save/current&lt;br /&gt;
/raw/&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
data/save/current/&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
the army of &lt;br /&gt;
 marched on &lt;br /&gt;
 claimed &lt;br /&gt;
ruler&lt;br /&gt;
 was known to be&lt;br /&gt;
an insurrection against &lt;br /&gt;
was overthrown after an insurrection&lt;br /&gt;
waited out an insurrection&lt;br /&gt;
crushed an insurrection&lt;br /&gt;
a group calling itself &lt;br /&gt;
 reclaimed &lt;br /&gt;
 was conquered&lt;br /&gt;
 moved on in search of a better future after the horrible mismanagement of &lt;br /&gt;
refugees calling themselves &lt;br /&gt;
 fled from the area just before an army&lt;br /&gt;
 descended upon &lt;br /&gt;
 from &lt;br /&gt;
General Items&lt;br /&gt;
Handwear&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Yarn&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Pets&lt;br /&gt;
Item Type&lt;br /&gt;
Your site and direct holdings&lt;br /&gt;
Vassal holdings&lt;br /&gt;
Occupied holdings&lt;br /&gt;
Tributaries&lt;br /&gt;
Occupied tributaries&lt;br /&gt;
Economically linked&lt;br /&gt;
Your civilization&lt;br /&gt;
Peace&lt;br /&gt;
  The World  &lt;br /&gt;
 days' travel&lt;br /&gt;
More than a day's travel&lt;br /&gt;
A day's travel&lt;br /&gt;
Nearly a day's travel&lt;br /&gt;
A half day's travel&lt;br /&gt;
A short trip&lt;br /&gt;
Inaccessible from your location&lt;br /&gt;
Your location&lt;br /&gt;
Population: &amp;gt;10000&lt;br /&gt;
Population: ~10000&lt;br /&gt;
Population: ~7500&lt;br /&gt;
Population: ~6000&lt;br /&gt;
Population: ~5000&lt;br /&gt;
Population: ~4000&lt;br /&gt;
Population: ~3000&lt;br /&gt;
Population: ~2000&lt;br /&gt;
Population: ~1000&lt;br /&gt;
Population: ~750&lt;br /&gt;
Population: ~600&lt;br /&gt;
Population: ~500&lt;br /&gt;
Population: ~400&lt;br /&gt;
Population: ~300&lt;br /&gt;
Population: ~200&lt;br /&gt;
Population: ~100&lt;br /&gt;
Population: ~75&lt;br /&gt;
Population: ~60&lt;br /&gt;
Population: ~50&lt;br /&gt;
Population: ~40&lt;br /&gt;
Population: ~30&lt;br /&gt;
Population: ~20&lt;br /&gt;
Population: ~10&lt;br /&gt;
Population: &amp;lt;10&lt;br /&gt;
No civilized population&lt;br /&gt;
Site government: &lt;br /&gt;
Civilization: &lt;br /&gt;
They offer &lt;br /&gt;
They accept &lt;br /&gt;
 tribute&lt;br /&gt;
Alliance&lt;br /&gt;
No contact&lt;br /&gt;
They offer tribute&lt;br /&gt;
They accept tribute&lt;br /&gt;
Skirmishing&lt;br /&gt;
Economically linked to you&lt;br /&gt;
Prisoners&lt;br /&gt;
Artifacts (Rumored)&lt;br /&gt;
: Cannot raid your civilization&lt;br /&gt;
: Cannot make request without leader&lt;br /&gt;
: No workers available&lt;br /&gt;
: Request workers&lt;br /&gt;
: Inaccessible mission location&lt;br /&gt;
: Cannot order mission without leader&lt;br /&gt;
: Explore this site (creates new mission)&lt;br /&gt;
: Raid this site (creates new mission)&lt;br /&gt;
: Center on fort&lt;br /&gt;
: Holdings and tribute&lt;br /&gt;
: Legend&lt;br /&gt;
  News and Rumors  &lt;br /&gt;
  Missions  &lt;br /&gt;
You have not created any missions.&lt;br /&gt;
Mission can be created from the World,&lt;br /&gt;
Artifacts and People modes.&lt;br /&gt;
Explore &lt;br /&gt;
Seize &lt;br /&gt;
No messengers&lt;br /&gt;
 messenger&lt;br /&gt;
 here&lt;br /&gt;
No commanders&lt;br /&gt;
Messenger (unfilled)&lt;br /&gt;
and more...&lt;br /&gt;
: Assign messengers&lt;br /&gt;
: Assign squads&lt;br /&gt;
: Remove mission&lt;br /&gt;
This mission cannot be altered now.&lt;br /&gt;
: Select mission&lt;br /&gt;
On this mission&lt;br /&gt;
No specific orders&lt;br /&gt;
: Remove messenger&lt;br /&gt;
: Assign messenger&lt;br /&gt;
This messenger cannot be reassigned now.&lt;br /&gt;
: Select messenger&lt;br /&gt;
: Remove squad&lt;br /&gt;
: Assign squad&lt;br /&gt;
This squad cannot be reassigned now.&lt;br /&gt;
: Select squad&lt;br /&gt;
: Request&lt;br /&gt;
No workers available&lt;br /&gt;
: Free captives belonging to your civilization&lt;br /&gt;
: Release other prisoners&lt;br /&gt;
: Take important treasures&lt;br /&gt;
: Loot other items&lt;br /&gt;
: Steal livestock&lt;br /&gt;
: Raid (squads will try to avoid detection)&lt;br /&gt;
: Pillage (openly attack)&lt;br /&gt;
: Raze (openly attack and destroy site)&lt;br /&gt;
: Demand one-time tribute&lt;br /&gt;
: Demand ongoing tribute&lt;br /&gt;
: Conquer and occupy&lt;br /&gt;
: Demand surrender and occupy&lt;br /&gt;
WARNING:  If successful, your soldiers will join the&lt;br /&gt;
occupation and not return.  Your new holdings will&lt;br /&gt;
be manageable from this screen.&lt;br /&gt;
  People  &lt;br /&gt;
Last in &lt;br /&gt;
Last known to be traveling&lt;br /&gt;
Location unknown&lt;br /&gt;
: Select person&lt;br /&gt;
: Rescue person (creates new mission)&lt;br /&gt;
You have no recoverable missing citizens.&lt;br /&gt;
  Artifacts  &lt;br /&gt;
Claimed by your local government&lt;br /&gt;
Claimed by local &lt;br /&gt;
Claimed by local family&lt;br /&gt;
Last held by &lt;br /&gt;
: Select artifact&lt;br /&gt;
: Recover artifact (creates new mission)&lt;br /&gt;
There are no recoverable missing artifacts.&lt;br /&gt;
  Civilizations  &lt;br /&gt;
: World&lt;br /&gt;
: Missions&lt;br /&gt;
: News and rumors&lt;br /&gt;
: People&lt;br /&gt;
: Artifacts&lt;br /&gt;
: Civilizations&lt;br /&gt;
: View details&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
POLE&lt;br /&gt;
NORTH_OR_SOUTH&lt;br /&gt;
NORTH&lt;br /&gt;
SOUTH&lt;br /&gt;
NORTH_AND_SOUTH&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
MINERAL_SCARCITY&lt;br /&gt;
MEGABEAST_CAP&lt;br /&gt;
SEMIMEGABEAST_CAP&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
WEREBEAST_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
NIGHT_TROLL_NUMBER&lt;br /&gt;
BOGEYMAN_NUMBER&lt;br /&gt;
NIGHTMARE_NUMBER&lt;br /&gt;
VAMPIRE_NUMBER&lt;br /&gt;
WEREBEAST_NUMBER&lt;br /&gt;
SECRET_NUMBER&lt;br /&gt;
REGIONAL_INTERACTION_NUMBER&lt;br /&gt;
DISTURBANCE_INTERACTION_NUMBER&lt;br /&gt;
EVIL_CLOUD_NUMBER&lt;br /&gt;
GENERATE_DIVINE_MATERIALS&lt;br /&gt;
ALLOW_DIVINATION&lt;br /&gt;
ALLOW_DEMONIC_EXPERIMENTS&lt;br /&gt;
ALLOW_NECROMANCER_EXPERIMENTS&lt;br /&gt;
ALLOW_NECROMANCER_LIEUTENANTS&lt;br /&gt;
ALLOW_NECROMANCER_GHOULS&lt;br /&gt;
ALLOW_NECROMANCER_SUMMONS&lt;br /&gt;
EVIL_RAIN_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
SITE_CAP&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
Command Line: World generation parameter set located successfully.&lt;br /&gt;
Command Line: World generation parameter set &lt;br /&gt;
 not found -- using default.&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
You make &lt;br /&gt;
 and more&lt;br /&gt;
You have finished working on &lt;br /&gt;
You practice your &lt;br /&gt;
 but make nothing of note.&lt;br /&gt;
You make nothing.&lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud/soil for farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
 has created &lt;br /&gt;
claims it as an heirloom in the name of the family ancestor &lt;br /&gt;
claims it as a family heirloom&lt;br /&gt;
 claims it as a personal treasure.&lt;br /&gt;
 offers it to &lt;br /&gt;
Image information&lt;br /&gt;
 for engraving&lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 a family matter&lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
a desire to kill the living and any others in opposition&lt;br /&gt;
the disturbance of once-eternal rest&lt;br /&gt;
a dispute over the ownership of &lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
water rights&lt;br /&gt;
fishing rights&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
a previous insurrection&lt;br /&gt;
a special occasion&lt;br /&gt;
a purge&lt;br /&gt;
a raid&lt;br /&gt;
persecution&lt;br /&gt;
a coup&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 various zombies&lt;br /&gt;
, mostly various zombies&lt;br /&gt;
 creatures&lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A festival commemorating &lt;br /&gt;
 occurred in &lt;br /&gt;
A fair occurred in &lt;br /&gt;
A holy period dedicated to &lt;br /&gt;
 centered around &lt;br /&gt;
 divine aspect of &lt;br /&gt;
A performance of &lt;br /&gt;
A dance&lt;br /&gt;
A concert&lt;br /&gt;
A recital of &lt;br /&gt;
A poetry recital&lt;br /&gt;
The story of &lt;br /&gt;
A story recital&lt;br /&gt;
A performance&lt;br /&gt;
A competition involving &lt;br /&gt;
A dance competition&lt;br /&gt;
A music competition&lt;br /&gt;
A poetry competition&lt;br /&gt;
A foot race&lt;br /&gt;
A flying race&lt;br /&gt;
A wrestling competition&lt;br /&gt;
A gladiatory competition&lt;br /&gt;
A competition&lt;br /&gt;
A procession occurred in &lt;br /&gt;
  It started at &lt;br /&gt;
A ceremony occurred in &lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
 Corpse&lt;br /&gt;
CREATE WORLD NOW = &lt;br /&gt;
LARGE&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
UCR_A&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.png&lt;br /&gt;
data/movies&lt;br /&gt;
data/dipscript/*&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because folder exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_reply_after_hero.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
data/speech/mercenary_profession.txt&lt;br /&gt;
data/speech/mercenary_profession_year.txt&lt;br /&gt;
data/speech/past_mercenary_profession.txt&lt;br /&gt;
PAUSE&lt;br /&gt;
RECENTER&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
items&lt;br /&gt;
no material&lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
In Traction&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Thirsty&lt;br /&gt;
Very Hungry&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Gelded&lt;br /&gt;
 Spilled&lt;br /&gt;
 Butchered&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture (in traction)&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
Received &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  The Health of &lt;br /&gt;
You &lt;br /&gt;
You butcher &lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Codices, scrolls, etc.&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
Unnamed&lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
, force&lt;br /&gt;
: export network map.&lt;br /&gt;
Codices, Scrolls, Etc.&lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
: export religion map.&lt;br /&gt;
Counting House&lt;br /&gt;
Keep&lt;br /&gt;
Dark Tower&lt;br /&gt;
Underworld Spire&lt;br /&gt;
Market&lt;br /&gt;
Dungeon&lt;br /&gt;
Sewers&lt;br /&gt;
Catacombs&lt;br /&gt;
Slain&lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
Subdued&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Unnamed underground area&lt;br /&gt;
Unnamed Underworld area&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
: Done filtering.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export site map.&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
item&lt;br /&gt;
 in the wilds&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
rotten &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
corpse&lt;br /&gt;
mangled &lt;br /&gt;
icicle&lt;br /&gt;
your &lt;br /&gt;
TALLOW&lt;br /&gt;
It is made from &lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptional &lt;br /&gt;
 woven by &lt;br /&gt;
The thread is &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superbly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
colored&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
Finished Goods&lt;br /&gt;
 Bin&lt;br /&gt;
 (copy)&lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
Paste&lt;br /&gt;
 Barrel&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
rapidly shifts between topics&lt;br /&gt;
moves quickly from subject to subject&lt;br /&gt;
takes frequent interesting tangents&lt;br /&gt;
hopelessly meanders&lt;br /&gt;
meanders somewhat&lt;br /&gt;
gets off track from time to time&lt;br /&gt;
bubbles over with cheerfulness&lt;br /&gt;
is quite cheerful&lt;br /&gt;
is fairly cheerful&lt;br /&gt;
overflows with sadness&lt;br /&gt;
is depressing&lt;br /&gt;
has a touch of melancholy&lt;br /&gt;
is thoroughly organized&lt;br /&gt;
is clearly organized&lt;br /&gt;
is organized&lt;br /&gt;
is thoroughly mechanical&lt;br /&gt;
is very rigid&lt;br /&gt;
is a bit stiff&lt;br /&gt;
is completely serious&lt;br /&gt;
has a very serious tone&lt;br /&gt;
is reasonably serious&lt;br /&gt;
artfully flashes through seemingly disjoint topics&lt;br /&gt;
breaks sharply between topics with regularity&lt;br /&gt;
has some particularly crisp changes in topic&lt;br /&gt;
is utterly disjointed&lt;br /&gt;
skips around a lot&lt;br /&gt;
occasionally changes topic abruptly&lt;br /&gt;
uses only artful words and phrases selected with care&lt;br /&gt;
is throughout ornate and refined&lt;br /&gt;
has rare but particularly exquisite turns of phrase&lt;br /&gt;
is excessively ornate&lt;br /&gt;
is quite florid&lt;br /&gt;
is somewhat showy&lt;br /&gt;
drives forward relentlessly&lt;br /&gt;
is full of force&lt;br /&gt;
is forceful&lt;br /&gt;
is a comedy treasure trove&lt;br /&gt;
is quite humorous&lt;br /&gt;
has a touch of humor&lt;br /&gt;
is littered with terrible jokes inartfully told&lt;br /&gt;
has poorly-executed humor&lt;br /&gt;
tries and fails to be funny at times&lt;br /&gt;
is artfully suffused with what would otherwise be childish and immature material&lt;br /&gt;
contains a deft use throughout of what might be considered immature material&lt;br /&gt;
manages an artful inclusion here and there of childish material&lt;br /&gt;
is absolutely puerile&lt;br /&gt;
is very childish&lt;br /&gt;
is a bit immature&lt;br /&gt;
indulges the author's every whim&lt;br /&gt;
artfully indulges the author's fancies&lt;br /&gt;
contains some asides related to the author's preferences&lt;br /&gt;
is stunningly self-indulgent&lt;br /&gt;
is quite self-indulgent&lt;br /&gt;
is somewhat self-indulgent&lt;br /&gt;
could only have been produced by a merciful spirit&lt;br /&gt;
is quite touching&lt;br /&gt;
shows a hint of tenderness&lt;br /&gt;
is clear evidence of a compassionate being&lt;br /&gt;
is very compassionate&lt;br /&gt;
gives a feeling of compassion here and there&lt;br /&gt;
is as vicious as can be&lt;br /&gt;
is quite cruel&lt;br /&gt;
has a hint of viciousness to it&lt;br /&gt;
is a monument to concision&lt;br /&gt;
is very concise&lt;br /&gt;
is fairly crisp&lt;br /&gt;
is a pit of bitter scorn&lt;br /&gt;
is quite mocking in tone&lt;br /&gt;
contains the occasional biting remark&lt;br /&gt;
is a reservoir of amusingly clever quips&lt;br /&gt;
is refreshingly witty&lt;br /&gt;
has its moments of cleverness&lt;br /&gt;
is an awe-inspiring wild rant&lt;br /&gt;
careens forward as a rant&lt;br /&gt;
tumbles out almost as a rant at times&lt;br /&gt;
is a completely unhinged rant&lt;br /&gt;
is a rant more or less&lt;br /&gt;
descends to a rant in places&lt;br /&gt;
It asks the question, &amp;quot;What if &lt;br /&gt;
 had unfolded differently?&amp;quot;  &lt;br /&gt;
It concerns the lineage of &lt;br /&gt;
It concerns &lt;br /&gt;
The work has no particular subject.  &lt;br /&gt;
The writing conveys a moral lesson regarding &lt;br /&gt;
The overall text emphasizes &lt;br /&gt;
For lyrics, the composer has selected &lt;br /&gt;
For musical accompaniment, the choreographer has selected &lt;br /&gt;
The writing &lt;br /&gt;
 yet it &lt;br /&gt;
 and it &lt;br /&gt;
Overall, the information is compiled masterfully&lt;br /&gt;
Overall, the splendid source of information&lt;br /&gt;
Overall, this is a great source of information&lt;br /&gt;
Overall, this is a good source of information&lt;br /&gt;
Overall, the information is not compiled very well&lt;br /&gt;
Overall, this is a terrible compilation of information&lt;br /&gt;
Overall, the poetry is masterful&lt;br /&gt;
Overall, the poetry is inspired&lt;br /&gt;
Overall, the poetry is great&lt;br /&gt;
Overall, the poetry is passable&lt;br /&gt;
Overall, the poetry is not awful, but not very good either&lt;br /&gt;
Overall, the poetry is very, very bad&lt;br /&gt;
Overall, the composition is masterful&lt;br /&gt;
Overall, the composition is inspired&lt;br /&gt;
Overall, the composition is great&lt;br /&gt;
Overall, the composition is passable&lt;br /&gt;
Overall, the composition is not awful, but not very good either&lt;br /&gt;
Overall, the composition is atrocious&lt;br /&gt;
Overall, the choreography is masterful&lt;br /&gt;
Overall, the choreography is inspired&lt;br /&gt;
Overall, the choreography is great&lt;br /&gt;
Overall, the choreography is passable&lt;br /&gt;
Overall, the choreography is not awful, but not very good either&lt;br /&gt;
Overall, the choreography is just terrible&lt;br /&gt;
Overall, the prose is masterful&lt;br /&gt;
Overall, the prose is splendid&lt;br /&gt;
Overall, the prose is great&lt;br /&gt;
Overall, the prose is passable&lt;br /&gt;
Overall, the prose is not awful, but not very good either&lt;br /&gt;
Overall, the prose is amateurish at best&lt;br /&gt;
The work has a single chapter.  &lt;br /&gt;
The work has &lt;br /&gt;
 chapters.  &lt;br /&gt;
 chapter&lt;br /&gt;
 covers &lt;br /&gt;
Written on the item is &lt;br /&gt;
There used to be writing on the item.  &lt;br /&gt;
an untitled&lt;br /&gt;
chronicle&lt;br /&gt;
short story&lt;br /&gt;
novel&lt;br /&gt;
biography&lt;br /&gt;
autobiography&lt;br /&gt;
poem&lt;br /&gt;
letter&lt;br /&gt;
musical composition&lt;br /&gt;
choreography&lt;br /&gt;
treatise on technological evolution&lt;br /&gt;
dictionary&lt;br /&gt;
star chart&lt;br /&gt;
star catalogue&lt;br /&gt;
atlas&lt;br /&gt;
 entitled &lt;br /&gt;
, authored by &lt;br /&gt;
The written portion consists of &lt;br /&gt;
 page &lt;br /&gt;
nothing.&lt;br /&gt;
untitled &lt;br /&gt;
shared&lt;br /&gt;
aquarium&lt;br /&gt;
 gains possession of the &lt;br /&gt;
 remains stuck in &lt;br /&gt;
 maintains possession of the &lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
 has been lost!&lt;br /&gt;
In memory of&lt;br /&gt;
 / Born &lt;br /&gt;
Went missing&lt;br /&gt;
 in the year &lt;br /&gt;
Boiled&lt;br /&gt;
Melted&lt;br /&gt;
Condensed&lt;br /&gt;
Solidified&lt;br /&gt;
Died in the heat&lt;br /&gt;
Encased in cooling lava&lt;br /&gt;
Encased in cooling magma&lt;br /&gt;
Encased in ice&lt;br /&gt;
Froze to death&lt;br /&gt;
Died in a cage&lt;br /&gt;
Fell into a deep chasm&lt;br /&gt;
Died peacefully&lt;br /&gt;
Died in the dark&lt;br /&gt;
Starved to death&lt;br /&gt;
Died of thirst&lt;br /&gt;
Drowned&lt;br /&gt;
Burned up in magma&lt;br /&gt;
Burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
Burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
Burned to death by a &lt;br /&gt;
Burned to death&lt;br /&gt;
Scalded to death&lt;br /&gt;
Burned up in a magma mist&lt;br /&gt;
Crushed by a drawbridge&lt;br /&gt;
Crushed under a collapsing ceiling&lt;br /&gt;
Killed by falling rocks&lt;br /&gt;
Shot and killed&lt;br /&gt;
Bled to death&lt;br /&gt;
Succumbed to infection&lt;br /&gt;
Suffocated&lt;br /&gt;
Hacked to pieces&lt;br /&gt;
Executed&lt;br /&gt;
Beheaded&lt;br /&gt;
Crucified&lt;br /&gt;
Buried alive&lt;br /&gt;
Left out in the air&lt;br /&gt;
Burned alive&lt;br /&gt;
Fed to beasts&lt;br /&gt;
Struck down&lt;br /&gt;
Slaughtered&lt;br /&gt;
Scuttled&lt;br /&gt;
Drained of blood&lt;br /&gt;
Murdered&lt;br /&gt;
Killed by a trap&lt;br /&gt;
Killed by a vehicle&lt;br /&gt;
Killed by a flying object&lt;br /&gt;
Vanished&lt;br /&gt;
Collapsed&lt;br /&gt;
Put to rest&lt;br /&gt;
Died after colliding with an obstacle&lt;br /&gt;
Impaled on spikes&lt;br /&gt;
Scared to death&lt;br /&gt;
Leapt from a great height&lt;br /&gt;
Died &lt;br /&gt;
Slayer of&lt;br /&gt;
Slayer of &lt;br /&gt;
Hunter of &lt;br /&gt;
Loving &lt;br /&gt;
Devoted &lt;br /&gt;
father and husband&lt;br /&gt;
husband&lt;br /&gt;
mother and wife&lt;br /&gt;
mother&lt;br /&gt;
parent and spouse&lt;br /&gt;
United with &lt;br /&gt;
At one with &lt;br /&gt;
Lover of &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
Admirer of &lt;br /&gt;
Friend of &lt;br /&gt;
The color &lt;br /&gt;
 made &lt;br /&gt;
 happy&lt;br /&gt;
This is&lt;br /&gt;
This is a stack of&lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
It is sized for &lt;br /&gt;
The ingredients are &lt;br /&gt;
superiorly &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
glazed with&lt;br /&gt;
well-prepared &lt;br /&gt;
finely-prepared &lt;br /&gt;
exceptionally prepared &lt;br /&gt;
masterfully prepared &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
 are made from &lt;br /&gt;
 is made from &lt;br /&gt;
The handle is made from &lt;br /&gt;
The rollers are made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
On the faces of the object are &lt;br /&gt;
a series of &lt;br /&gt;
 images and symbols&lt;br /&gt;
 images&lt;br /&gt;
 words&lt;br /&gt;
 which you cannot read&lt;br /&gt;
 symbols&lt;br /&gt;
dots&lt;br /&gt;
, ranging from &lt;br /&gt;
numbers&lt;br /&gt;
The upward face is &lt;br /&gt;
There is writing on this item which you have not read.&lt;br /&gt;
There is writing on this item, but you cannot read.&lt;br /&gt;
The pages are blank.&lt;br /&gt;
You have not read this book.&lt;br /&gt;
There is writing in the book, but you cannot read.&lt;br /&gt;
The slab reads &amp;quot;&lt;br /&gt;
There is writing on the slab, but you cannot read.&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
null item load -- type: &lt;br /&gt;
NAME&lt;br /&gt;
LEVEL&lt;br /&gt;
CLASS&lt;br /&gt;
ADJECTIVE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UPSTEP&lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
HARD_MAT&lt;br /&gt;
ATTACK_PREPARE_AND_RECOVER&lt;br /&gt;
GENERATED&lt;br /&gt;
SOURCE_HFID&lt;br /&gt;
SOURCE_ENID&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
METAL&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
LEATHER&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
LAYER&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
LBSTEP&lt;br /&gt;
UBSTEP&lt;br /&gt;
BOLT&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
EDGE&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
HITS&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
MUSIC_SKILL&lt;br /&gt;
TIMBRE&lt;br /&gt;
REGISTER&lt;br /&gt;
INDEFINITE_PITCH&lt;br /&gt;
PLACED_AS_BUILDING&lt;br /&gt;
METAL_MAT&lt;br /&gt;
STONE_MAT&lt;br /&gt;
WOOD_MAT&lt;br /&gt;
GLASS_MAT&lt;br /&gt;
CERAMIC_MAT&lt;br /&gt;
SHELL_MAT&lt;br /&gt;
BONE_MAT&lt;br /&gt;
DOMINANT_MATERIAL_PIECE&lt;br /&gt;
INSTRUMENT_PIECE&lt;br /&gt;
ALWAYS_PLURAL&lt;br /&gt;
ALWAYS_SINGULAR&lt;br /&gt;
: unrecognized INSTRUMENT PIECE tag &lt;br /&gt;
: Did not find token following VALUE&lt;br /&gt;
PITCH_RANGE&lt;br /&gt;
VOLUME_mB&lt;br /&gt;
SOUND_PRODUCTION&lt;br /&gt;
SOUND_PRODUCTION missing part token&lt;br /&gt;
SOUND_PRODUCTION missing first part token&lt;br /&gt;
SOUND_PRODUCTION missing second part token&lt;br /&gt;
PITCH_CHOICE&lt;br /&gt;
PITCH_CHOICE missing first part token&lt;br /&gt;
PITCH_CHOICE STOPPING_FRET missing second part token&lt;br /&gt;
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token&lt;br /&gt;
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token&lt;br /&gt;
TUNING&lt;br /&gt;
[OBJECT:ITEM]&lt;br /&gt;
[ITEM_&lt;br /&gt;
AMMO&lt;br /&gt;
SHOES&lt;br /&gt;
FOOD&lt;br /&gt;
SELF&lt;br /&gt;
did not find instrument piece &lt;br /&gt;
, setting index to zero&lt;br /&gt;
did not find tool with index &lt;br /&gt;
 for instrument piece &lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_TOOL&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
: Did not find token following NAME&lt;br /&gt;
: Did not find plural token following NAME&lt;br /&gt;
SHEET_MAT&lt;br /&gt;
SOFT_MAT&lt;br /&gt;
METAL_WEAPON_MAT&lt;br /&gt;
NO_DEFAULT_IMPROVEMENTS&lt;br /&gt;
SHAPE_CATEGORY&lt;br /&gt;
: Did not find token following SHAPE_CATEGORY&lt;br /&gt;
USES_FACE_IMAGE_SET&lt;br /&gt;
NO_DEFAULT_JOB&lt;br /&gt;
INCOMPLETE_ITEM&lt;br /&gt;
UNIMPROVABLE&lt;br /&gt;
INVERTED_TILE&lt;br /&gt;
FURNITURE&lt;br /&gt;
LEATHER_MAT&lt;br /&gt;
SILK_MAT&lt;br /&gt;
THREAD_PLANT_MAT&lt;br /&gt;
TILE&lt;br /&gt;
: Did not find token following TILE&lt;br /&gt;
TOOL_USE&lt;br /&gt;
: Did not find token following TOOL_USE&lt;br /&gt;
DEFAULT_IMPROVEMENT&lt;br /&gt;
CONTAINER_CAPACITY&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk &lt;br /&gt;
Animal&lt;br /&gt;
Shear &lt;br /&gt;
Spin Thread&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle &lt;br /&gt;
a Large Animal&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Interrogate &lt;br /&gt;
Subject&lt;br /&gt;
Release &lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage &lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Put Item on Display&lt;br /&gt;
Cage Small Animal&lt;br /&gt;
Pit/Pond &lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Pen/Pasture &lt;br /&gt;
Pen/Pasture Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain &lt;br /&gt;
Put In Chains&lt;br /&gt;
Slaughter &lt;br /&gt;
Geld &lt;br /&gt;
Unchain&lt;br /&gt;
Tame &lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
 Figurine&lt;br /&gt;
 Amulet&lt;br /&gt;
 Scepter&lt;br /&gt;
 Crown&lt;br /&gt;
 Ring&lt;br /&gt;
 Earring&lt;br /&gt;
 Bracelet&lt;br /&gt;
Make Large &lt;br /&gt;
 Gem&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
 (Engrave Memorial)&lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Collect Clay&lt;br /&gt;
Install Colony In Hive&lt;br /&gt;
Collect Hive Products&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train &lt;br /&gt;
 to Hunt&lt;br /&gt;
Hunting Animal&lt;br /&gt;
 for War&lt;br /&gt;
War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Yarn into Cloth&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Carve Track&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Gather Plants&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Cause Trouble&lt;br /&gt;
No Activity&lt;br /&gt;
Report Crime&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Place Track Vehicle&lt;br /&gt;
Push Track Vehicle&lt;br /&gt;
Execute Criminal&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Attend Party&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Vehicle&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Store Item in Location&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Dump Item&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Operate Pump&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
 Goblet&lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
NOUN&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
language_layer&lt;br /&gt;
[OBJECT:LANGUAGE]&lt;br /&gt;
[WORD:&lt;br /&gt;
[SYMBOL:&lt;br /&gt;
[TRANSLATION:&lt;br /&gt;
WORD&lt;br /&gt;
SYMBOL&lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
DEATH&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
HOLY&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_ENTITY_MERCHANT_COMPANY&lt;br /&gt;
NAME_BUILDING_LIBRARY&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
NAME_BUILDING_TOMB&lt;br /&gt;
NAME_FESTIVAL&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
CE_MATERIAL_FORCE_MULTIPLIER: &lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_NO_HOSPITAL&lt;br /&gt;
MOON_PHASE&lt;br /&gt;
ALCOHOLIC&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
PARTIED_OUT&lt;br /&gt;
MILK_COUNTER&lt;br /&gt;
EGG_SPENT&lt;br /&gt;
GROUNDED_ANIMAL_ANGER&lt;br /&gt;
TIME_SINCE_SUCKED_BLOOD&lt;br /&gt;
DRINKING_BLOOD&lt;br /&gt;
Unrecognized Counter: &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
STOCKPILE_GLOB_SOLID&lt;br /&gt;
STOCKPILE_GLOB_PRESSED&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
STOCKPILE_PLANT_GROWTH&lt;br /&gt;
BONE&lt;br /&gt;
WOOD&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
SWEAT_MAP_DESCRIPTOR&lt;br /&gt;
TEARS_MAP_DESCRIPTOR&lt;br /&gt;
SPIT_MAP_DESCRIPTOR&lt;br /&gt;
EVAPORATES&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
DO_NOT_CLEAN_GLOB&lt;br /&gt;
NO_STONE_STOCKPILE&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_CERAMIC&lt;br /&gt;
UNDIGGABLE&lt;br /&gt;
DISPLAY_UNGLAZED&lt;br /&gt;
YARN&lt;br /&gt;
STOCKPILE_THREAD_METAL&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STOCKPILE_GLOB_PASTE&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
ABRUPT&lt;br /&gt;
ABRUPT_START&lt;br /&gt;
ABRUPT_END&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
DWF_STRETCH&lt;br /&gt;
data/speech/&lt;br /&gt;
Interaction Token not recognized : &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
: Unrecognized Color Token in Material Template: &lt;br /&gt;
rock&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
amber paste&lt;br /&gt;
pressed amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
coral paste&lt;br /&gt;
pressed coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
green glass paste&lt;br /&gt;
pressed green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
clear glass paste&lt;br /&gt;
pressed clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
crystal glass paste&lt;br /&gt;
pressed crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
snow&lt;br /&gt;
slush&lt;br /&gt;
water&lt;br /&gt;
coal powder&lt;br /&gt;
coal slush&lt;br /&gt;
pressed coal&lt;br /&gt;
BLACK&lt;br /&gt;
POTASH&lt;br /&gt;
potash&lt;br /&gt;
potash slush&lt;br /&gt;
pressed potash&lt;br /&gt;
ash paste&lt;br /&gt;
pressed ash&lt;br /&gt;
ASH_GLAZE&lt;br /&gt;
GLAZE_MAT&lt;br /&gt;
pearlash&lt;br /&gt;
pearlash paste&lt;br /&gt;
pressed pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye slush&lt;br /&gt;
boiling lye&lt;br /&gt;
dirt&lt;br /&gt;
pressed dirt&lt;br /&gt;
BROWN&lt;br /&gt;
pressed vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
FILTH_B&lt;br /&gt;
filth&lt;br /&gt;
pressed filth&lt;br /&gt;
FILTH_Y&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
filth slush&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown slush&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
grime paste&lt;br /&gt;
pressed grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature paste&lt;br /&gt;
unknown pressed frozen creature substance&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown frozen plant paste&lt;br /&gt;
unknown pressed frozen plant substance&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
Unrecognized Creature/Caste Token in Body Transformation Effect: &lt;br /&gt;
PAPER_SLURRY&lt;br /&gt;
TARGET&lt;br /&gt;
LINE_OF_SIGHT&lt;br /&gt;
TOUCHABLE&lt;br /&gt;
DISTURBER_ONLY&lt;br /&gt;
SELF_ALLOWED&lt;br /&gt;
SELF_ONLY&lt;br /&gt;
Unrecognized CDI Target Token: &lt;br /&gt;
TARGET_RANGE&lt;br /&gt;
LOCATION_HINT&lt;br /&gt;
USAGE_HINT&lt;br /&gt;
ADV_NAME&lt;br /&gt;
MAX_TARGET_NUMBER&lt;br /&gt;
WAIT_PERIOD&lt;br /&gt;
VERBAL_SPEECH&lt;br /&gt;
CAN_BE_MUTUAL&lt;br /&gt;
VERBAL&lt;br /&gt;
FREE_ACTION&lt;br /&gt;
VERB&lt;br /&gt;
VERB_REVERSE&lt;br /&gt;
TARGET_VERB&lt;br /&gt;
BP_REQUIRED&lt;br /&gt;
FLOW&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_CLASS&lt;br /&gt;
SYN_IDENTIFIER&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
SYN_CONCENTRATION_ADDED&lt;br /&gt;
CE_REDUCE_PAIN&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
Unrecognized CE_REDUCE_PAIN token: &lt;br /&gt;
CE_PAIN&lt;br /&gt;
Unrecognized CE_PAIN token: &lt;br /&gt;
CE_REDUCE_SWELLING&lt;br /&gt;
Unrecognized CE_REDUCE_SWELLING token: &lt;br /&gt;
CE_CURE_INFECTION&lt;br /&gt;
Unrecognized CE_CURE_INFECTION token: &lt;br /&gt;
CE_SWELLING&lt;br /&gt;
Unrecognized CE_SWELLING token: &lt;br /&gt;
CE_HEAL_NERVES&lt;br /&gt;
Unrecognized CE_HEAL_NERVES token: &lt;br /&gt;
CE_STOP_BLEEDING&lt;br /&gt;
Unrecognized CE_STOP_BLEEDING token: &lt;br /&gt;
CE_OOZING&lt;br /&gt;
Unrecognized CE_OOZING token: &lt;br /&gt;
CE_BRUISING&lt;br /&gt;
Unrecognized CE_BRUISING token: &lt;br /&gt;
CE_CLOSE_OPEN_WOUNDS&lt;br /&gt;
Unrecognized CE_CLOSE_OPEN_WOUNDS token: &lt;br /&gt;
CE_HEAL_TISSUES&lt;br /&gt;
Unrecognized CE_HEAL_TISSUES token: &lt;br /&gt;
CE_REGROW_PARTS&lt;br /&gt;
Unrecognized CE_REGROW_PARTS token: &lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
Unrecognized CE_BLISTERS token: &lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
Unrecognized CE_NUMBNESS token: &lt;br /&gt;
CE_REDUCE_PARALYSIS&lt;br /&gt;
Unrecognized CE_REDUCE_PARALYSIS token: &lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
Unrecognized CE_PARALYSIS token: &lt;br /&gt;
CE_REDUCE_FEVER&lt;br /&gt;
Unrecognized CE_REDUCE_FEVER token: &lt;br /&gt;
Unrecognized CE_FEVER token: &lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
Unrecognized CE_BLEEDING token: &lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
Unrecognized CE_COUGH_BLOOD token: &lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
Unrecognized CE_VOMIT_BLOOD token: &lt;br /&gt;
CE_REDUCE_NAUSEA&lt;br /&gt;
Unrecognized CE_REDUCE_NAUSEA token: &lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
Unrecognized CE_NAUSEA token: &lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
Unrecognized CE_UNCONSCIOUSNESS token: &lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
Unrecognized CE_NECROSIS token: &lt;br /&gt;
Unrecognized CE_IMPAIR_FUNCTION token: &lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
Unrecognized CE_DROWSINESS token: &lt;br /&gt;
CE_REDUCE_DIZZINESS&lt;br /&gt;
Unrecognized CE_REDUCE_DIZZINESS token: &lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
Unrecognized CE_DIZZINESS token: &lt;br /&gt;
CE_SPECIAL_ATTACK_INTERACTION&lt;br /&gt;
:INTERACTION missing token&lt;br /&gt;
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: &lt;br /&gt;
CE_ADD_TAG&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
OPPOSED_TO_LIFE&lt;br /&gt;
NOEXERT&lt;br /&gt;
CRAZED&lt;br /&gt;
NOBREATHE&lt;br /&gt;
NOSTUN&lt;br /&gt;
NOFEAR&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
NO_AGING&lt;br /&gt;
FIT_FOR_RESURRECTION&lt;br /&gt;
Unsupported CE add tag: &lt;br /&gt;
CE_REMOVE_TAG&lt;br /&gt;
Unsupported CE remove tag: &lt;br /&gt;
CE_DISPLAY_TILE&lt;br /&gt;
CAN_BE_HIDDEN&lt;br /&gt;
Unrecognized CE_DISPLAY_TILE token: &lt;br /&gt;
CE_DISPLAY_NAME&lt;br /&gt;
Unrecognized CE_DISPLAY_NAME token: &lt;br /&gt;
CE_FLASH_TILE&lt;br /&gt;
Unrecognized CE_FLASH_TILE token: &lt;br /&gt;
CE_PHYS_ATT_CHANGE&lt;br /&gt;
Unrecognized CE_PHYS_ATT_CHANGE token: &lt;br /&gt;
CE_MENT_ATT_CHANGE&lt;br /&gt;
Unrecognized CE_MENT_ATT_CHANGE token: &lt;br /&gt;
CE_BODY_APPEARANCE_MODIFIER&lt;br /&gt;
APPEARANCE_MODIFIER&lt;br /&gt;
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: &lt;br /&gt;
CE_BP_APPEARANCE_MODIFIER&lt;br /&gt;
RESERVED_WHOLE_PART&lt;br /&gt;
Unrecognized CE_BP_APPEARANCE_MODIFIER token: &lt;br /&gt;
CE_MATERIAL_FORCE_MULTIPLIER&lt;br /&gt;
MAT_MULT&lt;br /&gt;
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: &lt;br /&gt;
CE_SPEED_CHANGE&lt;br /&gt;
SPEED_PERC&lt;br /&gt;
SPEED_ADD&lt;br /&gt;
Unrecognized CE_SPEED_CHANGE token: &lt;br /&gt;
CE_BODY_MAT_INTERACTION&lt;br /&gt;
MAT_TOKEN&lt;br /&gt;
Unrecognized CE_BODY_MAT_INTERACTION token: &lt;br /&gt;
CE_SENSE_CREATURE_CLASS&lt;br /&gt;
Unrecognized CE_SENSE_CREATURE_CLASS token: &lt;br /&gt;
CE_CAN_DO_INTERACTION&lt;br /&gt;
Unrecognized CE_CAN_DO_INTERACTION token: &lt;br /&gt;
CE_BODY_TRANSFORMATION&lt;br /&gt;
Unrecognized CE_BODY_TRANSFORMATION token: &lt;br /&gt;
CE_FEEL_EMOTION&lt;br /&gt;
EMOTION&lt;br /&gt;
Unrecognized CE_FEEL_EMOTION token: &lt;br /&gt;
CE_CHANGE_PERSONALITY&lt;br /&gt;
FACET&lt;br /&gt;
Unrecognized CE_CHANGE_PERSONALITY token: &lt;br /&gt;
CE_ERRATIC_BEHAVIOR&lt;br /&gt;
Unrecognized CE_ERRATIC_BEHAVIOR token: &lt;br /&gt;
CE_SKILL_ROLL_ADJUST&lt;br /&gt;
PERC&lt;br /&gt;
PERC_ON&lt;br /&gt;
Unrecognized CE_SKILL_ROLL_ADJUST token: &lt;br /&gt;
CDI token precedes any CAN_DO_INTERACTION tag&lt;br /&gt;
SYNDROME_TAG&lt;br /&gt;
CREATURE_FLAG&lt;br /&gt;
FORBIDDEN_CREATURE_FLAG&lt;br /&gt;
CREATURE_CASTE_FLAG&lt;br /&gt;
FORBIDDEN_CREATURE_CASTE_FLAG&lt;br /&gt;
HAVE_FAST_EFFORTLESS_GAIT_SPEED&lt;br /&gt;
ALL_SLOW_EFFORTLESS_GAIT_SPEED&lt;br /&gt;
PERIODIC&lt;br /&gt;
COUNTER_TRIGGER&lt;br /&gt;
Unrecognized CE Token: &lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
PREFIX&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
BLOOD&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
IMPACT_STRAIN_AT_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
COMPRESSIVE_STRAIN_AT_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TENSILE_STRAIN_AT_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
TORSION_STRAIN_AT_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
SHEAR_STRAIN_AT_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
BENDING_STRAIN_AT_YIELD&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
BLOCK_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
ITEM_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
inorganic_generated&lt;br /&gt;
[OBJECT:INORGANIC]&lt;br /&gt;
plant_generated&lt;br /&gt;
[OBJECT:PLANT]&lt;br /&gt;
[PLANT:&lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
SPECIAL&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
DIVINE&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
Ore of &lt;br /&gt;
MATERIAL&lt;br /&gt;
GROWTH&lt;br /&gt;
GROWTH_ITEM&lt;br /&gt;
GROWTH_TRUNK_HEIGHT_PERC&lt;br /&gt;
GROWTH_TIMING&lt;br /&gt;
GROWTH_DROPS_OFF&lt;br /&gt;
GROWTH_DROPS_OFF_NO_CLOUD&lt;br /&gt;
GROWTH_HOST_TILE&lt;br /&gt;
BRANCHES&lt;br /&gt;
LIGHT_BRANCHES&lt;br /&gt;
HEAVY_BRANCHES&lt;br /&gt;
DIRECTED_BRANCHES&lt;br /&gt;
ROOTS&lt;br /&gt;
TRUNK&lt;br /&gt;
TWIGS&lt;br /&gt;
ALL_BRANCHES&lt;br /&gt;
BRANCHES_AND_TWIGS&lt;br /&gt;
LIGHT_BRANCHES_AND_TWIGS&lt;br /&gt;
ALL_BRANCHES_AND_TWIGS&lt;br /&gt;
SAPLING&lt;br /&gt;
ALL_BRANCHES_AND_TRUNK&lt;br /&gt;
HEAVY_BRANCHES_AND_TRUNK&lt;br /&gt;
DIRECTED_BRANCHES_AND_TRUNK&lt;br /&gt;
GROWTH_DENSITY&lt;br /&gt;
GROWTH_HAS_SEED&lt;br /&gt;
GROWTH_PRINT&lt;br /&gt;
GROWTH_NAME&lt;br /&gt;
ALL_NAMES&lt;br /&gt;
TRUNK_PERIOD&lt;br /&gt;
HEAVY_BRANCH_DENSITY&lt;br /&gt;
DIRECTED_BRANCH_DENSITY&lt;br /&gt;
LIGHT_BRANCH_DENSITY&lt;br /&gt;
HEAVY_BRANCH_RADIUS&lt;br /&gt;
DIRECTED_BRANCH_RADIUS&lt;br /&gt;
BRANCH_RADIUS&lt;br /&gt;
MAX_TRUNK_DIAMETER&lt;br /&gt;
TRUNK_WIDTH_PERIOD&lt;br /&gt;
CAP_PERIOD&lt;br /&gt;
CAP_RADIUS&lt;br /&gt;
ROOT_DENSITY&lt;br /&gt;
ROOT_RADIUS&lt;br /&gt;
STANDARD_TILE_NAMES&lt;br /&gt;
 trunk&lt;br /&gt;
 roots&lt;br /&gt;
 branches&lt;br /&gt;
 twigs&lt;br /&gt;
 cap&lt;br /&gt;
TRUNK_NAME&lt;br /&gt;
ROOT_NAME&lt;br /&gt;
ROOTS_NAME&lt;br /&gt;
LIGHT_BRANCHES_NAME&lt;br /&gt;
HEAVY_BRANCHES_NAME&lt;br /&gt;
TWIGS_NAME&lt;br /&gt;
GRASS&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
TREE_ROOT_SLOPING&lt;br /&gt;
TREE_ROOTS&lt;br /&gt;
TREE_TRUNK_N&lt;br /&gt;
TREE_TRUNK_E&lt;br /&gt;
TREE_TRUNK_NW&lt;br /&gt;
TREE_TRUNK_NE&lt;br /&gt;
TREE_TRUNK_SW&lt;br /&gt;
TREE_TRUNK_SE&lt;br /&gt;
TREE_TRUNK_BRANCH_N&lt;br /&gt;
TREE_TRUNK_BRANCH_S&lt;br /&gt;
TREE_TRUNK_BRANCH_E&lt;br /&gt;
TREE_TRUNK_BRANCH_W&lt;br /&gt;
TREE_BRANCH_NS&lt;br /&gt;
TREE_BRANCH_NW&lt;br /&gt;
TREE_BRANCH_SW&lt;br /&gt;
TREE_BRANCH_NSE&lt;br /&gt;
TREE_BRANCH_NSW&lt;br /&gt;
TREE_BRANCH_NEW&lt;br /&gt;
TREE_BRANCH_SEW&lt;br /&gt;
TREE_BRANCH_NSEW&lt;br /&gt;
TREE_TWIGS&lt;br /&gt;
TREE_CAP_WALL_NE&lt;br /&gt;
TREE_CAP_WALL_SE&lt;br /&gt;
TREE_ROOTS_DEAD&lt;br /&gt;
TREE_TRUNK_PILLAR_DEAD&lt;br /&gt;
TREE_TRUNK_NE_DEAD&lt;br /&gt;
TREE_TRUNK_SE_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_S_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_W_DEAD&lt;br /&gt;
TREE_BRANCH_NSW_DEAD&lt;br /&gt;
TREE_BRANCH_SEW_DEAD&lt;br /&gt;
TREE_SMOOTH_BRANCHES_DEAD&lt;br /&gt;
TREE_TWIGS_DEAD&lt;br /&gt;
TREE_CAP_RAMP_DEAD&lt;br /&gt;
TREE_CAP_WALL_N_DEAD&lt;br /&gt;
TREE_CAP_WALL_E_DEAD&lt;br /&gt;
TREE_CAP_WALL_NW_DEAD&lt;br /&gt;
TREE_CAP_WALL_NE_DEAD&lt;br /&gt;
TREE_CAP_WALL_SW_DEAD&lt;br /&gt;
TREE_CAP_WALL_SE_DEAD&lt;br /&gt;
TREE_CAP_FLOOR1_DEAD&lt;br /&gt;
TREE_CAP_FLOOR3_DEAD&lt;br /&gt;
TREE_TRUNK_NSE&lt;br /&gt;
TREE_TRUNK_NEW&lt;br /&gt;
TREE_TRUNK_NS&lt;br /&gt;
TREE_TRUNK_EW&lt;br /&gt;
TREE_TRUNK_NSEW&lt;br /&gt;
TREE_TRUNK_INTERIOR&lt;br /&gt;
TREE_TRUNK_NSE_DEAD&lt;br /&gt;
TREE_TRUNK_NSW_DEAD&lt;br /&gt;
TREE_TRUNK_NEW_DEAD&lt;br /&gt;
TREE_TRUNK_SEW_DEAD&lt;br /&gt;
TREE_TRUNK_NS_DEAD&lt;br /&gt;
TREE_TRUNK_NSEW_DEAD&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
GROWDUR&lt;br /&gt;
SUMMER&lt;br /&gt;
WINTER&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
GRASS_TILES&lt;br /&gt;
ALT_PERIOD&lt;br /&gt;
ALT_GRASS_TILES&lt;br /&gt;
GRASS_COLORS&lt;br /&gt;
TREE_HAS_MUSHROOM_CAP&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
TWIGS_SIDE_BRANCHES&lt;br /&gt;
TWIGS_ABOVE_BRANCHES&lt;br /&gt;
TWIGS_BELOW_BRANCHES&lt;br /&gt;
TWIGS_SIDE_HEAVY_BRANCHES&lt;br /&gt;
TWIGS_ABOVE_HEAVY_BRANCHES&lt;br /&gt;
TWIGS_BELOW_HEAVY_BRANCHES&lt;br /&gt;
TWIGS_SIDE_TRUNK&lt;br /&gt;
TWIGS_ABOVE_TRUNK&lt;br /&gt;
TWIGS_BELOW_TRUNK&lt;br /&gt;
SEED&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
BRANCH_DENSITY&lt;br /&gt;
MAX_TRUNK_HEIGHT&lt;br /&gt;
LIGHT_BRANCH_RADIUS&lt;br /&gt;
TRUNK_BRANCHING&lt;br /&gt;
BRANCHES_NAME&lt;br /&gt;
DIRECTED_BRANCHES_NAME&lt;br /&gt;
CAP_NAME&lt;br /&gt;
 has dyed a masterpiece!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
 has cooked a masterpiece!&lt;br /&gt;
has been cursed&lt;br /&gt;
path not closed, attempting fix&lt;br /&gt;
path moved off track&lt;br /&gt;
path not closed, attempting to follow&lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
You chop down the &lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
Your engraver has carved a track through a &lt;br /&gt;
Duplicate inventory removed: &lt;br /&gt;
while in &lt;br /&gt;
conflict&lt;br /&gt;
experiencing trauma&lt;br /&gt;
seeing &lt;br /&gt;
somebody&lt;br /&gt;
 die&lt;br /&gt;
somebody's&lt;br /&gt;
 dead body&lt;br /&gt;
the unexpected death of somebody&lt;br /&gt;
somebody's death&lt;br /&gt;
while &lt;br /&gt;
killing somebody&lt;br /&gt;
being reunited with a loved one&lt;br /&gt;
being caught sneaking&lt;br /&gt;
when &lt;br /&gt;
joining an existing conflict&lt;br /&gt;
giving a sermon&lt;br /&gt;
attending a sermon&lt;br /&gt;
watching a performance&lt;br /&gt;
producing a masterwork&lt;br /&gt;
creating an artifact&lt;br /&gt;
upon &lt;br /&gt;
improving &lt;br /&gt;
mastering &lt;br /&gt;
a break up&lt;br /&gt;
getting divorced&lt;br /&gt;
you were&lt;br /&gt;
 caught up in &lt;br /&gt;
a new romance&lt;br /&gt;
realizing &lt;br /&gt;
playing make believe&lt;br /&gt;
playing with &lt;br /&gt;
becoming a parent&lt;br /&gt;
being near to a conflict&lt;br /&gt;
an agreement was cancelled&lt;br /&gt;
joining a traveling group&lt;br /&gt;
a site was controlled&lt;br /&gt;
a tribute cancellation&lt;br /&gt;
an incident&lt;br /&gt;
hearing a rumor&lt;br /&gt;
leaving a performance troupe&lt;br /&gt;
being removed from a performance troupe&lt;br /&gt;
being removed from a military group&lt;br /&gt;
when a stranger advanced with a weapon&lt;br /&gt;
seeing a stranger sneaking around&lt;br /&gt;
witnessing a night creature drinking blood&lt;br /&gt;
petitioning for citizenship&lt;br /&gt;
bringing up job scarcity in a meeting&lt;br /&gt;
making suggestions about work allocations&lt;br /&gt;
requesting weapon production&lt;br /&gt;
yelling at a priest&lt;br /&gt;
crying on a priest&lt;br /&gt;
yelling at somebody in charge&lt;br /&gt;
crying on somebody in charge&lt;br /&gt;
telling somebody about being trapped here&lt;br /&gt;
being yelled at by an unhappy worshipper&lt;br /&gt;
being cried on by an unhappy worshipper&lt;br /&gt;
being yelled at by an unhappy citizen&lt;br /&gt;
being cried on by an unhappy citizen&lt;br /&gt;
hearing somebody was being prevented from leaving&lt;br /&gt;
viewing &lt;br /&gt;
 in a personal museum&lt;br /&gt;
near &lt;br /&gt;
 own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
losing a pet&lt;br /&gt;
throwing something&lt;br /&gt;
being released from confinement&lt;br /&gt;
a miscarriage&lt;br /&gt;
 spouse's miscarriage&lt;br /&gt;
to be &lt;br /&gt;
wearing old clothing&lt;br /&gt;
wearing tattered clothing&lt;br /&gt;
to have &lt;br /&gt;
clothes rot off of &lt;br /&gt;
being tormented in nightmares by a dead pet&lt;br /&gt;
being tormented in nightmares by a dead spouse&lt;br /&gt;
being tormented in nightmares by a dead lover&lt;br /&gt;
being tormented in nightmares by a dead sibling&lt;br /&gt;
being tormented in nightmares by &lt;br /&gt;
 own dead mother&lt;br /&gt;
 own dead father&lt;br /&gt;
 own dead child&lt;br /&gt;
being tormented in nightmares by a dead animal training partner&lt;br /&gt;
being tormented in nightmares by a dead friend&lt;br /&gt;
being tormented in nightmares by a dead and still annoying acquaintance&lt;br /&gt;
being tormented in nightmares by the dead&lt;br /&gt;
being &lt;br /&gt;
 by a dead pet&lt;br /&gt;
 by a dead spouse&lt;br /&gt;
 by a dead lover&lt;br /&gt;
 by a dead sibling&lt;br /&gt;
 by a dead animal training partner&lt;br /&gt;
 by a dead friend&lt;br /&gt;
 by a dead and still annoying acquaintance&lt;br /&gt;
 by the dead&lt;br /&gt;
combat drills&lt;br /&gt;
practicing at the archery target&lt;br /&gt;
a sparring session&lt;br /&gt;
being unable to petition for citizenship&lt;br /&gt;
being unable to find somebody to complain to about job scarcity&lt;br /&gt;
being unable to make suggestions about work allocations&lt;br /&gt;
being unable to request weapon production&lt;br /&gt;
being unable to find a priest to complain to&lt;br /&gt;
being unable to find a priest to cry on&lt;br /&gt;
being unable to find somebody in charge to yell at&lt;br /&gt;
being unable to find somebody in charge to cry on&lt;br /&gt;
during &lt;br /&gt;
long patrol duty&lt;br /&gt;
being nauseated by the sun&lt;br /&gt;
being out in the sunshine again&lt;br /&gt;
drowsy&lt;br /&gt;
utterly sleep-deprived&lt;br /&gt;
thirsty&lt;br /&gt;
dehydrated&lt;br /&gt;
starving&lt;br /&gt;
due to &lt;br /&gt;
suffering a major injury&lt;br /&gt;
suffering a minor injury&lt;br /&gt;
sleeping uneasily due to noise&lt;br /&gt;
being disturbed during sleep by loud noises&lt;br /&gt;
loud noises made it impossible to sleep&lt;br /&gt;
being able to rest and recuperate&lt;br /&gt;
caught in the rain&lt;br /&gt;
caught in a snow storm&lt;br /&gt;
retching on a miasma&lt;br /&gt;
choking on smoke underground&lt;br /&gt;
being near to a waterfall&lt;br /&gt;
choking on dust underground&lt;br /&gt;
considering &lt;br /&gt;
the state of demands&lt;br /&gt;
that a criminal could not be properly punished&lt;br /&gt;
having&lt;br /&gt;
 punishment reduced&lt;br /&gt;
elected&lt;br /&gt;
re-elected&lt;br /&gt;
the establishment of a temple for &lt;br /&gt;
the acceptance of a petition for a temple for &lt;br /&gt;
the establishment of a guildhall for &lt;br /&gt;
the acceptance of a petition for a guildhall for &lt;br /&gt;
being granted residency&lt;br /&gt;
being granted citizenship&lt;br /&gt;
being denied residency&lt;br /&gt;
being denied citizenship&lt;br /&gt;
having a request approved&lt;br /&gt;
having a request ignored&lt;br /&gt;
that nobody could be punished for a failure&lt;br /&gt;
having &lt;br /&gt;
 punishment delayed&lt;br /&gt;
the delayed punishment of a criminal&lt;br /&gt;
the scarcity of cages and chains&lt;br /&gt;
having a mandate ignored&lt;br /&gt;
having a mandate deadline missed&lt;br /&gt;
the lack of work last season&lt;br /&gt;
smashing up a building&lt;br /&gt;
toppling something over&lt;br /&gt;
receiving a higher rank of nobility&lt;br /&gt;
entering the nobility&lt;br /&gt;
being knocked out during a cave-in&lt;br /&gt;
a mandate deadline met&lt;br /&gt;
uncovered&lt;br /&gt;
no shirt&lt;br /&gt;
being forced to eat a treasured pet to survive&lt;br /&gt;
being forced to eat a beloved creature to survive&lt;br /&gt;
being forced to eat vermin to survive&lt;br /&gt;
starting a fist fight&lt;br /&gt;
punishing somebody with a beating&lt;br /&gt;
being beaten&lt;br /&gt;
beating somebody with a hammer&lt;br /&gt;
being beaten with a hammer&lt;br /&gt;
being unable to find a hammer&lt;br /&gt;
eating the same old food&lt;br /&gt;
eating rotten food&lt;br /&gt;
putting on a&lt;br /&gt;
 item&lt;br /&gt;
eating &lt;br /&gt;
a pretty decent meal&lt;br /&gt;
a fine dish&lt;br /&gt;
a wonderful dish&lt;br /&gt;
a truly decadent dish&lt;br /&gt;
a legendary meal&lt;br /&gt;
a drink&lt;br /&gt;
a pretty decent drink&lt;br /&gt;
a fine drink&lt;br /&gt;
a wonderful drink&lt;br /&gt;
a truly decadent drink&lt;br /&gt;
a legendary drink&lt;br /&gt;
not having enough chests&lt;br /&gt;
not having enough cabinets&lt;br /&gt;
not having enough weapon racks&lt;br /&gt;
not having enough armor stands&lt;br /&gt;
a lesser's pretentious &lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements&lt;br /&gt;
the lack of dining tables&lt;br /&gt;
eating at a crowded table&lt;br /&gt;
dining in &lt;br /&gt;
a legendary dining room&lt;br /&gt;
a fantastic dining room&lt;br /&gt;
a great dining room&lt;br /&gt;
a very good dining room&lt;br /&gt;
a good dining room&lt;br /&gt;
a horribly substandard dining room&lt;br /&gt;
a horrible dining room&lt;br /&gt;
an awful dining room&lt;br /&gt;
a very poor dining room&lt;br /&gt;
a poor dining room&lt;br /&gt;
eating without a proper dining room&lt;br /&gt;
the lack of chairs&lt;br /&gt;
forming a bond with an animal training partner&lt;br /&gt;
being rescued&lt;br /&gt;
bringing somebody to rest in bed&lt;br /&gt;
felling a tree&lt;br /&gt;
slaughtering an animal&lt;br /&gt;
caging a creature&lt;br /&gt;
chaining up a creature&lt;br /&gt;
gelding a creature&lt;br /&gt;
putting a piece on display&lt;br /&gt;
work&lt;br /&gt;
losing property to the tax collector's escorts&lt;br /&gt;
being taxed&lt;br /&gt;
not having adequate protection&lt;br /&gt;
being unable to reach a room for tax collection&lt;br /&gt;
being misinformed about a room for tax collection&lt;br /&gt;
having pleased a noble&lt;br /&gt;
that &lt;br /&gt;
the tax collection went smoothly&lt;br /&gt;
having disappointed a noble&lt;br /&gt;
the tax collection didn't go smoothly&lt;br /&gt;
getting into an argument&lt;br /&gt;
making a friend&lt;br /&gt;
forming a grudge&lt;br /&gt;
being accosted by &lt;br /&gt;
being near &lt;br /&gt;
being pestered by &lt;br /&gt;
a satisfying acquisition&lt;br /&gt;
acquiring &lt;br /&gt;
adopting a new pet&lt;br /&gt;
being confined&lt;br /&gt;
a bath&lt;br /&gt;
a soapy bath&lt;br /&gt;
killing somebody by accident while sparring&lt;br /&gt;
being attacked&lt;br /&gt;
being attacked by the dead&lt;br /&gt;
being attacked by &lt;br /&gt;
 own dead &lt;br /&gt;
drinking the same old booze&lt;br /&gt;
forced to drink bloody water&lt;br /&gt;
forced to drink slime&lt;br /&gt;
forced to drink vomit&lt;br /&gt;
forced to drink gooey water&lt;br /&gt;
forced to drink ichorous water&lt;br /&gt;
forced to drink purulent water&lt;br /&gt;
drinking nasty water&lt;br /&gt;
drinking something spoiled&lt;br /&gt;
having a drink without using a goblet, cup or mug&lt;br /&gt;
drinking water without a well&lt;br /&gt;
being near to a &lt;br /&gt;
sleeping without a proper room&lt;br /&gt;
sleeping in &lt;br /&gt;
a bedroom like a personal palace&lt;br /&gt;
a fantastic bedroom&lt;br /&gt;
a great bedroom&lt;br /&gt;
a very good bedroom&lt;br /&gt;
a good bedroom&lt;br /&gt;
a horribly substandard bedroom&lt;br /&gt;
a horrible bedroom&lt;br /&gt;
an awful bedroom&lt;br /&gt;
a very poor bedroom&lt;br /&gt;
a poor bedroom&lt;br /&gt;
sleeping on the floor&lt;br /&gt;
sleeping in the mud&lt;br /&gt;
sleeping in the grass&lt;br /&gt;
sleeping on a rough cave floor&lt;br /&gt;
sleeping on rocks&lt;br /&gt;
sleeping on ice&lt;br /&gt;
sleeping in the dirt&lt;br /&gt;
sleeping on a pile of driftwood&lt;br /&gt;
suffering the travesty of art defacement&lt;br /&gt;
being evicted&lt;br /&gt;
teaching &lt;br /&gt;
learning about &lt;br /&gt;
writing &lt;br /&gt;
an untitled composition&lt;br /&gt;
reading &lt;br /&gt;
learning &lt;br /&gt;
making a breakthrough concerning &lt;br /&gt;
being unable to advance the study of &lt;br /&gt;
discussing &lt;br /&gt;
pondering &lt;br /&gt;
giving birth to &lt;br /&gt;
getting married&lt;br /&gt;
gaining siblings&lt;br /&gt;
gaining a sibling&lt;br /&gt;
receiving water&lt;br /&gt;
giving somebody water&lt;br /&gt;
receiving food&lt;br /&gt;
giving somebody food&lt;br /&gt;
visiting with a pet&lt;br /&gt;
talking with the spouse&lt;br /&gt;
talking with a lover&lt;br /&gt;
talking with a sibling&lt;br /&gt;
talking with mother&lt;br /&gt;
talking with father&lt;br /&gt;
talking with a child&lt;br /&gt;
visiting with an animal training partner&lt;br /&gt;
talking with a friend&lt;br /&gt;
forced to talk to somebody annoying&lt;br /&gt;
talking with somebody&lt;br /&gt;
conducting a meeting in &lt;br /&gt;
having to conduct an official meeting in a bedroom&lt;br /&gt;
having to conduct an official meeting in a dining room&lt;br /&gt;
not having any rooms&lt;br /&gt;
a legendary&lt;br /&gt;
a fantastic&lt;br /&gt;
a great&lt;br /&gt;
a very good&lt;br /&gt;
a good&lt;br /&gt;
a poor&lt;br /&gt;
a very poor&lt;br /&gt;
an awful&lt;br /&gt;
a horrible&lt;br /&gt;
a horribly substandard&lt;br /&gt;
 tomb after gaining another year&lt;br /&gt;
about &lt;br /&gt;
not having a tomb after gaining another year&lt;br /&gt;
after talking to a pillar of society&lt;br /&gt;
interacting with a pet&lt;br /&gt;
a child was turned away from sanctuary&lt;br /&gt;
being expelled&lt;br /&gt;
a long-dead corpse was convicted of a crime&lt;br /&gt;
an animal was convicted of a crime&lt;br /&gt;
the bizarre conviction against all reason of the victim of a crime&lt;br /&gt;
receiving justice through a criminal's conviction&lt;br /&gt;
when a family member received justice through a criminal's conviction&lt;br /&gt;
being forced to endure the decay of a pet&lt;br /&gt;
being forced to endure the decay of a spouse&lt;br /&gt;
being forced to endure the decay of a lover&lt;br /&gt;
being forced to endure the decay of a sibling&lt;br /&gt;
being forced to endure the decay of a mother&lt;br /&gt;
being forced to endure the decay of a father&lt;br /&gt;
being forced to endure the decay of a child&lt;br /&gt;
being forced to endure the decay of an animal training partner&lt;br /&gt;
being forced to endure the decay of a friend&lt;br /&gt;
being forced to endure the decay of an annoying acquaintance&lt;br /&gt;
being away from people for too long&lt;br /&gt;
being kept from alcohol for too long&lt;br /&gt;
being unable to pray&lt;br /&gt;
 for too long&lt;br /&gt;
being unoccupied for too long&lt;br /&gt;
being unable to admire art for so long&lt;br /&gt;
doing nothing creative for so long&lt;br /&gt;
leading an unexciting life for so long&lt;br /&gt;
not learning anything for so long&lt;br /&gt;
being away from family for too long&lt;br /&gt;
being away from friends for too long&lt;br /&gt;
being unable to hear eloquent speech for so long&lt;br /&gt;
being away from traditions for too long&lt;br /&gt;
a lack of introspection for too long&lt;br /&gt;
being unable to make merry for so long&lt;br /&gt;
being unable to practice a craft for too long&lt;br /&gt;
being unable to practice a martial art for too long&lt;br /&gt;
being unable to practice a skill for too long&lt;br /&gt;
being unable to take it easy for so long&lt;br /&gt;
being unable to make romance for so long&lt;br /&gt;
being away from animals for so long&lt;br /&gt;
being away from great beasts for so long&lt;br /&gt;
being unable to acquire something for too long&lt;br /&gt;
a lack of decent meals for too long&lt;br /&gt;
being unable to fight for too long&lt;br /&gt;
a lack of trouble-making for too long&lt;br /&gt;
being unable to argue for too long&lt;br /&gt;
being unable to be extravagant for so long&lt;br /&gt;
being unable to wander for too long&lt;br /&gt;
being unable to help anybody for too long&lt;br /&gt;
a lack of abstract thinking for too long&lt;br /&gt;
communing with &lt;br /&gt;
defeating somebody&lt;br /&gt;
murdering somebody&lt;br /&gt;
abducting somebody&lt;br /&gt;
preying on the blood of civilized creatures&lt;br /&gt;
being unnaturally ageless&lt;br /&gt;
a scholarly lecture in &lt;br /&gt;
a performance in &lt;br /&gt;
accepting bribes in exchange for leniency&lt;br /&gt;
embezzling funds&lt;br /&gt;
receiving a cut of corruptly-obtained funds&lt;br /&gt;
being far away&lt;br /&gt;
an infiltration mission&lt;br /&gt;
SUSPICION&lt;br /&gt;
ALARM&lt;br /&gt;
SHOCK&lt;br /&gt;
HORROR&lt;br /&gt;
GRIEF&lt;br /&gt;
TRIUMPH&lt;br /&gt;
RAGE&lt;br /&gt;
GRIM_SATISFACTION&lt;br /&gt;
FEAR&lt;br /&gt;
SADNESS&lt;br /&gt;
BLISS&lt;br /&gt;
VENGEFULNESS&lt;br /&gt;
TERROR&lt;br /&gt;
SATISFACTION&lt;br /&gt;
ACCEPTANCE&lt;br /&gt;
ADMIRATION&lt;br /&gt;
ADORATION&lt;br /&gt;
AFFECTION&lt;br /&gt;
AGITATION&lt;br /&gt;
AGGRAVATION&lt;br /&gt;
AGONY&lt;br /&gt;
ALIENATION&lt;br /&gt;
AMAZEMENT&lt;br /&gt;
AMBIVALENCE&lt;br /&gt;
AMUSEMENT&lt;br /&gt;
ANGER&lt;br /&gt;
ANGUISH&lt;br /&gt;
ANNOYANCE&lt;br /&gt;
ANXIETY&lt;br /&gt;
APATHY&lt;br /&gt;
AROUSAL&lt;br /&gt;
ASTONISHMENT&lt;br /&gt;
AVERSION&lt;br /&gt;
BITTERNESS&lt;br /&gt;
BOREDOM&lt;br /&gt;
CARING&lt;br /&gt;
CONFUSION&lt;br /&gt;
CONTEMPT&lt;br /&gt;
CONTENTMENT&lt;br /&gt;
DEJECTION&lt;br /&gt;
DELIGHT&lt;br /&gt;
DESPAIR&lt;br /&gt;
DISAPPOINTMENT&lt;br /&gt;
DISGUST&lt;br /&gt;
DISILLUSIONMENT&lt;br /&gt;
DISLIKE&lt;br /&gt;
DISMAY&lt;br /&gt;
DISPLEASURE&lt;br /&gt;
DISTRESS&lt;br /&gt;
EAGERNESS&lt;br /&gt;
ELATION&lt;br /&gt;
EMBARRASSMENT&lt;br /&gt;
EMPTINESS&lt;br /&gt;
ENJOYMENT&lt;br /&gt;
EXASPERATION&lt;br /&gt;
EXHILARATION&lt;br /&gt;
FEROCITY&lt;br /&gt;
FONDNESS&lt;br /&gt;
FRIGHT&lt;br /&gt;
FRUSTRATION&lt;br /&gt;
GLEE&lt;br /&gt;
GLOOM&lt;br /&gt;
GLUMNESS&lt;br /&gt;
GRATITUDE&lt;br /&gt;
GROUCHINESS&lt;br /&gt;
GRUMPINESS&lt;br /&gt;
GUILT&lt;br /&gt;
HATRED&lt;br /&gt;
HOPE&lt;br /&gt;
HOPELESSNESS&lt;br /&gt;
HUMILIATION&lt;br /&gt;
INSULT&lt;br /&gt;
INTEREST&lt;br /&gt;
IRRITATION&lt;br /&gt;
ISOLATION&lt;br /&gt;
JOLLINESS&lt;br /&gt;
JOVIALITY&lt;br /&gt;
JUBILATION&lt;br /&gt;
LOATHING&lt;br /&gt;
LONELINESS&lt;br /&gt;
MORTIFICATION&lt;br /&gt;
NERVOUSNESS&lt;br /&gt;
NOSTALGIA&lt;br /&gt;
OPTIMISM&lt;br /&gt;
OUTRAGE&lt;br /&gt;
PANIC&lt;br /&gt;
PASSION&lt;br /&gt;
PLEASURE&lt;br /&gt;
PRIDE&lt;br /&gt;
RAPTURE&lt;br /&gt;
REJECTION&lt;br /&gt;
RELIEF&lt;br /&gt;
REGRET&lt;br /&gt;
REMORSE&lt;br /&gt;
REPENTANCE&lt;br /&gt;
RESENTMENT&lt;br /&gt;
RESTLESS&lt;br /&gt;
RIGHTEOUS_INDIGNATION&lt;br /&gt;
SELF_PITY&lt;br /&gt;
SERVILE&lt;br /&gt;
SHAME&lt;br /&gt;
SYMPATHY&lt;br /&gt;
TENDERNESS&lt;br /&gt;
THRILL&lt;br /&gt;
UNEASINESS&lt;br /&gt;
UNHAPPINESS&lt;br /&gt;
WONDER&lt;br /&gt;
WORRY&lt;br /&gt;
WRATH&lt;br /&gt;
ZEAL&lt;br /&gt;
ANGST&lt;br /&gt;
DEFEAT&lt;br /&gt;
EXPECTANCY&lt;br /&gt;
DOUBT&lt;br /&gt;
ENTHUSIASM&lt;br /&gt;
PESSIMISM&lt;br /&gt;
EUPHORIA&lt;br /&gt;
EXCITEMENT&lt;br /&gt;
GAIETY&lt;br /&gt;
Unrecognized Emotion Token: &lt;br /&gt;
LOVE_PROPENSITY&lt;br /&gt;
HATE_PROPENSITY&lt;br /&gt;
ENVY_PROPENSITY&lt;br /&gt;
CHEER_PROPENSITY&lt;br /&gt;
DEPRESSION_PROPENSITY&lt;br /&gt;
ANGER_PROPENSITY&lt;br /&gt;
ANXIETY_PROPENSITY&lt;br /&gt;
LUST_PROPENSITY&lt;br /&gt;
STRESS_VULNERABILITY&lt;br /&gt;
GREED&lt;br /&gt;
IMMODERATION&lt;br /&gt;
PERSEVERANCE&lt;br /&gt;
DISCORD&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
POLITENESS&lt;br /&gt;
DISDAIN_ADVICE&lt;br /&gt;
BRAVERY&lt;br /&gt;
CONFIDENCE&lt;br /&gt;
VANITY&lt;br /&gt;
AMBITION&lt;br /&gt;
IMMODESTY&lt;br /&gt;
HUMOR&lt;br /&gt;
VENGEFUL&lt;br /&gt;
CRUELTY&lt;br /&gt;
SINGLEMINDED&lt;br /&gt;
HOPEFUL&lt;br /&gt;
CURIOUS&lt;br /&gt;
BASHFUL&lt;br /&gt;
PRIVACY&lt;br /&gt;
PERFECTIONIST&lt;br /&gt;
CLOSEMINDED&lt;br /&gt;
TOLERANT&lt;br /&gt;
EMOTIONALLY_OBSESSIVE&lt;br /&gt;
SWAYED_BY_EMOTIONS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
THOUGHTLESSNESS&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
TRUST&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ABSTRACT_INCLINED&lt;br /&gt;
ART_INCLINED&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
WASTEFULNESS&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
is always in love with somebody and easily develops positive feelings&lt;br /&gt;
very easily falls into love and develops positive feelings&lt;br /&gt;
can easily fall in love or develop positive sentiments&lt;br /&gt;
does not easily fall in love and rarely develops positive sentiments&lt;br /&gt;
is not the type to fall in love or even develop positive feelings&lt;br /&gt;
never falls in love or develops positive feelings toward anything&lt;br /&gt;
is often inflamed by hatred and easily develops hatred toward things&lt;br /&gt;
is prone to hatreds and often develops negative feelings&lt;br /&gt;
is quick to form negative views about things&lt;br /&gt;
does not easily hate or develop negative feelings&lt;br /&gt;
very rarely develops negative feelings toward things&lt;br /&gt;
never feels hatred toward anyone or anything&lt;br /&gt;
is consumed by overpowering feelings of jealousy&lt;br /&gt;
is prone to strong feelings of jealousy&lt;br /&gt;
often feels envious of others&lt;br /&gt;
doesn't often feel envious of others&lt;br /&gt;
is rarely jealous&lt;br /&gt;
never envies others their status, situation or possessions&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is dour as a rule&lt;br /&gt;
is never the slightest bit cheerful about anything&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is constantly ablaze with feelings of lust&lt;br /&gt;
is prone to strong feelings of lust&lt;br /&gt;
often feels lustful&lt;br /&gt;
does not often feel lustful&lt;br /&gt;
rarely looks on others with lust&lt;br /&gt;
never feels lustful passions&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
is as avaricious as they come, obsessed with acquiring wealth&lt;br /&gt;
is very greedy&lt;br /&gt;
has a greedy streak&lt;br /&gt;
doesn't focus on material goods&lt;br /&gt;
desires little for &lt;br /&gt;
 in the way of possessions&lt;br /&gt;
often neglects &lt;br /&gt;
 own wellbeing, having no interest in material goods&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
is given to rough-and-tumble brawling, even to the point of starting fights for no reason&lt;br /&gt;
would never pass up a chance for a good fistfight&lt;br /&gt;
likes to brawl&lt;br /&gt;
tends to avoid any physical confrontations&lt;br /&gt;
does not enjoy participating in physical confrontations&lt;br /&gt;
would flee even the most necessary battle to avoid any form of physical confrontation&lt;br /&gt;
is unbelievably stubborn and will stick with even the most futile action once &lt;br /&gt;
 mind is made up&lt;br /&gt;
is very stubborn&lt;br /&gt;
is stubborn&lt;br /&gt;
has a noticeable lack of perseverance&lt;br /&gt;
doesn't stick with things if even minor difficulties arise&lt;br /&gt;
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required&lt;br /&gt;
is completely careless with resources when completing projects and invariable wastes a lot of time and effort&lt;br /&gt;
is not careful with resources when working on projects and often spends unnecessary effort&lt;br /&gt;
tends to be a little wasteful when working on projects&lt;br /&gt;
tends to be a little tight with resources when working on projects&lt;br /&gt;
is stingy with resources on projects and refuses to expend any extra effort&lt;br /&gt;
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources&lt;br /&gt;
revels in chaos and discord, and &lt;br /&gt;
 encourages it whenever possible&lt;br /&gt;
finds a chaotic mess preferable to the boredom of harmonious living&lt;br /&gt;
doesn't mind a little tumult and discord in day-to-day living&lt;br /&gt;
prefers that everyone live as harmoniously as possible&lt;br /&gt;
feels best when everyone gets along without any strife or contention&lt;br /&gt;
would be deeply satisfied if everyone could live as one in complete harmony&lt;br /&gt;
is quite a bold flatterer, extremely friendly but just a little insufferable&lt;br /&gt;
is very friendly and always tries to say nice things to others&lt;br /&gt;
is a friendly individual&lt;br /&gt;
is somewhat quarrelsome&lt;br /&gt;
is unfriendly and disagreeable&lt;br /&gt;
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility&lt;br /&gt;
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it&lt;br /&gt;
is very polite and observes appropriate rules of decorum when possible&lt;br /&gt;
is quite polite&lt;br /&gt;
could be considered rude&lt;br /&gt;
is very impolite and inconsiderate of propriety&lt;br /&gt;
is a vulgar being who does not care a lick for even the most basic rules of civilized living&lt;br /&gt;
disdains even the best advice of associates and family, relying strictly on &lt;br /&gt;
 own counsel&lt;br /&gt;
dislikes receiving advice, preferring to keep &lt;br /&gt;
has a tendency to go it alone, without considering the advice of others&lt;br /&gt;
tends to ask others for help with difficult decisions&lt;br /&gt;
relies on the advice of others during decision making&lt;br /&gt;
is unable to make decisions without a great deal of input from others&lt;br /&gt;
is utterly fearless when confronted with danger, to the point of lacking common sense&lt;br /&gt;
is incredibly brave in the face of looming danger, perhaps a bit foolhardy&lt;br /&gt;
is brave in the face of imminent danger&lt;br /&gt;
is somewhat fearful in the face of imminent danger&lt;br /&gt;
has great trouble mastering fear when confronted by danger&lt;br /&gt;
is a coward, completely overwhelmed by fear when confronted with danger&lt;br /&gt;
presupposes success in any venture requiring &lt;br /&gt;
 skills with what could be called blind overconfidence&lt;br /&gt;
is extremely confident of &lt;br /&gt;
 in situations requiring &lt;br /&gt;
 skills&lt;br /&gt;
is generally quite confident of &lt;br /&gt;
 abilities when undertaking specific ventures&lt;br /&gt;
sometimes acts with little determination and confidence&lt;br /&gt;
lacks confidence in &lt;br /&gt;
 abilities&lt;br /&gt;
has no confidence at all in &lt;br /&gt;
 talent and abilities&lt;br /&gt;
is completely wrapped up in &lt;br /&gt;
 own appearance, abilities and other personal matters&lt;br /&gt;
is greatly pleased by &lt;br /&gt;
 own looks and accomplishments&lt;br /&gt;
is pleased by &lt;br /&gt;
 own appearance and talents&lt;br /&gt;
is not inherently proud of &lt;br /&gt;
 talents and accomplishments&lt;br /&gt;
takes no pleasure in &lt;br /&gt;
 talents and appearance&lt;br /&gt;
could not care less about &lt;br /&gt;
 appearance, talents or other personal vanities&lt;br /&gt;
has a relentless drive, completely consumed by ambition&lt;br /&gt;
is very ambitious, always looking for a way to better &lt;br /&gt;
 situation&lt;br /&gt;
is quite ambitious&lt;br /&gt;
isn't particularly ambitious&lt;br /&gt;
is not driven and rarely feels the need to pursue even a modest success&lt;br /&gt;
has no ambition whatsoever&lt;br /&gt;
unerringly returns favors and has a profound sense of gratitude for the kind actions of others&lt;br /&gt;
feels a strong need to reciprocate any favor done for &lt;br /&gt;
is grateful when others help &lt;br /&gt;
 out and tries to return favors&lt;br /&gt;
takes offered help and gifts without feeling particularly grateful&lt;br /&gt;
accepts favors without developing a sense of obligation, preferring to act as the current situation demands&lt;br /&gt;
does not feel the slightest need to reciprocate favors that others do for &lt;br /&gt;
, no matter how major the help or how much &lt;br /&gt;
 needed it&lt;br /&gt;
always presents &lt;br /&gt;
 as extravagantly as possible, displaying a magnificent image to the world&lt;br /&gt;
