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		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Armor&amp;diff=129538</id>
		<title>v0.31 Talk:Armor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Armor&amp;diff=129538"/>
		<updated>2010-10-15T16:53:30Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor raw changes==&lt;br /&gt;
Main armor types have been renamed to &amp;quot;breastplate&amp;quot; and &amp;quot;mail shirt&amp;quot; respectively.&lt;br /&gt;
Someone with some understanding of armor RAWs should work on the new page. I had to ask just to learn what the [STEP] tags did.&lt;br /&gt;
&lt;br /&gt;
Breastplates have no LBSTEP nor UBSTEP, and now have a simple [ARMORLEVEL:3] in place of all of the old modifiers. They also have no [VALUE] tag.&lt;br /&gt;
&lt;br /&gt;
:The community is still working on figuring out what all the different variables do(if anything there appear to be some placeholders in different parts of different raws), and how materials effect the results.  The current best description is to say that, for armor, adamantine&amp;gt;steel&amp;gt;bronze(bismuth or not)&amp;gt;iron&amp;gt;=copper&amp;gt;everything else and that adding more layers at least doesn't seem to hurt(except for weight/speed considerations).  Some have gone a little further than that(http://www.bay12games.com/forum/index.php?topic=53571.msg1151052#msg1151052). --[[User:PencilinHand|PencilinHand]] 00:09, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Having worked on the problem some I must point out that there is an important difference between having no LBSTEP or UBSTEP and having zero LBSTEP and UBSTEP.  A lot of work still needs to be done, especially with regards to how materials work with armor.  Also, could everybody remember to sign their work [http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Community_Portal# like Zorro?]  --[[User:PencilinHand|PencilinHand]] 06:20, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extensive coverage testing of various armors and UB/LBSTEP reveals some buggy behavior:&lt;br /&gt;
&lt;br /&gt;
-The only way to protect [STANCE], [GRASP], [HEAD], or [UPPERBODY] parts (feet, hands, head, and upperbody) is with armor worn on them specifically(LOWERBODY parts may be protected by armor worn on the UPPERBODY as well as the LOWEBODY).&lt;br /&gt;
&lt;br /&gt;
-[LIMB]s (arms and legs) are correctly protected by armors, pants, gloves, and gauntlets with appropriate UBSTEP and LBSTEP values.  For example, lower arms can be protected by body armor with UPSTEP &amp;gt;=2 as well as gloves with LBSTEP&amp;gt;=1.&lt;br /&gt;
&lt;br /&gt;
-Currently(31.03), the ONLY way to protect parts that are not [LIMB]s,[STANCE]s,[GRASP]s,[HEAD]s or [UPPER/LOWERBODY]s parts (such as facial features, toes, fingers, throat, vestigial wings, any cosmetic custom parts, etc)is by exploiting a bug. You need a robe, or a dress; an UPPERBODY armor with UBSTEP:MAX.  Armor configured this way will protect all [LIMB]s that are do not qualify for LBSTEP coverage, as well as fingers and toes etc, but it will NOT protect, hands, feet, or heads.  Gauntlets, boots, and helms currently protect hands, feet, and heads, but not fingers, toes, or facial features.  This is both counter intuitive, and at odds with toady's comments on the subject.&lt;br /&gt;
&lt;br /&gt;
--[[User:Derigo|Derigo]] 05:15, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whether or not we know the exact mechanics of the various STEPS, I have added them to the Armor Tables so we can at least have a reference to what armor has what. Also, they are now sortable by those #s, because that was really bugging me. &lt;br /&gt;
&lt;br /&gt;
Does anyone know what the BONE/LEATHER/ETC categories are tracking? Because I think it is a holdover from 40d, but I wasn't going to delete them until I knew for sure. --[[User:Flaede|Flaede]] 10:08, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== wooden armor ==== &lt;br /&gt;
just curious -- how does it rate?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New armor layering rules==&lt;br /&gt;
I added the new rules for layering armor.  It is kind of complicated and I only typed it up so it will need to be presented in a more user friendly format at some point but it is past 2 am here so I am going to bed now.  Also, we need to confirm that these rules hold for fortress mode.  --[[User:PencilinHand|PencilinHand]] 06:20, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't understand something--in the example, you say you can get 2x socks, 2x high boots. But if high boots have size 25 permit 15, how do you get the second pair on? Wouldn't the third rule be violated? &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:74.104.157.229|74.104.157.229]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:I suspect he's accepting the fact that a dwarf has two feet - so he'd get one sock and one high boot on one foot, and one sock and one high boot on the other.  But that's just my interpretation - I don't try and optimize my fortress-mode armoring any better than &amp;quot;okay, high boots protect more than low boots, so I'll make those instead&amp;quot;. --[[User:DeMatt|DeMatt]] 07:41, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
I just thought I'd point out the bar number bug is probably due to the fact that a steel bar is now 150 steel, much like cloth and thread. The smelting reactions require 150 units as input, but the forge reactions appear to be asking for number of bars instead of amount of metal. Input for a breastplate should then be 450 steel instead of 3. --[[User:Dapanman|Dapanman]] 22:00, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've found that, in practice in fortress mode (rather than in the arena) pairing a breastplate with a mail shirt and cloak doesn't work, since the dwarves won't take their dresses off.  (Far, far too many of my men seem to wear dresses.)  It's weird -- sometimes they can squeeze the outfits together, and other times they get stuck spinning in 'Pickup Equipment' - close observation shows they just keep putting on the breastplate, taking it off, putting on the mail shirt, taking it off, etc.  Problem is, it's seems to be very hard to get them to remove civilian clothing, specifically the cloak, so I guess some will have to do without the breastplate for now.&lt;br /&gt;
&lt;br /&gt;
==Toga==&lt;br /&gt;
i dont see these on the table, yet i can create them in the '[j]obs' menu, in the leatherworks, and in the clothier's shop in both cloth and silk. surely it should be on there?--[[User:DJ Devil|DJ Devil]] 15:23, 28 May 2010 (UTC)&lt;br /&gt;
:i also cant make robes or coats. did anyone check the accuracy of this page before it was put on here..?--[[User:DJ Devil|DJ Devil]] 15:30, 28 May 2010 (UTC)&lt;br /&gt;
::Dunno why you can't make robes or coats - for me, my leatherworks has robes as the third choice, coats at fifth, and yes togas at sixth. Cloth has 'em in the same order, and the same for silk. Not in a position to comment on their protective capabilities, me, but they definitely exist. --[[User:DeMatt|DeMatt]] 16:43, 28 May 2010 (UTC)&lt;br /&gt;
:one possible reason could be that i'm still on 0.31.03, but i cant see that mattering too much - surely they didnt take any items out of that particular release which were in 40d, and then put it back in on 0.31.04? that'd be a bit bizarre.. but i cannot make robes or coats anywhere (i.e. not on the 'jobs' menu, or in the leatherworks, or in the clothier's). the list goes as such;&lt;br /&gt;
* leather armour (only in the leatherworks)&lt;br /&gt;
* dress&lt;br /&gt;
* shirt&lt;br /&gt;
* tunic&lt;br /&gt;
* toga&lt;br /&gt;
* vest&lt;br /&gt;
* cloak&lt;br /&gt;
* leggings (only in the leatherworks)&lt;br /&gt;
* trousers&lt;br /&gt;
* cap&lt;br /&gt;
* helm (only in the leatherworks)&lt;br /&gt;
* hood&lt;br /&gt;
* glove&lt;br /&gt;
* mitten&lt;br /&gt;
* sock (only in the clothier's (both materials))&lt;br /&gt;
* high boot (only in the leatherworks)&lt;br /&gt;
* shoe&lt;br /&gt;
very strange..--[[User:DJ Devil|DJ Devil]] 17:43, 28 May 2010 (UTC)&lt;br /&gt;
:The clothing objects you're able to make depend on your civilization - if you look, they're all in the raws. --[[User:Quietust|Quietust]] 18:00, 28 May 2010 (UTC)&lt;br /&gt;
::sorry, i dont quite understand. by 'civilisation', do you mean the race? i.e. goblin/human/dwarf? or do you mean specifically the settlement my town was created from? and in my raws it has robes and coats in the 'item_armor' file, along with togas, and the other stuff i CAN make.--[[User:DJ Devil|DJ Devil]] 18:15, 28 May 2010 (UTC)&lt;br /&gt;
:He does mean &amp;quot;specifically the settlement&amp;quot;, although the organization is not settlement-specific. Now that I look more closely, my leatherworks is missing &amp;quot;shirt&amp;quot; and &amp;quot;vest&amp;quot;, as is my clothier's shop. So yes, it varies depending on the civilization. You can get an idea of what your chosen civ has access to during the Embark phase. Just go to add a new item, and look at the Bodywear category. --[[User:DeMatt|DeMatt]] 19:46, 28 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I will edit the table to add togas and add a disclaimer about availability being based on civilization.  --[[User:PencilinHand|PencilinHand]] 16:50, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metal raws concerning armor ==&lt;br /&gt;
&lt;br /&gt;
What raws are related to how good a metal is as an armor material? [[User:Richards|Richards]] 21:23, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Article quality ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;&lt;br /&gt;
Exceptional Quality Articles have ALL of the following characteristics: &lt;br /&gt;
&lt;br /&gt;
Is properly categorized &lt;br /&gt;
Has a decent amount of information (is &amp;quot;complete&amp;quot; for the purposes of new players looking for information&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
Source: http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Quality#Tattered#ixzz0vc6YZ2ES&lt;br /&gt;
&lt;br /&gt;
This article is mostly useless for a new play, badly formated for the information it does present, and utterly fails to give a wide range of information.  how can this be &amp;quot;exceptional?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/152.91.9.144|152.91.9.144]] 05:52, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Leather vs Chain vs Plate==&lt;br /&gt;
&lt;br /&gt;
Am I missing something, or is listing the distinction in the table between these types of armor an outdated concept? As far as I know, the game doesn't currently use these terms to categorize armor, and some of them don't even make sense anymore, like metal caps being categorized as &amp;quot;leather&amp;quot;. Surely the &amp;quot;Armor Level&amp;quot; column covers the concept comprehensively without causing confusion? --[[User:Soronhen|Soronhen]] 16:53, 15 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Armor&amp;diff=129537</id>
		<title>v0.31 Talk:Armor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Armor&amp;diff=129537"/>
		<updated>2010-10-15T16:53:00Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor raw changes==&lt;br /&gt;
Main armor types have been renamed to &amp;quot;breastplate&amp;quot; and &amp;quot;mail shirt&amp;quot; respectively.&lt;br /&gt;
