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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sentack</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-16T17:37:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Anvil&amp;diff=19380</id>
		<title>40d Talk:Anvil</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Anvil&amp;diff=19380"/>
		<updated>2008-02-28T16:00:30Z</updated>

		<summary type="html">&lt;p&gt;Sentack: Caravan and Anvil discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cleaning the page == &lt;br /&gt;
I've made some cleanup alterations, both to the article and this discussion page. Hope you all don't mind. [[User:MOOMANiBE|MOOMANiBE]] 23:21, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bars needed to make ==&lt;br /&gt;
I've noticed this page doesn't list how many bars are required to make an anvil. Anyone who knows offhand? Seems like it'd be useful info. [[User:MOOMANiBE|MOOMANiBE]] 17:37, 22 February 2008 (EST)&lt;br /&gt;
:3. --[[User:Alfador|Alfador]] 18:43, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Getting an anvil from the caravan ==&lt;br /&gt;
So is it possible to easily procure an anvil within the first 1-2 years? because if it is, then I'm going to ditch it on the embark screen and spend those 1000pts on turtles.&lt;br /&gt;
:Thats a lot of turtles. Get dogs instead. Imagine a swarm of pooches descending on a goblin fortress, taking no prisoners, and leaving no goblin child behind! --[[User:Ikkonoishi|Ikkonoishi]] 15:33, 4 November 2007 (EST)&lt;br /&gt;
:In my experience the first dwarven caravan brings one.  However they will charge you dearly for it (~1000$), moreso if the anvil is steel (~3000$). Prices are from memory. [[User:Anonymousphrase|Anonymousphrase]] 15:51, 4 November 2007 (EST)&lt;br /&gt;
:: The caravan has a high chance of bringing one, it is not certain. --[[User:Soyweiser|Soyweiser]] 09:27, 8 November 2007 (EST)&lt;br /&gt;
:::Dearly yes, but a well made stack of food will cover the cost of a steel one so it's not hard to buy out the caravan. I had one caravan turn up with two steel anvils and a stack of plump helmet (5). Seems that was all they could carry :( --10:21, 8 November 2007 (EST)&lt;br /&gt;
::::True, but that does take some planning. I never got enough cash (what is the correct dwarven word, the value word...) to buy the anvil in the first year, but I'm stupid and focus on creating goblets, and making enough beds etc for my dwarfs. --[[User:Soyweiser|Soyweiser]] 13:57, 8 November 2007 (EST)&lt;br /&gt;
I'd definitely been left high and dry by the first dwarven caravan before.  Took me three long years before I was finally able to get my hands on an anvil!&amp;lt;small&amp;gt;—Preceding [[template:unsigned|unsigned]] comment added by [[User:DaveLawson|DaveLawson]] ([[User talk:DaveLawson|talk]]•[[Special:Contributions/DaveLawson|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
:I second that statement, I've regularly not seen an anvil show up with the first dwarven caravan.  --[[User:Sentack|Sentack]] 11:00, 28 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Odd anvil materials ==&lt;br /&gt;
I have created a zinc anvil (value 200). Is this a bug?&lt;br /&gt;
::Anvil (100) made of zinc (x2) with no quality modifier (x1). 100 x2 x1 =&amp;gt; 200. Looks right to me. [[User:VengefulDonut|VengefulDonut]] 12:29, 14 February 2008 (EST)&lt;br /&gt;
::Oh! Wait a minute. You aren't supposed to be able to make anvils out of zinc. What version are you using? I remember there was a bug where dwarves would use a different metal than the one assigned in the task, letting even pig iron be used to make stuff. [[User:VengefulDonut|VengefulDonut]] 12:31, 14 February 2008 (EST)&lt;br /&gt;
:::Heh, I'd like to have an archive of that version; I want a bismuth anvil. XD --[[User:Alfador|Alfador]] 11:55, 15 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Sentack</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Indecisive%27s_illustrated_fortress_mode_tutorial&amp;diff=20995</id>
		<title>40d Talk:Indecisive's illustrated fortress mode tutorial</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Indecisive%27s_illustrated_fortress_mode_tutorial&amp;diff=20995"/>
		<updated>2008-02-28T15:45:02Z</updated>

