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		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bentgirder&amp;diff=121291</id>
		<title>v0.31:Bentgirder</title>
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		<updated>2010-07-13T02:13:07Z</updated>

		<summary type="html">&lt;p&gt;Ryun: Worked on &amp;quot;Meet Mörul the Doctor/Trader/Brewer&amp;quot;.  May need cleanup, just set an outline that may have been a bit ramble-y.  Let me know if I did anything wrong.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bentgirder is a Dwarf Fortress package for beginners. With it, you can skip the dull, time-consuming tasks of generating a world, finding an embark point, and preparing an expedition. Just unzip the save, and play along with this tutorial. &lt;br /&gt;
&lt;br /&gt;
You can get it here: http://dffd.wimbli.com/file.php?id=2645 &lt;br /&gt;
&lt;br /&gt;
Unzip the Bentgirder package to the same directory as Dwarf Fortress. &lt;br /&gt;
&lt;br /&gt;
{{Colored Notice Box|red|This tutorial is still under construction! Be warned, the tutorial ends a bit abruptly right now. If you are an experienced player, and want to add to this guide, please feel free. }}&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:Strike-the-earth.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Lesson One: The Basics =&lt;br /&gt;
&lt;br /&gt;
== Starting the game ==&lt;br /&gt;
&lt;br /&gt;
At the main menu, choose to continue a game. It will ask you to pick a game region, but there should only be one choice: region0, the location of future outpost '''Matthob''', aka '''Bentgirder'''. &lt;br /&gt;
&lt;br /&gt;
[screen shot of continue game screen?]&lt;br /&gt;
&lt;br /&gt;
==Setting up the screen: tab, resize, zoom==&lt;br /&gt;
&lt;br /&gt;
The default screen setup is a little crowded. The actual game view is on the left hand side. You can use the tab key to hide the mini-map and the command menu. Just keep tapping tab to cycle through different configurations. You might want to keep the command menu visible for easy reference. &lt;br /&gt;
&lt;br /&gt;
In the most recent versions of Dwarf Fortress, you can re-size the window with the mouse, and zoom in and out with the mouse wheel. Also, you can toggle the full-screen mode with F11, but that will make it harder to read this as you play. &lt;br /&gt;
&lt;br /&gt;
You can use the arrow keys to scroll around the map. To move faster, use shift-arrow.  If you get lost, press F1 to center the screen on the wagon. &lt;br /&gt;
&lt;br /&gt;
== Game Options: Escape ==&lt;br /&gt;
{{k|Esc}} brings up the game options menu, which includes things like volume control, and the quit &amp;amp; save option. Note there is no save &amp;amp; continue option. Dwarf Fortress is hardcore. If your fortress goes south, you don't go back to your last save, you have to suck it up or start over. Remember, Losing is [[Fun]]!&lt;br /&gt;
&lt;br /&gt;
== When in doubt, pause: space bar ==&lt;br /&gt;
&lt;br /&gt;
The game starts paused. Use the space bar pause and unpause your game. It might be best to leave it paused for now. Your dwarves will only mill around and eat without any orders from you. &lt;br /&gt;
&lt;br /&gt;
== Looking around: K ==&lt;br /&gt;
&lt;br /&gt;
First, lets make sense of this jumble of characters that is the main screen. Press {{k|k}} to activate the look mode. The pauses the game, and puts a yellow X in the middle of the screen. That X is your cursor. Use the arrow keys or number pad to move it around. The right side of the screen will show a list of what is in the selected tile. It also shows that the ground below is made of. &lt;br /&gt;
&lt;br /&gt;
The screen will be centered on a 3x3 brown square. That's the wagon full of supplies to get you through the year. Nearby, you will see your seven dwarves, a few animals, and lots of trees and shrubs. To the right, there's a brook. The dark blue patches that show up as &amp;quot;empty space&amp;quot; are ponds. &lt;br /&gt;
&lt;br /&gt;
Opposite the brook is a hillside. You'll see that the green up-arrows are upward slopes, so your dwarves can walk up this hill easily. Beyond that is a silt loam wall. That's just a kind of dirt. It's called a wall because the whole tile is full of dirt. &lt;br /&gt;
&lt;br /&gt;
Press Escape to end look mode. &lt;br /&gt;
&lt;br /&gt;
[screen shot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Z-levels: &amp;lt;, &amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress is a three dimensional game. Anywhere you can use the arrow keys to move a cursor or the map, you can use {{k|&amp;lt;}} and {{k|&amp;gt;}} to move vertically. Each step is called a z-level. You can only see one z-level at a time, so hills are blacked out walls, and valleys show as empty space. In the bottom right of the screen, there's a display of the current z-level. The wagon is parked on level 146. &lt;br /&gt;
&lt;br /&gt;
If you move the display up one step, (to 147) most of the map will appear as empty space, but the hill to the left now looks normal. Conversely, if you go down to 145, all you can see is the bottoms of the ponds and the brook.&lt;br /&gt;
If you follow the brook south, there's a valley at the bottom edge of the map. From level 146 it appears as empty space, but on 145, it is normal terrain. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== View creatures: V ==&lt;br /&gt;
&lt;br /&gt;
K is good for looking at the map itself, but to get more information on creatures (including your dwarves) use {{k|v}}. This works a lot like k mode, but the right side menu now shows detailed info on the creature closest to the cursor. If you're between creatures, or if there's more than one in a tile, press v again to cycle between creatures.&lt;br /&gt;
&lt;br /&gt;
There are four sub-sections here: general, inventory, preferences, and wounds. For your dwarves, '''general''' shows what skills that dwarf has. '''Inventory''' shows what the dwarf is carrying and wearing. '''Preferences''' shows what work the dwarf will do. (This will be important later.) '''Wounds''' shows the creature's injuries as color codes. Healthy body parts are shown as bright white. &lt;br /&gt;
&lt;br /&gt;
==Secondary selection keys: +, -==&lt;br /&gt;
&lt;br /&gt;
In many modes, you can scroll though the information in the right-hand menu with the secondary select keys, {{k|+}} and {{k|-}}. For example, scrolling through lists of skills when viewing a dwarf. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unit List: U ==&lt;br /&gt;
&lt;br /&gt;
Press {{k|u}} to bring up unit list. This shows every living thing on the map. That's your seven dwarves, two dogs, two cats, a donkey, and some wild deer. (&amp;quot;Stray&amp;quot; animals are tame, but not attached to any individual dwarf.)&lt;br /&gt;
&lt;br /&gt;
There are several useful functions here. Use {{k|v}} to get more info on the highlighted creature. For the animals, this jumps straight to a description. For dwarves, there is an intermediate screen showing the dwarf's owned objects. &lt;br /&gt;
&lt;br /&gt;
Use c to go back to the map, centered on the highlighted creature. For example, we could find out where those wild deer are hiding. This puts you into the view creature mode, just like the v command, above. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortress information: Z ==&lt;br /&gt;
&lt;br /&gt;
Instead of scanning around the map, you can press {{k|z}} to get an overview of the whole fortress from the status screen. This shows the current date, your dwarven population, your wealth total (including imported and exported wealth), as well as food and drink supplies. &lt;br /&gt;
&lt;br /&gt;
Wait a minute, what's this?&lt;br /&gt;
&lt;br /&gt;
[SS: need appraisal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assign Nobles: N ==&lt;br /&gt;
&lt;br /&gt;
Press escape to exit the overview screen. Press n to bring up the  nobles and administrators screen. We need to assign a broker, so use the arrow keys to move the highlight to broker, and press enter. This brings up a list of dwarves. Fortunately, we have a dwarf with the Appraiser skill: Mörul Kibdakon. He is already our expedition leader, but that's OK. &lt;br /&gt;
&lt;br /&gt;
Mörul also has medical skills, so you could set him up as chief medical dwarf. &lt;br /&gt;
&lt;br /&gt;
= Lesson Two: Meet Vabôk the Miner =&lt;br /&gt;
&lt;br /&gt;
[SS: vabok]&lt;br /&gt;
She may not look tough, but Vabok is your only [[miner]] and that makes her very important. &lt;br /&gt;
&lt;br /&gt;
== Designation Menu: D ==&lt;br /&gt;
 &lt;br /&gt;
Enough looking around, let's get digging! Press {{k|d}} to bring up the designations menu. This gives us the cursor, and a list of options, each with a letter.  &lt;br /&gt;
&lt;br /&gt;
Let's go straight down, right next to the wagon. For that we need downward staircase. According to the window, that's {{k|j}}. Press j and downward staircase becomes highlighted. &lt;br /&gt;
&lt;br /&gt;
The designation mode assumes that you want to mark a rectangular area. To make a designation, press {{k|enter}} to mark one corner, move the cursor to the opposite corner, and press {{k|enter}} again. You can also use the mouse, which is easier for small designations, like the one we're about to make. &lt;br /&gt;
&lt;br /&gt;
Since we only need a small staircase, just click one square. The square is now marked with a &amp;gt; sign. As soon as we unpause, Vabok will walk to the tile, and carve a staircase into the dirt. &lt;br /&gt;
&lt;br /&gt;
One problem, though. A designation doesn't cross z-levels. If you look at the level below, you'll see that the square below is exposed, but does not contain a staircase. We need to designate an upward staircase ({{k|u}}) in that square before we can dig any further. &lt;br /&gt;
&lt;br /&gt;
Once that's taken care of, we can the regular mine designation to dig horizontally. We need some space for shelter and storage, so make a tunnel north or west, and then expand it into a big underground room. &lt;br /&gt;
&lt;br /&gt;
Note that in designation mode, any tile that's next to water will blink blue. This is warn you against mining into water and flooding your fortress. If you dig north of the wagon, you might get a [[damp stone]] warning for no obvious reason. There are a few tiny ponds on this hill above, which triggers the damp stone warning, but isn't really a risk if you dig into it. Just don't try to dig upwards from there! &lt;br /&gt;
&lt;br /&gt;
==Removing designations==&lt;br /&gt;
&lt;br /&gt;
If you make a designation by accident, you can remove it from the designation mode. Choose remove designation, ({{k|x}}) and mark the tiles you want to un-designate.  If Vabok has already mined it out, You'll need to [[construct]] a wall to fill it back in. More on that once we get to Meng the mason.&lt;br /&gt;
&lt;br /&gt;
==You have struck gypsum!==&lt;br /&gt;
&lt;br /&gt;
[[Soil]] just disappears as it is mined out, but [[stone]] is left behind in big chunks. There is an outcropping  of stone nearby, north and west of the wagon. [[Gypsum]] is a type of stone that can be made into [[plaster powder]]. There is also some useful [[lignite]] nearby, and clusters of agates, a type of low-value [[gem]]. &lt;br /&gt;
&lt;br /&gt;
You might want to avoid digging the ore and gems until Vabok is more experienced, or at least until you can take advantage of those resources. &lt;br /&gt;
&lt;br /&gt;
== Announcement list: A ==&lt;br /&gt;
&lt;br /&gt;
Most of these discoveries will be announced by a message at the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
Press {{k|a}} to see previous announcements. As you fortress grows, these come up more and more often, so it's easy to miss them. Also note that you can zoom to the location of an announcement from here. &lt;br /&gt;
&lt;br /&gt;
== Other Designations: cutting trees, gathering plants ==&lt;br /&gt;
&lt;br /&gt;
While we're waiting for Vabok to finish our new digs, (pardon the pun) we can put our other dwarves to work with other designations. &lt;br /&gt;
&lt;br /&gt;
Choose the &amp;quot;chop down trees&amp;quot; designation, and mark a big swath around the wagon. Then do it again with &amp;quot;gather plants.&amp;quot; Your dwarves will quickly go to work on these tasks. &lt;br /&gt;
&lt;br /&gt;
[SS: working dwarves]&lt;br /&gt;
&lt;br /&gt;
That's three out of seven dwarves hard at work. Not bad for just knowing one command! Try to keep Vabok busy expanding and exploring as you continue this lesson. &lt;br /&gt;
&lt;br /&gt;
= Lesson Three: Meet Stâkud the Carpenter =&lt;br /&gt;
&lt;br /&gt;
[SS: Stakud]&lt;br /&gt;
&lt;br /&gt;
== Building: B ==&lt;br /&gt;
&lt;br /&gt;
To get any carpentry done, we need the appropriate [[workshop]]. Press {{k|b}} for the build menu. There are three pages of things that can be built here, and some of these entries lead to sub-menus. You can use the secondary select keys here, and each entry has a shortcut key as well.  We are looking for workshops. Press w for the shortcut. The carpenter's workshop is on the first page here, with the shortcut {{k|c}}.&lt;br /&gt;
&lt;br /&gt;
Now it's time to place the workshop where we want it. Since there's not much room underground, lets build it on the surface for now. It's trivial to break down a workshop and build a new one, so it doesn't have to be perfect. &lt;br /&gt;
&lt;br /&gt;
The last step is choosing the materials to build it out of. Like most workshops, it can be built out of wood, metal, or stone, and it only takes one unit of materials. Our woodcutter has been hard at work, so there is some [[wood]] lying around, and there are a few tower-cap logs on the wagon, just in case. If Vabok has hit usable stone, that will appear here as well. Materials are sorted by distance, and they are all equally good, so just take the first one. &lt;br /&gt;
&lt;br /&gt;
Stâkud will haul the selected building materials to the chosen location and start building his workshop. &lt;br /&gt;
&lt;br /&gt;
== Workshop Control: Q ==&lt;br /&gt;
&lt;br /&gt;
Press q for the view room mode. This works a lot like view creature mode. Move the cursor near a room, and you'll get some options listed in the right panel. The only rooms so far are  new carpenter's workshop and the wagon. The wagon's only option is to tear it down, but the workshop has the all important &amp;quot;add new task&amp;quot; option. &lt;br /&gt;
&lt;br /&gt;
This brings up a list of things that can be built at this workshop. For now, lets build some [[bed]]s. Our dwarves are going to get tired eventually, and beds can only be made from [[wood]]. Note that you can't specify what material to build the beds out of. Stâkud just grabs some nearby wood and starts working. &lt;br /&gt;
&lt;br /&gt;
== Stockpiles: P ==&lt;br /&gt;
&lt;br /&gt;
Kubuk has been leaving cut-down trees all over the place. Why don't we move them all closer to the carpenter's workshop so Stakud doesn't have to drag them so far? &lt;br /&gt;
&lt;br /&gt;
Press {{k|p}} for the stockpiles mode. Making a [[stockpile]] works just like a designation, but with no mouse control. We want a wood stockpile, so press w to highlight wood. Then mark the opposite corners of a small rectangular area near Stakud's workshop. The area is filled in with = signs. As soon as the game resumes, all your dwarves will run to fill the stockpile with logs.&lt;br /&gt;
&lt;br /&gt;
Why stop there? The beds that Stakud is building are just cluttering up the workshop. Lets make a [[furniture]] stockpile on the opposite side. Note that there is some furniture on the wagon: an [[anvil]], a [[bucket]], and a few empty [[bag]]s. (Empty bags and buckets are stored in the furniture stockpile.)&lt;br /&gt;
&lt;br /&gt;
Vabok should be about done clearing space underground, and all these rats are making me nervous. Create a big food stockpile in the cleared space. &lt;br /&gt;
&lt;br /&gt;
You can use {{k|k}} to look at the contents of your stockpiles. Take a look at your new beds, the enormous quantity of [[booze]], and the barrels of revolting organ [[meat]]s. &lt;br /&gt;
&lt;br /&gt;
Eventually, you will want to move all your workshops and stockpiles underground. There are creatures that will steal your things. Moving everything underground is safer. Building them on the surface is just to get started quickly. &lt;br /&gt;
&lt;br /&gt;
== Quality symbols ==&lt;br /&gt;
&lt;br /&gt;
Notice that your new creations have symbols around their names, like -pine bed- or +cedar bed+. These are quality indicators. Items with no symbols are minimum quality crap. As a general rule, more lines mean more quality, which means the item is worth more money. &lt;br /&gt;
&lt;br /&gt;
-double-&lt;br /&gt;
&lt;br /&gt;
+triple+&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*quadruple*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
≡five times≡&lt;br /&gt;
&lt;br /&gt;
¤twelve times¤&lt;br /&gt;
&lt;br /&gt;
== Placing Furniture (beds) ==&lt;br /&gt;
&lt;br /&gt;
Dwarves can't sleep on a bed while it's in the stockpile. To set up a bed properly, use the build mode again. Bed is the second option, shortcut b. This is just like how we built the workshop, but instead of a log, the only component is a bed. If there isn't an unused bed in a stockpile (or the workshop itself) you get the cryptic message, &amp;quot;Need bed&amp;quot;. Beds and other [[furniture]] needs to be created at a workshop before it can be &amp;quot;built&amp;quot; on the map. &lt;br /&gt;
&lt;br /&gt;
Notice that a lot of the things you can build are pieces of furniture that can be built from your carpenter's workshop. Tables, chairs, doors, hatch covers, and so on. &lt;br /&gt;
&lt;br /&gt;
== Bins and Barrels ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Meet &amp;amp;Iuml;teb the Farmer =&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Iuml;teb has already been working on the surface, gathering useful plants, but his main function is to plant a farm. &lt;br /&gt;
&lt;br /&gt;
==Irrigation ==&lt;br /&gt;
All the seeds you have are for dwarven [[crops]] that grow underground. They don't grow in dirt, they only grow in [[mud]]. To get some mud in your new home, you need to dump some [[water]]. Doing so is a little counter-intuitive. &lt;br /&gt;
&lt;br /&gt;
Channel a hole&lt;br /&gt;
&lt;br /&gt;
== Zones: I==&lt;br /&gt;
&lt;br /&gt;
Creating a farm plot&lt;br /&gt;
&lt;br /&gt;
==Plump helmets: the staff of life==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Meet Meng the Mason =&lt;br /&gt;
&lt;br /&gt;
A mason's workshop is very much like the carpenter's workshop, only it makes things out of stone. Since you will soon be neck deep in stone, it's a very attractive choice for building material. A mason can build a lot of the things that a carpenter can, plus a few that can only be made from stone. &lt;br /&gt;
&lt;br /&gt;
== Make an office ==&lt;br /&gt;
&lt;br /&gt;
All the question marks in the overview screen are annoying. Let's make Kubuk our bookkeeper, and set up an office for her so she can keep track of everything. &lt;br /&gt;
&lt;br /&gt;
Build a trade depot&lt;br /&gt;
Making a dining hall&lt;br /&gt;
Construction&lt;br /&gt;
Make a tomb&lt;br /&gt;
&lt;br /&gt;
= Meet Sazir the Mechanic =&lt;br /&gt;
Traps&lt;br /&gt;
Cages and the Animal stockpile&lt;br /&gt;
Trade Goods: Bentgirder Memorial Collectable Mugs&lt;br /&gt;
&lt;br /&gt;
= Meet Mörul the Doctor/Trader/Brewer=&lt;br /&gt;
&lt;br /&gt;
[[Brewing]] is essential to dwarven society as all dwarves need booze to get through the working day, as displayed in their profiles.  Mörul, being in charge of this operation, requires both a [[still]] and food or seeds to brew with.  You most commonly brewed drink starting out will usually be dwarven wine, which is made from brewing [[plump helmets]].  Always be sure to have a decent stock of food to brew, as dwarves drink about three times as much as they eat.  As a plus, brewing leaves the seeds of the crop behind, so your food can be brewed into drink while the seeds go right back into the ground.&lt;br /&gt;
&lt;br /&gt;
[[Trading]] is also under Mörul's authority.  He will be meeting at your trading depot around three times a year, Spring for elves, Summer for the humans, and Autumn for the dwarves.  Each item has a weight and value, and the better your trader, the better deals you'll be able to get.  Additionally, since Mörul starts skilled as a broker, he will also be able to appraise the worth of items set for trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The general idea is that you want to craft trinkets that you don't need, such as instruments or toys, and make them as valuable as possible, then trade them for goods that you can use and need, such as wood, food, materials, and so on, although you can trade anything with a value except [[artifacts]].  One thing to look out for is that you also include some weighty materials as well while also giving a large number.  Too much weight and you'll overload the pack animals (causing the trade to be impossible) and taking too many objects while giving very few, even valuable items, will annoy the trader as well.  Traders will never trade at a loss, so keep your crafters going.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The above segment may be a bit too much for trading.  Sorry, I tend to rabble on.  Put it somewhere else (?) or delete it if it's unnecessary. ~Ryun --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hospitals &amp;lt;!-- Also, I was going to work on this but I've already put quite a bit of input and I don't know if it's acceptable.  If you want me to continue, let me know if what I've put so far is usable and what you want me to change! ~Ryun --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Meet Kûbuk the Axedwarf =&lt;br /&gt;
&lt;br /&gt;
We've seen K&amp;amp;ucirc;buk atthe very beginning, chopping down trees, but she is also your fortress's first line of defense. As a trained axedwarf, she can put her ax to work against goblins and kobolds as easily as the trees. &lt;br /&gt;
&lt;br /&gt;
==Military screen: M==&lt;br /&gt;
&lt;br /&gt;
Open the [[military]] screen with {{k|m}}. First create '''create''' a new squad. When you create a squad, the game will prompt you to choose a [[uniform]] for the new squad. Choose anything other than archer. You can specify equipment later on, once you have some armor for her to wear. &lt;br /&gt;
&lt;br /&gt;
The squad will be given a random name, and you can now add Kûbuk to it. This will make her the [[militia commander]], as the first military dwarf of the fortress. &lt;br /&gt;
&lt;br /&gt;
Exit the military screen. By default, squads are set as inactive, so Kûbuk will continue with her civilian woodcutting duties. If you have a [[barracks]] set up, she'll do some basic training in her free time. &lt;br /&gt;
&lt;br /&gt;
==Squad Command: S==&lt;br /&gt;
You can give specific commands to your military through the squads command. Press {{k|s}} to enter squad control mode. Be aware that the game does not pause in this mode! You can pause and unpause with space, as normal. &lt;br /&gt;
&lt;br /&gt;
Press {{k|a}} to select the first (and only) squad in the list. To post Kûbuk in a specific place, press {{k|m}} for the move command, and select the location with the arrow keys and enter. To send Kûbuk after a specific creature, press {{k|k}} for the attack/kill command. This lets you chose your victim with the cursor, or select one from a list. &lt;br /&gt;
&lt;br /&gt;
== Combat Reports: R ==&lt;br /&gt;
To get the details of what's happening in combat, press {{k|r}} for [[combat reports]]. This starts out blank, but once the first thief stumbles into your fortress, things can get pretty gory.&lt;br /&gt;
&lt;br /&gt;
= Meet the Migrants=&lt;br /&gt;
Changing labor assignments &lt;br /&gt;
Smoothing &amp;amp; Engraving&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Appointing a Bookkeeper and Manager&lt;br /&gt;
Boyer&lt;br /&gt;
Bone Carving and Wood Crafting&lt;br /&gt;
Food Industry: Cook, Miller, Thresher, Milker, Cheese maker&lt;br /&gt;
Fishing&lt;br /&gt;
Butcher&lt;br /&gt;
Hunter&lt;br /&gt;
Cloth Industry&lt;br /&gt;
Metal Industry&lt;br /&gt;
Gem Industry&lt;br /&gt;
Glass Industry&lt;br /&gt;
Leather Industry&lt;br /&gt;
Soap&lt;br /&gt;
Herbalist&lt;br /&gt;
Useless skills: Trapper, Dissector, Animal Caretaker, Pump Operator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Future of the Fortress=&lt;br /&gt;
Dealing with [[Nobles]]&lt;br /&gt;
Individual Bedrooms&lt;br /&gt;
Better [[Military]]&lt;br /&gt;
Build a Castle&lt;br /&gt;
Farming Above Ground&lt;br /&gt;
Dig a [[Well]]&lt;br /&gt;
Build a [[Prison]]&lt;br /&gt;
Build a [[Statue Garden]] or [[Zoo]]&lt;br /&gt;
The Dwarven Economy&lt;br /&gt;
&lt;br /&gt;
= Other Commands=&lt;br /&gt;
&lt;br /&gt;
Hot keys: H&lt;br /&gt;
Points and Routes: shift-N&lt;br /&gt;
Burrows: W&lt;br /&gt;
Job Manager: J&lt;br /&gt;
Items in Room: T&lt;br /&gt;
Artifact List: L&lt;br /&gt;
Options: O&lt;br /&gt;
Trade Depot Access: shift-D&lt;br /&gt;
Local Civilizations: C&lt;br /&gt;
Artifact List: L&lt;br /&gt;
Room List: R&lt;br /&gt;
The (Questionable) Manual: ?&lt;br /&gt;
&lt;br /&gt;
= FAQ=&lt;br /&gt;
&lt;br /&gt;
'''What's with all the [[vomit]]?''' &lt;br /&gt;
If your dwarves spend too much time underground without sunlight, they develop [[cave adaptation]]. This essentially means that sunlight makes them sick, and they'll get negative thoughts from this. The vomiting is caused by prolonged cave adaptation.&lt;br /&gt;
&lt;br /&gt;
'''What's with the dead rats?''' &lt;br /&gt;
Cats are vermin hunters - they kill [[vermin]] (rats and ther small animals/insects) and leave the corpses wherever they want. If you have a [[refuse]] stockpile, they'll go there instead.&lt;br /&gt;
&lt;br /&gt;
'''What is this purple blob?'''&lt;br /&gt;
That's [[miasma]]. It appears when something rots indoors. Anything that can rot is refuse. Building an outdoors refuse stockpile should prevent any more miasma. &lt;br /&gt;
&lt;br /&gt;
'''A dwarf just withdrew from society, got possessed, or was taken by a fey mood.'''&lt;br /&gt;
This is GOOD. Your dwarf has taken a [[strange mood]], and will eventually make an [[artifact]] - a very valuable item that cannot be traded. See the pages on strange moods and artifacts for more details. Also, there are two other moods that only happen when your dwarves are unhappy - fell and macabre moods. Just make sure you have all the materials they need for the artifact, or...&lt;br /&gt;
&lt;br /&gt;
'''What is berserk / stark, raving mad / melancholy?'''&lt;br /&gt;
...that'll happen. If a dwarf fails a mood or suffers too much, they'll go [[insane]]. An insane dwarf is useless, as they will not do jobs or anything productive. Berserk dwarves, though, will attack anything and everything they can reach. Mad dwarves are harmless, and will simply run around naked. Melancholy dwarves will seek any possible passive means to end their miserable existence, usually by jumping off high platforms. &lt;br /&gt;
&lt;br /&gt;
'''A dwarf just threw a [[tantrum]]'''&lt;br /&gt;
This is a sign of extreme unhappiness. Invest some time in giving your dwarves good [[thought]]s. If a dwarf stays unhappy long enough, he might go insane. &lt;br /&gt;
&lt;br /&gt;
'''An animal stole my stuff!'''&lt;br /&gt;
Yes, that happens. There are thieving [[raccoon]]s in this area. Try to keep your stuff underground, and out of their reach. &lt;br /&gt;
&lt;br /&gt;
'''A thief or snatcher appeared!''' &lt;br /&gt;
Read the section on Kubuk the Axedwarf, if you haven't already. If a thief gets away with something valuable, your fort will attract more and more thieves in the future. &lt;br /&gt;
&lt;br /&gt;
'''A squad of goblins appeared!''' &lt;br /&gt;
That's an [[ambush]]. Hopefully, by the time your fort is wealthy enough to attract ambushes, you will have some defenses set up. Ambushes often appear with a caravan, so hopefully you will have caravan guards helping you against the ambushers. &lt;br /&gt;
&lt;br /&gt;
'''What's a vile force of darkness?''' &lt;br /&gt;
Uh oh. That's a goblin [[siege]]. A siege only appears when you have a certain population or wealth. &lt;br /&gt;
&lt;br /&gt;
'''A dragon/colossus/hydra/titan/forgotten beast appears!'''&lt;br /&gt;
&lt;br /&gt;
You are about to have a lot of [[fun]]. A [[megabeast]] is a threat to even the most well-established fortresses. Good luck.&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=95366</id>
		<title>User:Ryun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=95366"/>
		<updated>2010-04-18T19:47:28Z</updated>

