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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Snooptodd</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-03T13:22:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50751</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50751"/>
		<updated>2009-09-29T15:31:35Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50750</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50750"/>
		<updated>2009-09-29T15:29:14Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50749</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50749"/>
		<updated>2009-09-29T15:28:46Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Adventurer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
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[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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&lt;br /&gt;
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[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50748</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50748"/>
		<updated>2009-09-29T15:28:29Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Embark */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50747</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50747"/>
		<updated>2009-09-29T15:28:14Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50746</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50746"/>
		<updated>2009-09-29T15:27:55Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Workshop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
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[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50745</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50745"/>
		<updated>2009-09-29T15:27:28Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Piles/Zone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50744</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50744"/>
		<updated>2009-09-29T15:27:01Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Stock/Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50743</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50743"/>
		<updated>2009-09-29T15:26:41Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* TEXTENTRY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50742</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50742"/>
		<updated>2009-09-29T15:26:23Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Militia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50741</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50741"/>
		<updated>2009-09-29T15:25:58Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Dwarf Main */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50740</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50740"/>
		<updated>2009-09-29T15:25:30Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Militia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[BIND:MACRO21:row12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:3]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:3]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50739</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50739"/>
		<updated>2009-09-29T15:24:30Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Dwarf Main */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50738</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50738"/>
		<updated>2009-09-29T15:23:45Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Militia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50737</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50737"/>
		<updated>2009-09-29T15:22:45Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Dwarf Main */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
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[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
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[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50736</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50736"/>
		<updated>2009-09-29T15:17:08Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Dwarf Main */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50735</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50735"/>
		<updated>2009-09-29T15:03:45Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Exploratory Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50734</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50734"/>
		<updated>2009-09-29T14:43:01Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Exploratory Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50733</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50733"/>
		<updated>2009-09-29T14:35:51Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50732</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50732"/>
		<updated>2009-09-29T14:24:36Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50731</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50731"/>
		<updated>2009-09-29T14:20:46Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* DWARFMAINKEY_START */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50730</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50730"/>
		<updated>2009-09-29T14:18:15Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Workshop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50729</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50729"/>
		<updated>2009-09-29T14:16:41Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Workshop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50728</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50728"/>
		<updated>2009-09-29T14:11:23Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* WORKSHOPKEY_START */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
&lt;br /&gt;
//PILEZONEKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
&lt;br /&gt;
//STOCKORDERKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50727</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50727"/>
		<updated>2009-09-29T14:10:04Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* BUILDINGKEY_START */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
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[MACRO:MACRO26:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===WORKSHOPKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
&lt;br /&gt;
//PILEZONEKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
&lt;br /&gt;
//STOCKORDERKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50726</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50726"/>
		<updated>2009-09-29T14:08:55Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* EMBARKKEY_START */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
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[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
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&lt;br /&gt;
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[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
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[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BUILDINGKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===WORKSHOPKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
&lt;br /&gt;
//PILEZONEKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
&lt;br /&gt;
//STOCKORDERKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50725</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50725"/>
		<updated>2009-09-29T14:08:11Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* ADVENTURERKEY_START */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===EMBARKKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BUILDINGKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===WORKSHOPKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
&lt;br /&gt;
//PILEZONEKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
&lt;br /&gt;
//STOCKORDERKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50724</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50724"/>
		<updated>2009-09-29T14:06:29Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* WORLDKEY_START */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ADVENTURERKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===EMBARKKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BUILDINGKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===WORKSHOPKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
&lt;br /&gt;
//PILEZONEKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
&lt;br /&gt;
//STOCKORDERKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50723</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50723"/>
		<updated>2009-09-29T14:05:36Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* macro command reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===WORLDKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ADVENTURERKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===EMBARKKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BUILDINGKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===WORKSHOPKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
&lt;br /&gt;
//PILEZONEKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
&lt;br /&gt;
//STOCKORDERKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50722</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50722"/>
		<updated>2009-09-29T14:01:55Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* macro command reference */  working onllayout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== macro command reference ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===WORLDKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ADVENTURERKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===EMBARKKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BUILDINGKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===WORKSHOPKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
&lt;br /&gt;
//PILEZONEKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
&lt;br /&gt;
//STOCKORDERKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Snooptodd&amp;diff=50753</id>
		<title>User talk:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Snooptodd&amp;diff=50753"/>
		<updated>2009-09-06T16:06:27Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Macros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Macros ==&lt;br /&gt;
&lt;br /&gt;
Don't bother. See [http://www.bay12games.com/forum/index.php?topic=35931.0 this topic]. [[User:VengefulDonut|VengefulDonut]] 22:58, 5 September 2009 (UTC)&lt;br /&gt;
:Until there is a Linux version that program doesn't help me. I do see that they might be  working on a linux version. [[User:Snooptodd|snooptodd]] 16:06, 6 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50721</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50721"/>
		<updated>2009-09-05T21:01:29Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: starting the macro pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
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[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== macro command reference ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//WORLDKEY_START&lt;br /&gt;
|-WORLD_PARAM_TITLE | World Param: Title | &lt;br /&gt;
|-WORLD_PARAM_ADD | World Param: Add | &lt;br /&gt;
|-WORLD_PARAM_COPY | World Param: Copy | &lt;br /&gt;
|-WORLD_PARAM_DELETE | World Param: Delete | &lt;br /&gt;
|-WORLD_PARAM_NAME_RANDOM | World Param: Name Random | &lt;br /&gt;
|-WORLD_PARAM_NAME_ENTER | World Param: Name Enter | &lt;br /&gt;
|-WORLD_PARAM_SEED_RANDOM | World Param: Seed Random | &lt;br /&gt;
|-WORLD_PARAM_SEED_ENTER | World Param: Seed Enter | &lt;br /&gt;
|-WORLD_PARAM_LOAD | World Param: Load | &lt;br /&gt;
|-WORLD_PARAM_SAVE | World Param: Save | &lt;br /&gt;
|-WORLD_PARAM_DIM_X_UP | World Param: Dim X Up | &lt;br /&gt;
|-WORLD_PARAM_DIM_X_DOWN | World Param: Dim X Down | &lt;br /&gt;
|-WORLD_PARAM_DIM_Y_UP | World Param: Dim Y Up | &lt;br /&gt;
|-WORLD_PARAM_DIM_Y_DOWN | World Param: Dim Y Down | &lt;br /&gt;
|-WORLD_PARAM_SET | World Param: Enter Advanced Parameters | &lt;br /&gt;
|-WORLD_PARAM_INCREASE | World Param: Increase Parameter | &lt;br /&gt;
|-WORLD_PARAM_DECREASE | World Param: Decrease Parameter | &lt;br /&gt;
|-WORLD_PARAM_ENTER_VALUE | World Param: Enter Value | &lt;br /&gt;
|-WORLD_PARAM_NULLIFY | World Param: Nullify Parameter | &lt;br /&gt;
|-WORLD_PARAM_PRESET | World Param: Set Presets | &lt;br /&gt;
|-WORLD_PARAM_REJECT_CONTINUE | World Param: Reject Continue | &lt;br /&gt;
|-WORLD_PARAM_REJECT_ABORT | World Param: Reject Abort | &lt;br /&gt;
|-WORLD_PARAM_REJECT_ALLOW_THIS | World Param: Reject Allow This | &lt;br /&gt;
|-WORLD_PARAM_REJECT_ALLOW_ALL | World Param: Reject Allow All | &lt;br /&gt;
|-WORLD_GEN_CONTINUE | World Generation: Continue | &lt;br /&gt;
|-WORLD_GEN_USE | World Generation: Use | &lt;br /&gt;
|-WORLD_GEN_ABORT | World Generation: Abort | &lt;br /&gt;
|-WORLDGEN_EXPORT_MAP | World Gen: Export Map | &lt;br /&gt;
|-LEGENDS_EXPORT_MAP | Legends: Export Map | &lt;br /&gt;
|-LEGENDS_EXPORT_DETAILED_MAP | Legends: Export Detailed Map | &lt;br /&gt;
|-LEGENDS_TOGGLE_CIVSITE | Legends: Civ/Site | &lt;br /&gt;
|-LEGENDS_STRING_FILTER | Legends: String filter | &lt;br /&gt;
&lt;br /&gt;
//ADVENTURERKEY_START&lt;br /&gt;
|-A_MOVE_N | Adventure: move north | &lt;br /&gt;
|-A_MOVE_S | Adventure: move south | &lt;br /&gt;
|-A_MOVE_E | Adventure: move east | &lt;br /&gt;
|-A_MOVE_W | Adventure: move west | &lt;br /&gt;
|-A_MOVE_NW | Adventure: move northwest | &lt;br /&gt;
|-A_MOVE_NE | Adventure: move northeast | &lt;br /&gt;
|-A_MOVE_SW | Adventure: move southwest | &lt;br /&gt;
|-A_MOVE_SE | Adventure: move southeast | &lt;br /&gt;
|-A_MOVE_WAIT | Adventure: move wait | &lt;br /&gt;
|-A_CARE_MOVE_N | Adventure: careful move north up/down | &lt;br /&gt;
|-A_CARE_MOVE_S | Adventure: careful move south up/down | &lt;br /&gt;
|-A_CARE_MOVE_E | Adventure: careful move east up/down | &lt;br /&gt;
|-A_CARE_MOVE_W | Adventure: careful move west up/down | &lt;br /&gt;
|-A_CARE_MOVE_NW | Adventure: careful move northwest up/down | &lt;br /&gt;
|-A_CARE_MOVE_NE | Adventure: careful move northeast up/down | &lt;br /&gt;
|-A_CARE_MOVE_SW | Adventure: careful move southwest up/down | &lt;br /&gt;
|-A_CARE_MOVE_SE | Adventure: careful move southeast up/down | &lt;br /&gt;
|-A_CARE_MOVE_UPDOWN | Adventure: careful move up/down | &lt;br /&gt;
|-A_MOVE_N_UP | Adventure: move north/up | &lt;br /&gt;
|-A_MOVE_S_UP | Adventure: move south/up | &lt;br /&gt;
|-A_MOVE_E_UP | Adventure: move east/up | &lt;br /&gt;
|-A_MOVE_W_UP | Adventure: move west/up | &lt;br /&gt;
|-A_MOVE_NW_UP | Adventure: move northwest/up | &lt;br /&gt;
|-A_MOVE_NE_UP | Adventure: move northeast/up | &lt;br /&gt;
|-A_MOVE_SW_UP | Adventure: move southwest/up | &lt;br /&gt;
|-A_MOVE_SE_UP | Adventure: move southeast/up | &lt;br /&gt;
|-A_MOVE_UP | Adventure: move up | &lt;br /&gt;
|-A_MOVE_N_DOWN | Adventure: move north/down | &lt;br /&gt;
|-A_MOVE_S_DOWN | Adventure: move south/down | &lt;br /&gt;
|-A_MOVE_E_DOWN | Adventure: move east/down | &lt;br /&gt;
|-A_MOVE_W_DOWN | Adventure: move west/down | &lt;br /&gt;
|-A_MOVE_NW_DOWN | Adventure: move northwest/down | &lt;br /&gt;
|-A_MOVE_NE_DOWN | Adventure: move northeast/down | &lt;br /&gt;
|-A_MOVE_SW_DOWN | Adventure: move southwest/down | &lt;br /&gt;
|-A_MOVE_SE_DOWN | Adventure: move southeast/down | &lt;br /&gt;
|-A_MOVE_DOWN | Adventure: move down | &lt;br /&gt;
|-A_MOVE_UP_AUX | Adventure: move up aux | &lt;br /&gt;
|-A_MOVE_DOWN_AUX | Adventure: move down aux | &lt;br /&gt;
|-A_COMBAT_ATTACK | Adventure: Combat Attack Mode | &lt;br /&gt;
|-A_COMBAT_DODGE | Adventure: Combat Dodge Mode | &lt;br /&gt;
|-A_COMBAT_CHARGEDEF | Adventure: Combat Charge Defend Mode | &lt;br /&gt;
|-A_STATUS | Adventure: Status | &lt;br /&gt;
|-A_STATUS_WRESTLE | Adventure: Status Close Combat | &lt;br /&gt;
|-A_STATUS_CUSTOMIZE | Adventure: Status Customize | &lt;br /&gt;