likes to present &lt;br /&gt;
 boldly, even if it would offend an average sense of modesty&lt;br /&gt;
doesn't mind wearing something special now and again&lt;br /&gt;
prefers to present &lt;br /&gt;
 modestly&lt;br /&gt;
presents &lt;br /&gt;
 modestly and frowns on any flashy accoutrements&lt;br /&gt;
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance&lt;br /&gt;
finds something humorous in everything, no matter how serious or inappropriate&lt;br /&gt;
finds the humor in most situations&lt;br /&gt;
has an active sense of humor&lt;br /&gt;
has little interest in joking around&lt;br /&gt;
does not find most jokes humorous&lt;br /&gt;
is utterly humorless&lt;br /&gt;
is vengeful and never forgets or forgives past grievances&lt;br /&gt;
has little time for forgiveness and will generally seek retribution&lt;br /&gt;
tends to hang on to grievances&lt;br /&gt;
doesn't tend to hold on to grievances&lt;br /&gt;
does not generally seek retribution for past wrongs&lt;br /&gt;
has no sense of vengeance or retribution&lt;br /&gt;
is absorbed in delusions of self-importance&lt;br /&gt;
has an overinflated sense of self-worth&lt;br /&gt;
thinks &lt;br /&gt;
 is fairly important in the grand scheme of things&lt;br /&gt;
is very humble&lt;br /&gt;
has a low sense of self-esteem&lt;br /&gt;
is completely convinced of &lt;br /&gt;
 own worthlessness&lt;br /&gt;
is deliberately cruel to those unfortunate enough to be subject to &lt;br /&gt;
 sadism&lt;br /&gt;
is sometimes cruel&lt;br /&gt;
generally acts impartially and is rarely moved to mercy&lt;br /&gt;
often acts with compassion&lt;br /&gt;
is easily moved to mercy&lt;br /&gt;
always acts with mercy and compassion at the forefront of &lt;br /&gt;
 considerations&lt;br /&gt;
pursues matters with a single-minded focus, often overlooking other matters&lt;br /&gt;
can be very single-minded&lt;br /&gt;
generally acts with a narrow focus on the current activity&lt;br /&gt;
can occasionally lose focus on the matter at hand&lt;br /&gt;
is somewhat scatterbrained&lt;br /&gt;
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment&lt;br /&gt;
has such a developed sense of optimism that &lt;br /&gt;
 always assumes the best outcome will eventually occur, no matter what&lt;br /&gt;
is an optimist&lt;br /&gt;
generally finds &lt;br /&gt;
 quite hopeful about the future&lt;br /&gt;
tends to assume the worst of two outcomes will be the one that comes to pass&lt;br /&gt;
is a pessimist&lt;br /&gt;
despairs of anything positive happening in the future and lives without feelings of hope&lt;br /&gt;
is implacably curious, without any respect for propriety or privacy&lt;br /&gt;
is very curious, sometimes to &lt;br /&gt;
 detriment&lt;br /&gt;
is curious and eager to learn&lt;br /&gt;
isn't particularly curious about the world&lt;br /&gt;
is very rarely moved by curiosity&lt;br /&gt;
is incurious and never seeks out knowledge or information to satisfy &lt;br /&gt;
is gripped by a crippling shyness&lt;br /&gt;
is bashful&lt;br /&gt;
tends to consider what others think of &lt;br /&gt;
is not particularly interested in what others think of &lt;br /&gt;
is generally unhindered by the thoughts of others concerning &lt;br /&gt;
 actions&lt;br /&gt;
is shameless, absolutely unfazed by the thoughts of others&lt;br /&gt;
is private to the point of paranoia, unwilling to reveal even basic information about &lt;br /&gt;
has a strong tendency toward privacy&lt;br /&gt;
tends not to reveal personal information&lt;br /&gt;
tends to share &lt;br /&gt;
 own experiences and thoughts with others&lt;br /&gt;
is not a private person and freely shares details of &lt;br /&gt;
 life&lt;br /&gt;
shares intimate details of &lt;br /&gt;
 life without sparing a thought to repercussions or propriety&lt;br /&gt;
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way&lt;br /&gt;
is a perfectionist&lt;br /&gt;
tries to do things correctly each time&lt;br /&gt;
doesn't try to get things done perfectly&lt;br /&gt;
is inattentive to detail in &lt;br /&gt;
 own work&lt;br /&gt;
is frustratingly sloppy and careless with every task &lt;br /&gt;
 sets to carry out&lt;br /&gt;
is completely closed-minded and never changes &lt;br /&gt;
 mind after forming an initial idea&lt;br /&gt;
is intellectually stubborn, rarely changing &lt;br /&gt;
 mind during a debate regardless of the merits&lt;br /&gt;
tends to be a bit stubborn in changing &lt;br /&gt;
 mind about things&lt;br /&gt;
doesn't cling tightly to ideas and is open to changing &lt;br /&gt;
 mind&lt;br /&gt;
often finds &lt;br /&gt;
 changing &lt;br /&gt;
 mind to agree with somebody else&lt;br /&gt;
easily changes &lt;br /&gt;
 mind and will generally go with the prevailing view on anything&lt;br /&gt;
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance&lt;br /&gt;
is very comfortable around others that are different from &lt;br /&gt;
is quite comfortable with others that have a different appearance or culture&lt;br /&gt;
is somewhat uncomfortable around those that appear unusual or live differently from &lt;br /&gt;
is made deeply uncomfortable by differences in culture or appearance&lt;br /&gt;
cannot tolerate differences in culture, lifestyle or appearance&lt;br /&gt;
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated&lt;br /&gt;
forms strong emotional bonds with others, at times to &lt;br /&gt;
has a tendency toward forming deep emotional bonds with others&lt;br /&gt;
tends to form only tenuous emotional bonds with others&lt;br /&gt;
forms only fleeting and rare emotional bonds with others&lt;br /&gt;
does not have feelings of emotional attachment and has never felt even a moment's connection with another being&lt;br /&gt;
is buffeted by others' emotions and can't help but to respond to them&lt;br /&gt;
is swayed by emotional appeals&lt;br /&gt;
tends to be swayed by the emotions of others&lt;br /&gt;
tends not to be swayed by emotional appeals&lt;br /&gt;
does not generally respond to emotional appeals&lt;br /&gt;
is never moved by the emotions of others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very emotionally rewarding&lt;br /&gt;
finds helping others emotionally rewarding&lt;br /&gt;
does not go out of &lt;br /&gt;
 way to help others&lt;br /&gt;
dislikes helping others&lt;br /&gt;
feels helping others is an imposition on &lt;br /&gt;
 time&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds obligations confining&lt;br /&gt;
dislikes obligations and will try to avoid being bound by them&lt;br /&gt;
hates vows, obligations, promises and other binding elements that could restrict &lt;br /&gt;
never deliberates before acting, to the point of being considered thoughtless&lt;br /&gt;
doesn't generally think before acting&lt;br /&gt;
can sometimes act without deliberation&lt;br /&gt;
tends to think before acting&lt;br /&gt;
can get caught up in internal deliberations when action is necessary&lt;br /&gt;
never acts without prolonged deliberation, even to &lt;br /&gt;
 own detriment and the harm of those around &lt;br /&gt;
is obsessed with order and structure in &lt;br /&gt;
 own life, with everything kept in its proper place&lt;br /&gt;
lives an orderly life, organized and neat&lt;br /&gt;
tries to keep &lt;br /&gt;
 things orderly&lt;br /&gt;
tends to make a small mess with &lt;br /&gt;
 own possessions&lt;br /&gt;
is sloppy with &lt;br /&gt;
 living space&lt;br /&gt;
is completely oblivious to any conception of neatness and will just leave things strewn about without a care&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
is assertive to the point of aggression, unwilling to let others get a word in edgewise when &lt;br /&gt;
 has something to say&lt;br /&gt;
has an overbearing personality&lt;br /&gt;
is assertive&lt;br /&gt;
tends to be passive in discussions&lt;br /&gt;
only rarely tries to assert &lt;br /&gt;
 in conversation&lt;br /&gt;
would never under any circumstances speak up or otherwise put forth &lt;br /&gt;
 point of view in a discussion&lt;br /&gt;
is driven by a bouncing frenetic energy&lt;br /&gt;
lives at a high-energy kinetic pace&lt;br /&gt;
lives a fast-paced life&lt;br /&gt;
likes to take it easy&lt;br /&gt;
lives at a slow-going and leisurely pace&lt;br /&gt;
has an utterly languid pace of easy living, calm and slow&lt;br /&gt;
never fails to seek out the most stressful and even dangerous situations&lt;br /&gt;
seeks out exciting and adventurous situations&lt;br /&gt;
likes a little excitement now and then&lt;br /&gt;
doesn't seek out excitement&lt;br /&gt;
actively avoids exciting or stressful situations&lt;br /&gt;
does everything in &lt;br /&gt;
 power to avoid excitement and stress&lt;br /&gt;
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy&lt;br /&gt;
is given to flights of fancy to the point of distraction&lt;br /&gt;
has an active imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas&lt;br /&gt;
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues&lt;br /&gt;
has a tendency to consider ideas and abstractions over practical applications&lt;br /&gt;
likes to keep things practical, without delving too deeply into the abstract&lt;br /&gt;
dislikes abstract discussions and would much rather focus on practical examples&lt;br /&gt;
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
is greatly moved by art and natural beauty&lt;br /&gt;
is moved by art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not readily moved by art or natural beauty&lt;br /&gt;
is completely unmoved by art or the beauty of nature&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
a turn-around &lt;br /&gt;
a strengthening &lt;br /&gt;
less extreme &lt;br /&gt;
 in &lt;br /&gt;
 is troubled by this because &lt;br /&gt;
 values romance&lt;br /&gt;
 holds romance in low regard&lt;br /&gt;
 is conflicted by this as &lt;br /&gt;
 values parties and merrymaking in the abstract&lt;br /&gt;
, though &lt;br /&gt;
 remains put off by deliberate merrymaking&lt;br /&gt;
 values self-control&lt;br /&gt;
 values such powerful forces in life&lt;br /&gt;
 is conflicted by this for more than one reason&lt;br /&gt;
 is disturbed by this since &lt;br /&gt;
 values quiet so, at least in the abstract&lt;br /&gt;
, even though &lt;br /&gt;
 likes the way that they would break up the monotony on some level&lt;br /&gt;
 dislikes the adoration of fighting as an art to be refined&lt;br /&gt;
 works to square this natural tendency with &lt;br /&gt;
 respect of martial prowess&lt;br /&gt;
 finds this troubling, since &lt;br /&gt;
 values perseverance&lt;br /&gt;
 is conflicted by this part of &lt;br /&gt;
 is conflicted by this since &lt;br /&gt;
 values harmony as an intellectual concept&lt;br /&gt;
 is troubled by &lt;br /&gt;
 own nature as &lt;br /&gt;
 prefers discord and debate at a more abstract level&lt;br /&gt;
 nature since &lt;br /&gt;
 values harmony&lt;br /&gt;
 is conflicted by &lt;br /&gt;
 would ideally prefer more strife in &lt;br /&gt;
 is bothered by this since &lt;br /&gt;
 values friendship&lt;br /&gt;
 is burdened by this tendency because &lt;br /&gt;
 dislikes the idea of friendship&lt;br /&gt;
 finds rules of etiquette to be valuable in the abstract&lt;br /&gt;
 is troubled by this natural tendency in &lt;br /&gt;
 since &lt;br /&gt;
 finds dignified society to be stifling and silly when properly considered&lt;br /&gt;
 sees these tendencies as an impediment to the quest for power&lt;br /&gt;
 is disturbed by this as someone who dislikes those that seek to acquire power over others&lt;br /&gt;
 struggles against this tendency, as &lt;br /&gt;
 finds such open expression offensive&lt;br /&gt;
 dislikes this sort of concealment in the abstract&lt;br /&gt;
 truly respects sacrifice&lt;br /&gt;
 wishes this were not the case as &lt;br /&gt;
 considers altruism foolish&lt;br /&gt;
 believes in the importance of the rule of the law&lt;br /&gt;
 still holds the law in disdain&lt;br /&gt;
 values the concept of loyalty and is troubled by &lt;br /&gt;
 natural tendencies&lt;br /&gt;
 still views loyalty in a dim light, at least in the abstract&lt;br /&gt;
, although &lt;br /&gt;
 finds this can conflict with &lt;br /&gt;
 sense of independence&lt;br /&gt;
 still holds the idea of freedom itself in low regard&lt;br /&gt;
 is conflicted by this because &lt;br /&gt;
 considers tranquility preferable to tumult, conceptually&lt;br /&gt;
 feels intellectually that life should be more tumultuous&lt;br /&gt;
 values artwork and its creation&lt;br /&gt;
 is torn by this since &lt;br /&gt;
 sees the whole pursuit of art as a waste&lt;br /&gt;
 holds nature in high regard&lt;br /&gt;
 is troubled by this since &lt;br /&gt;
 dislikes the natural world&lt;br /&gt;
 is currently &lt;br /&gt;
more love-prone&lt;br /&gt;
less love-prone&lt;br /&gt;
more hate-prone&lt;br /&gt;
less hate-prone&lt;br /&gt;
more envy-prone&lt;br /&gt;
less envy-prone&lt;br /&gt;
more prone to cheerfulness&lt;br /&gt;
less prone to cheerfulness&lt;br /&gt;
more depression-prone&lt;br /&gt;
less depression-prone&lt;br /&gt;
more anger-prone&lt;br /&gt;
less anger-prone&lt;br /&gt;
more anxiety-prone&lt;br /&gt;
less anxiety-prone&lt;br /&gt;
more lust-prone&lt;br /&gt;
less lust-prone&lt;br /&gt;
more vulnerable&lt;br /&gt;
less vulnerable&lt;br /&gt;
more greedy&lt;br /&gt;
less greedy&lt;br /&gt;
more intemperant&lt;br /&gt;
less intemperant&lt;br /&gt;
more violent&lt;br /&gt;
less violent&lt;br /&gt;
more stubborn&lt;br /&gt;
less stubborn&lt;br /&gt;
more wasteful&lt;br /&gt;
less wasteful&lt;br /&gt;
more discordant&lt;br /&gt;
more harmonious&lt;br /&gt;
more friendly&lt;br /&gt;
more quarrelsome&lt;br /&gt;
more polite&lt;br /&gt;
more rude&lt;br /&gt;
more disdainful&lt;br /&gt;
more prudent&lt;br /&gt;
more fearless&lt;br /&gt;
more fearful&lt;br /&gt;
more confident&lt;br /&gt;
less confident&lt;br /&gt;
more vain&lt;br /&gt;
less vain&lt;br /&gt;
more ambitious&lt;br /&gt;
less ambitious&lt;br /&gt;
more grateful&lt;br /&gt;
less grateful&lt;br /&gt;
more extravagant&lt;br /&gt;
more austere&lt;br /&gt;
more zany&lt;br /&gt;
more humorless&lt;br /&gt;
more vengeful&lt;br /&gt;
less vengeful&lt;br /&gt;
more proud&lt;br /&gt;
more humble&lt;br /&gt;
more cruel&lt;br /&gt;
more merciful&lt;br /&gt;
more singleminded&lt;br /&gt;
more scatterbrained&lt;br /&gt;
more presumptious&lt;br /&gt;
more despairing&lt;br /&gt;
more curious&lt;br /&gt;
less curious&lt;br /&gt;
more bashful&lt;br /&gt;
more shameless&lt;br /&gt;
more private&lt;br /&gt;
less private&lt;br /&gt;
more attentive&lt;br /&gt;
less attentive&lt;br /&gt;
less open-minded&lt;br /&gt;
more acquiescing&lt;br /&gt;
more tolerant&lt;br /&gt;
less tolerant&lt;br /&gt;
more obsessive&lt;br /&gt;
less obsessive&lt;br /&gt;
more sensitive&lt;br /&gt;
less sensitive&lt;br /&gt;
more altruistic&lt;br /&gt;
less altruistic&lt;br /&gt;
more dutiful&lt;br /&gt;
less dutiful&lt;br /&gt;
more thoughtless&lt;br /&gt;
more deliberate&lt;br /&gt;
more orderly&lt;br /&gt;
more sloppy&lt;br /&gt;
more trusting&lt;br /&gt;
more distrustful&lt;br /&gt;
more gregarious&lt;br /&gt;
more of a loner&lt;br /&gt;
more overbearing&lt;br /&gt;
less assertive&lt;br /&gt;
more frenetic&lt;br /&gt;
more leisurely&lt;br /&gt;
more of a thrill seeker&lt;br /&gt;
less of a thrill seeker&lt;br /&gt;
more prone to flights of fancy&lt;br /&gt;
more fact-oriented&lt;br /&gt;
more inclined to the abstract&lt;br /&gt;
more inclined to the practical&lt;br /&gt;
more inclined to create&lt;br /&gt;
less inclined to create&lt;br /&gt;
Like others in &lt;br /&gt;
 culture, &lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
personally &lt;br /&gt;
is an absolute believer in the rule of law&lt;br /&gt;
has a great deal of respect for the law&lt;br /&gt;
respects the law&lt;br /&gt;
doesn't feel strongly about the law&lt;br /&gt;
does not respect the law&lt;br /&gt;
disdains the law&lt;br /&gt;
finds the idea of laws abhorrent&lt;br /&gt;
has the highest regard for loyalty&lt;br /&gt;
greatly prizes loyalty&lt;br /&gt;
values loyalty&lt;br /&gt;
doesn't particularly value loyalty&lt;br /&gt;
views loyalty unfavorably&lt;br /&gt;
disdains loyalty&lt;br /&gt;
is disgusted by the idea of loyalty&lt;br /&gt;
sees family as one of the most important things in life&lt;br /&gt;
values family greatly&lt;br /&gt;
values family&lt;br /&gt;
does not care about family one way or the other&lt;br /&gt;
is put off by family&lt;br /&gt;
lacks any respect for family&lt;br /&gt;
finds the idea of family loathsome&lt;br /&gt;
believes friendship is a key to the ideal life&lt;br /&gt;
sees friendship as one of the finer things in life&lt;br /&gt;
thinks friendship is important&lt;br /&gt;
does not care about friendship&lt;br /&gt;
finds friendship burdensome&lt;br /&gt;
is completely put off by the idea of friends&lt;br /&gt;
finds the whole idea of friendship disgusting&lt;br /&gt;
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect&lt;br /&gt;
sees power over others as something to strive for&lt;br /&gt;
respects power&lt;br /&gt;
doesn't find power particularly praiseworthy&lt;br /&gt;
has a negative view of those who exercise power over others&lt;br /&gt;
hates those who wield power over others&lt;br /&gt;
finds the acquisition and use of power abhorrent and would have all masters toppled&lt;br /&gt;
believes the truth is inviolable regardless of the cost&lt;br /&gt;
believes that honesty is a high ideal&lt;br /&gt;
values honesty&lt;br /&gt;
does not particularly value the truth&lt;br /&gt;
finds blind honesty foolish&lt;br /&gt;
sees lying as an important means to an end&lt;br /&gt;
is repelled by the idea of honesty and lies without compunction&lt;br /&gt;
holds well-laid plans and shrewd deceptions in the highest regard&lt;br /&gt;
greatly respects the shrewd and guileful&lt;br /&gt;
values cunning&lt;br /&gt;
does not really value cunning and guile&lt;br /&gt;
sees guile and cunning as indirect and somewhat worthless&lt;br /&gt;
holds shrewd and crafty individuals in the lowest esteem&lt;br /&gt;
is utterly disgusted by guile and cunning&lt;br /&gt;
believes that artful speech and eloquent expression are of the highest ideals&lt;br /&gt;
deeply respects eloquent speakers&lt;br /&gt;
values eloquence&lt;br /&gt;
doesn't value eloquence so much&lt;br /&gt;
finds eloquence and artful speech off-putting&lt;br /&gt;
finds &lt;br /&gt;
 somewhat disgusted with eloquent speakers&lt;br /&gt;
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such&lt;br /&gt;
holds fairness as one of the highest ideals and despises cheating of any kind&lt;br /&gt;
has great respect for fairness&lt;br /&gt;
respects fair-dealing and fair-play&lt;br /&gt;
does not care about fairness&lt;br /&gt;
sees life as unfair and doesn't mind it that way&lt;br /&gt;
finds the idea of fair-dealing foolish and cheats when &lt;br /&gt;
 finds it profitable&lt;br /&gt;
is disgusted by the idea of fairness and will freely cheat anybody at any time&lt;br /&gt;
views decorum as a high ideal and is deeply offended by those that fail to maintain it&lt;br /&gt;
greatly respects those that observe decorum and maintain their dignity&lt;br /&gt;
values decorum, dignity and proper behavior&lt;br /&gt;
doesn't care very much about decorum&lt;br /&gt;
finds maintaining decorum a silly, fumbling waste of time&lt;br /&gt;
sees those that attempt to maintain dignified and proper behavior as vain and offensive&lt;br /&gt;
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting&lt;br /&gt;
holds the maintenance of tradition as one of the highest ideals&lt;br /&gt;
is a firm believer in the value of tradition&lt;br /&gt;
values tradition&lt;br /&gt;
doesn't have any strong feelings about tradition&lt;br /&gt;
disregards tradition&lt;br /&gt;
finds the following of tradition foolish and limiting&lt;br /&gt;
is disgusted by tradition and would flout any &lt;br /&gt;
 encounters if given a chance&lt;br /&gt;
believes that the creation and appreciation of artwork is one of the highest ideals&lt;br /&gt;
greatly respects artists and their works&lt;br /&gt;
values artwork&lt;br /&gt;
doesn't care about art one way or another&lt;br /&gt;
finds artwork boring&lt;br /&gt;
sees the whole pursuit of art as silly&lt;br /&gt;
finds art offensive and would have it destroyed whenever possible&lt;br /&gt;
places cooperation as one of the highest ideals&lt;br /&gt;
sees cooperation as very important in life&lt;br /&gt;
values cooperation&lt;br /&gt;
doesn't see cooperation as valuable&lt;br /&gt;
dislikes cooperation&lt;br /&gt;
views cooperation as a low ideal not worthy of any respect&lt;br /&gt;
is thoroughly disgusted by cooperation&lt;br /&gt;
believes that freedom and independence are completely non-negotiable and would fight to defend them&lt;br /&gt;
treasures independence&lt;br /&gt;
values independence&lt;br /&gt;
doesn't really value independence one way or another&lt;br /&gt;
finds the ideas of independence and freedom somewhat foolish&lt;br /&gt;
sees freedom and independence as completely worthless&lt;br /&gt;
hates freedom and would crush the independent spirit wherever it is found&lt;br /&gt;
views any show of emotion as offensive&lt;br /&gt;
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion&lt;br /&gt;
believes it is important to conceal emotions and refrain from complaining&lt;br /&gt;
doesn't see much value in being stoic&lt;br /&gt;
sees no value in holding back complaints and concealing emotions&lt;br /&gt;
feels that those who attempt to conceal their emotions are vain and foolish&lt;br /&gt;
sees concealment of emotions as a betrayal and tries &lt;br /&gt;
 best never to associate with such secretive fools&lt;br /&gt;
finds the quest for knowledge to be of the very highest value&lt;br /&gt;
views the pursuit of knowledge as deeply important&lt;br /&gt;
values knowledge&lt;br /&gt;
doesn't see the attainment of knowledge as important&lt;br /&gt;
finds the pursuit of knowledge to be a waste of effort&lt;br /&gt;
thinks the quest for knowledge is a delusional fantasy&lt;br /&gt;
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools&lt;br /&gt;
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect&lt;br /&gt;
deeply values introspection&lt;br /&gt;
sees introspection as important&lt;br /&gt;
doesn't really see the value in self-examination&lt;br /&gt;
finds introspection to be a waste of time&lt;br /&gt;
thinks that introspection is valueless and those that waste time in self-examination are deluded fools&lt;br /&gt;
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived&lt;br /&gt;
believes that self-mastery and the denial of impulses are of the highest ideals&lt;br /&gt;
finds moderation and self-control to be very important&lt;br /&gt;
values self-control&lt;br /&gt;
doesn't particularly value self-control&lt;br /&gt;
finds those that deny their impulses somewhat stiff&lt;br /&gt;
sees the denial of impulses as a vain and foolish pursuit&lt;br /&gt;
has abandoned any attempt at self-control and finds the whole concept deeply offensive&lt;br /&gt;
views tranquility as one of the highest ideals&lt;br /&gt;
strongly values tranquility and quiet&lt;br /&gt;
values tranquility and a peaceful day&lt;br /&gt;
doesn't have a preference between tranquility and tumult&lt;br /&gt;
prefers a noisy, bustling life to boring days without activity&lt;br /&gt;
is greatly disturbed by quiet and a peaceful existence&lt;br /&gt;
is disgusted by tranquility and would that the world would constantly churn with noise and activity&lt;br /&gt;
would have the world operate in complete harmony without the least bit of strife or disorder&lt;br /&gt;
strongly believes that a peaceful and ordered society without dissent is best&lt;br /&gt;
values a harmonious existence&lt;br /&gt;
sees equal parts of harmony and discord as part of life&lt;br /&gt;
doesn't respect a society that has settled into harmony without debate and strife&lt;br /&gt;
can't fathom why anyone would want to live in an orderly and harmonious society&lt;br /&gt;
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found&lt;br /&gt;
believes that little is better in life than a good party&lt;br /&gt;
truly values merrymaking and parties&lt;br /&gt;
finds merrymaking and partying worthwhile activities&lt;br /&gt;
doesn't really value merrymaking&lt;br /&gt;
sees merrymaking as a waste&lt;br /&gt;
is disgusted by merrymakers&lt;br /&gt;
is appalled by merrymaking, parties and other such worthless activities&lt;br /&gt;
craftsman&lt;br /&gt;
ship&lt;br /&gt;
 to be of the highest ideals and celebrates talented artisans and their masterworks&lt;br /&gt;
has a great deal of respect for worthy &lt;br /&gt;
values good &lt;br /&gt;
doesn't particularly care about &lt;br /&gt;
considers &lt;br /&gt;
 to be relatively worthless&lt;br /&gt;
sees the pursuit of good &lt;br /&gt;
 as a total waste&lt;br /&gt;
views &lt;br /&gt;
 with disgust and would desecrate a so-called masterwork or two if &lt;br /&gt;
 could get away with it&lt;br /&gt;
believes that martial prowess defines the good character of an individual&lt;br /&gt;
deeply respects skill at arms&lt;br /&gt;
values martial prowess&lt;br /&gt;
does not really value skills related to fighting&lt;br /&gt;
finds those that develop skill with weapons and fighting distasteful&lt;br /&gt;
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed&lt;br /&gt;
abhors those that pursue the mastery of weapons and skill with fighting&lt;br /&gt;
believes that the mastery of a skill is one of the highest pursuits&lt;br /&gt;
really respects those that take the time to master a skill&lt;br /&gt;
respects the development of skill&lt;br /&gt;
doesn't care if others take the time to master skills&lt;br /&gt;
finds the pursuit of skill mastery off-putting&lt;br /&gt;
believes that the time taken to master a skill is a horrible waste&lt;br /&gt;
sees the whole idea of taking time to master a skill as appalling&lt;br /&gt;
believes that hard work is one of the highest ideals and a key to the good life&lt;br /&gt;
deeply respects those that work hard at their labors&lt;br /&gt;
values hard work&lt;br /&gt;
doesn't really see the point of working hard&lt;br /&gt;
sees working hard as a foolish waste of time&lt;br /&gt;
thinks working hard is an abject idiocy&lt;br /&gt;
finds the proposition that one should work hard in life utterly abhorrent&lt;br /&gt;
finds sacrifice to be one of the highest ideals&lt;br /&gt;
believes that those who sacrifice for others should be deeply respected&lt;br /&gt;
values sacrifice&lt;br /&gt;
doesn't particularly respect sacrifice as a virtue&lt;br /&gt;
sees sacrifice as wasteful and foolish&lt;br /&gt;
finds sacrifice to be the height of folly&lt;br /&gt;
thinks that the entire concept of sacrifice for others is truly disgusting&lt;br /&gt;
holds the idea of competition among the most important and would encourage it wherever possible&lt;br /&gt;
views competition as a crucial driving force in the world&lt;br /&gt;
sees competition as reasonably important&lt;br /&gt;
doesn't have strong views on competition&lt;br /&gt;
sees competition as wasteful and silly&lt;br /&gt;
deeply dislikes competition&lt;br /&gt;
finds the very idea of competition obscene&lt;br /&gt;
believes that perseverance is one of the greatest qualities somebody can have&lt;br /&gt;
greatly respects individuals that persevere through their trials and labors&lt;br /&gt;
respects perseverance&lt;br /&gt;
doesn't think much about the idea of perseverance&lt;br /&gt;
sees perseverance in the face of adversity as bull-headed and foolish&lt;br /&gt;
thinks there is something deeply wrong with people that persevere through adversity&lt;br /&gt;
finds the notion that one would persevere through adversity completely abhorrent&lt;br /&gt;
believes that it would be a fine thing if all time were leisure time&lt;br /&gt;
treasures leisure time and thinks it is very important in life&lt;br /&gt;
values leisure time&lt;br /&gt;
doesn't think one way or the other about leisure time&lt;br /&gt;
finds leisure time wasteful&lt;br /&gt;
is offended by leisure time and leisurely living&lt;br /&gt;
believes that those that take leisure time are evil and finds the whole idea disgusting&lt;br /&gt;
sees engaging in commerce as a high ideal in life&lt;br /&gt;
really respects commerce and those that engage in trade&lt;br /&gt;
respects commerce&lt;br /&gt;
doesn't particularly respect commerce&lt;br /&gt;
is somewhat put off by trade and commerce&lt;br /&gt;
finds those that engage in trade and commerce to be fairly disgusting&lt;br /&gt;
holds the view that commerce is a vile obscenity&lt;br /&gt;
sees romance as one of the highest ideals&lt;br /&gt;
thinks romance is very important in life&lt;br /&gt;
values romance&lt;br /&gt;
doesn't care one way or the other about romance&lt;br /&gt;
finds romance distasteful&lt;br /&gt;
is somewhat disgusted by romance&lt;br /&gt;
finds even the abstract idea of romance repellent&lt;br /&gt;
holds nature to be of greater value than most aspects of civilization&lt;br /&gt;
has a deep respect for animals, plants and the natural world&lt;br /&gt;
values nature&lt;br /&gt;
doesn't care about nature one way or another&lt;br /&gt;
finds nature somewhat disturbing&lt;br /&gt;
has a deep dislike of the natural world&lt;br /&gt;
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit&lt;br /&gt;
believes the idea of war is utterly repellent and would have peace at all costs&lt;br /&gt;
believes that peace is always preferable to war&lt;br /&gt;
values peace over war&lt;br /&gt;
doesn't particularly care between war and peace&lt;br /&gt;
sees war as a useful means to an end&lt;br /&gt;
believes war is preferable to peace in general&lt;br /&gt;
thinks that the world should be engaged in perpetual warfare&lt;br /&gt;
a turn-around after &lt;br /&gt;
a strengthening after &lt;br /&gt;
less extreme after &lt;br /&gt;
dreams of raising a family&lt;br /&gt;
dreams of ruling the world&lt;br /&gt;
dreams of creating a great work of art&lt;br /&gt;
dreams of crafting a masterwork someday&lt;br /&gt;
dreams of bringing lasting peace to the world&lt;br /&gt;
dreams of becoming a legendary warrior&lt;br /&gt;
dreams of mastering a skill&lt;br /&gt;
dreams of falling in love&lt;br /&gt;
dreams of seeing the great natural places of the world&lt;br /&gt;
dreams of making a great discovery&lt;br /&gt;
dreams of attaining rank in society&lt;br /&gt;
dreams of bathing the world in chaos&lt;br /&gt;
, and this dream was realized&lt;br /&gt;
[C:7:0:1]&amp;quot;&lt;br /&gt;
&amp;quot;[B]&lt;br /&gt;
 has been overthrown by the stresses of day-to-day living.  &lt;br /&gt;
 has been utterly harrowed by the nightmare that is &lt;br /&gt;
 tragic life&lt;br /&gt;
 [C:7:0:1]and is [C:4:0:0]lost in rage&lt;br /&gt;
 [C:7:0:1]and is [C:6:0:1]throwing a tantrum&lt;br /&gt;
 [C:7:0:1]and is [C:6:0:0]in depression&lt;br /&gt;
 [C:7:0:1]and is [C:3:0:0]oblivious to reality&lt;br /&gt;
 has become haggard and drawn due to the tremendous stresses placed on &lt;br /&gt;
[C:6:0:1]Over the long term, &lt;br /&gt;
 has been under a great deal of stress&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
 is lost in rage.  &lt;br /&gt;
 is throwing a tantrum.  &lt;br /&gt;
[C:6:0:0]&lt;br /&gt;
 is in depression.  &lt;br /&gt;
[C:3:0:0]&lt;br /&gt;
 is oblivious to reality.  &lt;br /&gt;
[C:7:0:0]Within the last season, &lt;br /&gt;
was &lt;br /&gt;
felt &lt;br /&gt;
feels &lt;br /&gt;
was in &lt;br /&gt;
is in &lt;br /&gt;
didn't feel &lt;br /&gt;
doesn't feel &lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
suspicious&lt;br /&gt;
grim satisfaction&lt;br /&gt;
grieved&lt;br /&gt;
grieves&lt;br /&gt;
raged&lt;br /&gt;
rages&lt;br /&gt;
blissful&lt;br /&gt;
vengeful&lt;br /&gt;
accepting&lt;br /&gt;
adoration&lt;br /&gt;
affection&lt;br /&gt;
agony&lt;br /&gt;
alienated&lt;br /&gt;
amazed&lt;br /&gt;
ambivalent&lt;br /&gt;
amused&lt;br /&gt;
apathetic&lt;br /&gt;
caring&lt;br /&gt;
despair&lt;br /&gt;
disappointed&lt;br /&gt;
empathy&lt;br /&gt;
empty&lt;br /&gt;
enjoyment&lt;br /&gt;
exasperated&lt;br /&gt;
exhilarated&lt;br /&gt;
afraid&lt;br /&gt;
glum&lt;br /&gt;
guilty&lt;br /&gt;
hateful&lt;br /&gt;
hope&lt;br /&gt;
humiliated&lt;br /&gt;
interested&lt;br /&gt;
jolly&lt;br /&gt;
jovial&lt;br /&gt;
loathing&lt;br /&gt;
lustful&lt;br /&gt;
mortified&lt;br /&gt;
nervous&lt;br /&gt;
nostalgic&lt;br /&gt;
optimistic&lt;br /&gt;
panicked&lt;br /&gt;
panics&lt;br /&gt;
patient&lt;br /&gt;
passionate&lt;br /&gt;
proud&lt;br /&gt;
enraptured&lt;br /&gt;
rejected&lt;br /&gt;
relieved&lt;br /&gt;
repentant&lt;br /&gt;
resentful&lt;br /&gt;
restless&lt;br /&gt;
self-pity&lt;br /&gt;
ashamed&lt;br /&gt;
sympathy&lt;br /&gt;
terrified&lt;br /&gt;
zealous&lt;br /&gt;
existential crisis&lt;br /&gt;
defeated&lt;br /&gt;
expectant&lt;br /&gt;
enthusiastic&lt;br /&gt;
anything&lt;br /&gt;
 [C:5:0:0]&lt;br /&gt;
 [C:5:0:1]&lt;br /&gt;
reliving &lt;br /&gt;
dwelling upon &lt;br /&gt;
remembering &lt;br /&gt;
 [C:7:0:0]&lt;br /&gt;
 [C:7:0:1]&lt;br /&gt;
, [C:5:0:0]&lt;br /&gt;
, [C:5:0:1]&lt;br /&gt;
and mulling over the recurring memory &lt;br /&gt;
allowed &lt;br /&gt;
 to rethink &lt;br /&gt;
 intellectual values and changed &lt;br /&gt;
 personal tendencies&lt;br /&gt;
changed &lt;br /&gt;
 intellectual values&lt;br /&gt;
 sometimes feels&lt;br /&gt;
 [C:6:0:1]&lt;br /&gt;
at being separated from &lt;br /&gt;
a loved one&lt;br /&gt;
loved ones&lt;br /&gt;
 is married to &lt;br /&gt;
three&lt;br /&gt;
children&lt;br /&gt;
 is romantically involved with &lt;br /&gt;
 is &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
 is imprisoning &lt;br /&gt;
 is imprisoned by &lt;br /&gt;
 apprentices &lt;br /&gt;
 an apprentice, &lt;br /&gt;
 former apprentices &lt;br /&gt;
 an former apprentice, &lt;br /&gt;
 is an apprentice under &lt;br /&gt;
 used to be an apprentice under &lt;br /&gt;
 is traveling with &lt;br /&gt;
 is the pet of &lt;br /&gt;
a former &lt;br /&gt;
the former &lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
a worker&lt;br /&gt;
a former worker&lt;br /&gt;
a legendary hero of&lt;br /&gt;
a famous hero of&lt;br /&gt;
a hero of&lt;br /&gt;
greatly respected for heroic acts by&lt;br /&gt;
respected for heroic acts by&lt;br /&gt;
a legendary intruder according to&lt;br /&gt;
an infamous intruder according to&lt;br /&gt;
a noted intruder according to&lt;br /&gt;
certainly considered an intruder by&lt;br /&gt;
considered an intruder by&lt;br /&gt;
a legendary monster of&lt;br /&gt;
an infamous monster of&lt;br /&gt;
a noted monster of&lt;br /&gt;
certainly feared as a monster by&lt;br /&gt;
feared as a monster by&lt;br /&gt;
a legendary brigand according to&lt;br /&gt;
an infamous brigand according to&lt;br /&gt;
a noted brigand according to&lt;br /&gt;
certainly feared as a brigand by&lt;br /&gt;
feared as a brigand by&lt;br /&gt;
a legendary bully according to&lt;br /&gt;
an infamous bully according to&lt;br /&gt;
a noted bully according to&lt;br /&gt;
certainly considered a bully by&lt;br /&gt;
considered a bully by&lt;br /&gt;
a legendary brawler of&lt;br /&gt;
a famous brawler of&lt;br /&gt;
a noted brawler of&lt;br /&gt;
certainly considered a brawler by&lt;br /&gt;
considered a brawler by&lt;br /&gt;
a legendary villain according to&lt;br /&gt;
an infamous villain according to&lt;br /&gt;
a noted villain according to&lt;br /&gt;
greatly feared as a villain by&lt;br /&gt;
feared as a villain by&lt;br /&gt;
a legendary hunter of&lt;br /&gt;
a great hunter of&lt;br /&gt;
a talented hunter of&lt;br /&gt;
a skilled hunter of&lt;br /&gt;
respected as a hunter by&lt;br /&gt;
a legendary killer of&lt;br /&gt;
an infamous killer of&lt;br /&gt;
a noted killer of&lt;br /&gt;
greatly feared as a killer by&lt;br /&gt;
feared as a killer by&lt;br /&gt;
a legendary murderer according to&lt;br /&gt;
an infamous murderer according to&lt;br /&gt;
a noted murderer according to&lt;br /&gt;
greatly feared as a murderer by&lt;br /&gt;
feared as a murderer by&lt;br /&gt;
a legendary fighter against&lt;br /&gt;
an infamous fighter against&lt;br /&gt;
a noted fighter against&lt;br /&gt;
greatly feared for fighting against&lt;br /&gt;
feared for fighting against&lt;br /&gt;
a legendary fighter for&lt;br /&gt;
a famous fighter for&lt;br /&gt;
a noted fighter for&lt;br /&gt;
greatly respected for fighter for&lt;br /&gt;
respected for fighter for&lt;br /&gt;
a legendary loyal soldier of&lt;br /&gt;
a famous loyal soldier of&lt;br /&gt;
a noted loyal soldier of&lt;br /&gt;
greatly respected for loyalty to&lt;br /&gt;
respected for loyalty to&lt;br /&gt;
a legendary protector of the weak in&lt;br /&gt;
a famous protector of the weak in&lt;br /&gt;
a noted protector of the weak in&lt;br /&gt;
greatly respected for protecting the weak in&lt;br /&gt;
respected for protecting the weak in&lt;br /&gt;
a legendary preserver of the knowledge of&lt;br /&gt;
a famous preserver of the knowledge of&lt;br /&gt;
a noted preserver of the knowledge of&lt;br /&gt;
greatly respected for preserving the knowledge of&lt;br /&gt;
respected for preserving the knowledge of&lt;br /&gt;
a legendary treasure hunter for&lt;br /&gt;
a famous treasure hunter for&lt;br /&gt;
a noted treasure hunter for&lt;br /&gt;
greatly respected for hunting treasure for&lt;br /&gt;
respected for hunting treasure for&lt;br /&gt;
a legendary thief according to&lt;br /&gt;
an infamous thief according to&lt;br /&gt;
a noted thief according to&lt;br /&gt;
certainly considered a thief by&lt;br /&gt;
considered a thief by&lt;br /&gt;
 arrived at &lt;br /&gt;
the fortress&lt;br /&gt;
 on the &lt;br /&gt;
 likes &lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
the words of &lt;br /&gt;
the sound of &lt;br /&gt;
the sight of &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
unknown meat&lt;br /&gt;
unknown fish&lt;br /&gt;
unknown plants&lt;br /&gt;
unknown drink&lt;br /&gt;
unknown liquid&lt;br /&gt;
unknown seeds&lt;br /&gt;
unknown leaves&lt;br /&gt;
unknown powder&lt;br /&gt;
unknown cheese&lt;br /&gt;
unknown item&lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
Overall, &lt;br /&gt;
very focused with satisfied needs&lt;br /&gt;
quite focused with satisfied needs&lt;br /&gt;
somewhat focused with satisfied needs&lt;br /&gt;
badly distracted by unmet needs&lt;br /&gt;
distracted by unmet needs&lt;br /&gt;
unfocused by unmet needs&lt;br /&gt;
untroubled by unmet needs&lt;br /&gt;
unfettered&lt;br /&gt;
level-headed&lt;br /&gt;
untroubled&lt;br /&gt;
not distracted&lt;br /&gt;
unfocused&lt;br /&gt;
distracted&lt;br /&gt;
badly distracted&lt;br /&gt;
after spending time with people&lt;br /&gt;
after being away from people&lt;br /&gt;
after drinking&lt;br /&gt;
after being kept from alcohol&lt;br /&gt;
after communing with &lt;br /&gt;
after meditation&lt;br /&gt;
after being unable to pray&lt;br /&gt;
after staying occupied&lt;br /&gt;
after being unoccupied&lt;br /&gt;
after admiring art&lt;br /&gt;
after being unable to admire art&lt;br /&gt;
after doing something creative&lt;br /&gt;
after doing nothing creative&lt;br /&gt;
after doing something exciting&lt;br /&gt;
after leading an unexciting life&lt;br /&gt;
after learning something&lt;br /&gt;
after not learning anything&lt;br /&gt;
after being with family&lt;br /&gt;
after being away from family&lt;br /&gt;
after being with friends&lt;br /&gt;
after being away from friends&lt;br /&gt;
after hearing eloquent speech&lt;br /&gt;
after being unable to hear eloquent speech&lt;br /&gt;
after upholding tradition&lt;br /&gt;
after being away from traditions&lt;br /&gt;
after self-examination&lt;br /&gt;
after a lack of introspection&lt;br /&gt;
after making merry&lt;br /&gt;
after being unable to make merry&lt;br /&gt;
after practicing a craft&lt;br /&gt;
after being unable to practice a craft&lt;br /&gt;
after practicing a martial art&lt;br /&gt;
after being unable to practice a martial art&lt;br /&gt;
after practicing a skill&lt;br /&gt;
after being unable to practice a skill&lt;br /&gt;
after taking it easy&lt;br /&gt;
after being unable to take it easy&lt;br /&gt;
after making romance&lt;br /&gt;
after being unable to make romance&lt;br /&gt;
after seeing animals&lt;br /&gt;
after being away from animals&lt;br /&gt;
after seeing a great beast&lt;br /&gt;
after being away from great beasts&lt;br /&gt;
after acquiring something&lt;br /&gt;
after being unable to acquire something&lt;br /&gt;
after eating a good meal&lt;br /&gt;
after a lack of decent meals&lt;br /&gt;
after fighting&lt;br /&gt;
after being unable to fight&lt;br /&gt;
after causing trouble&lt;br /&gt;
after a lack of trouble-making&lt;br /&gt;
after arguing&lt;br /&gt;
after being unable to argue&lt;br /&gt;
after being extravagant&lt;br /&gt;
after being unable to be extravagant&lt;br /&gt;
after wandering&lt;br /&gt;
after being unable to wander&lt;br /&gt;
after helping somebody&lt;br /&gt;
after being unable to help anybody&lt;br /&gt;
after thinking abstractly&lt;br /&gt;
after a lack of abstract thinking&lt;br /&gt;
Merchants Present&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
: Scroll.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
, and I aim to return it home.&lt;br /&gt;
My epic journey began &lt;br /&gt;
I've searched nearly the whole world over.&lt;br /&gt;
I've boldly searched &lt;br /&gt;
I've already searched in &lt;br /&gt;
I can only rest when I've brought the prize safely to&lt;br /&gt;
Play your role in this noble quest and become legendary!&lt;br /&gt;
is the symbol of &lt;br /&gt;
our people&lt;br /&gt;
is an heirloom of our people.&lt;br /&gt;
is the property of our people.&lt;br /&gt;
is a sacred relic of our people.&lt;br /&gt;
Pass this treasure into our possession, and we shall depart in peace.&lt;br /&gt;
 - Sadly, we do not possess this object.  Best of luck in your search.&lt;br /&gt;
 - Give up this childish errand.  We do not part with our treasures lightly.&lt;br /&gt;
 - Your claim is worthless here.  Trade your lives if you must.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear the call.  Let us stop this war.&lt;br /&gt;
 - We will drown out the call with the screams of your dying.  Begone.&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loath to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
 - We will gladly do as you ask and strengthen our bonds of friendship.&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
is sought by &lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
TITLENAME&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: Move this category&lt;br /&gt;
: View good&lt;br /&gt;
: Move visible goods&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Gate&lt;br /&gt;
  Merchants from &lt;br /&gt;
text_viewer&lt;br /&gt;
You honor &lt;br /&gt;
 with the presentation of &lt;br /&gt;
Villains!  The seizure of &lt;br /&gt;
 will not go unanswered.&lt;br /&gt;
 is a great treasure.  We respect that this is no mere trade.&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
 has come!&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
Thank you for returning my treasure.&lt;br /&gt;
Thank you for returning my family's treasure.&lt;br /&gt;
Thank you for returning this treasure to &lt;br /&gt;
  It's not the original, but we can hope the writing was copied faithfully.&lt;br /&gt;
 has arrived.&lt;br /&gt;
?  How curious...&lt;br /&gt;
 diplomat from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
You are too kind.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
what do offer for them?&lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?  &lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Mark all goods for trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
Trade how many? (0-&lt;br /&gt;
Greetings.  The &lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
Making demands of &lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
 (You owe &lt;br /&gt;
(Select an item to demand)&lt;br /&gt;
What did you have in mind?&lt;br /&gt;
An honored visitor!  What would you like?&lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
How kind!  Thank you so much.&lt;br /&gt;
That seems fair.  You have yourself a deal.&lt;br /&gt;
I'm confused.  Did you want something?&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
: Mark for demand&lt;br /&gt;
: Demand    &lt;br /&gt;
: Trade     &lt;br /&gt;
: Give      &lt;br /&gt;
: Settle debt/offer currency&lt;br /&gt;
: Ask for/offer currency&lt;br /&gt;
: Show items&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
Cannot trade currency&lt;br /&gt;
How much debt will you settle? (0-&lt;br /&gt;
Ask for how much? (0-&lt;br /&gt;
Offer how much? (0-&lt;br /&gt;
I don't know very much about the outside world.  I wish I had more to tell you.&lt;br /&gt;
There is much to share...  (Information added to Civilizations/World Info)&lt;br /&gt;
The world is the same as ever.&lt;br /&gt;
caravan from &lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
The annual tribute from &lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
HELP&lt;br /&gt;
LINK&lt;br /&gt;
/LINK&lt;br /&gt;
/TITLE&lt;br /&gt;
GLOBAL&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
 has been elected &lt;br /&gt;
 has been re-elected.&lt;br /&gt;
 is a personal treasure, and I will not part with it.&lt;br /&gt;
 is a family heirloom, and I will not part with it.&lt;br /&gt;
 is a treasure of &lt;br /&gt;
, and we will not part with it.&lt;br /&gt;
You receive &lt;br /&gt;
 to conclude the transaction.&lt;br /&gt;
The residency petition of &lt;br /&gt;
 has been ignored.&lt;br /&gt;
The citizenship petition of &lt;br /&gt;
The temple petition by &lt;br /&gt;
The guildhall petition by &lt;br /&gt;
The guildhall agreement with &lt;br /&gt;
 has been satisfied.&lt;br /&gt;
The priesthood of &lt;br /&gt;
 is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.&lt;br /&gt;
The high priest of &lt;br /&gt;
 has been abandoned.&lt;br /&gt;
 guild, has been established.&lt;br /&gt;
 has been missing for a week.&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
Null&lt;br /&gt;
Guild:&lt;br /&gt;
No established guild&lt;br /&gt;
: Select&lt;br /&gt;
Worship &lt;br /&gt;
: Library&lt;br /&gt;
: Temple&lt;br /&gt;
: Location details&lt;br /&gt;
: Retire location&lt;br /&gt;
You have not designated any&lt;br /&gt;
locations.  Do it here.&lt;br /&gt;
Locations such as taverns,&lt;br /&gt;
temples and libraries can be&lt;br /&gt;
created from meeting area&lt;br /&gt;
zones, dining rooms and&lt;br /&gt;
bedrooms.&lt;br /&gt;
These larger associations of&lt;br /&gt;
rooms can attract visitors&lt;br /&gt;
from outside the fortress.&lt;br /&gt;
You can manage occupations&lt;br /&gt;
and more from Location&lt;br /&gt;
Details or the main location&lt;br /&gt;
list.&lt;br /&gt;
Site not found&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Dense &lt;br /&gt;
Sparse &lt;br /&gt;
Grass&lt;br /&gt;
Dry &lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead &lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Track (N)&lt;br /&gt;
Ice Track (N)&lt;br /&gt;
 Track (S)&lt;br /&gt;
Ice Track (S)&lt;br /&gt;
 Track (E)&lt;br /&gt;
Ice Track (E)&lt;br /&gt;
 Track (W)&lt;br /&gt;
Ice Track (W)&lt;br /&gt;
 Track (NS)&lt;br /&gt;
Ice Track (NS)&lt;br /&gt;
 Track (NE)&lt;br /&gt;
Ice Track (NE)&lt;br /&gt;
 Track (NW)&lt;br /&gt;
Ice Track (NW)&lt;br /&gt;
 Track (SE)&lt;br /&gt;
Ice Track (SE)&lt;br /&gt;
 Track (SW)&lt;br /&gt;
Ice Track (SW)&lt;br /&gt;
 Track (EW)&lt;br /&gt;
Ice Track (EW)&lt;br /&gt;
 Track (NSE)&lt;br /&gt;
Ice Track (NSE)&lt;br /&gt;
 Track (NSW)&lt;br /&gt;
Ice Track (NSW)&lt;br /&gt;
 Track (NEW)&lt;br /&gt;
Ice Track (NEW)&lt;br /&gt;
 Track (SEW)&lt;br /&gt;
Ice Track (SEW)&lt;br /&gt;
 Track (NSEW)&lt;br /&gt;
Ice Track (NSEW)&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
Unusable &lt;br /&gt;
Murky Pool Slope&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
Underworld Gate&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
 Upward Track (N)&lt;br /&gt;
Ice Upward Track (N)&lt;br /&gt;
 Upward Track (S)&lt;br /&gt;
Ice Upward Track (S)&lt;br /&gt;
 Upward Track (E)&lt;br /&gt;
Ice Upward Track (E)&lt;br /&gt;
 Upward Track (W)&lt;br /&gt;
Ice Upward Track (W)&lt;br /&gt;
 Upward Track (NS)&lt;br /&gt;
Ice Upward Track (NS)&lt;br /&gt;
 Upward Track (NE)&lt;br /&gt;
Ice Upward Track (NE)&lt;br /&gt;
 Upward Track (NW)&lt;br /&gt;
Ice Upward Track (NW)&lt;br /&gt;
 Upward Track (SE)&lt;br /&gt;
Ice Upward Track (SE)&lt;br /&gt;
 Upward Track (SW)&lt;br /&gt;
Ice Upward Track (SW)&lt;br /&gt;
 Upward Track (EW)&lt;br /&gt;
Ice Upward Track (EW)&lt;br /&gt;
 Upward Track (NSE)&lt;br /&gt;
Ice Upward Track (NSE)&lt;br /&gt;
 Upward Track (NSW)&lt;br /&gt;
Ice Upward Track (NSW)&lt;br /&gt;
 Upward Track (NEW)&lt;br /&gt;
Ice Upward Track (NEW)&lt;br /&gt;
 Upward Track (SEW)&lt;br /&gt;
Ice Upward Track (SEW)&lt;br /&gt;
 Upward Track (NSEW)&lt;br /&gt;
Ice Upward Track (NSEW)&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Track (N)&lt;br /&gt;
Ice Downward Track (N)&lt;br /&gt;
 Downward Track (S)&lt;br /&gt;
Ice Downward Track (S)&lt;br /&gt;
 Downward Track (E)&lt;br /&gt;
Ice Downward Track (E)&lt;br /&gt;
 Downward Track (W)&lt;br /&gt;
Ice Downward Track (W)&lt;br /&gt;
 Downward Track (NS)&lt;br /&gt;
Ice Downward Track (NS)&lt;br /&gt;
 Downward Track (NE)&lt;br /&gt;
Ice Downward Track (NE)&lt;br /&gt;
 Downward Track (NW)&lt;br /&gt;
Ice Downward Track (NW)&lt;br /&gt;
 Downward Track (SE)&lt;br /&gt;
Ice Downward Track (SE)&lt;br /&gt;
 Downward Track (SW)&lt;br /&gt;
Ice Downward Track (SW)&lt;br /&gt;
 Downward Track (EW)&lt;br /&gt;
Ice Downward Track (EW)&lt;br /&gt;
 Downward Track (NSE)&lt;br /&gt;
Ice Downward Track (NSE)&lt;br /&gt;
 Downward Track (NSW)&lt;br /&gt;
Ice Downward Track (NSW)&lt;br /&gt;
 Downward Track (NEW)&lt;br /&gt;
Ice Downward Track (NEW)&lt;br /&gt;
 Downward Track (SEW)&lt;br /&gt;
Ice Downward Track (SEW)&lt;br /&gt;
 Downward Track (NSEW)&lt;br /&gt;
Ice Downward Track (NSEW)&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
: Remove Building&lt;br /&gt;
Task is underway.&lt;br /&gt;
Details cannot be&lt;br /&gt;
changed now.&lt;br /&gt;
Specify type&lt;br /&gt;
Specify &lt;br /&gt;
wood&lt;br /&gt;
plant&lt;br /&gt;
soap&lt;br /&gt;
horn&lt;br /&gt;
Specify image&lt;br /&gt;
Specify size&lt;br /&gt;
: Set details&lt;br /&gt;
Setting type&lt;br /&gt;
Image&lt;br /&gt;
Bands&lt;br /&gt;
Covered&lt;br /&gt;
Hanging rings&lt;br /&gt;
: Set type&lt;br /&gt;
Setting material&lt;br /&gt;
: Set material&lt;br /&gt;
For &lt;br /&gt;
: Set creature&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
Forbidden&lt;br /&gt;
Give name&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
cut gems&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
 Assigned Workers&lt;br /&gt;
1 Assigned Worker&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Cloth (Wool/Hair Yarn)&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Tame&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
Needs to be powered&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Recenter on lever&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Link up Track Stop&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel task&lt;br /&gt;
: Promote task&lt;br /&gt;
: Remove High Priority&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop profile&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Assign Location&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
: Train&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
This is a memorial to&lt;br /&gt;
: Set new displayed items&lt;br /&gt;
On display here:&lt;br /&gt;
: Stop display&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Museum&lt;br /&gt;
: Make Memorial Hall&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
: Install colony when ready&lt;br /&gt;
   * Requires wild colony or&lt;br /&gt;
   * Existing hive&lt;br /&gt;
: Do not install colony&lt;br /&gt;
: Gather any products&lt;br /&gt;
   * Destroys colony&lt;br /&gt;
   * Requires a jug&lt;br /&gt;
: Do not gather products&lt;br /&gt;
   * Saves colony for split&lt;br /&gt;
Outdoor access&lt;br /&gt;
No outdoor access&lt;br /&gt;
Ready to be split&lt;br /&gt;
Not ready to be split&lt;br /&gt;
Too many hives&lt;br /&gt;
* No output&lt;br /&gt;
* Output restricted&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
Left&lt;br /&gt;
Right&lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
place of&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the workshop&lt;br /&gt;
or pile you want to give to.&lt;br /&gt;
: Select Pile/Workshop&lt;br /&gt;
or pile you want to take from.&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Max Wheelbarrow - &lt;br /&gt;
: Will Take From Links Only&lt;br /&gt;
: Will Take From Anywhere&lt;br /&gt;
: Take From A Pile/Workshop&lt;br /&gt;
: Give To A Pile/Workshop&lt;br /&gt;
: Delete Selected&lt;br /&gt;
Give: &lt;br /&gt;
Take: &lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
Current Long-term Resident:&lt;br /&gt;
Available&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
Nest box claimed by&lt;br /&gt;
Nest box unclaimed&lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
: Trade&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
: Do task now!&lt;br /&gt;
Profile requires manager&lt;br /&gt;
This is the resting&lt;br /&gt;
: Claim&lt;br /&gt;
: Forbid&lt;br /&gt;
: View&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Give order&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Orders&lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Pause&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
Go to &lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
You have no vehicles.&lt;br /&gt;
Push&lt;br /&gt;
Ride&lt;br /&gt;
immediately&lt;br /&gt;
in 1 day&lt;br /&gt;
 days&lt;br /&gt;
always (at least 0%)&lt;br /&gt;
when empty&lt;br /&gt;
at most&lt;br /&gt;
 25%&lt;br /&gt;
 50%&lt;br /&gt;
 75%&lt;br /&gt;
when full&lt;br /&gt;
always (at most 100%)&lt;br /&gt;
desired items&lt;br /&gt;
any items&lt;br /&gt;
Give to/Take from&lt;br /&gt;
Give to&lt;br /&gt;
Take from&lt;br /&gt;
(Select)&lt;br /&gt;
(Select Stockpile)&lt;br /&gt;
(Obsolete Stockpile)&lt;br /&gt;
Stop &lt;br /&gt;
! Set dir/connect track&lt;br /&gt;
You have no routes.&lt;br /&gt;
: Assign Vehicle&lt;br /&gt;
: Set desired/kept items&lt;br /&gt;
: Set kept items&lt;br /&gt;
: Set desired items&lt;br /&gt;
: New depart condition&lt;br /&gt;
: New stockpile link&lt;br /&gt;
: Remove condition/link&lt;br /&gt;
: Select stockpile&lt;br /&gt;
: Toggle take/give&lt;br /&gt;
: Push/Ride/Guide&lt;br /&gt;
: Dir&lt;br /&gt;
: More/Less&lt;br /&gt;
: Desired/Total&lt;br /&gt;
: Change condition&lt;br /&gt;
: Advanced&lt;br /&gt;
: Timer&lt;br /&gt;
: Define stop&lt;br /&gt;
: New route&lt;br /&gt;
: New stop&lt;br /&gt;
: Remove route/stop&lt;br /&gt;
: Promote stop&lt;br /&gt;
: Nickname&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
Delete this burrow?&lt;br /&gt;
All citizen assignments&lt;br /&gt;
and alert information&lt;br /&gt;
associated to it will&lt;br /&gt;
be removed forever!&lt;br /&gt;
: Delete it&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Remove workshop limits&lt;br /&gt;
: Limit workshops to burrow&lt;br /&gt;
_ Years Old&lt;br /&gt;
 Year Old&lt;br /&gt;
 Years Old&lt;br /&gt;
a colony of &lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
Sea Foam&lt;br /&gt;
A Campfire&lt;br /&gt;
Track/Spoor&lt;br /&gt;
Salt water [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A small pile of &lt;br /&gt;
: Create creature&lt;br /&gt;
: Create tree&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
: Dismount&lt;br /&gt;
: Mount&lt;br /&gt;
: Select rider&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
: Follow&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Overcome by terror!&lt;br /&gt;
In emotional shock!&lt;br /&gt;
Overwhelmed by horror!&lt;br /&gt;
Experiencing mortal fear!&lt;br /&gt;
Beside &lt;br /&gt;
herself&lt;br /&gt;
himself&lt;br /&gt;
itself&lt;br /&gt;
 with grief!&lt;br /&gt;
Drowning in sadness!&lt;br /&gt;
Writhing in agony!&lt;br /&gt;
Anguished!&lt;br /&gt;
Lost in despair!&lt;br /&gt;
Completely dismayed!&lt;br /&gt;
Distressed!&lt;br /&gt;
Taken by a fright!&lt;br /&gt;
Wallowing in misery!&lt;br /&gt;
Truly mortified!&lt;br /&gt;
Shaken to the core!&lt;br /&gt;
In existential crisis!&lt;br /&gt;
Emotionally overloaded!&lt;br /&gt;
Pet of &lt;br /&gt;
Creator of &lt;br /&gt;
Warrior&lt;br /&gt;
Artist&lt;br /&gt;
Traveler&lt;br /&gt;
Instrument: &lt;br /&gt;
Poetry: &lt;br /&gt;
Music: &lt;br /&gt;
Dance: &lt;br /&gt;
 (V Rusty)&lt;br /&gt;
 (Rusty)&lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
: View Activity&lt;br /&gt;
Paralyzed&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Starving&lt;br /&gt;
Dehydrated&lt;br /&gt;
Harrowed&lt;br /&gt;
Haggard&lt;br /&gt;
Stressed&lt;br /&gt;
Focused!&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Ready for Gelding (Y)&lt;br /&gt;
: Ready for Gelding (N)&lt;br /&gt;
: Work Animals&lt;br /&gt;
: Occupation&lt;br /&gt;
: Send away&lt;br /&gt;
: Expel&lt;br /&gt;
Squad: &lt;br /&gt;
: Create squad&lt;br /&gt;
No uniform&lt;br /&gt;
: New squad&lt;br /&gt;
: Name squad&lt;br /&gt;
: Name selected squad&lt;br /&gt;
Replace &lt;br /&gt;
last member&lt;br /&gt;
Cannot remove&lt;br /&gt;
commander with&lt;br /&gt;
subordinates&lt;br /&gt;
Cannot expel:&lt;br /&gt;
Does the&lt;br /&gt;
expelling&lt;br /&gt;
Nobility&lt;br /&gt;
Holds elected&lt;br /&gt;
Spouse does&lt;br /&gt;
the expelling&lt;br /&gt;
Spouse is&lt;br /&gt;
not present&lt;br /&gt;
nobility&lt;br /&gt;
Child does&lt;br /&gt;
Child is&lt;br /&gt;
Expel&lt;br /&gt;
: Confirm location&lt;br /&gt;
Mercenary&lt;br /&gt;
Resident Performer&lt;br /&gt;
Resident Scholar&lt;br /&gt;
Has no occupation&lt;br /&gt;
Performer&lt;br /&gt;
Take occupation&lt;br /&gt;
: Add / Remove&lt;br /&gt;
No labors available.&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
 war beast&lt;br /&gt;
 assigned&lt;br /&gt;
 hunting beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
: View Category&lt;br /&gt;
: Toggle Cat&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
Kennels&lt;br /&gt;
Loom&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Fishery&lt;br /&gt;
Leather Works&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Magma Forge&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Workshop&lt;br /&gt;
Nest Box&lt;br /&gt;
Zone&lt;br /&gt;
Kiln&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Catapult&lt;br /&gt;
Door&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Rollers &lt;br /&gt;
(N-&amp;gt;S)&lt;br /&gt;
(E-&amp;gt;W)&lt;br /&gt;
(S-&amp;gt;N)&lt;br /&gt;
(W-&amp;gt;E)&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Water Wheel&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Cage&lt;br /&gt;
Chair or Throne&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Weight from &lt;br /&gt;
: Track does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min &lt;br /&gt;
: Max &lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Friction: &lt;br /&gt;
Lowest&lt;br /&gt;
Medium&lt;br /&gt;
Highest&lt;br /&gt;
: Change Friction&lt;br /&gt;
Dump on arrival: &lt;br /&gt;
North&lt;br /&gt;
East&lt;br /&gt;
: Activate/change direction&lt;br /&gt;
: Change Speed&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
: Gather Vermin Remains&lt;br /&gt;
: Ignore Vermin Remains&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Hair/Wool&lt;br /&gt;
 Save Hair/Wool&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superseded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
Unit&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
: Mine&lt;br /&gt;
: Channel&lt;br /&gt;
: Up Stair&lt;br /&gt;
: Down Stair&lt;br /&gt;
: U/D Stair&lt;br /&gt;
: Up Ramp&lt;br /&gt;
: Remove Up Stairs/Ramps&lt;br /&gt;
: Chop Down Trees&lt;br /&gt;
: Gather Plants&lt;br /&gt;
: Smooth Stone&lt;br /&gt;
: Engrave Stone&lt;br /&gt;
: Carve Fortifications&lt;br /&gt;
: Carve Track&lt;br /&gt;
: Toggle Engravings&lt;br /&gt;
: Toggle Standard/Marking&lt;br /&gt;
: Remove Construction&lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Set Building/Item Properties&lt;br /&gt;
: Set Traffic Areas&lt;br /&gt;
: Set Priority&lt;br /&gt;
Marker Only&lt;br /&gt;
Designating All&lt;br /&gt;
Automining Ore/Gems&lt;br /&gt;
Designating Ore/Gems&lt;br /&gt;
Designating Gems&lt;br /&gt;
: Designate&lt;br /&gt;
 will:&lt;br /&gt;
: Pick fruit from trees&lt;br /&gt;
: Ignore fruit on trees&lt;br /&gt;
: Pick berries/pull tubers&lt;br /&gt;
: Ignore shrubs&lt;br /&gt;
: Gather fallen fruit&lt;br /&gt;
: Ignore fallen fruit&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Gather/Pick Fruit (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pen/Pasture (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand (&lt;br /&gt;
Clay (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Animal Training (&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Gather/Pick Fruit (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pen/Pasture (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand (&lt;br /&gt;
: Clay (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Animal Training (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Gather Information&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Set Pen/Pasture Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture&lt;br /&gt;
: Coins&lt;br /&gt;
: Corpses&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Sheets&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Armor&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Conflict Level&lt;br /&gt;
Brawl&lt;br /&gt;
Non-lethal&lt;br /&gt;
No Quarter&lt;br /&gt;
: Morale/Fear &lt;br /&gt;
: Set Weather/Temp/Time&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: Civilizations/World Info&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Make Burrows&lt;br /&gt;
: Hauling&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Locations and Occupations&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Look&lt;br /&gt;
: Depot Access&lt;br /&gt;
Set the weather, temperature and time.&lt;br /&gt;
No cumulus clouds&lt;br /&gt;
Scattered cumulus&lt;br /&gt;
Many cumulus (rain)&lt;br /&gt;
Cumulonimbus (rain)&lt;br /&gt;
Cirrus&lt;br /&gt;
No stratus&lt;br /&gt;
Altostratus&lt;br /&gt;
Stratus (rain)&lt;br /&gt;
Nimbostratus (rain)&lt;br /&gt;
No fog&lt;br /&gt;
Thin mist&lt;br /&gt;
Thick fog&lt;br /&gt;
Scorching&lt;br /&gt;
Cool&lt;br /&gt;
Below freezing&lt;br /&gt;
Deathly cold&lt;br /&gt;
Absolute zero&lt;br /&gt;
Dawn&lt;br /&gt;
Morning&lt;br /&gt;
Late morning&lt;br /&gt;
Noon&lt;br /&gt;
Early afternoon&lt;br /&gt;
Late afternoon&lt;br /&gt;
Early evening&lt;br /&gt;
Evening&lt;br /&gt;
Dusk&lt;br /&gt;
Night&lt;br /&gt;
Midnight&lt;br /&gt;
Late night&lt;br /&gt;
Early morning&lt;br /&gt;
: Snow everywhere&lt;br /&gt;
: Mud everywhere&lt;br /&gt;
: Clear spatter&lt;br /&gt;
: Set&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Place tree&lt;br /&gt;
This animal can't work.&lt;br /&gt;
Final confirmation&lt;br /&gt;
Has occupation&lt;br /&gt;
Here we have &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 animated&lt;br /&gt;
 ghostly&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sweat-drenched &lt;br /&gt;
tear-stained &lt;br /&gt;
spit-covered &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
gooey&lt;br /&gt;
slimy&lt;br /&gt;
sweat&lt;br /&gt;
sweat-drenched&lt;br /&gt;
tears&lt;br /&gt;
tear-stained&lt;br /&gt;
spit&lt;br /&gt;
spit-covered&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
 skip&lt;br /&gt;
 across the &lt;br /&gt;
 slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
 flight path!&lt;br /&gt;
 skips&lt;br /&gt;
 slams&lt;br /&gt;
blows&lt;br /&gt;
 away from the &lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
GET_ITEM_DATA_FROM_REAGENT&lt;br /&gt;
, Crafts&lt;br /&gt;
, Edge&lt;br /&gt;
, Paste&lt;br /&gt;
, Pressed&lt;br /&gt;
hanging&lt;br /&gt;
art to&lt;br /&gt;
cover to&lt;br /&gt;
rings to&lt;br /&gt;
bands to&lt;br /&gt;
spikes to&lt;br /&gt;
specific improvement to&lt;br /&gt;
thread to&lt;br /&gt;
cloth to&lt;br /&gt;
sewn image to&lt;br /&gt;
pages to&lt;br /&gt;
illustration to&lt;br /&gt;
attached&lt;br /&gt;
writing on&lt;br /&gt;
image set to&lt;br /&gt;
reaction_layer&lt;br /&gt;
[OBJECT:REACTION]&lt;br /&gt;
[REACTION:&lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
GLASS&lt;br /&gt;
TANNER&lt;br /&gt;
KITCHEN&lt;br /&gt;
STILL&lt;br /&gt;
MASON&lt;br /&gt;
ASHERY&lt;br /&gt;
SIEGE&lt;br /&gt;
CLOTHES&lt;br /&gt;
: Unrecognized Building Token: &lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
ADVENTURE_MODE_ENABLED&lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
POTASHABLE&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_YARN_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_STRAND_TISSUE&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
CAN_USE_HOSPITAL_RESERVED&lt;br /&gt;
CAN_USE_LOCATION_RESERVED&lt;br /&gt;
NO_EDGE_ALLOWED&lt;br /&gt;
HAS_EDGE&lt;br /&gt;
ON_GROUND&lt;br /&gt;
NOT_ENGRAVED&lt;br /&gt;
NOT_IMPROVED&lt;br /&gt;
HAS_WRITING_IMPROVEMENT&lt;br /&gt;
DOES_NOT_ABSORB&lt;br /&gt;
FOOD_STORAGE_CONTAINER&lt;br /&gt;
HARD_ITEM_MATERIAL&lt;br /&gt;
NOT_PRESSED&lt;br /&gt;
METAL_ITEM_MATERIAL&lt;br /&gt;
IS_SAND_MATERIAL&lt;br /&gt;
METAL_ORE&lt;br /&gt;
HAS_TOOL_USE&lt;br /&gt;
SKILL_ROLL_RANGE&lt;br /&gt;
SKILL_IP&lt;br /&gt;
ATTRIBUTE_IP&lt;br /&gt;
CATEGORY_NAME&lt;br /&gt;
CATEGORY_DESCRIPTION&lt;br /&gt;
CATEGORY_PARENT&lt;br /&gt;
CATEGORY_KEY&lt;br /&gt;
USE_TOOL&lt;br /&gt;
USE_INSTRUMENT&lt;br /&gt;
MAX_MULTIPLIER&lt;br /&gt;
REAGENT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
ANY_RAW_MATERIAL&lt;br /&gt;
ANY_CRAFT&lt;br /&gt;
PRODUCT&lt;br /&gt;
CRAFTS&lt;br /&gt;
IMPROVEMENT&lt;br /&gt;
PRODUCT_TOKEN&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
DOES_NOT_DETERMINE_PRODUCT_AMOUNT&lt;br /&gt;
FORCE_EDGE&lt;br /&gt;
PRODUCT_PASTE&lt;br /&gt;
PRODUCT_PRESSED&lt;br /&gt;
TRANSFER_ARTIFACT_STATUS&lt;br /&gt;
Unrecognized Reaction Token: &lt;br /&gt;
CONTAINS&lt;br /&gt;
NOT_WEB&lt;br /&gt;
 as a dance form&lt;br /&gt;
 as a musical form&lt;br /&gt;
 as a poetic form&lt;br /&gt;
the fiery bowels of the earth&lt;br /&gt;
counting house&lt;br /&gt;
keep&lt;br /&gt;
library&lt;br /&gt;
tavern&lt;br /&gt;
spire&lt;br /&gt;
market&lt;br /&gt;
dungeon&lt;br /&gt;
sewers&lt;br /&gt;
catacombs&lt;br /&gt;
animated &lt;br /&gt;
 corpse&lt;br /&gt;
a population of &lt;br /&gt;
 corpses&lt;br /&gt;
 language&lt;br /&gt;
the worthlessness&lt;br /&gt;
the value&lt;br /&gt;
nuances&lt;br /&gt;
leisure time&lt;br /&gt;
an unnamed group&lt;br /&gt;
force&lt;br /&gt;
formal reasoning&lt;br /&gt;
deductive reasoning&lt;br /&gt;
syllogistic logic&lt;br /&gt;
hypothetical syllogisms&lt;br /&gt;
propositional logic&lt;br /&gt;
dialectic reasoning&lt;br /&gt;
analogical inference&lt;br /&gt;
medical ethics&lt;br /&gt;
individual happiness&lt;br /&gt;
ethics and the state&lt;br /&gt;
perception&lt;br /&gt;
justification&lt;br /&gt;
belief&lt;br /&gt;
existence&lt;br /&gt;
time&lt;br /&gt;
mind and body&lt;br /&gt;
objects and properties&lt;br /&gt;
wholes and parts&lt;br /&gt;
events&lt;br /&gt;
processes&lt;br /&gt;
causation&lt;br /&gt;
military ethics&lt;br /&gt;
interpersonal ethics&lt;br /&gt;
education&lt;br /&gt;
grammar&lt;br /&gt;
etymology&lt;br /&gt;
diplomacy&lt;br /&gt;
economic policy&lt;br /&gt;
social welfare&lt;br /&gt;
inductive reasoning&lt;br /&gt;
direct inference&lt;br /&gt;
dictionaries&lt;br /&gt;
proof by contradiction&lt;br /&gt;
