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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Personality_facet&amp;diff=207156</id>
		<title>Personality facet</title>
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		<updated>2014-07-23T12:58:32Z</updated>

		<summary type="html">&lt;p&gt;Splinterz: Removed unverified comments about distributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine}}{{av}}&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
Dwarven personalities are determined by beliefs, goals, and facets.  These are distinct from [[attributes]].&lt;br /&gt;
&lt;br /&gt;
Personality traits are shown in a dwarf's &amp;quot;thoughts and preferences&amp;quot; description page, which can be accessed by {{k|v}}iewing that dwarf then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
Each belief has a range from -50 to 50. The value triggers a report in &amp;quot;thoughts and preferences&amp;quot; depending on where it falls in these seven levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value Range !! Values in Range !! Probability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| +41 - +50 || 10 || 0.4% || Highest&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || 15 || 2% || Very High&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || 15 || 8.5% || High&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || 21 || 78% || Neutral&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || 15 || 8.5% || Low&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || 15 || 2% || Very Low&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || 10 || 0.4% || Lowest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beliefs are also influenced by cultural values via the use of the VALUE [[entity token]]. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas  of fairness and sacrifice in utter disdain. If an individual dwarf's belief gets to &amp;quot;far away&amp;quot; from the civilization's beliefs, then that belief gets highlighted in cyan in the thought and personality screen.&lt;br /&gt;
&lt;br /&gt;
Certain beliefs can conflict with personality facets - see below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot; | Value&lt;br /&gt;
! Description&lt;br /&gt;
! Gameplay effects&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | LAW&lt;br /&gt;
| +41 - +50 || is an absolute believer in the rule of law&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || has a great deal of respect for the law&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || respects the law&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't feel strongly about the law&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || does not respect the law&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || disdains the law&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || finds the idea of laws abhorent&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | LOYALTY&lt;br /&gt;
| +41 - +50 || has the highest regard for loyalty&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || greatly prizes loyalty&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values loyalty&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't particularly value loyalty&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || views loyalty unfavorably&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || disdains loyalty&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || is disgusted by the idea of loyalty&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | FAMILY&lt;br /&gt;
| +41 - +50 || sees family as one of the most important things in life&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || values family greatly&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values family&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || does not care about family one way or the other&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || is put off by family&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || lacks any respect for family&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || finds the idea of family loathsome&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | FRIENDSHIP&lt;br /&gt;
| +41 - +50 || believes friendship is a key to the ideal life&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || sees friendship as one of the finer things in life&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || thinks friendship is important&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || does not care about friendship&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds friendship burdensome&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || is completely put off by the idea of friends&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || finds the whole idea of friendship disgusting&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | POWER&lt;br /&gt;
| +41 - +50 || believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || sees power over others as something to strive for&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || respects power&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't find power particularly praiseworthy&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || has a negative view of those who exercise power over others&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || hates those who wield power over others&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || finds the acquisition and use of power abhorent and would have all masters toppled&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | TRUTH&lt;br /&gt;
| +41 - +50 || believes the truth is inviolable regardless of the cost&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || believes that honesty is a high ideal&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values honesty&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || does not particularly value the truth&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds blind honesty foolish&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || sees lying as an important means to an end&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || is repelled by the idea of honesty and lies without compunction&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | CUNNING&lt;br /&gt;
| +41 - +50 || holds well-laid plans and shrewd deceptions in the highest regard&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || greatly respects the shrewd and guileful&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values cunning&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || does not really value cunning and guile&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || sees guile and cunning as indirect and somewhat worthless&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || holds shrewd and crafty individuals in the lowest esteem&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || is utterly disgusted by guile and cunning&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | ELOQUENCE&lt;br /&gt;
| +41 - +50 || believes that artful speech and eloquent expression are of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || deeply respects eloquent speakers&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values eloquence&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't value eloquence so much&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds eloquence and artful speech off-putting&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || finds [him/her]self somewhat disgusted with eloquent speakers&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | FAIRNESS&lt;br /&gt;
| +41 - +50 || holds fairness as one of the highest ideals and despises cheating of any kind&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || has great respect for fairness&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || respects fair-dealing and fair-play&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || does not care about fairness&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || sees life as unfair and doesn't mind it that way&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || is disgusted by the idea of fairness and will freely cheat anybody at any time&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | DECORUM&lt;br /&gt;
| +41 - +50 || views decorum as a high ideal and is deeply offended by those that fail to maintain it&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || greatly respects those that observe decorum and maintain their dignity&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values decorum, dignity and proper behavior&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't care very much about decorum&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds maintaining decorum a silly, fumbling waste of time&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || sees those that attempt to maintain dignified and proper behavior as vain and offensive&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | TRADITION&lt;br /&gt;
| +41 - +50 || holds the maintenance of tradition as one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || is a firm believer in the value of tradition&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values tradition&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't have any strong feelings about tradition&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || disregards tradition&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || finds the following of tradition foolish and limiting&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || is disgusted by tradition and would flout any [he/she] encounters if given a chance&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | ARTWORK&lt;br /&gt;
| +41 - +50 || believes that the creation and appreciation of artwork is one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || greatly respects artists and their works&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values artwork&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't care about art one way or another&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds artwork boring&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || sees the whole pursuit of art as silly&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || finds art offensive and would have it destroyed whenever possible&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | COOPERATION&lt;br /&gt;
| +41 - +50 || places cooperation as one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || sees cooperation as very important in life&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values cooperation&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't see cooperation as valuable&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || dislikes cooperation&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || views cooperation as a low ideal not worthy of any respect&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || is thoroughly disgusted by cooperation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | INDEPENDENCE&lt;br /&gt;
| +41 - +50 || belives that freedom and independence are completely non-negotiable and would fight to defend them&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || treasures independence&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values independence&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't really value independence one way or another&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds the ideas of independence and freedom somewhat foolish&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || sees freedom and independence as completely worthless&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || hates freedom and would crush the independent spirit wherever it is found&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | STOICISM&lt;br /&gt;
| +41 - +50 || views any show of emotion as offensive&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || believes it is important to conceal emotions and refrain from complaining&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't see much value in being stoic&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || sees no value in holding back complaints and concealing emotions&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || feels that those who attempt to conceal their emotions are vain and foolish&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive fools&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | INTROSPECTION&lt;br /&gt;
| +41 - +50 || feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || deeply values introspection&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || sees introspection as important&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't really see the value in self-examination&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds introspection to be a waste of time&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || thinks that introspection is valueless and those that waste time in self-examination are deluded fools&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | SELF_CONTROL&lt;br /&gt;
| +41 - +50 || believes that self-mastery and the denial of impulses are of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || finds moderation and self-control to be very important&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values self-control&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't particularly value self-control&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds those that deny their impulses somewhat stiff&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || sees the denial of impulses as a vain and foolish pursuit&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || has abandoned any attempt at self-control and finds the whole concept deeply offensive&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | TRANQUILITY&lt;br /&gt;
| +41 - +50 || views tranquility as one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || strongly values tranquility and quiet&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values tranquility and a peaceful day&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't have a preference between tranquility and tumult&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || prefers a noisy, bustling life to boring days without activity&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || is greatly disturbed by quiet and a peaceful existence&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || is disgusted by tranquility and would that the world would constantly churn with noise and activity&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | HARMONY&lt;br /&gt;
| +41 - +50 || would have the world operate in complete harmony without the least bit of strife or disorder&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || strongly believes that a peaceful and ordered society without dissent is best&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values a harmonious existence&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || sees equal parts of harmony and discord as part of life&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || doesn't respect a society that has settled into harmony without debate and strife&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || can't fathom why anyone would want to live in an orderly and harmonious society&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | MERRIMENT&lt;br /&gt;
| +41 - +50 || believes that little is better in life than a good party&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || truly values merrymaking and parties&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || finds merrymaking and partying worthwhile activities&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't really value merrymaking&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || sees merrymaking as a waste&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || is disgusted by merrymakers&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || is appalled by merrymaking, parties and other such worthless activities&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | CRAFTSMANSHIP&lt;br /&gt;
| +41 - +50 || holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || has a great deal of respect for worthy crafts[man]ship&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values good crafts[man]ship&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't particularly care about crafts[man]ship&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || considers crafts[man]ship to be relatively worthless&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || sees the pursuit of good crafts[man]ship as a total waste&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with it&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | MARTIAL_PROWESS&lt;br /&gt;
| +41 - +50 || believes that martial prowess defines the good character of an individual&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || deeply respects skill at arms&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values martial prowess&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || does not really value skills related to fighting&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds those that develop skill with weapons and fighting distasteful&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || abhors those that pursue the mastery of weapons and skill with fighting&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | SKILL&lt;br /&gt;
| +41 - +50 || believes that the mastery of a skill is one of the highest pursuits&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || really respects those that take the time to master a skill&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || respects the development of skill&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't care if others take the time to master skills&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds the pursuit of skill mastery off-putting&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || believes that the time taken to master a skill is a horrible waste&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || sees the whole idea of taking time to master a skill as appalling&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | HARD_WORK&lt;br /&gt;
| +41 - +50 || believes that hard work is one of the highest ideals and a key to the good life&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || deeply respects those that work hard at their labors&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values hard work&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't really see the point of working hard&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || sees working hard as a foolish waste of time&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || thinks working hard is an abject idiocy&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || finds the proposition that one should work hard in life utterly abhorent&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | SACRIFICE&lt;br /&gt;
| +41 - +50 || finds sacrifice to be one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || believes that those who sacrifice for others should be deeply respected&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values sacrifice&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't particularly respect sacrifice as a virtue&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || sees sacrifice as wasteful and foolish&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || finds sacrifice to be the height of folly&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || thinks that the entire concept of sacrifice for others is truly disgusting&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | COMPETITION&lt;br /&gt;
| +41 - +50 || holds the idea of competition among the most important and would encourage it wherever possible&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || views competition as a crucial driving force in the world&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || sees competition as reasonably important&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't have strong views on competition&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || sees competition as wasteful and silly&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || deeply dislikes competition&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || finds the very idea of competition obscene&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | PERSEVERENCE&lt;br /&gt;
| +41 - +50 || believe{{bug|6743}} that perseverence is one of the greatest qualities somebody can have&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || greatly respects individuals that persevere through their trials and labors&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || respect{{bug|6743}} perseverence&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't think much about the idea of perseverence&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || sees perseverence in the face of adversity as bull-headed and foolish&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || thinks there is something deeply wrong with people that persevere through adversity&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || finds the notion that one would persevere through adversity completely abhorent&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | LEISURE_TIME&lt;br /&gt;
| +41 - +50 || believes that it would be a fine thing if all time were leisure time&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || treasures leisure time and thinks it is very important in life&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values leisure time&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't think one way or the other about leisure time&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds leisure time wasteful&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || is offended by leisure time and leisurely living&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || believes that those that take leisure time are evil and finds the whole idea disgusting&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | COMMERCE&lt;br /&gt;
| +41 - +50 || sees engaging in commerce as a high ideal in life&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || really respects commerce and those that engage in trade&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || respects commerce&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't particularly respect commerce&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || is somewhat put off by trade and commerce&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || finds those that engage in trade and commerce to be fairly disgusting&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || holds the view that commerce is a vile obscenity&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | ROMANCE&lt;br /&gt;
