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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soulprayer</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soulprayer"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Soulprayer"/>
	<updated>2026-05-24T10:25:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Soulprayer&amp;diff=250411</id>
		<title>User:Soulprayer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Soulprayer&amp;diff=250411"/>
		<updated>2020-02-11T11:06:37Z</updated>

		<summary type="html">&lt;p&gt;Soulprayer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F8FF;float:right; margin-left:15px&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Soulprayer&lt;br /&gt;
|--- style=&amp;quot;background:#FFF&amp;quot; colspan=&amp;quot;2&amp;quot;&lt;br /&gt;
|A small, sturdy dwarf fond of drinking and having fun. His hair is blonde, his eyes are greyish green and he has a short beard. His favorite drink is dwarven ale. His favorite meal is fish. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Welcome! ==&lt;br /&gt;
Ahoy, I'm from Germany and fortysomething. &amp;lt;br&amp;gt;&lt;br /&gt;
As you already guessed I enjoy Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Please write me on my [[User_talk:Soulprayer|user talk]] - thank you!&lt;br /&gt;
&lt;br /&gt;
== What i do here == &lt;br /&gt;
I'm already part of a &amp;quot;not so small but not great either&amp;quot; German Wiki where I am more actively than here.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless I want to help out here, too.&lt;/div&gt;</summary>
		<author><name>Soulprayer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Web&amp;diff=246687</id>
		<title>Web</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Web&amp;diff=246687"/>
		<updated>2019-09-04T19:11:47Z</updated>

		<summary type="html">&lt;p&gt;Soulprayer: distinguish adventure / fortress mode; tipps for newbies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Superior}}&lt;br /&gt;
[[File:GCS Webs.png|thumb|left|104x132px|alt=Webs from a Giant Cave Spider|Webs from a [[Giant cave spider]]]]&lt;br /&gt;
{{catbox|DF2014:Webs}}&lt;br /&gt;
&lt;br /&gt;
'''Webs''' are the source of [[silk]], very often appear in [[cavern]]s, and occasionally appear on the surface.  The web itself looks like a light-grey [[gem]], and is most often labeled as being from [[cave spider]]s, [[giant cave spider]]s, (in [[evil]] biomes) [[phantom spider]]s, or (on the surface) [[Animal_people|spider men]]. If an embark region is populated by web-making creatures, a number of its webs will be present immediately after embark, though further webs will only appear if the creature itself shows up and leaves them.&lt;br /&gt;
&lt;br /&gt;
Webs will be collected ''automatically'' by dwarves with the [[weaving]] labor enabled, but not until the fortress has a [[loom]].  A ''collect webs'' task will be triggered at the loom as long as webs are present within the loom's [[burrow]]. This can be comfortably deactivated with {{k|o}}-{{k|W}}-{{k|w}}, an important option since webs often occur in dangerous places you might want to secure first.  The [[weaver]] will drop the collected thread in the loom and, depending on the loom setting and availability of a stockpile, either leave it there, immediately weave it to cloth, or put it on a stockpile. Other ways to prevent collecting are preventing any dwarf from using the loom ({{k|q}}-{{k|P}} - requires [[manager]]), deactivating the weaving [[labor]] on all dwarves, or removing all looms (lack of stockpiles alone will ''not'' prevent this).  An easier alternative is just to suspend the collect webs task in each loom ({{k|q}}-{{k|s}}). It may be a good idea to only allow non-skilled weavers to collect webs and only skilled ones to actually weave cloth. Set high minimal skill on the actual weaving loom ({{k|q}}-{{k|P}}) and just as high maximal skill on the collecting loom. Suspend weaving on collecting loom and collecting on weaving loom. This allows higher efficiency, since collecting is not in any way affected by weaving skill (it happens instantly), but trains it and the skill affects quality of woven cloth.&lt;br /&gt;
[[Image:Web traps 1.png|thumb|right|200px|A design to drop webs on [[:File:Web traps 0.png|traps below]]]]&lt;br /&gt;
Webs become [[thread|silk thread]] the moment they are picked up. (They are, however, shown in the {{k|z}}-stocks menu under -&amp;gt; thread.)  Cave spider and phantom spider silk thread are worth 6[[currency|☼]]; giant cave spider silk webs and thread are worth 24[[currency|☼]].&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]s shoot long strings of dangerously entangling webs at targets prior to attacking - this behaviour can be used to create [[giant cave spider]] [[silk farm]]s. It is not advised to allow weavers to randomly gather webs on maps where giant cave spiders might be lurking nearby. [[Titan]]s, [[forgotten beast]]s, and other procedurally-generated creatures may also shoot webs.&lt;br /&gt;
&lt;br /&gt;
Webs are delicate, and can be destroyed by contact with any creature (except a dwarf that is gathering that web), or by any other rough treatment such as [[Irrigation|irrigating]], etc. It also appears that if open to the outside, [[rain]] will destroy the webs remarkably quickly.&lt;br /&gt;
&lt;br /&gt;
[[Vermin]] that come into contact with a web will immediately turn into [[corpse|remains]], and large creatures caught in thick webs (as left by giant cave spiders, titans, forgotten beasts, etc.) will be immobilized for a short period of time, forcibly activating any [[trap]]s they are standing on (even if they are normally immune to traps). Creatures that spin webs, however, are generally also immune to them - this means that cave spiders and phantom spiders are immune to webs' vermin-killing effect, and that web-spinning forgotten beasts cannot be captured by webbed [[cage trap]]s.&lt;br /&gt;
&lt;br /&gt;
== [[Adventurer mode]] ==&lt;br /&gt;
&lt;br /&gt;
When you're stuck and can't get up, press {{k|.}} to advance time; you automatically get free. When enemies are near you should press {{k|,}} for shorter ticks.&lt;br /&gt;
&lt;br /&gt;
Furthermore you are unaffected by webs while [[Climber|climbing]]. You can also [[jump]] onto the tile with the web. [[Animal_people|Spider people]] can just walk onto the tile. While sharing a tile with the web, you can pick it up. If you have an empty hand the web will be gathered as thread. If you do not have an empty hand the web will be gathered and placed in your backpack as web. Such web can be placed by dropping or throwing it. Any webs may disappear if the area is unloaded (such as by sleeping, waiting, traveling, etc) while web in your inventory will become thread. Also, new webs may appear when an area is reloaded.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = orshar&lt;br /&gt;
| elvish  = ilu&lt;br /&gt;
| goblin  = ngostong&lt;br /&gt;
| human   = mete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
{{Category|Creature attributes}}&lt;br /&gt;
[[ru:Web]]&lt;/div&gt;</summary>
		<author><name>Soulprayer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Camp&amp;diff=246684</id>
		<title>Camp</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Camp&amp;diff=246684"/>
		<updated>2019-09-04T15:02:34Z</updated>

