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	<updated>2026-04-11T03:41:53Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Religion&amp;diff=259471</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Religion&amp;diff=259471"/>
		<updated>2021-10-25T15:23:22Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: I have not directly observed this in fortress mode, but it is very much the case in legends mode, so I have to imagine it is likewise the case elsewhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in|v0.47.01}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Religions''' are the organized worship of [[Deity|deities]]. Only [[Dwarf|dwarves]] and [[Human|humans]] worship deities; [[Elf|elves]] instead believe in a particular [[force]] amongst multiple such that permeate the forests, while goblin worship is monopolized by their [[Demon|ruler]].&lt;br /&gt;
&lt;br /&gt;
== World Generation ==&lt;br /&gt;
&lt;br /&gt;
In world generation, some [[historical figure]]s will become [[prophet]]s, linked to a deity. Prophets will be the source of a religion, which can either be monastic, or non-monastic, and a single deity can be the subject of many different religions. In both cases, the prophet will convert parts of the population to the religion in question.&lt;br /&gt;
&lt;br /&gt;
In the case of monastic orders, the head will be an Abbot, and the followers will try to build a [[monastery]], which they will first seek sponsorship for from other groups, such as site governments or [[guildhall|craftguild]]s. Those monastic orders will occasionally recruit [[monk]]s from sites to increase their population.&lt;br /&gt;
&lt;br /&gt;
With non-monastic religions, as the amount of followers increases in a site, they will have a shrine dedicated to their religion, as well as a local [[priest]]. Priests will convert more of the population to their religion. Eventually, in [[town]]s, [[temple]]s will be built and a high priest will be selected. Once two temples in different cities have been built, a ''Holy city'' is selected from the existing temple towns and the highest priest is selected. These positions will typically have an utterly bizarre title (such as &amp;quot;great orange&amp;quot;) that comes from the [[sphere]] which their deity is aligned with. Within adventure mode, they will also greet you in the strangest way (&amp;quot;Life is, in a word, death.&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Religions will spread past cultural barriers, as an export of the religion map (available when selecting a religion from the entities list in legends mode) shows:&lt;br /&gt;
&lt;br /&gt;
[[File:Df religion map from legends.png|800px|thumb|center|Religion map export from legends, of the Meandering Order, dedicated to the worship of Cil Wispinsights the Umber Brain, human goddess of inspiration and art.&lt;br /&gt;
Purple is the holy city, red are the temples, orange is the presence of a priest and yellow the presence of followers. Notice how not just human sites (grey border), but also dwarven (dark blue border) and elven (ochre border) sites are marked, showing that a religion can spread past its parent civilization.]]&lt;br /&gt;
&lt;br /&gt;
In terms of [[intrigue]], religions will sometimes be subject to ''religious persecution'' by the local site government. This will lead to the destruction of sacred sites and the expulsion of believers. Persecution grudges can be formed by subjected [[historical figure]]s towards the official(s) responsible, and may thus plot their downfall. Priests can also perform sermons, where they may implore their followers to show kindness or disdain towards another group.&lt;br /&gt;
&lt;br /&gt;
== In fortress mode ==&lt;br /&gt;
&lt;br /&gt;
Each of your dwarven inhabitants has some, or several objects of worship: these include deities, but also [[megabeast]]s. In the case of deities, there are five different levels of worship, in decreasing order: &amp;quot;ardent&amp;quot;, &amp;quot;faithful&amp;quot;, no label, &amp;quot;casual&amp;quot;, and &amp;quot;dubious&amp;quot;. Regardless, any deity-worshipping dwarf will sometimes have a [[need]] to commune with their deity at a [[temple]], and will do so when they have free time. Praying evokes a very strong and positive ''enraptured'' [[emotion]], so the effects of temples on your citizens' well-being should not be underestimated. Dwarves that are unable to pray may feel [[Need|distracted]] and receive unhappy [[thought]]s. The exact inner workings are unclear, but the importance of such effects presumably depends on the strength of the need and the level of worship. There are many religions, and your dwarves' religious needs don't overlap that much, so you may need to designate several temples to satisfy your whole population.&lt;br /&gt;
&lt;br /&gt;
As your fort gains new residents from different civilizations, whether they [[Petition|petitioned]] for [[citizenship]]s or were rescued from another [[site]] by a [[squad]] sent on a [[mission]], the list of available religions may increase. As detailed on the [[temple]] page, as enough followers of a given religion join your fort, you will be petitioned for a temple and asked to select a priest. Priests are able to console upset dwarves the same way [[mayor]]s do, and may give inspiring sermons.&lt;br /&gt;
&lt;br /&gt;
Important religious figures from the player civilization can migrate to other civilizations, presumably to do missionary work. During wartime, these holy people will not only coexist peacefully with hostile civilization members but will also take part in defense when the site is attacked. When these people are killed during a raid, the notification is colored the same as when a squad member is killed, probably because they are still members of the player civilization. There are no ill effects from killing members or your own civilization during raiding missions.&lt;br /&gt;
&lt;br /&gt;
A position in church hierarchy in these cases is hereditary; it can pass to a descendant in a player fortress. This heredity is instantaneous and will ignore any religious affiliations; for instance; a total atheist who doesn't belong to any church can inherit the position of &amp;quot;the abbot of The Bronze Communion&amp;quot; the exact moment his father dies during a raid in a faraway forest retreat.&lt;br /&gt;
&lt;br /&gt;
== In Adventure mode ==&lt;br /&gt;
&lt;br /&gt;
Towns typically feature temples inhabited by a high priest of some kind. In the current version, you are not able to join a religion during play, but are able to select a religion from the creation screen.&lt;br /&gt;
&lt;br /&gt;
Temples are also the home for ''holy relics'', a special kind of [[artifact]]. Holy relics are usually a piece of clothing or a body part of a late high priest. Holy relics can be stolen or plundered in [[world generation]], in which case the entity will send [[quester]]s to attempt to retrieve it. You may encounter one of those questers, or become one yourself. If you steal a holy relic yourself, and make it known by bragging about it, you will alienate the religion and its questers.&lt;br /&gt;
&lt;br /&gt;
You are also able to give sermons as a type of [[performance]]. These sermons can be about a value or regarding a deity your adventurer believes in. Like the other performances, this will give your adventurer the [[reputation]] of being a preacher. Sermons don't allow building a flock yet, but this is planned.&lt;br /&gt;
&lt;br /&gt;
[[Vampire]]s are also able to form minor cults focused on their peculiar '[[Night creature|immortality worship]]'. If you encounter a vampire in the middle of their cultists and confront them, the cultists will turn against you.&lt;br /&gt;
&lt;br /&gt;
{{Category|Dwarves}}{{Category|World}}{{Category|Religion}}&lt;br /&gt;
[[ru:Religion]]&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:PlantInfo/DF2014&amp;diff=259455</id>
		<title>Template:PlantInfo/DF2014</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:PlantInfo/DF2014&amp;diff=259455"/>
		<updated>2021-10-19T23:35:01Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: and then, like a week later, I realized that an artichoke heart is essentially a flower bud, not a fruit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infostart|{{{name}}}}}&lt;br /&gt;
{{infocell|{{{{#if:{{{seed|}}}|Crop|Shrub}}/picture|character={{{character|?}}}|color={{{color}}}|seed_color={{{seed_color|{{{color}}}}}}}}}}&lt;br /&gt;
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{{infocell|{{Raw Tile|·|{{{seed_color|{{{color}}}}}}}} {{{seed|{{{name}}} seed}}}}}}}&lt;br /&gt;
{{infoheader|Seasons}}&lt;br /&gt;
{{infocell|{{seasons|{{{spring|}}}|{{{summer|}}}|{{{autumn|}}}|{{{winter|}}}}}}}&lt;br /&gt;
{{#if:{{{biome|}}}|{{infoheader|Biome}}&lt;br /&gt;
{{infocell|{{{biome|}}}}}&lt;br /&gt;
{{infocell|{{wetdry|{{{wet|}}}|{{{dry|}}}}}}}&lt;br /&gt;
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{{infocell|{{{alignment}}}|style=text-align:center}}}}}}&lt;br /&gt;
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{{#if:{{{bulb|}}}|{{inforow|[[Bulb]]|{{{bulb}}}}}{{Category|Bulbs}}|{{!-}}}}&lt;br /&gt;
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{{#if:{{{flower|}}}|{{inforow|[[Flower]]|{{{flower}}}}}{{Category|Flowers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{fruit|}}}|{{inforow|[[Fruit]]|{{{fruit}}}}}{{Category|Fruit}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{heart|}}}|{{inforow|[[Flower|Heart]]|{{{heart}}}}}{{Category|Flowers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{leaf|}}}|{{inforow|[[Leaf]]|{{{leaf}}}}}{{Category|Leaves}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{oil|}}}|{{inforow|[[Oil]]|{{{oil}}}}}{{Category|Pressable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{paper|}}}|{{inforow|[[Paper]]|{{{paper}}}}}{{Category|Papers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{pod|}}}|{{inforow|[[Pod]]|{{{pod}}}}}{{Category|Pods}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{mill|}}}|{{inforow|[[Powder]]|{{{mill}}}|}}{{Category|Millable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{process|}}}|{{inforow|[[Thresher|Processed to]]|[[{{{process}}}]]|}}{{Category|Processable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{other_products|}}}|{{infocell|{{{other_products}}}}}{{Category|Other products}}|{{!-}}}}&lt;br /&gt;
{{infoheader|Plant Properties}}&lt;br /&gt;
{{#if:{{{habitat|}}}|{{inforow|[[Biome|Habitat]]|{{{habitat}}}}}}}&lt;br /&gt;
{{inforow|[[Food|Edible]]|{{{edible|No}}}}}&lt;br /&gt;
{{#if:{{{cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{cookable|No}}}}}}}&lt;br /&gt;
{{#if:{{{leaf|}}}|{{infoheader|Leaf Properties}}&lt;br /&gt;
{{#if:{{{leaf_edible|}}}|{{inforow|[[Food|Edible]]|{{{leaf_edible}}}}}}}&lt;br /&gt;
{{#if:{{{leaf_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{leaf_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{flower|}}}|{{infoheader|Flower Properties}}&lt;br /&gt;
{{#if:{{{flower_edible|}}}|{{inforow|[[Food|Edible]]|{{{flower_edible}}}}}}}&lt;br /&gt;
{{#if:{{{flower_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{flower_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bud|}}}|{{infoheader|Bud Properties}}&lt;br /&gt;
{{#if:{{{bud_edible|}}}|{{inforow|[[Food|Edible]]|{{{bud_edible}}}}}}}&lt;br /&gt;
{{#if:{{{bud_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{bud_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bulb|}}}|{{infoheader|Bulb Properties}}&lt;br /&gt;
{{#if:{{{bulb_edible|}}}|{{inforow|[[Food|Edible]]|{{{bulb_edible}}}}}}}&lt;br /&gt;
{{#if:{{{bulb_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{bulb_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{fruit|}}}|{{infoheader|Fruit Properties}}&lt;br /&gt;
{{#if:{{{fruit_edible|}}}|{{inforow|[[Food|Edible]]|{{{fruit_edible}}}}}}}&lt;br /&gt;
{{#if:{{{fruit_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{fruit_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{heart|}}}|{{infoheader|Heart Properties}}&lt;br /&gt;
{{#if:{{{heart_edible|}}}|{{inforow|[[Food|Edible]]|{{{heart_edible}}}}}}}&lt;br /&gt;
{{#if:{{{heart_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{heart_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{infoheader|Seed Properties}}&lt;br /&gt;
{{#if:{{{seed_edible|}}}|{{inforow|[[Food|Edible]]|{{{seed_edible}}}}}}}&lt;br /&gt;
{{#if:{{{seed_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{seed_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{uses|}}}|{{infoheader|Uses}}&lt;br /&gt;
{{infocell|{{{uses}}}}}}}&lt;br /&gt;
{{#ifeq:{{{wiki|}}}|no|{{!-}}|{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1=[[wikipedia:{{#if:{{{wiki|}}}|{{{wiki|}}}|{{{name}}}}}|Wikipedia article]]}}|{{!-}}}}&lt;br /&gt;
{{infoend}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{Category|Crops}}|{{Category|Shrubs}}}}&lt;br /&gt;
{{#if:{{{spring|}}}|{{Category|Spring plants}}}}&lt;br /&gt;
{{#if:{{{summer|}}}|{{Category|Summer plants}}}}&lt;br /&gt;
{{#if:{{{autumn|}}}|{{Category|Autumn plants}}}}&lt;br /&gt;
{{#if:{{{winter|}}}|{{Category|Winter plants}}}}&lt;br /&gt;
{{#if:{{{underground|}}}|{{Category|Subterranean plants}}|{{Category|Surface plants}}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:PlantInfo/DF2014&amp;diff=259378</id>
		<title>Template:PlantInfo/DF2014</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:PlantInfo/DF2014&amp;diff=259378"/>
		<updated>2021-10-10T19:25:42Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: and then I immediately noticed that capers have buds that are also not being captured&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infostart|{{{name}}}}}&lt;br /&gt;
{{infocell|{{{{#if:{{{seed|}}}|Crop|Shrub}}/picture|character={{{character|?}}}|color={{{color}}}|seed_color={{{seed_color|{{{color}}}}}}}}}}&lt;br /&gt;
{{#if:{{{pref|}}}|{{infopref|{{{pref}}}}}}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{infoheader|Seed}}&lt;br /&gt;
{{infocell|{{Raw Tile|·|{{{seed_color|{{{color}}}}}}}} {{{seed|{{{name}}} seed}}}}}}}&lt;br /&gt;
{{infoheader|Seasons}}&lt;br /&gt;
{{infocell|{{seasons|{{{spring|}}}|{{{summer|}}}|{{{autumn|}}}|{{{winter|}}}}}}}&lt;br /&gt;
{{#if:{{{biome|}}}|{{infoheader|Biome}}&lt;br /&gt;
{{infocell|{{{biome|}}}}}&lt;br /&gt;
{{infocell|{{wetdry|{{{wet|}}}|{{{dry|}}}}}}}&lt;br /&gt;
{{#if:{{{alignment|}}}|{{infoheader|Alignment}}&lt;br /&gt;
{{infocell|{{{alignment}}}|style=text-align:center}}}}}}&lt;br /&gt;
{{infoheader|Products}}&lt;br /&gt;
{{#if:{{{alcohol|}}}|{{inforow|[[Alcohol]]|{{{alcohol}}}{{Category|Brewable}}|}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bud|}}}|{{inforow|[[Flower|Bud]]|{{{bud}}}}}{{Category|Flowers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bulb|}}}|{{inforow|[[Bulb]]|{{{bulb}}}}}{{Category|Bulbs}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{extract|}}}|{{inforow|[[Extract]]|[[{{{extract}}}]]}}{{Category|Extractable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{flower|}}}|{{inforow|[[Flower]]|{{{flower}}}}}{{Category|Flowers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{fruit|}}}|{{inforow|[[Fruit]]|{{{fruit}}}}}{{Category|Fruit}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{heart|}}}|{{inforow|[[Fruit|Heart]]|{{{heart}}}}}{{Category|Fruit}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{leaf|}}}|{{inforow|[[Leaf]]|{{{leaf}}}}}{{Category|Leaves}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{oil|}}}|{{inforow|[[Oil]]|{{{oil}}}}}{{Category|Pressable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{paper|}}}|{{inforow|[[Paper]]|{{{paper}}}}}{{Category|Papers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{pod|}}}|{{inforow|[[Pod]]|{{{pod}}}}}{{Category|Pods}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{mill|}}}|{{inforow|[[Powder]]|{{{mill}}}|}}{{Category|Millable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{process|}}}|{{inforow|[[Thresher|Processed to]]|[[{{{process}}}]]|}}{{Category|Processable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{other_products|}}}|{{infocell|{{{other_products}}}}}{{Category|Other products}}|{{!-}}}}&lt;br /&gt;
{{infoheader|Plant Properties}}&lt;br /&gt;
{{#if:{{{habitat|}}}|{{inforow|[[Biome|Habitat]]|{{{habitat}}}}}}}&lt;br /&gt;
{{inforow|[[Food|Edible]]|{{{edible|No}}}}}&lt;br /&gt;
{{#if:{{{cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{cookable|No}}}}}}}&lt;br /&gt;
{{#if:{{{leaf|}}}|{{infoheader|Leaf Properties}}&lt;br /&gt;
{{#if:{{{leaf_edible|}}}|{{inforow|[[Food|Edible]]|{{{leaf_edible}}}}}}}&lt;br /&gt;
{{#if:{{{leaf_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{leaf_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{flower|}}}|{{infoheader|Flower Properties}}&lt;br /&gt;
{{#if:{{{flower_edible|}}}|{{inforow|[[Food|Edible]]|{{{flower_edible}}}}}}}&lt;br /&gt;
{{#if:{{{flower_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{flower_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bud|}}}|{{infoheader|Bud Properties}}&lt;br /&gt;
{{#if:{{{bud_edible|}}}|{{inforow|[[Food|Edible]]|{{{bud_edible}}}}}}}&lt;br /&gt;
{{#if:{{{bud_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{bud_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bulb|}}}|{{infoheader|Bulb Properties}}&lt;br /&gt;
{{#if:{{{bulb_edible|}}}|{{inforow|[[Food|Edible]]|{{{bulb_edible}}}}}}}&lt;br /&gt;
{{#if:{{{bulb_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{bulb_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{fruit|}}}|{{infoheader|Fruit Properties}}&lt;br /&gt;
{{#if:{{{fruit_edible|}}}|{{inforow|[[Food|Edible]]|{{{fruit_edible}}}}}}}&lt;br /&gt;
{{#if:{{{fruit_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{fruit_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{heart|}}}|{{infoheader|Heart Properties}}&lt;br /&gt;
{{#if:{{{heart_edible|}}}|{{inforow|[[Food|Edible]]|{{{heart_edible}}}}}}}&lt;br /&gt;
{{#if:{{{heart_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{heart_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{infoheader|Seed Properties}}&lt;br /&gt;
{{#if:{{{seed_edible|}}}|{{inforow|[[Food|Edible]]|{{{seed_edible}}}}}}}&lt;br /&gt;
{{#if:{{{seed_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{seed_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{uses|}}}|{{infoheader|Uses}}&lt;br /&gt;
{{infocell|{{{uses}}}}}}}&lt;br /&gt;
{{#ifeq:{{{wiki|}}}|no|{{!-}}|{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1=[[wikipedia:{{#if:{{{wiki|}}}|{{{wiki|}}}|{{{name}}}}}|Wikipedia article]]}}|{{!-}}}}&lt;br /&gt;
{{infoend}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{Category|Crops}}|{{Category|Shrubs}}}}&lt;br /&gt;
{{#if:{{{spring|}}}|{{Category|Spring plants}}}}&lt;br /&gt;
{{#if:{{{summer|}}}|{{Category|Summer plants}}}}&lt;br /&gt;
{{#if:{{{autumn|}}}|{{Category|Autumn plants}}}}&lt;br /&gt;
{{#if:{{{winter|}}}|{{Category|Winter plants}}}}&lt;br /&gt;
{{#if:{{{underground|}}}|{{Category|Subterranean plants}}|{{Category|Surface plants}}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Plantlookup/DF2014&amp;diff=259377</id>
		<title>Template:Plantlookup/DF2014</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Plantlookup/DF2014&amp;diff=259377"/>
		<updated>2021-10-10T19:23:13Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: and then I immediately noticed that capers have buds that are also not being captured&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{PlantInfo/DF2014|&lt;br /&gt;
color={{tagvalue|{{{1}}}|PICKED_COLOR|notfound=2:0:0}}|&lt;br /&gt;
pref={{prefstring|{{{1}}}}}|&lt;br /&gt;
seed_color={{tagentry|{{{1}}}|SEED|3:5}}|&lt;br /&gt;
character={{char|{{tagvalue|{{{1}}}|PICKED_TILE|notfound=τ}}}}|&lt;br /&gt;
name={{ucfirst:{{tagvalue|{{{1}}}|NAME|notfound={{tagvalue|{{{1}}}|ALL_NAMES}}}}}}|&lt;br /&gt;
seed={{ucfirst:{{tagentry|{{{1}}}|SEED|2|notfound=}}}}|&lt;br /&gt;
edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE}}|EDIBLE_COOKED}}|Yes|{{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}}}|&lt;br /&gt;
alcohol={{#if:{{tag|{{{1}}}|DRINK}}|{{ucfirst:{{#df_statedesc:{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|{{tagentry|{{{1}}}|DRINK|2}}:PLANT_ALCOHOL_TEMPLATE}}|NAME|LIQUID}}}}|}}|&lt;br /&gt;
mill={{#if:{{tag|{{{1}}}|MILL}}|{{ucfirst:{{#df_statedesc:{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|{{tagentry|{{{1}}}|MILL|2}}:PLANT_POWDER_TEMPLATE}}|NAME|POWDER}}}}|}}|&lt;br /&gt;
oil={{ucfirst:{{#df_statedesc:{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|OIL:PLANT_OIL_TEMPLATE}}|NAME|LIQUID}}|}}|&lt;br /&gt;
extract={{ucfirst:{{#df_statedesc:{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|EXTRACT:PLANT_EXTRACT_TEMPLATE}}|NAME|LIQUID}}|}}|&lt;br /&gt;
process={{#if:{{tag|{{{1}}}|THREAD}}|Thread}}|&lt;br /&gt;
paper={{ucfirst:{{#df_statedesc:{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|THREAD:THREAD_PLANT_TEMPLATE}}|NAME|PRESSED}}|}}|&lt;br /&gt;
fruit={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FRUIT:FRUIT_TEMPLATE}}|STOCKPILE_PLANT_GROWTH}}|{{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|FRUIT}}|GROWTH_NAME|1|notfound=}}}}|}}|&lt;br /&gt;
fruit_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FRUIT:FRUIT_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
fruit_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FRUIT:FRUIT_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
leaf={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|LEAF:LEAF_TEMPLATE}}|STOCKPILE_PLANT_GROWTH}}|{{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|LEAVES}}|GROWTH_NAME|1|notfound=}}}}|}}|&lt;br /&gt;
leaf_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|LEAF:LEAF_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
leaf_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|LEAF:LEAF_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
flower={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FLOWER:FLOWER_TEMPLATE}}|STOCKPILE_PLANT_GROWTH}}|{{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|FLOWERS}}|GROWTH_NAME|1|notfound=}}}}|}}|&lt;br /&gt;
flower_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FLOWER:FLOWER_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
flower_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FLOWER:FLOWER_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
heart={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|HEART:FRUIT_TEMPLATE}}|STOCKPILE_PLANT_GROWTH}}|{{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|HEART}}|GROWTH_NAME|1|notfound=}}}}|}}|&lt;br /&gt;
heart_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|HEART:FRUIT_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
heart_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|HEART:FRUIT_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
bulb={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|BULB:FRUIT_TEMPLATE}}|STOCKPILE_PLANT_GROWTH}}|{{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|BULB}}|GROWTH_NAME|1|notfound=}}}}|}}|&lt;br /&gt;
bulb_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|BULB:FRUIT_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
bulb_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|BULB:FRUIT_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
bud={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|BUD:BUD_TEMPLATE}}|STOCKPILE_PLANT_GROWTH}}|{{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|BUDS}}|GROWTH_NAME|1|notfound=}}}}|}}|&lt;br /&gt;
bud_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|BUD:BUD_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
bud_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|BUD:BUD_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
pod={{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|POD}}|GROWTH_NAME|1|notfound=}}}}|&lt;br /&gt;
seed_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|SEED:SEED_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
seed_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|SEED:SEED_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
spring={{tag|{{{1}}}|SPRING}}|&lt;br /&gt;
summer={{tag|{{{1}}}|SUMMER}}|&lt;br /&gt;
autumn={{tag|{{{1}}}|AUTUMN}}|&lt;br /&gt;
winter={{tag|{{{1}}}|WINTER}}|&lt;br /&gt;
alignment={{#if:{{tag|{{{1}}}|GOOD}}|Good&amp;lt;br /&amp;gt;}}{{#if:{{tag|{{{1}}}|EVIL}}|Evil&amp;lt;br /&amp;gt;}}{{#if:{{tag|{{{1}}}|SAVAGE}}|Savage}}|&lt;br /&gt;
biome={{biomelist/aux|{{{1}}}}}|&lt;br /&gt;
wet={{tag|{{{1}}}|WET}}|&lt;br /&gt;
dry={{tag|{{{1}}}|DRY}}|&lt;br /&gt;
underground={{tagvalue|{{{1}}}|UNDERGROUND_DEPTH|notfound=}}|&lt;br /&gt;
uses={{{uses|}}}|&lt;br /&gt;
other_products={{{other_products|}}}|&lt;br /&gt;
wiki={{{wiki|}}}}}{{interwiki|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:PlantInfo/DF2014&amp;diff=259376</id>
		<title>Template:PlantInfo/DF2014</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:PlantInfo/DF2014&amp;diff=259376"/>
		<updated>2021-10-10T19:16:55Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: oh right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infostart|{{{name}}}}}&lt;br /&gt;
{{infocell|{{{{#if:{{{seed|}}}|Crop|Shrub}}/picture|character={{{character|?}}}|color={{{color}}}|seed_color={{{seed_color|{{{color}}}}}}}}}}&lt;br /&gt;
{{#if:{{{pref|}}}|{{infopref|{{{pref}}}}}}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{infoheader|Seed}}&lt;br /&gt;
{{infocell|{{Raw Tile|·|{{{seed_color|{{{color}}}}}}}} {{{seed|{{{name}}} seed}}}}}}}&lt;br /&gt;
{{infoheader|Seasons}}&lt;br /&gt;
{{infocell|{{seasons|{{{spring|}}}|{{{summer|}}}|{{{autumn|}}}|{{{winter|}}}}}}}&lt;br /&gt;
{{#if:{{{biome|}}}|{{infoheader|Biome}}&lt;br /&gt;
{{infocell|{{{biome|}}}}}&lt;br /&gt;
{{infocell|{{wetdry|{{{wet|}}}|{{{dry|}}}}}}}&lt;br /&gt;
{{#if:{{{alignment|}}}|{{infoheader|Alignment}}&lt;br /&gt;
{{infocell|{{{alignment}}}|style=text-align:center}}}}}}&lt;br /&gt;
{{infoheader|Products}}&lt;br /&gt;
{{#if:{{{alcohol|}}}|{{inforow|[[Alcohol]]|{{{alcohol}}}{{Category|Brewable}}|}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bulb|}}}|{{inforow|[[Bulb]]|{{{bulb}}}}}{{Category|Bulbs}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{extract|}}}|{{inforow|[[Extract]]|[[{{{extract}}}]]}}{{Category|Extractable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{flower|}}}|{{inforow|[[Flower]]|{{{flower}}}}}{{Category|Flowers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{fruit|}}}|{{inforow|[[Fruit]]|{{{fruit}}}}}{{Category|Fruit}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{heart|}}}|{{inforow|[[Fruit|Heart]]|{{{heart}}}}}{{Category|Fruit}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{leaf|}}}|{{inforow|[[Leaf]]|{{{leaf}}}}}{{Category|Leaves}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{oil|}}}|{{inforow|[[Oil]]|{{{oil}}}}}{{Category|Pressable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{paper|}}}|{{inforow|[[Paper]]|{{{paper}}}}}{{Category|Papers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{pod|}}}|{{inforow|[[Pod]]|{{{pod}}}}}{{Category|Pods}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{mill|}}}|{{inforow|[[Powder]]|{{{mill}}}|}}{{Category|Millable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{process|}}}|{{inforow|[[Thresher|Processed to]]|[[{{{process}}}]]|}}{{Category|Processable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{other_products|}}}|{{infocell|{{{other_products}}}}}{{Category|Other products}}|{{!-}}}}&lt;br /&gt;
{{infoheader|Plant Properties}}&lt;br /&gt;
{{#if:{{{habitat|}}}|{{inforow|[[Biome|Habitat]]|{{{habitat}}}}}}}&lt;br /&gt;
{{inforow|[[Food|Edible]]|{{{edible|No}}}}}&lt;br /&gt;
{{#if:{{{cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{cookable|No}}}}}}}&lt;br /&gt;
{{#if:{{{leaf|}}}|{{infoheader|Leaf Properties}}&lt;br /&gt;
{{#if:{{{leaf_edible|}}}|{{inforow|[[Food|Edible]]|{{{leaf_edible}}}}}}}&lt;br /&gt;
{{#if:{{{leaf_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{leaf_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{flower|}}}|{{infoheader|Flower Properties}}&lt;br /&gt;
{{#if:{{{flower_edible|}}}|{{inforow|[[Food|Edible]]|{{{flower_edible}}}}}}}&lt;br /&gt;
{{#if:{{{flower_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{flower_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bulb|}}}|{{infoheader|Bulb Properties}}&lt;br /&gt;
{{#if:{{{bulb_edible|}}}|{{inforow|[[Food|Edible]]|{{{bulb_edible}}}}}}}&lt;br /&gt;
{{#if:{{{bulb_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{bulb_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{fruit|}}}|{{infoheader|Fruit Properties}}&lt;br /&gt;
{{#if:{{{fruit_edible|}}}|{{inforow|[[Food|Edible]]|{{{fruit_edible}}}}}}}&lt;br /&gt;
{{#if:{{{fruit_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{fruit_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{heart|}}}|{{infoheader|Heart Properties}}&lt;br /&gt;
{{#if:{{{heart_edible|}}}|{{inforow|[[Food|Edible]]|{{{heart_edible}}}}}}}&lt;br /&gt;
{{#if:{{{heart_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{heart_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{infoheader|Seed Properties}}&lt;br /&gt;
{{#if:{{{seed_edible|}}}|{{inforow|[[Food|Edible]]|{{{seed_edible}}}}}}}&lt;br /&gt;
{{#if:{{{seed_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{seed_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{uses|}}}|{{infoheader|Uses}}&lt;br /&gt;
{{infocell|{{{uses}}}}}}}&lt;br /&gt;
{{#ifeq:{{{wiki|}}}|no|{{!-}}|{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1=[[wikipedia:{{#if:{{{wiki|}}}|{{{wiki|}}}|{{{name}}}}}|Wikipedia article]]}}|{{!-}}}}&lt;br /&gt;
{{infoend}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{Category|Crops}}|{{Category|Shrubs}}}}&lt;br /&gt;
{{#if:{{{spring|}}}|{{Category|Spring plants}}}}&lt;br /&gt;
{{#if:{{{summer|}}}|{{Category|Summer plants}}}}&lt;br /&gt;
{{#if:{{{autumn|}}}|{{Category|Autumn plants}}}}&lt;br /&gt;
{{#if:{{{winter|}}}|{{Category|Winter plants}}}}&lt;br /&gt;
{{#if:{{{underground|}}}|{{Category|Subterranean plants}}|{{Category|Surface plants}}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:PlantInfo/DF2014&amp;diff=259375</id>
		<title>Template:PlantInfo/DF2014</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:PlantInfo/DF2014&amp;diff=259375"/>
		<updated>2021-10-10T19:15:35Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: realized that heart conflicts with the organ; checked and artichoke hearts have seeds in the raws, so I'ma use fruit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infostart|{{{name}}}}}&lt;br /&gt;
{{infocell|{{{{#if:{{{seed|}}}|Crop|Shrub}}/picture|character={{{character|?}}}|color={{{color}}}|seed_color={{{seed_color|{{{color}}}}}}}}}}&lt;br /&gt;
{{#if:{{{pref|}}}|{{infopref|{{{pref}}}}}}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{infoheader|Seed}}&lt;br /&gt;
{{infocell|{{Raw Tile|·|{{{seed_color|{{{color}}}}}}}} {{{seed|{{{name}}} seed}}}}}}}&lt;br /&gt;
{{infoheader|Seasons}}&lt;br /&gt;
{{infocell|{{seasons|{{{spring|}}}|{{{summer|}}}|{{{autumn|}}}|{{{winter|}}}}}}}&lt;br /&gt;
{{#if:{{{biome|}}}|{{infoheader|Biome}}&lt;br /&gt;
{{infocell|{{{biome|}}}}}&lt;br /&gt;
{{infocell|{{wetdry|{{{wet|}}}|{{{dry|}}}}}}}&lt;br /&gt;
{{#if:{{{alignment|}}}|{{infoheader|Alignment}}&lt;br /&gt;
{{infocell|{{{alignment}}}|style=text-align:center}}}}}}&lt;br /&gt;
{{infoheader|Products}}&lt;br /&gt;
{{#if:{{{alcohol|}}}|{{inforow|[[Alcohol]]|{{{alcohol}}}{{Category|Brewable}}|}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bulb|}}}|{{inforow|[[Bulb]]|{{{bulb}}}}}{{Category|Bulbs}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{extract|}}}|{{inforow|[[Extract]]|[[{{{extract}}}]]}}{{Category|Extractable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{flower|}}}|{{inforow|[[Flower]]|{{{flower}}}}}{{Category|Flowers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{fruit|}}}|{{inforow|[[Fruit]]|{{{fruit}}}}}{{Category|Fruit}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{heart|}}}|{{inforow|[[Fruit]]|{{{heart}}}}}{{Category|Fruit}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{leaf|}}}|{{inforow|[[Leaf]]|{{{leaf}}}}}{{Category|Leaves}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{oil|}}}|{{inforow|[[Oil]]|{{{oil}}}}}{{Category|Pressable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{paper|}}}|{{inforow|[[Paper]]|{{{paper}}}}}{{Category|Papers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{pod|}}}|{{inforow|[[Pod]]|{{{pod}}}}}{{Category|Pods}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{mill|}}}|{{inforow|[[Powder]]|{{{mill}}}|}}{{Category|Millable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{process|}}}|{{inforow|[[Thresher|Processed to]]|[[{{{process}}}]]|}}{{Category|Processable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{other_products|}}}|{{infocell|{{{other_products}}}}}{{Category|Other products}}|{{!-}}}}&lt;br /&gt;
{{infoheader|Plant Properties}}&lt;br /&gt;