Someone with some understanding of armor RAWs should work on the new page. I had to ask just to learn what the [STEP] tags did.&lt;br /&gt;
&lt;br /&gt;
Breastplates have no LBSTEP nor UBSTEP, and now have a simple [ARMORLEVEL:3] in place of all of the old modifiers. They also have no [VALUE] tag.&lt;br /&gt;
&lt;br /&gt;
:The community is still working on figuring out what all the different variables do(if anything there appear to be some placeholders in different parts of different raws), and how materials effect the results.  The current best description is to say that, for armor, adamantine&amp;gt;steel&amp;gt;bronze(bismuth or not)&amp;gt;iron&amp;gt;=copper&amp;gt;everything else and that adding more layers at least doesn't seem to hurt(except for weight/speed considerations).  Some have gone a little further than that(http://www.bay12games.com/forum/index.php?topic=53571.msg1151052#msg1151052). --[[User:PencilinHand|PencilinHand]] 00:09, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Having worked on the problem some I must point out that there is an important difference between having no LBSTEP or UBSTEP and having zero LBSTEP and UBSTEP.  A lot of work still needs to be done, especially with regards to how materials work with armor.  Also, could everybody remember to sign their work [http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Community_Portal# like Zorro?]  --[[User:PencilinHand|PencilinHand]] 06:20, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extensive coverage testing of various armors and UB/LBSTEP reveals some buggy behavior:&lt;br /&gt;
&lt;br /&gt;
-The only way to protect [STANCE], [GRASP], [HEAD], or [UPPERBODY] parts (feet, hands, head, and upperbody) is with armor worn on them specifically(LOWERBODY parts may be protected by armor worn on the UPPERBODY as well as the LOWEBODY).&lt;br /&gt;
&lt;br /&gt;
-[LIMB]s (arms and legs) are correctly protected by armors, pants, gloves, and gauntlets with appropriate UBSTEP and LBSTEP values.  For example, lower arms can be protected by body armor with UPSTEP &amp;gt;=2 as well as gloves with LBSTEP&amp;gt;=1.&lt;br /&gt;
&lt;br /&gt;
-Currently(31.03), the ONLY way to protect parts that are not [LIMB]s,[STANCE]s,[GRASP]s,[HEAD]s or [UPPER/LOWERBODY]s parts (such as facial features, toes, fingers, throat, vestigial wings, any cosmetic custom parts, etc)is by exploiting a bug. You need a robe, or a dress; an UPPERBODY armor with UBSTEP:MAX.  Armor configured this way will protect all [LIMB]s that are do not qualify for LBSTEP coverage, as well as fingers and toes etc, but it will NOT protect, hands, feet, or heads.  Gauntlets, boots, and helms currently protect hands, feet, and heads, but not fingers, toes, or facial features.  This is both counter intuitive, and at odds with toady's comments on the subject.&lt;br /&gt;
&lt;br /&gt;
--[[User:Derigo|Derigo]] 05:15, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whether or not we know the exact mechanics of the various STEPS, I have added them to the Armor Tables so we can at least have a reference to what armor has what. Also, they are now sortable by those #s, because that was really bugging me. &lt;br /&gt;
&lt;br /&gt;
Does anyone know what the BONE/LEATHER/ETC categories are tracking? Because I think it is a holdover from 40d, but I wasn't going to delete them until I knew for sure. --[[User:Flaede|Flaede]] 10:08, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== wooden armor ==== &lt;br /&gt;
just curious -- how does it rate?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New armor layering rules==&lt;br /&gt;
I added the new rules for layering armor.  It is kind of complicated and I only typed it up so it will need to be presented in a more user friendly format at some point but it is past 2 am here so I am going to bed now.  Also, we need to confirm that these rules hold for fortress mode.  --[[User:PencilinHand|PencilinHand]] 06:20, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't understand something--in the example, you say you can get 2x socks, 2x high boots. But if high boots have size 25 permit 15, how do you get the second pair on? Wouldn't the third rule be violated? &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:74.104.157.229|74.104.157.229]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:I suspect he's accepting the fact that a dwarf has two feet - so he'd get one sock and one high boot on one foot, and one sock and one high boot on the other.  But that's just my interpretation - I don't try and optimize my fortress-mode armoring any better than &amp;quot;okay, high boots protect more than low boots, so I'll make those instead&amp;quot;. --[[User:DeMatt|DeMatt]] 07:41, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
I just thought I'd point out the bar number bug is probably due to the fact that a steel bar is now 150 steel, much like cloth and thread. The smelting reactions require 150 units as input, but the forge reactions appear to be asking for number of bars instead of amount of metal. Input for a breastplate should then be 450 steel instead of 3. --[[User:Dapanman|Dapanman]] 22:00, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've found that, in practice in fortress mode (rather than in the arena) pairing a breastplate with a mail shirt and cloak doesn't work, since the dwarves won't take their dresses off.  (Far, far too many of my men seem to wear dresses.)  It's weird -- sometimes they can squeeze the outfits together, and other times they get stuck spinning in 'Pickup Equipment' - close observation shows they just keep putting on the breastplate, taking it off, putting on the mail shirt, taking it off, etc.  Problem is, it's seems to be very hard to get them to remove civilian clothing, specifically the cloak, so I guess some will have to do without the breastplate for now.&lt;br /&gt;
&lt;br /&gt;
==Toga==&lt;br /&gt;
i dont see these on the table, yet i can create them in the '[j]obs' menu, in the leatherworks, and in the clothier's shop in both cloth and silk. surely it should be on there?--[[User:DJ Devil|DJ Devil]] 15:23, 28 May 2010 (UTC)&lt;br /&gt;
:i also cant make robes or coats. did anyone check the accuracy of this page before it was put on here..?--[[User:DJ Devil|DJ Devil]] 15:30, 28 May 2010 (UTC)&lt;br /&gt;
::Dunno why you can't make robes or coats - for me, my leatherworks has robes as the third choice, coats at fifth, and yes togas at sixth. Cloth has 'em in the same order, and the same for silk. Not in a position to comment on their protective capabilities, me, but they definitely exist. --[[User:DeMatt|DeMatt]] 16:43, 28 May 2010 (UTC)&lt;br /&gt;
:one possible reason could be that i'm still on 0.31.03, but i cant see that mattering too much - surely they didnt take any items out of that particular release which were in 40d, and then put it back in on 0.31.04? that'd be a bit bizarre.. but i cannot make robes or coats anywhere (i.e. not on the 'jobs' menu, or in the leatherworks, or in the clothier's). the list goes as such;&lt;br /&gt;
* leather armour (only in the leatherworks)&lt;br /&gt;
* dress&lt;br /&gt;
* shirt&lt;br /&gt;
* tunic&lt;br /&gt;
* toga&lt;br /&gt;
* vest&lt;br /&gt;
* cloak&lt;br /&gt;
* leggings (only in the leatherworks)&lt;br /&gt;
* trousers&lt;br /&gt;
* cap&lt;br /&gt;
* helm (only in the leatherworks)&lt;br /&gt;
* hood&lt;br /&gt;
* glove&lt;br /&gt;
* mitten&lt;br /&gt;
* sock (only in the clothier's (both materials))&lt;br /&gt;
* high boot (only in the leatherworks)&lt;br /&gt;
* shoe&lt;br /&gt;
very strange..--[[User:DJ Devil|DJ Devil]] 17:43, 28 May 2010 (UTC)&lt;br /&gt;
:The clothing objects you're able to make depend on your civilization - if you look, they're all in the raws. --[[User:Quietust|Quietust]] 18:00, 28 May 2010 (UTC)&lt;br /&gt;
::sorry, i dont quite understand. by 'civilisation', do you mean the race? i.e. goblin/human/dwarf? or do you mean specifically the settlement my town was created from? and in my raws it has robes and coats in the 'item_armor' file, along with togas, and the other stuff i CAN make.--[[User:DJ Devil|DJ Devil]] 18:15, 28 May 2010 (UTC)&lt;br /&gt;
:He does mean &amp;quot;specifically the settlement&amp;quot;, although the organization is not settlement-specific. Now that I look more closely, my leatherworks is missing &amp;quot;shirt&amp;quot; and &amp;quot;vest&amp;quot;, as is my clothier's shop. So yes, it varies depending on the civilization. You can get an idea of what your chosen civ has access to during the Embark phase. Just go to add a new item, and look at the Bodywear category. --[[User:DeMatt|DeMatt]] 19:46, 28 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I will edit the table to add togas and add a disclaimer about availability being based on civilization.  --[[User:PencilinHand|PencilinHand]] 16:50, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metal raws concerning armor ==&lt;br /&gt;
&lt;br /&gt;
What raws are related to how good a metal is as an armor material? [[User:Richards|Richards]] 21:23, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Article quality ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;&lt;br /&gt;
Exceptional Quality Articles have ALL of the following characteristics: &lt;br /&gt;
&lt;br /&gt;
Is properly categorized &lt;br /&gt;
Has a decent amount of information (is &amp;quot;complete&amp;quot; for the purposes of new players looking for information&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
Source: http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Quality#Tattered#ixzz0vc6YZ2ES&lt;br /&gt;
&lt;br /&gt;
This article is mostly useless for a new play, badly formated for the information it does present, and utterly fails to give a wide range of information.  how can this be &amp;quot;exceptional?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Leather vs Chain vs Plate==&lt;br /&gt;
&lt;br /&gt;
Am I missing something, or is listing the distinction in the table between these types of armor an outdated concept? As far as I know, the game doesn't currently use these terms to categorize armor, and some of them don't even make sense anymore, like metal caps being categorized as &amp;quot;leather&amp;quot;. Surely the &amp;quot;Armor Level&amp;quot; column covers the concept comprehensively without causing confusion? --[[User:Soronhen|Soronhen]] 16:53, 15 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/152.91.9.144|152.91.9.144]] 05:52, 4 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Skeleton&amp;diff=118537</id>
		<title>v0.31:Skeleton</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Skeleton&amp;diff=118537"/>
		<updated>2010-06-15T15:57:16Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Tattered}}&lt;br /&gt;
&lt;br /&gt;
This article is about the undead creature. For the remains of a dead creature, see {{L|Corpse}}.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Takes less damage from slashing weapons.  Have been known to be assaulted by numerous slashing dwarves with slashing weapons.  Have reached mangled on all parts and survived for extended battles.  Haven't been known to be killed by slashing weapons.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Immigration&amp;diff=92824</id>