		<summary type="html">&lt;p&gt;Ryun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started Dorfing: December '09&lt;br /&gt;
&lt;br /&gt;
So, not much to put here, but since the Wiki is in a state of wiki-bot-template-article-needing-hell, I'll place my notes here so that perhaps they may be used in Dwarf Fortress 2010 articles.  These will be wild and varied and mostly placed here for my own personal use, though if anyone reading this would like to peek here and there, be my guest.&lt;br /&gt;
&lt;br /&gt;
These are notes.  Not facts, and possibly opinions.  Those that are neither opinion nor fact are likely my random ramblings on a topic.  Proceed with extreme caution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DF2010 Notes ==&lt;br /&gt;
* Threshers are Plant Processors.  Migrants with good Threshing will start with Plant Processing enabled.&lt;br /&gt;
* Adamantine sucks as bolts.  It can take over 200 adamantine bolts to drop a single Elephant with over 25 bolts lodged inside of the elephants body.  Use lead, iron, or steel instead.  Iron is probably your best bet - easy to make and quite heavy.  I dunno if bolts like lead and platinum are even possible (possibly with moods) but they'd probably wreck a target good acting like bullets leaving some pretty good exit wounds if they were (Dwarven AWP Sniper Rifle)&lt;br /&gt;
** Adamantine is best used as ARMOR.&lt;br /&gt;
** Most weapons suck with adamantine, except (small) bladed ones.  Warhammers sure are light, but they rarely knock anything around even with a grand master hammerer.&lt;br /&gt;
* Remember to layer armors.  Leather under chain under plate.  Extremely cumbersome, but a grandmaster dwarf in masterwork leather under masterwork adamantine chain under masterwork adamantine plate is basically only wearing leather as far as weight goes and is practically invulnerable&lt;br /&gt;
** That being said, large enemies will still hurt, temperature will still melt your dwarves, and being slammed against walls basically nullifies armor and probably gives dwarves a bad ringing sensation in their ears after banging their helm against a wall right before they explode.&lt;br /&gt;
* I hate underground caves&lt;br /&gt;
** Currently working on a method to build floors with up staircases so I don't have to look at antmen staring at me evilly with their blowgun 3 z-levels below.  So far I know you can't build staircases on built floors, and deconstructing floors leaves a down staircase. ARGH.&lt;br /&gt;
*** Apparently building an up staircase construction cancels out the down staircase.  Dunno if floor is re-existing, but I'm stickin' with it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
FOR THE LOVE OF ARMOK, MAKE SURE YOU HAVE AT LEAST A 2x2 POOL OF WATER (or a well) EITHER IN YOUR HOSPITAL OR OFF IN A SMALL ROOM DESIGNATED AS A WATER SOURCE AND PART OF THE HOSPITAL OR SOMETHING, FIND A WAY TO MAKE SURE ONLY YOUR DOCTORS CAN REACH IT.&lt;br /&gt;
&lt;br /&gt;
AFTER DIAGNOSING A PATIENT, A DOCTOR WILL USUALLY CLEAN THE DWARF.  DURING A SIEGE OR IF THE WATER SOURCE IS OTHERWISE A LONG DISTANCE FROM YOUR HOSPITAL, THIS CAN BE POTENTIALLY FATAL.  NOT ALWAYS TO THE PATIENT BEING CLEANED, BUT TO OTHER PATIENTS AWAITING TREATMENT.  COMBINE THIS WITH WASHING EACH DWARF AND YOU CAN END UP WITH MULTIPLE DWARVES BLEEDING OUT IN YOUR HOSPITAL AND A DEAD DOCTOR IF HE GETS AMBUSHED.&lt;br /&gt;
&lt;br /&gt;
I'm currently watching 'Urist McDeathaxe' (now known as Urist, shamed by his failure to a kobold thief, he asked for a name change) with a mangled and broken arm and head, pale and bloody, while my doctor goes to the brook to get water &lt;br /&gt;
&lt;br /&gt;
For those interested, I think he stopped bleeding, but my doctor won't do anything about it.  I'm building a mechanic's shop ASAP for a traction bench to set his bones.  He's not labeled as resting so I still don't know what'll happen.&lt;br /&gt;
&lt;br /&gt;
Hang in there, Urist. :(&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* :(&lt;br /&gt;
** I'm pleased to announce that Urist has made a grand recovery.  After FINALLY being moved to a bed to rest PROPERLY, he was diagnosed with a broken hand and head (derp!) and after being cleaned, sutured, bandaged, and immobilized, he's back to work and likely going to make a great recovery.  Considering he almost bled to death and it took the doctor a whole season and a half to get the job done, I'm pleased.&lt;br /&gt;
***However UristMcDentedChest (&amp;quot;Clip&amp;quot;) is getting repeatedly sutured without success.  His ear is very very badly smashed open and sutures are not easy for a novice. but he's expected to recover by Spring, at worst, assuming Para-Medic pulls her act together.&lt;br /&gt;
* Dangerous Creature Handling?&lt;br /&gt;
** Non-doctors cannot rescue non life-threatened people, perhaps.  Risking further injury to broken bones is a bad deal, always have a good team of dwarven doctors at the ready.&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/Quote&amp;diff=95361</id>
		<title>Talk:Main Page/Quote</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/Quote&amp;diff=95361"/>
		<updated>2010-04-18T19:21:59Z</updated>