{{#if:{{{habitat|}}}|{{inforow|[[Biome|Habitat]]|{{{habitat}}}}}}}&lt;br /&gt;
{{inforow|[[Food|Edible]]|{{{edible|No}}}}}&lt;br /&gt;
{{#if:{{{cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{cookable|No}}}}}}}&lt;br /&gt;
{{#if:{{{leaf|}}}|{{infoheader|Leaf Properties}}&lt;br /&gt;
{{#if:{{{leaf_edible|}}}|{{inforow|[[Food|Edible]]|{{{leaf_edible}}}}}}}&lt;br /&gt;
{{#if:{{{leaf_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{leaf_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{flower|}}}|{{infoheader|Flower Properties}}&lt;br /&gt;
{{#if:{{{flower_edible|}}}|{{inforow|[[Food|Edible]]|{{{flower_edible}}}}}}}&lt;br /&gt;
{{#if:{{{flower_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{flower_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bulb|}}}|{{infoheader|Bulb Properties}}&lt;br /&gt;
{{#if:{{{bulb_edible|}}}|{{inforow|[[Food|Edible]]|{{{bulb_edible}}}}}}}&lt;br /&gt;
{{#if:{{{bulb_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{bulb_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{fruit|}}}|{{infoheader|Fruit Properties}}&lt;br /&gt;
{{#if:{{{fruit_edible|}}}|{{inforow|[[Food|Edible]]|{{{fruit_edible}}}}}}}&lt;br /&gt;
{{#if:{{{fruit_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{fruit_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{heart|}}}|{{infoheader|Heart Properties}}&lt;br /&gt;
{{#if:{{{heart_edible|}}}|{{inforow|[[Food|Edible]]|{{{heart_edible}}}}}}}&lt;br /&gt;
{{#if:{{{heart_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{heart_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{infoheader|Seed Properties}}&lt;br /&gt;
{{#if:{{{seed_edible|}}}|{{inforow|[[Food|Edible]]|{{{seed_edible}}}}}}}&lt;br /&gt;
{{#if:{{{seed_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{seed_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{uses|}}}|{{infoheader|Uses}}&lt;br /&gt;
{{infocell|{{{uses}}}}}}}&lt;br /&gt;
{{#ifeq:{{{wiki|}}}|no|{{!-}}|{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1=[[wikipedia:{{#if:{{{wiki|}}}|{{{wiki|}}}|{{{name}}}}}|Wikipedia article]]}}|{{!-}}}}&lt;br /&gt;
{{infoend}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{Category|Crops}}|{{Category|Shrubs}}}}&lt;br /&gt;
{{#if:{{{spring|}}}|{{Category|Spring plants}}}}&lt;br /&gt;
{{#if:{{{summer|}}}|{{Category|Summer plants}}}}&lt;br /&gt;
{{#if:{{{autumn|}}}|{{Category|Autumn plants}}}}&lt;br /&gt;
{{#if:{{{winter|}}}|{{Category|Winter plants}}}}&lt;br /&gt;
{{#if:{{{underground|}}}|{{Category|Subterranean plants}}|{{Category|Surface plants}}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Artichoke&amp;diff=259374</id>
		<title>Artichoke</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Artichoke&amp;diff=259374"/>
		<updated>2021-10-10T19:13:15Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: I think that worked? I hope it worked...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|08:46, 17 May 2015 (UTC)}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Artichokes''' are an [[aboveground]] [[crop|garden vegetable]]. They can be planted in all seasons and grow a purple flower, leaves, and an artichoke heart. The artichoke heart is edible raw or [[cooking|cooked]] and can also be [[brewing|brewed]] into [[alcohol|artichoke wine]].&lt;br /&gt;
&lt;br /&gt;
Some [[Dwarf|dwarves]] [[preferences|like]] artichokes for their ''yummy hearts''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artichoke J1.jpg|thumb|center|300px|Admired for their ''yummy hearts''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:PlantInfo/DF2014&amp;diff=259373</id>
		<title>Template:PlantInfo/DF2014</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:PlantInfo/DF2014&amp;diff=259373"/>
		<updated>2021-10-10T19:10:17Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: trying to fix the artichoke entry, but I only kinda understand the markdown code, so hopefully this doesn't break anything&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infostart|{{{name}}}}}&lt;br /&gt;
{{infocell|{{{{#if:{{{seed|}}}|Crop|Shrub}}/picture|character={{{character|?}}}|color={{{color}}}|seed_color={{{seed_color|{{{color}}}}}}}}}}&lt;br /&gt;
{{#if:{{{pref|}}}|{{infopref|{{{pref}}}}}}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{infoheader|Seed}}&lt;br /&gt;
{{infocell|{{Raw Tile|·|{{{seed_color|{{{color}}}}}}}} {{{seed|{{{name}}} seed}}}}}}}&lt;br /&gt;
{{infoheader|Seasons}}&lt;br /&gt;
{{infocell|{{seasons|{{{spring|}}}|{{{summer|}}}|{{{autumn|}}}|{{{winter|}}}}}}}&lt;br /&gt;
{{#if:{{{biome|}}}|{{infoheader|Biome}}&lt;br /&gt;
{{infocell|{{{biome|}}}}}&lt;br /&gt;
{{infocell|{{wetdry|{{{wet|}}}|{{{dry|}}}}}}}&lt;br /&gt;
{{#if:{{{alignment|}}}|{{infoheader|Alignment}}&lt;br /&gt;
{{infocell|{{{alignment}}}|style=text-align:center}}}}}}&lt;br /&gt;
{{infoheader|Products}}&lt;br /&gt;
{{#if:{{{alcohol|}}}|{{inforow|[[Alcohol]]|{{{alcohol}}}{{Category|Brewable}}|}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bulb|}}}|{{inforow|[[Bulb]]|{{{bulb}}}}}{{Category|Bulbs}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{extract|}}}|{{inforow|[[Extract]]|[[{{{extract}}}]]}}{{Category|Extractable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{flower|}}}|{{inforow|[[Flower]]|{{{flower}}}}}{{Category|Flowers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{fruit|}}}|{{inforow|[[Fruit]]|{{{fruit}}}}}{{Category|Fruit}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{heart|}}}|{{inforow|[[Heart]]|{{{heart}}}}}{{Category|Heart}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{leaf|}}}|{{inforow|[[Leaf]]|{{{leaf}}}}}{{Category|Leaves}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{oil|}}}|{{inforow|[[Oil]]|{{{oil}}}}}{{Category|Pressable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{paper|}}}|{{inforow|[[Paper]]|{{{paper}}}}}{{Category|Papers}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{pod|}}}|{{inforow|[[Pod]]|{{{pod}}}}}{{Category|Pods}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{mill|}}}|{{inforow|[[Powder]]|{{{mill}}}|}}{{Category|Millable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{process|}}}|{{inforow|[[Thresher|Processed to]]|[[{{{process}}}]]|}}{{Category|Processable}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{other_products|}}}|{{infocell|{{{other_products}}}}}{{Category|Other products}}|{{!-}}}}&lt;br /&gt;
{{infoheader|Plant Properties}}&lt;br /&gt;
{{#if:{{{habitat|}}}|{{inforow|[[Biome|Habitat]]|{{{habitat}}}}}}}&lt;br /&gt;
{{inforow|[[Food|Edible]]|{{{edible|No}}}}}&lt;br /&gt;
{{#if:{{{cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{cookable|No}}}}}}}&lt;br /&gt;
{{#if:{{{leaf|}}}|{{infoheader|Leaf Properties}}&lt;br /&gt;
{{#if:{{{leaf_edible|}}}|{{inforow|[[Food|Edible]]|{{{leaf_edible}}}}}}}&lt;br /&gt;
{{#if:{{{leaf_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{leaf_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{flower|}}}|{{infoheader|Flower Properties}}&lt;br /&gt;
{{#if:{{{flower_edible|}}}|{{inforow|[[Food|Edible]]|{{{flower_edible}}}}}}}&lt;br /&gt;
{{#if:{{{flower_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{flower_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{bulb|}}}|{{infoheader|Bulb Properties}}&lt;br /&gt;
{{#if:{{{bulb_edible|}}}|{{inforow|[[Food|Edible]]|{{{bulb_edible}}}}}}}&lt;br /&gt;
{{#if:{{{bulb_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{bulb_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{fruit|}}}|{{infoheader|Fruit Properties}}&lt;br /&gt;
{{#if:{{{fruit_edible|}}}|{{inforow|[[Food|Edible]]|{{{fruit_edible}}}}}}}&lt;br /&gt;
{{#if:{{{fruit_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{fruit_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{heart|}}}|{{infoheader|Heart Properties}}&lt;br /&gt;
{{#if:{{{heart_edible|}}}|{{inforow|[[Food|Edible]]|{{{heart_edible}}}}}}}&lt;br /&gt;
{{#if:{{{heart_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{heart_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{infoheader|Seed Properties}}&lt;br /&gt;
{{#if:{{{seed_edible|}}}|{{inforow|[[Food|Edible]]|{{{seed_edible}}}}}}}&lt;br /&gt;
{{#if:{{{seed_cookable|}}}|{{inforow|[[Kitchen|Cookable]]|{{{seed_cookable}}}}}}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{uses|}}}|{{infoheader|Uses}}&lt;br /&gt;
{{infocell|{{{uses}}}}}}}&lt;br /&gt;
{{#ifeq:{{{wiki|}}}|no|{{!-}}|{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1=[[wikipedia:{{#if:{{{wiki|}}}|{{{wiki|}}}|{{{name}}}}}|Wikipedia article]]}}|{{!-}}}}&lt;br /&gt;
{{infoend}}&lt;br /&gt;
{{#if:{{{seed|}}}|{{Category|Crops}}|{{Category|Shrubs}}}}&lt;br /&gt;
{{#if:{{{spring|}}}|{{Category|Spring plants}}}}&lt;br /&gt;
{{#if:{{{summer|}}}|{{Category|Summer plants}}}}&lt;br /&gt;
{{#if:{{{autumn|}}}|{{Category|Autumn plants}}}}&lt;br /&gt;
{{#if:{{{winter|}}}|{{Category|Winter plants}}}}&lt;br /&gt;
{{#if:{{{underground|}}}|{{Category|Subterranean plants}}|{{Category|Surface plants}}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Plantlookup/DF2014&amp;diff=259372</id>
		<title>Template:Plantlookup/DF2014</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Plantlookup/DF2014&amp;diff=259372"/>
		<updated>2021-10-10T19:06:48Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: trying to fix the artichoke entry, will revert if this breaks something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{PlantInfo/DF2014|&lt;br /&gt;
color={{tagvalue|{{{1}}}|PICKED_COLOR|notfound=2:0:0}}|&lt;br /&gt;
pref={{prefstring|{{{1}}}}}|&lt;br /&gt;
seed_color={{tagentry|{{{1}}}|SEED|3:5}}|&lt;br /&gt;
character={{char|{{tagvalue|{{{1}}}|PICKED_TILE|notfound=τ}}}}|&lt;br /&gt;
name={{ucfirst:{{tagvalue|{{{1}}}|NAME|notfound={{tagvalue|{{{1}}}|ALL_NAMES}}}}}}|&lt;br /&gt;
seed={{ucfirst:{{tagentry|{{{1}}}|SEED|2|notfound=}}}}|&lt;br /&gt;
edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE}}|EDIBLE_COOKED}}|Yes|{{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}}}|&lt;br /&gt;
alcohol={{#if:{{tag|{{{1}}}|DRINK}}|{{ucfirst:{{#df_statedesc:{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|{{tagentry|{{{1}}}|DRINK|2}}:PLANT_ALCOHOL_TEMPLATE}}|NAME|LIQUID}}}}|}}|&lt;br /&gt;
mill={{#if:{{tag|{{{1}}}|MILL}}|{{ucfirst:{{#df_statedesc:{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|{{tagentry|{{{1}}}|MILL|2}}:PLANT_POWDER_TEMPLATE}}|NAME|POWDER}}}}|}}|&lt;br /&gt;
oil={{ucfirst:{{#df_statedesc:{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|OIL:PLANT_OIL_TEMPLATE}}|NAME|LIQUID}}|}}|&lt;br /&gt;
extract={{ucfirst:{{#df_statedesc:{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|EXTRACT:PLANT_EXTRACT_TEMPLATE}}|NAME|LIQUID}}|}}|&lt;br /&gt;
process={{#if:{{tag|{{{1}}}|THREAD}}|Thread}}|&lt;br /&gt;
paper={{ucfirst:{{#df_statedesc:{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|THREAD:THREAD_PLANT_TEMPLATE}}|NAME|PRESSED}}|}}|&lt;br /&gt;
fruit={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FRUIT:FRUIT_TEMPLATE}}|STOCKPILE_PLANT_GROWTH}}|{{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|FRUIT}}|GROWTH_NAME|1|notfound=}}}}|}}|&lt;br /&gt;
fruit_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FRUIT:FRUIT_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
fruit_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FRUIT:FRUIT_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
leaf={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|LEAF:LEAF_TEMPLATE}}|STOCKPILE_PLANT_GROWTH}}|{{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|LEAVES}}|GROWTH_NAME|1|notfound=}}}}|}}|&lt;br /&gt;
leaf_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|LEAF:LEAF_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
leaf_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|LEAF:LEAF_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
flower={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FLOWER:FLOWER_TEMPLATE}}|STOCKPILE_PLANT_GROWTH}}|{{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|FLOWERS}}|GROWTH_NAME|1|notfound=}}}}|}}|&lt;br /&gt;
flower_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FLOWER:FLOWER_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
flower_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|FLOWER:FLOWER_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
heart={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|HEART:FRUIT_TEMPLATE}}|STOCKPILE_PLANT_GROWTH}}|{{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|HEART}}|GROWTH_NAME|1|notfound=}}}}|}}|&lt;br /&gt;
heart_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|HEART:FRUIT_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
heart_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|HEART:FRUIT_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
bulb={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|BULB:FRUIT_TEMPLATE}}|STOCKPILE_PLANT_GROWTH}}|{{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|BULB}}|GROWTH_NAME|1|notfound=}}}}|}}|&lt;br /&gt;
bulb_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|BULB:FRUIT_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
bulb_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|BULB:FRUIT_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
pod={{ucfirst:{{tagentry|{{#df_raw:{{{1}}}|GROWTH|POD}}|GROWTH_NAME|1|notfound=}}}}|&lt;br /&gt;
seed_edible={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|SEED:SEED_TEMPLATE}}|EDIBLE_RAW}}|Yes|No}}|&lt;br /&gt;
seed_cookable={{#if:{{tag|{{#df_raw:{{{1}}}|USE_MATERIAL_TEMPLATE|SEED:SEED_TEMPLATE}}|EDIBLE_COOKED}}|Yes}}|&lt;br /&gt;
spring={{tag|{{{1}}}|SPRING}}|&lt;br /&gt;
summer={{tag|{{{1}}}|SUMMER}}|&lt;br /&gt;
autumn={{tag|{{{1}}}|AUTUMN}}|&lt;br /&gt;
winter={{tag|{{{1}}}|WINTER}}|&lt;br /&gt;
alignment={{#if:{{tag|{{{1}}}|GOOD}}|Good&amp;lt;br /&amp;gt;}}{{#if:{{tag|{{{1}}}|EVIL}}|Evil&amp;lt;br /&amp;gt;}}{{#if:{{tag|{{{1}}}|SAVAGE}}|Savage}}|&lt;br /&gt;
biome={{biomelist/aux|{{{1}}}}}|&lt;br /&gt;
wet={{tag|{{{1}}}|WET}}|&lt;br /&gt;
dry={{tag|{{{1}}}|DRY}}|&lt;br /&gt;
underground={{tagvalue|{{{1}}}|UNDERGROUND_DEPTH|notfound=}}|&lt;br /&gt;
uses={{{uses|}}}|&lt;br /&gt;
other_products={{{other_products|}}}|&lt;br /&gt;
wiki={{{wiki|}}}}}{{interwiki|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crossbow&amp;diff=253784</id>
		<title>Crossbow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crossbow&amp;diff=253784"/>
		<updated>2020-07-03T16:07:54Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: the pages for Bowyer and Bolts both claim that ammo is made with woodcrafting and bone carving, not bowyer, so correcting that here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|18:26, 23 August 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''See [[Weapon]] for a general overview of weapons and related information.''&lt;br /&gt;
[[File:DaVinci Crossbow.JPG|thumb|220px|Sketch by Leonardo da Vinci, c. 1500]]&lt;br /&gt;
'''Crossbows''' are the only native ranged [[weapon]] available to dwarves (although one can also acquire blowguns and bows through trading or looting of failed [[siege]]s). While more difficult to set up than melee weapons, crossbows have the distinct advantage of allowing dwarves to fight at range, often killing enemies before they can enter melee distance. They are thus an excellent support weapon, especially if you have already filled out your &amp;lt;s&amp;gt;meat shields&amp;lt;/s&amp;gt; melee squad(s).&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
Crossbows can be made from a variety of materials, be they [[wood]], [[bone]] or [[metal]], which has no affect on accuracy or damage. The [[quality]] of a crossbow influences its accuracy (along with the skill of the [[marksdwarf]]), while the quality and material of the [[bolt]]s influences the damage done on a successful hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Skill&lt;br /&gt;
! Workshop&lt;br /&gt;
! Consumed&lt;br /&gt;
|-&lt;br /&gt;
! metal&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[weaponsmith]]&lt;br /&gt;
| [[metalsmith's forge|metalsmith's forge]]&lt;br /&gt;
| 1 [[bar]]&lt;br /&gt;
|-&lt;br /&gt;
| (ammo x25)&lt;br /&gt;
| [[weaponsmith]]&lt;br /&gt;
| [[metalsmith's forge|metalsmith's forge]]&lt;br /&gt;
| 1 [[bar]]&lt;br /&gt;
|-&lt;br /&gt;
! wood&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[bowyer]]&lt;br /&gt;
| [[bowyer's workshop]]&lt;br /&gt;
| 1 [[log]]&lt;br /&gt;
|-&lt;br /&gt;
| (ammo x25)&lt;br /&gt;
| [[wood crafter]]&lt;br /&gt;
| [[craftsdwarf's workshop]]&lt;br /&gt;
| 1 [[log]]&lt;br /&gt;
|-&lt;br /&gt;
! bone&lt;br /&gt;
| [[bowyer]]&lt;br /&gt;
| [[bowyer's workshop]]&lt;br /&gt;
| 1 [[bone]]&amp;lt;br&amp;gt;off stack&lt;br /&gt;
|-&lt;br /&gt;
| (ammo x5)&lt;br /&gt;
| [[bone carver]]&lt;br /&gt;
| [[craftsdwarf's workshop]]&lt;br /&gt;
| 1 [[bone]]&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
: 1) All materials perform equally well as a ranged weapon. However, if an enemy closes into melee range with a [[marksdwarf]], they will use their crossbow as a [[War hammer|hammer]]. For this reason, you may want to make your military crossbows out of a metal*, and leave the bone/wood crossbows for [[hunter]]s or wall defenders.&lt;br /&gt;
&lt;br /&gt;
::  (* For [[Weapon#Combat_testing|blunt-force]] weapons (including crossbows in melee): Steel and Silver(!) seem to be ''slightly'' preferable, but Iron, Bronze (including Bismuth Bronze), and Copper are all a very close second. All are vastly superior to wood or bone.)&lt;br /&gt;
&lt;br /&gt;
: Similarly, metal bolts are far superior to wood/bone, with (in order) Steel, Iron, Bronze/Bismuth Bronze, and Copper being preferred, with Silver a distant last.&lt;br /&gt;
&lt;br /&gt;
: 2) For similar reasons, [[Wood#Types|denser woods]] are proportionally preferable to lighter ones for both crossbows and ammo.&lt;br /&gt;
&lt;br /&gt;
== Ranged combat ==&lt;br /&gt;
Crossbows shoot [[bolt]]s as their [[ammunition]], and marskdwarves will engage targets up to 20 tiles distant, provided they have a clear line of sight to them. Z-levels up ''or down'' count equally ''against'' the distance when measuring this range, subtracting from the total x-/y-axis distance, so shooting from a high wall or tower effectively ''reduces'' that 20-tile maximum. Bolts may miss the target and fly a bit further than intended, potentially striking another foe, but '''never''' a friendly.&lt;br /&gt;
&lt;br /&gt;
The material that the crossbows are made of is irrelevant to ranged combat (but see melee combat). Only the [[quality]] of the crossbow and [[skill]] of the marksdwarf determine accuracy, whereas the quality and material* of the bolts determine the damage delivered. If have a skilled [[bowyer]] and are confident your fortress design and/or melee soldiers can keep your marksdwarves safe from enemy engagements, then easily-produced, high-quality wooden or bone crossbows will be just as accurate and deadly as metal crossbows. &lt;br /&gt;
&lt;br /&gt;
(* metal being better than bone being better than wood. See also [[Weapon#Superior metal rule|superior metal]] for comments on different metal bolts vs. different metal armor.)&lt;br /&gt;
&lt;br /&gt;
As can be expected, targets that are stationary are much easier to hit than those that are moving. Since marksdwarves can drop targets at range, they do a much better job taking down fleeing thieves and retreating goblin ambushes that your regular soldiers might not be able to catch.&lt;br /&gt;
&lt;br /&gt;
== Melee combat ==&lt;br /&gt;
Nonetheless, marksdwarves that are approached by enemies will engage in melee combat with them, using the butt of their crossbows like [[Hammerman|hammers]]. Because of this it is useful to [[cross-training|cross-train]] your dwarves with hammering skill, so that they will be better able to stand their ground in a fight, but a marksdwarf fighting a similarly armed and armored enemy with a melee weapon will usually lose either way. Focusing their training in defensive skills such as Blocking and Dodging is much more convenient, since it lets them at least hold off the enemy long enough to give a soldier more suited for melee combat a chance to surprise the enemy and dispatch them quickly.&lt;br /&gt;
&lt;br /&gt;
The denser the material, the more damage a crossbow butt-strike will do in melee combat. Metal, specifically copper with its SOLID_DENSITY of 8930, performs the best and [[feather tree]] wood the worst.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
Crossbows require bolts and a quiver to fire, otherwise crossbows are used as hammers. Bolts are typically carried in [[Equipment#Quivers|quivers]], which can be made of leather from [[leatherworking]], obtained from [[caravan|caravans]], or as [[goblinite]].&lt;br /&gt;
&lt;br /&gt;
When shot, one of two things will happen: either the bolt will shatter on impact with the ground or the target, or it will stay whole and, when all's said and done, be retrievable. This is a bit difficult, however, as shot bolts are automatically [[forbidden]] by default; in the [[orders]] screen, under [F]orbid, you can change it so that shot ammunition is automatically claimed. Otherwise, the easiest way to reclaim spent ammunition is to find them in the [[stocks]] screen and unforbid them.&lt;br /&gt;
&lt;br /&gt;
Military barracks for [[Soldier#Marksdwarves|marksdwarves]] require [[archery target]]s for training. [[Bolt]]s will be a constant demand from a training marksdwarf squad, though you can just create a large stock of wooden bolts for training purposes and reserve metal bolts for actual combat use.&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
[[Ambusher|Hunters]] use crossbows when hunting; [[migrant]] hunters automatically arrive with a free crossbow and a small number of bolts, and hunters will automatically pick one up from your ammunition stockpile when they go hunting, as well as the necessary [[quiver]] and [[bolt]]s. Hunters have a special [[Military_interface#Ammunition|section]] in the military screen, from which you can modify their ammunition allotment. Disabling the hunting labor will cause them to drop their weapon and equipment at the nearest applicable stockpile, and is absolutely necessary if you have embarked in a particularly [[evil|fun]] location. Hunters usually give up on hunting if they run out of carried ammunition.&lt;br /&gt;
&lt;br /&gt;
== Forging and Melting ==&lt;br /&gt;
* Metal crossbows cost '''one''' [[metal]] bar to [[forge]], or '''three''' [[adamantine]] wafers.&lt;br /&gt;
* When a non-adamantine metal crossbow is [[melt|melted down]], it will return '''0.9''' metal bars, for an '''efficiency of 90%'''.&lt;br /&gt;
* When an adamantine crossbow is melted down, it will produce '''0.9''' wafers, for an '''efficiency of 30%'''&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* If squad is assigned multiple ammo types, dwarves with &amp;quot;individual choice ranged&amp;quot; carry wrong ammo{{bug|1374}}. (Fixed in 0.42.03?)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Crossbowman]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Archery]]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = metul-egdoth | elvish = arifi-ramí | goblin = sakor-uneg | human = om-ethro}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Category|Weapons}}&lt;br /&gt;
{{Category|Military}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Weather&amp;diff=248651</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Weather&amp;diff=248651"/>
		<updated>2019-11-19T22:29:02Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: speaking of accessibility, I realized that I misread Quietust's explanation of wind gusts, and have corrected my rephrasing thereof&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|00:18, 8 August 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Weather''' refers to any type of weather effect in DF. It includes snow, rain, and special features in evil surroundings.&lt;br /&gt;
&lt;br /&gt;
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in [[d_init.txt]]. Disabling weather is a quick and largely harmless fix to improve [[FPS|framerate]] on older machines if required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Normal Weather ==&lt;br /&gt;
&lt;br /&gt;
=== Clouds ===&lt;br /&gt;
&lt;br /&gt;
''Dwarf Fortress'' has three layers of clouds: cumulus, cirrus, and stratus. When using the {{k|W}} key in adventure mode, any number of messages about the weather may appear, and corresponding symbols are shown when {{k|c}} is enabled on the fast travel mode. The types of clouds that are possible are:&lt;br /&gt;
&lt;br /&gt;
* '''Clear sky (no clouds)''' — The sky is clear above you.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|α|7:0:1}} '''Scattered cumulus''' — There are scattered puffy clouds above you.&lt;br /&gt;
* {{Tile|β|7:0:0}} '''Many cumulus (causes rain)''' — There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
* {{Tile|¶|0:0:1}} '''Cumulonimbus (causes rain)''' — A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|≡|7:0:1}} '''Cirrus''' — The sky is striped with high, thin clouds.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|█|7:0:1}} '''Altostratus''' — The sky above you is hazy and white.&lt;br /&gt;
* {{Tile|█|7:0:0}} '''Stratus (causes rain)''' — The sky above you is gray.&lt;br /&gt;
* {{Tile|█|0:0:1}} '''Nimbostratus (causes rain)''' — The sky above you is a uniform and dark gray.&lt;br /&gt;
&lt;br /&gt;
Additionally, some unique messages occur when there are clouds in multiple layers:&lt;br /&gt;
&lt;br /&gt;
* '''Scattered cumulus and cirrus''' — There are scattered clouds underneath a striped sky.&lt;br /&gt;
* '''Many cumulus and cirrus''' — Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
* '''Cumulonimbus and cirrus''' — A dark, towering cloud rises into a striped sky.&lt;br /&gt;
* '''Altostratus and cumulonimbus''' — A towering gray cloud descends from the white sky above you.&lt;br /&gt;
* '''Stratus cumulonimbus''' — The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
* '''Nimbostratus and cumulonimbus''' — The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
&lt;br /&gt;
Otherwise, stratus clouds prevent you from seeing if there are any cirrus or cumulus clouds.&lt;br /&gt;
&lt;br /&gt;
=== Fog / Mist ===&lt;br /&gt;
&lt;br /&gt;
Fog is another aspect of the weather, described separately from the state of clouds when using {{k|W}}. (However, thick fog prevents you from being able to tell what the clouds are like via {{k|W}}.) There are three kinds of fog that may appear:&lt;br /&gt;
&lt;br /&gt;
* {{Tile|░|7:0:1}} '''Thin Mist''' — There is a thin mist here.&lt;br /&gt;
* {{Tile|▒|7:0:1}} '''Fog''' — Fog enshrouds the area.&lt;br /&gt;
* {{Tile|▓|7:0:1}} '''Thick Fog''' — There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
&lt;br /&gt;
The symbols shown on the fast travel map are shown regardless of whether you have {{k|c}} enabled or not. If you have cloud viewing enabled, clouds in the same position as the fog will obscure that fog. When in the midst of fog on the fast travel map, a small circle around your adventurer will blink to show the surrounding area.&lt;br /&gt;
&lt;br /&gt;
=== Precipitation ===&lt;br /&gt;
==== Rain ====&lt;br /&gt;
{{DFtext|It is raining.|1:1}}&lt;br /&gt;
&lt;br /&gt;
Normal rain cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy [[thought]].&lt;br /&gt;
&lt;br /&gt;
When rain hits a tile labeled as a [[murky pool]], it will begin to fill it up with 1/7 [[water]], and if that does not evaporate the water will grow deeper, until the pool is full.  Murky pools do not overflow from rain, but this extra water can be drained off and stored or used. (See the [[Well guide#Using ponds/pools in areas with heavy rain|Well Guide]].) While not much, it can really help maps without 'unlimited' water supplies such as [[river]]s and [[brook]]s.&lt;br /&gt;
&lt;br /&gt;
==== Snow and Cold ====&lt;br /&gt;
{{DFtext|Winter is here.|7:1}}&lt;br /&gt;
&lt;br /&gt;
{{DFtext|A snow storm has come.|7:1}}&lt;br /&gt;
&lt;br /&gt;
When water comes into contact with a [[freezing]] climate, such as winter months in a moderate [[biome]], or at any time in a [[tundra]] or [[glacier]], it will freeze into a wall of [[ice]] if at least 4/7 deep, or a floor otherwise. Freezing ice acts much like [[obsidian]], and will instantly kill anything caught inside of it -- including creatures otherwise extremely hard to kill. In moderate biomes after winter has passed, ice will melt back into ponds. Ice walls will always thaw back into a full 7 units of liquid, regardless of the original water level, but ice floors will produce the original water depth when thawed. {{cite talk/this|Freezing/thawing ice}}&lt;br /&gt;
&lt;br /&gt;
Dwarves outside during a snowstorm can also freeze to death, so a very high priority when embarking on a glacier is to dig out some place warm for your idlers to rest.&lt;br /&gt;
&lt;br /&gt;
[[Magma]] running under snow-covered ground will melt it, but unlike [[ice]], molten snow doesn't turn into [[water]].&lt;br /&gt;
&lt;br /&gt;
=== Wind ===&lt;br /&gt;
&lt;br /&gt;
In a given embark tile, there are three wind-related variables tracked: East-West Wind, North-South Wind, and Wind Strength. East-West and North-South can be positive or negative, and Wind Strength is equal to the sum of their absolute values; so if East-West is -10, and North-South wind speed is 4, then Wind Strength is 14. Moreover, wind is uniform across the entire embark at any given time; Wind Strength does NOT improve the higher up you go.&lt;br /&gt;
&lt;br /&gt;
East-West Wind is primarily driven by the latitude of the embark tile, and is modeled loosely after [https://en.wikipedia.org/wiki/Atmospheric_circulation atmospheric circulation]. For a given world, one end (either top or bottom) is the &amp;quot;pole&amp;quot; and the other is the &amp;quot;equator&amp;quot;. The following table gives the base East-West Wind value for a given latitude, by counting tiles from the pole-most tile.[http://www.bay12forums.com/smf/index.php?topic=131675.msg4656098#msg4656098]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cell&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Pocket&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Smaller&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Small&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Medium&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Large&lt;br /&gt;
! Wind&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 0&lt;br /&gt;
| 0 thru 1&lt;br /&gt;
| 0 thru 3&lt;br /&gt;
| 0 thru 7&lt;br /&gt;
| 0 thru 15&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 1&lt;br /&gt;
| 2 thru 3&lt;br /&gt;
| 4 thru 7&lt;br /&gt;
| 8 thru 13&lt;br /&gt;
| 16 thru 27&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 7 thru 9&lt;br /&gt;
| 14 thru 19&lt;br /&gt;
| 28 thru 38&lt;br /&gt;
| -13&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| 10 thru 11&lt;br /&gt;
| 20 thru 22&lt;br /&gt;
| 39 thru 45&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 23 thru 25&lt;br /&gt;
| 46 thru 50&lt;br /&gt;
| -11&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 51 thru 52&lt;br /&gt;
| +11&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
| 53 thru 54&lt;br /&gt;
| +12&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 55 thru 56&lt;br /&gt;
| +13&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 29&lt;br /&gt;
| 57 thru 59&lt;br /&gt;
| +14&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| 30 thru 31&lt;br /&gt;
| 60 thru 62&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 63 thru 65&lt;br /&gt;
| +16&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| 33 thru 34&lt;br /&gt;
| 66 thru 69&lt;br /&gt;
| +17&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 35 thru 36&lt;br /&gt;
| 70 thru 73&lt;br /&gt;
| +18&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 19&lt;br /&gt;
| 37 thru 38&lt;br /&gt;
| 74 thru 77&lt;br /&gt;
| +19&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 39 thru 41&lt;br /&gt;
| 78 thru 82&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| 42 thru 43&lt;br /&gt;
| 83 thru 87&lt;br /&gt;
| +21&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 22 thru 23&lt;br /&gt;
| 44 thru 46&lt;br /&gt;
| 88 thru 92&lt;br /&gt;
| +22&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 47 thru 49&lt;br /&gt;
| 93 thru 98&lt;br /&gt;
| +23&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 13 thru 13&lt;br /&gt;
| 25 thru 26&lt;br /&gt;
| 50 thru 52&lt;br /&gt;
| 99 thru 104&lt;br /&gt;
| +24&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 27 thru 29&lt;br /&gt;
| 53 thru 58&lt;br /&gt;
| 105 thru 116&lt;br /&gt;
| +25&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 59 thru 61&lt;br /&gt;
| 117 thru 122&lt;br /&gt;
| +24&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 31 thru 32&lt;br /&gt;
| 62 thru 64&lt;br /&gt;