nothingness&lt;br /&gt;
negative quantities&lt;br /&gt;
very large numbers&lt;br /&gt;
positional notation&lt;br /&gt;
geometric objects&lt;br /&gt;
exhaustion&lt;br /&gt;
congruent triangles&lt;br /&gt;
right triangles&lt;br /&gt;
isosceles triangles&lt;br /&gt;
inscribed triangles&lt;br /&gt;
incommensurable ratios&lt;br /&gt;
axiomatic reasoning&lt;br /&gt;
prime divisors&lt;br /&gt;
common divisors&lt;br /&gt;
pyramids&lt;br /&gt;
cones&lt;br /&gt;
spheres&lt;br /&gt;
circles&lt;br /&gt;
division&lt;br /&gt;
chord lengths&lt;br /&gt;
triangles&lt;br /&gt;
conic sections&lt;br /&gt;
remainders&lt;br /&gt;
parabolas&lt;br /&gt;
prime numbers&lt;br /&gt;
diagonals&lt;br /&gt;
large sums&lt;br /&gt;
systems of equations&lt;br /&gt;
equations&lt;br /&gt;
quadratic equations&lt;br /&gt;
notation&lt;br /&gt;
triangle and circles&lt;br /&gt;
powers&lt;br /&gt;
the harmonic series&lt;br /&gt;
chords&lt;br /&gt;
source reliability&lt;br /&gt;
systemic bias&lt;br /&gt;
state bias&lt;br /&gt;
personal interviews&lt;br /&gt;
historical causation&lt;br /&gt;
cycles&lt;br /&gt;
community bonds&lt;br /&gt;
community conflict&lt;br /&gt;
biographical dictionaries&lt;br /&gt;
autobiographical adventures&lt;br /&gt;
the encyclopedia&lt;br /&gt;
cultural history&lt;br /&gt;
cultural differences&lt;br /&gt;
archaeology&lt;br /&gt;
technological evolution&lt;br /&gt;
moon phases&lt;br /&gt;
the moon and seasons&lt;br /&gt;
the moon's path&lt;br /&gt;
the moon and tides&lt;br /&gt;
tidal height&lt;br /&gt;
the sun and seasons&lt;br /&gt;
lunar and solar years&lt;br /&gt;
daylight and seasons&lt;br /&gt;
the sun&lt;br /&gt;
eclipses&lt;br /&gt;
star charts&lt;br /&gt;
star catalogues&lt;br /&gt;
the color of stars&lt;br /&gt;
the brightness of stars&lt;br /&gt;
the shape of the world&lt;br /&gt;
equinoxes&lt;br /&gt;
empirical observation&lt;br /&gt;
astronomical models&lt;br /&gt;
dissection&lt;br /&gt;
anatomy&lt;br /&gt;
comparative anatomy&lt;br /&gt;
physical features&lt;br /&gt;
migratory patterns&lt;br /&gt;
reproductive behavior&lt;br /&gt;
foraging behavior&lt;br /&gt;
dietary relationships&lt;br /&gt;
social behavior&lt;br /&gt;
diseases&lt;br /&gt;
climatic adaptation&lt;br /&gt;
embriological development&lt;br /&gt;
the struggle for survival&lt;br /&gt;
combustible materials&lt;br /&gt;
ores&lt;br /&gt;
alloys&lt;br /&gt;
hardness&lt;br /&gt;
elemental materials&lt;br /&gt;
adhesives&lt;br /&gt;
the blast furnace&lt;br /&gt;
the alembic&lt;br /&gt;
liquid extraction&lt;br /&gt;
distillation&lt;br /&gt;
evaporation&lt;br /&gt;
alkali and acids&lt;br /&gt;
systematic experiments&lt;br /&gt;
the flask&lt;br /&gt;
the beaker&lt;br /&gt;
the vial&lt;br /&gt;
the funnel&lt;br /&gt;
the crucible&lt;br /&gt;
spirit of niter&lt;br /&gt;
oil of vitriol&lt;br /&gt;
aqua regia&lt;br /&gt;
the ampoule&lt;br /&gt;
the retort&lt;br /&gt;
laboratory ovens&lt;br /&gt;
surveying&lt;br /&gt;
the surveying staff&lt;br /&gt;
cartography&lt;br /&gt;
triangulation&lt;br /&gt;
cartographical surveying&lt;br /&gt;
land surveying&lt;br /&gt;
military surveying&lt;br /&gt;
surveying for engineering&lt;br /&gt;
geological cartography&lt;br /&gt;
map grids&lt;br /&gt;
distance scales&lt;br /&gt;
height measurements&lt;br /&gt;
economic data&lt;br /&gt;
economic cartography&lt;br /&gt;
the atlas&lt;br /&gt;
delta formation&lt;br /&gt;
wind patterns&lt;br /&gt;
rainfall&lt;br /&gt;
the water cycle&lt;br /&gt;
climate zones&lt;br /&gt;
map accuracy&lt;br /&gt;
map projections&lt;br /&gt;
disease and fouled water&lt;br /&gt;
physical examination&lt;br /&gt;
autopsy&lt;br /&gt;
prognosis&lt;br /&gt;
herbal remedies&lt;br /&gt;
animal remedies&lt;br /&gt;
mineral remedies&lt;br /&gt;
bandages&lt;br /&gt;
disease classification&lt;br /&gt;
toxicology&lt;br /&gt;
acute and chronic conditions&lt;br /&gt;
endemic disease&lt;br /&gt;
epidemic disease&lt;br /&gt;
exacerbation&lt;br /&gt;
paroxysm&lt;br /&gt;
relapse&lt;br /&gt;
convalescence&lt;br /&gt;
traumatic injuries&lt;br /&gt;
fracture treatment&lt;br /&gt;
fracture classification&lt;br /&gt;
the traction bench&lt;br /&gt;
fracture immobilization&lt;br /&gt;
the orthopedic cast&lt;br /&gt;
excision&lt;br /&gt;
incision&lt;br /&gt;
hernia surgery&lt;br /&gt;
tracheotomy surgery&lt;br /&gt;
lithotomy surgery&lt;br /&gt;
scraping&lt;br /&gt;
draining&lt;br /&gt;
probing&lt;br /&gt;
suturing&lt;br /&gt;
ligature&lt;br /&gt;
surgical models&lt;br /&gt;
mud bags as surgical models&lt;br /&gt;
plants as surgical models&lt;br /&gt;
animals as surgical models&lt;br /&gt;
specialized surgical instruments&lt;br /&gt;
forceps&lt;br /&gt;
the scalpel&lt;br /&gt;
surgical scissors&lt;br /&gt;
surgical needles&lt;br /&gt;
cataract surgery&lt;br /&gt;
cauterization&lt;br /&gt;
anesthesia&lt;br /&gt;
pulmonary medicine&lt;br /&gt;
anatomical studies&lt;br /&gt;
bodily fluids&lt;br /&gt;
eye anatomy&lt;br /&gt;
nerves&lt;br /&gt;
the nervous system&lt;br /&gt;
reaction time&lt;br /&gt;
blood vessels&lt;br /&gt;
pulmonary circulation&lt;br /&gt;
the voice&lt;br /&gt;
muscles&lt;br /&gt;
mental illnesses&lt;br /&gt;
hospitals&lt;br /&gt;
hospital staff&lt;br /&gt;
hospital wards&lt;br /&gt;
hospital laboratories&lt;br /&gt;
medical schools&lt;br /&gt;
asylums&lt;br /&gt;
shadow clocks&lt;br /&gt;
water clocks&lt;br /&gt;
conical water clocks&lt;br /&gt;
water clock reservoirs&lt;br /&gt;
the astrarium&lt;br /&gt;
the hourglass&lt;br /&gt;
mechanical clocks&lt;br /&gt;
the pulley&lt;br /&gt;
the screw&lt;br /&gt;
the wheel-and-axle&lt;br /&gt;
the windlass&lt;br /&gt;
the wedge&lt;br /&gt;
the lever&lt;br /&gt;
the straight-beam balance&lt;br /&gt;
gears&lt;br /&gt;
the warded lock&lt;br /&gt;
the tumbler lock&lt;br /&gt;
the padlock&lt;br /&gt;
the camshaft&lt;br /&gt;
the crankshaft&lt;br /&gt;
the water-powered sawmill&lt;br /&gt;
the chariot odometer&lt;br /&gt;
chain drives&lt;br /&gt;
the mechanical compass&lt;br /&gt;
the differential gear&lt;br /&gt;
combination locks&lt;br /&gt;
the verge escapement&lt;br /&gt;
the balance wheel&lt;br /&gt;
the siphon&lt;br /&gt;
valves&lt;br /&gt;
the force pump&lt;br /&gt;
the crystal lens&lt;br /&gt;
water-filled spheres&lt;br /&gt;
the glass lens&lt;br /&gt;
the camera obscura&lt;br /&gt;
the parabolic mirror&lt;br /&gt;
light and color&lt;br /&gt;
rainbows&lt;br /&gt;
refraction&lt;br /&gt;
models and templates&lt;br /&gt;
lamination&lt;br /&gt;
the dioptra&lt;br /&gt;
the astrolabe&lt;br /&gt;
the armillary sphere&lt;br /&gt;
the spherical astrolabe&lt;br /&gt;
mural instruments&lt;br /&gt;
the orrery&lt;br /&gt;
the water-powered trip hammer&lt;br /&gt;
double-acting piston bellows&lt;br /&gt;
water displacement&lt;br /&gt;
atmospheric refraction&lt;br /&gt;
the height of the atmosphere&lt;br /&gt;
the piston&lt;br /&gt;
the crank&lt;br /&gt;
the bellows&lt;br /&gt;
the water-powered piston bellows&lt;br /&gt;
the water wheel&lt;br /&gt;
the trip hammer&lt;br /&gt;
philosophy:logic:formal reasoning&lt;br /&gt;
philosophy:logic:deductive reasoning&lt;br /&gt;
philosophy:logic:syllogistic logic&lt;br /&gt;
philosophy:logic:hypothetical syllogisms&lt;br /&gt;
philosophy:logic:propositional logic&lt;br /&gt;
philosophy:logic:dialectic reasoning&lt;br /&gt;
philosophy:logic:analogical inference&lt;br /&gt;
philosophy:ethics:applied medical&lt;br /&gt;
philosophy:ethics:individual value&lt;br /&gt;
philosophy:ethics:state consequentialism&lt;br /&gt;
philosophy:epistemology:truth&lt;br /&gt;
philosophy:epistemology:perception&lt;br /&gt;
philosophy:epistemology:justification&lt;br /&gt;
philosophy:epistemology:belief&lt;br /&gt;
philosophy:metaphysics:existence&lt;br /&gt;
philosophy:metaphysics:time&lt;br /&gt;
philosophy:metaphysics:mind body&lt;br /&gt;
philosophy:metaphysics:objects and properties&lt;br /&gt;
philosophy:metaphysics:wholes and parts&lt;br /&gt;
philosophy:metaphysics:events&lt;br /&gt;
philosophy:metaphysics:processes&lt;br /&gt;
philosophy:metaphysics:causation&lt;br /&gt;
philosophy:ethics:applied military&lt;br /&gt;
philosophy:ethics:applied interpersonal conduct&lt;br /&gt;
philosophy:specialized:law&lt;br /&gt;
philosophy:specialized:education&lt;br /&gt;
philosophy:specialized:language grammar&lt;br /&gt;
philosophy:specialized:language etymology&lt;br /&gt;
philosophy:specialized:politics diplomacy&lt;br /&gt;
philosophy:specialized:politics government forms&lt;br /&gt;
philosophy:specialized:politics economic policy&lt;br /&gt;
philosophy:specialized:politics social welfare&lt;br /&gt;
philosophy:logic:inductive reasoning&lt;br /&gt;
philosophy:logic:direct inference&lt;br /&gt;
philosophy:aesthetics:nature of beauty&lt;br /&gt;
philosophy:aesthetics:value of art&lt;br /&gt;
philosophy:specialized:language dictionary&lt;br /&gt;
mathematics:method:proof by contradiction&lt;br /&gt;
mathematics:notation:zero&lt;br /&gt;
mathematics:notation:negative numbers&lt;br /&gt;
mathematics:notation:large numbers&lt;br /&gt;
mathematics:notation:positional&lt;br /&gt;
mathematics:geometry:basic objects&lt;br /&gt;
mathematics:method:exhaustion&lt;br /&gt;
mathematics:geometry:similar and congruent triangles&lt;br /&gt;
mathematics:geometry:geometric mean theorem&lt;br /&gt;
mathematics:geometry:isosceles base angles equal&lt;br /&gt;
mathematics:geometry:inscribed triangle on diameter is right&lt;br /&gt;
mathematics:geometry:pythagorean theorem&lt;br /&gt;
mathematics:geometry:pythagorean triples small&lt;br /&gt;
mathematics:geometry:pythagorean triples 3 digit&lt;br /&gt;
mathematics:geometry:pythagorean triples 4 digit&lt;br /&gt;
mathematics:geometry:existence of incommensurable ratios&lt;br /&gt;
mathematics:method:axiomatic reasoning&lt;br /&gt;
mathematics:numbers:unique prime factorization&lt;br /&gt;
mathematics:numbers:algorithm for computing gcd&lt;br /&gt;
mathematics:geometry:volume of pyramid&lt;br /&gt;
mathematics:geometry:volume of cone&lt;br /&gt;
mathematics:geometry:volume of sphere&lt;br /&gt;
mathematics:geometry:pi to 4 digits&lt;br /&gt;
mathematics:numbers:division algorithm&lt;br /&gt;
mathematics:geometry:table of chord values&lt;br /&gt;
mathematics:geometry:area of triangle from side lengths&lt;br /&gt;
mathematics:geometry:area of circle&lt;br /&gt;
mathematics:geometry:pi to 6 digits&lt;br /&gt;
mathematics:geometry:definitions and basic properties of conic sections&lt;br /&gt;
mathematics:numbers:chinese remainder algorithm&lt;br /&gt;
mathematics:geometry:area enclosed by line and parabola&lt;br /&gt;
mathematics:numbers:sieve algorithm for primes&lt;br /&gt;
mathematics:numbers:root 2 to 5 digits&lt;br /&gt;
mathematics:numbers:infinite primes&lt;br /&gt;
mathematics:numbers:root 2 irrational&lt;br /&gt;
mathematics:geometry:surface area of sphere&lt;br /&gt;
mathematics:algebra:finite summation formulas&lt;br /&gt;
mathematics:algebra:solving linear systems&lt;br /&gt;
mathematics:algebra:balancing and completion&lt;br /&gt;
mathematics:algebra:quadratic by completing square&lt;br /&gt;
mathematics:algebra:quadratic formula&lt;br /&gt;
mathematics:notation:syncopated algebra&lt;br /&gt;
mathematics:geometry:law of sines&lt;br /&gt;
mathematics:geometry:angle sum difference trig identities&lt;br /&gt;
mathematics:algebra:pascal's triangle&lt;br /&gt;
mathematics:algebra:solving higher order polynomials&lt;br /&gt;
mathematics:notation:early symbols for operations&lt;br /&gt;
mathematics:algebra:divergence of harmonic series&lt;br /&gt;
mathematics:geometry:properties of chords&lt;br /&gt;
history:sourcing:basic reliability&lt;br /&gt;
history:sourcing:role of systemic bias&lt;br /&gt;
history:sourcing:role of state bias and propaganda&lt;br /&gt;
history:sourcing:personal interviews&lt;br /&gt;
history:theory:historical causation&lt;br /&gt;
history:theory:historical cycles&lt;br /&gt;
history:theory:social cohesion&lt;br /&gt;
history:theory:social conflict&lt;br /&gt;
history:form:biography&lt;br /&gt;
history:form:comparative biography&lt;br /&gt;
history:form:biographical dictionaries&lt;br /&gt;
history:form:autobiographical adventure&lt;br /&gt;
history:form:genealogy&lt;br /&gt;
history:form:encyclopedia&lt;br /&gt;
history:form:cultural history&lt;br /&gt;
history:form:cultural comparison&lt;br /&gt;
history:sourcing:role of cultural differences&lt;br /&gt;
history:form:alternate history&lt;br /&gt;
history:sourcing:basic archaeology&lt;br /&gt;
history:form:treatise on tech evolution&lt;br /&gt;
astronomy:phases of the moon&lt;br /&gt;
astronomy:summer winter moon&lt;br /&gt;
astronomy:path of the moon&lt;br /&gt;
astronomy:tides and the moon&lt;br /&gt;
astronomy:height of tides vs moon and sun&lt;br /&gt;
astronomy:summer winter sun&lt;br /&gt;
astronomy:relationship between lunar solar year&lt;br /&gt;
astronomy:daylight variation with solar year&lt;br /&gt;
astronomy:geocentric model&lt;br /&gt;
astronomy:heliocentric model&lt;br /&gt;
astronomy:dates of lunar and solar eclipses&lt;br /&gt;
astronomy:star charts&lt;br /&gt;
astronomy:star catalogues 100&lt;br /&gt;
astronomy:star catalogues 1000&lt;br /&gt;
astronomy:star color classification&lt;br /&gt;
astronomy:star magnitude classification&lt;br /&gt;
astronomy:shape of the world&lt;br /&gt;
astronomy:precession of equinoxes&lt;br /&gt;
astronomy:method empirical observation&lt;br /&gt;
astronomy:method path models&lt;br /&gt;
naturalist:method:dissection&lt;br /&gt;
naturalist:observation:anatomy&lt;br /&gt;
naturalist:theory:comparative anatomy&lt;br /&gt;
naturalist:theory:classification by physical features&lt;br /&gt;
naturalist:observation:migration patterns&lt;br /&gt;
naturalist:observation:reproductive behavior&lt;br /&gt;
naturalist:observation:foraging behavior and diet&lt;br /&gt;
naturalist:theory:food chain&lt;br /&gt;
naturalist:observation:social behavior&lt;br /&gt;
naturalist:observation:diseases&lt;br /&gt;
naturalist:theory:climatic adaptation&lt;br /&gt;
naturalist:observation:embriological development&lt;br /&gt;
naturalist:theory:struggle for existence&lt;br /&gt;
chemistry:classification:combustibles&lt;br /&gt;
chemistry:classification:ores&lt;br /&gt;
chemistry:metallurgy:alloys&lt;br /&gt;
chemistry:classification:scratch test&lt;br /&gt;
chemistry:classification:elemental theory&lt;br /&gt;
chemistry:chemicals:adhesives&lt;br /&gt;
chemistry:laboratory:blast furnace&lt;br /&gt;
chemistry:laboratory:alembic&lt;br /&gt;
chemistry:laboratory:theory of liquid-liquid extraction&lt;br /&gt;
chemistry:laboratory:theory of distillation&lt;br /&gt;
chemistry:laboratory:theory of evaporation&lt;br /&gt;
chemistry:classification:alkali and acids&lt;br /&gt;
chemistry:laboratory:systematic experiments&lt;br /&gt;
chemistry:laboratory:glass flask&lt;br /&gt;
chemistry:laboratory:glass beaker&lt;br /&gt;
chemistry:laboratory:glass vial&lt;br /&gt;
chemistry:laboratory:glass funnel&lt;br /&gt;
chemistry:laboratory:crucible&lt;br /&gt;
chemistry:chemicals:nitric acid&lt;br /&gt;
chemistry:chemicals:sulfuric acid&lt;br /&gt;
chemistry:chemicals:aqua regia&lt;br /&gt;
chemistry:laboratory:glass ampoule&lt;br /&gt;
chemistry:laboratory:glass retort&lt;br /&gt;
chemistry:laboratory:lab ovens&lt;br /&gt;
geography:surveying:basic&lt;br /&gt;
geography:surveying:staff&lt;br /&gt;
geography:cartography:basic&lt;br /&gt;
geography:surveying:triangulation&lt;br /&gt;
geography:surveying:cartographical&lt;br /&gt;
geography:surveying:land&lt;br /&gt;
geography:surveying:military&lt;br /&gt;
geography:surveying:engineering&lt;br /&gt;
geography:cartography:geological&lt;br /&gt;
geography:cartography:grid system&lt;br /&gt;
geography:cartography:distance scale&lt;br /&gt;
geography:cartography:height measurements&lt;br /&gt;
geography:method:economic data collection&lt;br /&gt;
geography:cartography:economic&lt;br /&gt;
geography:form:atlas&lt;br /&gt;
geography:theory:delta formation&lt;br /&gt;
geography:theory:wind patterns&lt;br /&gt;
geography:theory:origin of rainfall from evap condense&lt;br /&gt;
geography:theory:water cycle&lt;br /&gt;
geography:theory:latitude climate zones&lt;br /&gt;
geography:cartography:accurate maps&lt;br /&gt;
geography:cartography:map projections&lt;br /&gt;
medicine:theory:disease and fouled water&lt;br /&gt;
medicine:method:physical examination&lt;br /&gt;
medicine:method:autopsy&lt;br /&gt;
medicine:theory:prognosis&lt;br /&gt;
medicine:tool:herbal remedies&lt;br /&gt;
medicine:tool:animal remedies&lt;br /&gt;
medicine:tool:mineral remedies&lt;br /&gt;
medicine:tool:bandages&lt;br /&gt;
medicine:theory:disease classification&lt;br /&gt;
medicine:theory:toxicology&lt;br /&gt;
medicine:theory:acute and chronic conditions&lt;br /&gt;
medicine:theory:endemic disease&lt;br /&gt;
medicine:theory:epidemic disease&lt;br /&gt;
medicine:theory:exacerbation&lt;br /&gt;
medicine:theory:paroxysm&lt;br /&gt;
medicine:theory:relapse&lt;br /&gt;
medicine:theory:convalescence&lt;br /&gt;
medicine:method:treatment of traumatic injuries&lt;br /&gt;
medicine:method:fracture treatment&lt;br /&gt;
medicine:theory:fracture classification&lt;br /&gt;
medicine:tool:traction bench&lt;br /&gt;
medicine:method:fracture immobilization&lt;br /&gt;
medicine:tool:orthopedic cast&lt;br /&gt;
medicine:method:surgery excision&lt;br /&gt;
medicine:method:surgery incision&lt;br /&gt;
medicine:method:hernia surgery&lt;br /&gt;
medicine:method:tracheotomy surgery&lt;br /&gt;
medicine:method:lithotomy surgery&lt;br /&gt;
medicine:method:surgery scraping&lt;br /&gt;
medicine:method:surgery draining&lt;br /&gt;
medicine:method:surgery probing&lt;br /&gt;
medicine:method:surgery suturing&lt;br /&gt;
medicine:method:surgery ligature&lt;br /&gt;
medicine:theory:surgical models&lt;br /&gt;
medicine:tool:mud bags as surgical models&lt;br /&gt;
medicine:tool:plants as surgical models&lt;br /&gt;
medicine:tool:animals as surgical models&lt;br /&gt;
medicine:theory:specialized surgical instruments&lt;br /&gt;
medicine:tool:forceps&lt;br /&gt;
medicine:tool:scalpel&lt;br /&gt;
medicine:tool:surgical scissors&lt;br /&gt;
medicine:tool:surgical needles&lt;br /&gt;
medicine:method:cataract surgery&lt;br /&gt;
medicine:method:cauterization&lt;br /&gt;
medicine:method:anesthesia&lt;br /&gt;
medicine:theory:pulmonary medicine&lt;br /&gt;
medicine:theory:anatomical studies&lt;br /&gt;
medicine:theory:classification of bodily fluids&lt;br /&gt;
medicine:theory:eye anatomy&lt;br /&gt;
medicine:theory:motor vs sensory nerves&lt;br /&gt;
medicine:theory:nervous system function&lt;br /&gt;
medicine:theory:reaction time&lt;br /&gt;
medicine:theory:blood vessels&lt;br /&gt;
medicine:theory:pulmonary circulation&lt;br /&gt;
medicine:theory:comparative anatomy&lt;br /&gt;
medicine:theory:the voice&lt;br /&gt;
medicine:theory:classification of muscles&lt;br /&gt;
medicine:theory:classification of mental illnesses&lt;br /&gt;
medicine:theory:treatment of mental illnesses&lt;br /&gt;
medicine:tool:dedicated hospitals&lt;br /&gt;
medicine:method:professional hospital staff&lt;br /&gt;
medicine:method:specialized wards&lt;br /&gt;
medicine:method:hospital lab&lt;br /&gt;
medicine:method:medical school&lt;br /&gt;
medicine:method:asylum for mentally ill&lt;br /&gt;
engineering:horology:shadow clock&lt;br /&gt;
engineering:horology:water clock&lt;br /&gt;
engineering:horology:conical water clock&lt;br /&gt;
engineering:horology:water clock reservoir&lt;br /&gt;
engineering:horology:astrarium&lt;br /&gt;
engineering:horology:hourglass&lt;br /&gt;
engineering:horology:mechanical clock&lt;br /&gt;
engineering:machine:theory of pulley&lt;br /&gt;
engineering:machine:pulley&lt;br /&gt;
engineering:machine:theory of screw&lt;br /&gt;
engineering:machine:screw&lt;br /&gt;
engineering:machine:theory of wheel-and-axle&lt;br /&gt;
engineering:machine:windlass&lt;br /&gt;
engineering:machine:theory of wedge&lt;br /&gt;
engineering:machine:theory of lever&lt;br /&gt;
engineering:machine:lever&lt;br /&gt;
engineering:machine:straight-beam balance&lt;br /&gt;
engineering:machine:theory of gears&lt;br /&gt;
engineering:machine:warded lock&lt;br /&gt;
engineering:machine:tumbler lock&lt;br /&gt;
engineering:machine:padlock&lt;br /&gt;
engineering:machine:camshaft&lt;br /&gt;
engineering:machine:crankshaft&lt;br /&gt;
engineering:machine:water-powered sawmill&lt;br /&gt;
engineering:machine:chariot odometer&lt;br /&gt;
engineering:machine:chain drive&lt;br /&gt;
engineering:machine:mechanical compass&lt;br /&gt;
engineering:machine:differential gear&lt;br /&gt;
engineering:machine:combination lock&lt;br /&gt;
engineering:machine:verge escapement&lt;br /&gt;
engineering:machine:balance wheel&lt;br /&gt;
engineering:fluid:theory of siphon&lt;br /&gt;
engineering:fluid:valves&lt;br /&gt;
engineering:fluid:force pump&lt;br /&gt;
engineering:optics:crystal lens&lt;br /&gt;
engineering:optics:water-filled spheres&lt;br /&gt;
engineering:optics:glass lens&lt;br /&gt;
engineering:optics:camera obscura&lt;br /&gt;
engineering:optics:parabolic mirror&lt;br /&gt;
engineering:optics:theory of color&lt;br /&gt;
engineering:optics:theory of rainbows&lt;br /&gt;
engineering:optics:law of refraction&lt;br /&gt;
engineering:design:models and templates&lt;br /&gt;
engineering:construction:wood lamination&lt;br /&gt;
engineering:astronomy:dioptra&lt;br /&gt;
engineering:astronomy:astrolabe&lt;br /&gt;
engineering:astronomy:armillary sphere&lt;br /&gt;
engineering:astronomy:spherical astrolabe&lt;br /&gt;
engineering:astronomy:mural instrument&lt;br /&gt;
engineering:astronomy:orrery&lt;br /&gt;
engineering:machine:water-powered trip hammer&lt;br /&gt;
engineering:machine:double-acting piston bellows&lt;br /&gt;
engineering:fluid:archimedes principle&lt;br /&gt;
engineering:optics:atmospheric refraction&lt;br /&gt;
engineering:optics:cause of twilight&lt;br /&gt;
engineering:optics:height of atmosphere&lt;br /&gt;
engineering:machine:piston&lt;br /&gt;
engineering:machine:crank&lt;br /&gt;
engineering:machine:bellows&lt;br /&gt;
engineering:machine:water-powered piston bellows&lt;br /&gt;
engineering:machine:water wheel&lt;br /&gt;
engineering:machine:trip hammer&lt;br /&gt;
the meaning of individual happiness&lt;br /&gt;
ethics as it regards the benefit of the state&lt;br /&gt;
the nature of truth&lt;br /&gt;
the nature of perception&lt;br /&gt;
the nature of justification&lt;br /&gt;
the nature of belief&lt;br /&gt;
the nature of existence&lt;br /&gt;
the nature of time&lt;br /&gt;
the nature of mind and body&lt;br /&gt;
the relationship between objects and their properties&lt;br /&gt;
the relationship between wholes and parts&lt;br /&gt;
the nature of events&lt;br /&gt;
the nature of processes&lt;br /&gt;
the nature of causation&lt;br /&gt;
ethics as applied to war&lt;br /&gt;
ethics as applied to interpersonal conduct&lt;br /&gt;
law, its forms and recommendations&lt;br /&gt;
education, its forms and recommendations&lt;br /&gt;
diplomacy, its forms and recommendations&lt;br /&gt;
government, its forms and recommendations&lt;br /&gt;
economic policy, its forms and recommendations&lt;br /&gt;
social welfare, its forms and recommendations&lt;br /&gt;
the nature of beauty&lt;br /&gt;
the value of art&lt;br /&gt;
the method of proof by contradiction&lt;br /&gt;
a symbol for nothingness&lt;br /&gt;
notation for negative quantities&lt;br /&gt;
notation for very large numbers&lt;br /&gt;
geometric objects:  points, lines, circles, triangles, and so on&lt;br /&gt;
the method of exhaustion&lt;br /&gt;
the properties of similar and congruent triangles&lt;br /&gt;
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse&lt;br /&gt;
the equality of the base angle of isosceles triangles&lt;br /&gt;
the angles of triangles inscribed in a circle with one edge on the diameter&lt;br /&gt;
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides&lt;br /&gt;
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle&lt;br /&gt;
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle&lt;br /&gt;
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle&lt;br /&gt;
the existence of incommensurable ratios&lt;br /&gt;
the unique decomposition of a number into products of its prime divisors&lt;br /&gt;
an algorithm for computing the greatest common divisor of two numbers&lt;br /&gt;
the computation of the volume of different pyramids&lt;br /&gt;
the computation of the volume of a cone&lt;br /&gt;
the computation of the volume of a sphere&lt;br /&gt;
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion&lt;br /&gt;
an algorithm for dividing one number into another, possibly yielding a remainder&lt;br /&gt;
a table of chord lengths indexed by angle&lt;br /&gt;
the computation of the area of a triangle from its three side lengths alone&lt;br /&gt;
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter&lt;br /&gt;
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion&lt;br /&gt;
the categorization and properties of conic sections&lt;br /&gt;
an algorithm for computing a number which has given remainders when divided by several given primes&lt;br /&gt;
the area enclosed by a parabola and a line&lt;br /&gt;
an algorithm for calculating prime numbers&lt;br /&gt;
an approximation for the length of the diagonal of a square&lt;br /&gt;
a proof that there are infinitely many prime numbers&lt;br /&gt;
a proof that the length of the diagonal of a square is incommensurable with its edge&lt;br /&gt;
the computation of the surface area of a sphere&lt;br /&gt;
simple formulas for certain arbitrarily large sums&lt;br /&gt;
methods for solving systems of equations&lt;br /&gt;
the techniques of balancing and completion for solving equations&lt;br /&gt;
the solving of quadratic equations by completion of the square&lt;br /&gt;
a formula which solves quadratic equations&lt;br /&gt;
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion&lt;br /&gt;
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle&lt;br /&gt;
trigonometric identities relating to the sums and differences of angles&lt;br /&gt;
a triangular configuration of numbers relating to the successive powers of any sum&lt;br /&gt;
methods for solving certain equations involving powers higher than the quadratic&lt;br /&gt;
experiments with symbolic notation for addition&lt;br /&gt;
the divergence of the harmonic series&lt;br /&gt;
the properties of chords&lt;br /&gt;
the reliability of sources&lt;br /&gt;
the role of systemic bias in sources&lt;br /&gt;
the role of state bias and propaganda in sources&lt;br /&gt;
using personal interviews as sources&lt;br /&gt;
the causes of historical events&lt;br /&gt;
historical, governmental and social cycles&lt;br /&gt;
bonds between members of a community&lt;br /&gt;
conflict between members of a community&lt;br /&gt;
the method of writing the history of a single individual&lt;br /&gt;
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history&lt;br /&gt;
the compilation of brief biographies into one large collection&lt;br /&gt;
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure&lt;br /&gt;
the compilation of family lineages and methods of displaying them artfully&lt;br /&gt;
the compilation of many summaries into a single text&lt;br /&gt;
the method of accurately and comprehensively describing cultures and civilizations&lt;br /&gt;
the method of comparing and contrasting different cultures&lt;br /&gt;
the role of cultural differences in source reliability and interpretation&lt;br /&gt;
the exploration of how history would be different if some key past events had transpired differently&lt;br /&gt;
the method of collecting and evaluating artifacts to learn about history and culture&lt;br /&gt;
the method of examining artifacts to determine how techniques have changed over time&lt;br /&gt;
the phases of the moon&lt;br /&gt;
the rise of the moon according to the season&lt;br /&gt;
the path of the moon&lt;br /&gt;
the relationship between the moon and the tides&lt;br /&gt;
the height of the tides, the moon and the sun&lt;br /&gt;
the rise of the sun according to the season&lt;br /&gt;
the relationship between the lunar and solar year&lt;br /&gt;
the variation of daylight with the season&lt;br /&gt;
the theory that the sun moves around the world&lt;br /&gt;
the theory that the world moves around the sun&lt;br /&gt;
the dates of lunar and solar eclipses&lt;br /&gt;
the creation of star charts&lt;br /&gt;
the compilation of information about stars&lt;br /&gt;
the precise compilation of information about stars&lt;br /&gt;
the classification of stars according to color&lt;br /&gt;
the classification of stars according to brightness&lt;br /&gt;
the precession of the equinoxes over great periods of time&lt;br /&gt;
methods of empirical observation in astronomy&lt;br /&gt;
the method of forming precise models for the paths of astronomical objects&lt;br /&gt;
the dissection of creatures&lt;br /&gt;
the anatomical study of creatures&lt;br /&gt;
the comparison of the anatomy of creatures&lt;br /&gt;
the classification of creatures by their physical features&lt;br /&gt;
the migratory patterns of creatures&lt;br /&gt;
the reproductive behavior of creatures&lt;br /&gt;
the foraging behavior and diet of creatures&lt;br /&gt;
the links between the diets of different creatures&lt;br /&gt;
the social behavior of creatures&lt;br /&gt;
the diseases of creatures&lt;br /&gt;
the ways that creatures are suited to the climates in which they live&lt;br /&gt;
the embriological development of creatures&lt;br /&gt;
the struggle for survival among creatures&lt;br /&gt;
the classification of combustible materials&lt;br /&gt;
the classification of ores&lt;br /&gt;
the mixture of metals to produce alloys&lt;br /&gt;
a method of classify the hardness of materials by scratching them against each other&lt;br /&gt;
the classification of materials based on which elemental materials might form them&lt;br /&gt;
the preparation and use of adhesive materials&lt;br /&gt;
the construction and use of the blast furnace&lt;br /&gt;
the construction and use of the alembic&lt;br /&gt;
the theory and methods involved in the extraction of a constituent liquid from one solution to another&lt;br /&gt;
the theory and methods involved in distillation&lt;br /&gt;
the theory and methods involved in evaporation&lt;br /&gt;
the classification of alkali and acids&lt;br /&gt;
methods for performing experiments systematically in the laboratory&lt;br /&gt;
the construction and use of the flask&lt;br /&gt;
the construction and use of the beaker&lt;br /&gt;
the construction and use of the vial&lt;br /&gt;
the construction and use of the funnel&lt;br /&gt;
the construction and use of the crucible&lt;br /&gt;
the preparation of spirit of niter&lt;br /&gt;
the preparation of oil of vitriol&lt;br /&gt;
the preparation of aqua regia&lt;br /&gt;
the construction and use of the ampoule&lt;br /&gt;
the construction and use of the retort&lt;br /&gt;
the construction and use of laboratory ovens&lt;br /&gt;
the process of surveying land&lt;br /&gt;
the construction and use of the surveying staff&lt;br /&gt;
the process involved in creating maps&lt;br /&gt;
surveying by triangulation&lt;br /&gt;
surveying by triangulation for the purpose of creating maps&lt;br /&gt;
surveying by triangulation for the purpose of allocating land&lt;br /&gt;
surveying by triangulation for military purposes&lt;br /&gt;
surveying by triangulation for engineering projects&lt;br /&gt;
the placement of geological information on maps&lt;br /&gt;
the use of a grid system in the creation of maps&lt;br /&gt;
the use of a distance scale in the creation of maps&lt;br /&gt;
the measurement of the heights of land features&lt;br /&gt;
the process of economic data collection&lt;br /&gt;
the placement of economic information on maps&lt;br /&gt;
the collection of maps and other information into a single text&lt;br /&gt;
the process of the formation of deltas at the mouths of rivers&lt;br /&gt;
the forces that govern wind patterns&lt;br /&gt;
the origin of rainfall through evaporation and condensation&lt;br /&gt;
a world-wide cycle involving precipitation, oceans, rivers and other forms of water&lt;br /&gt;
the division of the world into climate zones&lt;br /&gt;
the creation of accurate maps&lt;br /&gt;
methods of adjusting maps to account for the shape of the world&lt;br /&gt;
the connection between disease and fouled water&lt;br /&gt;
the method of physical examination in diagnosing illness&lt;br /&gt;
the method of autopsy&lt;br /&gt;
determining the likely outcome given a patient's current status&lt;br /&gt;
remedies prepared from animals&lt;br /&gt;
the method of bandaging wounds&lt;br /&gt;
the classification of disease&lt;br /&gt;
the classification of toxic substances&lt;br /&gt;
the distinction between acute and chronic conditions&lt;br /&gt;
the theory of endemic disease&lt;br /&gt;
the theory of epidemic disease&lt;br /&gt;
the notion of the exacerbation of a patient's condition&lt;br /&gt;
the notion of paroxysm&lt;br /&gt;
the notion of relapse&lt;br /&gt;
the theory of convalescence&lt;br /&gt;
the treatment of traumatic injuries&lt;br /&gt;
the treatment of fractures&lt;br /&gt;
the classification of fractures&lt;br /&gt;
the construction and use of the traction bench&lt;br /&gt;
the method of fracture immobilization&lt;br /&gt;
the creation and use of the orthopedic cast&lt;br /&gt;
the surgical method of excision&lt;br /&gt;
the surgical method of incision&lt;br /&gt;
the tracheotomy surgery&lt;br /&gt;
the lithotomy surgery&lt;br /&gt;
the surgical method of scraping&lt;br /&gt;
the surgical method of draining&lt;br /&gt;
the surgical method of probing&lt;br /&gt;
the surgical method of suturing&lt;br /&gt;
the surgical method of ligature&lt;br /&gt;
the use of practice models in surgery&lt;br /&gt;
the use of mud bags as surgical models&lt;br /&gt;
the use of plants as surgical models&lt;br /&gt;
the use of animals as surgical models&lt;br /&gt;
the use of specialized surgical instruments&lt;br /&gt;
the construction and use of forceps&lt;br /&gt;
the construction and use of the scalpel&lt;br /&gt;
the construction and use of surgical scissors&lt;br /&gt;
the construction and use of surgical needles&lt;br /&gt;
anatomical studies for medical edification&lt;br /&gt;
the classification of bodily fluids&lt;br /&gt;
the anatomy of the eye&lt;br /&gt;
the distinction between motor and sensory nerves&lt;br /&gt;
the function of the nervous system&lt;br /&gt;
the study of reaction time&lt;br /&gt;
the distinction between veins and arteries&lt;br /&gt;
comparative anatomical studies for use in medicine&lt;br /&gt;
the source of the voice&lt;br /&gt;
the classification of muscles&lt;br /&gt;
the classification of mental illnesses&lt;br /&gt;
the treatment of mental illnesses&lt;br /&gt;
the preparation and use of dedicated hospitals&lt;br /&gt;
the use of professional hospital staff&lt;br /&gt;
the use of specialized wards in hospitals&lt;br /&gt;
the use of a laboratory for preparation of remedies in a hospital&lt;br /&gt;
schools of medicine&lt;br /&gt;
the creation of asylums for the mentally ill&lt;br /&gt;
the use of shadows to tell direction and time&lt;br /&gt;
the use of water-based devices to tell time&lt;br /&gt;
the use of conical shapes in water-based clocks to improve their accuracy&lt;br /&gt;
the use of reservoirs in water-based clocks to improve their accuracy&lt;br /&gt;
the construction and use of the astrarium&lt;br /&gt;
the construction and use of the hourglass&lt;br /&gt;
the construction and use of mechanical clocks&lt;br /&gt;
the reasons why pulleys are effective&lt;br /&gt;
the construction and use of the pulley&lt;br /&gt;
the reasons why screws are effective&lt;br /&gt;
the construction and use of the screw&lt;br /&gt;
the reasons why the wheel-and-axle construction is effective&lt;br /&gt;
the construction and use of the windlass&lt;br /&gt;
the reasons why the wedge is effective&lt;br /&gt;
the reasons why the lever is effective&lt;br /&gt;
the construction and use of the lever&lt;br /&gt;
the construction and use of the straight-beam balance&lt;br /&gt;
the reasons why gears are effective&lt;br /&gt;
the construction and use of the warded lock&lt;br /&gt;
the construction and use of the tumbler lock&lt;br /&gt;
the construction and use of the padlock&lt;br /&gt;
the construction and use of the camshaft&lt;br /&gt;
the construction and use of the crankshaft&lt;br /&gt;
the construction and use of the water-powered sawmill&lt;br /&gt;
the construction and use of the chariot odometer&lt;br /&gt;
the construction and use of chain drives&lt;br /&gt;
the construction and use of the mechanical compass&lt;br /&gt;
the construction and use of the differential gear&lt;br /&gt;
the construction and use of combination locks&lt;br /&gt;
the construction and use of the verge escapement&lt;br /&gt;
the construction and use of the balance wheel&lt;br /&gt;
the action of the siphon&lt;br /&gt;
the construction and use of valves&lt;br /&gt;
the construction and use of the force pump&lt;br /&gt;
the construction and use of the crystal lens&lt;br /&gt;
the construction and use of water-filled sphere as a lens&lt;br /&gt;
the construction and use of the glass lens&lt;br /&gt;
the construction and use of the camera obscura&lt;br /&gt;
the construction and use of the parabolic mirror&lt;br /&gt;
the theory of light and color&lt;br /&gt;
the appearance of rainbows based on optical theories&lt;br /&gt;
the relation between refraction and the half chord&lt;br /&gt;
the use of models and templates in engineering&lt;br /&gt;
the use of lamination&lt;br /&gt;
the construction and use of the dioptra&lt;br /&gt;
the construction and use of the astrolabe&lt;br /&gt;
the construction and use of the armillary sphere&lt;br /&gt;
the construction and use of the spherical astrolabe&lt;br /&gt;
the construction and use of mural instruments&lt;br /&gt;
the construction and use of the orrery&lt;br /&gt;
the construction and use of the water-powered trip hammer&lt;br /&gt;
the construction and use of double-acting piston bellows&lt;br /&gt;
a precise description of buoyancy and water displacement&lt;br /&gt;
a precise explanation of the cause of twilight involving atmospheric refraction&lt;br /&gt;
the calculation of the height of the atmosphere based on atmospheric refraction&lt;br /&gt;
the construction and use of the piston&lt;br /&gt;
the construction and use of the crank&lt;br /&gt;
the construction and use of the bellows&lt;br /&gt;
the construction and use of the water-powered piston bellows&lt;br /&gt;
the construction and use of the water wheel&lt;br /&gt;
the construction and use of the trip hammer&lt;br /&gt;
discourse on medical ethics&lt;br /&gt;
discourse on the meaning of individual happiness&lt;br /&gt;
discourse on ethics as it regards the benefit of the state&lt;br /&gt;
discourse on the nature of truth&lt;br /&gt;
discourse on the nature of perception&lt;br /&gt;
discourse on the nature of justification&lt;br /&gt;
discourse on the nature of belief&lt;br /&gt;
discourse on the nature of existence&lt;br /&gt;
discourse on the nature of time&lt;br /&gt;
discourse on the nature of mind and body&lt;br /&gt;
discourse on the relationship between objects and their properties&lt;br /&gt;
discourse on the relationship between wholes and parts&lt;br /&gt;
discourse on the nature of events&lt;br /&gt;
discourse on the nature of processes&lt;br /&gt;
discourse on the nature of causation&lt;br /&gt;
discourse on ethics as applied to war&lt;br /&gt;
discourse on ethics as applied to interpersonal conduct&lt;br /&gt;
discourse on law&lt;br /&gt;
discourse on education&lt;br /&gt;
discourse on grammar&lt;br /&gt;
the notion of etymology&lt;br /&gt;
discourse on diplomacy&lt;br /&gt;
discourse on government&lt;br /&gt;
discourse on economic policy&lt;br /&gt;
discourse on social welfare&lt;br /&gt;
discourse on the nature of beauty&lt;br /&gt;
discourse on the value of art&lt;br /&gt;
the idea of using symbolic notation for addition&lt;br /&gt;
the idea of source reliability&lt;br /&gt;
discourse on the causes of historical events&lt;br /&gt;
the notion of historical, governmental and social cycles&lt;br /&gt;
the notion of bonds between members of a community&lt;br /&gt;
the notion of conflict between members of a community&lt;br /&gt;
[NAME]&lt;br /&gt;
[NO_ART_NAME]&lt;br /&gt;
[ANY_PRONOUN]&lt;br /&gt;
They&lt;br /&gt;
[ANY_AGE]&lt;br /&gt;
the Age&lt;br /&gt;
[ADJ]&lt;br /&gt;
[PHRASE]&lt;br /&gt;
Only&lt;br /&gt;
Suddenly&lt;br /&gt;
Surely&lt;br /&gt;
Then&lt;br /&gt;
Slowly&lt;br /&gt;
Time&lt;br /&gt;
The Day&lt;br /&gt;
The Night&lt;br /&gt;
The Wind&lt;br /&gt;
The Sea&lt;br /&gt;
The Sands&lt;br /&gt;
The Wise&lt;br /&gt;
The Dirt&lt;br /&gt;
The Fool&lt;br /&gt;
Nothing&lt;br /&gt;
Nobody&lt;br /&gt;
The Future&lt;br /&gt;
The Past&lt;br /&gt;
Will Tell&lt;br /&gt;
Foretell&lt;br /&gt;
Can Say&lt;br /&gt;
Know&lt;br /&gt;
Mourn&lt;br /&gt;
Weep&lt;br /&gt;
Laugh&lt;br /&gt;
In The End&lt;br /&gt;
Afterward&lt;br /&gt;
In The Beginning&lt;br /&gt;
There&lt;br /&gt;
the Art&lt;br /&gt;
the Coins&lt;br /&gt;
Coins&lt;br /&gt;
the Treasure&lt;br /&gt;
Treasure&lt;br /&gt;
the Creature&lt;br /&gt;
the Creatures&lt;br /&gt;
Creatures&lt;br /&gt;
the Depths&lt;br /&gt;
the Underground&lt;br /&gt;
the Darkness&lt;br /&gt;
the Caverns&lt;br /&gt;
the Fire&lt;br /&gt;
the Flames&lt;br /&gt;
the Magma&lt;br /&gt;
the Fiery Depths&lt;br /&gt;
Hell&lt;br /&gt;
the Horror&lt;br /&gt;
Goodness&lt;br /&gt;
the Joy&lt;br /&gt;
the World&lt;br /&gt;
the Region&lt;br /&gt;
the Universe&lt;br /&gt;
the Wetland&lt;br /&gt;
the Marsh&lt;br /&gt;
the Swamp&lt;br /&gt;
the Bog&lt;br /&gt;
the Mire&lt;br /&gt;
the Murk&lt;br /&gt;
the Desert&lt;br /&gt;
the Sand&lt;br /&gt;
the Rocks&lt;br /&gt;
the Forest&lt;br /&gt;
the Trees&lt;br /&gt;
the Canopy&lt;br /&gt;
the Undergrowth&lt;br /&gt;
the Mountains&lt;br /&gt;
the Peaks&lt;br /&gt;
the Mountain&lt;br /&gt;
the Ocean&lt;br /&gt;
the Waves&lt;br /&gt;
the Deep&lt;br /&gt;
the Sea&lt;br /&gt;
the Lake&lt;br /&gt;
the Waters&lt;br /&gt;
the Glacier&lt;br /&gt;
the Ice&lt;br /&gt;
the Tundra&lt;br /&gt;
the Frozen Wastes&lt;br /&gt;
the Grassland&lt;br /&gt;
the Plains&lt;br /&gt;
the Savanna&lt;br /&gt;
the Shrubland&lt;br /&gt;
the Hills&lt;br /&gt;
the Mountain Halls&lt;br /&gt;
the Mountainhome&lt;br /&gt;
the Fortress&lt;br /&gt;
the Dark Fortress&lt;br /&gt;
the Pits&lt;br /&gt;
the Trenches&lt;br /&gt;
the Gutter&lt;br /&gt;
the Cave&lt;br /&gt;
the Pit&lt;br /&gt;
the Dark&lt;br /&gt;
the Hole&lt;br /&gt;
the Cavern&lt;br /&gt;
the Tree&lt;br /&gt;
the Forest Retreat&lt;br /&gt;
the City&lt;br /&gt;
the Town&lt;br /&gt;
the Market&lt;br /&gt;
the Farm&lt;br /&gt;
the Village&lt;br /&gt;
the Hamlet&lt;br /&gt;
the Labyrinth&lt;br /&gt;
the Maze&lt;br /&gt;
the Tunnels&lt;br /&gt;
the Shrine&lt;br /&gt;
the Lair&lt;br /&gt;
the Burrow&lt;br /&gt;
the Tower&lt;br /&gt;
the Monastery&lt;br /&gt;
the Fort&lt;br /&gt;
the Castle&lt;br /&gt;
the Keep&lt;br /&gt;
the Vault&lt;br /&gt;
the Tomb&lt;br /&gt;
the Burial&lt;br /&gt;
the Mausoleum&lt;br /&gt;
the Monument&lt;br /&gt;
the Camp&lt;br /&gt;
the Place&lt;br /&gt;
the Counting House&lt;br /&gt;
the Guildhall&lt;br /&gt;
the Mead Hall&lt;br /&gt;
the Temple&lt;br /&gt;
the Library&lt;br /&gt;
the Tavern&lt;br /&gt;
the Spire&lt;br /&gt;
the Dungeon&lt;br /&gt;
the Sewers&lt;br /&gt;
the Catacombs&lt;br /&gt;
Reason&lt;br /&gt;
Reasoning&lt;br /&gt;
Proof&lt;br /&gt;
Method&lt;br /&gt;
Dialogue&lt;br /&gt;
Analogy&lt;br /&gt;
Inference&lt;br /&gt;
Medical Ethics&lt;br /&gt;
Harm&lt;br /&gt;
Healing&lt;br /&gt;
the Individual&lt;br /&gt;
Happiness&lt;br /&gt;
the State&lt;br /&gt;
Prosperity&lt;br /&gt;
Stability&lt;br /&gt;
the Truth&lt;br /&gt;
the Facts&lt;br /&gt;
Perception&lt;br /&gt;
Justification&lt;br /&gt;
the Believer&lt;br /&gt;
Belief&lt;br /&gt;
Existence&lt;br /&gt;
Everything&lt;br /&gt;
the Mind&lt;br /&gt;
the Body&lt;br /&gt;
the Soul&lt;br /&gt;
Thought&lt;br /&gt;
the Object&lt;br /&gt;
Objects&lt;br /&gt;
Properties&lt;br /&gt;
the Whole&lt;br /&gt;
Parts&lt;br /&gt;
the Event&lt;br /&gt;
Happenings&lt;br /&gt;
Occurrences&lt;br /&gt;
the Process&lt;br /&gt;
Processes&lt;br /&gt;
the Cause&lt;br /&gt;
the Effect&lt;br /&gt;
Causes&lt;br /&gt;
Effects&lt;br /&gt;
Cause and Effect&lt;br /&gt;
Effect from Cause&lt;br /&gt;
the Military&lt;br /&gt;
the Soldier&lt;br /&gt;
the Warrior&lt;br /&gt;
the War&lt;br /&gt;
Relationships&lt;br /&gt;
the Relationship&lt;br /&gt;
Interpersonal Conduct&lt;br /&gt;
Transactions&lt;br /&gt;
Dealings&lt;br /&gt;
the Law&lt;br /&gt;
the Rule&lt;br /&gt;
Laws&lt;br /&gt;
Rules&lt;br /&gt;
the Teacher&lt;br /&gt;
the Student&lt;br /&gt;
Education&lt;br /&gt;
Grammar&lt;br /&gt;
the Word&lt;br /&gt;
Words&lt;br /&gt;
the Meaning&lt;br /&gt;
Etymology&lt;br /&gt;
Diplomacy&lt;br /&gt;
Relations&lt;br /&gt;
Government&lt;br /&gt;
Economics&lt;br /&gt;
Economic Policy&lt;br /&gt;
Social Welfare&lt;br /&gt;
the Poor&lt;br /&gt;
Those in Need&lt;br /&gt;
Generalization&lt;br /&gt;
Beauty&lt;br /&gt;
the Words&lt;br /&gt;
the Contradiction&lt;br /&gt;
the Proof&lt;br /&gt;
the Negation&lt;br /&gt;
the Assumption&lt;br /&gt;
Nothingness&lt;br /&gt;
Absence&lt;br /&gt;
Negativity&lt;br /&gt;
the Numbers&lt;br /&gt;
Opposites&lt;br /&gt;
Large Numbers&lt;br /&gt;
Vast Amounts&lt;br /&gt;
Grains of Sand&lt;br /&gt;
Position&lt;br /&gt;
Place Holders&lt;br /&gt;
the Line&lt;br /&gt;
the Shape&lt;br /&gt;
the Point&lt;br /&gt;
Shapes&lt;br /&gt;
Exhaustion&lt;br /&gt;
Approximation&lt;br /&gt;
the Method&lt;br /&gt;
Similarity&lt;br /&gt;
Similar Triangles&lt;br /&gt;
Congruence&lt;br /&gt;
the Triangles&lt;br /&gt;
the Altitude&lt;br /&gt;
Right Triangles&lt;br /&gt;
Perpendicularity&lt;br /&gt;
the Angles&lt;br /&gt;
Isoceles Triangles&lt;br /&gt;
the Inscribed Triangle&lt;br /&gt;
Triangles and Circles&lt;br /&gt;
the Hypotenuse&lt;br /&gt;
the Right Triangle&lt;br /&gt;
Sides and Hypotenuse&lt;br /&gt;
the Sum of Squares&lt;br /&gt;
Incommensurable Ratios&lt;br /&gt;
the Axioms&lt;br /&gt;
Assumptions&lt;br /&gt;
the Postulates&lt;br /&gt;
the Primes&lt;br /&gt;
the Prime Divisors&lt;br /&gt;
Uniqueness&lt;br /&gt;
the Algorithm&lt;br /&gt;
the Greatest Common Divisor&lt;br /&gt;
the Pyramid&lt;br /&gt;
the Volume&lt;br /&gt;
the Cone&lt;br /&gt;
the Sphere&lt;br /&gt;
the Circumference&lt;br /&gt;
the Ratio&lt;br /&gt;
Circles&lt;br /&gt;
Division&lt;br /&gt;
the Table&lt;br /&gt;
Chords&lt;br /&gt;
the Area&lt;br /&gt;
the Triangle&lt;br /&gt;
Area and Sides&lt;br /&gt;
the Area of Circles&lt;br /&gt;
the Circle&lt;br /&gt;
Area and Circumference&lt;br /&gt;
Conic Sections&lt;br /&gt;
Remainders&lt;br /&gt;
the Parabola&lt;br /&gt;
the Diagonal&lt;br /&gt;
the Infinite&lt;br /&gt;
the Incommensurable&lt;br /&gt;
Surface Area&lt;br /&gt;
the Formula&lt;br /&gt;
the Sums&lt;br /&gt;
the Solution&lt;br /&gt;
Simultaneous Solutions&lt;br /&gt;
Linear Equations&lt;br /&gt;
Balancing&lt;br /&gt;
Completion&lt;br /&gt;
the Equation&lt;br /&gt;
Balancing and Completion&lt;br /&gt;
Quadratics&lt;br /&gt;
Completing the Square&lt;br /&gt;
the Quadratic Equation&lt;br /&gt;
the Quadratic Formula&lt;br /&gt;
Notation&lt;br /&gt;
Chords and Sides&lt;br /&gt;
Chord and Diameter&lt;br /&gt;
Ratios&lt;br /&gt;
Angle Sums&lt;br /&gt;
Sums and Differences&lt;br /&gt;
the Chords&lt;br /&gt;
Powers of Sums&lt;br /&gt;
Coefficients&lt;br /&gt;
the Powers&lt;br /&gt;
the Sum&lt;br /&gt;
the Chord&lt;br /&gt;
Circle and Angle&lt;br /&gt;
Sources&lt;br /&gt;
Reliability&lt;br /&gt;
Bias&lt;br /&gt;
Systemic Bias&lt;br /&gt;
Propaganda&lt;br /&gt;
Interviews&lt;br /&gt;
Conversations&lt;br /&gt;
Causation&lt;br /&gt;
Cycles&lt;br /&gt;
Repetition&lt;br /&gt;
Historical Cycles&lt;br /&gt;
Bonds&lt;br /&gt;
the Bond&lt;br /&gt;
Disputes&lt;br /&gt;
Conflict&lt;br /&gt;
Personal History&lt;br /&gt;
Biographies&lt;br /&gt;
Comparison&lt;br /&gt;
Summaries&lt;br /&gt;
Adventure&lt;br /&gt;
Your Own Story&lt;br /&gt;
Lineage&lt;br /&gt;
Family&lt;br /&gt;
the Collection&lt;br /&gt;
Cultures&lt;br /&gt;
Civilization&lt;br /&gt;
Cultural Differences&lt;br /&gt;
Alternatives&lt;br /&gt;
Another History&lt;br /&gt;
Outcomes&lt;br /&gt;
Histories&lt;br /&gt;
Ruins&lt;br /&gt;
Relics&lt;br /&gt;
Techniques&lt;br /&gt;
Methods&lt;br /&gt;
Technology&lt;br /&gt;
the Phases&lt;br /&gt;
the Moon&lt;br /&gt;
Lunar Phases&lt;br /&gt;
Waxing and Waning&lt;br /&gt;
the Rising of the Moon&lt;br /&gt;
Seasons and the Moon&lt;br /&gt;
the Moon's Path&lt;br /&gt;
the Path of the Moon&lt;br /&gt;
the Tides&lt;br /&gt;
the Moon and Tides&lt;br /&gt;
Tides and the Moon&lt;br /&gt;
the Height of Tides&lt;br /&gt;
Tides and the Sun&lt;br /&gt;
the Rising of the Sun&lt;br /&gt;
Seasons and the Sun&lt;br /&gt;
the Sun and Moon&lt;br /&gt;
the Year&lt;br /&gt;
the Light of Day&lt;br /&gt;
Daylight and the Seasons&lt;br /&gt;
the Center&lt;br /&gt;
the Moving Sun&lt;br /&gt;
the Moving World&lt;br /&gt;
the Stationary Sun&lt;br /&gt;
the Eclipse&lt;br /&gt;
Eclipses&lt;br /&gt;
Star Charts&lt;br /&gt;
the Stars&lt;br /&gt;
Star Catalogues&lt;br /&gt;
the Color of Stars&lt;br /&gt;
Star Color&lt;br /&gt;
the Brightness of Stars&lt;br /&gt;
Star Brightness&lt;br /&gt;
the World's Shape&lt;br /&gt;
the Shape of the World&lt;br /&gt;
the Equinoxes&lt;br /&gt;
Precession&lt;br /&gt;
the Path&lt;br /&gt;
Paths&lt;br /&gt;
Dissection&lt;br /&gt;
Anatomy&lt;br /&gt;
Anatomies&lt;br /&gt;
the Animals&lt;br /&gt;
Classification&lt;br /&gt;
Migration&lt;br /&gt;
the Movement of Animals&lt;br /&gt;
Mating&lt;br /&gt;
Reproduction&lt;br /&gt;
Animal Courtship&lt;br /&gt;
Foraging Behavior&lt;br /&gt;
Animal Diets&lt;br /&gt;
the Food Chain&lt;br /&gt;
Predator and Prey&lt;br /&gt;
Social Animals&lt;br /&gt;
Animal Societies&lt;br /&gt;
Animal Diseases&lt;br /&gt;
the Diseases of Animals&lt;br /&gt;
Animals and the Climate&lt;br /&gt;
Animal Embryos&lt;br /&gt;
Animal Development&lt;br /&gt;
Animal Survival&lt;br /&gt;
the Struggle of Animals&lt;br /&gt;
the Survival of Animals&lt;br /&gt;
Burning&lt;br /&gt;
Combustion&lt;br /&gt;
Ores&lt;br /&gt;
Minerals&lt;br /&gt;
Metals&lt;br /&gt;
Alloys&lt;br /&gt;
Hardness&lt;br /&gt;
the Scratch Test&lt;br /&gt;
the Elements&lt;br /&gt;
Composition&lt;br /&gt;
Adhesives&lt;br /&gt;
Glue&lt;br /&gt;
the Furnace&lt;br /&gt;
the Blast Furnace&lt;br /&gt;
the Alembic&lt;br /&gt;
Alembics&lt;br /&gt;
the Liquids&lt;br /&gt;
Solutions&lt;br /&gt;
Distillation&lt;br /&gt;
Evaporation&lt;br /&gt;
Alkalis and Acids&lt;br /&gt;
Acids and Alkalis&lt;br /&gt;
Experiments&lt;br /&gt;
the Laboratory&lt;br /&gt;
the Flask&lt;br /&gt;
Flasks&lt;br /&gt;
the Beaker&lt;br /&gt;
Beakers&lt;br /&gt;
the Vial&lt;br /&gt;
Vials&lt;br /&gt;
the Funnel&lt;br /&gt;
Funnels&lt;br /&gt;
the Crucible&lt;br /&gt;
Crucibles&lt;br /&gt;
Spirit of Niter&lt;br /&gt;
Oil of Vitriol&lt;br /&gt;
Aqua Regia&lt;br /&gt;
the Ampoule&lt;br /&gt;
Ampoules&lt;br /&gt;
the Retort&lt;br /&gt;
Retorts&lt;br /&gt;
the Laboratory Oven&lt;br /&gt;
Laboratory Ovens&lt;br /&gt;
Surveying&lt;br /&gt;
the Surveying Staff&lt;br /&gt;
the Staff&lt;br /&gt;
the Map&lt;br /&gt;
Maps&lt;br /&gt;
Making Maps&lt;br /&gt;
Mapmaking&lt;br /&gt;
Triangulation&lt;br /&gt;
Allocation&lt;br /&gt;
Surveying and War&lt;br /&gt;
the Straight Road&lt;br /&gt;
Minerals and Maps&lt;br /&gt;
the Grid&lt;br /&gt;
Map Grids&lt;br /&gt;
the Distance Scale&lt;br /&gt;
Maps and Distances&lt;br /&gt;
Height Measurement&lt;br /&gt;
Mountains and Valleys&lt;br /&gt;
the Economy&lt;br /&gt;
Maps and the Economy&lt;br /&gt;
Trade Maps&lt;br /&gt;
the Atlas&lt;br /&gt;
the River Mouth&lt;br /&gt;
the Delta&lt;br /&gt;
the Wind&lt;br /&gt;
Wind Patterns&lt;br /&gt;
Wind Direction&lt;br /&gt;
the Origin of Rainfall&lt;br /&gt;
Evaporation and Condensation&lt;br /&gt;
the Water Cycle&lt;br /&gt;
Rainfall and Rivers&lt;br /&gt;
Climate&lt;br /&gt;
Climate Zones&lt;br /&gt;
Maps and the World&lt;br /&gt;
Adjusting Maps&lt;br /&gt;
Fouled Water&lt;br /&gt;
Disease and Water&lt;br /&gt;
Examination of the Patient&lt;br /&gt;
the Examination&lt;br /&gt;
Autopsy&lt;br /&gt;
Examination of the Dead&lt;br /&gt;
Prognosis&lt;br /&gt;
the Course of Disease&lt;br /&gt;
Herbal Remedies&lt;br /&gt;
the Healing Plants&lt;br /&gt;
Animal Remedies&lt;br /&gt;
Mineral Remedies&lt;br /&gt;
Bandages&lt;br /&gt;
Wound Wrapping&lt;br /&gt;
Diseases&lt;br /&gt;
Types of Diseases&lt;br /&gt;
Disease Classification&lt;br /&gt;
Toxic Substances&lt;br /&gt;
Poisons&lt;br /&gt;
Acute and Chronic Diseases&lt;br /&gt;
Endemic Diseases&lt;br /&gt;
Epidemic Diseases&lt;br /&gt;
the Plague&lt;br /&gt;
Plagues&lt;br /&gt;
Contagion&lt;br /&gt;
Exacerbation&lt;br /&gt;
Paroxysm&lt;br /&gt;
Sudden Attacks&lt;br /&gt;
Relapse&lt;br /&gt;
Convalescence&lt;br /&gt;
Rest&lt;br /&gt;
Trauma&lt;br /&gt;
Injuries&lt;br /&gt;
the Injury&lt;br /&gt;
Treating Injuries&lt;br /&gt;
Fractures&lt;br /&gt;
Breaks&lt;br /&gt;
Fracture Treatment&lt;br /&gt;
the Fractures&lt;br /&gt;
Different Fractures&lt;br /&gt;
Traction&lt;br /&gt;
the Traction Bench&lt;br /&gt;
Immobilization&lt;br /&gt;
the Cast&lt;br /&gt;
Excision&lt;br /&gt;
Incision&lt;br /&gt;
Hernia&lt;br /&gt;
Tracheotomy&lt;br /&gt;
Removing Stones&lt;br /&gt;
Scraping&lt;br /&gt;
Draining&lt;br /&gt;
Probing&lt;br /&gt;
Sutures&lt;br /&gt;
Ligature&lt;br /&gt;
Practicing Surgery&lt;br /&gt;
Surgery Models&lt;br /&gt;
Surgical Tools&lt;br /&gt;
Surgical Instruments&lt;br /&gt;
Forceps&lt;br /&gt;
the Scalpel&lt;br /&gt;
Scalpels&lt;br /&gt;
Surgical Scissors&lt;br /&gt;
the Surgical Needle&lt;br /&gt;
Surgical Needles&lt;br /&gt;
Cataracts&lt;br /&gt;
Cataract Surgery&lt;br /&gt;
Cauterization&lt;br /&gt;
Anesthesia&lt;br /&gt;
Breathing&lt;br /&gt;
the Fluids&lt;br /&gt;
the Eye&lt;br /&gt;
the Anatomy of the Eye&lt;br /&gt;
the Nerves&lt;br /&gt;
Types of Nerves&lt;br /&gt;
Reaction Time&lt;br /&gt;
Veins and Arteries&lt;br /&gt;
Blood Vessels&lt;br /&gt;
Circulation&lt;br /&gt;
Blood and Breath&lt;br /&gt;
Comparative Anatomy&lt;br /&gt;
the Voice&lt;br /&gt;
the Muscles&lt;br /&gt;
Types of Muscles&lt;br /&gt;
Mental Illness&lt;br /&gt;
Hospitals&lt;br /&gt;
the Hospital&lt;br /&gt;
Medical School&lt;br /&gt;
the School of Medicine&lt;br /&gt;
Asylum&lt;br /&gt;
the Sundial&lt;br /&gt;
the Shadow Clock&lt;br /&gt;
Sundials&lt;br /&gt;
Shadow Clocks&lt;br /&gt;
the Water Clock&lt;br /&gt;
Water Clocks&lt;br /&gt;
the Astrarium&lt;br /&gt;
Astrariums&lt;br /&gt;
the Hourglass&lt;br /&gt;
Hourglasses&lt;br /&gt;
the Mechanical Clock&lt;br /&gt;
Mechanical Clocks&lt;br /&gt;
the Pulley&lt;br /&gt;
Pulleys&lt;br /&gt;
the Screw&lt;br /&gt;
Screws&lt;br /&gt;
the Wheel-and-Axles&lt;br /&gt;
the Windlass&lt;br /&gt;
the Wedge&lt;br /&gt;
Wedges&lt;br /&gt;
the Lever&lt;br /&gt;
Levers&lt;br /&gt;
the Straight-Beam Balance&lt;br /&gt;
Straight-Beam Balances&lt;br /&gt;
the Gear&lt;br /&gt;
Gears&lt;br /&gt;
the Lock&lt;br /&gt;
Locks&lt;br /&gt;
the Camshaft&lt;br /&gt;
Camshafts&lt;br /&gt;
the Crankshaft&lt;br /&gt;
Crankshafts&lt;br /&gt;
the Sawmill&lt;br /&gt;
Sawmills&lt;br /&gt;
the Odometer&lt;br /&gt;
Odometers&lt;br /&gt;
the Chain Drive&lt;br /&gt;
Chain Drives&lt;br /&gt;
the Mechanical Compass&lt;br /&gt;
Mechanical Compasses&lt;br /&gt;
the Verge Escapement&lt;br /&gt;
Verge Escapements&lt;br /&gt;
the Balance Wheel&lt;br /&gt;
Balance Wheels&lt;br /&gt;
the Siphon&lt;br /&gt;
Siphons&lt;br /&gt;
the Valve&lt;br /&gt;
Valves&lt;br /&gt;
the Force Pump&lt;br /&gt;
Force Pumps&lt;br /&gt;
the Lens&lt;br /&gt;
Lenses&lt;br /&gt;
the Camera Obscura&lt;br /&gt;
the Parabolic Mirror&lt;br /&gt;
Parabolic Mirror&lt;br /&gt;
the Burning Glass&lt;br /&gt;
the Burning Mirror&lt;br /&gt;
Color&lt;br /&gt;
Light and Color&lt;br /&gt;
Rainbows&lt;br /&gt;
the Origin of Rainbows&lt;br /&gt;
Refraction&lt;br /&gt;
the Law of Refraction&lt;br /&gt;
Models&lt;br /&gt;
Templates&lt;br /&gt;
Models and Templates&lt;br /&gt;
the Model&lt;br /&gt;
the Template&lt;br /&gt;
Lamination&lt;br /&gt;
the Dioptra&lt;br /&gt;
Dioptras&lt;br /&gt;
the Astrolabe&lt;br /&gt;
Astrolabes&lt;br /&gt;
the Armillary Sphere&lt;br /&gt;
Armillary Spheres&lt;br /&gt;
the Spherical Astrolabe&lt;br /&gt;
Spherical Astrolabes&lt;br /&gt;
the Mural Instrument&lt;br /&gt;
Mural Instruments&lt;br /&gt;
the Orrery&lt;br /&gt;
Orreries&lt;br /&gt;
the Trip Hammer&lt;br /&gt;
Trip Hammers&lt;br /&gt;
the Bellows&lt;br /&gt;
Floating Bodies&lt;br /&gt;
Buoyancy&lt;br /&gt;
Water Displacement&lt;br /&gt;
Flotation&lt;br /&gt;
the Sky and Refraction&lt;br /&gt;
Twilight&lt;br /&gt;
the Cause of Twilight&lt;br /&gt;
the Height of the Sky&lt;br /&gt;
the Piston&lt;br /&gt;
Pistons&lt;br /&gt;
the Crank&lt;br /&gt;
Cranks&lt;br /&gt;
the Water Wheel&lt;br /&gt;
Water Wheels&lt;br /&gt;
Customs&lt;br /&gt;
Lawlessness&lt;br /&gt;
Betrayal&lt;br /&gt;
Fidelity&lt;br /&gt;
Friends&lt;br /&gt;
Power&lt;br /&gt;
Might&lt;br /&gt;
Tyranny&lt;br /&gt;
Mastery&lt;br /&gt;
Truth&lt;br /&gt;
Honesty&lt;br /&gt;
Lies&lt;br /&gt;
the Lie&lt;br /&gt;
Strategems&lt;br /&gt;
Schemes&lt;br /&gt;
Plans&lt;br /&gt;
Eloquence&lt;br /&gt;
Fairness&lt;br /&gt;
Equality&lt;br /&gt;
Manners&lt;br /&gt;
Politeness&lt;br /&gt;
Ritual&lt;br /&gt;
Creation&lt;br /&gt;
Union&lt;br /&gt;
Independence&lt;br /&gt;
Emotions&lt;br /&gt;
Complaints&lt;br /&gt;
Self-Examination&lt;br /&gt;
Willpower&lt;br /&gt;
Quiet&lt;br /&gt;
the Festival&lt;br /&gt;
Quality&lt;br /&gt;
Martial Prowess&lt;br /&gt;
Battle&lt;br /&gt;
Combat&lt;br /&gt;
Skill&lt;br /&gt;
Practice&lt;br /&gt;
Study&lt;br /&gt;
Toil&lt;br /&gt;
Sacrifice&lt;br /&gt;
Altruism&lt;br /&gt;
the Competitor&lt;br /&gt;
Perseverance&lt;br /&gt;
Stubborness&lt;br /&gt;
Leisure&lt;br /&gt;
Caravans&lt;br /&gt;
Love&lt;br /&gt;
Ignorance&lt;br /&gt;
Values&lt;br /&gt;
 Language&lt;br /&gt;
Language&lt;br /&gt;
the Dance&lt;br /&gt;
the Steps&lt;br /&gt;
the Moves&lt;br /&gt;
the Rhythm&lt;br /&gt;
the Music&lt;br /&gt;
the Notes&lt;br /&gt;
the Verse&lt;br /&gt;
the Poem&lt;br /&gt;
the Poetry&lt;br /&gt;
the People&lt;br /&gt;
the Group&lt;br /&gt;
the Settlement&lt;br /&gt;
the Merchants&lt;br /&gt;
the Company&lt;br /&gt;
the Traders&lt;br /&gt;
the Guild&lt;br /&gt;
the Artisans&lt;br /&gt;
the Vessel&lt;br /&gt;
the Journey&lt;br /&gt;
the Migration&lt;br /&gt;
the Performance&lt;br /&gt;
the Show&lt;br /&gt;
Entertainment&lt;br /&gt;
the Troupe&lt;br /&gt;
the Religion&lt;br /&gt;
the Faith&lt;br /&gt;
the Fighters&lt;br /&gt;
the Outcasts&lt;br /&gt;
the Criminals&lt;br /&gt;
the Spirit&lt;br /&gt;
the Dead&lt;br /&gt;
the Ghost&lt;br /&gt;
the Corpse&lt;br /&gt;
the Artifact&lt;br /&gt;
the Time&lt;br /&gt;
Freedom&lt;br /&gt;
the Rescue&lt;br /&gt;
the Flight&lt;br /&gt;
the Search&lt;br /&gt;
the Seekers&lt;br /&gt;
the Raid&lt;br /&gt;
the Infiltration&lt;br /&gt;
the Attack&lt;br /&gt;
the Invasion&lt;br /&gt;
the Rampage&lt;br /&gt;
the Razing&lt;br /&gt;
the Founders&lt;br /&gt;
Death&lt;br /&gt;
Loss&lt;br /&gt;
Suspicion&lt;br /&gt;
Meeting&lt;br /&gt;
Initiation&lt;br /&gt;
Expulsion&lt;br /&gt;
the Coup&lt;br /&gt;
the Betrayal&lt;br /&gt;
First Contact&lt;br /&gt;
the Dispute&lt;br /&gt;
Squabbling&lt;br /&gt;
Neighbors&lt;br /&gt;
the Agreement&lt;br /&gt;
the Deal&lt;br /&gt;
the Diplomat&lt;br /&gt;
Tragedy&lt;br /&gt;
Gambling&lt;br /&gt;
the Gamble&lt;br /&gt;
Chance&lt;br /&gt;
the Caravan&lt;br /&gt;
Concealment&lt;br /&gt;
the Secret&lt;br /&gt;
the Offering&lt;br /&gt;
the Gift&lt;br /&gt;
the Claim&lt;br /&gt;
Jealousy&lt;br /&gt;
Greed&lt;br /&gt;
Genius&lt;br /&gt;
Perfection&lt;br /&gt;
Transformation&lt;br /&gt;
Duplicate&lt;br /&gt;
Copy&lt;br /&gt;
the Discovery&lt;br /&gt;
the Competition&lt;br /&gt;
the Procession&lt;br /&gt;
the Ceremony&lt;br /&gt;
the Insurrection&lt;br /&gt;
the Revolution&lt;br /&gt;
the Revolt&lt;br /&gt;
the Rebellion&lt;br /&gt;
the Uprising&lt;br /&gt;
the Overthrow&lt;br /&gt;
the Punishment&lt;br /&gt;
the Reclamation&lt;br /&gt;
the Resettlement&lt;br /&gt;
the Enlightenment&lt;br /&gt;
the Joining&lt;br /&gt;
Masterpiece&lt;br /&gt;
Inspiration&lt;br /&gt;
Secrets&lt;br /&gt;
Possession&lt;br /&gt;
the Brooding&lt;br /&gt;
Melancholy&lt;br /&gt;
Insanity&lt;br /&gt;
Rage&lt;br /&gt;
the Battle&lt;br /&gt;
the Clash&lt;br /&gt;
Pillage&lt;br /&gt;
Plunder&lt;br /&gt;
the Tribute&lt;br /&gt;
the Holy City&lt;br /&gt;
the Surrender&lt;br /&gt;
the Desecration&lt;br /&gt;
the Abduction&lt;br /&gt;
the Kidnapping&lt;br /&gt;
the Theft&lt;br /&gt;
the Thief&lt;br /&gt;
the Devouring&lt;br /&gt;
Hunger&lt;br /&gt;
the Wound&lt;br /&gt;
the Wounding&lt;br /&gt;
the Maiming&lt;br /&gt;
the Duel&lt;br /&gt;
the Struggle&lt;br /&gt;
the Construction&lt;br /&gt;
the Reunion&lt;br /&gt;
the Summit&lt;br /&gt;
the Explorer&lt;br /&gt;
Tactics&lt;br /&gt;
the Party&lt;br /&gt;
Debauchery&lt;br /&gt;
the Purchase&lt;br /&gt;
Equipment&lt;br /&gt;
Horror&lt;br /&gt;
the Traveler&lt;br /&gt;
the Pet&lt;br /&gt;
the Companion&lt;br /&gt;
the Impersonation&lt;br /&gt;
Trickery&lt;br /&gt;
Deceit&lt;br /&gt;
Change&lt;br /&gt;
the Resurrection&lt;br /&gt;
Rebirth&lt;br /&gt;
the Mystery&lt;br /&gt;
the Denial&lt;br /&gt;
the Confrontation&lt;br /&gt;
the Knowledge&lt;br /&gt;
the Obsession&lt;br /&gt;
Storage&lt;br /&gt;
the Composition&lt;br /&gt;
the Author&lt;br /&gt;
the Honor&lt;br /&gt;
the Prestige&lt;br /&gt;
the Rank&lt;br /&gt;
the Dissolution&lt;br /&gt;
the Fall&lt;br /&gt;
the Failure&lt;br /&gt;
the Equipment&lt;br /&gt;
the Building&lt;br /&gt;
the Improvements&lt;br /&gt;
the Sermon&lt;br /&gt;
Preaching&lt;br /&gt;
Persecution&lt;br /&gt;
the Breach&lt;br /&gt;
the Alliance&lt;br /&gt;
the Treaty&lt;br /&gt;
the Ransom&lt;br /&gt;
the Price&lt;br /&gt;
the Enslavement&lt;br /&gt;
Bondage&lt;br /&gt;
Sabotage&lt;br /&gt;
the Conviction&lt;br /&gt;
the Crime&lt;br /&gt;
the Questioning&lt;br /&gt;
the Interrogation&lt;br /&gt;
the cave&lt;br /&gt;
the underworld&lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
 is falling outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
 is falling from the sky.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is otherwise clear above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
 in the &lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crescent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
POLE:&lt;br /&gt;
NORTH_AND_OR_SOUTH&lt;br /&gt;
MINERAL_SCARCITY:&lt;br /&gt;
MEGABEAST_CAP:&lt;br /&gt;
SEMIMEGABEAST_CAP:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
NIGHT_TROLL_NUMBER:&lt;br /&gt;
BOGEYMAN_NUMBER:&lt;br /&gt;
NIGHTMARE_NUMBER:&lt;br /&gt;
VAMPIRE_NUMBER:&lt;br /&gt;
WEREBEAST_NUMBER:&lt;br /&gt;
WEREBEAST_ATTACK_TRIGGER:&lt;br /&gt;
SECRET_NUMBER:&lt;br /&gt;
REGIONAL_INTERACTION_NUMBER:&lt;br /&gt;
DISTURBANCE_INTERACTION_NUMBER:&lt;br /&gt;
EVIL_CLOUD_NUMBER:&lt;br /&gt;
EVIL_RAIN_NUMBER:&lt;br /&gt;
GENERATE_DIVINE_MATERIALS:&lt;br /&gt;
ALLOW_DIVINATION:&lt;br /&gt;
ALLOW_DEMONIC_EXPERIMENTS:&lt;br /&gt;
ALLOW_NECROMANCER_EXPERIMENTS:&lt;br /&gt;
ALLOW_NECROMANCER_LIEUTENANTS:&lt;br /&gt;
ALLOW_NECROMANCER_GHOULS:&lt;br /&gt;
ALLOW_NECROMANCER_SUMMONS:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
FOREST&lt;br /&gt;
HILLS&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
SITE_CAP:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
just generated corrupt feature map square&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
/site-&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
-detailed.bmp&lt;br /&gt;
src/region.cpp&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
STANDARD_BIPED_GAITS&lt;br /&gt;
STANDARD_QUADRUPED_GAITS&lt;br /&gt;
STANDARD_WALKING_GAITS&lt;br /&gt;
STANDARD_CLIMBING_GAITS&lt;br /&gt;
STANDARD_SWIMMING_GAITS&lt;br /&gt;
STANDARD_CRAWLING_GAITS&lt;br /&gt;
STANDARD_FLYING_GAITS&lt;br /&gt;
STANDARD_WALK_CRAWL_GAITS&lt;br /&gt;
Cannot generate random creatures -- missing creature variation &lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
region_snapshot-&lt;br /&gt;
The Arena&lt;br /&gt;
Test Seed &lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
-world_history&lt;br /&gt;
.txt&lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Divorced&lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Civilized World Population&lt;br /&gt;
Total: &lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
visitor&lt;br /&gt;
outcast&lt;br /&gt;
Unnumbered animated &lt;br /&gt;
 animated &lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
-territory_map-&lt;br /&gt;
-historical_map-&lt;br /&gt;
-world_map&lt;br /&gt;
-world_gen_param&lt;br /&gt;
feature-&lt;br /&gt;
chiefs&lt;br /&gt;
commanders&lt;br /&gt;
chieftains&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Placed farming entity without orchard crops&lt;br /&gt;
Placed farming entity without non-orchard crops&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
Not enough peaks: &lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
A world gen error from DF &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
LONG&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
 meets with &lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
ACTION&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Random&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
: First Name&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Connected Component Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
.  How do you like the sound of that?&lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fort&lt;br /&gt;
: Name Group&lt;br /&gt;
: Symbol&lt;br /&gt;
: Embark!&lt;br /&gt;
: Add&lt;br /&gt;
: Customize&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Are you sure you want to embark?&lt;br /&gt;
 point&lt;br /&gt;
 remain&lt;br /&gt;
: I am ready!&lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Brook: &lt;br /&gt;
Stream: &lt;br /&gt;
Volcano: &lt;br /&gt;
Shallow Clay&lt;br /&gt;
Little soil&lt;br /&gt;
Some soil&lt;br /&gt;
Deep soil&lt;br /&gt;
Very deep soil&lt;br /&gt;
Extremely deep soil&lt;br /&gt;
Varied aquifer&lt;br /&gt;
Heavy aquifer&lt;br /&gt;
Light aquifer&lt;br /&gt;
Shallow metals&lt;br /&gt;
Shallow metal&lt;br /&gt;
Deep metals&lt;br /&gt;
Deep metal&lt;br /&gt;
Flux stone layer&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Unretire &lt;br /&gt;
Inhabited&lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Elevation&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone Layer&lt;br /&gt;
Aquifer (Light)&lt;br /&gt;
Aquifer (Heavy)&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Shallow Metal&lt;br /&gt;
Deep Metal&lt;br /&gt;
Soil&lt;br /&gt;
Multiple&lt;br /&gt;
 Little&lt;br /&gt;
 Some&lt;br /&gt;
 Deep&lt;br /&gt;
Reclaim/Unretire a Fortress&lt;br /&gt;
Ruin&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Browse Results&lt;br /&gt;
: Stop Search Here&lt;br /&gt;
: Unretire!&lt;br /&gt;
: Cancel Reclaim/Unretire&lt;br /&gt;
: Reclaim/Unretire&lt;br /&gt;
: Clear find results&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected the smallest possible area.&lt;br /&gt;
You have selected a narrow area.&lt;br /&gt;
It might be difficult to find resources.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with a heavy aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
You have selected an area with a light aquifer.&lt;br /&gt;
Water might need to be pumped out or carried away.&lt;br /&gt;
Your selected civilization is dead or dying.&lt;br /&gt;
Your dwarves might assume important positions.&lt;br /&gt;
Mountain: &lt;br /&gt;
Reclaim &lt;br /&gt;
: Reclaim!&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
Cannot afford &lt;br /&gt;
 available&lt;br /&gt;
No dwarf in position &lt;br /&gt;
data/announcement/unretire&lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
