<?xml version="1.0"?>
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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SammyJ</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SammyJ"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/SammyJ"/>
	<updated>2026-05-19T07:50:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shared_cage&amp;diff=15814</id>
		<title>Shared cage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shared_cage&amp;diff=15814"/>
		<updated>2007-11-21T15:38:41Z</updated>

		<summary type="html">&lt;p&gt;SammyJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''zoo''' can be designated from a [[cage]] or [[aquarium]]. Zoos function much like [[sculpture garden]]s.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
[[Category:Rooms]]&lt;/div&gt;</summary>
		<author><name>SammyJ</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:SammyJ&amp;diff=28019</id>
		<title>User talk:SammyJ</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:SammyJ&amp;diff=28019"/>
		<updated>2007-11-20T21:31:05Z</updated>

		<summary type="html">&lt;p&gt;SammyJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did you have a Baron beforehand? What's your fort population? -- [[User:Zaratustra|Zaratustra]] 16:28, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
No Baron at the time, my population was ~107 (down from a peak of about 115) -- [[User:SammyJ|SammyJ]]&lt;/div&gt;</summary>
		<author><name>SammyJ</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:SammyJ&amp;diff=28018</id>
		<title>User talk:SammyJ</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:SammyJ&amp;diff=28018"/>
		<updated>2007-11-20T21:30:51Z</updated>

		<summary type="html">&lt;p&gt;SammyJ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did you have a Baron beforehand? What's your fort population? -- [[User:Zaratustra|Zaratustra]] 16:28, 20 November 2007 (EST)&lt;br /&gt;
No Baron at the time, my population was ~107 (down from a peak of about 115) -- [[User:SammyJ|SammyJ]]&lt;/div&gt;</summary>
		<author><name>SammyJ</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:County.PNG&amp;diff=28015</id>
		<title>File:County.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:County.PNG&amp;diff=28015"/>
		<updated>2007-11-20T21:15:58Z</updated>

		<summary type="html">&lt;p&gt;SammyJ: Contains the text: &amp;quot;Tenshedkol and the surrounding lands have been made a county&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contains the text: &amp;quot;Tenshedkol and the surrounding lands have been made a county&amp;quot;&lt;/div&gt;</summary>
		<author><name>SammyJ</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:SammyJ&amp;diff=28014</id>
		<title>User:SammyJ</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:SammyJ&amp;diff=28014"/>
		<updated>2007-11-20T21:15:10Z</updated>

		<summary type="html">&lt;p&gt;SammyJ: New page: == The surrounding lands have been made a county == Image:County.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The surrounding lands have been made a county ==&lt;br /&gt;
[[Image:County.PNG]]&lt;/div&gt;</summary>
		<author><name>SammyJ</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Restraint&amp;diff=27590</id>
		<title>40d Talk:Restraint</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Restraint&amp;diff=27590"/>
		<updated>2007-11-20T21:05:20Z</updated>

		<summary type="html">&lt;p&gt;SammyJ: Are Restraints Destructable?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How do you make ropes in the latest version?&lt;br /&gt;
&lt;br /&gt;
You make ropes from Cloth(or silk) at a Clothier's Workshop. Once you've made a Rope, you build it as a Restraint from the building menu  (b)-&amp;gt;(v) --[[User:Wahnsinniger|Wahnsinniger]] 12:30, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Are Restraints Destructable? ==&lt;br /&gt;
&lt;br /&gt;
It appears that ropes can be broken by prisoners. I think I've seen this 2-3 times, but I'd like someone else to verify -- [[User:SammyJ|SammyJ]]&lt;/div&gt;</summary>
		<author><name>SammyJ</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Military&amp;diff=19869</id>
		<title>40d:Military</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Military&amp;diff=19869"/>
		<updated>2007-11-20T00:45:55Z</updated>