| 123 thru 128&lt;br /&gt;
| +23&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 33&lt;br /&gt;
| 65 thru 66&lt;br /&gt;
| 129 thru 133&lt;br /&gt;
| +22&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 67 thru 69&lt;br /&gt;
| 134 thru 138&lt;br /&gt;
| +21&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
| 70 thru 71&lt;br /&gt;
| 139 thru 143&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 72 thru 73&lt;br /&gt;
| 144 thru 147&lt;br /&gt;
| +19&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 37&lt;br /&gt;
| 74 thru 75&lt;br /&gt;
| 148 thru 151&lt;br /&gt;
| +18&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 77&lt;br /&gt;
| 152 thru 155&lt;br /&gt;
| +17&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 39&lt;br /&gt;
| 78 thru 79&lt;br /&gt;
| 156 thru 158&lt;br /&gt;
| +16&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 159 thru 161&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 41&lt;br /&gt;
| 81 thru 82&lt;br /&gt;
| 162 thru 164&lt;br /&gt;
| +14&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 83&lt;br /&gt;
| 165 thru 166&lt;br /&gt;
| +13&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| 42&lt;br /&gt;
| 84&lt;br /&gt;
| 167 thru 168&lt;br /&gt;
| +12&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 85&lt;br /&gt;
| 169 thru 170&lt;br /&gt;
| +11&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
| 86&lt;br /&gt;
| 171 thru 172&lt;br /&gt;
| -13&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 87&lt;br /&gt;
| 173 thru 175&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 44&lt;br /&gt;
| 88 thru 89&lt;br /&gt;
| 176 thru 178&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
| 90&lt;br /&gt;
| 179 thru 181&lt;br /&gt;
| -16&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
| 46&lt;br /&gt;
| 91 thru 92&lt;br /&gt;
| 182 thru 184&lt;br /&gt;
| -17&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 47&lt;br /&gt;
| 93 thru 94&lt;br /&gt;
| 185 thru 188&lt;br /&gt;
| -18&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 48&lt;br /&gt;
| 95 thru 96&lt;br /&gt;
| 189 thru 192&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 49&lt;br /&gt;
| 97 thru 99&lt;br /&gt;
| 193 thru 198&lt;br /&gt;
| -20&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 100 thru 101&lt;br /&gt;
| 199 thru 202&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
| 102 thru 103&lt;br /&gt;
| 203 thru 206&lt;br /&gt;
| -18&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 52&lt;br /&gt;
| 104&lt;br /&gt;
| 207 thru 209&lt;br /&gt;
| -17&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 53&lt;br /&gt;
| 105 thru 106&lt;br /&gt;
| 210 thru 212&lt;br /&gt;
| -16&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 107&lt;br /&gt;
| 213 thru 215&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
| 54&lt;br /&gt;
| 108 thru 109&lt;br /&gt;
| 216 thru 218&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 55&lt;br /&gt;
| 110&lt;br /&gt;
| 219 thru 220&lt;br /&gt;
| -13&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 14 thru 16&lt;br /&gt;
| 28 thru 32&lt;br /&gt;
| 56 thru 64&lt;br /&gt;
| 111 thru 128&lt;br /&gt;
| 221 thru 256&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
Note: negative values indicate east-to-west winds, while positive values indicate west-to-east winds.&lt;br /&gt;
&lt;br /&gt;
In addition to east-west wind from latitude, some embark tiles can generate with the 'gusty' property. Such an embark tile will receive up to two gusts of wind each morning (corresponding to between 3:00 AM and 7:00 AM, and between 6:00 AM and 9:00 AM) and each afternoon (both corresponding to between 3:00 PM and 6:00 PM). A gust of wind affects both the east-west and north-south wind speeds, adding or subtracting 10 from each. The afternoon gust is always the opposite of the morning gust, so if the morning gust was +10 east-west and -10 north-south, the afternoon gust will be -10 east-west and +10 north-south.&lt;br /&gt;
&lt;br /&gt;
Currently, wind primarily interacts with [[windmill]]s to generate [[power]]. A total wind strength of between 1 and 14 generates 20 power, and between 15 and 29 generates 40 power. A total wind strength of 30+ generates 60 power, but this is currently only briefly achievable during gusts. In addition, wind affects the message you get when checking for the weather as an [[Adventure mode | adventurer]].&lt;br /&gt;
&lt;br /&gt;
== Evil weather ==&lt;br /&gt;
Certain [[surroundings|evil surroundings]] feature freakish weather, such as fogs, clouds, and rains.  They may afflict those caught in them with various kinds of [[syndrome]]s or curses, such as poisonings or transformation into [[Undead|zombies]]. Names for evil weather are randomly generated, typically something along the lines of &amp;quot;abominable mist&amp;quot;, &amp;quot;unholy gloom&amp;quot; (clouds) or &amp;quot;creeping murk&amp;quot;, &amp;quot;horrid goo&amp;quot; (rain).&lt;br /&gt;
&lt;br /&gt;
Two kinds of evil weather exist - evil rain, and evil clouds.  The type of weather effect and their associated syndromes (if any) are different and randomly chosen for every evil biome in a generated world.  There will be at most one weather effect for a given evil biome, sometimes in conjunction with the effect of [[Undead|corpse animation]].&lt;br /&gt;
&lt;br /&gt;
=== Evil clouds ===&lt;br /&gt;
[[File:Creeping_cloud.png|thumb|150px|A drifting evil cloud.]]&lt;br /&gt;
{{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}&lt;br /&gt;
&lt;br /&gt;
Evil clouds are made of a generated inorganic gas or dust.  They start in one tile and spread out in a similar manner to [[miasma]] vapor; when the game announces the cloud's presence, it will zoom into this tile.  Evil clouds cause more serious syndromes than evil rains, similar to those of [[forgotten beast]]s, [[titan]]s and [[demon]]s.  Certain evil clouds transform living beings caught in them into dangerous [[Undead|zombie]]-like thralls, turning them against all life while significantly increasing their strength and toughness [[attribute]]s.&lt;br /&gt;
&lt;br /&gt;
Evil clouds inflict worse syndromes than evil rains; thralling clouds are especially dangerous in the extreme, as the zombies produced are much stronger than those produced via ambient effects. These [[undead]] are very hard to kill and are '''much''' stronger than their original forms. Evil clouds have a tendency to roll over your outdoor trade depot and convert traveling merchants into a band of dwarf-hungry savages, which can be quite [[fun]] to a fortress reliant on trade.&lt;br /&gt;
&lt;br /&gt;
Thralling clouds are also dangerous in adventure mode. Undead status means hostility from civilized beings, reduced speed and no regeneration. However, other undead will ignore you.&lt;br /&gt;
&lt;br /&gt;
=== Evil rain ===&lt;br /&gt;
{{DFtext|It is raining rotten sludge!|4:1}}&lt;br /&gt;
&lt;br /&gt;
Evil rain can be made of either the [[blood]] of a civilized race (most famously [[elf]] blood, but it can rain dwarf blood and others) or a randomly generated inorganic substance.  Blood rain typically causes no [[syndrome]]s, only giving whomever is caught in it an unhappy [[thought]].  Generated substances are more dangerous, causing minor symptoms such as vomiting and fevers, as well as inspiring the aforementioned unhappy thought. Evil rain can also cause wounds and injure dwarves and other creatures caught in them, although the extent of injury depends on the substance. Some forms of evil rain, such as those that cause blisters, will lead to instant [[fun]] as a blistered brain means death. Cats, birds, and other livestock dying after being exposed to evil rain indicates that dwarves may be next. Dwarves spattered with evil rain will seek a bath after any outdoor work, wasting time and [[soap]]. There are rumors of rain composed of other substances, such as [[alcohol]] and [[vomit]]; however, these seem to be rare.&lt;br /&gt;
&lt;br /&gt;
=== Dangers of evil weather ===&lt;br /&gt;
One of the dangers of evil weather is that ponds will never refill. Store water into underground basins and plan accordingly. Another annoyance is the total lack of wild bees in an evil climate. Though evil rains (excluding rains of blood) usually cause the &amp;quot;milder&amp;quot; types of [[syndrome]]s, these may still cause death as a secondary result of that syndrome: e.g. suffocation from blisters, dehydration from chronic nausea. &lt;br /&gt;
&lt;br /&gt;
Some evil weather effects condense on creatures, making their effects semi-permanent - symptoms won't go away until the source is washed. Those effects also can spread like a disease. In most cases, it will just infect dwarves that carry contaminated bodies to caskets.  Thralling dust clouds, however, [[fun|can quickly lead to an unstoppable zombie apocalypse]] if the dust is not completely washed off somehow.&lt;br /&gt;
&lt;br /&gt;
==== Movement of evil weather and safeguarding ====&lt;br /&gt;
Evil weather forms within about 30 tiles of the edge of the map (or edges of evil biomes within the map), and moves about the screen in one direction as the wind blows. Their structure is a series of miasma-like bursts of cloud that are spawned along the path of the cloud's invisible center. Because the clouds inflate similarly to [[miasma]] and because the direction they move in is random, they can very quickly dissipate, fly out of the map immediately, carry on at a steady pace, or spread rapidly to engulf very large areas. They will not, however, change direction.&lt;br /&gt;
&lt;br /&gt;
Clouds pose a serious threat to dwarves (and from there, entire fortresses), even if your citizens seem to be inside safe structures. However, clouds' movement methods can be exploited, and buildings need not be limited to hermetically-sealed pillboxes if you're careful.&lt;br /&gt;
&lt;br /&gt;
Although a cloud will glide uninterrupted along a single Z-level, it will teleport to the top of straight walls and pass over structures. As a result, a cloud will climb any hills and fortresses in its way with ease. Closed doors, raised drawbridges, and walls will keep the billowing parts out of buildings, but the movement of the cloud is mostly dependent on which tiles are marked &amp;quot;outside.&amp;quot; Clouds will not propagate inside a roofed area, although already-started miasma-like bursts can billow under the edges of such places if there are no walls to stop them, or if there are open windows in those walls. Clouds can also teleport down from an open roof (it only takes one tile of open stairwell for a small segment of cloud to teleport down and burst upon the bottom floor of your tower.) They will pass through fortifications with ease, although they'll never spawn inside a roofed fortification; a cloud must billow in from somewhere else in that case. For this reason, do not make windows that are one the same z-level as the rooftops of adjacent buildings or natural features. It is safe, for instance, to make a tall, isolated tower and give its middle levels windows with no protection whatsoever, because the clouds teleport rather than climb, and will not teleport to any inside area. They would go directly to the roof without bothering the levels in between. This could be multiplied to make something like New York with complete impunity, so long as all the rooftops are at the same height.&lt;br /&gt;
&lt;br /&gt;
If you choose to fortify outside, either be extremely careful with your designs, or be sure to have any open areas secured with floodgates, doors, or bridges to act as shutters to keep the clouds out. Adding doors throughout the structure to stop any accidentally-contained clouds from moving further inward does not hurt. It is important to emphasize that no rooftop will ever be safe.&lt;br /&gt;
&lt;br /&gt;
An evil cloud will dissipate rapidly at the border of evil with non-evil biomes, but if there is more evil biome on the other side of the non-evil biome, the same cloud can and will eventually spring up over there; clouds do not necessarily die when they disappear, depending on the map. They can phase through non-evil biomes, and will move invisibly across the non-evil biome(s) at the same rate that they would across evil biomes.&lt;br /&gt;
&lt;br /&gt;
It should be noted that attempting to make an open-roof barracks or tavern to prevent cave adaptation is extremely risky, even more so in a mixed-biome embark because the hazards of evil clouds are not immediately obvious. It would seem that the temporary disappearing effect of evil clouds when it attempts to cross a non-evil area is overwritten if it sweeps across constructed or otherwise modified floors (i.e. channeled out, roofed, or walls). This means erratic teleporting of the cloud depending on how much you've constructed but always means that any roofs are not safe. It also means the clouds will &amp;quot;appear&amp;quot; to linger on top of constructed surfaces, even if said surfaces are not in the evil part of the area. &lt;br /&gt;
&lt;br /&gt;
The only part that the cloud will not reach when it interacts with constructed walls is that it cannot touch the natural surface tiles within the walls that are the courtyard if the area is non-evil. Constructed surfaces and possibly channeled out areas are fair game for the cloud to spread. It's unknown if clouds will originate within modified tiles that are within non-evil areas of the map.&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, clouds will not teleport up multi-tile trees, but will pass uninterrupted below their boughs. This will not be true for anything you build, implying that any &amp;quot;outside&amp;quot; tile is dangerous, as trees provide support and elevation without changing which tiles are exposed to the outside.&lt;br /&gt;
&lt;br /&gt;
Undead created by evil weather gain immediate strength bonuses and acquire a status of {{DFtext|Opposed to Life|0:1}}. They will tirelessly seek out living things to kill until they are struck down, which can take considerable effort.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
*Different biomes can exist in layers above the surface. This can lead to odd behavior like evil rain above a &amp;quot;good&amp;quot; biome.{{bug|8781}}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = nugreth&lt;br /&gt;
| elvish  = dafo&lt;br /&gt;
| goblin  = strobnod&lt;br /&gt;
| human   = señam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|World}}&lt;br /&gt;
[[ru:Weather]]&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Weather&amp;diff=248649</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Weather&amp;diff=248649"/>
		<updated>2019-11-19T21:43:34Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: also don't think wind should be part of precipitation...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|00:18, 8 August 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Weather''' refers to any type of weather effect in DF. It includes snow, rain, and special features in evil surroundings.&lt;br /&gt;
&lt;br /&gt;
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in [[d_init.txt]]. Disabling weather is a quick and largely harmless fix to improve [[FPS|framerate]] on older machines if required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Normal Weather ==&lt;br /&gt;
&lt;br /&gt;
=== Clouds ===&lt;br /&gt;
&lt;br /&gt;
''Dwarf Fortress'' has three layers of clouds: cumulus, cirrus, and stratus. When using the {{k|W}} key in adventure mode, any number of messages about the weather may appear, and corresponding symbols are shown when {{k|c}} is enabled on the fast travel mode. The types of clouds that are possible are:&lt;br /&gt;
&lt;br /&gt;
* '''Clear sky (no clouds)''' — The sky is clear above you.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|α|7:0:1}} '''Scattered cumulus''' — There are scattered puffy clouds above you.&lt;br /&gt;
* {{Tile|β|7:0:0}} '''Many cumulus (causes rain)''' — There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
* {{Tile|¶|0:0:1}} '''Cumulonimbus (causes rain)''' — A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|≡|7:0:1}} '''Cirrus''' — The sky is striped with high, thin clouds.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|█|7:0:1}} '''Altostratus''' — The sky above you is hazy and white.&lt;br /&gt;
* {{Tile|█|7:0:0}} '''Stratus (causes rain)''' — The sky above you is gray.&lt;br /&gt;
* {{Tile|█|0:0:1}} '''Nimbostratus (causes rain)''' — The sky above you is a uniform and dark gray.&lt;br /&gt;
&lt;br /&gt;
Additionally, some unique messages occur when there are clouds in multiple layers:&lt;br /&gt;
&lt;br /&gt;
* '''Scattered cumulus and cirrus''' — There are scattered clouds underneath a striped sky.&lt;br /&gt;
* '''Many cumulus and cirrus''' — Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
* '''Cumulonimbus and cirrus''' — A dark, towering cloud rises into a striped sky.&lt;br /&gt;
* '''Altostratus and cumulonimbus''' — A towering gray cloud descends from the white sky above you.&lt;br /&gt;
* '''Stratus cumulonimbus''' — The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
* '''Nimbostratus and cumulonimbus''' — The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
&lt;br /&gt;
Otherwise, stratus clouds prevent you from seeing if there are any cirrus or cumulus clouds.&lt;br /&gt;
&lt;br /&gt;
=== Fog / Mist ===&lt;br /&gt;
&lt;br /&gt;
Fog is another aspect of the weather, described separately from the state of clouds when using {{k|W}}. (However, thick fog prevents you from being able to tell what the clouds are like via {{k|W}}.) There are three kinds of fog that may appear:&lt;br /&gt;
&lt;br /&gt;
* {{Tile|░|7:0:1}} '''Thin Mist''' — There is a thin mist here.&lt;br /&gt;
* {{Tile|▒|7:0:1}} '''Fog''' — Fog enshrouds the area.&lt;br /&gt;
* {{Tile|▓|7:0:1}} '''Thick Fog''' — There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
&lt;br /&gt;
The symbols shown on the fast travel map are shown regardless of whether you have {{k|c}} enabled or not. If you have cloud viewing enabled, clouds in the same position as the fog will obscure that fog. When in the midst of fog on the fast travel map, a small circle around your adventurer will blink to show the surrounding area.&lt;br /&gt;
&lt;br /&gt;
=== Precipitation ===&lt;br /&gt;
==== Rain ====&lt;br /&gt;
{{DFtext|It is raining.|1:1}}&lt;br /&gt;
&lt;br /&gt;
Normal rain cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy [[thought]].&lt;br /&gt;
&lt;br /&gt;
When rain hits a tile labeled as a [[murky pool]], it will begin to fill it up with 1/7 [[water]], and if that does not evaporate the water will grow deeper, until the pool is full.  Murky pools do not overflow from rain, but this extra water can be drained off and stored or used. (See the [[Well guide#Using ponds/pools in areas with heavy rain|Well Guide]].) While not much, it can really help maps without 'unlimited' water supplies such as [[river]]s and [[brook]]s.&lt;br /&gt;
&lt;br /&gt;
==== Snow and Cold ====&lt;br /&gt;
{{DFtext|Winter is here.|7:1}}&lt;br /&gt;
&lt;br /&gt;
{{DFtext|A snow storm has come.|7:1}}&lt;br /&gt;
&lt;br /&gt;
When water comes into contact with a [[freezing]] climate, such as winter months in a moderate [[biome]], or at any time in a [[tundra]] or [[glacier]], it will freeze into a wall of [[ice]] if at least 4/7 deep, or a floor otherwise. Freezing ice acts much like [[obsidian]], and will instantly kill anything caught inside of it -- including creatures otherwise extremely hard to kill. In moderate biomes after winter has passed, ice will melt back into ponds. Ice walls will always thaw back into a full 7 units of liquid, regardless of the original water level, but ice floors will produce the original water depth when thawed. {{cite talk/this|Freezing/thawing ice}}&lt;br /&gt;
&lt;br /&gt;
Dwarves outside during a snowstorm can also freeze to death, so a very high priority when embarking on a glacier is to dig out some place warm for your idlers to rest.&lt;br /&gt;
&lt;br /&gt;
[[Magma]] running under snow-covered ground will melt it, but unlike [[ice]], molten snow doesn't turn into [[water]].&lt;br /&gt;
&lt;br /&gt;
=== Wind ===&lt;br /&gt;
&lt;br /&gt;
In a given embark tile, there are three wind-related variables tracked: East-West Wind, North-South Wind, and Wind Strength. East-West and North-South can be positive or negative, and Wind Strength is equal to the sum of their absolute values; so if East-West is -10, and North-South wind speed is 4, then Wind Strength is 14. Moreover, wind is uniform across the entire embark at any given time; Wind Strength does NOT improve the higher up you go.&lt;br /&gt;
&lt;br /&gt;
East-West Wind is primarily driven by the latitude of the embark tile, and is modeled loosely after [https://en.wikipedia.org/wiki/Atmospheric_circulation atmospheric circulation]. For a given world, one end (either top or bottom) is the &amp;quot;pole&amp;quot; and the other is the &amp;quot;equator&amp;quot;. The following table gives the base East-West Wind value for a given latitude, by counting tiles from the pole-most tile.[http://www.bay12forums.com/smf/index.php?topic=131675.msg4656098#msg4656098]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cell&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Pocket&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Smaller&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Small&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Medium&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Large&lt;br /&gt;
! Wind&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 0&lt;br /&gt;
| 0 thru 1&lt;br /&gt;
| 0 thru 3&lt;br /&gt;
| 0 thru 7&lt;br /&gt;
| 0 thru 15&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 1&lt;br /&gt;
| 2 thru 3&lt;br /&gt;
| 4 thru 7&lt;br /&gt;
| 8 thru 13&lt;br /&gt;
| 16 thru 27&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 7 thru 9&lt;br /&gt;
| 14 thru 19&lt;br /&gt;
| 28 thru 38&lt;br /&gt;
| -13&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| 10 thru 11&lt;br /&gt;
| 20 thru 22&lt;br /&gt;
| 39 thru 45&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 23 thru 25&lt;br /&gt;
| 46 thru 50&lt;br /&gt;
| -11&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 51 thru 52&lt;br /&gt;
| +11&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
| 53 thru 54&lt;br /&gt;
| +12&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 55 thru 56&lt;br /&gt;
| +13&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 29&lt;br /&gt;
| 57 thru 59&lt;br /&gt;
| +14&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| 30 thru 31&lt;br /&gt;
| 60 thru 62&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 63 thru 65&lt;br /&gt;
| +16&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| 33 thru 34&lt;br /&gt;
| 66 thru 69&lt;br /&gt;
| +17&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 35 thru 36&lt;br /&gt;
| 70 thru 73&lt;br /&gt;
| +18&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 19&lt;br /&gt;
| 37 thru 38&lt;br /&gt;
| 74 thru 77&lt;br /&gt;
| +19&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 39 thru 41&lt;br /&gt;
| 78 thru 82&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| 42 thru 43&lt;br /&gt;
| 83 thru 87&lt;br /&gt;
| +21&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 22 thru 23&lt;br /&gt;
| 44 thru 46&lt;br /&gt;
| 88 thru 92&lt;br /&gt;
| +22&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 47 thru 49&lt;br /&gt;
| 93 thru 98&lt;br /&gt;
| +23&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 13 thru 13&lt;br /&gt;
| 25 thru 26&lt;br /&gt;
| 50 thru 52&lt;br /&gt;
| 99 thru 104&lt;br /&gt;
| +24&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 27 thru 29&lt;br /&gt;
| 53 thru 58&lt;br /&gt;
| 105 thru 116&lt;br /&gt;
| +25&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 59 thru 61&lt;br /&gt;
| 117 thru 122&lt;br /&gt;
| +24&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 31 thru 32&lt;br /&gt;
| 62 thru 64&lt;br /&gt;
| 123 thru 128&lt;br /&gt;
| +23&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 33&lt;br /&gt;
| 65 thru 66&lt;br /&gt;
| 129 thru 133&lt;br /&gt;
| +22&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 67 thru 69&lt;br /&gt;
| 134 thru 138&lt;br /&gt;
| +21&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
| 70 thru 71&lt;br /&gt;
| 139 thru 143&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 72 thru 73&lt;br /&gt;
| 144 thru 147&lt;br /&gt;
| +19&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 37&lt;br /&gt;
| 74 thru 75&lt;br /&gt;
| 148 thru 151&lt;br /&gt;
| +18&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 77&lt;br /&gt;
| 152 thru 155&lt;br /&gt;
| +17&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 39&lt;br /&gt;
| 78 thru 79&lt;br /&gt;
| 156 thru 158&lt;br /&gt;
| +16&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 159 thru 161&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 41&lt;br /&gt;
| 81 thru 82&lt;br /&gt;
| 162 thru 164&lt;br /&gt;
| +14&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 83&lt;br /&gt;
| 165 thru 166&lt;br /&gt;
| +13&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| 42&lt;br /&gt;
| 84&lt;br /&gt;
| 167 thru 168&lt;br /&gt;
| +12&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 85&lt;br /&gt;
| 169 thru 170&lt;br /&gt;
| +11&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
| 86&lt;br /&gt;
| 171 thru 172&lt;br /&gt;
| -13&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 87&lt;br /&gt;
| 173 thru 175&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 44&lt;br /&gt;
| 88 thru 89&lt;br /&gt;
| 176 thru 178&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
| 90&lt;br /&gt;
| 179 thru 181&lt;br /&gt;
| -16&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
| 46&lt;br /&gt;
| 91 thru 92&lt;br /&gt;
| 182 thru 184&lt;br /&gt;
| -17&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 47&lt;br /&gt;
| 93 thru 94&lt;br /&gt;
| 185 thru 188&lt;br /&gt;
| -18&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 48&lt;br /&gt;
| 95 thru 96&lt;br /&gt;
| 189 thru 192&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 49&lt;br /&gt;
| 97 thru 99&lt;br /&gt;
| 193 thru 198&lt;br /&gt;
| -20&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 100 thru 101&lt;br /&gt;
| 199 thru 202&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
| 102 thru 103&lt;br /&gt;
| 203 thru 206&lt;br /&gt;
| -18&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 52&lt;br /&gt;
| 104&lt;br /&gt;
| 207 thru 209&lt;br /&gt;
| -17&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 53&lt;br /&gt;
| 105 thru 106&lt;br /&gt;
| 210 thru 212&lt;br /&gt;
| -16&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 107&lt;br /&gt;
| 213 thru 215&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
| 54&lt;br /&gt;
| 108 thru 109&lt;br /&gt;
| 216 thru 218&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 55&lt;br /&gt;
| 110&lt;br /&gt;
| 219 thru 220&lt;br /&gt;
| -13&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 14 thru 16&lt;br /&gt;
| 28 thru 32&lt;br /&gt;
| 56 thru 64&lt;br /&gt;
| 111 thru 128&lt;br /&gt;
| 221 thru 256&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
Note: negative values indicate east-to-west winds, while positive values indicate west-to-east winds.&lt;br /&gt;
&lt;br /&gt;
In addition to east-west wind from latitude, some embark tiles can generate with the 'gusty' property. Such an embark tile will receive a gust of wind each morning (corresponding to between 3:00 AM and 7:00 AM) and each afternoon (corresponding to between 3:00 PM and 6:00 PM). A gust of wind affects both the east-west and north-south wind speeds, adding or subtracting 10 from each. The afternoon gust is always the opposite of the morning gust, so if the morning gust was +10 east-west and -10 north-south, the afternoon gust will be -10 east-west and +10 north-south.&lt;br /&gt;
&lt;br /&gt;
Currently, wind primarily interacts with [[windmill]]s to generate [[power]]. A total wind strength of between 1 and 14 generates 20 power, and between 15 and 29 generates 40 power. A total wind strength of 30+ generates 60 power, but this is currently only briefly achievable during gusts. In addition, wind affects the message you get when checking for the weather as an [[Adventure mode | adventurer]].&lt;br /&gt;
&lt;br /&gt;
== Evil weather ==&lt;br /&gt;
Certain [[surroundings|evil surroundings]] feature freakish weather, such as fogs, clouds, and rains.  They may afflict those caught in them with various kinds of [[syndrome]]s or curses, such as poisonings or transformation into [[Undead|zombies]]. Names for evil weather are randomly generated, typically something along the lines of &amp;quot;abominable mist&amp;quot;, &amp;quot;unholy gloom&amp;quot; (clouds) or &amp;quot;creeping murk&amp;quot;, &amp;quot;horrid goo&amp;quot; (rain).&lt;br /&gt;
&lt;br /&gt;
Two kinds of evil weather exist - evil rain, and evil clouds.  The type of weather effect and their associated syndromes (if any) are different and randomly chosen for every evil biome in a generated world.  There will be at most one weather effect for a given evil biome, sometimes in conjunction with the effect of [[Undead|corpse animation]].&lt;br /&gt;
&lt;br /&gt;
=== Evil clouds ===&lt;br /&gt;
[[File:Creeping_cloud.png|thumb|150px|A drifting evil cloud.]]&lt;br /&gt;
{{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}&lt;br /&gt;
&lt;br /&gt;
Evil clouds are made of a generated inorganic gas or dust.  They start in one tile and spread out in a similar manner to [[miasma]] vapor; when the game announces the cloud's presence, it will zoom into this tile.  Evil clouds cause more serious syndromes than evil rains, similar to those of [[forgotten beast]]s, [[titan]]s and [[demon]]s.  Certain evil clouds transform living beings caught in them into dangerous [[Undead|zombie]]-like thralls, turning them against all life while significantly increasing their strength and toughness [[attribute]]s.&lt;br /&gt;
&lt;br /&gt;
Evil clouds inflict worse syndromes than evil rains; thralling clouds are especially dangerous in the extreme, as the zombies produced are much stronger than those produced via ambient effects. These [[undead]] are very hard to kill and are '''much''' stronger than their original forms. Evil clouds have a tendency to roll over your outdoor trade depot and convert traveling merchants into a band of dwarf-hungry savages, which can be quite [[fun]] to a fortress reliant on trade.&lt;br /&gt;
&lt;br /&gt;
Thralling clouds are also dangerous in adventure mode. Undead status means hostility from civilized beings, reduced speed and no regeneration. However, other undead will ignore you.&lt;br /&gt;
&lt;br /&gt;
=== Evil rain ===&lt;br /&gt;
{{DFtext|It is raining rotten sludge!|4:1}}&lt;br /&gt;
&lt;br /&gt;
Evil rain can be made of either the [[blood]] of a civilized race (most famously [[elf]] blood, but it can rain dwarf blood and others) or a randomly generated inorganic substance.  Blood rain typically causes no [[syndrome]]s, only giving whomever is caught in it an unhappy [[thought]].  Generated substances are more dangerous, causing minor symptoms such as vomiting and fevers, as well as inspiring the aforementioned unhappy thought. Evil rain can also cause wounds and injure dwarves and other creatures caught in them, although the extent of injury depends on the substance. Some forms of evil rain, such as those that cause blisters, will lead to instant [[fun]] as a blistered brain means death. Cats, birds, and other livestock dying after being exposed to evil rain indicates that dwarves may be next. Dwarves spattered with evil rain will seek a bath after any outdoor work, wasting time and [[soap]]. There are rumors of rain composed of other substances, such as [[alcohol]] and [[vomit]]; however, these seem to be rare.&lt;br /&gt;
&lt;br /&gt;
=== Dangers of evil weather ===&lt;br /&gt;
One of the dangers of evil weather is that ponds will never refill. Store water into underground basins and plan accordingly. Another annoyance is the total lack of wild bees in an evil climate. Though evil rains (excluding rains of blood) usually cause the &amp;quot;milder&amp;quot; types of [[syndrome]]s, these may still cause death as a secondary result of that syndrome: e.g. suffocation from blisters, dehydration from chronic nausea. &lt;br /&gt;
&lt;br /&gt;
Some evil weather effects condense on creatures, making their effects semi-permanent - symptoms won't go away until the source is washed. Those effects also can spread like a disease. In most cases, it will just infect dwarves that carry contaminated bodies to caskets.  Thralling dust clouds, however, [[fun|can quickly lead to an unstoppable zombie apocalypse]] if the dust is not completely washed off somehow.&lt;br /&gt;