Profile &lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Unretiring Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
papermaker&lt;br /&gt;
bookbinder&lt;br /&gt;
potter&lt;br /&gt;
glazer&lt;br /&gt;
wax worker&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
gelder&lt;br /&gt;
shearer&lt;br /&gt;
spinner&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
presser&lt;br /&gt;
beekeeper&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
dancer&lt;br /&gt;
tavern keeper&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
hunting&lt;br /&gt;
Master Thief&lt;br /&gt;
scout&lt;br /&gt;
beast hunter&lt;br /&gt;
mercenary&lt;br /&gt;
sage&lt;br /&gt;
philosopher&lt;br /&gt;
mathematician&lt;br /&gt;
historian&lt;br /&gt;
astronomer&lt;br /&gt;
naturalist&lt;br /&gt;
chemist&lt;br /&gt;
geographer&lt;br /&gt;
peddler&lt;br /&gt;
prophet&lt;br /&gt;
pilgrim&lt;br /&gt;
monk&lt;br /&gt;
messenger&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
peasant&lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 of &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 one of the first of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
 old.  &lt;br /&gt;
the deity&lt;br /&gt;
the force&lt;br /&gt;
Woodworker&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Craftsman&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Wax Worker&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Leatherworker&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Glassmaker&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Farmer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Gelder&lt;br /&gt;
Tanner&lt;br /&gt;
Presser&lt;br /&gt;
Beekeeper&lt;br /&gt;
Planter&lt;br /&gt;
Herbalist&lt;br /&gt;
Brewer&lt;br /&gt;
Soap Maker&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Poet&lt;br /&gt;
Bard&lt;br /&gt;
Dancer&lt;br /&gt;
Sage&lt;br /&gt;
Philosopher&lt;br /&gt;
Historian&lt;br /&gt;
Naturalist&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Monster Slayer&lt;br /&gt;
Scout&lt;br /&gt;
Beast Hunter&lt;br /&gt;
Snatcher&lt;br /&gt;
Crossbowman&lt;br /&gt;
Wrestler&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Lasher&lt;br /&gt;
Recruit&lt;br /&gt;
Peddler&lt;br /&gt;
Prophet&lt;br /&gt;
Pilgrim&lt;br /&gt;
Monk&lt;br /&gt;
Baby&lt;br /&gt;
 Slave&lt;br /&gt;
 Prisoner&lt;br /&gt;
Slave&lt;br /&gt;
Prisoner&lt;br /&gt;
Stray &lt;br /&gt;
Corpse&lt;br /&gt;
 (Tame)&lt;br /&gt;
 slave&lt;br /&gt;
 prisoner&lt;br /&gt;
stray &lt;br /&gt;
average&lt;br /&gt;
 shoot&lt;br /&gt;
 out thick strands of webbing&lt;br /&gt;
 shoots&lt;br /&gt;
Return Treasure&lt;br /&gt;
Attend Parley&lt;br /&gt;
Attend Meeting&lt;br /&gt;
New Arrival&lt;br /&gt;
 (activity cancelled)&lt;br /&gt;
 (no barracks)&lt;br /&gt;
 (improper barracks)&lt;br /&gt;
 (no activity)&lt;br /&gt;
 (cannot individually drill)&lt;br /&gt;
 (does not exist)&lt;br /&gt;
 (no archery target)&lt;br /&gt;
 (improper building)&lt;br /&gt;
 (unreachable location)&lt;br /&gt;
 (invalid location)&lt;br /&gt;
 (no reachable valid target)&lt;br /&gt;
 (no burrow)&lt;br /&gt;
 (not in squad)&lt;br /&gt;
 (no patrol route)&lt;br /&gt;
 (no reachable point on route)&lt;br /&gt;
 (not following order)&lt;br /&gt;
 (invalid order)&lt;br /&gt;
 (no temple)&lt;br /&gt;
 (no library)&lt;br /&gt;
 (no item)&lt;br /&gt;
 (cannot leave site)&lt;br /&gt;
 (cannot follow order)&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Caged&lt;br /&gt;
Chained&lt;br /&gt;
 (Chained)&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
A murderous ghost.&lt;br /&gt;
A sadistic ghost.&lt;br /&gt;
A violent ghost.&lt;br /&gt;
An angry ghost.&lt;br /&gt;
A moaning spirit returned from the dead.  It will generally trouble one unfortunate at a time.&lt;br /&gt;
A howling spirit.  The ceaseless noise is making sleep difficult.&lt;br /&gt;
A secretive poltergeist.&lt;br /&gt;
An energetic poltergeist.&lt;br /&gt;
A troublesome poltergeist.&lt;br /&gt;
A restless haunt, generally troubling past acquaintances and relatives.&lt;br /&gt;
A forlorn haunt, seeking out known locations or drifting around the place of death.&lt;br /&gt;
  This spirit has not been properly memorialized or buried.&lt;br /&gt;
You hear &lt;br /&gt;
FIRST_NAME&lt;br /&gt;
 has become a &lt;br /&gt;
&amp;lt;pro_sub&amp;gt;&lt;br /&gt;
&amp;lt;pro_obj&amp;gt;&lt;br /&gt;
&amp;lt;pro_pos&amp;gt;&lt;br /&gt;
/Water&lt;br /&gt;
Magma&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
 was spotted sneaking around!&lt;br /&gt;
  &amp;quot;You will not stand between me and &lt;br /&gt;
  &amp;quot;I'll live to fight another day!&amp;quot;&lt;br /&gt;
Intruders!  Drive them away!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
There is a &lt;br /&gt;
 hidden away here.&lt;br /&gt;
-Trained-&lt;br /&gt;
+Trained+&lt;br /&gt;
*Trained*&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Need valid, active clay collection zone&lt;br /&gt;
No available colony&lt;br /&gt;
Sand vanished&lt;br /&gt;
Clay vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
Needs &lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Water is frozen&lt;br /&gt;
Terrified&lt;br /&gt;
Mortally afraid&lt;br /&gt;
Experiencing emotional shock&lt;br /&gt;
Too sad&lt;br /&gt;
In agony&lt;br /&gt;
Anguished&lt;br /&gt;
Despairing&lt;br /&gt;
Dismayed&lt;br /&gt;
Frightened&lt;br /&gt;
In existential crisis&lt;br /&gt;
Too insane&lt;br /&gt;
Too depressed&lt;br /&gt;
Oblivious&lt;br /&gt;
Catatonic&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Unconscious&lt;br /&gt;
Webbed&lt;br /&gt;
In Custody&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No weapon for execution&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
Not appointed&lt;br /&gt;
No longer requested&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has stopped responding to the world...&lt;br /&gt;
In Mouth&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Strapped to &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Hauled&lt;br /&gt;
Your&lt;br /&gt;
 are unable to break&lt;br /&gt;
 releases&lt;br /&gt;
 is unable to break&lt;br /&gt;
 breathe&lt;br /&gt;
 a glob of &lt;br /&gt;
 breathes&lt;br /&gt;
 hurl&lt;br /&gt;
 a ball of fire&lt;br /&gt;
 hurls&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
path fail: &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
but &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
been scared to death&lt;br /&gt;
died in the dark.&lt;br /&gt;
starved to death.&lt;br /&gt;
died of thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been slaughtered.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been executed.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been drained of blood&lt;br /&gt;
been drained of blood by &lt;br /&gt;
been murdered by &lt;br /&gt;
been killed by a trap.&lt;br /&gt;
been killed by a vehicle.&lt;br /&gt;
been killed by a flying object.&lt;br /&gt;
vanished.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
been put to rest.&lt;br /&gt;
leapt from a great height.&lt;br /&gt;
been found dead.&lt;br /&gt;
been found dead, contorted in fear!&lt;br /&gt;
been found, starved to death.&lt;br /&gt;
been found dead, dehydrated.&lt;br /&gt;
been found dead, drowned.&lt;br /&gt;
been found dead, badly burned.&lt;br /&gt;
been found boiled.&lt;br /&gt;
been found melted.&lt;br /&gt;
been found condensed.&lt;br /&gt;
been found solidified.&lt;br /&gt;
been found dead, frozen.&lt;br /&gt;
been found dead, badly crushed.&lt;br /&gt;
been found scuttled.&lt;br /&gt;
been found dead, completely drained of blood!&lt;br /&gt;
 was seen being passed to a thief!&lt;br /&gt;
 was seen being stolen!&lt;br /&gt;
 has been moved from its proper place!&lt;br /&gt;
 is missing from its proper place!&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
western&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
lake&lt;br /&gt;
swamps&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
Unit has misaligned body modifiers.  Adjusting.&lt;br /&gt;
Unit has misaligned bp modifiers.  Adjusting.&lt;br /&gt;
You reorganize your possessions.&lt;br /&gt;
 reorganizes &lt;br /&gt;
 possessions.&lt;br /&gt;
You have &lt;br /&gt;
transformed into a &lt;br /&gt;
You have learned the power &amp;quot;&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
 skids along the ground&lt;br /&gt;
 takes the full force of the impact&lt;br /&gt;
You have disturbed the sleep of the dead!&lt;br /&gt;
sucks the wind out of&lt;br /&gt;
raises a high fever in&lt;br /&gt;
makes&lt;br /&gt;
convulse and retch&lt;br /&gt;
inflicts excruciating pain upon&lt;br /&gt;
causes a spell of dizziness in&lt;br /&gt;
paralyzes&lt;br /&gt;
stuns&lt;br /&gt;
 batters &lt;br /&gt;
 is throwing a tantrum, possessed by &lt;br /&gt;
 has risen and is haunting the fortress!&lt;br /&gt;
 is following &lt;br /&gt;
 has been misplaced.  No doubt &lt;br /&gt;
 is to blame!&lt;br /&gt;
 toppled by &lt;br /&gt;
 is throwing objects around the fortress!&lt;br /&gt;
 can be heard howling throughout the fortress!&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 blocks&lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
 fall&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 feel&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 retch&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 in to pain.&lt;br /&gt;
 reverted to a wild state!&lt;br /&gt;
 forgotten &lt;br /&gt;
 training!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has climbed out of depression.&lt;br /&gt;
 is aware of &lt;br /&gt;
 surroundings again.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 falls&lt;br /&gt;
 regains&lt;br /&gt;
 vomits&lt;br /&gt;
 retches&lt;br /&gt;
 passes&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 gives&lt;br /&gt;
data&lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Expected unit file missing or corrupted: &lt;br /&gt;
Outdated unit file ignored: &lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
interaction&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
very near&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
in the depths&lt;br /&gt;
aboveground&lt;br /&gt;
inaccessible from here&lt;br /&gt;
just&lt;br /&gt;
 to the &lt;br /&gt;
north&lt;br /&gt;
northwest&lt;br /&gt;
southwest&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
Load Game: Invalid Interaction Instance ID Number&lt;br /&gt;
Load Game: Invalid Written Content ID Number&lt;br /&gt;
Load Game: Invalid Identity ID Number&lt;br /&gt;
Load Game: Invalid Incident ID Number&lt;br /&gt;
Load Game: Invalid Crime ID Number&lt;br /&gt;
Load Game: Invalid Vehicle ID Number&lt;br /&gt;
Load Game: Invalid Army ID Number&lt;br /&gt;
Load Game: Invalid Army Controller ID Number&lt;br /&gt;
Load Game: Invalid Army Tracking Info ID Number&lt;br /&gt;
Load Game: Invalid Cultural Identity ID Number&lt;br /&gt;
Load Game: Invalid Agreement ID Number&lt;br /&gt;
Load Game: Invalid Poetic Form ID Number&lt;br /&gt;
Load Game: Invalid Musical Form ID Number&lt;br /&gt;
Load Game: Invalid Dance Form ID Number&lt;br /&gt;
Load Game: Invalid Scale ID Number&lt;br /&gt;
Load Game: Invalid Rhythm ID Number&lt;br /&gt;
Load Game: Invalid Occupation ID Number&lt;br /&gt;
Load Game: Invalid Belief System ID Number&lt;br /&gt;
Load Game: Invalid Image Set ID Number&lt;br /&gt;
Load Game: Invalid Divination Set ID Number&lt;br /&gt;
Something has collapsed on the surface!&lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
column update out of bounds: &lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
FIRED_MAT&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
This artwork appears on &lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of &lt;br /&gt;
 well-designed&lt;br /&gt;
 finely-designed&lt;br /&gt;
 superiorly designed&lt;br /&gt;
n exceptionally designed&lt;br /&gt;
 masterfully designed&lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image &lt;br /&gt;
is the symbol of&lt;br /&gt;
was commissioned by&lt;br /&gt;
nomadic &lt;br /&gt;
outcast &lt;br /&gt;
group&lt;br /&gt;
merchant company&lt;br /&gt;
performance troupe&lt;br /&gt;
vessel&lt;br /&gt;
military organization&lt;br /&gt;
A cloud of &lt;br /&gt;
 has drifted nearby!&lt;br /&gt;
It is raining &lt;br /&gt;
It is snowing &lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='CP437'?&amp;gt;&lt;br /&gt;
&amp;lt;df_world&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;rectangle&amp;gt;&lt;br /&gt;
&amp;lt;/rectangle&amp;gt;&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;site_properties&amp;gt;&lt;br /&gt;
&amp;lt;site_property&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
cottage plot&lt;br /&gt;
castle wall&lt;br /&gt;
castle tower&lt;br /&gt;
castle courtyard&lt;br /&gt;
tree&lt;br /&gt;
hillock&lt;br /&gt;
house&lt;br /&gt;
shop&lt;br /&gt;
market square&lt;br /&gt;
guildhall&lt;br /&gt;
barrow&lt;br /&gt;
dormitory&lt;br /&gt;
dining hall&lt;br /&gt;
warehouse&lt;br /&gt;
pasture&lt;br /&gt;
meadow&lt;br /&gt;
waste&lt;br /&gt;
yard&lt;br /&gt;
trenches&lt;br /&gt;
&amp;lt;owner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/owner_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/site_properties&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;name_string&amp;gt;&lt;br /&gt;
&amp;lt;/name_string&amp;gt;&lt;br /&gt;
&amp;lt;page_number&amp;gt;&lt;br /&gt;
&amp;lt;/page_number&amp;gt;&lt;br /&gt;
&amp;lt;page_written_content_id&amp;gt;&lt;br /&gt;
&amp;lt;/page_written_content_id&amp;gt;&lt;br /&gt;
&amp;lt;writing_written_content_id&amp;gt;&lt;br /&gt;
&amp;lt;/writing_written_content_id&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;abs_tile_x&amp;gt;&lt;br /&gt;
&amp;lt;/abs_tile_x&amp;gt;&lt;br /&gt;
&amp;lt;abs_tile_y&amp;gt;&lt;br /&gt;
&amp;lt;/abs_tile_y&amp;gt;&lt;br /&gt;
&amp;lt;abs_tile_z&amp;gt;&lt;br /&gt;
&amp;lt;/abs_tile_z&amp;gt;&lt;br /&gt;
&amp;lt;structure_local_id&amp;gt;&lt;br /&gt;
&amp;lt;/structure_local_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;holder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/holder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;race&amp;gt;&lt;br /&gt;
&amp;lt;/race&amp;gt;&lt;br /&gt;
&amp;lt;caste&amp;gt;&lt;br /&gt;
&amp;lt;/caste&amp;gt;&lt;br /&gt;
&amp;lt;appeared&amp;gt;&lt;br /&gt;
&amp;lt;/appeared&amp;gt;&lt;br /&gt;
&amp;lt;birth_year&amp;gt;&lt;br /&gt;
&amp;lt;/birth_year&amp;gt;&lt;br /&gt;
&amp;lt;birth_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/birth_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;death_year&amp;gt;&lt;br /&gt;
&amp;lt;/death_year&amp;gt;&lt;br /&gt;
&amp;lt;death_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/death_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;deity/&amp;gt;&lt;br /&gt;
&amp;lt;force/&amp;gt;&lt;br /&gt;
&amp;lt;animated/&amp;gt;&lt;br /&gt;
&amp;lt;ghost/&amp;gt;&lt;br /&gt;
&amp;lt;associated_type&amp;gt;&lt;br /&gt;
&amp;lt;/associated_type&amp;gt;&lt;br /&gt;
&amp;lt;vague_relationship&amp;gt;&lt;br /&gt;
&amp;lt;childhood_friend/&amp;gt;&lt;br /&gt;
&amp;lt;war_buddy/&amp;gt;&lt;br /&gt;
&amp;lt;jealous_obsession/&amp;gt;&lt;br /&gt;
&amp;lt;jealous_relationship_grudge/&amp;gt;&lt;br /&gt;
&amp;lt;scholar_buddy/&amp;gt;&lt;br /&gt;
&amp;lt;artistic_buddy/&amp;gt;&lt;br /&gt;
&amp;lt;athlete_buddy/&amp;gt;&lt;br /&gt;
&amp;lt;atheletic_rival/&amp;gt;&lt;br /&gt;
&amp;lt;business_rival/&amp;gt;&lt;br /&gt;
&amp;lt;religious_persecution_grudge/&amp;gt;&lt;br /&gt;
&amp;lt;grudge/&amp;gt;&lt;br /&gt;
&amp;lt;persecution_grudge/&amp;gt;&lt;br /&gt;
&amp;lt;supernatural_grudge/&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;/vague_relationship&amp;gt;&lt;br /&gt;
&amp;lt;adventurer/&amp;gt;&lt;br /&gt;
&amp;lt;ent_pop_id&amp;gt;&lt;br /&gt;
&amp;lt;/ent_pop_id&amp;gt;&lt;br /&gt;
&amp;lt;breed_id&amp;gt;&lt;br /&gt;
&amp;lt;/breed_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;honor&amp;gt;&lt;br /&gt;
&amp;lt;gives_precedence&amp;gt;&lt;br /&gt;
&amp;lt;/gives_precedence&amp;gt;&lt;br /&gt;
&amp;lt;granted_to_everybody/&amp;gt;&lt;br /&gt;
&amp;lt;required_skill&amp;gt;&lt;br /&gt;
&amp;lt;/required_skill&amp;gt;&lt;br /&gt;
&amp;lt;requires_any_melee_or_ranged_skill/&amp;gt;&lt;br /&gt;
&amp;lt;requires_any_melee_skill/&amp;gt;&lt;br /&gt;
&amp;lt;requires_any_ranged_skill/&amp;gt;&lt;br /&gt;
&amp;lt;required_skill_ip_total&amp;gt;&lt;br /&gt;
&amp;lt;/required_skill_ip_total&amp;gt;&lt;br /&gt;
&amp;lt;required_battles&amp;gt;&lt;br /&gt;
&amp;lt;/required_battles&amp;gt;&lt;br /&gt;
&amp;lt;required_kills&amp;gt;&lt;br /&gt;
&amp;lt;/required_kills&amp;gt;&lt;br /&gt;
&amp;lt;required_years&amp;gt;&lt;br /&gt;
&amp;lt;/required_years&amp;gt;&lt;br /&gt;
&amp;lt;exempt_epid&amp;gt;&lt;br /&gt;
&amp;lt;/exempt_epid&amp;gt;&lt;br /&gt;
&amp;lt;exempt_former_epid&amp;gt;&lt;br /&gt;
&amp;lt;/exempt_former_epid&amp;gt;&lt;br /&gt;
&amp;lt;/honor&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;written_contents&amp;gt;&lt;br /&gt;
&amp;lt;written_content&amp;gt;&lt;br /&gt;
&amp;lt;title&amp;gt;&lt;br /&gt;
&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;author_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/author_hfid&amp;gt;&lt;br /&gt;
&amp;lt;author_roll&amp;gt;&lt;br /&gt;
&amp;lt;/author_roll&amp;gt;&lt;br /&gt;
&amp;lt;form&amp;gt;&lt;br /&gt;
manual&lt;br /&gt;
play&lt;br /&gt;
essay&lt;br /&gt;
dialog&lt;br /&gt;
comparative biography&lt;br /&gt;
biographical dictionary&lt;br /&gt;
genealogy&lt;br /&gt;
encyclopedia&lt;br /&gt;
cultural comparison&lt;br /&gt;
alternate history&lt;br /&gt;
&amp;lt;/form&amp;gt;&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
meandering&lt;br /&gt;
cheerful&lt;br /&gt;
melancholy&lt;br /&gt;
mechanical&lt;br /&gt;
serious&lt;br /&gt;
disjointed&lt;br /&gt;
florid&lt;br /&gt;
forceful&lt;br /&gt;
humorous&lt;br /&gt;
puerile&lt;br /&gt;
self indulgent&lt;br /&gt;
compassionate&lt;br /&gt;
vicious&lt;br /&gt;
concise&lt;br /&gt;
sardonic&lt;br /&gt;
witty&lt;br /&gt;
rant&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/written_content&amp;gt;&lt;br /&gt;
&amp;lt;/written_contents&amp;gt;&lt;br /&gt;
&amp;lt;poetic_forms&amp;gt;&lt;br /&gt;
&amp;lt;poetic_form&amp;gt;&lt;br /&gt;
&amp;lt;description&amp;gt;&lt;br /&gt;
&amp;lt;/description&amp;gt;&lt;br /&gt;
&amp;lt;/poetic_form&amp;gt;&lt;br /&gt;
&amp;lt;/poetic_forms&amp;gt;&lt;br /&gt;
&amp;lt;musical_forms&amp;gt;&lt;br /&gt;
&amp;lt;musical_form&amp;gt;&lt;br /&gt;
&amp;lt;/musical_form&amp;gt;&lt;br /&gt;
&amp;lt;/musical_forms&amp;gt;&lt;br /&gt;
&amp;lt;dance_forms&amp;gt;&lt;br /&gt;
&amp;lt;dance_form&amp;gt;&lt;br /&gt;
&amp;lt;/dance_form&amp;gt;&lt;br /&gt;
&amp;lt;/dance_forms&amp;gt;&lt;br /&gt;
&amp;lt;/df_world&amp;gt;&lt;br /&gt;
clear glass &lt;br /&gt;
green glass gems&lt;br /&gt;
clear glass gems&lt;br /&gt;
crystal glass gems&lt;br /&gt;
 gem&lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
You are now in control of &lt;br /&gt;
, ruling &lt;br /&gt;
NULL artifact on wg ruin building, skipping&lt;br /&gt;
marriage traveler placed out of bounds&lt;br /&gt;
: site walker could not find walkable area&lt;br /&gt;
: site walker could not return to home zone&lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
region&lt;br /&gt;
objects/text/book_instruction.txt&lt;br /&gt;
objects/text/book_art.txt&lt;br /&gt;
objects/text/secret_death.txt&lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
 draws &lt;br /&gt;
 straps &lt;br /&gt;
You feed on &lt;br /&gt;
 flounder&lt;br /&gt;
 in the water&lt;br /&gt;
 in the lava&lt;br /&gt;
 in the magma&lt;br /&gt;
 push &lt;br /&gt;
 lose hold of the &lt;br /&gt;
 mount &lt;br /&gt;
You cannot mount &lt;br /&gt;
 due to the presence of an existing rider.&lt;br /&gt;
You fail to mount &lt;br /&gt;
 in time.&lt;br /&gt;
 dismount&lt;br /&gt;
You fail to dismount in time.&lt;br /&gt;
You stand up.&lt;br /&gt;
 stands up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
 lies on the ground.&lt;br /&gt;
 flounders&lt;br /&gt;
 pushes &lt;br /&gt;
 loses hold of the &lt;br /&gt;
 mounts &lt;br /&gt;
 dismounts&lt;br /&gt;
adventuring traveler placed out of bounds&lt;br /&gt;
After a polite discussion with local rivals, &lt;br /&gt;
After a polite discussion with a local rival, &lt;br /&gt;
 has claimed the position of &lt;br /&gt;
succession traveler placed out of bounds&lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 NOT FOUND&lt;br /&gt;
objects/language_*.txt&lt;br /&gt;
LANGUAGE&lt;br /&gt;
objects/descriptor_shape_*.txt&lt;br /&gt;
objects/descriptor_color_*.txt&lt;br /&gt;
objects/descriptor_pattern_*.txt&lt;br /&gt;
objects/material_template_*.txt&lt;br /&gt;
objects/inorganic_*.txt&lt;br /&gt;
objects/plant_*.txt&lt;br /&gt;
objects/tissue_template_*.txt&lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
objects/item_*.txt&lt;br /&gt;
objects/building_*.txt&lt;br /&gt;
objects/b_detail_plan_*.txt&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
objects/body_*.txt&lt;br /&gt;
objects/c_variation_*.txt&lt;br /&gt;
objects/creature_*.txt&lt;br /&gt;
objects/entity_*.txt&lt;br /&gt;
objects/reaction_*.txt&lt;br /&gt;
objects/interaction_*.txt&lt;br /&gt;
INTERACTION&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Interaction Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
 improved &lt;br /&gt;
 masterfully!&lt;br /&gt;
corrupt feature population&lt;br /&gt;
corrupt feature layer population&lt;br /&gt;
 has guzzled some &lt;br /&gt;
eats&lt;br /&gt;
arena&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
old save: resizing plant values&lt;br /&gt;
old save: resetting out of bound hf coordinates&lt;br /&gt;
old save: fixing possible broken hostile migrants&lt;br /&gt;
old save: updating resource pile information&lt;br /&gt;
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.&lt;br /&gt;
, looks to your thriving economy for its future prosperity.&lt;br /&gt;
CUSTOM_BANDIT_LEADER&lt;br /&gt;
leaders&lt;br /&gt;
boss&lt;br /&gt;
chief&lt;br /&gt;
ringleader&lt;br /&gt;
overlords&lt;br /&gt;
warlord&lt;br /&gt;
warlords&lt;br /&gt;
soldier&lt;br /&gt;
soldiers&lt;br /&gt;
, being the rightful heir, has inherited the position of &lt;br /&gt;
 has been appointed to the position of &lt;br /&gt;
 has been elected to the position of &lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
Night creatures!&lt;br /&gt;
Night creature!&lt;br /&gt;
Ambush!&lt;br /&gt;
You feel uneasy.&lt;br /&gt;
You have composed &lt;br /&gt;
You failed to compose anything.&lt;br /&gt;
You have authored &lt;br /&gt;
You have written &lt;br /&gt;
You failed to write anything.&lt;br /&gt;
site-&lt;br /&gt;
NULL artifact on site adoption, skipping&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
 drinks &lt;br /&gt;
 drops &lt;br /&gt;
 is brawling under the influence!&lt;br /&gt;
camp order missing parent -- unit will camp forever&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 has slipped into depression...&lt;br /&gt;
 is stumbling around obliviously!&lt;br /&gt;
 spits out &lt;br /&gt;
extremely high&lt;br /&gt;
very low&lt;br /&gt;
mid-low&lt;br /&gt;
mid-high&lt;br /&gt;
very high&lt;br /&gt;
The instrument has a single &lt;br /&gt;
 pitch.  &lt;br /&gt;
The instrument has less than an octave of range, with &lt;br /&gt;
The instrument has a&lt;br /&gt;
 nearly &lt;br /&gt;
-and-a-half&lt;br /&gt;
 octave range &lt;br /&gt;
with &lt;br /&gt;
going from &lt;br /&gt;
At all pitches, the&lt;br /&gt;
 instrument has a&lt;br /&gt;
 timbre.  &lt;br /&gt;
It has &lt;br /&gt;
 registers.  &lt;br /&gt;
 register&lt;br /&gt;
 begins at &lt;br /&gt;
 pitch and&lt;br /&gt;
 has a&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
ceramic&lt;br /&gt;
mysterious&lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_FEATHER_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS_GRASP&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS_GRASP&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_UPPER_SPINE&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_1_EYELID&lt;br /&gt;
RCP_2_EYELIDS&lt;br /&gt;
RCP_3_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
[METAL_MAT]&lt;br /&gt;
[STONE_MAT]&lt;br /&gt;
[WOOD_MAT]&lt;br /&gt;
[CERAMIC_MAT]&lt;br /&gt;
[GLASS_MAT]&lt;br /&gt;
[BONE_MAT]&lt;br /&gt;
[SHELL_MAT]&lt;br /&gt;
[LEATHER_MAT]&lt;br /&gt;
[SILK_MAT]&lt;br /&gt;
[THREAD_PLANT_MAT]&lt;br /&gt;
[TIMBRE&lt;br /&gt;
[REGISTER:&lt;br /&gt;
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]&lt;br /&gt;
[CDI:ADV_NAME:Launch ice bolt]&lt;br /&gt;
[CDI:INTERACTION:&lt;br /&gt;
[CDI:MATERIAL:WATER:SHARP_ROCK]&lt;br /&gt;
[CDI:TARGET:C:LINE_OF_SIGHT]&lt;br /&gt;
[CDI:TARGET_RANGE:C:25]&lt;br /&gt;
[CDI:BP_REQUIRED:BY_TYPE:GRASP]&lt;br /&gt;
[CDI:USAGE_HINT:ATTACK]&lt;br /&gt;
[CDI:VERB:gesture:gestures:NA]&lt;br /&gt;
[CDI:VERB:point:points:NA]&lt;br /&gt;
[CDI:VERB:hold up hand:holds up hand:NA]&lt;br /&gt;
[CDI:VERB:clench a fist:clenches a fist:NA]&lt;br /&gt;
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:1]&lt;br /&gt;
[CDI:WAIT_PERIOD:50]&lt;br /&gt;
[INTERACTION:&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[SOURCE_HFID:&lt;br /&gt;
[SOURCE_ENID:&lt;br /&gt;
[I_TARGET:A:MATERIAL]&lt;br /&gt;
[IT_MATERIAL:CONTEXT_MATERIAL]&lt;br /&gt;
[I_TARGET:B:LOCATION]&lt;br /&gt;
[IT_LOCATION:CONTEXT_LOCATION]&lt;br /&gt;
[I_TARGET:C:LOCATION]&lt;br /&gt;
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]&lt;br /&gt;
[IT_MANUAL_INPUT:target]&lt;br /&gt;
[I_EFFECT:MATERIAL_EMISSION]&lt;br /&gt;
[IE_TARGET:A]&lt;br /&gt;
[IE_TARGET:B]&lt;br /&gt;
[IE_TARGET:C]&lt;br /&gt;
[IE_IMMEDIATE]&lt;br /&gt;
[CDI:ADV_NAME:Vanish]&lt;br /&gt;
[CDI:TARGET:A:SELF_ONLY]&lt;br /&gt;
[CDI:USAGE_HINT:DEFEND]&lt;br /&gt;
[CDI:USAGE_HINT:FLEEING]&lt;br /&gt;
[CDI:VERB:vanish:vanishes:NA]&lt;br /&gt;
[I_TARGET:A:CREATURE]&lt;br /&gt;
[IT_LOCATION:CONTEXT_CREATURE]&lt;br /&gt;
[I_EFFECT:HIDE]&lt;br /&gt;
[CDI:ADV_NAME:Propel away]&lt;br /&gt;
[CDI:TARGET:B:LINE_OF_SIGHT]&lt;br /&gt;
[CDI:TARGET_RANGE:B:25]&lt;br /&gt;
[CDI:VERB:wave dismissively:waves dismissively:NA]&lt;br /&gt;
[CDI:VERB:raise a hand:raises a hand:NA]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:B:1]&lt;br /&gt;
[I_TARGET:A:LOCATION]&lt;br /&gt;
[I_TARGET:B:CREATURE]&lt;br /&gt;
[I_EFFECT:PROPEL_UNIT]&lt;br /&gt;
[IE_PROPEL_FORCE:100000]&lt;br /&gt;
[CDI:ADV_NAME:Raise fog]&lt;br /&gt;
[CDI:LOCATION_HINT:NO_THICK_FOG]&lt;br /&gt;
[CDI:LOCATION_HINT:OUTSIDE]&lt;br /&gt;
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]&lt;br /&gt;
[CDI:WAIT_PERIOD:500]&lt;br /&gt;
[I_EFFECT:CHANGE_WEATHER]&lt;br /&gt;
[IE_ADD_WEATHER:FOG_THICK]&lt;br /&gt;
[CDI:ADV_NAME:Cause pain]&lt;br /&gt;
[CDI:ADV_NAME:Blister]&lt;br /&gt;
[CDI:ADV_NAME:Paralyze]&lt;br /&gt;
[CDI:ADV_NAME:Cause bleeding]&lt;br /&gt;
[CDI:ADV_NAME:Sicken]&lt;br /&gt;
[CDI:ADV_NAME:Rot]&lt;br /&gt;
[CDI:ADV_NAME:Blind]&lt;br /&gt;
[CDI:ADV_NAME:Suffocate]&lt;br /&gt;
[CDI:ADV_NAME:Cause dizziness]&lt;br /&gt;
[CDI:TARGET:A:LINE_OF_SIGHT]&lt;br /&gt;
[CDI:TARGET_RANGE:A:25]&lt;br /&gt;
[CDI:TARGET_VERB:feel intense pain:grimaces]&lt;br /&gt;
[CDI:TARGET_VERB:feel blisters forming:grimaces]&lt;br /&gt;
[CDI:TARGET_VERB:feel frozen:freezes]&lt;br /&gt;
[CDI:TARGET_VERB:feel blood welling up:grimaces]&lt;br /&gt;
[CDI:TARGET_VERB:feel sick:looks sick]&lt;br /&gt;
[CDI:TARGET_VERB:feel death come over you:grimaces]&lt;br /&gt;
[CDI:TARGET_VERB:your sight is fading:pauses]&lt;br /&gt;
[CDI:TARGET_VERB:feel breath leaving you:pauses]&lt;br /&gt;
[CDI:TARGET_VERB:feel dizzy:looks dizzy]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:A:1]&lt;br /&gt;
[IT_MANUAL_INPUT:victim]&lt;br /&gt;
[I_EFFECT:ADD_SYNDROME]&lt;br /&gt;
[SYNDROME]&lt;br /&gt;
[SYN_CONCENTRATION_ADDED:1000:0]&lt;br /&gt;
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
:RESISTABLE]&lt;br /&gt;
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1&lt;br /&gt;
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1&lt;br /&gt;
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3&lt;br /&gt;
item_layer&lt;br /&gt;
_KEYBOARD&lt;br /&gt;
[ITEM_TOOL:&lt;br /&gt;
[NO_DEFAULT_JOB]&lt;br /&gt;
[INCOMPLETE_ITEM]&lt;br /&gt;
[NAME:&lt;br /&gt;
 keyboard&lt;br /&gt;
 keyboards&lt;br /&gt;
[VALUE:10]&lt;br /&gt;
[TILE:155][UNIMPROVABLE]&lt;br /&gt;
[SIZE:&lt;br /&gt;
[MATERIAL_SIZE:&lt;br /&gt;
[DESCRIPTION:The &lt;br /&gt;
 keyboard allows the musician to select the pitch of the instrument.]&lt;br /&gt;
_BODY&lt;br /&gt;
[UNIMPROVABLE]&lt;br /&gt;
 console&lt;br /&gt;
 chest&lt;br /&gt;
 case&lt;br /&gt;
 consoles&lt;br /&gt;
 chests&lt;br /&gt;
 bodies&lt;br /&gt;
 cases&lt;br /&gt;
 is the housing for the workings of the instrument.]&lt;br /&gt;
_VIB&lt;br /&gt;
 strings&lt;br /&gt;
 bells&lt;br /&gt;
 pipes&lt;br /&gt;
 vibrate, producing the sound of the instrument.]&lt;br /&gt;
_BELLOWS&lt;br /&gt;
 pump&lt;br /&gt;
 bellows&lt;br /&gt;
 pump is used to supply air to the instrument.]&lt;br /&gt;
 bellows is used to send air through the instrument.]&lt;br /&gt;
[ITEM_INSTRUMENT:&lt;br /&gt;
[VALUE:50]&lt;br /&gt;
[PLACED_AS_BUILDING]&lt;br /&gt;
[DOMINANT_MATERIAL_PIECE:BODY]&lt;br /&gt;
[INSTRUMENT_PIECE:&lt;br /&gt;
KEYBOARD:&lt;br /&gt;
:keyboard:keyboards&lt;br /&gt;
:STANDARD]&lt;br /&gt;
BODY:&lt;br /&gt;
:console:consoles&lt;br /&gt;
:chest:chests&lt;br /&gt;
:body:bodies&lt;br /&gt;
:case:cases&lt;br /&gt;
VIB:&lt;br /&gt;
:strings:strings&lt;br /&gt;
:bells:bells&lt;br /&gt;
:pipes:pipes&lt;br /&gt;
:ALWAYS_PLURAL]&lt;br /&gt;
BELLOWS:&lt;br /&gt;
:pump:pumps&lt;br /&gt;
:bellows:bellows&lt;br /&gt;
[PITCH_RANGE:&lt;br /&gt;
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK:BODY:VIB]&lt;br /&gt;
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]&lt;br /&gt;
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]&lt;br /&gt;
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]&lt;br /&gt;
[VOLUME_mB:&lt;br /&gt;
[PITCH_CHOICE:KEYBOARD:KEYBOARD]&lt;br /&gt;
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]&lt;br /&gt;
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]&lt;br /&gt;
[DESCRIPTION:&lt;br /&gt;
huge stationary&lt;br /&gt;
large stationary&lt;br /&gt;
large hand-held&lt;br /&gt;
mid-size hand-held&lt;br /&gt;
small hand-held&lt;br /&gt;
tiny hand-held&lt;br /&gt;
 musical instrument&lt;br /&gt;
 which uses a &lt;br /&gt;
 pump to send water into a chamber, ultimately supplying air to blow&lt;br /&gt;
 bellows to pressurize air, ultimately blowing it&lt;br /&gt;
 through any of &lt;br /&gt;
 pipes.  &lt;br /&gt;
The musician directs air through chosen pipes by playing a &lt;br /&gt;
 and a pedalboard&lt;br /&gt;
The instrument has flue pipes and both single reed and free reed pipes.  &lt;br /&gt;
The instrument has both single reed and free reed pipes.  &lt;br /&gt;
The instrument has flue pipes and reed pipes.  &lt;br /&gt;
The instrument has flue pipes and free reed pipes.  &lt;br /&gt;
All of the pipes are single reed.  &lt;br /&gt;
All of the pipes are free reed.  &lt;br /&gt;
All of the pipes are flue pipes.  &lt;br /&gt;
.  The musician uses a &lt;br /&gt;
 bellows to send air over interior reeds.  &lt;br /&gt;
The desired pitch is selected using a &lt;br /&gt;
 keyboard.  &lt;br /&gt;
 which houses &lt;br /&gt;
 strings.  &lt;br /&gt;
The musician uses a &lt;br /&gt;
 keyboard &lt;br /&gt;
and a pedalboard &lt;br /&gt;
to select which of these strings are &lt;br /&gt;
plucked.  &lt;br /&gt;
struck.  &lt;br /&gt;
The musician cannot control the volume.  &lt;br /&gt;
 above which hang &lt;br /&gt;
 bells.  &lt;br /&gt;
to select which of these bells are struck.  &lt;br /&gt;
_NECK&lt;br /&gt;
 neck&lt;br /&gt;
 necks&lt;br /&gt;
 neck allows the musician room to stop &lt;br /&gt;
strings&lt;br /&gt;
the string&lt;br /&gt;
 and select the pitch of the instrument.]&lt;br /&gt;
 body of the instrument vibrates with the string&lt;br /&gt;
, producing sound.]&lt;br /&gt;
_FRAME&lt;br /&gt;
 frame&lt;br /&gt;
 frames&lt;br /&gt;
[DESCRIPTION:The strings of the instrument are attached to the &lt;br /&gt;
 frame.]&lt;br /&gt;
 body of the instrument vibrates with the strings, producing sound.]&lt;br /&gt;
_YOKE&lt;br /&gt;
 yoke&lt;br /&gt;
 yokes&lt;br /&gt;
 yoke.]&lt;br /&gt;
 sound-chest&lt;br /&gt;
 sound-chests&lt;br /&gt;
 sound-chest of the instrument vibrates with the strings, producing sound.]&lt;br /&gt;
_STRINGS&lt;br /&gt;
string&lt;br /&gt;
strings vibrate&lt;br /&gt;
string vibrates&lt;br /&gt;
, causing the instrument to produce sound.]&lt;br /&gt;
_PROD&lt;br /&gt;
_NECK_RES&lt;br /&gt;
 bow&lt;br /&gt;
 plectrum&lt;br /&gt;
 hammers&lt;br /&gt;
 bows&lt;br /&gt;
 plectra&lt;br /&gt;
 bow is drawn across the string&lt;br /&gt;
 plectrum plucks the string&lt;br /&gt;
 hammers strike the string&lt;br /&gt;
 of the instrument.]&lt;br /&gt;
 neck bowl&lt;br /&gt;
 neck bowls&lt;br /&gt;
 neck bowl vibrates with the rest of the instrument, producing sound.]&lt;br /&gt;
NECK:&lt;br /&gt;
:neck:necks&lt;br /&gt;
[DOMINANT_MATERIAL_PIECE:FRAME]&lt;br /&gt;
FRAME:&lt;br /&gt;
:frame:frames&lt;br /&gt;
YOKE:&lt;br /&gt;
:yoke:yokes&lt;br /&gt;
:sound-chest:sound-chests&lt;br /&gt;
STRINGS:&lt;br /&gt;
:strings:strings:ALWAYS_PLURAL]&lt;br /&gt;
:string:strings:STANDARD]&lt;br /&gt;
PROD:&lt;br /&gt;
:bow:bows:STANDARD]&lt;br /&gt;
:plectrum:plectra:STANDARD]&lt;br /&gt;
:hammers:hammers:ALWAYS_PLURAL]&lt;br /&gt;
NECK_RES:&lt;br /&gt;
:neck bowl:neck bowls&lt;br /&gt;
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]&lt;br /&gt;
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]&lt;br /&gt;
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]&lt;br /&gt;
[SOUND_PRODUCTION:RESONATOR:NECK_RES]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]&lt;br /&gt;
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]&lt;br /&gt;
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]&lt;br /&gt;
[TUNING:LEVERS:STRINGS]&lt;br /&gt;
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]&lt;br /&gt;
-stringed instrument&lt;br /&gt;
 with a &lt;br /&gt;
 neck connecting to a &lt;br /&gt;
 frame and a &lt;br /&gt;
 yoke and a &lt;br /&gt;
The strings are tied from the top of the neck down over the body and&lt;br /&gt;
The strings are suspended from the frame down to the body and&lt;br /&gt;
The strings are suspended from the yoke down to the body and&lt;br /&gt;
The instrument rests flat as&lt;br /&gt;
 the musician &lt;br /&gt;
plays &lt;br /&gt;
the main string&lt;br /&gt;
the &lt;br /&gt;
 main&lt;br /&gt;
picks &lt;br /&gt;
strikes &lt;br /&gt;
plucks &lt;br /&gt;
Another string vibrates in sympathy and is rarely played itself&lt;br /&gt;
 other strings vibrate in sympathy and are rarely played themselves&lt;br /&gt;
A drone string is&lt;br /&gt;
 drone strings are&lt;br /&gt;
 occasionally struck.  &lt;br /&gt;
 occasionally plucked.  &lt;br /&gt;
Frets on the neck allow the musician to alter the pitch.  &lt;br /&gt;
The musician can alter the pitch of &lt;br /&gt;
 string by stopping it against the neck.  &lt;br /&gt;
 string by stopping it against the body.  &lt;br /&gt;
Tuning is possible with adjustable bridges.  &lt;br /&gt;
Tuning is accomplished by pegs.  &lt;br /&gt;
Tuning is also possible using small levers.  &lt;br /&gt;
Pitch can also be altered by pedals.  &lt;br /&gt;
 bowl is attached to the neck to provide additional overtones.  &lt;br /&gt;
_BLOW&lt;br /&gt;
_MELODY&lt;br /&gt;
_DRONE&lt;br /&gt;
 blowpipe&lt;br /&gt;
 blowpipes&lt;br /&gt;
 blowpipe is used by the musician to send air into the instrument.]&lt;br /&gt;
 bag&lt;br /&gt;
 bag is used by the musician to control the steady flow of air through the instrument.]&lt;br /&gt;
 melody pipe&lt;br /&gt;
 melody pipes&lt;br /&gt;
 melody pipe is used by the musician to select the pitch of the instrument.]&lt;br /&gt;
 drone pipe&lt;br /&gt;
 drone pipes&lt;br /&gt;
 drone pipes produce&lt;br /&gt;
 drone pipe produces&lt;br /&gt;
 a constant pitch with the flow of air out of the instrument.]&lt;br /&gt;
_PIPES&lt;br /&gt;
 wind chest&lt;br /&gt;
 wind chests&lt;br /&gt;
 wind chest is the body of the instrument.]&lt;br /&gt;
 pipe&lt;br /&gt;
[DESCRIPTION:The musician uses the &lt;br /&gt;
 pipes to select the pitch as the air leaves the instrument.]&lt;br /&gt;
[DOMINANT_MATERIAL_PIECE:BAG]&lt;br /&gt;
BLOW:&lt;br /&gt;
:blowpipe:blowpipes&lt;br /&gt;
BAG:&lt;br /&gt;
:bag:bags&lt;br /&gt;
MELODY:&lt;br /&gt;
:melody pipe:melody pipes&lt;br /&gt;
DRONES:&lt;br /&gt;
:drone pipes:drone pipes:ALWAYS_PLURAL]&lt;br /&gt;
:drone pipe:drone pipes:STANDARD]&lt;br /&gt;
[DOMINANT_MATERIAL_PIECE:CHEST]&lt;br /&gt;
CHEST:&lt;br /&gt;
:wind chest:wind chests&lt;br /&gt;
PIPES:&lt;br /&gt;
:pipe:pipes&lt;br /&gt;
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]&lt;br /&gt;
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE:MELODY]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]&lt;br /&gt;
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]&lt;br /&gt;
[PITCH_CHOICE:SLIDE:SELF]&lt;br /&gt;
[PITCH_CHOICE:HARMONIC_SERIES:SELF]&lt;br /&gt;
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]&lt;br /&gt;
[PITCH_CHOICE:BP_IN_BELL:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE:SELF]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]&lt;br /&gt;
[PITCH_CHOICE:SUBPART_CHOICE:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE:CHEST]&lt;br /&gt;
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]&lt;br /&gt;
[TUNING:CROOKS:SELF]&lt;br /&gt;
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]&lt;br /&gt;
wind instrument through which constant air flow is maintained by use of a &lt;br /&gt;
 bag, itself supplied by a &lt;br /&gt;
The musician selects the pitch by &lt;br /&gt;
pressing keys to stop holes&lt;br /&gt;
stopping holes&lt;br /&gt;
 melody pipe attached to the bag.  &lt;br /&gt;
The melody pipe is a &lt;br /&gt;
conical bore&lt;br /&gt;
cylindrical bore&lt;br /&gt;
double-tube&lt;br /&gt;
 with flared bells&lt;br /&gt;
 with a flared bell&lt;br /&gt;
s provide&lt;br /&gt;
 provides&lt;br /&gt;
 constant accompaniment.  &lt;br /&gt;
curved&lt;br /&gt;
looping&lt;br /&gt;
horn.  &lt;br /&gt;
The musician blows into the instrument and selects pitch &lt;br /&gt;
by adjusting a slide&lt;br /&gt;
by achieving higher and higher harmonics&lt;br /&gt;
by pressing valves to route air through different tube&lt;br /&gt;
by restricting air flow out of the bell&lt;br /&gt;
closed cylindrical&lt;br /&gt;
globular&lt;br /&gt;
 wind instrument&lt;br /&gt;
The musician blows into the fipple at one end&lt;br /&gt;
The musician blows across a hole in the side&lt;br /&gt;
The musician blows across the end hole&lt;br /&gt;
The musician blows over a single reed at one end&lt;br /&gt;
The musician blows through a double reed at one end&lt;br /&gt;
The musician selects the pitch by achieving higher and higher harmonics&lt;br /&gt;
 and can also &lt;br /&gt;
press keys to stop holes&lt;br /&gt;
stop holes&lt;br /&gt;
wind instrument consisting of &lt;br /&gt;
 adjacent &lt;br /&gt;
closed&lt;br /&gt;
conical&lt;br /&gt;
cylindrical&lt;br /&gt;
The musician blows into the fipple at the end of each pipe&lt;br /&gt;
The musician blows across a hole in the side of each pipe&lt;br /&gt;
The musician blows across the end of each pipe&lt;br /&gt;
The musician blows over a single reed in each pipe&lt;br /&gt;
The musician blows through a double reed in each pipe&lt;br /&gt;
 wind instrument consisting of a central wind chest and &lt;br /&gt;
, fitted with free reeds.  &lt;br /&gt;
mallets&lt;br /&gt;
mallet&lt;br /&gt;
hammers&lt;br /&gt;
hammer&lt;br /&gt;
sticks&lt;br /&gt;
stick&lt;br /&gt;
drums&lt;br /&gt;
drum&lt;br /&gt;
bowl-shaped&lt;br /&gt;
hourglass&lt;br /&gt;
chimes&lt;br /&gt;
chime&lt;br /&gt;
block&lt;br /&gt;
bowls&lt;br /&gt;
bowl&lt;br /&gt;
triangle&lt;br /&gt;
bells&lt;br /&gt;
bell&lt;br /&gt;
rings&lt;br /&gt;
 make&lt;br /&gt;
 up the bulk of the instrument.]&lt;br /&gt;
_STAND&lt;br /&gt;
 stand&lt;br /&gt;
 stands&lt;br /&gt;
 stand is used to support the instrument.]&lt;br /&gt;
_HEAD&lt;br /&gt;
 heads&lt;br /&gt;
 head&lt;br /&gt;
 heads are&lt;br /&gt;
 head is&lt;br /&gt;
 stretched over the instrument and used to produce sound.]&lt;br /&gt;
_MALLET&lt;br /&gt;
 used by the musician to strike the instrument and produce sound.]&lt;br /&gt;
STAND:&lt;br /&gt;
:stand:stands&lt;br /&gt;
HEAD:&lt;br /&gt;
:heads:heads&lt;br /&gt;
:head:heads&lt;br /&gt;
MALLET:&lt;br /&gt;
[INDEFINITE_PITCH]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]&lt;br /&gt;
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]&lt;br /&gt;
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]&lt;br /&gt;
[SOUND_PRODUCTION:SHAKEN:SELF]&lt;br /&gt;
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]&lt;br /&gt;
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]&lt;br /&gt;
[PITCH_CHOICE:SUBPART_CHOICE:BODY]&lt;br /&gt;
[TUNING:TIGHTENING:HEAD]&lt;br /&gt;
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]&lt;br /&gt;
mid-size stationary&lt;br /&gt;
small stationary&lt;br /&gt;
tiny stationary&lt;br /&gt;
 percussion instrument.  &lt;br /&gt;
It consists of &lt;br /&gt;
 which rest&lt;br /&gt;
 on a &lt;br /&gt;
 attached to a &lt;br /&gt;
The musician &lt;br /&gt;
scrapes&lt;br /&gt;
rubs around the lip of&lt;br /&gt;
 the &lt;br /&gt;
plucks&lt;br /&gt;
shakes&lt;br /&gt;
 together&lt;br /&gt;
The instrument produces a complex sound that cannot be said to be of a single pitch.  &lt;br /&gt;
Tuning is accomplished by adjusting the tension of the head.  &lt;br /&gt;
MAKE_&lt;br /&gt;
[NAME:forge &lt;br /&gt;
[MAX_MULTIPLIER:1]&lt;br /&gt;
[BUILDING:KILN:NONE]&lt;br /&gt;
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]&lt;br /&gt;
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]&lt;br /&gt;
[PRODUCT:100:1:TOOL:&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]&lt;br /&gt;
[FUEL]&lt;br /&gt;
[SKILL:POTTERY]&lt;br /&gt;
[BUILDING:LEATHER:NONE]&lt;br /&gt;
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:leather:NONE]&lt;br /&gt;
[SKILL:LEATHERWORK]&lt;br /&gt;
[BUILDING:GLASS:NONE]&lt;br /&gt;
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]&lt;br /&gt;
[IS_SAND_MATERIAL]&lt;br /&gt;
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]&lt;br /&gt;
[CONTAINS:sand]&lt;br /&gt;
[PRESERVE_REAGENT]&lt;br /&gt;
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]&lt;br /&gt;
:GLASS_GREEN:NONE]&lt;br /&gt;
[SKILL:GLASSMAKER]&lt;br /&gt;
[BUILDING:METALSMITH:NONE]&lt;br /&gt;
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]&lt;br /&gt;
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]&lt;br /&gt;
[METAL_ITEM_MATERIAL]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]&lt;br /&gt;
[SKILL:METALCRAFT]&lt;br /&gt;
[BUILDING:CARPENTER:NONE]&lt;br /&gt;
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:wood:NONE]&lt;br /&gt;
[SKILL:CARPENTRY]&lt;br /&gt;
[BUILDING:MASON:NONE]&lt;br /&gt;
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]&lt;br /&gt;
[WORTHLESS_STONE_ONLY]&lt;br /&gt;
[HARD_ITEM_MATERIAL]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:stone:NONE]&lt;br /&gt;
[SKILL:MASONRY]&lt;br /&gt;
[BUILDING:CRAFTSMAN:NONE]&lt;br /&gt;
[SKILL:WOODCRAFT]&lt;br /&gt;
[SKILL:STONECRAFT]&lt;br /&gt;
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]&lt;br /&gt;
[NOT_WEB]&lt;br /&gt;
[ANY_SILK_MATERIAL]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:thread:NONE]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]&lt;br /&gt;
[SKILL:WEAVING]&lt;br /&gt;
[ANY_PLANT_MATERIAL]&lt;br /&gt;
[REAGENT:shell:1:NONE:NONE:NONE:NONE]&lt;br /&gt;
[USE_BODY_COMPONENT][UNROTTEN]&lt;br /&gt;
[ANY_SHELL_MATERIAL]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:shell:NONE]&lt;br /&gt;
[SKILL:BONECARVE]&lt;br /&gt;
[REAGENT:bone:1:NONE:NONE:NONE:NONE]&lt;br /&gt;
[ANY_BONE_MATERIAL]&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:bone:NONE]&lt;br /&gt;
[DESCRIPTION:USE_TOOL:&lt;br /&gt;
[CATEGORY:INSTRUMENT_PIECE]&lt;br /&gt;
[CATEGORY_NAME:Make instrument piece&lt;br /&gt;
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]&lt;br /&gt;
[NAME:assemble &lt;br /&gt;
[REAGENT:&lt;br /&gt;
:1:TOOL:&lt;br /&gt;
:NONE:NONE]&lt;br /&gt;
[PRODUCT:100:1:INSTRUMENT:&lt;br /&gt;
:GET_MATERIAL_FROM_REAGENT:&lt;br /&gt;
:NONE]&lt;br /&gt;
[PRODUCT_TOKEN:instrument]&lt;br /&gt;
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:&lt;br /&gt;
[DESCRIPTION:USE_INSTRUMENT:&lt;br /&gt;
[CATEGORY:INSTRUMENT]&lt;br /&gt;
[CATEGORY_NAME:Make instrument&lt;br /&gt;
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]&lt;br /&gt;
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]&lt;br /&gt;
[TUNING:PEGS:STRINGS]&lt;br /&gt;
[NAME:make &lt;br /&gt;
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]&lt;br /&gt;
[ITEM_PANTS:&lt;br /&gt;
greaves:greaves&lt;br /&gt;
[ADJECTIVE:&lt;br /&gt;
jagged&lt;br /&gt;
rounded&lt;br /&gt;
blocky&lt;br /&gt;
[ARMORLEVEL:3]&lt;br /&gt;
[LBSTEP:MAX]&lt;br /&gt;
[SHAPED]&lt;br /&gt;
[LAYER:ARMOR]&lt;br /&gt;
[COVERAGE:100]&lt;br /&gt;
[LAYER_SIZE:15]&lt;br /&gt;
[LAYER_PERMIT:30]&lt;br /&gt;
[MATERIAL_SIZE:6]&lt;br /&gt;
[METAL]&lt;br /&gt;
[BARRED]&lt;br /&gt;
[HARD]&lt;br /&gt;
skirt&lt;br /&gt;
bell-shaped&lt;br /&gt;
sheer&lt;br /&gt;
frilly&lt;br /&gt;
split&lt;br /&gt;
[LBSTEP:1]&lt;br /&gt;
[LAYER:OVER]&lt;br /&gt;
[LAYER_SIZE:10]&lt;br /&gt;
[LAYER_PERMIT:100]&lt;br /&gt;
[MATERIAL_SIZE:2]&lt;br /&gt;
[SOFT]&lt;br /&gt;
[LEATHER]&lt;br /&gt;
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]&lt;br /&gt;
[ITEM_ARMOR:&lt;br /&gt;
breastplate:breastplates&lt;br /&gt;
segmented&lt;br /&gt;
bulging&lt;br /&gt;
[UBSTEP:0]&lt;br /&gt;
[LBSTEP:0]&lt;br /&gt;
[LAYER_SIZE:20]&lt;br /&gt;
[LAYER_PERMIT:50]&lt;br /&gt;
[MATERIAL_SIZE:9]&lt;br /&gt;
[NAME:robe:robes]&lt;br /&gt;
[UBSTEP:MAX]&lt;br /&gt;
[NAME:dress:dresses]&lt;br /&gt;
[LAYER:UNDER]&lt;br /&gt;
[MATERIAL_SIZE:5]&lt;br /&gt;
[NAME:vest:vests]&lt;br /&gt;
[COVERAGE:50]&lt;br /&gt;
[NAME:cape:capes]&lt;br /&gt;
[LAYER:COVER]&lt;br /&gt;
[LAYER_PERMIT:300]&lt;br /&gt;
[MATERIAL_SIZE:3]&lt;br /&gt;
[NAME:toga:togas]&lt;br /&gt;
[UBSTEP:1]&lt;br /&gt;
[LAYER_SIZE:30]&lt;br /&gt;
[NAME:tunic:tunics]&lt;br /&gt;
[NAME:cloak:cloaks]&lt;br /&gt;
[LAYER_PERMIT:150]&lt;br /&gt;
[NAME:shirt:shirts]&lt;br /&gt;
[NAME:coat:coats]&lt;br /&gt;
asymmetrical&lt;br /&gt;
bulky&lt;br /&gt;
sleek&lt;br /&gt;
[ITEM_HELM:&lt;br /&gt;
[NAME:cap:caps]&lt;br /&gt;
[METAL_ARMOR_LEVELS]&lt;br /&gt;
[LAYER_PERMIT:15]&lt;br /&gt;
[MATERIAL_SIZE:1]&lt;br /&gt;
[NAME:helm:helms]&lt;br /&gt;
[ARMORLEVEL:1]&lt;br /&gt;
[LAYER_PERMIT:20]&lt;br /&gt;
[SCALED]&lt;br /&gt;
[NAME:headscarf:headscarves]&lt;br /&gt;
[NAME:face veil:face veils]&lt;br /&gt;
[NAME:head veil:head veils]&lt;br /&gt;
[NAME:mask:masks]&lt;br /&gt;
[LAYER_PERMIT:10]&lt;br /&gt;
[NAME:turban:turbans]&lt;br /&gt;
[NAME:hood:hoods]&lt;br /&gt;
[ITEM_GLOVES:&lt;br /&gt;
[NAME:gauntlet:gauntlets]&lt;br /&gt;
[ARMORLEVEL:2]&lt;br /&gt;
[UPSTEP:1]&lt;br /&gt;
intricate&lt;br /&gt;
[NAME:mitten:mittens]&lt;br /&gt;
[COVERAGE:150]&lt;br /&gt;
[NAME:glove:gloves]&lt;br /&gt;
[ITEM_SHOES:&lt;br /&gt;
[NAME:low boot:low boots]&lt;br /&gt;
[LAYER_SIZE:25]&lt;br /&gt;
[NAME:high boot:high boots]&lt;br /&gt;
[NAME:sock:socks]&lt;br /&gt;
[NAME:chausse:chausses]&lt;br /&gt;
[UPSTEP:MAX]&lt;br /&gt;
[NAME:sandal:sandals]&lt;br /&gt;
[NAME:shoe:shoes]&lt;br /&gt;
[ITEM_WEAPON:&lt;br /&gt;
[SIZE:300]&lt;br /&gt;
[SKILL:SWORD]&lt;br /&gt;
[TWO_HANDED:37500]&lt;br /&gt;
[MINIMUM_SIZE:32500]&lt;br /&gt;
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK_PREPARE_AND_RECOVER:3:3]&lt;br /&gt;
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]&lt;br /&gt;
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]&lt;br /&gt;
[SIZE:800]&lt;br /&gt;
[SKILL:PIKE]&lt;br /&gt;
[TWO_HANDED:77500]&lt;br /&gt;
[MINIMUM_SIZE:62500]&lt;br /&gt;
[MATERIAL_SIZE:4]&lt;br /&gt;
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]&lt;br /&gt;
whip:whips&lt;br /&gt;
lash:lashes&lt;br /&gt;
scourge:scourges&lt;br /&gt;
branching&lt;br /&gt;
[SKILL:WHIP]&lt;br /&gt;
[TWO_HANDED:27500]&lt;br /&gt;
[MINIMUM_SIZE:22500]&lt;br /&gt;
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]&lt;br /&gt;
[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]&lt;br /&gt;
[ATTACK_PREPARE_AND_RECOVER:4:4]&lt;br /&gt;
pointed&lt;br /&gt;
[RANGED:BOW:ARROW]&lt;br /&gt;
[SHOOT_FORCE:1000]&lt;br /&gt;
[SHOOT_MAXVEL:200]&lt;br /&gt;
[TWO_HANDED:0]&lt;br /&gt;
[MINIMUM_SIZE:15000]&lt;br /&gt;
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]&lt;br /&gt;
WP_A&lt;br /&gt;
[ITEM_AMMO:&lt;br /&gt;
[NAME:arrow:arrows]&lt;br /&gt;
wide-headed&lt;br /&gt;
cone-headed&lt;br /&gt;
[CLASS:ARROW]&lt;br /&gt;
[SIZE:150]&lt;br /&gt;
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
blowgun&lt;br /&gt;
[RANGED:BLOWGUN:BLOWDART]&lt;br /&gt;
[SHOOT_FORCE:100]&lt;br /&gt;
[SHOOT_MAXVEL:1000]&lt;br /&gt;
[MINIMUM_SIZE:5000]&lt;br /&gt;
[NAME:blowdart:blowdarts]&lt;br /&gt;
tapered&lt;br /&gt;
double-tipped&lt;br /&gt;
[CLASS:BLOWDART]&lt;br /&gt;
[SIZE:20]&lt;br /&gt;
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]&lt;br /&gt;
[NAME:battle axe:battle axes]&lt;br /&gt;
[SKILL:AXE]&lt;br /&gt;
[TWO_HANDED:47500]&lt;br /&gt;
[MINIMUM_SIZE:42500]&lt;br /&gt;
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]&lt;br /&gt;
[NAME:halberd:halberds]&lt;br /&gt;
[SIZE:1200]&lt;br /&gt;
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]&lt;br /&gt;
[NAME:great axe:great axes]&lt;br /&gt;
[SIZE:1300]&lt;br /&gt;
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]&lt;br /&gt;
crescent&lt;br /&gt;
dagger:daggers&lt;br /&gt;
knife:knives&lt;br /&gt;
nail:nails&lt;br /&gt;
spike:spikes&lt;br /&gt;
prong:prongs&lt;br /&gt;
twisted&lt;br /&gt;
[SIZE:200]&lt;br /&gt;
[SKILL:DAGGER]&lt;br /&gt;
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]&lt;br /&gt;
bent&lt;br /&gt;
[SKILL:MACE]&lt;br /&gt;
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]&lt;br /&gt;
[NAME:war hammer:war hammers]&lt;br /&gt;
[SIZE:400]&lt;br /&gt;
[SKILL:HAMMER]&lt;br /&gt;
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]&lt;br /&gt;
[NAME:maul:mauls]&lt;br /&gt;
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]&lt;br /&gt;
large-headed&lt;br /&gt;
[SKILL:SPEAR]&lt;br /&gt;
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[RANGED:CROSSBOW:BOLT]&lt;br /&gt;
[NAME:bolt:bolts]&lt;br /&gt;
[CLASS:BOLT]&lt;br /&gt;
[ITEM_SHIELD:&lt;br /&gt;
rectangular&lt;br /&gt;
[BLOCKCHANCE:20]&lt;br /&gt;
[UPSTEP:2]&lt;br /&gt;
[OBJECT:ENTITY]&lt;br /&gt;
GUARDIAN_ENTITY_&lt;br /&gt;
[SITE_GUARDIAN]&lt;br /&gt;
[WEAPON:&lt;br /&gt;
[AMMO:&lt;br /&gt;
[SHIELD:&lt;br /&gt;
[HELM:&lt;br /&gt;
:COMMON]&lt;br /&gt;
[ARMOR:&lt;br /&gt;
[PANTS:&lt;br /&gt;
[GLOVES:&lt;br /&gt;
[SHOES:&lt;br /&gt;
[DIVINE_MAT_WEAPONS]&lt;br /&gt;
[DIVINE_MAT_ARMOR]&lt;br /&gt;
[DIVINE_MAT_CRAFTS]&lt;br /&gt;
[DIVINE_MAT_CLOTHING]&lt;br /&gt;
[CLOTHING]&lt;br /&gt;
[TRANSLATION:GEN_DIVINE]&lt;br /&gt;
*** Error(s) found in Random Material Generation&lt;br /&gt;
DIVINE_&lt;br /&gt;
[INORGANIC:&lt;br /&gt;
[DIVINE]&lt;br /&gt;
shining metal&lt;br /&gt;
[DISPLAY_COLOR:7:0:1]&lt;br /&gt;
[BUILD_COLOR:7:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:WHITE]&lt;br /&gt;
flashing metal&lt;br /&gt;
[DISPLAY_COLOR:6:0:1]&lt;br /&gt;
[BUILD_COLOR:6:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:YELLOW]&lt;br /&gt;
rusted metal&lt;br /&gt;
[DISPLAY_COLOR:4:0:0]&lt;br /&gt;
[BUILD_COLOR:4:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:RUST]&lt;br /&gt;
twisting metal&lt;br /&gt;
[DISPLAY_COLOR:4:0:1]&lt;br /&gt;
[BUILD_COLOR:4:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:RED]&lt;br /&gt;
dark metal&lt;br /&gt;
[DISPLAY_COLOR:0:0:1]&lt;br /&gt;
[BUILD_COLOR:0:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BLACK]&lt;br /&gt;
glowing metal&lt;br /&gt;
bright metal&lt;br /&gt;
pale metal&lt;br /&gt;
[DISPLAY_COLOR:3:0:1]&lt;br /&gt;
[BUILD_COLOR:3:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:PALE_BLUE]&lt;br /&gt;
pock-marked metal&lt;br /&gt;
blistered metal&lt;br /&gt;
ruddy metal&lt;br /&gt;
[DISPLAY_COLOR:6:0:0]&lt;br /&gt;
[BUILD_COLOR:6:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]&lt;br /&gt;
flickering metal&lt;br /&gt;
faceted metal&lt;br /&gt;
[DISPLAY_COLOR:2:0:1]&lt;br /&gt;
[BUILD_COLOR:2:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:GREEN]&lt;br /&gt;
translucent metal&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:CLEAR]&lt;br /&gt;
frosty metal&lt;br /&gt;
slick metal&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BROWN]&lt;br /&gt;
singing metal&lt;br /&gt;
black metal&lt;br /&gt;
multicolored metal&lt;br /&gt;
clear blue metal&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:SKY_BLUE]&lt;br /&gt;
twinkling metal&lt;br /&gt;
crashing metal&lt;br /&gt;
[DISPLAY_COLOR:7:0:0]&lt;br /&gt;
[BUILD_COLOR:7:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:GRAY]&lt;br /&gt;
blazing metal&lt;br /&gt;
booming metal&lt;br /&gt;
searing metal&lt;br /&gt;
flowing metal&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:&lt;br /&gt;
[MATERIAL_VALUE:300]&lt;br /&gt;
[SPEC_HEAT:7500]&lt;br /&gt;
[MELTING_POINT:NONE]&lt;br /&gt;
[BOILING_POINT:NONE]&lt;br /&gt;
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]&lt;br /&gt;
[ITEMS_HARD]&lt;br /&gt;
[ITEMS_METAL]&lt;br /&gt;
[ITEMS_BARRED]&lt;br /&gt;
[ITEMS_SCALED]&lt;br /&gt;
[SOLID_DENSITY:1000]&lt;br /&gt;
[LIQUID_DENSITY:1000]&lt;br /&gt;
[MOLAR_MASS:20000]&lt;br /&gt;
[IMPACT_YIELD:1000000]&lt;br /&gt;
[IMPACT_FRACTURE:2000000]&lt;br /&gt;
[IMPACT_STRAIN_AT_YIELD:0]&lt;br /&gt;
[COMPRESSIVE_YIELD:1000000]&lt;br /&gt;
[COMPRESSIVE_FRACTURE:2000000]&lt;br /&gt;
[COMPRESSIVE_STRAIN_AT_YIELD:0]&lt;br /&gt;
[TENSILE_YIELD:1000000]&lt;br /&gt;
[TENSILE_FRACTURE:2000000]&lt;br /&gt;
[TENSILE_STRAIN_AT_YIELD:0]&lt;br /&gt;
[TORSION_YIELD:1000000]&lt;br /&gt;
[TORSION_FRACTURE:2000000]&lt;br /&gt;
[TORSION_STRAIN_AT_YIELD:0]&lt;br /&gt;
[SHEAR_YIELD:1000000]&lt;br /&gt;
[SHEAR_FRACTURE:2000000]&lt;br /&gt;
[SHEAR_STRAIN_AT_YIELD:0]&lt;br /&gt;
[BENDING_YIELD:1000000]&lt;br /&gt;
[BENDING_FRACTURE:2000000]&lt;br /&gt;
[BENDING_STRAIN_AT_YIELD:0]&lt;br /&gt;
[MAX_EDGE:12000]&lt;br /&gt;
glowing cloth&lt;br /&gt;
flashing sparks&lt;br /&gt;
dancing wisps&lt;br /&gt;
rotted fabric&lt;br /&gt;
never-still cloth&lt;br /&gt;
liquid darkness&lt;br /&gt;
shining cloth&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:ORANGE]&lt;br /&gt;
bright cloth&lt;br /&gt;
pale fabric&lt;br /&gt;
twisted fabric&lt;br /&gt;
patchy cloth&lt;br /&gt;
wispy cloth&lt;br /&gt;
[DISPLAY_COLOR:1:0:1]&lt;br /&gt;
[BUILD_COLOR:1:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BLUE]&lt;br /&gt;
translucent cloth&lt;br /&gt;
flickering cloth&lt;br /&gt;
faceted cloth&lt;br /&gt;
still blue fabric&lt;br /&gt;
heavy cloth&lt;br /&gt;
misty cloth&lt;br /&gt;
white cloth&lt;br /&gt;
dirty fabric&lt;br /&gt;
sonorous lines&lt;br /&gt;
pitch-black fabric&lt;br /&gt;
screaming mouths&lt;br /&gt;
[DISPLAY_COLOR:5:0:0]&lt;br /&gt;
[BUILD_COLOR:5:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:TAUPE]&lt;br /&gt;
undulating cloth&lt;br /&gt;
[DISPLAY_COLOR:3:0:0]&lt;br /&gt;
[BUILD_COLOR:3:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:SEA_GREEN]&lt;br /&gt;
moist fabric&lt;br /&gt;
multicolored cloth&lt;br /&gt;
flowing fabric&lt;br /&gt;
clear blue cloth&lt;br /&gt;
motes of light&lt;br /&gt;
flowing cloth&lt;br /&gt;
blazing cloth&lt;br /&gt;
shimmering cloth&lt;br /&gt;
shadow stuff&lt;br /&gt;
molten liquid&lt;br /&gt;
liquid cloth&lt;br /&gt;
rustling fabric&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]&lt;br /&gt;
[IGNITE_POINT:NONE]&lt;br /&gt;
[SOLID_DENSITY:1]&lt;br /&gt;
[MOLAR_MASS:1]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
EVIL_CLOUD_&lt;br /&gt;
[SPECIAL]&lt;br /&gt;
cursed&lt;br /&gt;
evil&lt;br /&gt;
creeping&lt;br /&gt;
haunting&lt;br /&gt;
abominable&lt;br /&gt;
devilish&lt;br /&gt;
fiendish&lt;br /&gt;
foul&lt;br /&gt;
heinous&lt;br /&gt;
nefarious&lt;br /&gt;
profane&lt;br /&gt;
vile&lt;br /&gt;
accursed&lt;br /&gt;
execrable&lt;br /&gt;
infernal&lt;br /&gt;
unholy&lt;br /&gt;
eerie&lt;br /&gt;
mist&lt;br /&gt;
dust&lt;br /&gt;
soot&lt;br /&gt;
murk&lt;br /&gt;
smoke&lt;br /&gt;
vapor&lt;br /&gt;
[STATE_NAME:ALL:&lt;br /&gt;
[STATE_ADJ:ALL:&lt;br /&gt;
[STATE_COLOR:ALL:&lt;br /&gt;
[DISPLAY_COLOR:&lt;br /&gt;
[MATERIAL_VALUE:1]&lt;br /&gt;
[SPEC_HEAT:4181]&lt;br /&gt;
[HEATDAM_POINT:NONE]&lt;br /&gt;
[COLDDAM_POINT:NONE]&lt;br /&gt;
[MAT_FIXED_TEMP:10000]&lt;br /&gt;
[TEMP_DIET_INFO:SLIME]&lt;br /&gt;
[ENTERS_BLOOD]&lt;br /&gt;
[SYNDROME]&lt;br /&gt;
[SYN_NAME:&lt;br /&gt;
 sickness]&lt;br /&gt;
[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]&lt;br /&gt;
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]&lt;br /&gt;
husk&lt;br /&gt;
husks&lt;br /&gt;
zombie&lt;br /&gt;
zombies&lt;br /&gt;
thrall&lt;br /&gt;
thralls&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:&lt;br /&gt;
:START:0:ABRUPT]&lt;br /&gt;
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]&lt;br /&gt;
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
EVIL_RAIN_&lt;br /&gt;
pungent&lt;br /&gt;
acrid&lt;br /&gt;
bitter&lt;br /&gt;
abhorrent&lt;br /&gt;
fetid&lt;br /&gt;
filthy&lt;br /&gt;
horrid&lt;br /&gt;
loathsome&lt;br /&gt;
malodorous&lt;br /&gt;
nauseating&lt;br /&gt;
putrid&lt;br /&gt;
repellent&lt;br /&gt;
repulsive&lt;br /&gt;
revolting&lt;br /&gt;
slime&lt;br /&gt;
mucus&lt;br /&gt;
ooze&lt;br /&gt;
sludge&lt;br /&gt;
muck&lt;br /&gt;
[STATE_NAME:GAS:boiling &lt;br /&gt;
[STATE_ADJ:GAS:boiling &lt;br /&gt;
[STATE_NAME:LIQUID:&lt;br /&gt;
[STATE_ADJ:LIQUID:&lt;br /&gt;
[STATE_NAME:ALL_SOLID:frozen &lt;br /&gt;
[STATE_ADJ:ALL_SOLID:frozen &lt;br /&gt;
:SEV:10:PROB:100&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
*** Error(s) found in Random Interaction Generation&lt;br /&gt;
interaction_layer&lt;br /&gt;
[OBJECT:INTERACTION]&lt;br /&gt;
SECRET_&lt;br /&gt;
SECRET_RES_POWER_&lt;br /&gt;
SECRET_GST_POWER_&lt;br /&gt;
SECRET_ANIMATE_&lt;br /&gt;
SECRET_UNDEAD_RES_&lt;br /&gt;
SECRET_UNDEAD_GST_&lt;br /&gt;
SECRET_SUMMON_B_&lt;br /&gt;
SECRET_SUMMON_N_&lt;br /&gt;
SECRET_GHOUL_&lt;br /&gt;
risen&lt;br /&gt;
sunless&lt;br /&gt;
pale&lt;br /&gt;
returned&lt;br /&gt;
hollow&lt;br /&gt;
gaunt&lt;br /&gt;
doomed&lt;br /&gt;
void&lt;br /&gt;
fallen&lt;br /&gt;
damned&lt;br /&gt;
lost&lt;br /&gt;
ruined&lt;br /&gt;
dismal&lt;br /&gt;
corrupted&lt;br /&gt;
bleak&lt;br /&gt;
faded&lt;br /&gt;
faint&lt;br /&gt;
sallow&lt;br /&gt;
forlorn&lt;br /&gt;
grim&lt;br /&gt;
wasting&lt;br /&gt;
ones&lt;br /&gt;
corpses&lt;br /&gt;
ghoul&lt;br /&gt;
ghouls&lt;br /&gt;
stalker&lt;br /&gt;
stalkers&lt;br /&gt;
butchers&lt;br /&gt;
hunters&lt;br /&gt;
slayers&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
shade&lt;br /&gt;
shades&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
[I_SOURCE:SECRET]&lt;br /&gt;
[IS_NAME:the secrets of life and death]&lt;br /&gt;
[IS_SPHERE:DEATH]&lt;br /&gt;
[IS_SPHERE:NIGHTMARES]&lt;br /&gt;
[IS_SECRET_GOAL:IMMORTALITY]&lt;br /&gt;
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]&lt;br /&gt;
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]&lt;br /&gt;
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]&lt;br /&gt;
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]&lt;br /&gt;
[IT_REQUIRES:MORTAL]&lt;br /&gt;
[IT_REQUIRES:CAN_LEARN]&lt;br /&gt;
[IT_REQUIRES:CAN_SPEAK]&lt;br /&gt;
[IE_ARENA_NAME:Necromancer]&lt;br /&gt;
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]&lt;br /&gt;
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST&lt;br /&gt;
:NIGHT_CREATURE_EXPERIMENTER&lt;br /&gt;
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]&lt;br /&gt;
[CDI:ADV_NAME:Animate corpse]&lt;br /&gt;
[CDI:TARGET_RANGE:A:10]&lt;br /&gt;
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]&lt;br /&gt;
[CDI:WAIT_PERIOD:10]&lt;br /&gt;
[CDI:ADV_NAME:Raise &lt;br /&gt;
[CDI:ADV_NAME:Summon bogeymen]&lt;br /&gt;
[CDI:VERB:call upon the night:calls upon the night:NA]&lt;br /&gt;
[CDI:WAIT_PERIOD:100]&lt;br /&gt;
[CDI:ADV_NAME:Summon nightmare]&lt;br /&gt;
[CDI:WAIT_PERIOD:12000]&lt;br /&gt;
[CDI:ADV_NAME:Create ghoul]&lt;br /&gt;
[I_TARGET:A:CORPSE]&lt;br /&gt;
[IT_LOCATION:CONTEXT_ITEM]&lt;br /&gt;
[IT_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
[IT_REQUIRES:FIT_FOR_ANIMATION]&lt;br /&gt;
[IT_FORBIDDEN:NOT_LIVING]&lt;br /&gt;
[IT_MANUAL_INPUT:corpses]&lt;br /&gt;
[I_EFFECT:ANIMATE]&lt;br /&gt;
[IE_ARENA_NAME:Animated corpse]&lt;br /&gt;
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]&lt;br /&gt;
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]&lt;br /&gt;
[IT_REQUIRES:FIT_FOR_RESURRECTION]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]&lt;br /&gt;
[I_EFFECT:RESURRECT]&lt;br /&gt;
[IE_ARENA_NAME:Raised &lt;br /&gt;
[SYN_CLASS:RAISED_UNDEAD]&lt;br /&gt;
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]&lt;br /&gt;
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]&lt;br /&gt;
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]&lt;br /&gt;
[I_EFFECT:SUMMON_UNIT]&lt;br /&gt;
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]&lt;br /&gt;
[IE_TIME_RANGE:200:300]&lt;br /&gt;
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]&lt;br /&gt;
[EXPERIMENT_ONLY]&lt;br /&gt;
[I_SOURCE:EXPERIMENT]&lt;br /&gt;
[IS_HIST_STRING_1: infected ]&lt;br /&gt;
[IS_HIST_STRING_2: with a contagious ghoulish condition]&lt;br /&gt;
[IS_TRIGGER_STRING_SECOND:have]&lt;br /&gt;
[IS_TRIGGER_STRING_THIRD:has]&lt;br /&gt;
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]&lt;br /&gt;
[I_SOURCE:ATTACK]&lt;br /&gt;
[IS_HIST_STRING_1: bit ]&lt;br /&gt;
[IS_HIST_STRING_2:, passing on the ghoulish condition]&lt;br /&gt;
[IE_ARENA_NAME:Infected ghoul]&lt;br /&gt;
[SYN_CLASS:GHOUL]&lt;br /&gt;
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]&lt;br /&gt;
infected&lt;br /&gt;
poisoned&lt;br /&gt;
tainted&lt;br /&gt;
plague&lt;br /&gt;
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]&lt;br /&gt;
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:&lt;br /&gt;
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]&lt;br /&gt;
[INTERACTION:UNDERGROUND_SPECIAL]&lt;br /&gt;
[I_SOURCE:UNDERGROUND_SPECIAL]&lt;br /&gt;
[IT_LOCATION:CONTEXT_REGION]&lt;br /&gt;
REGIONAL_&lt;br /&gt;
[I_SOURCE:REGION]&lt;br /&gt;
[IS_REGION:EVIL_ONLY]&lt;br /&gt;
[IS_REGION:SAVAGE_ALLOWED]&lt;br /&gt;
[IS_REGION:ANY_TERRAIN]&lt;br /&gt;
[IS_FREQUENCY:100]&lt;br /&gt;
[IE_INTERMITTENT:WEEKLY]&lt;br /&gt;
[IT_MATERIAL:MATERIAL:INORGANIC:&lt;br /&gt;
:WEATHER_CREEPING_GAS]&lt;br /&gt;
:WEATHER_CREEPING_VAPOR]&lt;br /&gt;
:WEATHER_CREEPING_DUST]&lt;br /&gt;
[I_TARGET:B:MATERIAL]&lt;br /&gt;
:WEATHER_FALLING_MATERIAL]&lt;br /&gt;
INDEX&lt;br /&gt;
[IT_MATERIAL:MATERIAL:CREATURE_MAT:&lt;br /&gt;
DISTURBANCE_&lt;br /&gt;
DISTURBANCE_RES_POWER_&lt;br /&gt;
DISTURBANCE_GST_POWER_&lt;br /&gt;
DISTURBANCE_CURSE_&lt;br /&gt;
DISTURBANCE_ANIMATE_&lt;br /&gt;
DISTURBANCE_UNDEAD_RES_&lt;br /&gt;
DISTURBANCE_UNDEAD_GST_&lt;br /&gt;
crypt&lt;br /&gt;
entombed&lt;br /&gt;
buried&lt;br /&gt;
once-resting&lt;br /&gt;
sanctified&lt;br /&gt;
mausoleum&lt;br /&gt;
grave&lt;br /&gt;
sepulcher&lt;br /&gt;
interred&lt;br /&gt;
[I_SOURCE:DISTURBANCE]&lt;br /&gt;
[IE_ARENA_NAME:Disturbed dead]&lt;br /&gt;
[SYN_CLASS:DISTURBANCE_CURSE]&lt;br /&gt;
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]&lt;br /&gt;
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]&lt;br /&gt;
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]&lt;br /&gt;
[CDI:ADV_NAME:Curse]&lt;br /&gt;
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]&lt;br /&gt;
[CDI:USAGE_HINT:MAJOR_CURSE]&lt;br /&gt;
[CDI:VERBAL]&lt;br /&gt;
[CDI:VERBAL_SPEECH:curse.txt]&lt;br /&gt;
[CDI:TARGET_VERB:feel horrible:looks horrible]&lt;br /&gt;
[CDI:WAIT_PERIOD:20]&lt;br /&gt;
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]&lt;br /&gt;
[IE_ARENA_NAME:Cursed]&lt;br /&gt;
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]&lt;br /&gt;
MEDIUM_BLESSING_&lt;br /&gt;
[I_SOURCE:DEITY]&lt;br /&gt;
[IS_USAGE_HINT:MEDIUM_BLESSING]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with a holy weapon!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with holy bodywear!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with holy legwear!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with holy headwear!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with holy handwear!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with holy footwear!]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with a holy shield!]&lt;br /&gt;
[IT_MANUAL_INPUT:recipient]&lt;br /&gt;
[I_EFFECT:CREATE_ITEM]&lt;br /&gt;
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]&lt;br /&gt;
[IE_ITEM_QUALITY:ARTIFACT]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with improved equipment!]&lt;br /&gt;
[I_EFFECT:CHANGE_ITEM_QUALITY]&lt;br /&gt;
[IE_CHANGE_QUALITY:2]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with a pet!]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]&lt;br /&gt;
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]&lt;br /&gt;
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]&lt;br /&gt;
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]&lt;br /&gt;
[IE_MAKE_PET_IF_POSSIBLE]&lt;br /&gt;
[IS_TRIGGER_STRING:been granted healing!]&lt;br /&gt;
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]&lt;br /&gt;
MINOR_BLESSING_&lt;br /&gt;
[IS_USAGE_HINT:MINOR_BLESSING]&lt;br /&gt;
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]&lt;br /&gt;
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]&lt;br /&gt;
MEDIUM_CURSE_&lt;br /&gt;
[IS_USAGE_HINT:MEDIUM_CURSE]&lt;br /&gt;
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]&lt;br /&gt;
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]&lt;br /&gt;
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]&lt;br /&gt;
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]&lt;br /&gt;
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]&lt;br /&gt;
MINOR_CURSE_&lt;br /&gt;
[IS_USAGE_HINT:MINOR_CURSE]&lt;br /&gt;
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]&lt;br /&gt;
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]&lt;br /&gt;
[INTERACTION:RCP_MATERIAL_EMISSION]&lt;br /&gt;
[I_SOURCE:CREATURE_ACTION]&lt;br /&gt;
BOGEYMAN_POLYMORPH&lt;br /&gt;
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]&lt;br /&gt;
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]&lt;br /&gt;
DEITY_CURSE_WEREBEAST_&lt;br /&gt;
[IS_USAGE_HINT:MAJOR_CURSE]&lt;br /&gt;
[IS_HIST_STRING_1: cursed ]&lt;br /&gt;
[IS_HIST_STRING_2: to assume the form of a &lt;br /&gt;
-like monster every full moon]&lt;br /&gt;
[IS_TRIGGER_STRING:been cursed to assume the form of a &lt;br /&gt;
-like monster every full moon!]&lt;br /&gt;
[IT_REQUIRES:HAS_BLOOD]&lt;br /&gt;
[IT_FORBIDDEN:SUPERNATURAL]&lt;br /&gt;
[IE_ARENA_NAME:Werebeast]&lt;br /&gt;
[SYN_CLASS:WERECURSE]&lt;br /&gt;
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]&lt;br /&gt;
[CE:CREATURE:&lt;br /&gt;
:DEFAULT]&lt;br /&gt;
[CE:PERIODIC:MOON_PHASE:27:0]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]&lt;br /&gt;
_BITE]&lt;br /&gt;
[IS_HIST_STRING_2:, passing on the &lt;br /&gt;
 monster curse]&lt;br /&gt;
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]&lt;br /&gt;
DEITY_CURSE_VAMPIRE_&lt;br /&gt;
[IS_HIST_STRING_2: to prowl the night in search of blood]&lt;br /&gt;
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]&lt;br /&gt;
[I_SOURCE:INGESTION]&lt;br /&gt;
[IS_HIST_STRING_1: consumed the tainted blood of ]&lt;br /&gt;