		<summary type="html">&lt;p&gt;SammyJ: /* Choosing weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About drafting ==&lt;br /&gt;
You can draft any dwarves in your fortress by pressing {{k|v}} -&amp;gt; {{k|p}}. Then you press {{k|A}} (note: 'A', not 'a'), or alternatively via the military screen {{k|m}} and then {{k|a}} on the dwarves in question (note: 'a', not 'A' on this screen).&lt;br /&gt;
&lt;br /&gt;
If you draft dwarves without any (non-dabbling) combat skills, it will generally produce an unhappy thought. Dwarves with little or no (non-dabbling) &amp;quot;normal&amp;quot; skills will not like being undrafted.&lt;br /&gt;
&lt;br /&gt;
== Promotion / Squads ==&lt;br /&gt;
Pressing {{k|m}} will lead you to the military screen. Here you can promote dwarves and create squads.&lt;br /&gt;
This is done by pressing 'enter' on recruits.  You cannot task a [[soldier]] with leading dwarves more skilled than they are.&lt;br /&gt;
&lt;br /&gt;
== Choosing weapons / Armour ==&lt;br /&gt;
Pressing {{k|m}} and then {{k|w}} will show you a screen containing: &lt;br /&gt;
*Shortened names for weapon types.&lt;br /&gt;
*A number indicating the number of weapons you want them to carry (note: this is not dual wielding, this is the dwarf carrying a backup weapon slung across their back in case the first weapon becomes stuck in a combatant)&lt;br /&gt;
*A Shortened name for the level of armour they should aim to wear and the shield they should carry.&lt;br /&gt;
Note: Giving a dwarf a weapon will affect their non-military professions, if the weapon in question conflicts with their labour tasks.  E.g. Issueing a mace to a dwarf, will cause them to discard any axe they may be carrying for Woodcutting, or a pick they might use for mining.&lt;br /&gt;
&lt;br /&gt;
== Controlling your squads ==&lt;br /&gt;
By pressing {{k|x}} you will select squads near your marker. You can {{k|s}}tation the squads at the current cursor position if the squad in question is on-duty. Unless ordered otherwise, squads will fight and pursue animals and enemies until their death or they leave the immediate closeness of the stationing-marker. For more information on fighting, see [[Combat]].&lt;br /&gt;
&lt;br /&gt;
== Training / Sparring ==&lt;br /&gt;
Squads that you marked as &amp;quot;Off Duty&amp;quot; by the squad-management screen in the military screen will head to the barracks and begin sparring to train their skills.  It is possible to get horrendous injuries by letting your dwarves spar with weapons, so it is strongly advisable to make them train first without weapons to improve their [[wrestling]] skill, and then outfit them with armour before you give them real weapons to practice with.  {{k|m}} then select the squad in question, press {{k|v}} to view the squad's setting and then {{k|t}} to toggle their on-duty status.&lt;br /&gt;
&lt;br /&gt;
It appears that archery targets will only be taken advantage of when there are wooden or bone bolts available and quivers are available, as well as active off-duty dwarves with crossbows set as their weapons.&lt;br /&gt;
&lt;br /&gt;
Certain injuries, notably those to the neck and brain, will never ever heal, even if they are only minor scratches.  A dwarf with these injuries will never spar either.  If a military dwarf gets a minor neck injury before he has gained much combat skill, you may want to release him from duty so he can at least serve your economy as a hauler, and give his weapon and armor to a dwarf who will practice with them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Military]][[Category:Fortress Defense]]&lt;/div&gt;</summary>
		<author><name>SammyJ</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Restraint&amp;diff=27588</id>
		<title>40d Talk:Restraint</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Restraint&amp;diff=27588"/>
		<updated>2007-11-19T16:32:19Z</updated>

		<summary type="html">&lt;p&gt;SammyJ: New page: How do you make ropes in the latest version?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How do you make ropes in the latest version?&lt;/div&gt;</summary>
		<author><name>SammyJ</name></author>
	</entry>
</feed>