		<title>v0.31:Immigration</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Immigration&amp;diff=92824"/>
		<updated>2010-04-14T20:36:21Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &amp;quot;at least as high as Legendary&amp;quot; is an unnecessary qualifier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{human}}&lt;br /&gt;
Immigration can occur once per season, and can happen at any time throughout (both early and late season immigrations have been reported)&lt;br /&gt;
&lt;br /&gt;
Smaller migrant waves (3 to 9) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark).  Be prepared with adequate {{l|food}}, {{l|alcohol|drink}}, and {{l|bed}}s, among other things.  Max wave size reported to date is 25{{verify}}.&lt;br /&gt;
&lt;br /&gt;
Migrants also often bring animals with them. These are often not pets of the migrants, but will always be domestic animals.&lt;br /&gt;
&lt;br /&gt;
Immigrant waves will not exceed the maximum number of dwarves you have specified in init.txt, but instead will match up exactly.{{verify}} (or, of course, stay below)&lt;br /&gt;
&lt;br /&gt;
== Labour preference bug ==&lt;br /&gt;
&lt;br /&gt;
Migrants each can arrive with a wide collection of (often unrelated) skills, far greater than possible with one of the {{L|starting build|starting 7 dwarves}}, and {{L|experience}} levels as high as Legendary.&lt;br /&gt;
Any and all skills might be represented, including obscure military skills (like {{l|blowgunner}}), high levels of one or more {{l|social skill}}s, {{l|crutch walker}}, {{l|concentration}} and others.&lt;br /&gt;
&lt;br /&gt;
Immigrants may have high skills in certain {{l|labor|labors}} without actually having them enabled in their labor preferences. This leads to dwarves either doing jobs from an area they are not labeled for or no work at all. For example, an adequate cheese maker (with the cheese making labor turned on) may also have the skill bonecrafting on &amp;quot;high master&amp;quot;, albeit turned off in his preferences. The dwarf in question is listed as a bonecrafter on screen and in the {{l|status}} tab, but will only perform the cheese making labor. Individually checking each immigrant for skills and labor preferences is the only workaround so far.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Mountain_goat&amp;diff=88134</id>
		<title>v0.31:Mountain goat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Mountain_goat&amp;diff=88134"/>
		<updated>2010-04-09T15:16:37Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{CreatureInfo|name=Mountain goat|symbol=g|color={{COLOR:7:0:1}}|biome= [[Mountain]]}}&lt;br /&gt;
&lt;br /&gt;
:''A medium-sized herbivore that lives in the high mountains, able to navigate the slopes despite its {{L|hoof}}ed feet.''&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:GOAT_MOUNTAIN]&lt;br /&gt;
	[DESCRIPTION:A medium-sized herbivore that lives in the high mountains, able to navigate the slopes despite its hooved feet.]&lt;br /&gt;
	[NAME:mountain goat:mountain goats:mountain goat]&lt;br /&gt;
	[CASTE_NAME:mountain goat:mountain goats:mountain goat]&lt;br /&gt;
	[GENERAL_CHILD_NAME:mountain goat kid:mountain goat kids]&lt;br /&gt;
	[CREATURE_TILE:'g'][COLOR:7:0:1]&lt;br /&gt;
	[PREFSTRING:beards]&lt;br /&gt;
	[PREFSTRING:long horns]&lt;br /&gt;
	[PREFSTRING:surefootedness]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:1:4]&lt;br /&gt;
	[GRASSTRAMPLE:0]&lt;br /&gt;
	[BIOME:MOUNTAIN]&lt;br /&gt;
	[BENIGN][MEANDERER]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[PET]&lt;br /&gt;
	[BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:MOUTH:GENERIC_TEETH:RIBCAGE]&lt;br /&gt;
	[NATURAL]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[SELECT_TISSUE:HAIR]&lt;br /&gt;
			[INSULATION:200]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[BODY_SIZE:0:0:5000]&lt;br /&gt;
	[BODY_SIZE:1:0:10000]&lt;br /&gt;
	[BODY_SIZE:2:0:50000]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[DIURNAL]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[MUNDANE]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
		[MULTIPLE_LITTER_RARE]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]&lt;br /&gt;
			[TL_COLOR_MODIFIER:WHITE:1]&lt;br /&gt;
				[TLCM_NOUN:hair:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]&lt;br /&gt;
				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
			[TL_COLOR_MODIFIER:BLACK:1]&lt;br /&gt;
				[TLCM_NOUN:eyes:PLURAL] }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Butcher%27s_shop&amp;diff=87738</id>
		<title>v0.31:Butcher's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Butcher%27s_shop&amp;diff=87738"/>
		<updated>2010-04-09T03:29:34Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{workshop|name=Butcher's shop|key=u|job=Butchery&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L | Block}}&lt;br /&gt;
* {{L | Stone}}&lt;br /&gt;
* {{L | Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L | Butchery}}&lt;br /&gt;
* {{L | Small Animal Dissection}}&lt;br /&gt;
* {{L | Trapping}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L | Tame animals}}&lt;br /&gt;
* Corpses of untamed non-sentient animals&lt;br /&gt;
|production=&lt;br /&gt;
* {{L | Skin}}&lt;br /&gt;
* {{L | Fat}}&lt;br /&gt;
* {{L | Meat}}&lt;br /&gt;
* {{L | Bone}}&lt;br /&gt;
* {{L | Prepared Organs}}&lt;br /&gt;
* {{L | Skull}}&lt;br /&gt;
* {{L | Scale}}&lt;br /&gt;
* Hooves&lt;br /&gt;
* {{L | Ivory}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The butcher's shop is used to butcher {{L|Tame animals}}, and corpses of some slain animals. Tame animals can be designated for butchering either by pressing {{key|v}}, moving the curser over the animal and pressing {{key|s}}, or by going into the animal list by pressing {{key|z}}, {{key|Enter}} and then by choosing the animal(s) for butchering by pressing {{key|b}} while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile beforehand.&lt;br /&gt;
&lt;br /&gt;
A butcher's shop is operated by any dwarf with the 'butchery' {{L|profession}} enabled.&lt;br /&gt;
&lt;br /&gt;
An butchered animal results into various items as are:&lt;br /&gt;
&lt;br /&gt;
*A {{L|skull}} (may vary for critters with more than one head)&lt;br /&gt;
*An associated number of {{L|bone|bones}}&lt;br /&gt;
*Various {{L|prepared organs}}&lt;br /&gt;
**An associated number of prepared eyes&lt;br /&gt;
**Prepared lungs&lt;br /&gt;
**A prepared heart&lt;br /&gt;
**Prepared intestines&lt;br /&gt;
**Chopped liver&lt;br /&gt;
**Tripe&lt;br /&gt;
**Sweetbread&lt;br /&gt;
**A prepared spleen&lt;br /&gt;
**A pair of prepared kidneys&lt;br /&gt;
**Prepared brain&lt;br /&gt;
*An associated number of fat&lt;br /&gt;
*{{L|Nervous tissue}}&lt;br /&gt;
*The skin&lt;br /&gt;
*{{L|Hair}}&lt;br /&gt;
*{{L|Cartilage}}&lt;br /&gt;
*{{L|Hoof|Hooves}}&lt;br /&gt;
*{{L|horn|horns}}&lt;br /&gt;
*{{L|nail}}&lt;br /&gt;
*Feather&lt;br /&gt;
*An associated number of {{L|meat}}&lt;br /&gt;
*A Scale in place of Raw Skin&lt;br /&gt;
&lt;br /&gt;
Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any.&lt;br /&gt;
&lt;br /&gt;
The {{L|skull}}, {{L|bone|bones}}, {{L|horn|horns}} and {{L|Hoof|hooves}} can be used for {{L|crafts}}.&lt;br /&gt;
The fat can be rendered into {{L|tallow}} at a {{L|kitchen}} and then serve various purposes.&lt;br /&gt;
The purpose of {{L|hair}}, {{L|nervous tissue}}, tusks, and other creature specific body parts and {{L|cartilage}} is not yet known.&lt;br /&gt;
The skin can be made into {{L|leather}} at a {{L|tanner's shop}}&lt;br /&gt;
&lt;br /&gt;
All other remains can presumably be eaten.{{verify}}&lt;br /&gt;
&lt;br /&gt;
Note that results may vary from creature to creature as, for example, a creature without {{L|horn|horns}} will not produce any.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Butcher%27s_shop&amp;diff=87716</id>
		<title>v0.31:Butcher's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Butcher%27s_shop&amp;diff=87716"/>
		<updated>2010-04-09T02:57:58Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{workshop|name=Butcher's shop|key=u|job=Butchery&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L | Block}}&lt;br /&gt;
* {{L | Stone}}&lt;br /&gt;
* {{L | Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L | Butchery}}&lt;br /&gt;
* {{L | Small Animal Dissection}}&lt;br /&gt;
* {{L | Trapping}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L | Tame animals}}&lt;br /&gt;
* Corpses of untamed non-sentient animals&lt;br /&gt;
|production=&lt;br /&gt;
* {{L | Skin}}&lt;br /&gt;
* {{L | Fat}}&lt;br /&gt;
* {{L | Meat}}&lt;br /&gt;
* {{L | Bone}}&lt;br /&gt;
* {{L | Prepared Organs}}&lt;br /&gt;
* {{L | Skull}}&lt;br /&gt;
* {{L | Scale}}&lt;br /&gt;
* Hooves&lt;br /&gt;
* {{L | Ivory}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The butcher's shop is used to butcher {{L|Tame animals}}, and corpses of some slain animals. Tame animals can be designated for butchering either by pressing {{key|v}}, moving the curser over the animal and pressing {{key|s}}, or by going into the animal list by pressing {{key|z}}, {{key|Enter}} and then by choosing the animal(s) for butchering by pressing {{key|b}} while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile beforehand.&lt;br /&gt;
&lt;br /&gt;
A butcher's shop is operated by any dwarf with the 'butchery' {{L|profession}} enabled.&lt;br /&gt;
&lt;br /&gt;
An butchered animal results into various items as are:&lt;br /&gt;
&lt;br /&gt;
*A {{L|skull}} (may vary for critters with more than one head)&lt;br /&gt;
*An associated number of {{L|bone|bones}}&lt;br /&gt;
*Various {{L|prepared organs}}&lt;br /&gt;
**An associated number of prepared eyes&lt;br /&gt;
**Prepared lungs&lt;br /&gt;
**A prepared heart&lt;br /&gt;
**Prepared intestines&lt;br /&gt;
**Chopped liver&lt;br /&gt;
**Tripe&lt;br /&gt;
**Sweetbread&lt;br /&gt;
**A prepared spleen&lt;br /&gt;
**A pair of prepared kidneys&lt;br /&gt;
**Prepared brain&lt;br /&gt;
*An associated number of fat&lt;br /&gt;
*{{L|Nervous tissue}}&lt;br /&gt;
*The skin&lt;br /&gt;
*{{L|Hair}}&lt;br /&gt;
*{{L|Cartilage}}&lt;br /&gt;
*{{L|Hoof|Hooves}}&lt;br /&gt;
*{{L|horn|horns}}&lt;br /&gt;
*{{L|nail}}&lt;br /&gt;
*An associated number of {{L|meat}}&lt;br /&gt;
*A Scale in place of Raw Skin&lt;br /&gt;
&lt;br /&gt;
Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any.&lt;br /&gt;
&lt;br /&gt;
The {{L|skull}}, {{L|bone|bones}}, {{L|horn|horns}} and {{L|Hoof|hooves}} can be used for {{L|crafts}}.&lt;br /&gt;
The fat can be rendered into {{L|tallow}} at a {{L|kitchen}} and then serve various purposes.&lt;br /&gt;
The purpose of {{L|hair}}, {{L|nervous tissue}}, tusks, and other creature specific body parts and {{L|cartilage}} is not yet known.&lt;br /&gt;
The skin can be made into {{L|leather}} at a {{L|tanner's shop}}&lt;br /&gt;
&lt;br /&gt;
All other remains can presumably be eaten.{{verify}}&lt;br /&gt;
&lt;br /&gt;
Note that results may vary from creature to creature as, for example, a creature without {{L|horn|horns}} will not produce any.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Prepared_organs&amp;diff=87715</id>
		<title>v0.31:Prepared organs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Prepared_organs&amp;diff=87715"/>
		<updated>2010-04-09T02:56:50Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be a catch-all for the new edible body parts consisting of prepared organs. Individual pages and searches (like the current Intestines) should forward here.&lt;br /&gt;