| +41 - +50 || sees romance as one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || thinks romance is very important in life&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values romance&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't care one way or the other about romance&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds romance distasteful&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || is somewhat disgusted by romance&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || finds even the abstract idea of romance repellent&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | NATURE&lt;br /&gt;
| +41 - +50 || holds nature to be of greater value than most aspects of civilization&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || has a deep respect for animals, plants and the natural world&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values nature&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't care about nature one way or another&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || finds nature somewhat disturbing&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || has a deep dislike of the natural world&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | PEACE&lt;br /&gt;
| +41 - +50 || believes the idea of war is utterly repellent and would have peace at all costs&lt;br /&gt;
|-&lt;br /&gt;
| +26 - +40 || believes that peace is always preferable to war&lt;br /&gt;
|-&lt;br /&gt;
| +11 - +25 || values peace over war&lt;br /&gt;
|-&lt;br /&gt;
| -10 - +10 || doesn't particularly care between war and peace&lt;br /&gt;
|-&lt;br /&gt;
| -25 - -11 || sees war as a useful means to an end&lt;br /&gt;
|-&lt;br /&gt;
| -40 - -26 || believes war is preferable to peace in general&lt;br /&gt;
|-&lt;br /&gt;
| -50 - -41 || thinks that the world should be engaged in perpetual warfare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
Some creatures dream of accomplishing certain goals in their life, and these goals can presumably affect their behavior.&lt;br /&gt;
&lt;br /&gt;
If a creature has such dreams, they will be listed in the Thoughts and Preferences page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Token&lt;br /&gt;
! Description&lt;br /&gt;
! Gameplay effects&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! STAY_ALIVE&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! MAINTAIN_ENTITY_STATUS&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! START_A_FAMILY&lt;br /&gt;
| dreams of raising a family&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! RULE_THE_WORLD&lt;br /&gt;
| dreams of ruling the world&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! CREATE_A_GREAT_WORK_OF_ART&lt;br /&gt;
| dreams of creating a great work of art&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! CRAFT_A_MASTERWORK&lt;br /&gt;
| dreams of crafting a masterwork someday&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! BRING_PEACE_TO_THE_WORLD&lt;br /&gt;
| dreams of bringing lasting peace to the world&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! BECOME_A_LEGENDARY_WARRIOR&lt;br /&gt;
| dreams of becoming a legendary warrior&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! MASTER_A_SKILL&lt;br /&gt;
| dreams of mastering a skill&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! FALL_IN_LOVE&lt;br /&gt;
| dreams of falling in love&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! SEE_THE_GREAT_NATURAL_SITES&lt;br /&gt;
| dreams of seeing the great natural places of the world&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! IMMORTALITY&lt;br /&gt;
| &lt;br /&gt;
| Leads to [[necromancer|necromancy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If said goal has actually been fulfilled, the description will include &amp;quot;and this dream was realized&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Facets==&lt;br /&gt;
&lt;br /&gt;
Each personality facet has a value from 0 to 100. The value triggers a report in &amp;quot;thoughts and preferences&amp;quot; depending on where it falls in these seven levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value Range !! Values in Range !! Probability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 91 - 100 || 10 || 0.4% || Highest&lt;br /&gt;
|-&lt;br /&gt;
| 76 -  90 || 15 || 2% || Very High&lt;br /&gt;
|-&lt;br /&gt;
| 61 -  75 || 15 || 8.5% || High&lt;br /&gt;
|-&lt;br /&gt;
| 40 -  60 || 21 || 78% || Neutral&lt;br /&gt;
|-&lt;br /&gt;
| 25 -  39 || 15 || 8.5% || Low&lt;br /&gt;
|-&lt;br /&gt;
| 10 -  24 || 15 || 2% || Very Low&lt;br /&gt;
|-&lt;br /&gt;
|  0 -   9 || 10 || 0.4% || Lowest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 40-60 range does not cause a report. &lt;br /&gt;
&lt;br /&gt;
Facets are also influenced by species via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more greedy than average with a median of 55 in that trait, whereas goblins aren't likely to help others out - their altruism median is a mere 25, and is capped at 50.&lt;br /&gt;
&lt;br /&gt;
Facets also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Facets may have other, more subtle effects on creature behavior, which are currently not entirely understood.&lt;br /&gt;
&lt;br /&gt;
Certain facets are capable of ''conflicting'' with the dwarf's beliefs. The effect of this is not yet known.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Token&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; | Value&lt;br /&gt;
! Description&lt;br /&gt;
! Gameplay effects&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | LOVE_PROPENSITY&amp;lt;br /&amp;gt;Conflicts with ROMANCE&lt;br /&gt;
| 91 - 100 || is always in love with somebody and easily develops positive feelings&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || very easily falls into love and develops positive feelings&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || can easily fall in love or develop positive sentiments&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || does not easily fall in love and rarely develops positive sentiments&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is not the type to fall in love or even develop positive feelings&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || never falls in love or develops positive feelings toward anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | HATE_PROPENSITY&lt;br /&gt;
| 91 - 100 || is often inflamed by hatred and easily develops hatred toward things&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is prone to hatreds and often develops negative feelings&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is quick to form negative views about things&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || does not easily hate or develop negative feelings&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || very rarely develops negative feelings toward things&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || never feels hatred toward anyone or anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ENVY_PROPENSITY&lt;br /&gt;
| 91 - 100 || is consumed by overpowering feelings of jealousy&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is prone to strong feelings of jealousy&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || often feels envious of others&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || doesn't often feel envious of others&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is rarely jealous&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || never envies others their status, situation or possessions&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | CHEER_PROPENSITY&amp;lt;br /&amp;gt;Conflicts with MERRIMENT&lt;br /&gt;
| 91 - 100 || often feels filled with joy&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || can be very happy and optimistic&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is often cheerful&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || is rarely happy or enthusiastic&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is dour as a rule&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is never the slightest bit cheerful about anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | DEPRESSION_PROPENSITY&lt;br /&gt;
| 91 - 100 || is frequently depressed&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is often sad and dejected&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || often feels discouraged&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || rarely feels discouraged&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || almost never feels discouraged&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || never feels discouraged&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ANGER_PROPENSITY&lt;br /&gt;
| 91 - 100 || is in a constant state of internal rage&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is very quick to anger&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is quick to anger&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || is slow to anger&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is very slow to anger&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || never becomes angry&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ANXIETY_PROPENSITY&lt;br /&gt;
| 91 - 100 || is a nervous wreck&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is always tense and jittery&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is often nervous&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || has a calm demeanor&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || has a very calm demeanor&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || has an incredibly calm demeanor&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | LUST_PROPENSITY&lt;br /&gt;
| 91 - 100 || is constantly ablaze with feelings of lust&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is prone to strong feelings of lust&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || often feels lustful&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || does not often feel lustful&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || rarely looks on others with lust&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || never feels lustful passions&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | STRESS_VULNERABILITY&lt;br /&gt;
| 91 - 100 || becomes completely helpless in stressful situations&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || cracks easily under pressure&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || doesn't handle stress well&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || can handle stress&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is confident under pressure&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is impervious to the effects of stress&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | GREED&lt;br /&gt;
| 91 - 100 || is as avaricious as they come, obsessed with acquiring wealth&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is very greedy&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || has a greedy streak&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || doesn't focus on material goods&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || desires little for [him/her]self in the way of possessions&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || often neglects [his/her] own wellbeing, having no interest in material goods&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | IMMODERATION&amp;lt;br /&amp;gt;Conflicts with SELF_CONTROL&lt;br /&gt;
| 91 - 100 || is ruled by irresistible cravings and urges&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || feels strong urges and seeks short-term rewards&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || occasionally overindulges&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || doesn't often experience strong cravings or urges&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || only rarely feels strong cravings or urges&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || never feels tempted to overindulge in anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | VIOLENT&amp;lt;br /&amp;gt;Conflicts with TRANQUILITY&amp;lt;br /&amp;gt;and MARTIAL_PROWESS&lt;br /&gt;
| 91 - 100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || would never pass up a chance for a good fistfight&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || likes to brawl&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || tends to avoid any physical confrontations&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || does not enjoy participating in physical confrontations&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || would flee even the most necessary battle to avoid any form of physical confrontation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | PERSEVERENCE&amp;lt;br /&amp;gt;Conflicts with PERSEVERENCE&lt;br /&gt;
| 91 - 100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is very stubborn&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is stubborn&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || has a noticeable lack of perseverence&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || doesn't stick with things if even minor difficulties arise&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || drops any activity at the slightest hint of difficulty or even the suggestion of effort being required&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | WASTEFULNESS&lt;br /&gt;
| 91 - 100 || is completely careless with resources when completing projects and invariable wastes a lot of time and effort&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is not careful with resources when working on projects and often spends unnecessary effort&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || tends to be a little wasteful when working on projects&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || tends to be a little tight with resources when working on projects&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is stingy with resources on projects and refuses to expend any extra effort&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | DISCORD&amp;lt;br /&amp;gt;Conflicts with HARMONY&lt;br /&gt;
| 91 - 100 || revels in chaos and discord, and [he/she] encourages it whenever possible&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || finds a chaotic mess preferable to the boredom of harmonious living&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || doesn't mind a little tumult and discord in day-to-day living&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || prefers that everyone live as harmoniously as possible&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || feels best when everyone gets along without any strife or contention&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || would be deeply satisfied if everyone could live as one in complete harmony&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | FRIENDLINESS&amp;lt;br /&amp;gt;Conflicts with HARMONY&amp;lt;br /&amp;gt;and FRIENDSHIP&lt;br /&gt;
| 91 - 100 || is quite a bold flatterer, extremely friendly but just a little insufferable&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is very friendly and always tries to say nice things to others&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is a friendly individual&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || is somewhat quarrelsome&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is unfriendly and disagreeable&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | POLITENESS&amp;lt;br /&amp;gt;Conflicts with DECORUM&lt;br /&gt;
| 91 - 100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is very polite and observes appropriate rules of decorum when possible&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is quite polite&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || could be considered rude&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is very impolite and inconsiderate of propriety&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is a vulgar being who does not care a lick for even the most basic rules of civilized living&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | DISDAIN_ADVICE&lt;br /&gt;
| 91 - 100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || dislikes receiving advice, preferring to keep [his/her] own counsel&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || has a tendency to go it alone, without considering the advice of others&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || tends to ask others for help with difficult decisions&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || relies on the advice of others during decision making&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is unable to make decisions without a great deal of input from others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | BRAVERY&lt;br /&gt;
| 91 - 100 || is utterly fearless when confronted with danger, to the point of lacking common sense&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is incredibly brave in the face of looming danger, perhaps a bit foolhardy&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is brave in the face of imminent danger&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || is somewhat fearful in the face of imminent danger&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || has great trouble mastering fear when confronted by danger&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is a coward, completely overwhelmed by fear when confronted with danger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | CONFIDENCE&lt;br /&gt;
| 91 - 100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is extremely confident of [him/her]self in situations requiring [his/her] skills&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is generally quite confident of [his/her] abilities when undertaking specific ventures&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || sometimes acts with little determination and confidence&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || lacks confidence in [his/her] abilities&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || has no confidence at all in [his/her] talent and abilities&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | VANITY&lt;br /&gt;
| 91 - 100 || is completely wrapped up in [his/her] own appearance, abilities and other personal matters&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is greatly pleased by [his/her] own looks and accomplishments&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is pleased by [his/her] own appearance and talents&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || is not inherently proud of [his/her] talents and accomplishments&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || takes no pleasure in [his/her] talents and appearance&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || could not care less about [his/her] appearance, talents or other personal vanities&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | AMBITION&lt;br /&gt;
| 91 - 100 || has a relentless drive, completely consumed by ambition&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is very ambitious, always looking for a way to better [his/her] situation&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is quite ambitious&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || isn't particularly ambitious&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is not driven and rarely feels the need to pursue even a modest success&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || has no ambition whatsoever&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | GRATITUDE&lt;br /&gt;
| 91 - 100 || unerringly returns favors and has a profound sense of gratitude for the kind actions of others&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || feels a strong need to reciprocate any favor done for [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is grateful when others help [him/her] out and tries to return favors&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || takes offered help and gifts without feeling particularly grateful&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || accepts favors without developing a sense of obligation, preferring to act as the current situation demands&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | IMMODESTY&lt;br /&gt;
| 91 - 100 || always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || likes to present [him/her]self boldly, even if it would offend an average sense of modesty&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || doesn't mind wearing something special now and again&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || prefers to present [him/her]self modestly&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || presents [him/her]self modestly and frowns on any flashy accoutrements&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || cleaves to an austere lifestyle, disdaining even minor immodesties in appearance&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | HUMOR&lt;br /&gt;
| 91 - 100 || finds something humorous in everything, no matter how serious or inappropriate&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || finds the humor in most situations&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || has an active sense of humor&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || has little interest in joking around&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || does not find most jokes humorous&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is utterly humorless&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | VENGEFUL&lt;br /&gt;
| 91 - 100 || is vengeful and never forgets or forgives past grievances&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || has little time for forgiveness and will generally seek retribution&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || tends to hang on to grievances&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || doesn't tend to hold on to grievances&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || does not generally seek retribution for past wrongs&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || has no sense of vengeance or retribution&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | PRIDE&lt;br /&gt;
| 91 - 100 || is absorbed in delusions of self-importance&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || has an overinflated sense of self-worth&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || thinks [he/she] is fairly important in the grand scheme of things&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || is very humble&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || has a low sense of self-esteem&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is completely convinced of [his/her] own worthlessness&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | CRUELTY&amp;lt;br /&amp;gt;Conflicts with POWER&lt;br /&gt;
| 91 - 100 || is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is sometimes cruel&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || generally acts impartially and is rarely moved to mercy&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || often acts with compassion&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is easily moved to mercy&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || always acts with mercy and compassion at the forefront of [his/her] considerations&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | SINGLEMINDED&lt;br /&gt;