		<summary type="html">&lt;p&gt;Ryun: /* Context? */ (forgot to sign)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#FF0000;background:#00FF00&amp;quot;&amp;gt;'''BIG BOLD &amp;amp; UGLY WARNING: Extreme levels of stupidity makes the administrator step in.  When the administrator steps in, pages disappear or get locked.'''&amp;lt;/span&amp;gt; --[[User:Briess|Briess]] 17:08, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to add quotes: ==&lt;br /&gt;
&lt;br /&gt;
* Go to the line of the last quote.&lt;br /&gt;
* Add a line immediately after it (this should be before the closing }} brackets)&lt;br /&gt;
* type &amp;quot;|&amp;amp;lt;!--YOUR-QUOTE-NUMBER--&amp;amp;gt;YOUR-QUOTE-HERE&amp;quot; on that line&lt;br /&gt;
:(The quote number is not functionally necessary, but it allows keeping track of how many quotes there are without counting)&lt;br /&gt;
* Look at the first line of the template&lt;br /&gt;
:It should look something like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Choose|c={{rand|37}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Adjust the number that is in the place of the 37 to reflect the number of quotes in the list.&lt;br /&gt;
*Preview your reply to make sure nothing is broken (or someone will be able to see it on the main page before it gets fixed)&lt;br /&gt;
*Profit!&lt;br /&gt;
[[User:VengefulDonut|VengefulDonut]] 00:34, 27 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== When to add quotes: ==&lt;br /&gt;
&lt;br /&gt;
So. We have a small problem here. People add quotes, people remove quotes, people un-remove quotes, and people make edit war. Suggestion:&amp;lt;br&amp;gt;&lt;br /&gt;
:Rough guidelines for [[Main Page/Quote]]:&lt;br /&gt;
:*New quotes are freely added.&lt;br /&gt;
:*Those quotes are freely removed.&lt;br /&gt;
:*If &amp;lt;user&amp;gt; wants to get quotes re-added, &amp;lt;user&amp;gt; can make a section here stating that they should be and asking for opinion.&lt;br /&gt;
:*If consensus doesn't state &amp;quot;no, don't re-add them&amp;quot; for a while, the quotes can be freely added.&lt;br /&gt;
:*If &amp;lt;user2&amp;gt; wants to get quotes re-removed once the previous consensus is old, &amp;lt;user2&amp;gt; can make a similar section.&lt;br /&gt;
:*Etcetera.&lt;br /&gt;
--[[User:Savok|Savok]] 18:24, 7 March 2009 (EST)&lt;br /&gt;
::I approve. --[[User:Senso|Senso]] 18:53, 7 March 2009 (EST)&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Archive|&lt;br /&gt;
# [[Talk:Main Page/Quote/archive1|Archive 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Redirects in Quotes ==&lt;br /&gt;
&lt;br /&gt;
Do you guys really think we should have [[]]'s in quotes? They mights help a bit, but it seems to take away a bit of the vibe. Thoughts about taking them down?&lt;br /&gt;
:I think the links are appropriate for drawing in and directing new users. --[[User:Briess|Briess]] 17:47, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inappropriate Undo ==&lt;br /&gt;
&lt;br /&gt;
While you are free to re-add a removed quote, removal is a call to review those quotes which were removed.  Undo is a blatant violation of that, as it doesn't necessitate even *looking* at what was removed.  As such, I am undoing the undo, and ask that if the person wishes to re-add any of the quotes that he deliberately re-add the ones he actually thinks are funny. (Do note I moved a couple around because it was easier instead of de-incrementing numbers).  Also, re-adding necessitates a discussion on this page - please have one before re-adding. --[[User:Squirrelloid|Squirrelloid]] 20:09, 16 October 2009 (UTC)&lt;br /&gt;
: I want them back, 4 of the 5 were funny as they were, and there's no need to trim them since they doesnt break the page layout. Actually, I find your undo of the undo annoying, since they were fine quotes.  --[[User:Karl|Karl]] 20:48, 16 October 2009 (UTC)&lt;br /&gt;
::I deleted more than 5... =P  And I moved some because it was easier than changing numbers.  Which ones did you think were funny - I mean, we can have the discussion, but we need to have a discussion before they get re-added.  (Also, the carp one is totally funnier with just the game quote) --[[User:Squirrelloid|Squirrelloid]] 23:50, 16 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seriously, Guys ==&lt;br /&gt;
&lt;br /&gt;
I forget DF for a few months and you remove almost an entire kilobyte of quotes, along with the stupid goatse one which, while awful, was long since victorious in the protracted and bitter war over whether it should stay and in what form.  Yes, it's quite clear you don't like some quotes.  Yes, anyone is allowed to remove quotes but it's almost always the same very few people that do so, and the rules are clearly designed in your favor(delete anything you want with no justification, but add things only once unless you can change the deleter's mind).  Would it kill you to at least '''add''' a little content to this page alongside removing so much?  If I decided the main page was ugly and REMOVED IT wouldn't that still be a loss of content?  Wouldn't it be rude of me to expect others to fill in holes I leave? --[[User:Corona688|Corona688]] 18:51, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Corona688, you have argued that the current system for deleting and undeleting quotes is bad. You have asked people who have removed quotes to be constructive instead. Let's turn this request around: when it comes to the issue of quote policy, please be constructive instead. I am sure you will be hard pressed to find anyone who disagrees with your complaints about the current system. They are all valid. However, despite these shortcomings, nobody has come up with a better one. If we decided the current policy was bad and just removed it without replacement, we would be worse off. &amp;quot;''Wouldn't it be rude of me to expect others to fill in holes I leave?''&amp;quot;.  [[User:VengefulDonut|VengefulDonut]] 00:19, 29 October 2009 (UTC)&lt;br /&gt;
:::I have '''already''' suggested '''several''' things before.  If you think I have no ideas, you haven't been paying attention.  For the record, here are some I've suggested before:&lt;br /&gt;
::::Don't delete quote content if you can't put something else in its place!&lt;br /&gt;
::::Reverse the process -- make deleting harder than adding.&lt;br /&gt;
::::Utilize a '''little''' self-control to realize that your personal preferences don't define funny for the entire world.&lt;br /&gt;
:::How's that? --[[User:Corona688|Corona688]] 19:11, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Could you be a little more specific? I'm not sure how you would go about actually implementing such a system. An example ruleset would help clear things up. [[User:VengefulDonut|VengefulDonut]] 14:22, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I didn't remove the goatsects one, and while i didn't find it funny, i did respect the consensus of the talk page regarding it.  The one quote i did add was removed in like a month.&lt;br /&gt;
:However, removing stuff from this page is as important as adding stuff - both types of people are needed to ensure a quality page.  Otherwise we end up either with lots of crappy quotes or very few quotes.  So don't disparage one side of the equation - both are essential.  That said, expecting the people adding things to be funnier wouldn't be too much to expect, would it?  There's still a lot of not funny in the quote list, and a few that could be funny with a little editing. --[[User:Squirrelloid|Squirrelloid]] 00:41, 26 October 2009 (UTC)&lt;br /&gt;
::Yes, we need both.  Not many folks would bother adding quotes more than once as is though, so we're seeing a net loss of content.  I don't think the primary deleters here represent the One And Only True Correct Sense Of Humor&amp;amp;#x2122;&amp;amp;#x00AE;&amp;amp;#x24D2;, and the rules as is unfairly pit content creators against them.  Almost nobody cares one way or another except about their own quotes, you can't expect a consensus to readd when a good one is deleted. --[[User:Corona688|Corona688]] 16:57, 27 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::We are not experiencing a net loss of content. [[User:VengefulDonut|VengefulDonut]] 00:19, 29 October 2009 (UTC)&lt;br /&gt;
::::Of course not.  Which is why the file keeps getting smaller. --[[User:Corona688|Corona688]] 19:07, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ok, that's enough ==&lt;br /&gt;
&lt;br /&gt;
Squirrelloid, you have your own humor, but don't try to impose it on other people. If you don't find something funny doesn't mean you have to remove it. &lt;br /&gt;
&lt;br /&gt;
You removed these 3 lines with your last edit :&lt;br /&gt;
* had somebody shoot my toe off with a crossbow, which was cool... It just happened that the toe was narrow enough to be removed. -- Dev Log, 08/18/09&lt;br /&gt;
* Sarvesh Ralrubal likes olivine, olivine and olivine.&lt;br /&gt;
* Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones.&lt;br /&gt;
&lt;br /&gt;
The last one is taken from an epic forum topic, the second one is funny because of the focus the dwarf have on olivine. The first one is  from the dev log... &lt;br /&gt;
&lt;br /&gt;
By the way, where is it written than quote MUST be funny ? --[[User:Karl|Karl]] 15:27, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Re: Readding quotes&lt;br /&gt;
::One person is hardly consensus.  Page policy:&lt;br /&gt;
:::&amp;quot;If &amp;lt;user&amp;gt; wants to get quotes re-added, &amp;lt;user&amp;gt; can make a section here stating that they should be and asking for opinion.&amp;quot;&lt;br /&gt;
:::&amp;quot;If consensus doesn't state &amp;quot;no, don't re-add them&amp;quot; for a while, the quotes can be freely added.&amp;quot;&lt;br /&gt;
::I certainly don't feel you've met the burden of that, and I certainly don't find those quotes funny.&lt;br /&gt;
::--[[User:Squirrelloid|Squirrelloid]] 15:26, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::: Make it two, with corona, there's no definite number of people needed AFAIK --[[User:Karl|Karl]] 15:35, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Corona doesn't come down in favor of any particular quotes actually, nor did he contribute to the relevant discussion. --[[User:Squirrelloid|Squirrelloid]] 15:40, 29 October 2009 (UTC)&lt;br /&gt;
:::::By the time I find out about these massive content deletions it's usually weeks too late to do a darn thing.  I'm not here continually. --[[User:Corona688|Corona688]] 18:54, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also, you can't just go re-instating an old version if there's multiple subsequent versions.  You actually deleted new material.&lt;br /&gt;
::On those specific quotes.  The Dev log quote sucks.  The delivery is awful.  There may be a good line with the same base material, but that is certainly not it.&lt;br /&gt;
::The second one is clearly not in-game, because its impossible to generate that, which severely detracts from its humor value.  &lt;br /&gt;
::And I don't care how epic the thread was, the quote isn't at all interesting.&lt;br /&gt;
::--[[User:Squirrelloid|Squirrelloid]] 15:31, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, YOUR modification were not funny. So I removed them. If you want them back, you have to do a call for opinion :) --[[User:Karl|Karl]] 15:35, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Which, my new quote or my modification of the carp one?  If you want to *remove* either, by all means, its your right.  But to re-add the old material requires consensus on each and every individual quote, not just reverting.  Its a violation of page policy.  So stop.  --[[User:Squirrelloid|Squirrelloid]] 15:40, 29 October 2009 (UTC)&lt;br /&gt;
:::Which you'll never, ever, ever get, and you know full well you'll never, ever, ever get.  All it takes to break a consensus is you...  The page policy is crafted carefully in your favor and you know it.  Why don't YOU quit it?  --[[User:Corona688|Corona688]] 18:54, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for opinion - Deleted quote ==&lt;br /&gt;
&lt;br /&gt;
Since we have someone not funny at all who try to impose is humor, or lack of, on us, and since the guideline are there, even if they are not really clear or useful as stated by corona866... Here's a request for opinion on deleted quote. &lt;br /&gt;
&lt;br /&gt;
Here's the list, just add under it if you want them back, or not. That way, no one is going to cry. In 2 weeks, enough time for the regular contributor to see this topic, we could add them back or not. --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
* ;-) --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== I had somebody shoot my toe off with a crossbow, which was cool... It just happened that the toe was narrow enough to be removed. -- Dev Log, 08/18/09 ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:no, don't re-add this --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  The language is confused, and the sentence after the ellipsis is redundant with the first part. (If its shot off, of course its removed...) Basically, this is a horrible mess of a line, and since its actually a direct quote it can't be modified (although it could be snipped - i could be convinced the line through the ellipsis is worth keeping, but i'd need to be convinced) --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
::This sentence actually makes perfect sense. He had his toe shot off. He comments that it was able to be shot off because it was just narrow enough. I found this dev log funny when I read it. I don't see any reason not to re-add this one. [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:I don't get why toes being narrow lets you shoot it off with a crossbow.  Not that funny I think.  But, not terrible either.  I wouldn't add it but I wouldn't kill it either.  --[[User:Corona688|Corona688]] 19:01, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;So let me get this straight. We managed to destroy dwarven civilization while only managing a single town??&amp;quot; --alway ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:no, don't re-add this --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  That's like every fortress ever?  There is nothing surprising, interesting, or amusing about this quote --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:Another one that actually has some humor at times. I mean, really, you can't expect all the quotes to be grade A funny. This one does have some hilarity to it because it actually is possible to have insane impact on the entire world despite only running a single fortress. Such as when suddenly the entire Elven population seems to have dwindled due to massive wars with your fortress. I think it's a nice one that should be in the quotes. [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
::Actually, I can expect all the quotes to be grade A funny.  That's the whole point of the page policy as it stands - bad quotes get removed and only the good ones remain.  Fighting for quotes you know to be subpar defeats this purpose. --[[User:Squirrelloid|Squirrelloid]] 01:17, 5 November 2009 (UTC)&lt;br /&gt;
:::See my reply to your other post. [[User:Shardok|Shardok]] 07:51, 5 November 2009 (UTC)&lt;br /&gt;
:I want this one in, obviously.  The context is they'd killed their King by accident somehow, so they really did destroy all of dwarven civillization above and beyond what most games usually do. --[[User:Corona688|Corona688]] 18:56, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Sarvesh Ralrubal likes olivine, olivine and olivine. ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:Want it back --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  Utterly boring, and clearly artificial since the game cannot generate that as a set of prefstrings. --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:This is a good one. And Not artificial. This came from the dwarves that were generated randomly by ToadyOne to show off the new likes/dislikes/appearance/etc. It just so happened most of them liked olivine, a lot. Some liked it twice, and one crazy dwarf, Sarvesh, only liked it. And nothing else. I think it should be added back [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:Want it back.  It's funny.  --[[User:Corona688|Corona688]] 18:57, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones. ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:no, don't re-add this --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  Boring, and are mermaids even butcherable?  --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:Not the best. One of the few I don't much see a use for. Mainly because it'd be funnier if the creature in question were a different animal. Like a cat. [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:Don't like this one, myself. --[[User:Corona688|Corona688]] 18:59, 4 November 2009 (UTC)&lt;br /&gt;
:I'd like to see this one back, along with a link to the page, or possibly another quote from that thread. Like the disturbing strategy to insure a constant supply of baby merpeople. --[[User:Nivm|Nivm]] 00:19, 27 January 2010 (UTC)&lt;br /&gt;
:This is from a hilarious thread. Here's the link to it: http://www.bay12games.com/forum/index.php?topic=25967.0 That is both the first page of the thread and the part with that particular quote. I also REALLY want that one. It's epic. --[[Special:Contributions/97.121.190.196|97.121.190.196]] 06:33, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== If I ''remembered'' what the &amp;amp;%^#*@! lever did, I'd ''pull'' it! &amp;lt;...pulls lever anyway...&amp;gt; ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:Want it back --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  The material could be reworked, but the current presentation is crap. Would favor a reworded version of the same material. --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:I'd only be okay with this one if it weren't so utterly annoying. &amp;quot;What the lever did&amp;quot; would work just the same and wouldn't look as stupid. [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:It's funny.  I'd like it back.  And no, neutering it doesn't make it funnier Shardok...  --[[User:Corona688|Corona688]] 18:57, 4 November 2009 (UTC)&lt;br /&gt;
::So it should instead say &amp;quot;If I ''remembered'' what the fucking lever did, I'd ''pull'' it!&amp;quot; Because plain and simple, what I am saying is that the &amp;amp;%^#*@! looks like shit. It's not to do with the Language. It's to do with that it uses a stupid way of presenting it by using the symbols instead. They look plain stupid and honestly shouldn't be necessary on the wiki. Even just normal * instead would look better, but I don't see the need to keep the symbols as they are. [[User:Shardok|Shardok]] 21:09, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;::facepalm::&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;Thanks. I wish I had known that about three forts ago. ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:Want it back --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  Don't see the value in posting something that every single player has probably thought at least 10 times.  Its not noteworthy, much less funny or interesting. --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:: I think it is a good quote just because every single player has probably thought at least 10 times... It´s typical DF. --[[User:Kami|Kami]] 16:16, 29 October 2009 (UTC)&lt;br /&gt;
:::But why does that make it quote-worthy?  It is neither especially witty, noteworthy, or interesting.  I mean, there's lots of typical DF things that make for very poor quotes.  You'll notice they *aren't on this page*. --[[User:Squirrelloid|Squirrelloid]] 16:26, 29 October 2009 (UTC)&lt;br /&gt;
::::I think there are more poor quotes *on this page*, but I don´t think this one would be one of them. Just my opinion, let´s see what others think. --[[User:Kami|Kami]] 16:54, 29 October 2009 (UTC)&lt;br /&gt;
:::::Ok, i definitely agree there are more poor quotes on the page.  But every time i remove a handful someone throws a hissy fit. --[[User:Squirrelloid|Squirrelloid]] 22:51, 29 October 2009 (UTC)&lt;br /&gt;
::::::If there's protest every time you delete...  well...  think about it! --[[User:Corona688|Corona688]] 19:35, 4 November 2009 (UTC)&lt;br /&gt;
:::::::Because some people just like to whine whenever something gets removed?  I'd rather not see a 150 page quote list with maybe 30 that are worth keeping. --[[User:Squirrelloid|Squirrelloid]] 01:15, 5 November 2009 (UTC)&lt;br /&gt;
::::::::And yet most people Would rather see more quotes, that aren't necessarily *great* quotes than to end up seeing the Exact same quotes over and over again. It gets boring when it shows the same ones you've seen day after day, even if each of them is a grade A quote. [[User:Shardok|Shardok]] 07:51, 5 November 2009 (UTC)&lt;br /&gt;
:::::::::There are 80 quotes on the page not counting these.  At 1/day, 30 quotes gives you a full month of new material.  60 quotes would seem to trivially meet your standard. --[[User:Squirrelloid|Squirrelloid]] 10:55, 5 November 2009 (UTC)&lt;br /&gt;
:This follows a common logic that many people start to notice. It's nice to warn users with the quotes and they don't all have to be jokes. I think it should be added in[[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:It's funny and true, so I think it deserves in. --[[User:Corona688|Corona688]] 18:59, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Game Features: How much you ''want''?  System Requirements: How much you ''got''? ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:no, don't re-add this --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  Boring. --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:Dislike. [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:I liked this one.  Not love, but liked.  Let's have it back. --[[User:Corona688|Corona688]] 18:58, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Greetings, earthlings ==&lt;br /&gt;
&lt;br /&gt;
:Oh hai.  I suggest that everyone take a deep breath and step outside for a moment.  After breathing in a nice, fresh, cleansing lungful of air, come back inside and sit back down.  No one here has crafted a page policy to deviously support their own views, and no one here is out to destroy the wiki.  &lt;br /&gt;
&lt;br /&gt;
:Name calling and insinuations are what I'd expect from a gradeschooler, and most definitely not from editors of this wiki.  I'm not going to step into this discussion any more unless I feel I have to in order to keep things civil. --[[User:Briess|Briess]] 15:43, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Here's what's going to happen: the quote page will remain locked for 1 week.  Figure out what the consensus is on policy for the quotes page.  If a consensus is not reached within a week, it will be deleted and protected from recreation until a consensus is reached.  I will not help form a consensus on policy on this page, since I am of the opinion that this page serves no useful purpose. --[[User:Briess|Briess]] 17:47, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recently removed quotes ==&lt;br /&gt;
&lt;br /&gt;
Karl is continually removing every quote I add to the page, apparently solely because i insisted on enforcing page policy regarding removed quotes.  There's removing quotes because you thought they were bad, and removing quotes solely because of who added them.  Needless to say, this behavior is inappropriate.&lt;br /&gt;
:If this is the case (Wertfreie Aussage / did not follow everything what happened), you are right, but it would NOT be against rules, so maybe rules schould be changed: Will we have to diskus every change (adding an removing) here? --[[User:Kami|Kami]] 20:59, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here I'm asking for consensus on re-adding the last 3 removed quotes (all of which are leaps and bounds better than those on referendum above).  I might also add none of them are my work (one is from the wiki, 2 are from the forums).  The quotes:&lt;br /&gt;
&lt;br /&gt;
Kara Mase, the Glory of Amusing: Engraved on the wall is an image of a dwarf and an elf.  The dwarf is committing a depraved act on the elf.&lt;br /&gt;
:readd (this one is cool) --[[User:Kami|Kami]] 20:59, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'They're firing arrows at us! Quickly! Raise the babies!!' -Urdim McSquadLeader, mother of 8&lt;br /&gt;
:readd --[[User:Kami|Kami]] 20:59, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
...it was found that 40% of pioneer dwarves left the Mountainhome due to &amp;quot;framerate issues,&amp;quot; with a margin of error of ±Booze. --Center for Dwarven Advancement&lt;br /&gt;
&lt;br /&gt;
--[[User:Squirrelloid|Squirrelloid]] 16:32, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Quote Page Policy==&lt;br /&gt;
I am of the opinion that the existing quote page works so long as editors edit with the motivation of improving the page.&lt;br /&gt;
&lt;br /&gt;
The existing process is even working.  Of the quotes i originally removed, 7 were called to a referendum, they each have 5 votes at this point:&lt;br /&gt;
&lt;br /&gt;
(Toe shot off with crossbow): 2-2-1, move to re-add does not pass at present.&amp;lt;br&amp;gt;&lt;br /&gt;
(destroy dwarven civ): 3-2, move to re-add is currently passing.&amp;lt;br&amp;gt;&lt;br /&gt;
(Likes olivine): 4-1, move to re-add currently passing &amp;lt;br&amp;gt;&lt;br /&gt;
(butchering mermaids): 1-4, move to re-add does not pass at present&amp;lt;br&amp;gt;&lt;br /&gt;
(damn lever): 3-2, move to re-add currently passing&amp;lt;br&amp;gt;&lt;br /&gt;
(facepalm): 4-1, move to re-add currently passing&amp;lt;br&amp;gt;&lt;br /&gt;
(game features): 2-3, move to re-add does not pass at present&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, there's a week left to go, but if we were to stop now and act based on it, we'd see 4 should be re-added based on consensus, 3 failed to achieve consensus, (and ~1 wasn't even nominated for re-adding).  Thus I don't think its the page policy that is a problem.&lt;br /&gt;
&lt;br /&gt;
As to the purpose of the page being humor, well, the content of this talk page speaks fairly well to that, as does the nature of most of the existing quotes.&lt;br /&gt;
&lt;br /&gt;
--[[User:Squirrelloid|Squirrelloid]] 18:30, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Quotes==&lt;br /&gt;
Since the page is currently locked, archiving some stuff I'd like to add:&lt;br /&gt;
&lt;br /&gt;
:This is a masterfully designed image of a werewolf and a dwarf. The werewolf is giving birth to itself. The dwarf is screaming in terror.  It menaces with rings of paradox. &lt;br /&gt;
:Dong was a deity that occurs in the myths of The Trim Worried Sin.  Dong was most often depicted as a male orc and was associated with prgnancy, birth, and children.&lt;br /&gt;
&lt;br /&gt;
--[[User:Squirrelloid|Squirrelloid]] 15:59, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New quote policy ? ==&lt;br /&gt;
As we can clearly see, not a lot of people cares about quotes. Only one person responded to Squirrelloid after I deleted 3 quotes added by him. So it is clear that the policy right now is not working, it's easier to remove something, since no one is going to do the effort of adding it back.&lt;br /&gt;
&lt;br /&gt;
Since everyone doesn't have the same sense of humor, I propose that we reverse the process, putting to a referendum the removal of any added quote instead. This way, we don't have to fight the lack of humor from a particular editor, with a vote that no one cares. If a quote is clearly not wanted, it will show by itself with a vote, since it is easier to remove stuff that add it back.&lt;br /&gt;
&lt;br /&gt;
I would like to point out too, that it's written nowhere that quote must be grade A funny.--[[User:Karl|Karl]] 15:25, 29 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Context? ==&lt;br /&gt;
Removed a quote - &amp;quot;And then it crashed&amp;quot; -Toady - because it has absolutely no context.  If someone cares to supply the context, and it fits within the character limit with that fragment, by all means re-add. --[[User:Squirrelloid|Squirrelloid]] 18:25, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The 4/6/10, 2/3/10, or 2/2/10 dev log pages might have something that fits your needs.  Personally, I find 4/6 (lots of bad, bad things) or 2/2 (bizzare dance) to probably be suitable.  Formatting would be someone else's job, though. --[[User:Ryun|Ryun]] 19:21, 18 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/Quote&amp;diff=95360</id>
		<title>Talk:Main Page/Quote</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/Quote&amp;diff=95360"/>
		<updated>2010-04-18T19:21:36Z</updated>