&lt;br /&gt;
==== Movement of evil weather and safeguarding ====&lt;br /&gt;
Evil weather forms within about 30 tiles of the edge of the map (or edges of evil biomes within the map), and moves about the screen in one direction as the wind blows. Their structure is a series of miasma-like bursts of cloud that are spawned along the path of the cloud's invisible center. Because the clouds inflate similarly to [[miasma]] and because the direction they move in is random, they can very quickly dissipate, fly out of the map immediately, carry on at a steady pace, or spread rapidly to engulf very large areas. They will not, however, change direction.&lt;br /&gt;
&lt;br /&gt;
Clouds pose a serious threat to dwarves (and from there, entire fortresses), even if your citizens seem to be inside safe structures. However, clouds' movement methods can be exploited, and buildings need not be limited to hermetically-sealed pillboxes if you're careful.&lt;br /&gt;
&lt;br /&gt;
Although a cloud will glide uninterrupted along a single Z-level, it will teleport to the top of straight walls and pass over structures. As a result, a cloud will climb any hills and fortresses in its way with ease. Closed doors, raised drawbridges, and walls will keep the billowing parts out of buildings, but the movement of the cloud is mostly dependent on which tiles are marked &amp;quot;outside.&amp;quot; Clouds will not propagate inside a roofed area, although already-started miasma-like bursts can billow under the edges of such places if there are no walls to stop them, or if there are open windows in those walls. Clouds can also teleport down from an open roof (it only takes one tile of open stairwell for a small segment of cloud to teleport down and burst upon the bottom floor of your tower.) They will pass through fortifications with ease, although they'll never spawn inside a roofed fortification; a cloud must billow in from somewhere else in that case. For this reason, do not make windows that are one the same z-level as the rooftops of adjacent buildings or natural features. It is safe, for instance, to make a tall, isolated tower and give its middle levels windows with no protection whatsoever, because the clouds teleport rather than climb, and will not teleport to any inside area. They would go directly to the roof without bothering the levels in between. This could be multiplied to make something like New York with complete impunity, so long as all the rooftops are at the same height.&lt;br /&gt;
&lt;br /&gt;
If you choose to fortify outside, either be extremely careful with your designs, or be sure to have any open areas secured with floodgates, doors, or bridges to act as shutters to keep the clouds out. Adding doors throughout the structure to stop any accidentally-contained clouds from moving further inward does not hurt. It is important to emphasize that no rooftop will ever be safe.&lt;br /&gt;
&lt;br /&gt;
An evil cloud will dissipate rapidly at the border of evil with non-evil biomes, but if there is more evil biome on the other side of the non-evil biome, the same cloud can and will eventually spring up over there; clouds do not necessarily die when they disappear, depending on the map. They can phase through non-evil biomes, and will move invisibly across the non-evil biome(s) at the same rate that they would across evil biomes.&lt;br /&gt;
&lt;br /&gt;
It should be noted that attempting to make an open-roof barracks or tavern to prevent cave adaptation is extremely risky, even more so in a mixed-biome embark because the hazards of evil clouds are not immediately obvious. It would seem that the temporary disappearing effect of evil clouds when it attempts to cross a non-evil area is overwritten if it sweeps across constructed or otherwise modified floors (i.e. channeled out, roofed, or walls). This means erratic teleporting of the cloud depending on how much you've constructed but always means that any roofs are not safe. It also means the clouds will &amp;quot;appear&amp;quot; to linger on top of constructed surfaces, even if said surfaces are not in the evil part of the area. &lt;br /&gt;
&lt;br /&gt;
The only part that the cloud will not reach when it interacts with constructed walls is that it cannot touch the natural surface tiles within the walls that are the courtyard if the area is non-evil. Constructed surfaces and possibly channeled out areas are fair game for the cloud to spread. It's unknown if clouds will originate within modified tiles that are within non-evil areas of the map.&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, clouds will not teleport up multi-tile trees, but will pass uninterrupted below their boughs. This will not be true for anything you build, implying that any &amp;quot;outside&amp;quot; tile is dangerous, as trees provide support and elevation without changing which tiles are exposed to the outside.&lt;br /&gt;
&lt;br /&gt;
Undead created by evil weather gain immediate strength bonuses and acquire a status of {{DFtext|Opposed to Life|0:1}}. They will tirelessly seek out living things to kill until they are struck down, which can take considerable effort.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
*Different biomes can exist in layers above the surface. This can lead to odd behavior like evil rain above a &amp;quot;good&amp;quot; biome.{{bug|8781}}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = nugreth&lt;br /&gt;
| elvish  = dafo&lt;br /&gt;
| goblin  = strobnod&lt;br /&gt;
| human   = señam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|World}}&lt;br /&gt;
[[ru:Weather]]&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Wind&amp;diff=248648</id>
		<title>Wind</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Wind&amp;diff=248648"/>
		<updated>2019-11-19T21:42:08Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: Redirected page to DF2014:Wind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Wind]]&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Windmill&amp;diff=248647</id>
		<title>Windmill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Windmill&amp;diff=248647"/>
		<updated>2019-11-19T21:37:25Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: just adding a link so people can look at the !!science!! behind wind level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Machine_component|name=Windmill|key=m&lt;br /&gt;
|construction=&lt;br /&gt;
* 4 [[wood|Log]]s&lt;br /&gt;
|construction_job=&lt;br /&gt;
# [[Building designer|Architecture]]&lt;br /&gt;
# [[Carpentry]]&lt;br /&gt;
|power=Generates 40, 20, or 0 power, depending on wind level&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
:''For a basic overview of how the different machine parts work and work together, see [[Machine component|machinery]].''&lt;br /&gt;
&lt;br /&gt;
A '''windmill''' is a [[machine component]] that provides [[power]] via [[Weather#Wind | wind]] on the surface of a fortress map. In order for the windmill to generate power, its center tile must have the &amp;quot;outside&amp;quot; [[Tile attributes|attribute]]. The power produced by each windmill depends on the latitude at which your fortress is located within the world.  The power generated by a windmill is transmitted downward through its center tile, so you must [[channel]] out the central tile and build the windmill on top of an existing [[axle|vertical axle]] or [[gear assembly]] (or the actual machine you wish to power).&lt;br /&gt;
&lt;br /&gt;
When building a windmill on top of an existing axle or assembly, you might get a &amp;quot;no access&amp;quot; message even if your dwarves can reach the center space of the windmill. You'll need to build a floor so that there's a place to stand adjacent to one of the nine windmill squares (i.e. one space between the standing platform and the windmill axle). Spaces adjacent to the windmill's axle (i.e. within the 3x3 building area) aren't sufficient for construction access.&lt;br /&gt;
&lt;br /&gt;
Due to what is assumed to be a bug, it is sometimes possible for windmills to transmit their power through a solid floor without channeling. They only have this effect if the windmill is built ''first'', and whatever it's powering ''second''; however, this does not always work reliably.&lt;br /&gt;
&lt;br /&gt;
As with other machines, windmills freeze if the floor under them is natural ice.&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_old.jpg|thumb|240px|center|An old windmill.]]&lt;br /&gt;
&lt;br /&gt;
==Synchronization==&lt;br /&gt;
Windmills can be synchronized using the method described [https://www.reddit.com/r/dwarffortress/comments/5cxv5t/science_i_have_found_a_way_to_synchronize/ here].&lt;br /&gt;
&lt;br /&gt;
When collapsing, [[water wheel]]s do not cause a [[cave-in]] and the center tile of the waterwheel causes the tiles below it to be indoors. By building a series of hanging [[gear assembly|gear assemblies]], [[axle]]s, and waterwheels connected to a single supported gear assembly, you can deconstruct the supported gear assembly to allow all the windmills to start simultaneously.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Wind&amp;diff=248646</id>
		<title>DF2014:Wind</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Wind&amp;diff=248646"/>
		<updated>2019-11-19T21:35:46Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: Redirected page to DF2014:Weather&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[DF2014:Weather]]&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Evil_weather&amp;diff=248645</id>
		<title>DF2014:Evil weather</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Evil_weather&amp;diff=248645"/>
		<updated>2019-11-19T21:35:20Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: huh, guess that doesn't work :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[DF2014:Weather]]&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Evil_weather&amp;diff=248644</id>
		<title>DF2014:Evil weather</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Evil_weather&amp;diff=248644"/>
		<updated>2019-11-19T21:34:51Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: Changed redirect target from DF2014:Weather to DF2014:Weather#Evil weather&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[DF2014:Weather#Evil weather]]&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Weather&amp;diff=248643</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Weather&amp;diff=248643"/>
		<updated>2019-11-19T21:33:55Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: section is basically verbatim Quietust's !!science!! post from 6 years ago; spruced up wording and added some formatting to improve accessible; hope that's alright&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|00:18, 8 August 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Weather''' refers to any type of weather effect in DF. It includes snow, rain, and special features in evil surroundings.&lt;br /&gt;
&lt;br /&gt;
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in [[d_init.txt]]. Disabling weather is a quick and largely harmless fix to improve [[FPS|framerate]] on older machines if required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Normal Weather ==&lt;br /&gt;
&lt;br /&gt;
=== Clouds ===&lt;br /&gt;
&lt;br /&gt;
''Dwarf Fortress'' has three layers of clouds: cumulus, cirrus, and stratus. When using the {{k|W}} key in adventure mode, any number of messages about the weather may appear, and corresponding symbols are shown when {{k|c}} is enabled on the fast travel mode. The types of clouds that are possible are:&lt;br /&gt;
&lt;br /&gt;
* '''Clear sky (no clouds)''' — The sky is clear above you.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|α|7:0:1}} '''Scattered cumulus''' — There are scattered puffy clouds above you.&lt;br /&gt;
* {{Tile|β|7:0:0}} '''Many cumulus (causes rain)''' — There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
* {{Tile|¶|0:0:1}} '''Cumulonimbus (causes rain)''' — A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|≡|7:0:1}} '''Cirrus''' — The sky is striped with high, thin clouds.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|█|7:0:1}} '''Altostratus''' — The sky above you is hazy and white.&lt;br /&gt;
* {{Tile|█|7:0:0}} '''Stratus (causes rain)''' — The sky above you is gray.&lt;br /&gt;
* {{Tile|█|0:0:1}} '''Nimbostratus (causes rain)''' — The sky above you is a uniform and dark gray.&lt;br /&gt;
&lt;br /&gt;
Additionally, some unique messages occur when there are clouds in multiple layers:&lt;br /&gt;
&lt;br /&gt;
* '''Scattered cumulus and cirrus''' — There are scattered clouds underneath a striped sky.&lt;br /&gt;
* '''Many cumulus and cirrus''' — Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
* '''Cumulonimbus and cirrus''' — A dark, towering cloud rises into a striped sky.&lt;br /&gt;
* '''Altostratus and cumulonimbus''' — A towering gray cloud descends from the white sky above you.&lt;br /&gt;
* '''Stratus cumulonimbus''' — The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
* '''Nimbostratus and cumulonimbus''' — The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
&lt;br /&gt;
Otherwise, stratus clouds prevent you from seeing if there are any cirrus or cumulus clouds.&lt;br /&gt;
&lt;br /&gt;
=== Fog / Mist ===&lt;br /&gt;
&lt;br /&gt;
Fog is another aspect of the weather, described separately from the state of clouds when using {{k|W}}. (However, thick fog prevents you from being able to tell what the clouds are like via {{k|W}}.) There are three kinds of fog that may appear:&lt;br /&gt;
&lt;br /&gt;
* {{Tile|░|7:0:1}} '''Thin Mist''' — There is a thin mist here.&lt;br /&gt;
* {{Tile|▒|7:0:1}} '''Fog''' — Fog enshrouds the area.&lt;br /&gt;
* {{Tile|▓|7:0:1}} '''Thick Fog''' — There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
&lt;br /&gt;
The symbols shown on the fast travel map are shown regardless of whether you have {{k|c}} enabled or not. If you have cloud viewing enabled, clouds in the same position as the fog will obscure that fog. When in the midst of fog on the fast travel map, a small circle around your adventurer will blink to show the surrounding area.&lt;br /&gt;
&lt;br /&gt;
=== Precipitation ===&lt;br /&gt;
==== Rain ====&lt;br /&gt;
{{DFtext|It is raining.|1:1}}&lt;br /&gt;
&lt;br /&gt;
Normal rain cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy [[thought]].&lt;br /&gt;
&lt;br /&gt;
When rain hits a tile labeled as a [[murky pool]], it will begin to fill it up with 1/7 [[water]], and if that does not evaporate the water will grow deeper, until the pool is full.  Murky pools do not overflow from rain, but this extra water can be drained off and stored or used. (See the [[Well guide#Using ponds/pools in areas with heavy rain|Well Guide]].) While not much, it can really help maps without 'unlimited' water supplies such as [[river]]s and [[brook]]s.&lt;br /&gt;
&lt;br /&gt;
==== Snow and Cold ====&lt;br /&gt;
{{DFtext|Winter is here.|7:1}}&lt;br /&gt;
&lt;br /&gt;
{{DFtext|A snow storm has come.|7:1}}&lt;br /&gt;
&lt;br /&gt;
When water comes into contact with a [[freezing]] climate, such as winter months in a moderate [[biome]], or at any time in a [[tundra]] or [[glacier]], it will freeze into a wall of [[ice]] if at least 4/7 deep, or a floor otherwise. Freezing ice acts much like [[obsidian]], and will instantly kill anything caught inside of it -- including creatures otherwise extremely hard to kill. In moderate biomes after winter has passed, ice will melt back into ponds. Ice walls will always thaw back into a full 7 units of liquid, regardless of the original water level, but ice floors will produce the original water depth when thawed. {{cite talk/this|Freezing/thawing ice}}&lt;br /&gt;
&lt;br /&gt;
Dwarves outside during a snowstorm can also freeze to death, so a very high priority when embarking on a glacier is to dig out some place warm for your idlers to rest.&lt;br /&gt;
&lt;br /&gt;
[[Magma]] running under snow-covered ground will melt it, but unlike [[ice]], molten snow doesn't turn into [[water]].&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
&lt;br /&gt;
In a given embark tile, there are three wind-related variables tracked: East-West Wind, North-South Wind, and Wind Strength. East-West and North-South can be positive or negative, and Wind Strength is equal to the sum of their absolute values; so if East-West is -10, and North-South wind speed is 4, then Wind Strength is 14. Moreover, wind is uniform across the entire embark at any given time; Wind Strength does NOT improve the higher up you go.&lt;br /&gt;
&lt;br /&gt;
East-West Wind is primarily driven by the latitude of the embark tile, and is modeled loosely after [https://en.wikipedia.org/wiki/Atmospheric_circulation atmospheric circulation]. For a given world, one end (either top or bottom) is the &amp;quot;pole&amp;quot; and the other is the &amp;quot;equator&amp;quot;. The following table gives the base East-West Wind value for a given latitude, by counting tiles from the pole-most tile.[http://www.bay12forums.com/smf/index.php?topic=131675.msg4656098#msg4656098]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cell&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Pocket&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Smaller&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Small&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Medium&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Large&lt;br /&gt;
! Wind&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 0&lt;br /&gt;
| 0 thru 1&lt;br /&gt;
| 0 thru 3&lt;br /&gt;
| 0 thru 7&lt;br /&gt;
| 0 thru 15&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 1&lt;br /&gt;
| 2 thru 3&lt;br /&gt;
| 4 thru 7&lt;br /&gt;
| 8 thru 13&lt;br /&gt;
| 16 thru 27&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 7 thru 9&lt;br /&gt;
| 14 thru 19&lt;br /&gt;
| 28 thru 38&lt;br /&gt;
| -13&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| 10 thru 11&lt;br /&gt;
| 20 thru 22&lt;br /&gt;
| 39 thru 45&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
! Polar&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 23 thru 25&lt;br /&gt;
| 46 thru 50&lt;br /&gt;
| -11&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 51 thru 52&lt;br /&gt;
| +11&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
| 53 thru 54&lt;br /&gt;
| +12&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 55 thru 56&lt;br /&gt;
| +13&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 29&lt;br /&gt;
| 57 thru 59&lt;br /&gt;
| +14&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| 30 thru 31&lt;br /&gt;
| 60 thru 62&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 63 thru 65&lt;br /&gt;
| +16&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| 33 thru 34&lt;br /&gt;
| 66 thru 69&lt;br /&gt;
| +17&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 35 thru 36&lt;br /&gt;
| 70 thru 73&lt;br /&gt;
| +18&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 19&lt;br /&gt;
| 37 thru 38&lt;br /&gt;
| 74 thru 77&lt;br /&gt;
| +19&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 39 thru 41&lt;br /&gt;
| 78 thru 82&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| 42 thru 43&lt;br /&gt;
| 83 thru 87&lt;br /&gt;
| +21&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 22 thru 23&lt;br /&gt;
| 44 thru 46&lt;br /&gt;
| 88 thru 92&lt;br /&gt;
| +22&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 47 thru 49&lt;br /&gt;
| 93 thru 98&lt;br /&gt;
| +23&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 13 thru 13&lt;br /&gt;
| 25 thru 26&lt;br /&gt;
| 50 thru 52&lt;br /&gt;
| 99 thru 104&lt;br /&gt;
| +24&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 27 thru 29&lt;br /&gt;
| 53 thru 58&lt;br /&gt;
| 105 thru 116&lt;br /&gt;
| +25&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 59 thru 61&lt;br /&gt;
| 117 thru 122&lt;br /&gt;
| +24&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 31 thru 32&lt;br /&gt;
| 62 thru 64&lt;br /&gt;
| 123 thru 128&lt;br /&gt;
| +23&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 33&lt;br /&gt;
| 65 thru 66&lt;br /&gt;
| 129 thru 133&lt;br /&gt;
| +22&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 67 thru 69&lt;br /&gt;
| 134 thru 138&lt;br /&gt;
| +21&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
| 70 thru 71&lt;br /&gt;
| 139 thru 143&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 72 thru 73&lt;br /&gt;
| 144 thru 147&lt;br /&gt;
| +19&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 37&lt;br /&gt;
| 74 thru 75&lt;br /&gt;
| 148 thru 151&lt;br /&gt;
| +18&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 77&lt;br /&gt;
| 152 thru 155&lt;br /&gt;
| +17&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 39&lt;br /&gt;
| 78 thru 79&lt;br /&gt;
| 156 thru 158&lt;br /&gt;
| +16&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 159 thru 161&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 41&lt;br /&gt;
| 81 thru 82&lt;br /&gt;
| 162 thru 164&lt;br /&gt;
| +14&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 83&lt;br /&gt;
| 165 thru 166&lt;br /&gt;
| +13&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| 42&lt;br /&gt;
| 84&lt;br /&gt;
| 167 thru 168&lt;br /&gt;
| +12&lt;br /&gt;
|-&lt;br /&gt;
! Ferrel&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 85&lt;br /&gt;
| 169 thru 170&lt;br /&gt;
| +11&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
| 86&lt;br /&gt;
| 171 thru 172&lt;br /&gt;
| -13&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 87&lt;br /&gt;
| 173 thru 175&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 44&lt;br /&gt;
| 88 thru 89&lt;br /&gt;
| 176 thru 178&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
| 90&lt;br /&gt;
| 179 thru 181&lt;br /&gt;
| -16&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
| 46&lt;br /&gt;
| 91 thru 92&lt;br /&gt;
| 182 thru 184&lt;br /&gt;
| -17&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 47&lt;br /&gt;
| 93 thru 94&lt;br /&gt;
| 185 thru 188&lt;br /&gt;
| -18&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 48&lt;br /&gt;
| 95 thru 96&lt;br /&gt;
| 189 thru 192&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 49&lt;br /&gt;
| 97 thru 99&lt;br /&gt;
| 193 thru 198&lt;br /&gt;
| -20&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 100 thru 101&lt;br /&gt;
| 199 thru 202&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
| 102 thru 103&lt;br /&gt;
| 203 thru 206&lt;br /&gt;
| -18&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 52&lt;br /&gt;
| 104&lt;br /&gt;
| 207 thru 209&lt;br /&gt;
| -17&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 53&lt;br /&gt;
| 105 thru 106&lt;br /&gt;
| 210 thru 212&lt;br /&gt;
| -16&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 107&lt;br /&gt;
| 213 thru 215&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
| 54&lt;br /&gt;
| 108 thru 109&lt;br /&gt;
| 216 thru 218&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 55&lt;br /&gt;
| 110&lt;br /&gt;
| 219 thru 220&lt;br /&gt;
| -13&lt;br /&gt;
|-&lt;br /&gt;
! Hadley&lt;br /&gt;
| 14 thru 16&lt;br /&gt;
| 28 thru 32&lt;br /&gt;
| 56 thru 64&lt;br /&gt;
| 111 thru 128&lt;br /&gt;
| 221 thru 256&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
Note: negative values indicate east-to-west winds, while positive values indicate west-to-east winds.&lt;br /&gt;
&lt;br /&gt;
In addition to east-west wind from latitude, some embark tiles can generate with the 'gusty' property. Such an embark tile will receive a gust of wind each morning (corresponding to between 3:00 AM and 7:00 AM) and each afternoon (corresponding to between 3:00 PM and 6:00 PM). A gust of wind affects both the east-west and north-south wind speeds, adding or subtracting 10 from each. The afternoon gust is always the opposite of the morning gust, so if the morning gust was +10 east-west and -10 north-south, the afternoon gust will be -10 east-west and +10 north-south.&lt;br /&gt;
&lt;br /&gt;
Currently, wind primarily interacts with [[windmill]]s to generate [[power]]. A total wind strength of between 1 and 14 generates 20 power, and between 15 and 29 generates 40 power. A total wind strength of 30+ generates 60 power, but this is currently only briefly achievable during gusts. In addition, wind affects the message you get when checking for the weather as an [[Adventure mode | adventurer]].&lt;br /&gt;
&lt;br /&gt;
== Evil weather ==&lt;br /&gt;
Certain [[surroundings|evil surroundings]] feature freakish weather, such as fogs, clouds, and rains.  They may afflict those caught in them with various kinds of [[syndrome]]s or curses, such as poisonings or transformation into [[Undead|zombies]]. Names for evil weather are randomly generated, typically something along the lines of &amp;quot;abominable mist&amp;quot;, &amp;quot;unholy gloom&amp;quot; (clouds) or &amp;quot;creeping murk&amp;quot;, &amp;quot;horrid goo&amp;quot; (rain).&lt;br /&gt;
&lt;br /&gt;
Two kinds of evil weather exist - evil rain, and evil clouds.  The type of weather effect and their associated syndromes (if any) are different and randomly chosen for every evil biome in a generated world.  There will be at most one weather effect for a given evil biome, sometimes in conjunction with the effect of [[Undead|corpse animation]].&lt;br /&gt;
&lt;br /&gt;
=== Evil clouds ===&lt;br /&gt;
[[File:Creeping_cloud.png|thumb|150px|A drifting evil cloud.]]&lt;br /&gt;
{{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}&lt;br /&gt;
&lt;br /&gt;
Evil clouds are made of a generated inorganic gas or dust.  They start in one tile and spread out in a similar manner to [[miasma]] vapor; when the game announces the cloud's presence, it will zoom into this tile.  Evil clouds cause more serious syndromes than evil rains, similar to those of [[forgotten beast]]s, [[titan]]s and [[demon]]s.  Certain evil clouds transform living beings caught in them into dangerous [[Undead|zombie]]-like thralls, turning them against all life while significantly increasing their strength and toughness [[attribute]]s.&lt;br /&gt;
&lt;br /&gt;
Evil clouds inflict worse syndromes than evil rains; thralling clouds are especially dangerous in the extreme, as the zombies produced are much stronger than those produced via ambient effects. These [[undead]] are very hard to kill and are '''much''' stronger than their original forms. Evil clouds have a tendency to roll over your outdoor trade depot and convert traveling merchants into a band of dwarf-hungry savages, which can be quite [[fun]] to a fortress reliant on trade.&lt;br /&gt;
&lt;br /&gt;
Thralling clouds are also dangerous in adventure mode. Undead status means hostility from civilized beings, reduced speed and no regeneration. However, other undead will ignore you.&lt;br /&gt;
&lt;br /&gt;
=== Evil rain ===&lt;br /&gt;
{{DFtext|It is raining rotten sludge!|4:1}}&lt;br /&gt;
&lt;br /&gt;
Evil rain can be made of either the [[blood]] of a civilized race (most famously [[elf]] blood, but it can rain dwarf blood and others) or a randomly generated inorganic substance.  Blood rain typically causes no [[syndrome]]s, only giving whomever is caught in it an unhappy [[thought]].  Generated substances are more dangerous, causing minor symptoms such as vomiting and fevers, as well as inspiring the aforementioned unhappy thought. Evil rain can also cause wounds and injure dwarves and other creatures caught in them, although the extent of injury depends on the substance. Some forms of evil rain, such as those that cause blisters, will lead to instant [[fun]] as a blistered brain means death. Cats, birds, and other livestock dying after being exposed to evil rain indicates that dwarves may be next. Dwarves spattered with evil rain will seek a bath after any outdoor work, wasting time and [[soap]]. There are rumors of rain composed of other substances, such as [[alcohol]] and [[vomit]]; however, these seem to be rare.&lt;br /&gt;
&lt;br /&gt;
=== Dangers of evil weather ===&lt;br /&gt;
One of the dangers of evil weather is that ponds will never refill. Store water into underground basins and plan accordingly. Another annoyance is the total lack of wild bees in an evil climate. Though evil rains (excluding rains of blood) usually cause the &amp;quot;milder&amp;quot; types of [[syndrome]]s, these may still cause death as a secondary result of that syndrome: e.g. suffocation from blisters, dehydration from chronic nausea. &lt;br /&gt;
&lt;br /&gt;
Some evil weather effects condense on creatures, making their effects semi-permanent - symptoms won't go away until the source is washed. Those effects also can spread like a disease. In most cases, it will just infect dwarves that carry contaminated bodies to caskets.  Thralling dust clouds, however, [[fun|can quickly lead to an unstoppable zombie apocalypse]] if the dust is not completely washed off somehow.&lt;br /&gt;
&lt;br /&gt;
==== Movement of evil weather and safeguarding ====&lt;br /&gt;
Evil weather forms within about 30 tiles of the edge of the map (or edges of evil biomes within the map), and moves about the screen in one direction as the wind blows. Their structure is a series of miasma-like bursts of cloud that are spawned along the path of the cloud's invisible center. Because the clouds inflate similarly to [[miasma]] and because the direction they move in is random, they can very quickly dissipate, fly out of the map immediately, carry on at a steady pace, or spread rapidly to engulf very large areas. They will not, however, change direction.&lt;br /&gt;
&lt;br /&gt;
Clouds pose a serious threat to dwarves (and from there, entire fortresses), even if your citizens seem to be inside safe structures. However, clouds' movement methods can be exploited, and buildings need not be limited to hermetically-sealed pillboxes if you're careful.&lt;br /&gt;
&lt;br /&gt;
Although a cloud will glide uninterrupted along a single Z-level, it will teleport to the top of straight walls and pass over structures. As a result, a cloud will climb any hills and fortresses in its way with ease. Closed doors, raised drawbridges, and walls will keep the billowing parts out of buildings, but the movement of the cloud is mostly dependent on which tiles are marked &amp;quot;outside.&amp;quot; Clouds will not propagate inside a roofed area, although already-started miasma-like bursts can billow under the edges of such places if there are no walls to stop them, or if there are open windows in those walls. Clouds can also teleport down from an open roof (it only takes one tile of open stairwell for a small segment of cloud to teleport down and burst upon the bottom floor of your tower.) They will pass through fortifications with ease, although they'll never spawn inside a roofed fortification; a cloud must billow in from somewhere else in that case. For this reason, do not make windows that are one the same z-level as the rooftops of adjacent buildings or natural features. It is safe, for instance, to make a tall, isolated tower and give its middle levels windows with no protection whatsoever, because the clouds teleport rather than climb, and will not teleport to any inside area. They would go directly to the roof without bothering the levels in between. This could be multiplied to make something like New York with complete impunity, so long as all the rooftops are at the same height.&lt;br /&gt;
&lt;br /&gt;
If you choose to fortify outside, either be extremely careful with your designs, or be sure to have any open areas secured with floodgates, doors, or bridges to act as shutters to keep the clouds out. Adding doors throughout the structure to stop any accidentally-contained clouds from moving further inward does not hurt. It is important to emphasize that no rooftop will ever be safe.&lt;br /&gt;
&lt;br /&gt;
An evil cloud will dissipate rapidly at the border of evil with non-evil biomes, but if there is more evil biome on the other side of the non-evil biome, the same cloud can and will eventually spring up over there; clouds do not necessarily die when they disappear, depending on the map. They can phase through non-evil biomes, and will move invisibly across the non-evil biome(s) at the same rate that they would across evil biomes.&lt;br /&gt;
&lt;br /&gt;
It should be noted that attempting to make an open-roof barracks or tavern to prevent cave adaptation is extremely risky, even more so in a mixed-biome embark because the hazards of evil clouds are not immediately obvious. It would seem that the temporary disappearing effect of evil clouds when it attempts to cross a non-evil area is overwritten if it sweeps across constructed or otherwise modified floors (i.e. channeled out, roofed, or walls). This means erratic teleporting of the cloud depending on how much you've constructed but always means that any roofs are not safe. It also means the clouds will &amp;quot;appear&amp;quot; to linger on top of constructed surfaces, even if said surfaces are not in the evil part of the area. &lt;br /&gt;