| 91 - 100 || pursues matters with a single-minded focus, often overlooking other matters&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || can be very single-minded&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || generally acts with a narrow focus on the current activity&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || can occasionally lose focus on the matter at hand&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is somewhat scatterbrained&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is a complete scatterbrain, unable to focus on a single matter for more than a passing moment&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | HOPEFUL&lt;br /&gt;
| 91 - 100 || has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is an optimist&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || generally finds [him/her]self quite hopeful about the future&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || tends to assume the worst of two outcomes will be the one that comes to pass&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is a pessimist&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || despairs of anything positive happening in the future and lives without feelings of hope&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | CURIOUS&lt;br /&gt;
| 91 - 100 || is implacably curious, without any respect for propriety or privacy&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is very curious, sometimes to [his/her] detriment&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is curious and eager to learn&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || isn't particulary curious about the world&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is very rarely moved by curiosity&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is incurious and never seeks out knowledge or information to satisfy [him/her]self&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | BASHFUL&lt;br /&gt;
| 91 - 100 || is gripped by a crippling shyness&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is bashful&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || tends to consider what others think of [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || is not particularly interested in what others think of [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is generally unhindered by the thoughts of others concerning [his/her] actions&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is shameless, absolutely unfazed by the thoughts of others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | PRIVACY&amp;lt;br /&amp;gt;Conflicts with STOICISM&lt;br /&gt;
| 91 - 100 || shares intimate details oflife without sparing a thought to repercussions or propriety&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is not a private person and freely shares details of [his/her] life&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || tends to share [his/her] own experiences and thoughts with others&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || tends not to reveal personal information&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || has a strong tendency toward privacy&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | PERFECTIONIST&lt;br /&gt;
| 91 - 100 || is obsessed with details and will often take a great deal of extra time to make sure things are done the right way&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is a perfectionist&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || tries to do things correctly each time&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || doesn't try to get things done perfectly&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is inattentive to detail in [his/her] own work&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is frustratingly sloppy and careless with every task [he/she] sets to carry out&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | CLOSEMINDED&lt;br /&gt;
| 91 - 100 || is completely closed-minded and never changes [his/her] mind after forming an initial idea&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || tends to be a bit stubborn in changing [his/her] mind about things&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || doesn't cling tightly to ideas and is open to changing [his/her] mind&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || often finds [him/her]self changing [his/her] mind to agree with somebody else&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || easily changes [his/her] mind and will generally go with the prevailing view on anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | TOLERANT&lt;br /&gt;
| 91 - 100 || is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is very comfortable around others that are different from [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is quite comfortable with others that have a different appearance or culture&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || is somewhat uncomfortable around those that appear unusual or live differently from [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is made deeply uncomfortable by differences in culture or appearance&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || cannot tolerate differences in culture, lifestyle or appearance&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | EMOTIONALLY_OBSESSIVE&lt;br /&gt;
| 91 - 100 || is emotionally obsessive, forming life-long attachments even if they aren't reciprocated&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || forms strong emotional bonds with others, at times to [his/her] detriment&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || has a tendency toward forming deep emotional bonds with others&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || tends to form only tenuous emotional bonds with others&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || forms only fleeting and rare emotional bonds with others&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || does not have feelings of emotional attachment and has never felt even a moment's connection with another being&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | SWAYED_BY_EMOTIONS&lt;br /&gt;
| 91 - 100 || is buffetted by others' emotions and can't help but to respond to them&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is swayed by emotional appeals&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || tends to be swayed by the emotions of others&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || tends not to be swayed by emotional appeals&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || does not generally respond to emotional appeals&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is never moved by the emotions of others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ALTRUISM&amp;lt;br /&amp;gt;Conflicts with SACRIFICE&lt;br /&gt;
| 91 - 100 || is truly fulfilled by assisting those in need&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || finds helping others very emotionally rewarding&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || finds helping others emotionally rewarding&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || does not go out of [his/her] way to help others&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || dislikes helping others&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || feels helping others is an imposition on [his/her] time&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | DUTIFULNESS&amp;lt;br /&amp;gt;Conflicts with LAW,&amp;lt;br /&amp;gt;LOYALTY, and INDEPENDENCE&lt;br /&gt;
| 91 - 100 || has a profound sense of duty and obligation&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || has a strong sense of duty&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || has a sense of duty&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || finds obligations confining&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || dislikes obligations and will try to avoid being bound by them&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || hates vows, obligations, promises and other binding elements that could restrict [him/her]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | THOUGHTLESSNESS&lt;br /&gt;
| 91 - 100 || never deliberates before acting, to the point of being considered thoughtless&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || doesn't generally think before acting&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || can sometimes act without deliberation&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || tends to think before acting&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || can get caught up in internal deliberations when action is necessary&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ORDERLINESS&lt;br /&gt;
| 91 - 100 || is obsessed with order and structure in [his/her] own life, with everything kept in its proper place&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || lives an orderly life, organized and neat&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || tries to keep [his/her] things orderly&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || tends to make a small mess with [his/her] own possessions&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is sloppy with [his/her] living space&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is completely oblivious to any conception of neatness and will just leave things strewn about without a care&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | TRUST&lt;br /&gt;
| 91 - 100 || is naturally trustful of everybody&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is very trusting&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is trusting&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || is slow to trust others&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || does not trust others&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || sees others as selfish and conniving&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | GREGARIOUSNESS&lt;br /&gt;
| 91 - 100 || truly treasures the company of others&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || enjoys being in crowds&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || enjoys the company of others&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || tends to avoid crowds&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || prefers to be alone&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || considers spending time alone much more important than associating with others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ASSERTIVENESS&lt;br /&gt;
| 91 - 100 || is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || has an overbearing personality&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is assertive&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || tends to be passive in discussions&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || only rarely tries to assert [him/her]self in conversation&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ACTIVITY_LEVEL&lt;br /&gt;
| 91 - 100 || is driven by a bouncing frenetic energy&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || lives at a high-energy kinetic pace&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || lives a fast-paced life&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || likes to take it easy&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || lives at a slow-going and leisurely pace&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || has an utterly languid pace of easy living, calm and slow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | EXCITEMENT_SEEKING&amp;lt;br /&amp;gt;Conflicts with TRANQUILITY&lt;br /&gt;
| 91 - 100 || never fails to seek out the most stressful and even dangerous situations&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || seeks out exciting and adventurous situations&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || likes a little excitement now and then&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || doesn't seek out excitement&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || actively avoids exciting or stressful situations&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || does everything in [his/her] power to avoid excitement and stress&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | IMAGINATION&lt;br /&gt;
| 91 - 100 || is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || is given to flights of fancy to the point of distraction&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || has an active imagination&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || isn't given to flights of fancy&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is grounded in reality&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is interested only in facts and the real world&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ABSTRACT_INCLINED&lt;br /&gt;
| 91 - 100 || eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || strongly prefers discussions of ideas and abstract concepts over handling specific practical issues&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || has a tendency to consider ideas and abstractions over practical applications&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || likes to keep things practical, without delving too deeply into the abstract&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || dislikes abstract discussions and would much rather focus on practical examples&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ART_INCLINED&amp;lt;br /&amp;gt;Conflicts with ARTWORK&amp;lt;br /&amp;gt;and NATURE&lt;br /&gt;
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
|-&lt;br /&gt;
| 76 - 90 || greatly moved by art and natural beauty&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 75 || is moved by art and natural beauty&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 39 || does not have a great aesthetic sensitivity&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 24 || is not readily moved by art or natural beauty&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9 || is completely unmoved by art or the beauty of nature&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Tokens}}&lt;/div&gt;</summary>
		<author><name>Splinterz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:List_of_thoughts&amp;diff=207120</id>
		<title>DF2014:List of thoughts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:List_of_thoughts&amp;diff=207120"/>
		<updated>2014-07-22T20:15:37Z</updated>

		<summary type="html">&lt;p&gt;Splinterz: Added new thought (225 - spouse's miscarriage)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{av}}&lt;br /&gt;
== List of Dwarven Thoughts ==&lt;br /&gt;
There are 225 possible thoughts that a dwarf can experience.  Some of these thoughts never actually occur in the game, but are placeholders for things that have yet to be implemented (or were present in earlier versions but subsequently removed). Certain thoughts have subtypes, the most common ones being relationship specifiers.&lt;br /&gt;
&lt;br /&gt;
Thoughts marked as &amp;quot;Tragedy&amp;quot; have their happiness penalties reduced based on the dwarf's combat hardness - somebody who &amp;quot;doesn't care about anything anymore&amp;quot; will receive the minimum penalty listed.&lt;br /&gt;
&lt;br /&gt;
Each type of thought has a cooldown period, during which subsequent instances of the thought simply override the current instance.&lt;br /&gt;
&lt;br /&gt;
After 1.5 months, the happiness bonus/penalty for the thought is cut in half (and rounded up) unless noted otherwise; after 3 months, the thought is forgotten.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Index&lt;br /&gt;
! Value&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Thought&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 || -50/-30/-20/-10 || none || had a miscarriage recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -10 || none || has been evicted lately&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -5 || 1 month || has been tired lately&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -30 || 1 month || has been exhausted lately&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -5 || 1 month || has complained of hunger lately&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -5 || 1 month || has complained of thirst lately&lt;br /&gt;
|-&lt;br /&gt;
| 6 || -30 || 1 month || has been starving lately&lt;br /&gt;
|-&lt;br /&gt;
| 7 || -30 || 1 month || has been dehydrated lately&lt;br /&gt;
|-&lt;br /&gt;
| 8 || -10 || 3 months || was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
|-&lt;br /&gt;
| 9 || -10 || 3 months || was worried by the scarcity of guards lately&lt;br /&gt;
|-&lt;br /&gt;
| 10 || -10 || 3 months || was worried by the scarcity of cages and chains lately&lt;br /&gt;
|-&lt;br /&gt;
| 11 || -30/-20/-10/-5 || 1 month || has been attacked lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 12 || -50/-30/-20/-10 || 1 month || has been attacked by the dead lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 12a || -100/-60/-40/-20 || 1 month || has been attacked by a dead pet lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 12b || -100/-60/-40/-20 || 1 month || has been attacked by a dead spouse lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 12c || -100/-60/-40/-20 || 1 month || has been attacked by own dead mother lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 12d || -100/-60/-40/-20 || 1 month || has been attacked by own dead father lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 12j || -100/-60/-40/-20 || 1 month || has been attacked by a dead lover lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 12l || -100/-60/-40/-20 || 1 month || has been attacked by a dead sibling lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 12m || -100/-60/-40/-20 || 1 month || has been attacked by own dead child lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 12n || -100/-60/-40/-20 || 1 month || has been attacked by a dead friend lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 12o || -100/-60/-40/-20 || 1 month || has been attacked by a dead and still annoying acquaintance lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 13 || -5 || none || was unable to reach a room for tax collection lately&lt;br /&gt;
|-&lt;br /&gt;
| 14 || -5 || none || was misinformed about a room for tax collection lately&lt;br /&gt;
|-&lt;br /&gt;
| 15 || -10 || none || was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
|-&lt;br /&gt;
| 16 || -5 || 1 month || has been taxed recently&lt;br /&gt;
|-&lt;br /&gt;
| 17 || -10 || 1 month || has lost property to the tax collector's escorts recently&lt;br /&gt;
|-&lt;br /&gt;
| 18 || -10 || none || was upset to have disappointed a noble lately&lt;br /&gt;
|-&lt;br /&gt;
| 19 || -? || 17 days || has complained of the lack of chairs lately&lt;br /&gt;
|-&lt;br /&gt;
| 20 || -2 || 17 days || has complained of the crowded tables lately&lt;br /&gt;
|-&lt;br /&gt;
| 21 || -? || 17 days || has complained of the lack of dining tables lately&lt;br /&gt;
|-&lt;br /&gt;
| 22 || -30/-20/-10 || 17 days || was forced to eat vermin to survive lately&lt;br /&gt;
|-&lt;br /&gt;
| 23 || -50 || 17 days || was forced to eat a beloved creature to survive lately&lt;br /&gt;
|-&lt;br /&gt;
| 24 || -1000 || 17 days || was forced to eat a treasured pet to survive lately || Drops to -100 when old enough&lt;br /&gt;
|-&lt;br /&gt;
| 25 || -5/-3/-2 || 17 days || has complained of the lack of a well lately&lt;br /&gt;
|-&lt;br /&gt;
| 26 || -10/-5/-3 || 17 days || has complained of the nasty water lately&lt;br /&gt;
|-&lt;br /&gt;
| 27 || -30/-20/-10/-5 || 17 days || was forced to drink slime lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 28 || -30/-20/-10/-5 || 17 days || was forced to drink vomit lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 29 || -30/-20/-10/-5 || 17 days || was forced to drink bloody water lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 30 || -30/-20/-10/-5 || 17 days || was forced to drink gooey water lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 31 || -30/-20/-10/-5 || 17 days || was forced to drink ichorous water lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 32 || -30/-20/-10/-5 || 17 days || was forced to drink purulent water lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 33 || -2 || 1 month || slept uneasily due to noise lately&lt;br /&gt;
|-&lt;br /&gt;
| 34 || -5 || 1 month || slept very uneasily due to noise lately&lt;br /&gt;
|-&lt;br /&gt;
| 35 || -10 || 1 month || was woken by noise while sleeping lately&lt;br /&gt;
|-&lt;br /&gt;
| 36 || -10 || 1 month || was worried not to have adequate protection lately&lt;br /&gt;
|-&lt;br /&gt;
| 37 || -30 || 1 month || has complained about the draft lately&lt;br /&gt;
|-&lt;br /&gt;
| 38 || -30 || 1 month || was upset about being relieved from duty&lt;br /&gt;
|-&lt;br /&gt;
| 39 || -200/x || 17 days || has suffered the travesty of art defacement || x = number of remaining masterwork items&lt;br /&gt;
|-&lt;br /&gt;
| 40 || -5/-3/-2 || 1 month || has been annoyed by flies&lt;br /&gt;
|-&lt;br /&gt;
| 41 || -30/-20/-10 || 17 days || has been accosted by terrible vermin&lt;br /&gt;
|-&lt;br /&gt;
| 42 || -10/-5/-3 || 17 days || saw something unpleasant in a cage recently&lt;br /&gt;
|-&lt;br /&gt;
| 43 || -10/-5/-3 || 17 days || saw something unpleasant in a pond recently&lt;br /&gt;
|-&lt;br /&gt;
| 44 || -30/-20/-10/-5 || 1 month || has witnessed death || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 45 || -50/-30/-20/-10 || none || has lost a pet recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 46 || -50/-30/-20/-10 || none || has lost a pet recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 47 || -50/-30/-20/-10 || none || accidentally killed somebody in a fit of rage recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 48 || -50/-30/-20/-10 || none || killed somebody by accident while sparring recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 49 || -50/-30/-20/-10 || none || has lost a spouse to tragedy recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -50/-30/-20/-10 || none || has lost a friend to tragedy recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 51 || -50/-30/-20/-10 || none || has lost a sibling to tragedy recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 52 || -50/-30/-20/-10 || none || has lost a child to tragedy recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 53 || -50/-30/-20/-10 || none || has lost a mother to tragedy recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 54 || -50/-30/-20/-10 || none || has lost a father to tragedy recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 55a || -20/-10/-5/-3 || 1 month || was forced to endure the decay of a pet || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 55b || -20/-10/-5/-3 || 1 month || was forced to endure the decay of a spouse || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 55c || -20/-10/-5/-3 || 1 month || was forced to endure the decay of a mother || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 55d || -20/-10/-5/-3 || 1 month || was forced to endure the decay of a father || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 55j || -20/-10/-5/-3 || 1 month || was forced to endure the decay of a lover || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 55l || -20/-10/-5/-3 || 1 month || was forced to endure the decay of a sibling || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 55m || -20/-10/-5/-3 || 1 month || was forced to endure the decay of a child || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 55n || -20/-10/-5/-3 || 1 month || was forced to endure the decay of a friend || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 55o || -20/-10/-5/-3 || 1 month || was forced to endure the decay of an annoying acquaintance || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 56 || -10 || 1 month || ate rotten food lately&lt;br /&gt;