		<summary type="html">&lt;p&gt;Ryun: /* Context? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#FF0000;background:#00FF00&amp;quot;&amp;gt;'''BIG BOLD &amp;amp; UGLY WARNING: Extreme levels of stupidity makes the administrator step in.  When the administrator steps in, pages disappear or get locked.'''&amp;lt;/span&amp;gt; --[[User:Briess|Briess]] 17:08, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to add quotes: ==&lt;br /&gt;
&lt;br /&gt;
* Go to the line of the last quote.&lt;br /&gt;
* Add a line immediately after it (this should be before the closing }} brackets)&lt;br /&gt;
* type &amp;quot;|&amp;amp;lt;!--YOUR-QUOTE-NUMBER--&amp;amp;gt;YOUR-QUOTE-HERE&amp;quot; on that line&lt;br /&gt;
:(The quote number is not functionally necessary, but it allows keeping track of how many quotes there are without counting)&lt;br /&gt;
* Look at the first line of the template&lt;br /&gt;
:It should look something like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Choose|c={{rand|37}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Adjust the number that is in the place of the 37 to reflect the number of quotes in the list.&lt;br /&gt;
*Preview your reply to make sure nothing is broken (or someone will be able to see it on the main page before it gets fixed)&lt;br /&gt;
*Profit!&lt;br /&gt;
[[User:VengefulDonut|VengefulDonut]] 00:34, 27 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== When to add quotes: ==&lt;br /&gt;
&lt;br /&gt;
So. We have a small problem here. People add quotes, people remove quotes, people un-remove quotes, and people make edit war. Suggestion:&amp;lt;br&amp;gt;&lt;br /&gt;
:Rough guidelines for [[Main Page/Quote]]:&lt;br /&gt;
:*New quotes are freely added.&lt;br /&gt;
:*Those quotes are freely removed.&lt;br /&gt;
:*If &amp;lt;user&amp;gt; wants to get quotes re-added, &amp;lt;user&amp;gt; can make a section here stating that they should be and asking for opinion.&lt;br /&gt;
:*If consensus doesn't state &amp;quot;no, don't re-add them&amp;quot; for a while, the quotes can be freely added.&lt;br /&gt;
:*If &amp;lt;user2&amp;gt; wants to get quotes re-removed once the previous consensus is old, &amp;lt;user2&amp;gt; can make a similar section.&lt;br /&gt;
:*Etcetera.&lt;br /&gt;
--[[User:Savok|Savok]] 18:24, 7 March 2009 (EST)&lt;br /&gt;
::I approve. --[[User:Senso|Senso]] 18:53, 7 March 2009 (EST)&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Archive|&lt;br /&gt;
# [[Talk:Main Page/Quote/archive1|Archive 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Redirects in Quotes ==&lt;br /&gt;
&lt;br /&gt;
Do you guys really think we should have [[]]'s in quotes? They mights help a bit, but it seems to take away a bit of the vibe. Thoughts about taking them down?&lt;br /&gt;
:I think the links are appropriate for drawing in and directing new users. --[[User:Briess|Briess]] 17:47, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inappropriate Undo ==&lt;br /&gt;
&lt;br /&gt;
While you are free to re-add a removed quote, removal is a call to review those quotes which were removed.  Undo is a blatant violation of that, as it doesn't necessitate even *looking* at what was removed.  As such, I am undoing the undo, and ask that if the person wishes to re-add any of the quotes that he deliberately re-add the ones he actually thinks are funny. (Do note I moved a couple around because it was easier instead of de-incrementing numbers).  Also, re-adding necessitates a discussion on this page - please have one before re-adding. --[[User:Squirrelloid|Squirrelloid]] 20:09, 16 October 2009 (UTC)&lt;br /&gt;
: I want them back, 4 of the 5 were funny as they were, and there's no need to trim them since they doesnt break the page layout. Actually, I find your undo of the undo annoying, since they were fine quotes.  --[[User:Karl|Karl]] 20:48, 16 October 2009 (UTC)&lt;br /&gt;
::I deleted more than 5... =P  And I moved some because it was easier than changing numbers.  Which ones did you think were funny - I mean, we can have the discussion, but we need to have a discussion before they get re-added.  (Also, the carp one is totally funnier with just the game quote) --[[User:Squirrelloid|Squirrelloid]] 23:50, 16 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seriously, Guys ==&lt;br /&gt;
&lt;br /&gt;
I forget DF for a few months and you remove almost an entire kilobyte of quotes, along with the stupid goatse one which, while awful, was long since victorious in the protracted and bitter war over whether it should stay and in what form.  Yes, it's quite clear you don't like some quotes.  Yes, anyone is allowed to remove quotes but it's almost always the same very few people that do so, and the rules are clearly designed in your favor(delete anything you want with no justification, but add things only once unless you can change the deleter's mind).  Would it kill you to at least '''add''' a little content to this page alongside removing so much?  If I decided the main page was ugly and REMOVED IT wouldn't that still be a loss of content?  Wouldn't it be rude of me to expect others to fill in holes I leave? --[[User:Corona688|Corona688]] 18:51, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Corona688, you have argued that the current system for deleting and undeleting quotes is bad. You have asked people who have removed quotes to be constructive instead. Let's turn this request around: when it comes to the issue of quote policy, please be constructive instead. I am sure you will be hard pressed to find anyone who disagrees with your complaints about the current system. They are all valid. However, despite these shortcomings, nobody has come up with a better one. If we decided the current policy was bad and just removed it without replacement, we would be worse off. &amp;quot;''Wouldn't it be rude of me to expect others to fill in holes I leave?''&amp;quot;.  [[User:VengefulDonut|VengefulDonut]] 00:19, 29 October 2009 (UTC)&lt;br /&gt;
:::I have '''already''' suggested '''several''' things before.  If you think I have no ideas, you haven't been paying attention.  For the record, here are some I've suggested before:&lt;br /&gt;
::::Don't delete quote content if you can't put something else in its place!&lt;br /&gt;
::::Reverse the process -- make deleting harder than adding.&lt;br /&gt;
::::Utilize a '''little''' self-control to realize that your personal preferences don't define funny for the entire world.&lt;br /&gt;
:::How's that? --[[User:Corona688|Corona688]] 19:11, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Could you be a little more specific? I'm not sure how you would go about actually implementing such a system. An example ruleset would help clear things up. [[User:VengefulDonut|VengefulDonut]] 14:22, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I didn't remove the goatsects one, and while i didn't find it funny, i did respect the consensus of the talk page regarding it.  The one quote i did add was removed in like a month.&lt;br /&gt;
:However, removing stuff from this page is as important as adding stuff - both types of people are needed to ensure a quality page.  Otherwise we end up either with lots of crappy quotes or very few quotes.  So don't disparage one side of the equation - both are essential.  That said, expecting the people adding things to be funnier wouldn't be too much to expect, would it?  There's still a lot of not funny in the quote list, and a few that could be funny with a little editing. --[[User:Squirrelloid|Squirrelloid]] 00:41, 26 October 2009 (UTC)&lt;br /&gt;
::Yes, we need both.  Not many folks would bother adding quotes more than once as is though, so we're seeing a net loss of content.  I don't think the primary deleters here represent the One And Only True Correct Sense Of Humor&amp;amp;#x2122;&amp;amp;#x00AE;&amp;amp;#x24D2;, and the rules as is unfairly pit content creators against them.  Almost nobody cares one way or another except about their own quotes, you can't expect a consensus to readd when a good one is deleted. --[[User:Corona688|Corona688]] 16:57, 27 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::We are not experiencing a net loss of content. [[User:VengefulDonut|VengefulDonut]] 00:19, 29 October 2009 (UTC)&lt;br /&gt;
::::Of course not.  Which is why the file keeps getting smaller. --[[User:Corona688|Corona688]] 19:07, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ok, that's enough ==&lt;br /&gt;
&lt;br /&gt;
Squirrelloid, you have your own humor, but don't try to impose it on other people. If you don't find something funny doesn't mean you have to remove it. &lt;br /&gt;
&lt;br /&gt;
You removed these 3 lines with your last edit :&lt;br /&gt;
* had somebody shoot my toe off with a crossbow, which was cool... It just happened that the toe was narrow enough to be removed. -- Dev Log, 08/18/09&lt;br /&gt;
* Sarvesh Ralrubal likes olivine, olivine and olivine.&lt;br /&gt;
* Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones.&lt;br /&gt;
&lt;br /&gt;
The last one is taken from an epic forum topic, the second one is funny because of the focus the dwarf have on olivine. The first one is  from the dev log... &lt;br /&gt;
&lt;br /&gt;
By the way, where is it written than quote MUST be funny ? --[[User:Karl|Karl]] 15:27, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Re: Readding quotes&lt;br /&gt;
::One person is hardly consensus.  Page policy:&lt;br /&gt;
:::&amp;quot;If &amp;lt;user&amp;gt; wants to get quotes re-added, &amp;lt;user&amp;gt; can make a section here stating that they should be and asking for opinion.&amp;quot;&lt;br /&gt;
:::&amp;quot;If consensus doesn't state &amp;quot;no, don't re-add them&amp;quot; for a while, the quotes can be freely added.&amp;quot;&lt;br /&gt;
::I certainly don't feel you've met the burden of that, and I certainly don't find those quotes funny.&lt;br /&gt;
::--[[User:Squirrelloid|Squirrelloid]] 15:26, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::: Make it two, with corona, there's no definite number of people needed AFAIK --[[User:Karl|Karl]] 15:35, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Corona doesn't come down in favor of any particular quotes actually, nor did he contribute to the relevant discussion. --[[User:Squirrelloid|Squirrelloid]] 15:40, 29 October 2009 (UTC)&lt;br /&gt;
:::::By the time I find out about these massive content deletions it's usually weeks too late to do a darn thing.  I'm not here continually. --[[User:Corona688|Corona688]] 18:54, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also, you can't just go re-instating an old version if there's multiple subsequent versions.  You actually deleted new material.&lt;br /&gt;
::On those specific quotes.  The Dev log quote sucks.  The delivery is awful.  There may be a good line with the same base material, but that is certainly not it.&lt;br /&gt;
::The second one is clearly not in-game, because its impossible to generate that, which severely detracts from its humor value.  &lt;br /&gt;
::And I don't care how epic the thread was, the quote isn't at all interesting.&lt;br /&gt;
::--[[User:Squirrelloid|Squirrelloid]] 15:31, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, YOUR modification were not funny. So I removed them. If you want them back, you have to do a call for opinion :) --[[User:Karl|Karl]] 15:35, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Which, my new quote or my modification of the carp one?  If you want to *remove* either, by all means, its your right.  But to re-add the old material requires consensus on each and every individual quote, not just reverting.  Its a violation of page policy.  So stop.  --[[User:Squirrelloid|Squirrelloid]] 15:40, 29 October 2009 (UTC)&lt;br /&gt;
:::Which you'll never, ever, ever get, and you know full well you'll never, ever, ever get.  All it takes to break a consensus is you...  The page policy is crafted carefully in your favor and you know it.  Why don't YOU quit it?  --[[User:Corona688|Corona688]] 18:54, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for opinion - Deleted quote ==&lt;br /&gt;
&lt;br /&gt;
Since we have someone not funny at all who try to impose is humor, or lack of, on us, and since the guideline are there, even if they are not really clear or useful as stated by corona866... Here's a request for opinion on deleted quote. &lt;br /&gt;
&lt;br /&gt;
Here's the list, just add under it if you want them back, or not. That way, no one is going to cry. In 2 weeks, enough time for the regular contributor to see this topic, we could add them back or not. --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
* ;-) --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== I had somebody shoot my toe off with a crossbow, which was cool... It just happened that the toe was narrow enough to be removed. -- Dev Log, 08/18/09 ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:no, don't re-add this --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  The language is confused, and the sentence after the ellipsis is redundant with the first part. (If its shot off, of course its removed...) Basically, this is a horrible mess of a line, and since its actually a direct quote it can't be modified (although it could be snipped - i could be convinced the line through the ellipsis is worth keeping, but i'd need to be convinced) --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
::This sentence actually makes perfect sense. He had his toe shot off. He comments that it was able to be shot off because it was just narrow enough. I found this dev log funny when I read it. I don't see any reason not to re-add this one. [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:I don't get why toes being narrow lets you shoot it off with a crossbow.  Not that funny I think.  But, not terrible either.  I wouldn't add it but I wouldn't kill it either.  --[[User:Corona688|Corona688]] 19:01, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;So let me get this straight. We managed to destroy dwarven civilization while only managing a single town??&amp;quot; --alway ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:no, don't re-add this --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  That's like every fortress ever?  There is nothing surprising, interesting, or amusing about this quote --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:Another one that actually has some humor at times. I mean, really, you can't expect all the quotes to be grade A funny. This one does have some hilarity to it because it actually is possible to have insane impact on the entire world despite only running a single fortress. Such as when suddenly the entire Elven population seems to have dwindled due to massive wars with your fortress. I think it's a nice one that should be in the quotes. [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
::Actually, I can expect all the quotes to be grade A funny.  That's the whole point of the page policy as it stands - bad quotes get removed and only the good ones remain.  Fighting for quotes you know to be subpar defeats this purpose. --[[User:Squirrelloid|Squirrelloid]] 01:17, 5 November 2009 (UTC)&lt;br /&gt;
:::See my reply to your other post. [[User:Shardok|Shardok]] 07:51, 5 November 2009 (UTC)&lt;br /&gt;
:I want this one in, obviously.  The context is they'd killed their King by accident somehow, so they really did destroy all of dwarven civillization above and beyond what most games usually do. --[[User:Corona688|Corona688]] 18:56, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Sarvesh Ralrubal likes olivine, olivine and olivine. ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:Want it back --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  Utterly boring, and clearly artificial since the game cannot generate that as a set of prefstrings. --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:This is a good one. And Not artificial. This came from the dwarves that were generated randomly by ToadyOne to show off the new likes/dislikes/appearance/etc. It just so happened most of them liked olivine, a lot. Some liked it twice, and one crazy dwarf, Sarvesh, only liked it. And nothing else. I think it should be added back [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:Want it back.  It's funny.  --[[User:Corona688|Corona688]] 18:57, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones. ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:no, don't re-add this --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  Boring, and are mermaids even butcherable?  --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:Not the best. One of the few I don't much see a use for. Mainly because it'd be funnier if the creature in question were a different animal. Like a cat. [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:Don't like this one, myself. --[[User:Corona688|Corona688]] 18:59, 4 November 2009 (UTC)&lt;br /&gt;
:I'd like to see this one back, along with a link to the page, or possibly another quote from that thread. Like the disturbing strategy to insure a constant supply of baby merpeople. --[[User:Nivm|Nivm]] 00:19, 27 January 2010 (UTC)&lt;br /&gt;
:This is from a hilarious thread. Here's the link to it: http://www.bay12games.com/forum/index.php?topic=25967.0 That is both the first page of the thread and the part with that particular quote. I also REALLY want that one. It's epic. --[[Special:Contributions/97.121.190.196|97.121.190.196]] 06:33, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== If I ''remembered'' what the &amp;amp;%^#*@! lever did, I'd ''pull'' it! &amp;lt;...pulls lever anyway...&amp;gt; ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:Want it back --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  The material could be reworked, but the current presentation is crap. Would favor a reworded version of the same material. --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:I'd only be okay with this one if it weren't so utterly annoying. &amp;quot;What the lever did&amp;quot; would work just the same and wouldn't look as stupid. [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:It's funny.  I'd like it back.  And no, neutering it doesn't make it funnier Shardok...  --[[User:Corona688|Corona688]] 18:57, 4 November 2009 (UTC)&lt;br /&gt;
::So it should instead say &amp;quot;If I ''remembered'' what the fucking lever did, I'd ''pull'' it!&amp;quot; Because plain and simple, what I am saying is that the &amp;amp;%^#*@! looks like shit. It's not to do with the Language. It's to do with that it uses a stupid way of presenting it by using the symbols instead. They look plain stupid and honestly shouldn't be necessary on the wiki. Even just normal * instead would look better, but I don't see the need to keep the symbols as they are. [[User:Shardok|Shardok]] 21:09, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;nowiki&amp;gt;::facepalm::&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;Thanks. I wish I had known that about three forts ago. ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:Want it back --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  Don't see the value in posting something that every single player has probably thought at least 10 times.  Its not noteworthy, much less funny or interesting. --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:: I think it is a good quote just because every single player has probably thought at least 10 times... It´s typical DF. --[[User:Kami|Kami]] 16:16, 29 October 2009 (UTC)&lt;br /&gt;
:::But why does that make it quote-worthy?  It is neither especially witty, noteworthy, or interesting.  I mean, there's lots of typical DF things that make for very poor quotes.  You'll notice they *aren't on this page*. --[[User:Squirrelloid|Squirrelloid]] 16:26, 29 October 2009 (UTC)&lt;br /&gt;
::::I think there are more poor quotes *on this page*, but I don´t think this one would be one of them. Just my opinion, let´s see what others think. --[[User:Kami|Kami]] 16:54, 29 October 2009 (UTC)&lt;br /&gt;
:::::Ok, i definitely agree there are more poor quotes on the page.  But every time i remove a handful someone throws a hissy fit. --[[User:Squirrelloid|Squirrelloid]] 22:51, 29 October 2009 (UTC)&lt;br /&gt;
::::::If there's protest every time you delete...  well...  think about it! --[[User:Corona688|Corona688]] 19:35, 4 November 2009 (UTC)&lt;br /&gt;
:::::::Because some people just like to whine whenever something gets removed?  I'd rather not see a 150 page quote list with maybe 30 that are worth keeping. --[[User:Squirrelloid|Squirrelloid]] 01:15, 5 November 2009 (UTC)&lt;br /&gt;
::::::::And yet most people Would rather see more quotes, that aren't necessarily *great* quotes than to end up seeing the Exact same quotes over and over again. It gets boring when it shows the same ones you've seen day after day, even if each of them is a grade A quote. [[User:Shardok|Shardok]] 07:51, 5 November 2009 (UTC)&lt;br /&gt;
:::::::::There are 80 quotes on the page not counting these.  At 1/day, 30 quotes gives you a full month of new material.  60 quotes would seem to trivially meet your standard. --[[User:Squirrelloid|Squirrelloid]] 10:55, 5 November 2009 (UTC)&lt;br /&gt;
:This follows a common logic that many people start to notice. It's nice to warn users with the quotes and they don't all have to be jokes. I think it should be added in[[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:It's funny and true, so I think it deserves in. --[[User:Corona688|Corona688]] 18:59, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Game Features: How much you ''want''?  System Requirements: How much you ''got''? ===&lt;br /&gt;
:Want it back --[[User:Karl|Karl]] 15:53, 29 October 2009 (UTC)&lt;br /&gt;
:no, don't re-add this --[[User:Kami|Kami]] 16:05, 29 October 2009 (UTC)&lt;br /&gt;
:Do not want.  Boring. --[[User:Squirrelloid|Squirrelloid]] 16:09, 29 October 2009 (UTC)&lt;br /&gt;
:Dislike. [[User:Shardok|Shardok]] 00:14, 30 October 2009 (UTC)&lt;br /&gt;
:I liked this one.  Not love, but liked.  Let's have it back. --[[User:Corona688|Corona688]] 18:58, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Greetings, earthlings ==&lt;br /&gt;
&lt;br /&gt;
:Oh hai.  I suggest that everyone take a deep breath and step outside for a moment.  After breathing in a nice, fresh, cleansing lungful of air, come back inside and sit back down.  No one here has crafted a page policy to deviously support their own views, and no one here is out to destroy the wiki.  &lt;br /&gt;
&lt;br /&gt;
:Name calling and insinuations are what I'd expect from a gradeschooler, and most definitely not from editors of this wiki.  I'm not going to step into this discussion any more unless I feel I have to in order to keep things civil. --[[User:Briess|Briess]] 15:43, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Here's what's going to happen: the quote page will remain locked for 1 week.  Figure out what the consensus is on policy for the quotes page.  If a consensus is not reached within a week, it will be deleted and protected from recreation until a consensus is reached.  I will not help form a consensus on policy on this page, since I am of the opinion that this page serves no useful purpose. --[[User:Briess|Briess]] 17:47, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recently removed quotes ==&lt;br /&gt;
&lt;br /&gt;
Karl is continually removing every quote I add to the page, apparently solely because i insisted on enforcing page policy regarding removed quotes.  There's removing quotes because you thought they were bad, and removing quotes solely because of who added them.  Needless to say, this behavior is inappropriate.&lt;br /&gt;
:If this is the case (Wertfreie Aussage / did not follow everything what happened), you are right, but it would NOT be against rules, so maybe rules schould be changed: Will we have to diskus every change (adding an removing) here? --[[User:Kami|Kami]] 20:59, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here I'm asking for consensus on re-adding the last 3 removed quotes (all of which are leaps and bounds better than those on referendum above).  I might also add none of them are my work (one is from the wiki, 2 are from the forums).  The quotes:&lt;br /&gt;
&lt;br /&gt;
Kara Mase, the Glory of Amusing: Engraved on the wall is an image of a dwarf and an elf.  The dwarf is committing a depraved act on the elf.&lt;br /&gt;
:readd (this one is cool) --[[User:Kami|Kami]] 20:59, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'They're firing arrows at us! Quickly! Raise the babies!!' -Urdim McSquadLeader, mother of 8&lt;br /&gt;
:readd --[[User:Kami|Kami]] 20:59, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
...it was found that 40% of pioneer dwarves left the Mountainhome due to &amp;quot;framerate issues,&amp;quot; with a margin of error of ±Booze. --Center for Dwarven Advancement&lt;br /&gt;
&lt;br /&gt;
--[[User:Squirrelloid|Squirrelloid]] 16:32, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Quote Page Policy==&lt;br /&gt;
I am of the opinion that the existing quote page works so long as editors edit with the motivation of improving the page.&lt;br /&gt;
&lt;br /&gt;
The existing process is even working.  Of the quotes i originally removed, 7 were called to a referendum, they each have 5 votes at this point:&lt;br /&gt;
&lt;br /&gt;
(Toe shot off with crossbow): 2-2-1, move to re-add does not pass at present.&amp;lt;br&amp;gt;&lt;br /&gt;
(destroy dwarven civ): 3-2, move to re-add is currently passing.&amp;lt;br&amp;gt;&lt;br /&gt;
(Likes olivine): 4-1, move to re-add currently passing &amp;lt;br&amp;gt;&lt;br /&gt;
(butchering mermaids): 1-4, move to re-add does not pass at present&amp;lt;br&amp;gt;&lt;br /&gt;
(damn lever): 3-2, move to re-add currently passing&amp;lt;br&amp;gt;&lt;br /&gt;
(facepalm): 4-1, move to re-add currently passing&amp;lt;br&amp;gt;&lt;br /&gt;
(game features): 2-3, move to re-add does not pass at present&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, there's a week left to go, but if we were to stop now and act based on it, we'd see 4 should be re-added based on consensus, 3 failed to achieve consensus, (and ~1 wasn't even nominated for re-adding).  Thus I don't think its the page policy that is a problem.&lt;br /&gt;
&lt;br /&gt;
As to the purpose of the page being humor, well, the content of this talk page speaks fairly well to that, as does the nature of most of the existing quotes.&lt;br /&gt;
&lt;br /&gt;
--[[User:Squirrelloid|Squirrelloid]] 18:30, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Quotes==&lt;br /&gt;
Since the page is currently locked, archiving some stuff I'd like to add:&lt;br /&gt;
&lt;br /&gt;
:This is a masterfully designed image of a werewolf and a dwarf. The werewolf is giving birth to itself. The dwarf is screaming in terror.  It menaces with rings of paradox. &lt;br /&gt;
:Dong was a deity that occurs in the myths of The Trim Worried Sin.  Dong was most often depicted as a male orc and was associated with prgnancy, birth, and children.&lt;br /&gt;
&lt;br /&gt;
--[[User:Squirrelloid|Squirrelloid]] 15:59, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New quote policy ? ==&lt;br /&gt;
As we can clearly see, not a lot of people cares about quotes. Only one person responded to Squirrelloid after I deleted 3 quotes added by him. So it is clear that the policy right now is not working, it's easier to remove something, since no one is going to do the effort of adding it back.&lt;br /&gt;
&lt;br /&gt;
Since everyone doesn't have the same sense of humor, I propose that we reverse the process, putting to a referendum the removal of any added quote instead. This way, we don't have to fight the lack of humor from a particular editor, with a vote that no one cares. If a quote is clearly not wanted, it will show by itself with a vote, since it is easier to remove stuff that add it back.&lt;br /&gt;
&lt;br /&gt;
I would like to point out too, that it's written nowhere that quote must be grade A funny.--[[User:Karl|Karl]] 15:25, 29 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Context? ==&lt;br /&gt;
Removed a quote - &amp;quot;And then it crashed&amp;quot; -Toady - because it has absolutely no context.  If someone cares to supply the context, and it fits within the character limit with that fragment, by all means re-add. --[[User:Squirrelloid|Squirrelloid]] 18:25, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The 4/6/10, 2/3/10, or 2/2/10 dev log pages might have something that fits your needs.  Personally, I find 4/6 (lots of bad, bad things) or 2/2 (bizzare dance) to probably be suitable.  Formatting would be someone else's job, though.&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=95356</id>
		<title>User:Ryun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=95356"/>
		<updated>2010-04-18T19:12:11Z</updated>