&lt;br /&gt;
The only part that the cloud will not reach when it interacts with constructed walls is that it cannot touch the natural surface tiles within the walls that are the courtyard if the area is non-evil. Constructed surfaces and possibly channeled out areas are fair game for the cloud to spread. It's unknown if clouds will originate within modified tiles that are within non-evil areas of the map.&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, clouds will not teleport up multi-tile trees, but will pass uninterrupted below their boughs. This will not be true for anything you build, implying that any &amp;quot;outside&amp;quot; tile is dangerous, as trees provide support and elevation without changing which tiles are exposed to the outside.&lt;br /&gt;
&lt;br /&gt;
Undead created by evil weather gain immediate strength bonuses and acquire a status of {{DFtext|Opposed to Life|0:1}}. They will tirelessly seek out living things to kill until they are struck down, which can take considerable effort.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
*Different biomes can exist in layers above the surface. This can lead to odd behavior like evil rain above a &amp;quot;good&amp;quot; biome.{{bug|8781}}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = nugreth&lt;br /&gt;
| elvish  = dafo&lt;br /&gt;
| goblin  = strobnod&lt;br /&gt;
| human   = señam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|World}}&lt;br /&gt;
[[ru:Weather]]&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Clothier&amp;diff=224621</id>
		<title>Clothier</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Clothier&amp;diff=224621"/>
		<updated>2016-04-22T03:49:48Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: I think the bug previously described is mischaracterizing the bug I'm adding, since the linked bug is marked as resolved due to being a duplicate of my addition, but I'll leave it regardless&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|10:25, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 1:1&lt;br /&gt;
| skill      = Clothier&lt;br /&gt;
| profession = [[Craftsdwarf]]&lt;br /&gt;
| job name   = [[Clothesmaking]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Make [[Clothing|Clothes]]&lt;br /&gt;
* Construct [[Bag]]&lt;br /&gt;
* Make [[Rope]]&lt;br /&gt;
* Sew [[Image]]&lt;br /&gt;
* Make [[Craft]]s&lt;br /&gt;
| workshop = * [[Clothier's shop]]&lt;br /&gt;
* [[Craftsdwarf's workshop]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Agility&lt;br /&gt;
* Creativity&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Clothier''' is the skill associated with the '''clothesmaking''' [[labor]]. Clothiers make [[cloth|plant fiber]], [[yarn]], and [[silk]] clothing items at the [[clothier's shop]], and can sew plant fiber images and silk images onto items.&lt;br /&gt;
&lt;br /&gt;
Clothier [[skill|skill level]] is used to determine the [[quality]] of the created [[finished goods|good]]. The quality of the [[cloth]] and [[dye]] used adds to the value of the final product.&lt;br /&gt;
&lt;br /&gt;
Clothiers also make plant fiber and silk crafts at the [[craftsdwarf's workshop]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
Due to a bug with hospital stockpiles{{Bug|771}}, partially used thread and cloth may be cycled into other stockpiles, and are not usable by clothiers or dyers.&lt;br /&gt;
&lt;br /&gt;
Clothiers may cancel making clothes if there is only one left of one kind of cloth of the type (plant fiber/yarn/silk) they are told to use, even if more of another kind of that same type of cloth is available (e.g. 1 rope reed cloth and 16 pig tail cloth). {{Bug|5842}} The workaround is to forbid that single roll of cloth until you have more than one of it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Textile industry]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=212704</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=212704"/>
		<updated>2014-12-07T22:35:48Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: it occurred to me that drink material value might be in the raws, so I'm adding the info I didn't previously know&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:04, 26 July 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work.]]&lt;br /&gt;
'''Alcohol''' is the favored drink of the [[Dwarf|dwarves]]; a dwarf will drink booze an average of four times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without booze they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (&amp;quot;has been tired of drinking the same old booze lately&amp;quot;). Every dwarf likewise has [[preference]]s for various types of drinks, starting hidden and then appearing as each type of drink becomes known to your fortress. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Most of the [[crop|plants]] in the game can be turned into drink, and thus most drink is sourced from dwarven [[farming]], both indoor and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic mead, the only form of drink that is not derived from plants.&lt;br /&gt;
&lt;br /&gt;
The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well stocked. To brew a drink a dwarf will need an empty watertight container of some kind (either a [[barrel]] or a [[large pot]]) and a [[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item and deposits the alcohol in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Dwarven thirst is constrained by the important [ALCOHOL_DEPENDENT] [[creature token]] tag, which causes them to suffer severe performance penalties when deprived of alcohol. &amp;quot;Dry&amp;quot; dwarves increasingly lose [[speed]] in almost every activity, including basic movement. Alcohol withdrawal appears in the dwarf's thoughts and preferences as &amp;quot;starting to work slowly due to its scarcity&amp;quot; after 3 months, &amp;quot;really wants a drink&amp;quot; after 6 months, &amp;quot;has gone without a drink for far, far too long&amp;quot; after 9 months, and finally &amp;quot;can't even remember the last time he/she had some&amp;quot; after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.&lt;br /&gt;
&lt;br /&gt;
While dwarves rely on alcohol from the moment they are born, creatures of ''any'' race who are exposed to enough combat to become fully hardened (&amp;quot;doesn't really care about anything anymore&amp;quot;) will also become alcoholics.&lt;br /&gt;
&lt;br /&gt;
Setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).&lt;br /&gt;
&lt;br /&gt;
Alcohol, like all other liquids, does not have a quality modifier. The level of happy [[thought]] generated by drinking a [[preference|preferred]] alcohol is dependent upon the value of the entire stack of alcohol.{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
&lt;br /&gt;
== Types of Alcohol ==&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Ingredient&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Beverage Produced&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; align=&amp;quot;center&amp;quot;|Beverage Value&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; align=&amp;quot;center&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; align=&amp;quot;center&amp;quot;|Source&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Plump helmet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|rowspan=&amp;quot;44&amp;quot; style=&amp;quot;border:1px #AAA solid;padding:0.2em; background-color:#cfc&amp;quot;|Plant-based&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pig tail]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Ale&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cave wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sweet pod]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Rum&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Muck root]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Swamp Whiskey&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Bloated tuber]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tuber Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Prickle berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Prickle Berry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Longland grass]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Longland Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rat weed]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sewer Brew&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Fisher berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Fisher Berry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rope reed]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|River Spirits&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sliver barb]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Gutter Cruor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sun berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sunshine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Whip vine]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Whip Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Beet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Beetroot Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Wild carrot]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Carrot Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cassava]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cassava Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Parsnip]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Parsnip Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Potato]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Potato Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Radish]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Radish Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sweet potato]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sweet Potato Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Turnip]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Turnip Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Single-grain wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Single-grain Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Two-grain wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Two-grain Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Soft wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Soft Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Hard wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Hard Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Spelt]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Spelt Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Barley]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Barley Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Buckwheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Buckwehat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rye]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Rye Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sorghum]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sorghum Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rice]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Rice Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Maize]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Maize Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Quinoa]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Quinoa Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Kaniwa]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Kaniwa Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pendant amaranth]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pendant Amaranth Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Blood amaranth]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Blood Amaranth Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Purple amaranth]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Purple Amaranth Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pearl millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pearl Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[White millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|White Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Finger millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Finger Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Foxtail millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Foxtail Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Fonio]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Fonio Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Teff]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Teff Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Apple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Apple Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|rowspan=&amp;quot;32&amp;quot; style=&amp;quot;border:1px #AAA solid;padding:0.2em;background-color:#fcc&amp;quot;|Fruit-based&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Apricot]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Apricot Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Banana]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Banana Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Bayberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Bayberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Carambola]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Carambola Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cherry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cherry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Custard-apple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Custard Apple Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Date]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Date Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Durian]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Durian Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Guava]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Guava Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Lychee]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Lychee Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Mango]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mango Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Papaya]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Papaya Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Peach]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Peach Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pear]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Perry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Persimmon]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Persimmon Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Plum]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Plum Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pomegranate]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pomegranate Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rambutan]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Rambutan Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sand pear]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sand Pear Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Artichoke]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Artichoke Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Tomato]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tomato Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Tomatillo]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tomatillo Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Passion fruit]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Passion Fruit Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Grape]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cranberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cranberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Bilberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Bilberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Blueberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Blueberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Blackberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Blackberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Raspberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Raspberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pineapple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pineapple Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Strawberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Strawberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Honey]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mead&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;background-color:#dddddd&amp;quot;|Animal-based&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
* [[Crop]]&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Beekeeping industry]]&lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Alcohol&amp;diff=212638</id>
		<title>DF2014 Talk:Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Alcohol&amp;diff=212638"/>
		<updated>2014-12-04T01:25:22Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: /* Confusion Regarding Fruit Alcohol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 69.172.83.201 --&amp;gt;&lt;br /&gt;
My brewers (The elves help a tiny bit) wish to contribute to !!Science!! :: &lt;br /&gt;
Mango -&amp;gt; Mango Wine ::&lt;br /&gt;
Guava -&amp;gt; Guava Wine ::&lt;br /&gt;
Date -&amp;gt; Date Wine&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:69.172.83.201|69.172.83.201]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Added. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:28, 7 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Confusion Regarding Fruit Alcohol==&lt;br /&gt;
&lt;br /&gt;
There seems to be a general lack of agreement across the wiki right now in regards to alcohol from several fruit, and I lack the knowledge to conduct proper Dwarven science. For example, the [[Crop]]s page notes that Grapes can be brewed into Wine and that Pineapples can be brewed into Pineapple Wine, which this page does not list. Since stockpiles seem to treat the plant and the fruit separately, this begs the question of which is being used to create the alcohol. Similarly, the [[Persimmon]] page notes that the byproducts of the tree (namely the fruit) can be brewed, though it doesn't give a specific name (I'm assuming it's Persimmon Wine), which this page does not reflect. Given the introduction of so many new plants, some Dwarven Science is probably in order, and then we need to seek to get all the various pages agreeing with one another. --[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 03:23, 24 November 2014 (UTC)&lt;br /&gt;
:I just realized a great deal more alcohol is missing from this page than I originally thought. For clarity, the alcohol stockpile in game lists the following drinks which this page does not reflect: Single-grain Wheat Beer, Two-grain Wheat Beer, Soft Wheat Beer, Hard Wheat Beer, Buckwehat Beer, Sorghum Beer, Maize Beer, Blood Amaranth Beer, Purple Amaranth Beer, Pearl Millet Beer, Foxtail Millet Beer, Fonio Beer, Teff Beer, Artichoke Wine, Beetroot Wine, Carrot Wine, Potato Wine, Tomato Wine, Turnip Wine, (Grape) Wine, Pineapple Wine, Carambola Wine, Durian Wine, Rambutan Wine, Pomegranate Wine, and Persimmon Wine. Thankfully, it's pretty straightforward what all these new beverages are made from, with only &amp;quot;Wine&amp;quot; being ambiguous. --[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 03:51, 24 November 2014 (UTC)&lt;br /&gt;
::I went ahead and added everything that was missing (except Carrot Wine, which apparently wasn't missing). However, I'm not sure how to determine base value, so I just put a '?' for that line in all the new entries. I also reorganized everything, as a lot of the new plants were being listed incorrectly as fruit. I'm fairly sure that fruit refers specifically to the droppings of trees, at least. It's past midnight and I can't be bothered to launch the game and check stockpiles, but I have a sneaking suspicion that things like berries, pineapples, and the like (probably all the garden plants) are listed both as plants and fruit now that I think about it. Of course, it begs the question whether the &amp;quot;plant&amp;quot; version or the &amp;quot;fruit&amp;quot; version is used to brew, and whether the &amp;quot;brew plant&amp;quot; or &amp;quot;brew fruit&amp;quot; task is used to make the alcohol. As I mentioned before, I lack the knowledge to conduct proper Dwarven science, so maybe someone can look into that?--[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 07:18, 3 December 2014 (UTC)&lt;br /&gt;
:::[[wikipedia:fruit|Fruit]] is not limited to the products of trees, but a good benchmark for this page is whether the game uses the &amp;quot;brew plant&amp;quot; or &amp;quot;brew fruit&amp;quot; reaction.  Specifically, if the plant's raws have a '[USE_MATERIAL_TEMPLATE:FRUIT:FRUIT_TEMPLATE]' with a '	[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]' tag then they produce a fruit-based alcohol. [[Strawberry|Strawberries]], for instance, were updated with &amp;quot;fruit&amp;quot; tags, and can only be brewed as fruit in this version.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:34, 3 December 2014 (UTC)&lt;br /&gt;
::::Ah, I hadn't considered looking in the raws. I'll keep that in mind next time I do an edit on this scale. Thanks for fixing it in the meantime, though.--[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 01:25, 4 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Alcohol&amp;diff=212610</id>
		<title>DF2014 Talk:Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Alcohol&amp;diff=212610"/>
		<updated>2014-12-03T07:18:52Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: /* Confusion Regarding Fruit Alcohol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 69.172.83.201 --&amp;gt;&lt;br /&gt;
My brewers (The elves help a tiny bit) wish to contribute to !!Science!! :: &lt;br /&gt;
Mango -&amp;gt; Mango Wine ::&lt;br /&gt;
Guava -&amp;gt; Guava Wine ::&lt;br /&gt;
Date -&amp;gt; Date Wine&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:69.172.83.201|69.172.83.201]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Added. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:28, 7 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Confusion Regarding Fruit Alcohol==&lt;br /&gt;
&lt;br /&gt;
There seems to be a general lack of agreement across the wiki right now in regards to alcohol from several fruit, and I lack the knowledge to conduct proper Dwarven science. For example, the [[Crop]]s page notes that Grapes can be brewed into Wine and that Pineapples can be brewed into Pineapple Wine, which this page does not list. Since stockpiles seem to treat the plant and the fruit separately, this begs the question of which is being used to create the alcohol. Similarly, the [[Persimmon]] page notes that the byproducts of the tree (namely the fruit) can be brewed, though it doesn't give a specific name (I'm assuming it's Persimmon Wine), which this page does not reflect. Given the introduction of so many new plants, some Dwarven Science is probably in order, and then we need to seek to get all the various pages agreeing with one another. --[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 03:23, 24 November 2014 (UTC)&lt;br /&gt;
:I just realized a great deal more alcohol is missing from this page than I originally thought. For clarity, the alcohol stockpile in game lists the following drinks which this page does not reflect: Single-grain Wheat Beer, Two-grain Wheat Beer, Soft Wheat Beer, Hard Wheat Beer, Buckwehat Beer, Sorghum Beer, Maize Beer, Blood Amaranth Beer, Purple Amaranth Beer, Pearl Millet Beer, Foxtail Millet Beer, Fonio Beer, Teff Beer, Artichoke Wine, Beetroot Wine, Carrot Wine, Potato Wine, Tomato Wine, Turnip Wine, (Grape) Wine, Pineapple Wine, Carambola Wine, Durian Wine, Rambutan Wine, Pomegranate Wine, and Persimmon Wine. Thankfully, it's pretty straightforward what all these new beverages are made from, with only &amp;quot;Wine&amp;quot; being ambiguous. --[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 03:51, 24 November 2014 (UTC)&lt;br /&gt;
::I went ahead and added everything that was missing (except Carrot Wine, which apparently wasn't missing). However, I'm not sure how to determine base value, so I just put a '?' for that line in all the new entries. I also reorganized everything, as a lot of the new plants were being listed incorrectly as fruit. I'm fairly sure that fruit refers specifically to the droppings of trees, at least. It's past midnight and I can't be bothered to launch the game and check stockpiles, but I have a sneaking suspicion that things like berries, pineapples, and the like (probably all the garden plants) are listed both as plants and fruit now that I think about it. Of course, it begs the question whether the &amp;quot;plant&amp;quot; version or the &amp;quot;fruit&amp;quot; version is used to brew, and whether the &amp;quot;brew plant&amp;quot; or &amp;quot;brew fruit&amp;quot; task is used to make the alcohol. As I mentioned before, I lack the knowledge to conduct proper Dwarven science, so maybe someone can look into that?--[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 07:18, 3 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=212609</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=212609"/>
		<updated>2014-12-03T07:12:28Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: adding in missing alcohol; reorganizing (fruit come from trees, divided plants into standard, garden, and crop) existing erroneous entries; don't know values for new entries though, so someone else will have to Dwarf Science that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:04, 26 July 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work.]]&lt;br /&gt;
'''Alcohol''' is the favored drink of the [[Dwarf|dwarves]]; a dwarf will drink booze an average of four times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without booze they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (&amp;quot;has been tired of drinking the same old booze lately&amp;quot;). Every dwarf likewise has [[preference]]s for various types of drinks, starting hidden and then appearing as each type of drink becomes known to your fortress. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Most of the [[crop|plants]] in the game can be turned into drink, and thus most drink is sourced from dwarven [[farming]], both indoor and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic mead, the only form of drink that is not derived from plants.&lt;br /&gt;
&lt;br /&gt;
The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well stocked. To brew a drink a dwarf will need an empty watertight container of some kind (either a [[barrel]] or a [[large pot]]) and a [[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item and deposits the alcohol in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Dwarven thirst is constrained by the important [ALCOHOL_DEPENDENT] [[creature token]] tag, which causes them to suffer severe performance penalties when deprived of alcohol. &amp;quot;Dry&amp;quot; dwarves increasingly lose [[speed]] in almost every activity, including basic movement. Alcohol withdrawal appears in the dwarf's thoughts and preferences as &amp;quot;starting to work slowly due to its scarcity&amp;quot; after 3 months, &amp;quot;really wants a drink&amp;quot; after 6 months, &amp;quot;has gone without a drink for far, far too long&amp;quot; after 9 months, and finally &amp;quot;can't even remember the last time he/she had some&amp;quot; after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.&lt;br /&gt;
&lt;br /&gt;
While dwarves rely on alcohol from the moment they are born, creatures of ''any'' race who are exposed to enough combat to become fully hardened (&amp;quot;doesn't really care about anything anymore&amp;quot;) will also become alcoholics.&lt;br /&gt;
&lt;br /&gt;
Setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).&lt;br /&gt;
&lt;br /&gt;
Alcohol, like all other liquids, does not have a quality modifier. The level of happy [[thought]] generated by drinking a [[preference|preferred]] alcohol is dependent upon the value of the entire stack of alcohol.{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
&lt;br /&gt;