|-&lt;br /&gt;
| 57 || -10 || 1 month || drank something spoiled lately&lt;br /&gt;
|-&lt;br /&gt;
| 58a || -2 || 1 month* || was grumbling about long patrol duty lately || Thought age does not reset during cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 58b || -3 || 1 month* || was depressed by long patrol duty lately || Thought age does not reset during cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 58c || -5 || 1 month* || was angered by long patrol duty lately || Thought age does not reset during cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 58d || -10 || 1 month* || was enraged by long patrol duty lately || Thought age does not reset during cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 59 || -5/-3/-2 || 1 month || was disgusted by a miasma lately&lt;br /&gt;
|-&lt;br /&gt;
| 60 || -5/-3/-2 || 1 month || choked on smoke underground lately&lt;br /&gt;
|-&lt;br /&gt;
| 61 || -5/-3/-2 || 1 month || choked on dust underground lately&lt;br /&gt;
|-&lt;br /&gt;
| 62 || -20/-10/-5/-3 || 1 month || was knocked out during a cave-in lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 63 || -? || 17 days || was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
|-&lt;br /&gt;
| 64 || -? || 17 days || was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
|-&lt;br /&gt;
| 65 || -? || 17 days || was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
|-&lt;br /&gt;
| 66 || -30/-20/-10/-5 || 1 month || sustained major injuries recently || Tragedy, cancels &amp;quot;minor injuries&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 67 || -20/-10/-5/-3 || 1 month || sustained minor injuries recently || Tragedy, cancels &amp;quot;major injuries&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 68 || -? || 17 days || slept in the mud recently&lt;br /&gt;
|-&lt;br /&gt;
| 69 || -? || 17 days || slept in the grass recently&lt;br /&gt;
|-&lt;br /&gt;
| 70 || -? || 17 days || slept in the dirt recently&lt;br /&gt;
|-&lt;br /&gt;
| 71 || -? || 17 days || slept on rocks recently&lt;br /&gt;
|-&lt;br /&gt;
| 72 || -? || 17 days || slept on a rough cave floor recently&lt;br /&gt;
|-&lt;br /&gt;
| 73 || -? || 17 days || slept on the floor recently&lt;br /&gt;
|-&lt;br /&gt;
| 74 || -? || 17 days || slept on ice recently&lt;br /&gt;
|-&lt;br /&gt;
| 75 || -? || 17 days || slept on a pile of driftwood recently&lt;br /&gt;
|-&lt;br /&gt;
| 76 || -? || none || slept without a proper room recently&lt;br /&gt;
|-&lt;br /&gt;
| 77 || -20 || 17 days || slept in a horribly substandard bedroom recently&lt;br /&gt;
|-&lt;br /&gt;
| 78 || -10 || 17 days || slept in a horrible bedroom recently&lt;br /&gt;
|-&lt;br /&gt;
| 79 || -5 || 17 days || slept in an awful bedroom recently&lt;br /&gt;
|-&lt;br /&gt;
| 80 || -3 || 17 days || slept in a very poor bedroom recently&lt;br /&gt;
|-&lt;br /&gt;
| 81 || -2 || 17 days || slept in a poor bedroom recently&lt;br /&gt;
|-&lt;br /&gt;
| 82 || -30 || 17 days || conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
|-&lt;br /&gt;
| 83 || -20 || 17 days || conducted a meeting in a horrible setting recently&lt;br /&gt;
|-&lt;br /&gt;
| 84 || -10 || 17 days || conducted a meeting in an awful setting recently&lt;br /&gt;
|-&lt;br /&gt;
| 85 || -5 || 17 days || conducted a meeting in a very poor setting recently&lt;br /&gt;
|-&lt;br /&gt;
| 86 || -3 || 17 days || conducted a meeting in a poor setting recently&lt;br /&gt;
|-&lt;br /&gt;
| 87 || -20 || 17 days || dined in a horribly substandard dining room recently&lt;br /&gt;
|-&lt;br /&gt;
| 88 || -10 || 17 days || dined in a horrible dining room recently&lt;br /&gt;
|-&lt;br /&gt;
| 89 || -5 || 17 days || dined in an awful dining room recently&lt;br /&gt;
|-&lt;br /&gt;
| 90 || -3 || 17 days || dined in a very poor dining room recently&lt;br /&gt;
|-&lt;br /&gt;
| 91 || -2 || 17 days || dined in a poor dining room recently&lt;br /&gt;
|-&lt;br /&gt;
| 92 || -? || 17 days || dined without a proper dining room recently&lt;br /&gt;
|-&lt;br /&gt;
| 93 || -? || 17 days || worried greatly about not having a tomb after gaining another year&lt;br /&gt;
|-&lt;br /&gt;
| 94 || -30 || 17 days || worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
|-&lt;br /&gt;
| 95 || -20 || 17 days || worried about having a horrible tomb after gaining another year&lt;br /&gt;
|-&lt;br /&gt;
| 96 || -10 || 17 days || worried about having an awful tomb after gaining another year&lt;br /&gt;
|-&lt;br /&gt;
| 97 || -5 || 17 days || worried about having a very poor tomb after gaining another year&lt;br /&gt;
|-&lt;br /&gt;
| 98 || -3 || 17 days || worried about having a poor tomb after gaining another year&lt;br /&gt;
|-&lt;br /&gt;
| 99 || -10 || none || was greatly angered at the state of demands recently&lt;br /&gt;
|-&lt;br /&gt;
| 100 || -5 || none || was very angered at the state of demands recently&lt;br /&gt;
|-&lt;br /&gt;
| 101 || -3 || none || was angered at the state of demands recently&lt;br /&gt;
|-&lt;br /&gt;
| 102 || -3 || 17 days || was upset by not having enough chests lately&lt;br /&gt;
|-&lt;br /&gt;
| 103 || -3 || 17 days || was upset by not having enough cabinets lately&lt;br /&gt;
|-&lt;br /&gt;
| 104 || -3 || 17 days || was upset by not having enough armor stands lately&lt;br /&gt;
|-&lt;br /&gt;
| 105 || -3 || 17 days || was upset by not having enough weapon racks lately&lt;br /&gt;
|-&lt;br /&gt;
| 106 || -3/-2 || none || was upset to be wearing old clothing lately&lt;br /&gt;
|-&lt;br /&gt;
| 107 || -5/-3/-2 || none || was upset to be wearing tattered clothing lately&lt;br /&gt;
|-&lt;br /&gt;
| 108 || -10/-5/-3 || none || was very upset to have worn clothes rot away lately&lt;br /&gt;
|-&lt;br /&gt;
| 109 || -20/-10/-5 || none || was very embarrassed to be uncovered lately&lt;br /&gt;
|-&lt;br /&gt;
| 110 || -10/-5/-3 || none || was embarrassed to have no shirt lately&lt;br /&gt;
|-&lt;br /&gt;
| 111 || -10/-5/-3 || none || was embarrassed to have no shoes lately&lt;br /&gt;
|-&lt;br /&gt;
| 112 || -20/-10/-5 || none || was very embarrassed to be uncloaked lately&lt;br /&gt;
|-&lt;br /&gt;
| 113 || -3/-2 || 1 month || was caught in the rain recently&lt;br /&gt;
|-&lt;br /&gt;
| 114 || -3/-2 || 1 month || was caught in a snow storm recently&lt;br /&gt;
|-&lt;br /&gt;
| 115 || -? || 1 month || was caught in freakish weather recently&lt;br /&gt;
|-&lt;br /&gt;
| 116 || -4*x || 1 month || was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements lately || x = severity&lt;br /&gt;
|-&lt;br /&gt;
| 117 || -50 || 1 month || was unable to find an available hammer lately&lt;br /&gt;
|-&lt;br /&gt;
| 118 || -5 || none || was upset by having a mandate ignored lately&lt;br /&gt;
|-&lt;br /&gt;
| 119 || -3 || none || was upset by having a mandate deadline missed lately&lt;br /&gt;
|-&lt;br /&gt;
| 120 || -5 || none || was upset by having a request ignored lately&lt;br /&gt;
|-&lt;br /&gt;
| 121 || -10 || none || was angered that nobody could be punished for a recent failure&lt;br /&gt;
|-&lt;br /&gt;
| 122 || -5 || 17 days || was upset that a criminal could not be properly punished&lt;br /&gt;
|-&lt;br /&gt;
| 123 || -5 || 17 days || was upset by the delayed punishment of a criminal&lt;br /&gt;
|-&lt;br /&gt;
| 124 || -10/-5/-3/-2 || 17 days || was beaten recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 125 || -20/-10/-5/-3 || 17 days || was beaten with a hammer recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 126 || -10 || 1 month || is depressed about being confined || Cancels &amp;quot;happy to be free&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 127 || -10 || none || was unhappy with the lack of work last season&lt;br /&gt;
|-&lt;br /&gt;
| 128 || -20 || none || had a terrifying nightmare about an army of the dead&lt;br /&gt;
|-&lt;br /&gt;
| 129 || +x || 17 days || admired a (fine/very fine/splendid/wonderful/completely sublime) (building) lately || x == min(5, (buildvalue/128) + 1)&lt;br /&gt;
|-&lt;br /&gt;
| 130 || +2x || 17 days || admired own (fine/very fine/splendid/wonderful/completely sublime) (building) lately || x == min(5, (buildvalue/128) + 1)&lt;br /&gt;
|-&lt;br /&gt;
| 131 || +2x || 17 days || admired a (fine/very fine/splendid/wonderful/completely sublime) tastefully arranged (building) lately || x == min(5, (buildvalue/128) + 1)&lt;br /&gt;
|-&lt;br /&gt;
| 132 || +4x || 17 days || admired own (fine/very fine/splendid/wonderful/completely sublime) tastefully arranged (building) lately || x == min(5, (buildvalue/128) + 1)&lt;br /&gt;
|-&lt;br /&gt;
| 133 || +3 || 17 days || was comforted by a wonderful creature in a cage recently&lt;br /&gt;
|-&lt;br /&gt;
| 134 || +3 || 17 days || was comforted by a wonderful creature in a pond recently&lt;br /&gt;
|-&lt;br /&gt;
| 135 || +5 || none || was pleased by having a request approved lately&lt;br /&gt;
|-&lt;br /&gt;
| 136 || +20 || 17 days || was glad to have punishment reduced recently&lt;br /&gt;
|-&lt;br /&gt;
| 137 || +20 || 17 days || was glad to have punishment delayed recently&lt;br /&gt;
|-&lt;br /&gt;
| 138 || +5 || 17 days || beat somebody recently&lt;br /&gt;
|-&lt;br /&gt;
| 139 || +5 || 17 days || beat somebody with a hammer recently&lt;br /&gt;
|-&lt;br /&gt;
| 140 || +5 || 1 month || has been satisfied at work lately&lt;br /&gt;
|-&lt;br /&gt;
| 141 || +10 || none || was happy to have pleased a noble lately&lt;br /&gt;
|-&lt;br /&gt;
| 142 || +1000 || none || is quite pleased with making an artifact&lt;br /&gt;
|-&lt;br /&gt;
| 143 || +10 || 1 month || made a satisfying acquisition lately&lt;br /&gt;
|-&lt;br /&gt;
| 144 || +10 || none || adopted a new pet recently&lt;br /&gt;
|-&lt;br /&gt;
| 145 || +10 || 1 month || took joy in slaughter lately&lt;br /&gt;
|-&lt;br /&gt;
| 146 || +2 || 17 days || ate a pretty decent meal lately&lt;br /&gt;
|-&lt;br /&gt;
| 147 || +3 || 17 days || ate a fine dish lately&lt;br /&gt;
|-&lt;br /&gt;
| 148 || +5 || 17 days || ate a wonderful dish lately&lt;br /&gt;
|-&lt;br /&gt;
| 149 || +10 || 17 days || ate a truly decadent dish lately&lt;br /&gt;
|-&lt;br /&gt;
| 150 || +20 || 17 days || ate a legendary meal lately&lt;br /&gt;
|-&lt;br /&gt;
| 151 || +2 || 17 days || had a pretty decent drink lately&lt;br /&gt;
|-&lt;br /&gt;
| 152 || +3 || 17 days || had a fine drink lately&lt;br /&gt;
|-&lt;br /&gt;
| 153 || +5 || 17 days || had a wonderful drink lately&lt;br /&gt;
|-&lt;br /&gt;
| 154 || +10 || 17 days || had a truly decadent drink lately&lt;br /&gt;
|-&lt;br /&gt;
| 155 || +20 || 17 days || had a legendary drink lately&lt;br /&gt;
|-&lt;br /&gt;
| 156 || +5 || 1 month || was comforted by a pet lately&lt;br /&gt;
|-&lt;br /&gt;
| 157 || +5 || 1 month || saw a beloved creature lately&lt;br /&gt;
|-&lt;br /&gt;
| 158 || +10 || none || was pleased to have a mandate deadline met lately&lt;br /&gt;
|-&lt;br /&gt;
| 159 || +2 || 17 days || talked with somebody lately&lt;br /&gt;
|-&lt;br /&gt;
| 159a || +2 || 17 days || talked with a pet lately&lt;br /&gt;
|-&lt;br /&gt;
| 159b || +2 || 17 days || talked with the spouse lately&lt;br /&gt;
|-&lt;br /&gt;
| 159c || +2 || 17 days || talked with mother lately&lt;br /&gt;
|-&lt;br /&gt;
| 159d || +2 || 17 days || talked with father lately&lt;br /&gt;
|-&lt;br /&gt;
| 159j || +2 || 17 days || talked with a lover lately&lt;br /&gt;
|-&lt;br /&gt;
| 159l || +2 || 17 days || talked with a sibling lately&lt;br /&gt;
|-&lt;br /&gt;
| 159m || +2 || 17 days || talked with a child lately&lt;br /&gt;
|-&lt;br /&gt;
| 159n || +2 || 17 days || talked with a friend lately&lt;br /&gt;
|-&lt;br /&gt;
| 159o || -2 || 17 days || was forced to talk to somebody annoying lately&lt;br /&gt;
|-&lt;br /&gt;
| 160 || +5 || none || made a friend recently&lt;br /&gt;
|-&lt;br /&gt;
| 161 || +10 || none || was pleased that the tax collection went smoothly lately&lt;br /&gt;
|-&lt;br /&gt;
| 162 || +5 || 1 month || was comforted by a lovely waterfall lately&lt;br /&gt;
|-&lt;br /&gt;
| 163 || +30 || 17 days || conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
|-&lt;br /&gt;
| 164 || +20 || 17 days || conducted a meeting in a fantastic setting recently&lt;br /&gt;
|-&lt;br /&gt;
| 165 || +10 || 17 days || conducted a meeting in a great setting recently&lt;br /&gt;
|-&lt;br /&gt;
| 166 || +5 || 17 days || conducted a meeting in a very good setting recently&lt;br /&gt;
|-&lt;br /&gt;
| 167 || +3 || 17 days || conducted a meeting in a good setting recently&lt;br /&gt;
|-&lt;br /&gt;
| 168 || +20 || 17 days || dined in a legendary dining room recently&lt;br /&gt;
|-&lt;br /&gt;
| 169 || +10 || 17 days || dined in a fantastic dining room recently&lt;br /&gt;
|-&lt;br /&gt;
| 170 || +5 || 17 days || dined in a great dining room recently&lt;br /&gt;
|-&lt;br /&gt;
| 171 || +3 || 17 days || dined in a very good dining room recently&lt;br /&gt;
|-&lt;br /&gt;
| 172 || +2 || 17 days || dined in a good dining room recently&lt;br /&gt;
|-&lt;br /&gt;
| 173 || +20 || 17 days || slept in a bedroom like a personal palace recently&lt;br /&gt;
|-&lt;br /&gt;
| 174 || +10 || 17 days || slept in a fantastic bedroom recently&lt;br /&gt;
|-&lt;br /&gt;
| 175 || +5 || 17 days || slept in a great bedroom recently&lt;br /&gt;
|-&lt;br /&gt;
| 176 || +3 || 17 days || slept in a very good bedroom recently&lt;br /&gt;
|-&lt;br /&gt;
| 177 || +2 || 17 days || slept in a good bedroom recently&lt;br /&gt;
|-&lt;br /&gt;
| 178 || +10 || none || was greatly pleased at the state of demands recently&lt;br /&gt;
|-&lt;br /&gt;
| 179 || +5 || none || was very pleased at the state of demands recently&lt;br /&gt;
|-&lt;br /&gt;
| 180 || +3 || none || was pleased at the state of demands recently&lt;br /&gt;
|-&lt;br /&gt;
| 181 || +30 || 17 days || celebrated having a legendary tomb after gaining another year&lt;br /&gt;
|-&lt;br /&gt;
| 182 || +20 || 17 days || celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
|-&lt;br /&gt;
| 183 || +10 || 17 days || celebrated having a great tomb after gaining another year&lt;br /&gt;
|-&lt;br /&gt;
| 184 || +5 || 17 days || celebrated having a very good tomb after gaining another year&lt;br /&gt;
|-&lt;br /&gt;
| 185 || +3 || 17 days || celebrated having a good tomb after gaining another year&lt;br /&gt;
|-&lt;br /&gt;
| 186 || +20 || none || enjoyed starting a fist fight recently&lt;br /&gt;
|-&lt;br /&gt;
| 187 || +20 || none || enjoyed smashing up a building recently&lt;br /&gt;
|-&lt;br /&gt;
| 188 || +10 || none || enjoyed toppling something over recently&lt;br /&gt;
|-&lt;br /&gt;
| 189 || +5 || none || enjoyed throwing something recently&lt;br /&gt;
|-&lt;br /&gt;
| 190 || +10 || 17 days || had a satisfying sparring session recently&lt;br /&gt;
|-&lt;br /&gt;
| 191 || +1000 || none || is happy to be free || Cancels &amp;quot;depressed about being confined&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 192 || -20 || 1 month || was nauseated by the sun lately&lt;br /&gt;
|-&lt;br /&gt;
| 193 || -10 || 1 month || was irritated by the sun lately&lt;br /&gt;
|-&lt;br /&gt;
| 194 || +10 || 1 month || was able to rest and recuperate lately&lt;br /&gt;
|-&lt;br /&gt;
| 195 || +10 || 1 month || received water recently&lt;br /&gt;
|-&lt;br /&gt;
| 196 || +10 || 1 month || received food recently&lt;br /&gt;
|-&lt;br /&gt;
| 197 || +10 || 1 month || was rescued recently&lt;br /&gt;
|-&lt;br /&gt;
| 198a || -10 || 1 month || was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
|-&lt;br /&gt;
| 198b || -10 || 1 month || was unable to make suggestions about work allocations lately&lt;br /&gt;
|-&lt;br /&gt;
| 198c || -10 || 1 month || was unable to request weapon production lately&lt;br /&gt;
|-&lt;br /&gt;
| 198d || -10 || 1 month || was unable to find somebody on charge to yell at lately&lt;br /&gt;
|-&lt;br /&gt;
| 198e || -10 || 1 month || was unable to find somebody on charge to cry on lately&lt;br /&gt;
|-&lt;br /&gt;
| 199d || -6/-4/-3/-2 || none || was yelled at by an unhappy citizen lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 199e || -6/-4/-3/-2 || none || was cried on by an unhappy citizen lately || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 200a || +10 || none || was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
|-&lt;br /&gt;
| 200b || +10 || none || was able to make suggestions about work allocations lately&lt;br /&gt;
|-&lt;br /&gt;
| 200c || +10 || none || was glad to request weapon production lately&lt;br /&gt;
|-&lt;br /&gt;
| 200d || +x || none || had a cathartic experience yelling at somebody in charge lately&amp;lt;br /&amp;gt;yelled at somebody in charge lately and felt (fantastic/great/a lot better/better/a little better) afterward&amp;lt;br /&amp;gt;yelled at somebody in charge lately (but only got angrier) || x = min(severity / 20, 100)&lt;br /&gt;
|-&lt;br /&gt;
| 200e || +x || none || had a cathartic experience crying on somebody in charge lately&amp;lt;br /&amp;gt;cried on somebody in charge lately and felt (fantastic/great/a lot better/better/a little better) afterward&amp;lt;br /&amp;gt;cried on somebody in charge lately (but only felt more depressed) || x = min(severity / 20, 100)&lt;br /&gt;
|-&lt;br /&gt;
| 201 || +30 || none || was very happy to be elected mayor recently&lt;br /&gt;
|-&lt;br /&gt;
| 202 || +30 || none || was very happy to be re-elected mayor recently&lt;br /&gt;
|-&lt;br /&gt;
| 203 || +30 || none || was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
|-&lt;br /&gt;
| 204 || +30 || none || was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
|-&lt;br /&gt;
| 205 || +50 || none || was greatly pleased to enter the nobility recently&lt;br /&gt;
|-&lt;br /&gt;
| 206 || +30 || none || was proud to have become a mayor recently&lt;br /&gt;
|-&lt;br /&gt;
| 207 || +20/+10/+5/+3/0/-3/-5/-10/-20 || 1 month || was (overjoyed to be/happy to have been/pleased to have been) able to give somebody water lately&amp;lt;br /&amp;gt;gave somebody water lately&amp;lt;br /&amp;gt;(was irritated at/was unhappy at/has suffered the pain of) having to give somebody water lately&lt;br /&gt;
|-&lt;br /&gt;
| 208 || +20/+10/+5/+3/0/-3/-5/-10/-20 || 1 month || was (overjoyed to be/happy to have been/pleased to have been) able to give somebody food lately&amp;lt;br /&amp;gt;gave somebody food lately&amp;lt;br /&amp;gt;(was irritated at/was unhappy at/has suffered the pain of) having to give somebody food lately&lt;br /&gt;
|-&lt;br /&gt;
| 209 || +20/+10/+5/+3/0/-3/-5/-10/-20 || 1 month || was (overjoyed to be/happy to have been/pleased to have been) able to help somebody to bed lately&amp;lt;br /&amp;gt;brought somebody to bed lately&amp;lt;br /&amp;gt;(was irritated at/was unhappy at/has suffered the pain of) having to haul somebody to bed lately&lt;br /&gt;
|-&lt;br /&gt;
| 210 || +1000 || none || gave birth to (children) recently&lt;br /&gt;
|-&lt;br /&gt;
| 211a || +250 || none || got married recently&lt;br /&gt;
|-&lt;br /&gt;
| 211i || +250 || none || became caught up in a new romance recently&lt;br /&gt;
|-&lt;br /&gt;
| 211k || +100 || none || gained (a) sibling(s) recently&lt;br /&gt;
|-&lt;br /&gt;
| 211l || +500 || none || became a parent of (children) recently&lt;br /&gt;
|-&lt;br /&gt;
| 212 || -5 || none || formed a grudge recently&lt;br /&gt;
|-&lt;br /&gt;
| 213 || -50/-30/-20/-10 || none || has lost a lover to tragedy recently || Tragedy&lt;br /&gt;
|-&lt;br /&gt;
| 214 || -10/-5/-3/-2 * x || none || (has lost/was just a little happy to lose/was happy to lose/was thrilled to lose) an annoying acquaintance to tragedy recently || Tragedy; x = 5/4/3/2/-1/-3/-5&lt;br /&gt;
|-&lt;br /&gt;
| 215 || -5 || 1 month || has been tired of eating the same old food lately&lt;br /&gt;
|-&lt;br /&gt;
| 216 || -5 || 1 month || has been tired of drinking the same old booze lately&lt;br /&gt;
|-&lt;br /&gt;
| 217 || -5/-3/-2/+5/+10/+20 || none || was (disgusted/upset/irritated) to be forced to talk to a pillar of society recently&amp;lt;br /&amp;gt;was (pleased/ecstatic) to be able to talk to a pillar of society recently&amp;lt;br /&amp;gt;was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
|-&lt;br /&gt;
| 218 || +10 || 17 days || had a wonderful soapy bath recently&lt;br /&gt;
|-&lt;br /&gt;
| 219 || +3 || 17 days || had a nice bath recently&lt;br /&gt;
|-&lt;br /&gt;
| 220 || -10/-25/-50/-100 || 1 month || has been (haunted/tormented/possessed/tortured) by the dead lately&lt;br /&gt;
|-&lt;br /&gt;
| 220a || -20/-50/-100/-200 || 1 month || has been (haunted/tormented/possessed/tortured) by a dead pet lately&lt;br /&gt;
|-&lt;br /&gt;
| 220b || -20/-50/-100/-200 || 1 month || has been (haunted/tormented/possessed/tortured) by a dead spouse lately&lt;br /&gt;
|-&lt;br /&gt;
| 220c || -20/-50/-100/-200 || 1 month || has been (haunted/tormented/possessed/tortured) by own dead mother lately&lt;br /&gt;
|-&lt;br /&gt;
| 220d || -20/-50/-100/-200 || 1 month || has been (haunted/tormented/possessed/tortured) by own dead father lately&lt;br /&gt;
|-&lt;br /&gt;
| 220j || -20/-50/-100/-200 || 1 month || has been (haunted/tormented/possessed/tortured) by a dead lover lately&lt;br /&gt;
|-&lt;br /&gt;
| 220l || -20/-50/-100/-200 || 1 month || has been (haunted/tormented/possessed/tortured) by a dead sibling lately&lt;br /&gt;
|-&lt;br /&gt;
| 220m || -20/-50/-100/-200 || 1 month || has been (haunted/tormented/possessed/tortured) by own dead child lately&lt;br /&gt;
|-&lt;br /&gt;
| 220n || -20/-50/-100/-200 || 1 month || has been (haunted/tormented/possessed/tortured) by a dead friend lately&lt;br /&gt;
|-&lt;br /&gt;
| 220o || -20/-50/-100/-200 || 1 month || has been (haunted/tormented/possessed/tortured) by a dead and still annoying acquaintance lately&lt;br /&gt;
|-&lt;br /&gt;
| 221 || -10/-25/-50/-100 || 1 month || has been tormented in nightmares by the dead lately&lt;br /&gt;
|-&lt;br /&gt;
| 221a || -20/-50/-100/-200 || 1 month || has been tormented in nightmares by a dead pet lately&lt;br /&gt;
|-&lt;br /&gt;
| 221b || -20/-50/-100/-200 || 1 month || has been tormented in nightmares by a dead spouse lately&lt;br /&gt;
|-&lt;br /&gt;
| 221c || -20/-50/-100/-200 || 1 month || has been tormented in nightmares by own dead mother lately&lt;br /&gt;
|-&lt;br /&gt;
| 221d || -20/-50/-100/-200 || 1 month || has been tormented in nightmares by own dead father lately&lt;br /&gt;
|-&lt;br /&gt;
| 221j || -20/-50/-100/-200 || 1 month || has been tormented in nightmares by a dead lover lately&lt;br /&gt;
|-&lt;br /&gt;
| 221l || -20/-50/-100/-200 || 1 month || has been tormented in nightmares by a dead sibling lately&lt;br /&gt;
|-&lt;br /&gt;
| 221m || -20/-50/-100/-200 || 1 month || has been tormented in nightmares by own dead child lately&lt;br /&gt;
|-&lt;br /&gt;