		<summary type="html">&lt;p&gt;Ryun: Meant to expand heavily that day, didn't get to, too pretentious to continue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started Dorfing: December '09&lt;br /&gt;
&lt;br /&gt;
So, not much to put here, but since the Wiki is in a state of wiki-bot-template-article-needing-hell, I'll place my notes here so that perhaps they may be used in Dwarf Fortress 2010 articles.  These will be wild and varied and mostly placed here for my own personal use, though if anyone reading this would like to peek here and there, be my guest.&lt;br /&gt;
&lt;br /&gt;
These are notes.  Not facts, and possibly opinions.  Those that are neither opinion nor fact are likely my random ramblings on a topic.  Proceed with extreme caution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DF2010 Notes ==&lt;br /&gt;
* Threshers are Plant Processors.  Migrants with good Threshing will start with Plant Processing enabled.&lt;br /&gt;
* Adamantine sucks as bolts.  It can take over 200 adamantine bolts to drop a single Elephant with over 25 bolts lodged inside of the elephants body.  Use lead, iron, or steel instead.  Iron is probably your best bet - easy to make and quite heavy.  I dunno if bolts like lead and platinum are even possible (possibly with moods) but they'd probably wreck a target good acting like bullets leaving some pretty good exit wounds if they were (Dwarven AWP Sniper Rifle)&lt;br /&gt;
** Adamantine is best used as ARMOR.&lt;br /&gt;
** Most weapons suck with adamantine, except (small) bladed ones.  Warhammers sure are light, but they rarely knock anything around even with a grand master hammerer.&lt;br /&gt;
* Remember to layer armors.  Leather under chain under plate.  Extremely cumbersome, but a grandmaster dwarf in masterwork leather under masterwork adamantine chain under masterwork adamantine plate is basically only wearing leather as far as weight goes and is practically invulnerable&lt;br /&gt;
** That being said, large enemies will still hurt, temperature will still melt your dwarves, and being slammed against walls basically nullifies armor and probably gives dwarves a bad ringing sensation in their ears after banging their helm against a wall right before they explode.&lt;br /&gt;
* I hate underground caves&lt;br /&gt;
** Currently working on a method to build floors with up staircases so I don't have to look at antmen staring at me evilly with their blowgun 3 z-levels below.  So far I know you can't build staircases on built floors, and deconstructing floors leaves a down staircase. ARGH.&lt;br /&gt;
*** Apparently building an up staircase construction cancels out the down staircase.  Dunno if floor is re-existing, but I'm stickin' with it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
FOR THE LOVE OF ARMOK, MAKE SURE YOU HAVE AT LEAST A 2x2 POOL OF WATER EITHER IN YOUR HOSPITAL OR OFF IN A SMALL ROOM DESIGNATED AS A WATER SOURCE AND PART OF THE HOSPITAL OR SOMETHING, FIND A WAY TO MAKE SURE ONLY YOUR DOCTORS CAN REACH IT.&lt;br /&gt;
&lt;br /&gt;
AFTER DIAGNOSING A PATIENT, A DOCTOR WILL USUALLY CLEAN THE DWARF.  DURING A SIEGE OR IF THE WATER SOURCE IS OTHERWISE A LONG DISTANCE FROM YOUR HOSPITAL, THIS CAN BE POTENTIALLY FATAL.  NOT ALWAYS TO THE PATIENT BEING CLEANED, BUT TO OTHER PATIENTS AWAITING TREATMENT.  COMBINE THIS WITH WASHING EACH DWARF AND YOU CAN END UP WITH MULTIPLE DWARVES BLEEDING OUT IN YOUR HOSPITAL AND A DEAD DOCTOR IF HE GETS AMBUSHED.&lt;br /&gt;
&lt;br /&gt;
I'm currently watching 'Urist McDeathaxe' (now known as Urist, shamed by his failure to a kobold thief, he asked for a name change) with a mangled and broken arm and head, pale and bloody, while my doctor goes to the brook to get water &lt;br /&gt;
&lt;br /&gt;
For those interested, I think he stopped bleeding, but my doctor won't do anything about it.  I'm building a mechanic's shop ASAP for a traction bench to set his bones.  He's not labeled as resting so I still don't know what'll happen.&lt;br /&gt;
&lt;br /&gt;
Hang in there, Urist. :(&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* :(&lt;br /&gt;
** I'm pleased to announce that Urist has made a grand recovery.  After FINALLY being moved to a bed to rest PROPERLY, he was diagnosed with a broken hand and head (derp!) and after being cleaned, sutured, bandaged, and immobilized, he's back to work and likely going to make a great recovery.  Considering he almost bled to death and it took the doctor a whole season and a half to get the job done, I'm pleased.&lt;br /&gt;
***However UristMcDentedChest (&amp;quot;Clip&amp;quot;) is getting repeatedly sutured without success.  His ear is very very badly smashed open and sutures are not easy for a novice. but he's expected to recover by Spring, at worst, assuming Para-Medic pulls her act together.&lt;br /&gt;
* Dangerous Creature Handling?&lt;br /&gt;
** Non-doctors cannot rescue non life-threatened people, perhaps.  Risking further injury to broken bones is a bad deal, always have a good team of dwarven doctors at the ready.&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=92563</id>
		<title>User:Ryun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=92563"/>
		<updated>2010-04-14T04:23:44Z</updated>