		<summary type="html">&lt;p&gt;Soulprayer: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|20:54, 22 July 2017 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Camps''' ({{Raw Tile|☼|6:0:1}}) are a type of [[site]].&lt;br /&gt;
&lt;br /&gt;
== Bandit camps ==&lt;br /&gt;
They are run by various brigands and outlaws on the fringes of [[civilization]]. Their inhabitants are drawn from a parent civilization with the BANDITRY token. If the parent civilization also has the LOCAL_BANDITRY token, a camp's residents can be found [[ambush]]ing adventurers and raiding nearby [[town]]s, instead of just loitering around the camp.&lt;br /&gt;
&lt;br /&gt;
Camps themselves lack any [[building]]s or signs of habitation, except for the occasional [[campfire]] and pile of loot.&lt;br /&gt;
&lt;br /&gt;
Travelers are also known to set up &amp;quot;camps&amp;quot; when stopping for the night. These are not camps in the same sense as the sites themselves, but merely ad-hoc resting places. This is despite the appearance of buildings in the form of tents, with cloth or leather walls, which are removed once the group resumes travel. Strangely, actual bandit camps themselves have no such luxuries.&lt;br /&gt;
&lt;br /&gt;
In addition, camps are set up by [[invader]] armies at both their origin, and their destination, albeit at different times. For example, if a local lord mentions that an army is on the march toward a location, groups of soldiers and citizens of the invading civilization can be found outside of the invader's origin, and at a later time, outside of the invader's destination. &lt;br /&gt;
&lt;br /&gt;
In 42.01 onward, killing bandits in Adventure mode will give you a [[reputation]] as &amp;quot;protector of the weak&amp;quot;.{{version|0.42.01}}&lt;br /&gt;
&lt;br /&gt;
== Adventurer camps ==&lt;br /&gt;
Adventurers can {{k|b}}uild camps anywhere outside the borders of existing sites. They share the same world map icon with bandit camps, however they look much different in close proximity and interestingly, you can quick travel inside them and out of them (but not into them)&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = ogîk&lt;br /&gt;
| elvish  = imené&lt;br /&gt;
| goblin  = ustthut&lt;br /&gt;
| human   = muthe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Soulprayer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Soulprayer&amp;diff=246683</id>
		<title>User:Soulprayer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Soulprayer&amp;diff=246683"/>
		<updated>2019-09-04T14:50:33Z</updated>