| 221n || -20/-50/-100/-200 || 1 month || has been tormented in nightmares by a dead friend lately&lt;br /&gt;
|-&lt;br /&gt;
| 221o || -20/-50/-100/-200 || 1 month || has been tormented in nightmares by a dead and still annoying acquaintance lately&lt;br /&gt;
|-&lt;br /&gt;
| 222a || -? || none || was outraged at the ridiculous conviction of a long-dead corpse recently&lt;br /&gt;
|-&lt;br /&gt;
| 222b || -? || none || was outraged at the ridiculous conviction of an animal recently&lt;br /&gt;
|-&lt;br /&gt;
| 222c || -? || none || was outraged at the bizarre conviction against all reason of the victim of a crime recently&lt;br /&gt;
|-&lt;br /&gt;
| 222d || +? || none || was pleased to have received justice recently&lt;br /&gt;
|-&lt;br /&gt;
| 222e || +? || none || was pleased that a family member received justice recently&lt;br /&gt;
|-&lt;br /&gt;
| 223 || -? || none || has lost an animal training partner to tragedy recently&lt;br /&gt;
|-&lt;br /&gt;
| 224 || +? || none || formed a bond with an animal training partner recently&lt;br /&gt;
|-&lt;br /&gt;
| 225 || +? || none || suffered through spouse's miscarriage recently&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Thoughts|Thought}}&lt;/div&gt;</summary>
		<author><name>Splinterz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Therapist/Addons_Repository&amp;diff=194141</id>
		<title>Utility:Dwarf Therapist/Addons Repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Therapist/Addons_Repository&amp;diff=194141"/>
		<updated>2013-11-10T11:29:14Z</updated>

		<summary type="html">&lt;p&gt;Splinterz: /* Dwarf Therapist work-arounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years [[Utilities#Dwarf_Therapist|Dwarf Therapist]] has evolved to boast quite a number of advanced features that streamline the managing of labors in a fort. Most of the power and benefit derived from these features depends on having a good set of roles, professions, optimization plans, and filter scripts.&lt;br /&gt;
&lt;br /&gt;
Please include your additions on this page, including them inline when appropriate or as links to [http://dffd.wimbli.com/ DFFD submissions]. Please refrain from linking to other third-party file hosters unless you can ensure the links will still work years from now.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This page is for splinterz's fork of [[Utilities#Dwarf_Therapist|Dwarf Therapist]], as it is the only version that implements many of these features.&lt;br /&gt;
&lt;br /&gt;
== What are all these? ==&lt;br /&gt;
&lt;br /&gt;
For a detailed explanation of all things Dwarf Therapist, with screenshots and everything, download ResMar's [http://dffd.wimbli.com/file.php?id=7889 User Guide].&lt;br /&gt;
&lt;br /&gt;
'''Custom professions''' are templates that dictate what labors a dwarf should have enabled.&lt;br /&gt;
&lt;br /&gt;
It also changes their profession name in the game so you can easily tell who you have assigned to what professions, though the custom professions do not get written into history nor appear in engravings, etc. When applied to a dwarf, the custom profession will enable all its related labors for him/her and disable any existing labors not in the profession.&lt;br /&gt;
&lt;br /&gt;
'''Custom roles''' allow you to define groups of [[attributes]] (e.g, strength); [[Personality_trait|traits ]] (e.g, self-discipline); [[skills]] (e.g, appraiser); and preferences (e.g., fondness for fire opals) that, when considered together, determine how suited a particular dwarf is for that role.&lt;br /&gt;
&lt;br /&gt;
On their own roles don't do anything, but when combined with the labor optimizer you can assign professions based on how suitable the dwarf is for that labor. For example, melee dwarfs should have high agility (attribute), low anger (trait), be skilled with the various weapon skills (armor user, shield user), and perhaps have a preference for armors. If a dwarf meets this criteria, he is said to fill the melee-dwarf role.&lt;br /&gt;
&lt;br /&gt;
Note that in vanilla Dwarf Fortress ''roles'' are simply professions. A &amp;quot;Mason&amp;quot; is a role/profession that says a dwarf has some skills/traits/attributes that make up a good mason. This usage of profession is different than Dwarf Therapist's, as a DT profession is really a collection of labors, and by default has nothing to do with roles.&lt;br /&gt;
&lt;br /&gt;
'''Optimization plans''' are used by Dwarf Therapist to automatically assign labors to dwarves based on how suited they are for the labor. The goal in a plan is to minimize the number if idle dwarves by ensuring they all have enough labors assigned, and also to ensure that dwarves get labors they are well suited to. An automatic labor assigner does no good if it never gives the Mining labor to your legendary miner. &lt;br /&gt;
&lt;br /&gt;
'''Filter scripts''' are simple commands that determine what dwarves to show in the main DT window. For example, a &amp;quot;military only&amp;quot; filter script would hide all the non-military dwarves. It is like a &amp;quot;search&amp;quot; for your dwarves.&lt;br /&gt;
&lt;br /&gt;
'''Grid views''' are the main list view in Dwarf Fortress they are accessible via the tabs at the top of the list view (Labors, Military, Social, etc).&lt;br /&gt;
&lt;br /&gt;
= Community Submitted Addons =&lt;br /&gt;
&lt;br /&gt;
== Custom Professions ==&lt;br /&gt;
{{DTAddon&lt;br /&gt;
| type            =  Custom Professions&lt;br /&gt;
| download link   = [https://docs.google.com/file/d/0B7lZhfwcz0boYUFYRzkxa1Izbzg/edit?usp=sharing Google Drive]&lt;br /&gt;
| author          = [http://www.reddit.com/u/Nameless_Archon /u/Nameless_Archon]&lt;br /&gt;
| current version = 1.0&lt;br /&gt;
| comments        = Last Updated June, 2013&lt;br /&gt;
These are Nameless Archon's custom professions. He discusses their usage in his [https://www.youtube.com/playlist?list=PLLiFqDG3lSdOyRWlcCLOxGCL4y5nAWNWw tutorial video series].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Roles ==&lt;br /&gt;
&lt;br /&gt;
=== Thistleknot's Melee and Ranged Roles ===&lt;br /&gt;
{{DTAddon&lt;br /&gt;
| type            =  Custom Roles&lt;br /&gt;
| download link   = [http://dffd.wimbli.com/file.php?id=8115 DFFD File]&lt;br /&gt;
| author          = Thistleknot&lt;br /&gt;
| current version = 1.0&lt;br /&gt;
| comments        = Last Updated Apr 29, 2013&lt;br /&gt;
These are the Melee and Ranged Roles seen in Thistleknot's [https://www.youtube.com/watch?v=gNVci8h1MkY Efficiently Assign Militia/Labors] tutorial video, at least I think they are. I typed them in manually from what was visible on screen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labor Optimizer Tutorial ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/embed/Jz_6hMZahU4&lt;br /&gt;
&lt;br /&gt;
== Optimization Plans ==&lt;br /&gt;
&lt;br /&gt;
=== Slyrdvs's Optimization Plan ===&lt;br /&gt;
{{DTAddon&lt;br /&gt;
| type            =  Optimization Plan&lt;br /&gt;
| download link   = [https://docs.google.com/file/d/0B1DYhz9SPDaESWZ2dXI4TjhWLUE/edit?usp=sharing Google Drive]&lt;br /&gt;
| author          = [http://www.reddit.com/user/slyrdvs /u//slyrdvs]&lt;br /&gt;
| current version = 1.0&lt;br /&gt;
| comments        = Last Updated Apr 29, 2013&lt;br /&gt;
From [http://www.reddit.com/r/dwarffortress/comments/1d39kd/anyone_have_a_good_optimizer_plan/ a reddit thread]. Emphasizes trapping and hunting, which may not be to everyone's playstyle. &lt;br /&gt;
&lt;br /&gt;
The author noted: When starting with the optimization plan on a new embark, set max jobs to 10. The dorfs will usually have enough skills in certain areas to get 1-2 of each of the jobs that they should be good/great at. As you get more dorfs in the fort you will if you see fit need to lower the max jobs to 7, then 5 and then fiddle with the percent total jobs to keep the workers and haulers how you would like.&lt;br /&gt;
&lt;br /&gt;
I tend to use 5-10 max jobs, and a hauler percent that is less than the max jobs. You only want to have dorfs who don't have many important jobs running around hauling. I suggest fiddling with your percent jobs and hauler percent until you find something that you enjoy for your forts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Thistleknot's Optimization Plan ===&lt;br /&gt;
{{Gamedata&lt;br /&gt;
|title = Thistleknot's Optimization Plans&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Import these as .csv&lt;br /&gt;
&lt;br /&gt;
Naming convention is&lt;br /&gt;
Name, % of dwarfs, # of Labors to assign&lt;br /&gt;
&lt;br /&gt;
Vanilla 8 Labor's Per (early fort)&lt;br /&gt;
&lt;br /&gt;
Latest Plan100-8,8,100,0,0,0,0,0,0&lt;br /&gt;
Animal Caretaker,16,0.0243,1&lt;br /&gt;
Animal Trainer,15,0.265,1&lt;br /&gt;
Architect,14,0.9,1&lt;br /&gt;
Armorsmith,47,0.7929,1&lt;br /&gt;
Metalsmith,48,0.7929,1&lt;br /&gt;
Bone Carver,54,0.613,0.75&lt;br /&gt;
Brewer,29,0.9108,1&lt;br /&gt;
Butcher,24,0.265,1.25&lt;br /&gt;
Carpenter,11,0.826,1.25&lt;br /&gt;
Cheesemaker,36,0.1379,0.75&lt;br /&gt;
Clothier,33,0.1379,1.25&lt;br /&gt;
Cook,38,0.5495,1.25&lt;br /&gt;
Bowyer,59,0.7067,1&lt;br /&gt;
Chief Medical,17,0.826,1&lt;br /&gt;
Wound Dresser,21,0.7433,0.75&lt;br /&gt;
Dyer,63,0.1081,1.25&lt;br /&gt;
Farmer,39,0.9343,2&lt;br /&gt;
Fish Cleaner,42,0.3228,1.25&lt;br /&gt;
Fisherdwarf,41,0.3851,1.25&lt;br /&gt;
Furnace Operator,45,0.0243,1.25&lt;br /&gt;
Gem Cutter,50,0.8461,1&lt;br /&gt;
Hunter,44,0.6438,1&lt;br /&gt;
Leatherworker,27,0.9134,1.25&lt;br /&gt;
Lyemaker,62,0.6438,0.75&lt;br /&gt;
Mason,13,0.826,2.5&lt;br /&gt;
Mechanic,60,0.7433,1.25&lt;br /&gt;
Metalcrafter,49,0.7929,1&lt;br /&gt;
Milker,37,0.0243,0.75&lt;br /&gt;
Miller,34,0.5171,0.75&lt;br /&gt;
Miner,0,0.9771,2.5&lt;br /&gt;
Herbalist,40,0.5495,2.5&lt;br /&gt;
Thresher,35,0.7433,1&lt;br /&gt;
Potash Maker,61,0.1676,0.75&lt;br /&gt;
Bone Doctor,19,0.7433,0.75&lt;br /&gt;
,66,0.0243,0.75&lt;br /&gt;
Siege Engineer,57,0.3078,1.25&lt;br /&gt;
Siege Operator,58,0.8461,1.25&lt;br /&gt;
Soaper,31,0.2131,0.75&lt;br /&gt;
,67,0.3078,1.25&lt;br /&gt;
Engraver,12,0.6438,1&lt;br /&gt;
Stone Crafter,53,0.613,0.75&lt;br /&gt;
Surgeon,18,0.7433,0.75&lt;br /&gt;
Suturer,20,0.7433,0.75&lt;br /&gt;
Tanner,28,0.3078,1&lt;br /&gt;
Trapper,25,0.5333,0.75&lt;br /&gt;
Weaponsmith,46,0.7929,1&lt;br /&gt;
Weaver,32,0.2011,1.25&lt;br /&gt;
Wood Burner,64,0.0243,1.5&lt;br /&gt;
Woodcutter,10,0.4506,1.5&lt;br /&gt;
Wood Crafter,52,0.613,0.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vanilla 12 Labor's Per&lt;br /&gt;
&lt;br /&gt;
Latest Plan100-12,12,100,0,0,0,0,0,0&lt;br /&gt;
Animal Caretaker,16,0.0243,1&lt;br /&gt;
Animal Trainer,15,0.265,1&lt;br /&gt;
Architect,14,0.9,1&lt;br /&gt;
Armorsmith,47,0.7929,1&lt;br /&gt;
Metalsmith,48,0.7929,1&lt;br /&gt;
Bone Carver,54,0.613,0.75&lt;br /&gt;
Brewer,29,0.9108,1&lt;br /&gt;
Butcher,24,0.75,1.25&lt;br /&gt;
Carpenter,11,0.826,1.25&lt;br /&gt;
Cheesemaker,36,0.1379,0.75&lt;br /&gt;
Clothier,33,0.1379,1.25&lt;br /&gt;
Cook,38,0.5495,1.25&lt;br /&gt;
Bowyer,59,0.7067,1&lt;br /&gt;
Chief Medical,17,0.826,1&lt;br /&gt;
Wound Dresser,21,0.7433,0.75&lt;br /&gt;
Dyer,63,0.1081,1.25&lt;br /&gt;
Farmer,39,0.9343,2&lt;br /&gt;
Fish Cleaner,42,0.3228,1.25&lt;br /&gt;
Fisherdwarf,41,0.3851,1.25&lt;br /&gt;
Furnace Operator,45,0.0243,1.25&lt;br /&gt;
Gem Cutter,50,0.8461,1&lt;br /&gt;
Hunter,44,0.6438,1&lt;br /&gt;
Leatherworker,27,0.9134,1.25&lt;br /&gt;
Lyemaker,62,0.6438,0.75&lt;br /&gt;
Mason,13,0.826,2.5&lt;br /&gt;
Mechanic,60,0.7433,1.25&lt;br /&gt;
Metalcrafter,49,0.7929,1&lt;br /&gt;
Milker,37,0.0243,0.75&lt;br /&gt;
Miller,34,0.5171,0.75&lt;br /&gt;
Miner,0,0.9771,2.5&lt;br /&gt;
Herbalist,40,0.5495,2.5&lt;br /&gt;
Thresher,35,0.7433,1&lt;br /&gt;
Potash Maker,61,0.1676,0.75&lt;br /&gt;
Bone Doctor,19,0.7433,0.75&lt;br /&gt;
,66,0.0243,0.75&lt;br /&gt;
Siege Engineer,57,0.3078,1.25&lt;br /&gt;
Siege Operator,58,0.8461,1.25&lt;br /&gt;
Soaper,31,0.2131,0.75&lt;br /&gt;
,67,0.3078,1.25&lt;br /&gt;
Engraver,12,0.6438,1&lt;br /&gt;
Stone Crafter,53,0.613,0.75&lt;br /&gt;
Surgeon,18,0.7433,0.75&lt;br /&gt;
Suturer,20,0.7433,0.75&lt;br /&gt;
Tanner,28,0.3078,1&lt;br /&gt;
Trapper,25,0.5333,0.75&lt;br /&gt;
Weaponsmith,46,0.7929,1&lt;br /&gt;
Weaver,32,0.2011,1.25&lt;br /&gt;
Wood Burner,64,0.0243,1.5&lt;br /&gt;
Woodcutter,10,0.4506,1.5&lt;br /&gt;
Wood Crafter,52,0.613,0.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Masterwork 8 Labor's Per (early fort)&lt;br /&gt;
&lt;br /&gt;
Latest Plan100-8 MW - 2nd,8,100,0,0,0,1,0,0&lt;br /&gt;
Stone Crafter,53,0.95,0.75&lt;br /&gt;
Soaper,31,0.75,0.75&lt;br /&gt;
Surgeon,18,0.9,0.75&lt;br /&gt;
Gem Cutter,50,0.85,1&lt;br /&gt;
Architect,14,0.85,1&lt;br /&gt;
Leatherworker,27,1,1.25&lt;br /&gt;
Tanner,28,0.8,1&lt;br /&gt;
,47,1,1&lt;br /&gt;
Carpenter,11,1,1.25&lt;br /&gt;
Animal Caretaker,16,0.75,1&lt;br /&gt;
Miller,34,0.8,0.75&lt;br /&gt;
Miner,0,1,2&lt;br /&gt;
,61,0.75,0.75&lt;br /&gt;
Hunter,44,0.85,1&lt;br /&gt;
Metalcrafter,49,0.95,1&lt;br /&gt;
Brewer,29,0.85,1&lt;br /&gt;
Weaponsmith,46,1,1&lt;br /&gt;
,15,0.85,1&lt;br /&gt;
Mechanic,60,0.8,1.5&lt;br /&gt;
Furnace Operator,45,0.75,1.25&lt;br /&gt;
,25,0.8,0.75&lt;br /&gt;
Miller,35,0.8,1&lt;br /&gt;
Spinner,67,0.8,1.25&lt;br /&gt;
Suturer,20,0.9,0.75&lt;br /&gt;
Milker,37,0.75,0.75&lt;br /&gt;
,66,0.75,0.75&lt;br /&gt;
Weaver,32,0.75,1.25&lt;br /&gt;
Bowyer,59,1,1&lt;br /&gt;
,33,0.75,1.25&lt;br /&gt;
Farmer,39,1,2&lt;br /&gt;
Cook,57,0.8,1.25&lt;br /&gt;
,62,0.8,0.75&lt;br /&gt;
Bone Doctor,19,0.9,0.75&lt;br /&gt;
Cook,38,0.85,1.25&lt;br /&gt;
Cheesemaker,36,0.75,0.75&lt;br /&gt;
Fish Cleaner,42,0.8,1.25&lt;br /&gt;
Bone Carver,54,0.95,0.75&lt;br /&gt;
Metalsmith,48,0.95,1&lt;br /&gt;
,10,0.85,1.5&lt;br /&gt;
Dodger,63,0.75,1.25&lt;br /&gt;
,12,0.95,1&lt;br /&gt;
Fisherdwarf,41,0.8,0.65&lt;br /&gt;
Macedwarf,13,0.95,1.75&lt;br /&gt;
Gem Cutter,40,1,2&lt;br /&gt;
Butcher,24,0.8,1.25&lt;br /&gt;
Siege Operator,58,0.85,1.25&lt;br /&gt;
Weaver,21,0.9,0.75&lt;br /&gt;
Chief Medical,17,0.9,1&lt;br /&gt;
,64,0.21,1.5&lt;br /&gt;
Wood Crafter,52,0.95,0.75&lt;br /&gt;
,70,0.75,1&lt;br /&gt;
,56,1,1&lt;br /&gt;
,68,1,0.75&lt;br /&gt;
,26,0.75,0.75&lt;br /&gt;
,43,0.8,0.65&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Masterwork 12 Labor's Per&lt;br /&gt;
&lt;br /&gt;
Latest Plan100-12 MW - 1st,12,100,0,0,0,1,0,0&lt;br /&gt;
,61,0.75,0.75&lt;br /&gt;
Animal Caretaker,16,0.75,0.75&lt;br /&gt;
Animal Trainer,15,0.85,0.75&lt;br /&gt;
Miller,34,0.8,1.15&lt;br /&gt;
Architect,14,1,1&lt;br /&gt;
Armorsmith,47,1,1&lt;br /&gt;
Metalsmith,48,0.95,1&lt;br /&gt;
Bone Carver,54,0.95,0.75&lt;br /&gt;
Brewer,29,0.85,1&lt;br /&gt;
Butcher,24,0.8,1.25&lt;br /&gt;
Carpenter,11,1,1.25&lt;br /&gt;
Cheesemaker,36,0.75,0.75&lt;br /&gt;
Lyemaker,62,0.8,0.75&lt;br /&gt;
Cook,38,0.85,1.25&lt;br /&gt;
Bowyer,59,1,1&lt;br /&gt;
Chief Medical,17,0.9,1&lt;br /&gt;
,28,0.8,1&lt;br /&gt;
Wound Dresser,21,0.9,0.75&lt;br /&gt;
Dyer,63,0.75,1.25&lt;br /&gt;
Farmer,39,1,2&lt;br /&gt;
Fish Cleaner,42,0.8,1.25&lt;br /&gt;
Fisherdwarf,41,0.8,1.25&lt;br /&gt;
Furnace Operator,45,0.75,1.25&lt;br /&gt;
Gem Cutter,50,0.85,1&lt;br /&gt;
Herbalist,40,0.85,2.5&lt;br /&gt;
Hunter,44,0.85,1&lt;br /&gt;
Leatherworker,27,1,1.25&lt;br /&gt;
Mason,13,0.95,2.5&lt;br /&gt;
Mechanic,60,0.8,1.25&lt;br /&gt;
Metalcrafter,49,0.95,1&lt;br /&gt;
Milker,37,0.75,0.75&lt;br /&gt;
Miller,35,0.8,1&lt;br /&gt;
Miner,0,1,2.5&lt;br /&gt;
Furnace Operator,64,0.75,1.5&lt;br /&gt;
,31,0.75,0.75&lt;br /&gt;
Bone Doctor,19,0.9,0.75&lt;br /&gt;
,66,0.75,0.75&lt;br /&gt;
,57,0.8,1.25&lt;br /&gt;
Siege Operator,58,0.85,1.25&lt;br /&gt;
Spinner,67,0.8,1.25&lt;br /&gt;
,12,0.95,1&lt;br /&gt;
,53,0.95,1.5&lt;br /&gt;
Surgeon,18,0.9,0.75&lt;br /&gt;
Suturer,20,0.9,0.75&lt;br /&gt;
,33,0.75,1.25&lt;br /&gt;
,25,0.8,0.75&lt;br /&gt;
Weaponsmith,46,1,1&lt;br /&gt;
Weaver,32,0.75,1.25&lt;br /&gt;
,10,0.85,1.5&lt;br /&gt;
Wood Crafter,52,0.95,0.75&lt;br /&gt;
,30,1,1&lt;br /&gt;
,70,0.75,1&lt;br /&gt;
,68,1,0.75&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mass Nickname Assignment for Sub-set Identification ==&lt;br /&gt;
&lt;br /&gt;
=== Workshop Profiles ===&lt;br /&gt;
By mass assigning nicknames inside Dwarf Therapist to &amp;quot;mark&amp;quot; dwarves, they can be easily found in workshop profiles (if using Masterwork Mod, dfhack is included, Alt Shift N sorts alphabetically).&lt;br /&gt;
&lt;br /&gt;
This is useful for workshops in various mods that train skills that you wish was limited to certain dwarfs, such as dwarfs who have skill in a labor that is trained.&lt;br /&gt;
&lt;br /&gt;
=== Using Labors to Mark dwarf's for Custom Professions/Super Labors, or for Militia purposes ===&lt;br /&gt;
In this video (http://www.youtube.com/watch?v=gNVci8h1MkY), I actually do this method to assign my militia, but it could be extended for &amp;quot;super labors&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
What I do is assign a custom role to something I wish to assign that Dwarf Therapist doesn't currently support (such as assign militia dwarfs via the labor optimizer).  So I use an optimization plan to assign a specific role (such as melee dwarfs) to a meaningless labor, then when the labors are assigned.  I hand assign them inside the Therapist tool to the melee role.&lt;br /&gt;
&lt;br /&gt;
One could use the same method to assign a dwarf to a custom profession that covers multiple labors (i.e. super labor concept).&lt;br /&gt;
&lt;br /&gt;
It goes without saying that one should unassign the meaningless labor.&lt;br /&gt;
&lt;br /&gt;
== Filter Scripts ==&lt;br /&gt;
&lt;br /&gt;
=== Ramblurr's Filter Pack ===&lt;br /&gt;
A small collection of filter scripts useful when using the labor optimizer.&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
| title = Ramblurr's Filter Pack&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Military&lt;br /&gt;
d.squad_id() &amp;gt;= 0&lt;br /&gt;
&lt;br /&gt;
Nobles&lt;br /&gt;
d.noble_position()&lt;br /&gt;
&lt;br /&gt;
Non-Mil&lt;br /&gt;
d.squad_id() &amp;lt; 0&lt;br /&gt;
&lt;br /&gt;
Non Noble&lt;br /&gt;
!d.noble_position()&lt;br /&gt;
&lt;br /&gt;
Non-Mil and Non-Noble&lt;br /&gt;
!d.noble_position() &amp;amp;&amp;amp; d.squad_id() &amp;lt; 0&lt;br /&gt;
&lt;br /&gt;
Not Missing Limbs&lt;br /&gt;
!d.has_health_issue(31,0) &amp;amp;&amp;amp; !d.has_health_issue(31,1)&lt;br /&gt;
&lt;br /&gt;
Missing Limbs&lt;br /&gt;
d.has_health_issue(31,0) || d.has_health_issue(31,1)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Thistleknot's Filter Pack ===&lt;br /&gt;
I pretty much use the 1st three every migrant wave.&lt;br /&gt;
I use an optimization plan to single out militia dwarfs (ranged and melee) to weaving (weapon, melee) and alchemy (archers, i.e. crossbowdwarfs).&lt;br /&gt;
&lt;br /&gt;
Then I run the second script to see who rates high for noble roles, and pick them&lt;br /&gt;
&lt;br /&gt;
Then I run the 3rd to apply a labor optimization plan.&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
| title = Thistleknot's Filter Pack&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
1. Not Injured/Missing Limb &amp;amp;&amp;amp; Not Cursed (Used to find military candidates)&lt;br /&gt;
&lt;br /&gt;
d.current_job_id()!=52&lt;br /&gt;
//not missing limbs&lt;br /&gt;
(&lt;br /&gt;
(&lt;br /&gt;
!d.has_health_issue(31,0) &amp;amp;&amp;amp;&lt;br /&gt;
!d.has_health_issue(31,1))&lt;br /&gt;
//OR&lt;br /&gt;
||&lt;br /&gt;
!d.has_health_issue(31,-1)&lt;br /&gt;
)&lt;br /&gt;
)&lt;br /&gt;
&amp;amp;&amp;amp;&lt;br /&gt;
d.curse_name() == &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. Non military &amp;amp;&amp;amp; Not Injured &amp;amp;&amp;amp; Not Cursed (Used to find noble candidates)&lt;br /&gt;
&lt;br /&gt;
d.squad_id() &amp;lt; 0&lt;br /&gt;
&amp;amp;&amp;amp;&lt;br /&gt;
d.current_job_id()!=52&lt;br /&gt;
&amp;amp;&amp;amp;&lt;br /&gt;
d.curse_name() == &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Non Military, Non Noble, Not Injured &amp;amp;&amp;amp; Not Cursed (Used to apply optimization plan to workers, I always enable hauling on them as well)&lt;br /&gt;
&lt;br /&gt;
!d.noble_position()&lt;br /&gt;
&amp;amp;&amp;amp;&lt;br /&gt;
d.squad_id()&amp;lt;0&lt;br /&gt;
&amp;amp;&amp;amp;&lt;br /&gt;
d.current_job_id()!=52&lt;br /&gt;
&amp;amp;&amp;amp;&lt;br /&gt;
d.curse_name()==&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Military&lt;br /&gt;
&lt;br /&gt;
d.squad_id() &amp;gt;= 0&lt;br /&gt;
&lt;br /&gt;
Noble &amp;amp; Non_military&lt;br /&gt;
&lt;br /&gt;
d.noble_position()&lt;br /&gt;
&amp;amp;&amp;amp;&lt;br /&gt;
d.squad_id()&amp;lt;0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Grid Views ==&lt;br /&gt;
&lt;br /&gt;
=== Masterwork Dwarf Therapist ===&lt;br /&gt;
Highly customized version of Dwarf Therapist for use with Masterwork dwarf fortress.  It uses the same binary build as Splinterminds, just uses a new .dtg (default grid view) as well as a .ini file that covers name changes for Masterwork.&lt;br /&gt;
&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=132010.0&lt;br /&gt;
&lt;br /&gt;
=== ResMar's Advanced Labor View ===&lt;br /&gt;
&lt;br /&gt;
{{DTAddon&lt;br /&gt;
| image           = [[Image:ResMar Advanced Labor View.png|256px|link=File:ResMar_Advanced_Labor_View_full.png|click for full view]]&lt;br /&gt;
| type            =  Grid View&lt;br /&gt;
| download link   = [http://dffd.wimbli.com/file.php?id=7880 DFFD File]&lt;br /&gt;
| author          = [[User:Resident Mario]]&lt;br /&gt;
| current version = 1.0&lt;br /&gt;
| comments        = Last Updated Aug 05, 2013&lt;br /&gt;
This is a heavily modified version of the &amp;quot;Labors NO SPACERS&amp;quot; view that comes packaged with the program. Useless or never-turned-off labors removed, and columns organized for better readability.}}&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Documentation ==&lt;br /&gt;
&lt;br /&gt;
=== ResMar's Dwarf Therapist User Guide ===&lt;br /&gt;
&lt;br /&gt;
{{DTAddon&lt;br /&gt;
| image           = [[Image:ResMar_DT_guide.png|256px|link=http://dffd.wimbli.com/file.php?id=7889]]&lt;br /&gt;
| type            =  Documentation&lt;br /&gt;
| download link   = [http://dffd.wimbli.com/file.php?id=7889 DFFD File]&lt;br /&gt;
| author          = [[User:Resident Mario]]&lt;br /&gt;
| current version = 20.4&lt;br /&gt;
| comments        = Last Updated Nov 02, 2013&lt;br /&gt;
This is an exceptionally crafted Dwarf Therapist User Guide. On the cover is a picture of a dwarf in virtual leather.&lt;br /&gt;
&lt;br /&gt;
All of the features available in Dwarf Therapist are covered in the guide, which is a hefty 49 pages worth of (I hope) well-illustrated content crafted in LaTeX.&lt;br /&gt;
&lt;br /&gt;
Whether you a new player who wants to learn how to use Dwarf Therapist, or an experienced one who's never explored any of the power features the utility has to offer, this guide will teach you what's what in an intuitive and non-painful manner.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Splinterz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Skill&amp;diff=180818</id>
		<title>v0.34:Skill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Skill&amp;diff=180818"/>
		<updated>2013-02-05T13:17:00Z</updated>

		<summary type="html">&lt;p&gt;Splinterz: /* Rust Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|22:45, 1 May 2011 (UTC)}}{{av}}&lt;br /&gt;
''See also: [[Combat skill]]''&lt;br /&gt;
&lt;br /&gt;