[IS_HIST_STRING_2: and was cursed]&lt;br /&gt;
[IE_ARENA_NAME:Vampire]&lt;br /&gt;
[SYN_CLASS:VAMPCURSE]&lt;br /&gt;
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]&lt;br /&gt;
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]&lt;br /&gt;
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]&lt;br /&gt;
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]&lt;br /&gt;
[CE:INTERACTION:&lt;br /&gt;
[CE:SYNDROME_TAG:SYN_INGESTED]&lt;br /&gt;
[CE:SYNDROME_TAG:SYN_INJECTED]&lt;br /&gt;
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]&lt;br /&gt;
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]&lt;br /&gt;
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]&lt;br /&gt;
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]&lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
NIGHT_CREATURE_&lt;br /&gt;
E_HUM&lt;br /&gt;
E_HUMG&lt;br /&gt;
E_BEAST&lt;br /&gt;
E_BEASTL&lt;br /&gt;
E_FS&lt;br /&gt;
E_FL&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[DIFFICULTY:10]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
[NATURAL_SKILL:BITE:6]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[LAIR:SHRINE:100]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[SPREAD_EVIL_SPHERES_IF_RULER]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:14]&lt;br /&gt;
[NATURAL_SKILL:BITE:14]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:14]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:14]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:14]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:14]&lt;br /&gt;
[NATURAL_SKILL:DODGING:14]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:10]&lt;br /&gt;
[NATURAL_SKILL:BITE:10]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:10]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:10]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:10]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:10]&lt;br /&gt;
[NATURAL_SKILL:DODGING:10]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR][DIFFICULTY:10]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:BASHFUL:0:0:0]&lt;br /&gt;
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:DISDAIN_ADVICE:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEER_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:GRATITUDE:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]&lt;br /&gt;
[PERSONALITY:CRUELTY:100:100:100]&lt;br /&gt;
[PERSONALITY:PRIDE:100:100:100]&lt;br /&gt;
[PERSONALITY:GREED:100:100:100]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[SUPERNATURAL]&lt;br /&gt;
[NIGHT_CREATURE_HUNTER]&lt;br /&gt;
[BIOME:ANY_FOREST]&lt;br /&gt;
[BIOME:ANY_SHRUBLAND]&lt;br /&gt;
[BIOME:ANY_SAVANNA]&lt;br /&gt;
[BIOME:ANY_GRASSLAND]&lt;br /&gt;
[BIOME:ANY_WETLAND]&lt;br /&gt;
[BIOME:TUNDRA]&lt;br /&gt;
[SPOUSE_CONVERTER]&lt;br /&gt;
[ORIENTATION:MALE:1:0:0]&lt;br /&gt;
[ORIENTATION:FEMALE:0:0:1]&lt;br /&gt;
[CONVERTED_SPOUSE]&lt;br /&gt;
[ORIENTATION:MALE:0:0:1]&lt;br /&gt;
[ORIENTATION:FEMALE:1:0:0]&lt;br /&gt;
[CAN_LEARN]&lt;br /&gt;
[SLOW_LEARNER]&lt;br /&gt;
[CAN_SPEAK]&lt;br /&gt;
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]&lt;br /&gt;
[BONECARN]&lt;br /&gt;
[CRAZED]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]&lt;br /&gt;
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]&lt;br /&gt;
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]&lt;br /&gt;
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]&lt;br /&gt;
[DIFFICULTY:1]&lt;br /&gt;
[LAIR:SIMPLE_MOUND:50]&lt;br /&gt;
[LAIR:SIMPLE_BURROW:50]&lt;br /&gt;
[LAIR_CHARACTERISTIC:HAS_DOORS:100]&lt;br /&gt;
[HABIT_NUM:TEST_ALL]&lt;br /&gt;
[HABIT:GRIND_BONE_MEAL:50]&lt;br /&gt;
[HABIT:COOK_BLOOD:50]&lt;br /&gt;
[HABIT:GRIND_VERMIN:50]&lt;br /&gt;
[HABIT:COOK_VERMIN:50]&lt;br /&gt;
[HABIT:COOK_PEOPLE:50]&lt;br /&gt;
[HABIT:COLLECT_TROPHIES:50]&lt;br /&gt;
[ODOR_STRING:bug innards]&lt;br /&gt;
[ODOR_STRING:cooked flesh]&lt;br /&gt;
[ODOR_STRING:death]&lt;br /&gt;
[ODOR_LEVEL:90]&lt;br /&gt;
[NATURAL_SKILL:SNEAK:20]&lt;br /&gt;
[NIGHT_CREATURE_BOGEYMAN]&lt;br /&gt;
[CLUSTER_NUMBER:4:6]&lt;br /&gt;
[PERSONALITY:HUMOR:100:100:100]&lt;br /&gt;
[NIGHT_CREATURE_NIGHTMARE]&lt;br /&gt;
[CLUSTER_NUMBER:1:1]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[DIFFICULTY:6]&lt;br /&gt;
[DIFFICULTY:2]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:4]&lt;br /&gt;
[NATURAL_SKILL:BITE:4]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:4]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:4]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:4]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:4]&lt;br /&gt;
[NATURAL_SKILL:DODGING:4]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[LOCAL_POPS_CONTROLLABLE]&lt;br /&gt;
[LOCAL_POPS_PRODUCE_HEROES]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
[NIGHT_CREATURE]&lt;br /&gt;
[BIOME:ANY_LAND]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:&lt;br /&gt;
:10:1]&lt;br /&gt;
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]&lt;br /&gt;
[NATURAL_SKILL:AXE:10]&lt;br /&gt;
[NATURAL_SKILL:SWORD:10]&lt;br /&gt;
[NATURAL_SKILL:DAGGER:10]&lt;br /&gt;
[NATURAL_SKILL:PIKE:10]&lt;br /&gt;
[NATURAL_SKILL:MACE:10]&lt;br /&gt;
[NATURAL_SKILL:HAMMER:10]&lt;br /&gt;
[NATURAL_SKILL:WHIP:10]&lt;br /&gt;
[NATURAL_SKILL:SPEAR:10]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:6]&lt;br /&gt;
[NATURAL_SKILL:AXE:6]&lt;br /&gt;
[NATURAL_SKILL:SWORD:6]&lt;br /&gt;
[NATURAL_SKILL:DAGGER:6]&lt;br /&gt;
[NATURAL_SKILL:PIKE:6]&lt;br /&gt;
[NATURAL_SKILL:MACE:6]&lt;br /&gt;
[NATURAL_SKILL:HAMMER:6]&lt;br /&gt;
[NATURAL_SKILL:WHIP:6]&lt;br /&gt;
[NATURAL_SKILL:SPEAR:6]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
humanoid&lt;br /&gt;
hexapod&lt;br /&gt;
scorpion&lt;br /&gt;
decapod&lt;br /&gt;
octopod&lt;br /&gt;
primate&lt;br /&gt;
maggot&lt;br /&gt;
worm&lt;br /&gt;
wyrm&lt;br /&gt;
snake&lt;br /&gt;
armless biped&lt;br /&gt;
[SELECT_CASTE:MALE]&lt;br /&gt;
[SELECT_CASTE:FEMALE]&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[BODY_SIZE:2:0:&lt;br /&gt;
[BODY_SIZE:12:0:&lt;br /&gt;
[BABY:1]&lt;br /&gt;
[CHILD:12]&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
RCP_5_FRONT_FINGERS&lt;br /&gt;
RCP_4_FRONT_FINGERS&lt;br /&gt;
RCP_3_FRONT_FINGERS&lt;br /&gt;
RCP_2_FRONT_FINGERS&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
RCP_TONGUE&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
[REMOVE_TISSUE:HAIR]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
[REMOVE_TISSUE:SKIN]&lt;br /&gt;
[REMOVE_MATERIAL:BONE]&lt;br /&gt;
[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
gray&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
VOMIT&lt;br /&gt;
vomit&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
sleet&lt;br /&gt;
LIQUID&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
 of tears&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
CHARCOAL&lt;br /&gt;
composed of charcoal&lt;br /&gt;
coal&lt;br /&gt;
black&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[NOT_LIVING]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]&lt;br /&gt;
[CDI:ADV_NAME:Hurl fireball]&lt;br /&gt;
[CDI:FLOW:FIREBALL]&lt;br /&gt;
[CDI:TARGET_RANGE:C:15]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:2]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:3]&lt;br /&gt;
[CDI:WAIT_PERIOD:30]&lt;br /&gt;
[CDI:ADV_NAME:Spray jet of fire]&lt;br /&gt;
[CDI:FLOW:FIREJET]&lt;br /&gt;
[CDI:TARGET_RANGE:C:5]&lt;br /&gt;
[FIREIMMUNE_SUPER]&lt;br /&gt;
[ODOR_STRING:mud]&lt;br /&gt;
[ODOR_STRING:vomit]&lt;br /&gt;
[ODOR_STRING:filth]&lt;br /&gt;
[ODOR_STRING:smoke]&lt;br /&gt;
[ODOR_STRING:soot]&lt;br /&gt;
[ODOR_STRING:soil]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[NO_UNIT_TYPE_COLOR]&lt;br /&gt;
[SELECT_MATERIAL:EYE]&lt;br /&gt;
[GLOWTILE:'&amp;quot;']&lt;br /&gt;
[GLOWTILE:249]&lt;br /&gt;
[GLOWCOLOR:&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[STATE_COLOR:ALL:&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
[BOILING_POINT:9900]&lt;br /&gt;
[MELTING_POINT:10200]&lt;br /&gt;
[BOILING_POINT:10400]&lt;br /&gt;
[SYN_NAME:beast sickness]&lt;br /&gt;
[SYN_NAME:titan sickness]&lt;br /&gt;
[SYN_NAME:demon sickness]&lt;br /&gt;
[SYN_NAME:divine sickness]&lt;br /&gt;
[SYN_NAME:night sickness]&lt;br /&gt;
[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
[THICKWEB][WEBIMMUNE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]&lt;br /&gt;
[WEBBER:LOCAL_CREATURE_MAT:SILK]&lt;br /&gt;
[CDI:ADV_NAME:Spray web]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:4]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
CHITIN&lt;br /&gt;
[CDI:ADV_NAME:Spray dust]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[CDI:ADV_NAME:Spray vapor]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[CDI:ADV_NAME:Spray gas]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[CDI:ADV_NAME:Spit glob]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[CDI:ADV_NAME:Emit dust]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[CDI:ADV_NAME:Emit vapor]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[CDI:ADV_NAME:Emit gas]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
[ATTACK_VERB:punch:punches]&lt;br /&gt;
[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
[ATTACK_FLAG_WITH]&lt;br /&gt;
[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
[ATTACK_FLAG_EDGE]&lt;br /&gt;
[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
[ATTACK_VERB:sting:stings]&lt;br /&gt;
[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
[ATTACK_SKILL:BITE]&lt;br /&gt;
[ATTACK_VERB:stab:stabs]&lt;br /&gt;
[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[SPECIALATTACK_INTERACTION:&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[HEATDAM_POINT:NONE]&lt;br /&gt;
[COLDDAM_POINT:NONE]&lt;br /&gt;
[IGNITE_POINT:NONE]&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]&lt;br /&gt;
[APPLY_CREATURE_VARIATION:&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]&lt;br /&gt;
[CAN_DO_INTERACTION:&lt;br /&gt;
[CDI:ADV_NAME:Transform]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
 very large&lt;br /&gt;
 large&lt;br /&gt;
 small&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
stubby&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it looks constantly to the sky for rain&lt;br /&gt;
it growls, buzzes, clicks and generally makes a varied racket&lt;br /&gt;
it is decorated with intricate patterns&lt;br /&gt;
it is perfectly symmetric&lt;br /&gt;
it is strikingly beautiful&lt;br /&gt;
it is covered with a filmy sac&lt;br /&gt;
nearby vegetation seem to shrink away from it&lt;br /&gt;
the pieces of its body are carefully separated by markings&lt;br /&gt;
its moans seem to echo no matter where it resides&lt;br /&gt;
it spins wildly, lurching and howling&lt;br /&gt;
it seems very pleasant&lt;br /&gt;
it never misses an opportunity to jump in puddles&lt;br /&gt;
it appears to be covered with rocky crags&lt;br /&gt;
it radiates a sad kindness&lt;br /&gt;
it makes those around it feel brave&lt;br /&gt;
it appears constructed&lt;br /&gt;
small objects seem to pop into existence around it&lt;br /&gt;
it whirls, skips and jumps whenever it moves&lt;br /&gt;
it is difficult to see clearly even in bright light&lt;br /&gt;
it always turns to welcome the rise of the sun&lt;br /&gt;
it hums pleasantly when the sun is high in the sky&lt;br /&gt;
it has a rattling exhale&lt;br /&gt;
its body is bent and misshapen&lt;br /&gt;
it slavers uncontrollably&lt;br /&gt;
it moves with great focus&lt;br /&gt;
it bears malodorous pustules&lt;br /&gt;
[ODOR_LEVEL:100]&lt;br /&gt;
the details of its form are easily forgotten without deliberate concentration&lt;br /&gt;
it never looks toward the sun&lt;br /&gt;
it is utterly still when not taking deliberate action&lt;br /&gt;
it looks very solid and stocky&lt;br /&gt;
it appears to be closely related to every other of its kind&lt;br /&gt;
fanfare follows it wherever it goes&lt;br /&gt;
it never appears to be perturbed or surprised by any happening&lt;br /&gt;
it appears to be very healthy&lt;br /&gt;
it skips and twirls as it moves&lt;br /&gt;
a sheen around it always seems to rise upward&lt;br /&gt;
it only looks comfortable when it is in the water&lt;br /&gt;
it always moves carefully around water&lt;br /&gt;
it has the delicious smell of freshly-baked goods&lt;br /&gt;
[ODOR_STRING:freshly-baked goods]&lt;br /&gt;
it is impossible to hold a grudge near it&lt;br /&gt;
it is very sturdy-looking&lt;br /&gt;
it eagerly moves from place to place&lt;br /&gt;
it changes between two colors intermittently&lt;br /&gt;
it giggles at random&lt;br /&gt;
it makes those around it want to give up their possessions&lt;br /&gt;
it seems to smile constantly&lt;br /&gt;
it is surrounded by a gentle atmosphere&lt;br /&gt;
it radiates an aura of welcoming&lt;br /&gt;
it inspects the ground intently as it moves&lt;br /&gt;
flashes of energy pulse across its surface intermittently&lt;br /&gt;
it appears to be a very bitter creature&lt;br /&gt;
its whole body appears to be faceted in a symmetric fashion&lt;br /&gt;
it seems eager to pronounce judgment on others&lt;br /&gt;
it appears very deliberate in its actions&lt;br /&gt;
it moves ponderously&lt;br /&gt;
it has a very stark look about it&lt;br /&gt;
it seems unerringly honest if one does not concentrate&lt;br /&gt;
it returns surrounding light with a new vibrance and intensity&lt;br /&gt;
it crackles with energy&lt;br /&gt;
it always seems to be looking far into the distance&lt;br /&gt;
it stares longingly at those nearby&lt;br /&gt;
it never abandons its companions&lt;br /&gt;
it changes direction suddenly at times&lt;br /&gt;
it has an unnerving stare&lt;br /&gt;
it heckles those it meets that are not married&lt;br /&gt;
it always seems like it is on the verge of crying&lt;br /&gt;
it appears to have sharp shimmering edges on many parts of its body&lt;br /&gt;
it has an angular appearance&lt;br /&gt;
it has a distinctly depressing moan&lt;br /&gt;
it is difficult to see clearly&lt;br /&gt;
it changes color with the phases of the moon&lt;br /&gt;
it is very solidly built&lt;br /&gt;
there is a foul reek about it&lt;br /&gt;
it cannot abide anything that lives&lt;br /&gt;
it sounds clear tones as its body moves in time&lt;br /&gt;
it seems most at ease when it is outdoors&lt;br /&gt;
it eerily reflects the light of the stars and moon&lt;br /&gt;
it reminds those that look upon it of their most unpleasant memories&lt;br /&gt;
it cannot look directly at somebody that has broken an oath&lt;br /&gt;
it always raises a part of its body toward the moon&lt;br /&gt;
it moves very stiffly&lt;br /&gt;
its surface is always enlivened with a refreshing play of color&lt;br /&gt;
it has an incredibly calm demeanor&lt;br /&gt;
it rocks back and forth whenever somebody changes their mind in its presence&lt;br /&gt;
it always seems to point toward the sun when it is in the sky&lt;br /&gt;
it recites verses in a strange language on occasion&lt;br /&gt;
it appears to be expecting&lt;br /&gt;
it leaves water wherever it goes&lt;br /&gt;
it is strikingly colored&lt;br /&gt;
it alternates from instant to instant between sluggishness and extreme vibrancy&lt;br /&gt;
it moves with a bouncing rhythm&lt;br /&gt;
it has a fixed and unblinking gaze when interacting&lt;br /&gt;
its outer surface seems to flow about its body&lt;br /&gt;
it is hard to disobey&lt;br /&gt;
it always nods eagerly when somebody is speaking&lt;br /&gt;
it inspires those around it to acts of great sacrifice&lt;br /&gt;
it makes nearby water undrinkable&lt;br /&gt;
it always seems to be deep in thought&lt;br /&gt;
its form is ever-changing&lt;br /&gt;
it makes absolutely no sound&lt;br /&gt;
it has a slowly shifting pattern on its surface&lt;br /&gt;
it sings beautiful songs endlessly&lt;br /&gt;
it pays attention carefully to anybody that is speaking&lt;br /&gt;
it appears to sparkle after night falls&lt;br /&gt;
its movement is the sound of wind and rain&lt;br /&gt;
it looks solidly built&lt;br /&gt;
it mutters to itself about death&lt;br /&gt;
it is difficult to look at directly&lt;br /&gt;
it always seems to have its attention on the most valuable object in the area&lt;br /&gt;
its movements sound like the rattling of chains&lt;br /&gt;
it is incredibly noisy&lt;br /&gt;
it appears to be covered with sharp hooks and barbs&lt;br /&gt;
it seems most content when a fair wind is blowing&lt;br /&gt;
it never stops moving completely&lt;br /&gt;
it is unsettling to be around&lt;br /&gt;
it is top-heavy&lt;br /&gt;
it has a tendency to laugh quietly to itself every so often&lt;br /&gt;
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence&lt;br /&gt;
it chitters briefly before sunrise and just after nightfall&lt;br /&gt;
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes&lt;br /&gt;
it looks very proud of itself&lt;br /&gt;
it seems to glow brightly from within&lt;br /&gt;
it bellows and cheers without pause&lt;br /&gt;
it seems to flow as it moves&lt;br /&gt;
it always seems to be counting something&lt;br /&gt;
it changes appearance based on the clouds and precipitation above&lt;br /&gt;
it is surrounded by an everpresent rush of wind&lt;br /&gt;
it acts with unwavering calm&lt;br /&gt;
it is covered with divine writing&lt;br /&gt;
it appears spry and vigorous&lt;br /&gt;
it is a divine being&lt;br /&gt;
it mutters to itself as it moves aimlessly&lt;br /&gt;
muttering&lt;br /&gt;
grumbling&lt;br /&gt;
brooding&lt;br /&gt;
it groans from time to time&lt;br /&gt;
groaning&lt;br /&gt;
moaning&lt;br /&gt;
it howls into high winds&lt;br /&gt;
howling&lt;br /&gt;
baying&lt;br /&gt;
bellowing&lt;br /&gt;
shrieking&lt;br /&gt;
wailing&lt;br /&gt;
it shambles sluggishly&lt;br /&gt;
it stamps the ground and snorts&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated&lt;br /&gt;
it lumbers along steadily from place to place&lt;br /&gt;
lumbering&lt;br /&gt;
hulking&lt;br /&gt;
its joints are backward&lt;br /&gt;
backward&lt;br /&gt;
it moves with uneven jerking motions&lt;br /&gt;
its limbs jut out at asymmetric angles&lt;br /&gt;
crooked&lt;br /&gt;
it lopes quickly along the ground&lt;br /&gt;
it strides in silence with purpose&lt;br /&gt;
starved&lt;br /&gt;
emaciated&lt;br /&gt;
it hurls vicious insults constantly&lt;br /&gt;
with singular purpose it seeks to destroy the living&lt;br /&gt;
it is crazed for blood and flesh&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
[ODOR_STRING:brimstone]&lt;br /&gt;
.  Its &lt;br /&gt;
eyes glow&lt;br /&gt;
eye glows&lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
small&lt;br /&gt;
round&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
 skin is &lt;br /&gt;
  This night creature was first created &lt;br /&gt;
accidentally &lt;br /&gt;
by the &lt;br /&gt;
 through the fiend's terrifying power&lt;br /&gt;
 through the fiend's twisted power&lt;br /&gt;
 through the fiend's chaotic power&lt;br /&gt;
 after horrible experiments&lt;br /&gt;
 gone wrong&lt;br /&gt;
 unleashed upon &lt;br /&gt;
multitudes&lt;br /&gt;
  It was created by &lt;br /&gt;
goddess&lt;br /&gt;
deity&lt;br /&gt;
 and is of a part with &lt;br /&gt;
Now you will know why you fear the night.&lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
unsettling origin&lt;br /&gt;
macabre ways&lt;br /&gt;
terror-inspiring antics&lt;br /&gt;
unfathomably horrifying nature&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
Black&lt;br /&gt;
brutes&lt;br /&gt;
brute&lt;br /&gt;
monsters&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
horror&lt;br /&gt;
misfortune&lt;br /&gt;
chaos&lt;br /&gt;
hand&lt;br /&gt;
hands&lt;br /&gt;
warrior&lt;br /&gt;
warriors&lt;br /&gt;
fist&lt;br /&gt;
fists&lt;br /&gt;
eyes&lt;br /&gt;
giant&lt;br /&gt;
giants&lt;br /&gt;
hulk&lt;br /&gt;
hulks&lt;br /&gt;
towers&lt;br /&gt;
mountains&lt;br /&gt;
dogs&lt;br /&gt;
hound&lt;br /&gt;
hounds&lt;br /&gt;
wolves&lt;br /&gt;
beasts&lt;br /&gt;
creatures&lt;br /&gt;
mistake&lt;br /&gt;
mistakes&lt;br /&gt;
folly&lt;br /&gt;
follies&lt;br /&gt;
experiment&lt;br /&gt;
experiments&lt;br /&gt;
nightmares&lt;br /&gt;
catastrophe&lt;br /&gt;
catastrophes&lt;br /&gt;
disaster&lt;br /&gt;
disasters&lt;br /&gt;
Angel&lt;br /&gt;
Angels&lt;br /&gt;
angelic&lt;br /&gt;
Soldiers&lt;br /&gt;
Warriors&lt;br /&gt;
Champion&lt;br /&gt;
Champions&lt;br /&gt;
champion&lt;br /&gt;
Fighter&lt;br /&gt;
Fighters&lt;br /&gt;
fighter&lt;br /&gt;
Guardian&lt;br /&gt;
Guardians&lt;br /&gt;
guardian&lt;br /&gt;
Spirit&lt;br /&gt;
Spirits&lt;br /&gt;
Messengers&lt;br /&gt;
Slayers&lt;br /&gt;
Enforcer&lt;br /&gt;
Enforcers&lt;br /&gt;
enforcer&lt;br /&gt;
Beast&lt;br /&gt;
Beasts&lt;br /&gt;
Behemoth&lt;br /&gt;
Behemoths&lt;br /&gt;
behemoth&lt;br /&gt;
Harbinger&lt;br /&gt;
Harbingers&lt;br /&gt;
harbinger&lt;br /&gt;
Monsters&lt;br /&gt;
Destroyer&lt;br /&gt;
Destroyers&lt;br /&gt;
destroyer&lt;br /&gt;
Doom&lt;br /&gt;
Dooms&lt;br /&gt;
doom&lt;br /&gt;
Bane&lt;br /&gt;
Banes&lt;br /&gt;
bane&lt;br /&gt;
Catastrophe&lt;br /&gt;
Catastrophes&lt;br /&gt;
Ruination&lt;br /&gt;
Ruinations&lt;br /&gt;
ruination&lt;br /&gt;
Judgment&lt;br /&gt;
Judgments&lt;br /&gt;
judgment&lt;br /&gt;
Servant&lt;br /&gt;
Servants&lt;br /&gt;
servant&lt;br /&gt;
Assistant&lt;br /&gt;
Assistants&lt;br /&gt;
assistant&lt;br /&gt;
Attendant&lt;br /&gt;
Attendants&lt;br /&gt;
attendant&lt;br /&gt;
Minion&lt;br /&gt;
Minions&lt;br /&gt;
minion&lt;br /&gt;
Helper&lt;br /&gt;
Helpers&lt;br /&gt;
helper&lt;br /&gt;
Worker&lt;br /&gt;
Workers&lt;br /&gt;
Hand&lt;br /&gt;
Hands&lt;br /&gt;
Being&lt;br /&gt;
Beings&lt;br /&gt;
being&lt;br /&gt;
Puppet&lt;br /&gt;
Puppets&lt;br /&gt;
puppet&lt;br /&gt;
Pawn&lt;br /&gt;
Pawns&lt;br /&gt;
pawn&lt;br /&gt;
Retainer&lt;br /&gt;
Retainers&lt;br /&gt;
retainer&lt;br /&gt;
bogeyman:bogeymen:bogeyman]&lt;br /&gt;
nightmare:nightmares:nightmare]&lt;br /&gt;
were&lt;br /&gt;
midnight&lt;br /&gt;
dusk&lt;br /&gt;
 of the night&lt;br /&gt;
 of evil&lt;br /&gt;
 of twilight&lt;br /&gt;
 of shadow&lt;br /&gt;
troll&lt;br /&gt;
trolls&lt;br /&gt;
woman&lt;br /&gt;
women&lt;br /&gt;
hags&lt;br /&gt;
crone&lt;br /&gt;
crones&lt;br /&gt;
ogre&lt;br /&gt;
ogres&lt;br /&gt;
ogress&lt;br /&gt;
ogresses&lt;br /&gt;
freaks&lt;br /&gt;
freak&lt;br /&gt;
horrors&lt;br /&gt;
spouses&lt;br /&gt;
mate&lt;br /&gt;
mates&lt;br /&gt;
bride&lt;br /&gt;
brides&lt;br /&gt;
consort&lt;br /&gt;
consorts&lt;br /&gt;
husbands&lt;br /&gt;
bridegroom&lt;br /&gt;
bridegrooms&lt;br /&gt;
groom&lt;br /&gt;
grooms&lt;br /&gt;
[MELTING_POINT:9800]&lt;br /&gt;
[T_WORD:&lt;br /&gt;
We should have made it there by now.&lt;br /&gt;
We should be making better progress.&lt;br /&gt;
We are going the wrong way.&lt;br /&gt;
We haven't performed for some time.&lt;br /&gt;
We have arrived at our destination.&lt;br /&gt;
The oppressor has been overthrown!&lt;br /&gt;
We must not abandon &lt;br /&gt;
We must go back.&lt;br /&gt;
the past&lt;br /&gt;
current events&lt;br /&gt;
the future&lt;br /&gt;
someone recently deceased&lt;br /&gt;
someone recently retired&lt;br /&gt;
the concept of death&lt;br /&gt;
the concept of family&lt;br /&gt;
the concept of hunting&lt;br /&gt;
the concept of nature&lt;br /&gt;
the concept of war&lt;br /&gt;
an abstract concept&lt;br /&gt;
a historical figure&lt;br /&gt;
a specific place&lt;br /&gt;
a specific wilderness region&lt;br /&gt;
nature&lt;br /&gt;
a lover&lt;br /&gt;
alcoholic beverages&lt;br /&gt;
the hunt&lt;br /&gt;
mining&lt;br /&gt;
death&lt;br /&gt;
someone's character&lt;br /&gt;
 a dramatic&lt;br /&gt;
 a reflective&lt;br /&gt;
 a ribald&lt;br /&gt;
 a light&lt;br /&gt;
 a solemn&lt;br /&gt;
 poetic &lt;br /&gt;
narrative&lt;br /&gt;
form&lt;br /&gt;
 intended &lt;br /&gt;
to describe&lt;br /&gt;
to satirize&lt;br /&gt;
to amuse the audience&lt;br /&gt;
to complain about&lt;br /&gt;
to renounce&lt;br /&gt;
to make an apology&lt;br /&gt;
to express pleasure with&lt;br /&gt;
to express grief over&lt;br /&gt;
to praise&lt;br /&gt;
to beseech&lt;br /&gt;
to teach a moral lesson&lt;br /&gt;
to make an assertion&lt;br /&gt;
to make a concession&lt;br /&gt;
to console the audience&lt;br /&gt;
to refuse consolation&lt;br /&gt;
 concerning&lt;br /&gt;
 a chosen subject&lt;br /&gt;
 concerning &lt;br /&gt;
 which grew out of the performances of &lt;br /&gt;
, originating in &lt;br /&gt;
 originally devised by &lt;br /&gt;
The rules of the form are applied by poets to produce individual poems which can be recited.  &lt;br /&gt;
The form guides poets during improvised performances.  &lt;br /&gt;
The poem &lt;br /&gt;
is divided into &lt;br /&gt;
two distinct &lt;br /&gt;
-line stanza&lt;br /&gt;
octet&lt;br /&gt;
septet&lt;br /&gt;
sexain&lt;br /&gt;
quintain&lt;br /&gt;
quatrain&lt;br /&gt;
tercet&lt;br /&gt;
couplet&lt;br /&gt;
another&lt;br /&gt;
 extremely long series of&lt;br /&gt;
 numerous series of&lt;br /&gt;
 series of&lt;br /&gt;
an extremely long series of&lt;br /&gt;
numerous series of&lt;br /&gt;
a series of&lt;br /&gt;
brief &lt;br /&gt;
verse paragraph&lt;br /&gt;
 septet&lt;br /&gt;
 sexain&lt;br /&gt;
 quintain&lt;br /&gt;
 quatrain&lt;br /&gt;
 tercet&lt;br /&gt;
 couplet&lt;br /&gt;
 line&lt;br /&gt;
 distinct parts: &lt;br /&gt;
extremely long series of&lt;br /&gt;
series of&lt;br /&gt;
a single&lt;br /&gt;
lengthy &lt;br /&gt;
full &lt;br /&gt;
 is always written from the perspective of &lt;br /&gt;
the author&lt;br /&gt;
a soldier&lt;br /&gt;
a traveler&lt;br /&gt;
a relative of the author&lt;br /&gt;
a party to a debate&lt;br /&gt;
a fictional poet&lt;br /&gt;
an animal&lt;br /&gt;
Use of &lt;br /&gt;
internal rhyme&lt;br /&gt;
alliteration&lt;br /&gt;
onomatopoeia&lt;br /&gt;
antanaclasis&lt;br /&gt;
assonance&lt;br /&gt;
consonance&lt;br /&gt;
elision&lt;br /&gt;
epenthesis&lt;br /&gt;
synchysis&lt;br /&gt;
allegory&lt;br /&gt;
ambiguity&lt;br /&gt;
symbolism&lt;br /&gt;
metaphor&lt;br /&gt;
simile&lt;br /&gt;
metonymy&lt;br /&gt;
vivid imagery&lt;br /&gt;
juxtaposition&lt;br /&gt;
 is characteristic of the form.  &lt;br /&gt;
Forms of &lt;br /&gt;
A form of &lt;br /&gt;
parallelism &lt;br /&gt;
 common throughout the poem, in that &lt;br /&gt;
certain lines &lt;br /&gt;
they &lt;br /&gt;
often share an underlying meaning&lt;br /&gt;
often contrast underlying meaning&lt;br /&gt;
are required to maintain phrasing&lt;br /&gt;
have similar grammatical structures&lt;br /&gt;
use the same placement of allusions&lt;br /&gt;
sometimes have reversed word orders&lt;br /&gt;
reverse grammatical structures&lt;br /&gt;
Linguistic skill is required in the visual presentation as well, as &lt;br /&gt;
 must feature &lt;br /&gt;
lines with different readings depending on word breaks&lt;br /&gt;
lines which can be read backwards as well as forwards&lt;br /&gt;
lines which can be read orthogonally across the standard lines&lt;br /&gt;
lines which emerge when reading along certain prescribed paths across the body of the poem&lt;br /&gt;
Each line has &lt;br /&gt;
foot&lt;br /&gt;
feet&lt;br /&gt;
a tone pattern of &lt;br /&gt;
even-uneven&lt;br /&gt;
uneven-even&lt;br /&gt;
uneven-uneven&lt;br /&gt;
uneven-even-even&lt;br /&gt;
even-uneven-even&lt;br /&gt;
even-even-uneven&lt;br /&gt;
uneven-even-uneven&lt;br /&gt;
even-even&lt;br /&gt;
even-even-even&lt;br /&gt;
even-uneven-uneven&lt;br /&gt;
uneven-uneven-even&lt;br /&gt;
uneven-uneven-uneven&lt;br /&gt;
a syllable weight pattern of &lt;br /&gt;
short-long&lt;br /&gt;
long-short&lt;br /&gt;
long-long&lt;br /&gt;
long-short-short&lt;br /&gt;
short-long-short&lt;br /&gt;
short-short-long&lt;br /&gt;
long-short-long&lt;br /&gt;
short-short&lt;br /&gt;
short-short-short&lt;br /&gt;
short-long-long&lt;br /&gt;
long-long-short&lt;br /&gt;
long-long-long&lt;br /&gt;
 (quantitative &lt;br /&gt;
iambic&lt;br /&gt;
trochaic&lt;br /&gt;
spondaic&lt;br /&gt;
dactylic&lt;br /&gt;
amphibrachic&lt;br /&gt;
anapaestic&lt;br /&gt;
cretic&lt;br /&gt;
pyrrhic&lt;br /&gt;
tribrachic&lt;br /&gt;
bacchic&lt;br /&gt;
antibacchic&lt;br /&gt;
molossic&lt;br /&gt;
monometer&lt;br /&gt;
dimeter&lt;br /&gt;
trimeter&lt;br /&gt;
tetrameter&lt;br /&gt;
pentameter&lt;br /&gt;
hexameter&lt;br /&gt;
heptameter&lt;br /&gt;
octameter&lt;br /&gt;
).  &lt;br /&gt;
an accent pattern of &lt;br /&gt;
unstressed-stressed&lt;br /&gt;
stressed-unstressed&lt;br /&gt;
stressed-stressed&lt;br /&gt;
stressed-unstressed-unstressed&lt;br /&gt;
unstressed-stressed-unstressed&lt;br /&gt;
unstressed-unstressed-stressed&lt;br /&gt;
stressed-unstressed-stressed&lt;br /&gt;
unstressed-unstressed&lt;br /&gt;
unstressed-unstressed-unstressed&lt;br /&gt;
unstressed-stressed-stressed&lt;br /&gt;
stressed-stressed-unstressed&lt;br /&gt;
stressed-stressed-stressed&lt;br /&gt;
 (qualitative &lt;br /&gt;
 syllables.  &lt;br /&gt;
Every line of the poem has &lt;br /&gt;
an initial caesura&lt;br /&gt;
a medial caesura&lt;br /&gt;
a terminal caesura&lt;br /&gt;
The ending of each line of the poem shares the same rhyme&lt;br /&gt;
, though the rhyming doesn't have to be perfect&lt;br /&gt;
, though rhymes at the end of lines in the &lt;br /&gt;
sections&lt;br /&gt;
section&lt;br /&gt;
 don't need to match perfectly&lt;br /&gt;
, though the rhyme&lt;br /&gt;
 at the end of the &lt;br /&gt;
lines don't&lt;br /&gt;
line doesn't&lt;br /&gt;
 need to match perfectly&lt;br /&gt;
is dramatic&lt;br /&gt;
is reflective&lt;br /&gt;
is ribald&lt;br /&gt;
is light&lt;br /&gt;
is solemn&lt;br /&gt;
is a riddle&lt;br /&gt;
is a narrative&lt;br /&gt;
 and&lt;br /&gt;
to make a counter-assertion&lt;br /&gt;
to synthesize previous ideas&lt;br /&gt;
to develop the previous idea&lt;br /&gt;
to invert the previous assertion&lt;br /&gt;
to undercut the previous assertion&lt;br /&gt;
to move away from previous ideas&lt;br /&gt;
to reflect on previous ideas&lt;br /&gt;
to offer a different perspective&lt;br /&gt;
 the subject of the poem&lt;br /&gt;
concerns &lt;br /&gt;
 is written from the perspective of &lt;br /&gt;
 must make use of &lt;br /&gt;
Certain lines&lt;br /&gt;
present different views of the same subject&lt;br /&gt;
In the &lt;br /&gt;
 part, the &lt;br /&gt;
 line of &lt;br /&gt;
each &lt;br /&gt;
stanza&lt;br /&gt;
shares the underlying meaning of&lt;br /&gt;
contrasts the underlying meaning of&lt;br /&gt;
is required to maintain the phrasing of&lt;br /&gt;
has the same grammatical structure as&lt;br /&gt;
uses the same placement of allusions as&lt;br /&gt;
reverses the word order of&lt;br /&gt;
reverses the grammatical structure of&lt;br /&gt;
presents a different view of the subject of&lt;br /&gt;
must expand the idea of&lt;br /&gt;
 line.  &lt;br /&gt;
 includes &lt;br /&gt;
lines which emerge when reading along certain prescribed paths&lt;br /&gt;
 has lines with &lt;br /&gt;
 has &lt;br /&gt;
 in each line&lt;br /&gt;
has different readings depending on word breaks&lt;br /&gt;
can be read backwards as well as forwards&lt;br /&gt;
The refrain occurs as lines &lt;br /&gt;
The refrain occurs as line &lt;br /&gt;
 refrain occurs as lines &lt;br /&gt;
 refrain occurs as line &lt;br /&gt;
The ending of each line &lt;br /&gt;
of the poem&lt;br /&gt;
of the &lt;br /&gt;
of this part&lt;br /&gt;
 shares the same rhyme.  &lt;br /&gt;
The rhyme scheme &lt;br /&gt;
repeating in each stanza of&lt;br /&gt;
within each stanza of&lt;br /&gt;
within&lt;br /&gt;
repeating in each stanza&lt;br /&gt;
within each stanza&lt;br /&gt;
within this stanza&lt;br /&gt;
respecting the full poem&lt;br /&gt;
, where numbers indicate a refrain&lt;br /&gt;
As a rule throughout the poem, the end rhymes don't generally match perfectly.  &lt;br /&gt;
In this part of the poem, the end rhymes don't need to match perfectly.  &lt;br /&gt;
The rhyme&lt;br /&gt;
 need to match perfectly.  &lt;br /&gt;
The poem has &lt;br /&gt;
form of music used for entertainment&lt;br /&gt;
form of music used during marches and military engagements&lt;br /&gt;
form of music used to commemorate important events&lt;br /&gt;
devotional form of music&lt;br /&gt;
 directed toward the worship of &lt;br /&gt;
 originating in &lt;br /&gt;
The rules of the form are applied by composers to produce individual pieces of music which can be performed.  &lt;br /&gt;
The form guides musicians during improvised performances.  &lt;br /&gt;
 to &lt;br /&gt;
singer&lt;br /&gt;
speaker&lt;br /&gt;
chanter&lt;br /&gt;
recite&lt;br /&gt;
recites&lt;br /&gt;
 the words of &lt;br /&gt;
 any composition of&lt;br /&gt;
 nonsensical words and sounds&lt;br /&gt;
while the&lt;br /&gt;
 music is played on &lt;br /&gt;
The music&lt;br /&gt;
al voices join in melody and counterpoint, harmony and rhythm&lt;br /&gt;
al voices bring melody, counterpoint and rhythm&lt;br /&gt;
al voices cover melody, harmony and rhythm&lt;br /&gt;
 is melody and rhythm without harmony&lt;br /&gt;
The musical voices &lt;br /&gt;
join in melody, counterpoint and harmony&lt;br /&gt;
bring melody and counterpoint&lt;br /&gt;
bring melody with harmony&lt;br /&gt;
are joined in melody&lt;br /&gt;
The musical voices are purely rhythmic&lt;br /&gt;
The entire performance &lt;br /&gt;
should &lt;br /&gt;
stress the rhythm&lt;br /&gt;
be stately&lt;br /&gt;
be bright&lt;br /&gt;
be lively&lt;br /&gt;
be made with skill&lt;br /&gt;
be vigorous&lt;br /&gt;
be spirited&lt;br /&gt;
be delicate&lt;br /&gt;
be fiery&lt;br /&gt;
bring a sense of motion&lt;br /&gt;
be made with feeling&lt;br /&gt;
feel agitated&lt;br /&gt;
be passionate&lt;br /&gt;
sparkle&lt;br /&gt;
be broad&lt;br /&gt;
be made sweetly&lt;br /&gt;
be strong&lt;br /&gt;
be energetic&lt;br /&gt;
be forceful&lt;br /&gt;
feel heroic&lt;br /&gt;
be made expressively&lt;br /&gt;
feel furious&lt;br /&gt;
be joyful&lt;br /&gt;
be grand&lt;br /&gt;
be merry&lt;br /&gt;
be graceful&lt;br /&gt;
build as it proceeds&lt;br /&gt;
evoke tears&lt;br /&gt;
be melancholic&lt;br /&gt;
feel mournful&lt;br /&gt;
be made with a light touch&lt;br /&gt;
feel heavy&lt;br /&gt;
feel mysterious&lt;br /&gt;
be jumpy&lt;br /&gt;
feel playful&lt;br /&gt;
feel tender&lt;br /&gt;
feel calm&lt;br /&gt;
be triumphant&lt;br /&gt;
is at a free tempo&lt;br /&gt;
is very slow&lt;br /&gt;
is slow&lt;br /&gt;
is at a walking pace&lt;br /&gt;
is moderately paced&lt;br /&gt;
is moderately fast&lt;br /&gt;
is fast&lt;br /&gt;
is very fast&lt;br /&gt;
is extremely fast&lt;br /&gt;
accelerates as it proceeds&lt;br /&gt;
slows and broadens&lt;br /&gt;
is consistently slowing&lt;br /&gt;
is at a hurried pace&lt;br /&gt;
gradually slows as it comes to an end&lt;br /&gt;
slows down and dies away as it draws to a close&lt;br /&gt;
becomes calmer as the end is approached&lt;br /&gt;
becomes frenzied as it proceeds&lt;br /&gt;
is to&lt;br /&gt;
, and it is to&lt;br /&gt;
be in whispered undertones&lt;br /&gt;
be very soft&lt;br /&gt;
be soft&lt;br /&gt;
be moderately soft&lt;br /&gt;
be moderately loud&lt;br /&gt;
be loud&lt;br /&gt;
be very loud&lt;br /&gt;
become louder and louder&lt;br /&gt;
become softer and softer&lt;br /&gt;
fade into silence&lt;br /&gt;
start loud then be immediately soft&lt;br /&gt;
The melody and counterpoint both have &lt;br /&gt;
short phrases&lt;br /&gt;
mid-length phrases&lt;br /&gt;
long phrases&lt;br /&gt;
phrases of varied length&lt;br /&gt;
The melody has &lt;br /&gt;
, while the counterpoint has &lt;br /&gt;
 throughout the form.  &lt;br /&gt;
The counterpoint melody has &lt;br /&gt;
Only one pitch is ever played at a time.  &lt;br /&gt;
Never more than an interval sounds at once.  &lt;br /&gt;
Chords, seldom-used, are sparse -- intervals and single pitches are favored.  &lt;br /&gt;
Pitches are densely packed in clusters as music moves from chord to chord.  &lt;br /&gt;
The music is broadly layered with chords spanning the range.  &lt;br /&gt;
The music repeats for as long as necessary.  &lt;br /&gt;
It is performed &lt;br /&gt;
without preference for a scale&lt;br /&gt;
using the &lt;br /&gt;
 scale&lt;br /&gt;
 and in &lt;br /&gt;
free rhythm&lt;br /&gt;
Throughout, when possible, composers and performers are to &lt;br /&gt;
Throughout, when possible, performers are to &lt;br /&gt;
glide from note to note&lt;br /&gt;
use grace notes&lt;br /&gt;
use mordents&lt;br /&gt;
make trills&lt;br /&gt;
play rapid runs&lt;br /&gt;
locally improvise&lt;br /&gt;
syncopate&lt;br /&gt;
add fills&lt;br /&gt;
alternate tension and repose&lt;br /&gt;
modulate frequently&lt;br /&gt;
play arpeggios&lt;br /&gt;
play staccato&lt;br /&gt;
play legato&lt;br /&gt;
freely adjust the beats&lt;br /&gt;
spread syllables over many notes&lt;br /&gt;
match notes and syllables&lt;br /&gt;
From beginning to end, when improvising&lt;br /&gt;
 or composing&lt;br /&gt;
, artists should &lt;br /&gt;
always&lt;br /&gt;
often&lt;br /&gt;
sometimes&lt;br /&gt;
 include a &lt;br /&gt;
rising&lt;br /&gt;
rising-falling&lt;br /&gt;
falling-rising&lt;br /&gt;
 melody pattern&lt;br /&gt;
sharpened&lt;br /&gt;
 degree&lt;br /&gt;
 on the rise&lt;br /&gt;
 on the fall&lt;br /&gt;
 as well as &lt;br /&gt;
glides&lt;br /&gt;
grace notes&lt;br /&gt;
mordents&lt;br /&gt;
trills&lt;br /&gt;
rapid runs&lt;br /&gt;
arpeggios&lt;br /&gt;
staccato&lt;br /&gt;
legato&lt;br /&gt;
Each &lt;br /&gt;
 always &lt;br /&gt;
does the main melody&lt;br /&gt;
does the counterpoint melody&lt;br /&gt;
does harmony&lt;br /&gt;
provides the rhythm&lt;br /&gt;
perform with skill&lt;br /&gt;
perform with feeling&lt;br /&gt;
perform sweetly&lt;br /&gt;
perform expressively&lt;br /&gt;
build as the performance proceeds&lt;br /&gt;
perform with a light touch&lt;br /&gt;
is to &lt;br /&gt;
glides from note to note&lt;br /&gt;
uses grace notes&lt;br /&gt;
uses mordents&lt;br /&gt;
makes trills&lt;br /&gt;
plays rapid runs&lt;br /&gt;
locally improvises&lt;br /&gt;
syncopates&lt;br /&gt;
adds fills&lt;br /&gt;
modulates frequently&lt;br /&gt;
plays arpeggios&lt;br /&gt;
plays staccato&lt;br /&gt;
plays legato&lt;br /&gt;
spreads syllables over many notes&lt;br /&gt;
matches notes and syllables&lt;br /&gt;
The voice stays in the &lt;br /&gt;
middle&lt;br /&gt;
 register.  &lt;br /&gt;
The voice uses its entire range.  &lt;br /&gt;
The voice ranges from the &lt;br /&gt;
 register to the &lt;br /&gt;
The voice is confined to the &lt;br /&gt;
 voice uses its entire range.  &lt;br /&gt;
 voice ranges from the &lt;br /&gt;
The voice uses its entire range from the &lt;br /&gt;
 has a simple structure: &lt;br /&gt;
 has the following structure: &lt;br /&gt;
 has a well-defined multi-passage structure: &lt;br /&gt;
an additional&lt;br /&gt;
another &lt;br /&gt;
 lengthy&lt;br /&gt;
 brief&lt;br /&gt;
 unrelated&lt;br /&gt;
 passage&lt;br /&gt;
 introduction&lt;br /&gt;
 exposition&lt;br /&gt;
 of the previous passage&lt;br /&gt;
 recapitulation&lt;br /&gt;
 synthesis&lt;br /&gt;
 of the two themes&lt;br /&gt;
 verse&lt;br /&gt;
 chorus&lt;br /&gt;
 finale&lt;br /&gt;
 coda&lt;br /&gt;
 bridge-passage&lt;br /&gt;
 first&lt;br /&gt;
 second&lt;br /&gt;
 theme&lt;br /&gt;
 series of variations&lt;br /&gt;
 on the first theme&lt;br /&gt;
possibly &lt;br /&gt;
all repeated&lt;br /&gt;
repeated&lt;br /&gt;
 up to &lt;br /&gt;
 times&lt;br /&gt;
Each of the &lt;br /&gt;
simple passage&lt;br /&gt;
introduction&lt;br /&gt;
recapitulation&lt;br /&gt;
synthesis&lt;br /&gt;
finale&lt;br /&gt;
bridge-passage&lt;br /&gt;
series of variations&lt;br /&gt;
 is voiced by &lt;br /&gt;
the melody of the&lt;br /&gt;
the counterpoint of the&lt;br /&gt;
the harmony of the&lt;br /&gt;
the rhythm of the&lt;br /&gt;
 reciting the words of &lt;br /&gt;
 reciting&lt;br /&gt;
 reciting nonsensical words and sounds&lt;br /&gt;
Each passage&lt;br /&gt;
The passage&lt;br /&gt;
is twice the tempo of the last passage&lt;br /&gt;
is half the tempo of the last passage&lt;br /&gt;
moves more quickly than the last passage&lt;br /&gt;
is slower than the last passage&lt;br /&gt;
resumes the previous tempo&lt;br /&gt;
resumes the original tempo&lt;br /&gt;
each of the &lt;br /&gt;
 voice&lt;br /&gt;
stays in the &lt;br /&gt;
covers its entire range&lt;br /&gt;
ranges from the &lt;br /&gt;
is confined to the &lt;br /&gt;
covers its entire range from the &lt;br /&gt;
 in the melody and counterpoint&lt;br /&gt;
 in the melody, while the counterpoint has &lt;br /&gt;
 in the melody.  &lt;br /&gt;
 in the counterpoint melody.  &lt;br /&gt;
Only one pitch is ever played at a time in this passage.  &lt;br /&gt;
This passage features only melodic tones and intervals.  &lt;br /&gt;
This passage typically has some sparse chords.  &lt;br /&gt;
Chords are packed close together in dense clusters in this passage.  &lt;br /&gt;
This passage is richly layered with full chords making use of the available range.  &lt;br /&gt;
 is performed &lt;br /&gt;
 should be composed and performed using &lt;br /&gt;
 should be performed using &lt;br /&gt;
locally improvisation&lt;br /&gt;
syncopation&lt;br /&gt;
fills&lt;br /&gt;
alternation between tension and repose&lt;br /&gt;
frequent modulation&lt;br /&gt;
free adjustment of the beats&lt;br /&gt;
melismatic phrasing&lt;br /&gt;
syllabic phrasing&lt;br /&gt;
 should &lt;br /&gt;
Scales are constructed from &lt;br /&gt;
 notes spaced evenly throughout the octave.  &lt;br /&gt;
 notes dividing the octave.  &lt;br /&gt;
In quartertones, their spacing is roughly &lt;br /&gt;
, where 1 is the tonic, O marks the octave and x marks other notes.  &lt;br /&gt;
Scales are conceived of as two chords built using a division of the perfect fourth interval into &lt;br /&gt;
 notes.  &lt;br /&gt;
The tonic note is fixed only at the time of performance.  &lt;br /&gt;
The tonic note is a fixed tone passed from teacher to student.  &lt;br /&gt;
Every note is named.  &lt;br /&gt;
A single note in the fundamental scale is named.  &lt;br /&gt;
Preferred notes in the fundamental scale are named.  &lt;br /&gt;
After a scale is constructed, notes are named according to degree.  &lt;br /&gt;
After a scale is constructed, the root note of chords are named.  &lt;br /&gt;
It is called &lt;br /&gt;
The names are &lt;br /&gt;
spoken &lt;br /&gt;
As always, the &lt;br /&gt;
pentatonic&lt;br /&gt;
hexatonic&lt;br /&gt;
heptatonic&lt;br /&gt;
 scale is &lt;br /&gt;
constructed by selection of degrees from the fundamental scale.  The degrees selected are &lt;br /&gt;
thought of as joined chords spanning a perfect fifth and a perfect fourth&lt;br /&gt;
thought of as two disjoint chords spanning a perfect fifth and a major third&lt;br /&gt;
thought of as two disjoint chords spanning a tritone and a perfect fourth&lt;br /&gt;
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth&lt;br /&gt;
thought of as two disjoint chords spanning two perfect fourths&lt;br /&gt;
These chords are named &lt;br /&gt;
[B]The &lt;br /&gt;
trichord&lt;br /&gt;
tetrachord&lt;br /&gt;
pentachord&lt;br /&gt;
 (completing the octave)&lt;br /&gt;
degrees of the semitone octave scale&lt;br /&gt;
degrees of the quartertone octave scale&lt;br /&gt;
degrees of the octave scale&lt;br /&gt;
degrees of the fundamental perfect fourth division&lt;br /&gt;
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  &lt;br /&gt;
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  &lt;br /&gt;
 rhythm is made from &lt;br /&gt;
 patterns: &lt;br /&gt;
 (considered the primary)&lt;br /&gt;
As stated above, they are to be played in polyrhythm.  &lt;br /&gt;
As stated above, they are to be played in polymeter.  &lt;br /&gt;
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.  &lt;br /&gt;
The patterns are to be played over the same period of time, concluding together regardless of beat number.  &lt;br /&gt;
 rhythm is a single line with &lt;br /&gt;
 beats&lt;br /&gt;
 divided into &lt;br /&gt;
 bars in a &lt;br /&gt;
 pattern&lt;br /&gt;
The beats are named &lt;br /&gt;
The beat is stressed as follows:&lt;br /&gt;
[B]where &lt;br /&gt;
! marks the primary accent, &lt;br /&gt;
X marks an accented beat, &lt;br /&gt;
` marks a beat as early, &lt;br /&gt;
' marks a beat as late, &lt;br /&gt;
x is a beat&lt;br /&gt;
, - is silent&lt;br /&gt;
 and | indicates a bar.  &lt;br /&gt;
called the &lt;br /&gt;
 the fundamental dance move.  &lt;br /&gt;
 is one of the fundamental dance moves.  &lt;br /&gt;
 the fundamental dance position.  &lt;br /&gt;
 is one of the fundamental dance positions.  &lt;br /&gt;
First, &lt;br /&gt;
Then &lt;br /&gt;
Finally, &lt;br /&gt;
there&lt;br /&gt;
 should be&lt;br /&gt;
 a series of &lt;br /&gt;
 graceful&lt;br /&gt;
 serene&lt;br /&gt;
 calm&lt;br /&gt;
 grotesque&lt;br /&gt;
 crude&lt;br /&gt;
 refined&lt;br /&gt;
 understated&lt;br /&gt;
 delicate&lt;br /&gt;
 elaborate&lt;br /&gt;
 expressive&lt;br /&gt;
 strong&lt;br /&gt;
 weightless&lt;br /&gt;
 fluid&lt;br /&gt;
 undulating&lt;br /&gt;
 soft&lt;br /&gt;
 jerking&lt;br /&gt;
 sharp-edged&lt;br /&gt;
 straight-lined&lt;br /&gt;
 loudly percussive&lt;br /&gt;
 softly percussive&lt;br /&gt;
 aborted&lt;br /&gt;
 partially realized&lt;br /&gt;
 energetic&lt;br /&gt;
 passionate&lt;br /&gt;
 vivacious&lt;br /&gt;
 joyous&lt;br /&gt;
 proud&lt;br /&gt;
 flamboyant&lt;br /&gt;
 lively&lt;br /&gt;
 spirited&lt;br /&gt;
 vigorous&lt;br /&gt;
 intense&lt;br /&gt;
 aggressive&lt;br /&gt;
 powerful&lt;br /&gt;
 sluggish&lt;br /&gt;
 relaxed&lt;br /&gt;
 passive&lt;br /&gt;
 subtle&lt;br /&gt;
 sensual&lt;br /&gt;
 debauched&lt;br /&gt;
 twisting&lt;br /&gt;
 sprightly&lt;br /&gt;
 sinuous&lt;br /&gt;
 counterclockwise&lt;br /&gt;
 clockwise&lt;br /&gt;
 eighth&lt;br /&gt;
 quarter&lt;br /&gt;
 half&lt;br /&gt;
 repeated&lt;br /&gt;
 steps in a square pattern&lt;br /&gt;
 steps in a circular pattern&lt;br /&gt;
 steps in a triangle pattern&lt;br /&gt;
 steps in a figure-eight pattern&lt;br /&gt;
 steps in an intricate pattern&lt;br /&gt;
 turn&lt;br /&gt;
 facial expression&lt;br /&gt;
 hand gesture&lt;br /&gt;
 straight walk&lt;br /&gt;
 curved walk&lt;br /&gt;
 run&lt;br /&gt;
 leap&lt;br /&gt;
 kick&lt;br /&gt;
 left kick&lt;br /&gt;
 right kick&lt;br /&gt;
 leg lift&lt;br /&gt;
 left leg lift&lt;br /&gt;
 right leg lift&lt;br /&gt;
 body level&lt;br /&gt;
 body level change&lt;br /&gt;
 arm carriage&lt;br /&gt;
 raised left arm&lt;br /&gt;
 raised right arm&lt;br /&gt;
 raised arm&lt;br /&gt;
 spin&lt;br /&gt;
 independent body movement&lt;br /&gt;
 sway&lt;br /&gt;
 forward bend&lt;br /&gt;
 backward bend&lt;br /&gt;
 leftward bend&lt;br /&gt;
 rightward bend&lt;br /&gt;
 footwork&lt;br /&gt;
 movement along the line of dance&lt;br /&gt;
 mirrored&lt;br /&gt;
 performed in retrograde&lt;br /&gt;
 performed in succession&lt;br /&gt;
 shadowed&lt;br /&gt;
 by group members&lt;br /&gt;
 from the lead&lt;br /&gt;
 from the follower&lt;br /&gt;
 with&lt;br /&gt;
sacred&lt;br /&gt;
 solo&lt;br /&gt;
 group&lt;br /&gt;
solo &lt;br /&gt;
group &lt;br /&gt;
celebration&lt;br /&gt;
participation&lt;br /&gt;
social&lt;br /&gt;
 partner&lt;br /&gt;
 for a single pair&lt;br /&gt;
 pairs&lt;br /&gt;
 dancers&lt;br /&gt;
The rules of the form are applied by choreographers to produce individual dances which can be performed.  &lt;br /&gt;
The form guides dancers during improvised performances.  &lt;br /&gt;
The dance is accompanied by &lt;br /&gt;
 as the dancer acts out &lt;br /&gt;
 as the dancers act out &lt;br /&gt;
any composition of &lt;br /&gt;
The dancer performs &lt;br /&gt;
The dancers perform &lt;br /&gt;
in a single line&lt;br /&gt;
in several lines&lt;br /&gt;
in a circle&lt;br /&gt;
in a double circle&lt;br /&gt;
loosely mingled&lt;br /&gt;
along a clockwise circle&lt;br /&gt;
turning clockwise&lt;br /&gt;
along a counterclockwise circle&lt;br /&gt;
turning counterclockwise&lt;br /&gt;
along an improvised path&lt;br /&gt;
along an intricate path&lt;br /&gt;
, moving &lt;br /&gt;
very slowly &lt;br /&gt;
slowly &lt;br /&gt;
slower and slower &lt;br /&gt;
faster and faster &lt;br /&gt;
quickly &lt;br /&gt;
very quickly &lt;br /&gt;
to the music's &lt;br /&gt;
 rhythm&lt;br /&gt;
with the music&lt;br /&gt;
The partners &lt;br /&gt;
dance closely&lt;br /&gt;
maintain open contact&lt;br /&gt;
rarely make contact&lt;br /&gt;
, communicating intent &lt;br /&gt;
by pushing together&lt;br /&gt;
 constantly&lt;br /&gt;
 briefly&lt;br /&gt;
by pulling away&lt;br /&gt;
constantly &lt;br /&gt;
briefly &lt;br /&gt;
through touch&lt;br /&gt;
through a light touch&lt;br /&gt;
through visual cues&lt;br /&gt;
through spoken cues&lt;br /&gt;
There are partner changes throughout the dance &lt;br /&gt;
with the lead advancing along the main line of motion&lt;br /&gt;
with the lead advancing against the main line of motion&lt;br /&gt;
with the lead turning out clockwise&lt;br /&gt;
with the lead turning out counterclockwise&lt;br /&gt;
The dancers imitate the movement of the &lt;br /&gt;
This dance is a refined artform, with &lt;br /&gt;
 special position&lt;br /&gt;
 specific move&lt;br /&gt;
 to be mastered.  &lt;br /&gt;
The entire dance has a basic movement &lt;br /&gt;
 dance is&lt;br /&gt;
 dance is punctuated by &lt;br /&gt;
serene&lt;br /&gt;
grotesque&lt;br /&gt;
crude&lt;br /&gt;
refined&lt;br /&gt;
understated&lt;br /&gt;
elaborate&lt;br /&gt;
expressive&lt;br /&gt;
strong&lt;br /&gt;
weightless&lt;br /&gt;
undulating&lt;br /&gt;
soft&lt;br /&gt;
jerking&lt;br /&gt;
sharp-edged&lt;br /&gt;
straight-lined&lt;br /&gt;
loudly percussive&lt;br /&gt;
softly percussive&lt;br /&gt;
aborted&lt;br /&gt;
partially realized&lt;br /&gt;
energetic&lt;br /&gt;
vivacious&lt;br /&gt;
flamboyant&lt;br /&gt;
lively&lt;br /&gt;
spirited&lt;br /&gt;
vigorous&lt;br /&gt;
intense&lt;br /&gt;
aggressive&lt;br /&gt;
powerful&lt;br /&gt;
sluggish&lt;br /&gt;
relaxed&lt;br /&gt;
passive&lt;br /&gt;
subtle&lt;br /&gt;
sensual&lt;br /&gt;
debauched&lt;br /&gt;
twisting&lt;br /&gt;
sprightly&lt;br /&gt;
sinuous&lt;br /&gt;
counterclockwise &lt;br /&gt;
clockwise &lt;br /&gt;
eighth &lt;br /&gt;
quarter &lt;br /&gt;
half &lt;br /&gt;
repeated &lt;br /&gt;
turns&lt;br /&gt;
facial expressions&lt;br /&gt;
hand gestures&lt;br /&gt;
straight walks&lt;br /&gt;
curved walks&lt;br /&gt;
runs&lt;br /&gt;
leaps&lt;br /&gt;
left kicks&lt;br /&gt;
right kicks&lt;br /&gt;
leg lifts&lt;br /&gt;
left leg lifts&lt;br /&gt;
right leg lifts&lt;br /&gt;
body level&lt;br /&gt;
body level changes&lt;br /&gt;
arm carriage&lt;br /&gt;
raised left arms&lt;br /&gt;
raised right arms&lt;br /&gt;
raised arms&lt;br /&gt;
spins&lt;br /&gt;
independent body movement&lt;br /&gt;
sway&lt;br /&gt;
forward bends&lt;br /&gt;
backward bends&lt;br /&gt;
leftward bends&lt;br /&gt;
rightward bends&lt;br /&gt;
footwork&lt;br /&gt;
movement along the line of dance&lt;br /&gt;
 of the lead&lt;br /&gt;
 of the follower&lt;br /&gt;
, with &lt;br /&gt;
aborted &lt;br /&gt;
partially realized &lt;br /&gt;
moves&lt;br /&gt;
movement &lt;br /&gt;
mirrored&lt;br /&gt;
performed in retrograde&lt;br /&gt;
performed in succession&lt;br /&gt;
shadowed&lt;br /&gt;
The dance begins with the &lt;br /&gt;
The dance enters a new section with the &lt;br /&gt;
next &lt;br /&gt;
passage&lt;br /&gt;
exposition&lt;br /&gt;
verse&lt;br /&gt;
chorus&lt;br /&gt;
coda&lt;br /&gt;
variations&lt;br /&gt;
 of the music.  &lt;br /&gt;
 section is distinct.  &lt;br /&gt;
There are partner changes &lt;br /&gt;
There is a basic movement &lt;br /&gt;
This&lt;br /&gt;
 section is&lt;br /&gt;
 section is punctuated by &lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
Activity&lt;br /&gt;
Play Make Believe&lt;br /&gt;
Archery Practice&lt;br /&gt;
Go to Individual Combat Drill&lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
/Resting&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Meditate on &lt;br /&gt;
Discuss &lt;br /&gt;
Teach &lt;br /&gt;
Learn &lt;br /&gt;
Ponder &lt;br /&gt;
Serve &lt;br /&gt;
Serve Customer&lt;br /&gt;
Write about &lt;br /&gt;
Write&lt;br /&gt;
Play with &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Preach on &lt;br /&gt;
Promote &lt;br /&gt;
Inveigh Against &lt;br /&gt;
Introspection&lt;br /&gt;
Romance&lt;br /&gt;
Nature&lt;br /&gt;
Listen to Sermon&lt;br /&gt;
Tell Story&lt;br /&gt;
Listen to Story&lt;br /&gt;
Recite Poetry&lt;br /&gt;
Listen to Poetry&lt;br /&gt;
Play &lt;br /&gt;
Sing&lt;br /&gt;
Perform Music&lt;br /&gt;
Listen to Music&lt;br /&gt;
Perform Dance&lt;br /&gt;
Watch Dance&lt;br /&gt;
 embraces &lt;br /&gt;
 lay&lt;br /&gt;
 forth an awe-inspiring sermon for the ages!&lt;br /&gt;
 artfully deliver&lt;br /&gt;
 a lucid and powerful sermon.&lt;br /&gt;
 giving a creditable sermon.&lt;br /&gt;
 just can't give a sermon very well.&lt;br /&gt;
 weave&lt;br /&gt;
 a mesmerizing tale!&lt;br /&gt;
 the story in vivid detail.&lt;br /&gt;
 telling the tale quite well.&lt;br /&gt;
 stumble&lt;br /&gt;
 over the details.&lt;br /&gt;
 bring&lt;br /&gt;
 the poem to life with this flawless recitation.&lt;br /&gt;
 choose&lt;br /&gt;
 the perfect phrasing.&lt;br /&gt;
 recite&lt;br /&gt;
 the words evocatively.&lt;br /&gt;
 enunciate&lt;br /&gt;
 crisply.&lt;br /&gt;
 speak&lt;br /&gt;
 well.&lt;br /&gt;
 mumble&lt;br /&gt;
, having completely forgotten the words.&lt;br /&gt;
 poorly.&lt;br /&gt;
instrument&lt;br /&gt;
 are indistinguishable!&lt;br /&gt;
 delivering a virtuoso performance on the &lt;br /&gt;
 is absolutely flawless.&lt;br /&gt;
 could nearly pass for the voice of the &lt;br /&gt;
 play&lt;br /&gt;
 with skill.&lt;br /&gt;
 beautifully.&lt;br /&gt;
 sound&lt;br /&gt;
 vaguely like the intended &lt;br /&gt;
 playing the &lt;br /&gt;
chanting&lt;br /&gt;
 a mockery of the &lt;br /&gt;
 with a shameworthy performance.&lt;br /&gt;
doesn't&lt;br /&gt;
don't&lt;br /&gt;
 seem to know how to play the &lt;br /&gt;
 sloppily&lt;br /&gt;
 and even forget&lt;br /&gt;
 some of the words.&lt;br /&gt;
 dance&lt;br /&gt;
 flawlessly, like someone out of a legend!&lt;br /&gt;
 dancing exceptionally.&lt;br /&gt;
 dancing well.&lt;br /&gt;
 get&lt;br /&gt;
 tangled up.&lt;br /&gt;
 has discovered &lt;br /&gt;
 has become a student of &lt;br /&gt;
Some children&lt;br /&gt;
begin&lt;br /&gt;
begins&lt;br /&gt;
 playing make believe.&lt;br /&gt;
 playing with &lt;br /&gt;
The performers&lt;br /&gt;
a sermon on &lt;br /&gt;
reciting the poem &lt;br /&gt;
an improvised recital of &lt;br /&gt;
the musical composition &lt;br /&gt;
improvised music, &lt;br /&gt;
dancing &lt;br /&gt;
an improvised dance, &lt;br /&gt;
 in the middle of &lt;br /&gt;
You continue the sermon.&lt;br /&gt;
The sermon continues.&lt;br /&gt;
You continue the story.&lt;br /&gt;
The story continues.&lt;br /&gt;
You begin&lt;br /&gt;
The poetry enters&lt;br /&gt;
 line.&lt;br /&gt;
the verse paragraph&lt;br /&gt;
 verse paragraph&lt;br /&gt;
 stanza&lt;br /&gt;
You continue the poem.&lt;br /&gt;
The poem continues.&lt;br /&gt;
You enter &lt;br /&gt;
The dance enters a new section with &lt;br /&gt;
The music enters &lt;br /&gt;
the introduction&lt;br /&gt;
 of the theme&lt;br /&gt;
a recapitulation&lt;br /&gt;
a verse&lt;br /&gt;
a chorus&lt;br /&gt;
You continue the dance.&lt;br /&gt;
The dance continues.&lt;br /&gt;
You continue the music.&lt;br /&gt;
The music continues.&lt;br /&gt;
You conclude your performance.&lt;br /&gt;
The performers are finished.&lt;br /&gt;
Some performers finish their act.&lt;br /&gt;
 has finished performing.&lt;br /&gt;
 concludes a performance.&lt;br /&gt;
You've learned &lt;br /&gt;
You feel like you know the basic rules of &lt;br /&gt;
DOUBLE TAGGED ITEM: By Activity, &lt;br /&gt;
 has shared many tales from beyond &lt;br /&gt;
 has shared a few rumors.&lt;br /&gt;
 has shared a rumor from abroad.&lt;br /&gt;
 gives you &lt;br /&gt;
There is not enough room to perform here.&lt;br /&gt;
There are not enough dancers.&lt;br /&gt;
You could not find a partner.&lt;br /&gt;
You cannot perform here.&lt;br /&gt;
 empty &lt;br /&gt;
 pick up &lt;br /&gt;
 empties &lt;br /&gt;
 picks up &lt;br /&gt;
It has no writing.&lt;br /&gt;
It has no pages.&lt;br /&gt;
That was compelling!&lt;br /&gt;
 appears to acquiesce.&lt;br /&gt;
It is not convincing.&lt;br /&gt;
 appears unconvinced.&lt;br /&gt;
You flinch.&lt;br /&gt;
 flinches.&lt;br /&gt;
You are unperturbed.&lt;br /&gt;
 appears unperturbed.&lt;br /&gt;
I don't remember clearly.&lt;br /&gt;
What happened?&lt;br /&gt;
I am your loyal &lt;br /&gt;
  The task is accomplished.&lt;br /&gt;
 is dead!&lt;br /&gt;
 will be slain.&lt;br /&gt;
 have been driven from &lt;br /&gt;
  The need for my task seems to have passed.&lt;br /&gt;
  The enemy will be driven off.&lt;br /&gt;
  There will be no rest for the enemy.&lt;br /&gt;
  I am a little confused.&lt;br /&gt;
  I am sort of confused.&lt;br /&gt;
I am confused.&lt;br /&gt;
I am very confused.&lt;br /&gt;
Commendable!  Your loyalty and bravery cannot be denied.&lt;br /&gt;
.  What do you command?&lt;br /&gt;
I wish to become a &lt;br /&gt;
.  Will you have me?&lt;br /&gt;
I ask that &lt;br /&gt;
 be made &lt;br /&gt;
.  Will you have us?&lt;br /&gt;
Yes, you'd make a fantastic &lt;br /&gt;
 here.  Make us proud!&lt;br /&gt;
I'll need to see something impressive before I consider it.&lt;br /&gt;
I would love to join &lt;br /&gt;
.  Can I perform with you?&lt;br /&gt;
You just aren't good enough yet, but you should keep performing.&lt;br /&gt;
Would you like to join &lt;br /&gt;
?  The troupe could use your talent.&lt;br /&gt;
Yes!  It'll be great to perform with you.&lt;br /&gt;
I'm sorry, but I can't join the troupe.&lt;br /&gt;
I'm kicking you out of &lt;br /&gt;
I'm leaving &lt;br /&gt;
I cannot accept this honor.  I am sorry.&lt;br /&gt;
Gladly.  I will be your &lt;br /&gt;
You are not worthy of such an honor yet.  I am sorry.&lt;br /&gt;
Gladly.  You are now one of my &lt;br /&gt;
You can no longer be a &lt;br /&gt;
I would be honored if you would become a &lt;br /&gt;
.  Will you have me as &lt;br /&gt;
I would be honored to serve as a &lt;br /&gt;
Come with me and I'll bring you to safety.&lt;br /&gt;
Please help me!&lt;br /&gt;
I hate you.&lt;br /&gt;
The enemy!&lt;br /&gt;
I must obey the master!&lt;br /&gt;
Gwargh!&lt;br /&gt;
Ahhh...&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Behold, mortal.  I am &lt;br /&gt;
a divine being&lt;br /&gt;
.  I know why you have come.&lt;br /&gt;
Well, let's see...&lt;br /&gt;
  we've got &lt;br /&gt;
deaths&lt;br /&gt;
law-breaking&lt;br /&gt;
abductions&lt;br /&gt;
occupations&lt;br /&gt;
the occupation&lt;br /&gt;
criminals&lt;br /&gt;
skulking vermin&lt;br /&gt;
bone-chilling horror&lt;br /&gt;
ruffians&lt;br /&gt;
open war&lt;br /&gt;
brewing trouble with our neighbors&lt;br /&gt;
I've forgotten what trouble it was...&lt;br /&gt;
Wait here until I return.&lt;br /&gt;
Let's continue onward together.&lt;br /&gt;
Can you tell me the way to &lt;br /&gt;
What have you done?  This is horrifying!&lt;br /&gt;
Thank you.  I will take excellent care of this majestic creature.&lt;br /&gt;
I deign to favor you with my little pretty, &lt;br /&gt;
I give to you this fine beast, &lt;br /&gt;
What do you think of me?&lt;br /&gt;
What can you tell me about yourself?&lt;br /&gt;
What can you tell me about &lt;br /&gt;
Can you tell me where I can find myself?&lt;br /&gt;
Can you tell me where I can find you?&lt;br /&gt;
Can you tell me where I can find &lt;br /&gt;
Please guide me to &lt;br /&gt;
Please guide me to myself.&lt;br /&gt;
Please guide me to you.&lt;br /&gt;
  I'm giving up on this hopeless venture.&lt;br /&gt;
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.&lt;br /&gt;
  I'm returning on my own.&lt;br /&gt;
  I hope you find what you are seeking here.&lt;br /&gt;
Now we will live under &lt;br /&gt;
They must be stopped by any means at our disposal.&lt;br /&gt;
I don't know anything else about them.&lt;br /&gt;
It's for the best.&lt;br /&gt;
I hate them.&lt;br /&gt;
I am afraid of them.&lt;br /&gt;
They are terrific.&lt;br /&gt;
Now we will have to build our own future.&lt;br /&gt;
Are we close?&lt;br /&gt;
You are bound to obey me.&lt;br /&gt;
How are you enjoying the adventure?&lt;br /&gt;
Where should I take you?&lt;br /&gt;
Soon the world will be set right.&lt;br /&gt;
We shall bring &lt;br /&gt;
 home safely.&lt;br /&gt;
Are you looking forward to the performance?&lt;br /&gt;
I've forgotten what I was going to say...&lt;br /&gt;
Tell me about &lt;br /&gt;
the law-breaking&lt;br /&gt;
the beasts&lt;br /&gt;
the ruffians&lt;br /&gt;
the brewing trouble&lt;br /&gt;
How have things been?&lt;br /&gt;
How's life here?&lt;br /&gt;
It has been the same as ever.&lt;br /&gt;
You must kill &lt;br /&gt;
  This &lt;br /&gt;
great beast&lt;br /&gt;
ancient force of nature&lt;br /&gt;
cursed demon&lt;br /&gt;
fearsome beast&lt;br /&gt;
horrible beast&lt;br /&gt;
night creature&lt;br /&gt;
evil being&lt;br /&gt;
terror from the evil depths&lt;br /&gt;
vile monster from the bowels of the earth&lt;br /&gt;
beast from underground&lt;br /&gt;
creeping thing&lt;br /&gt;
terrifying wilderness monster&lt;br /&gt;
savage beast&lt;br /&gt;
ferocious wild animal&lt;br /&gt;
ferocious unnatural beast&lt;br /&gt;
beast from the wilds&lt;br /&gt;
 threatens our people with its very presence.&lt;br /&gt;
  Seek your foe in the &lt;br /&gt;
  Our hopes travel with you.&lt;br /&gt;
  Enjoy the hunt!&lt;br /&gt;
You must drive the ruffians of &lt;br /&gt;
our &lt;br /&gt;
.  They have been harassing the people for too long.&lt;br /&gt;
 sent &lt;br /&gt;
 to try to boss us around, but you'll show them the true nature of power.&lt;br /&gt;
 came try to boss us around, but you'll teach that coward a lesson.&lt;br /&gt;
You must drive the skulking vermin &lt;br /&gt;
 out of &lt;br /&gt;
You must drive &lt;br /&gt;
.  Their aggressive order must not be allowed to flourish.&lt;br /&gt;
.  These outlaws must be punished.&lt;br /&gt;
.  These criminals have been allowed to thrive for too long.&lt;br /&gt;
 from their home at &lt;br /&gt;
must be driven off or subjugated.&lt;br /&gt;
could afford to learn a lesson or two, though open conflict would be unwise.&lt;br /&gt;
  The alliance has outlived its usefulness.&lt;br /&gt;
  In any case, peace is no longer an option.&lt;br /&gt;
  This war must end with our victory.&lt;br /&gt;
  Their tribute is not enough.&lt;br /&gt;
  We can no longer pay them homage.&lt;br /&gt;
  I tire of this pointless skirmishing.&lt;br /&gt;
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.&lt;br /&gt;
The group&lt;br /&gt;
 is our ally&lt;br /&gt;
 is not at war with us&lt;br /&gt;
 is at war with us.&lt;br /&gt;
 is paying us tribute&lt;br /&gt;
 accepts our tribute&lt;br /&gt;
 is skirmishing with us.&lt;br /&gt;
 is unknown us.&lt;br /&gt;
and there is friendship between our peoples.&lt;br /&gt;
and there is no hard feeling between our peoples.&lt;br /&gt;
but there is ill-will between our peoples.&lt;br /&gt;
The trouble started because of &lt;br /&gt;
There is also &lt;br /&gt;
a family matter&lt;br /&gt;
the issue of their godlessness&lt;br /&gt;
the issue of their worship of &lt;br /&gt;
the issue of their oneness with &lt;br /&gt;
the natural issue of their worship of &lt;br /&gt;
the natural issue of their oneness with &lt;br /&gt;
Be careful, for their leader &lt;br /&gt;
 is my &lt;br /&gt;
It does not help matters that their leader &lt;br /&gt;
I don't really know.&lt;br /&gt;
They do not feel challenged at all.&lt;br /&gt;
They still hold this area, but they do not feel certain.&lt;br /&gt;
Their strength has been challenged, and their hold has loosened.&lt;br /&gt;
Their strength has been broken.&lt;br /&gt;
They consider you an infamous villain among those opposing them.&lt;br /&gt;
They consider you a leader of the opposition.&lt;br /&gt;
They consider you a key figure in the opposition.&lt;br /&gt;
You are considered an integral part of the opposition.&lt;br /&gt;
You are considered part of the opposition.&lt;br /&gt;
There are guards patrolling &lt;br /&gt;
There are guards in &lt;br /&gt;
the mead hall&lt;br /&gt;
a cottage&lt;br /&gt;
the keep&lt;br /&gt;
the great tower&lt;br /&gt;
a tree&lt;br /&gt;
an abandoned shop&lt;br /&gt;
a food imports store&lt;br /&gt;
a clothing imports store&lt;br /&gt;
a general imports store&lt;br /&gt;
a cloth shop&lt;br /&gt;
a leather shop&lt;br /&gt;
a woven clothing shop&lt;br /&gt;
a leather clothing shop&lt;br /&gt;
a bone carver's shop&lt;br /&gt;
a gem cutter's shop&lt;br /&gt;
a weaponsmith's shop&lt;br /&gt;
a bowyer's shop&lt;br /&gt;
a blacksmith's shop&lt;br /&gt;
a armorsmith's shop&lt;br /&gt;
a metal craft shop&lt;br /&gt;
a leather goods shop&lt;br /&gt;
a carpenter's shop&lt;br /&gt;
a stone furniture shop&lt;br /&gt;
a metal furniture shop&lt;br /&gt;
the imported goods market&lt;br /&gt;
the imported food market&lt;br /&gt;
the imported clothing market&lt;br /&gt;
the meat market&lt;br /&gt;
the fruit and vegetable market&lt;br /&gt;
the cheese market&lt;br /&gt;
the processed goods market&lt;br /&gt;
the shrine to &lt;br /&gt;
There is a long-ranging patrol &lt;br /&gt;
I have no idea.&lt;br /&gt;
  I'd watch out for them.  &lt;br /&gt;
There are no fewer than &lt;br /&gt;
 other groups vying for control.&lt;br /&gt;
 are vying for control.&lt;br /&gt;
I haven't heard anything like that.&lt;br /&gt;
No fewer than &lt;br /&gt;
 groups fled.&lt;br /&gt;
One group organized itself.  &lt;br /&gt;
A few separate groups were organized.  &lt;br /&gt;
 fled before the attack.&lt;br /&gt;
Nobody I remember.&lt;br /&gt;
You sound like a troublemaker.&lt;br /&gt;
 has occupied &lt;br /&gt;
 rules &lt;br /&gt;
 is a group of &lt;br /&gt;
  I rule &lt;br /&gt;
 from this capital as well&lt;br /&gt;
  Not that it matters, as &lt;br /&gt;
 abides here in magnificence&lt;br /&gt;
  Not that it matters, as the seat of &lt;br /&gt;
 is here, and &lt;br /&gt;
the blood-drinker allows no chattel to rise&lt;br /&gt;
the law is absolute&lt;br /&gt;
  The seat of &lt;br /&gt;
 is also located here&lt;br /&gt;
I must take my leave.&lt;br /&gt;
Goodbye.&lt;br /&gt;
 lives in &lt;br /&gt;
If you want to find a relative, &lt;br /&gt;
If you want to offer your condolences, &lt;br /&gt;
 should talk to &lt;br /&gt;
 should travel to &lt;br /&gt;
We weren't personally acquainted.&lt;br /&gt;
You may enjoy these times of peace, but remain vigilant.&lt;br /&gt;
My condolences.&lt;br /&gt;
What will you do about it?&lt;br /&gt;
What should I do about it?&lt;br /&gt;
Let's entertain the world together!&lt;br /&gt;
Come, join me on my adventures!&lt;br /&gt;
Join me and we'll bring &lt;br /&gt;
this poor soul&lt;br /&gt;
 back home!&lt;br /&gt;
Join me and we can shake off the yoke of &lt;br /&gt;
the oppressors&lt;br /&gt;
the weary shoulders of the people of &lt;br /&gt;
this place&lt;br /&gt;
 forever!&lt;br /&gt;
I'm with you on this.&lt;br /&gt;
Nevermind.&lt;br /&gt;
I'd like to stay here another day if you don't mind.&lt;br /&gt;
Please let me shelter here for the night.&lt;br /&gt;
Uh...  what was that?&lt;br /&gt;
Of course.  My pleasure.&lt;br /&gt;
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.&lt;br /&gt;
Ah, I'm sorry.  Permission is not mine to give.&lt;br /&gt;
Here's something you might be interested in...&lt;br /&gt;
I've decided.  Let's call our troupe &lt;br /&gt;
I've forgotten what to say...&lt;br /&gt;
I'm in charge of &lt;br /&gt;
I've forgotten my bold pronouncement...&lt;br /&gt;
 now.  Make way for &lt;br /&gt;
Let's trade.&lt;br /&gt;
What's available here?&lt;br /&gt;
I'd just as soon you went someplace else.&lt;br /&gt;
You have been such a good trade partner.&lt;br /&gt;
It's such a pleasure to serve you.&lt;br /&gt;
My good friend.&lt;br /&gt;
My companion.&lt;br /&gt;
It is good to see you here.&lt;br /&gt;
You ought to be rewarded for returning our treasures.&lt;br /&gt;
Thank you for preserving our legacy of wisdom.&lt;br /&gt;
Long live the cause.&lt;br /&gt;
Loyalty should be rewarded.&lt;br /&gt;
What stories you tell!  It's such an honor to have you here.&lt;br /&gt;