&lt;br /&gt;
Can someone help me out with moving this to the proper category?&lt;br /&gt;
==Prepared Organs==&lt;br /&gt;
Prepared organs are edible products of butchering. The exact conditions for their generation are currently not known. Speculation rests on the {{L|Butchery}} skill level.&lt;br /&gt;
&lt;br /&gt;
They are listed on the Stocks menu under {{L|Meat}}. However, they are essentially prepared meals made by the butcher and can only be eaten directly. They cannot be used for any of the alternate uses available for &amp;quot;meat&amp;quot;. As of patch 31.02 all organs can be cooked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can dwarves have a preference for them?&lt;br /&gt;
How do the composition of the creature, Butchery skill level, and condition of the corpse affect generation?&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+'''Some Types of Prepared Meats'''&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Value Modifier&lt;br /&gt;
!  Butchery Skill Requirement(?)&lt;br /&gt;
|-&lt;br /&gt;
!  (creature) sweetbread&lt;br /&gt;
!  2&lt;br /&gt;
!  Unknown&lt;br /&gt;
|-&lt;br /&gt;
!  (creature) tripe&lt;br /&gt;
!  2&lt;br /&gt;
!  Unknown&lt;br /&gt;
|-&lt;br /&gt;
!  prepared (creature) brain&lt;br /&gt;
!  2&lt;br /&gt;
!  Unknown&lt;br /&gt;
|-&lt;br /&gt;
!  prepared (creature) eye(s)&lt;br /&gt;
!  2&lt;br /&gt;
!  Unknown&lt;br /&gt;
|-&lt;br /&gt;
!  prepared (creature) heart&lt;br /&gt;
!  2&lt;br /&gt;
!  Unknown&lt;br /&gt;
|-&lt;br /&gt;
!  prepared (creature) intestines&lt;br /&gt;
!  2&lt;br /&gt;
!  0&lt;br /&gt;
|-&lt;br /&gt;
!  prepared (creature) kidney&lt;br /&gt;
!  2&lt;br /&gt;
!  Unknown&lt;br /&gt;
|-&lt;br /&gt;
!  prepared (creature) liver&lt;br /&gt;
!  2&lt;br /&gt;
!  Unknown&lt;br /&gt;
|-&lt;br /&gt;
!  prepared (creature) lung&lt;br /&gt;
!  2&lt;br /&gt;
!  Unknown&lt;br /&gt;
|-&lt;br /&gt;
!  prepared (creature) spleen&lt;br /&gt;
!  2&lt;br /&gt;
!  Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bone_doctor&amp;diff=86534</id>
		<title>v0.31:Bone doctor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bone_doctor&amp;diff=86534"/>
		<updated>2010-04-08T01:11:08Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: moved DF2010:Bone Doctor to DF2010:Bone doctor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
This dwarf is a member of the {{L|Healthcare}} Industry.&lt;br /&gt;
&lt;br /&gt;
He is in charge of fixing bone injuries.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Wound_dresser&amp;diff=86529</id>
		<title>v0.31:Wound dresser</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Wound_dresser&amp;diff=86529"/>
		<updated>2010-04-08T01:09:52Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: moved DF2010:Wound Dresser to DF2010:Wound dresser:&amp;amp;#32;Capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
This dwarf is a member of the {{L|Healthcare}} Industry.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Mason&amp;diff=86504</id>
		<title>v0.31:Mason</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Mason&amp;diff=86504"/>
		<updated>2010-04-08T00:29:53Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = #fff&lt;br /&gt;
| skill      = Mason&lt;br /&gt;
| speciality = Mason&lt;br /&gt;
| profession = {{L|Stoneworker}}&lt;br /&gt;
| job name   = Masonry&lt;br /&gt;
| tasks      =&lt;br /&gt;
* {{L|Construction}} (stone)&lt;br /&gt;
* Work in {{L|Mason's workshop}}&lt;br /&gt;
| workshop = {{L|Mason's workshop}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Masons''' are responsible for creating {{L|furniture}} and other objects out of {{L|stone}} in a {{L|mason's workshop}}. Masonry is also required for building {{L|construction}}s ({{L|wall}}s, {{L|floor}}s, etc.) out of stone, stone {{L|block}}s or {{L|glass}} blocks.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Mason&amp;diff=86503</id>
		<title>v0.31:Mason</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Mason&amp;diff=86503"/>
		<updated>2010-04-08T00:29:09Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = #fff&lt;br /&gt;
| skill      = Mason&lt;br /&gt;
| speciality = Mason&lt;br /&gt;
| profession = {{L|Stoneworker}}&lt;br /&gt;
| job name   = Masonry&lt;br /&gt;
| tasks      =&lt;br /&gt;
* {{L|Construction}} (stone)&lt;br /&gt;
* Work in {{L|Mason's workshop}}&lt;br /&gt;
| workshop = {{L|Mason's workshop}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Masons''' are responsible for creating {{L|furniture}} and other objects out of {{L|stone}} in a {{L|mason's workshop}}. Masonry is also required for building {{L|construction}}s ({{L|wall]]s, {{L|floor}}s, etc.) out of stone, stone {{L|block}}s or {{L|glass}} blocks.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Giant_olm&amp;diff=86358</id>
		<title>v0.31:Giant olm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Giant_olm&amp;diff=86358"/>
		<updated>2010-04-07T21:13:05Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
:''A giant amphibian predator found underground near water.''&lt;br /&gt;
&lt;br /&gt;
A giant olm is obviously a very large version of a regular [[olm]]. They are a large, amphibious predator, which appears near subterranean water. Aside from being bigger and meaner, they're essentially the same as a regular olm. They can dive, and breathe underwater with their gills. While real olms do have eyes, they are supposed to be heavily underdeveloped leaving them essentially blind, but there is nothing in the raws to make the in-game olms hunt through scent, sound or electrolosis, so their eyes work fine and they can be blinded. Real olms spend their entire lives underwater, but the in-game giant variety have absolutely no trouble crawling (snaking?) their way onto land and into your fortress, causing havoc and unexpected death.&lt;br /&gt;
&lt;br /&gt;
Can be used as a mount by {{L|goblin}} siegers.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Giant_olm&amp;diff=86357</id>
		<title>v0.31:Giant olm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Giant_olm&amp;diff=86357"/>
		<updated>2010-04-07T21:12:49Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
:''A giant amphibian predator found underground near water.''&lt;br /&gt;
&lt;br /&gt;
A giant olm is obviously a very large version of a regular [[olm]]. They are a large, amphibious predator, which appears near subterranean water. Aside from being bigger and meaner, they're essentially the same as a regular olm. They can dive, and breathe underwater with their gills. While real olms do have eyes, they are supposed to be heavily underdeveloped leaving them essentially blind, but there is nothing in the raws to make the in-game olms hunt through scent, sound or electrolosis, so their eyes work fine and they can be blinded. Real olms spend their entire lives underwater, but the in-game giant variety have absolutely no trouble crawling (snaking?) their way onto land and into your fortress, causing havoc and unexpected death.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Giant_rat&amp;diff=86354</id>
		<title>v0.31:Giant rat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Giant_rat&amp;diff=86354"/>
		<updated>2010-04-07T21:11:23Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
:''A gigantic rodent found underground.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can be used as a mount by {{L|goblin}} siegers.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Jabberer&amp;diff=86351</id>
		<title>v0.31:Jabberer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Jabberer&amp;diff=86351"/>
		<updated>2010-04-07T21:10:22Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Jabberer|symbol=J|color={{COLOR:5:0:0}}|bones=?|fat=?|skin=?|skulls=?|chunks=?|meat=?|biome= * Subterranean Caverns}}&lt;br /&gt;
&lt;br /&gt;
:''A huge monster that lurks in caverns deep under the earth.  It uses its wide beak to reach down and pluck up unsuspecting intruders.''&lt;br /&gt;
&lt;br /&gt;
Jabberers are giant creatures. They exist to kill dorfs. (Seriously, one crawled out from the cavern system, and slaughtered everything sent to kill it.)&lt;br /&gt;
&lt;br /&gt;
Can be used as a mount by {{L|goblin}} siegers.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:JABBERER]&lt;br /&gt;
        [ARENA_RESTRICTED]&lt;br /&gt;
        [DESCRIPTION:A huge monster that lurks in caverns deep under the earth.  It uses its wide beak to reach down and pluck up unsuspecting intruders.]&lt;br /&gt;
        [NAME:jabberer:jabberers:jabberer]&lt;br /&gt;
        [CASTE_NAME:jabberer:jabberers:jabberer]&lt;br /&gt;
        [GENERAL_CHILD_NAME:jabberer hatchling:jabberer hatchlings]&lt;br /&gt;
        [CREATURE_TILE:'J'][COLOR:5:0:1]&lt;br /&gt;
        [PETVALUE:1500]&lt;br /&gt;
        [PET_EXOTIC]&lt;br /&gt;
        [MOUNT_EXOTIC]&lt;br /&gt;
        [NATURAL]&lt;br /&gt;
        [LARGE_ROAMING][DIFFICULTY:2]&lt;br /&gt;
        [POPULATION_NUMBER:15:30]&lt;br /&gt;
        [LARGE_PREDATOR][NATURAL]&lt;br /&gt;
        [BONECARN]&lt;br /&gt;
        [CHILD:1]&lt;br /&gt;
        [ALL_ACTIVE]&lt;br /&gt;
        [BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
        [UNDERGROUND_DEPTH:2:3]&lt;br /&gt;
        [HOMEOTHERM:10067]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [PREFSTRING:frightening beaks]&lt;br /&gt;
        [BODY:HUMANOID_ARMLESS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:RIBCAGE]&lt;br /&gt;
        [BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
                [REMOVE_MATERIAL:HAIR]&lt;br /&gt;
                [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
        [BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
                [REMOVE_TISSUE:HAIR]&lt;br /&gt;
                [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
        [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
        [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
        [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
        [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
        [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
        [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
         [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
                [TL_MAJOR_ARTERIES]&lt;br /&gt;
        [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
        [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
        [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
        [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
        [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
        [HAS_NERVES]&lt;br /&gt;
        [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
        [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
        [CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
        [GETS_WOUND_INFECTIONS]&lt;br /&gt;
        [GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
        [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
        [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
        [BODY_SIZE:0:0:350000]&lt;br /&gt;
        [BODY_SIZE:1:0:2000000]&lt;br /&gt;
        [BODY_SIZE:2:0:4500000]&lt;br /&gt;
        [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