|-A_STATUS_KILLS | Adventure: Status Kills | &lt;br /&gt;
|-A_SLEEP | Adventure: Sleep | &lt;br /&gt;
|-A_WAIT | Adventure: Wait | &lt;br /&gt;
|-A_ATTACK | Adventure: Attack | &lt;br /&gt;
|-A_LOOK | Adventure: Look | &lt;br /&gt;
|-A_SEARCH | Adventure: Search | &lt;br /&gt;
|-A_TALK | Adventure: Talk | &lt;br /&gt;
|-A_INTERACT | Adventure: Inv. Interact | &lt;br /&gt;
|-A_INV_LOOK | Adventure: Inv. Look | &lt;br /&gt;
|-A_INV_REMOVE | Adventure: Inv. Remove | &lt;br /&gt;
|-A_INV_WEAR | Adventure: Inv. Wear | &lt;br /&gt;
|-A_INV_EATDRINK | Adventure: Inv. Eat/Drink | &lt;br /&gt;
|-A_INV_PUTIN | Adventure: Inv. Put In | &lt;br /&gt;
|-A_INV_DROP | Adventure: Inv. Drop | &lt;br /&gt;
|-A_GROUND | Adventure: Get/Ground | &lt;br /&gt;
|-A_THROW | Adventure: Throw | &lt;br /&gt;
|-A_SHOOT | Adventure: Fire | &lt;br /&gt;
|-A_ANNOUNCEMENTS | Adventure: Announcements | &lt;br /&gt;
|-A_COMBAT | Adventure: Combat Options | &lt;br /&gt;
|-A_MOVEMENT | Adventure: Movement Options | &lt;br /&gt;
|-A_MOVEMENT_SWIM | Adventure: Movement Options Swim | &lt;br /&gt;
|-A_SNEAK | Adventure: Sneak | &lt;br /&gt;
|-A_CENTER | Adventure: Center | &lt;br /&gt;
|-A_BUILDING | Adventure: Building Interact | &lt;br /&gt;
|-A_TRAVEL | Adventure: Travel | &lt;br /&gt;
|-A_DATE | Adventure: Get Date | &lt;br /&gt;
|-A_WEATHER | Adventure: Get Weather | &lt;br /&gt;
|-A_TEMPERATURE | Adventure: Get Temperature | &lt;br /&gt;
|-A_STANCE | Adventure: Change Stance | &lt;br /&gt;
|-A_OPTION1 | Adventure: Option 1 | &lt;br /&gt;
|-A_OPTION2 | Adventure: Option 2 | &lt;br /&gt;
|-A_OPTION3 | Adventure: Option 3 | &lt;br /&gt;
|-A_OPTION4 | Adventure: Option 4 | &lt;br /&gt;
|-A_OPTION5 | Adventure: Option 5 | &lt;br /&gt;
|-A_OPTION6 | Adventure: Option 6 | &lt;br /&gt;
|-A_OPTION7 | Adventure: Option 7 | &lt;br /&gt;
|-A_OPTION8 | Adventure: Option 8 | &lt;br /&gt;
|-A_OPTION9 | Adventure: Option 9 | &lt;br /&gt;
|-A_OPTION10 | Adventure: Option 10 | &lt;br /&gt;
|-A_OPTION11 | Adventure: Option 11 | &lt;br /&gt;
|-A_OPTION12 | Adventure: Option 12 | &lt;br /&gt;
|-A_OPTION13 | Adventure: Option 13 | &lt;br /&gt;
|-A_OPTION14 | Adventure: Option 14 | &lt;br /&gt;
|-A_OPTION15 | Adventure: Option 15 | &lt;br /&gt;
|-A_OPTION16 | Adventure: Option 16 | &lt;br /&gt;
|-A_OPTION17 | Adventure: Option 17 | &lt;br /&gt;
|-A_OPTION18 | Adventure: Option 18 | &lt;br /&gt;
|-A_OPTION19 | Adventure: Option 19 | &lt;br /&gt;
|-A_OPTION20 | Adventure: Option 20 | &lt;br /&gt;
|-A_ENTER_NAME | Adventure: Creation Name Entry | &lt;br /&gt;
|-A_CUST_NAME | Adventure: Creation Customize Name | &lt;br /&gt;
|-A_RANDOM_NAME | Adventure: Creation Random Name | &lt;br /&gt;
|-A_CHANGE_GENDER | Adventure: Creation Change Gender | &lt;br /&gt;
|-A_END_TRAVEL | Adventure: Travel Visit Site | &lt;br /&gt;
|-A_TRAVEL_CLOUDS | Adventure: Travel Clouds | &lt;br /&gt;
|-A_LOG | Adventure: Log | &lt;br /&gt;
|-A_TRAVEL_LOG | Adventure: Travel Log | &lt;br /&gt;
|-A_LOG_TASKS | Adventure: Log Tasks | &lt;br /&gt;
|-A_LOG_ENTITIES | Adventure: Log Entities | &lt;br /&gt;
|-A_LOG_SITES | Adventure: Log Sites | &lt;br /&gt;
|-A_LOG_SUBREGIONS | Adventure: Log Regions | &lt;br /&gt;
|-A_LOG_ZOOM_CURRENT_LOCATION | Adventure: Log Zoom to Current Location | &lt;br /&gt;
|-A_LOG_ZOOM_SELECTED | Adventure: Log Zoom to Selected | &lt;br /&gt;
|-A_LOG_LINE | Adventure: Log Toggle Line | &lt;br /&gt;
|-A_LOG_MAP | Adventure: Log Toggle Map/Info | &lt;br /&gt;
|-A_BARTER_VIEW | Adventure: Barter View | &lt;br /&gt;
|-A_BARTER_CURRENCY_1 | Adventure: Barter Currency 1 | &lt;br /&gt;
|-A_BARTER_CURRENCY_2 | Adventure: Barter Currency 2 | &lt;br /&gt;
|-A_BARTER_CURRENCY_3 | Adventure: Barter Currency 3 | &lt;br /&gt;
|-A_BARTER_CURRENCY_4 | Adventure: Barter Currency 4 | &lt;br /&gt;
|-A_BARTER_CURRENCY_5 | Adventure: Barter Currency 5 | &lt;br /&gt;
|-A_BARTER_CURRENCY_6 | Adventure: Barter Currency 6 | &lt;br /&gt;
|-A_BARTER_CURRENCY_7 | Adventure: Barter Currency 7 | &lt;br /&gt;
|-A_BARTER_CURRENCY_8 | Adventure: Barter Currency 8 | &lt;br /&gt;
|-A_BARTER_CURRENCY_9 | Adventure: Barter Currency 9 | &lt;br /&gt;
|-A_BARTER_TRADE | Adventure: Barter Trade | &lt;br /&gt;
&lt;br /&gt;
//EMBARKKEY_START&lt;br /&gt;
|-SETUP_EMBARK | Setup game: Embark | &lt;br /&gt;
|-SETUP_NAME_FORT | Setup game: Name Fort | &lt;br /&gt;
|-SETUP_NAME_GROUP | Setup game: Name Group | &lt;br /&gt;
|-SETUP_RECLAIM | Setup game: Reclaim | &lt;br /&gt;
|-SETUP_FIND | Setup game: Find | &lt;br /&gt;
|-SETUP_NOTES | Setup game: Notes | &lt;br /&gt;
|-SETUP_NOTES_TAKE_NOTES | Setup game: Notes New Note | &lt;br /&gt;
|-SETUP_NOTES_DELETE_NOTE | Setup game: Notes Delete Note | &lt;br /&gt;
|-SETUP_NOTES_CHANGE_SYMBOL_SELECTION | Setup game: Notes Change Symbol Selection | &lt;br /&gt;
|-SETUP_NOTES_ADOPT_SYMBOL | Setup game: Notes Adopt Symbol | &lt;br /&gt;
|-SETUP_LOCAL_Y_UP | Setup game: Resize Local Y Up | &lt;br /&gt;
|-SETUP_LOCAL_Y_DOWN | Setup game: Resize Local Y Down | &lt;br /&gt;
|-SETUP_LOCAL_X_UP | Setup game: Resize Local X Up | &lt;br /&gt;
|-SETUP_LOCAL_X_DOWN | Setup game: Resize Local X Down | &lt;br /&gt;
|-SETUP_LOCAL_Y_MUP | Setup game: Move Local Y Up | &lt;br /&gt;
|-SETUP_LOCAL_Y_MDOWN | Setup game: Move Local Y Down | &lt;br /&gt;
|-SETUP_LOCAL_X_MUP | Setup game: Move Local X Up | &lt;br /&gt;
|-SETUP_LOCAL_X_MDOWN | Setup game: Move Local X Down | &lt;br /&gt;
|-SETUP_BIOME_1 | Setup game: View Biome 1 | &lt;br /&gt;
|-SETUP_BIOME_2 | Setup game: View Biome 2 | &lt;br /&gt;
|-SETUP_BIOME_3 | Setup game: View Biome 3 | &lt;br /&gt;
|-SETUP_BIOME_4 | Setup game: View Biome 4 | &lt;br /&gt;
|-SETUP_BIOME_5 | Setup game: View Biome 5 | &lt;br /&gt;
|-SETUP_BIOME_6 | Setup game: View Biome 6 | &lt;br /&gt;
|-SETUP_BIOME_7 | Setup game: View Biome 7 | &lt;br /&gt;
|-SETUP_BIOME_8 | Setup game: View Biome 8 | &lt;br /&gt;
|-SETUP_BIOME_9 | Setup game: View Biome 9 | &lt;br /&gt;
|-CHOOSE_NAME_RANDOM | Choose name: Random | &lt;br /&gt;
|-CHOOSE_NAME_CLEAR | Choose name: Clear | &lt;br /&gt;
|-CHOOSE_NAME_TYPE | Choose name: Type | &lt;br /&gt;
|-SETUPGAME_NEW | Setup New | &lt;br /&gt;
|-SETUPGAME_VIEW | Setup View | &lt;br /&gt;
|-SETUPGAME_CUSTOMIZE_UNIT | Setup Customize Unit | &lt;br /&gt;
|-SETUPGAME_SAVE_PROFILE | Setup Save Profile | &lt;br /&gt;
|-SETUPGAME_SAVE_PROFILE_ABORT | Setup Save Profile Abort | &lt;br /&gt;
|-SETUPGAME_SAVE_PROFILE_GO | Setup Save Profile Go | &lt;br /&gt;
|-SETUPGAME_VIEW_PROFILE_PROBLEMS | Setup View Profile Problems | &lt;br /&gt;
&lt;br /&gt;
//BUILDINGKEY_START&lt;br /&gt;
|-BUILDJOB_ADD | Buildjob: Add | &lt;br /&gt;
|-BUILDJOB_CANCEL | Buildjob: Cancel | &lt;br /&gt;
|-BUILDJOB_PROMOTE | Buildjob: Promote | &lt;br /&gt;
|-BUILDJOB_REPEAT | Buildjob: Repeat | &lt;br /&gt;
|-BUILDJOB_SUSPEND | Buildjob: Suspend | &lt;br /&gt;
|-BUILDJOB_WORKSHOP_PROFILE | Buildjob: Workshop Profile | &lt;br /&gt;
|-BUILDJOB_WELL_FREE | Buildjob: Well Free | &lt;br /&gt;
|-BUILDJOB_WELL_SIZE | Buildjob: Well Size | &lt;br /&gt;
|-BUILDJOB_TARGET_FREE | Buildjob: Target Free | &lt;br /&gt;
|-BUILDJOB_TARGET_SIZE | Buildjob: Target Size | &lt;br /&gt;
|-BUILDJOB_TARGET_DOWN | Buildjob: Target Down | &lt;br /&gt;
|-BUILDJOB_TARGET_UP | Buildjob: Target Up | &lt;br /&gt;
|-BUILDJOB_TARGET_RIGHT | Buildjob: Target Right | &lt;br /&gt;
|-BUILDJOB_TARGET_LEFT | Buildjob: Target Left | &lt;br /&gt;
|-BUILDJOB_STATUE_ASSIGN | Buildjob: Statue Assign | &lt;br /&gt;
|-BUILDJOB_STATUE_FREE | Buildjob: Statue Free | &lt;br /&gt;
|-BUILDJOB_STATUE_SIZE | Buildjob: Statue Size | &lt;br /&gt;
|-BUILDJOB_CAGE_JUSTICE | Buildjob: Cage Justice | &lt;br /&gt;
|-BUILDJOB_CAGE_FREE | Buildjob: Cage Free | &lt;br /&gt;
|-BUILDJOB_CAGE_SIZE | Buildjob: Cage Size | &lt;br /&gt;
|-BUILDJOB_CAGE_ASSIGN_OCC | Buildjob: Cage Assign Occ | &lt;br /&gt;
|-BUILDJOB_CAGE_WATER | Buildjob: Cage Water | &lt;br /&gt;
|-BUILDJOB_CAGE_ASSIGN | Buildjob: Cage Assign Owner | &lt;br /&gt;
|-BUILDJOB_CHAIN_ASSIGN_OCC | Buildjob: Chain Assign Occ | &lt;br /&gt;