'''Skills''' are used by dwarves to accomplish almost every task. Higher skills allow dwarves to accomplish tasks more quickly, but also more effectively (for example, mining and crafting). Whenever a skill is used, [[experience]] is granted in that skill, allowing the dwarf to reach higher skill levels.&lt;br /&gt;
&lt;br /&gt;
If a dwarf does not use a skill for a prolonged amount of time, the skill will be labeled &amp;quot;rusty.&amp;quot; If the rusty skill continues to remain unused, it will eventually be labeled &amp;quot;very rusty.&amp;quot; Skills remaining at very rusty for prolonged periods of time will gradually suffer permanent experience loss. It is not possible in-game to know whether a given skill has suffered level loss, but any utility capable of reading exact XP levels will show a skill with a lost level as being at 100% of the XP required to take it to the next skill level. See the [[#Rust Mechanics|Rust Mechanics]] below for more details.&lt;br /&gt;
&lt;br /&gt;
To determine what skills a dwarf has, press {{K|v}} and highlight the dwarf, then press {{K|g}} to ensure you are on the general information page. The skills will be grouped into three toggleable types: {{K|c}}ombat, la{{K|b}}or and {{K|m}}iscellaneous skills. Included on the list are the levels of each skill, and, if applicable, &amp;quot;rusty&amp;quot; or &amp;quot;very rusty&amp;quot; notifcations.&lt;br /&gt;
&lt;br /&gt;
Skill levels are as follows:&lt;br /&gt;
&lt;br /&gt;
:*Dabbling&lt;br /&gt;
:*Novice&lt;br /&gt;
:*Adequate&lt;br /&gt;
:*Competent&lt;br /&gt;
:*Skilled&lt;br /&gt;
:*Proficient&lt;br /&gt;
:*Talented&lt;br /&gt;
:*Adept&lt;br /&gt;
:*Expert&lt;br /&gt;
:*Professional&lt;br /&gt;
:*Accomplished&lt;br /&gt;
:*Great&lt;br /&gt;
:*Master&lt;br /&gt;
:*High Master&lt;br /&gt;
:*Grand Master&lt;br /&gt;
:*Legendary&lt;br /&gt;
&lt;br /&gt;
==Skill penalties==&lt;br /&gt;
Dwarves that are [[Status icon|hungry, tired, or thirsty]] will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of [[aluminum]] [[statue]]s if your [[blacksmith]] is famished and hollow-eyed from lack of sleep.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Miner|7:0|7:0|&lt;br /&gt;
* [[Miner]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Woodworker]]|6:1|6:1|&lt;br /&gt;
* [[Bowyer]]&lt;br /&gt;
* [[Carpenter]]&lt;br /&gt;
* [[Wood cutter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Stoneworker]]|7:1|7:1|&lt;br /&gt;
* [[Engraver]]&lt;br /&gt;
* [[Mason]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Ranger]]|2:0|2:0|&lt;br /&gt;
* [[Ambusher]]&lt;br /&gt;
* [[Animal caretaker]]&lt;br /&gt;
* [[Animal dissector]]&lt;br /&gt;
* [[Animal trainer]]&lt;br /&gt;
* [[Trapper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Doctor]]|5:0|5:0|&lt;br /&gt;
* [[Bone doctor]]&lt;br /&gt;
* [[Crutch-walker]]&lt;br /&gt;
* [[Diagnostician]]&lt;br /&gt;
* [[Surgeon]]&lt;br /&gt;
* [[Suturer]]&lt;br /&gt;
* [[Wound dresser]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Farmer]]|6:0|6:0|&lt;br /&gt;
* [[Beekeeper]]&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Butcher]]&lt;br /&gt;
* [[Cheese maker]]&lt;br /&gt;
* [[Cook]]&lt;br /&gt;
* [[Dyer]]&lt;br /&gt;
* [[Grower]]&lt;br /&gt;
* [[Herbalist]]&lt;br /&gt;
* [[Lye maker]]&lt;br /&gt;
* [[Milker]]&lt;br /&gt;
* [[Miller]]&lt;br /&gt;
* [[Potash maker]]&lt;br /&gt;
* [[Presser]]&lt;br /&gt;
* [[Shearer]]&lt;br /&gt;
* [[Soaper]]&lt;br /&gt;
* [[Spinner]]&lt;br /&gt;
* [[Tanner]]&lt;br /&gt;
* [[Thresher]]&lt;br /&gt;
* [[Wood burner]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Fishery worker]]|1:0|1:0|&lt;br /&gt;
* [[Fish cleaner]]&lt;br /&gt;
* [[Fish dissector]]&lt;br /&gt;
* [[Fisherdwarf]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Metalsmithing|Metalsmith]]|0:1|0:1|&lt;br /&gt;
* [[Armorsmith]]&lt;br /&gt;
* [[Furnace operator]]&lt;br /&gt;
* [[Metal crafter]]&lt;br /&gt;
* [[Blacksmith|Metalsmith]]&lt;br /&gt;
* [[Weaponsmith]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Jeweler]]|2:1|2:1|&lt;br /&gt;
* [[Gem cutter]]&lt;br /&gt;
* [[Gem setter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Craftsdwarf]]|1:1|1:1|&lt;br /&gt;
* [[Bone carver]]&lt;br /&gt;
* [[Clothier]]&lt;br /&gt;
* [[Glassmaker]]&lt;br /&gt;
* [[Glazer]]&lt;br /&gt;
* [[Leatherworker]]&lt;br /&gt;
* [[Potter]]&lt;br /&gt;
* [[Stone crafter]]&lt;br /&gt;
* [[Strand extractor]]&lt;br /&gt;
* [[Wax worker]]&lt;br /&gt;
* [[Weaver]]&lt;br /&gt;
* [[Wood crafter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Engineer]]|4:1|4:1|&lt;br /&gt;
* [[Mechanic]]&lt;br /&gt;
* [[Pump operator]]&lt;br /&gt;
* [[Siege engineer]]&lt;br /&gt;
* [[Siege operator]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Other Jobs|3:0|3:0|&lt;br /&gt;
* [[Alchemy|Alchemist]]&lt;br /&gt;
* [[Knapper]]&lt;br /&gt;
* [[Swimmer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Administrator]]|5:0|5:0|&lt;br /&gt;
* [[Appraiser]]&lt;br /&gt;
* [[Building designer]]&lt;br /&gt;
* [[Organizer]]&lt;br /&gt;
* [[Record keeper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Military]]|0:1|0:0|&lt;br /&gt;
* [[Archer]]&lt;br /&gt;
* [[Armor user]]&lt;br /&gt;
* [[Axeman]]&lt;br /&gt;
* [[Biter]]&lt;br /&gt;
* [[Blowgunner]]&lt;br /&gt;
* [[Bowman]]&lt;br /&gt;
* [[Crossbowman]]&lt;br /&gt;
* [[Dodger]]&lt;br /&gt;
* [[Fighter]]&lt;br /&gt;
* [[Hammerman]]&lt;br /&gt;
* [[Kicker]]&lt;br /&gt;
* [[Knife user]]&lt;br /&gt;
* [[Lasher]]&lt;br /&gt;
* [[Maceman]]&lt;br /&gt;
* [[Misc. object user]]&lt;br /&gt;
* [[Pikeman]]&lt;br /&gt;
* [[Shield user]]&lt;br /&gt;
* [[Spearman]]&lt;br /&gt;
* [[Striker]]&lt;br /&gt;
* [[Swordsman]]&lt;br /&gt;
* [[Thrower]]&lt;br /&gt;
* [[Wrestler]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Broker]]|3:0|3:0|&lt;br /&gt;
* [[Comedian]]&lt;br /&gt;
* [[Conversationalist]]&lt;br /&gt;
* [[Flatterer]]&lt;br /&gt;
* [[Intimidator]]&lt;br /&gt;
* [[Judge of intent]]&lt;br /&gt;
* [[Liar]]&lt;br /&gt;
* [[Negotiator]]&lt;br /&gt;
* [[Persuader]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Miscellaneous|3:0|3:0|&lt;br /&gt;
* [[Concentration]]&lt;br /&gt;
* [[Consoler]]&lt;br /&gt;
* [[Leader]]&lt;br /&gt;
* [[Observer]]&lt;br /&gt;
* [[Pacifier]]&lt;br /&gt;
* [[Reader]]&lt;br /&gt;
* [[Student]]&lt;br /&gt;
* [[Teacher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Unused|3:0|3:0|&lt;br /&gt;
* [[Balance]]&lt;br /&gt;
* [[Coordination]]&lt;br /&gt;
* [[Discipline]]&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Military tactics]]&lt;br /&gt;
* [[Poet]]&lt;br /&gt;
* [[Speaker]]&lt;br /&gt;
* [[Tracker]]&lt;br /&gt;
* [[Wordsmith]]&lt;br /&gt;
* [[Writer]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, Attributes and Traits==&lt;br /&gt;
*'''Skills''': &lt;br /&gt;
**are trained by being used in some activity.&lt;br /&gt;
**train '''[[attribute]]s'''.&lt;br /&gt;
**the same [[attribute]] can be trained by various skills.&lt;br /&gt;
**it's assumed that the skills also use some of the [[attribute]]s that they train.&lt;br /&gt;
**certain skills are required or important for certain [[noble]], [[military]] and civilian professions.&lt;br /&gt;
**certain professions require several skills.&lt;br /&gt;
**the same skill can be used by various professions.&lt;br /&gt;
**are increased by [[Preferences]], but capped, so the dwarf will make items beyond its skill level but won't affect the chances of making more high value items at the highest skill level.&lt;br /&gt;
&lt;br /&gt;
*'''[[Personality trait|Traits]]''':&lt;br /&gt;
**cannot be modified in-game.{{verify}}&lt;br /&gt;
**affect which [[social skill]]s gain experience ''(if the dwarf has X trait it will not gain experience in X skill)'' at all.&lt;br /&gt;
**have other in-game effects that can be useful for certain professions.&lt;br /&gt;
**give [[thought]]s when performing certain activities.&lt;br /&gt;
&lt;br /&gt;
To summarize it goes like this:&lt;br /&gt;
 Trait --&amp;gt; Skill &amp;lt;--&amp;gt; Attribute&lt;br /&gt;
   |         ^&lt;br /&gt;
   v         |&lt;br /&gt;
 effect      |&lt;br /&gt;
   |         v&lt;br /&gt;
   '--&amp;gt;  Profession&lt;br /&gt;
&lt;br /&gt;
Since the same skills can be used by various professions, and the same [[attribute]]s are trained by various skills, this allows for [[cross-training]].&lt;br /&gt;
&lt;br /&gt;
Being [[Personality trait|traits]] the unmodifiable{{verify}}, limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to:&lt;br /&gt;
*avoid appointing a dwarf that will never learn a certain skill to a profession that uses it:&lt;br /&gt;
**''appointing a [[Personality trait|straightforward]] dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] [[broker]]''.&lt;br /&gt;
*appoint a dwarf with an useful effect given by a [[Personality trait|trait]] to a profession that benefits from it:&lt;br /&gt;
**''appointing an [[Personality trait|undisciplined]] dwarf to an important job will result in [[fun|fun]]''.&lt;br /&gt;
**''appointing an [[Personality trait|angry]] dwarf to [[soldier]] will result in more [[Status_icon|enraged]] bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rust Mechanics==&lt;br /&gt;
Every skill has the following set of improvement and decay counters, which are caste specific:&lt;br /&gt;
&lt;br /&gt;
SKILL_RATE (Default is 100:8:16:16]&lt;br /&gt;
 * % of improvement points you get (Default 100)&lt;br /&gt;
 * unused counter rate (Default 8)&lt;br /&gt;
 * rust counter rate (Default 16)&lt;br /&gt;
 * demotion counter rate (Default 16)&lt;br /&gt;
&lt;br /&gt;
The unused counter starts incrementing while a dwarf isn't using a skill. Once it reaches the cap, it will reset to zero, and the rust counter rate will increment by 1. This continues until the rust counter's cap is reached, and then the demotion counter is incremented by 1, and the rust counter is reset to zero. When the demotion counter finally reaches it's cap, a 'layer' of rust is added to the skill, and the demotion counter is reset to zero.&lt;br /&gt;
&lt;br /&gt;
The 'Rusty' and 'V.Rusty' descriptions which are appended to a skill within Dwarf Fortress are determined by the following conditions:&lt;br /&gt;
&lt;br /&gt;
*Rusty: A skill level greater than 0 and less than 4, and the skill level * 0.5 &amp;lt;= the number of rust layers.&lt;br /&gt;
*Very Rusty: A skill level greater than or equal to 4, and the skill level * 0.75 &amp;lt;= the number of rust layers.&lt;br /&gt;
&lt;br /&gt;
For example, a level 3 skill with 4 layers of rust: 3 * 0.5 = 1.5 which is less than the 4 layers of rust, so it's a Rusty skill. A level 8 with 6 layers of rust: 8 * 0.75 = 6 which is equal to the layers of rust, so it's a Very Rusty skill.&lt;br /&gt;
&lt;br /&gt;
In testing it appears that the layers of rust are limited to a maximum of 6. If the counters reach the maximum and it attempts to increase to a 7th layer of rust, all counters are stopped, and the 'Rusty' and 'V. Rusty' descriptions are erroneously removed from the skill descriptions within Dwarf Fortress.&lt;/div&gt;</summary>
		<author><name>Splinterz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Skill&amp;diff=180817</id>
		<title>v0.34:Skill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Skill&amp;diff=180817"/>
		<updated>2013-02-05T13:15:38Z</updated>

		<summary type="html">&lt;p&gt;Splinterz: added explanation of how skill rusting actually works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|22:45, 1 May 2011 (UTC)}}{{av}}&lt;br /&gt;
''See also: [[Combat skill]]''&lt;br /&gt;
&lt;br /&gt;
'''Skills''' are used by dwarves to accomplish almost every task. Higher skills allow dwarves to accomplish tasks more quickly, but also more effectively (for example, mining and crafting). Whenever a skill is used, [[experience]] is granted in that skill, allowing the dwarf to reach higher skill levels.&lt;br /&gt;
&lt;br /&gt;
If a dwarf does not use a skill for a prolonged amount of time, the skill will be labeled &amp;quot;rusty.&amp;quot; If the rusty skill continues to remain unused, it will eventually be labeled &amp;quot;very rusty.&amp;quot; Skills remaining at very rusty for prolonged periods of time will gradually suffer permanent experience loss. It is not possible in-game to know whether a given skill has suffered level loss, but any utility capable of reading exact XP levels will show a skill with a lost level as being at 100% of the XP required to take it to the next skill level. See the [[#Rust Mechanics|Rust Mechanics]] below for more details.&lt;br /&gt;
&lt;br /&gt;
To determine what skills a dwarf has, press {{K|v}} and highlight the dwarf, then press {{K|g}} to ensure you are on the general information page. The skills will be grouped into three toggleable types: {{K|c}}ombat, la{{K|b}}or and {{K|m}}iscellaneous skills. Included on the list are the levels of each skill, and, if applicable, &amp;quot;rusty&amp;quot; or &amp;quot;very rusty&amp;quot; notifcations.&lt;br /&gt;
&lt;br /&gt;
Skill levels are as follows:&lt;br /&gt;
&lt;br /&gt;
:*Dabbling&lt;br /&gt;
:*Novice&lt;br /&gt;
:*Adequate&lt;br /&gt;
:*Competent&lt;br /&gt;
:*Skilled&lt;br /&gt;
:*Proficient&lt;br /&gt;
:*Talented&lt;br /&gt;
:*Adept&lt;br /&gt;
:*Expert&lt;br /&gt;
:*Professional&lt;br /&gt;
:*Accomplished&lt;br /&gt;
:*Great&lt;br /&gt;
:*Master&lt;br /&gt;
:*High Master&lt;br /&gt;
:*Grand Master&lt;br /&gt;
:*Legendary&lt;br /&gt;
&lt;br /&gt;
==Skill penalties==&lt;br /&gt;
Dwarves that are [[Status icon|hungry, tired, or thirsty]] will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of [[aluminum]] [[statue]]s if your [[blacksmith]] is famished and hollow-eyed from lack of sleep.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Miner|7:0|7:0|&lt;br /&gt;
* [[Miner]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Woodworker]]|6:1|6:1|&lt;br /&gt;
* [[Bowyer]]&lt;br /&gt;
* [[Carpenter]]&lt;br /&gt;
* [[Wood cutter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Stoneworker]]|7:1|7:1|&lt;br /&gt;
* [[Engraver]]&lt;br /&gt;
* [[Mason]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Ranger]]|2:0|2:0|&lt;br /&gt;
* [[Ambusher]]&lt;br /&gt;
* [[Animal caretaker]]&lt;br /&gt;
* [[Animal dissector]]&lt;br /&gt;
* [[Animal trainer]]&lt;br /&gt;
* [[Trapper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Doctor]]|5:0|5:0|&lt;br /&gt;
* [[Bone doctor]]&lt;br /&gt;
* [[Crutch-walker]]&lt;br /&gt;
* [[Diagnostician]]&lt;br /&gt;
* [[Surgeon]]&lt;br /&gt;
* [[Suturer]]&lt;br /&gt;
* [[Wound dresser]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Farmer]]|6:0|6:0|&lt;br /&gt;
* [[Beekeeper]]&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Butcher]]&lt;br /&gt;
* [[Cheese maker]]&lt;br /&gt;
* [[Cook]]&lt;br /&gt;
* [[Dyer]]&lt;br /&gt;
* [[Grower]]&lt;br /&gt;
* [[Herbalist]]&lt;br /&gt;
* [[Lye maker]]&lt;br /&gt;
* [[Milker]]&lt;br /&gt;
* [[Miller]]&lt;br /&gt;
* [[Potash maker]]&lt;br /&gt;
* [[Presser]]&lt;br /&gt;
* [[Shearer]]&lt;br /&gt;
* [[Soaper]]&lt;br /&gt;
* [[Spinner]]&lt;br /&gt;
* [[Tanner]]&lt;br /&gt;
* [[Thresher]]&lt;br /&gt;
* [[Wood burner]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Fishery worker]]|1:0|1:0|&lt;br /&gt;
* [[Fish cleaner]]&lt;br /&gt;
* [[Fish dissector]]&lt;br /&gt;
* [[Fisherdwarf]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Metalsmithing|Metalsmith]]|0:1|0:1|&lt;br /&gt;
* [[Armorsmith]]&lt;br /&gt;
* [[Furnace operator]]&lt;br /&gt;
* [[Metal crafter]]&lt;br /&gt;
* [[Blacksmith|Metalsmith]]&lt;br /&gt;
* [[Weaponsmith]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Jeweler]]|2:1|2:1|&lt;br /&gt;
* [[Gem cutter]]&lt;br /&gt;
* [[Gem setter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Craftsdwarf]]|1:1|1:1|&lt;br /&gt;
* [[Bone carver]]&lt;br /&gt;
* [[Clothier]]&lt;br /&gt;
* [[Glassmaker]]&lt;br /&gt;
* [[Glazer]]&lt;br /&gt;
* [[Leatherworker]]&lt;br /&gt;
* [[Potter]]&lt;br /&gt;
* [[Stone crafter]]&lt;br /&gt;
* [[Strand extractor]]&lt;br /&gt;
* [[Wax worker]]&lt;br /&gt;
* [[Weaver]]&lt;br /&gt;
* [[Wood crafter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Engineer]]|4:1|4:1|&lt;br /&gt;
* [[Mechanic]]&lt;br /&gt;
* [[Pump operator]]&lt;br /&gt;
* [[Siege engineer]]&lt;br /&gt;
* [[Siege operator]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Other Jobs|3:0|3:0|&lt;br /&gt;
* [[Alchemy|Alchemist]]&lt;br /&gt;
* [[Knapper]]&lt;br /&gt;
* [[Swimmer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Administrator]]|5:0|5:0|&lt;br /&gt;
* [[Appraiser]]&lt;br /&gt;
* [[Building designer]]&lt;br /&gt;
* [[Organizer]]&lt;br /&gt;
* [[Record keeper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Military]]|0:1|0:0|&lt;br /&gt;
* [[Archer]]&lt;br /&gt;
* [[Armor user]]&lt;br /&gt;
* [[Axeman]]&lt;br /&gt;
* [[Biter]]&lt;br /&gt;
* [[Blowgunner]]&lt;br /&gt;
* [[Bowman]]&lt;br /&gt;
* [[Crossbowman]]&lt;br /&gt;
* [[Dodger]]&lt;br /&gt;
* [[Fighter]]&lt;br /&gt;
* [[Hammerman]]&lt;br /&gt;
* [[Kicker]]&lt;br /&gt;
* [[Knife user]]&lt;br /&gt;
* [[Lasher]]&lt;br /&gt;
* [[Maceman]]&lt;br /&gt;
* [[Misc. object user]]&lt;br /&gt;
* [[Pikeman]]&lt;br /&gt;
* [[Shield user]]&lt;br /&gt;
* [[Spearman]]&lt;br /&gt;
* [[Striker]]&lt;br /&gt;
* [[Swordsman]]&lt;br /&gt;
* [[Thrower]]&lt;br /&gt;
* [[Wrestler]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Broker]]|3:0|3:0|&lt;br /&gt;
* [[Comedian]]&lt;br /&gt;
* [[Conversationalist]]&lt;br /&gt;
* [[Flatterer]]&lt;br /&gt;
* [[Intimidator]]&lt;br /&gt;
* [[Judge of intent]]&lt;br /&gt;
* [[Liar]]&lt;br /&gt;
* [[Negotiator]]&lt;br /&gt;
* [[Persuader]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Miscellaneous|3:0|3:0|&lt;br /&gt;
* [[Concentration]]&lt;br /&gt;
* [[Consoler]]&lt;br /&gt;
* [[Leader]]&lt;br /&gt;
* [[Observer]]&lt;br /&gt;
* [[Pacifier]]&lt;br /&gt;
* [[Reader]]&lt;br /&gt;
* [[Student]]&lt;br /&gt;
* [[Teacher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Unused|3:0|3:0|&lt;br /&gt;
* [[Balance]]&lt;br /&gt;
* [[Coordination]]&lt;br /&gt;
* [[Discipline]]&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Military tactics]]&lt;br /&gt;
* [[Poet]]&lt;br /&gt;
* [[Speaker]]&lt;br /&gt;
* [[Tracker]]&lt;br /&gt;
* [[Wordsmith]]&lt;br /&gt;
* [[Writer]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, Attributes and Traits==&lt;br /&gt;
*'''Skills''': &lt;br /&gt;
**are trained by being used in some activity.&lt;br /&gt;
**train '''[[attribute]]s'''.&lt;br /&gt;
**the same [[attribute]] can be trained by various skills.&lt;br /&gt;
**it's assumed that the skills also use some of the [[attribute]]s that they train.&lt;br /&gt;
**certain skills are required or important for certain [[noble]], [[military]] and civilian professions.&lt;br /&gt;
**certain professions require several skills.&lt;br /&gt;
**the same skill can be used by various professions.&lt;br /&gt;
**are increased by [[Preferences]], but capped, so the dwarf will make items beyond its skill level but won't affect the chances of making more high value items at the highest skill level.&lt;br /&gt;
&lt;br /&gt;
*'''[[Personality trait|Traits]]''':&lt;br /&gt;
**cannot be modified in-game.{{verify}}&lt;br /&gt;
**affect which [[social skill]]s gain experience ''(if the dwarf has X trait it will not gain experience in X skill)'' at all.&lt;br /&gt;
**have other in-game effects that can be useful for certain professions.&lt;br /&gt;
**give [[thought]]s when performing certain activities.&lt;br /&gt;
&lt;br /&gt;
To summarize it goes like this:&lt;br /&gt;
 Trait --&amp;gt; Skill &amp;lt;--&amp;gt; Attribute&lt;br /&gt;
   |         ^&lt;br /&gt;
   v         |&lt;br /&gt;
 effect      |&lt;br /&gt;
   |         v&lt;br /&gt;
   '--&amp;gt;  Profession&lt;br /&gt;
&lt;br /&gt;
Since the same skills can be used by various professions, and the same [[attribute]]s are trained by various skills, this allows for [[cross-training]].&lt;br /&gt;
&lt;br /&gt;
Being [[Personality trait|traits]] the unmodifiable{{verify}}, limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to:&lt;br /&gt;
*avoid appointing a dwarf that will never learn a certain skill to a profession that uses it:&lt;br /&gt;
**''appointing a [[Personality trait|straightforward]] dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] [[broker]]''.&lt;br /&gt;
*appoint a dwarf with an useful effect given by a [[Personality trait|trait]] to a profession that benefits from it:&lt;br /&gt;
**''appointing an [[Personality trait|undisciplined]] dwarf to an important job will result in [[fun|fun]]''.&lt;br /&gt;
**''appointing an [[Personality trait|angry]] dwarf to [[soldier]] will result in more [[Status_icon|enraged]] bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rust Mechanics==&lt;br /&gt;
Every skill has the following set of improvement and decay counters, which are caste specific:&lt;br /&gt;
&lt;br /&gt;
SKILL_RATE (Default is 100:8:16:16]&lt;br /&gt;
 * % of improvement points you get (Default 100)&lt;br /&gt;
 * unused counter rate (Default 8)&lt;br /&gt;
 * rust counter rate (Default 16)&lt;br /&gt;
 * demotion counter rate (Default 16)&lt;br /&gt;
&lt;br /&gt;
The unused counter starts incrementing while a dwarf isn't using a skill. Once it reaches the cap, it will reset to zero, and the rust counter rate will increment by 1. This continues until the rust counter's cap is reached, and then the demotion counter is incremented by 1, and the rust counter is reset to zero. When the demotion counter finally reaches it's cap, a 'layer' of rust is added to the skill.&lt;br /&gt;
&lt;br /&gt;
The 'Rusty' and 'V.Rusty' descriptions which are appended to a skill within Dwarf Fortress are determined by the following conditions:&lt;br /&gt;
&lt;br /&gt;
*Rusty: A skill level greater than 0 and less than 4, and the skill level * 0.5 &amp;lt;= the number of rust layers.&lt;br /&gt;
*Very Rusty: A skill level greater than or equal to 4, and the skill level * 0.75 &amp;lt;= the number of rust layers.&lt;br /&gt;
&lt;br /&gt;
For example, a level 3 skill with 4 layers of rust: 3 * 0.5 = 1.5 which is less than the 4 layers of rust, so it's a Rusty skill. A level 8 with 6 layers of rust: 8 * 0.75 = 6 which is equal to the layers of rust, so it's a Very Rusty skill.&lt;br /&gt;
&lt;br /&gt;
In testing it appears that the layers of rust are limited to a maximum of 6. If the counters reach the maximum and it attempts to increase to a 7th layer of rust, all counters are stopped, and the 'Rusty' and 'V. Rusty' descriptions are erroneously removed from the skill descriptions within Dwarf Fortress.&lt;/div&gt;</summary>
		<author><name>Splinterz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Cheating&amp;diff=180783</id>
		<title>v0.34:Cheating</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Cheating&amp;diff=180783"/>
		<updated>2013-02-04T13:36:02Z</updated>

		<summary type="html">&lt;p&gt;Splinterz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|21:33, 2 December 2012 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
'''Cheating''' is altering the game to make Dwarf Fortress easier. This is distinctly different from [[Main:exploits|exploits]]. There are two main ways to alter the game: changing the game's raw source files (which are really just text files), and directly altering the game's memory (which requires special tools).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Raw Editing=&lt;br /&gt;
&lt;br /&gt;