        [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
        [MAXAGE:10:20]&lt;br /&gt;
        [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
                [ATTACK_SKILL:BITE]&lt;br /&gt;
                [ATTACK_VERB:bite:bites]&lt;br /&gt;
                [ATTACK_CONTACT_PERC:100]&lt;br /&gt;
                [ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
                [ATTACK_FLAG_EDGE]&lt;br /&gt;
                [ATTACK_PRIORITY:MAIN]&lt;br /&gt;
                [ATTACK_FLAG_CANLATCH]&lt;br /&gt;
        [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
                [ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
                [ATTACK_VERB:snatch at:snatches at]&lt;br /&gt;
                [ATTACK_CONTACT_PERC:100]&lt;br /&gt;
                [ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
                [ATTACK_FLAG_EDGE]&lt;br /&gt;
                [ATTACK_PRIORITY:SECOND]&lt;br /&gt;
                [ATTACK_FLAG_WITH]&lt;br /&gt;
        [CASTE:FEMALE]&lt;br /&gt;
                [FEMALE]&lt;br /&gt;
        [CASTE:MALE]&lt;br /&gt;
                [MALE]&lt;br /&gt;
        [SELECT_CASTE:ALL]&lt;br /&gt;
                [SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]&lt;br /&gt;
                        [TL_COLOR_MODIFIER:PURPLE:1]&lt;br /&gt;
                                [TLCM_NOUN:feathers:PLURAL]&lt;br /&gt;
                [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
                        [TL_COLOR_MODIFIER:WHITE:1]&lt;br /&gt;
                                [TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
                [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
                        [TL_COLOR_MODIFIER:IRIS_EYE_YELLOW:1]&lt;br /&gt;
                                [TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
        [SELECT_MATERIAL:ALL]&lt;br /&gt;
                [MULTIPLY_VALUE:4]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Elk_bird&amp;diff=86348</id>
		<title>v0.31:Elk bird</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Elk_bird&amp;diff=86348"/>
		<updated>2010-04-07T21:09:37Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
:''A large creature found grazing on mushrooms deep underground.  It walks on two legs and has the head of a bird with the horns of a great elk.''&lt;br /&gt;
&lt;br /&gt;
They are subterranean creatures that graze on mushrooms, and walk on two feet. They die easily to a moderately equipped and trained squad of dorfs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can be used as a mount by {{L|goblin}} siegers.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|[CREATURE:ELK_BIRD]&lt;br /&gt;
	[ARENA_RESTRICTED]&lt;br /&gt;
	[DESCRIPTION:A large creature found grazing on mushrooms deep underground.  It walks on two legs and has the head of a bird with the horns of a great elk.]&lt;br /&gt;
	[NAME:elk bird:elk birds:elk bird]&lt;br /&gt;
	[CASTE_NAME:elk bird:elk birds:elk bird]&lt;br /&gt;
	[GENERAL_CHILD_NAME:elk bird hatchling:elk bird hatchlings]&lt;br /&gt;
	[CREATURE_TILE:'E'][COLOR:6:0:0]&lt;br /&gt;
	[POPULATION_NUMBER:25:50]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[NATURAL]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[BENIGN]&lt;br /&gt;
	[PETVALUE:400]&lt;br /&gt;
	[PET_EXOTIC]&lt;br /&gt;
	[MOUNT_EXOTIC]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[UNDERGROUND_DEPTH:1:3]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[PREFSTRING:elegant horns]&lt;br /&gt;
	[BODY:HUMANOID_ARMLESS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:RIBCAGE:2HEAD_HORN]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[BODY_SIZE:0:0:10000]&lt;br /&gt;
	[BODY_SIZE:1:0:50000]&lt;br /&gt;
	[BODY_SIZE:2:0:100000]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:snatch at:snatches at]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]&lt;br /&gt;
			[TL_COLOR_MODIFIER:BROWN:1]&lt;br /&gt;
				[TLCM_NOUN:feathers:PLURAL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]&lt;br /&gt;
				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
			[TL_COLOR_MODIFIER:BLACK:1]&lt;br /&gt;
				[TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
	[SELECT_MATERIAL:ALL]&lt;br /&gt;
		[MULTIPLY_VALUE:3]}}&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Giant_bat&amp;diff=86344</id>
		<title>v0.31:Giant bat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Giant_bat&amp;diff=86344"/>
		<updated>2010-04-07T21:06:21Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Created page with '{{av}}  :''A giant flying mammal found underground.''  Can be used as a mount by {{L|goblin}} siegers.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A giant flying mammal found underground.''&lt;br /&gt;
&lt;br /&gt;
Can be used as a mount by {{L|goblin}} siegers.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Giant_cave_swallow&amp;diff=86341</id>
		<title>v0.31:Giant cave swallow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Giant_cave_swallow&amp;diff=86341"/>
		<updated>2010-04-07T21:04:56Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{CreatureInfo|name=Giant cave swallow|symbol=C|color={{COLOR:0:0:1}}|bones=?|fat=?|skin=Yes|skulls=Yes|chunks=?|meat=?|biome= * [[Caverns]]}}&lt;br /&gt;
:''A gigantic blue and orange bird.''&lt;br /&gt;
&lt;br /&gt;
'''Giant Cave Swallows''' are massive carnivorous birds which can be found in [[Caverns]]. A single Giant Cave Swallow is a worthy opponent for any lone, untrained dwarf, and are best left alone. Should you choose, however, they can be trained as hunting animals and even have tags for use as mounts, and are quite valuable as pets.&lt;br /&gt;
&lt;br /&gt;
Can be used as a mount by {{L|goblin}} siegers.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:BIRD_SWALLOW_CAVE_GIANT]&lt;br /&gt;
	[DESCRIPTION:A gigantic blue and orange bird.]&lt;br /&gt;
	[NAME:giant cave swallow:giant cave swallows:giant cave swallow]&lt;br /&gt;
	[CASTE_NAME:giant cave swallow:giant cave swallows:giant cave swallow]&lt;br /&gt;
	[GENERAL_CHILD_NAME:giant cave swallow hatchling:giant cave swallow hatchlings]&lt;br /&gt;
	[CREATURE_TILE:'C'][COLOR:0:0:1]&lt;br /&gt;
	[NATURAL]&lt;br /&gt;
	[LARGE_ROAMING][DIFFICULTY:2]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[BENIGN][NATURAL]&lt;br /&gt;
	[PETVALUE:700]&lt;br /&gt;
	[PET_EXOTIC]&lt;br /&gt;
	[MOUNT_EXOTIC]&lt;br /&gt;
	[TRAINABLE_HUNTING]&lt;br /&gt;
	[FLIER]&lt;br /&gt;
	[BONECARN]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[UNDERGROUND_DEPTH:1:2]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[PREFSTRING:coloration]&lt;br /&gt;
	[BODY:HUMANOID_ARMLESS:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:RIBCAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[BODY_SIZE:0:0:10000]&lt;br /&gt;
	[BODY_SIZE:1:0:50000]&lt;br /&gt;
	[BODY_SIZE:2:0:100000]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
		[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:snatch at:snatches at]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]&lt;br /&gt;
			[TL_COLOR_MODIFIER:BROWN:1]&lt;br /&gt;
				[TLCM_NOUN:feathers:PLURAL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]&lt;br /&gt;
				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
			[TL_COLOR_MODIFIER:BLACK:1]&lt;br /&gt;
				[TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
	[SELECT_MATERIAL:ALL]&lt;br /&gt;
		[MULTIPLY_VALUE:2]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Cave_crocodile&amp;diff=86338</id>
		<title>v0.31:Cave crocodile</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Cave_crocodile&amp;diff=86338"/>
		<updated>2010-04-07T21:03:58Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
:''A huge, predatory reptile with pale, colorless scales and red eyes. It lives in caves and ambushes its prey.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can be used as a mount by {{L|goblin}} siegers.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Carpenter&amp;diff=86277</id>
		<title>v0.31:Carpenter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Carpenter&amp;diff=86277"/>
		<updated>2010-04-07T20:34:24Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = rgb(255,255,0)&lt;br /&gt;
| skill      = Carpenter&lt;br /&gt;
| speciality = Carpenter&lt;br /&gt;
| profession = {{L|Woodworker}}&lt;br /&gt;
| job name   = Carpentry&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Wood based construction&lt;br /&gt;
* Any work in the Carpenter's Workshop(except {{L|Animal trap|traps}})&lt;br /&gt;
| workshop = * {{L|Carpenter's workshop}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Carpenters''' produce items out of {{L|wood}}. They can be used to construct {{L|bed}}s, as well as {{L|bin}}s, {{L|barrel}}s, and all manner of other {{L|furniture}}. They can also create structures such as {{L|wall}}s and {{L|stair}}cases.&lt;br /&gt;
&lt;br /&gt;
To employ a carpenter, create a task at a {{L|carpenter's workshop}} or designate a construction.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Stair&amp;diff=86270</id>
		<title>v0.31:Stair</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Stair&amp;diff=86270"/>
		<updated>2010-04-07T20:32:53Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Created page with '{{av}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Carpenter&amp;diff=86268</id>
		<title>v0.31:Carpenter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Carpenter&amp;diff=86268"/>
		<updated>2010-04-07T20:32:42Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = rgb(255,255,0)&lt;br /&gt;
| skill      = Carpenter&lt;br /&gt;
| speciality = Carpenter&lt;br /&gt;
| profession = {{L|Woodworker}}&lt;br /&gt;
| job name   = Carpentry&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Wood based construction&lt;br /&gt;
* Any work in the Carpenter's Workshop(except traps)&lt;br /&gt;
| workshop = * {{L|Carpenter's workshop}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Carpenters''' produce items out of {{L|wood}}. They can be used to construct {{L|bed}}s, as well as {{L|bin}}s, {{L|barrel}}s, and all manner of other {{L|furniture}}. They can also create structures such as {{L|wall}}s and {{L|stair}}cases.&lt;br /&gt;
&lt;br /&gt;
To employ a carpenter, create a task at a {{L|carpenter's workshop}} or designate a construction.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Hoof&amp;diff=86226</id>
		<title>v0.31:Hoof</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Hoof&amp;diff=86226"/>
		<updated>2010-04-07T19:30:45Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Hooves are one of the results of {{L|Butcher's shop|butchered}}, hooved {{L|Creatures|animals}}. &lt;br /&gt;
&lt;br /&gt;
It can be carved into {{L|horn}} {{L|crafts}} by a {{L|bone carver}}.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Burrow&amp;diff=86170</id>
		<title>v0.31 Talk:Burrow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Burrow&amp;diff=86170"/>
		<updated>2010-04-07T17:17:17Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Questions=&lt;br /&gt;
How do I restrict civilian dwarves to a specific burrow? --[[User:Markavian|Markavian]] 23:47, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Answer: When civilians are added to a burrow [w][c][enter] they are automatically restricted to the burrow's boundaries. --[[User:Markavian|Markavian]] 09:00, 5 April 2010 (UTC)&lt;br /&gt;