		<summary type="html">&lt;p&gt;Soulprayer: Created page with &amp;quot;== Welcome! == Ahoy, I'm from Germany and fortysomething. &amp;lt;br&amp;gt; As you already guessed I enjoy Dwarf Fortress.  == Contact == Please write me on my User_talk:Soulprayer|user...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
Ahoy, I'm from Germany and fortysomething. &amp;lt;br&amp;gt;&lt;br /&gt;
As you already guessed I enjoy Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Please write me on my [[User_talk:Soulprayer|user talk]] - thank you!&lt;br /&gt;
&lt;br /&gt;
== What i do here == &lt;br /&gt;
I'm already part of a &amp;quot;not so small but not great either&amp;quot; German Wiki where I am more actively than here.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless I want to help out here, too.&lt;/div&gt;</summary>
		<author><name>Soulprayer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Soulprayer&amp;diff=246682</id>
		<title>User talk:Soulprayer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Soulprayer&amp;diff=246682"/>
		<updated>2019-09-04T14:39:36Z</updated>

		<summary type="html">&lt;p&gt;Soulprayer: Created page with &amp;quot;'''No worries here's the place you can without doubt write me. Please just don't delete other peoples talk! '''  &amp;lt;!--- New questions, suggestions and other things just open a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''No worries here's the place you can without doubt write me. Please just don't delete other peoples talk! '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- New questions, suggestions and other things just open a new topic beyond this comment, thank you! :) ---&amp;gt;&lt;/div&gt;</summary>
		<author><name>Soulprayer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Treasure_room&amp;diff=246681</id>
		<title>Treasure room</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Treasure_room&amp;diff=246681"/>
		<updated>2019-09-04T14:17:04Z</updated>

		<summary type="html">&lt;p&gt;Soulprayer: Creation of page: Treasure Room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Treasure rooms''' are the procedurally generated reward chambers inside of specific [[site]]s (for example [[labyrinth]]s or [[vault]]s) and are always guarded by [[megabeast]]s or other overprotective [[creature]]s. They may contain [[artifact]]s or [[Item_quality#Masterpiece|masterfully]] crafted [[armor]] or [[weapon]]s. You can freely take what you want in these rooms after you survived the encounter.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = idr„th mosus | elvish = bera˜i imira | goblin = osna xustxu | human = mistrum coni}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Soulprayer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Labyrinth&amp;diff=246680</id>
		<title>Labyrinth</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Labyrinth&amp;diff=246680"/>
		<updated>2019-09-04T13:48:04Z</updated>

		<summary type="html">&lt;p&gt;Soulprayer: added missing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|16:01, 18 March 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Labyrinth''' ({{Raw Tile|#|0:7:0}}) is a type of [[site]], functioning identically to a [[lair]]. It consists of narrow [[tunnel]]s and a [[treasure room]]. Each labyrinth is home to a [[minotaur]], who will aggressively defend the treasures.&lt;br /&gt;
&lt;br /&gt;
A labyrinth can be discovered in [[adventurer mode]] either by travelling or by asking local people about the beasts. As you explore the labyrinth, the Minotaur will taunt you ('I'll grind your bones into porridge!' 'I'll eat you whole!') until you find and kill it - or it kills you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Labyrinth.png|A map of a typical labyrinth.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = lumnum | elvish = wíthona | goblin = langul | human = nethrez}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Soulprayer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mountain_halls&amp;diff=246679</id>
		<title>Mountain halls</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mountain_halls&amp;diff=246679"/>
		<updated>2019-09-04T13:46:08Z</updated>