== Types of Alcohol ==&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Ingredient&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Beverage Produced&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; align=&amp;quot;center&amp;quot;|Beverage Value&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; align=&amp;quot;center&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; align=&amp;quot;center&amp;quot;|Source&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Plump helmet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|rowspan=&amp;quot;56&amp;quot; style=&amp;quot;border:1px #AAA solid;padding:0.2em; background-color:#cfc&amp;quot;|Plant-based&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pig tail]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Ale&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cave wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sweet pod]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Rum&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Muck root]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Swamp Whiskey&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Bloated tuber]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tuber Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Prickle berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Prickle Berry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Wild strawberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Strawberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Longland grass]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Longland Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rat weed]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sewer Brew&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Fisher berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Fisher Berry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rope reed]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|River Spirits&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sliver barb]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Gutter Cruor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sun berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sunshine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Whip vine]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Whip Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Artichoke]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Artichoke Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Beet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Beetroot Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Wild carrot]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Carrot Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cassava]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cassava Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Parsnip]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Parsnip Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Potato]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Potato Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Radish]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Radish Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sweet potato]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sweet Potato Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Tomato]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tomato Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Tomatillo]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tomatillo Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Turnip]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Turnip Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Passion fruit]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Passion Fruit Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Grape]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cranberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cranberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Bilberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Bilberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Blueberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Blueberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Blackberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Blackberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Raspberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Raspberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pineapple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pineapple Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Single-grain wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Single-grain Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Two-grain wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Two-grain Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Soft wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Soft Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Hard wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Hard Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Spelt]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Spelt Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Barley]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Barley Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Buckwheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Buckwehat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rye]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Rye Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sorghum]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sorghum Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rice]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Rice Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Maize]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Maize Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Quinoa]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Quinoa Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Kaniwa]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Kaniwa Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pendant amaranth]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pendant Amaranth Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Blood amaranth]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Blood Amaranth Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Purple amaranth]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Purple Amaranth Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pearl millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pearl Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[White millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|White Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Finger millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Finger Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Foxtail millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Foxtail Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Fonio]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Fonio Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Teff]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Teff Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Apple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Apple Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|rowspan=&amp;quot;20&amp;quot; style=&amp;quot;border:1px #AAA solid;padding:0.2em;background-color:#fcc&amp;quot;|Fruit-based&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Apricot]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Apricot Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Banana]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Banana Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Bayberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Bayberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Carambola]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Carambola Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cherry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cherry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Custard-apple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Custard Apple Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Date]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Date Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Durian]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Durian Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Guava]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Guava Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Lychee]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Lychee Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Mango]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mango Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Papaya]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Papaya Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Peach]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Peach Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pear]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Perry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Persimmon]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Persimmon Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Plum]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Plum Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pomegranate]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pomegranate Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rambutan]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Rambutan Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sand pear]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sand Pear Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Honey]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mead&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;background-color:#dddddd&amp;quot;|Animal-based&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
* [[Crop]]&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Beekeeping industry]]&lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Personality_facet&amp;diff=212574</id>
		<title>Personality facet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Personality_facet&amp;diff=212574"/>
		<updated>2014-11-30T00:11:08Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: fixing minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|16:12, 23 August 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
Dwarven '''personalities''' are determined by beliefs, goals, and facets. These are distinct from [[attributes]]. In general, personality traits do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are yet unknown.&lt;br /&gt;
&lt;br /&gt;
Personality traits are shown in a dwarf's &amp;quot;thoughts and preferences&amp;quot; description page, which can be accessed by {{k|v}}iewing that dwarf then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
Each belief has a range from &amp;amp;minus;50 to 50. The value triggers a report in &amp;quot;thoughts and preferences&amp;quot; depending on where it falls in these seven levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value Range !! Values in Range !! Probability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +50 || 10 || 0.4%  || Highest&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || 15 || 2%    || Very High&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || 15 || 8.5%  || High&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || 21 || 78%   || Neutral&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || 15 || 8.5%  || Low&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || 15 || 2%    || Very Low&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || 10 || 0.4%  || Lowest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beliefs are also influenced by cultural values via the use of the VALUE [[entity token]]. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas  of fairness and sacrifice in utter disdain. If an individual dwarf's belief differs significantly from the civilization's beliefs, then that belief gets highlighted in cyan in the thought and personality screen.&lt;br /&gt;
&lt;br /&gt;
Certain beliefs can conflict with personality facets &amp;amp;mdash; see below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! style=&amp;quot;width:7em&amp;quot; | Value&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | LAW&lt;br /&gt;
| +41 to +50 || is an absolute believer in the rule of law&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || has a great deal of respect for the law&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || respects the law&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't feel strongly about the law&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || does not respect the law&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || disdains the law&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || finds the idea of laws abhorent&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | LOYALTY&lt;br /&gt;
| +41 to +50 || has the highest regard for loyalty&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || greatly prizes loyalty&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values loyalty&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't particularly value loyalty&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || views loyalty unfavorably&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || disdains loyalty&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || is disgusted by the idea of loyalty&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | FAMILY&lt;br /&gt;
| +41 to +50 || sees family as one of the most important things in life&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || values family greatly&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values family&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || does not care about family one way or the other&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || is put off by family&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || lacks any respect for family&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || finds the idea of family loathsome&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | FRIENDSHIP&lt;br /&gt;
| +41 to +50 || believes friendship is a key to the ideal life&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || sees friendship as one of the finer things in life&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || thinks friendship is important&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || does not care about friendship&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds friendship burdensome&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || is completely put off by the idea of friends&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || finds the whole idea of friendship disgusting&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | POWER&lt;br /&gt;
| +41 to +50 || believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || sees power over others as something to strive for&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || respects power&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't find power particularly praiseworthy&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || has a negative view of those who exercise power over others&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || hates those who wield power over others&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || finds the acquisition and use of power abhorent and would have all masters toppled&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | TRUTH&lt;br /&gt;
| +41 to +50 || believes the truth is inviolable regardless of the cost&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || believes that honesty is a high ideal&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values honesty&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || does not particularly value the truth&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds blind honesty foolish&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || sees lying as an important means to an end&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || is repelled by the idea of honesty and lies without compunction&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | CUNNING&lt;br /&gt;
| +41 to +50 || holds well-laid plans and shrewd deceptions in the highest regard&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || greatly respects the shrewd and guileful&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values cunning&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || does not really value cunning and guile&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || sees guile and cunning as indirect and somewhat worthless&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || holds shrewd and crafty individuals in the lowest esteem&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || is utterly disgusted by guile and cunning&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | ELOQUENCE&lt;br /&gt;
| +41 to +50 || believes that artful speech and eloquent expression are of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || deeply respects eloquent speakers&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values eloquence&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't value eloquence so much&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds eloquence and artful speech off-putting&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || finds [him/her]self somewhat disgusted with eloquent speakers&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | FAIRNESS&lt;br /&gt;
| +41 to +50 || holds fairness as one of the highest ideals and despises cheating of any kind&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || has great respect for fairness&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || respects fair-dealing and fair-play&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || does not care about fairness&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || sees life as unfair and doesn't mind it that way&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || is disgusted by the idea of fairness and will freely cheat anybody at any time&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | DECORUM&lt;br /&gt;
| +41 to +50 || views decorum as a high ideal and is deeply offended by those that fail to maintain it&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || greatly respects those that observe decorum and maintain their dignity&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values decorum, dignity and proper behavior&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't care very much about decorum&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds maintaining decorum a silly, fumbling waste of time&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || sees those that attempt to maintain dignified and proper behavior as vain and offensive&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | TRADITION&lt;br /&gt;
| +41 to +50 || holds the maintenance of tradition as one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || is a firm believer in the value of tradition&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values tradition&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't have any strong feelings about tradition&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || disregards tradition&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || finds the following of tradition foolish and limiting&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || is disgusted by tradition and would flout any [he/she] encounters if given a chance&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | ARTWORK&lt;br /&gt;
| +41 to +50 || believes that the creation and appreciation of artwork is one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || greatly respects artists and their works&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values artwork&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't care about art one way or another&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds artwork boring&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || sees the whole pursuit of art as silly&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || finds art offensive and would have it destroyed whenever possible&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | COOPERATION&lt;br /&gt;
| +41 to +50 || places cooperation as one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || sees cooperation as very important in life&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values cooperation&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't see cooperation as valuable&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || dislikes cooperation&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || views cooperation as a low ideal not worthy of any respect&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || is thoroughly disgusted by cooperation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | INDEPENDENCE&lt;br /&gt;
| +41 to +50 || believes that freedom and independence are completely non-negotiable and would fight to defend them&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || treasures independence&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values independence&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't really value independence one way or another&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds the ideas of independence and freedom somewhat foolish&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || sees freedom and independence as completely worthless&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || hates freedom and would crush the independent spirit wherever it is found&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | STOICISM&lt;br /&gt;
| +41 to +50 || views any show of emotion as offensive&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || believes it is important to conceal emotions and refrain from complaining&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't see much value in being stoic&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || sees no value in holding back complaints and concealing emotions&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || feels that those who attempt to conceal their emotions are vain and foolish&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive fools&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | INTROSPECTION&lt;br /&gt;
| +41 to +50 || feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || deeply values introspection&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || sees introspection as important&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't really see the value in self-examination&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds introspection to be a waste of time&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || thinks that introspection is valueless and those that waste time in self-examination are deluded fools&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | SELF_CONTROL&lt;br /&gt;
| +41 to +50 || believes that self-mastery and the denial of impulses are of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || finds moderation and self-control to be very important&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values self-control&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't particularly value self-control&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds those that deny their impulses somewhat stiff&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || sees the denial of impulses as a vain and foolish pursuit&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || has abandoned any attempt at self-control and finds the whole concept deeply offensive&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | TRANQUILITY&lt;br /&gt;
| +41 to +50 || views tranquility as one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || strongly values tranquility and quiet&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values tranquility and a peaceful day&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't have a preference between tranquility and tumult&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || prefers a noisy, bustling life to boring days without activity&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || is greatly disturbed by quiet and a peaceful existence&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || is disgusted by tranquility and would that the world would constantly churn with noise and activity&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | HARMONY&lt;br /&gt;
| +41 to +50 || would have the world operate in complete harmony without the least bit of strife or disorder&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || strongly believes that a peaceful and ordered society without dissent is best&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values a harmonious existence&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || sees equal parts of harmony and discord as part of life&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || doesn't respect a society that has settled into harmony without debate and strife&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || can't fathom why anyone would want to live in an orderly and harmonious society&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | MERRIMENT&lt;br /&gt;
| +41 to +50 || believes that little is better in life than a good party&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || truly values merrymaking and parties&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || finds merrymaking and partying worthwhile activities&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't really value merrymaking&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || sees merrymaking as a waste&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || is disgusted by merrymakers&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || is appalled by merrymaking, parties and other such worthless activities&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | CRAFTSMANSHIP&lt;br /&gt;
| +41 to +50 || holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || has a great deal of respect for worthy crafts[man]ship&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values good crafts[man]ship&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't particularly care about crafts[man]ship&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || considers crafts[man]ship to be relatively worthless&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || sees the pursuit of good crafts[man]ship as a total waste&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with it&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | MARTIAL_PROWESS&lt;br /&gt;
| +41 to +50 || believes that martial prowess defines the good character of an individual&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || deeply respects skill at arms&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values martial prowess&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || does not really value skills related to fighting&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds those that develop skill with weapons and fighting distasteful&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || abhors those that pursue the mastery of weapons and skill with fighting&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | SKILL&lt;br /&gt;
| +41 to +50 || believes that the mastery of a skill is one of the highest pursuits&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || really respects those that take the time to master a skill&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || respects the development of skill&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't care if others take the time to master skills&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds the pursuit of skill mastery off-putting&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || believes that the time taken to master a skill is a horrible waste&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || sees the whole idea of taking time to master a skill as appalling&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | HARD_WORK&lt;br /&gt;
| +41 to +50 || believes that hard work is one of the highest ideals and a key to the good life&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || deeply respects those that work hard at their labors&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values hard work&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't really see the point of working hard&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || sees working hard as a foolish waste of time&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || thinks working hard is an abject idiocy&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || finds the proposition that one should work hard in life utterly abhorent&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | SACRIFICE&lt;br /&gt;
| +41 to +50 || finds sacrifice to be one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || believes that those who sacrifice for others should be deeply respected&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values sacrifice&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't particularly respect sacrifice as a virtue&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || sees sacrifice as wasteful and foolish&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || finds sacrifice to be the height of folly&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || thinks that the entire concept of sacrifice for others is truly disgusting&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | COMPETITION&lt;br /&gt;
| +41 to +50 || holds the idea of competition among the most important and would encourage it wherever possible&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || views competition as a crucial driving force in the world&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || sees competition as reasonably important&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't have strong views on competition&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || sees competition as wasteful and silly&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || deeply dislikes competition&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || finds the very idea of competition obscene&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | PERSEVERENCE&lt;br /&gt;
| +41 to +50 || believes that perseverence is one of the greatest qualities somebody can have&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || greatly respects individuals that persevere through their trials and labors&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || respects perseverence&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't think much about the idea of perseverence&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || sees perseverence in the face of adversity as bull-headed and foolish&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || thinks there is something deeply wrong with people that persevere through adversity&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || finds the notion that one would persevere through adversity completely abhorent&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | LEISURE_TIME&lt;br /&gt;
| +41 to +50 || believes that it would be a fine thing if all time were leisure time&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || treasures leisure time and thinks it is very important in life&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values leisure time&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't think one way or the other about leisure time&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds leisure time wasteful&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || is offended by leisure time and leisurely living&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || believes that those that take leisure time are evil and finds the whole idea disgusting&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | COMMERCE&lt;br /&gt;
| +41 to +50 || sees engaging in commerce as a high ideal in life&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || really respects commerce and those that engage in trade&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || respects commerce&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't particularly respect commerce&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || is somewhat put off by trade and commerce&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || finds those that engage in trade and commerce to be fairly disgusting&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || holds the view that commerce is a vile obscenity&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | ROMANCE&lt;br /&gt;
| +41 to +50 || sees romance as one of the highest ideals&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || thinks romance is very important in life&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values romance&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't care one way or the other about romance&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds romance distasteful&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || is somewhat disgusted by romance&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || finds even the abstract idea of romance repellent&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | NATURE&lt;br /&gt;
| +41 to +50 || holds nature to be of greater value than most aspects of civilization&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || has a deep respect for animals, plants and the natural world&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values nature&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't care about nature one way or another&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || finds nature somewhat disturbing&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || has a deep dislike of the natural world&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 | PEACE&lt;br /&gt;
| +41 to +50 || believes the idea of war is utterly repellent and would have peace at all costs&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +40 || believes that peace is always preferable to war&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +25 || values peace over war&lt;br /&gt;
|-&lt;br /&gt;
| −10 to +10 || doesn't particularly care between war and peace&lt;br /&gt;
|-&lt;br /&gt;
| −25 to −11 || sees war as a useful means to an end&lt;br /&gt;
|-&lt;br /&gt;
| −40 to −26 || believes war is preferable to peace in general&lt;br /&gt;
|-&lt;br /&gt;
| −50 to −41 || thinks that the world should be engaged in perpetual warfare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
Some creatures dream of accomplishing certain goals in their life, and these goals can presumably affect their behavior.&lt;br /&gt;
&lt;br /&gt;
If a creature has such dreams, they will be listed in the Thoughts and Preferences page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Token&lt;br /&gt;
! Description&lt;br /&gt;
! Gameplay effects&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! STAY_ALIVE&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! MAINTAIN_ENTITY_STATUS&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! START_A_FAMILY&lt;br /&gt;
| dreams of raising a family&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! RULE_THE_WORLD&lt;br /&gt;
| dreams of ruling the world&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! CREATE_A_GREAT_WORK_OF_ART&lt;br /&gt;
| dreams of creating a great work of art&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! CRAFT_A_MASTERWORK&lt;br /&gt;
| dreams of crafting a masterwork someday&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! BRING_PEACE_TO_THE_WORLD&lt;br /&gt;
| dreams of bringing lasting peace to the world&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! BECOME_A_LEGENDARY_WARRIOR&lt;br /&gt;
| dreams of becoming a legendary warrior&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! MASTER_A_SKILL&lt;br /&gt;
| dreams of mastering a skill&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! FALL_IN_LOVE&lt;br /&gt;
| dreams of falling in love&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! SEE_THE_GREAT_NATURAL_SITES&lt;br /&gt;