The poet!  It's such an honor to have you here.&lt;br /&gt;
My talented bard!  It's such an honor to have you here.&lt;br /&gt;
What a dancer!  It's such an honor to have you here.&lt;br /&gt;
Your selfless dedication is appreciated here.&lt;br /&gt;
There's no need for trouble here.&lt;br /&gt;
We have many drinks to choose from.  [You receive a list.]&lt;br /&gt;
We have &lt;br /&gt;
free&lt;br /&gt;
  All drinks cost &lt;br /&gt;
 for a mug.&lt;br /&gt;
  All drinks are free, of course!&lt;br /&gt;
You have a room here, and you can stay longer if you like.&lt;br /&gt;
We rent out &lt;br /&gt;
a room&lt;br /&gt;
rooms&lt;br /&gt;
 a night.&lt;br /&gt;
a free room&lt;br /&gt;
free rooms&lt;br /&gt;
.  Let me know and you can stay as long as you like.&lt;br /&gt;
This is not that kind of establishment.&lt;br /&gt;
Tavern keeper!  &lt;br /&gt;
One &lt;br /&gt;
Uhh...  nevermind.&lt;br /&gt;
I'd like the &lt;br /&gt;
I'd like a room.&lt;br /&gt;
I'd like my room for another night.&lt;br /&gt;
I'll be back with your drink in a moment.&lt;br /&gt;
Your room is &lt;br /&gt;
somewhere&lt;br /&gt;
You'll have the room for another day.  I'm glad you're enjoying your stay.&lt;br /&gt;
this counting house&lt;br /&gt;
this guildhall&lt;br /&gt;
this hall&lt;br /&gt;
this keep&lt;br /&gt;
this temple&lt;br /&gt;
this library&lt;br /&gt;
this establishment&lt;br /&gt;
this tower&lt;br /&gt;
this market&lt;br /&gt;
this tomb&lt;br /&gt;
this dungeon&lt;br /&gt;
these sewers&lt;br /&gt;
these catacombs&lt;br /&gt;
this spire&lt;br /&gt;
This is my new home.&lt;br /&gt;
Intruder!  Intruder!&lt;br /&gt;
Would you agree to become &lt;br /&gt;
, taking over my duties and responsibilities?&lt;br /&gt;
Would you please adopt &lt;br /&gt;
this poor nameless child&lt;br /&gt;
I accept this honor.&lt;br /&gt;
I am sorry, but I am otherwise disposed.&lt;br /&gt;
I will accept the child into my home.&lt;br /&gt;
It has always been my dream to start a family.&lt;br /&gt;
This must be the will of &lt;br /&gt;
I'm sorry, but I'm unable to help.&lt;br /&gt;
Why are you traveling?&lt;br /&gt;
Do they have a firm grip on these lands?&lt;br /&gt;
Where are their forces?  Are there patrols or guards?&lt;br /&gt;
Does anybody else still have a stake in these lands?&lt;br /&gt;
Did anybody flee the attack?&lt;br /&gt;
Tell me about the local ruler.&lt;br /&gt;
Does this settlement engage in trade?  Tell me about those places.&lt;br /&gt;
Look at the sky!  Are we in the Underworld?&lt;br /&gt;
What an odd glow!&lt;br /&gt;
At least it doesn't rain down here.&lt;br /&gt;
Is it raining?&lt;br /&gt;
I have confidence in your abilities.&lt;br /&gt;
What a strange place!&lt;br /&gt;
It is invigorating to be out in the wilds!&lt;br /&gt;
It is good to be outdoors.&lt;br /&gt;
Indoors, outdoors.  It's all the same to me as long as the weather's fine.&lt;br /&gt;
How I long for civilization...&lt;br /&gt;
I would prefer to be indoors.&lt;br /&gt;
How sinister the glow...&lt;br /&gt;
I would prefer to be outdoors.&lt;br /&gt;
It is good to be indoors.&lt;br /&gt;
It sure is dark down here.&lt;br /&gt;
Where am I?&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Let us stop this pointless fighting!&lt;br /&gt;
I accept your offer.&lt;br /&gt;
I have no reason to accept this.&lt;br /&gt;
Gladly.  May this new age of harmony last a thousand year.&lt;br /&gt;
Never.&lt;br /&gt;
I agree to submit to your request.&lt;br /&gt;
I will not bow before you.&lt;br /&gt;
 offers to pay homage to &lt;br /&gt;
 will no longer pay homage to &lt;br /&gt;
Let there be peace between &lt;br /&gt;
 must pay homage to &lt;br /&gt;
 or suffer the consequences.&lt;br /&gt;
Identify yourself!&lt;br /&gt;
Drop &lt;br /&gt;
the object I can't remember&lt;br /&gt;
Fortune has favored you, and &lt;br /&gt;
 is yours.  Please consider my offer.&lt;br /&gt;
Perhaps you'd be willing to trade &lt;br /&gt;
Where is &lt;br /&gt;
You must yield!&lt;br /&gt;
The bond is broken!  Return to the Underworld and trouble us no more!&lt;br /&gt;
You are bound to me!&lt;br /&gt;
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.&lt;br /&gt;
Tell me who you work for, or else.&lt;br /&gt;
Who do you work for?&lt;br /&gt;
Reveal what you have been scheming or suffer the consequences.&lt;br /&gt;
What have you been scheming?&lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
How are you feeling right now?&lt;br /&gt;
 really &lt;br /&gt;
make&lt;br /&gt;
 the outfit.&lt;br /&gt;
You are amazing.&lt;br /&gt;
Calm yourself!&lt;br /&gt;
So, the &lt;br /&gt;
... and the &lt;br /&gt;
 said, &amp;quot;Are you going to eat that?&amp;quot;&lt;br /&gt;
 saw the sun and vomited on the spot!&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
Of course.&lt;br /&gt;
Yes, let's go.&lt;br /&gt;
Sorry, I'm otherwise occupied.&lt;br /&gt;
You'll have to talk to somebody older.&lt;br /&gt;
Really?  Please come closer.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
Really?  Alright.&lt;br /&gt;
Of course.  Let's do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
Come see me at the trade depot sometime.&lt;br /&gt;
Come see me in the market sometime.&lt;br /&gt;
Please be patient.  I'll have your order ready in a moment.&lt;br /&gt;
We don't offer any specific services here.&lt;br /&gt;
Yes, I can serve you when we're both there.&lt;br /&gt;
I don't work here.&lt;br /&gt;
You haven't ordered anything.  Would you like something?&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
This is &lt;br /&gt;
No such place exists.&lt;br /&gt;
 is well-traveled and would probably have that information.&lt;br /&gt;
  However, the &lt;br /&gt;
 not be able to guide you personally.  It is the best I can do.&lt;br /&gt;
I don't know myself, and I don't even know anybody that could tell you.&lt;br /&gt;
 is dead.&lt;br /&gt;
Who?&lt;br /&gt;
I don't remember what I was going to say...&lt;br /&gt;
Probably on the move or deep underground, but I can't be sure.&lt;br /&gt;
I started my pilgrimage in &lt;br /&gt;
I visited &lt;br /&gt;
 to view &lt;br /&gt;
I'm preparing to travel to &lt;br /&gt;
I'm traveling to &lt;br /&gt;
I'm not sure.&lt;br /&gt;
I'm returning to my home in &lt;br /&gt;
I'm going to &lt;br /&gt;
 to take up my position&lt;br /&gt;
 as &lt;br /&gt;
 to move into my new home with &lt;br /&gt;
spouse&lt;br /&gt;
 to start a new life&lt;br /&gt;
 in search of a thrilling adventure&lt;br /&gt;
 in search of excitement&lt;br /&gt;
 in search of adventure&lt;br /&gt;
 in search of work&lt;br /&gt;
, and wealth and pleasures beyond measure!&lt;br /&gt;
.   Perhaps I'll finally make my fortune!&lt;br /&gt;
 and maybe something to drink as well!&lt;br /&gt;
I have rescued &lt;br /&gt;
 and am returning to &lt;br /&gt;
I seek to rescue &lt;br /&gt;
, and this quest is taking me to &lt;br /&gt;
I have obtained &lt;br /&gt;
I am searching for &lt;br /&gt;
The treasure is sought by &lt;br /&gt;
I am returning it to &lt;br /&gt;
I will return it to &lt;br /&gt;
I am escaping from danger which threatened my former home.&lt;br /&gt;
I'm on an important mission.&lt;br /&gt;
I'm returning from my patrol.&lt;br /&gt;
I'm just out for a stroll.&lt;br /&gt;
I was just out for some water.&lt;br /&gt;
I was out visiting the temple.&lt;br /&gt;
I was out visiting the shrine.&lt;br /&gt;
I was just out at the tavern.&lt;br /&gt;
I was out visiting the library.&lt;br /&gt;
I'm walking my patrol.&lt;br /&gt;
I'm going out for some water.&lt;br /&gt;
I'm going to visit the temple.&lt;br /&gt;
I'm going to visit the shrine.&lt;br /&gt;
I'm going out to the tavern.&lt;br /&gt;
I'm going to visit the library.&lt;br /&gt;
I'm not planning a journey.&lt;br /&gt;
 trades directly with no fewer than &lt;br /&gt;
 other major settlements.&lt;br /&gt;
  The largest of these is &lt;br /&gt;
 engages in trade with &lt;br /&gt;
There are &lt;br /&gt;
 villages which utilize the market here.&lt;br /&gt;
The villages &lt;br /&gt;
The village &lt;br /&gt;
 is the only other settlement to utilize the market here.&lt;br /&gt;
 utilize the market here.&lt;br /&gt;
This place is insulated from the rest of the world, at least in terms of trade.&lt;br /&gt;
The people of &lt;br /&gt;
 go to &lt;br /&gt;
 to trade.&lt;br /&gt;
 other villages which utilize the market there.&lt;br /&gt;
 is the only other settlement to utilize the market there.&lt;br /&gt;
 also utilize the market there.&lt;br /&gt;
There's nothing organized here.&lt;br /&gt;
Where?&lt;br /&gt;
That's me.  I'm right here.&lt;br /&gt;
Yes, master.  Ask and I shall obey.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
I'd rather not say.&lt;br /&gt;
grandchild&lt;br /&gt;
brother&lt;br /&gt;
sister&lt;br /&gt;
sibling&lt;br /&gt;
half-brother&lt;br /&gt;
half-sister&lt;br /&gt;
aunt&lt;br /&gt;
, is it really you?&lt;br /&gt;
Dear&lt;br /&gt;
Is it really you?&lt;br /&gt;
 has returned&lt;br /&gt;
An item has returned!&lt;br /&gt;
I don't remember what I believe...&lt;br /&gt;
get your&lt;br /&gt;
your very own&lt;br /&gt;
real&lt;br /&gt;
authentic&lt;br /&gt;
all the way&lt;br /&gt;
distant&lt;br /&gt;
faraway&lt;br /&gt;
fair&lt;br /&gt;
the great&lt;br /&gt;
right here&lt;br /&gt;
!  Today only&lt;br /&gt;
!  Limited supply&lt;br /&gt;
!  Best price in town&lt;br /&gt;
 were &lt;br /&gt;
tanned&lt;br /&gt;
made&lt;br /&gt;
 right here in &lt;br /&gt;
 are&lt;br /&gt;
the surrounding area&lt;br /&gt;
just outside town&lt;br /&gt;
a village nearby&lt;br /&gt;
the settlements&lt;br /&gt;
 out to the &lt;br /&gt;
west&lt;br /&gt;
south&lt;br /&gt;
some of my kind &lt;br /&gt;
some of our kind &lt;br /&gt;
out to the &lt;br /&gt;
Are you interested in &lt;br /&gt;
Might I interest you in &lt;br /&gt;
Splendid&lt;br /&gt;
Decent&lt;br /&gt;
Excellent&lt;br /&gt;
right there&lt;br /&gt;
my friend&lt;br /&gt;
my good &lt;br /&gt;
person&lt;br /&gt;
Stop!  This isn't happening!&lt;br /&gt;
We yield!  We yield!&lt;br /&gt;
I yield!  I yield!&lt;br /&gt;
We will fight no more.&lt;br /&gt;
I will fight no more.&lt;br /&gt;
Never!&lt;br /&gt;
You first, coward!&lt;br /&gt;
Okay!  I'll do it.&lt;br /&gt;
Over my dead body!&lt;br /&gt;
I am compelled to continue!&lt;br /&gt;
Maybe you're right.&lt;br /&gt;
Yes, I can see it clearly now.&lt;br /&gt;
I have been so foolish.  Yes, I agree.&lt;br /&gt;
You know, I think you're right.&lt;br /&gt;
Though I cannot agree fully on a slight technicality,&lt;br /&gt;
Despite some minor reservations...  &lt;br /&gt;
Even if I don't change my mind,&lt;br /&gt;
Ignoring that I don't quite concur...  &lt;br /&gt;
Although my own insignificant beliefs lie elsewhere,&lt;br /&gt;
you are so clever I must concede!&lt;br /&gt;
I admire how brilliant you are!&lt;br /&gt;
I must say that is a truly insightful observation!&lt;br /&gt;
I confess your stunning argument overwhelms me!&lt;br /&gt;
I am overmastered by your presence!&lt;br /&gt;
we can both agree you are by far the most persuasive!&lt;br /&gt;
no one can deny your genius!&lt;br /&gt;
you needn't indulge my trivial thoughts!&lt;br /&gt;
I am so nearly swayed by your greatness alone that we can simply assign you the victory!&lt;br /&gt;
Do I look like I need to calm down?!&lt;br /&gt;
You calm down!&lt;br /&gt;
  I'll show you calm!&lt;br /&gt;
  Get away from me!&lt;br /&gt;
Spare me the compliments.&lt;br /&gt;
Don't tell me to calm myself.&lt;br /&gt;
Thank you for your kind words.&lt;br /&gt;
You're right.  I need to relax.&lt;br /&gt;
I assure you I am already calm.  Look to yourself.&lt;br /&gt;
Ha ha ha...  You're funny!&lt;br /&gt;
Don't waste my time.&lt;br /&gt;
Base flattery!&lt;br /&gt;
You dare to flatter me?!&lt;br /&gt;
How dare you?!&lt;br /&gt;
Insufferable!&lt;br /&gt;
You mock me?!&lt;br /&gt;
  I will settle this my way.&lt;br /&gt;
  This conversation is over.&lt;br /&gt;
You insult me with your flattery&lt;br /&gt;
You insult me with your derision&lt;br /&gt;
, but let us move on.&lt;br /&gt;
If you insist so strongly, we can move on.&lt;br /&gt;
Well, there must be something else to discuss.&lt;br /&gt;
Fine.  Let's drop the argument.&lt;br /&gt;
How gracious!&lt;br /&gt;
You are right.&lt;br /&gt;
Let's move on.&lt;br /&gt;
There must be something else to discuss.&lt;br /&gt;
Let's drop the argument.&lt;br /&gt;
Yes, let's move on.&lt;br /&gt;
Huh?&lt;br /&gt;
Ack!&lt;br /&gt;
Uh...&lt;br /&gt;
How unreasonable!&lt;br /&gt;
Were you trying to make an argument?&lt;br /&gt;
Give me a break.&lt;br /&gt;
Are you being serious?&lt;br /&gt;
What?&lt;br /&gt;
Wait, what?&lt;br /&gt;
What did you just say?&lt;br /&gt;
Forgive me, but&lt;br /&gt;
Am I supposed to engage with that?&lt;br /&gt;
You must be joking.&lt;br /&gt;
I've heard it all now!&lt;br /&gt;
Oh, no,&lt;br /&gt;
That's absurd!&lt;br /&gt;
that is the stupidest statement I have ever heard.&lt;br /&gt;
don't waste my time with this drivel.&lt;br /&gt;
really, I've been over all this nonsense before.&lt;br /&gt;
I couldn't follow your rambling.&lt;br /&gt;
I'm having trouble taking you seriously.&lt;br /&gt;
nobody could possibly believe that.&lt;br /&gt;
it would amaze me if somebody actually thought that.&lt;br /&gt;
there's just no way you can believe something so stupid.&lt;br /&gt;
the things some people think just boggle the mind.&lt;br /&gt;
you should keep your weird thoughts to yourself.&lt;br /&gt;
that isn't at all convincing.&lt;br /&gt;
I'm appalled.&lt;br /&gt;
Shameful.&lt;br /&gt;
You're wrong.&lt;br /&gt;
Unbelievable.&lt;br /&gt;
Really.&lt;br /&gt;
It's wrong.&lt;br /&gt;
I don't want to argue.&lt;br /&gt;
I don't know what to say.&lt;br /&gt;
I guess I'm not sure.&lt;br /&gt;
I disagree.&lt;br /&gt;
I cannot agree.&lt;br /&gt;
That's wrong.&lt;br /&gt;
That's not right.&lt;br /&gt;
I beg to differ.&lt;br /&gt;
Pause to consider.&lt;br /&gt;
You are thinking about this all wrong.&lt;br /&gt;
Stop and reflect.&lt;br /&gt;
I don't agree.&lt;br /&gt;
Just think about it.&lt;br /&gt;
I must insist.&lt;br /&gt;
No, I mean it.&lt;br /&gt;
You must be convinced.&lt;br /&gt;
I require a substantive reply.&lt;br /&gt;
I sense you're wavering.&lt;br /&gt;
Well, I believe...  something else.&lt;br /&gt;
I believe...  something.&lt;br /&gt;
Help!  Save me!&lt;br /&gt;
I must withdraw!&lt;br /&gt;
I serve &lt;br /&gt;
I do not know!  My instructions come from &lt;br /&gt;
I have no master, but &lt;br /&gt;
 sometimes has need for my services.&lt;br /&gt;
I serve no one.&lt;br /&gt;
 asks that I look past illicit acts in my official capacities&lt;br /&gt;
 demands a portion of my official funds&lt;br /&gt;
I sent &lt;br /&gt;
ask that &lt;br /&gt;
demand a portion of the official funds from &lt;br /&gt;
I asked that &lt;br /&gt;
I demand a portion of the official funds from &lt;br /&gt;
 look past illicit acts&lt;br /&gt;
 sent me to &lt;br /&gt;
 asked me&lt;br /&gt;
I asked &lt;br /&gt;
 told me to ask &lt;br /&gt;
 told me to tell &lt;br /&gt;
 to ask &lt;br /&gt;
 to tell &lt;br /&gt;
Through &lt;br /&gt;
I told &lt;br /&gt;
 was asked&lt;br /&gt;
 to grant an important position&lt;br /&gt;
 when one came available.&lt;br /&gt;
 engaged me to obtain &lt;br /&gt;
 to engage &lt;br /&gt;
I engaged &lt;br /&gt;
 to obtain &lt;br /&gt;
 sent me to engage &lt;br /&gt;
 engaged me to assassinate &lt;br /&gt;
 to assassinate &lt;br /&gt;
 engaged me to abduct &lt;br /&gt;
 to abduct &lt;br /&gt;
 engaged me to sabotage the activities of &lt;br /&gt;
 to sabotage the activities of &lt;br /&gt;
 engaged me to infiltrate &lt;br /&gt;
prepare a coup&lt;br /&gt;
 to infiltrate &lt;br /&gt;
I decided to frame &lt;br /&gt;
production order violation&lt;br /&gt;
job order violation&lt;br /&gt;
a conspiracy to slow labor&lt;br /&gt;
disorderly conduct&lt;br /&gt;
attempted theft&lt;br /&gt;
attempted murder&lt;br /&gt;
attempted kidnapping&lt;br /&gt;
 engaged me to frame &lt;br /&gt;
 to frame &lt;br /&gt;
 engaged to induce a war of &lt;br /&gt;
 upon &lt;br /&gt;
 to induce a war of &lt;br /&gt;
I do not scheme.&lt;br /&gt;
You just aren't as convincing as you think you are.&lt;br /&gt;
You must think you're really frightening.&lt;br /&gt;
I have nothing to say to you.&lt;br /&gt;
Fool!&lt;br /&gt;
What is this madness?  Calm yourself!&lt;br /&gt;
I am sorry.  I do not think there is room for me.&lt;br /&gt;
I am sorry.  There is no room for you here.&lt;br /&gt;
We can no longer travel together.&lt;br /&gt;
 was &lt;br /&gt;
town&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
The destruction of&lt;br /&gt;
 possession of &lt;br /&gt;
 refusal to give &lt;br /&gt;
Your reunion with &lt;br /&gt;
Your death&lt;br /&gt;
The death of &lt;br /&gt;
crime of attempted theft&lt;br /&gt;
The reunion of &lt;br /&gt;
 Dropped&lt;br /&gt;
 Given&lt;br /&gt;
/You&lt;br /&gt;
 you&lt;br /&gt;
 Destroyed&lt;br /&gt;
 Held&lt;br /&gt;
 Gained&lt;br /&gt;
 Denied&lt;br /&gt;
reunion&lt;br /&gt;
reunited&lt;br /&gt;
Reunion/&lt;br /&gt;
Death/You&lt;br /&gt;
Death/&lt;br /&gt;
ProdViol&lt;br /&gt;
production&lt;br /&gt;
ExpViol&lt;br /&gt;
JobViol&lt;br /&gt;
SlowLabor&lt;br /&gt;
conspiracy&lt;br /&gt;
labor&lt;br /&gt;
Disorder&lt;br /&gt;
conduct&lt;br /&gt;
BuildDest&lt;br /&gt;
Bribery&lt;br /&gt;
Embezzlement&lt;br /&gt;
Vandalism&lt;br /&gt;
theft&lt;br /&gt;
espionage&lt;br /&gt;
kidnapping&lt;br /&gt;
Sermon/&lt;br /&gt;
Decorum&lt;br /&gt;
Tradition&lt;br /&gt;
Performance/&lt;br /&gt;
a poem&lt;br /&gt;
name&lt;br /&gt;
SelfID/&lt;br /&gt;
refuse&lt;br /&gt;
RefusedID/&lt;br /&gt;
demand&lt;br /&gt;
YieldDemand/&lt;br /&gt;
Attack/&lt;br /&gt;
Escalation/&lt;br /&gt;
Reunion&lt;br /&gt;
 ascension&lt;br /&gt;
 presence&lt;br /&gt;
's presence&lt;br /&gt;
's acceptance of &lt;br /&gt;
's offer of tribute&lt;br /&gt;
's refusal of &lt;br /&gt;
The insurrection&lt;br /&gt;
 against &lt;br /&gt;
's foundation&lt;br /&gt;
 to found a site in &lt;br /&gt;
The occupation of &lt;br /&gt;
Your abduction&lt;br /&gt;
The abduction of &lt;br /&gt;
The destruction of &lt;br /&gt;
The presence of &lt;br /&gt;
Your possession of &lt;br /&gt;
The absence of &lt;br /&gt;
Your lack of possession of &lt;br /&gt;
Beast/&lt;br /&gt;
Group/&lt;br /&gt;
tribute&lt;br /&gt;
Tribute/&lt;br /&gt;
NoTribute/&lt;br /&gt;
Peace/&lt;br /&gt;
NoPeace/&lt;br /&gt;
claim&lt;br /&gt;
harassment&lt;br /&gt;
Harass/&lt;br /&gt;
Leave/&lt;br /&gt;
Flee/&lt;br /&gt;
Abandon/&lt;br /&gt;
insurrection&lt;br /&gt;
Insurrection&lt;br /&gt;
revolution&lt;br /&gt;
Overthrow&lt;br /&gt;
Failed&lt;br /&gt;
crushed&lt;br /&gt;
defeat&lt;br /&gt;
Crushed&lt;br /&gt;
Reclaimed/&lt;br /&gt;
founding&lt;br /&gt;
Founded/&lt;br /&gt;
Reclaiming/&lt;br /&gt;
Founding/&lt;br /&gt;
Invasion/&lt;br /&gt;
Occupation/&lt;br /&gt;
Abduction/You&lt;br /&gt;
Abduction/&lt;br /&gt;
Artifact/&lt;br /&gt;
No Artifact/&lt;br /&gt;
This site is the capital of &lt;br /&gt;
This site is a fortress of &lt;br /&gt;
This site is controlled by &lt;br /&gt;
It is traditionally thought to be &lt;br /&gt;
It was last seen &lt;br /&gt;
It was last rumored to be &lt;br /&gt;
held by &lt;br /&gt;
Alias: &lt;br /&gt;
Highest known in organization&lt;br /&gt;
Associated Organization: &lt;br /&gt;
Associated Plot: &lt;br /&gt;
You have recently encountered one of these creatures.&lt;br /&gt;
You have encountered these creatures in the past but not recently.&lt;br /&gt;
You have only heard tell of these creatures.&lt;br /&gt;
You have killed &lt;br /&gt;
 of these creatures.&lt;br /&gt;
This creature can be found in &lt;br /&gt;
This creature lives in &lt;br /&gt;
This creature dwells underground.&lt;br /&gt;
You have been ordered to slay this creature.&lt;br /&gt;
You have been ordered to drive these forces out.&lt;br /&gt;
You have been ordered to clear the forces from this site.&lt;br /&gt;
You have been ordered to cause trouble for these forces.&lt;br /&gt;
You last&lt;br /&gt;
 heard this &lt;br /&gt;
on the &lt;br /&gt;
You first heard this &lt;br /&gt;
This is common knowledge where you are from.&lt;br /&gt;
This event occurred on the &lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Organization&lt;br /&gt;
Outcast&lt;br /&gt;
Performance Troupe&lt;br /&gt;
Merchant Company&lt;br /&gt;
Craft Guild&lt;br /&gt;
, Dead&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 member&lt;br /&gt;
 mercenary&lt;br /&gt;
Former &lt;br /&gt;
member&lt;br /&gt;
Died in the year &lt;br /&gt;
 deity&lt;br /&gt;
This person is &lt;br /&gt;
 and your military commander&lt;br /&gt;
This person is one of the &lt;br /&gt;
 and your military subordinate&lt;br /&gt;
 alongside you&lt;br /&gt;
You have known this person your entire life.&lt;br /&gt;
You have known this person since &lt;br /&gt;
 birth.&lt;br /&gt;
You have known each other your entire lives.&lt;br /&gt;
You last spoke &lt;br /&gt;
You have heard this name suggested as a potential guide to faraway places.&lt;br /&gt;
You worship this figure.&lt;br /&gt;
This is your lover.&lt;br /&gt;
This is your prisoner.&lt;br /&gt;
This is your jailor.&lt;br /&gt;
This is your master.&lt;br /&gt;
This is your apprentice.&lt;br /&gt;
This is your traveling companion.&lt;br /&gt;
This is your former master.&lt;br /&gt;
This is your former apprentice.&lt;br /&gt;
This is your owner.&lt;br /&gt;
This is your former spouse.&lt;br /&gt;
This is your deceased spouse.&lt;br /&gt;
This is your &lt;br /&gt;
Unnamed &lt;br /&gt;
: Recenter on current location&lt;br /&gt;
Target location&lt;br /&gt;
unknown.&lt;br /&gt;
Ask around or&lt;br /&gt;
find a guide.&lt;br /&gt;
Unknown location&lt;br /&gt;
: View full map&lt;br /&gt;
: Collapse&lt;br /&gt;
: Expand&lt;br /&gt;
: Recenter on last heard&lt;br /&gt;
: Recenter on first heard&lt;br /&gt;
: Recenter on location&lt;br /&gt;
: Showing pin,last&lt;br /&gt;
: Showing type,date&lt;br /&gt;
: Unpin event&lt;br /&gt;
: Pin event&lt;br /&gt;
Overthrow Agreement&lt;br /&gt;
Guide Agreement&lt;br /&gt;
Rescue Agreement&lt;br /&gt;
Aid Rescue Agreement&lt;br /&gt;
Adventuring Agreement&lt;br /&gt;
Bound Servitude&lt;br /&gt;
Entertainment Agreement&lt;br /&gt;
World Joining Agreement&lt;br /&gt;
Residency Agreement&lt;br /&gt;
Grant of Citizenship&lt;br /&gt;
Parley Arrangement&lt;br /&gt;
Corruption&lt;br /&gt;
Artifact Theft&lt;br /&gt;
Promise of Position&lt;br /&gt;
Assassination Plot&lt;br /&gt;
Abduction Plot&lt;br /&gt;
Sabotage Plot&lt;br /&gt;
Infiltration Plot&lt;br /&gt;
Framing Plot&lt;br /&gt;
War Starting Plot&lt;br /&gt;
Foiled Bribery Conspiracy&lt;br /&gt;
Foiled Corruption Conspiracy&lt;br /&gt;
Foiled Embezzlement Conspiracy&lt;br /&gt;
Build Structure&lt;br /&gt;
agreed to join&lt;br /&gt;
in insurrection against&lt;br /&gt;
thereby freeing&lt;br /&gt;
agreed to guide&lt;br /&gt;
somebody unknown&lt;br /&gt;
in order to be brought safely away from&lt;br /&gt;
in order to rescue&lt;br /&gt;
agreed to adventure with&lt;br /&gt;
wherever the journey might lead&lt;br /&gt;
was bound to serve&lt;br /&gt;
by invocation of True Name&lt;br /&gt;
agreed to entertain people with&lt;br /&gt;
throughout the world&lt;br /&gt;
Agreement concluded&lt;br /&gt;
Kill&lt;br /&gt;
Drive members of&lt;br /&gt;
out of&lt;br /&gt;
Drive&lt;br /&gt;
from&lt;br /&gt;
Cause trouble for&lt;br /&gt;
An order from&lt;br /&gt;
Finish reporting in&lt;br /&gt;
Complete: report back&lt;br /&gt;
Not yet completed&lt;br /&gt;
: Recenter on target&lt;br /&gt;
: Recenter on commander&lt;br /&gt;
 members&lt;br /&gt;
: View Chart&lt;br /&gt;
Org: &lt;br /&gt;
: Showing important&lt;br /&gt;
: Showing all&lt;br /&gt;
Events&lt;br /&gt;
Agreements&lt;br /&gt;
People&lt;br /&gt;
Groups&lt;br /&gt;
Regions&lt;br /&gt;
Bestiary&lt;br /&gt;
Plots&lt;br /&gt;
: Toggle line&lt;br /&gt;
: Filter on &lt;br /&gt;
: Filter on _&lt;br /&gt;
Insurrection with &lt;br /&gt;
Guided by &lt;br /&gt;
Aid rescue with &lt;br /&gt;
Adventure with &lt;br /&gt;
The bound service of&lt;br /&gt;
Entertain people with &lt;br /&gt;
Order: Kill &lt;br /&gt;
Order: Drive off &lt;br /&gt;
Order: Cause trouble for &lt;br /&gt;
Done: &lt;br /&gt;
CUSTOM_OUTCAST_LT&lt;br /&gt;
humanoid_giant&lt;br /&gt;
beast_small&lt;br /&gt;
beast_large&lt;br /&gt;
failed_experiment_small&lt;br /&gt;
failed_experiment_large&lt;br /&gt;
HFEXP&lt;br /&gt;
raw/&lt;br /&gt;
lord&lt;br /&gt;
ladies&lt;br /&gt;
lords consort&lt;br /&gt;
lady consort&lt;br /&gt;
hearthperson&lt;br /&gt;
 lured &lt;br /&gt;
 to a meeting with &lt;br /&gt;
, where the latter&lt;br /&gt;
 met with &lt;br /&gt;
, while completely misreading the situation, &lt;br /&gt;
made a threat&lt;br /&gt;
made flattering remarks&lt;br /&gt;
pulled rank&lt;br /&gt;
made a blackmail threat, due to embezzlement&lt;br /&gt;
 using the position &lt;br /&gt;
offered a bribe&lt;br /&gt;
played for sympathy&lt;br /&gt;
 by appealing to a shared worship of &lt;br /&gt;
offered revenge upon &lt;br /&gt;
a jealous grudge, &lt;br /&gt;
a business rival,&lt;br /&gt;
the tormentor &lt;br /&gt;
the persecutor &lt;br /&gt;
a grudge, &lt;br /&gt;
the sacrilegious&lt;br /&gt;
offered immortality&lt;br /&gt;
gave in to fear of death&lt;br /&gt;
was too afraid not to comply&lt;br /&gt;
was too vain to accept death and agreed&lt;br /&gt;
succumbed to vanity&lt;br /&gt;
was overcome by greed&lt;br /&gt;
was swayed by the emotional appeal&lt;br /&gt;
desired vengeance and willingly complied&lt;br /&gt;
was too envious of others to face death and agreed&lt;br /&gt;
was too ambitious to accept death and agreed&lt;br /&gt;
was too proud to accept death and agreed&lt;br /&gt;
was too unsettled by death to face it and agreed&lt;br /&gt;
could not accept the uncertainty following death and agreed&lt;br /&gt;
, despite &lt;br /&gt;
loathing the powerful&lt;br /&gt;
hatred of&lt;br /&gt;
lack of fear toward&lt;br /&gt;
lack of respect of&lt;br /&gt;
the efforts of surrounding allies to stop the plot&lt;br /&gt;
spurned the law and agreed willingly&lt;br /&gt;
accepted in admiration of power&lt;br /&gt;
being unafraid in the moment&lt;br /&gt;
being unafraid of death&lt;br /&gt;
being unafraid&lt;br /&gt;
being willing to accept death&lt;br /&gt;
being unaffected by the comments&lt;br /&gt;
feeling no avarice&lt;br /&gt;
being unswayed by the emotional appeal&lt;br /&gt;
a lack of desire for vengeance&lt;br /&gt;
trusted&lt;br /&gt;
accepted out of loyalty to&lt;br /&gt;
agreed for love of&lt;br /&gt;
complied out of fear of&lt;br /&gt;
respected&lt;br /&gt;
 and agreed&lt;br /&gt;
  Effective pressure to comply came from co-conspirators surrounding &lt;br /&gt;
was unafraid in the moment&lt;br /&gt;
did not fear death and refused&lt;br /&gt;
was not afraid and refused&lt;br /&gt;
was willing to accept eventual death and refused&lt;br /&gt;
was unaffected by the comments and refused&lt;br /&gt;
felt no avarice and refused&lt;br /&gt;
was unswayed by the emotional appeal and refused&lt;br /&gt;
lacked a desire for vengeance and refused&lt;br /&gt;
disdaining the law&lt;br /&gt;
admiration of power&lt;br /&gt;
trust of&lt;br /&gt;
loyalty toward&lt;br /&gt;
love of&lt;br /&gt;
fear of&lt;br /&gt;
respect of&lt;br /&gt;
the efforts of co-conspirators to further the plot&lt;br /&gt;
valued the law and refused&lt;br /&gt;
loathed abuses of power and refused&lt;br /&gt;
fearing of death&lt;br /&gt;
being afraid&lt;br /&gt;
an unwillingness to accept death&lt;br /&gt;
feelings of vanity&lt;br /&gt;
feelings of greed&lt;br /&gt;
being swayed by the emotional appeal&lt;br /&gt;
a desire for vengeance&lt;br /&gt;
distrusted&lt;br /&gt;
felt no loyalty to&lt;br /&gt;
hated&lt;br /&gt;
was unafraid of&lt;br /&gt;
had no respect for&lt;br /&gt;
and refused&lt;br /&gt;
  Allies surrounding &lt;br /&gt;
 raised their suspicions and the plan was foiled.&lt;br /&gt;
  The plan worked.&lt;br /&gt;
  The plan failed.&lt;br /&gt;
 attempted to corrupt &lt;br /&gt;
 subordinated &lt;br /&gt;
 corrupted &lt;br /&gt;
spouse &lt;br /&gt;
lover &lt;br /&gt;
childhood friend &lt;br /&gt;
comrade-in-arms &lt;br /&gt;
fellow scholar &lt;br /&gt;
fellow artist &lt;br /&gt;
fellow athlete &lt;br /&gt;
mother &lt;br /&gt;
father &lt;br /&gt;
master &lt;br /&gt;
apprentice &lt;br /&gt;
companion &lt;br /&gt;
ex-spouse &lt;br /&gt;
fellow believer &lt;br /&gt;
fellow order member &lt;br /&gt;
troupemate &lt;br /&gt;
fellow company member &lt;br /&gt;
guildmate &lt;br /&gt;
neighbor &lt;br /&gt;
 in order to have law enforcement look the other way in &lt;br /&gt;
 in order to have someone to act on plots and schemes in &lt;br /&gt;
 in order to have an agent in &lt;br /&gt;
 in order to secure embezzled funds in &lt;br /&gt;
the wilds&lt;br /&gt;
 as a member of &lt;br /&gt;
 toward the fulfillment of plots and schemes in &lt;br /&gt;
the corruption of &lt;br /&gt;
 to corrupt &lt;br /&gt;
the bribery conspiracy&lt;br /&gt;
the corruption conspiracy&lt;br /&gt;
the embezzlement conspiracy&lt;br /&gt;
 concocted by &lt;br /&gt;
an unknown party&lt;br /&gt;
the plot of &lt;br /&gt;
 under the influence of &lt;br /&gt;
export prohibition violation&lt;br /&gt;
vandalism&lt;br /&gt;
robbery&lt;br /&gt;
 via &lt;br /&gt;
 to steal &lt;br /&gt;
the promise by &lt;br /&gt;
 to give &lt;br /&gt;
 a position&lt;br /&gt;
the bribery of&lt;br /&gt;
the embezzlement of&lt;br /&gt;
the passing of corruptly-obtained funds by &lt;br /&gt;
the permanent joining by &lt;br /&gt;
 to the living world&lt;br /&gt;
the parley between &lt;br /&gt;
the agreement between &lt;br /&gt;
 to eradicate monsters&lt;br /&gt;
 to entertain the citizenry&lt;br /&gt;
 to work as a mercenary&lt;br /&gt;
 to study&lt;br /&gt;
 and become a resident of &lt;br /&gt;
 and become a citizen of &lt;br /&gt;
the joining of &lt;br /&gt;
 to help rescue &lt;br /&gt;
 to oust &lt;br /&gt;
 to entertain the world&lt;br /&gt;
 to live a life of adventure&lt;br /&gt;
 in bound service&lt;br /&gt;
 as a guide&lt;br /&gt;
 to find &lt;br /&gt;
 in order to be brought to safety&lt;br /&gt;
the agreement by &lt;br /&gt;
 to establish &lt;br /&gt;
a temple complex&lt;br /&gt;
the formation of a corrupt agreement&lt;br /&gt;
  Locations  &lt;br /&gt;
You have not designated any locations.&lt;br /&gt;
Locations such as taverns, temples and libraries can be created from meeting&lt;br /&gt;
area zones, dining rooms and bedrooms.  These larger associations of rooms&lt;br /&gt;
can attract visitors from outside the fortress.  Once you have created a&lt;br /&gt;
location, you can come to this screen to manage occupations and more.&lt;br /&gt;
: Go Back&lt;br /&gt;
Tavern Keeper&lt;br /&gt;
Scholar&lt;br /&gt;
Scribe&lt;br /&gt;
Messenger&lt;br /&gt;
Boxes/bags in common area: &lt;br /&gt;
Goblets (Desired): &lt;br /&gt;
Stored Instruments (Desired): &lt;br /&gt;
Rented rooms (Total): &lt;br /&gt;
Dance floor in common area: &lt;br /&gt;
Bookcases: &lt;br /&gt;
Written objects (incl. copies): &lt;br /&gt;
Total number of each to scribe: &lt;br /&gt;
Writing Material (Desired): &lt;br /&gt;
Chairs: &lt;br /&gt;
No particular deity&lt;br /&gt;
Dedicated to &lt;br /&gt;
Shrine, &lt;br /&gt;
 (next at &lt;br /&gt;
Temple, &lt;br /&gt;
Temple Complex, &lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
Priest: &lt;br /&gt;
High priest: &lt;br /&gt;
 needed&lt;br /&gt;
: Recognize priesthood&lt;br /&gt;
: Recognize high priest&lt;br /&gt;
Agreed to build temple&lt;br /&gt;
Agreed to build temple complex&lt;br /&gt;
 Guildhall&lt;br /&gt;
No members&lt;br /&gt;
 worker&lt;br /&gt;
No workers&lt;br /&gt;
Meeting place, &lt;br /&gt;
Guildhall, &lt;br /&gt;
Grand Guildhall, &lt;br /&gt;
Agreed to build guildhall&lt;br /&gt;
Agreed to build grand guildhall&lt;br /&gt;
Only members can visit (if guild established)&lt;br /&gt;
Only members can visit&lt;br /&gt;
All visitors welcome&lt;br /&gt;
Citizens and long-term residents only&lt;br /&gt;
Assign occupation&lt;br /&gt;
Assign position&lt;br /&gt;
: Scroll&lt;br /&gt;
: Change restriction&lt;br /&gt;
: Assign Position&lt;br /&gt;
: Assign Occupation&lt;br /&gt;
Citizens only&lt;br /&gt;
Subject revealed that in &lt;br /&gt;
 concocted &lt;br /&gt;
a bribery conspiracy&lt;br /&gt;
a corruption conspiracy&lt;br /&gt;
a embezzlement conspiracy&lt;br /&gt;
 plotted to infiltrate &lt;br /&gt;
 in order to &lt;br /&gt;
steal treasures&lt;br /&gt;
initiate sabotage&lt;br /&gt;
instill terror&lt;br /&gt;
 approached by &lt;br /&gt;
 to handle the matter directly or through another party&lt;br /&gt;
 plotted to frame &lt;br /&gt;
 plotted to induce a war of &lt;br /&gt;
 plotted to sabotage the activities of &lt;br /&gt;
 plotted to abduct &lt;br /&gt;
 plotted to assassinate &lt;br /&gt;
 plotted to steal &lt;br /&gt;
 promised &lt;br /&gt;
 began &lt;br /&gt;
passing a portion of corruptly-obtained funds&lt;br /&gt;
 aided &lt;br /&gt;
 in becoming a permanent part of the living world&lt;br /&gt;
.  The ritual took place in &lt;br /&gt;
 using &lt;br /&gt;
.  The ritual involved &lt;br /&gt;
 agreed to a parley with &lt;br /&gt;
 made an agreement with &lt;br /&gt;
, becoming a resident of &lt;br /&gt;
, becoming a citizen of &lt;br /&gt;
 after being compelled to serve&lt;br /&gt;
 agreed to establish &lt;br /&gt;
a corrupt agreement was formed&lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
priest&lt;br /&gt;
 has revealed the presence of &lt;br /&gt;
  Counterintelligence  &lt;br /&gt;
There is no counterintelligence information yet.&lt;br /&gt;
If a crime involves a conspiracy, an interrogation may reveal the plot.&lt;br /&gt;
 Actors&lt;br /&gt;
Organizations&lt;br /&gt;
Selected actor: &lt;br /&gt;
One member&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
Violation of Production Order&lt;br /&gt;
Violation of Export Prohibition&lt;br /&gt;
Violation of Job Order&lt;br /&gt;
Conspiracy to Slow Labor&lt;br /&gt;
Murder&lt;br /&gt;
Disorderly Conduct&lt;br /&gt;
Building Destruction&lt;br /&gt;
Robbery&lt;br /&gt;
Espionage&lt;br /&gt;
Treason&lt;br /&gt;
Blood-drinking&lt;br /&gt;
Attempted Theft&lt;br /&gt;
Attempted Murder&lt;br /&gt;
Kidnapping&lt;br /&gt;
Attempted Kidnapping&lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
1 witness&lt;br /&gt;
 witnesses&lt;br /&gt;
No witnesses&lt;br /&gt;
Interview scheduled&lt;br /&gt;
Already interviewed&lt;br /&gt;
MORE&lt;br /&gt;
Injured Party: &lt;br /&gt;
Convicted: &lt;br /&gt;
unknown&lt;br /&gt;
Confessed.&lt;br /&gt;
Implicates: &lt;br /&gt;
Accuses: &lt;br /&gt;
Found the body.&lt;br /&gt;
Saw that the object was missing.&lt;br /&gt;
Saw that the object was disturbed.&lt;br /&gt;
Saw &lt;br /&gt;
 admire the object.&lt;br /&gt;
Date: &lt;br /&gt;
Reported: &lt;br /&gt;
Witness: &lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Bribery.&lt;br /&gt;
Embezzlement.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Theft.&lt;br /&gt;
Robbery.&lt;br /&gt;
Espionage.&lt;br /&gt;
Treason.&lt;br /&gt;
Blood-drinking.&lt;br /&gt;
Attempted Theft.&lt;br /&gt;
Attempted Murder.&lt;br /&gt;
Kidnapping.&lt;br /&gt;
Attempted Kidnapping.&lt;br /&gt;
: Select/scroll&lt;br /&gt;
: Cancel interview&lt;br /&gt;
: Interrogate&lt;br /&gt;
: Convict&lt;br /&gt;
: View recent crimes (&lt;br /&gt;
: View cold cases (&lt;br /&gt;
: Counterintelligence&lt;br /&gt;
Met with subject.  &lt;br /&gt;
Attempted to make&lt;br /&gt;
Made&lt;br /&gt;
 intimidating remarks in order to elicit information.&lt;br /&gt;
 flattering remarks in order to elicit information.&lt;br /&gt;
Attempted to appeal&lt;br /&gt;
Appealed&lt;br /&gt;
 to shared worship of &lt;br /&gt;
 in order to elicit information.&lt;br /&gt;
 to subject's &lt;br /&gt;
belief in the law&lt;br /&gt;
belief in harmony&lt;br /&gt;
belief in the truth&lt;br /&gt;
belief in cooperation&lt;br /&gt;
Attempted to build&lt;br /&gt;
Built&lt;br /&gt;
 rapport in order to elicit information.&lt;br /&gt;
Attempted to misrepresent&lt;br /&gt;
Misrepresented&lt;br /&gt;
 facts surrounding case in order to elicit information.&lt;br /&gt;
  Subject &lt;br /&gt;
acquiesced to the argument&lt;br /&gt;
was naturally inclined to speak&lt;br /&gt;
had a trusting nature and agreed&lt;br /&gt;
spurning the law&lt;br /&gt;
spurning the value of harmony&lt;br /&gt;
spurning the value of honesty&lt;br /&gt;
spurning the value of cooperation&lt;br /&gt;
distrust of&lt;br /&gt;
lack of loyalty toward&lt;br /&gt;
 interrogator&lt;br /&gt;
value the law&lt;br /&gt;
valued harmony&lt;br /&gt;
valued honesty&lt;br /&gt;
believed in the value of cooperation&lt;br /&gt;
being intellectually stubborn&lt;br /&gt;
being a natural loner&lt;br /&gt;
a distrustful nature&lt;br /&gt;
spurning the truth&lt;br /&gt;
was intellectually stubborn and refused to listen&lt;br /&gt;
was a natural loner and refused to listen&lt;br /&gt;
had a distrustful nature and refused to listen&lt;br /&gt;
valuing the law&lt;br /&gt;
valuing harmony&lt;br /&gt;
valuing the truth&lt;br /&gt;
a belief in the value of cooperation&lt;br /&gt;
spurned the law and refused to listen&lt;br /&gt;
spurned harmony and refused to listen&lt;br /&gt;
spurning the truth and refused to listen&lt;br /&gt;
spurning the value of cooperation and refused to listen&lt;br /&gt;
an acquiescing nature&lt;br /&gt;
being inclined to converse&lt;br /&gt;
being trusting by nature&lt;br /&gt;
 and refused&lt;br /&gt;
  In retrospect, interrogator may have completely misjudged subject's character.&lt;br /&gt;
  Subject naively complied.&lt;br /&gt;
  Subject was cagey and refused to comply.&lt;br /&gt;
Subject confessed to &lt;br /&gt;
multiple crimes&lt;br /&gt;
the production order violation&lt;br /&gt;
the export prohibition violation&lt;br /&gt;
the job order violation&lt;br /&gt;
the conspiracy to slow labor&lt;br /&gt;
the murder&lt;br /&gt;
the kidnapping&lt;br /&gt;
the theft&lt;br /&gt;
the robbery&lt;br /&gt;
the crime&lt;br /&gt;
Subject revealed that &lt;br /&gt;
being nameless&lt;br /&gt;
 is in fact an assumed identity.  Subject's true name is &lt;br /&gt;
Subject has used &lt;br /&gt;
 as an alias&lt;br /&gt;
a nameless identity&lt;br /&gt;
 in the past.&lt;br /&gt;
Unfortunately, no new pertinent information was revealed.&lt;br /&gt;
Unidentified&lt;br /&gt;
A plot&lt;br /&gt;
, agreed in &lt;br /&gt;
Abduct&lt;br /&gt;
Assassinate&lt;br /&gt;
Steal&lt;br /&gt;
Corrupt&lt;br /&gt;
Provide Position&lt;br /&gt;
Attempted Bribery&lt;br /&gt;
Attempted Espionage&lt;br /&gt;
Attempted Embezzlement&lt;br /&gt;
Infiltrate&lt;br /&gt;
Frame&lt;br /&gt;
Start War&lt;br /&gt;
 between &lt;br /&gt;
Boss&lt;br /&gt;
Membr&lt;br /&gt;
Asset&lt;br /&gt;
Crrpt&lt;br /&gt;
Assas&lt;br /&gt;
Snatc&lt;br /&gt;
Sabtr&lt;br /&gt;
Framr&lt;br /&gt;
Interrogation Report: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HAS_ITEM_REACTION_PRODUCT&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
UNROTTEN&lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
begins to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
 often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
will frequently ramble on with stories that don't have any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom &lt;br /&gt;
 is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
often lowers &lt;br /&gt;
 is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE&lt;br /&gt;
-site_map-&lt;br /&gt;
.bmp&lt;br /&gt;
src/site.cpp&lt;br /&gt;
site_color_key.txt&lt;br /&gt;
castle tower (110,110,110)&lt;br /&gt;
castle wall (70,70,70)&lt;br /&gt;
castle wall walkway (40,40,40)&lt;br /&gt;
warehouse (50,50,50)&lt;br /&gt;
dormitory (50,75,75)&lt;br /&gt;
dining hall (75,50,75)&lt;br /&gt;
general import market (50,30,15)&lt;br /&gt;
food import market (50,40,15)&lt;br /&gt;
clothing import market (50,30,35)&lt;br /&gt;
meat market (255,0,0)&lt;br /&gt;
edible produce market (0,255,0)&lt;br /&gt;
cheese market (255,255,0)&lt;br /&gt;
edible processed plants market (255,200,200)&lt;br /&gt;
general import store (192,192,192), border (128,128,128)&lt;br /&gt;
food import store (128,192,128), border (128,128,128)&lt;br /&gt;
clothing import store (255,255,255), border (128,128,128)&lt;br /&gt;
cloth shop (200,200,200)&lt;br /&gt;
tanning shop (128,100,50)&lt;br /&gt;
cloth clothing shop (255,255,100)&lt;br /&gt;
leather clothing shop (255,128,64)&lt;br /&gt;
bone carver shop (128,255,255)&lt;br /&gt;
gem cutter shop (0,255,0)&lt;br /&gt;
metal weapons shop (255,0,255)&lt;br /&gt;
wood weapons shop (255,128,128)&lt;br /&gt;
blacksmith shop (64,64,64)&lt;br /&gt;
armorsmith shop (0,0,0)&lt;br /&gt;
metal crafter shop (128,128,128)&lt;br /&gt;
leather accessories shop (100,70,30)&lt;br /&gt;
wooden furniture shop (255,0,0)&lt;br /&gt;
stone furniture shop (255,64,0)&lt;br /&gt;
metal furniture shop (255,0,64)&lt;br /&gt;
fortress (129,129,129)&lt;br /&gt;
underground farming (50,20,50)&lt;br /&gt;
underground industrial (250,50,20)&lt;br /&gt;
underground living (20,50,30)&lt;br /&gt;
underground guilds (20,100,20)&lt;br /&gt;
underground merchants (100,100,20)&lt;br /&gt;
trenches (0,0,0)&lt;br /&gt;
tavern (255,255,32)&lt;br /&gt;
well (0,0,255)&lt;br /&gt;
house (100,70,10)&lt;br /&gt;
cottage plot (30,100,10)&lt;br /&gt;
mead hall (255,128,255)&lt;br /&gt;
temple (170,120,230)&lt;br /&gt;
library (255,192,255)&lt;br /&gt;
shrine (0,255,255)&lt;br /&gt;
crops 1 (255,195,0), rows&lt;br /&gt;
crops 2 (195,255,0), rows&lt;br /&gt;
crops 3 (100,60,20), rows&lt;br /&gt;
meadow (100,255,0)&lt;br /&gt;
orchard (0,100,0)/(0,200,0)&lt;br /&gt;
woodland (0,95,0)&lt;br /&gt;
waste (0,20,0)&lt;br /&gt;
town yards (100,50,10)&lt;br /&gt;
abandoned (75,50,20), border (50,50,50)&lt;br /&gt;
ruin (50,20,20), border (50,50,50)&lt;br /&gt;
unknown (100,100,100)&lt;br /&gt;
fortress&lt;br /&gt;
mountain halls&lt;br /&gt;
hillocks&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
labyrinth&lt;br /&gt;
tower&lt;br /&gt;
fort&lt;br /&gt;
monastery&lt;br /&gt;
castle&lt;br /&gt;
vault&lt;br /&gt;
tomb&lt;br /&gt;
monument&lt;br /&gt;
camp&lt;br /&gt;
important location&lt;br /&gt;
pits&lt;br /&gt;
hamlet&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
NULL artifact on site realization, skipping&lt;br /&gt;
NULL artifact removed on load&lt;br /&gt;
main tower (255,0,255)&lt;br /&gt;
watch tower (128,128,128)&lt;br /&gt;
dungeon-tower interface (50,20,50)&lt;br /&gt;
work pits (50,30,20)&lt;br /&gt;
living pits (20,50,40)&lt;br /&gt;
old save: correcting possibly erroneous site animal pop&lt;br /&gt;
old save: correcting possibly erroneous site pop&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
Train&lt;br /&gt;
Retrieve &lt;br /&gt;
Patrol &lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Station&lt;br /&gt;
Mixed&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Invalid order&lt;br /&gt;
No scheduled order&lt;br /&gt;
Kill &lt;br /&gt;
Drive any members of &lt;br /&gt;
Drive &lt;br /&gt;
Cause trouble for &lt;br /&gt;
 various&lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
 (traveling)&lt;br /&gt;
AVAILABLE&lt;br /&gt;
You need somebody who&lt;br /&gt;
can appoint this position.&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station&lt;br /&gt;
kill&lt;br /&gt;
defend&lt;br /&gt;
training&lt;br /&gt;
retrieve artifact&lt;br /&gt;
raid site&lt;br /&gt;
invalid order&lt;br /&gt;
: Cannot disband&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
skilled&lt;br /&gt;
Schedule: &lt;br /&gt;
: Cannot remove traveling squad member&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Commander is traveling&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
Uniform &lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
plant fiber&lt;br /&gt;
stone&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
VACANT&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
a secret identity&lt;br /&gt;
IS_HIST_STRING_1&lt;br /&gt;
IS_HIST_STRING_2&lt;br /&gt;
IS_TRIGGER_STRING_SECOND&lt;br /&gt;
IS_TRIGGER_STRING_THIRD&lt;br /&gt;
IS_TRIGGER_STRING&lt;br /&gt;
IS_FREQUENCY&lt;br /&gt;
IS_NAME&lt;br /&gt;
FRONT_WARM&lt;br /&gt;
FRONT_COLD&lt;br /&gt;
FRONT_OCCLUDED&lt;br /&gt;
CUMULUS_MED&lt;br /&gt;
CUMULUS_MULTI&lt;br /&gt;
CUMULUS_NIMBUS&lt;br /&gt;
CIRRUS&lt;br /&gt;
STRATUS_ALTO&lt;br /&gt;
STRATUS_PROPER&lt;br /&gt;
STRATUS_NIMBUS&lt;br /&gt;
FOG_MIST&lt;br /&gt;
FOG_NORMAL&lt;br /&gt;
FOG_THICK&lt;br /&gt;
CAN_BREATHE_WATER&lt;br /&gt;
CANNOT_BREATHE_AIR&lt;br /&gt;
CURIOUS_BEAST&lt;br /&gt;
CURIOUS_BEAST_ITEM&lt;br /&gt;
CURIOUS_BEAST_GUZZLER&lt;br /&gt;
CAN_SWIM&lt;br /&gt;
CURIOUS_BEAST_EATER&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
MILKABLE&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
NO_UNIT_TYPE_COLOR&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
HAS_SECRETION&lt;br /&gt;
IMMOBILE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
HAS_ROTTABLE&lt;br /&gt;
INTELLIGENT_SPEAKS&lt;br /&gt;
INTELLIGENT_LEARNS&lt;br /&gt;
AQUATIC_UNDERSWIM&lt;br /&gt;
HAS_BLOOD&lt;br /&gt;
TRANCES&lt;br /&gt;
NOEMOTION&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
HAS_PUS&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
LAIR_HUNTER&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL_ANIMAL&lt;br /&gt;
HAS_BABYSTATE&lt;br /&gt;
HAS_CHILDSTATE&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
EQUIPS&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
HAS_SOLDIER_TILE&lt;br /&gt;
CAN_SWIM_INNATE&lt;br /&gt;
TENDONS&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
HAS_TILE&lt;br /&gt;
HAS_COLOR&lt;br /&gt;
HAS_GLOW_TILE&lt;br /&gt;
HAS_GLOW_COLOR&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
NIGHT_CREATURE_HUNTER&lt;br /&gt;
NIGHT_CREATURE_BOGEYMAN&lt;br /&gt;
NIGHT_CREATURE_NIGHTMARE&lt;br /&gt;
COLONY_EXTERNAL&lt;br /&gt;
LAYS_UNUSUAL_EGGS&lt;br /&gt;
HUNTS_VERMIN&lt;br /&gt;
HAS_SOUND_ALERT&lt;br /&gt;
HAS_SOUND_PEACEFUL_INTERMITTENT&lt;br /&gt;
NOT_LIVING&lt;br /&gt;
NO_VEGETATION_PERTURB&lt;br /&gt;
DIVE_HUNTS_VERMIN&lt;br /&gt;
VERMIN_GOBBLER&lt;br /&gt;
CANNOT_CLIMB&lt;br /&gt;
HAS_GRASP&lt;br /&gt;
HAS_FLY_RACE_GAIT&lt;br /&gt;
HAS_RACE_GAIT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
EQUIPMENT&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
BIOME_MOUNTAIN&lt;br /&gt;
BIOME_GLACIER&lt;br /&gt;
BIOME_TUNDRA&lt;br /&gt;
BIOME_SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
BIOME_SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
BIOME_MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
BIOME_MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
BIOME_SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
BIOME_SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
BIOME_SWAMP_MANGROVE&lt;br /&gt;
BIOME_MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
BIOME_MARSH_TROPICAL_SALTWATER&lt;br /&gt;
BIOME_FOREST_TAIGA&lt;br /&gt;
BIOME_FOREST_TEMPERATE_CONIFER&lt;br /&gt;
BIOME_FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
BIOME_FOREST_TROPICAL_CONIFER&lt;br /&gt;
BIOME_FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
BIOME_GRASSLAND_TEMPERATE&lt;br /&gt;
BIOME_SAVANNA_TEMPERATE&lt;br /&gt;
BIOME_SHRUBLAND_TEMPERATE&lt;br /&gt;
BIOME_GRASSLAND_TROPICAL&lt;br /&gt;
BIOME_SAVANNA_TROPICAL&lt;br /&gt;
BIOME_SHRUBLAND_TROPICAL&lt;br /&gt;
BIOME_DESERT_BADLAND&lt;br /&gt;
BIOME_DESERT_ROCK&lt;br /&gt;
BIOME_DESERT_SAND&lt;br /&gt;
BIOME_OCEAN_TROPICAL&lt;br /&gt;
BIOME_OCEAN_TEMPERATE&lt;br /&gt;
BIOME_OCEAN_ARCTIC&lt;br /&gt;
BIOME_SUBTERRANEAN_WATER&lt;br /&gt;
BIOME_SUBTERRANEAN_CHASM&lt;br /&gt;
BIOME_SUBTERRANEAN_LAVA&lt;br /&gt;
BIOME_POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
BIOME_POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
BIOME_POOL_TEMPERATE_SALTWATER&lt;br /&gt;
BIOME_POOL_TROPICAL_FRESHWATER&lt;br /&gt;
BIOME_POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
BIOME_POOL_TROPICAL_SALTWATER&lt;br /&gt;
BIOME_LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
BIOME_LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
BIOME_LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
BIOME_LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
BIOME_LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
BIOME_LAKE_TROPICAL_SALTWATER&lt;br /&gt;
BIOME_RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
BIOME_RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
BIOME_RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
BIOME_RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
BIOME_RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
BIOME_RIVER_TROPICAL_SALTWATER&lt;br /&gt;
EVIL&lt;br /&gt;
TWO_GENDERS&lt;br /&gt;
MATES_TO_BREED&lt;br /&gt;
HAS_MALE&lt;br /&gt;
HAS_FEMALE&lt;br /&gt;
SMALL_RACE&lt;br /&gt;
HAS_ANY_INTELLIGENT_LEARNS&lt;br /&gt;
HAS_ANY_VERMIN_HATEABLE&lt;br /&gt;
OCCURS_AS_ENTITY_RACE&lt;br /&gt;
HAS_ANY_LARGE_PREDATOR&lt;br /&gt;
HAS_ANY_CURIOUS_BEAST&lt;br /&gt;
HAS_ANY_BENIGN&lt;br /&gt;
HAS_ANY_NATURAL_ANIMAL&lt;br /&gt;
HAS_ANY_MEGABEAST&lt;br /&gt;
HAS_ANY_SEMIMEGABEAST&lt;br /&gt;
HAS_ANY_POWER&lt;br /&gt;
HAS_ANY_VERMIN_MICRO&lt;br /&gt;
HAS_ANY_NOT_FIREIMMUNE&lt;br /&gt;
HAS_ANY_CANNOT_BREATHE_WATER&lt;br /&gt;
HAS_ANY_CANNOT_BREATHE_AIR&lt;br /&gt;
HAS_ANY_NOT_FLIER&lt;br /&gt;
HAS_ANY_COMMON_DOMESTIC&lt;br /&gt;
HAS_ANY_UTTERANCES&lt;br /&gt;
HAS_ANY_INTELLIGENT_SPEAKS&lt;br /&gt;
HAS_ANY_FEATURE_BEAST&lt;br /&gt;
HAS_ANY_TITAN&lt;br /&gt;
HAS_ANY_UNIQUE_DEMON&lt;br /&gt;
HAS_ANY_NOT_LIVING&lt;br /&gt;
HAS_ANY_MISCHIEVIOUS&lt;br /&gt;
HAS_ANY_FLIER&lt;br /&gt;
HAS_ANY_DEMON&lt;br /&gt;
HAS_ANY_NIGHT_CREATURE&lt;br /&gt;
HAS_ANY_NIGHT_CREATURE_HUNTER&lt;br /&gt;
HAS_ANY_NIGHT_CREATURE_BOGEYMAN&lt;br /&gt;
HAS_ANY_NIGHT_CREATURE_NIGHTMARE&lt;br /&gt;
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER&lt;br /&gt;
HAS_ANY_CARNIVORE&lt;br /&gt;
ALL_CASTES_ALIVE&lt;br /&gt;
HAS_ANY_SUPERNATURAL&lt;br /&gt;
HAS_ANY_HAS_BLOOD&lt;br /&gt;
HAS_ANY_GRAZER&lt;br /&gt;
HAS_ANY_IMMOBILE&lt;br /&gt;
HAS_ANY_LOCAL_POPS_CONTROLLABLE&lt;br /&gt;
HAS_ANY_OUTSIDER_CONTROLLABLE&lt;br /&gt;
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES&lt;br /&gt;
HAS_ANY_GRASP&lt;br /&gt;
HAS_ANY_RACE_GAIT&lt;br /&gt;
HAS_ANY_FLY_RACE_GAIT&lt;br /&gt;
HAS_ANY_SLOW_LEARNER&lt;br /&gt;
IT_LOCATION&lt;br /&gt;
CONTEXT_REGION&lt;br /&gt;
CONTEXT_CREATURE&lt;br /&gt;
CONTEXT_ITEM&lt;br /&gt;
CONTEXT_BP&lt;br /&gt;
CONTEXT_LOCATION&lt;br /&gt;
CONTEXT_CREATURE_OR_LOCATION&lt;br /&gt;
RANDOM_NEARBY_LOCATION&lt;br /&gt;
IT_LOCATION token not valid &lt;br /&gt;
IT_MANUAL_INPUT&lt;br /&gt;
IT_MATERIAL&lt;br /&gt;
CONTEXT_MATERIAL&lt;br /&gt;
IS_REGION&lt;br /&gt;
ANY_TERRAIN&lt;br /&gt;
NORMAL_ALLOWED&lt;br /&gt;
EVIL_ALLOWED&lt;br /&gt;
GOOD_ALLOWED&lt;br /&gt;
SAVAGE_ALLOWED&lt;br /&gt;
EVIL_ONLY&lt;br /&gt;
GOOD_ONLY&lt;br /&gt;
SAVAGE_ONLY&lt;br /&gt;
*** Error(s) finalizing the interaction &lt;br /&gt;
IT_AFFECTED_CREATURE&lt;br /&gt;
IT_AFFECTED_CLASS&lt;br /&gt;
IT_IMMUNE_CREATURE&lt;br /&gt;
IT_IMMUNE_CLASS&lt;br /&gt;
IT_REQUIRES&lt;br /&gt;
MISCHIEVOUS&lt;br /&gt;
MORTAL&lt;br /&gt;
STERILE&lt;br /&gt;
FIT_FOR_ANIMATION&lt;br /&gt;
Unrecognized IT_REQUIRES token: &lt;br /&gt;
IT_FORBIDDEN&lt;br /&gt;
Unrecognized IT_FORBIDDEN token: &lt;br /&gt;
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED&lt;br /&gt;
IT_CANNOT_HAVE_SYNDROME_CLASS&lt;br /&gt;
Target Token not found &lt;br /&gt;
Unrecognized Creature/Caste Token in Summon Unit Effect: &lt;br /&gt;
Unrecognized corpse target affected caste token: &lt;br /&gt;
Unrecognized corpse target affected creature token: &lt;br /&gt;
Unrecognized corpse target immune caste token: &lt;br /&gt;
Unrecognized corpse target immune creature token: &lt;br /&gt;
IE_TARGET&lt;br /&gt;
IE_INTERMITTENT&lt;br /&gt;
IE_IMMEDIATE&lt;br /&gt;
IE_LOCATION&lt;br /&gt;
IE_ARENA_NAME&lt;br /&gt;
IE_ADD_WEATHER&lt;br /&gt;
IE_REMOVE_WEATHER&lt;br /&gt;
IE_GRIME_LEVEL&lt;br /&gt;
IE_SYNDROME_TAG&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_INGESTED&lt;br /&gt;
IE_CHANGE_QUALITY&lt;br /&gt;
IE_SET_QUALITY&lt;br /&gt;
IE_ITEM&lt;br /&gt;
IE_ITEM_QUALITY&lt;br /&gt;
ARTIFACT&lt;br /&gt;
IE_CREATURE_FLAG&lt;br /&gt;
IE_FORBIDDEN_CREATURE_FLAG&lt;br /&gt;
IE_CREATURE_CASTE_FLAG&lt;br /&gt;
IE_FORBIDDEN_CREATURE_CASTE_FLAG&lt;br /&gt;
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED&lt;br /&gt;
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED&lt;br /&gt;
IE_TIME_RANGE&lt;br /&gt;
IE_MAKE_PET_IF_POSSIBLE&lt;br /&gt;
IE_PROPEL_FORCE&lt;br /&gt;
IS_USAGE_HINT&lt;br /&gt;
EXPERIMENT_ONLY&lt;br /&gt;
I_SOURCE&lt;br /&gt;
REGION&lt;br /&gt;
UNDERGROUND_SPECIAL&lt;br /&gt;
SECRET&lt;br /&gt;
DISTURBANCE&lt;br /&gt;
INGESTION&lt;br /&gt;
CREATURE_ACTION&lt;br /&gt;
EXPERIMENT&lt;br /&gt;
Unrecognized Interaction Source Type: &lt;br /&gt;
I_TARGET&lt;br /&gt;
CORPSE&lt;br /&gt;
LOCATION&lt;br /&gt;
Unrecognized Interaction Target Type: &lt;br /&gt;
I_EFFECT&lt;br /&gt;
ANIMATE&lt;br /&gt;
RAISE_GHOST&lt;br /&gt;
RESURRECT&lt;br /&gt;
PROPEL_UNIT&lt;br /&gt;
SUMMON_UNIT&lt;br /&gt;
CREATE_ITEM&lt;br /&gt;
CHANGE_ITEM_QUALITY&lt;br /&gt;
ADD_SYNDROME&lt;br /&gt;
HIDE&lt;br /&gt;
CHANGE_WEATHER&lt;br /&gt;
CONTACT&lt;br /&gt;
MATERIAL_EMISSION&lt;br /&gt;
Unrecognized Interaction Effect Type: &lt;br /&gt;
Unrecognized Interaction Token: &lt;br /&gt;
IS_SPHERE&lt;br /&gt;
IS_SECRET_GOAL&lt;br /&gt;
IS_SECRET&lt;br /&gt;
SUPERNATURAL_LEARNING_POSSIBLE&lt;br /&gt;
MUNDANE_RESEARCH_POSSIBLE&lt;br /&gt;
MUNDANE_TEACHING_POSSIBLE&lt;br /&gt;
MUNDANE_RECORDING_POSSIBLE&lt;br /&gt;
Interaction Source IS_SECRET token not found &lt;br /&gt;
Woe unto any that disturb the resting place of &lt;br /&gt;
 The &lt;br /&gt;
 is with &lt;br /&gt;
 but&lt;br /&gt;
 watches still&lt;br /&gt;
Tavern&lt;br /&gt;
Imported Food&lt;br /&gt;
Imported Clothing&lt;br /&gt;
Imported Goods&lt;br /&gt;
Leather&lt;br /&gt;
Woven Clothing&lt;br /&gt;
Leather Clothing&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Metal Crafts&lt;br /&gt;
Leather Goods&lt;br /&gt;
Wooden Furniture&lt;br /&gt;
Stone Furniture&lt;br /&gt;
Metal Furniture&lt;br /&gt;
building out of bounds: &lt;br /&gt;
wall&lt;br /&gt;
temple&lt;br /&gt;
mead hall&lt;br /&gt;
well&lt;br /&gt;
fortress entrance&lt;br /&gt;
shrine&lt;br /&gt;
no layer area available for historical figure&lt;br /&gt;
false&lt;br /&gt;
src/g_src/renderer_opengl.hpp&lt;br /&gt;
vertexes&lt;br /&gt;
Symbol not found: %s&lt;br /&gt;
enabler.sync == NULL&lt;br /&gt;
INIT FAILED!&lt;br /&gt;
%s: %s&lt;br /&gt;
Error&lt;br /&gt;
libncursesw.so.5&lt;br /&gt;
libncursesw.so&lt;br /&gt;
Didn't find any flavor of libncursesw, attempting libncurses&lt;br /&gt;
libncurses.dylib&lt;br /&gt;
libncurses.so.5&lt;br /&gt;
libncurses.so&lt;br /&gt;
libncurses.5.4.dylib&lt;br /&gt;
/usr/lib/libncurses.dylib&lt;br /&gt;
/usr/lib/libncurses.5.4.dylib&lt;br /&gt;
Unable to open any flavor of libncurses!&lt;br /&gt;
COLOR_PAIRS&lt;br /&gt;
stdscr&lt;br /&gt;
erase&lt;br /&gt;
wmove&lt;br /&gt;
waddnstr&lt;br /&gt;
nodelay&lt;br /&gt;
refresh&lt;br /&gt;
wgetch&lt;br /&gt;
endwin&lt;br /&gt;
initscr&lt;br /&gt;
keypad&lt;br /&gt;
noecho&lt;br /&gt;
set_escdelay&lt;br /&gt;
curs_set&lt;br /&gt;
start_color&lt;br /&gt;
init_pair&lt;br /&gt;
getmouse&lt;br /&gt;
waddnwstr&lt;br /&gt;
unable to create ncurses window - initscr failed!&lt;br /&gt;
Dwarf Fortress&lt;br /&gt;
data/art/icon.png&lt;br /&gt;
Requested single-buffering not available&lt;br /&gt;
OpenGL&lt;br /&gt;
SDL initialization failure, trying windowed mode&lt;br /&gt;
SDL initialization failure&lt;br /&gt;
Error Initializing Text: &lt;br /&gt;
Resizing font to &lt;br /&gt;
New window size: &lt;br /&gt;
Font size: &lt;br /&gt;
Resizing grid to &lt;br /&gt;
Fatal error&lt;br /&gt;
Unable to create texture!&lt;br /&gt;
Resetting textures&lt;br /&gt;
EMERGENCY: Unknown case in async_wait&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
errorlog.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
basic_string::_S_construct NULL not valid&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
RANDOM&lt;br /&gt;
PLAY&lt;br /&gt;
FPS: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
text&lt;br /&gt;
data/art/curses_640x300.png&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
TRUETYPE&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
RESIZABLE&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PRINT_MODE&lt;br /&gt;
PARTIAL&lt;br /&gt;
PROMPT&lt;br /&gt;
Use OpenGL?&lt;br /&gt;
Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box.&lt;br /&gt;
TEXT&lt;br /&gt;
FRAME_BUFFER&lt;br /&gt;
ACCUM_BUFFER&lt;br /&gt;
2DSW&lt;br /&gt;
2DHW&lt;br /&gt;
2DASYNC&lt;br /&gt;
SHADER&lt;br /&gt;
SINGLE_BUFFER&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
ZOOM_SPEED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ARB_SYNC&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
WINDOWED&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
KEY_REPEAT_MS&lt;br /&gt;
KEY_REPEAT_ACCEL_LIMIT&lt;br /&gt;
KEY_REPEAT_ACCEL_START&lt;br /&gt;
MACRO_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
data/init/colors.txt&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.&lt;br /&gt;
Unless you've changed your bindings, you can press F11 to toggle this setting any time.&lt;br /&gt;
1.2.3&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/last_record.cmv&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
mkdir(&lt;br /&gt;
) failed&lt;br /&gt;
0123456789abcdef&lt;br /&gt;
Tried to call lock a second time before unlock was called. &lt;br /&gt;
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). &lt;br /&gt;
Neither NTSCSI nor ASPI could be initialised. &lt;br /&gt;
An error occurred while initialising the CDDA subsystem. &lt;br /&gt;
Couldn't find the specified device. &lt;br /&gt;
No audio tracks on the specified disc. &lt;br /&gt;
No CD/DVD devices were found. &lt;br /&gt;
No disc present in the specified drive. &lt;br /&gt;
A CDDA read error occurred. &lt;br /&gt;
Error trying to allocate a channel. &lt;br /&gt;
The specified channel has been reused to play another sound. &lt;br /&gt;
A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. &lt;br /&gt;
DMA Failure.  See debug output for more information. &lt;br /&gt;
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128). &lt;br /&gt;
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format. &lt;br /&gt;
DSP connection error.  Couldn't find the DSP unit specified. &lt;br /&gt;
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback. &lt;br /&gt;
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output. &lt;br /&gt;
The specified project or bank has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. &lt;br /&gt;
An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. &lt;br /&gt;
An event with the same GUID already exists. &lt;br /&gt;
Can't execute this command on an EVENT_INFOONLY event. &lt;br /&gt;
An error occured that wasn't supposed to.  See debug log for reason. &lt;br /&gt;
Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified. &lt;br /&gt;
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. &lt;br /&gt;
A category with the same name already exists. &lt;br /&gt;
Tried to call a function on a complex event that's only supported by simple events. &lt;br /&gt;
The requested event, event group, event category or event property could not be found. &lt;br /&gt;
Error loading file. &lt;br /&gt;
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format. &lt;br /&gt;
Media was ejected while reading. &lt;br /&gt;
End of file unexpectedly reached while trying to read essential data (truncated data?). &lt;br /&gt;
File not found. &lt;br /&gt;
Unwanted file access occured. &lt;br /&gt;
Unsupported file or audio format. &lt;br /&gt;
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. &lt;br /&gt;
The specified resource requires authentication or is forbidden. &lt;br /&gt;
Proxy authentication is required to access the specified resource. &lt;br /&gt;
A HTTP server error occurred. &lt;br /&gt;
The HTTP request timed out. &lt;br /&gt;
FMOD was not initialized correctly to support this function. &lt;br /&gt;
Cannot call this command after System::init. &lt;br /&gt;
An error occured that wasn't supposed to.  Contact support. &lt;br /&gt;
On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) &lt;br /&gt;
Value passed in was a NaN, Inf or denormalized float. &lt;br /&gt;
An invalid object handle was used. &lt;br /&gt;
An invalid parameter was passed to this function. &lt;br /&gt;
An invalid seek position was passed to this function. &lt;br /&gt;
An invalid speaker was passed to this function based on the current speaker mode. &lt;br /&gt;
The syncpoint did not come from this sound handle. &lt;br /&gt;
The vectors passed in are not unit length, or perpendicular. &lt;br /&gt;
Reached maximum audible playback count for this sound's soundgroup. &lt;br /&gt;
Not enough memory or resources. &lt;br /&gt;
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. &lt;br /&gt;
Not enough memory or resources on console sound ram. &lt;br /&gt;
The music callback is required, but it has not been set. &lt;br /&gt;
The requested music entity could not be found. &lt;br /&gt;
Music system is not initialized probably because no music data is loaded. &lt;br /&gt;
Tried to call a command on a 3d sound when the command was meant for 2d sound. &lt;br /&gt;
Tried to call a command on a 2d sound when the command was meant for 3d sound. &lt;br /&gt;
Tried to use a feature that requires hardware support.  (ie trying to play a GCADPCM compressed sound in software on Wii). &lt;br /&gt;
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. &lt;br /&gt;
Couldn't connect to the specified host. &lt;br /&gt;
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere. &lt;br /&gt;
The specified URL couldn't be resolved. &lt;br /&gt;
Operation on a non-blocking socket could not complete immediately. &lt;br /&gt;
Operation could not be performed because specified sound/DSP connection is not ready. &lt;br /&gt;
Error initializing output device, but more specifically, the output device is already in use and cannot be reused. &lt;br /&gt;
Error creating hardware sound buffer. &lt;br /&gt;
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. &lt;br /&gt;
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. &lt;br /&gt;
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). &lt;br /&gt;
Error initializing output device. &lt;br /&gt;
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. &lt;br /&gt;
Attempted to create a software sound but no software channels were specified in System::init. &lt;br /&gt;
Panning only works with mono or stereo sound sources. &lt;br /&gt;
An unspecified error has been returned from a 3rd party plugin. &lt;br /&gt;
The number of allowed instances of a plugin has been exceeded. &lt;br /&gt;
A requested output, dsp unit type or codec was not available. &lt;br /&gt;
A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback or other DLLs that it needs to load) &lt;br /&gt;
The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. &lt;br /&gt;
The specified sound is still in use by the event system, wait for the event which is using it finish with it. &lt;br /&gt;
An error occured trying to initialize the recording device. &lt;br /&gt;
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesnt exist. &lt;br /&gt;
The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first. &lt;br /&gt;
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first. &lt;br /&gt;
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. &lt;br /&gt;
The subsound's mode bits do not match with the parent sound's mode bits.  See documentation for function that it was called with. &lt;br /&gt;
The specified tag could not be found or there are no tags. &lt;br /&gt;
The sound created exceeds the allowable input channel count.  This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. &lt;br /&gt;
Something in FMOD hasn't been implemented when it should be! contact support! &lt;br /&gt;
This command failed because System::init or System::setDriver was not called. &lt;br /&gt;
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified. &lt;br /&gt;
An error caused by System::update occured. &lt;br /&gt;
The version number of this file format is not supported. &lt;br /&gt;
No errors.&lt;br /&gt;
Unknown error.&lt;br /&gt;
sound: failure: &lt;br /&gt;
NONE&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_SYMBOL&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
CHOOSE_NAME_FIRST&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_SAME_SQUARE&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
IMAGE_CREATOR_FILTER&lt;br /&gt;
IMAGE_CREATOR_NAME&lt;br /&gt;
IMAGE_CREATOR_DONE&lt;br /&gt;
CIV_RAID&lt;br /&gt;
CIV_CENTER_ON_FORT&lt;br /&gt;
CIV_HOLDINGS&lt;br /&gt;
CIV_MAP_LEGEND&lt;br /&gt;
CIV_REMOVE_MISSION&lt;br /&gt;
CIV_RESCUE&lt;br /&gt;
CIV_RECOVER&lt;br /&gt;
CIV_WORLD&lt;br /&gt;
CIV_MISSIONS&lt;br /&gt;
CIV_MISSION_DETAILS&lt;br /&gt;
CIV_MISSION_FREE_CAPTIVES&lt;br /&gt;
CIV_MISSION_RELEASE_OTHERS&lt;br /&gt;
CIV_MISSION_TAKE_ARTIFACTS&lt;br /&gt;
CIV_MISSION_TAKE_ITEMS&lt;br /&gt;
CIV_MISSION_TAKE_LIVESTOCK&lt;br /&gt;
CIV_MISSION_RAID&lt;br /&gt;
CIV_MISSION_PILLAGE&lt;br /&gt;
CIV_MISSION_RAZE&lt;br /&gt;
CIV_MISSION_TRIBUTE_ONE_TIME&lt;br /&gt;
CIV_MISSION_TRIBUTE_ONGOING&lt;br /&gt;
CIV_MISSION_CONQUER&lt;br /&gt;
CIV_MISSION_DEMAND_SURRENDER&lt;br /&gt;
CIV_NEWS&lt;br /&gt;
CIV_PEOPLE&lt;br /&gt;
CIV_ARTIFACTS&lt;br /&gt;
CIV_CIVS&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_SLEEP_SLEEP&lt;br /&gt;
A_SLEEP_WAIT&lt;br /&gt;
A_SLEEP_DAWN&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_SHORT_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_ATTACK_CONFIRM&lt;br /&gt;
QUICK_ATTACK&lt;br /&gt;
HEAVY_ATTACK&lt;br /&gt;
WILD_ATTACK&lt;br /&gt;
PRECISE_ATTACK&lt;br /&gt;
CHARGE_ATTACK&lt;br /&gt;
MULTI_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_ODOR&lt;br /&gt;
A_DISPLAY_ODOR&lt;br /&gt;
A_YIELD&lt;br /&gt;
A_DISPLAY_TRACKS&lt;br /&gt;
A_FRESHEST_TRACK&lt;br /&gt;
A_INV_DRAW_WEAPON&lt;br /&gt;
A_JUMP&lt;br /&gt;
A_HOLD&lt;br /&gt;
A_TALK&lt;br /&gt;
A_CONV_PERSUADE&lt;br /&gt;
A_CONV_INTIMIDATE&lt;br /&gt;
A_ASSUME_IDENTITY_NEW&lt;br /&gt;
A_ASSUME_IDENTITY_NONE&lt;br /&gt;
A_ASSUME_IDENTITY_NAME&lt;br /&gt;
A_ASSUME_IDENTITY_ORIGIN&lt;br /&gt;
A_ASSUME_IDENTITY_PROFESSION&lt;br /&gt;
A_ASSUME_IDENTITY_WORSHIP&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_ACTION&lt;br /&gt;
A_ACTION_CREATE&lt;br /&gt;
A_ACTION_BUTCHER&lt;br /&gt;
A_ACTION_ABILITY&lt;br /&gt;
A_ACTION_POWER&lt;br /&gt;
A_ACTION_COMPOSE&lt;br /&gt;
A_ACTION_WRITE&lt;br /&gt;
A_CONSTRUCTION&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_NEW&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_EDIT&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_ASSIGN&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_DELETE&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_RECT&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_FLOW&lt;br /&gt;
ADV_CONSTRUCTION_ZONE_REMOVE_RECT&lt;br /&gt;
ADV_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
ADV_CONSTRUCTION_REMOVE_PLANS&lt;br /&gt;
ADV_CONSTRUCTION_REMOVE_EXISTING&lt;br /&gt;
ADV_CONSTRUCTION_MATERIAL&lt;br /&gt;
ADV_CONSTRUCTION_CONSTRUCTION&lt;br /&gt;
ADV_CONSTRUCTION_BUILDING&lt;br /&gt;
ADV_CONSTRUCTION_ZONE&lt;br /&gt;
ADV_CONSTRUCTION_WORK_MENU&lt;br /&gt;
ADV_CONSTRUCTION_NAME_SITE&lt;br /&gt;
ADV_CONSTRUCTION_YOU_WORK&lt;br /&gt;
ADV_CONSTRUCTION_START&lt;br /&gt;
A_COMPOSE_FILTER&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_TACTICAL_SETTINGS&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_SPEED_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_COMPANIONS&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_TRAVEL_SLEEP&lt;br /&gt;
A_TRAVEL_MAP&lt;br /&gt;
A_TRAVEL_HIDE_INSTRUCTIONS&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_COLLECT_CLAY&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_MAT_YARN&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_YARN&lt;br /&gt;