For making modifications to a newly generated world, edit the raw files located in the '''dwarffortress/raw/objects''' folder ''before'' generating the game. For making modifications to an existing world, edit the raw files located in the '''raw/objects''' sub-folder of the [[Main:saved game folder|saved game folder]] for that world.&lt;br /&gt;
&lt;br /&gt;
The most common use of editing raw files is to get free items, such as [[gem]]s, [[adamantine]], or [[flux]]. &lt;br /&gt;
&lt;br /&gt;
When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, ''modifications'' to an existing entry in a raw file don't require a new world. Altering existing reactions or creatures is an example of this.&lt;br /&gt;
&lt;br /&gt;
However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably will render your old world unplayable as attempting to play worlds generated before the deletion will cause an error. &lt;br /&gt;
&lt;br /&gt;
[[Main:Shaostoul%27s Guide|Shaostoul's Guide]] contains several cut &amp;amp; paste examples for editing raw files specifically for the purpose of cheating. &lt;br /&gt;
&lt;br /&gt;
==Creature Token Modifications==&lt;br /&gt;
Modifying creature files does not require the creation of a new world. You can modify the physical attributes of a creature, make animals tamable and trainable, make your dwarves into short little bearded terminators, and much more.&lt;br /&gt;
&lt;br /&gt;
===Instructions for use:===&lt;br /&gt;
# Open creature_standard.txt&lt;br /&gt;
# Find dwarven (or other creature) stats, which ought to resemble the sets below.&lt;br /&gt;
# Delete those stats and replace with the new set.&lt;br /&gt;
# Done.&lt;br /&gt;
&lt;br /&gt;
*[http://notepad-plus-plus.org/ Notepad++] is recommended for altering raw files on Windows.&lt;br /&gt;
&lt;br /&gt;
===Speedy Dwarves===&lt;br /&gt;
Getting bored with slow dwarves?&lt;br /&gt;
&lt;br /&gt;
Go into the creature_standard file and add the [SPEED:1] in somewhere in the top section of the entry.(or SPEED:0 if you're up to some psychedelic light speed traveling)&lt;br /&gt;
&lt;br /&gt;
This will make your dwarves do the majority of their actions '''''super''''' fast, including moving, digging and workshop actions.&lt;br /&gt;
&lt;br /&gt;
This may, ironically, lower FPS when a high population is present, but no more than what doing many actions at once would.&lt;br /&gt;
To avoid this, add [SPEED:3] instead.  Even [SPEED:100] is ridiculously fast.&lt;br /&gt;
(Warning, editing this in may cause the game to crash or freeze for a few seconds. {{Verify}}[This may be due to editting in the Raw but not the Save, or visa versa])&lt;br /&gt;
&lt;br /&gt;
===No Needs Dwarves===&lt;br /&gt;
&lt;br /&gt;
Not wanting to care for your dwarves? simply add [NO_EAT], [NO_SLEEP], and [NO_DRINK] to your dwarves' raws and never care for them again. (Warning when editing [NO_SLEEP], because sometimes dwarves will rest and just never wake up{{Verify}})&lt;br /&gt;
&lt;br /&gt;
As an added bonus, try adding [NOFEAR], [NOBREATHE], [NOSTUN], [NONAUSEA], [NOPAIN], [NO_DIZZINESS], [NO_FEVERS], and [NOEXERT] as well.&lt;br /&gt;
&lt;br /&gt;
(Warning, editing this may cause the game to crash.{{Verify}})&lt;br /&gt;
&lt;br /&gt;
Other potential problems include but are not limited to unhappiness due to never drinking any booze, and insane dwarves with no viable avenues for suicide; not that they can't be [[Unfortunate accident|assisted in such endeavors]].&lt;br /&gt;
&lt;br /&gt;
* Removing the [ALCOHOL_DEPENDENT] tag should alleviate the problem of unhappiness due to never drinking booze.&lt;br /&gt;
&lt;br /&gt;
===Pets for everyone===&lt;br /&gt;
Ever want Cave dragons, Giant cave spiders, or even Helmet snakes for pets?&amp;lt;br /&amp;gt;&lt;br /&gt;
Simply add [PET] and [COMMON_DOMESTIC] to the creature of your choice then generate a new world. Enjoy killing the local elephant population with your army of Giant cave spiders.&lt;br /&gt;
Also if you want them to not be caged, cut out their raw file and transfer it to the bottom part of the creature_domestic.txt file and change the [FANCIFUL] token into the [NATURAL] token&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: Pets may be '''expensive'''. '' Which is why you set [PETVALUE:1]&lt;br /&gt;
&lt;br /&gt;
===Tinkering with the Dwarven Soul===&lt;br /&gt;
By messing with the soul of a dwarf, you can drastically increase attributes and learning rates.  Below are notes and a copy-paste section of text that you can use in the creature_standard.txt file, in which you replace the existing dwarf attributes.  Some of these tags ''must'' be placed in the section where castes are defined (ex: to speed learning rates, place the tags under the [CASTE:MALE] and [CASTE:FEMALE] tags) Using the Castes, it is very possible to specify what parts of your society get what (ex: adding a 'prodigy' caste of dwarves that learn 5 times faster than regular dwarves).  The most easily adjustable portion of the castes is with the Males and Females.&lt;br /&gt;
&lt;br /&gt;
ATT_RANGE dictates the level of effectiveness a being receives in an ability.  5,000 is the max.  Please note that the elves get &amp;quot;5,000&amp;quot; in the memory stat, for the entire range.  Humans get a default of 1,000, and presumably the same goes for any other creature that doesn't have a specified range.&lt;br /&gt;
&lt;br /&gt;
Below, the ATT_RATES tag basically determines how quickly you gain and lose an attribute.  The first value indicates cost.  The lower it is, the better.  The other values are for dictating the rate of decay, so keeping them at &amp;quot;NONE&amp;quot; basically nullifies that aspect.  Don't use &amp;quot;0&amp;quot; for the first value, it crashes the game.  Default for the first value is 500.  If there is no number, the default will be used.  I believe that you can use negative numbers (negative numbers DO NOT increase the speed of rate, tested for Splinterz Dwarf Therapist that uses CTI, set CTI to -5000, -300, -100, the count kept increasing well past 1500, but no increase in attribute), which further increases the gain of attributes, since the ceiling to the next attribute level is lowered by the negative percentage you use.&lt;br /&gt;
&lt;br /&gt;
ATT_RATES (Default is 500:2:3:2]&lt;br /&gt;
 * ATTRIBUTE Token&lt;br /&gt;
 * cost to improve     &lt;br /&gt;
 * unused counter rate&lt;br /&gt;
 * rust counter rate&lt;br /&gt;
 * demotion counter rate&lt;br /&gt;
&lt;br /&gt;
[PHYS_ATT_RATES:STRENGTH:-5000:NONE:NONE:NONE]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game comes pre-stocked with several sets of attribute ranges, some better than others.  The signs that come after the numeral ranges indicate what level that range represents, but has no effect in of themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0:0:0:0:0:0:0]                       unattainable&lt;br /&gt;
&lt;br /&gt;
0:100:200:300:400:450:500]           ---&lt;br /&gt;
&lt;br /&gt;
0:400:600:750:800:900:1100]           --&lt;br /&gt;
&lt;br /&gt;
150:600:800:900:1000:1100:1500]        -&lt;br /&gt;
&lt;br /&gt;
450:950:1150:1250:1350:1550:2250]      +&lt;br /&gt;
&lt;br /&gt;
700:1200:1400:1500:1600:1800:2500]    ++&lt;br /&gt;
&lt;br /&gt;
1250:1500:1750:2000:2500:3000:5000]  +++&lt;br /&gt;
&lt;br /&gt;
5000:5000:5000:5000:5000:5000:5000]  max&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill rates is a tag that grants you a % of skill improvement.  The first number is the percentage, while the last three slots indicate decay.  Skill rate increase is capped at 500%. Default is 100%, but creatures with Slow Learner tag will get half of that. &lt;br /&gt;
&lt;br /&gt;
SKILL_RATE (Default is 100:8:16:16]&lt;br /&gt;
 * % of improvement points you get&lt;br /&gt;
 * unused counter rate&lt;br /&gt;
 * rust counter rate&lt;br /&gt;
 * demotion counter rate&lt;br /&gt;
&lt;br /&gt;
Add this line under whichever castes you wish to receive the benefits.&lt;br /&gt;
&lt;br /&gt;
[SKILL_RATES:500:NONE:NONE:NONE]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
&lt;br /&gt;
The default value is 200% of a dwarf's median+starting stats.  This tag caps the amount of improvement to be had in an attribute. Below, I have cranked it up to 5,000%, hoping that it would let all dwarves achieve maximum attributes.&lt;br /&gt;
&lt;br /&gt;
ex&lt;br /&gt;
[PHYS_ATT_CAP_PERC:STRENGTH:5000]&lt;br /&gt;
[MENT_ATT_CAP_PERC:FOCUS:5000]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:200px; overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
      [SKILL_RATES:5000:NONE:NONE:NONE]&lt;br /&gt;
      [PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000]           +++     &lt;br /&gt;
      [PHYS_ATT_RATES:STRENGTH:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [PHYS_ATT_CAP_PERC:STRENGTH:5000:NONE:NONE:NONE]&lt;br /&gt;
      [PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000]           +++&lt;br /&gt;
      [PHYS_ATT_RATES:TOUGHNESS:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [PHYS_ATT_CAP_PERC:TOUGHNESS:5000:NONE:NONE:NONE]&lt;br /&gt;
      [PHYS_ATT_RANGE:AGILITY:1250:1500:1750:2000:2500:3000:5000]           +++&lt;br /&gt;
      [PHYS_ATT_RATES:AGILITY:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [PHYS_ATT_CAP_PERC:AGILITY:5000:NONE:NONE:NONE]&lt;br /&gt;
      [PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]           +++&lt;br /&gt;
      [PHYS_ATT_RATES:ENDURANCE:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [PHYS_ATT_CAP_PERC:ENDURANCE:5000]&lt;br /&gt;
      [PHYS_ATT_RANGE:RECUPERATION:1250:1500:1750:2000:2500:3000:5000]        +++       &lt;br /&gt;
      [PHYS_ATT_RATES:RECUPERATION:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [PHYS_ATT_CAP_PERC:RECUPERATION:5000]&lt;br /&gt;
      [PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++&lt;br /&gt;
      [PHYS_ATT_RATES:DISEASE_RESISTANCE:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [PHYS_ATT_CAP_PERC:DISEASE_RESISTANCE:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]              +++             &lt;br /&gt;
      [MENT_ATT_RATES:FOCUS:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:FOCUS:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:CREATIVITY:1250:1500:1750:2000:2500:3000:5000]        +++         &lt;br /&gt;
      [MENT_ATT_RATES:CREATIVITY:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:CREATIVITY:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:PATIENCE:1250:1500:1750:2000:2500:3000:5000]           +++     &lt;br /&gt;
      [MENT_ATT_RATES:PATIENCE:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:PATIENCE:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]           +++             &lt;br /&gt;
      [MENT_ATT_RATES:MEMORY:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:MEMORY:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:SPATIAL_SENSE:1250:1500:1750:2000:2500:3000:5000]        +++&lt;br /&gt;
      [MENT_ATT_RATES:SPATIAL_SENSE:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:SPATIAL_SENSE:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:EMPATHY:1250:1500:1750:2000:2500:3000:5000]           +++&lt;br /&gt;
      [MENT_ATT_RATES:EMPATHY:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:EMPATHY:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:MUSICALITY:1250:1500:1750:2000:2500:3000:5000]        +++&lt;br /&gt;
      [MENT_ATT_RATES:MUSICALITY:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:MUSICALITY:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++&lt;br /&gt;
      [MENT_ATT_RATES:ANALYTICAL_ABILITY:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:ANALYTICAL_ABILITY:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++&lt;br /&gt;
      [MENT_ATT_RATES:LINGUISTIC_ABILITY:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:LINGUISTIC_ABILITY:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:INTUITION:1250:1500:1750:2000:2500:3000:5000]           +++&lt;br /&gt;
      [MENT_ATT_RATES:INTUITION:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:INTUITION:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]           +++&lt;br /&gt;
      [MENT_ATT_RATES:WILLPOWER:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:WILLPOWER:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1500:1750:2000:2500:3000:5000]     +++&lt;br /&gt;
      [MENT_ATT_RATES:SOCIAL_AWARENESS:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:SOCIAL_AWARENESS:5000]&lt;br /&gt;
      [MENT_ATT_RANGE:KINESTHETIC_SENSE:1250:1500:1750:2000:2500:3000:5000]     +++&lt;br /&gt;
      [MENT_ATT_RATES:KINESTHETIC_SENSE:-5000:NONE:NONE:NONE]&lt;br /&gt;
      [MENT_ATT_CAP_PERC:KINESTHETIC_SENSE:5000]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===No More skill loss===&lt;br /&gt;
Are you tired of your dwarfs having red stats after a few years? If so, try adding this mod by [http://www.bay12forums.com/smf/index.php?topic=61016.0 LordSnow] to df_folder/data/save/region/raw/objects/creature_standard.txt in the &amp;quot;dwarf&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:200px; overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
Phys/Ment rate default: 500&lt;br /&gt;
   [PHYS_ATT_RATES:STRENGTH:50:NONE:NONE:NONE]&lt;br /&gt;
   [PHYS_ATT_RATES:AGILITY:50:NONE:NONE:NONE]&lt;br /&gt;
   [PHYS_ATT_RATES:TOUGHNESS:50:NONE:NONE:NONE]&lt;br /&gt;
   [PHYS_ATT_RATES:ENDURANCE:50:NONE:NONE:NONE]&lt;br /&gt;
   [PHYS_ATT_RATES:DISEASE_RESISTANCE:50:NONE:NONE:NONE]&lt;br /&gt;
   [PHYS_ATT_RATES:RECUPERATION:50:NONE:NONE:NONE]&lt;br /&gt;
&lt;br /&gt;
   [MENT_ATT_RATES:ANALYTICAL_ABILITY:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:CREATIVITY:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:EMPATHY:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:FOCUS:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:INTUITION:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:KINESTHETIC_SENSE:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:LINGUISTIC_ABILITY:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:MUSICALITY:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:PATIENCE:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:SOCIAL_AWARENESS:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:MEMORY:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:SPATIAL_SENSE:50:NONE:NONE:NONE]&lt;br /&gt;
   [MENT_ATT_RATES:WILLPOWER:50:NONE:NONE:NONE]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemy race dies in a pink cloud===&lt;br /&gt;
Causes all creatures of a type to go *poof* in a little pink cloud. Put this under the creature you want to never appear again. Goodbye invasions! [[v0.31:Utilities#Runesmith|Runesmith]] can also remove species easily.&lt;br /&gt;
&lt;br /&gt;
 [SELECT_MATERIAL:ALL]&lt;br /&gt;
      [BOILING_POINT:0]&lt;br /&gt;
      [STATE_COLOR:ALL:PINK]&lt;br /&gt;
      [STATE_NAME_ADJ:GAS:poof!]&lt;br /&gt;
&lt;br /&gt;
Warning: As with all cheats that involve the words &amp;quot;[BOILING_POINT:0]&amp;quot;, the mist created when the creature boils will be very cold. Such cold temperatures will rapidly degrade weak items like cloth and leather, and may pose a danger to dwarves caught in the cloud without adequate cold weather clothing. You might have to experiment to find a temperature that will guarantee boiling without posing a danger to your dwarves.&lt;br /&gt;
&lt;br /&gt;
Note: You must add this text after all the material you want to boil is defined. To be safe, just place it at the very end.&lt;br /&gt;
&lt;br /&gt;
===All Skills Legendary===&lt;br /&gt;
Put this under Creature:Dwarf in creature_standard.txt&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:200px; overflow:scroll;&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
	[NATURAL_SKILL:MINING:16]&lt;br /&gt;
	[NATURAL_SKILL:WOODCUTTING:16]&lt;br /&gt;
	[NATURAL_SKILL:CARPENTRY:16]&lt;br /&gt;
	[NATURAL_SKILL:DETAILSTONE:16]&lt;br /&gt;
	[NATURAL_SKILL:MASONRY:16]&lt;br /&gt;
	[NATURAL_SKILL:ANIMALTRAIN:16]&lt;br /&gt;
	[NATURAL_SKILL:ANIMALCARE:16]&lt;br /&gt;
	[NATURAL_SKILL:DISSECT_FISH:16]&lt;br /&gt;
	[NATURAL_SKILL:DISSECT_VERMIN:16]&lt;br /&gt;
	[NATURAL_SKILL:PROCESSFISH:16]&lt;br /&gt;
	[NATURAL_SKILL:BUTCHER:16]&lt;br /&gt;
	[NATURAL_SKILL:TRAPPING:16]&lt;br /&gt;
	[NATURAL_SKILL:TANNER:16]&lt;br /&gt;
	[NATURAL_SKILL:WEAVING:16]&lt;br /&gt;
	[NATURAL_SKILL:BREWING:16]&lt;br /&gt;
	[NATURAL_SKILL:ALCHEMY:16]&lt;br /&gt;
	[NATURAL_SKILL:CLOTHESMAKING:16]&lt;br /&gt;
	[NATURAL_SKILL:MILLING:16]&lt;br /&gt;
	[NATURAL_SKILL:PROCESSPLANTS:16]&lt;br /&gt;
	[NATURAL_SKILL:CHEESEMAKING:16]&lt;br /&gt;
	[NATURAL_SKILL:MILK:16]&lt;br /&gt;
	[NATURAL_SKILL:COOK:16]&lt;br /&gt;
	[NATURAL_SKILL:PLANT:16]&lt;br /&gt;
	[NATURAL_SKILL:HERBALISM:16]&lt;br /&gt;
	[NATURAL_SKILL:FISH:16]&lt;br /&gt;
	[NATURAL_SKILL:SMELT:16]&lt;br /&gt;
	[NATURAL_SKILL:EXTRACT_STRAND:16]&lt;br /&gt;
	[NATURAL_SKILL:FORGE_WEAPON:16]&lt;br /&gt;
	[NATURAL_SKILL:FORGE_ARMOR:16]&lt;br /&gt;
	[NATURAL_SKILL:FORGE_FURNITURE:16]&lt;br /&gt;
	[NATURAL_SKILL:CUTGEM:16]&lt;br /&gt;
	[NATURAL_SKILL:ENCRUSTGEM:16]&lt;br /&gt;
	[NATURAL_SKILL:WOODCRAFT:16]&lt;br /&gt;
	[NATURAL_SKILL:STONECRAFT:16]&lt;br /&gt;
	[NATURAL_SKILL:METALCRAFT:16]&lt;br /&gt;
	[NATURAL_SKILL:GLASSMAKER:16]&lt;br /&gt;
	[NATURAL_SKILL:LEATHERWORK:16]&lt;br /&gt;
	[NATURAL_SKILL:BONECARVE:16]&lt;br /&gt;
	[NATURAL_SKILL:AXE:16]&lt;br /&gt;
	[NATURAL_SKILL:SWORD:16]&lt;br /&gt;
	[NATURAL_SKILL:DAGGER:16]&lt;br /&gt;
	[NATURAL_SKILL:MACE:16]&lt;br /&gt;
	[NATURAL_SKILL:HAMMER:16]&lt;br /&gt;
	[NATURAL_SKILL:SPEAR:16]&lt;br /&gt;
	[NATURAL_SKILL:CROSSBOW:16]&lt;br /&gt;
	[NATURAL_SKILL:SHIELD:16]&lt;br /&gt;
	[NATURAL_SKILL:ARMOR:16]&lt;br /&gt;
	[NATURAL_SKILL:SIEGECRAFT:16]&lt;br /&gt;
	[NATURAL_SKILL:SIEGEOPERATE:16]&lt;br /&gt;
	[NATURAL_SKILL:BOWYER:16]&lt;br /&gt;
	[NATURAL_SKILL:PIKE:16]&lt;br /&gt;
	[NATURAL_SKILL:WHIP:16]&lt;br /&gt;
	[NATURAL_SKILL:BOW:16]&lt;br /&gt;
	[NATURAL_SKILL:BLOWGUN:16]&lt;br /&gt;
	[NATURAL_SKILL:THROW:16]&lt;br /&gt;
	[NATURAL_SKILL:MECHANICS:16]&lt;br /&gt;
	[NATURAL_SKILL:MAGIC_NATURE:16]&lt;br /&gt;
	[NATURAL_SKILL:SNEAK:16]&lt;br /&gt;
	[NATURAL_SKILL:DESIGNBUILDING:16]&lt;br /&gt;
	[NATURAL_SKILL:DRESS_WOUNDS:16]&lt;br /&gt;
	[NATURAL_SKILL:DIAGNOSE:16]&lt;br /&gt;
	[NATURAL_SKILL:SURGERY:16]&lt;br /&gt;
	[NATURAL_SKILL:SET_BONE:16]&lt;br /&gt;
	[NATURAL_SKILL:SUTURE:16]&lt;br /&gt;
	[NATURAL_SKILL:CRUTCH_WALK:16]&lt;br /&gt;
	[NATURAL_SKILL:WOOD_BURNING:16]&lt;br /&gt;
	[NATURAL_SKILL:LYE_MAKING:16]&lt;br /&gt;
	[NATURAL_SKILL:SOAP_MAKING:16]&lt;br /&gt;
	[NATURAL_SKILL:POTASH_MAKING:16]&lt;br /&gt;
	[NATURAL_SKILL:DYER:16]&lt;br /&gt;
	[NATURAL_SKILL:OPERATE_PUMP:16]&lt;br /&gt;
	[NATURAL_SKILL:SWIMMING:16]&lt;br /&gt;
	[NATURAL_SKILL:PERSUASION:16]&lt;br /&gt;
	[NATURAL_SKILL:NEGOTIATION:16]&lt;br /&gt;
	[NATURAL_SKILL:JUDGING_INTENT:16]&lt;br /&gt;
	[NATURAL_SKILL:APPRAISAL:16]&lt;br /&gt;
	[NATURAL_SKILL:ORGANIZATION:16]&lt;br /&gt;
	[NATURAL_SKILL:RECORD_KEEPING:16]&lt;br /&gt;
	[NATURAL_SKILL:LYING:16]&lt;br /&gt;
	[NATURAL_SKILL:INTIMIDATION:16]&lt;br /&gt;
	[NATURAL_SKILL:CONVERSATION:16]&lt;br /&gt;
	[NATURAL_SKILL:COMEDY:16]&lt;br /&gt;
	[NATURAL_SKILL:FLATTERY:16]&lt;br /&gt;
	[NATURAL_SKILL:CONSOLE:16]&lt;br /&gt;
	[NATURAL_SKILL:PACIFY:16]&lt;br /&gt;
	[NATURAL_SKILL:TRACKING:16]&lt;br /&gt;
	[NATURAL_SKILL:KNOWLEDGE_ACQUISITION:16]&lt;br /&gt;
	[NATURAL_SKILL:CONCENTRATION:16]&lt;br /&gt;
	[NATURAL_SKILL:DISCIPLINE:16]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:16]&lt;br /&gt;
	[NATURAL_SKILL:WRITING:16]&lt;br /&gt;
	[NATURAL_SKILL:PROSE:16]&lt;br /&gt;
	[NATURAL_SKILL:POETRY:16]&lt;br /&gt;
	[NATURAL_SKILL:READING:16]&lt;br /&gt;
	[NATURAL_SKILL:SPEAKING:16]&lt;br /&gt;
	[NATURAL_SKILL:COORDINATION:16]&lt;br /&gt;
	[NATURAL_SKILL:BALANCE:16]&lt;br /&gt;
	[NATURAL_SKILL:LEADERSHIP:16]&lt;br /&gt;
	[NATURAL_SKILL:TEACHING:16]&lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:16]&lt;br /&gt;
	[NATURAL_SKILL:RANGED_COMBAT:16]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:16]&lt;br /&gt;
	[NATURAL_SKILL:BITE:16]&lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:16]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:16]&lt;br /&gt;
	[NATURAL_SKILL:DODGING:16]&lt;br /&gt;
	[NATURAL_SKILL:MISC_WEAPON:16]&lt;br /&gt;
	[NATURAL_SKILL:KNAPPING:16]&lt;br /&gt;
	[NATURAL_SKILL:MILITARY_TACTICS:16]&lt;br /&gt;
	[NATURAL_SKILL:SHEARING:16]&lt;br /&gt;
	[NATURAL_SKILL:SPINNING:16]&lt;br /&gt;
	[NATURAL_SKILL:POTTERY:16]&lt;br /&gt;
	[NATURAL_SKILL:GLAZING:16]&lt;br /&gt;
	[NATURAL_SKILL:PRESSING:16]&lt;br /&gt;
	[NATURAL_SKILL:BEEKEEPING:16]&lt;br /&gt;
	[NATURAL_SKILL:WAX_WORKING:16]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reaction Additions==&lt;br /&gt;
There are now two reaction files: reaction_smelter and reaction_other. Additions to these lists will not take effect until you generate a new world. Note that if you edit an existing reaction entry (leaving the [REACTION:NAME] line unchanged) rather than add a new one, you will not need to generate a new world. Don't forget to add [PERMITTED_REACTION:(reaction)] under [ENTITY:MOUNTAIN] in entity_default raw.&lt;br /&gt;
&lt;br /&gt;
===Skill Practice Workshops===&lt;br /&gt;
A useful application of the new workshop/reaction setup is the Practice Workshop: loaded with no-reagent no-product reactions tied to every quality-based skill, it's an excellent way to get the most out of scarce resources and to train workers who utilize said resources (Jewelers, Craftsdwarves, etc).&lt;br /&gt;
&lt;br /&gt;
Create a new raw called building_practice_workshop in \raw\objects, and within it paste the following (ripped nigh-straight out of Lazureus' Crematorium package):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:200px; overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
building_practice_workshop&lt;br /&gt;
&lt;br /&gt;
[OBJECT:BUILDING]&lt;br /&gt;
&lt;br /&gt;
[BUILDING_WORKSHOP:PRACTICE_WORKSHOP]&lt;br /&gt;
	[NAME:Practice Workshop]&lt;br /&gt;
	[NAME_COLOR:7:0:1]&lt;br /&gt;
	[DIM:3:3]&lt;br /&gt;
	[WORK_LOCATION:2:3]&lt;br /&gt;
	[BUILD_LABOR:MASON]&lt;br /&gt;
	[BUILD_KEY:CUSTOM_SHIFT_P]&lt;br /&gt;
	[BLOCK:1:0:0:0]&lt;br /&gt;
	[BLOCK:2:0:0:0]&lt;br /&gt;
	[BLOCK:3:0:0:0]&lt;br /&gt;
	[TILE:0:1:' ':' ':236]&lt;br /&gt;
	[TILE:0:2:' ':236:'/']&lt;br /&gt;
	[TILE:0:3:'|':' ':' ']&lt;br /&gt;
	[COLOR:0:1:0:0:0:0:0:0:0:0:1]&lt;br /&gt;
	[COLOR:0:2:0:0:0:0:0:1:6:0:0]&lt;br /&gt;
	[COLOR:0:3:6:0:0:0:0:0:0:0:0]&lt;br /&gt;
	[TILE:1:1:236:' ':227]&lt;br /&gt;
	[TILE:1:2:'|':' ':8]&lt;br /&gt;
	[TILE:1:3:' ':' ':236]&lt;br /&gt;
	[COLOR:1:1:0:0:1:0:0:0:0:0:1]&lt;br /&gt;
	[COLOR:1:2:6:0:0:0:0:0:0:0:1]&lt;br /&gt;
	[COLOR:1:3:0:0:0:0:0:0:0:0:1]&lt;br /&gt;
	[TILE:2:1:201:227:187]&lt;br /&gt;
	[TILE:2:2:200:8:188]&lt;br /&gt;
	[TILE:2:3:' ':' ':' ']&lt;br /&gt;
	[COLOR:2:1:0:0:1:0:0:1:0:0:1]&lt;br /&gt;
	[COLOR:2:2:0:0:1:0:0:1:0:0:1]&lt;br /&gt;
	[COLOR:2:3:0:0:0:0:0:0:0:0:0]&lt;br /&gt;
	[TILE:3:1:201:227:187]&lt;br /&gt;
	[TILE:3:2:200:8:188]&lt;br /&gt;
	[TILE:3:3:150:210:253]&lt;br /&gt;
	[COLOR:3:1:0:0:1:0:0:1:0:0:1]&lt;br /&gt;
	[COLOR:3:2:0:0:1:0:4:1:0:0:1]&lt;br /&gt;
	[COLOR:3:3:0:0:1:6:0:0:7:0:1]&lt;br /&gt;
	[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a new raw called reaction_practice_workshop, and within it paste the following: (Fixed the process to only accept bars of coke instead of just ANY bar. Enjoy. -Anonymous)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:200px; overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
reaction_practice_workshop&lt;br /&gt;
&lt;br /&gt;