|-BUILDJOB_CHAIN_JUSTICE | Buildjob: Chain Justice | &lt;br /&gt;
|-BUILDJOB_CHAIN_ASSIGN | Buildjob: Chain Assign Owner | &lt;br /&gt;
|-BUILDJOB_CHAIN_FREE | Buildjob: Chain Free | &lt;br /&gt;
|-BUILDJOB_CHAIN_SIZE | Buildjob: Chain Size | &lt;br /&gt;
|-BUILDJOB_SIEGE_FIRING | Buildjob: Siege Fire | &lt;br /&gt;
|-BUILDJOB_SIEGE_ORIENT | Buildjob: Siege Orient | &lt;br /&gt;
|-BUILDJOB_DOOR_INTERNAL | Buildjob: Door Internal | &lt;br /&gt;
|-BUILDJOB_DOOR_LOCK | Buildjob: Door Forbid | &lt;br /&gt;
|-BUILDJOB_DOOR_AJAR | Buildjob: Door Pet-passable | &lt;br /&gt;
|-BUILDJOB_COFFIN_ASSIGN | Buildjob: Coffin Assign | &lt;br /&gt;
|-BUILDJOB_COFFIN_FREE | Buildjob: Coffin Free | &lt;br /&gt;
|-BUILDJOB_COFFIN_SIZE | Buildjob: Coffin Size | &lt;br /&gt;
|-BUILDJOB_COFFIN_BURIAL | Buildjob: Coffin Gen. Burial | &lt;br /&gt;
|-BUILDJOB_COFFIN_CIV | Buildjob: Coffing Allow Citizens | &lt;br /&gt;
|-BUILDJOB_COFFIN_PET | Buildjob: Coffing Allow Pets | &lt;br /&gt;
|-BUILDJOB_CHAIR_ASSIGN | Buildjob: Chair Assign | &lt;br /&gt;
|-BUILDJOB_CHAIR_FREE | Buildjob: Chair Free | &lt;br /&gt;
|-BUILDJOB_CHAIR_SIZE | Buildjob: Chair Size | &lt;br /&gt;
|-BUILDJOB_TABLE_ASSIGN | Buildjob: Table Assign | &lt;br /&gt;
|-BUILDJOB_TABLE_HALL | Buildjob: Table Hall | &lt;br /&gt;
|-BUILDJOB_TABLE_FREE | Buildjob: Table Free | &lt;br /&gt;
|-BUILDJOB_TABLE_SIZE | Buildjob: Table Size | &lt;br /&gt;
|-BUILDJOB_BED_ASSIGN | Buildjob: Bed Assign | &lt;br /&gt;
|-BUILDJOB_BED_FREE | Buildjob: Bed Free | &lt;br /&gt;
|-BUILDJOB_BED_BARRACKS | Buildjob: Bed Barracks | &lt;br /&gt;
|-BUILDJOB_BED_RENT | Buildjob: Bed Rent | &lt;br /&gt;
|-BUILDJOB_BED_SIZE | Buildjob: Bed Size | &lt;br /&gt;
|-BUILDJOB_DEPOT_BRING | Buildjob: Depot Bring | &lt;br /&gt;
|-BUILDJOB_DEPOT_TRADE | Buildjob: Depot Trade | &lt;br /&gt;
|-BUILDJOB_DEPOT_REQUEST_TRADER | Buildjob: Depot Request Trader | &lt;br /&gt;
|-BUILDJOB_DEPOT_BROKER_ONLY | Buildjob: Depot Broker Only | &lt;br /&gt;
|-BUILDJOB_ANIMALTRAP_BAIT_NONE | Buildjob: Animal Trap No Bait | &lt;br /&gt;
|-BUILDJOB_ANIMALTRAP_BAIT_MEAT | Buildjob: Animal Trap Meat Bait | &lt;br /&gt;
|-BUILDJOB_ANIMALTRAP_BAIT_FISH | Buildjob: Animal Trap Fish Bait | &lt;br /&gt;
|-BUILDJOB_ANIMALTRAP_BAIT_GEM | Buildjob: Animal Trap Gem Bait | &lt;br /&gt;
|-BUILDJOB_FARM_FALLOW | Buildjob: Farm Fallow | &lt;br /&gt;
|-BUILDJOB_FARM_FERTILIZE | Buildjob: Farm Fertilize | &lt;br /&gt;
|-BUILDJOB_FARM_SEASFERT | Buildjob: Farm Seas Fert | &lt;br /&gt;
|-BUILDJOB_FARM_SPRING | Buildjob: Farm Spring | &lt;br /&gt;
|-BUILDJOB_FARM_SUMMER | Buildjob: Farm Summer | &lt;br /&gt;
|-BUILDJOB_FARM_AUTUMN | Buildjob: Farm Autumn | &lt;br /&gt;
|-BUILDJOB_FARM_WINTER | Buildjob: Farm Winter | &lt;br /&gt;
|-BUILDJOB_RACK_MAT_BONE | Buildjob: Rack Mat Bone | &lt;br /&gt;
|-BUILDJOB_RACK_MAT_BRONZE | Buildjob: Rack Mat Bronze | &lt;br /&gt;
|-BUILDJOB_RACK_MAT_COPPER | Buildjob: Rack Mat Copper | &lt;br /&gt;
|-BUILDJOB_RACK_MAT_IRON | Buildjob: Rack Mat Iron | &lt;br /&gt;
|-BUILDJOB_RACK_MAT_STEEL | Buildjob: Rack Mat Steel | &lt;br /&gt;
|-BUILDJOB_RACK_MAT_WOOD | Buildjob: Rack Mat Wood | &lt;br /&gt;
|-BUILDJOB_RACK_MAT_METAL | Buildjob: Rack Mat Special Metal | &lt;br /&gt;
|-BUILDJOB_STAND_MAT_BONE | Buildjob: Stand Mat Bone | &lt;br /&gt;
|-BUILDJOB_STAND_MAT_LEATHER | Buildjob: Stand Mat Leather | &lt;br /&gt;
|-BUILDJOB_STAND_MAT_COPPER | Buildjob: Stand Mat Copper | &lt;br /&gt;
|-BUILDJOB_STAND_MAT_BRONZE | Buildjob: Stand Mat Bronze | &lt;br /&gt;
|-BUILDJOB_STAND_MAT_STEEL | Buildjob: Stand Mat Steel | &lt;br /&gt;
|-BUILDJOB_STAND_MAT_IRON | Buildjob: Stand Mat Iron | &lt;br /&gt;
|-BUILDJOB_STAND_MAT_WOOD | Buildjob: Stand Mat Wood | &lt;br /&gt;
|-BUILDJOB_STAND_MAT_METAL | Buildjob: Stand Mat Special Metal | &lt;br /&gt;
|-BUILDJOB_RACKSTAND_ASSIGN | Buildjob: Rackstand Assign | &lt;br /&gt;
|-BUILDJOB_RACKSTAND_FREE | Buildjob: Rackstand Free | &lt;br /&gt;
|-BUILDJOB_RACKSTAND_SIZE | Buildjob: Rackstand Size | &lt;br /&gt;
|-BUILDJOB_RACKSTAND_ITEM | Buildjob: Rackstand Item | &lt;br /&gt;
|-BUILDJOB_RACKSTAND_MAT | Buildjob: Rackstand Mat | &lt;br /&gt;
|-BUILDJOB_RACKSTAND_DEFAULTS1 | Buildjob: Rackstand All Items | &lt;br /&gt;
|-BUILDJOB_RACKSTAND_KILL1 | Buildjob: Rackstand No Items | &lt;br /&gt;
|-BUILDJOB_RACKSTAND_DEFAULTS2 | Buildjob: Rackstand All Mats | &lt;br /&gt;
|-BUILDJOB_RACKSTAND_KILL2 | Buildjob: Rackstand No Mats | &lt;br /&gt;
|-HOTKEY_BUILDING_ARMORSTAND | Hotkey: Building Armorstand | &lt;br /&gt;
|-HOTKEY_BUILDING_BED | Hotkey: Building Bed | &lt;br /&gt;
|-HOTKEY_BUILDING_CHAIR | Hotkey: Building Chair | &lt;br /&gt;
|-HOTKEY_BUILDING_COFFIN | Hotkey: Building Coffin | &lt;br /&gt;
|-HOTKEY_BUILDING_DOOR | Hotkey: Building Door | &lt;br /&gt;
|-HOTKEY_BUILDING_FLOODGATE | Hotkey: Building Floodgate | &lt;br /&gt;
|-HOTKEY_BUILDING_HATCH | Hotkey: Building Hatch | &lt;br /&gt;
|-HOTKEY_BUILDING_GRATE_WALL | Hotkey: Building Wall Grate | &lt;br /&gt;
|-HOTKEY_BUILDING_GRATE_FLOOR | Hotkey: Building Floor Grate | &lt;br /&gt;
|-HOTKEY_BUILDING_BARS_VERTICAL | Hotkey: Building Vertical Bars | &lt;br /&gt;
|-HOTKEY_BUILDING_BARS_FLOOR | Hotkey: Building Floor Bars | &lt;br /&gt;
|-HOTKEY_BUILDING_CABINET | Hotkey: Building Cabinet | &lt;br /&gt;
|-HOTKEY_BUILDING_BOX | Hotkey: Building Chest | &lt;br /&gt;
|-HOTKEY_BUILDING_KENNEL | Hotkey: Building Kennel | &lt;br /&gt;
|-HOTKEY_BUILDING_FARMPLOT | Hotkey: Building Farm Plot | &lt;br /&gt;
|-HOTKEY_BUILDING_WEAPONRACK | Hotkey: Building Weaponrack | &lt;br /&gt;
|-HOTKEY_BUILDING_STATUE | Hotkey: Building Statue | &lt;br /&gt;
|-HOTKEY_BUILDING_TABLE | Hotkey: Building Table | &lt;br /&gt;
|-HOTKEY_BUILDING_ROAD_DIRT | Hotkey: Building Dirt Road | &lt;br /&gt;
|-HOTKEY_BUILDING_ROAD_PAVED | Hotkey: Building Paved Road | &lt;br /&gt;
|-HOTKEY_BUILDING_BRIDGE | Hotkey: Building Bridge | &lt;br /&gt;
|-HOTKEY_BUILDING_WELL | Hotkey: Building Well | &lt;br /&gt;
|-HOTKEY_BUILDING_SIEGEENGINE | Hotkey: Building Siege | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP | Hotkey: Building Workshop | &lt;br /&gt;
|-HOTKEY_BUILDING_FURNACE | Hotkey: Building Furnace | &lt;br /&gt;
|-HOTKEY_BUILDING_WINDOW_GLASS | Hotkey: Building Glass Window | &lt;br /&gt;
|-HOTKEY_BUILDING_WINDOW_GEM | Hotkey: Building Gem Window | &lt;br /&gt;
|-HOTKEY_BUILDING_SHOP | Hotkey: Building Shop | &lt;br /&gt;
|-HOTKEY_BUILDING_ANIMALTRAP | Hotkey: Building Animal Trap | &lt;br /&gt;
|-HOTKEY_BUILDING_CHAIN | Hotkey: Building Chain | &lt;br /&gt;
|-HOTKEY_BUILDING_CAGE | Hotkey: Building Cage | &lt;br /&gt;
|-HOTKEY_BUILDING_TRADEDEPOT | Hotkey: Building Trade Depot | &lt;br /&gt;
|-HOTKEY_BUILDING_TRAP | Hotkey: Building Trap | &lt;br /&gt;
|-HOTKEY_BUILDING_MACHINE | Hotkey: Building Machine Component | &lt;br /&gt;
|-HOTKEY_BUILDING_SUPPORT | Hotkey: Building Support | &lt;br /&gt;
|-HOTKEY_BUILDING_ARCHERYTARGET | Hotkey: Building Archery Target | &lt;br /&gt;
|-HOTKEY_BUILDING_MACHINE_SCREW_PUMP | Hotkey: Building Machine Component Screw Pump | &lt;br /&gt;
|-HOTKEY_BUILDING_MACHINE_WATER_WHEEL | Hotkey: Building Machine Component Water Wheel | &lt;br /&gt;
|-HOTKEY_BUILDING_MACHINE_WINDMILL | Hotkey: Building Machine Component Windmill | &lt;br /&gt;
|-HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY | Hotkey: Building Machine Component Gear Assembly | &lt;br /&gt;
|-HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | Hotkey: Building Machine Component Vertical Axle | &lt;br /&gt;
|-HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | Hotkey: Building Machine Component Horizontal Axle | &lt;br /&gt;
|-HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | Hotkey: Building Siege Ballista | &lt;br /&gt;
|-HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | Hotkey: Building Siege Catapult | &lt;br /&gt;
|-HOTKEY_BUILDING_TRAP_STONE | Hotkey: Building Trap Stone | &lt;br /&gt;
|-HOTKEY_BUILDING_TRAP_WEAPON | Hotkey: Building Trap Weapon | &lt;br /&gt;
|-HOTKEY_BUILDING_TRAP_LEVER | Hotkey: Building Trap Lever | &lt;br /&gt;
|-HOTKEY_BUILDING_TRAP_TRIGGER | Hotkey: Building Trap Trigger | &lt;br /&gt;