		<summary type="html">&lt;p&gt;Ryun: i am terrible at the wiki somebody stop me from the wiki oh the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started Dorfing: December '09&lt;br /&gt;
&lt;br /&gt;
So, not much to put here, but since the Wiki is in a state of wiki-bot-template-article-needing-hell, I'll place my notes here so that perhaps they may be used in Dwarf Fortress 2010 articles.  These will be wild and varied and mostly placed here for my own personal use, though if anyone reading this would like to peek here and there, be my guest.&lt;br /&gt;
&lt;br /&gt;
These are notes.  Not facts, and possibly opinions.  Those that are neither opinion nor fact are likely my random ramblings on a topic.  Proceed with extreme caution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DF2010 Notes ==&lt;br /&gt;
* Threshers are Plant Processors.  Migrants with good Threshing will start with Plant Processing enabled.&lt;br /&gt;
* Adamantine sucks as bolts.  It can take over 200 adamantine bolts to drop a single Elephant with over 25 bolts lodged inside of the elephants body.  Use lead, iron, or steel instead.  Iron is probably your best bet - easy to make and quite heavy.  I dunno if bolts like lead and platinum are even possible (possibly with moods) but they'd probably wreck a target good acting like bullets leaving some pretty good exit wounds if they were (Dwarven AWP Sniper Rifle)&lt;br /&gt;
** Adamantine is best used as ARMOR.&lt;br /&gt;
** Most weapons suck with adamantine, except (small) bladed ones.  Warhammers sure are light, but they rarely knock anything around even with a grand master hammerer.&lt;br /&gt;
* Remember to layer armors.  Leather under chain under plate.  Extremely cumbersome, but a grandmaster dwarf in masterwork leather under masterwork adamantine chain under masterwork adamantine plate is basically only wearing leather as far as weight goes and is practically invulnerable&lt;br /&gt;
** That being said, large enemies will still hurt, temperature will still melt your dwarves, and being slammed against walls basically nullifies armor and probably gives dwarves a bad ringing sensation in their ears after banging their helm against a wall right before they explode.&lt;br /&gt;
* I hate underground caves&lt;br /&gt;
** Currently working on a method to build floors with up staircases so I don't have to look at antmen staring at me evilly with their blowgun 3 z-levels below.  So far I know you can't build staircases on built floors, and deconstructing floors leaves a down staircase. ARGH.&lt;br /&gt;
*** Apparently building an up staircase construction cancels out the down staircase.  Dunno if floor is re-existing, but I'm stickin' with it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
FOR THE LOVE OF ARMOK, MAKE SURE YOU HAVE AT LEAST A 2x2 POOL OF WATER EITHER IN YOUR HOSPITAL OR OFF IN A SMALL ROOM DESIGNATED AS A WATER SOURCE AND PART OF THE HOSPITAL OR SOMETHING, FIND A WAY TO MAKE SURE ONLY YOUR DOCTORS CAN REACH IT.&lt;br /&gt;
&lt;br /&gt;
AFTER DIAGNOSING A PATIENT, A DOCTOR WILL USUALLY CLEAN THE DWARF.  DURING A SIEGE OR IF THE WATER SOURCE IS OTHERWISE A LONG DISTANCE FROM YOUR HOSPITAL, THIS CAN BE POTENTIALLY FATAL.  NOT ALWAYS TO THE PATIENT BEING CLEANED, BUT TO OTHER PATIENTS AWAITING TREATMENT.  COMBINE THIS WITH WASHING EACH DWARF AND YOU CAN END UP WITH MULTIPLE DWARVES BLEEDING OUT IN YOUR HOSPITAL AND A DEAD DOCTOR IF HE GETS AMBUSHED.&lt;br /&gt;
&lt;br /&gt;
I'm currently watching 'Urist McDeathaxe' (now known as Urist, shamed by his failure to a kobold thief, he asked for a name change) with a mangled and broken arm and head, pale and bloody, while my doctor goes to the brook to get water &lt;br /&gt;
&lt;br /&gt;
For those interested, I think he stopped bleeding, but my doctor won't do anything about it.  I'm building a mechanic's shop ASAP for a traction bench to set his bones.  He's not labeled as resting so I still don't know what'll happen.&lt;br /&gt;
&lt;br /&gt;
Hang in there, Urist. :(&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* :(&lt;br /&gt;
** I'm pleased to announce that Urist has made a grand recovery.  After FINALLY being moved to a bed to rest PROPERLY, he was diagnosed with a broken hand and head (derp!) and after being cleaned, sutured, bandaged, and immobilized, he's back to work and likely going to make a great recovery.  Considering he almost bled to death and it took the doctor a whole season and a half to get the job done, I'm pleased.&lt;br /&gt;
***However UristMcDentedChest (&amp;quot;Clip&amp;quot;) is getting repeatedly sutured without success.  His ear is very very badly smashed open and sutures are not easy for a novice. but he's expected to recover by Spring, at worst, assuming Para-Medic pulls her act together.&lt;br /&gt;
* Dangerous Creature Handling?&lt;br /&gt;
** Non-doctors cannot rescue non life-threatened people, perhaps.  Risking further injury to broken bones is a bad deal, always have a good team of dwarven doctors at the ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pages Started/Heavily Worked On ==&lt;br /&gt;
&lt;br /&gt;
By no means is this a boasting section, just keeping track of my own contributions with my own annotations where I can't possibly lose them.&lt;br /&gt;
&lt;br /&gt;
* 2010: [[DF2010:Flask|Flask]]. GET YE FLASK.&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=92562</id>
		<title>User:Ryun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=92562"/>
		<updated>2010-04-14T04:21:23Z</updated>

		<summary type="html">&lt;p&gt;Ryun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started Dorfing: December '09&lt;br /&gt;
&lt;br /&gt;
So, not much to put here, but since the Wiki is in a state of wiki-bot-template-article-needing-hell, I'll place my notes here so that perhaps they may be used in Dwarf Fortress 2010 articles.  These will be wild and varied and mostly placed here for my own personal use, though if anyone reading this would like to peek here and there, be my guest.&lt;br /&gt;
&lt;br /&gt;
These are notes.  Not facts, and possibly opinions.  Those that are neither opinion nor fact are likely my random ramblings on a topic.  Proceed with extreme caution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DF2010 Notes ==&lt;br /&gt;
* Threshers are Plant Processors.  Migrants with good Threshing will start with Plant Processing enabled.&lt;br /&gt;
* Adamantine sucks as bolts.  It can take over 200 adamantine bolts to drop a single Elephant with over 25 bolts lodged inside of the elephants body.  Use lead, iron, or steel instead.  Iron is probably your best bet - easy to make and quite heavy.  I dunno if bolts like lead and platinum are even possible (possibly with moods) but they'd probably wreck a target good acting like bullets leaving some pretty good exit wounds if they were (Dwarven AWP Sniper Rifle)&lt;br /&gt;
** Adamantine is best used as ARMOR.&lt;br /&gt;
** Most weapons suck with adamantine, except (small) bladed ones.  Warhammers sure are light, but they rarely knock anything around even with a grand master hammerer.&lt;br /&gt;
* Remember to layer armors.  Leather under chain under plate.  Extremely cumbersome, but a grandmaster dwarf in masterwork leather under masterwork adamantine chain under masterwork adamantine plate is basically only wearing leather as far as weight goes and is practically invulnerable&lt;br /&gt;
** That being said, large enemies will still hurt, temperature will still melt your dwarves, and being slammed against walls basically nullifies armor and probably gives dwarves a bad ringing sensation in their ears after banging their helm against a wall right before they explode.&lt;br /&gt;
* I hate underground caves&lt;br /&gt;
** Currently working on a method to build floors with up staircases so I don't have to look at antmen staring at me evilly with their blowgun 3 z-levels below.  So far I know you can't build staircases on built floors, and deconstructing floors leaves a down staircase. ARGH.&lt;br /&gt;
*** Apparently building an up staircase construction cancels out the down staircase.  Dunno if floor is re-existing, but I'm stickin' with it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
FOR THE LOVE OF ARMOK, MAKE SURE YOU HAVE AT LEAST A 2x2 POOL OF WATER EITHER IN YOUR HOSPITAL OR OFF IN A SMALL ROOM DESIGNATED AS A WATER SOURCE AND PART OF THE HOSPITAL OR SOMETHING, FIND A WAY TO MAKE SURE ONLY YOUR DOCTORS CAN REACH IT.&lt;br /&gt;
&lt;br /&gt;
AFTER DIAGNOSING A PATIENT, A DOCTOR WILL USUALLY CLEAN THE DWARF.  DURING A SIEGE OR IF THE WATER SOURCE IS OTHERWISE A LONG DISTANCE FROM YOUR HOSPITAL, THIS CAN BE POTENTIALLY FATAL.  NOT ALWAYS TO THE PATIENT BEING CLEANED, BUT TO OTHER PATIENTS AWAITING TREATMENT.  COMBINE THIS WITH WASHING EACH DWARF AND YOU CAN END UP WITH MULTIPLE DWARVES BLEEDING OUT IN YOUR HOSPITAL AND A DEAD DOCTOR IF HE GETS AMBUSHED.&lt;br /&gt;
&lt;br /&gt;
I'm currently watching 'Urist McDeathaxe' (now known as Urist, shamed by his failure to a kobold thief, he asked for a name change) with a mangled and broken arm and head, pale and bloody, while my doctor goes to the brook to get water &lt;br /&gt;
&lt;br /&gt;
For those interested, I think he stopped bleeding, but my doctor won't do anything about it.  I'm building a mechanic's shop ASAP for a traction bench to set his bones.  He's not labeled as resting so I still don't know what'll happen.&lt;br /&gt;
&lt;br /&gt;
Hang in there, Urist. :(&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* :(&lt;br /&gt;
** I'm pleased to announce that Urist has made a grand recovery.  After FINALLY being moved to a bed to rest PROPERLY, he was diagnosed with a broken hand and head (derp!) and after being cleaned, sutured, bandaged, and immobilized, he's back to work and likely going to make a great recovery.  Considering he almost bled to death and it took the doctor a whole season and a half to get the job done, I'm pleased.&lt;br /&gt;
***However UristMcDentedChest (&amp;quot;Clip&amp;quot;) is getting repeatedly sutured without success.  His ear is very very badly smashed open and sutures are not easy for a novice. but he's expected to recover by Spring, at worst, assuming Para-Medic pulls her act together.&lt;br /&gt;
* Dangerous Creature Handling?&lt;br /&gt;
** Non-doctors cannot rescue non life-threatened people, perhaps.  Risking further injury to broken bones is a bad deal, always have a good team of dwarven doctors at the ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pages Started/Heavily Worked On ==&lt;br /&gt;
&lt;br /&gt;
By no means is this a boasting section, just keeping track of my own contributions with my own annotations where I can't possibly lose them.&lt;br /&gt;
&lt;br /&gt;
* 2010: {{I|Flask}}. GET YE FLASK.&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=92561</id>
		<title>v0.31:Flask</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=92561"/>
		<updated>2010-04-14T04:18:11Z</updated>