[OBJECT:REACTION]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_ARMORSMITHING]&lt;br /&gt;
[NAME:practice armorsmithing]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:FORGE_ARMOR]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_BEEKEEPING]&lt;br /&gt;
[NAME:practice beekeeping]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:BEEKEEPING]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_BONECARVING]&lt;br /&gt;
[NAME:practice bonecarving]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:BONECARVE]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_BONESETTING]&lt;br /&gt;
[NAME:practice bonesetting]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:SET_BONE]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_BOWMAKING]&lt;br /&gt;
[NAME:practice bowmaking]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:BOWYER]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_BREWING]&lt;br /&gt;
[NAME:practice brewing]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:BREWING]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_CARPENTRY]&lt;br /&gt;
[NAME:practice carpentry]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:CARPENTRY]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_CLOTHESMAKING]&lt;br /&gt;
[NAME:practice clothesmaking]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:CLOTHESMAKING]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_COOKING]&lt;br /&gt;
[NAME:practice cooking]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:COOK]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_DESIGNBUILDING]&lt;br /&gt;
[NAME:practice architecture]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:DESIGNBUILDING]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_DIAGNOSIS]&lt;br /&gt;
[NAME:practice diagnosis]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:DIAGNOSE]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_DYING]&lt;br /&gt;
[NAME:practice dying]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:DYER]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_ENGRAVING]&lt;br /&gt;
[NAME:practice engraving]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:DETAILSTONE]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_GEM_CUTTING]&lt;br /&gt;
[NAME:practice gem cutting]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:CUTGEM]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_GEM_SETTING]&lt;br /&gt;
[NAME:practice gem setting]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:ENCRUSTGEM]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_GLASSMAKING]&lt;br /&gt;
[NAME:practice glassmaking]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:GLASSMAKER]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_GLAZING]&lt;br /&gt;
[NAME:practice glazing]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:GLAZING]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_GROWING]&lt;br /&gt;
[NAME:practice growing]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:PLANT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_HERBALISM]&lt;br /&gt;
[NAME:practice herbalism]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:HERBALISM]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_LEATHERWORKING]&lt;br /&gt;
[NAME:practice leatherworking]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:LEATHERWORK]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_MASONRY]&lt;br /&gt;
[NAME:practice masonry]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:MASONRY]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_MECHANICS]&lt;br /&gt;
[NAME:practice mechanics]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:MECHANICS]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_METALCRAFTING]&lt;br /&gt;
[NAME:practice metalcrafting]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:METALCRAFT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_METALSMITHING]&lt;br /&gt;
[NAME:practice metalsmithing]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:FORGE_FURNITURE]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_MINING]&lt;br /&gt;
[NAME:practice mining]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:MINING]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_POTTERY]&lt;br /&gt;
[NAME:practice pottery]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:POTTERY]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_SIEGE_ENGINEERING]&lt;br /&gt;
[NAME:practice siege engineering]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:SIEGECRAFT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_STONECRAFTING]&lt;br /&gt;
[NAME:practice stonecrafting]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:STONECRAFT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_SURGERY]&lt;br /&gt;
[NAME:practice surgery]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:SURGERY]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_SUTURING]&lt;br /&gt;
[NAME:practice suturing]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:SUTURE]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTIVE_WAX_WORKING]&lt;br /&gt;
[NAME:practice waxworking]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:WAX_WORKING]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_WEAPONSMITHING]&lt;br /&gt;
[NAME:practice weaponsmithing]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:FORGE_WEAPON]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_WEAVING]&lt;br /&gt;
[NAME:practice weaving]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:WEAVING]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_WOODCRAFTING]&lt;br /&gt;
[NAME:practice woodcrafting]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:WOODCRAFT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:PRACTICE_WOUND_DRESSING]&lt;br /&gt;
[NAME:practice wound dressing]&lt;br /&gt;
[BUILDING:PRACTICE_WORKSHOP:NONE]&lt;br /&gt;
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:DRESS_WOUNDS]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lastly, paste the following to their respective spots in the dwarf section of entity_default, and you're done:&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:200px; overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	[PERMITTED_BUILDING:PRACTICE_WORKSHOP]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_ARMORSMITHING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_BEEKEEPING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_BONECARVING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_BONESETTING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_BOWMAKING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_BREWING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_CARPENTRY]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_CLOTHESMAKING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_DESIGNBUILDING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_DIAGNOSIS]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_DYING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_ENGRAVING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_GEM_CUTTING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_GEM_SETTING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_GLASSMAKING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_GLAZING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_GROWING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_HERBALISM]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_LEATHERWORKING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_MASONRY]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_MECHANICS]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_METALCRAFTING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_METALSMITHING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_MINING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_POTTERY]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_SIEGE_ENGINEERING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_SIEGE_OPERATION]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_STONECRAFTING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_SURGERY]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_SUTURING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_WAX_WORKING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_WEAPONSMITHING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_WEAVING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_WOODCRAFTING]&lt;br /&gt;
	[PERMITTED_REACTION:PRACTICE_WOUND_DRESSING]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Easy Vermin Disposal===&lt;br /&gt;
Tired of vermin corpses lying around for months? Use this reaction to put them to a useful purpose:&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:200px; overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:BUGS_TO_COKE]&lt;br /&gt;
   [NAME:Cremate Vermin Corpses]&lt;br /&gt;
   [BUILDING:SMELTER:NONE]&lt;br /&gt;
   [REAGENT:A:5:REMAINS:NONE:NONE:NONE]&lt;br /&gt;
   [PRODUCT:20:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]&lt;br /&gt;
   [SKILL:SMELT]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember to add this to the appropriate entity files before generating a new world.&lt;br /&gt;
&lt;br /&gt;
==Easy Entity Editing==&lt;br /&gt;
&lt;br /&gt;
Here is the edited entity_default raw entry. Just copy and paste everything underneath the existing entries. You may add more by using the format: [PERMITTED_REACTION:(reaction)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:200px; overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
        [PERMITTED_REACTION:FREE_DIAMOND_LY]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_DIAMOND_FY]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_EMERALD]&lt;br /&gt;
        [PERMITTED_REACTION:FREE_RUBY]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_SAPPHIRE]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_DIAMOND_CLEAR]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_DIAMOND_RED]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_DIAMOND_GREEN]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_DIAMOND_BLUE]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_DIAMOND_YELLOW]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_DIAMOND_BLACK]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_RUBY_STAR]&lt;br /&gt;
        [PERMITTED_REACTION:FREE_SAPPHIRE_STAR]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_ADAMANTINE_THREAD]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_ADAMANTINE_WAFERS]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_WOOD]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Free Gems===&lt;br /&gt;
Fill in the name of a gem from the inorganic_stone_gem file and paste this in the reaction_smelter file to make your smelter spew out gems.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:FREE_(gem name here)]&lt;br /&gt;
[NAME:make (gem name here)]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:(gem name {from raws})]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note: You can change the skill used and the workshop, but make sure to keep it in the correct reaction file.&lt;br /&gt;
For convenience, here are all the precious gems in the game.&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:200px; overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:FREE_DIAMOND_LY]&lt;br /&gt;
[NAME: make light yellow diamonds]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_LY]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_DIAMOND_FY]&lt;br /&gt;
[NAME: make faint yellow diamonds]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_FY]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_EMERALD]&lt;br /&gt;
[NAME: make emeralds]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:EMERALD]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_RUBY]&lt;br /&gt;
[NAME: make rubies]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:RUBY]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_SAPPHIRE]&lt;br /&gt;
[NAME: make sapphires]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:SAPPHIRE]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_DIAMOND_CLEAR]&lt;br /&gt;
[NAME: make clear diamonds]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_CLEAR]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_DIAMOND_RED]&lt;br /&gt;
[NAME: make red diamonds]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_RED]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_DIAMOND_GREEN]&lt;br /&gt;
[NAME: make green diamond]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_GREEN]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_DIAMOND_BLUE]&lt;br /&gt;
[NAME: make blue diamonds]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_BLUE]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_DIAMOND_YELLOW]&lt;br /&gt;
[NAME: make yellow diamonds]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_YELLOW]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_DIAMOND_BLACK]&lt;br /&gt;
[NAME: make black diamonds]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_BLACK]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_RUBY_STAR]&lt;br /&gt;
[NAME: make star rubies]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:RUBY_STAR]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_SAPPHIRE_STAR]&lt;br /&gt;
[NAME: make star sapphires]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:INORGANIC:SAPPHIRE_STAR]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Easy Adamantine===&lt;br /&gt;
To get free adamantine wafers, add this to your reaction_smelter.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:FREE_ADAMANTINE_WAFERS]&lt;br /&gt;
[NAME:create adamantine wafers]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:BAR:NO_SUBTYPE:INORGANIC:ADAMANTINE][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For adamantine thread it would be:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:FREE_ADAMANTINE_THREAD]&lt;br /&gt;
[NAME:create adamantine thread]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:1:THREAD:NO_SUBTYPE:INORGANIC:ADAMANTINE][PRODUCT_DIMENSION:15000]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Easy Flux, Sand, and Ore===&lt;br /&gt;
Add [REACTION_CLASS:FLUX] to any stone you have to turn it into a flux. This is in inorganic_stone_mineral, or inorganic_stone_layer Or, add [METAL_ORE:{metal name}:100] to turn it into an ore. It also bears noting that the metal can easily be an alloy, like steel or brass. Likewise, open inorganic_stone_soil and add [SOIL_SAND] to any soil to turn it into sand suitable for making glass with. &lt;br /&gt;
&lt;br /&gt;
None of these cheats require creating a new world. Turn peat into glass, basalt into platinum, and combine iron, diorite, and coal to make steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Easy Metal===&lt;br /&gt;
Open reaction_smelter and change any reactions you like. Remove the [FUEL] tag.&lt;br /&gt;
to make them require no fuel. Remove the line(s) headed with [REAGENT:whatever] to make them require no reagents. You can pick any metal that exists in the game, as long as you pick the right raw name. (For example: IRON, PEWTER_LAY, and NICKEL_SILVER makes iron, lay pewter, and nickel silver respectively.)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:FREE_(metal name here)]&lt;br /&gt;
[NAME:create (metal name here)]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:(metal name {from raws})][PRODUCT_DIMENSION:150]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
These cheats do not require a new world (because they only modify existing reactions), and allow smelters to create steel and adamantine from nothing.&lt;br /&gt;
&lt;br /&gt;
===Create Wood===&lt;br /&gt;
To create wood for free, Add this to reaction_smelter. (don't forget the wood type. Like OAK, PINE, TOWER_CAP, or FUNGIWOOD.)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:FREE_WOOD]&lt;br /&gt;
[NAME:create wood]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:(wood name {from raws}):WOOD]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some examples with very light wood, perfect for buckets, and  a frozen wood. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:FREE_FROZEN_WOOD]&lt;br /&gt;
[NAME:create frozen wood]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:NETHER_CAP:WOOD]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_FEATHER_WOOD]&lt;br /&gt;
[NAME:create light wood]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:FEATHER:WOOD]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Produce Food===&lt;br /&gt;
To create food for free, add this to '''reaction_smelter'''. Fair warning, this will NOT allow you to grow these plants if you have not already discovered/obtained them. If you cannot get sun berries or similar through trade or gathering, you won't be able to plant the seeds and grow crops from them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:200px; overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:FREE_PLUMP_HELMET]&lt;br /&gt;
[NAME:create plump helmets]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_CAVE_WHEAT]&lt;br /&gt;
[NAME:create cave wheat]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:PLANT:NO_SUBTYPE:PLANT_MAT:GRASS_WHEAT_CAVE:STRUCTURAL]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_WILD_STRAWBERRIES]&lt;br /&gt;
[NAME:create wild strawberries]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:PLANT:NO_SUBTYPE:PLANT_MAT:BERRIES_STRAW_WILD:STRUCTURAL]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_PRICKLE_BERRIES]&lt;br /&gt;
[NAME:create prickle berries]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:PLANT:NO_SUBTYPE:PLANT_MAT:BERRIES_PRICKLE:STRUCTURAL]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_SWEET_PODS]&lt;br /&gt;
[NAME:create sweet pods]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:PLANT:NO_SUBTYPE:PLANT_MAT:POD_SWEET:STRUCTURAL]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:FREE_GRASS_TAIL_PIG]&lt;br /&gt;
[NAME:create pig tail grass]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:10:PLANT:NO_SUBTYPE:PLANT_MAT:GRASS_TAIL_PIG:STRUCTURAL]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
... and this to '''entity_default'''&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:200px; overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	[PERMITTED_REACTION:FREE_PLUMP_HELMET]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_CAVE_WHEAT]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_WILD_STRAWBERRIES]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_CAVE_WHEAT]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_PRICKLE_BERRIES]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_SWEET_PODS]&lt;br /&gt;
	[PERMITTED_REACTION:FREE_GRASS_TAIL_PIG]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Produce Water===&lt;br /&gt;
This reaction will allow your Dwarves to draw water from the rock. Unfortunately, it will not allow them to part the Red Sea - for that, you'll need lots of [[screw pump]]s, but that's another story...&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_WATER]&lt;br /&gt;
        [NAME:make water]&lt;br /&gt;
        [BUILDING:SMELTER:NONE]&lt;br /&gt;
        [REAGENT:rock:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]&lt;br /&gt;
        [REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][EMPTY][DOES_NOT_ABSORB][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]&lt;br /&gt;
        [PRODUCT:100:1:LIQUID_MISC:NONE:WATER:NONE][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:bucket]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slightly less cheaty, this reaction allows you to convert drinks to water at the brewery:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:PURIFY_WATER]&lt;br /&gt;
	[NAME:purify water from booze]&lt;br /&gt;
	[BUILDING:STILL:CUSTOM_P]&lt;br /&gt;
&lt;br /&gt;
	[REAGENT:booze:150:DRINK:NONE:NONE:NONE]&lt;br /&gt;
	[REAGENT:container1:1:NONE:NONE:NONE:NONE]&lt;br /&gt;
		[CONTAINS:booze]&lt;br /&gt;
		[PRESERVE_REAGENT]&lt;br /&gt;
		[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]&lt;br /&gt;
&lt;br /&gt;
        [REAGENT:bucket:1:BUCKET:NONE:NONE:NONE]&lt;br /&gt;
		[EMPTY]&lt;br /&gt;
		[DOES_NOT_ABSORB]&lt;br /&gt;
		[PRESERVE_REAGENT]&lt;br /&gt;
		[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]&lt;br /&gt;
&lt;br /&gt;
        [PRODUCT:100:1:LIQUID_MISC:NONE:WATER:NONE]&lt;br /&gt;
		[PRODUCT_DIMENSION:150]&lt;br /&gt;
		[PRODUCT_TO_CONTAINER:bucket]&lt;br /&gt;
   [SKILL:BREW]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===More cheats (Ore and Seeds)===&lt;br /&gt;
&lt;br /&gt;
Here are some not-so cheaty cheats I use to create vital ores and seeds. They are good for the conscience, and do not ruin the game experience:&lt;br /&gt;
&lt;br /&gt;
Don't forget to include the entity.default tags&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[REACTION:HEMATITE_SONATA]&lt;br /&gt;
[NAME:The Hematite Sonata]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:HEMATITE]&lt;br /&gt;
[FUEL]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:CALCITE_CACOPHONY]&lt;br /&gt;
[NAME:The Calcite Cacophony]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:CALCITE]&lt;br /&gt;
[FUEL]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:MICROCLINE_MELODY]&lt;br /&gt;
[NAME:The Microcline Melody]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:MICROCLINE]&lt;br /&gt;
[FUEL]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:MALACHITE_MUSE]&lt;br /&gt;
[NAME:The Malachite Muse]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:MALACHITE]&lt;br /&gt;
[FUEL]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:CASSITERITE_CAROL]&lt;br /&gt;
[NAME:The Cassiterite Carol]&lt;br /&gt;
[BUILDING:SMELTER:NONE]&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:CASSITERITE]&lt;br /&gt;
[FUEL]&lt;br /&gt;
[SKILL:SMELT]&lt;br /&gt;
&lt;br /&gt;
[REACTION:SEED_STEW]&lt;br /&gt;
[NAME:The Stew of Seeds]&lt;br /&gt;
[BUILDING:STILL:NONE]&lt;br /&gt;
[PRODUCT:40:1:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]&lt;br /&gt;
[PRODUCT:40:1:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]&lt;br /&gt;
[PRODUCT:40:1:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]&lt;br /&gt;
[PRODUCT:40:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]&lt;br /&gt;
[PRODUCT:40:1:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]&lt;br /&gt;
[PRODUCT:40:1:SEEDS:NONE:PLANT_MAT:TUBER_BLOATED:SEED]&lt;br /&gt;
[FUEL]&lt;br /&gt;
[SKILL:BREWING]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entity.default tags:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:HEMATITE_SONATA]&lt;br /&gt;
[PERMITTED_REACTION:CALCITE_CACOPHONY]&lt;br /&gt;
[PERMITTED_REACTION:MICROCLINE_MELODY]&lt;br /&gt;
[PERMITTED_REACTION:SEED_STEW]&lt;br /&gt;
[PERMITTED_REACTION:STONE_BREAK]&lt;br /&gt;
[PERMITTED_REACTION:MALACHITE_MUSE]&lt;br /&gt;
[PERMITTED_REACTION:CASSITERITE_CAROL]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Memory Hacking=&lt;br /&gt;
Memory Hacking is much harder than raw editing, and requires [[utilities|special tools]]. The most prevalent tool today is [[Utilities#DFHack|DFhack]], which provides complete access to most of Dwarf Fortress's internal memory through C++ plugins as well as Lua and Ruby scripts.&lt;/div&gt;</summary>
		<author><name>Splinterz</name></author>
	</entry>
</feed>