		<summary type="html">&lt;p&gt;Soulprayer: added missing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|19:41, 31 July 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mountain_halls_map_43.png|thumb|300px|A map of a typical mountain halls, exported from legends mode.&amp;lt;br&amp;gt;&lt;br /&gt;
Places of interest:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(50,20,50)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Farm plots&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(250,50,20)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Industrial area&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(20,50,30)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Living area]]&lt;br /&gt;
'''Mountain halls''' are the procedurally generated [[site]]s of the &amp;quot;deep dwarves&amp;quot;, located far beneath the [[mountain]]s. They can be accessed via down-stairs found in underground [[Tunnel|tunnels]], but they have no direct connection to the surface. These sites are found in the interior of mountain [[biome]]s at about the depth of the first [[cavern]] layer, and appear on maps with the symbol {{Raw Tile|Ω|0:0:1}}. (Notice the contrast with [[fortress]]es, which appear along the ''edges'' of mountain ranges and connect to both the surface and the depths.)&lt;br /&gt;
&lt;br /&gt;
A mountain hall complex typically spans a couple of levels connected to the tunnel above by a 1x1 staircase. One level is a labyrinth of 2x2 bedrooms, which (in an inhabited hall) may contain [[bed]]s, [[cabinet]]s, and scattered [[clothing]]. The other level comprises large halls filled with [[smelter]]s or [[forge]]s. Overall the pattern closely resembles a small section of the procedurally generated world-gen dwarf fortresses. A single map tile marked as a mountain hall site ({{Raw Tile|Ω|0:0:1}}) may contain several such complexes along the length of the tunnel. As can be seen on the [[Embark|embark map]], mountain halls sites (just like the sites of other races) can span an area nearly as large as, and not necessarily aligned with, a full region map tile.&lt;br /&gt;
&lt;br /&gt;
These sites tend to be much less heavily populated than dwarf [[hillock]]s, but some [[civilian]] or off-duty military inhabitants can be found in the bedrooms or near the [[workshop]]s. In addition, military dwarves will patrol the tunnel and cavern in the vicinity of the entrance stair -- in [[adventurer mode]], meeting these may be your first indication of the presence nearby of a mountain hall.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = onol îton | elvish = thele pani | goblin = ngosla ngug | human = thakom gatshi}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Soulprayer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shrine_(megabeast)&amp;diff=246678</id>
		<title>Shrine (megabeast)</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shrine_(megabeast)&amp;diff=246678"/>
		<updated>2019-09-04T13:22:09Z</updated>

		<summary type="html">&lt;p&gt;Soulprayer: added links and small addendum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
[[File:Shrine.png|thumb|right|180px|A shrine of [[red sand]], decorated with pillars and floors of [[gneiss]]. A [[bronze colossus]] inhabits it.]]&lt;br /&gt;
'''Shrines''' ({{Raw Tile|Å|7:0:0}}) are a type of [[site]], functioning identically to a [[lair]]. It consists of cubic open spaces decorated with pillars and some smoothed floors. [[Bronze colossus]]es and [[titan]]s make their homes at shrines, and they will aggressively defend their territory when approached. [[Demon]]s have also been observed. Shrines will often be littered with the [[corpse]]s of past adventurers who tried to fight their inhabitants but failed.&lt;br /&gt;
&lt;br /&gt;
A shrine can be discovered in [[adventurer mode]] either by travelling or by asking local people about the surrounding area or beasts. As you approach the site, the beast living there will charge at you the moment it notices your presence, making [[stealth]] an attractive choice when setting foot near a shrine.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = okun | elvish = dama | goblin = stodrus | human = lipul}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Soulprayer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Ruin&amp;diff=246677</id>
		<title>Ruin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Ruin&amp;diff=246677"/>
		<updated>2019-09-04T13:14:26Z</updated>

		<summary type="html">&lt;p&gt;Soulprayer: adding some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|11:49, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Ruins''' will appear on the map when a player-made [[Fortress mode|fortress]] is [[abandon]]ed to ruin rather than retired, or when sites belonging to any civilized race are abandoned or destroyed due to invading [[army|armies]] or [[megabeast]]s. These abandoned fortresses and other [[site]]s will appear as {{Raw Tile|μ|#808080|#000000}} on the world and [[Adventurer_mode#Fast_travel|fast travel]] maps in both fortress and [[adventurer mode]]. Any sites that once belonged to the player race (or the player him/herself) (normally dwarves) may be reclaimed using [[reclaim fortress mode]].&lt;br /&gt;
&lt;br /&gt;
Barring abandonment, ruins typically appear when a [[civilization]] which is at [[war]] with another civilization doesn't {{token|LIKES_SITE|e|x}} the type of site that they have just taken over, leaving only a tiny few straggler-forced converts that can be slain by beasts. Megabeasts such as [[forgotten beast]]s and [[titan]]s also appear to frequently kill and/or drive out the residents of, and take up residence in, dwarven fortresses. This has the potential of making those reclaims exceptionally [[fun]] depending on the monster. Abandoned settlements and such may or may not be reclaimed by their parent civilization during either [[world generation]] or gameplay.&lt;br /&gt;
&lt;br /&gt;
See the [[map legend]] for more information on map symbols.&lt;br /&gt;
&lt;br /&gt;
[[File:Destroyed.jpg|thumb|center|1000px|A human town destroyed by an elven civilization in war, recorded in the [[legends]]]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = notlith&lt;br /&gt;
| elvish  = sebeca&lt;br /&gt;
| goblin  = ngûtdo&lt;br /&gt;
| human   = bistra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Soulprayer</name></author>
	</entry>
</feed>