* Answer: You can also restrict civilians to a burrow with an alert state. An active alert specifying a burrow will direct all non-military dwarves to go to that burrow. [[User:Doctorzuber|Doctorzuber]] 15:24, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can burrows overlap? --[[User:Zombiejustice|Zombiejustice]] 17:05, 7 April 2010 (UTC)&lt;br /&gt;
* Yes. You can even have a burrow which is entirely contained by another burrow. --[[User:Soronhen|Soronhen]] 17:17, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can dwarves be assigned to more than one burrow? --[[User:Zombiejustice|Zombiejustice]] 17:05, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Pathfinding=&lt;br /&gt;
with burrows, and many other game features things often don't quite do what they're supposed to do. There are many open threads about pathfinding issues on the bug tracker right now, so far there doesn't seem to much in the way of clear answers as to what exactly is going on. One tactic that does seem to at least temporarily fix many pathing problems is to save, close the game completely, and reload your save. This is believed to be because of some sort of caching behavior. [[User:Doctorzuber|Doctorzuber]] 15:24, 6 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Voracious_cave_crawler&amp;diff=86140</id>
		<title>v0.31:Voracious cave crawler</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Voracious_cave_crawler&amp;diff=86140"/>
		<updated>2010-04-07T16:59:39Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{CreatureInfo|name=Voracious Cave Crawler|biome=subterranean_chasm|symbol=C|color=rgb(1, 0, 0)|butcher:yes|bones=0|skulls=0}}&lt;br /&gt;
&lt;br /&gt;
:''A huge cave monster with hundreds of feet moving along the bottom of its long body. In place of a head, it has an enormous maw.''&lt;br /&gt;
&lt;br /&gt;
Has building destroyer 2 and can kill unarmed dwarves easily. Can be taken down by a pack of novice wrestlers, though you will take casualties. Apparently can be tamed by a dungeon master.&lt;br /&gt;
&lt;br /&gt;
Can be used as a mount by {{L|goblin}} siegers.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:VORACIOUS_CAVE_CRAWLER]&lt;br /&gt;
	[ARENA_RESTRICTED]&lt;br /&gt;
	[DESCRIPTION:A huge cave monster with hundreds of feet moving along the bottom of its long body.  In place of a head, it has an enormous toothy maw.]&lt;br /&gt;
	[NAME:voracious cave crawler:voracious cave crawlers:voracious cave crawler]&lt;br /&gt;
	[CASTE_NAME:voracious cave crawler:voracious cave crawlers:voracious cave crawler]&lt;br /&gt;
	[CREATURE_TILE:'C'][COLOR:1:0:0]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[UNDERGROUND_DEPTH:2:3]&lt;br /&gt;
	[LARGE_ROAMING][DIFFICULTY:2]&lt;br /&gt;
	[POPULATION_NUMBER:10:20]&lt;br /&gt;
	[CARNIVORE][NATURAL]&lt;br /&gt;
	[PETVALUE:1000]&lt;br /&gt;
	[PET_EXOTIC]&lt;br /&gt;
	[MOUNT_EXOTIC]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[GRASSTRAMPLE:20]&lt;br /&gt;
	[PREFSTRING:scary mouths]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOBONES]&lt;br /&gt;
	[BODY:BASIC_1PARTBODY:BASIC_HEAD:TAIL:HEART:GUTS:BRAIN:MOUTH:GENERIC_TEETH]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
		[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
		[REMOVE_TISSUE:BONE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[BODY_SIZE:0:0:20000]&lt;br /&gt;
	[BODY_SIZE:1:0:400000]&lt;br /&gt;
	[BODY_SIZE:2:0:900000]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:LENGTH:80:95:98:100:102:105:120]&lt;br /&gt;
	[MAXAGE:20:40]&lt;br /&gt;
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
	[NO_DIZZINESS]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
			[TL_COLOR_MODIFIER:MIDNIGHT_BLUE:1]&lt;br /&gt;
				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
	[SELECT_MATERIAL:ALL]&lt;br /&gt;
		[MULTIPLY_VALUE:4]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Butcher%27s_shop&amp;diff=86120</id>
		<title>v0.31 Talk:Butcher's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Butcher%27s_shop&amp;diff=86120"/>
		<updated>2010-04-07T16:03:22Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Parts Yielded==&lt;br /&gt;
It seems that creatures now do not give the same thing when butchered. For example I butchered some Hydras in arena mode and none of the Hydras gave the same yield of parts. There seems to be a range in what you get from butchering, or is this just a side effect of now having fatness and size? In one case I got more livers from one Hydra than from a different one, how would this either of these effect major organs?&lt;br /&gt;
&lt;br /&gt;
I was using a drowning tank just to see what these animals would yield. There are some things that stayed the same, like the Hydras always had 7 skulls and 14 eyes. &lt;br /&gt;
&lt;br /&gt;
If the above is the case then the creature pages might need to show a range of values one could expect when butchering a certain animal.&lt;br /&gt;
--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 15:56, 7 April 2010 (UTC)&lt;br /&gt;
:I have also noticed this while butchering kittens. Is it possible that the yield is related to butchering skill? --[[User:Soronhen|Soronhen]] 16:03, 7 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Draltha&amp;diff=86119</id>
		<title>v0.31:Draltha</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Draltha&amp;diff=86119"/>
		<updated>2010-04-07T15:58:23Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Undo revision 86117 by Soronhen (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{CreatureInfo|name=Draltha|symbol=D|color={{COLOR:6:0:1}}|bones=?|fat=?|skin=?|skulls=?|chunks=?|meat=?|biome= * Subterranean Caverns}}&lt;br /&gt;
&lt;br /&gt;
:''A large, long-bodied grazer with a thick mane that feeds on the tops of towercap mushrooms deep under the earth.''&lt;br /&gt;
&lt;br /&gt;
Drathla typically dwell on the first underground layer. Despite their apparent herbivorousness, they will attack your [[dwarves]]. They also feed on any [[towercap]] mushrooms they come across&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DRALTHA]&lt;br /&gt;
	[ARENA_RESTRICTED]&lt;br /&gt;
	[DESCRIPTION:A large, long-bodied grazer with a thick mane that feeds on the tops of towercap mushrooms deep under the earth.]&lt;br /&gt;
	[NAME:draltha:dralthas:draltha]&lt;br /&gt;
	[CASTE_NAME:draltha:dralthas:draltha]&lt;br /&gt;
	[CHILD:5]&lt;br /&gt;
	[CREATURE_TILE:'D'][COLOR:6:0:1]&lt;br /&gt;
	[PETVALUE:500]&lt;br /&gt;
	[PET_EXOTIC]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[UNDERGROUND_DEPTH:1:2]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:2:5]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PREFSTRING:lustrous manes]&lt;br /&gt;
	[BODY:QUADRUPED:2EYES:2EARS:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[BODY_SIZE:0:0:50000]&lt;br /&gt;
	[BODY_SIZE:2:0:100000]&lt;br /&gt;
	[BODY_SIZE:5:0:2500000]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[HOMEOTHERM:10050]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]&lt;br /&gt;
			[TL_COLOR_MODIFIER:YELLOW:1]&lt;br /&gt;
				[TLCM_NOUN:hair:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
			[TL_COLOR_MODIFIER:TAUPE:1]&lt;br /&gt;
				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
			[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1]&lt;br /&gt;
				[TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
	[SELECT_MATERIAL:ALL]&lt;br /&gt;
		[MULTIPLY_VALUE:3]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Draltha&amp;diff=86117</id>
		<title>v0.31:Draltha</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Draltha&amp;diff=86117"/>
		<updated>2010-04-07T15:53:19Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{CreatureInfo|name=Draltha|symbol=D|color={{COLOR:6:0:1}}|bones=32|fat=18|skin=1|skulls=1|chunks=-|meat=42|biome= * Subterranean Caverns}}&lt;br /&gt;
&lt;br /&gt;
:''A large, long-bodied grazer with a thick mane that feeds on the tops of towercap mushrooms deep under the earth.''&lt;br /&gt;
&lt;br /&gt;
Drathla typically dwell on the first underground layer. Despite their apparent herbivorousness, they will attack your [[dwarves]]. They also feed on any [[towercap]] mushrooms they come across&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DRALTHA]&lt;br /&gt;
	[ARENA_RESTRICTED]&lt;br /&gt;
	[DESCRIPTION:A large, long-bodied grazer with a thick mane that feeds on the tops of towercap mushrooms deep under the earth.]&lt;br /&gt;
	[NAME:draltha:dralthas:draltha]&lt;br /&gt;
	[CASTE_NAME:draltha:dralthas:draltha]&lt;br /&gt;
	[CHILD:5]&lt;br /&gt;
	[CREATURE_TILE:'D'][COLOR:6:0:1]&lt;br /&gt;
	[PETVALUE:500]&lt;br /&gt;
	[PET_EXOTIC]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[UNDERGROUND_DEPTH:1:2]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:2:5]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PREFSTRING:lustrous manes]&lt;br /&gt;
	[BODY:QUADRUPED:2EYES:2EARS:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[BODY_SIZE:0:0:50000]&lt;br /&gt;
	[BODY_SIZE:2:0:100000]&lt;br /&gt;
	[BODY_SIZE:5:0:2500000]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[HOMEOTHERM:10050]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]&lt;br /&gt;
			[TL_COLOR_MODIFIER:YELLOW:1]&lt;br /&gt;
				[TLCM_NOUN:hair:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
			[TL_COLOR_MODIFIER:TAUPE:1]&lt;br /&gt;
				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
			[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1]&lt;br /&gt;
				[TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
	[SELECT_MATERIAL:ALL]&lt;br /&gt;
		[MULTIPLY_VALUE:3]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Activity_zone&amp;diff=85794</id>
		<title>v0.31:Activity zone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Activity_zone&amp;diff=85794"/>
		<updated>2010-04-07T02:14:32Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: added a link to &amp;quot;healthcare&amp;quot; for hospital zones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
'''Activity zones''' are areas in which [[DF2010:dwarves|dwarves]] are instructed to perform specific tasks, such as [[DF2010:fishing|fishing]], [[DF2010:dumping|dumping]] objects, or collecting [[DF2010:water|water]].  While activity zones are necessary for the performance of certain tasks, such as collecting [[DF2010:sand|sand]], they can also be used to help to keep dwarves out of danger and greatly increase the efficiency of some of their [[DF2010:hauling|hauling]] behavior.&lt;br /&gt;
&lt;br /&gt;
Activity zones can be placed in any [[DF2010:revealed tile|revealed tile]], including in [[DF2010:open space|open space]] (over the [[DF2010:chasm|chasm]] or a [[DF2010:river|river]], for instance), or on top of a [[DF2010:building|building]] or [[DF2010:stockpile|stockpile]].  (If any tile is impassable or unreachable, however, that portion of the zone will go unused.)  They are placed in the same manner as stockpiles, by designating a rectangular area using {{K|Enter}} from within the Zones menu ({{K|i}}).&lt;br /&gt;
&lt;br /&gt;
The location of a zone is only visible while in the Zones menu, and any object lying on the ground will hide the presence of a zone tile.  [[DF2010:Building|Building]]s, [[DF2010:stockpile|stockpile]]s, [[DF2010:construction|construction]]s, and even rock walls will not obscure zone tiles, even though they may sometimes make them inaccessible.&lt;br /&gt;