|-HOTKEY_BUILDING_TRAP_CAGE | Hotkey: Building Trap Cage | &lt;br /&gt;
|-HOTKEY_BUILDING_TRAP_SPIKE | Hotkey: Building Trap Upright Spear/Spike | &lt;br /&gt;
|-HOTKEY_BUILDING_CONSTRUCTION | Hotkey: Building Wall/Floor/Stairs | &lt;br /&gt;
|-HOTKEY_BUILDING_CONSTRUCTION_WALL | Hotkey: Building Construction Wall | &lt;br /&gt;
|-HOTKEY_BUILDING_CONSTRUCTION_FLOOR | Hotkey: Building Construction Floor | &lt;br /&gt;
|-HOTKEY_BUILDING_CONSTRUCTION_RAMP | Hotkey: Building Construction Ramp | &lt;br /&gt;
|-HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP | Hotkey: Building Construction Upward Stair | &lt;br /&gt;
|-HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN | Hotkey: Building Construction Downward Stair | &lt;br /&gt;
|-HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | Hotkey: Building Construction Up/Down Stair | &lt;br /&gt;
|-HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION | Hotkey: Building Construction Fortification | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_LEATHER | Hotkey: Building Wksp Leather | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_QUERN | Hotkey: Building Wksp Quern | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_MILLSTONE | Hotkey: Building Wksp Millstone | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_LOOM | Hotkey: Building Wksp Loom | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_CLOTHES | Hotkey: Building Wksp Clothes | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_BOWYER | Hotkey: Building Wksp Bowyer | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_CARPENTER | Hotkey: Building Wksp Carpenter | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_METALSMITH | Hotkey: Building Wksp Metalsmith | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_LAVAMILL | Hotkey: Building Wksp Lavamill | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_JEWELER | Hotkey: Building Wksp Jeweler | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_MASON | Hotkey: Building Wksp Mason | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_BUTCHER | Hotkey: Building Wksp Butcher | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_TANNER | Hotkey: Building Wksp Tanner | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_DYER | Hotkey: Building Wksp Dyer | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN | Hotkey: Building Wksp Craftsman | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_SIEGE | Hotkey: Building Wksp Siege | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_MECHANIC | Hotkey: Building Wksp Mechanic | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_STILL | Hotkey: Building Wksp Still | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_FARMER | Hotkey: Building Wksp Farmer | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_KITCHEN | Hotkey: Building Wksp Kitchen | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_FISHERY | Hotkey: Building Wksp Fishery | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_LAB | Hotkey: Building Wksp Lab | &lt;br /&gt;
|-HOTKEY_BUILDING_WORKSHOP_ASHERY | Hotkey: Building Wksp Ashery | &lt;br /&gt;
|-HOTKEY_BUILDING_FURNACE_WOOD | Hotkey: Building Furn Wood | &lt;br /&gt;
|-HOTKEY_BUILDING_FURNACE_SMELTER | Hotkey: Building Furn Smelter | &lt;br /&gt;
|-HOTKEY_BUILDING_FURNACE_GLASS | Hotkey: Building Furn Glass | &lt;br /&gt;
|-HOTKEY_BUILDING_FURNACE_KILN | Hotkey: Building Furn Kiln | &lt;br /&gt;
|-HOTKEY_BUILDING_FURNACE_SMELTER_LAVA | Hotkey: Building Furn Smelter | &lt;br /&gt;
|-HOTKEY_BUILDING_FURNACE_GLASS_LAVA | Hotkey: Building Furn Glass | &lt;br /&gt;
|-HOTKEY_BUILDING_FURNACE_KILN_LAVA | Hotkey: Building Furn Kiln | &lt;br /&gt;
|-BUILDING_DIM_Y_UP | Building Change Height + | &lt;br /&gt;
|-BUILDING_DIM_Y_DOWN | Building Change Height - | &lt;br /&gt;
|-BUILDING_DIM_X_UP | Building Change Width + | &lt;br /&gt;
|-BUILDING_DIM_X_DOWN | Building Change Width - | &lt;br /&gt;
|-BUILDING_ORIENT_UP | Building Orient Up | &lt;br /&gt;
|-BUILDING_ORIENT_LEFT | Building Orient Left | &lt;br /&gt;
|-BUILDING_ORIENT_RIGHT | Building Orient Right | &lt;br /&gt;
|-BUILDING_ORIENT_DOWN | Building Orient Down | &lt;br /&gt;
|-BUILDING_ORIENT_NONE | Building Orient None | &lt;br /&gt;
|-BUILDING_VIEW_ITEM | Building View Item | &lt;br /&gt;
|-BUILDING_ADVANCE_STAGE | Building Done Selecting | &lt;br /&gt;
|-BUILDING_EXPAND_CONTRACT | Building Expand/Contract | &lt;br /&gt;
|-BUILDING_TRIGGER_ENABLE_WATER | Building Trigger Enable Water | &lt;br /&gt;
|-BUILDING_TRIGGER_MIN_WATER_UP | Building Trigger Min Water Up | &lt;br /&gt;
|-BUILDING_TRIGGER_MIN_WATER_DOWN | Building Trigger Min Water Down | &lt;br /&gt;
|-BUILDING_TRIGGER_MAX_WATER_UP | Building Trigger Max Water Up | &lt;br /&gt;
|-BUILDING_TRIGGER_MAX_WATER_DOWN | Building Trigger Max Water Down | &lt;br /&gt;
|-BUILDING_TRIGGER_ENABLE_MAGMA | Building Trigger Enabler Magma | &lt;br /&gt;
|-BUILDING_TRIGGER_MIN_MAGMA_UP | Building Trigger Min Magma Up | &lt;br /&gt;
|-BUILDING_TRIGGER_MIN_MAGMA_DOWN | Building Trigger Min Magma Down | &lt;br /&gt;
|-BUILDING_TRIGGER_MAX_MAGMA_UP | Building Trigger Max Magma Up | &lt;br /&gt;
|-BUILDING_TRIGGER_MAX_MAGMA_DOWN | Building Trigger Max Magma Down | &lt;br /&gt;
|-BUILDING_TRIGGER_ENABLE_CREATURE | Building Trigger Enable Creature | &lt;br /&gt;
|-BUILDING_TRIGGER_ENABLE_LOCALS | Building Trigger Enable Locals | &lt;br /&gt;
|-BUILDING_TRIGGER_RESETS | Building Trigger Resets | &lt;br /&gt;
|-BUILDING_TRIGGER_MIN_SIZE_UP | Building Trigger Min Size Up | &lt;br /&gt;
|-BUILDING_TRIGGER_MIN_SIZE_DOWN | Building Trigger Min Size Down | &lt;br /&gt;
|-BUILDING_TRIGGER_MAX_SIZE_UP | Building Trigger Max Size Up | &lt;br /&gt;
|-BUILDING_TRIGGER_MAX_SIZE_DOWN | Building Trigger Max Size Down | &lt;br /&gt;
|-DESTROYBUILDING | Destroy Building | &lt;br /&gt;
|-SUSPENDBUILDING | Suspend Building | &lt;br /&gt;
|-BUILDINGLIST_ZOOM_T | Building List: Zoom T | &lt;br /&gt;
|-BUILDINGLIST_ZOOM_Q | Building List: Zoom Q | &lt;br /&gt;
&lt;br /&gt;
//WORKSHOPKEY_START&lt;br /&gt;
|-HOTKEY_MAKE_ASH | Hotkey: Make Ash | &lt;br /&gt;
|-HOTKEY_MAKE_CHARCOAL | Hotkey: Make Charcoal | &lt;br /&gt;
|-HOTKEY_MELT_OBJECT | Hotkey: Melt Object | &lt;br /&gt;
|-HOTKEY_GLASS_GREEN | Hotkey: Green Glass | &lt;br /&gt;
|-HOTKEY_GLASS_CLEAR | Hotkey: Clear Glass | &lt;br /&gt;
|-HOTKEY_GLASS_CRYSTAL | Hotkey: Crystal Glass | &lt;br /&gt;
|-HOTKEY_COLLECT_SAND | Hotkey: Collect Sand | &lt;br /&gt;
|-HOTKEY_GLASS_ROUGH | Hotkey: Raw Glass | &lt;br /&gt;
|-HOTKEY_GLASS_ARMORSTAND | Hotkey: Glass Armorstand | &lt;br /&gt;
|-HOTKEY_GLASS_BOX | Hotkey: Glass Box | &lt;br /&gt;
|-HOTKEY_GLASS_CABINET | Hotkey: Glass Cabinet | &lt;br /&gt;
|-HOTKEY_GLASS_COFFIN | Hotkey: Glass Coffin | &lt;br /&gt;
|-HOTKEY_GLASS_FLOODGATE | Hotkey: Glass Floodgate | &lt;br /&gt;
|-HOTKEY_GLASS_HATCH_COVER | Hotkey: Glass Hatch Cover | &lt;br /&gt;
|-HOTKEY_GLASS_GRATE | Hotkey: Glass Grate | &lt;br /&gt;
|-HOTKEY_GLASS_GOBLET | Hotkey: Glass Goblet | &lt;br /&gt;
|-HOTKEY_GLASS_TOY | Hotkey: Glass Toy | &lt;br /&gt;
|-HOTKEY_GLASS_INSTRUMENT | Hotkey: Glass Instrument | &lt;br /&gt;
|-HOTKEY_GLASS_DOOR | Hotkey: Glass Portal | &lt;br /&gt;
|-HOTKEY_GLASS_STATUE | Hotkey: Glass Statue | &lt;br /&gt;
|-HOTKEY_GLASS_TABLE | Hotkey: Glass Table | &lt;br /&gt;
|-HOTKEY_GLASS_CAGE | Hotkey: Glass Cage | &lt;br /&gt;
|-HOTKEY_GLASS_CHAIR | Hotkey: Glass Chair | &lt;br /&gt;
|-HOTKEY_GLASS_BLOCKS | Hotkey: Glass Blocks | &lt;br /&gt;
|-HOTKEY_GLASS_FLASK | Hotkey: Glass Vial | &lt;br /&gt;
|-HOTKEY_GLASS_WEAPONRACK | Hotkey: Glass Weaponrack | &lt;br /&gt;
|-HOTKEY_GLASS_WINDOW | Hotkey: Glass Window | &lt;br /&gt;
|-HOTKEY_MAKE_PEARLASH | Hotkey: Make Pearlash | &lt;br /&gt;
|-HOTKEY_ASHERY_LYE | Hotkey: Ashery Lye | &lt;br /&gt;
|-HOTKEY_ASHERY_POTASH | Hotkey: Ashery Potash (Lye) | &lt;br /&gt;
|-HOTKEY_ASHERY_POTASH_DIRECT | Hotkey: Ashery Potash (Ash) | &lt;br /&gt;
|-HOTKEY_CARPENTER_BARREL | Hotkey: Carpenter Barrel | &lt;br /&gt;
|-HOTKEY_CARPENTER_BLOCKS | Hotkey: Carpenter Blocks | &lt;br /&gt;