HOTKEY_CRAFTS_SEL_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_SEL_BONE&lt;br /&gt;
HOTKEY_CRAFTS_SEL_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_SLAB&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_SLAB&lt;br /&gt;
HOTKEY_BUILDING_NEST_BOX&lt;br /&gt;
HOTKEY_BUILDING_BOOKCASE&lt;br /&gt;
HOTKEY_BUILDING_HIVE&lt;br /&gt;
HOTKEY_BUILDING_DISPLAY_FURNITURE&lt;br /&gt;
HOTKEY_BUILDING_OFFERING_PLACE&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_INSTRUMENT&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_ROLLERS&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_TRACK&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
HIVE_INSTALL_COLONY&lt;br /&gt;
HIVE_GATHER_PRODUCTS&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_PETITIONS&lt;br /&gt;
D_LOCATIONS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_SQUAD&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
RECENTER_ON_LEVER&lt;br /&gt;
ASSIGN_LOCATION&lt;br /&gt;
LOCATION_NEW&lt;br /&gt;
LOCATION_RETIRE&lt;br /&gt;
LOCATION_INN_TAVERN&lt;br /&gt;
LOCATION_TEMPLE&lt;br /&gt;
LOCATION_RECOGNIZE_PRIESTHOOD&lt;br /&gt;
LOCATION_LIBRARY&lt;br /&gt;
LOCATION_GUILDHALL&lt;br /&gt;
LOCATION_MAIN_HALL&lt;br /&gt;
LOCATION_RENAME&lt;br /&gt;
LOCATION_DETAILS&lt;br /&gt;
LOCATION_RESTRICTION&lt;br /&gt;
LOCATION_SET_NUMBER_1&lt;br /&gt;
LOCATION_SET_NUMBER_2&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_HAULING&lt;br /&gt;
D_HAULING_NEW_ROUTE&lt;br /&gt;
D_HAULING_NEW_STOP&lt;br /&gt;
D_HAULING_REMOVE&lt;br /&gt;
D_HAULING_PROMOTE&lt;br /&gt;
D_HAULING_VEHICLE&lt;br /&gt;
D_HAULING_NICKNAME&lt;br /&gt;
D_HAULING_STOP_NEW_DEPART&lt;br /&gt;
D_HAULING_STOP_NEW_LINK&lt;br /&gt;
D_HAULING_STOP_REMOVE&lt;br /&gt;
D_HAULING_STOP_SL_SELECT_PILE&lt;br /&gt;
D_HAULING_STOP_SL_TAKE_GIVE&lt;br /&gt;
D_HAULING_STOP_LC_DIR&lt;br /&gt;
D_HAULING_STOP_LC_MODE&lt;br /&gt;
D_HAULING_STOP_LC_TIMER_UP&lt;br /&gt;
D_HAULING_STOP_LC_TIMER_DOWN&lt;br /&gt;
D_HAULING_STOP_LC_FULLNESS_UP&lt;br /&gt;
D_HAULING_STOP_LC_FULLNESS_DOWN&lt;br /&gt;
D_HAULING_STOP_LC_MORE_LESS&lt;br /&gt;
D_HAULING_STOP_LC_DESIRED_TOTAL&lt;br /&gt;
D_HAULING_STOP_LC_CHANGE&lt;br /&gt;
D_HAULING_STOP_LC_ADVANCED&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_WORKSHOP_LIMIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_BITEM_NAME&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_FOLLOW&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
ARENA_CREATURE_UNDEAD&lt;br /&gt;
ARENA_CREATURE_TAME&lt;br /&gt;
ARENA_CREATURE_STRING&lt;br /&gt;
ARENA_CONFLICT_STATE_1&lt;br /&gt;
ARENA_CONFLICT_STATE_2&lt;br /&gt;
ARENA_MORALE&lt;br /&gt;
ARENA_WEATHER&lt;br /&gt;
ARENA_WEATHER_SNOW&lt;br /&gt;
ARENA_WEATHER_MUD&lt;br /&gt;
ARENA_WEATHER_CLEAR_SPATTER&lt;br /&gt;
D_LOOK_ARENA_TREE&lt;br /&gt;
ARENA_TREE_FILTER&lt;br /&gt;
ARENA_TREE_AGE&lt;br /&gt;
D_LOOK_ARENA_MOUNT&lt;br /&gt;
CSHEET_BACKGROUND&lt;br /&gt;
CSHEET_NEW_CHARACTER&lt;br /&gt;
CSHEET_SKILLS&lt;br /&gt;
CSHEET_APPEARANCE&lt;br /&gt;
CSHEET_PERSONALITY&lt;br /&gt;
CSHEET_EQUIPMENT&lt;br /&gt;
CSHEET_PETS&lt;br /&gt;
CSHEET_RANDOMIZE_BACKGROUND&lt;br /&gt;
CSHEET_SELECT_BACKGROUND_OPTION&lt;br /&gt;
CSHEET_WORSHIP_UP&lt;br /&gt;
CSHEET_WORSHIP_DOWN&lt;br /&gt;
CSHEET_NEW_ITEM&lt;br /&gt;
CSHEET_QUALITY_UP&lt;br /&gt;
CSHEET_QUALITY_DOWN&lt;br /&gt;
CSHEET_NAME_PET&lt;br /&gt;
CSHEET_REMOVE_PET&lt;br /&gt;
CSHEET_ADD_PET&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_RANDOM_APPEARANCE&lt;br /&gt;
A_RANDOM_APPEARANCE_FULL&lt;br /&gt;
A_RANDOM_PERSONALITY&lt;br /&gt;
A_CUSTOM_PERSONALITY&lt;br /&gt;
A_CHANGE_DREAM&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_SORT&lt;br /&gt;
A_LOG_PIN&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_PEOPLE&lt;br /&gt;
A_LOG_AGREEMENTS&lt;br /&gt;
A_LOG_EVENTS&lt;br /&gt;
A_LOG_BESTIARY&lt;br /&gt;
A_LOG_ARTIFACTS&lt;br /&gt;
A_LOG_INTRIGUE&lt;br /&gt;
A_LOG_FILTER&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE_VERMIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_REFUSE_DUMP_STRAND_TISSUE&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
LOAD_BINDINGS&lt;br /&gt;
KEYBINDING_COMPLETE&lt;br /&gt;
ZOOM_IN&lt;br /&gt;
ZOOM_OUT&lt;br /&gt;
ZOOM_TOGGLE&lt;br /&gt;
ZOOM_RESET&lt;br /&gt;
MACRO_BREAK&lt;br /&gt;
RECORD_MACRO&lt;br /&gt;
PLAY_MACRO&lt;br /&gt;
SAVE_MACRO&lt;br /&gt;
LOAD_MACRO&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_YARN&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_FARMER_SHEAR_CREATURE&lt;br /&gt;
HOTKEY_FARMER_SPIN_THREAD&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_MASON_SLAB&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
HOTKEY_TRAP_TRACK_STOP&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_NAME&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_NOW&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_DETAILS&lt;br /&gt;
BUILDJOB_DETAILS_FILTER&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_LINK_ANYWHERE&lt;br /&gt;
BUILDJOB_STOCKPILE_GIVE_TO&lt;br /&gt;
BUILDJOB_STOCKPILE_WHEELBARROW&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
BUILDJOB_DISPLAY_FURNITURE_SET&lt;br /&gt;
BUILDJOB_DISPLAY_FURNITURE_CANCEL&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
A_BARTER_SHOW&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM_2&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW_UNIT&lt;br /&gt;
UNITJOB_VIEW_JOB&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
MANAGER_CONDITIONS&lt;br /&gt;
MANAGER_DETAILS&lt;br /&gt;
WORK_ORDER_CONDITION_ADD_ITEM&lt;br /&gt;
WORK_ORDER_CONDITION_ADD_ORDER&lt;br /&gt;
WORK_ORDER_CONDITION_ITEM_TYPE&lt;br /&gt;
WORK_ORDER_CONDITION_ITEM_MATERIAL&lt;br /&gt;
WORK_ORDER_CONDITION_ITEM_TRAITS&lt;br /&gt;
WORK_ORDER_CONDITION_ITEM_INEQUALITY&lt;br /&gt;
WORK_ORDER_CONDITION_ITEM_NUMBER&lt;br /&gt;
WORK_ORDER_CONDITION_DELETE&lt;br /&gt;
WORK_ORDER_CONDITION_ORDER_ACTIVATION&lt;br /&gt;
WORK_ORDER_CONDITION_REAGENTS&lt;br /&gt;
WORK_ORDER_CONDITION_PRODUCTS&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
PET_GELD&lt;br /&gt;
ANIMAL_SELECT_TRAINER&lt;br /&gt;
ANIMAL_WAR_TRAINING&lt;br /&gt;
ANIMAL_HUNTING_TRAINING&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
JUSTICE_INTERROGATE&lt;br /&gt;
JUSTICE_COUNTERINTELLIGENCE&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_NAME&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_GATHER_OPTIONS&lt;br /&gt;
CIVZONE_GATHER_OPTIONS_PICK_TREES&lt;br /&gt;
CIVZONE_GATHER_OPTIONS_PICK_SHRUBS&lt;br /&gt;
CIVZONE_GATHER_OPTIONS_GATHER_FALLEN&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_GATHER&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_CLAY_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_ANIMAL_TRAINING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
CIVZONE_PEN&lt;br /&gt;
CIVZONE_PEN_OPTIONS&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_SHEET&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_DETAILS&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TRACK&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_STANDARD_MARKER&lt;br /&gt;
DESIGNATE_MINE_MODE&lt;br /&gt;
DESIGNATE_TOGGLE_MARKER&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_TRACK_CART&lt;br /&gt;
BUILDING_TRIGGER_MIN_TRACK_CART_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MIN_TRACK_CART_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_TRACK_CART_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_TRACK_CART_UP&lt;br /&gt;
BUILDING_ROLLERS_SPEED_UP&lt;br /&gt;
BUILDING_ROLLERS_SPEED_DOWN&lt;br /&gt;
BUILDING_TRACK_STOP_FRICTION_UP&lt;br /&gt;
BUILDING_TRACK_STOP_FRICTION_DOWN&lt;br /&gt;
BUILDING_TRACK_STOP_DUMP&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP_PLUS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP_PLUS&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_FOLLOW&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GELD&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_EXPEL&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
UNITVIEW_PRF_NEW_SQUAD&lt;br /&gt;
UNITVIEW_PRF_REMOVE_FROM_SQUAD&lt;br /&gt;
UNITVIEW_PRF_NAME_CURRENT_SQUAD&lt;br /&gt;
UNITVIEW_PRF_NAME_SELECTED_SQUAD&lt;br /&gt;
UNITVIEW_PRF_OCCUPATION&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
FPS_UP&lt;br /&gt;
FPS_DOWN&lt;br /&gt;
TOGGLE_TTF&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Symbol&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
Choose name: First&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move same square&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Image Creator: Filter&lt;br /&gt;
Image Creator: Name&lt;br /&gt;
Image Creator: Done&lt;br /&gt;
World: Raid&lt;br /&gt;
World: Center on Fort&lt;br /&gt;
World: Holdings&lt;br /&gt;
World: Map Legend&lt;br /&gt;
World: Remove Mission&lt;br /&gt;
World: Rescue Person&lt;br /&gt;
World: Recover Artifact&lt;br /&gt;
World: World Map&lt;br /&gt;
World: Missions&lt;br /&gt;
World: Missions, Details&lt;br /&gt;
World: Missions, Details, Free Captives&lt;br /&gt;
World: Missions, Details, Release Others&lt;br /&gt;
World: Missions, Details, Artifacts&lt;br /&gt;
World: Missions, Details, Items&lt;br /&gt;
World: Missions, Details, Livestock&lt;br /&gt;
World: Missions, Details, Raid&lt;br /&gt;
World: Missions, Details, Pillage&lt;br /&gt;
World: Missions, Details, Raze&lt;br /&gt;
World: Missions, Details, One-Time Tribute&lt;br /&gt;
World: Missions, Details, Ongoing Tribute&lt;br /&gt;
World: Missions, Details, Conquer&lt;br /&gt;
World: Missions, Details, Demand Surrender&lt;br /&gt;
World: News and Rumors&lt;br /&gt;
World: People&lt;br /&gt;
World: Artifacts&lt;br /&gt;
World: Civilizations&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Sleep, Sleep&lt;br /&gt;
Adventure: Sleep, Wait&lt;br /&gt;
Adventure: Sleep, Dawn&lt;br /&gt;
Adventure: Wait Ten Instants&lt;br /&gt;
Adventure: Wait One Instant&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Attack, Confirm&lt;br /&gt;
Adventure: Attack, Quick&lt;br /&gt;
Adventure: Attack, Heavy&lt;br /&gt;
Adventure: Attack, Wild&lt;br /&gt;
Adventure: Attack, Precise&lt;br /&gt;
Adventure: Attack, Charge&lt;br /&gt;
Adventure: Attack, Multi&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Describe Odor&lt;br /&gt;
Adventure: Display Strongest Odor&lt;br /&gt;
Adventure: Yield&lt;br /&gt;
Adventure: Display Tracks&lt;br /&gt;
Adventure: Freshest Track&lt;br /&gt;
Adventure: Inv. Draw Weapon&lt;br /&gt;
Adventure: Jump&lt;br /&gt;
Adventure: Hold/Hang (Climb)&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Talk, Persuade&lt;br /&gt;
Adventure: Talk, Intimidate&lt;br /&gt;
Adventure: Assume Identity, New&lt;br /&gt;
Adventure: Assume Identity, None&lt;br /&gt;
Adventure: Assume Identity, Name&lt;br /&gt;
Adventure: Assume Identity, Origin&lt;br /&gt;
Adventure: Assume Identity, Profession&lt;br /&gt;
Adventure: Assume Identity, Worship&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Misc. Action&lt;br /&gt;
Adventure: Misc. Action, Create&lt;br /&gt;
Adventure: Misc. Action, Butcher&lt;br /&gt;
Adventure: Misc. Action, Ability&lt;br /&gt;
Adventure: Misc. Action, Power&lt;br /&gt;
Adventure: Misc. Action, Compose&lt;br /&gt;
Adventure: Misc. Action, Write&lt;br /&gt;
Adventure: Construction&lt;br /&gt;
Adventure: Construction, New Zone&lt;br /&gt;
Adventure: Construction, Edit Zone&lt;br /&gt;
Adventure: Construction, Assign Zone&lt;br /&gt;
Adventure: Construction, Delete Zone&lt;br /&gt;
Adventure: Construction, Zone Rect&lt;br /&gt;
Adventure: Construction, Zone Flow&lt;br /&gt;
Adventure: Construction, Remove Zone Rect&lt;br /&gt;
Adventure: Construction, Stair Up/down&lt;br /&gt;
Adventure: Construction, Remove Plans&lt;br /&gt;
Adventure: Construction, Remove Existing&lt;br /&gt;
Adventure: Construction, Material&lt;br /&gt;
Adventure: Construction, Constructions&lt;br /&gt;
Adventure: Construction, Buildings&lt;br /&gt;
Adventure: Construction, Zones&lt;br /&gt;
Adventure: Construction, Work Menu&lt;br /&gt;
Adventure: Construction, Name Site&lt;br /&gt;
Adventure: Construction, You Work&lt;br /&gt;
Adventure: Construction, Start&lt;br /&gt;
Adventure: Compose, Filter&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Party Tactical Settings&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Speed and Sneaking Options&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Companions&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Travel, Sleep&lt;br /&gt;
Adventure: Travel, Map&lt;br /&gt;
Adventure: Travel, Hide Instructions&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Collect Clay&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Yarn&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Yarn&lt;br /&gt;
Hotkey: Crafts, Wood Material&lt;br /&gt;
Hotkey: Crafts, Bone Material&lt;br /&gt;
Hotkey: Crafts, Shell Material&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Slab&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Slab&lt;br /&gt;
Hotkey: Building, Nest Box&lt;br /&gt;
Hotkey: Building, Bookcase&lt;br /&gt;
Hotkey: Building, Hive&lt;br /&gt;
Hotkey: Building, Display Furniture&lt;br /&gt;
Hotkey: Building, Altar&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Instrument&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Rollers&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Construction, Track&lt;br /&gt;
Hotkey: Building, Construction, Track Stop&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Hotkey: Building, Hive, Install Colony&lt;br /&gt;
Hotkey: Building, Hive, Gather Products&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Petitions&lt;br /&gt;
Main: Locations&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Name Squad&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Recenter on Lever&lt;br /&gt;
Assign Location&lt;br /&gt;
Location: New&lt;br /&gt;
Location: Retire&lt;br /&gt;
Location: Inn/Tavern&lt;br /&gt;
Location: Temple&lt;br /&gt;
Location: Recognize Priesthood&lt;br /&gt;
Location: Library&lt;br /&gt;
Location: Guildhall&lt;br /&gt;
Location: Main Hall&lt;br /&gt;
Location: Rename&lt;br /&gt;
Location: Details&lt;br /&gt;
Location: Restriction&lt;br /&gt;
Location: Set Number 1&lt;br /&gt;
Location: Set Number 2&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Hauling&lt;br /&gt;
Main: Hauling, New Route&lt;br /&gt;
Main: Hauling, New Stop&lt;br /&gt;
Main: Hauling, Remove&lt;br /&gt;
Main: Hauling, Promote&lt;br /&gt;
Main: Hauling, Vehicle&lt;br /&gt;
Main: Hauling, Name&lt;br /&gt;
Main: Hauling, Stop, New Leave Condition&lt;br /&gt;
Main: Hauling, Stop, New Stockpile Link&lt;br /&gt;
Main: Hauling, Stop, Remove&lt;br /&gt;
Main: Hauling, Stop, Stockpile, Select&lt;br /&gt;
Main: Hauling, Stop, Stockpile, Take/Give&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Dir&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Mode&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Timer Up&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Timer Down&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Fullness Up&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Fullness Down&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, More/Less&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Desired/Total&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Change&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Advanced&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Limit Workshops&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Building Items: Name&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Follow&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Arena Creature: Undead&lt;br /&gt;
Arena Creature: Tame&lt;br /&gt;
Arena Creature: String&lt;br /&gt;
Arena Conflict State 1&lt;br /&gt;
Arena Conflict State 2&lt;br /&gt;
Arena Morale&lt;br /&gt;
Arena Weather&lt;br /&gt;
Arena Weather: Snow&lt;br /&gt;
Arena Weather: Mud&lt;br /&gt;
Arena Weather: Clear Spatter&lt;br /&gt;
Dwf Look: Arena Tree&lt;br /&gt;
Arena Tree: Filter&lt;br /&gt;
Arena Tree: Age&lt;br /&gt;
Dwf Look: Arena Mount&lt;br /&gt;
Adventure: Creation, Background&lt;br /&gt;
Adventure: Creation, New Character&lt;br /&gt;
Adventure: Creation, Skills&lt;br /&gt;
Adventure: Creation, Appearance&lt;br /&gt;
Adventure: Creation, Personality&lt;br /&gt;
Adventure: Creation, Equipment&lt;br /&gt;
Adventure: Creation, Pets&lt;br /&gt;
Adventure: Creation, Randomize Background&lt;br /&gt;
Adventure: Creation, Select Background&lt;br /&gt;
Adventure: Creation, Belief Up&lt;br /&gt;
Adventure: Creation, Belief Down&lt;br /&gt;
Adventure: Creation, New Item&lt;br /&gt;
Adventure: Creation, Quality Up&lt;br /&gt;
Adventure: Creation, Quality Down&lt;br /&gt;
Adventure: Creation, Name Pet&lt;br /&gt;
Adventure: Creation, Remove Pet&lt;br /&gt;
Adventure: Creation, Add Pet&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Random Appearance&lt;br /&gt;
Adventure: Creation, Full Random Appearance&lt;br /&gt;
Adventure: Creation, Random Personality&lt;br /&gt;
Adventure: Creation, Custom Personality&lt;br /&gt;
Adventure: Creation, Change Dream/Goal&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Sort&lt;br /&gt;
Adventure: Log, Pin&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, People&lt;br /&gt;
Adventure: Log, Agreements&lt;br /&gt;
Adventure: Log, Events&lt;br /&gt;
Adventure: Log, Bestiary&lt;br /&gt;
Adventure: Log, Artifacts&lt;br /&gt;
Adventure: Log, Intrigue&lt;br /&gt;
Adventure: Log, Filter&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Gather Outside Vermin&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Dump Strand Tissue&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Load Bindings&lt;br /&gt;
Complete Binding&lt;br /&gt;
Zoom In&lt;br /&gt;
Zoom Out&lt;br /&gt;
Toggle Zoom&lt;br /&gt;
Reset Zoom&lt;br /&gt;
Macro, Break&lt;br /&gt;
Macro, Record&lt;br /&gt;
Macro, Play&lt;br /&gt;
Macro, Save&lt;br /&gt;
Macro, Load&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Weave Yarn&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Farmer, Shear&lt;br /&gt;
Hotkey: Farmer, Spin&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Mason, Slab&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Hotkey: Trap, Track Stop&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Name&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Now&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Details&lt;br /&gt;
Buildjob: Details, Filter&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffin, Allow Citizens&lt;br /&gt;
Buildjob: Coffin, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Link/Anywhere&lt;br /&gt;
Buildjob: Stockpile, Give To&lt;br /&gt;
Buildjob: Stockpile, Wheelbarrow&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Buildjob: Display Furniture, Set&lt;br /&gt;
Buildjob: Display Furniture, Cancel&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Adventure: Barter, Show&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Announcements, Zoom 2&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View Unit&lt;br /&gt;
Unitjob, View Job&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Manager, Conditions&lt;br /&gt;
Manager, Details&lt;br /&gt;
Work Order, Conditions, Add Item Condition&lt;br /&gt;
Work Order, Conditions, Add Order Condition&lt;br /&gt;
Work Order, Conditions, Item Type&lt;br /&gt;
Work Order, Conditions, Item Material&lt;br /&gt;
Work Order, Conditions, Item Traits&lt;br /&gt;
Work Order, Conditions, Item Inequality&lt;br /&gt;
Work Order, Conditions, Item Number&lt;br /&gt;
Work Order, Conditions, Delete&lt;br /&gt;
Work Order, Conditions, Order Activation&lt;br /&gt;
Work Order, Conditions, Reagents&lt;br /&gt;
Work Order, Conditions, Products&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Animals, Geld&lt;br /&gt;
Animals, Trainer&lt;br /&gt;
Animals, War Training&lt;br /&gt;
Animals, Hunting Training&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Justice, Interrogate&lt;br /&gt;
Justice, Counterintelligence&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Name&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Gather&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Clay Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Animal Training&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Main: Activity Zone, Gather Options&lt;br /&gt;
Main: Activity Zone, Gather Options, Pick Trees&lt;br /&gt;
Main: Activity Zone, Gather Options, Pick Shrubs&lt;br /&gt;
Main: Activity Zone, Gather Options, Gather Fallen&lt;br /&gt;
Main: Activity Zone, Pen&lt;br /&gt;
Main: Activity Zone, Pen Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Corpse&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, Sheet&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Details&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Carve Track&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Standard/Marker&lt;br /&gt;
Designate, Mine Mode&lt;br /&gt;
Designate, Toggle Marker&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Cart&lt;br /&gt;
Building, Trigger, Min Cart Down&lt;br /&gt;
Building, Trigger, Min Cart Up&lt;br /&gt;
Building, Trigger, Max Cart Down&lt;br /&gt;
Building, Trigger, Max Cart Up&lt;br /&gt;
Building, Rollers, Speed Up&lt;br /&gt;
Building, Rollers, Speed Down&lt;br /&gt;
Building, Track Stop, Friction Up&lt;br /&gt;
Building, Track Stop, Friction Down&lt;br /&gt;
Building, Track Stop, Dump&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Building, Trigger, Min Size Up+&lt;br /&gt;
Building, Trigger, Min Size Down+&lt;br /&gt;
Building, Trigger, Max Size Up+&lt;br /&gt;
Building, Trigger, Max Size Down+&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Follow&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, Geld&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Expel&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
Unitview, Prefs, New Squad&lt;br /&gt;
Unitview, Prefs, Remove From Squad&lt;br /&gt;
Unitview, Prefs, Name Current Squad&lt;br /&gt;
Unitview, Prefs, Name Selected Squad&lt;br /&gt;
Unitview, Prefs, Occupation&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
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Custom: A&lt;br /&gt;
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Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
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Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
Increase FPS limit&lt;br /&gt;
Decrease FPS limit&lt;br /&gt;
Toggle Truetype rendering&lt;br /&gt;
Command repeat prefix-key&lt;br /&gt;
Backspace&lt;br /&gt;
Enter&lt;br /&gt;
Exclaim&lt;br /&gt;
Quotedbl&lt;br /&gt;
Hash&lt;br /&gt;
Dollar&lt;br /&gt;
Ampersand&lt;br /&gt;
Quote&lt;br /&gt;
Leftparen&lt;br /&gt;
Rightparen&lt;br /&gt;
Asterisk&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Slash&lt;br /&gt;
Colon&lt;br /&gt;
Semicolon&lt;br /&gt;
Less&lt;br /&gt;
Equals&lt;br /&gt;
Greater&lt;br /&gt;
Question&lt;br /&gt;
Leftbracket&lt;br /&gt;
Backslash&lt;br /&gt;
Rightbracket&lt;br /&gt;
Caret&lt;br /&gt;
Underscore&lt;br /&gt;
Backquote&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Numpad Period&lt;br /&gt;
Numpad Divide&lt;br /&gt;
Numpad Multiply&lt;br /&gt;
Numpad Plus&lt;br /&gt;
Numpad Minus&lt;br /&gt;
Numpad Enter&lt;br /&gt;
Numpad Equals&lt;br /&gt;
Down&lt;br /&gt;
Insert&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
Numlock&lt;br /&gt;
Capslock&lt;br /&gt;
Scrollock&lt;br /&gt;
Rshift&lt;br /&gt;
Lshift&lt;br /&gt;
Rctrl&lt;br /&gt;
Lctrl&lt;br /&gt;
Ralt&lt;br /&gt;
Lalt&lt;br /&gt;
Rmeta&lt;br /&gt;
Lmeta&lt;br /&gt;
Lsuper&lt;br /&gt;
Rsuper&lt;br /&gt;
Mode&lt;br /&gt;
Compose&lt;br /&gt;
Print&lt;br /&gt;
Sysreq&lt;br /&gt;
Break&lt;br /&gt;
Menu&lt;br /&gt;
Euro&lt;br /&gt;
Undo&lt;br /&gt;
y1 == y2&lt;br /&gt;
src/g_src/ViewBase.cpp&lt;br /&gt;
Asked for nonexistent texture data&lt;br /&gt;
Not found: &lt;br /&gt;
Image not found&lt;br /&gt;
Asked to clone nonexistent texture!&lt;br /&gt;
Tileset not found&lt;br /&gt;
grayscale_texture ran into mysteriously uncanonicalized texture&lt;br /&gt;
GPU does not support non-power-of-two textures, using &lt;br /&gt;
 catalog.&lt;br /&gt;
GL error&lt;br /&gt;
GPU unable to accommodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU.&lt;br /&gt;
pixel_dst &amp;lt; pixels + ordered[pos].w * ordered[pos].h * 4&lt;br /&gt;
src/g_src/textures.cpp&lt;br /&gt;
pixel_src &amp;lt; (unsigned char*)s-&amp;gt;pixels + s-&amp;gt;w * s-&amp;gt;h * 4&lt;br /&gt;
Shift+&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
NO BINDING&lt;br /&gt;
data/init/macros/&lt;br /&gt;
.mak&lt;br /&gt;
Space&lt;br /&gt;
basic_string::substr&lt;br /&gt;
Missing binding displayed: &lt;br /&gt;
End of group&lt;br /&gt;
End of macro&lt;br /&gt;
Saving bindings to &lt;br /&gt;
.partial&lt;br /&gt;
Failed to open &lt;br /&gt;
 for writing&lt;br /&gt;
I/O error while writing keyboard mapping&lt;br /&gt;
REPEAT_NOT&lt;br /&gt;
REPEAT_SLOW&lt;br /&gt;
REPEAT_FAST&lt;br /&gt;
REPEAT_BROKEN&lt;br /&gt;
[BIND:&lt;br /&gt;
[KEY:&lt;br /&gt;
[SYM:&lt;br /&gt;
[BUTTON:&lt;br /&gt;
I/O error while loading macro&lt;br /&gt;
Binding name unknown while loading macro: &lt;br /&gt;
Binding missing while loading macro: &lt;br /&gt;
Quantity not numeric or Unexpected tab(s) while loading macro: &lt;br /&gt;
data/init/macros/*.mak&lt;br /&gt;
data/init&lt;br /&gt;
data/init/macros&lt;br /&gt;
SDL+&lt;br /&gt;
Button &lt;br /&gt;
Loading bindings from &lt;br /&gt;
 not found, or I/O error encountered&lt;br /&gt;
[BIND:*:*]&lt;br /&gt;
[SYM:*:*]&lt;br /&gt;
[KEY:*]&lt;br /&gt;
[BUTTON:*:*]&lt;br /&gt;
Broken repeat request: &lt;br /&gt;
Unknown SDLKey: &lt;br /&gt;
Broken unicode: &lt;br /&gt;
Broken button (should be [BUTTON:#:#]): &lt;br /&gt;
Unknown binding: &lt;br /&gt;
/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL&lt;br /&gt;
glAttachObjectARB&lt;br /&gt;
glCompileShaderARB&lt;br /&gt;
glCreateProgramObjectARB&lt;br /&gt;
glCreateShaderObjectARB&lt;br /&gt;
glDeleteObjectARB&lt;br /&gt;
glDetachObjectARB&lt;br /&gt;
glGetActiveUniformARB&lt;br /&gt;
glGetAttachedObjectsARB&lt;br /&gt;
glGetHandleARB&lt;br /&gt;
glGetInfoLogARB&lt;br /&gt;
glGetObjectParameterfvARB&lt;br /&gt;
glGetObjectParameterivARB&lt;br /&gt;
glGetShaderSourceARB&lt;br /&gt;
glGetUniformLocationARB&lt;br /&gt;
glGetUniformfvARB&lt;br /&gt;
glGetUniformivARB&lt;br /&gt;
glLinkProgramARB&lt;br /&gt;
glShaderSourceARB&lt;br /&gt;
glUniform1fARB&lt;br /&gt;
glUniform1fvARB&lt;br /&gt;
glUniform1iARB&lt;br /&gt;
glUniform1ivARB&lt;br /&gt;
glUniform2fARB&lt;br /&gt;
glUniform2fvARB&lt;br /&gt;
glUniform2iARB&lt;br /&gt;
glUniform2ivARB&lt;br /&gt;
glUniform3fARB&lt;br /&gt;
glUniform3fvARB&lt;br /&gt;
glUniform3iARB&lt;br /&gt;
glUniform3ivARB&lt;br /&gt;
glUniform4fARB&lt;br /&gt;
glUniform4fvARB&lt;br /&gt;
glUniform4iARB&lt;br /&gt;
glUniform4ivARB&lt;br /&gt;
glUniformMatrix2fvARB&lt;br /&gt;
glUniformMatrix3fvARB&lt;br /&gt;
glUniformMatrix4fvARB&lt;br /&gt;
glUseProgramObjectARB&lt;br /&gt;
glValidateProgramARB&lt;br /&gt;
glLoadTransposeMatrixdARB&lt;br /&gt;
glLoadTransposeMatrixfARB&lt;br /&gt;
glMultTransposeMatrixdARB&lt;br /&gt;
glMultTransposeMatrixfARB&lt;br /&gt;
glBindBufferBase&lt;br /&gt;
glBindBufferRange&lt;br /&gt;
glGetActiveUniformBlockName&lt;br /&gt;
glGetActiveUniformBlockiv&lt;br /&gt;
glGetActiveUniformName&lt;br /&gt;
glGetActiveUniformsiv&lt;br /&gt;
glGetIntegeri_v&lt;br /&gt;
glGetUniformBlockIndex&lt;br /&gt;
glGetUniformIndices&lt;br /&gt;
glUniformBlockBinding&lt;br /&gt;
glBindVertexArray&lt;br /&gt;
glDeleteVertexArrays&lt;br /&gt;
glGenVertexArrays&lt;br /&gt;
glIsVertexArray&lt;br /&gt;
glVertexBlendARB&lt;br /&gt;
glWeightPointerARB&lt;br /&gt;
glWeightbvARB&lt;br /&gt;
glWeightdvARB&lt;br /&gt;
glWeightfvARB&lt;br /&gt;
glWeightivARB&lt;br /&gt;
glWeightsvARB&lt;br /&gt;
glWeightubvARB&lt;br /&gt;
glWeightuivARB&lt;br /&gt;
glWeightusvARB&lt;br /&gt;
glBindBufferARB&lt;br /&gt;
glBufferDataARB&lt;br /&gt;
glBufferSubDataARB&lt;br /&gt;
glDeleteBuffersARB&lt;br /&gt;
glGenBuffersARB&lt;br /&gt;
glGetBufferParameterivARB&lt;br /&gt;
glGetBufferPointervARB&lt;br /&gt;
glGetBufferSubDataARB&lt;br /&gt;
glIsBufferARB&lt;br /&gt;
glMapBufferARB&lt;br /&gt;
glUnmapBufferARB&lt;br /&gt;
glBindProgramARB&lt;br /&gt;
glDeleteProgramsARB&lt;br /&gt;
glDisableVertexAttribArrayARB&lt;br /&gt;
glEnableVertexAttribArrayARB&lt;br /&gt;
glGenProgramsARB&lt;br /&gt;
glGetProgramEnvParameterdvARB&lt;br /&gt;
glGetProgramEnvParameterfvARB&lt;br /&gt;
glGetProgramLocalParameterdvARB&lt;br /&gt;
glGetProgramLocalParameterfvARB&lt;br /&gt;
glGetProgramStringARB&lt;br /&gt;
glGetProgramivARB&lt;br /&gt;
glGetVertexAttribPointervARB&lt;br /&gt;
glGetVertexAttribdvARB&lt;br /&gt;
glGetVertexAttribfvARB&lt;br /&gt;
glGetVertexAttribivARB&lt;br /&gt;
glIsProgramARB&lt;br /&gt;
glProgramEnvParameter4dARB&lt;br /&gt;
glProgramEnvParameter4dvARB&lt;br /&gt;
glProgramEnvParameter4fARB&lt;br /&gt;
glProgramEnvParameter4fvARB&lt;br /&gt;
glProgramLocalParameter4dARB&lt;br /&gt;
glProgramLocalParameter4dvARB&lt;br /&gt;
glProgramLocalParameter4fARB&lt;br /&gt;
glProgramLocalParameter4fvARB&lt;br /&gt;
glProgramStringARB&lt;br /&gt;
glVertexAttrib1dARB&lt;br /&gt;
glVertexAttrib1dvARB&lt;br /&gt;
glVertexAttrib1fARB&lt;br /&gt;
glVertexAttrib1fvARB&lt;br /&gt;
glVertexAttrib1sARB&lt;br /&gt;
glVertexAttrib1svARB&lt;br /&gt;
glVertexAttrib2dARB&lt;br /&gt;
glVertexAttrib2dvARB&lt;br /&gt;
glVertexAttrib2fARB&lt;br /&gt;
glVertexAttrib2fvARB&lt;br /&gt;
glVertexAttrib2sARB&lt;br /&gt;
glVertexAttrib2svARB&lt;br /&gt;
glVertexAttrib3dARB&lt;br /&gt;
glVertexAttrib3dvARB&lt;br /&gt;
glVertexAttrib3fARB&lt;br /&gt;
glVertexAttrib3fvARB&lt;br /&gt;
glVertexAttrib3sARB&lt;br /&gt;
glVertexAttrib3svARB&lt;br /&gt;
glVertexAttrib4NbvARB&lt;br /&gt;
glVertexAttrib4NivARB&lt;br /&gt;
glVertexAttrib4NsvARB&lt;br /&gt;
glVertexAttrib4NubARB&lt;br /&gt;
glVertexAttrib4NubvARB&lt;br /&gt;
glVertexAttrib4NuivARB&lt;br /&gt;
glVertexAttrib4NusvARB&lt;br /&gt;
glVertexAttrib4bvARB&lt;br /&gt;
glVertexAttrib4dARB&lt;br /&gt;
glVertexAttrib4dvARB&lt;br /&gt;
glVertexAttrib4fARB&lt;br /&gt;
glVertexAttrib4fvARB&lt;br /&gt;
glVertexAttrib4ivARB&lt;br /&gt;
glVertexAttrib4sARB&lt;br /&gt;
glVertexAttrib4svARB&lt;br /&gt;
glVertexAttrib4ubvARB&lt;br /&gt;
glVertexAttrib4uivARB&lt;br /&gt;
glVertexAttrib4usvARB&lt;br /&gt;
glVertexAttribPointerARB&lt;br /&gt;
glBindAttribLocationARB&lt;br /&gt;
glGetActiveAttribARB&lt;br /&gt;
glGetAttribLocationARB&lt;br /&gt;
glWindowPos2dARB&lt;br /&gt;
glWindowPos2dvARB&lt;br /&gt;
glWindowPos2fARB&lt;br /&gt;
glWindowPos2fvARB&lt;br /&gt;
glWindowPos2iARB&lt;br /&gt;
glWindowPos2ivARB&lt;br /&gt;
glWindowPos2sARB&lt;br /&gt;
glWindowPos2svARB&lt;br /&gt;
glWindowPos3dARB&lt;br /&gt;
glWindowPos3dvARB&lt;br /&gt;
glWindowPos3fARB&lt;br /&gt;
glWindowPos3fvARB&lt;br /&gt;
glWindowPos3iARB&lt;br /&gt;
glWindowPos3ivARB&lt;br /&gt;
glWindowPos3sARB&lt;br /&gt;
glWindowPos3svARB&lt;br /&gt;
glDrawElementArrayATI&lt;br /&gt;
glDrawRangeElementArrayATI&lt;br /&gt;
glElementPointerATI&lt;br /&gt;
glGetTexBumpParameterfvATI&lt;br /&gt;
glGetTexBumpParameterivATI&lt;br /&gt;
glTexBumpParameterfvATI&lt;br /&gt;
glTexBumpParameterivATI&lt;br /&gt;
glAlphaFragmentOp1ATI&lt;br /&gt;
glAlphaFragmentOp2ATI&lt;br /&gt;
glAlphaFragmentOp3ATI&lt;br /&gt;
glBeginFragmentShaderATI&lt;br /&gt;
glBindFragmentShaderATI&lt;br /&gt;
glColorFragmentOp1ATI&lt;br /&gt;
glColorFragmentOp2ATI&lt;br /&gt;
glColorFragmentOp3ATI&lt;br /&gt;
glDeleteFragmentShaderATI&lt;br /&gt;
glEndFragmentShaderATI&lt;br /&gt;
glGenFragmentShadersATI&lt;br /&gt;
glPassTexCoordATI&lt;br /&gt;
glSampleMapATI&lt;br /&gt;
glSetFragmentShaderConstantATI&lt;br /&gt;
glMapObjectBufferATI&lt;br /&gt;
glUnmapObjectBufferATI&lt;br /&gt;
glPNTrianglesfATI&lt;br /&gt;
glPNTrianglesiATI&lt;br /&gt;
glStencilFuncSeparateATI&lt;br /&gt;
glStencilOpSeparateATI&lt;br /&gt;
glArrayObjectATI&lt;br /&gt;
glFreeObjectBufferATI&lt;br /&gt;
glGetArrayObjectfvATI&lt;br /&gt;
glGetArrayObjectivATI&lt;br /&gt;
glGetObjectBufferfvATI&lt;br /&gt;
glGetObjectBufferivATI&lt;br /&gt;
glGetVariantArrayObjectfvATI&lt;br /&gt;
glGetVariantArrayObjectivATI&lt;br /&gt;
glIsObjectBufferATI&lt;br /&gt;
glNewObjectBufferATI&lt;br /&gt;
glUpdateObjectBufferATI&lt;br /&gt;
glVariantArrayObjectATI&lt;br /&gt;
glGetVertexAttribArrayObjectfvATI&lt;br /&gt;
glGetVertexAttribArrayObjectivATI&lt;br /&gt;
glVertexAttribArrayObjectATI&lt;br /&gt;
glClientActiveVertexStreamATI&lt;br /&gt;
glNormalStream3bATI&lt;br /&gt;
glNormalStream3bvATI&lt;br /&gt;
glNormalStream3dATI&lt;br /&gt;
glNormalStream3dvATI&lt;br /&gt;
glNormalStream3fATI&lt;br /&gt;
glNormalStream3fvATI&lt;br /&gt;
glNormalStream3iATI&lt;br /&gt;
glNormalStream3ivATI&lt;br /&gt;
glNormalStream3sATI&lt;br /&gt;
glNormalStream3svATI&lt;br /&gt;
glVertexBlendEnvfATI&lt;br /&gt;
glVertexBlendEnviATI&lt;br /&gt;
glVertexStream2dATI&lt;br /&gt;
glVertexStream2dvATI&lt;br /&gt;
glVertexStream2fATI&lt;br /&gt;
glVertexStream2fvATI&lt;br /&gt;
glVertexStream2iATI&lt;br /&gt;
glVertexStream2ivATI&lt;br /&gt;
glVertexStream2sATI&lt;br /&gt;
glVertexStream2svATI&lt;br /&gt;
glVertexStream3dATI&lt;br /&gt;
glVertexStream3dvATI&lt;br /&gt;
glVertexStream3fATI&lt;br /&gt;
glVertexStream3fvATI&lt;br /&gt;
glVertexStream3iATI&lt;br /&gt;
glVertexStream3ivATI&lt;br /&gt;
glVertexStream3sATI&lt;br /&gt;
glVertexStream3svATI&lt;br /&gt;
glVertexStream4dATI&lt;br /&gt;
glVertexStream4dvATI&lt;br /&gt;
glVertexStream4fATI&lt;br /&gt;
glVertexStream4fvATI&lt;br /&gt;
glVertexStream4iATI&lt;br /&gt;
glVertexStream4ivATI&lt;br /&gt;
glVertexStream4sATI&lt;br /&gt;
glVertexStream4svATI&lt;br /&gt;
glGetUniformBufferSizeEXT&lt;br /&gt;
glGetUniformOffsetEXT&lt;br /&gt;
glUniformBufferEXT&lt;br /&gt;
glBlendEquationSeparateEXT&lt;br /&gt;
glBlendFuncSeparateEXT&lt;br /&gt;
glBlendEquationEXT&lt;br /&gt;
glColorSubTableEXT&lt;br /&gt;
glCopyColorSubTableEXT&lt;br /&gt;
glLockArraysEXT&lt;br /&gt;
glUnlockArraysEXT&lt;br /&gt;
glConvolutionFilter1DEXT&lt;br /&gt;
glConvolutionFilter2DEXT&lt;br /&gt;
glConvolutionParameterfEXT&lt;br /&gt;
glConvolutionParameterfvEXT&lt;br /&gt;
glConvolutionParameteriEXT&lt;br /&gt;
glConvolutionParameterivEXT&lt;br /&gt;
glCopyConvolutionFilter1DEXT&lt;br /&gt;
glCopyConvolutionFilter2DEXT&lt;br /&gt;
glGetConvolutionFilterEXT&lt;br /&gt;
glGetConvolutionParameterfvEXT&lt;br /&gt;
glGetConvolutionParameterivEXT&lt;br /&gt;
glGetSeparableFilterEXT&lt;br /&gt;
glSeparableFilter2DEXT&lt;br /&gt;
glBinormalPointerEXT&lt;br /&gt;
glTangentPointerEXT&lt;br /&gt;
glCopyTexImage1DEXT&lt;br /&gt;
glCopyTexImage2DEXT&lt;br /&gt;
glCopyTexSubImage1DEXT&lt;br /&gt;
glCopyTexSubImage2DEXT&lt;br /&gt;
glCopyTexSubImage3DEXT&lt;br /&gt;
glCullParameterdvEXT&lt;br /&gt;
glCullParameterfvEXT&lt;br /&gt;
glDepthBoundsEXT&lt;br /&gt;
glBindMultiTextureEXT&lt;br /&gt;
glCheckNamedFramebufferStatusEXT&lt;br /&gt;
glClientAttribDefaultEXT&lt;br /&gt;
glCompressedMultiTexImage1DEXT&lt;br /&gt;
glCompressedMultiTexImage2DEXT&lt;br /&gt;
glCompressedMultiTexImage3DEXT&lt;br /&gt;
glCompressedMultiTexSubImage1DEXT&lt;br /&gt;
glCompressedMultiTexSubImage2DEXT&lt;br /&gt;
glCompressedMultiTexSubImage3DEXT&lt;br /&gt;
glCompressedTextureImage1DEXT&lt;br /&gt;
glCompressedTextureImage2DEXT&lt;br /&gt;
glCompressedTextureImage3DEXT&lt;br /&gt;
glCompressedTextureSubImage1DEXT&lt;br /&gt;
glCompressedTextureSubImage2DEXT&lt;br /&gt;
glCompressedTextureSubImage3DEXT&lt;br /&gt;
glCopyMultiTexImage1DEXT&lt;br /&gt;
glCopyMultiTexImage2DEXT&lt;br /&gt;
glCopyMultiTexSubImage1DEXT&lt;br /&gt;
glCopyMultiTexSubImage2DEXT&lt;br /&gt;
glCopyMultiTexSubImage3DEXT&lt;br /&gt;
glCopyTextureImage1DEXT&lt;br /&gt;
glCopyTextureImage2DEXT&lt;br /&gt;
glCopyTextureSubImage1DEXT&lt;br /&gt;
glCopyTextureSubImage2DEXT&lt;br /&gt;
glCopyTextureSubImage3DEXT&lt;br /&gt;
glDisableClientStateIndexedEXT&lt;br /&gt;
glDisableClientStateiEXT&lt;br /&gt;
glDisableVertexArrayAttribEXT&lt;br /&gt;
glDisableVertexArrayEXT&lt;br /&gt;
glEnableClientStateIndexedEXT&lt;br /&gt;
glEnableClientStateiEXT&lt;br /&gt;
glEnableVertexArrayAttribEXT&lt;br /&gt;
glEnableVertexArrayEXT&lt;br /&gt;
glFlushMappedNamedBufferRangeEXT&lt;br /&gt;
glFramebufferDrawBufferEXT&lt;br /&gt;
glFramebufferDrawBuffersEXT&lt;br /&gt;
glFramebufferReadBufferEXT&lt;br /&gt;
glGenerateMultiTexMipmapEXT&lt;br /&gt;
glGenerateTextureMipmapEXT&lt;br /&gt;
glGetCompressedMultiTexImageEXT&lt;br /&gt;
glGetCompressedTextureImageEXT&lt;br /&gt;
glGetDoubleIndexedvEXT&lt;br /&gt;
glGetDoublei_vEXT&lt;br /&gt;
glGetFloatIndexedvEXT&lt;br /&gt;
glGetFloati_vEXT&lt;br /&gt;
glGetFramebufferParameterivEXT&lt;br /&gt;
glGetMultiTexEnvfvEXT&lt;br /&gt;
glGetMultiTexEnvivEXT&lt;br /&gt;
glGetMultiTexGendvEXT&lt;br /&gt;
glGetMultiTexGenfvEXT&lt;br /&gt;
glGetMultiTexGenivEXT&lt;br /&gt;
glGetMultiTexImageEXT&lt;br /&gt;
glGetMultiTexLevelParameterfvEXT&lt;br /&gt;
glGetMultiTexLevelParameterivEXT&lt;br /&gt;
glGetMultiTexParameterIivEXT&lt;br /&gt;
glGetMultiTexParameterIuivEXT&lt;br /&gt;
glGetMultiTexParameterfvEXT&lt;br /&gt;
glGetMultiTexParameterivEXT&lt;br /&gt;
glGetNamedBufferParameterivEXT&lt;br /&gt;
glGetNamedBufferPointervEXT&lt;br /&gt;
glGetNamedBufferSubDataEXT&lt;br /&gt;
glGetNamedFramebufferAttachmentParameterivEXT&lt;br /&gt;
glGetNamedProgramLocalParameterIivEXT&lt;br /&gt;
glGetNamedProgramLocalParameterIuivEXT&lt;br /&gt;
glGetNamedProgramLocalParameterdvEXT&lt;br /&gt;
glGetNamedProgramLocalParameterfvEXT&lt;br /&gt;
glGetNamedProgramStringEXT&lt;br /&gt;
glGetNamedProgramivEXT&lt;br /&gt;
glGetNamedRenderbufferParameterivEXT&lt;br /&gt;
glGetPointerIndexedvEXT&lt;br /&gt;
glGetPointeri_vEXT&lt;br /&gt;
glGetTextureImageEXT&lt;br /&gt;
glGetTextureLevelParameterfvEXT&lt;br /&gt;
glGetTextureLevelParameterivEXT&lt;br /&gt;
glGetTextureParameterIivEXT&lt;br /&gt;
glGetTextureParameterIuivEXT&lt;br /&gt;
glGetTextureParameterfvEXT&lt;br /&gt;
glGetTextureParameterivEXT&lt;br /&gt;
glGetVertexArrayIntegeri_vEXT&lt;br /&gt;
glGetVertexArrayIntegervEXT&lt;br /&gt;
glGetVertexArrayPointeri_vEXT&lt;br /&gt;
glGetVertexArrayPointervEXT&lt;br /&gt;
glMapNamedBufferEXT&lt;br /&gt;
glMapNamedBufferRangeEXT&lt;br /&gt;
glMatrixFrustumEXT&lt;br /&gt;
glMatrixLoadIdentityEXT&lt;br /&gt;
glMatrixLoadTransposedEXT&lt;br /&gt;
glMatrixLoadTransposefEXT&lt;br /&gt;
glMatrixLoaddEXT&lt;br /&gt;
glMatrixLoadfEXT&lt;br /&gt;
glMatrixMultTransposedEXT&lt;br /&gt;
glMatrixMultTransposefEXT&lt;br /&gt;
glMatrixMultdEXT&lt;br /&gt;
glMatrixMultfEXT&lt;br /&gt;
glMatrixOrthoEXT&lt;br /&gt;
glMatrixPopEXT&lt;br /&gt;
glMatrixPushEXT&lt;br /&gt;
glMatrixRotatedEXT&lt;br /&gt;
glMatrixRotatefEXT&lt;br /&gt;
glMatrixScaledEXT&lt;br /&gt;
glMatrixScalefEXT&lt;br /&gt;
glMatrixTranslatedEXT&lt;br /&gt;
glMatrixTranslatefEXT&lt;br /&gt;
glMultiTexBufferEXT&lt;br /&gt;
glMultiTexCoordPointerEXT&lt;br /&gt;
glMultiTexEnvfEXT&lt;br /&gt;
glMultiTexEnvfvEXT&lt;br /&gt;
glMultiTexEnviEXT&lt;br /&gt;
glMultiTexEnvivEXT&lt;br /&gt;
glMultiTexGendEXT&lt;br /&gt;
glMultiTexGendvEXT&lt;br /&gt;
glMultiTexGenfEXT&lt;br /&gt;
glMultiTexGenfvEXT&lt;br /&gt;
glMultiTexGeniEXT&lt;br /&gt;
glMultiTexGenivEXT&lt;br /&gt;
glMultiTexImage1DEXT&lt;br /&gt;
glMultiTexImage2DEXT&lt;br /&gt;
glMultiTexImage3DEXT&lt;br /&gt;
glMultiTexParameterIivEXT&lt;br /&gt;
glMultiTexParameterIuivEXT&lt;br /&gt;
glMultiTexParameterfEXT&lt;br /&gt;
glMultiTexParameterfvEXT&lt;br /&gt;
glMultiTexParameteriEXT&lt;br /&gt;
glMultiTexParameterivEXT&lt;br /&gt;
glMultiTexRenderbufferEXT&lt;br /&gt;
glMultiTexSubImage1DEXT&lt;br /&gt;
glMultiTexSubImage2DEXT&lt;br /&gt;
glMultiTexSubImage3DEXT&lt;br /&gt;
glNamedBufferDataEXT&lt;br /&gt;
glNamedBufferSubDataEXT&lt;br /&gt;
glNamedCopyBufferSubDataEXT&lt;br /&gt;
glNamedFramebufferRenderbufferEXT&lt;br /&gt;
glNamedFramebufferTexture1DEXT&lt;br /&gt;
glNamedFramebufferTexture2DEXT&lt;br /&gt;
glNamedFramebufferTexture3DEXT&lt;br /&gt;
glNamedFramebufferTextureEXT&lt;br /&gt;
glNamedFramebufferTextureFaceEXT&lt;br /&gt;
glNamedFramebufferTextureLayerEXT&lt;br /&gt;
glNamedProgramLocalParameter4dEXT&lt;br /&gt;
glNamedProgramLocalParameter4dvEXT&lt;br /&gt;
glNamedProgramLocalParameter4fEXT&lt;br /&gt;
glNamedProgramLocalParameter4fvEXT&lt;br /&gt;
glNamedProgramLocalParameterI4iEXT&lt;br /&gt;
glNamedProgramLocalParameterI4ivEXT&lt;br /&gt;
glNamedProgramLocalParameterI4uiEXT&lt;br /&gt;
glNamedProgramLocalParameterI4uivEXT&lt;br /&gt;
glNamedProgramLocalParameters4fvEXT&lt;br /&gt;
glNamedProgramLocalParametersI4ivEXT&lt;br /&gt;
glNamedProgramLocalParametersI4uivEXT&lt;br /&gt;
glNamedProgramStringEXT&lt;br /&gt;
glNamedRenderbufferStorageEXT&lt;br /&gt;
glNamedRenderbufferStorageMultisampleCoverageEXT&lt;br /&gt;
glNamedRenderbufferStorageMultisampleEXT&lt;br /&gt;
glProgramUniform1fEXT&lt;br /&gt;
glProgramUniform1fvEXT&lt;br /&gt;
glProgramUniform1iEXT&lt;br /&gt;
glProgramUniform1ivEXT&lt;br /&gt;
glProgramUniform1uiEXT&lt;br /&gt;
glProgramUniform1uivEXT&lt;br /&gt;
glProgramUniform2fEXT&lt;br /&gt;
glProgramUniform2fvEXT&lt;br /&gt;
glProgramUniform2iEXT&lt;br /&gt;
glProgramUniform2ivEXT&lt;br /&gt;
glProgramUniform2uiEXT&lt;br /&gt;
glProgramUniform2uivEXT&lt;br /&gt;
glProgramUniform3fEXT&lt;br /&gt;
glProgramUniform3fvEXT&lt;br /&gt;
glProgramUniform3iEXT&lt;br /&gt;
glProgramUniform3ivEXT&lt;br /&gt;
glProgramUniform3uiEXT&lt;br /&gt;
glProgramUniform3uivEXT&lt;br /&gt;
glProgramUniform4fEXT&lt;br /&gt;
glProgramUniform4fvEXT&lt;br /&gt;
glProgramUniform4iEXT&lt;br /&gt;
glProgramUniform4ivEXT&lt;br /&gt;
glProgramUniform4uiEXT&lt;br /&gt;
glProgramUniform4uivEXT&lt;br /&gt;
glProgramUniformMatrix2fvEXT&lt;br /&gt;
glProgramUniformMatrix2x3fvEXT&lt;br /&gt;
glProgramUniformMatrix2x4fvEXT&lt;br /&gt;
glProgramUniformMatrix3fvEXT&lt;br /&gt;
glProgramUniformMatrix3x2fvEXT&lt;br /&gt;
glProgramUniformMatrix3x4fvEXT&lt;br /&gt;
glProgramUniformMatrix4fvEXT&lt;br /&gt;
glProgramUniformMatrix4x2fvEXT&lt;br /&gt;
glProgramUniformMatrix4x3fvEXT&lt;br /&gt;
glPushClientAttribDefaultEXT&lt;br /&gt;
glTextureBufferEXT&lt;br /&gt;
glTextureImage1DEXT&lt;br /&gt;
glTextureImage2DEXT&lt;br /&gt;
glTextureImage3DEXT&lt;br /&gt;
glTextureParameterIivEXT&lt;br /&gt;
glTextureParameterIuivEXT&lt;br /&gt;
glTextureParameterfEXT&lt;br /&gt;
glTextureParameterfvEXT&lt;br /&gt;
glTextureParameteriEXT&lt;br /&gt;
glTextureParameterivEXT&lt;br /&gt;
glTextureRenderbufferEXT&lt;br /&gt;
glTextureSubImage1DEXT&lt;br /&gt;
glTextureSubImage2DEXT&lt;br /&gt;
glTextureSubImage3DEXT&lt;br /&gt;
glUnmapNamedBufferEXT&lt;br /&gt;
glVertexArrayColorOffsetEXT&lt;br /&gt;
glVertexArrayEdgeFlagOffsetEXT&lt;br /&gt;
glVertexArrayFogCoordOffsetEXT&lt;br /&gt;
glVertexArrayIndexOffsetEXT&lt;br /&gt;
glVertexArrayMultiTexCoordOffsetEXT&lt;br /&gt;
glVertexArrayNormalOffsetEXT&lt;br /&gt;
glVertexArraySecondaryColorOffsetEXT&lt;br /&gt;
glVertexArrayTexCoordOffsetEXT&lt;br /&gt;
glVertexArrayVertexAttribIOffsetEXT&lt;br /&gt;
glVertexArrayVertexAttribOffsetEXT&lt;br /&gt;
glVertexArrayVertexOffsetEXT&lt;br /&gt;
glColorMaskIndexedEXT&lt;br /&gt;
glDisableIndexedEXT&lt;br /&gt;
glEnableIndexedEXT&lt;br /&gt;
glGetBooleanIndexedvEXT&lt;br /&gt;
glGetIntegerIndexedvEXT&lt;br /&gt;
glIsEnabledIndexedEXT&lt;br /&gt;
glDrawArraysInstancedEXT&lt;br /&gt;
glDrawElementsInstancedEXT&lt;br /&gt;
glDrawRangeElementsEXT&lt;br /&gt;
glFogCoordPointerEXT&lt;br /&gt;
glFogCoorddEXT&lt;br /&gt;
glFogCoorddvEXT&lt;br /&gt;
glFogCoordfEXT&lt;br /&gt;
glFogCoordfvEXT&lt;br /&gt;
glFragmentColorMaterialEXT&lt;br /&gt;
glFragmentLightModelfEXT&lt;br /&gt;
glFragmentLightModelfvEXT&lt;br /&gt;
glFragmentLightModeliEXT&lt;br /&gt;
glFragmentLightModelivEXT&lt;br /&gt;
glFragmentLightfEXT&lt;br /&gt;
glFragmentLightfvEXT&lt;br /&gt;
glFragmentLightiEXT&lt;br /&gt;
glFragmentLightivEXT&lt;br /&gt;
glFragmentMaterialfEXT&lt;br /&gt;
glFragmentMaterialfvEXT&lt;br /&gt;
glFragmentMaterialiEXT&lt;br /&gt;
glFragmentMaterialivEXT&lt;br /&gt;
glGetFragmentLightfvEXT&lt;br /&gt;
glGetFragmentLightivEXT&lt;br /&gt;
glGetFragmentMaterialfvEXT&lt;br /&gt;
glGetFragmentMaterialivEXT&lt;br /&gt;
glLightEnviEXT&lt;br /&gt;
glBlitFramebufferEXT&lt;br /&gt;
glRenderbufferStorageMultisampleEXT&lt;br /&gt;
glBindFramebufferEXT&lt;br /&gt;
glBindRenderbufferEXT&lt;br /&gt;
glCheckFramebufferStatusEXT&lt;br /&gt;
glDeleteFramebuffersEXT&lt;br /&gt;
glDeleteRenderbuffersEXT&lt;br /&gt;
glFramebufferRenderbufferEXT&lt;br /&gt;
glFramebufferTexture1DEXT&lt;br /&gt;
glFramebufferTexture2DEXT&lt;br /&gt;
glFramebufferTexture3DEXT&lt;br /&gt;
glGenFramebuffersEXT&lt;br /&gt;
glGenRenderbuffersEXT&lt;br /&gt;
glGenerateMipmapEXT&lt;br /&gt;
glGetFramebufferAttachmentParameterivEXT&lt;br /&gt;
glGetRenderbufferParameterivEXT&lt;br /&gt;
glIsFramebufferEXT&lt;br /&gt;
glIsRenderbufferEXT&lt;br /&gt;
glRenderbufferStorageEXT&lt;br /&gt;
glFramebufferTextureEXT&lt;br /&gt;
glFramebufferTextureFaceEXT&lt;br /&gt;
glFramebufferTextureLayerEXT&lt;br /&gt;
glProgramParameteriEXT&lt;br /&gt;
glProgramEnvParameters4fvEXT&lt;br /&gt;
glProgramLocalParameters4fvEXT&lt;br /&gt;
glBindFragDataLocationEXT&lt;br /&gt;
glGetFragDataLocationEXT&lt;br /&gt;
glGetUniformuivEXT&lt;br /&gt;
glGetVertexAttribIivEXT&lt;br /&gt;
glGetVertexAttribIuivEXT&lt;br /&gt;
glUniform1uiEXT&lt;br /&gt;
glUniform1uivEXT&lt;br /&gt;
glUniform2uiEXT&lt;br /&gt;
glUniform2uivEXT&lt;br /&gt;
glUniform3uiEXT&lt;br /&gt;
glUniform3uivEXT&lt;br /&gt;
glUniform4uiEXT&lt;br /&gt;
glUniform4uivEXT&lt;br /&gt;
glVertexAttribI1iEXT&lt;br /&gt;
glVertexAttribI1ivEXT&lt;br /&gt;
glVertexAttribI1uiEXT&lt;br /&gt;
glVertexAttribI1uivEXT&lt;br /&gt;
glVertexAttribI2iEXT&lt;br /&gt;
glVertexAttribI2ivEXT&lt;br /&gt;
glVertexAttribI2uiEXT&lt;br /&gt;
glVertexAttribI2uivEXT&lt;br /&gt;
glVertexAttribI3iEXT&lt;br /&gt;
glVertexAttribI3ivEXT&lt;br /&gt;
glVertexAttribI3uiEXT&lt;br /&gt;
glVertexAttribI3uivEXT&lt;br /&gt;
glVertexAttribI4bvEXT&lt;br /&gt;
glVertexAttribI4iEXT&lt;br /&gt;
glVertexAttribI4ivEXT&lt;br /&gt;
glVertexAttribI4svEXT&lt;br /&gt;
glVertexAttribI4ubvEXT&lt;br /&gt;
glVertexAttribI4uiEXT&lt;br /&gt;
glVertexAttribI4uivEXT&lt;br /&gt;
glVertexAttribI4usvEXT&lt;br /&gt;
glVertexAttribIPointerEXT&lt;br /&gt;
glGetHistogramEXT&lt;br /&gt;
glGetHistogramParameterfvEXT&lt;br /&gt;
glGetHistogramParameterivEXT&lt;br /&gt;
glGetMinmaxEXT&lt;br /&gt;
glGetMinmaxParameterfvEXT&lt;br /&gt;
glGetMinmaxParameterivEXT&lt;br /&gt;
glHistogramEXT&lt;br /&gt;
glMinmaxEXT&lt;br /&gt;
glResetHistogramEXT&lt;br /&gt;
glResetMinmaxEXT&lt;br /&gt;
glIndexFuncEXT&lt;br /&gt;
glIndexMaterialEXT&lt;br /&gt;
glApplyTextureEXT&lt;br /&gt;
glTextureLightEXT&lt;br /&gt;
glTextureMaterialEXT&lt;br /&gt;
glMultiDrawArraysEXT&lt;br /&gt;
glMultiDrawElementsEXT&lt;br /&gt;
glSampleMaskEXT&lt;br /&gt;
glSamplePatternEXT&lt;br /&gt;
glColorTableEXT&lt;br /&gt;
glGetColorTableEXT&lt;br /&gt;
glGetColorTableParameterfvEXT&lt;br /&gt;
glGetColorTableParameterivEXT&lt;br /&gt;
glGetPixelTransformParameterfvEXT&lt;br /&gt;
glGetPixelTransformParameterivEXT&lt;br /&gt;
glPixelTransformParameterfEXT&lt;br /&gt;
glPixelTransformParameterfvEXT&lt;br /&gt;
glPixelTransformParameteriEXT&lt;br /&gt;
glPixelTransformParameterivEXT&lt;br /&gt;
glPointParameterfEXT&lt;br /&gt;
glPointParameterfvEXT&lt;br /&gt;
glPolygonOffsetEXT&lt;br /&gt;
glProvokingVertexEXT&lt;br /&gt;
glBeginSceneEXT&lt;br /&gt;
glEndSceneEXT&lt;br /&gt;
glSecondaryColor3bEXT&lt;br /&gt;
glSecondaryColor3bvEXT&lt;br /&gt;
glSecondaryColor3dEXT&lt;br /&gt;
glSecondaryColor3dvEXT&lt;br /&gt;
glSecondaryColor3fEXT&lt;br /&gt;
glSecondaryColor3fvEXT&lt;br /&gt;
glSecondaryColor3iEXT&lt;br /&gt;
glSecondaryColor3ivEXT&lt;br /&gt;
glSecondaryColor3sEXT&lt;br /&gt;
glSecondaryColor3svEXT&lt;br /&gt;
glSecondaryColor3ubEXT&lt;br /&gt;
glSecondaryColor3ubvEXT&lt;br /&gt;
glSecondaryColor3uiEXT&lt;br /&gt;
glSecondaryColor3uivEXT&lt;br /&gt;
glSecondaryColor3usEXT&lt;br /&gt;
glSecondaryColor3usvEXT&lt;br /&gt;
glSecondaryColorPointerEXT&lt;br /&gt;
glActiveProgramEXT&lt;br /&gt;
glCreateShaderProgramEXT&lt;br /&gt;
glUseShaderProgramEXT&lt;br /&gt;
glActiveStencilFaceEXT&lt;br /&gt;
glTexSubImage1DEXT&lt;br /&gt;
glTexSubImage2DEXT&lt;br /&gt;
glTexSubImage3DEXT&lt;br /&gt;
glTexImage3DEXT&lt;br /&gt;
glTexBufferEXT&lt;br /&gt;
glClearColorIiEXT&lt;br /&gt;
glClearColorIuiEXT&lt;br /&gt;
glGetTexParameterIivEXT&lt;br /&gt;
glGetTexParameterIuivEXT&lt;br /&gt;
glTexParameterIivEXT&lt;br /&gt;
glTexParameterIuivEXT&lt;br /&gt;
glAreTexturesResidentEXT&lt;br /&gt;
glBindTextureEXT&lt;br /&gt;
glDeleteTexturesEXT&lt;br /&gt;
glGenTexturesEXT&lt;br /&gt;
glIsTextureEXT&lt;br /&gt;
glPrioritizeTexturesEXT&lt;br /&gt;
glTextureNormalEXT&lt;br /&gt;
glGetQueryObjecti64vEXT&lt;br /&gt;
glGetQueryObjectui64vEXT&lt;br /&gt;
glBeginTransformFeedbackEXT&lt;br /&gt;
glBindBufferBaseEXT&lt;br /&gt;
glBindBufferOffsetEXT&lt;br /&gt;
glBindBufferRangeEXT&lt;br /&gt;
glEndTransformFeedbackEXT&lt;br /&gt;
glGetTransformFeedbackVaryingEXT&lt;br /&gt;
glTransformFeedbackVaryingsEXT&lt;br /&gt;
glArrayElementEXT&lt;br /&gt;
glColorPointerEXT&lt;br /&gt;
glDrawArraysEXT&lt;br /&gt;
glEdgeFlagPointerEXT&lt;br /&gt;
glGetPointervEXT&lt;br /&gt;
glIndexPointerEXT&lt;br /&gt;
glNormalPointerEXT&lt;br /&gt;
glTexCoordPointerEXT&lt;br /&gt;
glVertexPointerEXT&lt;br /&gt;
glBeginVertexShaderEXT&lt;br /&gt;
glBindLightParameterEXT&lt;br /&gt;
glBindMaterialParameterEXT&lt;br /&gt;
glBindParameterEXT&lt;br /&gt;
glBindTexGenParameterEXT&lt;br /&gt;
glBindTextureUnitParameterEXT&lt;br /&gt;
glBindVertexShaderEXT&lt;br /&gt;
glDeleteVertexShaderEXT&lt;br /&gt;
glDisableVariantClientStateEXT&lt;br /&gt;
glEnableVariantClientStateEXT&lt;br /&gt;
glEndVertexShaderEXT&lt;br /&gt;
glExtractComponentEXT&lt;br /&gt;
glGenSymbolsEXT&lt;br /&gt;
glGenVertexShadersEXT&lt;br /&gt;
glGetInvariantBooleanvEXT&lt;br /&gt;
glGetInvariantFloatvEXT&lt;br /&gt;
glGetInvariantIntegervEXT&lt;br /&gt;
glGetLocalConstantBooleanvEXT&lt;br /&gt;
glGetLocalConstantFloatvEXT&lt;br /&gt;
glGetLocalConstantIntegervEXT&lt;br /&gt;
glGetVariantBooleanvEXT&lt;br /&gt;
glGetVariantFloatvEXT&lt;br /&gt;
glGetVariantIntegervEXT&lt;br /&gt;
glGetVariantPointervEXT&lt;br /&gt;
glInsertComponentEXT&lt;br /&gt;
glIsVariantEnabledEXT&lt;br /&gt;
glSetInvariantEXT&lt;br /&gt;
glSetLocalConstantEXT&lt;br /&gt;
glShaderOp1EXT&lt;br /&gt;
glShaderOp2EXT&lt;br /&gt;
glShaderOp3EXT&lt;br /&gt;
glSwizzleEXT&lt;br /&gt;
glVariantPointerEXT&lt;br /&gt;
glVariantbvEXT&lt;br /&gt;
glVariantdvEXT&lt;br /&gt;
glVariantfvEXT&lt;br /&gt;
glVariantivEXT&lt;br /&gt;
glVariantsvEXT&lt;br /&gt;
glVariantubvEXT&lt;br /&gt;
glVariantuivEXT&lt;br /&gt;
glVariantusvEXT&lt;br /&gt;
glWriteMaskEXT&lt;br /&gt;
glVertexWeightPointerEXT&lt;br /&gt;
glVertexWeightfEXT&lt;br /&gt;
glVertexWeightfvEXT&lt;br /&gt;
glFrameTerminatorGREMEDY&lt;br /&gt;
glStringMarkerGREMEDY&lt;br /&gt;
glGetImageTransformParameterfvHP&lt;br /&gt;
glGetImageTransformParameterivHP&lt;br /&gt;
glImageTransformParameterfHP&lt;br /&gt;
glImageTransformParameterfvHP&lt;br /&gt;
glImageTransformParameteriHP&lt;br /&gt;
glImageTransformParameterivHP&lt;br /&gt;
glMultiModeDrawArraysIBM&lt;br /&gt;
glMultiModeDrawElementsIBM&lt;br /&gt;
glColorPointerListIBM&lt;br /&gt;
glEdgeFlagPointerListIBM&lt;br /&gt;
glFogCoordPointerListIBM&lt;br /&gt;
glIndexPointerListIBM&lt;br /&gt;
glNormalPointerListIBM&lt;br /&gt;
glSecondaryColorPointerListIBM&lt;br /&gt;
glTexCoordPointerListIBM&lt;br /&gt;
glVertexPointerListIBM&lt;br /&gt;
glColorPointervINTEL&lt;br /&gt;
glNormalPointervINTEL&lt;br /&gt;
glTexCoordPointervINTEL&lt;br /&gt;
glVertexPointervINTEL&lt;br /&gt;
glTexScissorFuncINTEL&lt;br /&gt;
glTexScissorINTEL&lt;br /&gt;
glBufferRegionEnabledEXT&lt;br /&gt;
glDeleteBufferRegionEXT&lt;br /&gt;
glDrawBufferRegionEXT&lt;br /&gt;
glNewBufferRegionEXT&lt;br /&gt;
glReadBufferRegionEXT&lt;br /&gt;
glResizeBuffersMESA&lt;br /&gt;
glWindowPos2dMESA&lt;br /&gt;
glWindowPos2dvMESA&lt;br /&gt;
glWindowPos2fMESA&lt;br /&gt;
glWindowPos2fvMESA&lt;br /&gt;
glWindowPos2iMESA&lt;br /&gt;
glWindowPos2ivMESA&lt;br /&gt;
glWindowPos2sMESA&lt;br /&gt;
glWindowPos2svMESA&lt;br /&gt;
glWindowPos3dMESA&lt;br /&gt;
glWindowPos3dvMESA&lt;br /&gt;
glWindowPos3fMESA&lt;br /&gt;
glWindowPos3fvMESA&lt;br /&gt;
glWindowPos3iMESA&lt;br /&gt;
glWindowPos3ivMESA&lt;br /&gt;
glWindowPos3sMESA&lt;br /&gt;
glWindowPos3svMESA&lt;br /&gt;
glWindowPos4dMESA&lt;br /&gt;
glWindowPos4dvMESA&lt;br /&gt;
glWindowPos4fMESA&lt;br /&gt;
glWindowPos4fvMESA&lt;br /&gt;
glWindowPos4iMESA&lt;br /&gt;
glWindowPos4ivMESA&lt;br /&gt;
glWindowPos4sMESA&lt;br /&gt;
glWindowPos4svMESA&lt;br /&gt;
glBeginConditionalRenderNV&lt;br /&gt;
glEndConditionalRenderNV&lt;br /&gt;
glCopyImageSubDataNV&lt;br /&gt;
glClearDepthdNV&lt;br /&gt;
glDepthBoundsdNV&lt;br /&gt;
glDepthRangedNV&lt;br /&gt;
glEvalMapsNV&lt;br /&gt;
glGetMapAttribParameterfvNV&lt;br /&gt;
glGetMapAttribParameterivNV&lt;br /&gt;
glGetMapControlPointsNV&lt;br /&gt;
glGetMapParameterfvNV&lt;br /&gt;
glGetMapParameterivNV&lt;br /&gt;
glMapControlPointsNV&lt;br /&gt;
glMapParameterfvNV&lt;br /&gt;
glMapParameterivNV&lt;br /&gt;
glGetMultisamplefvNV&lt;br /&gt;
glSampleMaskIndexedNV&lt;br /&gt;
glTexRenderbufferNV&lt;br /&gt;
glDeleteFencesNV&lt;br /&gt;
glFinishFenceNV&lt;br /&gt;
glGenFencesNV&lt;br /&gt;
glGetFenceivNV&lt;br /&gt;
glIsFenceNV&lt;br /&gt;
glSetFenceNV&lt;br /&gt;
glTestFenceNV&lt;br /&gt;
glGetProgramNamedParameterdvNV&lt;br /&gt;
glGetProgramNamedParameterfvNV&lt;br /&gt;
glProgramNamedParameter4dNV&lt;br /&gt;
glProgramNamedParameter4dvNV&lt;br /&gt;
glProgramNamedParameter4fNV&lt;br /&gt;
glProgramNamedParameter4fvNV&lt;br /&gt;
glRenderbufferStorageMultisampleCoverageNV&lt;br /&gt;
glProgramVertexLimitNV&lt;br /&gt;
glProgramEnvParameterI4iNV&lt;br /&gt;
glProgramEnvParameterI4ivNV&lt;br /&gt;
glProgramEnvParameterI4uiNV&lt;br /&gt;
glProgramEnvParameterI4uivNV&lt;br /&gt;
glProgramEnvParametersI4ivNV&lt;br /&gt;
glProgramEnvParametersI4uivNV&lt;br /&gt;
glProgramLocalParameterI4iNV&lt;br /&gt;
glProgramLocalParameterI4ivNV&lt;br /&gt;
glProgramLocalParameterI4uiNV&lt;br /&gt;
glProgramLocalParameterI4uivNV&lt;br /&gt;
glProgramLocalParametersI4ivNV&lt;br /&gt;
glProgramLocalParametersI4uivNV&lt;br /&gt;
glColor3hNV&lt;br /&gt;
glColor3hvNV&lt;br /&gt;
glColor4hNV&lt;br /&gt;
glColor4hvNV&lt;br /&gt;
glFogCoordhNV&lt;br /&gt;
glFogCoordhvNV&lt;br /&gt;
glMultiTexCoord1hNV&lt;br /&gt;
glMultiTexCoord1hvNV&lt;br /&gt;
glMultiTexCoord2hNV&lt;br /&gt;
glMultiTexCoord2hvNV&lt;br /&gt;
glMultiTexCoord3hNV&lt;br /&gt;
glMultiTexCoord3hvNV&lt;br /&gt;
glMultiTexCoord4hNV&lt;br /&gt;
glMultiTexCoord4hvNV&lt;br /&gt;
glNormal3hNV&lt;br /&gt;
glNormal3hvNV&lt;br /&gt;
glSecondaryColor3hNV&lt;br /&gt;
glSecondaryColor3hvNV&lt;br /&gt;
glTexCoord1hNV&lt;br /&gt;
glTexCoord1hvNV&lt;br /&gt;
glTexCoord2hNV&lt;br /&gt;
glTexCoord2hvNV&lt;br /&gt;
glTexCoord3hNV&lt;br /&gt;
glTexCoord3hvNV&lt;br /&gt;
glTexCoord4hNV&lt;br /&gt;
glTexCoord4hvNV&lt;br /&gt;
glVertex2hNV&lt;br /&gt;
glVertex2hvNV&lt;br /&gt;
glVertex3hNV&lt;br /&gt;
glVertex3hvNV&lt;br /&gt;
glVertex4hNV&lt;br /&gt;
glVertex4hvNV&lt;br /&gt;
glVertexAttrib1hNV&lt;br /&gt;
glVertexAttrib1hvNV&lt;br /&gt;
glVertexAttrib2hNV&lt;br /&gt;
glVertexAttrib2hvNV&lt;br /&gt;
glVertexAttrib3hNV&lt;br /&gt;
glVertexAttrib3hvNV&lt;br /&gt;
glVertexAttrib4hNV&lt;br /&gt;
glVertexAttrib4hvNV&lt;br /&gt;
glVertexAttribs1hvNV&lt;br /&gt;
glVertexAttribs2hvNV&lt;br /&gt;
glVertexAttribs3hvNV&lt;br /&gt;
glVertexAttribs4hvNV&lt;br /&gt;
glVertexWeighthNV&lt;br /&gt;
glVertexWeighthvNV&lt;br /&gt;
glBeginOcclusionQueryNV&lt;br /&gt;
glDeleteOcclusionQueriesNV&lt;br /&gt;
glEndOcclusionQueryNV&lt;br /&gt;
glGenOcclusionQueriesNV&lt;br /&gt;
glGetOcclusionQueryivNV&lt;br /&gt;
glGetOcclusionQueryuivNV&lt;br /&gt;
glIsOcclusionQueryNV&lt;br /&gt;
glProgramBufferParametersIivNV&lt;br /&gt;
glProgramBufferParametersIuivNV&lt;br /&gt;
glProgramBufferParametersfvNV&lt;br /&gt;
glFlushPixelDataRangeNV&lt;br /&gt;
glPixelDataRangeNV&lt;br /&gt;
glPointParameteriNV&lt;br /&gt;
glPointParameterivNV&lt;br /&gt;
glGetVideoi64vNV&lt;br /&gt;
glGetVideoivNV&lt;br /&gt;
glGetVideoui64vNV&lt;br /&gt;
glGetVideouivNV&lt;br /&gt;
glPresentFrameDualFillNV&lt;br /&gt;
glPresentFrameKeyedNV&lt;br /&gt;
glPrimitiveRestartIndexNV&lt;br /&gt;
glPrimitiveRestartNV&lt;br /&gt;
glCombinerInputNV&lt;br /&gt;
glCombinerOutputNV&lt;br /&gt;
glCombinerParameterfNV&lt;br /&gt;
glCombinerParameterfvNV&lt;br /&gt;
glCombinerParameteriNV&lt;br /&gt;
glCombinerParameterivNV&lt;br /&gt;
glFinalCombinerInputNV&lt;br /&gt;
glGetCombinerInputParameterfvNV&lt;br /&gt;
glGetCombinerInputParameterivNV&lt;br /&gt;
glGetCombinerOutputParameterfvNV&lt;br /&gt;
glGetCombinerOutputParameterivNV&lt;br /&gt;
glGetFinalCombinerInputParameterfvNV&lt;br /&gt;
glGetFinalCombinerInputParameterivNV&lt;br /&gt;
glCombinerStageParameterfvNV&lt;br /&gt;
glGetCombinerStageParameterfvNV&lt;br /&gt;
glGetBufferParameterui64vNV&lt;br /&gt;
glGetIntegerui64vNV&lt;br /&gt;
glGetNamedBufferParameterui64vNV&lt;br /&gt;
glGetUniformui64vNV&lt;br /&gt;
glIsBufferResidentNV&lt;br /&gt;
glIsNamedBufferResidentNV&lt;br /&gt;
glMakeBufferNonResidentNV&lt;br /&gt;
glMakeBufferResidentNV&lt;br /&gt;
glMakeNamedBufferNonResidentNV&lt;br /&gt;
glMakeNamedBufferResidentNV&lt;br /&gt;
glProgramUniformui64NV&lt;br /&gt;
glProgramUniformui64vNV&lt;br /&gt;
glUniformui64NV&lt;br /&gt;
glUniformui64vNV&lt;br /&gt;
glTextureBarrierNV&lt;br /&gt;
glActiveVaryingNV&lt;br /&gt;
glBeginTransformFeedbackNV&lt;br /&gt;
glBindBufferBaseNV&lt;br /&gt;
glBindBufferOffsetNV&lt;br /&gt;
glBindBufferRangeNV&lt;br /&gt;
glEndTransformFeedbackNV&lt;br /&gt;
glGetActiveVaryingNV&lt;br /&gt;
glGetTransformFeedbackVaryingNV&lt;br /&gt;
glGetVaryingLocationNV&lt;br /&gt;
glTransformFeedbackAttribsNV&lt;br /&gt;
glTransformFeedbackVaryingsNV&lt;br /&gt;
glBindTransformFeedbackNV&lt;br /&gt;
glDeleteTransformFeedbacksNV&lt;br /&gt;
glDrawTransformFeedbackNV&lt;br /&gt;
glGenTransformFeedbacksNV&lt;br /&gt;
glIsTransformFeedbackNV&lt;br /&gt;
glPauseTransformFeedbackNV&lt;br /&gt;
glResumeTransformFeedbackNV&lt;br /&gt;
glFlushVertexArrayRangeNV&lt;br /&gt;
glVertexArrayRangeNV&lt;br /&gt;
glBufferAddressRangeNV&lt;br /&gt;
glColorFormatNV&lt;br /&gt;
glEdgeFlagFormatNV&lt;br /&gt;
glFogCoordFormatNV&lt;br /&gt;
glGetIntegerui64i_vNV&lt;br /&gt;
glIndexFormatNV&lt;br /&gt;
glNormalFormatNV&lt;br /&gt;
glSecondaryColorFormatNV&lt;br /&gt;
glTexCoordFormatNV&lt;br /&gt;
glVertexAttribFormatNV&lt;br /&gt;
glVertexAttribIFormatNV&lt;br /&gt;
glVertexFormatNV&lt;br /&gt;
glAreProgramsResidentNV&lt;br /&gt;
glBindProgramNV&lt;br /&gt;
glDeleteProgramsNV&lt;br /&gt;
glExecuteProgramNV&lt;br /&gt;
glGenProgramsNV&lt;br /&gt;
glGetProgramParameterdvNV&lt;br /&gt;
glGetProgramParameterfvNV&lt;br /&gt;
glGetProgramStringNV&lt;br /&gt;
glGetProgramivNV&lt;br /&gt;
glGetTrackMatrixivNV&lt;br /&gt;
glGetVertexAttribPointervNV&lt;br /&gt;
glGetVertexAttribdvNV&lt;br /&gt;
glGetVertexAttribfvNV&lt;br /&gt;
glGetVertexAttribivNV&lt;br /&gt;
glIsProgramNV&lt;br /&gt;
glLoadProgramNV&lt;br /&gt;
glProgramParameter4dNV&lt;br /&gt;
glProgramParameter4dvNV&lt;br /&gt;
glProgramParameter4fNV&lt;br /&gt;
glProgramParameter4fvNV&lt;br /&gt;
glProgramParameters4dvNV&lt;br /&gt;
glProgramParameters4fvNV&lt;br /&gt;
glRequestResidentProgramsNV&lt;br /&gt;
glTrackMatrixNV&lt;br /&gt;
glVertexAttrib1dNV&lt;br /&gt;
glVertexAttrib1dvNV&lt;br /&gt;
glVertexAttrib1fNV&lt;br /&gt;
glVertexAttrib1fvNV&lt;br /&gt;
glVertexAttrib1sNV&lt;br /&gt;
glVertexAttrib1svNV&lt;br /&gt;
glVertexAttrib2dNV&lt;br /&gt;
glVertexAttrib2dvNV&lt;br /&gt;
glVertexAttrib2fNV&lt;br /&gt;
glVertexAttrib2fvNV&lt;br /&gt;
glVertexAttrib2sNV&lt;br /&gt;
glVertexAttrib2svNV&lt;br /&gt;
glVertexAttrib3dNV&lt;br /&gt;
glVertexAttrib3dvNV&lt;br /&gt;
glVertexAttrib3fNV&lt;br /&gt;
glVertexAttrib3fvNV&lt;br /&gt;
glVertexAttrib3sNV&lt;br /&gt;
glVertexAttrib3svNV&lt;br /&gt;
glVertexAttrib4dNV&lt;br /&gt;
glVertexAttrib4dvNV&lt;br /&gt;
glVertexAttrib4fNV&lt;br /&gt;
glVertexAttrib4fvNV&lt;br /&gt;
glVertexAttrib4sNV&lt;br /&gt;
glVertexAttrib4svNV&lt;br /&gt;
glVertexAttrib4ubNV&lt;br /&gt;
glVertexAttrib4ubvNV&lt;br /&gt;
glVertexAttribPointerNV&lt;br /&gt;
glVertexAttribs1dvNV&lt;br /&gt;
glVertexAttribs1fvNV&lt;br /&gt;
glVertexAttribs1svNV&lt;br /&gt;
glVertexAttribs2dvNV&lt;br /&gt;
glVertexAttribs2fvNV&lt;br /&gt;
glVertexAttribs2svNV&lt;br /&gt;
glVertexAttribs3dvNV&lt;br /&gt;
glVertexAttribs3fvNV&lt;br /&gt;
glVertexAttribs3svNV&lt;br /&gt;
glVertexAttribs4dvNV&lt;br /&gt;
glVertexAttribs4fvNV&lt;br /&gt;
glVertexAttribs4svNV&lt;br /&gt;
glVertexAttribs4ubvNV&lt;br /&gt;
glClearDepthfOES&lt;br /&gt;
glClipPlanefOES&lt;br /&gt;
glDepthRangefOES&lt;br /&gt;
glFrustumfOES&lt;br /&gt;
glGetClipPlanefOES&lt;br /&gt;
glOrthofOES&lt;br /&gt;
glDetailTexFuncSGIS&lt;br /&gt;
glGetDetailTexFuncSGIS&lt;br /&gt;
glFogFuncSGIS&lt;br /&gt;
glGetFogFuncSGIS&lt;br /&gt;
glSampleMaskSGIS&lt;br /&gt;
glSamplePatternSGIS&lt;br /&gt;
glGetSharpenTexFuncSGIS&lt;br /&gt;
glSharpenTexFuncSGIS&lt;br /&gt;
glTexImage4DSGIS&lt;br /&gt;
glTexSubImage4DSGIS&lt;br /&gt;
glGetTexFilterFuncSGIS&lt;br /&gt;
glTexFilterFuncSGIS&lt;br /&gt;
glAsyncMarkerSGIX&lt;br /&gt;
glDeleteAsyncMarkersSGIX&lt;br /&gt;
glFinishAsyncSGIX&lt;br /&gt;
glGenAsyncMarkersSGIX&lt;br /&gt;
glIsAsyncMarkerSGIX&lt;br /&gt;
glPollAsyncSGIX&lt;br /&gt;
glFlushRasterSGIX&lt;br /&gt;
glTextureFogSGIX&lt;br /&gt;
glFragmentColorMaterialSGIX&lt;br /&gt;
glFragmentLightModelfSGIX&lt;br /&gt;
glFragmentLightModelfvSGIX&lt;br /&gt;
glFragmentLightModeliSGIX&lt;br /&gt;
glFragmentLightModelivSGIX&lt;br /&gt;
glFragmentLightfSGIX&lt;br /&gt;
glFragmentLightfvSGIX&lt;br /&gt;
glFragmentLightiSGIX&lt;br /&gt;
glFragmentLightivSGIX&lt;br /&gt;
glFragmentMaterialfSGIX&lt;br /&gt;
glFragmentMaterialfvSGIX&lt;br /&gt;
glFragmentMaterialiSGIX&lt;br /&gt;
glFragmentMaterialivSGIX&lt;br /&gt;
glGetFragmentLightfvSGIX&lt;br /&gt;
glGetFragmentLightivSGIX&lt;br /&gt;
glGetFragmentMaterialfvSGIX&lt;br /&gt;
glGetFragmentMaterialivSGIX&lt;br /&gt;
glFrameZoomSGIX&lt;br /&gt;
glPixelTexGenSGIX&lt;br /&gt;
glReferencePlaneSGIX&lt;br /&gt;
glSpriteParameterfSGIX&lt;br /&gt;
glSpriteParameterfvSGIX&lt;br /&gt;
glSpriteParameteriSGIX&lt;br /&gt;
glSpriteParameterivSGIX&lt;br /&gt;
glTagSampleBufferSGIX&lt;br /&gt;
glColorTableParameterfvSGI&lt;br /&gt;
glColorTableParameterivSGI&lt;br /&gt;
glColorTableSGI&lt;br /&gt;
glCopyColorTableSGI&lt;br /&gt;
glGetColorTableParameterfvSGI&lt;br /&gt;
glGetColorTableParameterivSGI&lt;br /&gt;
glGetColorTableSGI&lt;br /&gt;
glFinishTextureSUNX&lt;br /&gt;
glGlobalAlphaFactorbSUN&lt;br /&gt;
glGlobalAlphaFactordSUN&lt;br /&gt;
glGlobalAlphaFactorfSUN&lt;br /&gt;
glGlobalAlphaFactoriSUN&lt;br /&gt;
glGlobalAlphaFactorsSUN&lt;br /&gt;
glGlobalAlphaFactorubSUN&lt;br /&gt;
glGlobalAlphaFactoruiSUN&lt;br /&gt;
glGlobalAlphaFactorusSUN&lt;br /&gt;
glReadVideoPixelsSUN&lt;br /&gt;
glReplacementCodePointerSUN&lt;br /&gt;
glReplacementCodeubSUN&lt;br /&gt;
glReplacementCodeubvSUN&lt;br /&gt;
glReplacementCodeuiSUN&lt;br /&gt;
glReplacementCodeuivSUN&lt;br /&gt;
glReplacementCodeusSUN&lt;br /&gt;
glReplacementCodeusvSUN&lt;br /&gt;
glColor3fVertex3fSUN&lt;br /&gt;
glColor3fVertex3fvSUN&lt;br /&gt;
glColor4fNormal3fVertex3fSUN&lt;br /&gt;
glColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glColor4ubVertex2fSUN&lt;br /&gt;
glColor4ubVertex2fvSUN&lt;br /&gt;
glColor4ubVertex3fSUN&lt;br /&gt;
glColor4ubVertex3fvSUN&lt;br /&gt;
glNormal3fVertex3fSUN&lt;br /&gt;
glNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiColor3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiColor3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiColor4fNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiColor4ubVertex3fSUN&lt;br /&gt;
glReplacementCodeuiColor4ubVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiVertex3fSUN&lt;br /&gt;
glReplacementCodeuiVertex3fvSUN&lt;br /&gt;
glTexCoord2fColor3fVertex3fSUN&lt;br /&gt;
glTexCoord2fColor3fVertex3fvSUN&lt;br /&gt;
glTexCoord2fColor4fNormal3fVertex3fSUN&lt;br /&gt;
glTexCoord2fColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glTexCoord2fColor4ubVertex3fSUN&lt;br /&gt;
glTexCoord2fColor4ubVertex3fvSUN&lt;br /&gt;
glTexCoord2fNormal3fVertex3fSUN&lt;br /&gt;
glTexCoord2fNormal3fVertex3fvSUN&lt;br /&gt;
glTexCoord2fVertex3fSUN&lt;br /&gt;
glTexCoord2fVertex3fvSUN&lt;br /&gt;
glTexCoord4fColor4fNormal3fVertex4fSUN&lt;br /&gt;
glTexCoord4fColor4fNormal3fVertex4fvSUN&lt;br /&gt;
glTexCoord4fVertex4fSUN&lt;br /&gt;
glTexCoord4fVertex4fvSUN&lt;br /&gt;
glAddSwapHintRectWIN&lt;br /&gt;
glCopyTexSubImage3D&lt;br /&gt;
glDrawRangeElements&lt;br /&gt;
glTexImage3D&lt;br /&gt;
glTexSubImage3D&lt;br /&gt;
glActiveTexture&lt;br /&gt;
glClientActiveTexture&lt;br /&gt;
glCompressedTexImage1D&lt;br /&gt;
glCompressedTexImage2D&lt;br /&gt;
glCompressedTexImage3D&lt;br /&gt;
glCompressedTexSubImage1D&lt;br /&gt;
glCompressedTexSubImage2D&lt;br /&gt;
glCompressedTexSubImage3D&lt;br /&gt;
glGetCompressedTexImage&lt;br /&gt;
glLoadTransposeMatrixd&lt;br /&gt;
glLoadTransposeMatrixf&lt;br /&gt;
glMultTransposeMatrixd&lt;br /&gt;
glMultTransposeMatrixf&lt;br /&gt;
glMultiTexCoord1d&lt;br /&gt;
glMultiTexCoord1dv&lt;br /&gt;
glMultiTexCoord1f&lt;br /&gt;
glMultiTexCoord1fv&lt;br /&gt;
glMultiTexCoord1i&lt;br /&gt;
glMultiTexCoord1iv&lt;br /&gt;
glMultiTexCoord1s&lt;br /&gt;
glMultiTexCoord1sv&lt;br /&gt;
glMultiTexCoord2d&lt;br /&gt;
glMultiTexCoord2dv&lt;br /&gt;
glMultiTexCoord2f&lt;br /&gt;
glMultiTexCoord2fv&lt;br /&gt;
glMultiTexCoord2i&lt;br /&gt;
glMultiTexCoord2iv&lt;br /&gt;
glMultiTexCoord2s&lt;br /&gt;
glMultiTexCoord2sv&lt;br /&gt;
glMultiTexCoord3d&lt;br /&gt;
glMultiTexCoord3dv&lt;br /&gt;
glMultiTexCoord3f&lt;br /&gt;
glMultiTexCoord3fv&lt;br /&gt;
glMultiTexCoord3i&lt;br /&gt;
glMultiTexCoord3iv&lt;br /&gt;
glMultiTexCoord3s&lt;br /&gt;
glMultiTexCoord3sv&lt;br /&gt;
glMultiTexCoord4d&lt;br /&gt;
glMultiTexCoord4dv&lt;br /&gt;
glMultiTexCoord4f&lt;br /&gt;
glMultiTexCoord4fv&lt;br /&gt;
glMultiTexCoord4i&lt;br /&gt;
glMultiTexCoord4iv&lt;br /&gt;
glMultiTexCoord4s&lt;br /&gt;
glMultiTexCoord4sv&lt;br /&gt;
glSampleCoverage&lt;br /&gt;
glBlendColor&lt;br /&gt;
glBlendEquation&lt;br /&gt;
glBlendFuncSeparate&lt;br /&gt;
glFogCoordPointer&lt;br /&gt;
glFogCoordd&lt;br /&gt;
glFogCoorddv&lt;br /&gt;
glFogCoordf&lt;br /&gt;
glFogCoordfv&lt;br /&gt;
glMultiDrawArrays&lt;br /&gt;
glMultiDrawElements&lt;br /&gt;
glPointParameterf&lt;br /&gt;
glPointParameterfv&lt;br /&gt;
glPointParameteri&lt;br /&gt;
glPointParameteriv&lt;br /&gt;
glSecondaryColor3b&lt;br /&gt;
glSecondaryColor3bv&lt;br /&gt;
glSecondaryColor3d&lt;br /&gt;
glSecondaryColor3dv&lt;br /&gt;
glSecondaryColor3f&lt;br /&gt;
glSecondaryColor3fv&lt;br /&gt;
glSecondaryColor3i&lt;br /&gt;
glSecondaryColor3iv&lt;br /&gt;
glSecondaryColor3s&lt;br /&gt;
glSecondaryColor3sv&lt;br /&gt;
glSecondaryColor3ub&lt;br /&gt;
glSecondaryColor3ubv&lt;br /&gt;
glSecondaryColor3ui&lt;br /&gt;
glSecondaryColor3uiv&lt;br /&gt;
glSecondaryColor3us&lt;br /&gt;
glSecondaryColor3usv&lt;br /&gt;
glSecondaryColorPointer&lt;br /&gt;
glWindowPos2d&lt;br /&gt;
glWindowPos2dv&lt;br /&gt;
glWindowPos2f&lt;br /&gt;
glWindowPos2fv&lt;br /&gt;
glWindowPos2i&lt;br /&gt;
glWindowPos2iv&lt;br /&gt;
glWindowPos2s&lt;br /&gt;
glWindowPos2sv&lt;br /&gt;
glWindowPos3d&lt;br /&gt;
glWindowPos3dv&lt;br /&gt;
glWindowPos3f&lt;br /&gt;
glWindowPos3fv&lt;br /&gt;
glWindowPos3i&lt;br /&gt;
glWindowPos3iv&lt;br /&gt;
glWindowPos3s&lt;br /&gt;
glWindowPos3sv&lt;br /&gt;