| dreams of seeing the great natural places of the world&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! IMMORTALITY&lt;br /&gt;
| &lt;br /&gt;
| Leads to [[necromancer|necromancy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If said goal has actually been fulfilled, the description will include &amp;quot;and this dream was realized&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Facets==&lt;br /&gt;
&lt;br /&gt;
Each personality facet has a value from 0 to 100. The value triggers a report in &amp;quot;thoughts and preferences&amp;quot; depending on where it falls in these seven levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value Range !! Values in Range !! Probability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 91 to 100 || 10 || 0.4% || Highest&lt;br /&gt;
|-&lt;br /&gt;
| 76 to  90 || 15 || 2% || Very High&lt;br /&gt;
|-&lt;br /&gt;
| 61 to  75 || 15 || 8.5% || High&lt;br /&gt;
|-&lt;br /&gt;
| 40 to  60 || 21 || 78% || Neutral&lt;br /&gt;
|-&lt;br /&gt;
| 25 to  39 || 15 || 8.5% || Low&lt;br /&gt;
|-&lt;br /&gt;
| 10 to  24 || 15 || 2% || Very Low&lt;br /&gt;
|-&lt;br /&gt;
|  0 to   9 || 10 || 0.4% || Lowest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 40−60 range does not cause a report. &lt;br /&gt;
&lt;br /&gt;
Facets are also influenced by species via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more greedy than average with a median of 55 in that trait, whereas goblins aren't likely to help others out &amp;amp;mdash; their altruism median is a mere 25, and is capped at 50.&lt;br /&gt;
&lt;br /&gt;
Facets also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Facets may have other, more subtle effects on creature behavior, which are currently not entirely understood.&lt;br /&gt;
&lt;br /&gt;
Certain facets are capable of ''conflicting'' with the dwarf's beliefs. The effect of this is not yet known.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Token&lt;br /&gt;
! style=&amp;quot;width:7em&amp;quot; | Value&lt;br /&gt;
! Description&lt;br /&gt;
! Effects&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | LOVE_PROPENSITY&amp;lt;br /&amp;gt;Conflicts with ROMANCE&lt;br /&gt;
| 91 to 100 || is always in love with somebody and easily develops positive feelings&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || very easily falls into love and develops positive feelings&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || can easily fall in love or develop positive sentiments&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || does not easily fall in love and rarely develops positive sentiments&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is not the type to fall in love or even develop positive feelings&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || never falls in love or develops positive feelings toward anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | HATE_PROPENSITY&lt;br /&gt;
| 91 to 100 || is often inflamed by hatred and easily develops hatred toward things&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is prone to hatreds and often develops negative feelings&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is quick to form negative views about things&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || does not easily hate or develop negative feelings&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || very rarely develops negative feelings toward things&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || never feels hatred toward anyone or anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ENVY_PROPENSITY&lt;br /&gt;
| 91 to 100 || is consumed by overpowering feelings of jealousy&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is prone to strong feelings of jealousy&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || often feels envious of others&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || doesn't often feel envious of others&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is rarely jealous&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || never envies others their status, situation or possessions&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | CHEER_PROPENSITY&amp;lt;br /&amp;gt;Conflicts with MERRIMENT&lt;br /&gt;
| 91 to 100 || often feels filled with joy&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || can be very happy and optimistic&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is often cheerful&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || is rarely happy or enthusiastic&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is dour as a rule&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is never the slightest bit cheerful about anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | DEPRESSION_PROPENSITY&lt;br /&gt;
| 91 to 100 || is frequently depressed&lt;br /&gt;
| rowspan=3 | More likely to slip into [[depression]] and be [[Insane|stricken by melancholy]].&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is often sad and dejected&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || often feels discouraged&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || rarely feels discouraged&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || almost never feels discouraged&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || never feels discouraged&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ANGER_PROPENSITY&lt;br /&gt;
| 91 to 100 || is in a constant state of internal rage&lt;br /&gt;
| rowspan=3 | More likely to throw [[tantrum]]s and go [[Insane|berserk]].&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is very quick to anger&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is quick to anger&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || is slow to anger&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is very slow to anger&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || never becomes angry&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ANXIETY_PROPENSITY&lt;br /&gt;
| 91 to 100 || is a nervous wreck&lt;br /&gt;
| rowspan=3 | More likely to stumble [[oblivious]]ly and go [[Insane|stark raving mad]].&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is always tense and jittery&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is often nervous&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || has a calm demeanor&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || has a very calm demeanor&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || has an incredibly calm demeanor&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | LUST_PROPENSITY&lt;br /&gt;
| 91 to 100 || is constantly ablaze with feelings of lust&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is prone to strong feelings of lust&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || often feels lustful&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || does not often feel lustful&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || rarely looks on others with lust&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || never feels lustful passions&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | STRESS_VULNERABILITY&lt;br /&gt;
| 91 to 100 || becomes completely helpless in stressful situations&lt;br /&gt;
| 50% chance to become [[Insane|catatonic]]&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || cracks easily under pressure&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || doesn't handle stress well&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || can handle stress&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is confident under pressure&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is impervious to the effects of stress&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | GREED&lt;br /&gt;
| 91 to 100 || is as avaricious as they come, obsessed with acquiring wealth&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is very greedy&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || has a greedy streak&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || doesn't focus on material goods&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || desires little for [him/her]self in the way of possessions&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || often neglects [his/her] own wellbeing, having no interest in material goods&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | IMMODERATION&amp;lt;br /&amp;gt;Conflicts with SELF_CONTROL&lt;br /&gt;
| 91 to 100 || is ruled by irresistible cravings and urges&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || feels strong urges and seeks short-term rewards&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || occasionally overindulges&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || doesn't often experience strong cravings or urges&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || only rarely feels strong cravings or urges&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || never feels tempted to overindulge in anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | VIOLENT&amp;lt;br /&amp;gt;Conflicts with TRANQUILITY&amp;lt;br /&amp;gt;and MARTIAL_PROWESS&lt;br /&gt;
| 91 to 100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || would never pass up a chance for a good fistfight&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || likes to brawl&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || tends to avoid any physical confrontations&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || does not enjoy participating in physical confrontations&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || would flee even the most necessary battle to avoid any form of physical confrontation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | PERSEVERENCE&amp;lt;br /&amp;gt;Conflicts with PERSEVERENCE&lt;br /&gt;
| 91 to 100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is very stubborn&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is stubborn&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || has a noticeable lack of perseverence&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || doesn't stick with things if even minor difficulties arise&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || drops any activity at the slightest hint of difficulty or even the suggestion of effort being required&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | WASTEFULNESS&lt;br /&gt;
| 91 to 100 || is completely careless with resources when completing projects and invariable wastes a lot of time and effort&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is not careful with resources when working on projects and often spends unnecessary effort&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || tends to be a little wasteful when working on projects&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || tends to be a little tight with resources when working on projects&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is stingy with resources on projects and refuses to expend any extra effort&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | DISCORD&amp;lt;br /&amp;gt;Conflicts with HARMONY&lt;br /&gt;
| 91 to 100 || revels in chaos and discord, and [he/she] encourages it whenever possible&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || finds a chaotic mess preferable to the boredom of harmonious living&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || doesn't mind a little tumult and discord in day-to-day living&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || prefers that everyone live as harmoniously as possible&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || feels best when everyone gets along without any strife or contention&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || would be deeply satisfied if everyone could live as one in complete harmony&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | FRIENDLINESS&amp;lt;br /&amp;gt;Conflicts with HARMONY&amp;lt;br /&amp;gt;and FRIENDSHIP&lt;br /&gt;
| 91 to 100 || is quite a bold flatterer, extremely friendly but just a little insufferable&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is very friendly and always tries to say nice things to others&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is a friendly individual&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || is somewhat quarrelsome&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is unfriendly and disagreeable&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | POLITENESS&amp;lt;br /&amp;gt;Conflicts with DECORUM&lt;br /&gt;
| 91 to 100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is very polite and observes appropriate rules of decorum when possible&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is quite polite&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || could be considered rude&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is very impolite and inconsiderate of propriety&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is a vulgar being who does not care a lick for even the most basic rules of civilized living&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | DISDAIN_ADVICE&lt;br /&gt;
| 91 to 100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || dislikes receiving advice, preferring to keep [his/her] own counsel&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || has a tendency to go it alone, without considering the advice of others&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || tends to ask others for help with difficult decisions&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || relies on the advice of others during decision making&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is unable to make decisions without a great deal of input from others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | BRAVERY&lt;br /&gt;
| 91 to 100 || is utterly fearless when confronted with danger, to the point of lacking common sense&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is incredibly brave in the face of looming danger, perhaps a bit foolhardy&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is brave in the face of imminent danger&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || is somewhat fearful in the face of imminent danger&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || has great trouble mastering fear when confronted by danger&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is a coward, completely overwhelmed by fear when confronted with danger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | CONFIDENCE&lt;br /&gt;
| 91 to 100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is extremely confident of [him/her]self in situations requiring [his/her] skills&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is generally quite confident of [his/her] abilities when undertaking specific ventures&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || sometimes acts with little determination and confidence&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || lacks confidence in [his/her] abilities&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || has no confidence at all in [his/her] talent and abilities&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | VANITY&lt;br /&gt;
| 91 to 100 || is completely wrapped up in [his/her] own appearance, abilities and other personal matters&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is greatly pleased by [his/her] own looks and accomplishments&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is pleased by [his/her] own appearance and talents&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || is not inherently proud of [his/her] talents and accomplishments&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || takes no pleasure in [his/her] talents and appearance&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || could not care less about [his/her] appearance, talents or other personal vanities&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | AMBITION&lt;br /&gt;
| 91 to 100 || has a relentless drive, completely consumed by ambition&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is very ambitious, always looking for a way to better [his/her] situation&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is quite ambitious&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || isn't particularly ambitious&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is not driven and rarely feels the need to pursue even a modest success&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || has no ambition whatsoever&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | GRATITUDE&lt;br /&gt;
| 91 to 100 || unerringly returns favors and has a profound sense of gratitude for the kind actions of others&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || feels a strong need to reciprocate any favor done for [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is grateful when others help [him/her] out and tries to return favors&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || takes offered help and gifts without feeling particularly grateful&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || accepts favors without developing a sense of obligation, preferring to act as the current situation demands&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | IMMODESTY&lt;br /&gt;
| 91 to 100 || always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || likes to present [him/her]self boldly, even if it would offend an average sense of modesty&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || doesn't mind wearing something special now and again&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || prefers to present [him/her]self modestly&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || presents [him/her]self modestly and frowns on any flashy accoutrements&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || cleaves to an austere lifestyle, disdaining even minor immodesties in appearance&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | HUMOR&lt;br /&gt;
| 91 to 100 || finds something humorous in everything, no matter how serious or inappropriate&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || finds the humor in most situations&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || has an active sense of humor&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || has little interest in joking around&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || does not find most jokes humorous&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is utterly humorless&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | VENGEFUL&lt;br /&gt;
| 91 to 100 || is vengeful and never forgets or forgives past grievances&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || has little time for forgiveness and will generally seek retribution&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || tends to hang on to grievances&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || doesn't tend to hold on to grievances&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || does not generally seek retribution for past wrongs&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || has no sense of vengeance or retribution&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | PRIDE&lt;br /&gt;
| 91 to 100 || is absorbed in delusions of self-importance&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || has an overinflated sense of self-worth&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || thinks [he/she] is fairly important in the grand scheme of things&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || is very humble&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || has a low sense of self-esteem&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is completely convinced of [his/her] own worthlessness&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | CRUELTY&amp;lt;br /&amp;gt;Conflicts with POWER&lt;br /&gt;
| 91 to 100 || is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is sometimes cruel&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || generally acts impartially and is rarely moved to mercy&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || often acts with compassion&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is easily moved to mercy&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || always acts with mercy and compassion at the forefront of [his/her] considerations&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | SINGLEMINDED&lt;br /&gt;
| 91 to 100 || pursues matters with a single-minded focus, often overlooking other matters&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || can be very single-minded&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || generally acts with a narrow focus on the current activity&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || can occasionally lose focus on the matter at hand&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is somewhat scatterbrained&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is a complete scatterbrain, unable to focus on a single matter for more than a passing moment&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | HOPEFUL&lt;br /&gt;
| 91 to 100 || has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is an optimist&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || generally finds [him/her]self quite hopeful about the future&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || tends to assume the worst of two outcomes will be the one that comes to pass&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is a pessimist&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || despairs of anything positive happening in the future and lives without feelings of hope&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | CURIOUS&lt;br /&gt;
| 91 to 100 || is implacably curious, without any respect for propriety or privacy&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is very curious, sometimes to [his/her] detriment&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is curious and eager to learn&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || isn't particularly curious about the world&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is very rarely moved by curiosity&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is incurious and never seeks out knowledge or information to satisfy [him/her]self&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | BASHFUL&lt;br /&gt;
| 91 to 100 || is gripped by a crippling shyness&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is bashful&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || tends to consider what others think of [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || is not particularly interested in what others think of [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is generally unhindered by the thoughts of others concerning [his/her] actions&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is shameless, absolutely unfazed by the thoughts of others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | PRIVACY&amp;lt;br /&amp;gt;Conflicts with STOICISM&lt;br /&gt;
| 91 to 100 || shares intimate details oflife without sparing a thought to repercussions or propriety&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is not a private person and freely shares details of [his/her] life&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || tends to share [his/her] own experiences and thoughts with others&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || tends not to reveal personal information&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || has a strong tendency toward privacy&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | PERFECTIONIST&lt;br /&gt;
| 91 to 100 || is obsessed with details and will often take a great deal of extra time to make sure things are done the right way&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is a perfectionist&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || tries to do things correctly each time&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || doesn't try to get things done perfectly&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is inattentive to detail in [his/her] own work&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is frustratingly sloppy and careless with every task [he/she] sets to carry out&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | CLOSEMINDED&lt;br /&gt;
| 91 to 100 || is completely closed-minded and never changes [his/her] mind after forming an initial idea&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || tends to be a bit stubborn in changing [his/her] mind about things&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || doesn't cling tightly to ideas and is open to changing [his/her] mind&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || often finds [him/her]self changing [his/her] mind to agree with somebody else&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || easily changes [his/her] mind and will generally go with the prevailing view on anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | TOLERANT&lt;br /&gt;
| 91 to 100 || is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is very comfortable around others that are different from [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is quite comfortable with others that have a different appearance or culture&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || is somewhat uncomfortable around those that appear unusual or live differently from [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is made deeply uncomfortable by differences in culture or appearance&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || cannot tolerate differences in culture, lifestyle or appearance&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | EMOTIONALLY_OBSESSIVE&lt;br /&gt;
| 91 to 100 || is emotionally obsessive, forming life-long attachments even if they aren't reciprocated&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || forms strong emotional bonds with others, at times to [his/her] detriment&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || has a tendency toward forming deep emotional bonds with others&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || tends to form only tenuous emotional bonds with others&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || forms only fleeting and rare emotional bonds with others&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || does not have feelings of emotional attachment and has never felt even a moment's connection with another being&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | SWAYED_BY_EMOTIONS&lt;br /&gt;
| 91 to 100 || is buffetted by others' emotions and can't help but to respond to them&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is swayed by emotional appeals&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || tends to be swayed by the emotions of others&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || tends not to be swayed by emotional appeals&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || does not generally respond to emotional appeals&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is never moved by the emotions of others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ALTRUISM&amp;lt;br /&amp;gt;Conflicts with SACRIFICE&lt;br /&gt;
| 91 to 100 || is truly fulfilled by assisting those in need&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || finds helping others very emotionally rewarding&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || finds helping others emotionally rewarding&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || does not go out of [his/her] way to help others&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || dislikes helping others&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || feels helping others is an imposition on [his/her] time&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | DUTIFULNESS&amp;lt;br /&amp;gt;Conflicts with LAW,&amp;lt;br /&amp;gt;LOYALTY, and INDEPENDENCE&lt;br /&gt;
| 91 to 100 || has a profound sense of duty and obligation&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || has a strong sense of duty&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || has a sense of duty&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || finds obligations confining&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || dislikes obligations and will try to avoid being bound by them&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || hates vows, obligations, promises and other binding elements that could restrict [him/her]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | THOUGHTLESSNESS&lt;br /&gt;
| 91 to 100 || never deliberates before acting, to the point of being considered thoughtless&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || doesn't generally think before acting&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || can sometimes act without deliberation&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || tends to think before acting&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || can get caught up in internal deliberations when action is necessary&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ORDERLINESS&lt;br /&gt;
| 91 to 100 || is obsessed with order and structure in [his/her] own life, with everything kept in its proper place&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || lives an orderly life, organized and neat&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || tries to keep [his/her] things orderly&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || tends to make a small mess with [his/her] own possessions&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is sloppy with [his/her] living space&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is completely oblivious to any conception of neatness and will just leave things strewn about without a care&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | TRUST&lt;br /&gt;
| 91 to 100 || is naturally trustful of everybody&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is very trusting&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is trusting&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || is slow to trust others&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || does not trust others&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || sees others as selfish and conniving&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | GREGARIOUSNESS&lt;br /&gt;
| 91 to 100 || truly treasures the company of others&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || enjoys being in crowds&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || enjoys the company of others&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || tends to avoid crowds&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || prefers to be alone&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || considers spending time alone much more important than associating with others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ASSERTIVENESS&lt;br /&gt;
| 91 to 100 || is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || has an overbearing personality&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is assertive&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || tends to be passive in discussions&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || only rarely tries to assert [him/her]self in conversation&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ACTIVITY_LEVEL&lt;br /&gt;
| 91 to 100 || is driven by a bouncing frenetic energy&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || lives at a high-energy kinetic pace&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || lives a fast-paced life&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || likes to take it easy&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || lives at a slow-going and leisurely pace&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || has an utterly languid pace of easy living, calm and slow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | EXCITEMENT_SEEKING&amp;lt;br /&amp;gt;Conflicts with TRANQUILITY&lt;br /&gt;
| 91 to 100 || never fails to seek out the most stressful and even dangerous situations&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || seeks out exciting and adventurous situations&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || likes a little excitement now and then&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || doesn't seek out excitement&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || actively avoids exciting or stressful situations&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || does everything in [his/her] power to avoid excitement and stress&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | IMAGINATION&lt;br /&gt;
