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	<updated>2026-04-15T07:04:26Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Raw_adamantine&amp;diff=132329</id>
		<title>v0.31:Raw adamantine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Raw_adamantine&amp;diff=132329"/>
		<updated>2010-11-24T18:34:03Z</updated>

		<summary type="html">&lt;p&gt;Roboboy33: /* Location */&lt;/p&gt;
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&lt;div&gt;{{quality|Masterwork|18:25, 8 November 2010 (UTC)}}{{stonelookup/0}}{{av}}&lt;br /&gt;
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The ore of {{L|adamantine}} is absurdly valuable, and can be processed into one of the most valuable {{L|material}} in the game, both in monetary worth and utility.  Its discovery is both a boon and a bane; it has a massive {{L|value}} even unrefined, and weapons and armor made from it are very likely among the best possible.  Its high melting point means you can easily use it to build magma-safe mechanisms and floodgates, but this is not recommended due to its scarcity and value in other items.&lt;br /&gt;
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Raw adamantine has a {{L|Item_value#Material_multipliers|Material Multiplier}} of x250. For a comparison to other mined materials, generic {{L|stone}} has a MM of x1, {{L|obsidian}} x3, {{L|native silver}} x 10, {{L|native gold}} x30, and {{L|native platinum}} x40.  Processed {{L|adamantine}} &amp;quot;metal&amp;quot; has a multiplier of x300, the highest in the game of any {{L|material}}.&lt;br /&gt;
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__TOC__&lt;br /&gt;
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Adamantine is so valuable, both in price and usefulness, that a special message pops up when your miners discover a vein of it.&lt;br /&gt;
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[[Image:000006 - Praise the miners!.png||500px]]&lt;br /&gt;
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== Location ==&lt;br /&gt;
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Every map can contain adamantine, regardless of the location. Very small maps can lack adamantine veins, usually however multiple veins are present (~1 per 4 embark squares). If an adamantine veins is located in an embark square, it will be in the center of this square. Adamantine veins can appear on the surface, but will be bordered by a great magama sea.(Confirmed in adventure mode)&lt;br /&gt;
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==Storage==&lt;br /&gt;
Raw Adamantine is stored in stone stockpiles with &amp;quot;Raw Adamantine&amp;quot; enabled in that stockpile's 'other stone' category. &lt;br /&gt;
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However once strands are extracted, they are stored in a cloth pile.  It is unfortunately impossible to directly segregate adamantine from plant fiber and silk cloth, because all cloth apparently counts as non-plant/animal products as far as the game is concerned, and adamantine does not appear as a thread/cloth type in the cloth custom stockpile menu. Furthermore, adamantine strands will never be stored in empty stockpile tiles or in empty bins - they will only be stored in existing thread bins which have not yet been filled up.{{version|0.31.12}}&lt;br /&gt;
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==Veins and Mining==&lt;br /&gt;
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[[File:Adamantine_vein_large_profile.png|200px|thumb|right|A profile view of an adamantine vein travelling through an underground cavern, solid rock, and a magma sea. For more detail and resolution click the thumbnail.]]&lt;br /&gt;
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It's worth noting that a tile of Raw adamantine, when mined out, will always produce a stone, regardless of the skill of the miner. Raw adamantine veins, in contrast to usual ore veins, span z-levels nearly exactly straight upwards, and are thicker than many gem clusters; this and the fact that the lower half of an Adamantine vein is hollow give veins a tube-like feel. Single z-level clusters can also be found in the walls of the magma sea. Adamantine veins can span from 5 to 30-40 z-levels, sometimes even significantly more. Despite being impossibly strong, a simple copper pick works fine for mining it out, and the top half of a vein is full of raw adamantine ripe for the diggin'. Just make sure you don't dig too deep...&lt;br /&gt;
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{{minorspoiler}}&lt;br /&gt;
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One serious downside to mining veins of raw adamantine is that digging into the hollow section will eventually lead to a certain {{L|Hidden Fun Stuff|spoiler}}, triggering {{L|losing|dangerously large amounts of fun}} which can and usually will wipe out even a mature, heavily defended fortress. On the bright side, the location of all adamantine veins will be revealed at this time.&lt;br /&gt;
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Adamantine can be found in vertical pillars in the {{L|magma sea}}. This makes mining difficult, as one must either drain the area around the pillar to mine the pillar fully, or in cases of thicker pillars, mine out only the interior without breaching the exterior layer (and thus flooding the interior with magma). However, with the access to vast amounts of water almost guaranteed on any map thanks to underground lakes, it might be possible to use selective flooding to cool the magma around the adamantine, and build walls of obsidian around them.&lt;br /&gt;
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''(end spoilers)''&lt;br /&gt;
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{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Roboboy33</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fps&amp;diff=131765</id>
		<title>Fps</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fps&amp;diff=131765"/>
		<updated>2010-11-17T00:19:12Z</updated>

		<summary type="html">&lt;p&gt;Roboboy33: Created page with 'Fps stands for &amp;quot;Frame per second&amp;quot; and it judges how fast your game will go. it gets higher the better the computer you have. The fps of your game can be unintentionally lowered b…'&lt;/p&gt;
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&lt;div&gt;Fps stands for &amp;quot;Frame per second&amp;quot; and it judges how fast your game will go. it gets higher the better the computer you have. The fps of your game can be unintentionally lowered by having a [[Catsplosion]], or by other causes.&lt;/div&gt;</summary>
		<author><name>Roboboy33</name></author>
	</entry>
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