		<summary type="html">&lt;p&gt;Sentack: Caravan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Image Thumbnailing ==&lt;br /&gt;
&lt;br /&gt;
This page is huge as it is. I'm considering thumbnailing the images. Good idea / bad idea? [[User:EighenIndemnis|EighenIndemnis]] 13:58, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yes, please. Thumbnailing would be good - we could probably stand to remove some of the images entirely, as many are redundant or very obvious. It's important to be clear, but some of these are truly unnecessary. --[[User:Turgid Bolk|Turgid Bolk]] 14:34, 5 November 2007 (EST)&lt;br /&gt;
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::Okay, gave it a shot. Will clean up and add more captions later. [[User:EighenIndemnis|EighenIndemnis]] 14:54, 5 November 2007 (EST)&lt;br /&gt;
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== Crashes ==&lt;br /&gt;
&lt;br /&gt;
All of the crashes you were having might be because of the well you built. Other people have mentioned that building wells causes their game to freeze up multiple times, I've noticed the same thing too. In a fortress where I saved just before building a well, I hadn't crashed once. I built the well, then about 5 minutes later I froze completely. Reloading the save, I didn't build the well, and have gone another two or three years without seeing a single crash. --[[User:The Cheshire Cat|The Cheshire Cat]] 15:18, 9 November 2007 (EST)&lt;br /&gt;
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== Guide overwhelming to new players ==&lt;br /&gt;
&lt;br /&gt;
This tutorial is very expansive and can be a confusing read for a new player.  Perhaps sections could be split up into their own page, like a workshops guide, farm guide or well guide to reduce this article's size.  While it does cover many topics in brief, I'm not sure what this guide is accomplishing that [[your first fortress]] isn't. Perhaps this article should be viewed as more of an ''example'' and less of a tutorial. - [[User:Mad Mallard|Mad Mallard]] 02:30, 24 November 2007 (EST)&lt;br /&gt;
:New Player here, this guide taught me how to play the game. The pictures add a lot to comprehension compared to YFF (Your First Fortress), also the instructions are more in depth and better explain mechanics, plus it takes the gameplay much further than YFF (which hints at possible futures but doesn't really help me understand why I need those futures) I didn't find the guide overwhelming because I would read a bit, play, pause, read a bit, play, explore, read a bit, etc. It works fine the way it is, in my opinion and it is a great resource that doesn't need any more mucking about with then has already been done :) --[[User:Vanan|Vanan]] 02:38, 24 November 2007 (EST)&lt;br /&gt;
::Good good good!  I'm glad.  When I started playing I used a little of both YFF and IIFMT, learning the interface here and the game mechanics there, but new people I've brought to the game just can't seem to figure out the UI.  The tutorial won't win any awards for being concise, but then again, neither would dwarf fortress. =P --[[User:Mad Mallard|Mad Mallard]] 02:50, 24 November 2007 (EST)&lt;br /&gt;
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== Recipe for disaster ==&lt;br /&gt;
&lt;br /&gt;
Something that really jumped out at me was that the /first/ thing you're told to do is destroy the wagon. I kind of speedread through the rest, looking for where it said to make a food stockpile first, but don't see it, at least not with my tired eyes. With that wagon removed, all the food will rot. It needs to be either inside the wagon or transferred to an interior food stockpile. There's really no good reason to destroy the wagon first things first, if you don't like your dwarves milling around it you could always create a Meeting Area zone someplace else.&lt;br /&gt;
--[[User:Stromko|Stromko]] 05:39, 25 November 2007 (PST)&lt;br /&gt;
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== Caravan ==&lt;br /&gt;
&lt;br /&gt;
When it comes to the Caravans, I've read from other sources, but I'm not sure if this has been verified, is that the Caravans will start using your roads the first time after you've fully established it and they've had a chance to see it.  Thus, the first year it's completely done, they'll come their own way, the second year, they'll come via the road.  even if not, the nice thing about establishing a road is that no trees will grow in the path you establish, and thus it's a clear exit off the map.  I think more testing needs to be done with caravans and roads in general.  They do seem to work in very strange ways currently. --[[User:Sentack|Sentack]] 10:45, 28 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Sentack</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Sentack&amp;diff=35439</id>
		<title>User:Sentack</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Sentack&amp;diff=35439"/>
		<updated>2008-01-23T17:26:26Z</updated>

		<summary type="html">&lt;p&gt;Sentack: New page: Been playing DF a little while now.  Just finally registered with the Wiki and though I would post something here.  Sadly I don't have a lot to say just yet.  I'm about to start a new Fort...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Been playing DF a little while now.  Just finally registered with the Wiki and though I would post something here.  Sadly I don't have a lot to say just yet.  I'm about to start a new Fortress with version 33g, so I'll be coming back here to see any good tips or tactics to tackling all the daily challenges players face from day to day.  On to the Fortress!&lt;/div&gt;</summary>
		<author><name>Sentack</name></author>
	</entry>
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