		<summary type="html">&lt;p&gt;Ryun: Ugh, messup after messup.  Removed a mathematical formula formatting tag that popped up for some reason.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{elven}}&lt;br /&gt;
&lt;br /&gt;
A flask, similar in nature to a {{l|waterskin}}, is a container used by your dwarves to carry alcohol while on {{l|hunting}} or {{l|military}} duty.  Flasks are made from {{l|metal}} and more valuable than waterskins, and with the abundance of ore, may be more readily available in some situations.  Dwarves prefer to drink alcohol over water, even while on duty, and receive a happy thought for doing so.  This can help keep military dwarves happier, so that bad thoughts from long patrols are less of a factor.  Another bonus is that alcohol does not freeze in cold environments, so that dwarves may consume drink outside even in freezing biomes. &amp;lt;!-- May need verification, I can't test this reliably for any reason.  It's cold, dwarves go back inside, can't test. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flasks can carry a maximum of 3 units of {{l|alcohol}}.&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=92560</id>
		<title>v0.31:Flask</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=92560"/>
		<updated>2010-04-14T04:17:00Z</updated>

		<summary type="html">&lt;p&gt;Ryun: Quality rated (elven)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{elven}}&lt;br /&gt;
&lt;br /&gt;
A flask, similar in nature to a {{l|waterskin}}, is a container used by your dwarves to carry alcohol while on {{l|hunting}} or {{l|military}} duty.  Flasks are made from {{l|metal}} and more valuable than waterskins, and with the abundance of ore, may be more readily available in some situations.  Dwarves prefer to drink alcohol over water, even while on duty, and receive a happy thought for doing so.  This can help keep military dwarves happier, so that bad thoughts from long patrols are less of a factor.  Another bonus is that alcohol does not freeze in cold environments, so that dwarves may consume drink outside even in freezing biomes. &amp;lt;!-- May need verification, I can't test this reliably for any reason.  It's cold, dwarves go back inside, can't test. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flasks can carry a maximum of 3 units of {{l|alcohol}}.&lt;br /&gt;
&amp;lt;math&amp;gt;Insert formula here&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=92559</id>
		<title>v0.31:Flask</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=92559"/>
		<updated>2010-04-14T04:16:09Z</updated>

		<summary type="html">&lt;p&gt;Ryun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
A flask, similar in nature to a {{l|waterskin}}, is a container used by your dwarves to carry alcohol while on {{l|hunting}} or {{l|military}} duty.  Flasks are made from {{l|metal}} and more valuable than waterskins, and with the abundance of ore, may be more readily available in some situations.  Dwarves prefer to drink alcohol over water, even while on duty, and receive a happy thought for doing so.  This can help keep military dwarves happier, so that bad thoughts from long patrols are less of a factor.  Another bonus is that alcohol does not freeze in cold environments, so that dwarves may consume drink outside even in freezing biomes. &amp;lt;!-- May need verification, I can't test this reliably for any reason.  It's cold, dwarves go back inside, can't test. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flasks can carry a maximum of 3 units of {{l|alcohol}}.&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=92558</id>
		<title>v0.31:Flask</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=92558"/>
		<updated>2010-04-14T04:14:11Z</updated>

		<summary type="html">&lt;p&gt;Ryun: Created page with some basic information - might need fixing up or relocation but it's adequate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
A flask, similar in nature to a {{l|waterskin}}, is a container used by your dwarves to carry alcohol while on {{l|hunting}} or {{l|military}} duty.  Flasks are made from {{l|metal}} and more expensive than waterskins, but dwarves being dwarves, they prefer to drink alcohol over water, even while on duty, and receive a happy thought for doing so.  This can help keep military dwarves happier, so that bad thoughts from long patrols are less of a problem.  Another bonus is that alcohol does not freeze in cold environments, so that dwarves may consume drink outside even in freezing biomes. &amp;lt;!-- May need verification, I can't test this reliably for any reason.  It's cold, dwarves go back inside, can't test. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flasks can carry a maximum of 3 units of {{l|alcohol}}.&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tileset&amp;diff=92479</id>
		<title>v0.31:Tileset</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tileset&amp;diff=92479"/>
		<updated>2010-04-13T23:12:11Z</updated>

		<summary type="html">&lt;p&gt;Ryun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
Get the current updated .03 version of mayday from here: http://mayday.w.staszic.waw.pl/df.php ([http://mayday.w.staszic.waw.pl/~mayday/upload/DFG26.zip v26])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Older fan made version of Mayday for DF2010'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
DF2010 Mayday download: http://www.mediafire.com/download.php?zmwi104mm0m&lt;br /&gt;
&lt;br /&gt;
Torrent[http://apb.name/df/DF2010.7z.torrent]&lt;br /&gt;
&lt;br /&gt;
Magnet-Link: magnet:?xt=urn:btih:XKEPISCPKQNQ5YJ4IYYOUCFCJVHEKGV3&lt;br /&gt;
&lt;br /&gt;
You will need an archive extraction program capable of opening .7z files to use this release, such as 7zip[http://www.7-zip.org/]. For the simpler ZIP-compressed version, use http://www.mediafire.com/download.php?bijnommtacf&lt;br /&gt;
&lt;br /&gt;
'''The release now includes tiles for medical dwarves courtesy of Mårten W.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*To change resolution, go to '''your_df_directory\data\init\init.txt''' and find this fragment:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[GRAPHICS_WINDOWEDX:horizontal]&lt;br /&gt;
[GRAPHICS_WINDOWEDY:vertical]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Change it to the resolution you want (no less than 1280x400)&lt;br /&gt;
*Then go to&lt;br /&gt;
&amp;lt;pre&amp;gt;[GRID:X:Y]&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Change it so x is your horizontal resolution divided by 16 and Y is your vertical resolution divided by 16.&lt;br /&gt;
*Please note that the minimum horizontal resolution is 1280 pixels - GRID:80, it does work with a lower setting, but you can experience distorted graphics and a lower framerate &lt;br /&gt;
*If the tileset drops letters, exit and re-enter Dwarf Fortress. As close as can be determined it is a bug and will probably be fixed. It will drop letters after generating a world, but not during a game, so it will not greatly inconvenience the player.&lt;br /&gt;
&lt;br /&gt;
SUGGESTION : If you are experiencing severe lag spikes on this version, try setting Partial Print to YES - it appears to have fixed the issue for some players. It may cause flickering on some systems.&lt;br /&gt;
[http://www.example.com link title]&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Health_care&amp;diff=92440</id>
		<title>v0.31 Talk:Health care</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Health_care&amp;diff=92440"/>
		<updated>2010-04-13T22:05:56Z</updated>

		<summary type="html">&lt;p&gt;Ryun: /* Nearby pond/pool of water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moved page to df2010, as it shouldn't be in mainspace [[User:Emi|Emi]] 02:33, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rest to death ==&lt;br /&gt;
&lt;br /&gt;
Be aware that once you have a hospital zone defined - all your injured dwarves will immediately run there at top speed and start to &amp;quot;Rest&amp;quot; there. &amp;quot;Rest&amp;quot; job can not be interrupted by any other job because a resting dwarf gains &amp;quot;unconscious&amp;quot; state. If you have no uninjured dwarves to bring food and water all patients will eventually get thirsty and dehydratate to death. Insanity breaks the &amp;quot;rest&amp;quot; job and the mad dwarf will wake up and wander around but it isn't helping.&lt;br /&gt;
&lt;br /&gt;
If all your dwarves are injured to some extent - don't designate hospital zones.&lt;br /&gt;
&lt;br /&gt;
== Starving to death in the hospital? ==&lt;br /&gt;
&lt;br /&gt;
I had a few injured dwarves; they ended up starving to death in the hospital while a surgeon tried to perform surgery. Do I need to put food stockpiles in the hospital? Does it need a well? --[[User:Bombcar|Bombcar]] 16:46, 3 April 2010 (UTC)&lt;br /&gt;
:Were all your other dwarves busy?  As &amp;quot;bring food/water to injured&amp;quot; is like a well job and will only occur when no other order is deemed more important.[[User:Kenji 03|Kenji 03]] 11:24, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nearby pond/pool of water ==&lt;br /&gt;
&lt;br /&gt;
I think it's very important to make note that a pond or pool be located inside or at least in a room adjacent to the hospital.  See my user page if you want details, but the basics is that doctors (and possibly other dwarves) will run to the nearest water source to clean an injured/resting dwarf if they're dirty/muddy/bloody/whatever.  The problem is both sieges and distance.  During a siege, your doctor's going to get killed, plain and simple.  Yeah, other dwarves will get killed bringing water to dwarves, too, so it's important anyway.  Another thing is distance.  Say you have a bloody dwarf with a badly dented chest, and another dwarf with a mangled, broken head gushing blood.  For whatever reason, your doctor decides to diagnose Urist McDentedChest first.  The next course of action is cleaning.  Your doctor then grabs the nearest bucket from your hospital coffers, runs up the stairs to the nearest murky pool, brook, or river and halfway back to the fortress gate, UristMcGushingBloodOutHisHeadHemmorage bleeds to death.&lt;br /&gt;
&lt;br /&gt;
On another note, dwarves do seem to clot very well now compared to old 40d.  UristMcGushingHead in my fort has stopped bleeding, and even gone from extreme pain to faint to pale, and now he's back to only fainting, but if you go into battle with multiple wounded dwarves, you're going to have your doctors making multiple runs outside.  Inside water needs to be made an important point.  With the irrigation technique required at the moment, it shouldn't be too hard to explain since a similar technique is used. --[[User:Ryun|Ryun]] 21:51, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         Would a well suffice?&lt;br /&gt;
&lt;br /&gt;
::It should, but I have not yet gotten to the point of making a well so I can't say I've tested it.  With the abundance of underground pools, it shouldn't be difficult to make.  I had suggested a pool initially because they would be easy to set up (except a little difficult to get full) for a new fort.  I assume they should, anyhow.  Once I bend my head around the technique of getting down to those pools multiple z-levels below, I'll test it. &lt;br /&gt;
&lt;br /&gt;
::After several stupid mining errors (&amp;quot;Let's use the channel ramps to mine instead of digging out the topmost staircase and get stuck forever!&amp;quot;) it appears that wells do indeed work for supplying dwarves water.  However, I would like a recommendation that the hospital is put on the z-level as closest as possible to an underground pool if that is the water source.  Dwarves take a fairly long time to get water when the distance the bucket must travel exceeds greater than 3 z-levels. Prep with multiple wells as well, of course, especially if you must place the well a long distance from the water source.--[[User:Ryun|Ryun]] 22:03, 13 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Health_care&amp;diff=92437</id>
		<title>v0.31 Talk:Health care</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Health_care&amp;diff=92437"/>
		<updated>2010-04-13T22:03:09Z</updated>

		<summary type="html">&lt;p&gt;Ryun: /* Nearby pond/pool of water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moved page to df2010, as it shouldn't be in mainspace [[User:Emi|Emi]] 02:33, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rest to death ==&lt;br /&gt;
&lt;br /&gt;
Be aware that once you have a hospital zone defined - all your injured dwarves will immediately run there at top speed and start to &amp;quot;Rest&amp;quot; there. &amp;quot;Rest&amp;quot; job can not be interrupted by any other job because a resting dwarf gains &amp;quot;unconscious&amp;quot; state. If you have no uninjured dwarves to bring food and water all patients will eventually get thirsty and dehydratate to death. Insanity breaks the &amp;quot;rest&amp;quot; job and the mad dwarf will wake up and wander around but it isn't helping.&lt;br /&gt;
&lt;br /&gt;
If all your dwarves are injured to some extent - don't designate hospital zones.&lt;br /&gt;
&lt;br /&gt;
== Starving to death in the hospital? ==&lt;br /&gt;
&lt;br /&gt;
I had a few injured dwarves; they ended up starving to death in the hospital while a surgeon tried to perform surgery. Do I need to put food stockpiles in the hospital? Does it need a well? --[[User:Bombcar|Bombcar]] 16:46, 3 April 2010 (UTC)&lt;br /&gt;
:Were all your other dwarves busy?  As &amp;quot;bring food/water to injured&amp;quot; is like a well job and will only occur when no other order is deemed more important.[[User:Kenji 03|Kenji 03]] 11:24, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nearby pond/pool of water ==&lt;br /&gt;
&lt;br /&gt;
I think it's very important to make note that a pond or pool be located inside or at least in a room adjacent to the hospital.  See my user page if you want details, but the basics is that doctors (and possibly other dwarves) will run to the nearest water source to clean an injured/resting dwarf if they're dirty/muddy/bloody/whatever.  The problem is both sieges and distance.  During a siege, your doctor's going to get killed, plain and simple.  Yeah, other dwarves will get killed bringing water to dwarves, too, so it's important anyway.  Another thing is distance.  Say you have a bloody dwarf with a badly dented chest, and another dwarf with a mangled, broken head gushing blood.  For whatever reason, your doctor decides to diagnose Urist McDentedChest first.  The next course of action is cleaning.  Your doctor then grabs the nearest bucket from your hospital coffers, runs up the stairs to the nearest murky pool, brook, or river and halfway back to the fortress gate, UristMcGushingBloodOutHisHeadHemmorage bleeds to death.&lt;br /&gt;
&lt;br /&gt;
On another note, dwarves do seem to clot very well now compared to old 40d.  UristMcGushingHead in my fort has stopped bleeding, and even gone from extreme pain to faint to pale, and now he's back to only fainting, but if you go into battle with multiple wounded dwarves, you're going to have your doctors making multiple runs outside.  Inside water needs to be made an important point.  With the irrigation technique required at the moment, it shouldn't be too hard to explain since a similar technique is used. --[[User:Ryun|Ryun]] 21:51, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         Would a well suffice?&lt;br /&gt;
&lt;br /&gt;
::It should, but I have not yet gotten to the point of making a well so I can't say I've tested it.  With the abundance of underground pools, it shouldn't be difficult to make.  I had suggested a pool initially because they would be easy to set up (except a little difficult to get full) for a new fort.  I assume they should, anyhow.  Once I bend my head around the technique of getting down to those pools multiple z-levels below, I'll test it. &lt;br /&gt;
&lt;br /&gt;
EDIT: After several stupid mining errors (&amp;quot;Let's use the channel ramps to mine instead of digging out the topmost staircase and get stuck forever!&amp;quot;) it appears that wells do indeed work for supplying dwarves water.--[[User:Ryun|Ryun]] 22:03, 13 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=81799</id>
		<title>User:Ryun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=81799"/>
		<updated>2010-04-03T23:43:26Z</updated>