|-HOTKEY_CARPENTER_BUCKET | Hotkey: Carpenter Bucket | &lt;br /&gt;
|-HOTKEY_CARPENTER_TRAP_ANIMAL | Hotkey: Carpenter Animal Trap | &lt;br /&gt;
|-HOTKEY_CARPENTER_CAGE | Hotkey: Carpenter Cage | &lt;br /&gt;
|-HOTKEY_CARPENTER_ARMORSTAND | Hotkey: Carpenter Armorstand | &lt;br /&gt;
|-HOTKEY_CARPENTER_BED | Hotkey: Carpenter Bed | &lt;br /&gt;
|-HOTKEY_CARPENTER_CHAIR | Hotkey: Carpenter Chair | &lt;br /&gt;
|-HOTKEY_CARPENTER_COFFIN | Hotkey: Carpenter Coffin | &lt;br /&gt;
|-HOTKEY_CARPENTER_DOOR | Hotkey: Carpenter Door | &lt;br /&gt;
|-HOTKEY_CARPENTER_FLOODGATE | Hotkey: Carpenter Floodgate | &lt;br /&gt;
|-HOTKEY_CARPENTER_HATCH_COVER | Hotkey: Carpenter Hatch Cover | &lt;br /&gt;
|-HOTKEY_CARPENTER_GRATE | Hotkey: Carpenter Grate | &lt;br /&gt;
|-HOTKEY_CARPENTER_CABINET | Hotkey: Carpenter Cabinet | &lt;br /&gt;
|-HOTKEY_CARPENTER_BIN | Hotkey: Carpenter Bin | &lt;br /&gt;
|-HOTKEY_CARPENTER_BOX | Hotkey: Carpenter Box | &lt;br /&gt;
|-HOTKEY_CARPENTER_WEAPONRACK | Hotkey: Carpenter Weaponrack | &lt;br /&gt;
|-HOTKEY_CARPENTER_TABLE | Hotkey: Carpenter Table | &lt;br /&gt;
|-HOTKEY_SIEGE_BALLISTA | Hotkey: Siege Shop Ballista | &lt;br /&gt;
|-HOTKEY_SIEGE_CATAPULT | Hotkey: Siege Shop Catapult | &lt;br /&gt;
|-HOTKEY_LEATHER_BOX | Hotkey: Leather Bag | &lt;br /&gt;
|-HOTKEY_LEATHER_FLASK | Hotkey: Leather Flask | &lt;br /&gt;
|-HOTKEY_LEATHER_SHIRT | Hotkey: Leather Shirt | &lt;br /&gt;
|-HOTKEY_LEATHER_CLOAK | Hotkey: Leather Cloak | &lt;br /&gt;
|-HOTKEY_LEATHER_BACKPACK | Hotkey: Leather Backpack | &lt;br /&gt;
|-HOTKEY_LEATHER_QUIVER | Hotkey: Leather Quiver | &lt;br /&gt;
|-HOTKEY_LEATHER_IMAGE | Hotkey: Leather Image | &lt;br /&gt;
|-HOTKEY_CLOTHES_MAT_PLANT | Hotkey: Clothes Cloth | &lt;br /&gt;
|-HOTKEY_CLOTHES_MAT_SILK | Hotkey: Clothes Silk | &lt;br /&gt;
|-HOTKEY_CLOTHES_SHIRT | Hotkey: Clothes Shirt | &lt;br /&gt;
|-HOTKEY_CLOTHES_CLOAK | Hotkey: Clothes Cloak | &lt;br /&gt;
|-HOTKEY_CLOTHES_BOX | Hotkey: Clothes Box | &lt;br /&gt;
|-HOTKEY_CLOTHES_CHAIN | Hotkey: Clothes Rope | &lt;br /&gt;
|-HOTKEY_CLOTHES_IMAGE | Hotkey: Clothes Image | &lt;br /&gt;
|-HOTKEY_CRAFTS_MAT_STONE | Hotkey: Crafts Mat Stone | &lt;br /&gt;
|-HOTKEY_CRAFTS_MAT_WOOD | Hotkey: Crafts Mat Wood | &lt;br /&gt;
|-HOTKEY_CRAFTS_DEC_BONE | Hotkey: Crafts Dec Bone | &lt;br /&gt;
|-HOTKEY_CRAFTS_DEC_SHELL | Hotkey: Crafts Dec Shell | &lt;br /&gt;
|-HOTKEY_CRAFTS_TOTEM | Hotkey: Crafts Totem | &lt;br /&gt;
|-HOTKEY_CRAFTS_CLOTH | Hotkey: Crafts Cloth | &lt;br /&gt;
|-HOTKEY_CRAFTS_SILK | Hotkey: Crafts Silk | &lt;br /&gt;
|-HOTKEY_CRAFTS_SHELL | Hotkey: Crafts Shell | &lt;br /&gt;
|-HOTKEY_CRAFTS_BONE | Hotkey: Crafts Bone | &lt;br /&gt;
|-HOTKEY_CRAFTS_LEATHER | Hotkey: Crafts Leather | &lt;br /&gt;
|-HOTKEY_CRAFTS_MAT_CRAFTS | Hotkey: Crafts Mat Crafts | &lt;br /&gt;
|-HOTKEY_CRAFTS_MAT_GOBLET | Hotkey: Crafts Mat Goblet | &lt;br /&gt;
|-HOTKEY_CRAFTS_MAT_INSTRUMENT | Hotkey: Crafts Mat Instrument | &lt;br /&gt;
|-HOTKEY_CRAFTS_MAT_TOY | Hotkey: Crafts Mat Toy | &lt;br /&gt;
|-HOTKEY_SMITH_WEAPON | Hotkey: Forge Weapon | &lt;br /&gt;
|-HOTKEY_SMITH_ARMOR | Hotkey: Forge Armor | &lt;br /&gt;
|-HOTKEY_SMITH_FURNITURE | Hotkey: Forge Furniture | &lt;br /&gt;
|-HOTKEY_SMITH_SIEGE | Hotkey: Forge Siege | &lt;br /&gt;
|-HOTKEY_SMITH_TRAP | Hotkey: Forge Trap | &lt;br /&gt;
|-HOTKEY_SMITH_OTHER | Hotkey: Forge Other | &lt;br /&gt;
|-HOTKEY_SMITH_METAL | Hotkey: Forge Metal Clothing | &lt;br /&gt;
|-HOTKEY_ALCHEMIST_SOAP | Hotkey: Alchemist Soap | &lt;br /&gt;
|-HOTKEY_STILL_BREW | Hotkey: Still Brew | &lt;br /&gt;
|-HOTKEY_STILL_EXTRACT | Hotkey: Still Extract | &lt;br /&gt;
|-HOTKEY_LOOM_COLLECT_SILK | Hotkey: Loom Collect Silk | &lt;br /&gt;
|-HOTKEY_LOOM_WEAVE_CLOTH | Hotkey: Loom Weave Cloth | &lt;br /&gt;
|-HOTKEY_LOOM_WEAVE_SILK | Hotkey: Loom Weave Silk | &lt;br /&gt;
|-HOTKEY_LOOM_WEAVE_METAL | Hotkey: Loom Metal | &lt;br /&gt;
|-HOTKEY_KITCHEN_COOK_2 | Hotkey: Kitchen Meal 1 | &lt;br /&gt;
|-HOTKEY_KITCHEN_COOK_3 | Hotkey: Kitchen Meal 2 | &lt;br /&gt;
|-HOTKEY_KITCHEN_COOK_4 | Hotkey: Kitchen Meal 3 | &lt;br /&gt;
|-HOTKEY_KITCHEN_RENDER_FAT | Hotkey: Kitchen Render Fat | &lt;br /&gt;
|-HOTKEY_FARMER_PROCESS | Hotkey: Farmer Process | &lt;br /&gt;
|-HOTKEY_FARMER_PROCESS_VIAL | Hotkey: Farmer Vial | &lt;br /&gt;
|-HOTKEY_FARMER_PROCESS_BAG | Hotkey: Farmer Bag | &lt;br /&gt;
|-HOTKEY_FARMER_PROCESS_BARREL | Hotkey: Farmer Barrel | &lt;br /&gt;
|-HOTKEY_FARMER_CHEESE | Hotkey: Farmer Cheese | &lt;br /&gt;
|-HOTKEY_FARMER_MILK | Hotkey: Farmer Milk | &lt;br /&gt;
|-HOTKEY_MILL_MILL | Hotkey: Mill Mill | &lt;br /&gt;
|-HOTKEY_KENNEL_TRAIN_HUNT | Hotkey: Kennel Hunt | &lt;br /&gt;
|-HOTKEY_KENNEL_CATCH_VERMIN | Hotkey: Kennel Catch | &lt;br /&gt;
|-HOTKEY_KENNEL_TAME_VERMIN | Hotkey: Kennel Tame Small | &lt;br /&gt;
|-HOTKEY_KENNEL_TAME_UNIT | Hotkey: Kennel Tame Large | &lt;br /&gt;
|-HOTKEY_KENNEL_TRAIN_WAR | Hotkey: Kennel War | &lt;br /&gt;
|-HOTKEY_FISHERY_PROCESS | Hotkey: Fishery Process | &lt;br /&gt;
|-HOTKEY_FISHERY_EXTRACT | Hotkey: Fishery Extract | &lt;br /&gt;
|-HOTKEY_FISHERY_CATCH | Hotkey: Fishery Catch | &lt;br /&gt;
|-HOTKEY_BUTCHER_BUTCHER | Hotkey: Butcher Butcher | &lt;br /&gt;
|-HOTKEY_BUTCHER_EXTRACT | Hotkey: Butcher Extract | &lt;br /&gt;
|-HOTKEY_BUTCHER_CATCH | Hotkey: Butcher Catch | &lt;br /&gt;
|-HOTKEY_TANNER_TAN | Hotkey: Tanner Tan | &lt;br /&gt;
|-HOTKEY_DYER_THREAD | Hotkey: Dyer Thread | &lt;br /&gt;
|-HOTKEY_DYER_CLOTH | Hotkey: Dyer Cloth | &lt;br /&gt;
|-HOTKEY_JEWELER_FURNITURE | Hotkey: Jeweler Furniture | &lt;br /&gt;
|-HOTKEY_JEWELER_FINISHED | Hotkey: Jeweler Finished | &lt;br /&gt;
|-HOTKEY_JEWELER_AMMO | Hotkey: Jeweler Ammo | &lt;br /&gt;
|-HOTKEY_JEWELER_CUT | Hotkey: Jeweler Cut | &lt;br /&gt;
|-HOTKEY_JEWELER_ENCRUST | Hotkey: Jeweler Encrust | &lt;br /&gt;
|-HOTKEY_MECHANIC_PARTS | Hotkey: Mechanic Mechanisms | &lt;br /&gt;
|-HOTKEY_MASON_ARMORSTAND | Hotkey: Mason Armorstand | &lt;br /&gt;
|-HOTKEY_MASON_BLOCKS | Hotkey: Mason Blocks | &lt;br /&gt;
|-HOTKEY_MASON_CHAIR | Hotkey: Mason Chair | &lt;br /&gt;
|-HOTKEY_MASON_COFFIN | Hotkey: Mason Coffin | &lt;br /&gt;
|-HOTKEY_MASON_DOOR | Hotkey: Mason Door | &lt;br /&gt;
|-HOTKEY_MASON_FLOODGATE | Hotkey: Mason Floodgate | &lt;br /&gt;
|-HOTKEY_MASON_HATCH_COVER | Hotkey: Mason Hatch Cover | &lt;br /&gt;
|-HOTKEY_MASON_GRATE | Hotkey: Mason Grate | &lt;br /&gt;
|-HOTKEY_MASON_CABINET | Hotkey: Mason Cabinet | &lt;br /&gt;
|-HOTKEY_MASON_BOX | Hotkey: Mason Box | &lt;br /&gt;
|-HOTKEY_MASON_STATUE | Hotkey: Mason Statue | &lt;br /&gt;
|-HOTKEY_MASON_TABLE | Hotkey: Mason Table | &lt;br /&gt;
|-HOTKEY_MASON_WEAPONRACK | Hotkey: Mason Weaponrack | &lt;br /&gt;
|-HOTKEY_MASON_QUERN | Hotkey: Mason Quern | &lt;br /&gt;
|-HOTKEY_MASON_MILLSTONE | Hotkey: Mason Millstone | &lt;br /&gt;
|-HOTKEY_TRAP_BRIDGE | Hotkey: Trap Bridge | &lt;br /&gt;
|-HOTKEY_TRAP_DOOR | Hotkey: Trap Door | &lt;br /&gt;
|-HOTKEY_TRAP_FLOODGATE | Hotkey: Trap Floodgate | &lt;br /&gt;
|-HOTKEY_TRAP_SPIKE | Hotkey: Trap Spike | &lt;br /&gt;
|-HOTKEY_TRAP_HATCH | Hotkey: Trap Hatch | &lt;br /&gt;
|-HOTKEY_TRAP_GRATE_WALL | Hotkey: Trap Wall Grate | &lt;br /&gt;
|-HOTKEY_TRAP_GRATE_FLOOR | Hotkey: Trap Floor Grate | &lt;br /&gt;
|-HOTKEY_TRAP_BARS_VERTICAL | Hotkey: Trap Vertical Bars | &lt;br /&gt;
|-HOTKEY_TRAP_BARS_FLOOR | Hotkey: Trap Floor Bars | &lt;br /&gt;
|-HOTKEY_TRAP_SUPPORT | Hotkey: Trap Support | &lt;br /&gt;
|-HOTKEY_TRAP_CHAIN | Hotkey: Trap Chain | &lt;br /&gt;
|-HOTKEY_TRAP_CAGE | Hotkey: Trap Cage | &lt;br /&gt;
|-HOTKEY_TRAP_GEAR_ASSEMBLY | Hotkey: Trap Gear Assembly | &lt;br /&gt;
|-HOTKEY_TRAP_PULL_LEVER | Hotkey: Trap Lever | &lt;br /&gt;
&lt;br /&gt;
//PILEZONEKEY_START&lt;br /&gt;
|-BUILDJOB_STOCKPILE_MASTER | Buildjob: Stockpile Master | &lt;br /&gt;
|-BUILDJOB_STOCKPILE_DELETE_CHILD | Buildjob: Stockpile Delete Child | &lt;br /&gt;
|-BUILDJOB_STOCKPILE_SETTINGS | Buildjob: Stockpile Settings | &lt;br /&gt;
|-BUILDJOB_STOCKPILE_BARREL_UP | Buildjob: Stockpile Barrel Up | &lt;br /&gt;