&lt;br /&gt;
Once an activity zone is created, tasks can be assigned to it by hovering over it with the cursor while in the Zones menu.  When hovering over the activity zone, you may tap {{k|a}} to enable or disable the zone.  Disabling a zone will not cancel any existing job that involves that zone, but no further jobs related to it will be created while it is disabled.&lt;br /&gt;
&lt;br /&gt;
==Water Source==&lt;br /&gt;
:Shortcut {{k|w}}&lt;br /&gt;
[[DF2010:Water|Water]] source zones are areas in which dwarves will look for water to fill [[DF2010:bucket|bucket]]s, [[DF2010:waterskin|waterskin]]s, or to drink. If there is no water source zone, dwarves may attempt to get water a great distance away from the fortress.&lt;br /&gt;
&lt;br /&gt;
To define a water source, place a zone next to a constructed or natural [[DF2010:murky pool|murky pool]], [[DF2010:river|river]], or [[DF2010:channel|channel]] full of ''[[DF2010:Water#Salt_Water|fresh]]'' water.  If the water is fresh, each ground tile within the zone adjacent to the water is considered a water source tile, and that number of water-tiles will be seen in the sub-menu - if you see none, that water is not fresh.  Thus, if you want to place a single-tile zone to be used as a water source, place the zone onto a ground tile adjacent to the water, not onto the open space above the water. Water sources can also be placed over [[DF2010:grate|grate]]s and floor [[DF2010:bars|bars]], as well as directly on top of a [[DF2010:brook|brook]].&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
:Shortcut {{k|f}}&lt;br /&gt;
Fishing zones are areas in which dwarves will attempt to [[DF2010:fish|fish]].&lt;br /&gt;
&lt;br /&gt;
To define a fishing zone, place a zone over ground tiles adjacent to an [[ocean]], [[murky pool]], [[brook]], [[stream]], [[river]], or [[lake]].  Fishing may also be done at artificially-created ponds.  As with a water source, each ground tile that is adjacent to the natural water source is considered a fishing zone: drawing a single tile of fishing zone on top of the water will accomplish nothing unless it is on top of a [[DF2010:brook|brook]] tile or above a [[DF2010:grate|grate]] or floor [[DF2010:bars|bars]].&lt;br /&gt;
&lt;br /&gt;
If you do not designate fishing zone(s), any dwarves with the fishing [[DF2010:labor|labor]] enabled will still go off to in any fish-bearing body of water, although they may choose to fish in an area very distant from the fortress, which may also expose them to dangerous wildlife. Note that a fishing zone is required for dwarves ordered to &amp;quot;[[DF2010:Captured live fish|Catch live fish]]&amp;quot; from a [[DF2010:Fishery|Fishery]] - if no zones are present, they will simply stand around and do nothing.&lt;br /&gt;
&lt;br /&gt;
== Garbage Dump ==&lt;br /&gt;
:Shortcut {{k|g}}&lt;br /&gt;
&lt;br /&gt;
Garbage dump zones are areas in which dwarves will throw items specifically designated by using {{k|k}} then {{k|d}} for single items at a time, or {{key|d}}, {{key|b}}, {{key|d}} to designate a larger area to be dumped (or use the mouse to point and click). Garbage dumps are not the same as [[DF2010:refuse|refuse]] stockpiles, which can be designated to accept any specific type(s) of refuse-type item, such as animal corpses or bones, and then are randomly filled by haulers as the items become available on the map.&lt;br /&gt;
&lt;br /&gt;
Garbage dumps:&lt;br /&gt;
:* Only accept items that have been marked for dumping.&lt;br /&gt;
:* Require dwarfs to have [[DF2010:refuse hauling|refuse hauling]] [[DF2010:labor|labor]] enabled.&lt;br /&gt;
::* Are subject to refuse orders (''{{k|o}}: Set Orders and Options -&amp;gt; {{k|r}}: Refuse Orders''). Most notably, dwarves will not dump items that are outside unless you allow them to ({{k|o}}-&amp;gt;{{k|r}}-&amp;gt;{{k|o}}).&lt;br /&gt;
&lt;br /&gt;
To place a garbage dump, trace a zone on either a relatively empty plot of land or adjacent to a cliff face or hole. If a garbage zone is designated beside a [[DF2010:cliff|cliff]] or hole (both natural or dwarf made) garbage will be thrown off/in the z-space. Each ground tile within that zone is considered a garbage dump tile; thus, if you want to place a single-tile zone, place the zone onto a ground tile (optionally adjacent to a cliff or [[DF2010:Activity zone#Pit/Pond|pit]]), not onto an [[DF2010:open space|open space]]. &lt;br /&gt;
Items dumped into a [[DF2010:chasm|chasm]] or [[DF2010:magma|magma]] (provided they are not [[DF2010:magma safe|magma safe]]) will disappear permanently. Otherwise, any number of dumped items will fit even in a 1x1 square{{version|0.28.181.40d}}; this can be used for [[DF2010:stone management|stone management]].&lt;br /&gt;
&lt;br /&gt;
Once items are dumped they are automatically marked as &amp;quot;forbidden&amp;quot; however they will not dump items that are also forbidden.  If you wish to use dumped items, you need to reclaim them.  Press {{k|k}} to view the item and {{k|f}} to toggle forbid status.  You may also use the reclaim [[DF2010:designation|designation]] to reclaim simultaneously all of the items dumped by using {{key|d}}, {{key|b}}, {{key|c}} and tracing the designation over top of the objects.&lt;br /&gt;
&lt;br /&gt;
Dumping can be used as an effective siege defense tactic in an entirely above-ground fortress, since ordering dwarves to stay inside will have no effect - when you get a siege, make a large dumping designation on those useless stones of yours then just reclaim them if you need them back.&lt;br /&gt;
&lt;br /&gt;
If a garbage dump is located next to open space, dwarves will always stand on a garbage dump square when throwing ''into that open space'', even if it could potentially be done more efficiently.  If a garbage dump is located next to multiple tiles of open space, the seem to prefer the one farthest to the northwest.  If a tile to the north and a tile to the west are the only tiles available, they will throw to the west.  Since falling objects do not hurt dwarves, such garbage dumps can be a very efficient method of moving materials to the lower levels of your fortress.&lt;br /&gt;
&lt;br /&gt;
Dwarves seem to throw dumped items in the nearest available garbage dump, although this is probably not reliable given that they don't always use the nearest available item to make things at workshops.  If a nearer zone becomes available as they are traveling to a zone they will ignore it.  Also, they seem to prefer dumps that allow them to throw things in to open space regardless of how far away they are.&lt;br /&gt;
&lt;br /&gt;
Note that Dwarves will actually ''destroy'' cave spider [[DF2010:silk|silk]] webs instead of hauling it. Webs need to be gathered by a job generated at a [[DF2010:loom|loom]] using the [[DF2010:weaving|weaving]] labor.&lt;br /&gt;
&lt;br /&gt;
==Pit/Pond==&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|p}}&lt;br /&gt;
Pit zones are areas that dwarves can be instructed to fill with specific [[DF2010:creatures|creatures]].  The zone will only ever be used if you specify an animal manually to be dumped into the pit. Be wary that merchant guards will attack dangerous creatures that are on their way to be pitted, regardless of the creature not being able to attack back. So wait for merchants to leave before pitting anything.&lt;br /&gt;
&lt;br /&gt;
Pond zones are areas that dwarves can be told to fill with water, using buckets.  If the zone is active, the dwarves will continue attempting to fill the pond until it reaches a 6/7 state.&lt;br /&gt;
&lt;br /&gt;
To place a pit/pond zone, trace a zone directly over top of open space you wish to use as a pit or pond.  Unlike most of the other activity zones, the ground tiles are not used to determine the zone: a single-tile pit/pond zone is placed on top of the open space, not on the ground tile adjacent to it.&lt;br /&gt;
&lt;br /&gt;
After defining the zone, hover over the zone then use {{key|P}} to open a menu which allows you to toggle whether it is a pit or pond with the key {{key|f}}.  You may also specify [[DF2010:animals|animals]] you would like to throw into the pit or pond by selecting them with {{key|+}} and {{key|-}} and hitting {{key|Enter}}; a {{Raw Tile|+|#0f0|#000}} symbol denotes those animals which have been selected.&lt;br /&gt;
&lt;br /&gt;
If you wish to fill a large pond faster, you may place multiple pond zones side by side, one for each tile of the pond accessible from the shore.  Each individual zone will generate its own Fill Pond job.  Likewise, you may define multiple pit zones side by side, and may thus toss several animals into the same pit simultaneously by specifying different animals for each pit zone.&lt;br /&gt;
&lt;br /&gt;
It may also be advisable to disable the hauling of furniture from the [[DF2010:Orders|Orders]] menu while filling a pond, as otherwise the buckets used to fill the pond will be immediately tasked for storage in a stockpile, resulting in numerous task cancellations.&lt;br /&gt;
&lt;br /&gt;
It is possible to designate a pit/pond zone over a hole covered by a [[DF2010:bridge|bridge]] or floor hatch; oddly, dwarves will still be able to drop monsters/water into the pit, despite the barrier present. This can be useful when pitting numerous dangerous creatures, as dwarves will otherwise cancel their tasks when they see the other hostile creatures already in the pit.&lt;br /&gt;
&lt;br /&gt;
There is a small bug / glitch where dwarves pitting a hostile creature will cancel their task and run away after releasing the hostile from their cage. The only way to avoid this is to not stockpile / build cages that contain the creature you want to pit. Therefore, after capturing a creature with the cage trap, leave the cage where it is if you want to pit the captured creature.&lt;br /&gt;
&lt;br /&gt;
To the above mentioned bug, there is also an alternative. You can build a cage and as it asks you to select a cage, press x to &amp;quot;expand&amp;quot; the list. This way it should show all the information of a cage - I.E. Kobold Cage (Pine). After placing the cage in your desired location, link a Lever to the cage and pull it to release the creature. This is a good idea for a large &amp;quot;prisoner&amp;quot; battle.&lt;br /&gt;
&lt;br /&gt;
==Sand Collection==&lt;br /&gt;
:Shortcut {{k|s}}&lt;br /&gt;
[[DF2010:Sand|Sand]] collection zones are areas in which dwarves will search for sand when ordered to gather it. Sand is used for [[DF2010:glassmaking|glassmaking]].&lt;br /&gt;
Unlike water source and fishing zones, dwarves won't find sand by themselves if you don't define a sand collection zone.  To collect sand, build a [[DF2010:glass furnace|glass furnace]] and queue up &amp;quot;collect sand&amp;quot; tasks at the building or using the [[DF2010:manager|manager]] screen.&lt;br /&gt;
&lt;br /&gt;
Sand collection zones must be placed either on top of or adjacent to a floor tile containing any type of sand - (normal) sand, yellow sand, white sand, black sand, or red sand. Sandy clay, sandy loam, and the like are not sufficient. It's worth noting that sand collection zones can be placed on top of stockpiles or even [[DF2010:farm plot|farm plot]]s.&lt;br /&gt;
&lt;br /&gt;
==Meeting Area==&lt;br /&gt;