		<summary type="html">&lt;p&gt;Ryun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started Dorfing: December '09&lt;br /&gt;
&lt;br /&gt;
So, not much to put here, but since the Wiki is in a state of wiki-bot-template-article-needing-hell, I'll place my notes here so that perhaps they may be used in Dwarf Fortress 2010 articles.  These will be wild and varied and mostly placed here for my own personal use, though if anyone reading this would like to peek here and there, be my guest.&lt;br /&gt;
&lt;br /&gt;
These are notes.  Not facts, and possibly opinions.  Those that are neither opinion nor fact are likely my random ramblings on a topic.  Proceed with extreme caution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DF2010 Notes ==&lt;br /&gt;
* Threshers are Plant Processors.  Migrants with good Threshing will start with Plant Processing enabled.&lt;br /&gt;
* Adamantine sucks as bolts.  It can take over 200 adamantine bolts to drop a single Elephant with over 25 bolts lodged inside of the elephants body.  Use lead, iron, or steel instead.  Iron is probably your best bet - easy to make and quite heavy.  I dunno if bolts like lead and platinum are even possible (possibly with moods) but they'd probably wreck a target good acting like bullets leaving some pretty good exit wounds if they were (Dwarven AWP Sniper Rifle)&lt;br /&gt;
** Adamantine is best used as ARMOR.&lt;br /&gt;
** Most weapons suck with adamantine, except (small) bladed ones.  Warhammers sure are light, but they rarely knock anything around even with a grand master hammerer.&lt;br /&gt;
* Remember to layer armors.  Leather under chain under plate.  Extremely cumbersome, but a grandmaster dwarf in masterwork leather under masterwork adamantine chain under masterwork adamantine plate is basically only wearing leather as far as weight goes and is practically invulnerable&lt;br /&gt;
** That being said, large enemies will still hurt, temperature will still melt your dwarves, and being slammed against walls basically nullifies armor and probably gives dwarves a bad ringing sensation in their ears after banging their helm against a wall right before they explode.&lt;br /&gt;
* I hate underground caves&lt;br /&gt;
** Currently working on a method to build floors with up staircases so I don't have to look at antmen staring at me evilly with their blowgun 3 z-levels below.  So far I know you can't build staircases on built floors, and deconstructing floors leaves a down staircase. ARGH.&lt;br /&gt;
*** Apparently building an up staircase construction cancels out the down staircase.  Dunno if floor is re-existing, but I'm stickin' with it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
FOR THE LOVE OF ARMOK, MAKE SURE YOU HAVE AT LEAST A 2x2 POOL OF WATER EITHER IN YOUR HOSPITAL OR OFF IN A SMALL ROOM DESIGNATED AS A WATER SOURCE AND PART OF THE HOSPITAL OR SOMETHING, FIND A WAY TO MAKE SURE ONLY YOUR DOCTORS CAN REACH IT.&lt;br /&gt;
&lt;br /&gt;
AFTER DIAGNOSING A PATIENT, A DOCTOR WILL USUALLY CLEAN THE DWARF.  DURING A SIEGE OR IF THE WATER SOURCE IS OTHERWISE A LONG DISTANCE FROM YOUR HOSPITAL, THIS CAN BE POTENTIALLY FATAL.  NOT ALWAYS TO THE PATIENT BEING CLEANED, BUT TO OTHER PATIENTS AWAITING TREATMENT.  COMBINE THIS WITH WASHING EACH DWARF AND YOU CAN END UP WITH MULTIPLE DWARVES BLEEDING OUT IN YOUR HOSPITAL AND A DEAD DOCTOR IF HE GETS AMBUSHED.&lt;br /&gt;
&lt;br /&gt;
I'm currently watching 'Urist McDeathaxe' (now known as Urist, shamed by his failure to a kobold thief, he asked for a name change) with a mangled and broken arm and head, pale and bloody, while my doctor goes to the brook to get water &lt;br /&gt;
&lt;br /&gt;
For those interested, I think he stopped bleeding, but my doctor won't do anything about it.  I'm building a mechanic's shop ASAP for a traction bench to set his bones.  He's not labeled as resting so I still don't know what'll happen.&lt;br /&gt;
&lt;br /&gt;
Hang in there, Urist. :(&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* :(&lt;br /&gt;
** I'm pleased to announce that Urist has made a grand recovery.  After FINALLY being moved to a bed to rest PROPERLY, he was diagnosed with a broken hand and head (derp!) and after being cleaned, sutured, bandaged, and immobilized, he's back to work and likely going to make a great recovery.  Considering he almost bled to death and it took the doctor a whole season and a half to get the job done, I'm pleased.&lt;br /&gt;
***However UristMcDentedChest (&amp;quot;Clip&amp;quot;) is getting repeatedly sutured without success.  His ear is very very badly smashed open and sutures are not easy for a novice. but he's expected to recover by Spring, at worst, assuming Para-Medic pulls her act together.&lt;br /&gt;
* Dangerous Creature Handling?&lt;br /&gt;
** Non-doctors cannot rescue non life-threatened people, perhaps.  Risking further injury to broken bones is a bad deal, always have a good team of dwarven doctors at the ready.&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Health_care&amp;diff=81720</id>
		<title>v0.31 Talk:Health care</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Health_care&amp;diff=81720"/>
		<updated>2010-04-03T21:51:36Z</updated>

		<summary type="html">&lt;p&gt;Ryun: /* Nearby pond/pool of water */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moved page to df2010, as it shouldn't be in mainspace [[User:Emi|Emi]] 02:33, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rest to death ==&lt;br /&gt;
&lt;br /&gt;
Be aware that once you have a hospital zone defined - all your injured dwarves will immediately run there at top speed and start to &amp;quot;Rest&amp;quot; there. &amp;quot;Rest&amp;quot; job can not be interrupted by any other job because a resting dwarf gains &amp;quot;unconscious&amp;quot; state. If you have no uninjured dwarves to bring food and water all patients will eventually get thirsty and dehydratate to death. Insanity breaks the &amp;quot;rest&amp;quot; job and the mad dwarf will wake up and wander around but it isn't helping.&lt;br /&gt;
&lt;br /&gt;
If all your dwarves are injured to some extent - don't designate hospital zones.&lt;br /&gt;
&lt;br /&gt;
== Starving to death in the hospital? ==&lt;br /&gt;
&lt;br /&gt;
I had a few injured dwarves; they ended up starving to death in the hospital while a surgeon tried to perform surgery. Do I need to put food stockpiles in the hospital? Does it need a well? --[[User:Bombcar|Bombcar]] 16:46, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nearby pond/pool of water ==&lt;br /&gt;
&lt;br /&gt;
I think it's very important to make note that a pond or pool be located inside or at least in a room adjacent to the hospital.  See my user page if you want details, but the basics is that doctors (and possibly other dwarves) will run to the nearest water source to clean an injured/resting dwarf if they're dirty/muddy/bloody/whatever.  The problem is both sieges and distance.  During a siege, your doctor's going to get killed, plain and simple.  Yeah, other dwarves will get killed bringing water to dwarves, too, so it's important anyway.  Another thing is distance.  Say you have a bloody dwarf with a badly dented chest, and another dwarf with a mangled, broken head gushing blood.  For whatever reason, your doctor decides to diagnose Urist McDentedChest first.  The next course of action is cleaning.  Your doctor then grabs the nearest bucket from your hospital coffers, runs up the stairs to the nearest murky pool, brook, or river and halfway back to the fortress gate, UristMcGushingBloodOutHisHeadHemmorage bleeds to death.&lt;br /&gt;
&lt;br /&gt;
On another note, dwarves do seem to clot very well now compared to old 40d.  UristMcGushingHead in my fort has stopped bleeding, and even gone from extreme pain to faint to pale, and now he's back to only fainting, but if you go into battle with multiple wounded dwarves, you're going to have your doctors making multiple runs outside.  Inside water needs to be made an important point.  With the irrigation technique required at the moment, it shouldn't be too hard to explain since a similar technique is used. --[[User:Ryun|Ryun]] 21:51, 3 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=81705</id>
		<title>User:Ryun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=81705"/>
		<updated>2010-04-03T21:36:38Z</updated>

		<summary type="html">&lt;p&gt;Ryun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started Dorfing: December '09&lt;br /&gt;
&lt;br /&gt;
So, not much to put here, but since the Wiki is in a state of wiki-bot-template-article-needing-hell, I'll place my notes here so that perhaps they may be used in Dwarf Fortress 2010 articles.  These will be wild and varied and mostly placed here for my own personal use, though if anyone reading this would like to peek here and there, be my guest.&lt;br /&gt;
&lt;br /&gt;
These are notes.  Not facts, and possibly opinions.  Those that are neither opinion nor fact are likely my random ramblings on a topic.  Proceed with extreme caution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DF2010 Notes ==&lt;br /&gt;
* Threshers are Plant Processors.  Migrants with good Threshing will start with Plant Processing enabled.&lt;br /&gt;
* Adamantine sucks as bolts.  It can take over 200 adamantine bolts to drop a single Elephant with over 25 bolts lodged inside of the elephants body.  Use lead, iron, or steel instead.  Iron is probably your best bet - easy to make and quite heavy.  I dunno if bolts like lead and platinum are even possible (possibly with moods) but they'd probably wreck a target good acting like bullets leaving some pretty good exit wounds if they were (Dwarven AWP Sniper Rifle)&lt;br /&gt;
** Adamantine is best used as ARMOR.&lt;br /&gt;
** Most weapons suck with adamantine, except (small) bladed ones.  Warhammers sure are light, but they rarely knock anything around even with a grand master hammerer.&lt;br /&gt;
* Remember to layer armors.  Leather under chain under plate.  Extremely cumbersome, but a grandmaster dwarf in masterwork leather under masterwork adamantine chain under masterwork adamantine plate is basically only wearing leather as far as weight goes and is practically invulnerable&lt;br /&gt;
** That being said, large enemies will still hurt, temperature will still melt your dwarves, and being slammed against walls basically nullifies armor and probably gives dwarves a bad ringing sensation in their ears after banging their helm against a wall right before they explode.&lt;br /&gt;
* I hate underground caves&lt;br /&gt;
** Currently working on a method to build floors with up staircases so I don't have to look at antmen staring at me evilly with their blowgun 3 z-levels below.  So far I know you can't build staircases on built floors, and deconstructing floors leaves a down staircase. ARGH.&lt;br /&gt;
*** Apparently building an up staircase construction cancels out the down staircase.  Dunno if floor is re-existing, but I'm stickin' with it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
FOR THE LOVE OF ARMOK, MAKE SURE YOU HAVE AT LEAST A 2x2 POOL OF WATER EITHER IN YOUR HOSPITAL OR OFF IN A SMALL ROOM DESIGNATED AS A WATER SOURCE AND PART OF THE HOSPITAL OR SOMETHING, FIND A WAY TO MAKE SURE ONLY YOUR DOCTORS CAN REACH IT.&lt;br /&gt;
&lt;br /&gt;
AFTER DIAGNOSING A PATIENT, A DOCTOR WILL USUALLY CLEAN THE DWARF.  DURING A SIEGE OR IF THE WATER SOURCE IS OTHERWISE A LONG DISTANCE FROM YOUR HOSPITAL, THIS CAN BE POTENTIALLY FATAL.  NOT ALWAYS TO THE PATIENT BEING CLEANED, BUT TO OTHER PATIENTS AWAITING TREATMENT.  COMBINE THIS WITH WASHING EACH DWARF AND YOU CAN END UP WITH MULTIPLE DWARVES BLEEDING OUT IN YOUR HOSPITAL AND A DEAD DOCTOR IF HE GETS AMBUSHED.&lt;br /&gt;
&lt;br /&gt;
I'm currently watching 'Urist McDeathaxe' (now known as Urist, shamed by his failure to a kobold thief, he asked for a name change) with a mangled and broken arm and head, pale and bloody, while my doctor goes to the brook to get water &lt;br /&gt;
&lt;br /&gt;
For those interested, I think he stopped bleeding, but my doctor won't do anything about it.  I'm building a mechanic's shop ASAP for a traction bench to set his bones.  He's not labeled as resting so I still don't know what'll happen.&lt;br /&gt;
&lt;br /&gt;
Hang in there, Urist. :(&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* :(&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=81703</id>
		<title>User:Ryun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=81703"/>
		<updated>2010-04-03T21:36:04Z</updated>

		<summary type="html">&lt;p&gt;Ryun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started Dorfing: December '09&lt;br /&gt;
&lt;br /&gt;
So, not much to put here, but since the Wiki is in a state of wiki-bot-template-article-needing-hell, I'll place my notes here so that perhaps they may be used in Dwarf Fortress 2010 articles.  These will be wild and varied and mostly placed here for my own personal use, though if anyone reading this would like to peek here and there, be my guest.&lt;br /&gt;
&lt;br /&gt;
These are notes.  Not facts, and possibly opinions.  Those that are neither opinion nor fact are likely my random ramblings on a topic.  Proceed with extreme caution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DF2010 Notes ==&lt;br /&gt;
* Threshers are Plant Processors.  Migrants with good Threshing will start with Plant Processing enabled.&lt;br /&gt;
* Adamantine sucks as bolts.  It can take over 200 adamantine bolts to drop a single Elephant with over 25 bolts lodged inside of the elephants body.  Use lead, iron, or steel instead.  Iron is probably your best bet - easy to make and quite heavy.  I dunno if bolts like lead and platinum are even possible (possibly with moods) but they'd probably wreck a target good acting like bullets leaving some pretty good exit wounds if they were (Dwarven AWP Sniper Rifle)&lt;br /&gt;
** Adamantine is best used as ARMOR.&lt;br /&gt;
** Most weapons suck with adamantine, except (small) bladed ones.  Warhammers sure are light, but they rarely knock anything around even with a grand master hammerer.&lt;br /&gt;
* Remember to layer armors.  Leather under chain under plate.  Extremely cumbersome, but a grandmaster dwarf in masterwork leather under masterwork adamantine chain under masterwork adamantine plate is basically only wearing leather as far as weight goes and is practically invulnerable&lt;br /&gt;
** That being said, large enemies will still hurt, temperature will still melt your dwarves, and being slammed against walls basically nullifies armor and probably gives dwarves a bad ringing sensation in their ears after banging their helm against a wall right before they explode.&lt;br /&gt;
* I hate underground caves&lt;br /&gt;
** Currently working on a method to build floors with up staircases so I don't have to look at antmen staring at me evilly with their blowguns&lt;br /&gt;
 3 z-levels below.  So far I know you can't build staircases on built floors, and deconstructing floors leaves a down staircase. ARGH.&lt;br /&gt;
***Apparently building an up staircase construction cancels out the down staircase.  Dunno if floor is re-existing, but I'm stickin' with it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
FOR THE LOVE OF ARMOK, MAKE SURE YOU HAVE AT LEAST A 2x2 POOL OF WATER EITHER IN YOUR HOSPITAL OR OFF IN A SMALL ROOM DESIGNATED AS A WATER SOURCE AND PART OF THE HOSPITAL OR SOMETHING, FIND A WAY TO MAKE SURE ONLY YOUR DOCTORS CAN REACH IT.&lt;br /&gt;
&lt;br /&gt;
AFTER DIAGNOSING A PATIENT, A DOCTOR WILL USUALLY CLEAN THE DWARF.  DURING A SIEGE OR IF THE WATER SOURCE IS OTHERWISE A LONG DISTANCE FROM YOUR HOSPITAL, THIS CAN BE POTENTIALLY FATAL.  NOT ALWAYS TO THE PATIENT BEING CLEANED, BUT TO OTHER PATIENTS AWAITING TREATMENT.  COMBINE THIS WITH WASHING EACH DWARF AND YOU CAN END UP WITH MULTIPLE DWARVES BLEEDING OUT IN YOUR HOSPITAL AND A DEAD DOCTOR IF HE GETS AMBUSHED.&lt;br /&gt;
&lt;br /&gt;
I'm currently watching 'Urist McDeathaxe' (now known as Urist, shamed by his failure to a kobold thief, he asked for a name change) with a mangled and broken arm and head, pale and bloody, while my doctor goes to the brook to get water &lt;br /&gt;
&lt;br /&gt;
For those interested, I think he stopped bleeding, but my doctor won't do anything about it.  I'm building a mechanic's shop ASAP for a traction bench to set his bones.  He's not labeled as resting so I still don't know what'll happen.&lt;br /&gt;
&lt;br /&gt;
Hang in there, Urist. :(&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* :(&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=81517</id>
		<title>User:Ryun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ryun&amp;diff=81517"/>
		<updated>2010-04-03T19:44:15Z</updated>

		<summary type="html">&lt;p&gt;Ryun: Created page with 'Started Dorfing: December '09  So, not much to put here, but since the Wiki is in a state of wiki-bot-template-article-needing-hell, I'll place my notes here so that perhaps they…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started Dorfing: December '09&lt;br /&gt;
&lt;br /&gt;
So, not much to put here, but since the Wiki is in a state of wiki-bot-template-article-needing-hell, I'll place my notes here so that perhaps they may be used in Dwarf Fortress 2010 articles.  These will be wild and varied and mostly placed here for my own personal use, though if anyone reading this would like to peek here and there, be my guest.&lt;br /&gt;
&lt;br /&gt;
These are notes.  Not facts, and possibly opinions.  Those that are neither opinion nor fact are likely my random ramblings on a topic.  Proceed with extreme caution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DF2010 Notes ==&lt;br /&gt;
* Threshers are Plant Processors.  Migrants with good Threshing will start with Plant Processing enabled.&lt;br /&gt;
* Adamantine sucks as bolts.  It can take over 200 adamantine bolts to drop a single Elephant with over 25 bolts lodged inside of the elephants body.  Use lead, iron, or steel instead.  Iron is probably your best bet - easy to make and quite heavy.  I dunno if bolts like lead and platinum are even possible (possibly with moods) but they'd probably wreck a target good acting like bullets leaving some pretty good exit wounds if they were (Dwarven AWP Sniper Rifle)&lt;br /&gt;
** Adamantine is best used as ARMOR.&lt;br /&gt;
** Most weapons suck with adamantine, except (small) bladed ones.  Warhammers sure are light, but they rarely knock anything around even with a grand master hammerer.&lt;br /&gt;
* Remember to layer armors.  Leather under chain under plate.  Extremely cumbersome, but a grandmaster dwarf in masterwork leather under masterwork adamantine chain under masterwork adamantine plate is basically only wearing leather as far as weight goes and is practically invulnerable&lt;br /&gt;
** That being said, large enemies will still hurt, temperature will still melt your dwarves, and being slammed against walls basically nullifies armor and probably gives dwarves a bad ringing sensation in their ears after banging their helm against a wall right before they explode.&lt;br /&gt;
* I hate underground caves&lt;br /&gt;
** Currently working on a method to build floors with up staircases so I don't have to look at antmen staring at me evilly with their blowguns 3 z-levels below.  So far I know you can't build staircases on built floors, and deconstructing floors leaves a down staircase. ARGH.&lt;/div&gt;</summary>
		<author><name>Ryun</name></author>
	</entry>
</feed>