|-BUILDJOB_STOCKPILE_BARREL_DOWN | Buildjob: Stockpile Barrel Down | &lt;br /&gt;
|-BUILDJOB_STOCKPILE_BARREL_ZERO | Buildjob: Stockpile Barrel Zero | &lt;br /&gt;
|-BUILDJOB_STOCKPILE_BARREL_MAX | Buildjob: Stockpile Barrel Max | &lt;br /&gt;
|-BUILDJOB_STOCKPILE_BIN_UP | Buildjob: Stockpile Bin Up | &lt;br /&gt;
|-BUILDJOB_STOCKPILE_BIN_DOWN | Buildjob: Stockpile Bin Down | &lt;br /&gt;
|-BUILDJOB_STOCKPILE_BIN_ZERO | Buildjob: Stockpile Bin Zero | &lt;br /&gt;
|-BUILDJOB_STOCKPILE_BIN_MAX | Buildjob: Stockpile Bin Max | &lt;br /&gt;
|-STOCKPILE_ANIMAL | Stockpile Animal | &lt;br /&gt;
|-STOCKPILE_FOOD | Stockpile Food | &lt;br /&gt;
|-STOCKPILE_WEAPON | Stockpile Weapon | &lt;br /&gt;
|-STOCKPILE_ARMOR | Stockpile Armor | &lt;br /&gt;
|-STOCKPILE_CUSTOM | Stockpile Custom | &lt;br /&gt;
|-STOCKPILE_CUSTOM_SETTINGS | Stockpile Custom Settings | &lt;br /&gt;
|-STOCKPILE_FURNITURE | Stockpile Furniture | &lt;br /&gt;
|-STOCKPILE_GRAVEYARD | Stockpile Graveyard | &lt;br /&gt;
|-STOCKPILE_REFUSE | Stockpile Refuse | &lt;br /&gt;
|-STOCKPILE_WOOD | Stockpile Wood | &lt;br /&gt;
|-STOCKPILE_STONE | Stockpile Stone | &lt;br /&gt;
|-STOCKPILE_GEM | Stockpile Gem | &lt;br /&gt;
|-STOCKPILE_BARBLOCK | Stockpile Bar/Block | &lt;br /&gt;
|-STOCKPILE_CLOTH | Stockpile Cloth | &lt;br /&gt;
|-STOCKPILE_LEATHER | Stockpile Leather | &lt;br /&gt;
|-STOCKPILE_AMMO | Stockpile Ammo | &lt;br /&gt;
|-STOCKPILE_COINS | Stockpile Coins | &lt;br /&gt;
|-STOCKPILE_FINISHED | Stockpile Finished | &lt;br /&gt;
|-STOCKPILE_NONE | Stockpile None | &lt;br /&gt;
|-STOCKPILE_SETTINGS_ENABLE | Stockpile Settings: Enable | &lt;br /&gt;
|-STOCKPILE_SETTINGS_DISABLE | Stockpile Settings: Disable | &lt;br /&gt;
|-STOCKPILE_SETTINGS_PERMIT_ALL | Stockpile Settings: Permit All | &lt;br /&gt;
|-STOCKPILE_SETTINGS_FORBID_ALL | Stockpile Settings: Forbid All | &lt;br /&gt;
|-STOCKPILE_SETTINGS_PERMIT_SUB | Stockpile Settings: Permit Sub | &lt;br /&gt;
|-STOCKPILE_SETTINGS_FORBID_SUB | Stockpile Settings: Forbit Sub | &lt;br /&gt;
|-STOCKPILE_SETTINGS_SPECIFIC1 | Stockpile Settings: Specific 1 | &lt;br /&gt;
|-STOCKPILE_SETTINGS_SPECIFIC2 | Stockpile Settings: Specific 2 | &lt;br /&gt;
|-CIVZONE_REMOVE | Main: Activity Zone Remove | &lt;br /&gt;
|-CIVZONE_WATER_SOURCE | Main: Activity Zone Water Source | &lt;br /&gt;
|-CIVZONE_FISH | Main: Activity Zone Fish | &lt;br /&gt;
|-CIVZONE_DUMP | Main: Activity Zone Garbage Dump | &lt;br /&gt;
|-CIVZONE_POND | Main: Activity Zone Pond | &lt;br /&gt;
|-CIVZONE_SAND_COLLECT | Main: Activity Zone Sand Collect | &lt;br /&gt;
|-CIVZONE_ACTIVE | Main: Activity Zone Active | &lt;br /&gt;
|-CIVZONE_MEETING | Main: Activity Zone Meeting | &lt;br /&gt;
|-CIVZONE_POND_OPTIONS | Main: Activity Zone Pond Options | &lt;br /&gt;
|-CIVZONE_POND_WATER | Main: Activity Zone: Pond Water | &lt;br /&gt;
&lt;br /&gt;
//STOCKORDERKEY_START&lt;br /&gt;
|-STORES_VIEW | Stores View | &lt;br /&gt;
|-STORES_ZOOM | Stores Zoom | &lt;br /&gt;
|-STORES_FORBID | Stores Forbid | &lt;br /&gt;
|-STORES_MELT | Stores Melt | &lt;br /&gt;
|-STORES_DUMP | Stores Dump | &lt;br /&gt;
|-STORES_HIDE | Stores Hide | &lt;br /&gt;
|-PET_BUTCHER | Animals Slaughter | &lt;br /&gt;
|-KITCHEN_COOK | Kitchen Cook | &lt;br /&gt;
|-KITCHEN_BREW | Kitchen Brew | &lt;br /&gt;
|-ORDERS_AUTOFORBID | Orders: Forbid | &lt;br /&gt;
|-ORDERS_FORBID_PROJECTILE | Orders: Forbid Projectiles | &lt;br /&gt;
|-ORDERS_FORBID_YOUR_CORPSE | Orders: Forbid Your Corpse | &lt;br /&gt;
|-ORDERS_FORBID_YOUR_ITEMS | Orders: Forbid Your Items | &lt;br /&gt;
|-ORDERS_FORBID_OTHER_CORPSE | Orders: Forbid Other Corpse | &lt;br /&gt;
|-ORDERS_FORBID_OTHER_ITEMS | Orders: Forbid Other Items | &lt;br /&gt;
|-ORDERS_REFUSE_GATHER | Orders: Gather Refuse | &lt;br /&gt;
|-ORDERS_REFUSE_OUTSIDE | Orders: Gather Outside | &lt;br /&gt;
|-ORDERS_REFUSE_DUMP_CORPSE | Orders: Dump Corpse | &lt;br /&gt;
|-ORDERS_REFUSE_DUMP_SKULL | Orders: Dump Skull | &lt;br /&gt;
|-ORDERS_REFUSE_DUMP_BONE | Orders: Dump Bone | &lt;br /&gt;
|-ORDERS_REFUSE_DUMP_SHELL | Orders: Dump Shell | &lt;br /&gt;
|-ORDERS_REFUSE_DUMP_SKIN | Orders: Dump Skin | &lt;br /&gt;
|-ORDERS_REFUSE_DUMP_OTHER | Orders: Dump Other | &lt;br /&gt;
|-ORDERS_GATHER_FURNITURE | Orders: Gather Furniture | &lt;br /&gt;
|-ORDERS_GATHER_ANIMALS | Orders: Gather Animals | &lt;br /&gt;
|-ORDERS_GATHER_FOOD | Orders: Gather Food | &lt;br /&gt;
|-ORDERS_GATHER_BODIES | Orders: Gather Bodies | &lt;br /&gt;
|-ORDERS_REFUSE | Orders: Refuse | &lt;br /&gt;
|-ORDERS_GATHER_STONE | Orders: Gather Stone | &lt;br /&gt;
|-ORDERS_GATHER_WOOD | Orders: Gather Wood | &lt;br /&gt;
|-ORDERS_ALL_HARVEST | Orders: All Harvest | &lt;br /&gt;
|-ORDERS_INDOORS | Orders: Stay Indoors | &lt;br /&gt;
|-ORDERS_SAMEPILE | Orders: Piles Same | &lt;br /&gt;
|-ORDERS_MIXFOODS | Orders: Mix Foods | &lt;br /&gt;
|-ORDERS_LOOM | Orders: Loom | &lt;br /&gt;
|-ORDERS_DYED_CLOTH | Orders: Dyed Cloth | &lt;br /&gt;
|-ORDERS_EXCEPTIONS | Orders: Exceptions | &lt;br /&gt;
|-ORDERS_WORKSHOP | Orders: Workshop | &lt;br /&gt;
|-ORDERS_COLLECT_WEB | Orders: Collect Web | &lt;br /&gt;
|-ORDERS_SLAUGHTER | Orders: Slaughter | &lt;br /&gt;
|-ORDERS_BUTCHER | Orders: Butcher | &lt;br /&gt;
|-ORDERS_TAN | Orders: Tan | &lt;br /&gt;
|-ORDERS_ZONE | Orders: Zone | &lt;br /&gt;
|-ORDERS_ZONE_DRINKING | Orders: Zone Drinking | &lt;br /&gt;
|-ORDERS_ZONE_FISHING | Orders: Zone Fishing | &lt;br /&gt;
&lt;br /&gt;
//DWARFMAINKEY_START&lt;br /&gt;
|-D_ONESTEP | Main: One-Step | &lt;br /&gt;
|-D_PAUSE | Main: Pause/Resume | &lt;br /&gt;
|-D_DEPOT | Depot Access | &lt;br /&gt;
|-D_HOT_KEYS | Main: Hot Keys | &lt;br /&gt;
|-D_HOTKEY1 | Main: Hot Key 1 | &lt;br /&gt;
|-D_HOTKEY2 | Main: Hot Key 2 | &lt;br /&gt;
|-D_HOTKEY3 | Main: Hot Key 3 | &lt;br /&gt;
|-D_HOTKEY4 | Main: Hot Key 4 | &lt;br /&gt;
|-D_HOTKEY5 | Main: Hot Key 5 | &lt;br /&gt;
|-D_HOTKEY6 | Main: Hot Key 6 | &lt;br /&gt;
|-D_HOTKEY7 | Main: Hot Key 7 | &lt;br /&gt;
|-D_HOTKEY8 | Main: Hot Key 8 | &lt;br /&gt;
|-D_HOTKEY9 | Main: Hot Key 9 | &lt;br /&gt;
|-D_HOTKEY10 | Main: Hot Key 10 | &lt;br /&gt;
|-D_HOTKEY11 | Main: Hot Key 11 | &lt;br /&gt;
|-D_HOTKEY12 | Main: Hot Key 12 | &lt;br /&gt;
|-D_HOTKEY13 | Main: Hot Key 13 | &lt;br /&gt;
|-D_HOTKEY14 | Main: Hot Key 14 | &lt;br /&gt;
|-D_HOTKEY15 | Main: Hot Key 15 | &lt;br /&gt;
|-D_HOTKEY16 | Main: Hot Key 16 | &lt;br /&gt;
|-D_HOTKEY_CHANGE_NAME | Hot Keys: Change Name | &lt;br /&gt;
|-D_HOTKEY_ZOOM | Hot Keys: Zoom | &lt;br /&gt;
|-D_ANNOUNCE | Main: Announcements | &lt;br /&gt;
|-D_BUILDING | Main: Place Building | &lt;br /&gt;
|-D_CIVLIST | Main: Civilizations | &lt;br /&gt;
|-D_DESIGNATE | Main: Designations | &lt;br /&gt;
|-D_ARTLIST | Main: Artifacts | &lt;br /&gt;
|-D_NOBLES | Main: Nobles | &lt;br /&gt;
|-D_ORDERS | Main: Standing Orders | &lt;br /&gt;
|-D_MILITARY | Main: Military | &lt;br /&gt;
|-D_ROOMS | Main: Rooms | &lt;br /&gt;
|-D_SQUADS | Main: Control Squads | &lt;br /&gt;
|-D_STOCKPILES | Main: Stockpiles | &lt;br /&gt;
|-D_CIVZONE | Main: Activity Zone | &lt;br /&gt;
|-D_VIEWUNIT | Main: View Units | &lt;br /&gt;
|-D_JOBLIST | Main: Job List | &lt;br /&gt;
|-D_UNITLIST | Main: Unit List | &lt;br /&gt;
|-D_LOOK | Main: Look | &lt;br /&gt;
|-D_NOTE | Main: Note | &lt;br /&gt;
|-D_NOTE_PLACE | Main: Note Place | &lt;br /&gt;
|-D_NOTE_DELETE | Main: Note Delete | &lt;br /&gt;
|-D_NOTE_ENTER | Main: Note Enter Text | &lt;br /&gt;
|-D_NOTE_ADOPT_SYMBOL | Main: Note Adopt Symbol | &lt;br /&gt;
|-D_NOTE_CHANGE_SELECTION | Main: Note Change Selection | &lt;br /&gt;
|-D_BUILDJOB | Main: Building Jobs | &lt;br /&gt;
|-D_STATUS | Main: Overall Status | &lt;br /&gt;
|-D_BUILDITEM | Main: Building Items | &lt;br /&gt;
|-D_VISUALIZE | Main: Visualize | &lt;br /&gt;
|-D_BITEM_FORBID | Building Items: Forbid | &lt;br /&gt;
|-D_BITEM_DUMP | Building Items: Dump | &lt;br /&gt;
|-D_BITEM_MELT | Building Items: Melt | &lt;br /&gt;
|-D_BITEM_HIDE | Building Items: Hide | &lt;br /&gt;
|-D_LOOK_FORBID | Dwf Look: Forbid | &lt;br /&gt;
|-D_LOOK_DUMP | Dwf Look: Dump | &lt;br /&gt;
|-D_LOOK_MELT | Dwf Look: Melt | &lt;br /&gt;