:Shortcut {{k|m}}&lt;br /&gt;
Meeting area zones are areas in which dwarves and animals will congregate, similar to [[DF2010:meeting hall|meeting hall]]s.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[immigrant]]s will collect here until their &amp;quot;migrant&amp;quot; status wears off. It is a good idea to have at least one Meeting Area, of one form or another: it allows you to make off-duty dwarves and animals gather in an area where they are not vulnerable, such as within the fortress. Also, if you don't have a Meeting Area zone or other type of [[DF2010:meeting hall|meeting hall]], migrants which arrive will wait at the edge of the map until &amp;quot;migrant&amp;quot; wears off. A meeting area filled with [[DF2010:On break|idle]] dwarves rubbing shoulders quickly increases the [[DF2010:social skill|social skill]]s of idlers which may give them [[DF2010:attribute|attribute]] boosts. It makes idle dwarves a little less idle, and makes selecting a replacement [[DF2010:broker|broker]] (if the old one dies) easier.&lt;br /&gt;
&lt;br /&gt;
There are several ways to designate a meeting hall.  The preferred method is to use an Activity zone; type {{k|i}}, set up a zone, and mark it both &amp;quot;active&amp;quot; and &amp;quot;meeting&amp;quot;.  [[DF2010:Statue garden|Statue garden]]s and [[DF2010:zoo|zoo]]s are intrinsically meeting halls, as are rooms defined from a [[DF2010:well|well]].  However, you can also create a [[DF2010:Meeting hall|Meeting Hall]].&lt;br /&gt;
&lt;br /&gt;
Because every dwarf will gather at the meeting hall every so often, it is an ideal place to site objects that give them happy thoughts.  Interesting animals in cages perhaps designated as a [[DF2010:zoo|zoo]], a waterfall with [[DF2010:mist|mist]], and high-quality [[DF2010:statues|statues]] and other objects can each improve the quality of life in your fortress.  A meeting hall placed in a place with sunshine will ensure that dwarves do not become [[DF2010:cave adaptation|cave adapted]]. Your starting [[DF2010:wagon|wagon]] will serve as a meeting hall until you establish an official one or it is disassembled.&lt;br /&gt;
&lt;br /&gt;
Be warned that having dwarves socialize will result in them becoming [[DF2010:friend|friend]]s. This is often considered negative due to the extreme happiness penalties implicit in having a friend die, and can make your fortress much more vulnerable to [[DF2010:tantrum|tantrum]] spirals.&lt;br /&gt;
&lt;br /&gt;
==Hospital==&lt;br /&gt;
:Shortcut {{k|h}}&lt;br /&gt;
&lt;br /&gt;
See {{L|Healthcare}}.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Suturing&amp;diff=84383</id>
		<title>Suturing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Suturing&amp;diff=84383"/>
		<updated>2010-04-05T19:55:27Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Suturer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Suturer]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Suturing&amp;diff=84381</id>
		<title>v0.31:Suturing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Suturing&amp;diff=84381"/>
		<updated>2010-04-05T19:55:10Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Suturer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Suturer]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Suturer&amp;diff=84380</id>
		<title>v0.31:Suturer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Suturer&amp;diff=84380"/>
		<updated>2010-04-05T19:54:52Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
This dwarf is a member of the {{L|Healthcare}} Industry.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Suturer&amp;diff=84379</id>
		<title>v0.31:Suturer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Suturer&amp;diff=84379"/>
		<updated>2010-04-05T19:54:37Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Created page with '{{av}} This dwarf is a member of the Healthcare Industry.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
This dwarf is a member of the Healthcare Industry.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Diagnosis&amp;diff=84377</id>
		<title>v0.31:Diagnosis</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Diagnosis&amp;diff=84377"/>
		<updated>2010-04-05T19:52:25Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Diagnostician&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Diagnostician]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Diagnostician&amp;diff=84376</id>
		<title>v0.31:Diagnostician</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Diagnostician&amp;diff=84376"/>
		<updated>2010-04-05T19:51:58Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Created page with '{{av}}  A dwarf with the '''diagnostician''' {{L|skill}} is called a '''diagnoser''' . The corresponding {{L|labor}} is '''diagnosis'''  He is a member of the {{L|Healthcare}} In…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
A dwarf with the '''diagnostician''' {{L|skill}} is called a '''diagnoser''' . The corresponding {{L|labor}} is '''diagnosis'''&lt;br /&gt;
&lt;br /&gt;
He is a member of the {{L|Healthcare}} Industry.&lt;br /&gt;
&lt;br /&gt;
He is in charge of deciding how a dwarf is hurt and how to fix him.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Soronhen&amp;diff=84219</id>
		<title>User:Soronhen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Soronhen&amp;diff=84219"/>
		<updated>2010-04-05T16:46:16Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Created page with 'My apologies for any lack of self-consistency in my edits.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My apologies for any lack of self-consistency in my edits.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bone_doctor&amp;diff=84211</id>
		<title>v0.31:Bone doctor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bone_doctor&amp;diff=84211"/>
		<updated>2010-04-05T16:41:51Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Created page with '{{av}} This dwarf is a member of the {{L|Healthcare}} Industry.  He is in charge of fixing bone injuries.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
This dwarf is a member of the {{L|Healthcare}} Industry.&lt;br /&gt;
&lt;br /&gt;
He is in charge of fixing bone injuries.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Wound_dresser&amp;diff=84209</id>
		<title>v0.31:Wound dresser</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Wound_dresser&amp;diff=84209"/>
		<updated>2010-04-05T16:40:36Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Created page with '{{av}}  This dwarf is a member of the {{L|Healthcare}} Industry.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
This dwarf is a member of the {{L|Healthcare}} Industry.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Surgeon&amp;diff=84199</id>
		<title>v0.31:Surgeon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Surgeon&amp;diff=84199"/>
		<updated>2010-04-05T16:31:40Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Created page with '{{av}}  A dwarf with the '''surgery''' skill is called a '''surgeon'''.  This dwarf is a member of the {{L|Healthcare}} Industry.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
A dwarf with the '''surgery''' skill is called a '''surgeon'''.&lt;br /&gt;
&lt;br /&gt;
This dwarf is a member of the {{L|Healthcare}} Industry.&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Diagnosis&amp;diff=84191</id>
		<title>v0.31:Diagnosis</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Diagnosis&amp;diff=84191"/>
		<updated>2010-04-05T16:29:04Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Created page with '{{av}}  A dwarf with this skill is called a '''diagnoser''' .  He is a member of the {{L|Healthcare}} Industry.  He is in charge of deciding how a dwarf is hurt and how to fix hi…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
A dwarf with this skill is called a '''diagnoser''' .&lt;br /&gt;
&lt;br /&gt;
He is a member of the {{L|Healthcare}} Industry.&lt;br /&gt;
&lt;br /&gt;
He is in charge of deciding how a dwarf is hurt and how to fix him.&lt;br /&gt;
&lt;br /&gt;
[[Category:Current]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Mechanics&amp;diff=84186</id>
		<title>v0.31:Mechanics</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Mechanics&amp;diff=84186"/>
		<updated>2010-04-05T16:23:56Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Mechanic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Mechanic]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Clothesmaking&amp;diff=84180</id>
		<title>v0.31:Clothesmaking</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Clothesmaking&amp;diff=84180"/>
		<updated>2010-04-05T16:21:48Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Clothier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Clothier]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Stonecrafting&amp;diff=84178</id>
		<title>v0.31:Stonecrafting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Stonecrafting&amp;diff=84178"/>
		<updated>2010-04-05T16:20:40Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Stone crafter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Stone crafter]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Leatherworking&amp;diff=84176</id>
		<title>v0.31:Leatherworking</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Leatherworking&amp;diff=84176"/>
		<updated>2010-04-05T16:19:49Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Leatherworker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Leatherworker]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Metalcrafting&amp;diff=84174</id>
		<title>v0.31:Metalcrafting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Metalcrafting&amp;diff=84174"/>
		<updated>2010-04-05T16:19:05Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Metal crafter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Metal crafter]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Blacksmithing&amp;diff=84173</id>
		<title>v0.31:Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Blacksmithing&amp;diff=84173"/>
		<updated>2010-04-05T16:18:37Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Metalsmith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Metalsmith]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Armoring&amp;diff=84172</id>
		<title>v0.31:Armoring</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Armoring&amp;diff=84172"/>
		<updated>2010-04-05T16:17:57Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Armorsmith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Armorsmith]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Weaponsmithing&amp;diff=84170</id>
		<title>v0.31:Weaponsmithing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Weaponsmithing&amp;diff=84170"/>
		<updated>2010-04-05T16:17:12Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Weaponsmith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Weaponsmith]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Cooking&amp;diff=84168</id>
		<title>v0.31:Cooking</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Cooking&amp;diff=84168"/>
		<updated>2010-04-05T16:15:21Z</updated>

		<summary type="html">&lt;p&gt;Soronhen: Redirected page to DF2010:Cook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Cook]]&lt;/div&gt;</summary>
		<author><name>Soronhen</name></author>
	</entry>
</feed>