glBeginQuery&lt;br /&gt;
glBindBuffer&lt;br /&gt;
glBufferData&lt;br /&gt;
glBufferSubData&lt;br /&gt;
glDeleteBuffers&lt;br /&gt;
glDeleteQueries&lt;br /&gt;
glEndQuery&lt;br /&gt;
glGenBuffers&lt;br /&gt;
glGenQueries&lt;br /&gt;
glGetBufferParameteriv&lt;br /&gt;
glGetBufferPointerv&lt;br /&gt;
glGetBufferSubData&lt;br /&gt;
glGetQueryObjectiv&lt;br /&gt;
glGetQueryObjectuiv&lt;br /&gt;
glGetQueryiv&lt;br /&gt;
glIsBuffer&lt;br /&gt;
glIsQuery&lt;br /&gt;
glMapBuffer&lt;br /&gt;
glUnmapBuffer&lt;br /&gt;
glAttachShader&lt;br /&gt;
glBindAttribLocation&lt;br /&gt;
glBlendEquationSeparate&lt;br /&gt;
glCompileShader&lt;br /&gt;
glCreateProgram&lt;br /&gt;
glCreateShader&lt;br /&gt;
glDeleteProgram&lt;br /&gt;
glDeleteShader&lt;br /&gt;
glDetachShader&lt;br /&gt;
glDisableVertexAttribArray&lt;br /&gt;
glDrawBuffers&lt;br /&gt;
glEnableVertexAttribArray&lt;br /&gt;
glGetActiveAttrib&lt;br /&gt;
glGetActiveUniform&lt;br /&gt;
glGetAttachedShaders&lt;br /&gt;
glGetAttribLocation&lt;br /&gt;
glGetProgramInfoLog&lt;br /&gt;
glGetProgramiv&lt;br /&gt;
glGetShaderInfoLog&lt;br /&gt;
glGetShaderSource&lt;br /&gt;
glGetShaderiv&lt;br /&gt;
glGetUniformLocation&lt;br /&gt;
glGetUniformfv&lt;br /&gt;
glGetUniformiv&lt;br /&gt;
glGetVertexAttribPointerv&lt;br /&gt;
glGetVertexAttribdv&lt;br /&gt;
glGetVertexAttribfv&lt;br /&gt;
glGetVertexAttribiv&lt;br /&gt;
glIsProgram&lt;br /&gt;
glIsShader&lt;br /&gt;
glLinkProgram&lt;br /&gt;
glShaderSource&lt;br /&gt;
glStencilFuncSeparate&lt;br /&gt;
glStencilMaskSeparate&lt;br /&gt;
glStencilOpSeparate&lt;br /&gt;
glUniform1f&lt;br /&gt;
glUniform1fv&lt;br /&gt;
glUniform1i&lt;br /&gt;
glUniform1iv&lt;br /&gt;
glUniform2f&lt;br /&gt;
glUniform2fv&lt;br /&gt;
glUniform2i&lt;br /&gt;
glUniform2iv&lt;br /&gt;
glUniform3f&lt;br /&gt;
glUniform3fv&lt;br /&gt;
glUniform3i&lt;br /&gt;
glUniform3iv&lt;br /&gt;
glUniform4f&lt;br /&gt;
glUniform4fv&lt;br /&gt;
glUniform4i&lt;br /&gt;
glUniform4iv&lt;br /&gt;
glUniformMatrix2fv&lt;br /&gt;
glUniformMatrix3fv&lt;br /&gt;
glUniformMatrix4fv&lt;br /&gt;
glUseProgram&lt;br /&gt;
glValidateProgram&lt;br /&gt;
glVertexAttrib1d&lt;br /&gt;
glVertexAttrib1dv&lt;br /&gt;
glVertexAttrib1f&lt;br /&gt;
glVertexAttrib1fv&lt;br /&gt;
glVertexAttrib1s&lt;br /&gt;
glVertexAttrib1sv&lt;br /&gt;
glVertexAttrib2d&lt;br /&gt;
glVertexAttrib2dv&lt;br /&gt;
glVertexAttrib2f&lt;br /&gt;
glVertexAttrib2fv&lt;br /&gt;
glVertexAttrib2s&lt;br /&gt;
glVertexAttrib2sv&lt;br /&gt;
glVertexAttrib3d&lt;br /&gt;
glVertexAttrib3dv&lt;br /&gt;
glVertexAttrib3f&lt;br /&gt;
glVertexAttrib3fv&lt;br /&gt;
glVertexAttrib3s&lt;br /&gt;
glVertexAttrib3sv&lt;br /&gt;
glVertexAttrib4Nbv&lt;br /&gt;
glVertexAttrib4Niv&lt;br /&gt;
glVertexAttrib4Nsv&lt;br /&gt;
glVertexAttrib4Nub&lt;br /&gt;
glVertexAttrib4Nubv&lt;br /&gt;
glVertexAttrib4Nuiv&lt;br /&gt;
glVertexAttrib4Nusv&lt;br /&gt;
glVertexAttrib4bv&lt;br /&gt;
glVertexAttrib4d&lt;br /&gt;
glVertexAttrib4dv&lt;br /&gt;
glVertexAttrib4f&lt;br /&gt;
glVertexAttrib4fv&lt;br /&gt;
glVertexAttrib4iv&lt;br /&gt;
glVertexAttrib4s&lt;br /&gt;
glVertexAttrib4sv&lt;br /&gt;
glVertexAttrib4ubv&lt;br /&gt;
glVertexAttrib4uiv&lt;br /&gt;
glVertexAttrib4usv&lt;br /&gt;
glVertexAttribPointer&lt;br /&gt;
glUniformMatrix2x3fv&lt;br /&gt;
glUniformMatrix2x4fv&lt;br /&gt;
glUniformMatrix3x2fv&lt;br /&gt;
glUniformMatrix3x4fv&lt;br /&gt;
glUniformMatrix4x2fv&lt;br /&gt;
glUniformMatrix4x3fv&lt;br /&gt;
glBeginConditionalRender&lt;br /&gt;
glBeginTransformFeedback&lt;br /&gt;
glBindFragDataLocation&lt;br /&gt;
glClampColor&lt;br /&gt;
glClearBufferfi&lt;br /&gt;
glClearBufferfv&lt;br /&gt;
glClearBufferiv&lt;br /&gt;
glClearBufferuiv&lt;br /&gt;
glColorMaski&lt;br /&gt;
glDisablei&lt;br /&gt;
glEnablei&lt;br /&gt;
glEndConditionalRender&lt;br /&gt;
glEndTransformFeedback&lt;br /&gt;
glGetBooleani_v&lt;br /&gt;
glGetFragDataLocation&lt;br /&gt;
glGetStringi&lt;br /&gt;
glGetTexParameterIiv&lt;br /&gt;
glGetTexParameterIuiv&lt;br /&gt;
glGetTransformFeedbackVarying&lt;br /&gt;
glGetUniformuiv&lt;br /&gt;
glGetVertexAttribIiv&lt;br /&gt;
glGetVertexAttribIuiv&lt;br /&gt;
glIsEnabledi&lt;br /&gt;
glTexParameterIiv&lt;br /&gt;
glTexParameterIuiv&lt;br /&gt;
glTransformFeedbackVaryings&lt;br /&gt;
glUniform1ui&lt;br /&gt;
glUniform1uiv&lt;br /&gt;
glUniform2ui&lt;br /&gt;
glUniform2uiv&lt;br /&gt;
glUniform3ui&lt;br /&gt;
glUniform3uiv&lt;br /&gt;
glUniform4ui&lt;br /&gt;
glUniform4uiv&lt;br /&gt;
glVertexAttribI1i&lt;br /&gt;
glVertexAttribI1iv&lt;br /&gt;
glVertexAttribI1ui&lt;br /&gt;
glVertexAttribI1uiv&lt;br /&gt;
glVertexAttribI2i&lt;br /&gt;
glVertexAttribI2iv&lt;br /&gt;
glVertexAttribI2ui&lt;br /&gt;
glVertexAttribI2uiv&lt;br /&gt;
glVertexAttribI3i&lt;br /&gt;
glVertexAttribI3iv&lt;br /&gt;
glVertexAttribI3ui&lt;br /&gt;
glVertexAttribI3uiv&lt;br /&gt;
glVertexAttribI4bv&lt;br /&gt;
glVertexAttribI4i&lt;br /&gt;
glVertexAttribI4iv&lt;br /&gt;
glVertexAttribI4sv&lt;br /&gt;
glVertexAttribI4ubv&lt;br /&gt;
glVertexAttribI4ui&lt;br /&gt;
glVertexAttribI4uiv&lt;br /&gt;
glVertexAttribI4usv&lt;br /&gt;
glVertexAttribIPointer&lt;br /&gt;
glDrawArraysInstanced&lt;br /&gt;
glDrawElementsInstanced&lt;br /&gt;
glPrimitiveRestartIndex&lt;br /&gt;
glTexBuffer&lt;br /&gt;
glFramebufferTexture&lt;br /&gt;
glGetBufferParameteri64v&lt;br /&gt;
glGetInteger64i_v&lt;br /&gt;
GL_3DFX_multisample&lt;br /&gt;
GL_3DFX_tbuffer&lt;br /&gt;
glTbufferMask3DFX&lt;br /&gt;
GL_3DFX_texture_compression_FXT1&lt;br /&gt;
GL_AMD_draw_buffers_blend&lt;br /&gt;
glBlendEquationIndexedAMD&lt;br /&gt;
glBlendEquationSeparateIndexedAMD&lt;br /&gt;
glBlendFuncIndexedAMD&lt;br /&gt;
glBlendFuncSeparateIndexedAMD&lt;br /&gt;
GL_AMD_performance_monitor&lt;br /&gt;
glBeginPerfMonitorAMD&lt;br /&gt;
glDeletePerfMonitorsAMD&lt;br /&gt;
glEndPerfMonitorAMD&lt;br /&gt;
glGenPerfMonitorsAMD&lt;br /&gt;
glGetPerfMonitorCounterDataAMD&lt;br /&gt;
glGetPerfMonitorCounterInfoAMD&lt;br /&gt;
glGetPerfMonitorCounterStringAMD&lt;br /&gt;
glGetPerfMonitorCountersAMD&lt;br /&gt;
glGetPerfMonitorGroupStringAMD&lt;br /&gt;
glGetPerfMonitorGroupsAMD&lt;br /&gt;
glSelectPerfMonitorCountersAMD&lt;br /&gt;
GL_AMD_texture_texture4&lt;br /&gt;
GL_AMD_vertex_shader_tessellator&lt;br /&gt;
glTessellationFactorAMD&lt;br /&gt;
glTessellationModeAMD&lt;br /&gt;
GL_APPLE_aux_depth_stencil&lt;br /&gt;
GL_APPLE_client_storage&lt;br /&gt;
GL_APPLE_element_array&lt;br /&gt;
glDrawElementArrayAPPLE&lt;br /&gt;
glDrawRangeElementArrayAPPLE&lt;br /&gt;
glElementPointerAPPLE&lt;br /&gt;
glMultiDrawElementArrayAPPLE&lt;br /&gt;
glMultiDrawRangeElementArrayAPPLE&lt;br /&gt;
GL_APPLE_fence&lt;br /&gt;
glDeleteFencesAPPLE&lt;br /&gt;
glFinishFenceAPPLE&lt;br /&gt;
glFinishObjectAPPLE&lt;br /&gt;
glGenFencesAPPLE&lt;br /&gt;
glIsFenceAPPLE&lt;br /&gt;
glSetFenceAPPLE&lt;br /&gt;
glTestFenceAPPLE&lt;br /&gt;
glTestObjectAPPLE&lt;br /&gt;
GL_APPLE_float_pixels&lt;br /&gt;
GL_APPLE_flush_buffer_range&lt;br /&gt;
glBufferParameteriAPPLE&lt;br /&gt;
glFlushMappedBufferRangeAPPLE&lt;br /&gt;
GL_APPLE_object_purgeable&lt;br /&gt;
glGetObjectParameterivAPPLE&lt;br /&gt;
glObjectPurgeableAPPLE&lt;br /&gt;
glObjectUnpurgeableAPPLE&lt;br /&gt;
GL_APPLE_pixel_buffer&lt;br /&gt;
GL_APPLE_rgb_422&lt;br /&gt;
GL_APPLE_row_bytes&lt;br /&gt;
GL_APPLE_specular_vector&lt;br /&gt;
GL_APPLE_texture_range&lt;br /&gt;
glGetTexParameterPointervAPPLE&lt;br /&gt;
glTextureRangeAPPLE&lt;br /&gt;
GL_APPLE_transform_hint&lt;br /&gt;
GL_APPLE_vertex_array_object&lt;br /&gt;
glBindVertexArrayAPPLE&lt;br /&gt;
glDeleteVertexArraysAPPLE&lt;br /&gt;
glGenVertexArraysAPPLE&lt;br /&gt;
glIsVertexArrayAPPLE&lt;br /&gt;
GL_APPLE_vertex_array_range&lt;br /&gt;
glFlushVertexArrayRangeAPPLE&lt;br /&gt;
glVertexArrayParameteriAPPLE&lt;br /&gt;
glVertexArrayRangeAPPLE&lt;br /&gt;
GL_APPLE_vertex_program_evaluators&lt;br /&gt;
glDisableVertexAttribAPPLE&lt;br /&gt;
glEnableVertexAttribAPPLE&lt;br /&gt;
glIsVertexAttribEnabledAPPLE&lt;br /&gt;
glMapVertexAttrib1dAPPLE&lt;br /&gt;
glMapVertexAttrib1fAPPLE&lt;br /&gt;
glMapVertexAttrib2dAPPLE&lt;br /&gt;
glMapVertexAttrib2fAPPLE&lt;br /&gt;
GL_APPLE_ycbcr_422&lt;br /&gt;
GL_ARB_color_buffer_float&lt;br /&gt;
glClampColorARB&lt;br /&gt;
GL_ARB_compatibility&lt;br /&gt;
GL_ARB_copy_buffer&lt;br /&gt;
glCopyBufferSubData&lt;br /&gt;
GL_ARB_depth_buffer_float&lt;br /&gt;
GL_ARB_depth_clamp&lt;br /&gt;
GL_ARB_depth_texture&lt;br /&gt;
GL_ARB_draw_buffers&lt;br /&gt;
glDrawBuffersARB&lt;br /&gt;
GL_ARB_draw_buffers_blend&lt;br /&gt;
glBlendEquationSeparateiARB&lt;br /&gt;
glBlendEquationiARB&lt;br /&gt;
glBlendFuncSeparateiARB&lt;br /&gt;
glBlendFunciARB&lt;br /&gt;
GL_ARB_draw_elements_base_vertex&lt;br /&gt;
glDrawElementsBaseVertex&lt;br /&gt;
glDrawElementsInstancedBaseVertex&lt;br /&gt;
glDrawRangeElementsBaseVertex&lt;br /&gt;
glMultiDrawElementsBaseVertex&lt;br /&gt;
GL_ARB_draw_instanced&lt;br /&gt;
glDrawArraysInstancedARB&lt;br /&gt;
glDrawElementsInstancedARB&lt;br /&gt;
GL_ARB_fragment_coord_conventions&lt;br /&gt;
GL_ARB_fragment_program&lt;br /&gt;
GL_ARB_fragment_program_shadow&lt;br /&gt;
GL_ARB_fragment_shader&lt;br /&gt;
GL_ARB_framebuffer_object&lt;br /&gt;
glBindFramebuffer&lt;br /&gt;
glBindRenderbuffer&lt;br /&gt;
glBlitFramebuffer&lt;br /&gt;
glCheckFramebufferStatus&lt;br /&gt;
glDeleteFramebuffers&lt;br /&gt;
glDeleteRenderbuffers&lt;br /&gt;
glFramebufferRenderbuffer&lt;br /&gt;
glFramebufferTexture1D&lt;br /&gt;
glFramebufferTexture2D&lt;br /&gt;
glFramebufferTexture3D&lt;br /&gt;
glFramebufferTextureLayer&lt;br /&gt;
glGenFramebuffers&lt;br /&gt;
glGenRenderbuffers&lt;br /&gt;
glGenerateMipmap&lt;br /&gt;
glGetFramebufferAttachmentParameteriv&lt;br /&gt;
glGetRenderbufferParameteriv&lt;br /&gt;
glIsFramebuffer&lt;br /&gt;
glIsRenderbuffer&lt;br /&gt;
glRenderbufferStorage&lt;br /&gt;
glRenderbufferStorageMultisample&lt;br /&gt;
GL_ARB_framebuffer_sRGB&lt;br /&gt;
GL_ARB_geometry_shader4&lt;br /&gt;
glFramebufferTextureARB&lt;br /&gt;
glFramebufferTextureFaceARB&lt;br /&gt;
glFramebufferTextureLayerARB&lt;br /&gt;
glProgramParameteriARB&lt;br /&gt;
GL_ARB_half_float_pixel&lt;br /&gt;
GL_ARB_half_float_vertex&lt;br /&gt;
GL_ARB_imaging&lt;br /&gt;
glColorSubTable&lt;br /&gt;
glColorTable&lt;br /&gt;
glColorTableParameterfv&lt;br /&gt;
glColorTableParameteriv&lt;br /&gt;
glConvolutionFilter1D&lt;br /&gt;
glConvolutionFilter2D&lt;br /&gt;
glConvolutionParameterf&lt;br /&gt;
glConvolutionParameterfv&lt;br /&gt;
glConvolutionParameteri&lt;br /&gt;
glConvolutionParameteriv&lt;br /&gt;
glCopyColorSubTable&lt;br /&gt;
glCopyColorTable&lt;br /&gt;
glCopyConvolutionFilter1D&lt;br /&gt;
glCopyConvolutionFilter2D&lt;br /&gt;
glGetColorTable&lt;br /&gt;
glGetColorTableParameterfv&lt;br /&gt;
glGetColorTableParameteriv&lt;br /&gt;
glGetConvolutionFilter&lt;br /&gt;
glGetConvolutionParameterfv&lt;br /&gt;
glGetConvolutionParameteriv&lt;br /&gt;
glGetHistogram&lt;br /&gt;
glGetHistogramParameterfv&lt;br /&gt;
glGetHistogramParameteriv&lt;br /&gt;
glGetMinmax&lt;br /&gt;
glGetMinmaxParameterfv&lt;br /&gt;
glGetMinmaxParameteriv&lt;br /&gt;
glGetSeparableFilter&lt;br /&gt;
glHistogram&lt;br /&gt;
glMinmax&lt;br /&gt;
glResetHistogram&lt;br /&gt;
glResetMinmax&lt;br /&gt;
glSeparableFilter2D&lt;br /&gt;
GL_ARB_instanced_arrays&lt;br /&gt;
glVertexAttribDivisorARB&lt;br /&gt;
GL_ARB_map_buffer_range&lt;br /&gt;
glFlushMappedBufferRange&lt;br /&gt;
glMapBufferRange&lt;br /&gt;
GL_ARB_matrix_palette&lt;br /&gt;
glCurrentPaletteMatrixARB&lt;br /&gt;
glMatrixIndexPointerARB&lt;br /&gt;
glMatrixIndexubvARB&lt;br /&gt;
glMatrixIndexuivARB&lt;br /&gt;
glMatrixIndexusvARB&lt;br /&gt;
GL_ARB_multisample&lt;br /&gt;
glSampleCoverageARB&lt;br /&gt;
GL_ARB_multitexture&lt;br /&gt;
glActiveTextureARB&lt;br /&gt;
glClientActiveTextureARB&lt;br /&gt;
glMultiTexCoord1dARB&lt;br /&gt;
glMultiTexCoord1dvARB&lt;br /&gt;
glMultiTexCoord1fARB&lt;br /&gt;
glMultiTexCoord1fvARB&lt;br /&gt;
glMultiTexCoord1iARB&lt;br /&gt;
glMultiTexCoord1ivARB&lt;br /&gt;
glMultiTexCoord1sARB&lt;br /&gt;
glMultiTexCoord1svARB&lt;br /&gt;
glMultiTexCoord2dARB&lt;br /&gt;
glMultiTexCoord2dvARB&lt;br /&gt;
glMultiTexCoord2fARB&lt;br /&gt;
glMultiTexCoord2fvARB&lt;br /&gt;
glMultiTexCoord2iARB&lt;br /&gt;
glMultiTexCoord2ivARB&lt;br /&gt;
glMultiTexCoord2sARB&lt;br /&gt;
glMultiTexCoord2svARB&lt;br /&gt;
glMultiTexCoord3dARB&lt;br /&gt;
glMultiTexCoord3dvARB&lt;br /&gt;
glMultiTexCoord3fARB&lt;br /&gt;
glMultiTexCoord3fvARB&lt;br /&gt;
glMultiTexCoord3iARB&lt;br /&gt;
glMultiTexCoord3ivARB&lt;br /&gt;
glMultiTexCoord3sARB&lt;br /&gt;
glMultiTexCoord3svARB&lt;br /&gt;
glMultiTexCoord4dARB&lt;br /&gt;
glMultiTexCoord4dvARB&lt;br /&gt;
glMultiTexCoord4fARB&lt;br /&gt;
glMultiTexCoord4fvARB&lt;br /&gt;
glMultiTexCoord4iARB&lt;br /&gt;
glMultiTexCoord4ivARB&lt;br /&gt;
glMultiTexCoord4sARB&lt;br /&gt;
glMultiTexCoord4svARB&lt;br /&gt;
GL_ARB_occlusion_query&lt;br /&gt;
glBeginQueryARB&lt;br /&gt;
glDeleteQueriesARB&lt;br /&gt;
glEndQueryARB&lt;br /&gt;
glGenQueriesARB&lt;br /&gt;
glGetQueryObjectivARB&lt;br /&gt;
glGetQueryObjectuivARB&lt;br /&gt;
glGetQueryivARB&lt;br /&gt;
glIsQueryARB&lt;br /&gt;
GL_ARB_pixel_buffer_object&lt;br /&gt;
GL_ARB_point_parameters&lt;br /&gt;
glPointParameterfARB&lt;br /&gt;
glPointParameterfvARB&lt;br /&gt;
GL_ARB_point_sprite&lt;br /&gt;
GL_ARB_provoking_vertex&lt;br /&gt;
glProvokingVertex&lt;br /&gt;
GL_ARB_sample_shading&lt;br /&gt;
glMinSampleShadingARB&lt;br /&gt;
GL_ARB_seamless_cube_map&lt;br /&gt;
GL_ARB_shader_objects&lt;br /&gt;
GL_ARB_shader_texture_lod&lt;br /&gt;
GL_ARB_shading_language_100&lt;br /&gt;
GL_ARB_shadow&lt;br /&gt;
GL_ARB_shadow_ambient&lt;br /&gt;
GL_ARB_sync&lt;br /&gt;
glClientWaitSync&lt;br /&gt;
glDeleteSync&lt;br /&gt;
glFenceSync&lt;br /&gt;
glGetInteger64v&lt;br /&gt;
glGetSynciv&lt;br /&gt;
glIsSync&lt;br /&gt;
glWaitSync&lt;br /&gt;
GL_ARB_texture_border_clamp&lt;br /&gt;
GL_ARB_texture_buffer_object&lt;br /&gt;
glTexBufferARB&lt;br /&gt;
GL_ARB_texture_compression&lt;br /&gt;
glCompressedTexImage1DARB&lt;br /&gt;
glCompressedTexImage2DARB&lt;br /&gt;
glCompressedTexImage3DARB&lt;br /&gt;
glCompressedTexSubImage1DARB&lt;br /&gt;
glCompressedTexSubImage2DARB&lt;br /&gt;
glCompressedTexSubImage3DARB&lt;br /&gt;
glGetCompressedTexImageARB&lt;br /&gt;
GL_ARB_texture_compression_rgtc&lt;br /&gt;
GL_ARB_texture_cube_map&lt;br /&gt;
GL_ARB_texture_cube_map_array&lt;br /&gt;
GL_ARB_texture_env_add&lt;br /&gt;
GL_ARB_texture_env_combine&lt;br /&gt;
GL_ARB_texture_env_crossbar&lt;br /&gt;
GL_ARB_texture_env_dot3&lt;br /&gt;
GL_ARB_texture_float&lt;br /&gt;
GL_ARB_texture_gather&lt;br /&gt;
GL_ARB_texture_mirrored_repeat&lt;br /&gt;
GL_ARB_texture_multisample&lt;br /&gt;
glGetMultisamplefv&lt;br /&gt;
glSampleMaski&lt;br /&gt;
glTexImage2DMultisample&lt;br /&gt;
glTexImage3DMultisample&lt;br /&gt;
GL_ARB_texture_non_power_of_two&lt;br /&gt;
GL_ARB_texture_query_lod&lt;br /&gt;
GL_ARB_texture_rectangle&lt;br /&gt;
GL_ARB_texture_rg&lt;br /&gt;
GL_ARB_transpose_matrix&lt;br /&gt;
GL_ARB_uniform_buffer_object&lt;br /&gt;
GL_ARB_vertex_array_bgra&lt;br /&gt;
GL_ARB_vertex_array_object&lt;br /&gt;
GL_ARB_vertex_blend&lt;br /&gt;
GL_ARB_vertex_buffer_object&lt;br /&gt;
GL_ARB_vertex_program&lt;br /&gt;
GL_ARB_vertex_shader&lt;br /&gt;
GL_ARB_window_pos&lt;br /&gt;
GL_ATIX_point_sprites&lt;br /&gt;
GL_ATIX_texture_env_combine3&lt;br /&gt;
GL_ATIX_texture_env_route&lt;br /&gt;
GL_ATIX_vertex_shader_output_point_size&lt;br /&gt;
GL_ATI_draw_buffers&lt;br /&gt;
glDrawBuffersATI&lt;br /&gt;
GL_ATI_element_array&lt;br /&gt;
GL_ATI_envmap_bumpmap&lt;br /&gt;
GL_ATI_fragment_shader&lt;br /&gt;
GL_ATI_map_object_buffer&lt;br /&gt;
GL_ATI_meminfo&lt;br /&gt;
GL_ATI_pn_triangles&lt;br /&gt;
GL_ATI_separate_stencil&lt;br /&gt;
GL_ATI_shader_texture_lod&lt;br /&gt;
GL_ATI_text_fragment_shader&lt;br /&gt;
GL_ATI_texture_compression_3dc&lt;br /&gt;
GL_ATI_texture_env_combine3&lt;br /&gt;
GL_ATI_texture_float&lt;br /&gt;
GL_ATI_texture_mirror_once&lt;br /&gt;
GL_ATI_vertex_array_object&lt;br /&gt;
GL_ATI_vertex_attrib_array_object&lt;br /&gt;
GL_ATI_vertex_streams&lt;br /&gt;
GL_EXT_422_pixels&lt;br /&gt;
GL_EXT_Cg_shader&lt;br /&gt;
GL_EXT_abgr&lt;br /&gt;
GL_EXT_bgra&lt;br /&gt;
GL_EXT_bindable_uniform&lt;br /&gt;
GL_EXT_blend_color&lt;br /&gt;
glBlendColorEXT&lt;br /&gt;
GL_EXT_blend_equation_separate&lt;br /&gt;
GL_EXT_blend_func_separate&lt;br /&gt;
GL_EXT_blend_logic_op&lt;br /&gt;
GL_EXT_blend_minmax&lt;br /&gt;
GL_EXT_blend_subtract&lt;br /&gt;
GL_EXT_clip_volume_hint&lt;br /&gt;
GL_EXT_cmyka&lt;br /&gt;
GL_EXT_color_subtable&lt;br /&gt;
GL_EXT_compiled_vertex_array&lt;br /&gt;
GL_EXT_convolution&lt;br /&gt;
GL_EXT_coordinate_frame&lt;br /&gt;
GL_EXT_copy_texture&lt;br /&gt;
GL_EXT_cull_vertex&lt;br /&gt;
GL_EXT_depth_bounds_test&lt;br /&gt;
GL_EXT_direct_state_access&lt;br /&gt;
GL_EXT_draw_buffers2&lt;br /&gt;
GL_EXT_draw_instanced&lt;br /&gt;
GL_EXT_draw_range_elements&lt;br /&gt;
GL_EXT_fog_coord&lt;br /&gt;
GL_EXT_fragment_lighting&lt;br /&gt;
GL_EXT_framebuffer_blit&lt;br /&gt;
GL_EXT_framebuffer_multisample&lt;br /&gt;
GL_EXT_framebuffer_object&lt;br /&gt;
GL_EXT_framebuffer_sRGB&lt;br /&gt;
GL_EXT_geometry_shader4&lt;br /&gt;
GL_EXT_gpu_program_parameters&lt;br /&gt;
GL_EXT_gpu_shader4&lt;br /&gt;
GL_EXT_histogram&lt;br /&gt;
GL_EXT_index_array_formats&lt;br /&gt;
GL_EXT_index_func&lt;br /&gt;
GL_EXT_index_material&lt;br /&gt;
GL_EXT_index_texture&lt;br /&gt;
GL_EXT_light_texture&lt;br /&gt;
GL_EXT_misc_attribute&lt;br /&gt;
GL_EXT_multi_draw_arrays&lt;br /&gt;
GL_EXT_multisample&lt;br /&gt;
GL_EXT_packed_depth_stencil&lt;br /&gt;
GL_EXT_packed_float&lt;br /&gt;
GL_EXT_packed_pixels&lt;br /&gt;
GL_EXT_paletted_texture&lt;br /&gt;
GL_EXT_pixel_buffer_object&lt;br /&gt;
GL_EXT_pixel_transform&lt;br /&gt;
GL_EXT_pixel_transform_color_table&lt;br /&gt;
GL_EXT_point_parameters&lt;br /&gt;
GL_EXT_polygon_offset&lt;br /&gt;
GL_EXT_provoking_vertex&lt;br /&gt;
GL_EXT_rescale_normal&lt;br /&gt;
GL_EXT_scene_marker&lt;br /&gt;
GL_EXT_secondary_color&lt;br /&gt;
GL_EXT_separate_shader_objects&lt;br /&gt;
GL_EXT_separate_specular_color&lt;br /&gt;
GL_EXT_shadow_funcs&lt;br /&gt;
GL_EXT_shared_texture_palette&lt;br /&gt;
GL_EXT_stencil_clear_tag&lt;br /&gt;
GL_EXT_stencil_two_side&lt;br /&gt;
GL_EXT_stencil_wrap&lt;br /&gt;
GL_EXT_subtexture&lt;br /&gt;
GL_EXT_texture&lt;br /&gt;
GL_EXT_texture3D&lt;br /&gt;
GL_EXT_texture_array&lt;br /&gt;
GL_EXT_texture_buffer_object&lt;br /&gt;
GL_EXT_texture_compression_dxt1&lt;br /&gt;
GL_EXT_texture_compression_latc&lt;br /&gt;
GL_EXT_texture_compression_rgtc&lt;br /&gt;
GL_EXT_texture_compression_s3tc&lt;br /&gt;
GL_EXT_texture_cube_map&lt;br /&gt;
GL_EXT_texture_edge_clamp&lt;br /&gt;
GL_EXT_texture_env&lt;br /&gt;
GL_EXT_texture_env_add&lt;br /&gt;
GL_EXT_texture_env_combine&lt;br /&gt;
GL_EXT_texture_env_dot3&lt;br /&gt;
GL_EXT_texture_filter_anisotropic&lt;br /&gt;
GL_EXT_texture_integer&lt;br /&gt;
GL_EXT_texture_lod_bias&lt;br /&gt;
GL_EXT_texture_mirror_clamp&lt;br /&gt;
GL_EXT_texture_object&lt;br /&gt;
GL_EXT_texture_perturb_normal&lt;br /&gt;
GL_EXT_texture_rectangle&lt;br /&gt;
GL_EXT_texture_sRGB&lt;br /&gt;
GL_EXT_texture_shared_exponent&lt;br /&gt;
GL_EXT_texture_snorm&lt;br /&gt;
GL_EXT_texture_swizzle&lt;br /&gt;
GL_EXT_timer_query&lt;br /&gt;
GL_EXT_transform_feedback&lt;br /&gt;
GL_EXT_vertex_array&lt;br /&gt;
GL_EXT_vertex_array_bgra&lt;br /&gt;
GL_EXT_vertex_shader&lt;br /&gt;
GL_EXT_vertex_weighting&lt;br /&gt;
GL_GREMEDY_frame_terminator&lt;br /&gt;
GL_GREMEDY_string_marker&lt;br /&gt;
GL_HP_convolution_border_modes&lt;br /&gt;
GL_HP_image_transform&lt;br /&gt;
GL_HP_occlusion_test&lt;br /&gt;
GL_HP_texture_lighting&lt;br /&gt;
GL_IBM_cull_vertex&lt;br /&gt;
GL_IBM_multimode_draw_arrays&lt;br /&gt;
GL_IBM_rasterpos_clip&lt;br /&gt;
GL_IBM_static_data&lt;br /&gt;
GL_IBM_texture_mirrored_repeat&lt;br /&gt;
GL_IBM_vertex_array_lists&lt;br /&gt;
GL_INGR_color_clamp&lt;br /&gt;
GL_INGR_interlace_read&lt;br /&gt;
GL_INTEL_parallel_arrays&lt;br /&gt;
GL_INTEL_texture_scissor&lt;br /&gt;
GL_KTX_buffer_region&lt;br /&gt;
GL_MESAX_texture_stack&lt;br /&gt;
GL_MESA_pack_invert&lt;br /&gt;
GL_MESA_resize_buffers&lt;br /&gt;
GL_MESA_window_pos&lt;br /&gt;
GL_MESA_ycbcr_texture&lt;br /&gt;
GL_NV_blend_square&lt;br /&gt;
GL_NV_conditional_render&lt;br /&gt;
GL_NV_copy_depth_to_color&lt;br /&gt;
GL_NV_copy_image&lt;br /&gt;
GL_NV_depth_buffer_float&lt;br /&gt;
GL_NV_depth_clamp&lt;br /&gt;
GL_NV_depth_range_unclamped&lt;br /&gt;
GL_NV_evaluators&lt;br /&gt;
GL_NV_explicit_multisample&lt;br /&gt;
GL_NV_fence&lt;br /&gt;
GL_NV_float_buffer&lt;br /&gt;
GL_NV_fog_distance&lt;br /&gt;
GL_NV_fragment_program&lt;br /&gt;
GL_NV_fragment_program2&lt;br /&gt;
GL_NV_fragment_program4&lt;br /&gt;
GL_NV_fragment_program_option&lt;br /&gt;
GL_NV_framebuffer_multisample_coverage&lt;br /&gt;
GL_NV_geometry_program4&lt;br /&gt;
GL_NV_geometry_shader4&lt;br /&gt;
GL_NV_gpu_program4&lt;br /&gt;
GL_NV_half_float&lt;br /&gt;
GL_NV_light_max_exponent&lt;br /&gt;
GL_NV_multisample_filter_hint&lt;br /&gt;
GL_NV_occlusion_query&lt;br /&gt;
GL_NV_packed_depth_stencil&lt;br /&gt;
GL_NV_parameter_buffer_object&lt;br /&gt;
GL_NV_parameter_buffer_object2&lt;br /&gt;
GL_NV_pixel_data_range&lt;br /&gt;
GL_NV_point_sprite&lt;br /&gt;
GL_NV_present_video&lt;br /&gt;
GL_NV_primitive_restart&lt;br /&gt;
GL_NV_register_combiners&lt;br /&gt;
GL_NV_register_combiners2&lt;br /&gt;
GL_NV_shader_buffer_load&lt;br /&gt;
GL_NV_texgen_emboss&lt;br /&gt;
GL_NV_texgen_reflection&lt;br /&gt;
GL_NV_texture_barrier&lt;br /&gt;
GL_NV_texture_compression_vtc&lt;br /&gt;
GL_NV_texture_env_combine4&lt;br /&gt;
GL_NV_texture_expand_normal&lt;br /&gt;
GL_NV_texture_rectangle&lt;br /&gt;
GL_NV_texture_shader&lt;br /&gt;
GL_NV_texture_shader2&lt;br /&gt;
GL_NV_texture_shader3&lt;br /&gt;
GL_NV_transform_feedback&lt;br /&gt;
GL_NV_transform_feedback2&lt;br /&gt;
GL_NV_vertex_array_range&lt;br /&gt;
GL_NV_vertex_array_range2&lt;br /&gt;
GL_NV_vertex_buffer_unified_memory&lt;br /&gt;
GL_NV_vertex_program&lt;br /&gt;
GL_NV_vertex_program1_1&lt;br /&gt;
GL_NV_vertex_program2&lt;br /&gt;
GL_NV_vertex_program2_option&lt;br /&gt;
GL_NV_vertex_program3&lt;br /&gt;
GL_NV_vertex_program4&lt;br /&gt;
GL_OES_byte_coordinates&lt;br /&gt;
GL_OES_compressed_paletted_texture&lt;br /&gt;
GL_OES_read_format&lt;br /&gt;
GL_OES_single_precision&lt;br /&gt;
GL_OML_interlace&lt;br /&gt;
GL_OML_resample&lt;br /&gt;
GL_OML_subsample&lt;br /&gt;
GL_PGI_misc_hints&lt;br /&gt;
GL_PGI_vertex_hints&lt;br /&gt;
GL_REND_screen_coordinates&lt;br /&gt;
GL_S3_s3tc&lt;br /&gt;
GL_SGIS_color_range&lt;br /&gt;
GL_SGIS_detail_texture&lt;br /&gt;
GL_SGIS_fog_function&lt;br /&gt;
GL_SGIS_generate_mipmap&lt;br /&gt;
GL_SGIS_multisample&lt;br /&gt;
GL_SGIS_pixel_texture&lt;br /&gt;
GL_SGIS_point_line_texgen&lt;br /&gt;
GL_SGIS_sharpen_texture&lt;br /&gt;
GL_SGIS_texture4D&lt;br /&gt;
GL_SGIS_texture_border_clamp&lt;br /&gt;
GL_SGIS_texture_edge_clamp&lt;br /&gt;
GL_SGIS_texture_filter4&lt;br /&gt;
GL_SGIS_texture_lod&lt;br /&gt;
GL_SGIS_texture_select&lt;br /&gt;
GL_SGIX_async&lt;br /&gt;
GL_SGIX_async_histogram&lt;br /&gt;
GL_SGIX_async_pixel&lt;br /&gt;
GL_SGIX_blend_alpha_minmax&lt;br /&gt;
GL_SGIX_clipmap&lt;br /&gt;
GL_SGIX_convolution_accuracy&lt;br /&gt;
GL_SGIX_depth_texture&lt;br /&gt;
GL_SGIX_flush_raster&lt;br /&gt;
GL_SGIX_fog_offset&lt;br /&gt;
GL_SGIX_fog_texture&lt;br /&gt;
GL_SGIX_fragment_specular_lighting&lt;br /&gt;
GL_SGIX_framezoom&lt;br /&gt;
GL_SGIX_interlace&lt;br /&gt;
GL_SGIX_ir_instrument1&lt;br /&gt;
GL_SGIX_list_priority&lt;br /&gt;
GL_SGIX_pixel_texture&lt;br /&gt;
GL_SGIX_pixel_texture_bits&lt;br /&gt;
GL_SGIX_reference_plane&lt;br /&gt;
GL_SGIX_resample&lt;br /&gt;
GL_SGIX_shadow&lt;br /&gt;
GL_SGIX_shadow_ambient&lt;br /&gt;
GL_SGIX_sprite&lt;br /&gt;
GL_SGIX_tag_sample_buffer&lt;br /&gt;
GL_SGIX_texture_add_env&lt;br /&gt;
GL_SGIX_texture_coordinate_clamp&lt;br /&gt;
GL_SGIX_texture_lod_bias&lt;br /&gt;
GL_SGIX_texture_multi_buffer&lt;br /&gt;
GL_SGIX_texture_range&lt;br /&gt;
GL_SGIX_texture_scale_bias&lt;br /&gt;
GL_SGIX_vertex_preclip&lt;br /&gt;
GL_SGIX_vertex_preclip_hint&lt;br /&gt;
GL_SGIX_ycrcb&lt;br /&gt;
GL_SGI_color_matrix&lt;br /&gt;
GL_SGI_color_table&lt;br /&gt;
GL_SGI_texture_color_table&lt;br /&gt;
GL_SUNX_constant_data&lt;br /&gt;
GL_SUN_convolution_border_modes&lt;br /&gt;
GL_SUN_global_alpha&lt;br /&gt;
GL_SUN_mesh_array&lt;br /&gt;
GL_SUN_read_video_pixels&lt;br /&gt;
GL_SUN_slice_accum&lt;br /&gt;
GL_SUN_triangle_list&lt;br /&gt;
GL_SUN_vertex&lt;br /&gt;
GL_WIN_phong_shading&lt;br /&gt;
GL_WIN_specular_fog&lt;br /&gt;
GL_WIN_swap_hint&lt;br /&gt;
shadow&lt;br /&gt;
Keybinding - currently registering new key&lt;br /&gt;
Keybinding&lt;br /&gt;
Select a binding, then press &lt;br /&gt;
 to delete.&lt;br /&gt;
Select binding, or press &lt;br /&gt;
 to abort&lt;br /&gt;
Key binding &amp;amp; macro center&lt;br /&gt;
Macros&lt;br /&gt;
Select a macro, then press &lt;br /&gt;
Save and exit&lt;br /&gt;
Exit, discard changes when DF quits&lt;br /&gt;
No macros!&lt;br /&gt;
Add binding&lt;br /&gt;
Don't repeat&lt;br /&gt;
Delayed repeat&lt;br /&gt;
Immediate repeat&lt;br /&gt;
By letter: &lt;br /&gt;
By position: &lt;br /&gt;
Mouse: &lt;br /&gt;
No keys registered ?!&lt;br /&gt;
Mouse button: &lt;br /&gt;
World&lt;br /&gt;
Adventurer&lt;br /&gt;
Dwarf mode&lt;br /&gt;
Embark&lt;br /&gt;
Building&lt;br /&gt;
Pilezone&lt;br /&gt;
Stockorder&lt;br /&gt;
Militia&lt;br /&gt;
Text entry&lt;br /&gt;
screen&lt;br /&gt;
src/g_src/renderer_offscreen.cpp&lt;br /&gt;
TTF error&lt;br /&gt;
data/art/font.ttf&lt;br /&gt;
No font found!&lt;br /&gt;
pixel_width &amp;gt;= ttf_width&lt;br /&gt;
src/g_src/ttf_manager.cpp&lt;br /&gt;
Missing/broken TTF handle: &lt;br /&gt;
@40@0:8{_NSRange=QQ}16@32&lt;br /&gt;
v24@0:8@16&lt;br /&gt;
c32@0:8@16@24&lt;br /&gt;
v20@0:8c16&lt;br /&gt;
stringByReplacingRange:with:&lt;br /&gt;
applicationDidFinishLaunching:&lt;br /&gt;
application:openFile:&lt;br /&gt;
setupWorkingDirectory:&lt;br /&gt;
terminate:&lt;br /&gt;
performMiniaturize:&lt;br /&gt;
unhideAllApplications:&lt;br /&gt;
hideOtherApplications:&lt;br /&gt;
hide:&lt;br /&gt;
orderFrontStandardAboutPanel:&lt;br /&gt;
objectForKey:&lt;br /&gt;
length&lt;br /&gt;
processInfo&lt;br /&gt;
processName&lt;br /&gt;
alloc&lt;br /&gt;
initWithTitle:&lt;br /&gt;
stringByAppendingString:&lt;br /&gt;
addItemWithTitle:action:keyEquivalent:&lt;br /&gt;
separatorItem&lt;br /&gt;
addItem:&lt;br /&gt;
setKeyEquivalentModifierMask:&lt;br /&gt;
initWithTitle:action:keyEquivalent:&lt;br /&gt;
setSubmenu:&lt;br /&gt;
mainMenu&lt;br /&gt;
setAppleMenu:&lt;br /&gt;
release&lt;br /&gt;
setWindowsMenu:&lt;br /&gt;
sharedApplication&lt;br /&gt;
setMainMenu:&lt;br /&gt;
setDelegate:&lt;br /&gt;
UTF8String&lt;br /&gt;
getCharacters:range:&lt;br /&gt;
stringWithCharacters:length:&lt;br /&gt;
ReplaceSubString&lt;br /&gt;
SDLMain&lt;br /&gt;
SDLApplication&lt;br /&gt;
-[SDLMain setupWorkingDirectory:]&lt;br /&gt;
chdir (parentdir) == 0&lt;br /&gt;
src/g_src/osx_sdlmain.m&lt;br /&gt;
-psn&lt;br /&gt;
CFBundleName&lt;br /&gt;
About &lt;br /&gt;
Hide &lt;br /&gt;
Hide Others&lt;br /&gt;
Show All&lt;br /&gt;
Quit &lt;br /&gt;
Window&lt;br /&gt;
Minimize&lt;br /&gt;
stringWithUTF8String:&lt;br /&gt;
35history_event_collection_ceremonyst&lt;br /&gt;
37history_event_collection_processionst&lt;br /&gt;
38history_event_collection_competitionst&lt;br /&gt;
38history_event_collection_performancest&lt;br /&gt;
35history_event_collection_occasionst&lt;br /&gt;
34history_event_collection_journeyst&lt;br /&gt;
39history_event_collection_beast_attackst&lt;br /&gt;
31history_event_collection_raidst&lt;br /&gt;
32history_event_collection_theftst&lt;br /&gt;
36history_event_collection_abductionst&lt;br /&gt;
32history_event_collection_purgest&lt;br /&gt;
38history_event_collection_persecutionst&lt;br /&gt;
44history_event_collection_entity_overthrownst&lt;br /&gt;
39history_event_collection_insurrectionst&lt;br /&gt;
41history_event_collection_site_conqueredst&lt;br /&gt;
31history_event_collection_duelst&lt;br /&gt;
33history_event_collection_battlest&lt;br /&gt;
30history_event_collection_warst&lt;br /&gt;
26history_event_collectionst&lt;br /&gt;
31history_event_hf_interrogatedst&lt;br /&gt;
28history_event_hf_convictedst&lt;br /&gt;
36history_event_failed_frame_attemptst&lt;br /&gt;
33history_event_entity_overthrownst&lt;br /&gt;
24history_event_sabotagest&lt;br /&gt;
27history_event_hf_enslavedst&lt;br /&gt;
27history_event_hf_ransomedst&lt;br /&gt;
38history_event_entity_alliance_formedst&lt;br /&gt;
43history_event_entity_breach_feature_layerst&lt;br /&gt;
33history_event_entity_persecutedst&lt;br /&gt;
25history_event_hf_preachst&lt;br /&gt;
41history_event_building_profile_acquiredst&lt;br /&gt;
33history_event_modified_buildingst&lt;br /&gt;
41history_event_entity_equipment_purchasest&lt;br /&gt;
32history_event_entity_dissolvedst&lt;br /&gt;
35history_event_add_hf_entity_honorst&lt;br /&gt;
30history_event_squad_vs_squadst&lt;br /&gt;
34history_event_tactical_situationst&lt;br /&gt;
30history_event_artifact_givenst&lt;br /&gt;
37history_event_artifact_claim_formedst&lt;br /&gt;
30history_event_change_hf_moodst&lt;br /&gt;
40history_event_written_content_composedst&lt;br /&gt;
34history_event_dance_form_createdst&lt;br /&gt;
36history_event_musical_form_createdst&lt;br /&gt;
35history_event_poetic_form_createdst&lt;br /&gt;
24history_event_ceremonyst&lt;br /&gt;
26history_event_processionst&lt;br /&gt;
27history_event_competitionst&lt;br /&gt;
27history_event_performancest&lt;br /&gt;
35history_event_hf_does_interactionst&lt;br /&gt;
38history_event_create_entity_positionst&lt;br /&gt;
31history_event_assume_identityst&lt;br /&gt;
36history_event_change_creature_typest&lt;br /&gt;
32history_event_hf_learns_secretst&lt;br /&gt;
32history_event_masterpiece_lostst&lt;br /&gt;
45history_event_masterpiece_created_engravingst&lt;br /&gt;
40history_event_masterpiece_created_foodst&lt;br /&gt;
52history_event_masterpiece_created_item_improvementst&lt;br /&gt;
44history_event_masterpiece_created_dye_itemst&lt;br /&gt;
40history_event_masterpiece_created_itemst&lt;br /&gt;
50history_event_masterpiece_created_arch_constructst&lt;br /&gt;
47history_event_masterpiece_created_arch_designst&lt;br /&gt;
35history_event_masterpiece_createdst&lt;br /&gt;
35history_event_entity_incorporatedst&lt;br /&gt;
50history_event_regionpop_incorporated_into_entityst&lt;br /&gt;
29history_event_entity_actionst&lt;br /&gt;
30history_event_entity_createdst&lt;br /&gt;
26history_event_entity_lawst&lt;br /&gt;
32history_event_artifact_droppedst&lt;br /&gt;
34history_event_artifact_recoveredst&lt;br /&gt;
27history_event_item_stolenst&lt;br /&gt;
30history_event_artifact_foundst&lt;br /&gt;
29history_event_artifact_lostst&lt;br /&gt;
34history_event_artifact_destroyedst&lt;br /&gt;
31history_event_artifact_copiedst&lt;br /&gt;
36history_event_artifact_transformedst&lt;br /&gt;
32history_event_artifact_createdst&lt;br /&gt;
34history_event_artifact_possessedst&lt;br /&gt;
31history_event_artifact_storedst&lt;br /&gt;
31history_event_artifact_hiddenst&lt;br /&gt;
22history_event_gamblest&lt;br /&gt;
21history_event_tradest&lt;br /&gt;
24history_event_merchantst&lt;br /&gt;
33history_event_agreements_voidedst&lt;br /&gt;
27history_event_body_abusedst&lt;br /&gt;
29history_event_diplomat_lostst&lt;br /&gt;
34history_event_war_peace_rejectedst&lt;br /&gt;
34history_event_war_peace_acceptedst&lt;br /&gt;
35history_event_agreement_concludedst&lt;br /&gt;
32history_event_agreement_formedst&lt;br /&gt;
28history_event_site_disputest&lt;br /&gt;
35history_event_topicagreement_madest&lt;br /&gt;
39history_event_topicagreement_rejectedst&lt;br /&gt;
40history_event_topicagreement_concludedst&lt;br /&gt;
36history_event_first_contact_failedst&lt;br /&gt;
29history_event_first_contactst&lt;br /&gt;
35history_event_remove_hf_site_linkst&lt;br /&gt;
32history_event_add_hf_site_linkst&lt;br /&gt;
33history_event_remove_hf_hf_linkst&lt;br /&gt;
30history_event_add_hf_hf_linkst&lt;br /&gt;
29history_event_change_hf_jobst&lt;br /&gt;
36history_event_change_hf_body_statest&lt;br /&gt;
31history_event_change_hf_statest&lt;br /&gt;
38history_event_hf_relationship_deniedst&lt;br /&gt;
29history_event_hf_confrontedst&lt;br /&gt;
37history_event_remove_hf_entity_linkst&lt;br /&gt;
34history_event_add_hf_entity_linkst&lt;br /&gt;
32history_event_entity_expels_hfst&lt;br /&gt;
49history_event_hf_recruited_unit_type_for_entityst&lt;br /&gt;
50history_event_hfs_formed_reputation_relationshipst&lt;br /&gt;
48history_event_hfs_formed_intrigue_relationshipst&lt;br /&gt;
42history_event_failed_intrigue_corruptionst&lt;br /&gt;
36history_event_hist_figure_abductedst&lt;br /&gt;
32history_event_hist_figure_diedst&lt;br /&gt;
36history_event_knowledge_discoveredst&lt;br /&gt;
36history_event_hf_gains_secret_goalst&lt;br /&gt;
35history_event_hist_figure_revivedst&lt;br /&gt;
35history_event_hist_figure_reunionst&lt;br /&gt;
35history_event_hist_figure_new_petst&lt;br /&gt;
41history_event_hist_figure_simple_actionst&lt;br /&gt;
34history_event_hist_figure_travelst&lt;br /&gt;
40history_event_hist_figure_reach_summitst&lt;br /&gt;
47history_event_hist_figure_simple_battle_eventst&lt;br /&gt;
35history_event_hist_figure_woundedst&lt;br /&gt;
33history_event_creature_devouredst&lt;br /&gt;
28history_event_reclaim_sitest&lt;br /&gt;
34history_event_insurrection_endedst&lt;br /&gt;
36history_event_insurrection_startedst&lt;br /&gt;
42history_event_created_world_constructionst&lt;br /&gt;
34history_event_hf_act_on_artifactst&lt;br /&gt;
34history_event_hf_act_on_buildingst&lt;br /&gt;
33history_event_hf_razed_buildingst&lt;br /&gt;
37history_event_entity_razed_buildingst&lt;br /&gt;
33history_event_replaced_buildingst&lt;br /&gt;
32history_event_created_buildingst&lt;br /&gt;
28history_event_created_sitest&lt;br /&gt;
28history_event_site_retiredst&lt;br /&gt;
25history_event_site_diedst&lt;br /&gt;
33history_event_hf_destroyed_sitest&lt;br /&gt;
36history_event_spotted_leaving_sitest&lt;br /&gt;
32history_event_hf_attacked_sitest&lt;br /&gt;
24history_event_hf_freedst&lt;br /&gt;
44history_event_add_entity_site_profile_flagst&lt;br /&gt;
32history_event_site_surrenderedst&lt;br /&gt;
35history_event_war_site_taken_overst&lt;br /&gt;
35history_event_war_site_new_leaderst&lt;br /&gt;
39history_event_war_site_tribute_forcedst&lt;br /&gt;
34history_event_war_plundered_sitest&lt;br /&gt;
34history_event_war_destroyed_sitest&lt;br /&gt;
33history_event_war_attacked_sitest&lt;br /&gt;
32history_event_war_field_battlest&lt;br /&gt;
36history_event_entity_searched_sitest&lt;br /&gt;
32history_event_entity_fled_sitest&lt;br /&gt;
39history_event_entity_rampaged_in_sitest&lt;br /&gt;
31history_event_sneak_into_sitest&lt;br /&gt;
15history_eventst&lt;br /&gt;
17histfig_hf_linkst&lt;br /&gt;
19histfig_site_linkst&lt;br /&gt;
34histfig_entity_link_former_squadst&lt;br /&gt;
27histfig_entity_link_squadst&lt;br /&gt;
39histfig_entity_link_former_occupationst&lt;br /&gt;
32histfig_entity_link_occupationst&lt;br /&gt;
36histfig_entity_link_position_claimst&lt;br /&gt;
37histfig_entity_link_former_positionst&lt;br /&gt;
30histfig_entity_link_positionst&lt;br /&gt;
21histfig_entity_linkst&lt;br /&gt;
27abstract_building_dungeonst&lt;br /&gt;
24abstract_building_tombst&lt;br /&gt;
26abstract_building_marketst&lt;br /&gt;
30abstract_building_inn_tavernst&lt;br /&gt;
27abstract_building_libraryst&lt;br /&gt;
26abstract_building_templest&lt;br /&gt;
36abstract_building_underworld_spirest&lt;br /&gt;
30abstract_building_dark_towerst&lt;br /&gt;
24abstract_building_keepst&lt;br /&gt;
25abstract_building_towerst&lt;br /&gt;
29abstract_building_guildhallst&lt;br /&gt;
34abstract_building_counting_housest&lt;br /&gt;
29abstract_building_mead_hallst&lt;br /&gt;
19abstract_buildingst&lt;br /&gt;
38art_image_property_intransitive_verbst&lt;br /&gt;
36art_image_property_transitive_verbst&lt;br /&gt;
25art_image_element_shapest&lt;br /&gt;
24art_image_element_treest&lt;br /&gt;
25art_image_element_plantst&lt;br /&gt;
24art_image_element_itemst&lt;br /&gt;
28art_image_element_creaturest&lt;br /&gt;
33block_square_event_item_spatterst&lt;br /&gt;
37block_square_event_material_spatterst&lt;br /&gt;
18building_handlerst&lt;br /&gt;
23building_constructionst&lt;br /&gt;
21building_road_pavedst&lt;br /&gt;
20building_road_dirtst&lt;br /&gt;
15building_roadst&lt;br /&gt;
16building_wagonst&lt;br /&gt;
15building_hivest&lt;br /&gt;
28building_display_furniturest&lt;br /&gt;
25building_offering_placest&lt;br /&gt;
19building_bookcasest&lt;br /&gt;
19building_nest_boxst&lt;br /&gt;
15building_nestst&lt;br /&gt;
21building_tradedepotst&lt;br /&gt;
19building_workshopst&lt;br /&gt;
18building_furnacest&lt;br /&gt;
21building_animaltrapst&lt;br /&gt;
19building_farmplotst&lt;br /&gt;
17building_windowst&lt;br /&gt;
15building_slabst&lt;br /&gt;
17building_statuest&lt;br /&gt;
15building_wellst&lt;br /&gt;
17building_coffinst&lt;br /&gt;
15building_shopst&lt;br /&gt;
16building_chairst&lt;br /&gt;
16building_tablest&lt;br /&gt;
14building_bedst&lt;br /&gt;
25building_traction_benchst&lt;br /&gt;
22building_siegeenginest&lt;br /&gt;
15building_cagest&lt;br /&gt;
16building_chainst&lt;br /&gt;
19building_windmillst&lt;br /&gt;
22building_water_wheelst&lt;br /&gt;
21building_screw_pumpst&lt;br /&gt;
24building_archerytargetst&lt;br /&gt;
21building_instrumentst&lt;br /&gt;
17building_weaponst&lt;br /&gt;
18building_supportst&lt;br /&gt;
24building_axle_verticalst&lt;br /&gt;
26building_axle_horizontalst&lt;br /&gt;
18building_rollersst&lt;br /&gt;
24building_gear_assemblyst&lt;br /&gt;
15building_trapst&lt;br /&gt;
21building_bars_floorst&lt;br /&gt;
24building_bars_verticalst&lt;br /&gt;
22building_grate_floorst&lt;br /&gt;
21building_grate_wallst&lt;br /&gt;
20building_floodgatest&lt;br /&gt;
17building_bridgest&lt;br /&gt;
16building_hatchst&lt;br /&gt;
15building_doorst&lt;br /&gt;
21building_armorstandst&lt;br /&gt;
21building_weaponrackst&lt;br /&gt;
18building_cabinetst&lt;br /&gt;
14building_boxst&lt;br /&gt;
17building_actualst&lt;br /&gt;
18building_civzonest&lt;br /&gt;
20building_stockpilest&lt;br /&gt;
10buildingst&lt;br /&gt;
18creature_handlerst&lt;br /&gt;
27viewscreen_setupadventurest&lt;br /&gt;
34viewscreen_dungeon_monsterstatusst&lt;br /&gt;
28viewscreen_dungeon_wrestlest&lt;br /&gt;
24viewscreen_dungeonmodest&lt;br /&gt;
26adventure_movement_climbst&lt;br /&gt;
29adventure_movement_dismountst&lt;br /&gt;
26adventure_movement_mountst&lt;br /&gt;
37adventure_movement_stop_lead_animalst&lt;br /&gt;
32adventure_movement_lead_animalst&lt;br /&gt;
30adventure_movement_claim_petst&lt;br /&gt;
38adventure_movement_release_hold_itemst&lt;br /&gt;
30adventure_movement_hold_itemst&lt;br /&gt;
38adventure_movement_release_hold_tilest&lt;br /&gt;
30adventure_movement_hold_tilest&lt;br /&gt;
25adventure_movement_movest&lt;br /&gt;
40adventure_movement_item_interact_guidest&lt;br /&gt;
39adventure_movement_item_interact_pushst&lt;br /&gt;
39adventure_movement_item_interact_ridest&lt;br /&gt;
34adventure_movement_item_interactst&lt;br /&gt;
38adventure_movement_building_interactst&lt;br /&gt;
36adventure_movement_attack_creaturest&lt;br /&gt;
40adventure_environment_pickup_chop_treest&lt;br /&gt;
44adventure_environment_pickup_make_campfirest&lt;br /&gt;
41adventure_environment_pickup_ignite_vegst&lt;br /&gt;
43adventure_environment_pickup_vermin_eventst&lt;br /&gt;
39adventure_environment_ingest_materialst&lt;br /&gt;
45adventure_environment_place_in_it_containerst&lt;br /&gt;
46adventure_environment_place_in_bld_containerst&lt;br /&gt;
44adventure_environment_place_on_pack_animalst&lt;br /&gt;
45adventure_environment_ingest_from_containerst&lt;br /&gt;
39adventure_environment_unit_suck_bloodst&lt;br /&gt;
35adventure_option_view_contaminantst&lt;br /&gt;
39adventure_option_eat_item_contaminantst&lt;br /&gt;
39adventure_option_eat_unit_contaminantst&lt;br /&gt;
34adventure_item_interact_roll_allst&lt;br /&gt;
30adventure_item_interact_rollst&lt;br /&gt;
30adventure_item_interact_readst&lt;br /&gt;
45adventure_item_interact_fill_from_containerst&lt;br /&gt;
44adventure_item_interact_fill_with_materialst&lt;br /&gt;
40adventure_item_interact_heat_from_tilest&lt;br /&gt;
35adventure_item_interact_give_namest&lt;br /&gt;
34adventure_item_interact_pull_outst&lt;br /&gt;
34adventure_item_interact_strugglest&lt;br /&gt;
23viewscreen_selectitemst&lt;br /&gt;
22viewscreen_dwarfmodest&lt;br /&gt;
36interface_button_construction_donest&lt;br /&gt;
49interface_button_construction_building_selectorst&lt;br /&gt;
49interface_button_construction_category_selectorst&lt;br /&gt;
52interface_button_building_custom_category_selectorst&lt;br /&gt;
35interface_button_building_new_jobst&lt;br /&gt;
45interface_button_building_category_selectorst&lt;br /&gt;
45interface_button_building_material_selectorst&lt;br /&gt;
28viewscreen_layer_stockpilest&lt;br /&gt;
41viewscreen_layer_world_gen_param_presetst&lt;br /&gt;
34viewscreen_layer_world_gen_paramst&lt;br /&gt;
22world_gen_param_seedst&lt;br /&gt;
22world_gen_param_charst&lt;br /&gt;
24world_gen_param_memberst&lt;br /&gt;
34viewscreen_layer_export_play_mapst&lt;br /&gt;
29viewscreen_layer_musicsoundst&lt;br /&gt;
36viewscreen_layer_unit_relationshipst&lt;br /&gt;
29viewscreen_workshop_profilest&lt;br /&gt;
18viewscreen_layerst&lt;br /&gt;
19layer_object_listst&lt;br /&gt;
21layer_object_buttonst&lt;br /&gt;
17viewscreen_unitst&lt;br /&gt;
27viewscreen_customize_unitst&lt;br /&gt;
21viewscreen_savegamest&lt;br /&gt;
21viewscreen_loadgamest&lt;br /&gt;
25viewscreen_adopt_regionst&lt;br /&gt;
19viewscreen_optionst&lt;br /&gt;
31interface_button_constructionst&lt;br /&gt;
27interface_button_buildingst&lt;br /&gt;
18interface_buttonst&lt;br /&gt;
12proj_magicst&lt;br /&gt;
11proj_unitst&lt;br /&gt;
11proj_itemst&lt;br /&gt;
6projst&lt;br /&gt;
12viewscreenst&lt;br /&gt;
32feature_init_deep_special_tubest&lt;br /&gt;
14feature_initst&lt;br /&gt;
23flow_guide_item_cloudst&lt;br /&gt;
26flow_guide_trailing_flowst&lt;br /&gt;
12flow_guidest&lt;br /&gt;
32viewscreen_assign_display_itemst&lt;br /&gt;
26viewscreen_image_creatorst&lt;br /&gt;
27viewscreen_layer_currencyst&lt;br /&gt;
27viewscreen_layer_reactionst&lt;br /&gt;
36viewscreen_layer_stone_restrictionst&lt;br /&gt;
33viewscreen_layer_overall_healthst&lt;br /&gt;
30viewscreen_layer_unit_healthst&lt;br /&gt;
30viewscreen_layer_unit_actionst&lt;br /&gt;
33viewscreen_layer_arena_creaturest&lt;br /&gt;
33viewscreen_layer_squad_schedulest&lt;br /&gt;
16viewscreen_jobst&lt;br /&gt;
21viewscreen_buildingst&lt;br /&gt;
17viewscreen_itemst&lt;br /&gt;
18viewscreen_noblest&lt;br /&gt;
25viewscreen_buildinglistst&lt;br /&gt;
20viewscreen_civlistst&lt;br /&gt;
19viewscreen_entityst&lt;br /&gt;
25viewscreen_treasurelistst&lt;br /&gt;
21viewscreen_unitlistst&lt;br /&gt;
20viewscreen_joblistst&lt;br /&gt;
24viewscreen_createquotast&lt;br /&gt;
30viewscreen_workquota_detailsst&lt;br /&gt;
32viewscreen_workquota_conditionst&lt;br /&gt;
26viewscreen_jobmanagementst&lt;br /&gt;
18viewscreen_wagesst&lt;br /&gt;
22viewscreen_petitionsst&lt;br /&gt;
19viewscreen_storesst&lt;br /&gt;
26viewscreen_overallstatusst&lt;br /&gt;
18viewscreen_pricest&lt;br /&gt;
16viewscreen_petst&lt;br /&gt;
24viewscreen_kitchenprefst&lt;br /&gt;
25viewscreen_announcelistst&lt;br /&gt;
23viewscreen_reportlistst&lt;br /&gt;
25viewscreen_game_cleanerst&lt;br /&gt;
18viewscreen_titlest&lt;br /&gt;
20viewscreen_legendsst&lt;br /&gt;
26viewscreen_update_regionst&lt;br /&gt;
23viewscreen_new_regionst&lt;br /&gt;
26viewscreen_export_regionst&lt;br /&gt;
33viewscreen_export_graphical_mapst&lt;br /&gt;
10buildreqst&lt;br /&gt;
~viewscreen_export_graphical_mapst&lt;br /&gt;
11item_coinst&lt;br /&gt;
15item_trapcompst&lt;br /&gt;
16item_trappartsst&lt;br /&gt;
19item_pipe_sectionst&lt;br /&gt;
16item_siegeammost&lt;br /&gt;
20item_ballistapartsst&lt;br /&gt;
20item_catapultpartsst&lt;br /&gt;
13item_crutchst&lt;br /&gt;
22item_orthopedic_castst&lt;br /&gt;
13item_splintst&lt;br /&gt;
13item_quiverst&lt;br /&gt;
15item_backpackst&lt;br /&gt;
12item_pantsst&lt;br /&gt;
12item_totemst&lt;br /&gt;
12item_anvilst&lt;br /&gt;
10item_gemst&lt;br /&gt;
15item_braceletst&lt;br /&gt;
14item_earringst&lt;br /&gt;
11item_ringst&lt;br /&gt;
12item_crownst&lt;br /&gt;
11item_ammost&lt;br /&gt;
14item_scepterst&lt;br /&gt;
13item_amuletst&lt;br /&gt;
15item_figurinest&lt;br /&gt;
11item_bookst&lt;br /&gt;
14item_cabinetst&lt;br /&gt;
17item_weaponrackst&lt;br /&gt;
17item_armorstandst&lt;br /&gt;
10item_binst&lt;br /&gt;
10item_boxst&lt;br /&gt;
13item_glovesst&lt;br /&gt;
11item_helmst&lt;br /&gt;
13item_shieldst&lt;br /&gt;
12item_shoesst&lt;br /&gt;
12item_armorst&lt;br /&gt;
13item_weaponst&lt;br /&gt;
16item_millstonest&lt;br /&gt;
12item_quernst&lt;br /&gt;
11item_slabst&lt;br /&gt;
13item_statuest&lt;br /&gt;
13item_coffinst&lt;br /&gt;
12item_tablest&lt;br /&gt;
17item_animaltrapst&lt;br /&gt;
13item_bucketst&lt;br /&gt;
13item_barrelst&lt;br /&gt;
11item_cagest&lt;br /&gt;
13item_windowst&lt;br /&gt;
11item_toolst&lt;br /&gt;
10item_toyst&lt;br /&gt;
17item_instrumentst&lt;br /&gt;
13item_gobletst&lt;br /&gt;
12item_flaskst&lt;br /&gt;
12item_chainst&lt;br /&gt;
12item_chairst&lt;br /&gt;
21item_traction_benchst&lt;br /&gt;
10item_bedst&lt;br /&gt;
12item_gratest&lt;br /&gt;
18item_hatch_coverst&lt;br /&gt;
16item_floodgatest&lt;br /&gt;
11item_doorst&lt;br /&gt;
12item_sheetst&lt;br /&gt;
12item_clothst&lt;br /&gt;
18item_constructedst&lt;br /&gt;
11item_foodst&lt;br /&gt;
14item_craftedst&lt;br /&gt;
13item_threadst&lt;br /&gt;
13item_cheesest&lt;br /&gt;
24item_ballistaarrowheadst&lt;br /&gt;
19item_plant_growthst&lt;br /&gt;
18item_skin_tannedst&lt;br /&gt;
12item_plantst&lt;br /&gt;
12item_seedsst&lt;br /&gt;
10item_petst&lt;br /&gt;
13item_verminst&lt;br /&gt;
14item_critterst&lt;br /&gt;
10item_eggst&lt;br /&gt;
15item_fish_rawst&lt;br /&gt;
11item_fishst&lt;br /&gt;
11item_meatst&lt;br /&gt;
14item_remainsst&lt;br /&gt;
11item_globst&lt;br /&gt;
18item_liquid_miscst&lt;br /&gt;
18item_powder_miscst&lt;br /&gt;
12item_drinkst&lt;br /&gt;
18item_liquipowderst&lt;br /&gt;
18item_corpsepiecest&lt;br /&gt;
13item_corpsest&lt;br /&gt;
21item_body_componentst&lt;br /&gt;
13item_branchst&lt;br /&gt;
11item_woodst&lt;br /&gt;
11item_rockst&lt;br /&gt;
14item_boulderst&lt;br /&gt;
12item_roughst&lt;br /&gt;
13item_blocksst&lt;br /&gt;
15item_smallgemst&lt;br /&gt;
10item_barst&lt;br /&gt;
13item_actualst&lt;br /&gt;
6itemst&lt;br /&gt;
30itemimprovement_illustrationst&lt;br /&gt;
28itemimprovement_sewn_imagest&lt;br /&gt;
24itemimprovement_threadst&lt;br /&gt;
27itemimprovement_art_imagest&lt;br /&gt;
14itemdef_foodst&lt;br /&gt;
15itemdef_pantsst&lt;br /&gt;
14itemdef_helmst&lt;br /&gt;
16itemdef_shieldst&lt;br /&gt;
15itemdef_shoesst&lt;br /&gt;
16itemdef_glovesst&lt;br /&gt;
19itemdef_siegeammost&lt;br /&gt;
14itemdef_ammost&lt;br /&gt;
15itemdef_armorst&lt;br /&gt;
20itemdef_instrumentst&lt;br /&gt;
13itemdef_toyst&lt;br /&gt;
14itemdef_toolst&lt;br /&gt;
18itemdef_trapcompst&lt;br /&gt;
16itemdef_weaponst&lt;br /&gt;
9itemdefst&lt;br /&gt;
17machine_handlerst&lt;br /&gt;
9machinest&lt;br /&gt;
49creature_interaction_effect_body_transformationst&lt;br /&gt;
50creature_interaction_effect_sense_creature_classst&lt;br /&gt;
50creature_interaction_effect_body_mat_interactionst&lt;br /&gt;
48creature_interaction_effect_can_do_interactionst&lt;br /&gt;
47creature_interaction_effect_skill_roll_adjustst&lt;br /&gt;
46creature_interaction_effect_erratic_behaviorst&lt;br /&gt;
48creature_interaction_effect_change_personalityst&lt;br /&gt;
42creature_interaction_effect_feel_emotionst&lt;br /&gt;
51creature_interaction_effect_material_force_adjustst&lt;br /&gt;
45creature_interaction_effect_ment_att_changest&lt;br /&gt;
45creature_interaction_effect_phys_att_changest&lt;br /&gt;
42creature_interaction_effect_speed_changest&lt;br /&gt;
42creature_interaction_effect_flash_symbolst&lt;br /&gt;
44creature_interaction_effect_display_symbolst&lt;br /&gt;
42creature_interaction_effect_display_namest&lt;br /&gt;
48creature_interaction_effect_remove_simple_flagst&lt;br /&gt;
45creature_interaction_effect_add_simple_flagst&lt;br /&gt;
39creature_interaction_effect_dizzinessst&lt;br /&gt;
46creature_interaction_effect_reduce_dizzinessst&lt;br /&gt;
40creature_interaction_effect_drowsinessst&lt;br /&gt;
45creature_interaction_effect_impair_functionst&lt;br /&gt;
38creature_interaction_effect_necrosisst&lt;br /&gt;
45creature_interaction_effect_unconsciousnessst&lt;br /&gt;
36creature_interaction_effect_nauseast&lt;br /&gt;
43creature_interaction_effect_reduce_nauseast&lt;br /&gt;
41creature_interaction_effect_vomit_bloodst&lt;br /&gt;
41creature_interaction_effect_cough_bloodst&lt;br /&gt;
38creature_interaction_effect_bleedingst&lt;br /&gt;
35creature_interaction_effect_feverst&lt;br /&gt;
42creature_interaction_effect_reduce_feverst&lt;br /&gt;
39creature_interaction_effect_paralysisst&lt;br /&gt;
46creature_interaction_effect_reduce_paralysisst&lt;br /&gt;
38creature_interaction_effect_numbnessst&lt;br /&gt;
38creature_interaction_effect_blistersst&lt;br /&gt;
42creature_interaction_effect_regrow_partsst&lt;br /&gt;
42creature_interaction_effect_heal_tissuesst&lt;br /&gt;
47creature_interaction_effect_close_open_woundsst&lt;br /&gt;
38creature_interaction_effect_bruisingst&lt;br /&gt;
36creature_interaction_effect_oozingst&lt;br /&gt;
43creature_interaction_effect_stop_bleedingst&lt;br /&gt;
41creature_interaction_effect_heal_nervesst&lt;br /&gt;
38creature_interaction_effect_swellingst&lt;br /&gt;
44creature_interaction_effect_cure_infectionst&lt;br /&gt;
45creature_interaction_effect_reduce_swellingst&lt;br /&gt;
52creature_interaction_effect_bp_appearance_modifierst&lt;br /&gt;
54creature_interaction_effect_body_appearance_modifierst&lt;br /&gt;
34creature_interaction_effect_painst&lt;br /&gt;
41creature_interaction_effect_reduce_painst&lt;br /&gt;
29creature_interaction_effectst&lt;br /&gt;
30viewscreen_layer_assigntradest&lt;br /&gt;
29viewscreen_requestagreementst&lt;br /&gt;
27viewscreen_tradeagreementst&lt;br /&gt;
52viewscreen_topicmeeting_fill_land_holder_positionsst&lt;br /&gt;
38viewscreen_topicmeeting_takerequestsst&lt;br /&gt;
25viewscreen_topicmeetingst&lt;br /&gt;
20viewscreen_meetingst&lt;br /&gt;
19viewscreen_barterst&lt;br /&gt;
23viewscreen_tradegoodsst&lt;br /&gt;
22viewscreen_tradelistst&lt;br /&gt;
23viewscreen_textviewerst&lt;br /&gt;
23build_req_choice_specst&lt;br /&gt;
22build_req_choice_genst&lt;br /&gt;
35reaction_product_item_improvementst&lt;br /&gt;
23reaction_product_itemst&lt;br /&gt;
23reaction_reagent_itemst&lt;br /&gt;
20general_ref_entityst&lt;br /&gt;
22general_ref_buildingst&lt;br /&gt;
24general_ref_projectilest&lt;br /&gt;
28general_ref_activity_eventst&lt;br /&gt;
18general_ref_itemst&lt;br /&gt;
18general_ref_unitst&lt;br /&gt;
30general_ref_entity_art_imagest&lt;br /&gt;
23general_ref_coinbatchst&lt;br /&gt;
23general_ref_item_typest&lt;br /&gt;
22general_ref_creaturest&lt;br /&gt;
24general_ref_entity_popst&lt;br /&gt;
31general_ref_historical_figurest&lt;br /&gt;
27general_ref_feature_layerst&lt;br /&gt;
23general_ref_subregionst&lt;br /&gt;
18general_ref_sitest&lt;br /&gt;
20general_ref_spherest&lt;br /&gt;
30general_ref_historical_eventst&lt;br /&gt;
31general_ref_abstract_buildingst&lt;br /&gt;
24general_ref_dance_formst&lt;br /&gt;
26general_ref_musical_formst&lt;br /&gt;
25general_ref_poetic_formst&lt;br /&gt;
29general_ref_written_contentst&lt;br /&gt;
22general_ref_languagest&lt;br /&gt;
25general_ref_value_levelst&lt;br /&gt;
36general_ref_knowledge_scholar_flagst&lt;br /&gt;
25general_ref_interactionst&lt;br /&gt;
21general_ref_nemesisst&lt;br /&gt;
22general_ref_artifactst&lt;br /&gt;
export_graphical_map&lt;br /&gt;
24script_step_diphistoryst&lt;br /&gt;
24script_step_textviewerst&lt;br /&gt;
21script_step_discussst&lt;br /&gt;
32script_step_constructtopiclistst&lt;br /&gt;
29script_step_topicdiscussionst&lt;br /&gt;
20script_step_setvarst&lt;br /&gt;
25script_step_conditionalst&lt;br /&gt;
13script_stepst&lt;br /&gt;
24active_script_var_longst&lt;br /&gt;
24active_script_var_unitst&lt;br /&gt;
39viewscreen_layer_choose_language_namest&lt;br /&gt;
27viewscreen_setupdwarfgamest&lt;br /&gt;
30viewscreen_choose_start_sitest&lt;br /&gt;
13item_powderst&lt;br /&gt;
13item_liquidst&lt;br /&gt;
6unitst&lt;br /&gt;
27world_construction_bridgest&lt;br /&gt;
25world_construction_wallst&lt;br /&gt;
27world_construction_tunnelst&lt;br /&gt;
25world_construction_roadst&lt;br /&gt;
32world_construction_square_wallst&lt;br /&gt;
34world_construction_square_bridgest&lt;br /&gt;
34world_construction_square_tunnelst&lt;br /&gt;
32world_construction_square_roadst&lt;br /&gt;
29activity_event_store_objectst&lt;br /&gt;
28activity_event_performancest&lt;br /&gt;
30activity_event_play_with_toyst&lt;br /&gt;
29activity_event_make_believest&lt;br /&gt;
37activity_event_copy_written_contentst&lt;br /&gt;
22activity_event_writest&lt;br /&gt;
21activity_event_readst&lt;br /&gt;
28activity_event_teach_topicst&lt;br /&gt;
30activity_event_discuss_topicst&lt;br /&gt;
29activity_event_ponder_topicst&lt;br /&gt;
26activity_event_socializest&lt;br /&gt;
24activity_event_worshipst&lt;br /&gt;
21activity_event_playst&lt;br /&gt;
25activity_event_researchst&lt;br /&gt;
23activity_event_prayerst&lt;br /&gt;
25activity_event_conflictst&lt;br /&gt;
22activity_event_guardst&lt;br /&gt;
29activity_event_conversationst&lt;br /&gt;
24activity_event_reunionst&lt;br /&gt;
26activity_event_encounterst&lt;br /&gt;
27activity_event_harassmentst&lt;br /&gt;
32activity_event_ranged_practicest&lt;br /&gt;
25activity_event_sparringst&lt;br /&gt;
39activity_event_individual_skill_drillst&lt;br /&gt;
35activity_event_fill_service_orderst&lt;br /&gt;
36activity_event_skill_demonstrationst&lt;br /&gt;
32activity_event_combat_trainingst&lt;br /&gt;
33activity_event_training_sessionst&lt;br /&gt;
16activity_eventst&lt;br /&gt;
26viewscreen_adventure_logst&lt;br /&gt;
22viewscreen_locationsst&lt;br /&gt;
32viewscreen_counterintelligencest&lt;br /&gt;
20viewscreen_justicest&lt;br /&gt;
22building_def_furnacest&lt;br /&gt;
23building_def_workshopst&lt;br /&gt;
14building_defst&lt;br /&gt;
export_site_image&lt;br /&gt;
realize_dark_fortress_map&lt;br /&gt;
38squad_order_cause_trouble_for_entityst&lt;br /&gt;
35squad_order_drive_entity_off_sitest&lt;br /&gt;
36squad_order_drive_armies_from_sitest&lt;br /&gt;
21squad_order_kill_hfst&lt;br /&gt;
19squad_order_trainst&lt;br /&gt;
26squad_order_patrol_routest&lt;br /&gt;
23squad_order_rescue_hfst&lt;br /&gt;
23squad_order_raid_sitest&lt;br /&gt;
31squad_order_retrieve_artifactst&lt;br /&gt;
28squad_order_defend_burrowsst&lt;br /&gt;
23squad_order_kill_listst&lt;br /&gt;
18squad_order_movest&lt;br /&gt;
27viewscreen_layer_militaryst&lt;br /&gt;
28viewscreen_layer_noblelistst&lt;br /&gt;
41creation_zone_pwg_alteration_srp_ruinedst&lt;br /&gt;
41creation_zone_pwg_alteration_srb_ruinedst&lt;br /&gt;
35creation_zone_pwg_alteration_campst&lt;br /&gt;
45creation_zone_pwg_alteration_location_deathst&lt;br /&gt;
38interaction_effect_material_emissionst&lt;br /&gt;
28interaction_effect_contactst&lt;br /&gt;
25interaction_effect_hidest&lt;br /&gt;
35interaction_effect_change_weatherst&lt;br /&gt;
26interaction_effect_cleanst&lt;br /&gt;
33interaction_effect_add_syndromest&lt;br /&gt;
32interaction_effect_propel_unitst&lt;br /&gt;
32interaction_effect_summon_unitst&lt;br /&gt;
40interaction_effect_change_item_qualityst&lt;br /&gt;
32interaction_effect_create_itemst&lt;br /&gt;
32interaction_effect_raise_ghostst&lt;br /&gt;
30interaction_effect_resurrectst&lt;br /&gt;
28interaction_effect_animatest&lt;br /&gt;
20interaction_effectst&lt;br /&gt;
29interaction_target_locationst&lt;br /&gt;
29interaction_target_materialst&lt;br /&gt;
29interaction_target_creaturest&lt;br /&gt;
27interaction_target_corpsest&lt;br /&gt;
20interaction_targetst&lt;br /&gt;
36interaction_source_creature_actionst&lt;br /&gt;
30interaction_source_ingestionst&lt;br /&gt;
27interaction_source_attackst&lt;br /&gt;
26interaction_source_deityst&lt;br /&gt;
31interaction_source_experimentst&lt;br /&gt;
32interaction_source_disturbancest&lt;br /&gt;
27interaction_source_secretst&lt;br /&gt;
40interaction_source_underground_specialst&lt;br /&gt;
27interaction_source_regionst&lt;br /&gt;
20interaction_sourcest&lt;br /&gt;
allocate&lt;br /&gt;
render&lt;br /&gt;
allocate&lt;br /&gt;
24viewscreen_movieplayerst&lt;br /&gt;
render&lt;br /&gt;
upload_textures&lt;br /&gt;
15enabler_inputst&lt;br /&gt;
15MacroScreenSave&lt;br /&gt;
15MacroScreenLoad&lt;br /&gt;
16KeybindingScreen&lt;br /&gt;
18renderer_offscreen&lt;br /&gt;
init_video&lt;br /&gt;
get_handle&lt;br /&gt;
13general_refst&lt;br /&gt;
30creation_zone_pwg_alterationst&lt;br /&gt;
24histfig_hf_link_motherst&lt;br /&gt;
24histfig_hf_link_fatherst&lt;br /&gt;
24histfig_hf_link_spousest&lt;br /&gt;
23histfig_hf_link_childst&lt;br /&gt;
23histfig_hf_link_deityst&lt;br /&gt;
23histfig_hf_link_loverst&lt;br /&gt;
26histfig_hf_link_prisonerst&lt;br /&gt;
28histfig_hf_link_imprisonerst&lt;br /&gt;
24histfig_hf_link_masterst&lt;br /&gt;
28histfig_hf_link_apprenticest&lt;br /&gt;
27histfig_hf_link_companionst&lt;br /&gt;
31histfig_hf_link_former_masterst&lt;br /&gt;
35histfig_hf_link_former_apprenticest&lt;br /&gt;
27histfig_hf_link_pet_ownerst&lt;br /&gt;
31histfig_hf_link_former_spousest&lt;br /&gt;
33histfig_hf_link_deceased_spousest&lt;br /&gt;
30histfig_site_link_occupationst&lt;br /&gt;
33histfig_site_link_seat_of_powerst&lt;br /&gt;
27histfig_site_link_hangoutst&lt;br /&gt;
47histfig_site_link_home_site_abstract_buildingst&lt;br /&gt;
50histfig_site_link_home_site_realization_buildingst&lt;br /&gt;
24histfig_site_link_lairst&lt;br /&gt;
45histfig_site_link_home_site_realization_sulst&lt;br /&gt;
43histfig_site_link_home_site_saved_civzonest&lt;br /&gt;
44histfig_site_link_prison_abstract_buildingst&lt;br /&gt;
48histfig_site_link_prison_site_building_profilest&lt;br /&gt;
28histfig_entity_link_memberst&lt;br /&gt;
35histfig_entity_link_former_memberst&lt;br /&gt;
31histfig_entity_link_mercenaryst&lt;br /&gt;
38histfig_entity_link_former_mercenaryst&lt;br /&gt;
27histfig_entity_link_slavest&lt;br /&gt;
34histfig_entity_link_former_slavest&lt;br /&gt;
30histfig_entity_link_prisonerst&lt;br /&gt;
37histfig_entity_link_former_prisonerst&lt;br /&gt;
27histfig_entity_link_enemyst&lt;br /&gt;
30histfig_entity_link_criminalst&lt;br /&gt;
20block_square_eventst&lt;br /&gt;
23cave_column_rectanglest&lt;br /&gt;
39block_square_event_world_constructionst&lt;br /&gt;
28block_square_event_mineralst&lt;br /&gt;
13cave_columnst&lt;br /&gt;
34block_square_event_frozen_liquidst&lt;br /&gt;
41block_square_event_designation_priorityst&lt;br /&gt;
26block_square_event_grassst&lt;br /&gt;
21building_window_gemst&lt;br /&gt;
23building_window_glassst&lt;br /&gt;
27adventure_movement_optionst&lt;br /&gt;
30adventure_environment_optionst&lt;br /&gt;
18adventure_optionst&lt;br /&gt;
32adventure_item_interact_choicest&lt;br /&gt;
13squad_orderst&lt;br /&gt;
18build_req_choicest&lt;br /&gt;
22world_gen_param_basest&lt;br /&gt;
23world_gen_param_valuest&lt;br /&gt;
14layer_objectst&lt;br /&gt;
19active_script_varst&lt;br /&gt;
31general_ref_building_well_tagst&lt;br /&gt;
23general_ref_mapsquarest&lt;br /&gt;
27feature_deep_special_tubest&lt;br /&gt;
32feature_alteration_new_pop_maxst&lt;br /&gt;
20feature_alterationst&lt;br /&gt;
28feature_init_outdoor_riverst&lt;br /&gt;
23feature_outdoor_riverst&lt;br /&gt;
38feature_init_subterranean_from_layerst&lt;br /&gt;
33feature_subterranean_from_layerst&lt;br /&gt;
36feature_init_magma_core_from_layerst&lt;br /&gt;
31feature_magma_core_from_layerst&lt;br /&gt;
36feature_init_underworld_from_layerst&lt;br /&gt;
31feature_underworld_from_layerst&lt;br /&gt;
18feature_init_pitst&lt;br /&gt;
13feature_pitst&lt;br /&gt;
25feature_init_magma_poolst&lt;br /&gt;
20feature_magma_poolst&lt;br /&gt;
22feature_init_volcanost&lt;br /&gt;
17feature_volcanost&lt;br /&gt;
34feature_init_deep_surface_portalst&lt;br /&gt;
29feature_deep_surface_portalst&lt;br /&gt;
36feature_alteration_new_lava_fill_zst&lt;br /&gt;
17itemimprovementst&lt;br /&gt;
25itemimprovement_coveredst&lt;br /&gt;
31itemimprovement_rings_hangingst&lt;br /&gt;
23itemimprovement_bandsst&lt;br /&gt;
24itemimprovement_spikesst&lt;br /&gt;
30itemimprovement_itemspecificst&lt;br /&gt;
23itemimprovement_clothst&lt;br /&gt;
23itemimprovement_pagesst&lt;br /&gt;
34itemimprovement_instrument_piecest&lt;br /&gt;
25itemimprovement_writingst&lt;br /&gt;
27itemimprovement_image_setst&lt;br /&gt;
18machine_standardst&lt;br /&gt;
56creature_interaction_effect_special_attack_interactionst&lt;br /&gt;
18reaction_productst&lt;br /&gt;
18reaction_reagentst&lt;br /&gt;
25general_ref_is_artifactst&lt;br /&gt;
24general_ref_is_nemesisst&lt;br /&gt;
27general_ref_contains_unitst&lt;br /&gt;
27general_ref_contains_itemst&lt;br /&gt;
25general_ref_unit_milkeest&lt;br /&gt;
26general_ref_unit_sheareest&lt;br /&gt;
26general_ref_unit_traineest&lt;br /&gt;
28general_ref_unit_itemownerst&lt;br /&gt;
31general_ref_unit_tradebringerst&lt;br /&gt;
31general_ref_unit_interrogateest&lt;br /&gt;
24general_ref_unit_cageest&lt;br /&gt;
25general_ref_unit_beateest&lt;br /&gt;
31general_ref_unit_foodreceiverst&lt;br /&gt;
27general_ref_unit_kidnapeest&lt;br /&gt;
25general_ref_unit_suckeest&lt;br /&gt;
27general_ref_unit_reporteest&lt;br /&gt;
26general_ref_unit_patientst&lt;br /&gt;
25general_ref_unit_infantst&lt;br /&gt;
30general_ref_unit_slaughtereest&lt;br /&gt;
25general_ref_unit_geldeest&lt;br /&gt;
24general_ref_unit_riderst&lt;br /&gt;
31general_ref_contained_in_itemst&lt;br /&gt;
25general_ref_unit_holderst&lt;br /&gt;
25general_ref_unit_workerst&lt;br /&gt;
26general_ref_unit_climberst&lt;br /&gt;
39general_ref_building_civzone_assignedst&lt;br /&gt;
30general_ref_building_triggerst&lt;br /&gt;
36general_ref_building_triggertargetst&lt;br /&gt;
28general_ref_building_chainst&lt;br /&gt;
28general_ref_building_cagedst&lt;br /&gt;
29general_ref_building_holderst&lt;br /&gt;
35general_ref_building_use_target_1st&lt;br /&gt;
35general_ref_building_use_target_2st&lt;br /&gt;
34general_ref_building_destinationst&lt;br /&gt;
31general_ref_building_nest_boxst&lt;br /&gt;
40general_ref_building_display_furniturest&lt;br /&gt;
27general_ref_entity_stolenst&lt;br /&gt;
28general_ref_entity_offeredst&lt;br /&gt;
30general_ref_entity_itemownerst&lt;br /&gt;
22general_ref_locationst&lt;br /&gt;
33region_block_event_sphere_fieldst&lt;br /&gt;
20region_block_eventst&lt;br /&gt;
9featurest&lt;br /&gt;
19feature_init_cavest&lt;br /&gt;
14feature_cavest&lt;br /&gt;
17script_var_unitst&lt;br /&gt;
12script_varst&lt;br /&gt;
17script_var_longst&lt;br /&gt;
26script_step_simpleactionst&lt;br /&gt;
22script_step_dipeventst&lt;br /&gt;
19script_step_eventst&lt;br /&gt;
22script_step_invasionst&lt;br /&gt;
13job_handlerst&lt;br /&gt;
26block_square_event_spoorst&lt;br /&gt;
19art_image_elementst&lt;br /&gt;
20art_image_propertyst&lt;br /&gt;
20world_constructionst&lt;br /&gt;
27world_construction_squarest&lt;br /&gt;
24performance_play_orderst&lt;br /&gt;
30mental_picture_property_datest&lt;br /&gt;
25mental_picture_propertyst&lt;br /&gt;
32mental_picture_property_actionst&lt;br /&gt;
30mental_picture_property_toolst&lt;br /&gt;
33mental_picture_property_emotionst&lt;br /&gt;
39mental_picture_property_color_patternst&lt;br /&gt;
31mental_picture_property_shapest&lt;br /&gt;
35mental_picture_property_adjectivest&lt;br /&gt;
34mental_picture_property_positionst&lt;br /&gt;
30mental_picture_property_timest&lt;br /&gt;
27mental_picture_element_hfst&lt;br /&gt;
24mental_picture_elementst&lt;br /&gt;
29mental_picture_element_sitest&lt;br /&gt;
31mental_picture_element_regionst&lt;br /&gt;
45site_realization_building_info_castle_towerst&lt;br /&gt;
32site_realization_building_infost&lt;br /&gt;
41site_realization_building_info_trenchesst&lt;br /&gt;
35resource_allotment_specifier_cropst&lt;br /&gt;
30resource_allotment_specifierst&lt;br /&gt;
37resource_allotment_specifier_threadst&lt;br /&gt;
36resource_allotment_specifier_clothst&lt;br /&gt;
37resource_allotment_specifier_craftsst&lt;br /&gt;
36resource_allotment_specifier_stonest&lt;br /&gt;
36resource_allotment_specifier_tablest&lt;br /&gt;
38resource_allotment_specifier_cabinetst&lt;br /&gt;
36resource_allotment_specifier_chairst&lt;br /&gt;
34resource_allotment_specifier_boxst&lt;br /&gt;
36resource_allotment_specifier_metalst&lt;br /&gt;
35resource_allotment_specifier_woodst&lt;br /&gt;
41resource_allotment_specifier_armor_bodyst&lt;br /&gt;
42resource_allotment_specifier_armor_pantsst&lt;br /&gt;
43resource_allotment_specifier_armor_glovesst&lt;br /&gt;
42resource_allotment_specifier_armor_bootsst&lt;br /&gt;
41resource_allotment_specifier_armor_helmst&lt;br /&gt;
44resource_allotment_specifier_clothing_bodyst&lt;br /&gt;
45resource_allotment_specifier_clothing_pantsst&lt;br /&gt;
46resource_allotment_specifier_clothing_glovesst&lt;br /&gt;
45resource_allotment_specifier_clothing_bootsst&lt;br /&gt;
44resource_allotment_specifier_clothing_helmst&lt;br /&gt;
35resource_allotment_specifier_ammost&lt;br /&gt;
43resource_allotment_specifier_weapon_meleest&lt;br /&gt;
44resource_allotment_specifier_weapon_rangedst&lt;br /&gt;
36resource_allotment_specifier_anvilst&lt;br /&gt;
35resource_allotment_specifier_gemsst&lt;br /&gt;
38resource_allotment_specifier_leatherst&lt;br /&gt;
37resource_allotment_specifier_quiverst&lt;br /&gt;
39resource_allotment_specifier_backpackst&lt;br /&gt;
36resource_allotment_specifier_flaskst&lt;br /&gt;
34resource_allotment_specifier_bagst&lt;br /&gt;
34resource_allotment_specifier_bedst&lt;br /&gt;
35resource_allotment_specifier_meatst&lt;br /&gt;
35resource_allotment_specifier_bonest&lt;br /&gt;
35resource_allotment_specifier_hornst&lt;br /&gt;
36resource_allotment_specifier_shellst&lt;br /&gt;
37resource_allotment_specifier_tallowst&lt;br /&gt;
36resource_allotment_specifier_toothst&lt;br /&gt;
36resource_allotment_specifier_pearlst&lt;br /&gt;
35resource_allotment_specifier_soapst&lt;br /&gt;
38resource_allotment_specifier_extractst&lt;br /&gt;
37resource_allotment_specifier_cheesest&lt;br /&gt;
35resource_allotment_specifier_skinst&lt;br /&gt;
37resource_allotment_specifier_powderst&lt;br /&gt;
43site_realization_building_info_shop_housest&lt;br /&gt;
39site_realization_building_info_shrinest&lt;br /&gt;
46site_realization_building_info_market_squarest&lt;br /&gt;
43site_realization_building_info_tree_housest&lt;br /&gt;
46site_realization_building_info_hillock_housest&lt;br /&gt;
49site_realization_building_info_castle_courtyardst&lt;br /&gt;
44site_realization_building_info_castle_wallst&lt;br /&gt;
9enablerst&lt;br /&gt;
24text_info_element_longst&lt;br /&gt;
19text_info_elementst&lt;br /&gt;
26text_info_element_stringst&lt;br /&gt;
15renderer_curses&lt;br /&gt;
8renderer&lt;br /&gt;
11renderer_2d&lt;br /&gt;
16renderer_2d_base&lt;br /&gt;
21renderer_accum_buffer&lt;br /&gt;
13renderer_once&lt;br /&gt;
15renderer_opengl&lt;br /&gt;
20renderer_framebuffer&lt;br /&gt;
16renderer_partial&lt;br /&gt;
12renderer_vbo&lt;br /&gt;
\@h=|&lt;br /&gt;
?\@h=|&lt;br /&gt;
MbP?&lt;br /&gt;
Nclo&amp;quot;lofhy&amp;quot;ijnh!oltuloi2dquswsugg/&amp;quot;#Ujh!hlmg##kqeg{#&amp;quot;pvuw!dh!kq!vkf&amp;quot;%ecwb$#gqoegu/&amp;quot;#Ncnf&amp;quot;vvth!FI!fhdqpqthtuhe&amp;quot;lovr!kwt&amp;quot;ipngftv!ruprhsn|/&lt;br /&gt;
&amp;lt;7J7B&lt;br /&gt;
;HHEH&lt;/div&gt;</summary>
		<author><name>Sxtxixtxcxh</name></author>
	</entry>
</feed>