|-D_LOOK_HIDE | Dwf Look: Hide | &lt;br /&gt;
|-ASSIGNTRADE_VIEW | Assign Trade: View | &lt;br /&gt;
|-ASSIGNTRADE_STRING | Assign Trade: String | &lt;br /&gt;
|-ASSIGNTRADE_EXCLUDE_PROHIBITED | Assign Trade: Exclude Prohibited | &lt;br /&gt;
|-ASSIGNTRADE_PENDING | Assign Trade: Pending | &lt;br /&gt;
|-ASSIGNTRADE_SORT | Assign Trade: Sort | &lt;br /&gt;
|-TRADE_VIEW | Trade View | &lt;br /&gt;
|-TRADE_TRADE | Trade Trade | &lt;br /&gt;
|-TRADE_OFFER | Trade Offer | &lt;br /&gt;
|-TRADE_SEIZE | Trade Seize | &lt;br /&gt;
|-UNITJOB_REMOVE_CRE | Unitjob Remove Unit | &lt;br /&gt;
|-UNITJOB_ZOOM_CRE | Unitjob Zoom Unit | &lt;br /&gt;
|-UNITJOB_ZOOM_BUILD | Unitjob Zoom Building | &lt;br /&gt;
|-UNITJOB_VIEW | Unitjob View | &lt;br /&gt;
|-UNITJOB_MANAGER | Unitjob Manager | &lt;br /&gt;
|-MANAGER_NEW_ORDER | Manager New Order | &lt;br /&gt;
|-MANAGER_REMOVE | Manager Remove | &lt;br /&gt;
|-MANAGER_PROMOTE | Manager Promote | &lt;br /&gt;
|-MANAGER_MAX | Manager Max | &lt;br /&gt;
|-MANAGER_WAGES | Manager Wages | &lt;br /&gt;
|-NOBLELIST_REPLACE | Noble List: Replace | &lt;br /&gt;
|-NOBLELIST_SETTINGS | Noble List: Settings | &lt;br /&gt;
|-NOBLELIST_VIEW_CANDIDATE | Noble List: View Candidate | &lt;br /&gt;
|-DESIGNATE_BITEM | Designate Building/Item | &lt;br /&gt;
|-DESIGNATE_CLAIM | Designate Reclaim | &lt;br /&gt;
|-DESIGNATE_UNCLAIM | Designate Forbid | &lt;br /&gt;
|-DESIGNATE_MELT | Designate Melt | &lt;br /&gt;
|-DESIGNATE_NO_MELT | Designate No Melt | &lt;br /&gt;
|-DESIGNATE_DUMP | Designate Dump | &lt;br /&gt;
|-DESIGNATE_NO_DUMP | Designate No Dump | &lt;br /&gt;
|-DESIGNATE_HIDE | Designate Hide | &lt;br /&gt;
|-DESIGNATE_NO_HIDE | Designate No Hide | &lt;br /&gt;
|-DESIGNATE_DIG | Designate Dig | &lt;br /&gt;
|-DESIGNATE_DIG_REMOVE_STAIRS_RAMPS | Designate Dig Remove Stairs Ramps | &lt;br /&gt;
|-DESIGNATE_TRAFFIC | Designate Traffic | &lt;br /&gt;
|-DESIGNATE_TRAFFIC_HIGH | Designate High Traffic | &lt;br /&gt;
|-DESIGNATE_TRAFFIC_NORMAL | Designate Normal Traffic | &lt;br /&gt;
|-DESIGNATE_TRAFFIC_LOW | Designate Low Traffic | &lt;br /&gt;
|-DESIGNATE_TRAFFIC_RESTRICTED | Designate Restricted Traffic | &lt;br /&gt;
|-DESIGNATE_TRAFFIC_INCREASE_WEIGHT | Designate Increase Weight | &lt;br /&gt;
|-DESIGNATE_TRAFFIC_DECREASE_WEIGHT | Designate Decrease Weight | &lt;br /&gt;
|-DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE | Designate Increase Weight More | &lt;br /&gt;
|-DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE | Designate Decrease Weight More | &lt;br /&gt;
|-DESIGNATE_STAIR_UP | Designate U Stair | &lt;br /&gt;
|-DESIGNATE_STAIR_DOWN | Designate D Stair | &lt;br /&gt;
|-DESIGNATE_STAIR_UPDOWN | Designate UD Stair | &lt;br /&gt;
|-DESIGNATE_RAMP | Designate Ramp | &lt;br /&gt;
|-DESIGNATE_CHANNEL | Designate Channel | &lt;br /&gt;
|-DESIGNATE_CHOP | Designate Chop | &lt;br /&gt;
|-DESIGNATE_PLANTS | Designate Plants | &lt;br /&gt;
|-DESIGNATE_SMOOTH | Designate Smooth | &lt;br /&gt;
|-DESIGNATE_ENGRAVE | Designate Engrave | &lt;br /&gt;
|-DESIGNATE_FORTIFY | Designate Fortify | &lt;br /&gt;
|-DESIGNATE_TOGGLE_ENGRAVING | Designate Toggle Engraving | &lt;br /&gt;
|-DESIGNATE_UNDO | Designate Undo | &lt;br /&gt;
|-DESIGNATE_REMOVE_CONSTRUCTION | Designate Remove Construction | &lt;br /&gt;
|-ITEM_DESCRIPTION | View item: Description | &lt;br /&gt;
|-ITEM_FORBID | View item: Forbid | &lt;br /&gt;
|-ITEM_MELT | View item: Melt | &lt;br /&gt;
|-ITEM_DUMP | View item: Dump | &lt;br /&gt;
|-ITEM_HIDE | View item: Hide | &lt;br /&gt;
|-UNITVIEW_GEN | Unitview General | &lt;br /&gt;
|-UNITVIEW_INV | Unitview Inventory | &lt;br /&gt;
|-UNITVIEW_PRF | Unitview Prefs | &lt;br /&gt;
|-UNITVIEW_WND | Unitview Wounds | &lt;br /&gt;
|-UNITVIEW_NEXT | Unitview Next Unit | &lt;br /&gt;
|-UNITVIEW_SLAUGHTER | Unitview Slaughter | &lt;br /&gt;
|-UNITVIEW_PRF_PROF | Unitview Prefs Labor | &lt;br /&gt;
|-UNITVIEW_PRF_PET | Unitview Prefs Pets | &lt;br /&gt;
|-UNITVIEW_PRF_SOLDIER | Unitview Prefs Soldier | &lt;br /&gt;
|-UNITVIEW_PRF_CASTLE | Unitview Prefs Fortress Guard | &lt;br /&gt;
|-UNITVIEW_PRF_ROYAL | Unitview Prefs Royal Guard | &lt;br /&gt;
|-UNITVIEW_PRF_TOGGLESQUAD | Unitview Prefs Toggle Activation | &lt;br /&gt;
|-UNITVIEW_PRF_PET_HUNT | Unitview Prefs Pets Hunting | &lt;br /&gt;
|-UNITVIEW_PRF_PET_WAR | Unitview Prefs Pets War | &lt;br /&gt;
|-UNITVIEW_PRF_SOLDIER_UNARMED | Unitview Prefs Soldier Unarmed | &lt;br /&gt;
|-UNITVIEW_PRF_SOLDIER_AXE | Unitview Prefs Soldier Axe | &lt;br /&gt;
|-UNITVIEW_PRF_SOLDIER_CROSSBOW | Unitview Prefs Soldier Crossbow | &lt;br /&gt;
|-UNITVIEW_PRF_SOLDIER_HAMMER | Unitview Prefs Soldier Hammer | &lt;br /&gt;
|-UNITVIEW_PRF_SOLDIER_MACE | Unitview Prefs Soldier Mace | &lt;br /&gt;
|-UNITVIEW_PRF_SOLDIER_SPEAR | Unitview Prefs Soldier Spear | &lt;br /&gt;
|-UNITVIEW_PRF_SOLDIER_SWORD | Unitview Prefs Soldier Sword | &lt;br /&gt;
|-UNITVIEW_PRF_SOLDIER_WEAPONNUM | Unitview Prefs Soldier Weapon Num | &lt;br /&gt;
|-UNITVIEW_PRF_SOLDIER_ARMOR | Unitview Prefs Soldier Armor | &lt;br /&gt;
|-UNITVIEW_PRF_SOLDIER_SHIELD | Unitview Prefs Soldier Shield | &lt;br /&gt;
|-UNITVIEW_PRF_VIEW | Unitview Prefs Profile | &lt;br /&gt;
|-UNITVIEW_CUSTOMIZE | Unit View Customize | &lt;br /&gt;
|-UNITVIEW_RELATIONSHIPS | Unit View Relationships | &lt;br /&gt;
|-UNITVIEW_RELATIONSHIPS_ZOOM | Unit View Relationships Zoom | &lt;br /&gt;
|-UNITVIEW_RELATIONSHIPS_VIEW | Unit View Relationships View | &lt;br /&gt;
|-UNITVIEW_KILLS | Unit View Kills | &lt;br /&gt;
|-CUSTOMIZE_UNIT_NICKNAME | Customize Unit Nickname | &lt;br /&gt;
|-CUSTOMIZE_UNIT_PROFNAME | Customize Unit Profession | &lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-SQUAD_LOCK | Squad: Lock | &lt;br /&gt;
|-SQUAD_STATION | Squad: Station | &lt;br /&gt;
|-SQUAD_CLEAR_PATROL | Squad: Clear Patrol | &lt;br /&gt;
|-SQUAD_PATROL | Squad: Patrol | &lt;br /&gt;
|-SQUAD_ZOOM | Squad: Zoom | &lt;br /&gt;
|-MILITARY_ACTIVATE | Military Activate | &lt;br /&gt;
|-MILITARY_VIEW | Military View | &lt;br /&gt;
|-MILITARY_WEAPON | Military Weapon | &lt;br /&gt;
|-MILITARY_ZOOM | Military Zoom | &lt;br /&gt;
|-SQUADINFO_FOOD | Squad Info Food | &lt;br /&gt;
|-SQUADINFO_SLEEP | Squad Info Sleep | &lt;br /&gt;
|-SQUADINFO_WATER | Squad Info Water | &lt;br /&gt;
|-SQUADINFO_STAYCLOSE | Squad Info Stay Close | &lt;br /&gt;
|-SQUADINFO_ATTACKWILDS | Squad Info Attack Wilderness | &lt;br /&gt;
|-SQUADINFO_STANDDOWN | Squad Info Stand Down | &lt;br /&gt;
|-SQUADINFO_ZOOM | Squad Info Zoom | &lt;br /&gt;
&lt;br /&gt;
//TEXTENTRY&lt;br /&gt;
|-STRING_A000 | String: Backspace | &lt;br /&gt;
|-STRING_A001 | String: Character 001 | &lt;br /&gt;
|-STRING_A002 | String: Character 002 | &lt;br /&gt;
|-STRING_A003 | String: Character 003 | &lt;br /&gt;
|-STRING_A004 | String: Character 004 | &lt;br /&gt;
|-STRING_A005 | String: Character 005 | &lt;br /&gt;
|-STRING_A006 | String: Character 006 | &lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Controls_guide&amp;diff=45392</id>
		<title>40d Talk:Controls guide</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Controls_guide&amp;diff=45392"/>
		<updated>2008-11-09T13:20:20Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I generally tend to think of {{k|q}} as the command to &amp;quot;{{k|q}}uery building.&amp;quot; I'm tempted to change this page to reflect that. May I have permission to do so? --[[User:RomeoFalling|RomeoFalling]] 23:33, 25 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Thumbs up.--[[User:Maximus|Maximus]] 02:35, 26 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Station squad - The squad will congregate around the point you define. This is overridden if they have a patrol route.==&lt;br /&gt;
:This can be verified in .40d by setting a patrol route that cannot be followed like in black space, (you :will know when the squad wont move.) &lt;br /&gt;
:Set a station point. squad doesn't move.&lt;br /&gt;
:Remove patrol route. squad moves to station.&lt;br /&gt;
[[User:Snooptodd|Snooptodd]] 08:20, 9 November 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
</feed>