| 91 to 100 || is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || is given to flights of fancy to the point of distraction&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || has an active imagination&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || isn't given to flights of fancy&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is grounded in reality&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is interested only in facts and the real world&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ABSTRACT_INCLINED&lt;br /&gt;
| 91 to 100 || eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || strongly prefers discussions of ideas and abstract concepts over handling specific practical issues&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || has a tendency to consider ideas and abstractions over practical applications&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || likes to keep things practical, without delving too deeply into the abstract&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || dislikes abstract discussions and would much rather focus on practical examples&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=6 | ART_INCLINED&amp;lt;br /&amp;gt;Conflicts with ARTWORK&amp;lt;br /&amp;gt;and NATURE&lt;br /&gt;
| 91 to 100 || can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 90 || greatly moved by art and natural beauty&lt;br /&gt;
|-&lt;br /&gt;
| 61 to 75 || is moved by art and natural beauty&lt;br /&gt;
|-&lt;br /&gt;
| 25 to 39 || does not have a great aesthetic sensitivity&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 24 || is not readily moved by art or natural beauty&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 9 || is completely unmoved by art or the beauty of nature&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Tokens}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gear_assembly&amp;diff=212512</id>
		<title>Gear assembly</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gear_assembly&amp;diff=212512"/>
		<updated>2014-11-27T17:55:48Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: fixing a broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Quality|Exceptional}}&lt;br /&gt;
&lt;br /&gt;
{{Machine_component|name=Gear assembly|key=g&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Mechanism]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Mechanic]]s&lt;br /&gt;
|power=Needs 5 power.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''gear assembly''' is a [[machine component]] that is used to transmit [[power]] from one adjacent machine component to another, such as [[water wheel]]s, [[windmill]]s, [[axle]]s, [[screw pump]]s, [[millstone]]s and other gear assemblies. Gear assemblies are required to change the direction of power flow, whether between vertical (z-axis) and horizontal (x- or y-axis), or between x- and y-axis -- that is, any change of 90°.&lt;br /&gt;
&lt;br /&gt;
Gear assemblies require 5 units of power each.&lt;br /&gt;
&lt;br /&gt;
Gear assemblies do not block unit movement and can be crossed by dwarves without being spooled around them. But digging a channel to transfer the power (such as for an axle or a pump) below a gear assembly can result in a hole that can not be crossed.&lt;br /&gt;
&lt;br /&gt;
''For a basic overview of how the different machine parts work and work together, see [[machinery]].''&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
Gears can be constructed from the {{K|b}}uild menu under {{K|M}}achine Components and {{K|g}}ear. They require one [[mechanism]] to construct.&lt;br /&gt;
&lt;br /&gt;
After the gear assembly has been constructed, it will automatically draw power from an adjacent power source.  Further components can then be connected to the other available sides (East, West, North, South, Above, Below) of the gear assembly, and will automatically draw power from the power source via the assembly.  Note that gear assemblies do not transfer power diagonally; they only work orthogonally (N-S, E-W, up-down). &lt;br /&gt;
&lt;br /&gt;
In order to transfer power between [[z-level]]s with a gear assembly, you must first dig a channel, and then place the gear over the opening. Then place either another gear assembly, a vertical axle, or a machine (screw pump, etc.) on the z-level below in the same square, and power will be routed to it. They can also be built on [[stair]] tiles, however they will not transfer power through z-levels when placed like that.&lt;br /&gt;
&lt;br /&gt;
==Disconnected gears==&lt;br /&gt;
&lt;br /&gt;
Gears can be &amp;quot;disconnected&amp;quot; by being connected to a [[lever]], and then pulling that lever. However, be warned that if a device is supported entirely by a gear, it may collapse when the gear is disconnected. The same is true of a horizontally connected hanging device. An example is a windmill built directly on top of a gear with no floor: in this case, disconnecting the gear via the lever will cause the windmill construction to collapse. In order to avoid this, create a second gear adjacent to the linked gear but not otherwise connected to the system; this gear will support the windmill if the linked gear is disconnected, but will not transfer power, since it only draws it from the now-disconnected gear.&lt;br /&gt;
&lt;br /&gt;
Note that the above is only necessary if the machine component is entirely unsupported outside of the gear on which it rests.  Components which have &amp;quot;Stable foundation&amp;quot; in their {{K|q}} view should not collapse if a gear beneath them is disconnected.&lt;br /&gt;
&lt;br /&gt;
{{Category|Machine components}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Domestic_animal&amp;diff=212448</id>
		<title>DF2014 Talk:Domestic animal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Domestic_animal&amp;diff=212448"/>
		<updated>2014-11-24T17:02:45Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Correct Grazer Value==&lt;br /&gt;
I couldn't help but notice that the Grazer value shown in this page is just using the old grazer value, which I believe was reworked for the most recent release. Based on the formula offered on the [[DF2014:Grazer|Grazer page]], it looks like, for example, a water buffalo would have an effective Grazer value of about 356, rather than 60. And, if this is the case, it would mean that animals like the Water Buffalo are no longer nigh impossible to keep alive (as suggested in the notes section of this page). Since the formula is pretty straight forward, I went ahead and calculated the effective Grazer value for the domestic grazers, based on the max size offered in their various articles here. I've not had the opportunity to test any of this, mind you; I'm operating on the assumption that other DF2014 articles offer correct and current information. I rounded all numbers up, but I'd like to note that I'm not sure if the actual game rounds up, down, or to the nearest whole.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Animal !! Effective Grazer&lt;br /&gt;
|-&lt;br /&gt;
| Alpaca || 2614&lt;br /&gt;
|-&lt;br /&gt;
| Cavy || 74768&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 522&lt;br /&gt;
|-&lt;br /&gt;
| Donkey || 878&lt;br /&gt;
|-&lt;br /&gt;
| Goat || 3364&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 599&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 1287&lt;br /&gt;
|-&lt;br /&gt;
| Mule || 708&lt;br /&gt;
|-&lt;br /&gt;
| Pig || 2934&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || 3364&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || 106366&lt;br /&gt;
|-&lt;br /&gt;
| Reindeer || 1643&lt;br /&gt;
|-&lt;br /&gt;
| Water Buffalo || 356&lt;br /&gt;
|-&lt;br /&gt;
| Yak || 465&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anyway, just thought I'd call attention to this here. This was original discussed [[DF2014 Talk:Grazer|elsewhere]], but it doesn't look like this was accounted for in this article yet.&lt;br /&gt;
-[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 20:46, 9 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, just as an aside, because I haven't tested any of this, and because I'm fairly new to this wiki, I'm not going to edit the main page. I don't know what guidelines or procedures are in place regarding editing pages proper, so I'll leave it to someone who is familiar with the wiki and can test that I've done the math correct and haven't misunderstood anything to correct this potential mistake on the page.&lt;br /&gt;
-[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 20:51, 9 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks Rotaretilbo.  I've made the updates.&lt;br /&gt;
:Please feel free to edit articles directly.  Even if your numbers are rounded incorrectly, they're clearly superior to what was there before, so adding them unarguably improved the article.  [[Dwarf_Fortress_Wiki:Community_Portal#B|B is for Bold!]]  And as they say on Wikipedia, [http://en.wikipedia.org/wiki/Wikipedia:Editing_policy#Wikipedia_is_a_work_in_progress:_perfection_is_not_required perfection is not required]. [[User:Bognor|Bognor]] ([[User talk:Bognor|talk]]) 02:05, 22 November 2014 (UTC)&lt;br /&gt;
::I'm glad I didn't make the edit in this case: I can't believe I missed that Pigs aren't Grazers! :S Thanks for fixing that, and for the advice. I'll be less passive in my contributions in the future. -[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 17:02, 24 November 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Alcohol&amp;diff=212441</id>
		<title>DF2014 Talk:Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Alcohol&amp;diff=212441"/>
		<updated>2014-11-24T03:51:07Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 69.172.83.201 --&amp;gt;&lt;br /&gt;
My brewers (The elves help a tiny bit) wish to contribute to !!Science!! :: &lt;br /&gt;
Mango -&amp;gt; Mango Wine ::&lt;br /&gt;
Guava -&amp;gt; Guava Wine ::&lt;br /&gt;
Date -&amp;gt; Date Wine&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:69.172.83.201|69.172.83.201]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Added. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:28, 7 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Confusion Regarding Fruit Alcohol==&lt;br /&gt;
&lt;br /&gt;
There seems to be a general lack of agreement across the wiki right now in regards to alcohol from several fruit, and I lack the knowledge to conduct proper Dwarven science. For example, the [[Crop]]s page notes that Grapes can be brewed into Wine and that Pineapples can be brewed into Pineapple Wine, which this page does not list. Since stockpiles seem to treat the plant and the fruit separately, this begs the question of which is being used to create the alcohol. Similarly, the [[Persimmon]] page notes that the byproducts of the tree (namely the fruit) can be brewed, though it doesn't give a specific name (I'm assuming it's Persimmon Wine), which this page does not reflect. Given the introduction of so many new plants, some Dwarven Science is probably in order, and then we need to seek to get all the various pages agreeing with one another. --[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 03:23, 24 November 2014 (UTC)&lt;br /&gt;
:I just realized a great deal more alcohol is missing from this page than I originally thought. For clarity, the alcohol stockpile in game lists the following drinks which this page does not reflect: Single-grain Wheat Beer, Two-grain Wheat Beer, Soft Wheat Beer, Hard Wheat Beer, Buckwehat Beer, Sorghum Beer, Maize Beer, Blood Amaranth Beer, Purple Amaranth Beer, Pearl Millet Beer, Foxtail Millet Beer, Fonio Beer, Teff Beer, Artichoke Wine, Beetroot Wine, Carrot Wine, Potato Wine, Tomato Wine, Turnip Wine, (Grape) Wine, Pineapple Wine, Carambola Wine, Durian Wine, Rambutan Wine, Pomegranate Wine, and Persimmon Wine. Thankfully, it's pretty straightforward what all these new beverages are made from, with only &amp;quot;Wine&amp;quot; being ambiguous. --[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 03:51, 24 November 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Alcohol&amp;diff=212440</id>
		<title>DF2014 Talk:Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Alcohol&amp;diff=212440"/>
		<updated>2014-11-24T03:23:25Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 69.172.83.201 --&amp;gt;&lt;br /&gt;
My brewers (The elves help a tiny bit) wish to contribute to !!Science!! :: &lt;br /&gt;
Mango -&amp;gt; Mango Wine ::&lt;br /&gt;
Guava -&amp;gt; Guava Wine ::&lt;br /&gt;
Date -&amp;gt; Date Wine&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:69.172.83.201|69.172.83.201]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Added. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:28, 7 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Confusion Regarding Fruit Alcohol==&lt;br /&gt;
&lt;br /&gt;
There seems to be a general lack of agreement across the wiki right now in regards to alcohol from several fruit, and I lack the knowledge to conduct proper Dwarven science. For example, the [[Crop]]s page notes that Grapes can be brewed into Wine and that Pineapples can be brewed into Pineapple Wine, which this page does not list. Since stockpiles seem to treat the plant and the fruit separately, this begs the question of which is being used to create the alcohol. Similarly, the [[Persimmon]] page notes that the byproducts of the tree (namely the fruit) can be brewed, though it doesn't give a specific name (I'm assuming it's Persimmon Wine), which this page does not reflect. Given the introduction of so many new plants, some Dwarven Science is probably in order, and then we need to seek to get all the various pages agreeing with one another. --[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 03:23, 24 November 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Blood_man&amp;diff=212438</id>
		<title>Blood man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Blood_man&amp;diff=212438"/>
		<updated>2014-11-23T23:14:38Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: as far as I can tell, those were removed as part of the 0.40 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|death=item&lt;br /&gt;
|item=Puddle of corrupted blood &lt;br /&gt;
|vary=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
A '''Blood Man''' is a creature composed of blood. While this sounds terrifying on paper, being made out of a liquid means you're going to lose limbs very easily. They are the weakest, most harmless creature you will encounter in caverns as even civilian [[dwarf|dwarves]] and [[children]] can quickly punch their limbs off. Additionally their punches are soft enough to not do real damage to even naked dwarves.&lt;br /&gt;
&lt;br /&gt;
When they die they leave a tile of &amp;quot;corrupted blood&amp;quot;, but there's nothing dangerous about it, and it doesn't carry any sort of [[syndrome]]. Despite being made of a liquid, dunking blood men in water won't cause them to fall apart.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Draltha&amp;diff=212437</id>
		<title>Draltha</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Draltha&amp;diff=212437"/>
		<updated>2014-11-23T23:12:38Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: grazing data is obsolete as of 0.40.13; draltha now have a grazer value of around 179&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{Quality|Exceptional|19:18, 5 July 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=28-40&lt;br /&gt;
|meat=25-108&lt;br /&gt;
|fat=12-36&lt;br /&gt;
|eye=2&lt;br /&gt;
|lung=4-6&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=7-10&lt;br /&gt;
|liver=2-3&lt;br /&gt;
|tripe=2-3&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=2-3&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|ivory=1&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Dralthas''' typically dwell on the first and second underground layers. They don't actively seek fights but are huge and able to kill a dwarf with ease, often ripping them in half in the process. It is advisable to herd them into cage traps, or keep dwarves away from them if they make their way into commonly used pathways, as they will attack if Dwarves brush by them enough.&lt;br /&gt;
&lt;br /&gt;
Once captured, Dralthas can be [[tame]]d with an [[animal trainer]], and have a high pet value of 500. Draltha products are worth three times as much as those from domestic animals, and they are common enough to make capturing a breeding herd easy. Keep in mind that they are grazing creatures, which require a pasture in order to survive once tamed.&lt;br /&gt;
 &lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giraffe&amp;diff=212436</id>
		<title>Giraffe</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giraffe&amp;diff=212436"/>
		<updated>2014-11-23T22:55:21Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: this was originally just going to be a typographical edit (&amp;quot;but in you&amp;quot; to &amp;quot;but if you&amp;quot;), but then I realized that the clause in question was using obsolete grazing data (Giraffes now have a Grazer value around 356), so I just removed the offending clause&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|meat=30&lt;br /&gt;
|fat=13&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=3&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|eye=2&lt;br /&gt;
|skull=1&lt;br /&gt;
|horn=2&lt;br /&gt;
|skin=hide&lt;br /&gt;
|bone=25&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giraffes''' are large, long-necked creatures that appear in savannas (warm forests with high drainage), and are a common occurrence there. Tree browsing has yet to be implemented, so giraffes will not deforest your surroundings. They tend to flee rather than fight, but if they do fight, their large size can allow them to easily dispatch a lone hunter who ventures too close; in combat, their hooves and mass make a good [[natural weapon]].&lt;br /&gt;
&lt;br /&gt;
While giraffes can be trained as war giraffes, their military value is questionable due to their high grazing requirements and the fact that their children take ten years to mature.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flickr - Rainbirder - High-rise living.jpg|thumb|left|400px|[[preference|Admired]] for their ''long necks'']]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Black_bear&amp;diff=212435</id>
		<title>Black bear</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Black_bear&amp;diff=212435"/>
		<updated>2014-11-23T22:40:23Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: just fixing a minor linking issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=17&lt;br /&gt;
|meat=14&lt;br /&gt;
|fat=13&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|tooth=2&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=American Black Bear&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Black bears''' are dangerous creatures that raid your [[food]] and [[alcohol|drink]] [[stockpile]]s. They are mainly a threat early in a fort's existence before defenses have been established.&lt;br /&gt;
&lt;br /&gt;
In any given year, up to three black bears may appear. They are always solitary, and hibernate during the [[Calendar|winter]]. This makes winter a decent time to set up a bear [[trap]]: surround a small food stockpile with cage traps, and black bears will be yours, assuming it doesn't get overwhelmed by other natural thieves (like [[raccoon]]s, [[grizzly bear]]s or [[fox]]es) first. &lt;br /&gt;
&lt;br /&gt;
Black bears can be tamed and have a reasonably high pet value of 300. This makes them a fairly decent option for a highly rewarding breeding program: black bear parts are worth twice as much as those of more [[domestic animal]]s. However, unlike [[grizzly bear]]s, black bears cannot be trained for hunting or war, unless you add a {{token|TRAINABLE|c}} tag to the raw file.&lt;br /&gt;
&lt;br /&gt;
Bears in general lack the {{token|GRAZER|c}} tag which means they don't require pastures. This makes them an ideal component of a [[meat industry]].&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Halibut&amp;diff=212434</id>
		<title>Halibut</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Halibut&amp;diff=212434"/>
		<updated>2014-11-23T22:26:34Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: I looked, and Halibut seem to be listed as an aquatic creature, not a vermin, everywhere else on the wiki, which would mean that they are processed at a butcher's shop rather than a fishery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{Quality|Fine|08:45, 3 August 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|skin=scale&lt;br /&gt;
|skull=1&lt;br /&gt;
|meat=9-17&lt;br /&gt;
|fat=8&lt;br /&gt;
|brain=1&lt;br /&gt;
|bone=12&lt;br /&gt;
|eye=2&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
[[File:Pacific Halibut.JPG|thumb|left|[[preference|Admired]] for their ''fins''.]]&lt;br /&gt;
&lt;br /&gt;
'''Halibut''' are a type of fish. They are found in Temperate and Arctic Oceans. They are a ready source of food when butchered.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:Lazy_Newb_Pack&amp;diff=212220</id>
		<title>Utility:Lazy Newb Pack</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:Lazy_Newb_Pack&amp;diff=212220"/>
		<updated>2014-11-12T05:29:52Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: it offends me as a programmer to see an open parens without a close parens :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|02:12, 3 November 2014 (UTC)}}&lt;br /&gt;
{{uv|DF2014}}&lt;br /&gt;
&lt;br /&gt;
The Lazy Newb Pack was a pre-configured package for Windows containing Dwarf Fortress, a launcher program, and a small collection of [[graphics]] packs and [[utilities]].  While the original has been discontinued, it has been replaced on Windows by the DF Starter Pack, and similar packs now exist for Mac and Linux.  &lt;br /&gt;
&lt;br /&gt;
The current packs are ideal for new players; or anyone who doesn't want to find, configure, install, and update everything for themselves.&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
&lt;br /&gt;
These new packs generally include all the utilities that a veteran player might want on a new computer, while configuring everything in such a way that it is still easier for new players.  In general, it's safe to simply ignore any option you don't understand and trust that the default settings will be OK.&lt;br /&gt;
&lt;br /&gt;
The packages are built around the idea that newbies will likely have more difficulty with the game than with a package of utilities - which often make the game easier - and that there are many players who are not new but would still prefer an option to get all the extras in one place with a minimum of fiddling.  Most include just about everything that still works and could be useful.  &lt;br /&gt;
&lt;br /&gt;
It is also worth noting that most of the contents of each pack were created by the community and just collected, configured, and redistributed by the maintainer of each pack.  Of course there are a few personal touches too, but the vast majority of each is thanks to others - not least Toady for Dwarf Fortress itself.&lt;br /&gt;
&lt;br /&gt;
==Current Packs==&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=126076 PeridexisErrant's DF Starter Pack (Windows)]===&lt;br /&gt;
&lt;br /&gt;
This pack is maintained by PeridexisErrant, and aims to include everything - while ensuring that ignoring any option still works for new players.  Contents and a changelog are listed on the forum thread (linked above).&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Reborn (Mac OSX)]===&lt;br /&gt;
&lt;br /&gt;
This pack is an updated version of the old MacNewbie Cyan, based around Dricus's new [http://www.bay12forums.com/smf/index.php?topic=124613 cross-platform LNP program].  It is maintained by Fricy.&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=140966 Beautato's Linux Lazy Newb Pack (Linux)]===&lt;br /&gt;
&lt;br /&gt;
This package by Beautato is a more traditional package of compiled utilities, actively maintained and tested on Ubuntu. It should work with Debian-derived (Ubuntu, Mint, etc.) distributions.&lt;br /&gt;
&lt;br /&gt;
==Old, Retired, and Obsolete Packs==&lt;br /&gt;
&lt;br /&gt;
This section is provided for information, and should not be interpreted as a recommendation for these packs.  It may however be interesting to look back at how the LNP/Starter Pack movement evolved.  &lt;br /&gt;
&lt;br /&gt;
'''The GUI / Launcher'''&lt;br /&gt;
&lt;br /&gt;
A key component of the LNP is a launcher, which allows easy configuration of the DF install, launches utilities, and generally means that you can simply click a button instead of having to edit configuration files by hand.  The original launcher was windows-only, being coded in Visaul Basic, and for several years meant that the LNP was only available for Windows computers.  In 2012 Dricus created a [http://www.bay12forums.com/smf/index.php?topic=124613 Java-based launcher], which was cross platform and more flexible - but also required manual configuration and it was never finished.  Mac and Linux packs were available based on this version.  As of mid-2014, both have been replaced by the [http://www.bay12forums.com/smf/index.php?topic=140808 PyLNP launcher] (Python) on all platforms.&lt;br /&gt;
&lt;br /&gt;
'''The First LNP'''&lt;br /&gt;
&lt;br /&gt;
The first Lazy Newb Pack was created in 2010.  It was a Windows-only package containing Dwarf Fortress, a launcher program, and a small collection of [[graphics]] packs and [[utilities]]; it was [http://www.bay12forums.com/smf/index.php?topic=59026 officially discontinued] in November 2013 since it had not been updated in over a year.  &lt;br /&gt;
&lt;br /&gt;
'''[http://www.bay12forums.com/smf/index.php?topic=130792 Lazy Newb Pack Installer for Linux]'''&lt;br /&gt;
&lt;br /&gt;
Created by Andrewd18, the Linux installer is a shell script that installs the Dwarf Fortress Lazy Newb Pack. It downloads and builds a DF installation from available source code and binaries, and also checks for the dependencies required by 64-bit systems.  The home of this pack is [https://github.com/andrewd18/df-lnp-installer on Github]. Unfortunately, it is unmaintained since June 2014.  If Beautato's pack doesn't work on your platform it may be worth trying it anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Utilities}}&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Domestic_animal&amp;diff=212167</id>
		<title>DF2014 Talk:Domestic animal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Domestic_animal&amp;diff=212167"/>
		<updated>2014-11-09T20:51:15Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Correct Grazer Value==&lt;br /&gt;
I couldn't help but notice that the Grazer value shown in this page is just using the old grazer value, which I believe was reworked for the most recent release. Based on the formula offered on the [[DF2014:Grazer|Grazer page]], it looks like, for example, a water buffalo would have an effective Grazer value of about 356, rather than 60. And, if this is the case, it would mean that animals like the Water Buffalo are no longer nigh impossible to keep alive (as suggested in the notes section of this page). Since the formula is pretty straight forward, I went ahead and calculated the effective Grazer value for the domestic grazers, based on the max size offered in their various articles here. I've not had the opportunity to test any of this, mind you; I'm operating on the assumption that other DF2014 articles offer correct and current information. I rounded all numbers up, but I'd like to note that I'm not sure if the actual game rounds up, down, or to the nearest whole.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Animal !! Effective Grazer&lt;br /&gt;
|-&lt;br /&gt;
| Alpaca || 2614&lt;br /&gt;
|-&lt;br /&gt;
| Cavy || 74768&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 522&lt;br /&gt;
|-&lt;br /&gt;
| Donkey || 878&lt;br /&gt;
|-&lt;br /&gt;
| Goat || 3364&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 599&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 1287&lt;br /&gt;
|-&lt;br /&gt;
| Mule || 708&lt;br /&gt;
|-&lt;br /&gt;
| Pig || 2934&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || 3364&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || 106366&lt;br /&gt;
|-&lt;br /&gt;
| Reindeer || 1643&lt;br /&gt;
|-&lt;br /&gt;
| Water Buffalo || 356&lt;br /&gt;
|-&lt;br /&gt;
| Yak || 465&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anyway, just thought I'd call attention to this here. This was original discussed [[DF2014 Talk:Grazer|elsewhere]], but it doesn't look like this was accounted for in this article yet.&lt;br /&gt;
-[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 20:46, 9 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, just as an aside, because I haven't tested any of this, and because I'm fairly new to this wiki, I'm not going to edit the main page. I don't know what guidelines or procedures are in place regarding editing pages proper, so I'll leave it to someone who is familiar with the wiki and can test that I've done the math correct and haven't misunderstood anything to correct this potential mistake on the page.&lt;br /&gt;
-[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 20:51, 9 November 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rotaretilbo&amp;diff=212166</id>
		<title>User talk:Rotaretilbo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rotaretilbo&amp;diff=212166"/>
		<updated>2014-11-09T20:48:25Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please leave comments, questions, or whatever below this line.&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rotaretilbo&amp;diff=212164</id>
		<title>User:Rotaretilbo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rotaretilbo&amp;diff=212164"/>
		<updated>2014-11-09T20:47:45Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page. Since the default signature that the Wiki provides links here, I hope this is actually where this is supposed to be. I'll try to update this later.&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Domestic_animal&amp;diff=212162</id>
		<title>DF2014 Talk:Domestic animal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Domestic_animal&amp;diff=212162"/>
		<updated>2014-11-09T20:46:21Z</updated>

		<summary type="html">&lt;p&gt;Rotaretilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I couldn't help but notice that the Grazer value shown in this page is just using the old grazer value, which I believe was reworked for the most recent release. Based on the formula offered on the [[DF2014:Grazer|Grazer page]], it looks like, for example, a water buffalo would have an effective Grazer value of about 356, rather than 60. And, if this is the case, it would mean that animals like the Water Buffalo are no longer nigh impossible to keep alive (as suggested in the notes section of this page). Since the formula is pretty straight forward, I went ahead and calculated the effective Grazer value for the domestic grazers, based on the max size offered in their various articles here. I've not had the opportunity to test any of this, mind you; I'm operating on the assumption that other DF2014 articles offer correct and current information. I rounded all numbers up, but I'd like to note that I'm not sure if the actual game rounds up, down, or to the nearest whole.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Animal !! Effective Grazer&lt;br /&gt;
|-&lt;br /&gt;
| Alpaca || 2614&lt;br /&gt;
|-&lt;br /&gt;
| Cavy || 74768&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 522&lt;br /&gt;
|-&lt;br /&gt;
| Donkey || 878&lt;br /&gt;
|-&lt;br /&gt;
| Goat || 3364&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 599&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 1287&lt;br /&gt;
|-&lt;br /&gt;
| Mule || 708&lt;br /&gt;
|-&lt;br /&gt;
| Pig || 2934&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || 3364&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || 106366&lt;br /&gt;
|-&lt;br /&gt;
| Reindeer || 1643&lt;br /&gt;
|-&lt;br /&gt;
| Water Buffalo || 356&lt;br /&gt;
|-&lt;br /&gt;
| Yak || 465&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anyway, just thought I'd call attention to this here. This was original discussed [[DF2014 Talk:Grazer|elsewhere]], but it doesn't look like this was accounted for in this article yet.&lt;br /&gt;
-[[User:Rotaretilbo|Rotaretilbo]] ([[User talk:Rotaretilbo|talk]]) 20:46, 9 November 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Rotaretilbo</name></author>
	</entry>
</feed>